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No commits in common. "52c93e8b76cae53c7423d0faced9b51d46ef15ce" and "1695617828d865b0ecb5304516f9c5a78ce7911f" have entirely different histories.

6 changed files with 18 additions and 11 deletions

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@ -384,7 +384,7 @@ monotown_01 = {
culture = {
has_innovation = innovation_city_planning
}
government_has_flag = government_is_urepublic
government has_flag = government_is_urepublic
}
can_construct_showing_failures_only = {
@ -900,7 +900,7 @@ monotown_02 = {
has_cultural_parameter = next_level_cities
}
}
government_has_flag = government_is_urepublic
government has_flag = government_is_urepublic
}
cost_gold = main_building_tier_2_cost
@ -1379,7 +1379,7 @@ monotown_03 = {
has_innovation = innovation_manorialism
}
}
government_has_flag = government_is_urepublic
government has_flag = government_is_urepublic
}
cost_gold = main_building_tier_3_cost
next_building = monotown_04
@ -1858,7 +1858,7 @@ monotown_04 = {
has_innovation = innovation_windmills
}
}
government_has_flag = government_is_urepublic
government has_flag = government_is_urepublic
}
cost_gold = main_building_tier_4_cost

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@ -338,7 +338,7 @@ tradition_republican_legacy = {
scope:character = {
any_vassal = {
primary_title.tier > tier_county
government_has_flag = government_is_republic
government_has_flag = government_is_special_republic
}
}
}
@ -2279,7 +2279,7 @@ tradition_parochialism = {
scope:character = {
any_vassal = {
primary_title.tier > tier_county
government_has_flag = government_is_republic
government_has_flag = government_is_special_republic
}
}
}

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@ -214,7 +214,6 @@ NCharacter = {
16 #exc
68 #nice
69 #exc
99 #godlike
}
SKILL_LEVELS_TEXTS = {
"SKILL_TERRIBLE"
@ -224,7 +223,6 @@ NCharacter = {
"SKILL_EXCELLENT"
"SKILL_NICE"
"SKILL_EXCELLENT"
"SKILL_GODLIKE"
}
SKILL_MODIFIER_OFFSET = -8 # skill modifiers with offset add this from skill value (see common/modifiers/00_basic_modifiers.txt)

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@ -633,6 +633,7 @@ landless_minority_government = {
court_generate_spouses = yes
council = yes
always_use_patronym = yes
create_cadet_branches = yes
rulers_should_have_dynasty = yes
landless_playable = yes
use_title_tier_modifiers = no
@ -658,6 +659,7 @@ landless_minority_government = {
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
character_modifier = {
active_accolades = -100
knight_limit = 2
character_travel_speed = 20
siege_weapon_siege_value_mult = -0.5
@ -755,6 +757,7 @@ peasantrepublic_government = {
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
@ -840,6 +843,7 @@ urbanrepublic_government = {
men_at_arms_cap = 2
men_at_arms_limit = 2
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = -0.25
men_at_arms_maintenance = 2
@ -1134,6 +1138,11 @@ celestial_government = {
has_special_house_aspirations
}
# The hegemon cannot reassign ministers
ai_can_reassign_council_positions = {
primary_title != title:h_china
}
currency_levels_cap = {
merit = 9
}

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@ -2113,7 +2113,7 @@ types Lists
layoutpolicy_vertical = expanding
margin_left = 10
hbox = {
visible = "[Character.GetGovernment.IsType('urbanrepublic_government')]"
visible = "[Character.GetGovernment.IsType('urbanrepublic_government'))]"
spacing = 3
expand = {}
icon = {

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