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No commits in common. "935537dac3081531f25e7bf9f72caf50ef181ab8" and "1bbed09df2cc7677bcf2417a68b38d5ee7ee3a65" have entirely different histories.

3 changed files with 4 additions and 7 deletions

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@ -609,7 +609,7 @@ toxic_gas_slingers = {
stack = 50 stack = 50
ai_quality = { value = culture_ai_weight_skirmishers } ai_quality = { value = culture_ai_weight_skirmishers }
icon = chemical_weapons
} }
airships = { airships = {
type = airship type = airship

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@ -899,7 +899,6 @@ airships_raise_limit_existing_airships_units = {
every_maa_regiment = { every_maa_regiment = {
limit = { limit = {
is_personal_maa_regiment = yes
is_maa_type = airships is_maa_type = airships
} }
add = 1 add = 1
@ -947,7 +946,6 @@ toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units = {
every_maa_regiment = { every_maa_regiment = {
limit = { limit = {
is_personal_maa_regiment = yes
is_maa_type = toxic_gas_slingers is_maa_type = toxic_gas_slingers
} }
add = 1 add = 1
@ -995,7 +993,6 @@ militia_raise_limit_existing_militia_units = {
every_maa_regiment = { every_maa_regiment = {
limit = { limit = {
is_personal_maa_regiment = yes
is_maa_type = NEOW_militia is_maa_type = NEOW_militia
} }
add = 1 add = 1
@ -1009,7 +1006,7 @@ militia_raise_limit_existing_militia_buildings = {
limit = { limit = {
has_building_or_higher = city_01 has_building_or_higher = city_01
} }
if = { else_if = {
limit = { limit = {
has_building_or_higher = city_03 has_building_or_higher = city_03
} }
@ -1045,7 +1042,7 @@ gunpowder_raise_limit_existing_gunpowder_units = {
gunpowder_raise_limit_existing_gunpowder_buildings = { gunpowder_raise_limit_existing_gunpowder_buildings = {
value = 0 value = 0
every_realm_province = { every_directly_owned_province = {
limit = { limit = {
has_building_or_higher = powder_magazine_01 has_building_or_higher = powder_magazine_01
} }

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@ -60,7 +60,7 @@
guides:0 "Guides" guides:0 "Guides"
guides_flavor:1 "#F Guides are light cavalry, tasked with protecting higher ranking members of nobility not just in battle but day to day life and scouting ahead of the main army. They are recognisable by their extravagant uniforms and lances.#!" guides_flavor:1 "#F Guides are light cavalry, tasked with protecting higher ranking members of nobility not just in battle but day to day life and scouting ahead of the main army. They are recognisable by their extravagant uniforms and lances.#!"
NEOW_militia:0 "Peasant Militia" NEOW_militia:0 "Peasant Militia"
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!" NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!"
carabineers:0 "Carabineers" carabineers:0 "Carabineers"
carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!"
cowboys:0 "Sechsschüssere" cowboys:0 "Sechsschüssere"