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ab8e332cdf
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8f68ff0613
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8f68ff0613 | ||
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00d2f92cc4 |
5 changed files with 463 additions and 269 deletions
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@ -1231,6 +1231,132 @@ restore_great_moravia = {
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always = yes
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always = yes
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}
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}
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ai_will_do = {
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base = 100
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}
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}
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form_carpathia_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
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}
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desc = form_carpathia_decision_desc
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selection_tooltip = form_carpathia_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 0
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hegemony = 0
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}
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is_shown = {
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is_ruler = yes
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is_playable_character = yes
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OR = {
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primary_title = title:k_hungary
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primary_title = title:k_galicia-volhynia
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primary_title = title:k_transylvania
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}
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title:e_carpathia = { is_titular = yes }
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NOT = { culture = { has_cultural_pillar = heritage_hungarian } }
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}
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is_valid = {
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completely_controls = title:k_hungary
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completely_controls = title:k_slovakia
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completely_controls = title:k_galicia-volhynia
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completely_controls = title:k_transylvania
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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is_at_war = no
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}
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effect = {
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show_as_tooltip = {
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form_carpathia_effect = yes
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}
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hidden_effect = {
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form_carpathia_effect = yes
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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form_carpathia_hun_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
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}
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desc = form_carpathia_hun_decision_desc
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selection_tooltip = form_carpathia_hun_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 0
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hegemony = 0
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}
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is_shown = {
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is_ruler = yes
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is_playable_character = yes
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OR = {
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primary_title = title:k_hungary
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primary_title = title:k_galicia-volhynia
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primary_title = title:k_transylvania
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}
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title:e_carpathia = { is_titular = yes }
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culture = { has_cultural_pillar = heritage_hungarian }
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}
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is_valid = {
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completely_controls = title:k_hungary
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completely_controls = title:k_slovakia
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completely_controls = title:k_galicia-volhynia
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completely_controls = title:k_transylvania
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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is_at_war = no
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}
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effect = {
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show_as_tooltip = {
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form_carpathia_effect = yes
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}
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hidden_effect = {
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form_carpathia_effect = yes
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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ai_will_do = {
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base = 100
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base = 100
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}
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}
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@ -144,4 +144,10 @@ e_NEOW_byzantium = {
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cultural_names = {
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cultural_names = {
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name_list_NEOW_turkish = cn_bati_roma_imparatorlugu
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name_list_NEOW_turkish = cn_bati_roma_imparatorlugu
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}
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}
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}
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e_carpathia = {
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color = { 30 93 39 }
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capital = c_visegrad
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}
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}
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@ -2440,278 +2440,278 @@ on_game_start_after_lobby = {
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# Extra Nomad Regions
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# Extra Nomad Regions
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#Tibet
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#Tibet
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if = {
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#if = {
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limit = {
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# limit = {
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has_mpo_dlc_trigger = yes
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# has_mpo_dlc_trigger = yes
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has_game_rule = tibet_nomad_region_on
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# has_game_rule = tibet_nomad_region_on
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}
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# }
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start_situation = {
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# start_situation = {
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type = game_rule_extra_nomads_tibet
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# type = game_rule_extra_nomads_tibet
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start_phase = situation_steppe_abundant_grazing_season
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# start_phase = situation_steppe_abundant_grazing_season
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save_scope_as = my_situation
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# save_scope_as = my_situation
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}
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# }
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scope:my_situation = {
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# scope:my_situation = {
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every_situation_county = {
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# every_situation_county = {
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limit = {
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# limit = {
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holder = {
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# holder = {
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government_has_flag = government_is_tribal
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# government_has_flag = government_is_tribal
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}
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# }
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}
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# }
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holder = {
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# holder = {
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set_variable = {
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# set_variable = {
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name = steppe_game_start_var
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# name = steppe_game_start_var
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years = 1
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# years = 1
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}
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# }
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every_held_title = {
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# every_held_title = {
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if = {
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# if = {
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limit = {
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# limit = {
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title_province = {
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# title_province = {
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has_holding_type = tribal_holding
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# has_holding_type = tribal_holding
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}
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# }
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}
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# }
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title_province = {
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# title_province = {
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set_holding_type = nomad_holding
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# set_holding_type = nomad_holding
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}
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# }
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}
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# }
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}
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# }
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change_government = nomad_government
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# change_government = nomad_government
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if = {
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# if = {
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limit = {
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# limit = {
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OR = {
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# OR = {
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domicile.domicile_culture != capital_county.culture
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# domicile.domicile_culture != capital_county.culture
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domicile.domicile_faith != capital_county.faith
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# domicile.domicile_faith != capital_county.faith
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}
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# }
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}
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# }
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domicile = {
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# domicile = {
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set_domicile_culture = prev.capital_county.culture
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# set_domicile_culture = prev.capital_county.culture
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set_domicile_faith = prev.capital_county.faith
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# set_domicile_faith = prev.capital_county.faith
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}
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# }
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}
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# }
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}
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# }
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}
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# }
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}
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# }
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}
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#}
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#Sami
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#Sami
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if = {
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#if = {
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limit = {
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# limit = {
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has_mpo_dlc_trigger = yes
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# has_mpo_dlc_trigger = yes
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has_game_rule = sami_nomad_region_on
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# has_game_rule = sami_nomad_region_on
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}
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# }
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start_situation = {
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# start_situation = {
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type = game_rule_extra_nomads_sami
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# type = game_rule_extra_nomads_sami
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start_phase = situation_steppe_abundant_grazing_season
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# start_phase = situation_steppe_abundant_grazing_season
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save_scope_as = my_situation
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# save_scope_as = my_situation
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}
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# }
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scope:my_situation = {
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# scope:my_situation = {
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every_situation_county = {
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# every_situation_county = {
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limit = {
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# limit = {
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holder = {
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# holder = {
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OR = {
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# OR = {
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culture = culture:sami
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# culture = culture:sami
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culture = culture:karelian
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# culture = culture:karelian
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# culture = culture:samoyed
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# culture = culture:samoyed
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is_ai = no
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# is_ai = no
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}
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# }
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}
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# }
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}
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# }
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holder = {
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# holder = {
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set_variable = {
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# set_variable = {
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name = steppe_game_start_var
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# name = steppe_game_start_var
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years = 1
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# years = 1
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}
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# }
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every_held_title = {
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# every_held_title = {
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if = {
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# if = {
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limit = {
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# limit = {
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title_province = {
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# title_province = {
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has_holding_type = tribal_holding
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# has_holding_type = tribal_holding
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}
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# }
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}
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# }
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title_province = {
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# title_province = {
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set_holding_type = nomad_holding
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# set_holding_type = nomad_holding
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}
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# }
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}
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# }
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}
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# }
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change_government = nomad_government
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# change_government = nomad_government
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}
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# }
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}
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# }
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}
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# }
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}
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#}
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#Arabia
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#Arabia
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if = {
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#if = {
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limit = {
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# limit = {
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has_mpo_dlc_trigger = yes
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# has_mpo_dlc_trigger = yes
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has_game_rule = arabia_nomad_region_on
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# has_game_rule = arabia_nomad_region_on
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}
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# }
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start_situation = {
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# start_situation = {
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type = game_rule_extra_nomads_arabs
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# type = game_rule_extra_nomads_arabs
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start_phase = situation_steppe_severe_drought_season
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# start_phase = situation_steppe_severe_drought_season
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save_scope_as = my_situation
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# save_scope_as = my_situation
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sub_region = {
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# sub_region = {
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key = arabia_nomads
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# key = arabia_nomads
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start_phase = situation_steppe_severe_drought_season
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# start_phase = situation_steppe_severe_drought_season
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map_color = { 34 255 76 }
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# map_color = { 34 255 76 }
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geographical_regions = { arab_nomad_area }
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# geographical_regions = { arab_nomad_area }
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}
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# }
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sub_region = {
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# sub_region = {
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key = egypt_nomads
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# key = egypt_nomads
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start_phase = situation_steppe_abundant_grazing_season
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# start_phase = situation_steppe_abundant_grazing_season
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map_color = { 24 155 76 }
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# map_color = { 24 155 76 }
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geographical_regions = { egypt_nomad_area }
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# geographical_regions = { egypt_nomad_area }
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}
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# }
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}
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# }
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scope:my_situation = {
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# scope:my_situation = {
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every_situation_county = {
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# every_situation_county = {
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limit = {
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# limit = {
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holder = {
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# holder = {
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government_has_flag = government_is_tribal
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# government_has_flag = government_is_tribal
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}
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# }
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}
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# }
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holder = {
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# holder = {
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set_variable = {
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# set_variable = {
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name = steppe_game_start_var
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# name = steppe_game_start_var
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years = 1
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# years = 1
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}
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# }
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every_held_title = {
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# every_held_title = {
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if = {
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# if = {
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||||||
limit = {
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# limit = {
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||||||
title_province = {
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# title_province = {
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||||||
has_holding_type = tribal_holding
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# has_holding_type = tribal_holding
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||||||
}
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# }
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||||||
}
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# }
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title_province = {
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# title_province = {
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||||||
set_holding_type = nomad_holding
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# set_holding_type = nomad_holding
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||||||
}
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# }
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}
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# }
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||||||
}
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# }
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change_government = nomad_government
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# change_government = nomad_government
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||||||
}
|
# }
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||||||
}
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# }
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||||||
}
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# }
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||||||
}
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#}
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||||||
#Sahel
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##Sahel
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if = {
|
#if = {
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||||||
limit = {
|
# limit = {
|
||||||
has_mpo_dlc_trigger = yes
|
# has_mpo_dlc_trigger = yes
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||||||
has_game_rule = sahel_nomad_region_on
|
# has_game_rule = sahel_nomad_region_on
|
||||||
}
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# }
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||||||
start_situation = {
|
# start_situation = {
|
||||||
type = game_rule_extra_nomads_sahel
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# type = game_rule_extra_nomads_sahel
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||||||
start_phase = situation_steppe_severe_drought_season
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# start_phase = situation_steppe_severe_drought_season
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||||||
save_scope_as = my_situation
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# save_scope_as = my_situation
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||||||
sub_region = {
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# sub_region = {
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||||||
key = north_africa_nomads
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# key = north_africa_nomads
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||||||
start_phase = situation_steppe_abundant_grazing_season
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# start_phase = situation_steppe_abundant_grazing_season
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||||||
map_color = { 155 62 0 }
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# map_color = { 155 62 0 }
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||||||
geographical_regions = { sahel_north_africa_nomad_area }
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# geographical_regions = { sahel_north_africa_nomad_area }
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||||||
}
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# }
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||||||
sub_region = {
|
# sub_region = {
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||||||
key = sahara_nomads
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# key = sahara_nomads
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||||||
start_phase = situation_steppe_severe_drought_season
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# start_phase = situation_steppe_severe_drought_season
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||||||
map_color = { 255 232 100 }
|
# map_color = { 255 232 100 }
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||||||
geographical_regions = { sahel_desert_nomad_area }
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# geographical_regions = { sahel_desert_nomad_area }
|
||||||
}
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# }
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||||||
sub_region = {
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# sub_region = {
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||||||
key = sahel_nomads
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# key = sahel_nomads
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||||||
start_phase = situation_steppe_abundant_grazing_season
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# start_phase = situation_steppe_abundant_grazing_season
|
||||||
map_color = { 100 46 92 }
|
# map_color = { 100 46 92 }
|
||||||
geographical_regions = { sahel_sub_saharan_africa_nomad_area }
|
# geographical_regions = { sahel_sub_saharan_africa_nomad_area }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
scope:my_situation = {
|
# scope:my_situation = {
|
||||||
every_situation_county = {
|
# every_situation_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
holder = {
|
# holder = {
|
||||||
government_has_flag = government_is_tribal
|
# government_has_flag = government_is_tribal
|
||||||
OR = {
|
# OR = {
|
||||||
culture = { has_cultural_pillar = heritage_berber }
|
# culture = { has_cultural_pillar = heritage_berber }
|
||||||
culture = culture:bedouin
|
# culture = culture:bedouin
|
||||||
is_ai = no
|
# is_ai = no
|
||||||
}
|
# }
|
||||||
NOR = {
|
# NOR = {
|
||||||
culture = culture:welayta
|
# culture = culture:welayta
|
||||||
culture = culture:ethiopian
|
# culture = culture:ethiopian
|
||||||
culture = culture:nubian
|
# culture = culture:nubian
|
||||||
culture = culture:daju
|
# culture = culture:daju
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
holder = {
|
# holder = {
|
||||||
set_variable = {
|
# set_variable = {
|
||||||
name = steppe_game_start_var
|
# name = steppe_game_start_var
|
||||||
years = 1
|
# years = 1
|
||||||
}
|
# }
|
||||||
every_held_title = {
|
# every_held_title = {
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
title_province = {
|
# title_province = {
|
||||||
has_holding_type = tribal_holding
|
# has_holding_type = tribal_holding
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
title_province = {
|
# title_province = {
|
||||||
set_holding_type = nomad_holding
|
# set_holding_type = nomad_holding
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
change_government = nomad_government
|
# change_government = nomad_government
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
#Horn of Africa
|
##Horn of Africa
|
||||||
if = {
|
#if = {
|
||||||
limit = {
|
# limit = {
|
||||||
has_mpo_dlc_trigger = yes
|
# has_mpo_dlc_trigger = yes
|
||||||
has_game_rule = horn_of_africa_nomad_region_on
|
# has_game_rule = horn_of_africa_nomad_region_on
|
||||||
}
|
# }
|
||||||
start_situation = {
|
# start_situation = {
|
||||||
type = game_rule_extra_nomads_horn
|
# type = game_rule_extra_nomads_horn
|
||||||
start_phase = situation_steppe_severe_drought_season
|
# start_phase = situation_steppe_severe_drought_season
|
||||||
save_scope_as = my_situation
|
# save_scope_as = my_situation
|
||||||
}
|
# }
|
||||||
scope:my_situation = {
|
# scope:my_situation = {
|
||||||
every_situation_county = {
|
# every_situation_county = {
|
||||||
limit = {
|
# limit = {
|
||||||
holder = {
|
# holder = {
|
||||||
government_has_flag = government_is_tribal
|
# government_has_flag = government_is_tribal
|
||||||
OR = {
|
# OR = {
|
||||||
culture = culture:somali
|
# culture = culture:somali
|
||||||
culture = culture:beja
|
# culture = culture:beja
|
||||||
culture = culture:afar
|
# culture = culture:afar
|
||||||
culture = culture:bedouin
|
# culture = culture:bedouin
|
||||||
AND = {
|
# AND = {
|
||||||
is_ai = no
|
# is_ai = no
|
||||||
NOR = {
|
# NOR = {
|
||||||
culture = culture:welayta
|
# culture = culture:welayta
|
||||||
culture = culture:ethiopian
|
# culture = culture:ethiopian
|
||||||
culture = culture:nubian
|
# culture = culture:nubian
|
||||||
culture = culture:daju
|
# culture = culture:daju
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
holder = {
|
# holder = {
|
||||||
set_variable = {
|
# set_variable = {
|
||||||
name = steppe_game_start_var
|
# name = steppe_game_start_var
|
||||||
years = 1
|
# years = 1
|
||||||
}
|
# }
|
||||||
every_held_title = {
|
# every_held_title = {
|
||||||
if = {
|
# if = {
|
||||||
limit = {
|
# limit = {
|
||||||
title_province = {
|
# title_province = {
|
||||||
has_holding_type = tribal_holding
|
# has_holding_type = tribal_holding
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
title_province = {
|
# title_province = {
|
||||||
set_holding_type = nomad_holding
|
# set_holding_type = nomad_holding
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
change_government = nomad_government
|
# change_government = nomad_government
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
# }
|
||||||
}
|
#}
|
||||||
# ### INITIAL BUDGET CALC, ONE MORE AFTER THE EVERY_RULER ASSIGNS PROVINCE TYPES ###
|
# ### INITIAL BUDGET CALC, ONE MORE AFTER THE EVERY_RULER ASSIGNS PROVINCE TYPES ###
|
||||||
# if = {
|
# if = {
|
||||||
# limit = {
|
# limit = {
|
||||||
|
|
|
||||||
|
|
@ -4799,4 +4799,55 @@ restore_great_moravia_effect = {
|
||||||
title:d_transcarpathia = { set_de_jure_liege_title = title:k_great_moravia }
|
title:d_transcarpathia = { set_de_jure_liege_title = title:k_great_moravia }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
form_carpathia_effect = {
|
||||||
|
add_prestige = massive_prestige_gain
|
||||||
|
|
||||||
|
save_scope_as = scoped_ruler
|
||||||
|
|
||||||
|
create_title_and_vassal_change = {
|
||||||
|
type = created
|
||||||
|
save_scope_as = change
|
||||||
|
add_claim_on_loss = no
|
||||||
|
}
|
||||||
|
|
||||||
|
title:e_carpathia = {
|
||||||
|
change_title_holder = {
|
||||||
|
holder = scope:scoped_ruler
|
||||||
|
change = scope:change
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
resolve_title_and_vassal_change = scope:change
|
||||||
|
|
||||||
|
hidden_effect = {
|
||||||
|
set_primary_title_to = title:e_carpathia
|
||||||
|
|
||||||
|
title:k_hungary = { set_de_jure_liege_title = title:e_carpathia }
|
||||||
|
title:k_slovakia = { set_de_jure_liege_title = title:e_carpathia }
|
||||||
|
title:k_galicia-volhynia = { set_de_jure_liege_title = title:e_carpathia }
|
||||||
|
title:k_transylvania = { set_de_jure_liege_title = title:e_carpathia }
|
||||||
|
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
title:k_dacia = { is_titular = no }
|
||||||
|
OR = {
|
||||||
|
has_title = title:k_dacia
|
||||||
|
completely_controls = title:k_dacia
|
||||||
|
}
|
||||||
|
}
|
||||||
|
title:k_dacia = { set_de_jure_liege_title = title:e_carpathia }
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
title:k_moldavia = { is_titular = no }
|
||||||
|
OR = {
|
||||||
|
has_title = title:k_moldavia
|
||||||
|
completely_controls = title:k_moldavia
|
||||||
|
}
|
||||||
|
}
|
||||||
|
title:k_moldavia = { set_de_jure_liege_title = title:e_carpathia }
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1711,6 +1711,17 @@
|
||||||
restore_great_moravia_desc:0 "Legends tell of a great Kingdom of Moravians and Slovaks in Antediluvian times, created by King Mojmír, consisting of the lands surrounding the Morava River. Within a few years, it became the greatest polity of the West Slavs, its territories spanning from Silesia to the river Tisa. Eventually, it was destroyed by the vile Hungarians invading from the Steppe. Should we reconquer the territories lost in that disaster, we could restore this kingdom."
|
restore_great_moravia_desc:0 "Legends tell of a great Kingdom of Moravians and Slovaks in Antediluvian times, created by King Mojmír, consisting of the lands surrounding the Morava River. Within a few years, it became the greatest polity of the West Slavs, its territories spanning from Silesia to the river Tisa. Eventually, it was destroyed by the vile Hungarians invading from the Steppe. Should we reconquer the territories lost in that disaster, we could restore this kingdom."
|
||||||
restore_great_moravia_effect_tooltip:0 "Our territories in Moravia and the Pannonian Basin shall be united under a singular kingdom."
|
restore_great_moravia_effect_tooltip:0 "Our territories in Moravia and the Pannonian Basin shall be united under a singular kingdom."
|
||||||
|
|
||||||
|
form_carpathia_decision:0 "Form the Empire of the Carpathians"
|
||||||
|
form_carpathia_decision_confirm:0 "A new beginning for the old basin."
|
||||||
|
form_carpathia_decision_tooltip:0 "A new empire will be formed based in the Pannonian Basin."
|
||||||
|
form_carpathia_decision_desc:0 "The Pannonian Basin, despite its perfect location for being the base of a defensible empire, has stood disunited and divided between multiple invaders. It is time we changed that, and established ourselves among the greats of Europe."
|
||||||
|
form_carpathia_effect_tooltip:0 "The kingdoms of the Pannonian Basin will be united under one empire."
|
||||||
|
|
||||||
|
form_carpathia_hun_decision:0 "Restore the Crown of St. Stephen"
|
||||||
|
form_carpathia_hun_decision_confirm:0 "The Apostolic Kingdom shall return!"
|
||||||
|
form_carpathia_hun_decision_tooltip:0 "The kingdoms of the Carpathian will be united under a new empire."
|
||||||
|
form_carpathia_hun_decision_desc:0 "In the days of old, the Carpathian Basin was conquered by a confederation of hungarian tribes called the Hétmagyar, and later our rule was solidified over it by Saint Stephen of House Árpád. Now, that we have gotten back our lands, it is time we declared the Apostolic Kingdom again."
|
||||||
|
|
||||||
### Restoring Czechoslovakia ###
|
### Restoring Czechoslovakia ###
|
||||||
reform_czechoslovakia_decision:0 "Reform Czechoslovakia"
|
reform_czechoslovakia_decision:0 "Reform Czechoslovakia"
|
||||||
reform_czechoslovakia_decision_confirm:0 "Unite the Separated Brothers"
|
reform_czechoslovakia_decision_confirm:0 "Unite the Separated Brothers"
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue