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@ -129,7 +129,7 @@ NCharacter = {
MAX_PROVISIONS = 2500 # maximum provisions value a character can have
PROVISIONS_LOW_WARNING = 500 # when travel planner should warn about provisions running low
BASE_HERD_CONVERSION_RATE = 0.1 # base herd conversion rate
BASE_HERD_CONVERSION_RATE = 0.15 # base herd conversion rate
BASE_HERD_CAPACITY = { # base herd capacity for different title tiers
0 # Unlanded
500 # Barony
@ -966,7 +966,7 @@ NCounty = {
COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums
COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve.
COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 }
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.001 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.01 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER )
}