diff --git a/common/artifacts/templates/NEOW_templates.txt b/common/artifacts/templates/NEOW_templates.txt index 0c633990..59067ae6 100644 --- a/common/artifacts/templates/NEOW_templates.txt +++ b/common/artifacts/templates/NEOW_templates.txt @@ -56,20 +56,4 @@ sword_wenceslas_template = { } unique = yes -} - -fracture_relic_template = { - can_equip = { - always = yes - } - - can_benefit = { - has_faith = faith:fracture - } - - fallback = { - court_grandeur_baseline_add = 3 - } - - unique = yes } \ No newline at end of file diff --git a/common/customizable_localization/00_artifact_court_custom_loc.txt b/common/customizable_localization/00_artifact_court_custom_loc.txt index 8e84754a..40ed6512 100644 --- a/common/customizable_localization/00_artifact_court_custom_loc.txt +++ b/common/customizable_localization/00_artifact_court_custom_loc.txt @@ -338,28 +338,6 @@ JudaismRelic = { } } -FractureRelicName = { - type = character - - text = { - trigger = { - scope:fracture_relic_name = flag:amethyst - } - localization_key = artifact_pedestal_amethyst_name - } -} - -FractureRelic = { - type = character - - text = { - trigger = { - scope:fracture_relic_name = flag:amethyst - } - localization_key = artifact_pedestal_amethyst_description - } -} - RandomSaint = { # Used for statue artifact type = character diff --git a/common/customizable_localization/00_regional_custom_localization.txt b/common/customizable_localization/00_regional_custom_localization.txt index 4844a07a..cd748841 100644 --- a/common/customizable_localization/00_regional_custom_localization.txt +++ b/common/customizable_localization/00_regional_custom_localization.txt @@ -1649,10 +1649,10 @@ RandomReligiousTextName = { #We're a LAAMP visiting somewhere trigger_else_if = { limit = { exists = scope:visiting_location } - location.faith.religion = religion:eastern_orthodox_religion + location.faith..religion = religion:eastern_orthodox_religion } #The book is of my religion - trigger_else = { faith.religion = religion:eastern_orthodox_religion } + trigger_else = { faith..religion = religion:eastern_orthodox_religion } } localization_key = random_religious_text_chrysostomos } diff --git a/common/customizable_localization/10_ach_custom_loc.txt b/common/customizable_localization/10_ach_custom_loc.txt index 42cb6436..190808c4 100644 --- a/common/customizable_localization/10_ach_custom_loc.txt +++ b/common/customizable_localization/10_ach_custom_loc.txt @@ -746,9 +746,10 @@ GetCoronationSite = { text = { # Palatine Chapel in Aachen trigger = { OR = { - NEOW_religion_is_broadly_christian_trigger = yes - faith = faith:carolingian - } + religion = religion:eastern_orthodox_religion + religion = religion:catholic_religion + religion = religion:protestant_religion + } has_special_building = yes has_building_or_higher = palace_of_aachen_01 } @@ -757,7 +758,11 @@ GetCoronationSite = { text = { # Hagia Sophia trigger = { - NEOW_religion_is_broadly_christian_trigger = yes + OR = { + religion = religion:eastern_orthodox_religion + religion = religion:catholic_religion + religion = religion:protestant_religion + } has_special_building = yes has_building = hagia_sophia_01 } @@ -775,7 +780,11 @@ GetCoronationSite = { text = { # Church of the Holy Sepulchre trigger = { - NEOW_religion_is_broadly_christian_trigger = yes + OR = { + religion = religion:eastern_orthodox_religion + religion = religion:catholic_religion + religion = religion:protestant_religion + } has_special_building = yes OR = { has_building_or_higher = dome_of_the_rock_01 @@ -787,7 +796,11 @@ GetCoronationSite = { text = { # Wawel Cathedral trigger = { - NEOW_religion_is_broadly_christian_trigger = yes + OR = { + religion = religion:eastern_orthodox_religion + religion = religion:catholic_religion + religion = religion:protestant_religion + } this.barony = title:b_krakow } localization_key = CoronationSiteWawelCathedral @@ -795,7 +808,11 @@ GetCoronationSite = { text = { # Westminster Abbey trigger = { - NEOW_religion_is_broadly_christian_trigger = yes + OR = { + religion = religion:eastern_orthodox_religion + religion = religion:catholic_religion + religion = religion:protestant_religion + } has_special_building = yes has_building_or_higher = the_tower_of_london_01 } @@ -816,7 +833,7 @@ GetCoronationSitePrefix = { trigger = { OR = { AND = { - NEOW_religion_is_broadly_christian_trigger = yes + religion = religion:christianity_religion OR = { this.barony = title:b_krakow has_building_or_higher = palace_of_aachen_01 diff --git a/common/decisions/dlc_decisions/ep3_decisions.txt b/common/decisions/dlc_decisions/ep3_decisions.txt index 7208f37d..88ff5856 100644 --- a/common/decisions/dlc_decisions/ep3_decisions.txt +++ b/common/decisions/dlc_decisions/ep3_decisions.txt @@ -712,33 +712,7 @@ ask_western_help_decision = { NOT = { var:asked_for_help_by = root } } } - religion:eastern_orthodox_religion = { - any_faith = { - has_doctrine_parameter = great_holy_wars_active - religious_head ?= { - trigger_if = { - limit = { - has_variable = asked_for_help_by - } - NOT = { var:asked_for_help_by = root } - } - } - } - } - religion:catholic_religion = { - any_faith = { - has_doctrine_parameter = great_holy_wars_active - religious_head ?= { - trigger_if = { - limit = { - has_variable = asked_for_help_by - } - NOT = { var:asked_for_help_by = root } - } - } - } - } - religion:protestant_religion = { + religion:christianity_religion = { any_faith = { has_doctrine_parameter = great_holy_wars_active religious_head ?= { diff --git a/common/script_values/02_religion_values.txt b/common/script_values/02_religion_values.txt index 9947e2e7..966d0c7b 100644 --- a/common/script_values/02_religion_values.txt +++ b/common/script_values/02_religion_values.txt @@ -45,7 +45,6 @@ faith_tenet_cost_high = 1500 faith_tenet_cost_massive = 2000 faith_unchanged_doctrine_cost_mult = 0.5 -faith_unchanged_tolerance_doctrine_cost_mult = 0.5 faith_changed_doctrine_cost_mult_two_step = 1.50 faith_changed_doctrine_cost_mult_three_step = 2.25 faith_changed_doctrine_cost_mult_four_step = 3.50 diff --git a/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt b/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt deleted file mode 100644 index 81ba086f..00000000 --- a/common/scripted_effects/01_ep1_court_artifact_creation_effects.txt +++ /dev/null @@ -1,7109 +0,0 @@ -########################################## -# Court Artifact Creation and Decoration # -########################################## - -############### -# CHEST - -create_artifact_chest_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $CARPENTER$ = { save_scope_as = carpenter } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - # Create the artifact - create_artifact = { - name = artifact_chest_name - creator = scope:carpenter - description = placeholder # Will be regenerated in the post-creation effects - visuals = chest - type = chest - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - set_artifact_description = artifact_chest_description - set_variable = { - name = big_chest - value = yes - } - - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_piety_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - -create_artifact_cabinet_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $CARPENTER$ = { save_scope_as = carpenter } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - # Create the artifact - # Indian cabinets are actually diwans! - if = { - limit = { - scope:carpenter = { artifact_use_indian_building_visuals_trigger = yes } - } - scope:owner = { - create_artifact = { - name = artifact_diwan_name - creator = scope:carpenter - description = placeholder # Will be regenerated in the post-creation effects - visuals = diwan - type = cabinet - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - #Mena cabinets are actually tables! - else_if = { - limit = { - scope:carpenter = { - OR = { - artifact_use_mena_building_visuals_trigger = yes - artifact_use_iranian_building_visuals_trigger = yes - artifact_use_steppe_building_visuals_trigger = yes - } - } - } - scope:owner = { - create_artifact = { - name = artifact_table_name - creator = scope:carpenter - description = placeholder # Will be regenerated in the post-creation effects - visuals = table - type = cabinet - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - else = { - scope:owner = { - create_artifact = { - name = artifact_cabinet_name - creator = scope:carpenter - description = placeholder # Will be regenerated in the post-creation effects - visuals = cabinet - type = cabinet - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_piety_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - # Indian cabinets are actually diwans! - if = { - limit = { - scope:carpenter = { artifact_use_indian_building_visuals_trigger = yes } - } - set_artifact_description = artifact_diwan_description - } - else_if = { - limit = { - scope:carpenter = { - OR = { - artifact_use_mena_building_visuals_trigger = yes - artifact_use_iranian_building_visuals_trigger = yes - artifact_use_steppe_building_visuals_trigger = yes - } - } - } - set_artifact_description = artifact_table_description - } - else = { - set_variable = { - name = cabinet - value = yes - } - set_artifact_description = artifact_cabinet_description - } - } - } -} - -create_artifact_throne_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $MAKER$ = { save_scope_as = maker } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - # Create the artifact - scope:owner = { - create_artifact = { - name = artifact_throne_name - description = placeholder # Will be regenerated in the post-creation effects - creator = scope:maker - visuals = throne - type = throne - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - scope:newly_created_artifact = { - set_artifact_description = artifact_throne_description - - #Let's add modifiers! - add_scaled_artifact_modifier_prestige_effect = yes - if = { - limit = { rarity = illustrious } - add_scaled_artifact_modifier_majesty_effect = yes - add_scaled_artifact_modifier_rulership_effect = yes - } - else_if = { - limit = { rarity = famed } - add_scaled_artifact_modifier_majesty_effect = yes - } - - # All thrones have a chance to get some extra Grandeur - add_scaled_artifact_modifier_grandeur_big_effect = yes - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - - -############### -# TAPESTRY - -create_artifact_tapestry_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $WEAVER$ = { save_scope_as = weaver } - - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { #If the scene has been set in events we save it on the owner here so we can access it when choosing features - limit = { exists = scope:tapestry_scene } - scope:owner = { - set_variable = { - name = artifact_tapestry_scene - value = scope:tapestry_scene - days = 1 - } - } - } - # Fallback - else = { - random_list = { - 10 = { - scope:owner = { - set_variable = { - name = artifact_tapestry_scene - value = flag:geometric_patterns - days = 1 - } - } - } - 10 = { - scope:owner = { - set_variable = { - name = artifact_tapestry_scene - value = flag:garden - days = 1 - } - } - } - 10 = { - scope:owner = { - set_variable = { - name = artifact_tapestry_scene - value = flag:bucolic - days = 1 - } - } - } - } - } - # Create the artifact - scope:owner = { - if = { - limit = { - exists = scope:inspiration_owner - } - create_artifact = { - name = artifact_wall_tapestry_name - description = placeholder # Will be regenerated in the post-creation effects - creator = scope:weaver - visuals = tapestry - type = tapestry - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - else_if = { - limit = { - exists = scope:adventurer - } - create_artifact = { - name = artifact_wall_tapestry_name - description = placeholder # Will be regenerated in the post-creation effects - creator = scope:adventurer - visuals = tapestry - type = tapestry - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - history = { - location = scope:location - actor = scope:adventurer - recipient = root - type = discovered - } - } - } - else = { - create_artifact = { - name = artifact_wall_tapestry_name - description = placeholder # Will be regenerated in the post-creation effects - creator = scope:weaver - visuals = tapestry - type = tapestry - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - scope:newly_created_artifact = { - set_artifact_description = artifact_wall_tapestry_description - # Set grandeur - add_scaled_artifact_modifier_grandeur_big_effect = yes - - if = { - limit = { - has_artifact_feature = tapestry_scene_religious - } - add_scaled_artifact_modifier_piety_effect = yes - } - else = { - add_scaled_artifact_modifier_majesty_effect = yes - } - - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - - -############### -# HIDE - -#If the animal has been hunted we need to provide a location -get_animal_hunt_location_effect = { - if = { - limit = { - NOT = { exists = scope:location } - } - if = { - limit = { - exists = scope:owner.involved_activity - scope:owner.involved_activity = { has_activity_type = activity_hunt } - } - scope:owner.involved_activity.activity_location = { save_scope_as = location } - } - else = { - scope:owner = { - random_list = { - 30 = { #It's hunted in your own realm - trigger = { - any_sub_realm_county = { - exists = this - } - } - random_sub_realm_county = { - random_county_province = { save_scope_as = location } - } - } - 30 = { #It's hunted in a neighbors realm - trigger = { - highest_held_title_tier >= tier_county - any_neighboring_realm_same_rank_owner = { - exists = capital_county - } - } - random_neighboring_realm_same_rank_owner = { - limit = { - exists = capital_county - } - capital_county = { - random_county_province = { save_scope_as = location } - } - } - } - 1 = { # It's hunted in our current location (as a fallback if we're unlanded or only a baron). - trigger = { - OR = { - highest_held_title_tier < tier_county - is_landed = no - } - } - location.county = { - random_county_province = { save_scope_as = location } - } - } - } - } - } - } - scope:owner = { - if = { - limit = { - NOT = { has_variable = adventure_artifact_location } - } - set_variable = { - name = adventure_artifact_location - value = scope:location - days = 1 - } - } - if = { - limit = { - NOT = { has_variable = adventure_artifact_hunter } - exists = scope:creator - } - set_variable = { - name = adventure_artifact_hunter - value = scope:creator - days = 1 - } - } - else_if = { - limit = { - NOT = { has_variable = adventure_artifact_hunter } - } - set_variable = { - name = adventure_artifact_hunter - value = scope:owner - days = 1 - } - } - } -} - -create_artifact_animal_hide_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $HUNTER$ = { save_scope_as = hunter } - save_scope_value_as = { name = legendary value = $LEGENDARY$ } - scope:owner = { - set_variable = { name = animal_type value = $ANIMAL$ days = 5 } - if = { - limit = { - OR = { - NOT = { exists = var:animal_type } - var:animal_type ?= flag:none - } - } - random_list = { - 8 = { - hunt_activity_standard_game_effect = { PROVINCE = scope:hunter.location HUNTER = scope:hunter } - } - 2 = { - hunt_activity_dangerous_game_effect = { PROVINCE = scope:hunter.location } - } - } - } - } - if = { - limit = { exists = scope:adventurer } - scope:adventurer = { save_scope_as = creator } - } - else = { - scope:hunter = { save_scope_as = creator } - } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - animal_artifact_wealth_quality_effect = yes - get_animal_hunt_location_effect = yes - scope:location = { add_to_list = artifact_material_sources } - if = { - limit = { - OR = { - hunt_hide_big_trigger = { VARIABLE = scope:owner.var:animal_type } - AND = { - exists = scope:animal_hide_size - scope:animal_hide_size = flag:big - } - } - } - if = { - limit = { - NOT = { exists = scope:animal_hide_size } - } - save_scope_value_as = { name = animal_hide_size value = flag:big } - } - scope:owner = { - create_artifact = { - name = artifact_animal_hide_big_name - creator = scope:creator - description = placeholder - visuals = large_animal_hide - type = animal_hide_big - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - scope:newly_created_artifact = { - # Set grandeur - add_scaled_artifact_modifier_grandeur_big_effect = yes - # Set prestige - add_scaled_artifact_modifier_prestige_effect = yes - } - } - } - else = { - if = { - limit = { - NOT = { exists = scope:animal_hide_size } - } - save_scope_value_as = { name = animal_hide_size value = flag:small } - } - scope:owner = { - create_artifact = { - name = artifact_small_hide_name - creator = scope:creator - description = placeholder - visuals = small_animal_hide - type = animal_hide - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - scope:newly_created_artifact = { - if = { - limit = { - has_artifact_feature = animal_hide_type_cat - exists = scope:owner.var:story_cycle_cat_name - } - set_variable = { - name = pet_name - value = scope:owner.var:story_cycle_cat_name - } - } - else_if = { - limit = { - has_artifact_feature = animal_hide_type_dog - exists = scope:owner.var:story_cycle_dog_name - } - set_variable = { - name = pet_name - value = scope:owner.var:story_cycle_dog_name - } - } - # Set grandeur - add_scaled_artifact_modifier_grandeur_small_effect = yes - # Set prestige - add_scaled_artifact_modifier_minor_prestige_effect = yes - } - } - } - scope:newly_created_artifact = { - set_max_durability = 60 - set_variable = { - name = adventure_artifact_location - value = scope:owner.var:adventure_artifact_location - } - set_variable = { - name = adventure_artifact_hunter - value = scope:owner.var:adventure_artifact_hunter - } - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - set_variable = { - name = animal_type - value = scope:owner.var:animal_type - } - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - hunt_animal_artifact_modifier_selection_effect = yes - if = { - limit = { scope:legendary = yes } - set_artifact_name = artifact_animal_hide_name_legendary - set_variable = { name = legendary } - add_scaled_artifact_modifier_majesty_effect = yes - add_scaled_artifact_modifier_combat_effect = yes - } - else_if = { - limit = { exists = scope:adventurer } - set_artifact_name = artifact_animal_hide_name_adventurer - } - else_if = { - limit = { exists = var:pet_name } - if = { - limit = { has_artifact_feature = animal_hide_type_cat } - set_artifact_name = artifact_animal_hide_name_cat - } - else_if = { - limit = { has_artifact_feature = animal_hide_type_dog } - set_artifact_name = artifact_animal_hide_name_dog - } - } - else_if = { - limit = { artifact_type = animal_hide_big } - set_artifact_name = artifact_animal_hide_big_name - } - else = { set_artifact_name = artifact_small_hide_name } - set_artifact_description = artifact_small_hide_description - } - scope:owner = { - remove_variable = adventure_artifact_location - remove_variable = adventure_artifact_hunter - } - } -} - -################## -# SKULL - -create_artifact_wall_skull_effect = { - $OWNER$ = { save_scope_as = owner } - $HUNTER$ = { save_scope_as = hunter } - save_scope_value_as = { name = legendary value = $LEGENDARY$ } - scope:owner = { - set_variable = { name = animal_type value = $ANIMAL$ days = 5 } - if = { - limit = { - OR = { - NOT = { exists = var:animal_type } - var:animal_type ?= flag:none - } - } - random_list = { - 8 = { - hunt_activity_standard_game_effect = { PROVINCE = scope:hunter.location HUNTER = scope:hunter } - } - 2 = { - hunt_activity_dangerous_game_effect = { PROVINCE = scope:hunter.location } - } - } - } - } - if = { - limit = { exists = scope:adventurer } - scope:adventurer = { save_scope_as = creator } - } - else = { - scope:hunter = { save_scope_as = creator } - } - hidden_effect_new_object = { - # Get artifact quality, location, and animal - animal_artifact_wealth_quality_effect = yes - get_animal_hunt_location_effect = yes - scope:location = { add_to_list = artifact_material_sources } - scope:owner = { - create_artifact = { - name = artifact_wall_skull_name - description = placeholder - creator = scope:creator - visuals = animal_trophy - type = animal_skull - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - scope:newly_created_artifact = { - set_max_durability = 60 - # Set grandeur - add_scaled_artifact_modifier_grandeur_small_effect = yes - # Set prestige - add_scaled_artifact_modifier_minor_prestige_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - set_variable = { - name = animal_type - value = scope:owner.var:animal_type - } - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - hunt_animal_artifact_modifier_selection_effect = yes - if = { - limit = { scope:legendary = yes } - set_artifact_name = artifact_wall_skull_name_legendary - set_variable = { name = legendary } - add_scaled_artifact_modifier_majesty_effect = yes - add_scaled_artifact_modifier_combat_effect = yes - } - else_if = { - limit = { exists = scope:adventurer } - set_artifact_name = artifact_wall_skull_name_adventurer - } - else = { set_artifact_name = artifact_wall_skull_name } - set_artifact_description = artifact_wall_skull_description - } - scope:owner = { - remove_variable = adventure_artifact_location - remove_variable = adventure_artifact_hunter - } - } -} - -create_artifact_wall_narwhal_horn_effect = { - $OWNER$ = { save_scope_as = owner } - $HUNTER$ = { save_scope_as = hunter } - - hidden_effect_new_object = { - # Get artifact quality and wealth - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - scope:owner = { - set_variable = { - name = animal_type - value = flag:unicorn - days = 1 - } - if = { - limit = { exists = scope:adventurer } - scope:adventurer = { save_scope_as = creator } - } - else = { save_scope_as = creator } - } - scope:owner = { - if = { - limit = { - exists = scope:adventurer - } - create_artifact = { - name = artifact_wall_narwhal_horn_name - description = artifact_wall_narwhal_horn - visuals = animal_trophy - type = animal_skull - modifier = artifact_monthly_prestige_3_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - history = { - location = scope:location - actor = scope:adventurer - recipient = root - type = discovered - } - } - } - else = { - create_artifact = { - name = artifact_wall_narwhal_horn_name - description = artifact_wall_narwhal_horn - creator = scope:hunter - visuals = animal_trophy - type = animal_skull - modifier = artifact_monthly_prestige_3_modifier - wealth = scope:wealth - quality = scope:quality - #decaying = no - save_scope_as = newly_created_artifact - } - } - } - scope:newly_created_artifact = { - # Set grandeur - add_scaled_artifact_modifier_grandeur_big_effect = yes - # Set prestige - add_scaled_artifact_modifier_prestige_effect = yes - add_scaled_artifact_modifier_piety_effect = yes - # Extra for really good stuff - if = { - limit = { - OR = { - rarity = illustrious - rarity = famed - } - } - add_scaled_artifact_modifier_majesty_effect = yes - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - save_scope_as = epic - } - } - scope:newly_created_artifact = { - if = { - limit = { scope:quality >= 66 } - add_artifact_modifier = artifact_court_grandeur_baseline_add_2_modifier - } - else_if = { - limit = { scope:quality >= 33 } - add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier - } - - # Wealth determines prestige - if = { - limit = { scope:wealth >= 66 } - add_artifact_modifier = artifact_monthly_prestige_2_modifier - } - else_if = { - limit = { scope:wealth >= 33 } - add_artifact_modifier = artifact_placeholder_modifier - } - save_scope_as = epic - } -} - -############### -# ANIMAL TRINKET - -create_artifact_animal_trinket_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $HUNTER$ = { save_scope_as = hunter } - save_scope_value_as = { name = legendary value = $LEGENDARY$ } - scope:owner = { - set_variable = { name = animal_type value = $ANIMAL$ days = 5 } - if = { - limit = { - OR = { - NOT = { exists = var:animal_type } - var:animal_type ?= flag:none - } - } - random_list = { - 8 = { - hunt_activity_standard_game_effect = { PROVINCE = scope:hunter.location HUNTER = scope:hunter } - } - 2 = { - hunt_activity_dangerous_game_effect = { PROVINCE = scope:hunter.location } - } - } - } - } - if = { - limit = { exists = scope:adventurer } - scope:adventurer = { save_scope_as = creator } - } - else = { - scope:hunter = { save_scope_as = creator } - } - hidden_effect_new_object = { - # Get artifact quality, wealth, materials, and decorations - animal_artifact_wealth_quality_effect = yes - get_animal_hunt_location_effect = yes - scope:location = { add_to_list = artifact_material_sources } - scope:owner = { - if = { - limit = { - OR = { - scope:owner.var:animal_type ?= flag:fox - scope:owner.var:animal_type ?= flag:cat - } - } - create_artifact = { - name = artifact_animal_trinket_name - creator = scope:hunter - description = placeholder - visuals = fox_tail - type = animal_trinket - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - else_if = { - limit = { - OR = { - scope:owner.var:animal_type ?= flag:bear - scope:owner.var:animal_type ?= flag:leopard - scope:owner.var:animal_type ?= flag:lion - scope:owner.var:animal_type ?= flag:tiger - scope:owner.var:animal_type ?= flag:wolf - scope:owner.var:animal_type ?= flag:lynx - scope:owner.var:animal_type ?= flag:wolf - scope:owner.var:animal_type ?= flag:dog - scope:owner.var:animal_type ?= flag:hyena - } - } - create_artifact = { - name = artifact_animal_trinket_name - creator = scope:hunter - description = placeholder - visuals = bear_paw - type = animal_trinket - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - else_if = { - limit = { - OR = { - scope:owner.var:animal_type ?= flag:aurochs - scope:owner.var:animal_type ?= flag:bison - scope:owner.var:animal_type ?= flag:boar - } - } - create_artifact = { - name = artifact_animal_trinket_name - creator = scope:hunter - description = placeholder - visuals = tusk - type = animal_trinket - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - else_if = { - limit = { - OR = { - scope:owner.var:animal_type ?= flag:hare - scope:owner.var:animal_type ?= flag:horse - scope:owner.var:animal_type ?= flag:unicorn - } - } - create_artifact = { - name = artifact_animal_trinket_name - creator = scope:hunter - description = placeholder - visuals = pouch - type = animal_trinket - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - else = { - create_artifact = { - name = artifact_animal_trinket_name - creator = scope:hunter - description = placeholder - visuals = animal_trinket - type = animal_trinket - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - } - scope:newly_created_artifact = { - set_max_durability = 60 - # Set prestige - add_scaled_artifact_modifier_minor_prestige_effect = yes - # Set stress loss - add_scaled_artifact_modifier_stress_gain_effect = yes - remove_artifact_modifier = artifact_placeholder_modifier - set_variable = { - name = animal_type - value = scope:owner.var:animal_type - } - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - hunt_animal_artifact_modifier_selection_effect = yes - if = { - limit = { scope:legendary = yes } - set_variable = { name = legendary } - add_scaled_artifact_modifier_majesty_effect = yes - add_scaled_artifact_modifier_combat_effect = yes - } - set_artifact_description = artifact_animal_trinket_description - } - scope:owner = { - remove_variable = adventure_artifact_location - remove_variable = adventure_artifact_hunter - } - } -} - -############### -# ANIMAL FEATHER - -create_artifact_bird_feather_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $HUNTER$ = { save_scope_as = hunter } - scope:owner = { - set_variable = { name = animal_type value = $ANIMAL$ } - if = { - limit = { - OR = { - NOT = { exists = var:animal_type } - var:animal_type ?= flag:none - } - } - hunt_activity_falconry_game_effect = { PROVINCE = scope:hunter.location } - } - } - if = { - limit = { exists = scope:adventurer } - scope:adventurer = { save_scope_as = creator } - } - else = { - scope:hunter = { save_scope_as = creator } - } - hidden_effect_new_object = { - # Get artifact quality, wealth, materials, and decorations - animal_artifact_wealth_quality_effect = yes - get_animal_hunt_location_effect = yes - scope:location = { add_to_list = artifact_material_sources } - scope:owner = { - create_artifact = { - name = artifact_bird_feather_name - creator = scope:hunter - description = placeholder - visuals = bird_feather - type = bird_feather - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - scope:newly_created_artifact = { - if = { - limit = { - scope:owner.var:animal_type ?= flag:eagle - exists = scope:owner.var:story_cycle_eagle_name - } - set_variable = { - name = pet_name - value = scope:owner.var:story_cycle_eagle_name - } - set_artifact_name = artifact_animal_feather_name_eagle - set_artifact_description = artifact_bird_feather_pet_description - } - else = { - set_artifact_description = artifact_bird_feather_description - } - - set_max_durability = 60 - - # Set prestige - add_scaled_artifact_modifier_minor_prestige_effect = yes - # Set stress loss - add_scaled_artifact_modifier_stress_gain_effect = yes - remove_artifact_modifier = artifact_placeholder_modifier - - set_variable = { - name = animal_type - value = scope:owner.var:animal_type - } - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - } - scope:owner = { - remove_variable = adventure_artifact_location - remove_variable = adventure_artifact_hunter - remove_variable = animal_type - } - } -} - -############### -# BOX - -# Small box -create_artifact_box_small_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $CARPENTER$ = { save_scope_as = carpenter } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { #IF we have set the location we use it for the materials - limit = { exists = scope:location } - scope:location = { add_to_list = artifact_material_sources } - } - - # Create the artifact - scope:owner = { - if = { - limit = { - exists = scope:adventurer - } - create_artifact = { - name = artifact_box_small_name - creator = scope:adventurer - description = placeholder - visuals = small_box - type = box - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - history = { - location = scope:location - actor = scope:adventurer - recipient = root - type = discovered - } - } - } - else = { - create_artifact = { - name = artifact_box_small_name - creator = scope:carpenter - description = placeholder - visuals = small_box - type = box - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - set_artifact_description = artifact_box_small_description - - # Set grandeur - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_piety_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - -# Medium box -create_artifact_box_medium_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $CARPENTER$ = { save_scope_as = carpenter } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { #IF we have set the location we use it for the materials - limit = { exists = scope:location } - scope:location = { add_to_list = artifact_material_sources } - } - - # Create the artifact - scope:owner = { - if = { - limit = { - exists = scope:adventurer - } - create_artifact = { - name = artifact_box_medium_name - creator = scope:adventurer - description = placeholder - visuals = medium_box - type = box - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - history = { - location = scope:location - actor = scope:adventurer - recipient = root - type = discovered - } - } - } - else = { - create_artifact = { - name = artifact_box_medium_name - creator = scope:carpenter - description = placeholder - visuals = medium_box - type = box - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - set_artifact_description = artifact_box_medium_description - - # Set grandeur - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_piety_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - - - -############### -# GOBLET - -create_artifact_goblet_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $SMITH$ = { save_scope_as = goldsmith } - - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { #Any existing dummy character gets turned into the goldsmith - limit = { - exists = scope:dummy_gender - scope:goldsmith = scope:dummy_gender - } - clear_saved_scope = goldsmith - clear_saved_scope = dummy_gender - } - # Create the artifact - scope:owner = { - if = { - limit = { exists = scope:adventurer } - create_artifact = { - name = artifact_goblet_name - description = placeholder - visuals = goblet - type = goblet - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - #decaying = no - save_scope_as = newly_created_artifact - history = { - location = scope:location - actor = scope:adventurer - recipient = root - type = discovered - } - } - } - else_if = { - limit = { - scope:host ?= $OWNER$ - scope:activity ?= { has_activity_type = activity_tournament } - } - create_artifact = { - name = artifact_goblet_name - creator = scope:host - description = placeholder # Will be updated in the post-creation effects after decorations are assigned. - visuals = goblet - type = goblet - modifier = artifact_placeholder_modifier - wealth = scope:wealth - quality = scope:quality - history = { - type = prize_created - recipient = scope:host - } - save_scope_as = newly_created_artifact - } - } - else_if = { - limit = { exists = scope:goldsmith } - create_artifact = { - name = artifact_goblet_name - creator = scope:goldsmith - description = placeholder - visuals = goblet - type = goblet - wealth = scope:wealth - quality = scope:quality - #decaying = no - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - } - } - else = { - create_artifact = { - name = artifact_goblet_name - description = placeholder - visuals = goblet - type = goblet - wealth = scope:wealth - quality = scope:quality - #decaying = no - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - history = { type = created_before_history } - } - } - } - scope:newly_created_artifact = { - set_artifact_description = artifact_goblet_description - - # Set grandeur - add_scaled_artifact_modifier_grandeur_small_effect = yes - - # Let's add another random effect to keep goblets interesting! - random_list = { - 10 = { - add_scaled_artifact_modifier_minor_prestige_effect = yes - } - 10 = { - add_scaled_artifact_modifier_majesty_effect = yes - } - 30 = { - trigger = { rarity = common } - # Common goblets have a chance to not get any extra modifiers - } - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - -create_artifact_wall_banner_effect = { - $OWNER$ = { save_scope_as = owner } - $CREATOR$ = { save_scope_as = creator } - $TARGET$ = { save_scope_as = target } #Can be a title, a house or a dynasty - - #This effect can be used to generate banners - either from battle or a character. - #For battle banners the variables epic_battle_location and epic_loser must be set. - #To generate a dynasty banner the variable banner_from_dynasty must be set - #To generate a house banner the variable banner_from_house must be set - #To generate a banner for a title no special variables need to be set - - hidden_effect_new_object = { - if = { - limit = { has_variable = epic_battle_location } - var:epic_battle_location = { save_scope_as = epic_battle_location } - remove_variable = epic_battle_location - } - if = { - limit = { has_variable = epic_loser } - var:epic_loser = { save_scope_as = epic_loser } - remove_variable = epic_loser - } - # Dynasty banner rarity determined by Dynasty Splendor - if = { - limit = { - scope:owner = { has_variable = banner_from_dynasty } - } - if = { - limit = { scope:owner.dynasty.dynasty_prestige_level = max_dynasty_prestige_level } - set_artifact_rarity_illustrious = yes - } - else_if = { - limit = { scope:owner.dynasty.dynasty_prestige_level >= high_dynasty_prestige_level } - set_artifact_rarity_famed = yes - } - else_if = { - limit = { scope:owner.dynasty.dynasty_prestige_level >= medium_dynasty_prestige_level } - set_artifact_rarity_masterwork = yes - } - else = { set_artifact_rarity_common = yes } - } - # Other banners use default rarity script - else = { - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - } - - scope:owner = { - if = { #Dynasty Banner - limit = { has_variable = banner_from_dynasty } - if = { #Startup Banner - limit = { has_variable = startup_banner } - create_artifact = { - name = artifact_wall_banner_dynasty_name - description = artifact_wall_banner_dynasty_description - visuals = banner - visuals_source = scope:target - template = dynasty_banner_template - type = wall_big - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - history = { - type = created - recipient = scope:owner - location = scope:owner.capital_province - } - } - remove_variable = startup_banner - } - else = { #Created Banner - create_artifact = { - name = artifact_wall_banner_dynasty_name - creator = scope:creator - description = artifact_wall_banner_dynasty_description - visuals = banner - visuals_source = scope:target - template = dynasty_banner_template - type = wall_big - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - scope:newly_created_artifact = { - set_variable = { # Tracks house - name = banner_dynasty - value = scope:target - } - set_variable = { # Tracks first owner - name = banner_commissioner - value = scope:owner - } - grant_banner_house_claim_effect = yes - set_artifact_description = artifact_wall_banner_dynasty_description # For commissioner flavor - } - remove_variable = banner_from_dynasty - } - else_if = { #House Banner - limit = { has_variable = banner_from_house } - if = { #Startup Banner - limit = { has_variable = startup_banner } - create_artifact = { - name = artifact_wall_banner_house_name - description = artifact_wall_banner_house_description - visuals = banner - visuals_source = scope:target - template = house_banner_template - type = wall_big - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - history = { - type = created - recipient = scope:owner - location = scope:owner.capital_province - } - } - remove_variable = startup_banner - } - else = { #Created Banner - create_artifact = { - name = artifact_wall_banner_house_name - creator = scope:creator - description = artifact_wall_banner_house_description - visuals = banner - visuals_source = scope:target - template = house_banner_template - type = wall_big - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - scope:newly_created_artifact = { - set_variable = { # Tracks house - name = banner_house - value = scope:target - } - } - remove_variable = banner_from_house - } - else_if = { # For banners looted after a battle - limit = { - exists = scope:epic_battle_location - exists = scope:epic_loser - } - create_artifact = { - name = artifact_wall_banner_battle_name - creator = scope:creator - description = artifact_wall_banner_battle_description - visuals = banner - visuals_source = scope:target - type = wall_big - modifier = artifact_placeholder_modifier - quality = conquered_banner_value - wealth = conquered_banner_value - decaying = no - save_scope_as = newly_created_artifact - history = { - location = scope:epic_battle_location - actor = scope:epic_loser - recipient = scope:owner - type = conquest - } - } - } - else = { #Royal Banner - create_artifact = { - name = artifact_wall_banner_royal_name - creator = scope:creator - description = artifact_wall_banner_royal_description - visuals = banner - visuals_source = scope:target - type = wall_big - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - } - - # Modifiers are completely randomized - Possible modifiers are based on the battle - scope:newly_created_artifact = { - add_scaled_artifact_modifier_grandeur_small_effect = yes - if = { - limit = { - exists = scope:epic_loser - } - random_list = { - pick = 2 - unique = yes - 10 = { # Knight Limit - random_list = { - 10 = { - add_artifact_modifier = artifact_knight_limit_1_modifier - } - 5 = { - add_artifact_modifier = artifact_knight_limit_2_modifier - } - } - } - 10 = { # Knight Effectiveness - random_list = { - 15 = { - add_artifact_modifier = artifact_knight_effectiveness_1_modifier - } - 10 = { - add_artifact_modifier = artifact_knight_effectiveness_2_modifier - } - 5 = { - add_artifact_modifier = artifact_knight_effectiveness_3_modifier - } - } - } - 10 = { # Levy Reinforcement Rate - random_list = { - 15 = { - add_artifact_modifier = artifact_levy_reinforcement_rate_1_modifier - } - 5 = { - add_artifact_modifier = artifact_levy_reinforcement_rate_2_modifier - } - } - } - 10 = { # Dread Gain - random_list = { - 15 = { - add_artifact_modifier = artifact_dread_gain_mult_1_modifier - } - 5 = { - add_artifact_modifier = artifact_dread_gain_mult_2_modifier - } - } - } - 10 = { # Dread Baseline - random_list = { - 20 = { - add_artifact_modifier = artifact_dread_baseline_add_1_modifier - } - 5 = { - add_artifact_modifier = artifact_dread_baseline_add_2_modifier - } - } - } - 10 = { # Prestige Bonus - You only get one, as we don't want these to stack too much - random_list = { - 10 = { # Monthly Prestige - random_list = { - 10 = { - add_artifact_modifier = artifact_monthly_prestige_1_modifier - } - 5 = { - add_artifact_modifier = artifact_monthly_prestige_2_modifier - } - } - } - 10 = { # Prestige per Knight - random_list = { - 10 = { - add_artifact_modifier = artifact_monthly_prestige_gain_per_knight_add_1_modifier - } - 5 = { - add_artifact_modifier = artifact_monthly_prestige_gain_per_knight_add_2_modifier - } - } - } - 10 = { # Prestige per Dread - random_list = { - 10 = { - add_artifact_modifier = artifact_monthly_prestige_gain_per_dread_add_1_modifier - } - 5 = { - add_artifact_modifier = artifact_monthly_prestige_gain_per_dread_add_2_modifier - } - } - } - } - } - 10 = { # Advantage vs other Faiths - trigger = { - exists = scope:epic_loser - exists = scope:owner - scope:epic_loser = { - faith != scope:owner.faith - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_tolerance_advantage_mod_2_modifier - } - 10 = { - add_artifact_modifier = artifact_tolerance_advantage_mod_3_modifier - } - 5 = { - add_artifact_modifier = artifact_tolerance_advantage_mod_4_modifier - } - } - } - 10 = { # Controlled Province Advantage - trigger = { - exists = scope:owner - exists = scope:epic_loser - exists = scope:epic_battle_location - scope:owner = { - any_character_war = { - is_defender = scope:owner - is_attacker = scope:epic_loser - } - any_realm_province = { - this = scope:epic_battle_location - } - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_controlled_province_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_controlled_province_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_controlled_province_advantage_3_modifier - } - } - } - # Chance to acquire an advantage bonus for the terrain the battle was fought in - 10 = { # Plains Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = plains - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_plains_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_plains_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_plains_advantage_3_modifier - } - } - } - 10 = { # Farmlands Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = farmlands - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_farmlands_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_farmlands_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_farmlands_advantage_3_modifier - } - } - } - 10 = { # Hills Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = hills - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_hills_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_hills_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_hills_advantage_3_modifier - } - } - } - 10 = { # Mountains Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = mountains - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_mountains_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_mountains_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_mountains_advantage_3_modifier - } - } - } - 10 = { # Desert Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = desert - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_desert_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_desert_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_desert_advantage_3_modifier - } - } - } - 10 = { # Desert Mountains Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = desert_mountains - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_desert_mountains_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_desert_mountains_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_desert_mountains_advantage_3_modifier - } - } - } - 10 = { # Oasis Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = oasis - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_oasis_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_oasis_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_oasis_advantage_3_modifier - } - } - } - 10 = { # Jungle Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = jungle - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_jungle_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_jungle_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_jungle_advantage_3_modifier - } - } - } - 10 = { # Forest Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = forest - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_forest_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_forest_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_forest_advantage_3_modifier - } - } - } - 10 = { # Taiga Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = taiga - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_taiga_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_taiga_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_taiga_advantage_3_modifier - } - } - } - 10 = { # Wetlands Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = wetlands - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_wetlands_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_wetlands_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_wetlands_advantage_3_modifier - } - } - } - 10 = { # Steppe Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = steppe - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_steppe_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_steppe_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_steppe_advantage_3_modifier - } - } - } - 10 = { # Floodplains Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = floodplains - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_floodplains_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_floodplains_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_floodplains_advantage_3_modifier - } - } - } - 10 = { # Drylands Advantage - trigger = { - exists = scope:epic_battle_location - scope:epic_battle_location = { - terrain = drylands - } - } - random_list = { - 15 = { - add_artifact_modifier = artifact_drylands_advantage_1_modifier - } - 10 = { - add_artifact_modifier = artifact_drylands_advantage_2_modifier - } - 5 = { - add_artifact_modifier = artifact_drylands_advantage_3_modifier - } - } - } - # glory_hound_opinion - 10 = { - if = { - limit = { rarity = common } - add_artifact_modifier = artifact_glory_hound_vassal_opinion_1_modifier - } - else_if = { - limit = { rarity = masterwork } - add_artifact_modifier = artifact_glory_hound_vassal_opinion_2_modifier - } - else_if = { - limit = { rarity = famed } - add_artifact_modifier = artifact_glory_hound_vassal_opinion_3_modifier - } - else_if = { - limit = { rarity = illustrious } - add_artifact_modifier = artifact_glory_hound_vassal_opinion_4_modifier - } - } - # glory_hound_levy_mult - 10 = { - if = { - limit = { rarity = common } - add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_1_modifier - } - else_if = { - limit = { rarity = masterwork } - add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_2_modifier - } - else_if = { - limit = { rarity = famed } - add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_3_modifier - } - else_if = { - limit = { rarity = illustrious } - add_artifact_modifier = artifact_glory_hound_levy_contribution_mult_4_modifier - } - } - # belligerent_opinion - 10 = { - if = { - limit = { rarity = common } - add_artifact_modifier = artifact_belligerent_vassal_opinion_1_modifier - } - else_if = { - limit = { rarity = masterwork } - add_artifact_modifier = artifact_belligerent_vassal_opinion_2_modifier - } - else_if = { - limit = { rarity = famed } - add_artifact_modifier = artifact_belligerent_vassal_opinion_3_modifier - } - else_if = { - limit = { rarity = illustrious } - add_artifact_modifier = artifact_belligerent_vassal_opinion_4_modifier - } - } - # belligerent_levy_mult - 10 = { - if = { - limit = { rarity = common } - add_artifact_modifier = artifact_belligerent_levy_contribution_mult_1_modifier - } - else_if = { - limit = { rarity = masterwork } - add_artifact_modifier = artifact_belligerent_levy_contribution_mult_2_modifier - } - else_if = { - limit = { rarity = famed } - add_artifact_modifier = artifact_belligerent_levy_contribution_mult_3_modifier - } - else_if = { - limit = { rarity = illustrious } - add_artifact_modifier = artifact_belligerent_levy_contribution_mult_4_modifier - } - } - } - } - else = { - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - add_scaled_artifact_modifier_prestige_effect = yes - add_scaled_artifact_modifier_rulership_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - -create_artifact_wall_shield_effect = { - $OWNER$ = { save_scope_as = owner } - $TARGET$ = { save_scope_as = target } - $CREATOR$ = { save_scope_as = smith } - - hidden_effect_new_object = { - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - if = { - limit = { - scope:smith = { artifact_use_mediterranean_building_visuals_trigger = yes } - } - scope:owner = { - create_artifact = { - name = artifact_wall_shield_name - creator = scope:smith - description = artifact_wall_shield_description - visuals = wall_shield_medi - visuals_source = scope:target - type = wall_shield_special - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - else = { - scope:owner = { - create_artifact = { - name = artifact_wall_shield_name - creator = scope:smith - description = artifact_wall_shield_description - visuals = wall_shield - visuals_source = scope:target - type = wall_shield - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - scope:newly_created_artifact = { - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_minor_prestige_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - - -create_artifact_sculpture_effect = { - $OWNER$ = { save_scope_as = owner } - $SCULPTER$ = { save_scope_as = sculpter } - hidden_effect_new_object = { - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { - limit = { - scope:owner = { is_female = yes } - } - save_scope_value_as = { - name = owner_fm - value = flag:female - } - } - else = { - save_scope_value_as = { - name = owner_fm - value = flag:male - } - } - - if = { - limit = { - OR = { - scope:sculpter = { - OR = { - artifact_use_mena_building_visuals_trigger = yes - artifact_use_iranian_building_visuals_trigger = yes - artifact_use_steppe_building_visuals_trigger = yes - } - } - scope:owner = { - faith = { - OR = { - has_doctrine = tenet_aniconism - religion = religion:islam_religion - } - } - } - } - } - scope:owner = { - create_artifact = { - name = artifact_sculpture_name - creator = scope:sculpter - description = placeholder - visuals = statue_mena - type = sculpture - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - else = { - scope:owner = { - create_artifact = { - name = artifact_sculpture_name - creator = scope:sculpter - description = placeholder - visuals = statue - type = sculpture - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - scope:newly_created_artifact = { - if = { - limit = { - has_artifact_feature = sculpture_material_wood - } - set_artifact_feature_group = generic_material_wood - } - #Description - if = { - limit = { - OR = { - scope:sculpter = { - OR = { - artifact_use_mena_building_visuals_trigger = yes - artifact_use_iranian_building_visuals_trigger = yes - artifact_use_steppe_building_visuals_trigger = yes - } - } - scope:owner = { #An owner who follows an aniconic faith will never want a statue that portrays a human - faith = { - OR = { - has_doctrine = tenet_aniconism - religion = religion:islam_religion - } - } - } - } - } - set_artifact_description = artifact_sculpture_animal_description #backup description if anti icons - } - else = { - set_artifact_description = artifact_sculpture_description #default description of person - } - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_prestige_effect = yes - add_scaled_artifact_modifier_majesty_effect = yes - remove_artifact_modifier = artifact_placeholder_modifier - } - } -} - -create_artifact_pedestal_rock_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_rock_name - creator = scope:owner - description = artifact_pedestal_rock_description - visuals = rock - type = pedestal - modifier = artifact_monthly_piety_4_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - decaying = no - } - } - scope:newly_created_artifact = { - add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier - add_artifact_modifier = artifact_stress_gain_1_modifier - } -} - -create_artifact_pedestal_pouch_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_pouch_name - creator = scope:owner - description = artifact_pedestal_pouch_description - visuals = pouch - type = pedestal - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } -} - -create_artifact_pedestal_scroll_effect = { - $OWNER$ = { save_scope_as = owner } - $WRITER$ = { save_scope_as = writer } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_scroll_name - creator = scope:writer - description = artifact_pedestal_scroll_description - visuals = scroll - type = pedestal - modifier = artifact_monthly_prestige_4_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - scope:newly_created_artifact = { - add_artifact_modifier = artifact_stewardship_per_stress_level_2_modifier - add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier - } -} - -create_artifact_pedestal_religious_head_letter_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_religious_head_letter_name - creator = scope:owner - description = artifact_pedestal_religious_head_letter_description - visuals = scroll - type = pedestal - modifier = religious_head_letter_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_piety_effect = yes - } -} - -#The crucifix should be preferred by non-aniconic Christian faiths -create_artifact_pedestal_crucifix_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_crucifix_name - creator = scope:owner - description = artifact_pedestal_crucifix_description - visuals = cross - type = pedestal - template = cross_template - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_piety_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } -} - -#The cross is for aniconic Christian faiths -create_artifact_pedestal_cross_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_cross_name - description = artifact_pedestal_cross_description - visuals = cross - type = pedestal - template = cross_template - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - if = { - limit = { - OR = { - rarity = famed - rarity = illustrious - } - } - add_scaled_artifact_modifier_piety_effect = yes - } - remove_artifact_modifier = artifact_placeholder_modifier - } -} - -create_artifact_pedestal_human_skull_effect = { - $OWNER$ = { save_scope_as = owner } - - $CREATOR$ = { save_scope_as = creator } - - $DESKULLED$ = { save_scope_as = killed } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_human_skull_name - creator = scope:creator - description = artifact_pedestal_human_skull_description - visuals = human_skull - type = pedestal - modifier = artifact_dread_gain_mult_1_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - scope:newly_created_artifact = { - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_scaled_artifact_modifier_minor_prestige_effect = yes - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_dread_baseline_add_2_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_dread_baseline_add_1_modifier - } - } -} - -create_artifact_pedestal_human_skull_specific_effect = { - $OWNER$ = { save_scope_as = owner } - - $DESKULLED$ = { save_scope_as = killed } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_human_skull_name - creator = scope:owner - description = artifact_pedestal_human_skull_specific_description - visuals = human_skull - type = miscellaneous - modifier = artifact_dread_baseline_add_1_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } -} - -create_artifact_pedestal_diamond_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_massive_diamond_name - creator = scope:owner - description = artifact_pedestal_massive_diamond - visuals = diamond - type = pedestal - modifier = artifact_monthly_prestige_2_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - decaying = no - } - } - scope:newly_created_artifact = { - add_scaled_artifact_modifier_grandeur_big_effect = yes - add_scaled_artifact_modifier_prestige_effect = yes - } -} - -create_artifact_pedestal_gold_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_gold_nugget_name - description = artifact_pedestal_gold_nugget - creator = scope:owner - visuals = pouch - type = pedestal - #icon = pile of gold - modifier = artifact_monthly_prestige_2_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_grandeur_small_effect = yes - add_2_scaled_artifact_modifier_majesty_effect = yes - } -} - - -################## -# Books - -#Effect used to influence a book-artifact's content quality -change_artifact_book_content_quality_effect = { - if = { - limit = { - $AMOUNT$ > 0 - } - custom_tooltip = change_artifact_book_content_quality_effect_gain - } - else_if = { - limit = { - $AMOUNT$ < 0 - } - custom_tooltip = change_artifact_book_content_quality_effect_loss - } - hidden_effect = { - if = { - limit = { - NOT = { - exists = var:book_content_quality - } - } - set_variable = { - name = book_content_quality - value = $AMOUNT$ - } - } - else = { - change_variable = { - name = book_content_quality - add = $AMOUNT$ - } - } - } -} - -# Effect used when a character becomes inspired to write a book -set_book_subject_effect = { - save_temporary_scope_value_as = { - name = allow_no_subject_option - value = $NO_SUBJECT$ - } - hidden_effect = { #If they haven't specified what they're gonna write about we decide it here (might still leave it up to the sponsor if allow_no_subject_option = yes!) - $BASE_SCOPE$ = { - if = { - limit = { - NOT = { exists = var:book_subject } - } - random_list = { #What do they want to write about? - 1 = { - modifier = { - add = 60 - has_education_martial_trigger = yes - } - modifier = { - add = 40 - book_subject_martial_trigger = yes - } - modifier = { - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = martial - multiply = -5 - } - } - set_variable = { - name = book_subject - value = flag:martial - } - } - 1 = { - modifier = { - add = 60 - has_education_diplomacy_trigger = yes - } - modifier = { - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = diplomacy - multiply = -5 - } - } - set_variable = { - name = book_subject - value = flag:diplomacy - } - } - 1 = { - modifier = { - add = 60 - has_education_stewardship_trigger = yes - } - modifier = { - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = stewardship - multiply = -5 - } - } - set_variable = { - name = book_subject - value = flag:stewardship - } - } - 1 = { - modifier = { - add = 60 - has_education_intrigue_trigger = yes - } - modifier = { - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = intrigue - multiply = -5 - } - } - set_variable = { - name = book_subject - value = flag:intrigue - } - } - 1 = { - modifier = { - add = 60 - has_education_learning_trigger = yes - } - modifier = { - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = learning - multiply = -5 - } - } - set_variable = { - name = book_subject - value = flag:learning - } - } - 1 = { - modifier = { - add = 50 - book_subject_medicine_trigger = yes - } - modifier = { - add = 20 - is_witch_trigger = yes - } - modifier = { - add = { - value = learning - multiply = 2 - } - } - ai_value_modifier = { - ai_rationality = 0.25 - } - set_variable = { - name = book_subject - value = flag:medicine - } - } - 1 = { - trigger = { - is_witch_trigger = yes - } - modifier = { - add = 20 - book_subject_witch_trigger = yes - } - ai_value_modifier = { - ai_boldness = 0.75 - } - set_variable = { - name = book_subject - value = flag:witch - } - set_variable = { - name = book_subject_witch_scope - value = this - } - } - 40 = { - trigger = { - has_trait = lifestyle_reveler - } - ai_value_modifier = { - ai_compassion = 0.25 - } - set_variable = { - name = book_subject - value = flag:reveler - } - } - 40 = { - trigger = { - has_trait = lifestyle_blademaster - } - modifier = { - add = { - value = martial - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:blademaster - } - } - 40 = { - trigger = { - has_trait = lifestyle_hunter - } - set_variable = { - name = book_subject - value = flag:hunter - } - } - 40 = { - trigger = { - has_trait = lifestyle_mystic - } - modifier = { - add = { - value = learning - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:mystic - } - } - 40 = { - trigger = { - has_trait = lifestyle_herbalist - } - modifier = { - add = { - value = learning - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:herbalist - } - } - 40 = { - trigger = { - has_trait = legend - } - modifier = { - add = { - value = martial - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:legend - } - } - 1 = { - trigger = { - is_cannibal_trigger = yes - } - modifier = { - add = 30 - book_subject_cannibal_trigger = yes - } - ai_value_modifier = { - ai_boldness = 0.75 - } - set_variable = { - name = book_subject - value = flag:cannibal - } - } - 1 = { - modifier = { - add = 50 - book_subject_torturer_trigger = yes - } - compare_modifier = { - value = intrigue - multiplier = 0.5 - } - set_variable = { - name = book_subject - value = flag:torturer - } - } - 1 = { - trigger = { - is_deviant_trigger = yes - } - modifier = { - add = 30 - OR = { - has_trait = arrogant - has_trait = deviant - } - } - ai_value_modifier = { - ai_boldness = 0.75 - } - set_variable = { - name = book_subject - value = flag:deviant - } - } - 50 = { - trigger = { - has_trait = lunatic - } - ai_value_modifier = { - ai_boldness = 0.75 - } - set_variable = { - name = book_subject - value = flag:lunatic - } - } - 400 = { - trigger = { #Why are you sponsoring a kid to write?? - is_adult = no - } - set_variable = { - name = book_subject - value = flag:childhood - } - set_favorite_toy_effect = yes - } - 50 = { - trigger = { - book_subject_animals_trigger = yes - } - modifier = { #If a kid has a pet they're gonna wanna to write about it - add = 800 - is_adult = no - } - modifier = { - add = 75 - has_trait = lunatic - } - modifier = { - add = 50 - has_trait = intellect_bad - } - set_variable = { - name = book_subject - value = flag:animals - } - } - 50 = { #They don't care and you can decide! - trigger = { - scope:allow_no_subject_option = yes - } - modifier = { - add = 30 - has_personality_submissive_trigger = yes - } - ai_value_modifier = { - ai_boldness = -0.25 - ai_energy = -0.25 - } - } - } - - # FALLBACK: The previous list can return nothing if you're bad at all skills and have nothing special going on - if = { - limit = { - NOT = { exists = var:book_subject } - scope:allow_no_subject_option = no - } - random_list = { - 1 = { - modifier = { - add = 60 - has_education_martial_trigger = yes - } - modifier = { - add = 40 - OR = { - prowess >= high_skill_rating - has_trait = faith_warrior - has_trait = crusader_king - has_trait = viking - number_of_commander_traits >= 1 - } - } - modifier = { - add = { - value = martial - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:martial - } - } - 1 = { - modifier = { - add = 60 - has_education_diplomacy_trigger = yes - } - modifier = { - add = { - value = diplomacy - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:diplomacy - } - } - 1 = { - modifier = { - add = 60 - has_education_stewardship_trigger = yes - } - modifier = { - add = { - value = stewardship - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:stewardship - } - } - 1 = { - modifier = { - add = 60 - has_education_intrigue_trigger = yes - } - modifier = { - add = { - value = intrigue - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:intrigue - } - } - 1 = { - modifier = { - add = 60 - has_education_learning_trigger = yes - } - modifier = { - add = { - value = learning - multiply = 2 - } - } - set_variable = { - name = book_subject - value = flag:learning - } - } - } - } - } - } - } -} - - -# Get variables needed for the book -get_book_variables_effect = { - - scope:owner = { - # If we have a subject we save it as a variable on the owner so that we can access it when setting the subject-feature - if = { - limit = { - NOT = { scope:subject_is_set = flag:no } - } - set_variable = { - name = book_artifact_subject - value = scope:subject_is_set - days = 1 - } - } - else_if = { - limit = { - exists = scope:author - exists = scope:author.var:book_subject - } - set_variable = { - name = book_artifact_subject - value = scope:author.var:book_subject - days = 1 - } - } - - #If we have a topic we save it as a variable on the owner so that we can access it when setting the topic-feature - if = { - limit = { - NOT = { scope:topic_is_set = flag:no } - } - set_variable = { - name = book_artifact_topic - value = scope:topic_is_set - days = 1 - } - } - else_if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic - } - set_variable = { - name = book_artifact_topic - value = scope:author.var:book_topic - days = 1 - } - } - # If subject or topic is "no" we do nothing and let the feature system handle it - - # To save the topic category if it has been set in events - if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic_category - } - set_variable = { - name = book_topic_category - value = scope:author.var:book_topic_category - days = 1 - } - } - - # Save toy for childhood book loc (if it's a kid writing it will be the author who is a kid) - if = { - limit = { - exists = var:book_artifact_subject - var:book_artifact_subject = flag:childhood - } - if = { - limit = { - NOT = { exists = scope:author.var:child_toy_variable } - } - scope:author = { set_favorite_toy_effect = yes } - } - } - if = { #Is the book about a mystical animal you hunted? Then we need to save the animal as a variable so we can use the custom loc key in the loc - limit = { - exists = var:book_artifact_subject - var:book_artifact_subject = flag:mystical_animal - } - set_variable = { - name = animal_type - value = scope:owner.var:hunted_mystical_animal - days = 1 - } - } - # Witch - if = { - limit = { - exists = var:book_artifact_subject - var:book_artifact_subject = flag:witch - exists = scope:author.var:book_subject_witch_scope - } - set_variable = { - name = book_subject_witch_scope - value = scope:author.var:book_subject_witch_scope - days = 1 - } - } - # Soulmate - if = { - limit = { - exists = var:book_artifact_topic - var:book_artifact_topic = flag:soulmate #Check for relationship variable - } - if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic_relationship - } - set_variable = { - name = book_topic_relationship - value = scope:author.var:book_topic_relationship - days = 1 - } - } - else_if = { - limit = { - exists = var:book_topic_relationship - } - var:book_topic_relationship = { - save_scope_as = soulmate # We still save the scope here for use in events - } - } - } - # Relationship - if = { - limit = { - exists = var:book_artifact_topic - var:book_artifact_topic = flag:nemesis #Check for relationship variable - } - if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic_relationship - } - set_variable = { - name = book_topic_relationship - value = scope:author.var:book_topic_relationship - days = 1 - } - scope:author.var:book_topic_relationship = { - save_scope_as = nemesis # We still save the scope here for use in events - } - } - else_if = { - limit = { - exists = var:book_topic_relationship - } - set_variable = { - name = book_topic_relationship - value = scope:owner.var:book_topic_relationship - days = 1 - } - var:book_topic_relationship = { - save_scope_as = nemesis # We still save the scope here for use in events - } - } - } - # Unification - if = { - limit = { - exists = var:book_artifact_topic - var:book_artifact_topic = flag:unification - } - #Check for title variable - if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic_united_title - } - set_variable = { - name = relevant_title - value = scope:author.var:book_topic_united_title - days = 1 - } - } - else_if = { - limit = { - exists = var:book_topic_united_title - } - set_variable = { - name = relevant_title - value = scope:owner.var:book_topic_united_title - days = 1 - } - var:book_topic_united_title = { - save_scope_as = relevant_title - } - } - } - # Creation - if = { - limit = { - exists = var:book_artifact_topic - var:book_artifact_topic = flag:creation - } - #Check for title variable - if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic_created_title - } - set_variable = { - name = relevant_title - value = scope:author.var:book_topic_created_title - days = 1 - } - scope:author.var:book_topic_created_title = { - save_scope_as = relevant_title - } - } - else_if = { - limit = { - exists = var:book_topic_created_title - } - set_variable = { - name = relevant_title - value = scope:owner.var:book_topic_created_title - days = 1 - } - var:book_topic_created_title = { - save_scope_as = relevant_title - } - } - } - # Restoration - if = { - limit = { - exists = var:book_artifact_topic - var:book_artifact_topic = flag:restoration - } - #Check for title variable - if = { - limit = { - exists = scope:author - exists = scope:author.var:book_topic_restored_title - } - set_variable = { - name = relevant_title - value = scope:author.var:book_topic_restored_title - days = 1 - } - scope:author.var:book_topic_restored_title = { - save_scope_as = relevant_title - } - } - else_if = { - limit = { - exists = var:book_topic_restored_title - } - set_variable = { - name = relevant_title - value = scope:owner.var:book_topic_restored_title - days = 1 - } - var:book_topic_restored_title = { - save_scope_as = relevant_title - } - } - } - } -} - -# Here we save the content quality of the book; how well does the author understand/know the subject? This is separate from the artifact quality value since that's about the quality of the artifact itself, not the content of the text -get_book_content_quality_effect = { - $SKILL_BASE$ = { save_scope_as = skill_base } - save_scope_value_as = { - name = book_content_quality - value = { - # Choices in events etc. will affect the quality of the artifact you get - if = { - limit = { - exists = scope:skill_base.var:book_content_quality - } - add = { - value = scope:skill_base.var:book_content_quality - multiply = 10 - } - } - # Is it a lifestyle subject? Then it's good if the inspiration owner shares the lifestyle - if = { # medicine - limit = { - has_artifact_feature = book_subject_medicine - } - if = { - limit = { - scope:skill_base = { - has_trait = lifestyle_physician - } - } - add = 30 - } - if = { - limit = { - scope:skill_base = { - has_trait = lifestyle_mystic - } - } - add = 20 - } - if = { - limit = { - scope:skill_base = { - has_trait = lifestyle_herbalist - } - } - add = 20 - } - if = { - limit = { - scope:skill_base = { - is_witch_trigger = yes - } - } - add = 10 - } - } - if = { # reveler - limit = { - has_artifact_feature = book_subject_reveler - scope:skill_base = { - has_trait = lifestyle_reveler - } - } - add = 30 - } - if = { # blademaster - limit = { - has_artifact_feature = book_subject_blademaster - scope:skill_base = { - has_trait = lifestyle_blademaster - } - } - add = 30 - } - if = { # hunter - limit = { - has_artifact_feature = book_subject_hunter - scope:skill_base = { - has_trait = lifestyle_hunter - } - } - add = 30 - } - if = { # mystic - limit = { - has_artifact_feature = book_subject_mystic - scope:skill_base = { - has_trait = lifestyle_mystic - } - } - add = 30 - } - if = { # herbalist - limit = { - has_artifact_feature = book_subject_herbalist - scope:skill_base = { - has_trait = lifestyle_herbalist - } - } - add = 30 - } - if = { # cannibal - limit = { - has_artifact_feature = book_subject_cannibal - scope:skill_base = { - is_cannibal_trigger = yes - } - } - add = 30 - } - if = { # witch - limit = { - has_artifact_feature = book_subject_witch - scope:skill_base = { - is_witch_trigger = yes - } - } - add = 30 - } - if = { # deviant - limit = { - has_artifact_feature = book_subject_deviant - scope:skill_base = { - is_deviant_trigger = yes - } - } - add = 30 - } - if = { # lunatic - limit = { - has_artifact_feature = book_subject_lunatic - scope:skill_base = { - has_trait = lunatic - } - } - add = 30 - } - if = { # relationship - score based on the authors opinion of the subject - limit = { - has_artifact_feature = book_subject_relationship - scope:skill_base = { - save_temporary_opinion_value_as = { - name = opinion_of_subject - target = scope:owner.var:book_topic_relationship - } - } - } - add = { - value = scope:opinion_of_subject - min = 0 - max = 75 - } - } - if = { # relationship - boost if you're socially savvy - limit = { - has_artifact_feature = book_subject_relationship - scope:skill_base = { has_trait = gregarious } - } - add = 10 - } - # If it's about your actions related to unification/creation/restoration of a title then it's just naturally easier to make you look good - if = { - limit = { - OR = { - has_artifact_feature = book_subject_kingdom - has_artifact_feature = book_subject_empire - } - } - add = 50 - } - # The owner and inspiration owner's skills in the relevant subject, and education trait, affects the outcome - if = { - limit = { - has_artifact_feature = book_subject_martial - } - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = scope:skill_base.martial - multiply = -6 - } - add = scope:owner.martial - scope:skill_base = { - if = { - limit = { - has_trait = education_martial_1 - } - add = 20 - } - else_if = { - limit = { - has_trait = education_martial_2 - } - add = 40 - } - else_if = { - limit = { - has_trait = education_martial_3 - } - add = 60 - } - else_if = { - limit = { - has_trait = education_martial_4 - } - add = 80 - } - else_if = { - limit = { - has_trait = education_martial_5 - } - add = 100 - } - } - } - else_if = { - limit = { - has_artifact_feature = book_subject_diplomacy - } - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = scope:skill_base.diplomacy - multiply = -6 - } - add = scope:owner.diplomacy - scope:skill_base = { - if = { - limit = { - has_trait = education_diplomacy_1 - } - add = 20 - } - else_if = { - limit = { - has_trait = education_diplomacy_2 - } - add = 40 - } - else_if = { - limit = { - has_trait = education_diplomacy_3 - } - add = 60 - } - else_if = { - limit = { - has_trait = education_diplomacy_4 - } - add = 80 - } - else_if = { - limit = { - has_trait = education_diplomacy_5 - } - add = 100 - } - } - } - else_if = { - limit = { - has_artifact_feature = book_subject_stewardship - } - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = scope:skill_base.stewardship - multiply = -6 - } - add = scope:owner.stewardship - scope:skill_base = { - if = { - limit = { - has_trait = education_stewardship_1 - } - add = 20 - } - else_if = { - limit = { - has_trait = education_stewardship_2 - } - add = 40 - } - else_if = { - limit = { - has_trait = education_stewardship_3 - } - add = 60 - } - else_if = { - limit = { - has_trait = education_stewardship_4 - } - add = 80 - } - else_if = { - limit = { - has_trait = education_stewardship_5 - } - add = 100 - } - } - } - else_if = { - limit = { - OR = { - has_artifact_feature = book_subject_intrigue - has_artifact_feature = book_subject_torturer - } - } - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = scope:skill_base.intrigue - multiply = -6 - } - add = scope:owner.intrigue - scope:skill_base = { - if = { - limit = { - has_trait = education_intrigue_1 - } - add = 20 - } - else_if = { - limit = { - has_trait = education_intrigue_2 - } - add = 40 - } - else_if = { - limit = { - has_trait = education_intrigue_3 - } - add = 60 - } - else_if = { - limit = { - has_trait = education_intrigue_4 - } - add = 80 - } - else_if = { - limit = { - has_trait = education_intrigue_5 - } - add = 100 - } - } - } - else_if = { - limit = { - has_artifact_feature = book_subject_learning - } - add = { #If they're good you get +, if they're shit you get - - value = average_skill_rating - subtract = scope:skill_base.learning - multiply = -6 - } - add = scope:owner.learning - scope:skill_base = { - if = { - limit = { - has_trait = education_learning_1 - } - add = 20 - } - else_if = { - limit = { - has_trait = education_learning_2 - } - add = 40 - } - else_if = { - limit = { - has_trait = education_learning_3 - } - add = 60 - } - else_if = { - limit = { - has_trait = education_learning_4 - } - add = 80 - } - else_if = { - limit = { - has_trait = education_learning_5 - } - add = 100 - } - } - } - # The overall quality has an impact as well - add = { - value = scope:quality - multiply = 0.25 - } - } - } -} - -# CREATE A BOOK - -# -OWNER is always needed -# -CREATOR needs a scope, if you want no author specified you can use "random_dummy_gender_effect = yes" before the book effect and then scope:dummy_gender for author -# -SET_SUBJECT has to be a flag, and has to be one of the subjects defined as a "book_subject" feature. If you want no subject specified (it will then be set in the effect itself) use "flag:no" -# -SET_TOPIC has to be a flag, and has to be one of the topics defined as a "book_topic" feature. If you want no topic specified (it will then be set in the effect itself) use "flag:no". You have to also set the subject if you set the topic! - -# Example: -#random_dummy_gender_effect = yes -#create_artifact_book_effect = { -# OWNER = root -# CREATOR = scope:dummy_gender -# SET_SUBJECT = flag:intrigue -# SET_TOPIC = flag:no -#} -# This will give you a book with no known author about intrigue with a random topic. - -create_artifact_book_effect = { - $OWNER$ = { save_scope_as = owner } #Will always exist! - $CREATOR$ = { #Doesn't always exist - save_scope_as = author - } - save_temporary_scope_value_as = { - name = subject_is_set - value = $SET_SUBJECT$ - } - save_temporary_scope_value_as = { - name = topic_is_set - value = $SET_TOPIC$ - } - if = { - limit = { - exists = scope:dummy_gender - scope:author = scope:dummy_gender - } - clear_saved_scope = author - clear_saved_scope = dummy_gender - } - else = { #If we have an author we save them as a variable on the owner so that we can access them later on when setting the subject etc. - scope:owner = { - set_variable = { - name = book_artifact_author - value = scope:author - days = 1 - } - } - } - hidden_effect_new_object = { - # Get artifact quality and wealth - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - - # To save the subject, topic, and other variables we'll need if it has been set in events or in the effect - get_book_variables_effect = yes - - if = { #Should this be a court artifact? - limit = { - has_royal_court = yes - has_dlc_feature = court_artifacts - NOT = { exists = scope:should_be_trinket } - } - if = { #Do we have an author? - limit = { - exists = scope:author - } - if = { #Is this author using Palm Leaf (indian) books? - limit = { - scope:author = { artifacts_use_indian_books_trigger = yes } - } - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - creator = scope:author - description = placeholder # Will be regenerated in the post-creation effects - visuals = indian_book - type = book - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - else = { #Codices/Non-Indian books - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - creator = scope:author - description = placeholder # Will be regenerated in the post-creation effects - visuals = book - type = book - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - } - else = { #We don't have an author - if = { - limit = { #Is this a palm leaf/indian book? - scope:owner = { artifacts_use_indian_books_trigger = yes } - } - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - description = placeholder # Will be regenerated in the post-creation effects - visuals = indian_book - type = book - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - else = { #This is a codex/non-indian book: - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - description = placeholder # Will be regenerated in the post-creation effects - visuals = book - type = book - history = { type = created_before_history } # We don't know who wrote it - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - } - } - } - else = { #This is a court artifact - if = { - limit = { - exists = scope:author #We have an author - } - if = { - limit = { - scope:author = { artifacts_use_indian_books_trigger = yes } - } - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - creator = scope:author - description = placeholder # Will be regenerated in the post-creation effects - visuals = indian_book - type = journal - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - # Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here - scope:newly_created_artifact = { - set_artifact_feature_group = book_subject - set_artifact_feature_group = book_cover_material - } - } - else = { #This is a codex/non-indian book - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - creator = scope:author - description = placeholder # Will be regenerated in the post-creation effects - visuals = book - type = journal - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - - } - } - # Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here - scope:newly_created_artifact = { - set_artifact_feature_group = book_subject - set_artifact_feature_group = book_cover_material - } - } - } - else = { #We don't have an author - if = { - limit = { #Is this a palm-leaf/indian book? - scope:owner = { artifacts_use_indian_books_trigger = yes } - } - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - description = placeholder # Will be regenerated in the post-creation effects - visuals = indian_book - type = journal - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - # Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here - scope:newly_created_artifact = { - set_artifact_feature_group = book_subject - set_artifact_feature_group = book_cover_material - } - } - else = { #This isn't a palm leaf/indian book - scope:owner = { - create_artifact = { - name = placeholder # Will be regenerated in the post-creation effects - description = placeholder # Will be regenerated in the post-creation effects - visuals = book - type = journal - history = { type = created_before_history } # We don't know who wrote it - modifier = artifact_placeholder_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - # Subject and cover material is set as a required feature for a book-type artifact, but for a miscellaneous-type it's an optional feature, so we need to set it here - scope:newly_created_artifact = { - set_artifact_feature_group = book_subject - set_artifact_feature_group = book_cover_material - } - } - } - } - - scope:newly_created_artifact = { - set_artifact_feature_group = book_topic - set_artifact_feature_group = book_title - set_artifact_feature_group = book_decoration - set_artifact_feature_group = decoration_pattern - get_artifact_feature_references_effect = yes - # Get quality of written content - if = { - limit = { - NOT = { exists = scope:author } - } - get_book_content_quality_effect = { SKILL_BASE = scope:owner } - } - else = { - get_book_content_quality_effect = { SKILL_BASE = scope:author } - } - # We save these values as variables on the owner so that we can access them deep in scopes in the desc-loc later on - scope:owner = { - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - set_variable = { - name = book_content_quality - value = scope:book_content_quality - } - } - # Generate the updated - final description for the book - set_artifact_description = artifact_book_description - # Generate the updated title - final title for the book - set_artifact_name = artifact_book_title - # Is the subject a lifestyle? - if = { - limit = { - has_artifact_feature = book_topic_stewardship_old_ledger - } - #add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - remove_artifact_modifier = artifact_placeholder_modifier - flag_as_trash_artifact = yes - } - else_if = { - limit = { has_artifact_feature = book_subject_martial } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_diplomacy } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_stewardship } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_learning } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - OR = { - has_artifact_feature = book_subject_intrigue - has_artifact_feature = book_subject_torturer - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_empire } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_short_reign_duration_mult_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_short_reign_duration_mult_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_short_reign_duration_mult_1_modifier - } - add_artifact_modifier = artifact_dynasty_opinion_2_modifier - add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier - } - else_if = { - limit = { has_artifact_feature = book_subject_kingdom } - add_scaled_artifact_modifier_dynasty_prestige_effect = yes - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_short_reign_duration_mult_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_short_reign_duration_mult_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_short_reign_duration_mult_1_modifier - } - add_artifact_modifier = artifact_dynasty_opinion_2_modifier - add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier - } - else_if = { - limit = { - OR = { - has_artifact_feature = book_subject_medicine - has_artifact_feature = book_subject_herbalist - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_health_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_health_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_health_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_health_gain_1_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_reveler } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_courtly_vassal_opinion_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_courtly_vassal_opinion_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_courtly_vassal_opinion_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_courtly_vassal_opinion_2_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_blademaster } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_prowess_5_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_prowess_4_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_prowess_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_prowess_2_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_hunter } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_prowess_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_prowess_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_prowess_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_prowess_1_modifier - } - add_artifact_modifier = artifact_stress_gain_1_modifier - } - else_if = { - limit = { has_artifact_feature = book_subject_mystic } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - if = { - limit = { - NOT = { scope:owner.faith = { has_doctrine_parameter = witchcraft_accepted } } - } - add_artifact_modifier = artifact_clergy_opinion_penalty_2_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_lunatic } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_stress_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_stress_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_stress_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_stress_gain_1_modifier - } - } - else_if = { - limit = { has_artifact_feature = book_subject_relationship } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_personal_scheme_phase_duration_add_10_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_personal_scheme_phase_duration_add_7_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_personal_scheme_phase_duration_add_5_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_personal_scheme_phase_duration_add_2_modifier - } - } - else_if = { - limit = { #Only for the controversial subjects if they're accepted - OR = { - AND = { - has_artifact_feature = book_subject_cannibal - NOT = { - trait_is_criminal_in_faith_trigger = { TRAIT = trait:cannibal FAITH = scope:owner.faith GENDER_CHARACTER = scope:owner } - } - } - AND = { - has_artifact_feature = book_subject_witch - NOT = { - trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = scope:owner.faith GENDER_CHARACTER = scope:owner } - } - } - AND = { - has_artifact_feature = book_subject_deviant - NOT = { - trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = scope:owner.faith GENDER_CHARACTER = scope:owner } - } - } - - } - } - add_scaled_artifact_modifier_prestige_effect = yes - } - if = { - limit = { - OR = { - has_artifact_feature = book_subject_family_epic - has_artifact_feature = book_subject_family_epic_great - } - } - remove_artifact_modifier = artifact_placeholder_modifier - add_artifact_modifier = artifact_monthly_prestige_add_2_modifier - if = { - limit = { - artifact_type = book - } - add_artifact_modifier = artifact_court_grandeur_baseline_add_1_modifier - } - else = { - add_artifact_modifier = artifact_monthly_prestige_2_modifier - } - if = { # Vassal Opinion - limit = { - scope:story = { has_variable = opinion_artifact } - } - if = { - limit = { rarity = illustrious } - add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier - add_artifact_modifier = artifact_courtly_vassal_opinion_4_modifier - } - else_if = { - limit = { rarity = famed } - add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier - add_artifact_modifier = artifact_courtly_vassal_opinion_3_modifier - add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier - } - else_if = { - limit = { rarity = masterwork } - add_artifact_modifier = artifact_courtly_vassal_opinion_3_modifier - add_artifact_modifier = artifact_parochial_vassal_opinion_3_modifier - } - else_if = { - limit = { rarity = common } - add_artifact_modifier = artifact_courtly_vassal_opinion_1_modifier - add_artifact_modifier = artifact_parochial_vassal_opinion_1_modifier - add_artifact_modifier = artifact_courtly_vassal_opinion_1_modifier - add_artifact_modifier = artifact_parochial_vassal_opinion_1_modifier - } - } - if = { # Scheme Resistance - limit = { - scope:story = { has_variable = scheme_artifact } - } - if = { # 8 - limit = { rarity = illustrious } - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - } - else_if = { # 6 - limit = { rarity = famed } - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - } - else_if = { # 4 - limit = { rarity = masterwork } - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - } - else_if = { # 2 - limit = { rarity = common } - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - } - } - if = { # Controlled Province Advantage - limit = { - scope:story = { has_variable = advantage_artifact } - } - if = { # 10 - limit = { rarity = illustrious } - add_artifact_modifier = artifact_controlled_province_advantage_8_modifier - add_artifact_modifier = artifact_controlled_province_advantage_2_modifier - } - else_if = { # 8 - limit = { rarity = famed } - add_artifact_modifier = artifact_controlled_province_advantage_8_modifier - } - else_if = { # 6 - limit = { rarity = masterwork } - add_artifact_modifier = artifact_controlled_province_advantage_6_modifier - } - else_if = { # 4 - limit = { rarity = common } - add_artifact_modifier = artifact_controlled_province_advantage_4_modifier - } - } - if = { # Personal Scheme Success Chance - limit = { - scope:story = { has_variable = sway_artifact } - } - if = { # 10 - limit = { rarity = illustrious } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_12_modifier # 20 - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier - } - else_if = { - limit = { rarity = famed } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier # 16 - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier - } - else_if = { - limit = { rarity = masterwork } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_12_modifier # 12 - } - else_if = { - limit = { rarity = common } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier # 8 - } - } - if = { # Monthly Piety + Same Faith Domain Tax - limit = { - scope:story = { has_variable = piety_artifact } - } - if = { # 0.4 + 1 - limit = { rarity = illustrious } - add_artifact_modifier = artifact_monthly_piety_4_modifier # 0.4 - add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier # 1 - add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier - add_artifact_modifier = artifact_domain_tax_same_faith_mult_2_modifier - } - else_if = { # 0.3 + 0.8 - limit = { rarity = famed } - add_artifact_modifier = artifact_monthly_piety_3_modifier - add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier - add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier - } - else_if = { # 0.2 + 0.6 - limit = { rarity = masterwork } - add_artifact_modifier = artifact_monthly_piety_2_modifier - add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier - add_artifact_modifier = artifact_domain_tax_same_faith_mult_2_modifier - } - else_if = { # 0.1 + 0.4 - limit = { rarity = common } - add_artifact_modifier = artifact_monthly_piety_1_modifier - add_artifact_modifier = artifact_domain_tax_same_faith_mult_4_modifier - } - } - if = { - limit = { has_artifact_feature = book_subject_family_epic_great } - add_artifact_modifier = artifact_monthly_prestige_add_2_modifier #This is renown, can be combined with the renown option during making and adds up with the base renown added to all chronicles - } - #Small boost from perspectives: - - } - # Modifiers applied based on topic - if = { - limit = { - has_artifact_feature = book_topic_stewardship_old_ledger - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - remove_artifact_modifier = artifact_placeholder_modifier - } - if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:curse_sorcery - scope:topic = flag:poisons - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_witch_curse_sorcery - has_artifact_feature = book_topic_intrigue_poisons - } - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier - } - add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_2_modifier - add_artifact_modifier = artifact_dread_gain_mult_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:love_sorcery - scope:topic = flag:seduction - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_witch_love_sorcery - has_artifact_feature = book_topic_intrigue_seduction - } - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier - } - add_artifact_modifier = artifact_scheme_resistance_add_2_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:fertility - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_intrigue_fertility - has_artifact_feature = book_topic_intrigue_the_art_of_love - } - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_fertility_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_fertility_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_fertility_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_fertility_gain_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_1_modifier - } - } - - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:punishment - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_intrigue_punishment - has_artifact_feature = book_topic_intrigue_punishment_not_torturer - } - } - } - add_artifact_modifier = artifact_monthly_intrigue_lifestyle_xp_2_modifier - add_artifact_modifier = artifact_stress_gain_2_modifier - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_dread_baseline_add_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_dread_baseline_add_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_dread_baseline_add_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_dread_baseline_add_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:digest - scope:topic = flag:admin - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_stewardship_digest - has_artifact_feature = book_topic_stewardship_admin - } - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:architect - } - trigger_else = { - has_artifact_feature = book_topic_stewardship_architect - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_build_time_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_build_time_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_build_time_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_build_time_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:edda - scope:topic = flag:orkneyinga - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_diplomacy_edda - has_artifact_feature = book_topic_diplomacy_orkneyinga - } - } - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_raid_speed_8_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_raid_speed_6_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_raid_speed_4_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_raid_speed_2_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:poetry - } - trigger_else = { - has_artifact_feature = book_topic_diplomacy_poetry - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_8_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_6_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_4_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_owned_personal_scheme_success_chance_add_2_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:jokes - } - trigger_else = { - has_artifact_feature = book_topic_diplomacy_jokes - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier - } - add_artifact_modifier = artifact_monthly_tyranny_2_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:kalila - scope:topic = flag:hitopadesa - scope:topic = flag:speculum - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_diplomacy_kalila - has_artifact_feature = book_topic_diplomacy_hitopadesa - has_artifact_feature = book_topic_stewardship_speculum - } - } - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:cicero - } - trigger_else = { - has_artifact_feature = book_topic_diplomacy_cicero - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - add_artifact_modifier = artifact_diplomacy_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:dynasty - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_diplomacy_dynasty - has_artifact_feature = book_topic_diplomacy_dynasty_big - } - } - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_dynasty_opinion_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_dynasty_opinion_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_dynasty_opinion_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_dynasty_opinion_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_prestige_add_8_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_prestige_add_6_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_prestige_add_4_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_prestige_add_2_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:duels - } - trigger_else = { - has_artifact_feature = book_topic_martial_duels - } - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_prowess_8_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_prowess_6_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_prowess_4_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_prowess_2_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:chivalry - } - trigger_else = { - has_artifact_feature = book_topic_martial_chivalry - } - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_attraction_opinion_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_attraction_opinion_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_attraction_opinion_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_attraction_opinion_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:military - } - trigger_else = { - has_artifact_feature = book_topic_martial_military - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_controlled_province_advantage_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_controlled_province_advantage_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_controlled_province_advantage_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_controlled_province_advantage_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:science - scope:topic = flag:aristotle - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_medicine_science - has_artifact_feature = book_topic_medicine_science_big - has_artifact_feature = book_topic_learning_aristotle - has_artifact_feature = book_topic_learning_metaphysical_conundrums - has_artifact_feature = book_topic_learning_tome_collections - } - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - add_artifact_modifier = artifact_learning_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:artifact_book_topic_anatomy - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_learning_anatomy - has_artifact_feature = book_topic_medicine_medicine - has_artifact_feature = book_topic_medicine_herbs - has_artifact_feature = book_topic_medicine_galen - } - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_health_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_health_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_health_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_health_gain_1_modifier - } - add_artifact_modifier = artifact_learning_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:religious - scope:topic = flag:prayers - scope:topic = flag:golden_legend - scope:topic = flag:hours - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_learning_religious - has_artifact_feature = book_topic_learning_religious_big - has_artifact_feature = book_topic_learning_prayers - has_artifact_feature = book_topic_learning_hours - has_artifact_feature = book_topic_learning_golden_legend - has_artifact_feature = book_topic_learning_theological_treaties - } - } - } - add_scaled_artifact_modifier_devotion_effect = yes - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_piety_gain_mult_8_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_piety_gain_mult_6_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_piety_gain_mult_4_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_piety_gain_mult_2_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:iliad - scope:topic = flag:mahabharata - scope:topic = flag:mufaddaliyat - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_learning_iliad - has_artifact_feature = book_topic_learning_mahabharata - has_artifact_feature = book_topic_learning_mufaddaliyat - } - } - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_tyranny_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_tyranny_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_tyranny_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_tyranny_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:soulmate - } - trigger_else = { - has_artifact_feature = book_topic_soulmate - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_attraction_opinion_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_attraction_opinion_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_attraction_opinion_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_attraction_opinion_1_modifier - } - add_artifact_modifier = artifact_stress_gain_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:nemesis - } - trigger_else = { - has_artifact_feature = book_topic_nemesis - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_dread_gain_mult_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_dread_gain_mult_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_dread_gain_mult_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_dread_gain_mult_1_modifier - } - add_artifact_modifier = artifact_stress_gain_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - OR = { - scope:topic = flag:animals_your_cat - scope:topic = flag:animals_your_dog - } - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_animals_your_cat - has_artifact_feature = book_topic_animals_your_cat_no_name - has_artifact_feature = book_topic_animals_your_dog - has_artifact_feature = book_topic_animals_your_dog_no_name - has_artifact_feature = book_topic_animals_animals - } - } - } - add_scaled_artifact_modifier_prestige_effect = yes - add_artifact_modifier = artifact_stress_gain_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:childhood - } - trigger_else = { - OR = { - has_artifact_feature = book_topic_childhood_one - has_artifact_feature = book_topic_childhood_two - } - } - } - add_artifact_modifier = artifact_stress_gain_1_modifier - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_6_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:mercury - } - trigger_else = { - has_artifact_feature = book_topic_alchemy_mercury - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_clergy_opinion_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_clergy_opinion_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_clergy_opinion_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_clergy_opinion_1_modifier - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - add_artifact_modifier = artifact_monthly_prestige_2_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:arsenic - } - trigger_else = { - has_artifact_feature = book_topic_alchemy_arsenic - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_owned_hostile_scheme_success_chance_add_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_dread_gain_mult_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_dread_gain_mult_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_dread_gain_mult_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_dread_gain_mult_1_modifier - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:gold - } - trigger_else = { - has_artifact_feature = book_topic_alchemy_gold - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_income_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_income_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_income_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_income_1_modifier - } - - add_scaled_artifact_modifier_prestige_effect = yes - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:silver - } - trigger_else = { - has_artifact_feature = book_topic_alchemy_silver - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_income_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_income_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_income_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_income_1_modifier - } - - add_scaled_artifact_modifier_prestige_effect = yes - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - has_artifact_feature = book_subject_alchemy - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - add_scaled_artifact_modifier_prestige_effect = yes - add_artifact_modifier = artifact_learning_1_modifier - } - else_if = { - limit = { - has_artifact_feature = book_subject_language_manual - } - add_artifact_modifier = artifact_learn_language_scheme_phase_duration_add_1_modifier - remove_artifact_modifier = artifact_placeholder_modifier - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:martial_military_strategies - } - trigger_else = { - has_artifact_feature = book_topic_martial_military_strategies - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_hard_casualty_modifier_3_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_hard_casualty_modifier_2_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_hard_casualty_modifier_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - } - - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:martial_troop_compositions - } - trigger_else = { - has_artifact_feature = book_topic_martial_troop_compositions - } - } - - if = { - limit = { - rarity = illustrious - } - random_list = { - 50 = { add_artifact_modifier = artifact_heavy_cavalry_toughness_3_modifier } - 50 = { add_artifact_modifier = artifact_heavy_infantry_toughness_3_modifier } - } - } - else_if = { - limit = { - rarity = famed - } - random_list = { - 50 = { add_artifact_modifier = artifact_heavy_cavalry_toughness_2_modifier } - 50 = { add_artifact_modifier = artifact_heavy_infantry_toughness_2_modifier } - } - } - else_if = { - limit = { - rarity = masterwork - } - random_list = { - 50 = { add_artifact_modifier = artifact_heavy_cavalry_toughness_1_modifier } - 50 = { add_artifact_modifier = artifact_heavy_infantry_toughness_1_modifier } - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_martial_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:diplomacy_court_alliances - } - trigger_else = { - has_artifact_feature = book_topic_diplomacy_court_alliances - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - - add_artifact_modifier = artifact_diplomacy_1_modifier - - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:diplomacy_court_politics - } - trigger_else = { - has_artifact_feature = book_topic_diplomacy_court_politics - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_diplomacy_lifestyle_xp_1_modifier - } - - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_2_modifier - } - else_if = { - limit = { - OR = { - rarity = common - rarity = masterwork - } - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:stewardship_trade_routes - } - trigger_else = { - has_artifact_feature = book_topic_stewardship_trade_routes - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_development_growth_3_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_development_growth_2_modifier - } - else_if = { - limit = { - OR = { - rarity = common - rarity = masterwork - } - } - add_artifact_modifier = artifact_development_growth_1_modifier - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_monthly_stewardship_lifestyle_xp_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:stewardship_best_practices_tax_collectors - } - trigger_else = { - has_artifact_feature = book_topic_stewardship_best_practices_tax_collectors - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_domain_tax_mult_3_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_domain_tax_mult_2_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:diplomacy_art_of_feasting - } - trigger_else = { - has_artifact_feature = book_topic_diplomacy_art_of_feasting - } - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_7_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_5_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_3_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_courtier_and_guest_opinion_1_modifier - } - } - else_if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:stewardship_lawmaking - } - trigger_else = { - has_artifact_feature = book_topic_stewardship_lawmaking - } - } - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_vassal_limit_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_vassal_limit_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_vassal_limit_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_vassal_limit_1_modifier - } - } - - - # Is the subject something weird? Then you'll get a penalty - if = { - limit = { - has_artifact_feature = book_subject_cannibal - } - if = { #We give a bigger boost here if it's illegal since they get nothing else - limit = { - trait_is_criminal_in_faith_trigger = { TRAIT = trait:cannibal FAITH = root.faith GENDER_CHARACTER = root } - } - add_artifact_modifier = artifact_dread_baseline_add_2_modifier - add_artifact_modifier = artifact_vassal_opinion_penalty_1_modifier - } - else = { - add_artifact_modifier = artifact_dread_baseline_add_1_modifier - } - if = { - limit = { - trigger_if = { - limit = { - exists = scope:topic - } - scope:topic = flag:cannibal_recipes - } - trigger_else = { - has_artifact_feature = book_topic_cannibal_recipes - } - } - add_artifact_modifier = artifact_health_gain_1_modifier - } - else = { - add_artifact_modifier = artifact_stress_gain_1_modifier - } - } - if = { - limit = { - has_artifact_feature = book_subject_witch - } - if = { #We give a bigger boost here if it's illegal since they get nothing else - limit = { - trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = root.faith GENDER_CHARACTER = root } - } - add_artifact_modifier = artifact_dread_gain_mult_2_modifier - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_2_modifier - add_artifact_modifier = artifact_clergy_opinion_penalty_2_modifier - } - else = { - add_artifact_modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - } - } - if = { - limit = { - has_artifact_feature = book_subject_deviant - } - if = { #We give a bigger boost here if it's illegal since they get nothing else - limit = { - trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = root.faith GENDER_CHARACTER = root } - } - add_artifact_modifier = artifact_vassal_opinion_penalty_1_modifier - add_artifact_modifier = artifact_stress_gain_2_modifier - add_artifact_modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier - } - else = { - add_artifact_modifier = artifact_stress_gain_1_modifier - add_artifact_modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier - } - } - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - set_variable = { - name = book_content_quality - value = scope:book_content_quality - } - } - } - - #To clean out variables - if = { - limit = { - exists = scope:author - } - scope:author = { - if = { - limit = { - has_variable = book_subject - } - remove_variable = book_subject - } - if = { - limit = { - has_variable = book_topic - } - remove_variable = book_topic - } - if = { - limit = { - has_variable = book_topic_category - } - remove_variable = book_topic_category - } - if = { - limit = { - has_variable = book_content_quality - } - remove_variable = book_content_quality - } - } - } - scope:owner = { - if = { - limit = { has_variable = book_artifact_subject } - remove_variable = book_artifact_subject - } - if = { - limit = { has_variable = book_artifact_topic } - remove_variable = book_artifact_topic - } - if = { - limit = { has_variable = book_topic_category } - remove_variable = book_topic_category - } - if = { - limit = { - has_variable = book_topic_category - } - remove_variable = book_topic_category - } - if = { - limit = { - has_variable = book_content_quality - } - remove_variable = book_content_quality - } - } - - if = { - limit = { - exists = scope:should_be_trinket - } - clear_saved_scope = should_be_trinket - } -} - -create_artifact_pedestal_reliquary_christian_effect = { - $OWNER$ = { save_scope_as = owner } - - random_list = { - 20 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:nail - } - } - 15 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:thorn - } - } - 5 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:sandals - } - } - 5 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:girdle - } - } - 10 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:skull - } - } - 10 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:arm - } - } - 5 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:loincloth - } - } - 20 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:cross - } - } - 5 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:crown - } - } - 5 = { - save_scope_value_as = { - name = christian_relic_name - value = flag:veronica - } - } - } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_reliquary_christian_name - creator = scope:owner - description = artifact_pedestal_reliquary_christian_description - visuals = reliquary - type = pedestal - template = christian_relic_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - set_variable = { - name = relic - value = flag:christian - } - } -} - -create_artifact_pedestal_reliquary_islam_effect = { - $OWNER$ = { save_scope_as = owner } - - random_list = { - 20 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:hair - } - } - 5 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:cloak - } - } - 10 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:hand - } - } - 5 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:keys - } - } - 15 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:tooth - } - } - 10 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:seal - } - } - 5 = { - save_scope_value_as = { - name = islam_relic_name - value = flag:banner - } - } - } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_reliquary_islam_name - creator = scope:owner - description = artifact_pedestal_reliquary_islam_description - visuals = reliquary - type = pedestal - template = islam_relic_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - set_variable = { - name = relic - value = flag:islamic - } - } -} - -create_artifact_pedestal_reliquary_buddhism_effect = { - $OWNER$ = { save_scope_as = owner } - - random_list = { - 15 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:tooth - } - } - 15 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:bone - } - } - 10 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:robe - } - } - 5 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:bowl - } - } - 5 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:tongue - } - } - 10 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:hair - } - } - 25 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:sarira - } - } - 15 = { - save_scope_value_as = { - name = buddhism_relic_name - value = flag:bo - } - } - } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_reliquary_buddhism_name - creator = scope:owner - description = artifact_pedestal_reliquary_buddhism_description - visuals = reliquary - type = pedestal - template = buddhism_relic_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - set_variable = { - name = relic - value = flag:buddhism - } - } -} - -create_artifact_pedestal_reliquary_judaism_effect = { - $OWNER$ = { save_scope_as = owner } - - random_list = { - 15 = { - save_scope_value_as = { - name = judaism_relic_name - value = flag:menorah - } - } - } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_reliquary_judaism_name - creator = scope:owner - description = artifact_pedestal_reliquary_judaism_description - visuals = reliquary - type = pedestal - template = judaism_relic_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - save_scope_as = epic - set_variable = { - name = relic - value = flag:judaism - } - } -} - -create_artifact_pedestal_reliquary_fracture_effect = { - $OWNER$ = { save_scope_as = owner } - - random_list = { - 15 = { - save_scope_value_as = { - name = fracture_relic_name - value = flag:amethyst - } - } - } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_pedestal_reliquary_fracture_name - creator = scope:owner - description = artifact_pedestal_reliquary_fracture_description - visuals = reliquary - type = pedestal - template = fracture_relic_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - #decaying = no - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - save_scope_as = epic - set_variable = { - name = relic - value = flag:fracture - } - } -} - -create_artifact_sculpture_religious_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_sculpture_religious_name - description = artifact_sculpture_religious_description - creator = scope:owner - visuals = statue - type = sculpture - template = religious_statue_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - - scope:newly_created_artifact = { - set_variable = { # required to track equipability in template (based on dynamic religion) - name = statue_religion - value = scope:owner.religion - } - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - } -} - -create_artifact_sculpture_religious_christian_effect = { - $OWNER$ = { save_scope_as = owner } - - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_sculpture_religious_christian_name - description = artifact_sculpture_religious_christian_description - visuals = statue - creator = scope:owner - type = sculpture - template = christian_relic_template - modifier = artifact_monthly_piety_3_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_piety_effect = yes - add_scaled_artifact_modifier_devotion_effect = yes - add_scaled_artifact_modifier_grandeur_small_effect = yes - } -} - - - -# ALCHEMY - -# Panacea -create_artifact_panacea_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $ALCHEMIST$ = { save_scope_as = alchemist } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { #If we have set the location we use it for the materials - limit = { exists = scope:location } - scope:location = { add_to_list = artifact_material_sources } - } - - scope:owner = { - # Create the artifact - create_artifact = { - name = artifact_panacea_name - description = placeholder - creator = scope:alchemist - visuals = small_box - type = panacea - modifier = artifact_negate_health_penalty_add_1_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - set_artifact_description = artifact_panacea_description - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_negate_health_penalty_add_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_negate_health_penalty_add_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_negate_health_penalty_add_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_negate_health_penalty_add_1_modifier - } - add_scaled_artifact_modifier_prestige_effect = yes - } - } -} - - -# Elixir -create_artifact_elixir_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - $ALCHEMIST$ = { save_scope_as = alchemist } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = placeholder - description = placeholder - creator = scope:alchemist - visuals = flask - type = elixir - modifier = artifact_monthly_learning_lifestyle_xp_1_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - set_artifact_feature_group = elixir_type - set_artifact_name = artifact_elixir_name - set_artifact_description = artifact_elixir_description - - if = { # Strong health bonus for elixir of immortality - limit = { - has_artifact_feature = elixir_immortality - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_health_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_health_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_health_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_health_penalty_1_modifier - } - } - else_if = { # Fertility bonus for elixir of youth - limit = { - has_artifact_feature = elixir_youth - } - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_fertility_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_fertility_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_fertility_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_fertility_negative_modifier - } - } - else = { # Otherwise you get a small health boost - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_health_gain_2_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_health_gain_2_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_health_gain_1_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_health_gain_1_modifier - } - } - # Rarity determines prestige - add_scaled_artifact_modifier_minor_prestige_effect = yes - - set_variable = { - name = quality - value = scope:quality - } - set_variable = { - name = wealth - value = scope:wealth - } - } - } -} - - -# Philosopher's Stone -create_artifact_philosophers_stone_effect = { - # Get the character the artifact is being made for. - $OWNER$ = { save_scope_as = owner } - hidden_effect_new_object = { - # Get artifact quality, wealth, and materials - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - if = { #If we have set the location we use it for the materials - limit = { exists = scope:location } - scope:location = { add_to_list = artifact_material_sources } - } - - scope:owner = { - # Create the artifact - create_artifact = { - name = artifact_philosophers_stone_name - creator = scope:owner - description = placeholder - visuals = small_box - type = philosophers_stone - modifier = artifact_health_gain_1_modifier - wealth = scope:wealth - quality = scope:quality - save_scope_as = newly_created_artifact - } - } - - scope:newly_created_artifact = { - get_artifact_feature_references_effect = yes - set_artifact_description = artifact_philosophers_stone_description - - if = { - limit = { - rarity = illustrious - } - add_artifact_modifier = artifact_health_gain_4_modifier - } - else_if = { - limit = { - rarity = famed - } - add_artifact_modifier = artifact_health_gain_3_modifier - } - else_if = { - limit = { - rarity = masterwork - } - add_artifact_modifier = artifact_health_gain_2_modifier - } - else_if = { - limit = { - rarity = common - } - add_artifact_modifier = artifact_health_gain_1_modifier - } - add_scaled_artifact_modifier_scholarship_effect = yes - add_scaled_artifact_modifier_prestige_effect = yes - } - } -} - -create_artifact_poetry_effect = { - $OWNER$ = { save_scope_as = owner } - - hidden_effect_new_object = { - get_artifact_quality_effect = yes - get_artifact_wealth_effect = yes - - scope:owner = { - create_artifact = { - name = artifact_poetry_name - creator = scope:owner - description = artifact_poetry_description - visuals = scroll - type = miscellaneous - modifier = artifact_monthly_minor_prestige_1_modifier - save_scope_as = newly_created_artifact - wealth = scope:wealth - quality = scope:quality - } - } - - scope:newly_created_artifact = { - add_scaled_artifact_modifier_minor_prestige_effect = yes - add_scaled_artifact_modifier_majesty_effect = yes - } - } -} diff --git a/common/scripted_triggers/00_coa_triggers.txt b/common/scripted_triggers/00_coa_triggers.txt deleted file mode 100644 index 8d87b651..00000000 --- a/common/scripted_triggers/00_coa_triggers.txt +++ /dev/null @@ -1,532 +0,0 @@ -#Triggers to control Coat of Arms weighting - -coa_african_trigger = { - OR = { - coa_african_culture_trigger = yes - coa_african_religion_trigger = yes - } -} - -coa_african_culture_trigger = { - scope:culture = { - OR = { - has_coa_gfx = central_african_group_coa_gfx - has_coa_gfx = east_african_coa_gfx - has_coa_gfx = west_african_group_coa_gfx - } - } -} - -coa_african_religion_trigger = { - scope:faith.religion = { - save_temporary_scope_as = religion - } - scope:religion = { - OR = { - this = religion:akom_religion - this = religion:waaqism_religion - this = religion:west_african_religion - this = religion:west_african_bori_religion - this = religion:west_african_orisha_religion - this = religion:west_african_roog_religion - } - } -} - -coa_bishopric_trigger = { - scope:faith.religion = religion:christianity_religion - coa_theocratic_trigger = yes -} - -coa_breton_trigger = { - OR = { - scope:culture = { has_coa_gfx = breton_coa_gfx } - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:k_brittany - } - } - } -} - -coa_byzantine_trigger = { - OR = { - scope:culture = { has_coa_gfx = byzantine_group_coa_gfx } - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:e_byzantium - } - } - } -} - -coa_castilian_trigger = { - OR = { - scope:culture = { has_coa_gfx = castilian_coa_gfx } - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:k_castille - } - } - } -} - -coa_coptic_trigger = { - OR = { - scope:faith = faith:coptic - } -} - -coa_cross_trigger = { - scope:faith = { - OR = { religion = religion:catholic_religion religion = religion:eastern_orthodox_religion religion = religion:protestant_religion) } - NOT = { has_doctrine = tenet_aniconism } - } -} - -coa_england_switches_to_france_coa_trigger = { - holder = { - OR = { - has_title = title:k_france - has_claim_on = title:k_france - has_title = title:e_france - has_claim_on = title:e_france - } - } -} -coa_switch_to_norman_trigger = { - holder.culture = { - OR = { - has_coa_gfx = english_coa_gfx - has_coa_gfx = frankish_group_coa_gfx - has_coa_gfx = latin_group_coa_gfx - has_coa_gfx = iberian_group_coa_gfx - } - } -} - -coa_switch_to_norse_trigger = { - holder = { - NOT = { - OR = { religion = religion:catholic_religion religion = religion:eastern_orthodox_religion religion = religion:protestant_religion) - } - OR = { - faith.religion = religion:germanic_religion - culture = { has_coa_gfx = norse_coa_gfx } - } - } -} - -coa_feudal_trigger = { - scope:faith.religion = religion:christianity_religion - government_has_flag = government_is_feudal -} - -coa_french_trigger = { - OR = { - scope:culture = { has_coa_gfx = french_coa_gfx } - AND = { - exists = root - any_liege_or_above = { - primary_title = { - this = title:k_france - } - } - } - } -} - -coa_irish_trigger = { - OR = { - scope:culture = { has_coa_gfx = irish_coa_gfx } - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:k_ireland - } - } - } -} - - -coa_indian_culture_trigger = { - scope:culture = { - OR = { - has_coa_gfx = burman_group_coa_gfx - has_coa_gfx = dravidian_group_coa_gfx - has_coa_gfx = indo_aryan_group_coa_gfx - has_coa_gfx = tibetan_group_coa_gfx - } - } -} -coa_indian_region_trigger = { - exists = scope:title - scope:title = { - is_landless_type_title = no - title_province ?= { geographical_region = world_india } - } -} -coa_indian_religion_trigger = { - scope:faith.religion = { - save_temporary_scope_as = religion - } - scope:religion = { - OR = { - this = { is_in_family = rf_eastern } - this = religion:bon_religion - this = religion:buddhism_religion - this = religion:hinduism_religion - this = religion:jainism_religion - } - } -} -coa_indian_trigger = { - OR = { - coa_indian_culture_trigger = yes - coa_indian_region_trigger = yes - coa_indian_religion_trigger = yes - } - scope:culture = { has_graphical_east_asia_culture_group_trigger = no } -} - -coa_jewish_trigger = { - OR = { - scope:faith.religion = religion:judaism_religion - scope:culture = { has_coa_gfx = israelite_group_coa_gfx } - } -} - -coa_leonese_trigger = { - OR = { - scope:culture = { has_coa_gfx = leonese_coa_gfx } - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:k_leon - } - } - } -} - -coa_manx_trigger = { - OR = { - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:d_the_isles # Mann - } - } - AND = { - exists = root - any_liege_or_above = { - primary_title = { - OR = { - this = title:c_isle_of_man - this = title:d_the_isles # Mann - } - } - } - } - } -} - -coa_mena_trigger = { - OR = { - scope:faith.religion = religion:islam_religion - scope:culture = { - OR = { - has_coa_gfx = arabic_group_coa_gfx - has_coa_gfx = berber_group_coa_gfx - } - } - } -} - -coa_suomenusko_trigger = { - OR = { - scope:faith.religion = religion:finno_ugric_religion - scope:culture = { - OR = { - has_coa_gfx = balto_finnic_group_coa_gfx - has_coa_gfx = ugro_permian_group_coa_gfx - has_coa_gfx = volga_finnic_group_coa_gfx - } - } - } -} - -coa_polish_trigger = { - OR = { - scope:culture = { has_coa_gfx = polish_coa_gfx } - AND = { - exists = root - any_liege_or_above = { - primary_title = { - this = title:k_poland - } - } - } - } -} - -coa_scottish_trigger = { - OR = { - scope:culture = { has_coa_gfx = scottish_coa_gfx } - scope:title ?= { - any_this_title_or_de_jure_above = { - this = title:k_scotland - } - } - } -} - -coa_theocratic_trigger = { - exists = root - OR = { - government_has_flag = government_is_theocracy - is_theocratic_lessee = yes - } -} - -coa_welsh_trigger = { - scope:culture = { has_coa_gfx = welsh_coa_gfx } -} - -coa_tamga_trigger = { - scope:culture = { has_coa_gfx = steppe_coa_gfx } -} - -coa_scandinavian_trigger = { - scope:culture = { - OR = { - has_coa_gfx = swedish_coa_gfx - has_coa_gfx = norwegian_coa_gfx - has_coa_gfx = danish_coa_gfx - } - } -} - -coa_norse_trigger = { - scope:culture = { has_coa_gfx = norse_coa_gfx } -} - -coa_germanic_trigger = { - scope:culture = { has_coa_gfx = german_group_coa_gfx } -} - -coa_iberian_trigger = { - OR = { - scope:culture = { has_coa_gfx = iberian_group_coa_gfx } - AND = { - scope:culture = { has_coa_gfx = arabic_group_coa_gfx } - scope:title ?= { - OR = { - this = title:e_spain - empire ?= title:e_spain - } - } - } - } -} - -coa_iranian_trigger = { - scope:culture = { has_coa_gfx = iranian_group_coa_gfx } -} - -has_recognizable_chinese_seal = { - trigger_if = { - limit = { exists = scope:title } - scope:title = { is_noble_family_title = yes } - } - house ?= { - OR = { - ### CHINESE ### - has_base_name = "dynn_Bai_767D" - has_base_name = "dynn_Cai_8521" - has_base_name = "dynn_Cao_66F9" - has_base_name = "dynn_Chen_9673" - has_base_name = "dynn_Cheng_7A0B" - has_base_name = "dynn_Cui_5D14" - has_base_name = "dynn_Da_5927" - has_base_name = "dynn_Dai_6234" - has_base_name = "dynn_Deng_9127" - has_base_name = "dynn_Ding_4E01" - has_base_name = "dynn_Dong_8463" - has_base_name = "dynn_Du_675C" - has_base_name = "dynn_Duan_6BB5" - has_base_name = "dynn_Fan_8303" - has_base_name = "dynn_Fang_65B9" - has_base_name = "dynn_Feng_99AE" - has_base_name = "dynn_Fu_5085" - has_base_name = "dynn_Gao_9AD8" - has_base_name = "dynn_Gong_9F94" - has_base_name = "dynn_Gu_9867" - has_base_name = "dynn_Guo_90ED" - has_base_name = "dynn_Han_97D3" - has_base_name = "dynn_Hao_90DD" - has_base_name = "dynn_He_4F55" - has_base_name = "dynn_He_8CC0" - has_base_name = "dynn_Hou_4FAF" - has_base_name = "dynn_Hu_80E1" - has_base_name = "dynn_Huang_9EC3" - has_base_name = "dynn_Jia_8CC8" - has_base_name = "dynn_Jiang_59DC" - has_base_name = "dynn_Jiang_6C5F" - has_base_name = "dynn_Jiang_8523" - has_base_name = "dynn_Jin_91D1" - has_base_name = "dynn_Kong_5B54" - has_base_name = "dynn_Lei_96F7" - has_base_name = "dynn_Li_674E" - has_base_name = "dynn_Li_9ECE" - has_base_name = "dynn_Liang_6881" - has_base_name = "dynn_Liao_5ED6" - has_base_name = "dynn_Liao_907C" - has_base_name = "dynn_Lin_6797" - has_base_name = "dynn_Liu_5289" - has_base_name = "dynn_Long_9F8D" - has_base_name = "dynn_Lu_5442" - has_base_name = "dynn_Lu_76E7" - has_base_name = "dynn_Lu_9678" - has_base_name = "dynn_Luo_7F85" - has_base_name = "dynn_Ma_99AC" - has_base_name = "dynn_Mao_6BDB" - has_base_name = "dynn_Meng_5B5F" - has_base_name = "dynn_Meng_8499" - has_base_name = "dynn_Mo_83AB" - has_base_name = "dynn_Nan_5357" - has_base_name = "dynn_Nangong_5357" - has_base_name = "dynn_Ou_6B50" - has_base_name = "dynn_Pan_6F58" - has_base_name = "dynn_Peng_5F6D" - has_base_name = "dynn_Po_6734" - has_base_name = "dynn_Qian_9322" - has_base_name = "dynn_Qin_79E6" - has_base_name = "dynn_Qiu_90B1" - has_base_name = "dynn_Quan_6B0A" - has_base_name = "dynn_Ren_4EFB" - has_base_name = "dynn_Shan_55AE" - has_base_name = "dynn_Shao_90B5" - has_base_name = "dynn_Shen_6C88" - has_base_name = "dynn_Shi_53F2" - has_base_name = "dynn_Shi_77F3" - has_base_name = "dynn_Situ_53F8_5F92" - has_base_name = "dynn_Song_5B8B" - has_base_name = "dynn_Su_8607" - has_base_name = "dynn_Sun_5B6B" - has_base_name = "dynn_Tan_8983" - has_base_name = "dynn_Tan_8B5A" - has_base_name = "dynn_Tang_5510" - has_base_name = "dynn_Tao_9676" - has_base_name = "dynn_Tian_7530" - has_base_name = "dynn_Wan_842C" - has_base_name = "dynn_Wang_6C6A" - has_base_name = "dynn_Wang_738B" - has_base_name = "dynn_Wei_97CB" - has_base_name = "dynn_Wei_9B4F" - has_base_name = "dynn_Wen_6587" - has_base_name = "dynn_Wu_5433" - has_base_name = "dynn_Wu_6B66" - has_base_name = "dynn_Xia_590F" - has_base_name = "dynn_Xiang_5411" - has_base_name = "dynn_Xiao_856D" - has_base_name = "dynn_Xie_8B1D" - has_base_name = "dynn_Xie_90aa" - has_base_name = "dynn_Xi_897F" - has_base_name = "dynn_Xin_8F9B" - has_base_name = "dynn_Xiong_718A" - has_base_name = "dynn_Xu_5F90" - has_base_name = "dynn_Xu_8A31" - has_base_name = "dynn_Xue_859B" - has_base_name = "dynn_Yan_56B4" - has_base_name = "dynn_Yan_95BB" - has_base_name = "dynn_Yang_694A" - has_base_name = "dynn_Yao_59DA" - has_base_name = "dynn_Ye_8449" - has_base_name = "dynn_Yin_5C39" - has_base_name = "dynn_Yu_4E8E" - has_base_name = "dynn_Yu_4F59" - has_base_name = "dynn_Yuan_8881" - has_base_name = "dynn_Yue_8D8A" - has_base_name = "dynn_Zeng_66FE" - has_base_name = "dynn_Zhang_5F35" - has_base_name = "dynn_Zhao_8A54" - has_base_name = "dynn_Zhao_8D99" - has_base_name = "dynn_Zheng_912D" - has_base_name = "dynn_Zhong_937E" - has_base_name = "dynn_Zhou_5468" - has_base_name = "dynn_Zhu_6731" - has_base_name = "dynn_Zou_9112" - ### KOREAN/BALHAE ### - has_base_name = "dynn_An_694A" - has_base_name = "dynn_Baek_767D" - has_base_name = "dynn_Bak_6734" - has_base_name = "dynn_Chae_8521" - has_base_name = "dynn_Choe_5D14" - has_base_name = "dynn_Dae_5927" - has_base_name = "dynn_Du_675C_KO" - has_base_name = "dynn_Gang_59DC" - has_base_name = "dynn_Gim_91D1" - has_base_name = "dynn_Go_9AD8" - has_base_name = "dynn_Gwak_90ED" - has_base_name = "dynn_Gwon_6B0A" - has_base_name = "dynn_Ha_590F" - has_base_name = "dynn_Ha_8CC0" - has_base_name = "dynn_Han_97D3_KO" - has_base_name = "dynn_I_674E" - has_base_name = "dynn_Im_4EFB" - has_base_name = "dynn_Jang_5F35" - has_base_name = "dynn_Jeong_912D" - has_base_name = "dynn_Jo_8D99" - has_base_name = "dynn_Ju_5468" - has_base_name = "dynn_Ju_6731" - has_base_name = "dynn_Ma_99AC_KO" - has_base_name = "dynn_Mun_6587" - has_base_name = "dynn_O_5433" - has_base_name = "dynn_Pung_99AE" - has_base_name = "dynn_Ra_7F85" - has_base_name = "dynn_Rim_6797" - has_base_name = "dynn_Sa_53F2" - has_base_name = "dynn_Seo_5F90" - has_base_name = "dynn_Sin_8F9B" - has_base_name = "dynn_Song_5B8B_KO" - has_base_name = "dynn_Wang_738B_KO" - has_base_name = "dynn_Yang_6881" - has_base_name = "dynn_Yang_694A_KO" - has_base_name = "dynn_Yeo_5442" - has_base_name = "dynn_Yu_5289" - has_base_name = "dynn_Yun_5C39" - ### VIET ### - has_base_name = "dynn_Bach_767D" - has_base_name = "dynn_Cao_9AD8" - has_base_name = "dynn_Chu_6731" - has_base_name = "dynn_Dao_9676" - has_base_name = "dynn_Dinh_4E01" - has_base_name = "dynn_Doan_6BB5" - has_base_name = "dynn_Dong_8463_VN" - has_base_name = "dynn_Duong_694A" - has_base_name = "dynn_Ha_4F55" - has_base_name = "dynn_Ho_80E1" - has_base_name = "dynn_Hoang_9EC3" - has_base_name = "dynn_Lam_6797" - has_base_name = "dynn_Le_9ECE" - has_base_name = "dynn_Loi_96F7" - has_base_name = "dynn_Luu_5289" - has_base_name = "dynn_Ly_674E" - has_base_name = "dynn_Mac_83AB" - has_base_name = "dynn_Ngo_5433" - has_base_name = "dynn_Phan_6F58" - has_base_name = "dynn_Pham_8303" - has_base_name = "dynn_Phung_99AE" - has_base_name = "dynn_Quach_90ED" - has_base_name = "dynn_Quyen_6B0A" - has_base_name = "dynn_Ta_8B1D" - has_base_name = "dynn_To_8607" - has_base_name = "dynn_Ton_5B6B" - has_base_name = "dynn_Tong_5B8B" - has_base_name = "dynn_Tran_9673" - has_base_name = "dynn_Trieu_8D99" - has_base_name = "dynn_Trinh_912D" - has_base_name = "dynn_Truong_5F35" - has_base_name = "dynn_Van_6587" - has_base_name = "dynn_Vu_6B66" - has_base_name = "dynn_Vuong_738B" - } - } -} diff --git a/events/activities/pilgrimage_activity/pilgrimage_events.txt b/events/activities/pilgrimage_activity/pilgrimage_events.txt index 54d8cd85..02fa6494 100644 --- a/events/activities/pilgrimage_activity/pilgrimage_events.txt +++ b/events/activities/pilgrimage_activity/pilgrimage_events.txt @@ -11958,10 +11958,6 @@ pilgrimage.6770 = { limit = { religion = religion:judaism_religion } create_artifact_pedestal_reliquary_judaism_effect = { OWNER = scope:relic_merchant } } - else_if = { - limit = { faith = faith:fracture} - create_artifact_pedestal_reliquary_fracture_effect = { OWNER = scope:relic_merchant } - } else = { create_artifact_sculpture_religious_effect = { OWNER = scope:relic_merchant } } diff --git a/gui/hud.gui b/gui/hud.gui index 9637a9a9..ab4d842c 100644 --- a/gui/hud.gui +++ b/gui/hud.gui @@ -592,7 +592,7 @@ widget = { vbox = { widget_hud_main_tab = { name = "tab_decisions" #tutorial uses this - visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]" + visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ) GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]" blockoverride "maintab_button" { diff --git a/gui/portraits.gui b/gui/portraits.gui index cdd4ef8b..d206a016 100644 --- a/gui/portraits.gui +++ b/gui/portraits.gui @@ -1266,7 +1266,7 @@ types PortraitTypes position = { -30 10 } parentanchor = bottom|hcenter using = portrait_base - visible = "[Not( And( Character.GetGovernment.HasGovernmentFlag( 'government_is_herder'), Character.HasLandedTitles) )]" + visible = "[Not( And( Character.GetGovernment.HasGovernmentFlag( 'government_is_herder' ), Character.HasLandedTitles) )]" portrait_texture = "[Character.GetAnimatedPortrait(Illustration.GetEnvironment(Character.Self), 'camera_character_view_main', 'idle', PdxGetWidgetScreenSize(PdxGuiWidget.Self))]" mask = "gfx/portraits/portrait_mask_character_view.dds" @@ -1302,7 +1302,7 @@ types PortraitTypes portrait_texture = "[Character.GetAnimatedPortrait(Illustration.GetEnvironment(Character.Self), 'camera_character_view_main', 'idle', PdxGetWidgetScreenSize(PdxGuiWidget.Self))]" mask = "gfx/portraits/portrait_mask_character_view.dds" effectname = "NoHighlight" - visible = "[And(Character.GetGovernment.HasGovernmentFlag( 'government_is_herder'), Character.HasLandedTitles) )]" + visible = "[And(Character.Character.GetGovernment.HasGovernmentFlag( 'government_is_herder', Character.HasLandedTitles) )]" block "prison_bars" { highlight_icon = { diff --git a/localization/english/replace/artifacts/NEOW_artifacts_l_english.yml b/localization/english/replace/artifacts/NEOW_artifacts_l_english.yml index a7510cd2..1c7a2f9b 100644 --- a/localization/english/replace/artifacts/NEOW_artifacts_l_english.yml +++ b/localization/english/replace/artifacts/NEOW_artifacts_l_english.yml @@ -9,10 +9,4 @@ crown_stephen_name:0 "Crown of St. Stephen" crown_stephen_description:0 "The Holy Crown of Hungary, also known as the Crown of Saint Stephen, named in honour of Saint Stephen I of Hungary, was the coronation crown used by the Kingdom of Hungary for most of its existence. After [Concept('neow_the_event','the Event')|E], this tradition returned. In order to become the true king of Hungary, one must be crowned with this crown." crown_charlemagne_name:0 "Napoleon's Crown of Charlemagne" - crown_charlemagne_description:0 "Napoleon's "Crown of Charlemagne" was a 1804 recreation fabricated by goldsmith Martin-Guillaume Biennais for his coronation, designed to evoke the ancient, destroyed Carolingian crown and legitimize his rule. \n\nAfter [Concept('neow_the_event','the Event')|E] it was used by the Bonaparte dynasty to crown the kings and emperors of France." - - - artifact_pedestal_reliquary_fracture_name:0 "[SCOPE.Custom('FractureRelicName')|U]" - artifact_pedestal_reliquary_fracture_description:1 "An elegant reliquary containing a holy relic: [SCOPE.Custom('FractureRelic')|l]." - artifact_pedestal_amethyst_name:0 "Radiant Amethyst" - artifact_pedestal_amethyst_description:0 "An amethyst with a deep purple hue, from having been touched by the Fracture" \ No newline at end of file + crown_charlemagne_description:0 "Napoleon's "Crown of Charlemagne" was a 1804 recreation fabricated by goldsmith Martin-Guillaume Biennais for his coronation, designed to evoke the ancient, destroyed Carolingian crown and legitimize his rule. \n\nAfter [Concept('neow_the_event','the Event')|E] it was used by the Bonaparte dynasty to crown the kings and emperors of France." \ No newline at end of file