vassal = { alias = { vassals vassalize vassalization vassal_possessive vassals_possessive vassalage } parent = ruler texture = "gfx/interface/icons/icon_vassal.dds" } direct_vassal = { texture = "gfx/interface/icons/icon_vassal.dds" alias = { direct_vassals } parent = vassal } powerful_vassal = { texture = "gfx/interface/icons/portraits/powerful_vassal.dds" framesize = { 40 40 } frame = 1 alias = { powerful_vassals powerful_vassal_powerful powerful_vassal_possessive } parent = vassal } strong_vassal = { texture = "gfx/interface/icons/icon_vassal.dds" alias = { strong_vassals } parent = vassal } vassal_stance = { parent = vassal alias = { vassal_stances preferred_heir unpreferred_heir preferred_heirs unpreferred_heirs } texture = "gfx/interface/icons/icon_vassal.dds" } ruler = { alias = { rulers rulerpossessive } } title = { texture = "gfx/interface/icons/message_feed/titles.dds" alias = { title_i titles titlepossessive } } usurp_title = { texture = "gfx/interface/icons/message_feed/titles.dds" alias = { usurp usurpation usurped } } domain_limit = { texture = "gfx/interface/icons/icon_domain.dds" } recently_acquired_holding = { alias = { recently_acquired_holdings } texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds" } primary_title = { texture = "gfx/interface/icons/message_feed/titles.dds" parent = title alias = { primary_titles } } income = { texture = "gfx/interface/icons/icon_gold.dds" } taxes = { alias = { tax taxation } texture = "gfx/interface/icons/council_task_types/task_collect_taxes.dds" } levies = { parent = soldiers alias = { levy } texture = "gfx/interface/icons/icon_levies.dds" } vassal_obligations = { texture = "gfx/interface/icons/icon_contract_modification.dds" framesize = { 60 60 } frame = 1 alias = { obligations obligation } } opinion = { alias = { opinions opinion_i } texture = "gfx/interface/icons/icon_opinion.dds" } clergy_opinion = { texture = "gfx/interface/icons/icon_opinion.dds" parent = opinion } secular_opinion = { texture = "gfx/interface/icons/icon_opinion.dds" parent = opinion } faction = { texture = "gfx/interface/skinned/hud_maintab/maintab_factions.dds" framesize = { 132 108 } frame = 3 alias = { factions } } independence_faction = { alias = { independence_factions faction_independence } parent = faction } liberty_faction = { alias = { faction_liberty liberty_factions } parent = faction } claimant_faction = { alias = { claimant_factions } parent = faction } ceremonial_claimant_faction = { alias = { ceremonial_claimant_factions } parent = faction } peasant_faction = { alias = { peasant_factions } parent = faction } escalated_peasant_faction = { alias = { escalated_peasant_factions } parent = faction } popular_faction = { alias = { popular_factions } parent = faction } scheme = { alias = { schemes scheming } texture = "gfx/interface/icons/icon_scheme.dds" } scheme_countermeasure = { alias = { scheme_countermeasures scheme_countermeasure_countermeasure scheme_countermeasure_countermeasures } parent = scheme } scheme_precaution = { alias = { scheme_precautions scheme_precaution_precaution scheme_precaution_precautions } parent = scheme } hostile_scheme = { texture = "gfx/interface/icons/scheme_types/icon_scheme_hostile.dds" alias = { hostile_schemes scheme_hostile } parent = scheme } personal_scheme = { texture = "gfx/interface/icons/scheme_types/icon_scheme_personal.dds" alias = { personal personal_schemes } parent = scheme } political_scheme = { texture = "gfx/interface/icons/scheme_types/icon_scheme_political.dds" alias = { political_schemes political } parent = scheme } scheme_phase = { alias = { scheme_phases scheme_phase_phase scheme_phase_phases } parent = scheme } secret_scheme = { texture = "gfx/interface/icons/schemes/icon_secrecy.dds" alias = { secret_schemes secret_scheme_single } parent = scheme } agent_discovery = { texture = "gfx/interface/icons/message_feed/spy_master.dds" alias = { agent_discovery_discovered } parent = scheme } scheme_discovery_chance = { texture = "gfx/interface/icons/schemes/icon_discovered_scheme.dds" parent = scheme } predicted_scheme_difficulty = { alias = { predicted_difficulty } parent = scheme } agents = { texture = "gfx/interface/icons/message_feed/spy_master.dds" alias = { agent agent_i } parent = scheme } scheme_target = { alias = { scheme_target_target scheme_targets } parent = scheme } scheme_owner = { alias = { schemer scheme_owners scheme_owner_owner } parent = scheme } prevented_murder = { alias = { prevented_murder_prevent } parent = scheme } secret = { texture = "gfx/interface/icons/message_feed/secret.dds" alias = { secrets } } barony = { alias = { baronies } parent = title texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 1 } baron = { alias = { barons } parent = rank texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 1 } county = { alias = { counties } parent = title texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 2 } count = { alias = { counts } parent = rank texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 2 } duchy = { alias = { duchies } parent = title texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 3 } duke = { alias = { dukes } parent = rank texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 3 } kingdom = { alias = { kingdoms } parent = title texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 4 } king = { alias = { kings } parent = rank texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 4 } empire = { alias = { empires } parent = title texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 5 } emperor = { alias = { emperors } parent = rank texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 5 } hegemony = { alias = { hegemonies } parent = title texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 6 } hegemon = { alias = { hegemons } parent = rank texture = "gfx/interface/coat_of_arms/crown_strip_115_gameconcept.dds" framesize = { 104 104 } frame = 6 } culture = { alias = { cultures cultural culture_possessive culture_i } texture = "gfx/interface/icons/icon_culture.dds" } heritage = { parent = culture_pillar texture = "gfx/interface/icons/icon_culture.dds" } ethos = { parent = culture_pillar texture = "gfx/interface/icons/icon_culture.dds" } language = { alias = { languages } texture = "gfx/interface/icons/scheme_types/icon_scheme_learn_language.dds" } language_limit = { parent = language texture = "gfx/interface/icons/scheme_types/icon_scheme_learn_language.dds" } martial_custom = { parent = culture_pillar texture = "gfx/interface/icons/icon_culture.dds" } cultural_acceptance = { parent = culture alias = { cultural_acceptance_i } texture = "gfx/interface/icons/council_task_types/task_accept_culture.dds" } cultural_acceptance_baseline = { parent = cultural_acceptance texture = "gfx/interface/icons/icon_culture.dds" } culture_pillar = { parent = culture alias = { culture_pillars } texture = "gfx/interface/icons/icon_culture.dds" } culture_tradition = { parent = culture alias = { culture_traditions tradition traditions } texture = "gfx/interface/icons/icon_culture.dds" } culture_intermingling = { parent = culture texture = "gfx/interface/icons/icon_culture.dds" } county_opinion = { texture = "gfx/interface/icons/modifiers/county_modifier_opinion_positive.dds" } faith = { alias = { faiths faithpossessive } texture = "gfx/interface/icons/event_types/type_faith.dds" } religion = { parent = faith alias = {religions} texture = "gfx/interface/icons/event_types/type_faith.dds" } religious_family = { alias = {religious_families} texture = "gfx/interface/icons/event_types/type_faith.dds" } head_of_faith = { parent = faith alias = {heads_of_faith} } spiritual_head_of_faith = { alias = {head_of_faith_spiritual} parent = head_of_faith } temporal_head_of_faith = { alias = {head_of_faith_temporal} parent = head_of_faith } # Capital of a county county_capital = { alias = { county_capitals } texture = "gfx/interface/icons/icon_capital.dds" framesize = { 60 60 } frame = 1 } # Capital of a character realm_capital = { alias = { realm_capitals capital capitals realm_capital_possessive capital_possessive } texture = "gfx/interface/icons/icon_capital.dds" framesize = { 60 60 } frame = 2 } de_jure_capital = { } capital_duchy = {} heir = { texture = "gfx/interface/icons/message_feed/heir.dds" alias = { heirs heir_possessive } } designated_heir = { } primary_heir = { texture = "gfx/interface/icons/message_feed/heir.dds" alias = { primary_heirs primary_heir_possessive } parent = heir } player_heir = { texture = "gfx/interface/icons/message_feed/heir.dds" parent = heir # no plural alias please, focus on the one player heir you (could) have. } title_heir = { alias = { title_heirs } parent = heir } realm_heir = { alias = { realm_heirs } parent = heir } nominate = { alias = { nomination nominations nominate_heir } } liege = { alias = { lieges liege_possessive } parent = ruler } rightful_liege = { texture = "gfx/interface/icons/levy_tax_reduction.dds" parent = liege } megaduke_penalty = { } top_liege = { alias = { top_lieges top_liege_possessive } parent = liege } holding = { alias = { holdings } texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds" } holding_type = { parent = holding alias = { holding_types } texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds" } castle_holding = { alias = { castle castles castle_holdings } parent = holding_type texture = "gfx/interface/icons/icon_holding_castle.dds" } temple_holding = { alias = { temple temples temple_holdings } parent = holding_type texture = "gfx/interface/icons/icon_holding_church.dds" } city_holding = { alias = { city cities city_holdings } parent = holding_type texture = "gfx/interface/icons/icon_holding_city.dds" } tribal_holding = { parent = holding_type alias = { tribe tribes tribal_holdings } texture = "gfx/interface/icons/map_icons/recently_raided.dds" } temple_citadel_holding = { parent = holding_type alias = { temple_citadel temple_citadels temple_citadel_holdings } texture = "gfx/interface/icons/icon_holding_temple_citadel.dds" } government = { alias = { governments government_form government_forms } } domain = { alias = { domains domain_i } texture = "gfx/interface/icons/icon_domain.dds" } vassal_limit = { parent = vassal texture = "gfx/interface/icons/icon_vassal.dds" } leasing = { texture = "gfx/interface/icons/icon_holding_church.dds" alias = { lease leases leased lessee } } regiment = { texture = "gfx/interface/icons/icon_soldier.dds" alias = { regiments } } stationed_regiment = { parent = regiment texture = "gfx/interface/icons/message_feed/marshal_job.dds" alias = { station_regiment stationed station stationed_holding } } realm = { texture = "gfx/interface/skinned/hud_maintab/maintab_my_realm.dds" framesize = { 132 108 } frame = 3 alias = { realms realm_possessive } } gold = { alias = { gold_i } texture = "gfx/interface/icons/icon_gold.dds" } trait = { texture = "gfx/interface/icons/message_feed/trait.dds" alias = { traits } } trait_level_track = { parent = trait } trait_level_track_xp = { parent = trait_level_track } spouse = { texture = "gfx/interface/icons/message_feed/spouse_job.dds" alias = { spouses spouse_possessive } } primary_spouse = { parent = spouse texture = "gfx/interface/icons/message_feed/spouse_job.dds" } available_spouse = { parent = spouse texture = "gfx/interface/icons/message_feed/spouse_job.dds" } vizier = { alias = { viziers vizierate } texture = "gfx/interface/icons/scale_of_power.dds" parent = diarch } vizier_succession_score = { texture = "gfx/interface/icons/character_interactions/icon_entrench_regency.dds" parent = vizier } vizier_extravagance = { alias = { vizier_extravagances vizier_extravagance_extravagance vizier_extravagance_extravagances } parent = vizier } duumvirate = { alias = { duumvirates co_emperor co_emperors } texture = "gfx/interface/icons/scale_of_power.dds" parent = co_rulership } nominal_duumvirate = { alias = { nominal_duumvirates junior_emperor junior_emperors } texture = "gfx/interface/icons/scale_of_power.dds" parent = co_rulership } co_monarchy = { alias = { co_monarchies co_monarch co_monarchs } texture = "gfx/interface/icons/scale_of_power.dds" parent = co_rulership } co_rulership = { alias = { co_rulerships co_ruler co_rulers } texture = "gfx/interface/icons/scale_of_power.dds" parent = diarch } piety = { alias = { piety_i pious } texture = piety # a special keyword as the actual texture depends on the player's faith } piety_experience = { parent = piety } piety_level = { parent = piety texture = piety alias = { piety_levels } } maximum_piety_level = { parent = piety_level texture = piety } prestige = { alias = { prestige_i prestigious } texture = "gfx/interface/icons/modifiers/icon_prestige_01.dds" } prestige_experience = { alias = { prestige_experience_i } parent = prestige texture = "gfx/interface/icons/modifiers/icon_prestige_05.dds" } prestige_level = { parent = prestige texture = "gfx/interface/icons/modifiers/icon_prestige_05.dds" alias = { prestige_levels } } de_jure = { texture = "gfx/interface/icons/casus_bellis/de_jure_cb.dds" } de_jure_drift = { parent = de_jure texture = "gfx/interface/icons/casus_bellis/de_jure_cb.dds" alias = { de_jure_drift_drifted de_jure_drift_drift de_jure_drifting } } dynast = { texture = "gfx/interface/icons/message_feed/dynasty.dds" parent = dynasty } dynast_interaction = { texture = "gfx/interface/icons/message_feed/dynasty.dds" parent = dynast alias = { dynast_interactions } } dynasty = { texture = "gfx/interface/icons/message_feed/dynasty.dds" alias = { dynasties dynasty_members } } dynasty_prestige = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds" alias = { dynasty_prestige_i renown } } dynasty_prestige_level = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds" } house = { texture = "gfx/interface/icons/message_feed/dynasty.dds" alias = { houses house_possessive } } house_head = { texture = "gfx/interface/icons/message_feed/dynasty.dds" alias = { house_heads house_head_head house_head_heads house_heads_possessive } } clan_house_head = { texture = "gfx/interface/icons/message_feed/dynasty.dds" parent = house_head alias = { clan_house_heads clan_house_head_head } } house_head_interaction = { texture = "gfx/interface/icons/message_feed/dynasty.dds" parent = house_head } soldiers = { parent = regiment alias = { soldier soldier_i } texture = "gfx/interface/icons/icon_soldier.dds" } combat_width = { texture = "gfx/interface/icons/icon_combat_width.dds" } combat_roll = { alias = { roll rolls advantage_roll advantage_rolls } } toughness = { texture = "gfx/interface/icons/regimenttypes/unit_stat_toughness.dds" } damage = { texture = "gfx/interface/icons/regimenttypes/unit_stat_damage.dds" } siege_progress = { texture = "gfx/interface/icons/regimenttypes/unit_stat_siege_progress.dds" } siege_weapon = { texture = "gfx/interface/icons/regimenttypes/trebuchet.dds" alias = { siege_weapons } } pursuit = { texture = "gfx/interface/icons/regimenttypes/unit_stat_pursuit.dds" } screen = { texture = "gfx/interface/icons/regimenttypes/unit_stat_screen.dds" } casualty = { texture = "gfx/interface/icons/icon_kill.dds" alias = { casualties } } aftermath = { } rally_point = { alias = { rally_points } texture = "gfx/interface/icons/icon_banner.dds" } diplomacy_skill = { alias = { diplomacy_i diplomacy } parent = skills texture = "gfx/interface/icons/icon_skills.dds" framesize = { 60 60 } frame = 1 } martial_skill = { alias = { martial_i martial } parent = skills texture = "gfx/interface/icons/icon_skills.dds" framesize = { 60 60 } frame = 2 } stewardship_skill = { alias = { stewardship_i stewardship } parent = skills texture = "gfx/interface/icons/icon_skills.dds" framesize = { 60 60 } frame = 3 } intrigue_skill = { alias = { intrigue_i intrigue } parent = skills texture = "gfx/interface/icons/icon_skills.dds" framesize = { 60 60 } frame = 4 } learning_skill = { alias = { learning_i learning } parent = skills texture = "gfx/interface/icons/icon_skills.dds" framesize = { 60 60 } frame = 5 } health = { alias = { healthy } texture = "gfx/interface/icons/character_status/icon_health.dds" framesize = { 60 60 } frame = 2 } child_health = { parent = health texture = "gfx/interface/icons/character_status/icon_health.dds" framesize = { 60 60 } frame = 2 } adult_health = { parent = health texture = "gfx/interface/icons/character_status/icon_health.dds" framesize = { 60 60 } frame = 2 } elderly_health = { parent = health texture = "gfx/interface/icons/character_status/icon_health.dds" framesize = { 60 60 } frame = 2 } character_death = { alias = { character_death_dying character_death_die character_death_dies character_death_death character_death_deaths } texture = "gfx/interface/icons/icon_dead.dds" } death_natural_causes = { parent = character_death alias = { death_natural_cause } texture = "gfx/interface/icons/death_reason/death_natural.dds" } death_religion = { parent = character_death alias = { death_religious } texture = "gfx/interface/icons/death_reason/death_disease.dds" } death_combat = { parent = character_death texture = "gfx/interface/icons/death_reason/death_murder.dds" } death_murder = { parent = character_death texture = "gfx/interface/icons/death_reason/death_murder.dds" } fertility = { texture = "gfx/interface/icons/modifiers/fertility_positive.dds" } life_expectancy = { texture = "gfx/interface/icons/character_status/icon_health.dds" framesize = { 60 60 } frame = 1 } betrothal = { alias = { betrothed betrothals } texture = "gfx/interface/icons/marriage_types.dds" framesize = { 60 60 } frame = 3 } matrilineal = { alias = { matrilineally } texture = "gfx/interface/icons/marriage_types.dds" framesize = { 60 60 } frame = 2 } patrilineal = { texture = "gfx/interface/icons/marriage_types.dds" framesize = { 60 60 } frame = 1 } concubinage = { alias = { concubine concubines concubine_male concubine_female } texture = "gfx/interface/icons/marriage_types.dds" framesize = { 60 60 } frame = 5 } stress = { alias = { stress_i stress_gain_i stress_loss_i stress_critical_i stress_loss } texture = "gfx/interface/icons/stress/icon_stress.dds" } marriage = { alias = { married marry marries marriages marrying } texture = "gfx/interface/icons/character_interactions/icon_marriage.dds" } adult = { alias = { adults adulthood } } child = { texture = "gfx/interface/icons/message_feed/child.dds" alias = { children child_possessive } } eligible_child = { texture = "gfx/interface/icons/message_feed/child.dds" alias = { eligible_children } } alliance = { texture = "gfx/interface/icons/message_feed/alliance.dds" alias = { alliances allies allied ally ally_i } } siege = { alias = { besiege besieged sieges besieging } texture = "gfx/interface/icons/map_icons/onmap_siege_icon.dds" } assault = { alias = { assaults assaulting assaulted } } fort_level = { alias = { fort_level_i } texture = "gfx/interface/window_siege/fort_icon.dds" } garrison = { texture = "gfx/interface/icons/icon_garrison.dds" } garrison_reinforcement = { texture = "gfx/interface/icons/icon_garrison.dds" } army = { texture = "gfx/interface/skinned/hud_maintab/maintab_military.dds" framesize = { 132 108 } frame = 3 alias = { armies } } holy_order = { texture = "gfx/interface/icons/government_types/holy_order_government.dds" alias = { holy_orders holy_order_i } } holy_order_patron = { texture = "gfx/interface/icons/message_feed/holy_order.dds" } mercenary_company = { texture = "gfx/interface/icons/government_types/mercenary_government.dds" alias = { mercenary mercenaries mercenary_i } } mercenary_contract = { alias = { mercenary_contracts } texture = "gfx/interface/icons/message_feed/mercenary.dds" } hired_troops = { texture = "gfx/interface/icons/message_feed/mercenary.dds" } commander_trait = { alias = { commander_traits } texture = "gfx/interface/icons/icon_commander_trait.dds" parent = trait } education_focus = { alias = { education educations educate educated education_focus_short } } lifestyle = { texture = "gfx/interface/icons/alerts/action_can_choose_lifestyle.dds" framesize = { 144 144 } frame = 2 alias = { lifestyles } } lifestyle_experience = { texture = "gfx/interface/icons/alerts/action_can_choose_lifestyle.dds" framesize = { 144 144 } frame = 2 alias = { experience } } focus = { alias = { focuses } } perk = { texture = "gfx/interface/icons/lifestyles_perks/node_intrigue.dds" frame = 2 framesize = { 60 60 } alias = { perks } } dynasty_perk = { alias = { dynasty_perks } texture = "gfx/interface/icons/alerts/action_can_choose_dynasty_perk.dds" framesize = { 144 144 } frame = 2 } martial_lifestyle = { texture = "gfx/interface/icons/alerts/action_lifestyle_martial.dds" alias = { martial_lifestyle_i } framesize = { 144 144 } frame = 2 parent = focus } intrigue_lifestyle = { texture = "gfx/interface/icons/alerts/action_lifestyle_intrigue.dds" framesize = { 144 144 } frame = 2 alias = { intrigue_rigueint } alias = { intrigue_9_14_20_18_9_7_21_5 } alias = { intrigue_lqwuljxh } alias = { intrigue_lifestyle_i } parent = focus } diplomacy_lifestyle = { texture = "gfx/interface/icons/alerts/action_lifestyle_diplo.dds" alias = { diplomacy_lifestyle_i } framesize = { 144 144 } frame = 2 parent = focus } stewardship_lifestyle = { texture = "gfx/interface/icons/alerts/action_lifestyle_stewarship.dds" alias = { stewardship_lifestyle_i } framesize = { 144 144 } frame = 2 parent = focus } learning_lifestyle = { texture = "gfx/interface/icons/alerts/action_lifestyle_learning.dds" alias = { learning_lifestyle_i } framesize = { 144 144 } frame = 2 parent = focus } wanderer_lifestyle = { texture = "gfx/interface/icons/lifestyles/wanderer_lifestyle.dds" framesize = { 160 160 } frame = 1 parent = focus } truce = { texture = "gfx/interface/icons/diplomatic_icons.dds" framesize = { 120 120 } frame = 3 alias = { truces } } decision = { texture = "gfx/interface/skinned/hud_maintab/maintab_decisions.dds" framesize = { 132 108 } frame = 3 alias = { decisions decide } } activity = { texture = "gfx/interface/icons/activities/activity_feast.dds" alias = { activities } } activity_option = { alias = { activity_options } parent = activity } activity_type = { alias = { activity_types } parent = activity } activity_state_passive = { parent = activity } activity_state_active = { parent = activity } activity_phase = { alias = { activity_phases } parent = activity } activity_phase_action = { parent = activity_phase } activity_guest = { alias = { activity_guest_short activity_guests activity_guests_short activity_attending } parent = activity } activity_host = { alias = { activity_host_possessive activity_host_short } parent = activity } intent = { alias = { intents } parent = activity } hunt_success_chance = { alias = { hunt_success_chance_no_prefix } texture = "gfx/interface/icons/activities/activity_hunt.dds" parent = activity } hunt_danger = { alias = { hunt_danger_no_prefix hunt_dangerous } texture = "gfx/interface/icons/activities/activity_hunt.dds" parent = activity } holder = { alias = { holders holder_possessive holders_possessive hold } } building = { texture = "gfx/interface/icons/message_feed/building.dds" alias = { buildings } } duchy_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = building alias = { duchy_buildings } } special_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = building alias = { special_buildings } } great_building = { texture = "gfx/interface/icons/icon_great_project.dds" parent = building alias = { great_buildings } } ruined_building = { texture = "gfx/interface/icons/message_feed/ruined_building.dds" parent = great_building alias = { ruined } } rebuilt_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = great_building alias = { rebuilt rebuilding } } economic_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = building alias = { economic_buildings } } military_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = building alias = { military_buildings } } fortification_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = building alias = { fortification_buildings } } pious_building = { texture = "gfx/interface/icons/message_feed/building.dds" parent = building alias = { pious_buildings } } battle = { texture = "gfx/interface/icons/map_icons/combat_map_icon.dds" alias = {battles} } retreat = { alias = { retreats } texture = "gfx/interface/icons/icon_fled.dds" } war = { texture = "gfx/interface/icons/character_interactions/declare_war_interaction.dds" alias = {wars} } civil_war = { alias = { civil_wars revolt revolts revolting } parent = war } raid = { alias = { raiding raids raider raiders raided raid_i } texture = "gfx/interface/icons/map_icons/onmap_raid_icon.dds" } loot = { texture = "gfx/interface/icons/icon_loot.dds" alias = { loot_i } } barter = { texture = "gfx/interface/icons/icon_barter.dds" alias = { bartering bartered barter_i barters trading traded trades trade } requires_dlc_flag = all_under_heaven } barterer = { texture = "gfx/interface/icons/icon_barter.dds" parent = barter alias = { barterers traders trader } } barter_goods = { texture = "gfx/interface/icons/icon_barter.dds" parent = barter alias = { barter_goods_i trade_goods } } army_commander = { texture = "gfx/interface/icons/icon_commander.dds" alias = {commander commanders army_commanders commanding} } illness = { parent = health alias = { ill illnesses sick sickness diseases } texture = "gfx/interface/icons/traits/ill.dds" } medical_treatments = { texture = "gfx/interface/icons/traits/ill.dds" } occupation = { alias = {occupy occupying occupied occupations} } fortified_holding = { texture = "gfx/interface/icons/icon_holding_castle.dds" alias = {fortified_holdings} } education_trait = { texture = "gfx/interface/icons/traits/education_diplomacy_3.dds" alias = {education_traits} parent = trait } personality_trait = { texture = "gfx/interface/icons/traits/trusting.dds" parent = trait alias = {personality_traits } } lifestyle_trait = { alias = { lifestyle_traits } texture = "gfx/interface/icons/traits/diplomat.dds" parent = trait } physical_trait = { alias = { physical_traits } texture = "gfx/interface/icons/traits/strong.dds" parent = trait } fame_trait = { texture = "gfx/interface/icons/traits/augustus.dds" parent = trait } health_trait = { texture = "gfx/interface/icons/traits/bubonic_plague.dds" parent = trait } childhood_trait = { texture = "gfx/interface/icons/traits/bossy.dds" parent = trait } casus_belli = { texture = "gfx/interface/icons/casus_bellis/de_jure_cb.dds" alias = { casus_bellis } } battle_advantage = { texture = "gfx/interface/icons/icon_battle_advantage.dds" alias = { advantage } } war_score = { texture = "gfx/interface/icons/war_score/icon_war_score_battles.dds" } war_target = { alias = { war_targets } } war_leaders = { alias = { war_leader } } men_at_arms = { parent = soldiers texture = "gfx/interface/icons/regimenttypes/_default.dds" } skirmishers = { alias = { skirmisher } texture = "gfx/interface/icons/regimenttypes/skirmishers.dds" parent = men_at_arms } archers = { alias = { archer } texture = "gfx/interface/icons/regimenttypes/bowmen.dds" parent = men_at_arms } light_cavalry = { texture = "gfx/interface/icons/regimenttypes/light_cavalry.dds" parent = men_at_arms } heavy_cavalry = { texture = "gfx/interface/icons/regimenttypes/heavy_cavalry.dds" parent = men_at_arms } spearmen = { texture = "gfx/interface/icons/regimenttypes/pikemen.dds" parent = men_at_arms } heavy_infantry = { texture = "gfx/interface/icons/regimenttypes/heavy_infantry.dds" parent = men_at_arms } archer_cavalry = { texture = "gfx/interface/icons/regimenttypes/horse_archers.dds" parent = men_at_arms } camel_cavalry = { texture = "gfx/interface/icons/regimenttypes/camel_riders.dds" parent = men_at_arms } elephant_cavalry = { texture = "gfx/interface/icons/regimenttypes/war_elephants.dds" parent = men_at_arms } gunpowder = { texture = "gfx/interface/icons/regimenttypes/gunpowder.dds" parent = men_at_arms } peasant_militia = { texture = "gfx/interface/icons/regimenttypes/pikemen_militia.dds" parent = men_at_arms } special_troops = { texture = "gfx/interface/icons/icon_special_troops.dds" } terrain = { alias = { terrains } texture = "gfx/interface/icons/terrain_types/hills.dds" } independent_ruler = { alias = { independent independent_rulers } parent = ruler } unlanded = { } landed = { alias = { land } } routed_soldiers = { parent = soldiers texture = "gfx/interface/icons/icon_soldier_survivor.dds" } dead_soldiers = { parent = soldiers texture = "gfx/interface/icons/icon_dead.dds" } top_realm = { parent = realm } prison = { alias = { imprisons imprison imprisoned prisons imprisoning imprisonment prisoner prisoners jailor } texture = "gfx/interface/icons/event_types/type_prison.dds" } dungeon = { parent = prison texture = "gfx/interface/icons/event_types/type_prison.dds" alias = { dungeons } } stockade = { parent = prison texture = "gfx/interface/icons/event_types/type_prison.dds" alias = { stockades } } house_arrest = { parent = prison texture = "gfx/interface/icons/event_types/type_prison.dds" } close_family = { parent = family alias = { close_family_members close_family_member } texture = "gfx/interface/icons/event_types/type_family.dds" } extended_family = { parent = family alias = { extended_family_members } texture = "gfx/interface/icons/event_types/type_family.dds" } family = { alias = { family_members family_member } texture = "gfx/interface/icons/event_types/type_family.dds" } kinslaying = { alias = { kinslayer kinslayers } texture = "gfx/interface/icons/traits/kinslayer_2.dds" } title_claim = { alias = { title_claims claim claims claimed claim_i } texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds" } renounce = { alias = { renounced } } claimant = { alias = { claimants claimant_possessive } texture = "gfx/interface/icons/casus_bellis/claim_cb.dds" } court = { texture = "gfx/interface/skinned/hud_maintab/maintab_court.dds" framesize = { 132 108 } frame = 3 alias = { courts } } courtier = { texture = "gfx/interface/skinned/hud_maintab/maintab_court.dds" framesize = { 132 108 } frame = 3 alias = { courtiers } } court_host = { alias = { host hosting } } noble = { alias = { nobles noblemen nobleman noblewoman noblewomen nobility } } commoner = { texture = "gfx/interface/coat_of_arms/lowborn.dds" alias = { commoners lowborn } } court_guest = { texture = "gfx/interface/icons/message_feed/guest.dds" alias = { guest guests } } wanderer = { texture = "gfx/interface/icons/message_feed/guest.dds" alias = { wanderers } } prowess_skill = { parent = skills alias = { prowess prowess_i natural_prowess } texture = "gfx/interface/icons/icon_skills.dds" framesize = { 60 60 } frame = 6 } skills = { texture = "gfx/interface/icons/message_feed/learning.dds" alias = { skill } } dread = { alias = { dreadful dreaded dread_i } texture = "gfx/interface/icons/icon_dread.dds" } fervor = { parent = faith texture = "gfx/interface/icons/icon_fervor.dds" } doctrines = { parent = faith alias = { doctrine } } gender_doctrines = { parent = doctrines parent = doctrine } debt = { parent = gold texture = "gfx/interface/icons/combat_effects/owner_in_debt.dds" } faction_discontent = { parent = faction alias = { discontent } } faction_military_power = { parent = faction alias = { military_power } } council = { texture = "gfx/interface/skinned/hud_maintab/maintab_council.dds" framesize = { 132 108 } alias = { council_i } frame = 3 } councillor = { texture = "gfx/interface/icons/message_feed/council.dds" alias = { councillors } } councillor_task = { texture = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds" alias = { councillor_tasks } } councillor_task_possible_side_effects = { parent = councillor_task } spymaster = { texture = "gfx/interface/icons/message_feed/spy_master.dds" parent = councillor } steward = { texture = "gfx/interface/icons/message_feed/steward_job.dds" parent = councillor alias = { stewards } } chancellor = { texture = "gfx/interface/icons/message_feed/chancellor_job.dds" parent = councillor alias = { chancellors } } marshal = { texture = "gfx/interface/icons/message_feed/marshal_job.dds" parent = councillor alias = { marshals } } court_chaplain = { texture = "gfx/interface/icons/message_feed/religious_councillor_job.dds" parent = councillor alias = { court_chaplains } } realm_priest = { texture = "gfx/interface/icons/message_feed/bishop.dds" parent = councillor alias = { realm_priests realm_priest_possessive } } espionage = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_find_secrets.dds" } disrupt_schemes = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_disrupt_schemes.dds" } increase_control = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_increase_control.dds" } fabricate_claim = { parent = councillor_task alias = { fabricate_claim_short fabricated_claims_short fabricating_claims } texture = "gfx/interface/icons/council_task_types/task_fabricate_claim.dds" } collect_taxes = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_collect_taxes.dds" } promote_culture = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_promote_culture.dds" } accept_culture = { alias = { promoting_cultural_acceptance } parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_accept_culture.dds" } manage_guards = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_manage_guards.dds" } convince_dejure = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_convince_dejure.dds" } organize_levies = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_organize_levies.dds" } victory = { texture = "gfx/interface/icons/alerts_reports/report_war_victory.dds" frame = 2 framesize = { 144 144 } parent = peace alias = { win wins winning } } defeat = { texture = "gfx/interface/icons/alerts_reports/report_war_defeat.dds" frame = 2 framesize = { 144 144 } parent = peace } white_peace = { texture = "gfx/interface/icons/alerts_reports/report_war_white_peace.dds" frame = 2 framesize = { 144 144 } parent = peace } peace = { alias = { peace_offer peace_offers } } line_of_succession = { alias = { line } } succession = { } law = { texture = "gfx/interface/icons/message_feed/law.dds" alias = { laws law_i } } succession_law = { texture = "gfx/interface/icons/message_feed/law.dds" alias = { succession_laws } parent = law } religious_head_succession_law = { texture = "gfx/interface/icons/message_feed/law.dds" alias = { religious_head_succession_law_short religious_head_succession_laws religious_head_succession_laws_short } parent = law } title_law = { texture = "gfx/interface/icons/title_status/icon_title_law.dds" alias = { title_laws } parent = law } disinherit = { texture = "gfx/interface/icons/traits/disinherited.dds" parent = succession alias = { disinherited disinheriting disinherits } } denounce = { texture = "gfx/interface/icons/traits/denounced.dds" parent = dynasty alias = { denouncement } } men_at_arms_counter = { parent = men_at_arms alias = {counter counters} texture = "gfx/interface/icons/icon_maa_countered.dds" } provisions = { alias = { provisions_i provision } texture = "gfx/interface/icons/icon_camp_supply.dds" framesize = { 60 60 } frame = 0 } privation = { parent = provisions texture = "gfx/interface/icons/icon_camp_supply.dds" framesize = { 60 60 } frame = 0 } supply = { alias = { supply_state supplies supplied } texture = "gfx/interface/icons/icon_supplies.dds" framesize = { 60 60 } frame = 1 } supply_limit = { texture = "gfx/interface/icons/icon_supplies.dds" framesize = { 60 60 } frame = 3 } attrition = { texture = "gfx/interface/icons/attrition_2.dds" alias = { attrition_i } } objectives = { } hostile_army = { } war_contribution = { alias = { contribution contribute } } scheme_speed = { alias = { scheme_speed_single scheme_speed_i } texture = "gfx/interface/icons/schemes/icon_scheme_speed.dds" parent = scheme } scheme_resistance = { alias = { scheme_resistance_single hostile_scheme_resistance } parent = scheme } scheme_success_chance = { alias = { success_chance success_chance_i } texture = "gfx/interface/icons/schemes/icon_scheme_success.dds" parent = scheme } scheme_growth = { alias = { scheme_growth_growth success_chance_growth_i scheme_growth_grow } texture = "gfx/interface/icons/schemes/icon_scheme_success_growth.dds" parent = scheme_success_chance } scheme_potential = { alias = { scheme_potential_potential success_chance_max_i } texture = "gfx/interface/icons/schemes/icon_scheme_max_success.dds" parent = scheme_success_chance } critical_failure = { alias = { critically_fail } parent = success_chance } secrecy = { alias = { secrecy_i } texture = "gfx/interface/icons/schemes/icon_secrecy.dds" parent = scheme } secrecy_grace = { parent = secrecy } hook = { alias = {hooks hooked hook_i} texture = "gfx/interface/icons/character_interactions/hook_icon.dds" } weak_hook = { parent = hook alias = {weak_hooks} texture = "gfx/interface/icons/character_interactions/hook_icon.dds" } perpetual_hook = { parent = hook alias = { perpetual_hooks } texture = "gfx/interface/icons/character_interactions/hook_icon.dds" } strong_hook = { parent = hook alias = { strong_hooks strong_hook_i } texture = "gfx/interface/icons/message_feed/hook_strong.dds" } favor = { texture = "gfx/interface/icons/character_interactions/hook_icon.dds" parent = hook alias = {favors} } blackmail = { texture = "gfx/interface/icons/character_interactions/hook_icon.dds" parent = hook alias = {blackmailed blackmailing} } manipulation = { texture = "gfx/interface/icons/character_interactions/hook_icon.dds" parent = hook } pressed_claim = { parent = claim alias = { pressed_claims pressed pressed_claim_i } texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds" } unpressed_claim = { parent = claim alias = { unpressed_claims unpressed unpressed_claim_i } texture = "gfx/interface/icons/title_status/icon_claim_unpressed.dds" } implicit_claim = { alias = { implicit_claim_i implicit_claims } parent = claim texture = "gfx/interface/icons/title_status/icon_claim_implicit.dds" } county_development = { alias = { development development_i } texture = "gfx/interface/icons/council_task_types/task_develop_county.dds" } county_development_growth = { alias = { development_growth } texture = "gfx/interface/icons/council_task_types/task_develop_county.dds" } existing_development = { texture = "gfx/interface/icons/council_task_types/task_develop_county.dds" } county_control = { alias = { control control_i } texture = "gfx/interface/icons/council_task_types/task_increase_control.dds" } absolute_control = { alias = { absolute_control_short } } county_corruption = { texture = "gfx/interface/icons/message_feed/county_corruption.dds" } county_modifier = { texture = "gfx/interface/icons/modifiers/county_modifier_development_positive.dds" alias = { county_modifiers } parent = modifier } fleet = { texture = "gfx/interface/icons/combat_effects/recently_disembarked_advantage.dds" alias = {fleets} } tyranny = { alias = {tyrant tyrannical} } bastard = { alias = { bastards bastardy } texture = "gfx/interface/icons/traits/bastard.dds" } legitimized_bastard = { alias = { legitimized } parent = bastard texture = "gfx/interface/icons/traits/legitimized_bastard.dds" } legitimate = { texture = "gfx/interface/icons/message_feed/child.dds" } divorce = { alias = { divorced divorcing divorces } } feudal = { texture = "gfx/interface/icons/government_types/feudal_government.dds" parent = government alias = { feudal_government feudalism feudal_i } } tribal = { texture = "gfx/interface/icons/government_types/tribal_government.dds" parent = government alias = { tribal_government tribal_i } } clan = { texture = "gfx/interface/icons/government_types/clan_government.dds" parent = government alias = { clan_government clans clan_i } } theocracy = { texture = "gfx/interface/icons/government_types/theocracy_government.dds" parent = government alias = { theocracies theocratic theocracy_government theocratic_government theocracy_i } } republic = { texture = "gfx/interface/icons/government_types/republic_government.dds" parent = government alias = { republics republican republic_government republic_i } } theocratic_vassal = { parent = theocracy alias = { theocratic_vassals } parent = vassal } clergy = { texture = "gfx/interface/icons/message_feed/religious.dds" parent = faith } crown_authority = { texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/crown_authority_0.dds" parent = law } autonomous_vassals_crown_authority = { parent = crown_authority alias = { autonomous_vassals } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/crown_authority_0.dds" parent = law } limited_crown_authority = { parent = crown_authority alias = { limited } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/crown_authority_1.dds" parent = law } high_crown_authority = { parent = crown_authority alias = { high } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/crown_authority_2.dds" parent = law } absolute_crown_authority = { parent = crown_authority alias = { absolute } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/crown_authority_3.dds" parent = law } tribal_authority = { texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/tribal_authority_0.dds" parent = law } disparate_tribes_tribal_authority = { parent = tribal_authority alias = { disparate_tribes } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/tribal_authority_0.dds" parent = law } limited_tribal_authority = { parent = tribal_authority alias = { limited_tribal } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/tribal_authority_1.dds" parent = law } high_tribal_authority = { parent = tribal_authority alias = { high_tribal } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/tribal_authority_2.dds" parent = law } absolute_tribal_authority = { parent = tribal_authority alias = { absolute_tribal } texture = "gfx/interface/icons/message_feed/law.dds" #texture = "gfx/interface/icons/laws/tribal_authority_3.dds" parent = law } crime = { texture = "gfx/interface/icons/message_feed/prison.dds" alias = {crimes criminal criminals crime_i } } shunned = { } refuse_conversion_crime = { parent = demand_conversion texture = "gfx/interface/icons/text_icons/action_can_righteously_imprison.dds" alias = { refusing_conversion_crime refused_conversion_crime } } execute = { alias = {execution executions executed executing} } torture = { alias = {tortured torturing} } banishment = { alias = { banish banished } } revoke = { alias = {revoked revocation revocations revoking} } retract = { alias = {retracted retraction retractions retracting} } transfer = { alias = {transferred transferring} } intimidated = { texture = "gfx/interface/icons/portraits/dread_values.dds" frame = 2 framesize = { 40 40 } alias = { intimidated_i } parent = dread } cowed = { texture = "gfx/interface/icons/portraits/dread_values.dds" frame = 3 framesize = { 40 40 } alias = { terrified_i } parent = dread } domain_income = { texture = "gfx/interface/icons/icon_domain.dds" alias = { domain_taxes } } vassal_taxes = { texture = "gfx/interface/icons/icon_vassal.dds" parent = taxes } liege_taxes = { parent = taxes } gender_law = { texture = "gfx/interface/icons/message_feed/law.dds" alias = { gender_laws } parent = law } depose = { alias = { deposed } } virtue = { #texture = "gfx/interface/icons/traits/virtue_big.dds" alias = { virtues virtuous } } sin = { #texture = "gfx/interface/icons/traits/sin_big.dds" alias = { sins sinful } } excommunication = { texture = "gfx/interface/icons/traits/excommunicated.dds" alias = { excommunicate excommunicated } } excommunicated_ruler = { texture = "gfx/interface/icons/traits/excommunicated.dds" alias = { excommunication_war } } holy_site = { alias = { holy_sites } } legalism = { alias = { legalistic } } dynasty_prestige_level_0 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_00.dds" shown_in_encyclopedia = no } dynasty_prestige_level_1 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_00.dds" shown_in_encyclopedia = no } dynasty_prestige_level_2 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_01.dds" shown_in_encyclopedia = no } dynasty_prestige_level_3 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_01.dds" shown_in_encyclopedia = no } dynasty_prestige_level_4 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_02.dds" shown_in_encyclopedia = no } dynasty_prestige_level_5 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_02.dds" shown_in_encyclopedia = no } dynasty_prestige_level_6 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_03.dds" shown_in_encyclopedia = no } dynasty_prestige_level_7 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_03.dds" shown_in_encyclopedia = no } dynasty_prestige_level_8 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds" shown_in_encyclopedia = no } dynasty_prestige_level_9 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_04.dds" shown_in_encyclopedia = no } dynasty_prestige_level_10 = { texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_05.dds" shown_in_encyclopedia = no } core_tenet = { alias = {core_tenets} } holy_war = { alias = {holy_wars holy_war_holy } texture = "gfx/interface/icons/casus_bellis/religious_war.dds" } great_holy_war = { alias = {great_holy_wars} texture = "gfx/interface/icons/message_feed/great_holy_war.dds" #texture = "gfx/interface/icons/war_status/holy_war_icon_started.dds" } directed_great_holy_war = { texture = "gfx/interface/icons/message_feed/great_holy_war.dds" parent = great_holy_war alias = {directed_great_holy_wars jihad jihads great_holy_war_directed} } undirected_great_holy_war = { texture = "gfx/interface/icons/message_feed/great_holy_war.dds" parent = great_holy_war alias = {undirected_great_holy_wars crusade crusades great_holy_war_undirected} } preparation_phase = { texture = "gfx/interface/icons/message_feed/great_holy_war.dds" texture = "gfx/interface/icons/war_status/holy_war_icon_prep.dds" } war_chest = { texture = "gfx/interface/icons/message_feed/great_holy_war.dds" } title_tier = { texture = "gfx/interface/icons/message_feed/titles.dds" alias = { title_tiers } } title_rank = { texture = "gfx/interface/icons/message_feed/titles.dds" alias = { rank ranks title_ranks } } church_property = { alias = { church_holding church_holdings } texture = "gfx/interface/icons/icon_holding_church.dds" } embarking = { texture = "gfx/interface/icons/map_icons/naval_transportation.dds" alias = { embarked embark embarkation embarked_i } } era = { texture = "gfx/interface/icons/message_feed/technology.dds" alias = { eras } } innovation = { texture = "gfx/interface/icons/message_feed/technology.dds" alias = {innovations} } culture_head = { texture = "gfx/interface/icons/message_feed/technology.dds" alias = { cultural_head } } cultural_fascination = { texture = "gfx/interface/icons/icon_game_concept_innovation_fascination.dds" alias = { fascination } } cultural_spread = { texture = "gfx/interface/icons/icon_game_concept_innovation_spread.dds" alias = { spread } } congenital = { texture = "gfx/interface/icons/traits/physique_good_2.dds" alias = { congenital_trait congenital_traits } } breeding = { texture = "gfx/interface/icons/traits/fecund.dds" alias = { bred breed } } inbreeding = { alias = { inbred } texture = "gfx/interface/icons/traits/inbred.dds" } demand_conversion = { alias = { demanding_conversion } } cadet_branching = { texture = "gfx/interface/icons/message_feed/dynasty.dds" alias = { cadet_branch cadet_branches } } complete_control = { alias = { completely_controls completely_control completely_controlled } } complete_control_region = { alias = { completely_controls_region completely_control_region } } region = { alias = { regions } } recently_disembarked = { texture = "gfx/interface/icons/map_icons/naval_transportation.dds" } diplomatic_range = { alias = { range } } mongol_empire = { } mongol_invasion_casus_belli = { texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds" parent = casus_belli } hungarian_invasion_casus_belli = { texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds" alias = { hungarian_invasion } parent = casus_belli } imperial_expedition_cb = { texture = "gfx/interface/icons/casus_bellis/invasion.dds" alias = { imperial_expedition_cb_expedition } parent = casus_belli } knight = { # Don't directly use this as [knight/knights|E] in loc, do $knight_culture_player/_plural$ or do what that key does manually with a different character alias = { knights knight_i knights_possessive } texture = "gfx/interface/icons/icon_knight.dds" } knight_effectiveness = { texture = "gfx/interface/icons/icon_knight.dds" } short_reign = { texture = "gfx/interface/icons/message_feed/tier_down.dds" } long_reign = { texture = "gfx/interface/icons/message_feed/tier_up.dds" } troop_quality = { parent = soldiers texture = "gfx/interface/icons/combat_effects/men_at_arms_advantage.dds" } beneficiary = { texture = "gfx/interface/icons/alerts/action_missing_ghw_beneficiary.dds" framesize = { 144 144 } frame = 2 alias = { beneficiaries } } papal_recipient = { } end_date = { } realm_size = { } voter_strength = { alias = { voting_strength voting_power vote_strength} } stress_level = { alias = { stressed stress_levels } texture = "gfx/interface/icons/stress/icon_stress_level.dds" framesize = { 70 70 } frame = 4 } mental_break = { alias = { mental_breaks } texture = "gfx/interface/icons/stress/icon_stress_gain_critical.dds" } title_allegiance = { } elector = { alias = { electors } } title_succession = { alias = { title_specific_succession } } sexuality = { } heterosexual = { parent = sexuality texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds" framesize = { 40 40 } frame = 1 } homosexual = { parent = sexuality texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds" framesize = { 40 40 } frame = 2 } bisexual = { parent = sexuality texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds" framesize = { 40 40 } frame = 3 } asexual = { parent = sexuality texture = "gfx/interface/icons/character_status/sexuality_icons_male.dds" framesize = { 40 40 } frame = 4 } attraction = { texture = "gfx/interface/icons/modifiers/love_positive.dds" alias = { attracted } } incest = { alias = { incestuous } texture = "gfx/interface/icons/traits/incestuous.dds" } relation = { alias = { relations relationship } } lover = { texture = "gfx/interface/icons/portraits/lover_soulmate.dds" framesize = { 40 40 } frame = 1 alias = { lover_possessive lovers lovers_possessive } parent = relation } soulmate = { texture = "gfx/interface/icons/portraits/lover_soulmate.dds" framesize = { 40 40 } frame = 2 alias = { soulmates soulmate_possessive soulmates_possessive } parent = relation } friend = { texture = "gfx/interface/icons/portraits/friend_bestfriend.dds" framesize = { 40 40 } frame = 1 alias = { friends friend_possessive friends_possessive friendship friendships } parent = relation } best_friend = { texture = "gfx/interface/icons/portraits/friend_bestfriend.dds" framesize = { 40 40 } frame = 2 alias = { best_friends best_friend_possessive best_friends_possessive } parent = relation } rival = { texture = "gfx/interface/icons/portraits/rival_nemesis.dds" framesize = { 40 40 } frame = 1 alias = { rivals rival_possessive rivals_possessive rivalries rivalry } parent = relation } nemesis = { texture = "gfx/interface/icons/portraits/rival_nemesis.dds" framesize = { 40 40 } frame = 2 alias = { nemeses nemesis_possessive nemeses_possessive } parent = relation } grudge = { texture = "gfx/interface/icons/portraits/rival_grudge.dds" framesize = { 40 40 } frame = 1 alias = { grudges grudge_possessive grudges_possessive } parent = relation } guardian = { alias = { guardians guardian_possessive guardians_possessive guardianship } parent = relation } ward = { alias = { wards ward_possessive wards_possessive } parent = relation } mentor = { alias = { mentors mentor_possessive mentors_possessive } parent = relation } student = { alias = { students student_possessive students_possessive } parent = relation } bully = { alias = { bullies bully_possessive bullies_possessive } parent = relation } victim = { alias = { victims victim_possessive victims_possessive } parent = relation } crush = { alias = { crushes crush_possessive crushes_possessive } parent = relation } blood_brother = { texture = "gfx/interface/icons/portraits/blood_brother.dds" framesize = { 40 40 } frame = 2 alias = { blood_brothers blood_brother_possessive blood_brothers_possessive } parent = relation } modifier = { texture = "gfx/interface/icons/modifiers/dog_positive.dds" alias = { modifiers } } character_modifier = { texture = "gfx/interface/icons/modifiers/dog_positive.dds" alias = { character_modifiers } parent = modifier } ducal_conquest_casus_belli = { texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds" alias = { ducal_conquest } parent = casus_belli } vassalize_casus_belli = { texture = "gfx/interface/icons/casus_bellis/county_conquest_cb.dds" alias = { vassalization_casus_belli vassalized_casus_belli } parent = casus_belli } title_creation = { texture = "gfx/interface/icons/message_feed/titles.dds" parent = title alias = { uncreated_title create_title created_title create created } } foreign_affairs = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_foreign_affairs.dds" } domestic_affairs = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_domestic_affairs.dds" } bestow_royal_favor = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_bestow_royal_favor.dds" } integrate_title = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_integrate_title.dds" } convert_county = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_conversion.dds" alias = { convert converted converting } } religious_relations = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_religious_relations.dds" } develop_county = { parent = councillor_task texture = "gfx/interface/icons/council_task_types/task_develop_county.dds" } interaction = { alias = { character_interaction interactions interacting } } offer_vassalization = { alias = { offer_vassalization_interaction } parent = interaction } extort_subjects_decision = { alias = { extort_subjects } parent = decision } sell_titles_decision = { alias = { sell_titles } parent = decision } embrace_celibacy = { texture = "gfx/interface/icons/traits/celibate.dds" alias = { embrace_celibacy_decision } parent = decision } abandon_celibacy = { texture = "gfx/interface/icons/traits/celibate.dds" alias = { abandon_celibacy_decision } parent = decision } commission_epic = { alias = { commission_epic_decision } parent = decision } exceptional_epic = { parent = commission_epic } demand_payment = { alias = { demand_payment_decision } parent = interaction } buy_claim = { alias = { buy_claim_interaction } parent = interaction } buy_artifact_claim = { alias = { buy_artifact_claim_interaction } parent = interaction } offensive_war_opinion = { texture = "gfx/interface/icons/modifiers/social_negative.dds" alias = { offensive_war_opinion_short } } at_peace_opinion = { texture = "gfx/interface/icons/modifiers/social_negative.dds" alias = { at_peace_opinion_short } } character = { texture = "gfx/interface/icons/icon_group_of_characters.dds" alias = { characters character_possessive characters_possessive } } detail_zoom = { } paper_zoom = { } political_zoom = { } highlighted_text = { #only used in tutorial! shown_in_encyclopedia = no } highlighted_text_example = { #only used in tutorial! shown_in_encyclopedia = no } tutorial_education_trait = { #only used in tutorial! alias = { tutorial_education_trait_i } texture = "gfx/interface/icons/traits/education_martial_3.dds" shown_in_encyclopedia = no } organized = { } flowery_war = { alias = { flowery_wars flowery_warring } } partition_share = { } banish_reason = { alias = { banish_reasons } } imprisonment_reason = { alias = { imprisonment_reasons } } revoke_title_reason = { alias = { revoke_title_reasons } } execute_reason = { alias = { execute_reasons } } movement_locked = { alias = { movement_lock } texture = "gfx/interface/icons/map_icons/movement_locked.dds" } extramarital_sex = { texture = "gfx/interface/icons/modifiers/love_negative.dds" alias = { extramarital_sex_sleeping_with } } heresy = { texture = "gfx/interface/icons/message_feed/heresy.dds" parent = faith alias = { heresies } } titular_title = { parent = title } pilgrimage = { texture = "gfx/interface/icons/traits/pilgrim.dds" alias = { pilgrimages } } hajj = { texture = "gfx/interface/icons/traits/hajjaj.dds" alias = { hajjes } } faith_hostility = { alias = {tolerance tolerate tolerates} } faith_hostile = { parent = faith_hostility } faith_astray = { parent = faith_hostility } faith_righteous = { parent = faith_hostility } faith_evil = { parent = faith_hostility } command_modifier = { alias = { command_modifier_i command_modifiers } texture = "gfx/interface/icons/icon_commander.dds" } nickname = { texture = "gfx/interface/icons/message_feed/nickname.dds" alias = { epithet cognomen nicknames epithets cognomens } } main_phase = {} maneuver = {} combat_phase = {} modifier_contribution = { alias = { modifier_contributes modifier_contributions } } modifier_base_contribution = { alias = { modifier_base_contributes modifier_base_contributions } } unreformed_pagan_combat_bonus = {} personality = { texture = "gfx/interface/icons/message_feed/trait.dds" alias = { character_personality personalities personality_i } } economical_archetype = { texture = "gfx/interface/icons/message_feed/steward_job.dds" parent = personality } gift = { alias = { send_gift gifts } } valuable_prisoner = { alias = { valuable_prisoners } } prisoner_of_war = { alias = { prisoners_of_war } } single_combat_fight = { alias = { single_combat_duel single_combat_fight_plural single_combat_duel_plural single_combat_fight_sudden_death } texture = "gfx/interface/icons/icon_prowess.dds" } single_combat_success_chance = { parent = single_combat_fight alias = { single_combat_success_chance_skill } } single_combat_injury_chance = { parent = single_combat_fight alias = { single_combat_injury_chance_injure single_combat_injury_chance_injury_risk } } single_combat_prowess_bonus = { parent = single_combat_fight } single_combat_prowess_malus = { parent = single_combat_fight } game_over = { } de_jure_partition = { alias = { de_jure_partitioned } } # Has two text variants, one with DLC and one without it hybrid_culture = { texture = "gfx/interface/icons/icon_culture.dds" alias = { hybrid_cultures hybridize hybridized hybridizing hybridizes } parent = culture } # Has two text variants, one with DLC and one without it divergent_culture = { texture = "gfx/interface/icons/icon_culture.dds" alias = { divergent_cultures diverge diverges } parent = culture } winter = { } winter_severity_mild = { parent = winter } winter_severity_normal = { parent = winter } winter_severity_harsh = { parent = winter } deceitful_progress_hostile_schemes_decision = { parent = decision } diligent_development_focus_decision = { parent = decision } impatient_rushing_all_schemes_decision = { parent = decision } dismiss_strong_hook_interaction = { parent = interaction } abandon_hook_interaction = { parent = interaction } force_duel_criminals_interaction = { parent = interaction } force_duel_anyone_interaction = { parent = interaction } artifact_rarity = { alias = { rarity } } promote_other_culture_development_decision = { parent = decision } repair_artifact = { texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 alias = { repair } } reformation = { alias = { reform } texture = "gfx/interface/icons/icon_culture.dds" } court_position = { alias = { court_positions court_position_i } texture = "gfx/interface/icons/court_position_types/seneschal_court_position.dds" } aptitude = { alias = { aptitude_i } } artifact_claim = { parent = artifact alias = { artifact_claims } texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } artifact_durability = { parent = artifact alias = { durability } texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } personal_artifact_claim = { alias = { personal_artifact_claims } parent = artifact_claim texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } house_artifact_claim = { alias = { house_artifact_claims } parent = artifact_claim texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } project = { texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } sponsor = { alias = { sponsored } texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } inventory_artifact = { alias = { inventory_artifacts } parent = artifact texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } inspiration = { alias = { inspirations inspired } texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } artifact = { alias = { artifacts artifact_i } texture = "gfx/interface/icons/roco_tabs/roco_artifact.dds" framesize = { 140 140 } frame = 2 } vassal_contract = { alias = { vassal_contracts } texture = "gfx/interface/icons/icon_contract_modification.dds" framesize = { 60 60 } frame = 1 } tributary_contract = { alias = { tributary_contracts } texture = "gfx/interface/icons/icon_contract_modification.dds" framesize = { 60 60 } frame = 1 } vassal_directive = { parent = vassal alias = { vassal_directives directive directives } texture = "gfx/interface/icons/icon_vassal.dds" } board_game_match = { alias = { board_game board_games board_game_game } } board_game_winning = { parent = board_game_match alias = { board_game_win board_game_winning_sudden_death } } board_game_type = { parent = board_game_match alias = { board_game_types board_game_type_counter board_game_type_counters } } board_game_type_chess = { parent = board_game_match } board_game_type_pachisi = { parent = board_game_match } board_game_type_hnefatafl = { parent = board_game_match } board_game_type_tabula = { parent = board_game_match } board_game_type_go = { parent = board_game_match } board_game_type_fidchell = { parent = board_game_match } purchase_truce_interaction = { } ai_warlike_personality = { alias = { warlike_i } texture = "gfx/interface/icons/vassal_stances/warlike.dds" parent = economical_archetype } ai_cautious_personality = { alias = { cautious_i } texture = "gfx/interface/icons/vassal_stances/cautious.dds" parent = economical_archetype } ai_economical_boom_personality = { alias = { builder_i } texture = "gfx/interface/icons/vassal_stances/builder.dds" parent = economical_archetype } ai_conqueror_personality = { alias = { conqueror_i ai_conquerors_personality } texture = "gfx/interface/icons/vassal_stances/conqueror.dds" parent = economical_archetype } ai_economical_unpredictable_personality = { alias = { unpredictable_i } texture = "gfx/interface/icons/vassal_stances/unpredictable.dds" parent = economical_archetype } ai_pious_builder_personality = { alias = { pious_builder_i } texture = "gfx/interface/icons/vassal_stances/zealot.dds" parent = economical_archetype } piety_level_impact = { parent = piety_level } prestige_level_impact = { parent = prestige_level } confidant = { } scheme_opportunity = { alias = { scheme_opportunity_opportunity scheme_opportunities scheme_opportunity_opportunities scheme_opportunity_i } parent = scheme } favorite_child = { parent = interaction } draw_up_new_charts = { alias = { draw_up_new_charts_decision } parent = decision } local_arbitration = { alias = { local_arbitration_decision } parent = decision } scheme_breach = { alias = { scheme_breaches scheme_breach_short scheme_breaches_short } parent = scheme } state_faith = { texture = "gfx/interface/skinned/hud_maintab/maintab_administrative.dds" parent = faith } story_content_hereward = { texture = "gfx/interface/icons/court_position_types/champion_court_position.dds" shown_in_encyclopedia = no } story_content_el_cid = { texture = "gfx/interface/icons/court_position_types/champion_court_position.dds" shown_in_encyclopedia = no } story_content_wallada = { texture = "gfx/interface/icons/court_position_types/champion_court_position.dds" shown_in_encyclopedia = no } story_content_hasan = { texture = "gfx/interface/icons/court_position_types/champion_court_position.dds" shown_in_encyclopedia = no } story_content_temujin = { texture = "gfx/interface/icons/court_position_types/champion_court_position.dds" shown_in_encyclopedia = no } story_content_jamukha = { texture = "gfx/interface/icons/court_position_types/champion_court_position.dds" shown_in_encyclopedia = no } faction_commitment = { texture = "gfx/interface/skinned/hud_maintab/maintab_factions.dds" parent = faction } harrying_widget = { alias = { harrying_widget_i } } harrying_resistance = { texture = "gfx/interface/icons/widgets/harrying_widget.dds" } harrying_pacification = { texture = "gfx/interface/icons/widgets/harrying_widget.dds" } game_rule_extreme = { alias = { game_rule_extreme_i } } game_rule_unique = { alias = { game_rule_unique_i } } imperial_policy_faction = { alias = { faction_imperial_policy imperial_policy_factions } parent = faction }