pdxmesh = { name = "eiffel_tower_mesh" file = "eiffel_tower.mesh" meshsettings = { name = "eiffel_towerShape" index = 0 texture_diffuse = "eiffel_tower_diffuse.dds" texture_normal = "eiffel_tower_normal.dds" texture_specular = "eiffel_tower_properties.dds" texture = { file = "eiffel_tower_unique.dds" index = 5 } shader = "standard" shader_file = "gfx/FX/pdxmesh.shader" } } entity = { name = "eiffel_tower_entity" pdxmesh = "eiffel_tower_mesh" }