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No commits in common. "912eb3717d0d3191c78c5892f32b7684500332bb" and "fe30fb5142a7e312abb19c01177b11e39d458897" have entirely different histories.

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@ -613,10 +613,10 @@ courtier_guest_management.2001 = {
}
is_adult = yes
is_lowborn = no
age < 45
age < 40
}
random_list = {
10 = {
5 = {
save_scope_as = minority_leader
if = {
limit = {
@ -668,61 +668,7 @@ courtier_guest_management.2001 = {
years = 5
}
}
primary_title = { save_scope_as = old_primary_title }
capital_province = { save_scope_as = old_capital_province }
if = {
limit = { top_liege != this }
liege = { save_scope_as = old_liege }
}
# Transfer landed titles
every_held_title = {
title_tier > barony
limit = {
OR = {
is_landless_type_title = no
is_nomad_title = yes
}
}
add_to_list = target_titles
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
add_claim_on_loss = no
}
hidden_effect = {
every_in_list = {
list = target_titles
change_title_holder_include_vassals = {
holder = scope:laamp_inheritor
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
# Create Adventurer
create_landless_minority_title_effect = {
REASON = flag:voluntary
FLAVOR_CHAR = scope:laamp_inheritor
}
scope:laamp_inheritor = {
# Tooltip for player
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
# Create a loving family so inheritance isn't so borked
if = {
limit = { has_character_flag = new_laamp_inheritor }
trigger_event = game_rule.1001
remove_character_flag = new_laamp_inheritor
}
}
hidden_effect = {
every_held_title = {
limit = {
is_noble_family_title = yes
}
root = { destroy_title = prev }
}
}
trigger_event = { id = ep3_laamps.1030 }
# Debug tracking
if = {
limit = {
@ -753,7 +699,7 @@ courtier_guest_management.2001 = {
}
60 = {
}
30 = {
35 = {
death = { death_reason = death_accident }
}
}