diff --git a/common/buildings/00_city_buildings.txt b/common/buildings/00_city_buildings.txt index a99e1c98..54cb0348 100644 --- a/common/buildings/00_city_buildings.txt +++ b/common/buildings/00_city_buildings.txt @@ -12,7 +12,6 @@ city_01 = { construction_time = slow_construction_time - effect_desc = city_1_effect_desc #Meshes (Indented for readability) asset = { @@ -532,7 +531,7 @@ city_01 = { city_02 = { construction_time = slow_construction_time - + #Meshes (Indented for readability) asset = { type = pdxmesh @@ -1023,7 +1022,7 @@ city_02 = { city_03 = { construction_time = slow_construction_time - effect_desc = city_2_effect_desc + #Meshes (Indented for readability) asset = { type = pdxmesh diff --git a/common/buildings/NEOW_special_buildings.txt b/common/buildings/NEOW_special_buildings.txt index b5716bb2..ab56a2ea 100644 --- a/common/buildings/NEOW_special_buildings.txt +++ b/common/buildings/NEOW_special_buildings.txt @@ -6888,354 +6888,6 @@ croke_park_02 = { flag = travel_point_of_interest_martial } -chemistry_workshop_01 = { - construction_time = standard_construction_time - effect_desc = chemistry_workshop_1_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 01 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_1_cost - - province_modifier = { - stationed_chemical_weapons_damage_mult = high_maa_damage_tier_1 - stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_1 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - next_building = chemistry_workshop_02 - - ai_value = { - base = 12 - ai_tier_1_building_modifier = yes - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - modifier = { - factor = 0 - building_farm_estates_requirement_terrain = yes - NOT = { - has_building_or_higher = farm_estates_01 - } - } - modifier = { - factor = 0 - building_orchards_requirement_terrain = yes - NOT = { - has_building_or_higher = orchards_01 - } - } - modifier = { - factor = 0 - has_holding_type = city_holding - } - modifier = { - factor = 0 - has_holding_type = church_holding - } - } -} - -chemistry_workshop_02 = { - construction_time = standard_construction_time - effect_desc = chemistry_workshop_2_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 02 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_2_cost - - province_modifier = { - stationed_chemical_weapons_damage_mult = high_maa_damage_tier_2 - stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_2 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - next_building = chemistry_workshop_03 - - ai_value = { - base = 9 - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - modifier = { # Fill all building slots before going for upgrades - factor = 0 - free_building_slots > 0 - } - } -} - -chemistry_workshop_03 = { - construction_time = standard_construction_time - effect_desc = chemistry_workshop_3_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 03 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_3_cost - - province_modifier = { - stationed_chemical_weapons_damage_mult = high_maa_damage_tier_3 - stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_3 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - next_building = chemistry_workshop_04 - - ai_value = { - base = 8 - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - } -} - -chemistry_workshop_04 = { - construction_time = standard_construction_time - effect_desc = chemistry_workshop_4_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 04 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_4_cost - - province_modifier = { - stationed_chemical_weapons_damage_mult = high_maa_damage_tier_4 - stationed_chemical_weapons_toughness_mult = high_maa_toughness_tier_4 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - - ai_value = { - base = 7 - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - } -} - -air_dock_01 = { - construction_time = standard_construction_time - effect_desc = air_dock_1_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 01 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_1_cost - - province_modifier = { - stationed_airship_damage_mult = high_maa_damage_tier_1 - stationed_airship_toughness_mult = high_maa_toughness_tier_1 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - next_building = air_dock_02 - - ai_value = { - base = 12 - ai_tier_1_building_modifier = yes - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - modifier = { - factor = 0 - building_farm_estates_requirement_terrain = yes - NOT = { - has_building_or_higher = farm_estates_01 - } - } - modifier = { - factor = 0 - building_orchards_requirement_terrain = yes - NOT = { - has_building_or_higher = orchards_01 - } - } - modifier = { - factor = 0 - has_holding_type = city_holding - } - modifier = { - factor = 0 - has_holding_type = church_holding - } - } -} - -air_dock_02 = { - construction_time = standard_construction_time - effect_desc = air_dock_2_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 02 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_2_cost - - province_modifier = { - stationed_airship_damage_mult = high_maa_damage_tier_2 - stationed_airship_toughness_mult = high_maa_toughness_tier_2 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - next_building = air_dock_03 - - ai_value = { - base = 9 - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - modifier = { # Fill all building slots before going for upgrades - factor = 0 - free_building_slots > 0 - } - } -} - -air_dock_03 = { - construction_time = standard_construction_time - effect_desc = air_dock_3_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 03 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_3_cost - - province_modifier = { - stationed_airship_damage_mult = high_maa_damage_tier_3 - stationed_airship_toughness_mult = high_maa_toughness_tier_3 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - next_building = air_dock_04 - - ai_value = { - base = 8 - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - } -} - -air_dock_04 = { - construction_time = standard_construction_time - effect_desc = air_dock_4_effect_desc - - can_construct_potential = { - building_requirement_castle_city_church = { LEVEL = 04 } - } - - can_construct_showing_failures_only = { - building_requirement_tribal = no - } - - cost_gold = expensive_building_tier_4_cost - - province_modifier = { - stationed_airship_damage_mult = high_maa_damage_tier_4 - stationed_airship_toughness_mult = high_maa_toughness_tier_4 - } - character_modifier = { - } - - on_complete = { - #Mandala Creator Aspect - creator_mandala_built_regular_building_piety_effect = yes - } - - type_icon = "icon_structure_hosios_loukas.dds" - - - ai_value = { - base = 7 - ai_general_building_modifier = yes - directive_to_build_military_modifier = yes - } -} - ######################################## # GERMANIA ######################################## diff --git a/common/game_concepts/neow_game_concepts.txt b/common/game_concepts/neow_game_concepts.txt index edc0baa6..e33e8bfa 100644 --- a/common/game_concepts/neow_game_concepts.txt +++ b/common/game_concepts/neow_game_concepts.txt @@ -1,14 +1,2 @@ neow_the_event = { -} -gun_cavalry = { - texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds" -} -super_heavy_infantry = { - texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds" -} -airship = { - texture = "gfx/interface/icons/regimenttypes/airship.dds" -} -chemical_weapons = { - texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds" } \ No newline at end of file diff --git a/common/men_at_arms_types/00_maa_types.txt b/common/men_at_arms_types/00_maa_types.txt deleted file mode 100644 index bf9b4c1b..00000000 --- a/common/men_at_arms_types/00_maa_types.txt +++ /dev/null @@ -1,732 +0,0 @@ -# standard costs -@maa_buy_cost = 150 -@maa_low_maintenance_cost = 1.0 -@maa_high_maintenance_cost = 5.0 - -# Must be synced between files with the values located at "# Provisions Costs #". -@provisions_cost_infantry_cheap = 3 -@provisions_cost_infantry_moderate = 7 -@provisions_cost_infantry_expensive = 12 -@provisions_cost_infantry_bankrupting = 15 - -@provisions_cost_cavalry_cheap = 7 -@provisions_cost_cavalry_moderate = 15 -@provisions_cost_cavalry_expensive = 21 -@provisions_cost_cavalry_bankrupting = 30 - -@provisions_cost_special_cheap = 6 -@provisions_cost_special_moderate = 12 -@provisions_cost_special_expensive = 18 -@provisions_cost_special_bankrupting = 24 - -light_footmen = { - type = skirmishers - - damage = 10 - toughness = 16 - pursuit = 10 - screen = 16 - - terrain_bonus = { - forest = { damage = 4 toughness = 6 } - taiga = { damage = 4 toughness = 6 } - jungle = { damage = 4 toughness = 6 } - } - - counters = { - heavy_infantry = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = skirmisher_recruitment_cost } - low_maintenance_cost = { gold = skirmisher_low_maint_cost } - high_maintenance_cost = { gold = skirmisher_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - holy_order_fallback = yes - - stack = 100 - ai_quality = { value = culture_ai_weight_skirmishers } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = skirmishers_asia - } - - illustration = { - reference = skirmishers - } -} - -bowmen = { - type = archers - - damage = 25 - toughness = 10 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 toughness = 4 } - forest = { toughness = 4 screen = 4 } - taiga = { toughness = 4 screen = 4 } - } - - counters = { - skirmishers = 1 - chemical_weapons = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = bowmen_recruitment_cost } - low_maintenance_cost = { gold = bowmen_low_maint_cost } - high_maintenance_cost = { gold = bowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_archers - add = counter_synergy_ai_weight_archers - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = bowmen_asia - } - - illustration = { - reference = bowmen - } -} - -light_horsemen = { - type = light_cavalry - - damage = 22 - toughness = 15 - pursuit = 30 - screen = 30 - - terrain_bonus = { - plains = { damage = 15 } - drylands = { damage = 15 } - hills = { damage = -5 } - mountains = { damage = -10 pursuit = -20 } - desert_mountains = { damage = -15 pursuit = -20 } - wetlands = { damage = -15 toughness = -10 pursuit = -30 screen = -30 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - NOT = { has_access_to_maa = steppe_raiders } - } - - access_through_subject = { - NOT = { has_access_to_maa = steppe_raiders } - } - - winter_bonus = { - harsh_winter = { damage = -5 toughness = -2 } - } - - buy_cost = { gold = light_cavalry_recruitment_cost } - low_maintenance_cost = { gold = light_cavalry_low_maint_cost } - high_maintenance_cost = { gold = light_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_cheap - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_light_cavalry - add = counter_synergy_ai_weight_light_cavalry - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = light_cavalry_asia - } - - illustration = { - reference = light_cavalry - } -} - -pikemen_unit = { - type = pikemen - - damage = 22 - toughness = 24 - pursuit = 0 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 12 } - desert_mountains = { toughness = 12 } - hills = { toughness = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 1 - camel_cavalry = 1 - elephant_cavalry = 1 - } - - can_recruit = { - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_pikemen - add = counter_synergy_ai_weight_pikemen - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = pikemen_asia - } - - illustration = { - reference = pikemen - } -} - -#Tribal Era -armored_footmen = { - type = heavy_infantry - - damage = 32 - toughness = 22 - pursuit = 0 - screen = 0 - - counters = { - pikemen = 1 - peasant_militia = 2 - } - - can_recruit = { - culture = { - has_innovation = innovation_quilted_armor - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = heavy_infantry_recruitment_cost } - low_maintenance_cost = { gold = heavy_infantry_low_maint_cost } - high_maintenance_cost = { gold = heavy_infantry_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = culture_ai_weight_heavy_infantry - add = counter_synergy_ai_weight_heavy_infantry - } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_infantry_asia - } - - illustration = { - reference = heavy_infantry - } -} - -onager = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 1 - siege_value = 0.2 - - can_recruit = { - culture = { - has_innovation = innovation_catapult - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = onager_recruitment_cost } - low_maintenance_cost = { gold = onager_low_maint_cost } - high_maintenance_cost = { gold = onager_high_maint_cost } - provision_cost = @provisions_cost_special_cheap - - stack = 10 - allowed_in_hired_troops = no -} - -#Medieval Era -armored_horsemen = { - type = heavy_cavalry - - damage = 100 - toughness = 35 - pursuit = 20 - screen = 0 - - terrain_bonus = { - plains = { damage = 30 } - drylands = { damage = 30 } - hills = { damage = -20 } - mountains = { damage = -75 } - desert_mountains = { damage = -75 } - wetlands = { damage = -75 toughness = -10 pursuit = -10 } - } - - counters = { - archers = 1 - gunpowder = 1 - } - - can_recruit = { - culture = { - has_innovation = innovation_arched_saddle - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_early_medieval } - NOT = { has_access_to_maa = nomad_lancers } - } - - access_through_subject = { - NOT = { has_access_to_maa = nomad_lancers } - } - - winter_bonus = { - normal_winter = { damage = -10 toughness = -5 } - harsh_winter = { damage = -20 toughness = -10 } - } - - buy_cost = { gold = heavy_cavalry_recruitment_cost } - low_maintenance_cost = { gold = heavy_cavalry_low_maint_cost } - high_maintenance_cost = { gold = heavy_cavalry_high_maint_cost } - provision_cost = @provisions_cost_cavalry_expensive - - stack = 50 - ai_quality = { value = culture_ai_weight_heavy_cavalry } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_cavalry_asia - } - - illustration = { - reference = heavy_cavalry - } -} - -mangonel = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 2 - siege_value = 0.3 - - can_recruit = { - culture = { - has_innovation = innovation_mangonel - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_early_medieval } - } - - buy_cost = { gold = mangonel_recruitment_cost } - low_maintenance_cost = { gold = mangonel_low_maint_cost } - high_maintenance_cost = { gold = mangonel_high_maint_cost } - provision_cost = @provisions_cost_special_moderate - - stack = 10 - allowed_in_hired_troops = no -} - -#High Medieval Era -crossbowmen = { - type = archers - - damage = 42 - toughness = 18 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 } - plains = { toughness = -8 } - drylands = { toughness = -8 } - desert = { toughness = -8 } - } - - counters = { - heavy_infantry = 1 - heavy_cavalry = 1 - archer_cavalry = 0.5 - } - - can_recruit = { - culture = { - has_innovation = innovation_advanced_bowmaking - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_high_medieval } - } - - buy_cost = { gold = crossbowmen_recruitment_cost } - low_maintenance_cost = { gold = crossbowmen_low_maint_cost } - high_maintenance_cost = { gold = crossbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = culture_ai_weight_crossbowmen - } - - holy_order_fallback = yes - - stack = 100 - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = crossbowmen_asia - } - - illustration = { - reference = crossbowmen - } -} - -trebuchet = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 3 - siege_value = 0.4 - - can_recruit = { - culture = { - has_innovation = innovation_trebuchet - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_high_medieval } - } - - buy_cost = { gold = trebuchet_recruitment_cost } - low_maintenance_cost = { gold = trebuchet_low_maint_cost } - high_maintenance_cost = { gold = trebuchet_high_maint_cost } - provision_cost = @provisions_cost_special_expensive - - stack = 10 - allowed_in_hired_troops = no - -} - -#Late Medieval Era -bombard = { - type = siege_weapon - fights_in_main_phase = no - - damage = 0 - toughness = 12 - - siege_tier = 4 - siege_value = 0.6 - - can_recruit = { - culture = { - has_cultural_parameter = unlock_late_medieval_gunpowder_units - NOR = { - has_cultural_pillar = heritage_chinese - has_cultural_pillar = heritage_korean - has_cultural_pillar = heritage_japonic - } - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - culture = { has_cultural_era_or_later = culture_era_late_medieval } - } - - buy_cost = { gold = bombard_recruitment_cost } - low_maintenance_cost = { gold = bombard_low_maint_cost } - high_maintenance_cost = { gold = bombard_high_maint_cost } - provision_cost = @provisions_cost_special_bankrupting - - stack = 10 - allowed_in_hired_troops = no -} - -handgunners = { - type = gunpowder - - damage = 52 - toughness = 12 - pursuit = 0 - screen = 5 - - can_recruit = { - gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units } - } - - terrain_bonus = { - wetlands = { damage = -10 } - floodplains = { damage = -5 } - } - - counters = { - heavy_infantry = 1 - } - - buy_cost = { gold = handgunner_recruitment_cost } - low_maintenance_cost = { gold = handgunner_low_maint_cost } - high_maintenance_cost = { gold = handgunner_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = counter_synergy_ai_weight_gunpowder - } - - stack = 100 - - icon = handgonne - -} - -# Special -house_guard = { - type = heavy_infantry - can_recruit = { - dynasty ?= { - has_dynasty_perk = warfare_legacy_5 - } - NOT = { - culture = { has_cultural_parameter = strength_in_numbers_heavy_maa_ban } - } - } - - damage = 40 - toughness = 32 - pursuit = 0 - screen = 24 - - counters = { - pikemen = 2 - peasant_militia = 4 - archers = 2 - } - - buy_cost = { gold = 50 } - low_maintenance_cost = { gold = 0 } - high_maintenance_cost = { gold = 1 } - provision_cost = @provisions_cost_infantry_expensive - - max_regiments = 1 - - stack = 100 - ai_quality = { value = 100 } - - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - - reference = heavy_infantry_asia - } - - illustration = { - reference = heavy_infantry - } -} - -pikemen_militia = { - type = peasant_militia - - damage = 12 - toughness = 16 - pursuit = 10 - screen = 0 - - terrain_bonus = { - mountains = { toughness = 8 } - desert_mountains = { toughness = 8 } - hills = { toughness = 4 } - farmlands = { toughness = 8 } - floodplains = { toughness = 8 } - terraced_hills = { toughness = 8 } - } - - counters = { - light_cavalry = 1 - heavy_cavalry = 0.5 - camel_cavalry = 1 - } - - special_recruit_only = yes - - buy_cost = { gold = 0 } - low_maintenance_cost = { gold = 0 } - high_maintenance_cost = { gold = 0 } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { value = -100 } - - allowed_in_hired_troops = no - illustration = { - trigger = { - should_use_asian_maa_graphics = yes - } - reference = pikemen_militia_asia - } - illustration = { - reference = pikemen_militia - } -} diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index ea93cc93..9682544f 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -124,7 +124,6 @@ ironsides = { archers = 1 heavy_infantry = 2 skirmishers = 2 - chemical_weapons = 1 heavy_cavalry = 1 } @@ -172,7 +171,6 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique archers = 1 light_cavalry = 1 skirmishers = 1 - chemical_weapons = 1 } can_recruit = { @@ -212,7 +210,6 @@ columneers = { counters = { archers = 1 skirmishers= 1 - chemical_weapons = 1 peasant_militia = 1 pikemen = 1 } @@ -331,7 +328,7 @@ voltigeurs = { } spahis = { - type = horse_archers + type = horse_archers damage = 36 toughness = 18 @@ -349,7 +346,6 @@ spahis = { counters = { skirmishers = 1 - chemical_weapons = 1 heavy_infantry = 1 } @@ -444,12 +440,12 @@ carabineers = { counters = { skirmishers = 1 - chemical_weapons = 1 heavy_infantry = 1 } can_recruit = { gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size + culture = { has_cultural_parameter = unlock_maa_horse_archers } culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units } } @@ -489,7 +485,6 @@ cowboys = { counters = { skirmishers = 1 - chemical_weapons = 1 heavy_infantry = 1 } @@ -513,145 +508,6 @@ cowboys = { } icon = horse_gunmen } - -full_plate_footmen = { - type = super_heavy_infantry - - damage = 45 - toughness = 50 - pursuit = 0 - screen = 24 - - counters = { - pikemen = 1 - light_cavalry = 1 - peasant_militia = 2 - skirmishers = 1 - } - - can_recruit = { - culture = { - has_innovation = innovation_plate_armor - } - NOR = { - government_has_flag = government_is_nomadic - government_has_flag = government_is_herder - } - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - terrain_bonus = { - jungle = { damage = -40 toughness = -40 } - terraced_hills = { damage = -20 toughness = -20 } - mountains = { damage = -20 toughness = -20 } - desert_mountains = { damage = -20 toughness = -20 } - wetlands = { damage = -30 toughness = -30 } - } - buy_cost = { gold = super_heavy_infantry_recruitment_cost } - low_maintenance_cost = { gold = super_heavy_infantry_low_maint_cost } - high_maintenance_cost = { gold = super_heavy_infantry_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - - stack = 100 - ai_quality = { - value = culture_ai_weight_heavy_infantry - add = counter_synergy_ai_weight_heavy_infantry - } - - - illustration = { - reference = ill_super_heavy_infantry - } - icon = super_heavy_infantry -} - -toxic_gas_slingers = { - type = chemical_weapons - - damage = 40 - toughness = 12 - pursuit = 10 - screen = 16 - - terrain_bonus = { - forest = { damage = 4 toughness = 6 } - taiga = { damage = 4 toughness = 6 } - jungle = { damage = 4 toughness = 6 } - } - - counters = { - heavy_infantry = 1 - pikemen = 1 - peasant_militia = 2 - super_heavy_infantry = 2 - } - - can_recruit = { - toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units < toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_buildings - } - - illustration = { - reference = ill_chemical_weapons - } - - should_show_when_unavailable = { - government_allows = subject_men_at_arms - } - - buy_cost = { gold = chemical_weapons_recruitment_cost } - low_maintenance_cost = { gold = chemical_weapons_low_maint_cost } - high_maintenance_cost = { gold = chemical_weapons_high_maint_cost } - provision_cost = @provisions_cost_infantry_cheap - - stack = 50 - ai_quality = { value = culture_ai_weight_skirmishers } - -} -airships = { - type = airship - - damage = 300 - toughness = 100 - pursuit = 0 - screen = 300 - - siege_value = 0.5 - - terrain_bonus = { - jungle = { damage = -35 toughness = 20 } - terraced_hills = { damage = -35 } - mountains = { damage = -100 } - desert_mountains = { damage = -100 } - hills = { damage = -35 } - forest = { damage = -35 toughness = 20 } - } - - winter_bonus = { - normal_winter = { damage = -30 toughness = -10 } - harsh_winter = { damage = -60 toughness = -15 } - } - - buy_cost = { gold = airship_recruitment_cost } - low_maintenance_cost = { gold = airship_low_maint_cost } - high_maintenance_cost = { gold = airship_high_maint_cost } - provision_cost = @provisions_cost_cavalry_bankrupting - - can_recruit = { - airships_raise_limit_existing_airships_units < airships_raise_limit_existing_airships_buildings - } - - illustration = { - reference = ill_airship - } - stack = 20 - ai_quality = { value = culture_ai_weight_elephants } - icon = airship -} - guides = { type = light_cavalry diff --git a/common/script_values/00_men_at_arms_values.txt b/common/script_values/00_men_at_arms_values.txt index 632cdf02..83925c32 100644 --- a/common/script_values/00_men_at_arms_values.txt +++ b/common/script_values/00_men_at_arms_values.txt @@ -13,10 +13,6 @@ @skirmisher_low_maint_cost = 0.15 @skirmisher_high_maint_cost = @[skirmisher_low_maint_cost * high_maint_mult] -@chemical_weapons_recruitment_cost = 100 -@chemical_weapons_low_maint_cost = 0.4 -@chemical_weapons_high_maint_cost = @[chemical_weapons_low_maint_cost * high_maint_mult] - @militia_recruitment_cost = 30 @militia_low_maint_cost = 0.15 @militia_high_maint_cost = @[militia_low_maint_cost * high_maint_mult] @@ -33,10 +29,6 @@ @heavy_infantry_low_maint_cost = 0.4 @heavy_infantry_high_maint_cost = @[heavy_infantry_low_maint_cost * high_maint_mult] -@super_heavy_infantry_recruitment_cost = 200 -@super_heavy_infantry_low_maint_cost = 0.8 -@super_heavy_infantry_high_maint_cost = @[super_heavy_infantry_low_maint_cost * high_maint_mult] - @light_cavalry_recruitment_cost = 85 @light_cavalry_low_maint_cost = 0.35 @light_cavalry_high_maint_cost = @[light_cavalry_low_maint_cost * high_maint_mult] @@ -59,10 +51,6 @@ skirmisher_recruitment_cost = @[skirmisher_recruitment_cost] skirmisher_low_maint_cost = @[skirmisher_low_maint_cost] skirmisher_high_maint_cost = @[skirmisher_high_maint_cost] -chemical_weapons_recruitment_cost = @[chemical_weapons_recruitment_cost] -chemical_weapons_low_maint_cost = @[chemical_weapons_low_maint_cost] -chemical_weapons_high_maint_cost = @[chemical_weapons_high_maint_cost] - militia_recruitment_cost = @[militia_recruitment_cost] militia_low_maint_cost = @[militia_low_maint_cost] militia_high_maint_cost = @[militia_high_maint_cost] @@ -83,10 +71,6 @@ heavy_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost] heavy_infantry_low_maint_cost = @[heavy_infantry_low_maint_cost] heavy_infantry_high_maint_cost = @[heavy_infantry_high_maint_cost] -super_heavy_infantry_recruitment_cost = @[super_heavy_infantry_recruitment_cost] -super_heavy_infantry_low_maint_cost = @[super_heavy_infantry_low_maint_cost] -super_heavy_infantry_high_maint_cost = @[super_heavy_infantry_high_maint_cost] - light_cavalry_recruitment_cost = @[light_cavalry_recruitment_cost] light_cavalry_low_maint_cost = @[light_cavalry_low_maint_cost] light_cavalry_high_maint_cost = @[light_cavalry_high_maint_cost] @@ -378,10 +362,6 @@ war_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2] war_elephant_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.2] war_elephant_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.4] -airship_recruitment_cost = @[heavy_cavalry_recruitment_cost * 3] -airship_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.6] -airship_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.8] - guanch_vaulter_recruitment_cost = @[skirmisher_recruitment_cost * 1.2] guanch_vaulter_low_maint_cost = @[skirmisher_low_maint_cost * 1.2] guanch_vaulter_high_maint_cost = @[skirmisher_high_maint_cost * 1.2] @@ -894,100 +874,6 @@ provisions_cost_special_bankrupting = 24 # GUN MATH # ############ -airships_raise_limit_existing_airships_units = { - value = 0 - - every_maa_regiment = { - limit = { - is_maa_type = airships - } - add = 1 - } -} - -airships_raise_limit_existing_airships_buildings = { - value = 0 - - every_realm_province = { - limit = { - has_building_or_higher = air_dock_01 - } - if = { - limit = { - has_building_or_higher = air_dock_04 - } - add = airships_building_limit_bonus_4 - } - else_if = { - limit = { - has_building_or_higher = air_dock_03 - } - add = airships_building_limit_bonus_3 - } - else_if = { - limit = { - has_building_or_higher = air_dock_02 - } - add = airships_building_limit_bonus_2 - } - else = { - add = airships_building_limit_bonus_1 - } - } -} - -airships_building_limit_bonus_1 = 1 -airships_building_limit_bonus_2 = 2 -airships_building_limit_bonus_3 = 3 -airships_building_limit_bonus_4 = 4 - -toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_units = { - value = 0 - - every_maa_regiment = { - limit = { - is_maa_type = toxic_gas_slingers - } - add = 1 - } -} - -toxic_gas_slingers_raise_limit_existing_toxic_gas_slingers_buildings = { - value = 0 - - every_realm_province = { - limit = { - has_building_or_higher = chemistry_workshop_01 - } - if = { - limit = { - has_building_or_higher = chemistry_workshop_04 - } - add = toxic_gas_slingers_building_limit_bonus_4 - } - else_if = { - limit = { - has_building_or_higher = chemistry_workshop_03 - } - add = toxic_gas_slingers_building_limit_bonus_3 - } - else_if = { - limit = { - has_building_or_higher = chemistry_workshop_02 - } - add = toxic_gas_slingers_building_limit_bonus_2 - } - else = { - add = toxic_gas_slingers_building_limit_bonus_1 - } - } -} - -toxic_gas_slingers_building_limit_bonus_1 = 1 -toxic_gas_slingers_building_limit_bonus_2 = 2 -toxic_gas_slingers_building_limit_bonus_3 = 3 -toxic_gas_slingers_building_limit_bonus_4 = 4 - militia_raise_limit_existing_militia_units = { value = 0 @@ -1006,10 +892,22 @@ militia_raise_limit_existing_militia_buildings = { limit = { has_building_or_higher = city_01 } + if = { + limit = { + has_building_or_higher = city_04 + } + add = militia_building_limit_bonus_4 + } else_if = { limit = { has_building_or_higher = city_03 } + add = militia_building_limit_bonus_3 + } + else_if = { + limit = { + has_building_or_higher = city_02 + } add = militia_building_limit_bonus_2 } else = { @@ -1020,6 +918,8 @@ militia_raise_limit_existing_militia_buildings = { militia_building_limit_bonus_1 = 1 militia_building_limit_bonus_2 = 2 +militia_building_limit_bonus_3 = 3 +militia_building_limit_bonus_4 = 4 gunpowder_raise_limit_existing_gunpowder_units = { value = 0 @@ -1030,9 +930,6 @@ gunpowder_raise_limit_existing_gunpowder_units = { OR = { is_maa_type = handgunners is_maa_type = fire_lancers - is_maa_type = carabineers - is_maa_type = cowboys - is_maa_type = redcoats } } add = 1 diff --git a/gfx/interface/icons/regimenttypes/airship.dds b/gfx/interface/icons/regimenttypes/airship.dds deleted file mode 100644 index 579c132f..00000000 --- a/gfx/interface/icons/regimenttypes/airship.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fd23290aff69692bb9580de516c967a2834a496e0d05195e4382d93fa0dda44a -size 19504 diff --git a/gfx/interface/icons/regimenttypes/chemical_weapons.dds b/gfx/interface/icons/regimenttypes/chemical_weapons.dds deleted file mode 100644 index 81dc3691..00000000 --- a/gfx/interface/icons/regimenttypes/chemical_weapons.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:47bb681572c9dbeab11ccf0ad8f8f1921889bb28ea0ab92fc5a4e4407fe64829 -size 19504 diff --git a/gfx/interface/icons/regimenttypes/super_heavy_infantry.dds b/gfx/interface/icons/regimenttypes/super_heavy_infantry.dds deleted file mode 100644 index 929e2f47..00000000 --- a/gfx/interface/icons/regimenttypes/super_heavy_infantry.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1310bd890fc3f0d017319fd9a7c776b823300e84e38e2c171dcb0c23442b8ffa -size 19504 diff --git a/gfx/interface/illustrations/men_at_arms_big/ill_airship.dds b/gfx/interface/illustrations/men_at_arms_big/ill_airship.dds deleted file mode 100644 index 7e1c83b6..00000000 --- a/gfx/interface/illustrations/men_at_arms_big/ill_airship.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ef02f0bd575a1219f72328ef16583c8599599b2806e405e580f943c0b0c027d -size 136128 diff --git a/gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds b/gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds deleted file mode 100644 index d62387c8..00000000 --- a/gfx/interface/illustrations/men_at_arms_big/ill_chemical_weapons.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:94b8be6ec58a8aa27563fa1a8fd865a3ff5343e6d2b3170621a440522c8a7496 -size 136128 diff --git a/gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds b/gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds deleted file mode 100644 index 0e9e88f3..00000000 --- a/gfx/interface/illustrations/men_at_arms_big/ill_super_heavy_infantry.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:efe9fa60ae714d4a92329d55fc1c819d0941159b63f2cf88eae77bd6d1375b23 -size 136128 diff --git a/gfx/interface/illustrations/men_at_arms_big/levies.dds b/gfx/interface/illustrations/men_at_arms_big/levies.dds new file mode 100644 index 00000000..6c627e2b --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_big/levies.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60e36aad7bc04bbafe0d866bb86d8c0a0953d720b954a9caf010b6c24ff26924 +size 1088128 diff --git a/gfx/interface/illustrations/men_at_arms_small/ill_airship.dds b/gfx/interface/illustrations/men_at_arms_small/ill_airship.dds deleted file mode 100644 index 6635be05..00000000 --- a/gfx/interface/illustrations/men_at_arms_small/ill_airship.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9faf3331f89eada618e9cbe1a437ad738fb84e20c48a9271c2fab46b0c9af0c4 -size 34368 diff --git a/gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds b/gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds deleted file mode 100644 index 0cdbb56d..00000000 --- a/gfx/interface/illustrations/men_at_arms_small/ill_chemical_weapons.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5ec8356c1cd751f587861cd76f5760a4dfc37afb8575cb084cbd809a8f8b7ef5 -size 34368 diff --git a/gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds b/gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds deleted file mode 100644 index 2c9850ca..00000000 --- a/gfx/interface/illustrations/men_at_arms_small/ill_super_heavy_infantry.dds +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:62f3e18883c7e2db54c14422987b77f734ff209e248ddeba6957be4ba803122f -size 34368 diff --git a/gfx/interface/illustrations/men_at_arms_small/levies.dds b/gfx/interface/illustrations/men_at_arms_small/levies.dds new file mode 100644 index 00000000..e8ccfcb8 --- /dev/null +++ b/gfx/interface/illustrations/men_at_arms_small/levies.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ce8ac5fabb466d3683bee1a992eada064f6f6fc2c9cf42f1376414d8e45b756f +size 102528 diff --git a/gui/texticons.gui b/gui/texticons.gui deleted file mode 100644 index 02428813..00000000 --- a/gui/texticons.gui +++ /dev/null @@ -1,5649 +0,0 @@ -texticon = { - icon = gold_icon - iconsize = { - texture = "gfx/interface/icons/icon_gold.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = treasury_icon - iconsize = { - texture = "gfx/interface/icons/icon_imperial_treasury.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = herd_icon - iconsize = { - texture = "gfx/interface/icons/icon_herd.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_01.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_level_0_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_00.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_level_1_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_01.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_level_2_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_02.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_level_3_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_03.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_level_4_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_04.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prestige_level_5_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_prestige_05.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_prestige_icon - iconsize = { - texture = "gfx/interface/icons/modifiers/icon_dynasty_prestige_01.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_prestige_icon_0 - 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texture = "gfx/interface/icons/faith/custom_faith_fp1_thors_hammer.dds" - fontsize = 16 - } -} -texticon = { - icon = custom_faith_fp1_valknut - iconsize = { - size = { 32 32 } - offset = { -2 0 } - texture = "gfx/interface/icons/faith/custom_faith_fp1_valknut.dds" - fontsize = 16 - } -} -texticon = { - icon = custom_faith_fp1_yggdrasil - iconsize = { - size = { 32 32 } - offset = { -2 0 } - texture = "gfx/interface/icons/faith/custom_faith_fp1_yggdrasil.dds" - fontsize = 16 - } -} - -texticon = { - icon = plains - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/plains.dds" - fontsize = 16 - } -} - -texticon = { - icon = forest - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/forest.dds" - fontsize = 16 - } -} - -texticon = { - icon = mountains - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/mountains.dds" - fontsize = 16 - } -} - -texticon = { - icon = jungle - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/jungle.dds" - fontsize = 16 - } -} - -texticon = { - icon = taiga - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/taiga.dds" - fontsize = 16 - } -} - -texticon = { - icon = wetlands - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/wetlands.dds" - fontsize = 16 - } -} - -texticon = { - icon = hills - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/hills.dds" - fontsize = 16 - } -} -texticon = { - icon = tells - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/tells.dds" - fontsize = 16 - } -} - -texticon = { - icon = terraced_hills - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/terraced_hills.dds" - fontsize = 16 - } -} - -texticon = { - icon = desert_mountains - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/desert_mountains.dds" - fontsize = 16 - } -} - -texticon = { - icon = desert - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/desert.dds" - fontsize = 16 - } -} - -texticon = { - icon = drylands - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/drylands.dds" - fontsize = 16 - } -} - -texticon = { - icon = oasis - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/oasis.dds" - fontsize = 16 - } -} - -texticon = { - icon = steppe - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/steppe.dds" - fontsize = 16 - } -} - -texticon = { - icon = farmlands - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/farmlands.dds" - fontsize = 16 - } -} - -texticon = { - icon = floodplains - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/terrain_types/floodplains.dds" - fontsize = 16 - } -} - -texticon = { - icon = plains_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/plains.dds" - fontsize = 16 - } -} - -texticon = { - icon = forest_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/forest.dds" - fontsize = 16 - } -} - -texticon = { - icon = mountains_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/mountains.dds" - fontsize = 16 - } -} - -texticon = { - icon = jungle_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/jungle.dds" - fontsize = 16 - } -} - -texticon = { - icon = taiga_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/taiga.dds" - fontsize = 16 - } -} - -texticon = { - icon = wetlands_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/wetlands.dds" - fontsize = 16 - } -} - -texticon = { - icon = hills_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/hills.dds" - fontsize = 16 - } -} - -texticon = { - icon = terraced_hills_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/terraced_hills.dds" - fontsize = 16 - } -} - -texticon = { - icon = desert_mountains_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/desert_mountains.dds" - fontsize = 16 - } -} - -texticon = { - icon = desert_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/desert.dds" - fontsize = 16 - } -} - -texticon = { - icon = drylands_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/drylands.dds" - fontsize = 16 - } -} - -texticon = { - icon = oasis_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/oasis.dds" - fontsize = 16 - } -} - -texticon = { - icon = steppe_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/steppe.dds" - fontsize = 16 - } -} - -texticon = { - icon = farmlands_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/farmlands.dds" - fontsize = 16 - } -} - -texticon = { - icon = floodplains_big - iconsize = { - size = { 38 38 } - offset = { 0 12 } - texture = "gfx/interface/icons/terrain_types/floodplains.dds" - fontsize = 16 - } -} - -texticon = { - icon = advantage_icon - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/icon_battle_advantage.dds" - fontsize = 16 - } -} - -texticon = { - icon = countered_icon - iconsize = { - size = { 24 24 } - offset = { 0 4 } - texture = "gfx/interface/icons/icon_maa_countered.dds" - fontsize = 16 - } -} - -texticon = { - icon = time_icon - iconsize = { - texture = "gfx/interface/icons/icon_time.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = warning_icon - iconsize = { - texture = "gfx/interface/icons/symbols/icon_warning.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = alert_icon - iconsize = { - texture = "gfx/interface/icons/symbols/icon_alert.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = cross_icon - iconsize = { - texture = "gfx/interface/icons/symbols/icon_cross.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = check_icon - iconsize = { - texture = "gfx/interface/icons/symbols/icon_check.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = stress_icon - iconsize = { - texture = "gfx/interface/icons/stress/icon_stress.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dread_icon - iconsize = { - texture = "gfx/interface/icons/icon_dread.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = exposed_icon - iconsize = { - texture = "gfx/interface/icons/schemes/icon_discovered_scheme.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = supply_icon - iconsize = { - texture = "gfx/interface/icons/icon_supply.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = provisions_icon - iconsize = { - texture = "gfx/interface/icons/icon_camp_supply.dds" - size = { 25 25 } - framesize = { 60 60 } - frame = 1 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = external_slots_icon - iconsize = { - texture = "gfx/interface/icons/control.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = task_contract_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/contract.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = supply_trend_negative_icon - iconsize = { - texture = "gfx/interface/icons/symbols/icon_supplies_trend.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = gathering_icon - iconsize = { - texture = "gfx/interface/icons/map_icons/army_icon_gathering.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = portrait_punishment_icon - iconsize = { - texture = "gfx/interface/icons/portraits/punishment.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = skill_diplomacy_icon - iconsize = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0 0 0.167 1 } - } -} - -texticon = { - icon = skill_martial_icon - iconsize = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.167 0 0.333 1 } - } -} -texticon = { - icon = skill_stewardship_icon - iconsize = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.333 0 0.5 1 } - } -} -texticon = { - icon = skill_intrigue_icon - iconsize = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.5 0 0.667 1 } - } -} -texticon = { - icon = skill_learning_icon - iconsize = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.667 0 0.833 1 } - } -} - -texticon = { - icon = skill_prowess_icon - iconsize = { - texture = "gfx/interface/icons/icon_prowess.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = stress_gain_icon - iconsize = { - texture = "gfx/interface/icons/stress/icon_stress_gain.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = stress_critical_icon - iconsize = { - texture = "gfx/interface/icons/stress/icon_stress_gain_critical.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = stress_loss_icon - iconsize = { - texture = "gfx/interface/icons/stress/icon_stress_loss.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = death_icon - iconsize = { - texture = "gfx/interface/icons/icon_dead.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_icon - iconsize = { - texture = "gfx/interface/icons/icon_scheme.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = personal_scheme_icon - iconsize = { - texture = "gfx/interface/icons/scheme_types/icon_scheme_personal.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = virtue_icon - iconsize = { - texture = "gfx/interface/icons/traits/virtue.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = sin_icon - iconsize = { - texture = "gfx/interface/icons/traits/sin.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = crime_icon - iconsize = { - texture = "gfx/interface/icons/portraits/punishment.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = hostage_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_hostage.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = fort_icon - iconsize = { - texture = "gfx/interface/icons/text_icons/icon_holding.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = garrison_icon - iconsize = { - texture = "gfx/interface/icons/icon_garrison.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = army_quality_icon_1 - iconsize = { - texture = "gfx/interface/icons/army_quality_icon.dds" - size = { 25 25 } - offset = { 0 6 } - uv ={ 0 0 0.2 1 } - fontsize = 16 - } -} - -texticon = { - icon = army_quality_icon_2 - iconsize = { - texture = "gfx/interface/icons/army_quality_icon.dds" - size = { 25 25 } - offset = { 0 6 } - uv ={ 0.2 0 0.4 1 } - fontsize = 16 - } -} - -texticon = { - icon = army_quality_icon_3 - iconsize = { - texture = "gfx/interface/icons/army_quality_icon.dds" - size = { 25 25 } - offset = { 0 6 } - uv ={ 0.4 0 0.6 1 } - fontsize = 16 - } -} - -texticon = { - icon = army_quality_icon_4 - iconsize = { - texture = "gfx/interface/icons/army_quality_icon.dds" - size = { 25 25 } - offset = { 0 6 } - uv ={ 0.6 0 0.8 1 } - fontsize = 16 - } -} - -texticon = { - icon = army_quality_icon_5 - iconsize = { - texture = "gfx/interface/icons/army_quality_icon.dds" - size = { 25 25 } - offset = { 0 6 } - uv ={ 0.8 0 1 1 } - fontsize = 16 - } -} - -texticon = { - icon = knight_icon - iconsize = { - texture = "gfx/interface/icons/icon_knight_small.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = intimidated_icon - iconsize = { - texture = "gfx/interface/icons/portraits/dread_values.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.334 0 0.666 1 } - } -} - -texticon = { - icon = terrified_icon - iconsize = { - texture = "gfx/interface/icons/portraits/dread_values.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.666 0 1 1 } - } -} - -texticon = { - icon = weak_hook_icon - iconsize = { - texture = "gfx/interface/icons/portraits/hook_secret.dds" - size = { 25 25 } - framesize = { 40 40 } - frame = 1 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = unspent_strong_hook_icon - iconsize = { - texture = "gfx/interface/icons/portraits/hook_secret.dds" - size = { 25 25 } - framesize = { 40 40 } - frame = 2 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = spent_strong_hook_icon - iconsize = { - texture = "gfx/interface/icons/portraits/hook_secret.dds" - size = { 25 25 } - framesize = { 40 40 } - frame = 3 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = hookable_secret_icon - iconsize = { - texture = "gfx/interface/icons/portraits/hook_secret.dds" - size = { 25 25 } - framesize = { 40 40 } - frame = 4 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = hook_on_me_icon - iconsize = { - texture = "gfx/interface/icons/portraits/hook_secret.dds" - size = { 25 25 } - framesize = { 40 40 } - frame = 5 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = pressed_claim - iconsize = { - texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = unpressed_claim - iconsize = { - texture = "gfx/interface/icons/title_status/icon_claim_unpressed.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = implicit_claim - iconsize = { - texture = "gfx/interface/icons/title_status/icon_claim_implicit.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = title_succession - iconsize = { - texture = "gfx/interface/icons/title_status/icon_title_law.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -#texticon = { -# icon = test_flower -# iconsize = { -# texture = "gfx\interface\icons\traits\beauty_good_2.dds" -# size = { 35 35 } -# fontsize = 16 -# } -#} - -texticon = { - icon = tutorial_education_trait_icon - iconsize = { - texture = "gfx/interface/icons/traits/education_martial_3.dds" #Note: update this if you change the Tutorial character or their Education trait - size = { 35 35 } - #offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = fickle_icon - iconsize = { - texture = "gfx/interface/icons/traits/fickle.dds" - size = { 35 35 } - #offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = calm_icon - iconsize = { - texture = "gfx/interface/icons/traits/calm.dds" - size = { 35 35 } - #offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = generous_icon - iconsize = { - texture = "gfx/interface/icons/traits/generous.dds" - size = { 35 35 } - #offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = temperate_icon - iconsize = { - texture = "gfx/interface/icons/traits/temperate.dds" - size = { 35 35 } - offset = { 0 12 } - fontsize = 16 - } -} - -texticon = { - icon = wrathful_icon - iconsize = { - texture = "gfx/interface/icons/traits/wrathful.dds" - size = { 35 35 } - offset = { 0 12 } - fontsize = 16 - } -} - -texticon = { - icon = impatient_icon - iconsize = { - texture = "gfx/interface/icons/traits/impatient.dds" - size = { 35 35 } - offset = { 0 12 } - fontsize = 16 - } -} - -texticon = { - icon = temperate_icon_tutorial - iconsize = { - texture = "gfx/interface/icons/traits/temperate.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = wrathful_icon_tutorial - iconsize = { - texture = "gfx/interface/icons/traits/wrathful.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = gregarious_icon_tutorial - iconsize = { - texture = "gfx/interface/icons/traits/gregarious.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = impatient_icon_tutorial - iconsize = { - texture = "gfx/interface/icons/traits/impatient.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = ambitious_icon_tutorial - iconsize = { - texture = "gfx/interface/icons/traits/ambitious.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = compassionate_icon_tutorial - iconsize = { - texture = "gfx/interface/icons/traits/compassionate.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = brave_icon - iconsize = { - texture = "gfx/interface/icons/traits/brave.dds" - size = { 35 35 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = lustful_icon - iconsize = { - texture = "gfx/interface/icons/traits/lustful.dds" - size = { 35 35 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = gallowsbait_icon - iconsize = { - texture = "gfx/interface/icons/traits/gallowsbait.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = disembarked_icon - iconsize = { - texture = "gfx/interface/icons/map_icons/army_icon_disembarked.dds" - size = { 23 23 } - offset = { 0 3 } - fontsize = 16 - } -} - -texticon = { - icon = embarked_icon - iconsize = { - texture = "gfx/interface/icons/map_icons/naval_transportation.dds" - size = { 23 23 } - offset = { 0 3 } - fontsize = 16 - } -} - -texticon = { - icon = no_siege_weapon_icon - iconsize = { - texture = "gfx/interface/icons/text_icons/no_siege_weapons.dds" - size = { 28 28 } - offset = { 0 4 } - fontsize = 16 - } -} - -texticon = { - icon = pending_court_events - iconsize = { - texture = "gfx/interface/_debug/pink_square_chill.png" - size = { 28 28 } - offset = { 0 4 } - fontsize = 16 - } -} - -texticon = { - icon = debug_icon - iconsize = { - texture = "gfx/interface/_debug/icon_placeholder_02.dds" - size = { 28 28 } - offset = { 0 4 } - fontsize = 16 - } -} - -texticon = { - icon = new_court_artifacts - iconsize = { - texture = "gfx/interface/_debug/pink_square_chill.png" - size = { 28 28 } - offset = { 0 4 } - fontsize = 16 - } -} - -texticon = { - icon = below_cgv_expectations - iconsize = { - texture = "gfx/interface/_debug/pink_square_chill.png" - size = { 28 28 } - offset = { 0 4 } - fontsize = 16 - } -} - -texticon = { - icon = current_court_events - iconsize = { - texture = "gfx/interface/_debug/pink_square_chill.png" - size = { 28 28 } - offset = { 0 4 } - fontsize = 16 - } -} - -texticon = { - icon = realm_capital_icon - iconsize = { - texture = "gfx/interface/icons/icon_capital.dds" - size = { 30 30 } - fontsize = 16 - } -} - -texticon = { - icon = arrange_marriage_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_marriage.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = fervor_icon - iconsize = { - texture = "gfx/interface/icons/icon_fervor.dds" - size = { 22 22 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = command_modifier_icon - iconsize = { - texture = "gfx/interface/icons/icon_commander.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = alliance_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/alliance.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -## FP2 -texticon = { - icon = struggle_iberia_phase_compromise - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_compromise.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = struggle_iberia_phase_conciliation - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_conciliation.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = struggle_iberia_phase_hostility - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_hostility.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = struggle_iberia_phase_opportunity - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_iberia_phase_opportunity.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = friend_icon - iconsize = { - texture = "gfx/interface/icons/portraits/friend.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = best_friend_icon - iconsize = { - texture = "gfx/interface/icons/portraits/best_friend.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = rival_icon - iconsize = { - texture = "gfx/interface/icons/portraits/rival.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = nemesis_icon - iconsize = { - texture = "gfx/interface/icons/portraits/nemesis.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = grudge_icon - iconsize = { - texture = "gfx/interface/icons/portraits/rival_grudge.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = lover_icon - iconsize = { - texture = "gfx/interface/icons/portraits/lover.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = soulmate_icon - iconsize = { - texture = "gfx/interface/icons/portraits/soulmate.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = blood_brother_icon - iconsize = { - texture = "gfx/interface/icons/portraits/blood_brother.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -### FP3 -texticon = { - icon = struggle_persia_phase_stabilisation - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_persia_phase_stabilisation.dds" # DBD donation of FP2 icons - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = struggle_persia_phase_unrest - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_persia_phase_unrest.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = struggle_persia_ending_phase_concession - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_persia_ending_phase_concession.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = struggle_persia_phase_ending_foundation - iconsize = { - texture = "gfx/interface/icons/struggle_types/struggle_persia_phase_ending_foundation.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_house_unity - iconsize = { - texture = "gfx/interface/icons/currencies/icon_house_unity.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_house_unity_antagonistic - iconsize = { - texture = "gfx/interface/icons/currencies/house_unity/antagonistic.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_house_unity_competitive - iconsize = { - texture = "gfx/interface/icons/currencies/house_unity/competitive.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_house_unity_impassive - iconsize = { - texture = "gfx/interface/icons/currencies/house_unity/impassive.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_house_unity_friendly - iconsize = { - texture = "gfx/interface/icons/currencies/house_unity/friendly.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_house_unity_harmonious - iconsize = { - texture = "gfx/interface/icons/currencies/house_unity/harmonious.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = damage_icon - iconsize = { - texture = "gfx/interface/icons/regimenttypes/unit_stat_damage.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = toughness_icon - iconsize = { - texture = "gfx/interface/icons/regimenttypes/unit_stat_toughness.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = pursuit_icon - iconsize = { - texture = "gfx/interface/icons/regimenttypes/unit_stat_pursuit.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = screen_icon - iconsize = { - texture = "gfx/interface/icons/regimenttypes/unit_stat_screen.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = siege_progress_icon - iconsize = { - texture = "gfx/interface/icons/regimenttypes/unit_stat_siege_progress.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = raid_icon - iconsize = { - texture = "gfx/interface/icons/map_icons/icon_raid.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = control_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/control.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_success_icon # Name referenced in code - iconsize = { - texture = "gfx/interface/icons/schemes/icon_scheme_success.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_success_growth_icon # Name referenced in code - iconsize = { - texture = "gfx/interface/icons/schemes/icon_scheme_success_growth.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_success_max_icon # Name referenced in code - iconsize = { - texture = "gfx/interface/icons/schemes/icon_scheme_max_success.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_phase_duration_icon # Name referenced in code - iconsize = { - texture = "gfx/interface/icons/schemes/icon_scheme_speed.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_secrecy_icon # Name referenced in code - iconsize = { - texture = "gfx/interface/icons/schemes/icon_secrecy.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = scheme_opportunity_icon - iconsize = { - texture = "gfx/interface/icons/schemes/icon_scheme_opportunity.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = travel_icon - iconsize = { - texture = "gfx/interface/icons/travel/icon_travel_hud_placeholder.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = travel_safety_icon - iconsize = { - texture = "gfx/interface/icons/travel/travel_safety_icon.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = travel_speed_icon - iconsize = { - texture = "gfx/interface/icons/travel/travel_speed_icon.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = movement_speed_icon - iconsize = { - texture = "gfx/interface/icons/combat_effects/moving_army.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = travel_danger_icon - iconsize = { - texture = "gfx/interface/icons/travel_danger_types/generic_icon.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = camp_travel_domicile_icon - iconsize = { - texture = "gfx/interface/icons/court_position_types/travel_leader_court_position.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = camp_travel_short_icon - iconsize = { - texture = "gfx/interface/icons/trait_level_tracks/travel.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -# For the Current Situation widget - -texticon = { - icon = titles_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/titles.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = barony_icon - iconsize = { - texture = "gfx/interface/icons/barony_crown.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = county_icon - iconsize = { - texture = "gfx/interface/icons/county_crown.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = duchy_icon - iconsize = { - texture = "gfx/interface/icons/duchy_crown.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = kingdom_icon - iconsize = { - texture = "gfx/interface/icons/kingdom_crown.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = empire_icon - iconsize = { - texture = "gfx/interface/icons/empire_crown.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = hegemony_icon - iconsize = { - texture = "gfx/interface/icons/hegemony_crown.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = vassal_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_vassal.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = liege_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_liege.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = rightful_liege_icon - iconsize = { - texture = "gfx/interface/icons/levy_tax_reduction.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = stationed_regiment_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/marshal_job.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = war_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/declare_war_interaction.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - - uv ={ 0.85 0 0 0.85 } - } -} - -texticon = { - icon = powerful_vassal_icon - iconsize = { - texture = "gfx/interface/icons/powerful_vassal_icon.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = cs_arrange_marriage_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/marriage.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = court_physician_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/court_physician.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = court_astrologer_icon - iconsize = { - texture = "gfx/interface/icons/court_position_types/court_astrologer_court_position.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = bad_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/generic_bad_effect.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = bishop_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/bishop.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = cs_knight_icon - iconsize = { - texture = "gfx/interface/icons/icon_knight.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = child_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/child.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = cs_weak_hook_icon - iconsize = { - texture = "gfx/interface/icons/portraits/hook_secret.dds" - size = { 24 24 } - framesize = { 40 40 } - frame = 1 - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = law_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/law.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = domain_icon - iconsize = { - texture = "gfx/interface/icons/icon_domain.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = building_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/building.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = concubine_icon - iconsize = { - texture = "gfx/interface/icons/concubine_icon.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = prison_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/prison.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = faction_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/faction.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_dynasty.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = dynasty_icon_alt - iconsize = { - texture = "gfx/interface/icons/message_feed/dynasty.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = catch_all_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = religious_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/religious.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = debt_icon - iconsize = { - texture = "gfx/interface/icons/combat_effects/owner_in_debt.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = artifact_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/artifact.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = steal_artifact_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_scheme_steal_back_artifact.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = opinion_icon - iconsize = { - texture = "gfx/interface/icons/icon_opinion.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = builder_icon - iconsize = { - texture = "gfx/interface/icons/vassal_stances/builder.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = cautious_icon - iconsize = { - texture = "gfx/interface/icons/vassal_stances/cautious.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = conqueror_icon - iconsize = { - texture = "gfx/interface/icons/vassal_stances/conqueror.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = unpredictable_icon - iconsize = { - texture = "gfx/interface/icons/vassal_stances/unpredictable.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = warlike_icon - iconsize = { - texture = "gfx/interface/icons/vassal_stances/warlike.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = pious_builder_icon - iconsize = { - texture = "gfx/interface/icons/vassal_stances/zealot.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = personality_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/trait.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = development_icon - iconsize = { - texture = "gfx/interface/icons/development.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = activity_hunt - iconsize = { - texture = "gfx/interface/icons/activities/activity_hunt.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - - -texticon = { - icon = cultural_acceptance_icon - iconsize = { - texture = "gfx/interface/icons/council_task_types/task_accept_culture.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = explore_cultures_icon - iconsize = { - texture = "gfx/interface/icons/council_task_types/task_kurultai_culture.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = hof_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/religious_councillor_job.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = acclaimed_knight_icon - iconsize = { - texture = "gfx/interface/icons/icon_knight_acclaimed.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = sop_icon - iconsize = { - texture = "gfx/interface/icons/scale_of_power.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = promote_authority_icon - iconsize = { - texture = "gfx/interface/icons/diarchy_mandates/promote_authority.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = declare_regent_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_declare_me_regent.dds" - size = { 25 25 } - offset = { 0 6 } - 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iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_industrial_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = celestial_metropolitan_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_metropolitan_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = celestial_protectorate_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_protectorate_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_administrative - iconsize = { - texture = "gfx/interface/icons/government_types/administrative_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_adventurer - iconsize = { - texture = "gfx/interface/icons/government_types/landless_adventurer_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_celestial - iconsize = { - texture = "gfx/interface/icons/government_types/celestial_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_nomad - iconsize = { - texture = "gfx/interface/icons/government_types/government_type_nomad.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_steppe_admin - iconsize = { - texture = "gfx/interface/icons/government_types/government_type_steppe_admin.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_meritocratic - iconsize = { - texture = "gfx/interface/icons/government_types/meritocratic_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_herder - iconsize = { - texture = "gfx/interface/icons/government_types/government_type_herder.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_clan - iconsize = { - texture = "gfx/interface/icons/government_types/clan_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = government_type_feudal - iconsize = { - texture = "gfx/interface/icons/government_types/feudal_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_holy_order - iconsize = { - texture = "gfx/interface/icons/government_types/holy_order_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_mercenary - iconsize = { - texture = "gfx/interface/icons/government_types/mercenary_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = government_type_republic - iconsize = { - texture = "gfx/interface/icons/government_types/republic_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = government_type_tribal - iconsize = { - texture = "gfx/interface/icons/government_types/tribal_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_theocracy - iconsize = { - texture = "gfx/interface/icons/government_types/theocracy_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_wanua - iconsize = { - texture = "gfx/interface/icons/government_types/wanua_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = followers_icon - iconsize = { - texture = "gfx/interface/icons/traits/adventurer_follower.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = rare_artifact_icon - iconsize = { - texture = "gfx/interface/icons/artifact/artefact_icons_unique_artifact_excalibur.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = pilgrim_trait_icon - iconsize = { - texture = "gfx/interface/icons/traits/pilgrim.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = hajjaj_trait_icon - iconsize = { - texture = "gfx/interface/icons/traits/hajjaj.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = gallowsbait_trait_icon - iconsize = { - texture = "gfx/interface/icons/traits/gallowsbait.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = august_trait_icon - iconsize = { - texture = "gfx/interface/icons/traits/august.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = task_contract_tier_icon - iconsize = { - texture = "gfx/interface/icons/contract_tier.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = ra_admin_gov_1 - iconsize = { - texture = "gfx/interface/ra_admin_gov_1.dds" - size = { 505 259 } - offset = { 0 230 } - fontsize = 18 - } -} - -texticon = { - icon = ra_admin_gov_8 - iconsize = { - texture = "gfx/interface/ra_admin_gov_8.dds" - size = { 505 259 } - offset = { 0 230 } - fontsize = 18 - } -} - -texticon = { - icon = ra_landless_adventurer - iconsize = { - texture = "gfx/interface/ra_landless_adventurer.dds" - size = { 505 259 } - offset = { 0 230 } - fontsize = 18 - } -} - -texticon = { - icon = ra_landless_adventurer_2 - iconsize = { - texture = "gfx/interface/ra_landless_adventurer_2.dds" - size = { 505 259 } - offset = { 0 230 } - fontsize = 18 - } -} - -texticon = { - icon = harrying_widget - iconsize = { - texture = "gfx/interface/icons/widgets/harrying_widget.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = task_conversion - iconsize = { - texture = "gfx/interface/icons/vassal_directives/convert_faith.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = task_promote_culture - iconsize = { - texture = "gfx/interface/icons/vassal_directives/promote_culture.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = task_accept_culture - iconsize = { - texture = "gfx/interface/icons/vassal_directives/improve_cultural_acceptance.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = task_train_commanders - iconsize = { - texture = "gfx/interface/icons/vassal_directives/boost_men_at_arms.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = task_develop_county - iconsize = { - texture = "gfx/interface/icons/vassal_directives/improve_development.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = directive_fortification - iconsize = { - texture = "gfx/interface/icons/vassal_directives/construct_fortification_buildings.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = directive_military - iconsize = { - texture = "gfx/interface/icons/vassal_directives/construct_military_buildings.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = directive_economical - iconsize = { - texture = "gfx/interface/icons/vassal_directives/construct_economic_buildings.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = directive_maa - iconsize = { - texture = "gfx/interface/icons/vassal_directives/recruit_men_at_arms.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = directive_none - iconsize = { - texture = "gfx/interface/icons/vassal_directives/no_directive.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = directive_refusal - iconsize = { - texture = "gfx/interface/icons/vassal_directives/refusal.dds" - size = { 35 35 } - offset = { 0 11 } - fontsize = 16 - } -} - -texticon = { - icon = ra_admin_troops_1 - iconsize = { - texture = "gfx/interface/ra_admin_troops_1.dds" - size = { 505 259 } - offset = { 0 230 } - fontsize = 18 - } -} - -texticon = { - icon = ra_admin_troops_5 - iconsize = { - texture = "gfx/interface/ra_admin_troops_5.dds" - size = { 505 259 } - offset = { 0 230 } - fontsize = 18 - } -} - -texticon = { - icon = icon_scheme_challenge_status - iconsize = { - texture = "gfx/interface/icons/scheme_types/icon_scheme_challenge_status.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = activity_feast - iconsize = { - texture = "gfx/interface/icons/activities/activity_feast.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = county_fertility_icon - iconsize = { - texture = "gfx/interface/icons/icon_county_fertility.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = loot_icon - iconsize = { - texture = "gfx/interface/icons/icon_loot.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = attrition_icon - iconsize = { - texture = "gfx/interface/icons/map_icons/attrition_icon.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = obedience_icon - iconsize = { - texture = "gfx/interface/icons/portraits/obedient.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - - -texticon = { - icon = disobedience_icon - iconsize = { - texture = "gfx/interface/icons/portraits/disobedient_small.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = disobedience_icon - iconsize = { - texture = "gfx/interface/icons/portraits/disobedient.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tributary_icon - iconsize = { - texture = "gfx/interface/icons/tributary.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = raze_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/icon_raid_estate.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = activity_coronation - iconsize = { - texture = "gfx/interface/icons/activities/activity_coronation.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - uv ={ 0.05 0.05 1 1 } - } -} - -texticon = { - icon = recruit_from_subjects_icon - iconsize = { - texture = "gfx/interface/icons/vassal_directives/recruit_men_at_arms.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_mandala - iconsize = { - texture = "gfx/interface/icons/government_types/mandala_government.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = great_project_icon - iconsize = { - texture = "gfx/interface/icons/icon_great_project.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_ritsuryo - iconsize = { - texture = "gfx/interface/icons/government_types/japan_administrative_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_soryo - iconsize = { - texture = "gfx/interface/icons/government_types/japan_feudal_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = government_type_meritocratic - iconsize = { - texture = "gfx/interface/icons/government_types/meritocratic_government.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = eunuch_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/eunuch.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = innovation_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/technology.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = fascination_icon - iconsize = { - texture = "gfx/interface/icons/inspirations/research_inspiration.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = meritocratic_military_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_military_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = meritocratic_standard_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_standard_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = meritocratic_industrial_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_industrial_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = meritocratic_protectorate_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_protectorate_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = japan_administrative_standard_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_standard_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = japan_administrative_trade_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_industrial_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = japan_administrative_military_administration - iconsize = { - texture = "gfx/interface/icons/celestial_administration_types/icon_game_concept_celestial_military_administration.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = child_exam_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/tgp_send_to_childrens_examination_interaction.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = provincial_exam_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/provincial_examination.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = metropolitan_exam_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/imperial_examination.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = palace_exam_icon - iconsize = { - texture = "gfx/interface/icons/character_interactions/palace_examination.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = appointment_score - iconsize = { - texture = "gfx/interface/icons/appointment_score.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = appointment_score_small - iconsize = { - texture = "gfx/interface/icons/appointment_score.dds" - size = { 25 25 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = movement_power_icon - iconsize = { - texture = "gfx/interface/icons/group_power.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = innovation_fascination_icon - iconsize = { - texture = "gfx/interface/icons/icon_game_concept_innovation_fascination.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - -texticon = { - icon = innovation_spread_icon - iconsize = { - texture = "gfx/interface/icons/icon_game_concept_innovation_spread.dds" - size = { 28 28 } - offset = { 0 8 } - fontsize = 16 - } -} - - - -# ph texticon -texticon = { - icon = placeholder - iconsize = { - texture = "gfx/interface/_debug/icon_placeholder_02.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = confederation_icon - iconsize = { - texture = "gfx/interface/icons/message_feed/confederation.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = disaster - iconsize = { - texture = "gfx/interface/icons/situation_types/natural_disaster_generic.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = bloc_cohesion - iconsize = { - texture = "gfx/interface/icons/bloc_cohesion.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = house_bloc_icon - iconsize = { - texture = "gfx/interface/icons/icon_bloc.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = elder_icon - iconsize = { - texture = "gfx/interface/icons/portraits/elder.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = disciple_icon - iconsize = { - texture = "gfx/interface/icons/portraits/disciple.dds" - size = { 25 25 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = barter_icon - iconsize = { - texture = "gfx/interface/icons/icon_barter.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = barter_goods_icon - iconsize = { - texture = "gfx/interface/icons/icon_barter.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -# dynastic cycle -texticon = { - icon = tgp_dynastic_cycle_expansion_icon - iconsize = { - texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_expansion.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tgp_dynastic_cycle_advancement_icon - iconsize = { - texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_advancement.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tgp_dynastic_cycle_instability_icon - iconsize = { - texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_instability.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tgp_dynastic_cycle_conquest_icon - iconsize = { - texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_conquest.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tgp_dynastic_cycle_chaos_icon - iconsize = { - texture = "gfx/interface/icons/dynastic_cycle/dynastic_cycle_phase_chaos.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = japanese_horse_archers_icon - iconsize = { - texture = "gfx/interface/icons/regimenttypes/japanese_horse_archers.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = mandala_aspect_icon - iconsize = { - texture = "gfx/interface/icons/powerful_family_bonus/no_aspect_small.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = mandala_radiance_icon - iconsize = { - texture = "gfx/interface/icons/mandala_radiance.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = silk_road_icon - iconsize = { - texture = "gfx/interface/icons/situation_types/silk_road_situation.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = elder - iconsize = { - texture = "gfx/interface/icons/message_feed/elder.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = minister - iconsize = { - texture = "gfx/interface/icons/court_position_types/favored_minister_court_position.dds" - size = { 28 28 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = unaligned_movement - iconsize = { - texture = "gfx/interface/icons/portraits/dynastic_cycle_group_unaligned.dds" - size = { 24 24 } - offset = { -2 6 } - fontsize = 16 - } -} - -texticon = { - icon = land_held - iconsize = { - texture = "gfx/interface/icons/icon_game_concept_house_realm_county_control.dds" - size = { 24 24 } - offset = { -2 6 } - fontsize = 16 - } -} - - -texticon = { - icon = passed_examination - iconsize = { - texture = "gfx/interface/icons/text_icons/passed_examination_icon_color.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = failed_examination - iconsize = { - texture = "gfx/interface/icons/text_icons/failed_examination_icon_color.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = expansion_decree_icon - iconsize = { - texture = "gfx/interface/icons/text_icons/tributaries.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tributary_settled - iconsize = { - texture = "gfx/interface/icons/tributary_settled_map_icon.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = tributary_nomadic - iconsize = { - texture = "gfx/interface/icons/tributary_nomadic_map_icon.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} - -texticon = { - icon = bunga_mas_icon - iconsize = { - texture = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds" - size = { 24 24 } - offset = { 0 6 } - fontsize = 16 - } -} diff --git a/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml b/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml index 344d2d68..8343826a 100644 --- a/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml +++ b/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml @@ -33,4 +33,4 @@ # MAA Unlocks culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]" - culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]" \ No newline at end of file + culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('kuhjung').GetName] as [men_at_arms|E]" \ No newline at end of file diff --git a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml index 22aa3843..92e0f310 100644 --- a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml +++ b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml @@ -62,169 +62,7 @@ NEOW_militia:0 "Peasant Militia" NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!" carabineers:0 "Carabineers" - carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" + carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!" cowboys:0 "Sechsschüssere" - cowboys_flavor:1 "#Armed with six pistols, these cavalrymen are renowned for their skilled marksmanship on horseback and ability to shattere infantry lines.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" - game_concept_gun_cavalry:0 "Gun Cavalry" - game_concept_gun_cavalry_desc:0 "$game_concept_gun_cavalry$ are mounted [men_at_arms|E] equipped with ranged weapons.\n\nWhile each kind of $game_concept_gun_cavalry$ is unique, they generally [counter|E] [heavy_infantry|E], and are in turn Countered by [archers|E] equipped with crossbows.\n\n$game_concept_gun_cavalry$ are also often strong on flat [terrain|E], particularly Steppe." + cowboys_flavor:1 "#Armed with six pistols, these cavalrymen are renowned for their skilled marksmanship on horseback and ability to shattere infantry lines.#!" - gun_cavalry_damage_add:0 "[gun_cavalry|E] [damage|E]" - gun_cavalry_damage_mult:0 "$gun_cavalry_damage_add$" - gun_cavalry_toughness_add:0 "[gun_cavalry|E] [toughness|E]" - gun_cavalry_toughness_mult:0 "$gun_cavalry_toughness_add$" - gun_cavalry_pursuit_add:0 "[gun_cavalry|E] [pursuit|E]" - gun_cavalry_pursuit_mult:0 "$gun_cavalry_pursuit_add$" - gun_cavalry_screen_add:0 "[gun_cavalry|E] [screen|E]" - gun_cavalry_screen_mult:0 "$gun_cavalry_screen_add$" - gun_cavalry_maintenance_mult:0 "[gun_cavalry|E] Maintenance" - gun_cavalry_recruitment_cost_mult:0 "[gun_cavalry|E] Recruitment Cost" - gun_cavalry_max_size_add:0 "Max Size of [gun_cavalry|E] [regiments|E]" - - stationed_gun_cavalry_damage_add:0 "[stationed|E] [gun_cavalry|E] [damage|E]" - stationed_gun_cavalry_damage_mult:0 "$stationed_gun_cavalry_damage_add$" - stationed_gun_cavalry_toughness_add:0 "[stationed|E] [gun_cavalry|E] [toughness|E]" - stationed_gun_cavalry_toughness_mult:0 "$stationed_gun_cavalry_toughness_add$" - stationed_gun_cavalry_pursuit_add:0 "[stationed|E] [gun_cavalry|E] [pursuit|E]" - stationed_gun_cavalry_pursuit_mult:0 "$stationed_gun_cavalry_pursuit_add$" - stationed_gun_cavalry_screen_add:0 "[stationed|E] [gun_cavalry|E] [screen|E]" - stationed_gun_cavalry_screen_mult:0 "$stationed_gun_cavalry_screen_add$" - stationed_gun_cavalry_siege_value_add:0 "[stationed|E] [gun_cavalry|E] [siege_progress|E]" - - mustered_gun_cavalry: "Mustered Gun Cavalry" - mustered_gun_cavalry_desc: "The liege of this province has recently mustered the gun cavalry stationed here." - gun_cavalry:0 "[gun_cavalry|E]" - gun_cavalry_lowercase:0 "gun cavalry" - game_concept_gun_cavalry:0 "Gun Cavalry" - game_concept_gun_cavalry_desc:0 "$game_concept_gun_cavalry$ are mounted [men_at_arms|E] equipped with ranged weapons.\n\nWhile each kind of $game_concept_gun_cavalry$ is unique, they generally [counter|E] [heavy_infantry|E], and [skirmishers|E] and are in turn Countered by [archers|E] equipped with crossbows.\n\n$game_concept_gun_cavalry$ are also often strong on flat [terrain|E], particularly Steppe." - - - super_heavy_infantry_damage_add:0 "[super_heavy_infantry|E] [damage|E]" - super_heavy_infantry_damage_mult:0 "$super_heavy_infantry_damage_add$" - super_heavy_infantry_toughness_add:0 "[super_heavy_infantry|E] [toughness|E]" - super_heavy_infantry_toughness_mult:0 "$super_heavy_infantry_toughness_add$" - super_heavy_infantry_pursuit_add:0 "[super_heavy_infantry|E] [pursuit|E]" - super_heavy_infantry_pursuit_mult:0 "$super_heavy_infantry_pursuit_add$" - super_heavy_infantry_screen_add:0 "[super_heavy_infantry|E] [screen|E]" - super_heavy_infantry_screen_mult:0 "$super_heavy_infantry_screen_add$" - super_heavy_infantry_maintenance_mult:0 "[super_heavy_infantry|E] Maintenance" - super_heavy_infantry_recruitment_cost_mult:0 "[super_heavy_infantry|E] Recruitment Cost" - super_heavy_infantry_max_size_add:0 "Max Size of [super_heavy_infantry|E] [regiments|E]" - - stationed_super_heavy_infantry_damage_add:0 "[stationed|E] [super_heavy_infantry|E] [damage|E]" - stationed_super_heavy_infantry_damage_mult:0 "$stationed_super_heavy_infantry_damage_add$" - stationed_super_heavy_infantry_toughness_add:0 "[stationed|E] [super_heavy_infantry|E] [toughness|E]" - stationed_super_heavy_infantry_toughness_mult:0 "$stationed_super_heavy_infantry_toughness_add$" - stationed_super_heavy_infantry_pursuit_add:0 "[stationed|E] [super_heavy_infantry|E] [pursuit|E]" - stationed_super_heavy_infantry_pursuit_mult:0 "$stationed_super_heavy_infantry_pursuit_add$" - stationed_super_heavy_infantry_screen_add:0 "[stationed|E] [super_heavy_infantry|E] [screen|E]" - stationed_super_heavy_infantry_screen_mult:0 "$stationed_super_heavy_infantry_screen_add$" - stationed_super_heavy_infantry_siege_value_add:0 "[stationed|E] [super_heavy_infantry|E] [siege_progress|E]" - - mustered_super_heavy_infantry: "Mustered Super Heavy Infantry" - mustered_super_heavy_infantry_desc: "The liege of this province has recently mustered the super heavy infantry stationed here." - super_heavy_infantry:0 "[super_heavy_infantry|E]" - super_heavy_infantry_lowercase:0 "super heavy infantry" - game_concept_super_heavy_infantry:0 "Super Heavy Infantry" - game_concept_super_heavy_infantry_desc:0 "Super Heavy Infantry are [men_at_arms|E] who fight on foot, with the heaviest of armor and weapons.\n\nWhile each kind of Super Heavy Infantry is unique, they generally [counter|E] [spearmen|E], [light_cavalry|E], [peasant_militia|E] and [skirmishers|E]." - full_plate_footmen:0 "Full Plate Footmen" - full_plate_footmen_flavor:1 "#F Resistent to Shot and Bolt these Footmen stride across the battlefield carrying great weapons practically immune to the oncoming hail of fire.#!" - - airship_damage_add:0 "[airship|E] [damage|E]" - airship_damage_mult:0 "$airship_damage_add$" - airship_toughness_add:0 "[airship|E] [toughness|E]" - airship_toughness_mult:0 "$airship_toughness_add$" - airship_pursuit_add:0 "[airship|E] [pursuit|E]" - airship_pursuit_mult:0 "$airship_pursuit_add$" - airship_screen_add:0 "[airship|E] [screen|E]" - airship_screen_mult:0 "$airship_screen_add$" - airship_maintenance_mult:0 "[airship|E] Maintenance" - airship_recruitment_cost_mult:0 "[airship|E] Recruitment Cost" - airship_max_size_add:0 "Max Size of [airship|E] [regiments|E]" - - stationed_airship_damage_add:0 "[stationed|E] [airship|E] [damage|E]" - stationed_airship_damage_mult:0 "$stationed_airship_damage_add$" - stationed_airship_toughness_add:0 "[stationed|E] [airship|E] [toughness|E]" - stationed_airship_toughness_mult:0 "$stationed_airship_toughness_add$" - stationed_airship_pursuit_add:0 "[stationed|E] [airship|E] [pursuit|E]" - stationed_airship_pursuit_mult:0 "$stationed_airship_pursuit_add$" - stationed_airship_screen_add:0 "[stationed|E] [airship|E] [screen|E]" - stationed_airship_screen_mult:0 "$stationed_airship_screen_add$" - stationed_airship_siege_value_add:0 "[stationed|E] [airship|E] [siege_progress|E]" - - mustered_airship: "Mustered Airships" - mustered_airship_desc: "The liege of this province has recently mustered the airships stationed here." - airship:0 "[airship|E]" - airship_lowercase:0 "airships" - airships:0 "Airships" - airships_flavor:1 "#F Expensive and hard to maintain, these airships use coal gas and fragile engines to hover over the battlefield, dropping death on fortifications and hunting down fleeing enemies. They can scout too.#!\n#help Enabled by the [GetBuilding('air_dock_01').GetName].#!" - game_concept_airship:0 "Airships" - game_concept_airship_desc:0 "Airships are [men_at_arms|E] that fly above the battlefield, dropping grenades and firing down at enemies.\n\nWhile each airship's design has its own particularities, they almost universally use coal gas for buoyancy and a stirling engine to drive their propellers, allowing them to soar far above the range of most but the keenest of archers and the strongest siege engines.\n\n$game_concept_airship$ are also often weak on rough [terrain|E]" - - chemical_weapons_damage_add:0 "[chemical_weapons|E] [damage|E]" - chemical_weapons_damage_mult:0 "$chemical_weapons_damage_add$" - chemical_weapons_toughness_add:0 "[chemical_weapons|E] [toughness|E]" - chemical_weapons_toughness_mult:0 "$chemical_weapons_toughness_add$" - chemical_weapons_pursuit_add:0 "[chemical_weapons|E] [pursuit|E]" - chemical_weapons_pursuit_mult:0 "$chemical_weapons_pursuit_add$" - chemical_weapons_screen_add:0 "[chemical_weapons|E] [screen|E]" - chemical_weapons_screen_mult:0 "$chemical_weapons_screen_add$" - chemical_weapons_maintenance_mult:0 "[chemical_weapons|E] Maintenance" - chemical_weapons_recruitment_cost_mult:0 "[chemical_weapons|E] Recruitment Cost" - chemical_weapons_max_size_add:0 "Max Size of [chemical_weapons|E] [regiments|E]" - - stationed_chemical_weapons_damage_add:0 "[stationed|E] [chemical_weapons|E] [damage|E]" - stationed_chemical_weapons_damage_mult:0 "$stationed_chemical_weapons_damage_add$" - stationed_chemical_weapons_toughness_add:0 "[stationed|E] [chemical_weapons|E] [toughness|E]" - stationed_chemical_weapons_toughness_mult:0 "$stationed_chemical_weapons_toughness_add$" - stationed_chemical_weapons_pursuit_add:0 "[stationed|E] [chemical_weapons|E] [pursuit|E]" - stationed_chemical_weapons_pursuit_mult:0 "$stationed_chemical_weapons_pursuit_add$" - stationed_chemical_weapons_screen_add:0 "[stationed|E] [chemical_weapons|E] [screen|E]" - stationed_chemical_weapons_screen_mult:0 "$stationed_chemical_weapons_screen_add$" - stationed_chemical_weapons_siege_value_add:0 "[stationed|E] [chemical_weapons|E] [siege_progress|E]" - - mustered_chemical_weapons: "Mustered Chemical Weapon Specialists" - mustered_chemical_weapons_desc: "The liege of this province has recently mustered the chemical weapon specialists stationed here." - chemical_weapons:0 "[chemical weapons|E]" - chemical_weapons_lowercase:0 "chemical weapons" - toxic_gas_slingers:0 "Toxic Gas Slingers" - toxic_gas_slingers_flavor:1 "#F Expensive and hard to maintain, these Toxic Gas Slingers use chemical weapons such as Chlorine gas thrown in a ceramic pot via a sling. They wear gas masks for their own safety.#!\n#help Enabled by the [GetBuilding('chemistry_workshop_01').GetName].#!" - game_concept_chemical_weapons:0 "Chemical Weapon Specialists" - game_concept_chemical_weapons_desc:0 "Chemical Weapon Specialists are [men_at_arms|E] who fight on foot, with the heaviest of armor and weapons.\n\nWhile each kind of Heavy Infantry is unique, they generally [counter|E] [spearmen|E], [super_heavy_infantry|E], [heavy_infantry|E] and [peasant_militia|E]." - - building_type_air_dock_01: "Airship Complex" - building_type_air_dock_01_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." - - building_type_air_dock_02: "Airship Complex" - building_type_air_dock_02_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." - - building_type_air_dock_03: "Airship Complex" - building_type_air_dock_03_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." - - building_type_air_dock_04: "Airship Complex" - building_type_air_dock_04_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised." - building_air_dock_01: "Airship Complex" - building_air_dock_01_desc: "A Complex at which airships can land, be maintained and manufactured." - air_dock_1_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_1')|0]#!" - air_dock_2_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_2')|0]#!" - air_dock_3_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_3')|0]#!" - air_dock_4_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_4')|0]#!" - - chemistry_workshop_01: "Chemical Workshop" - chemistry_workshop_01_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised." - - chemistry_workshop_02: "Chemical Workshop" - chemistry_workshop_02_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised." - - chemistry_workshop_03: "Chemical Workshop" - chemistry_workshop_03_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA(toxic_gas_slingers).GetName] and other units that require this noxious force, specialized buildings must be raised." - - chemistry_workshop_04: "Chemical Workshop" - chemistry_workshop_04_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised." - building_chemistry_workshop_01: "Chemical Workshop" - building_chemistry_workshop_01_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured." - chemistry_workshop_1_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_1')|0]#!" - chemistry_workshop_2_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_2')|0]#!" - chemistry_workshop_3_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_3')|0]#!" - chemistry_workshop_4_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_4')|0]#!" - city_1_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_1')|0]#!" - city_2_effect_desc: "$unlocks_building_desc$[peasant_militia|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('militia_building_limit_bonus_2')|0]#!"