Faiths can have holy sites, giving various effects (mostly through references elsewhere in script). == Structure == holy_site_name = { county = c_somewhere flag = flag1 flag = flag2 character_modifier = { # Optional. Applied to all characters of any faith with this holy site when the holder of the barony is of their faith some effects } } == Localisation == The name of the holy site will be "holy_site__name". The custom effect description will be "holy_site__ effects". It'll be used in addition to the character modifier (if any).