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No commits in common. "48a36d19fe9dfe7c5d8f521de341646336f14b81" and "d221d0daa5b1eef7ecdd09baba7de66f04847291" have entirely different histories.

22 changed files with 239 additions and 1189 deletions

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@ -240,7 +240,7 @@ welsh = { #Cymry
#tradition_concubines
tradition_highland_warriors
tradition_pastoralists
tradition_longbow_competitions
#tradition_longbow_competitions
}
dlc_tradition = {
trait = tradition_staunch_traditionalists

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@ -44,6 +44,7 @@ innovation_zweihanders = {
has_cultural_pillar = heritage_central_germanic
}
unlock_maa = landsknecht
flag = global_regional
flag = global_maa
@ -59,6 +60,7 @@ innovation_adaptive_militia = {
has_cultural_parameter = unlock_adaptive_militia_innovation
}
unlock_maa = goedendag
flag = global_maa
}
@ -73,6 +75,7 @@ innovation_valets = {
has_cultural_parameter = unlock_valets_innovation
}
unlock_maa = gendarme
flag = global_maa
}
@ -87,6 +90,7 @@ innovation_pike_columns = {
has_cultural_parameter = unlock_innovation_pike_columns
}
unlock_maa = picchieri
flag = global_maa
}
@ -107,6 +111,7 @@ innovation_legionnaires = {
# }
}
unlock_maa = praetorian
flag = global_maa
}
@ -123,6 +128,7 @@ innovation_desert_tactics = {
}
}
unlock_maa = chasseur
flag = global_maa
}
@ -134,6 +140,7 @@ innovation_caballeros = {
region = world_europe_west_iberia
icon = @caballeros
unlock_maa = caballero
flag = global_regional
flag = tribal_era_regional
@ -146,6 +153,7 @@ innovation_hobbies = {
region = ghw_region_britannia
icon = @special_maa_02
unlock_maa = hobelar
flag = global_regional
flag = global_maa
@ -161,6 +169,7 @@ innovation_rectilinear_schiltron = {
has_cultural_parameter = unlock_schiltron_innovation
}
unlock_maa = schiltron
flag = global_maa
}
@ -172,6 +181,7 @@ innovation_bamboo_bows = {
region = world_india
icon = @special_maa_02
unlock_maa = paiks
flag = global_regional
flag = global_maa
@ -185,6 +195,7 @@ innovation_sahel_horsemen = {
region = custom_sahel_proper
icon = @special_maa_01
unlock_maa = sahel_horsemen
flag = global_regional
flag = tribal_era_regional
@ -200,6 +211,7 @@ innovation_sarawit = {
has_cultural_parameter = unlock_sarawit_innovation
}
unlock_maa = sarawit
flag = global_maa
}
@ -234,6 +246,7 @@ innovation_repeating_crossbow = {
name = innovation_repeating_crossbow_chinese
}
unlock_maa = shenbigong
flag = global_maa
}

View file

@ -54,13 +54,14 @@ innovation_british_ironsides = {
icon = @knight
potential = {
NOT = { culture = culture:angler }
NOT = { this = culture:angler }
OR = {
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_anglo_frisian
}
}
unlock_maa = ironsides
}
@ -78,6 +79,7 @@ innovation_celtic_columneers = {
}
}
unlock_maa = columneers
flag = global_regional
@ -93,9 +95,10 @@ innovation_pioneers = {
icon = @knighthood
potential = {
culture = culture:metropolitain
this = culture:metropolitain
}
unlock_maa = pioneers
flag = global_regional
@ -114,6 +117,7 @@ innovation_cuirassiers = {
has_cultural_pillar = heritage_french
}
unlock_maa = cuirassiers
flag = global_regional
@ -131,12 +135,13 @@ innovation_gardians = {
potential = {
OR = {
culture = culture:provencal
culture = culture:rottisch
culture = culture:patoues
this = culture:provencal
this = culture:rottisch
this = culture:patoues
}
}
unlock_maa = gardians
flag = global_regional
@ -154,9 +159,9 @@ innovation_voltigeurs = {
potential = {
OR = {
culture = culture:elsasse
culture = culture:lorin
culture = culture:gascon
this = culture:elsasse
this = culture:lorin
this = culture:gascon
}
}
@ -181,6 +186,7 @@ innovation_spahis = {
}
}
unlock_maa = spahis
flag = global_maa
@ -197,8 +203,8 @@ innovation_guides = {
potential = {
OR = {
culture = culture:belge
culture = culture:letzebuerge
this = culture:belge
this = culture:letzebuerge
}
}
@ -217,7 +223,7 @@ innovation_cacadores = {
icon = @gunpowder
potential = {
culture = culture:portuguese
this = culture:portuguese
}
unlock_maa = cacadores
@ -236,11 +242,11 @@ innovation_almogavares = {
potential = {
OR = {
culture = culture:andorra
culture = culture:aragonese
culture = culture:asturleonese
culture = culture:basque
culture = culture:galician
this = culture:andorra
this = culture:aragonese
this = culture:asturleonese
this = culture:basque
this = culture:galician
}
}
@ -257,9 +263,9 @@ innovation_tercos = {
potential = {
OR = {
culture = culture:catalan
culture = culture:balearic
culture = culture:valencian
this = culture:catalan
this = culture:balearic
this = culture:valencian
}
}
@ -275,9 +281,9 @@ innovation_lanceros = {
potential = {
OR = {
culture = culture:castilian
culture = culture:extremeno
culture = culture:NEOW_andalusian
this = culture:castilian
this = culture:extremeno
this = culture:NEOW_andalusian
}
}
@ -293,14 +299,14 @@ innovation_betyars = {
potential = {
OR = {
culture = culture:hungarian
culture = culture:szeklers
culture = culture:translyvanian
culture = culture:czech
culture = culture:NEOW_moravian
culture = culture:NEOW_slovak
culture = culture:goral
culture = culture:NEOW_carpathian
this = culture:hungarian
this = culture:szeklers
this = culture:translyvanian
this = culture:czech
this = culture:NEOW_moravian
this = culture:NEOW_slovak
this = culture:goral
this = culture:NEOW_carpathian
}
}
unlock_maa = betyars
@ -315,11 +321,11 @@ innovation_peacekeepers = {
potential = {
OR = {
culture = culture:wallachian
culture = culture:banatian
culture = culture:moldavian
culture = culture:NEOW_gagauz
culture = culture:NEOW_ucrainean
this = culture:wallachian
this = culture:banatian
this = culture:moldavian
this = culture:NEOW_gagauz
this = culture:NEOW_ucrainean
}
}
unlock_maa = peacekeepers
@ -334,12 +340,12 @@ innovation_tachanka {
potential = {
OR = {
culture = culture:NEOW_kievan
culture = culture:NEOW_cossack
culture = culture:NEOW_crimean
culture = culture:NEOW_nizhnevolzhan
culture = culture:NEOW_povolzhan
culture = culture:kalmyk
this = culture:NEOW_kievan
this = culture:NEOW_cossack
this = culture:NEOW_crimean
this = culture:NEOW_nizhnevolzhan
this = culture:NEOW_povolzhan
this = culture:kalmyk
}
}
unlock_maa = tachanka
@ -354,20 +360,20 @@ innovation_uhlan = {
potential = {
OR = {
culture = culture:NEOW_greater_polish
culture = culture:NEOW_lesser_polish
culture = culture:NEOW_mazovian_polish
culture = culture:sorbian
culture = culture:kashubian
culture = culture:goral
culture = culture:NEOW_silesian
culture = culture:lipka
culture = culture:NEOW_pribaltic
culture = culture:NEOW_polessian
culture = culture:NEOW_minskian
culture = culture:NEOW_vohlynian
culture = culture:lithuanian
culture = culture:samogitian
this = culture:NEOW_greater_polish
this = culture:NEOW_lesser_polish
this = culture:NEOW_mazovian_polish
this = culture:sorbian
this = culture:kashubian
this = culture:goral
this = culture:NEOW_silesian
this = culture:lipka
this = culture:NEOW_pribaltic
this = culture:NEOW_polessian
this = culture:NEOW_minskian
this = culture:NEOW_vohlynian
this = culture:lithuanian
this = culture:samogitian
}
}
unlock_maa = uhlan
@ -382,13 +388,13 @@ innovation_bike_cav = {
potential = {
OR = {
culture = culture:latvian
culture = culture:latgalian
culture = culture:estonian
culture = culture:livonian
culture = culture:voroseto
culture = culture:dansk
culture = culture:slesvigsk
this = culture:latvian
this = culture:latgalian
this = culture:estonian
this = culture:livonian
this = culture:voroseto
this = culture:dansk
this = culture:slesvigsk
has_cultural_pillar = heritage_west_germanic
}
}

View file

@ -9,7 +9,6 @@ feudal_government = {
dynasty_named_realms = no
legitimacy = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -36,7 +35,6 @@ feudal_government = {
may_elevate_co_monarch
government_uses_crown_authority
government_uses_domain_limit
government_can_use_tributary_men_at_arms
}
mechanic_type = feudal
@ -171,7 +169,6 @@ clan_government = {
government_is_settled
government_uses_crown_authority
government_uses_domain_limit
government_can_use_tributary_men_at_arms
}
mechanic_type = clan
@ -204,7 +201,6 @@ tribal_government = {
always_use_patronym = yes
affected_by_development = no
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -248,7 +244,6 @@ tribal_government = {
may_elevate_co_monarch
government_uses_domain_limit
government_uses_tribal_authority
government_can_use_tributary_men_at_arms
}
# Grant candidate for nomads and herders who want to settle
@ -280,7 +275,6 @@ wanua_government = { # "Wanua"
regiments_use_barter_goods_as_gold = yes
barter = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -330,7 +324,6 @@ wanua_government = { # "Wanua"
government_enables_river_travel
may_elevate_co_monarch
government_uses_tribal_authority
government_can_use_tributary_men_at_arms
}
color = rgb{ 85 207 198 }
@ -488,7 +481,6 @@ administrative_government = {
treasury_vassal_development = yes
replace_gold_cost_by_treasury = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -567,7 +559,6 @@ administrative_government = {
government_uses_imperial_bureaucracy
government_uses_salary_budget
government_uses_military_budget
government_can_use_tributary_men_at_arms
}
ai = {
@ -912,7 +903,6 @@ celestial_government = {
admin_allows_holding_multiple_primary_tier_titles = no
disable_regnal_numbers = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -998,7 +988,6 @@ celestial_government = {
government_uses_salary_budget
government_uses_military_budget
government_uses_ministry_budget
government_can_use_tributary_men_at_arms
}
ai = {
@ -1040,7 +1029,6 @@ mandala_government = {
count_tributaries_for_title_requirements = yes
radiance = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -1362,7 +1350,6 @@ meritocratic_government = { # e.g. Korea, Dai Viet
deny_powerful_vassal = yes
disable_regnal_numbers = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -1446,7 +1433,6 @@ meritocratic_government = { # e.g. Korea, Dai Viet
government_uses_meritocratic_bureaucracy
government_uses_salary_budget
government_uses_military_budget
government_can_use_tributary_men_at_arms
}
ai = {

View file

@ -14,7 +14,6 @@
deny_powerful_vassal = yes
disable_regnal_numbers = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -26,7 +25,7 @@
minimum_provincial_maa_tier = duchy
primary_holding = castle_holding
primary_heritages = { heritage_scottish heritage_brythonic heritage_anglo_frisian heritage_goidelic }
primary_heritages = { heritage_japonic }
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
required_county_holdings = { castle_holding city_holding church_holding }
@ -82,7 +81,6 @@
government_uses_japanese_family_aspirations
government_has_house_blocs
government_uses_japanese_bureaucracy
government_can_use_tributary_men_at_arms
}
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
@ -110,7 +108,6 @@ japan_feudal_government = { # Soryo
noble_families = yes
disable_regnal_numbers = yes
allow_accolades = yes
subject_men_at_arms = yes
}
royal_court = any
@ -135,7 +132,7 @@ japan_feudal_government = { # Soryo
domicile_type = japanese_manor
primary_holding = castle_holding
primary_heritages = { heritage_scottish heritage_brythonic heritage_anglo_frisian heritage_goidelic }
primary_heritages = { heritage_japonic }
valid_holdings = { temple_citadel_holding tribal_holding }
required_county_holdings = { castle_holding city_holding church_holding }
@ -168,7 +165,6 @@ japan_feudal_government = { # Soryo
government_uses_japanese_family_aspirations
government_has_house_blocs
government_uses_japanese_bureaucracy
government_can_use_tributary_men_at_arms
}
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }

View file

@ -8,7 +8,6 @@ theocracy_government = {
inherit_from_dynastic_government = no
disable_regnal_numbers = yes
sticky_government = yes
subject_men_at_arms = yes
}
primary_holding = church_holding
@ -49,7 +48,6 @@ theocracy_government = {
government_uses_domain_limit
gov_uses_non_crown_coa
government_is_basic_theocracy
government_can_use_tributary_men_at_arms
}
mechanic_type = theocracy
@ -93,7 +91,6 @@ ecclesiastical_government = {
sticky_government = yes
allow_accolades = yes
landless_playable = yes
subject_men_at_arms = yes
}
royal_court = landed
@ -148,7 +145,6 @@ ecclesiastical_government = {
government_has_treasury
government_uses_cardinal_budget
gov_uses_non_crown_coa
government_can_use_tributary_men_at_arms
}
mechanic_type = theocracy

View file

@ -40,19 +40,9 @@ huscarl = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls }
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_huscarls }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -92,21 +82,6 @@ landsknecht = {
heavy_cavalry = 2
}
can_recruit = {
OR = {
culture ?= {
has_innovation = innovation_zweihanders
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_zweihanders
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = landsknecht_recruitment_cost }
low_maintenance_cost = { gold = landsknecht_low_maint_cost }
high_maintenance_cost = { gold = landsknecht_high_maint_cost }
@ -137,17 +112,6 @@ longbowmen = {
heavy_cavalry = 1
}
can_recruit = {
OR = {
culture ?= { has_cultural_parameter = unlock_maa_longbowmen }
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_maa_longbowmen }
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = longbowmen_recruitment_cost }
low_maintenance_cost = { gold = longbowmen_low_maint_cost }
high_maintenance_cost = { gold = longbowmen_high_maint_cost }
@ -171,21 +135,6 @@ goedendag = {
heavy_cavalry = 1
}
can_recruit = {
OR = {
culture ?= {
has_innovation = innovation_adaptive_militia
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_adaptive_militia
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = goedendag_recruitment_cost }
low_maintenance_cost = { gold = goedendag_low_maint_cost }
high_maintenance_cost = { gold = goedendag_high_maint_cost }
@ -224,22 +173,6 @@ gendarme = {
harsh_winter = { damage = -30 toughness = -10 }
}
can_recruit = {
OR = {
culture ?= {
has_innovation = innovation_valets
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_valets
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = gendarme_recruitment_cost }
low_maintenance_cost = { gold = gendarme_low_maint_cost }
high_maintenance_cost = { gold = gendarme_high_maint_cost }
@ -277,21 +210,6 @@ chasseur = {
harsh_winter = { damage = -5 toughness = -2 }
}
can_recruit = {
OR = {
culture ?= {
has_innovation = innovation_desert_tactics
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_desert_tactics
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = chasseur_recruitment_cost }
low_maintenance_cost = { gold = chasseur_low_maint_cost }
high_maintenance_cost = { gold = chasseur_high_maint_cost }
@ -323,21 +241,6 @@ picchieri = {
elephant_cavalry = 1
}
can_recruit = {
OR = {
culture ?= {
has_innovation = innovation_pike_columns
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_pike_columns
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = picchieri_recruitment_cost }
low_maintenance_cost = { gold = picchieri_low_maint_cost }
high_maintenance_cost = { gold = picchieri_high_maint_cost }
@ -397,21 +300,6 @@ caballero = {
harsh_winter = { damage = -5 toughness = -2 }
}
can_recruit = {
OR = {
culture ?= {
has_innovation = innovation_caballeros
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_caballeros
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = caballero_recruitment_cost }
low_maintenance_cost = { gold = caballero_low_maint_cost }
high_maintenance_cost = { gold = caballero_high_maint_cost }
@ -448,19 +336,9 @@ monaspa = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa }
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_monaspa }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -542,26 +420,6 @@ hobelar = {
winter_bonus = {
harsh_winter = { damage = -5 }
}
can_recruit = {
OR = {
AND = {
culture ?= {
has_innovation = innovation_hobbies
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_hobbies
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = hobelar_recruitment_cost }
low_maintenance_cost = { gold = hobelar_low_maint_cost }
@ -592,26 +450,6 @@ schiltron = {
light_cavalry = 1
heavy_cavalry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
has_innovation = innovation_rectilinear_schiltron
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_rectilinear_schiltron
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = schiltron_recruitment_cost }
low_maintenance_cost = { gold = schiltron_low_maint_cost }
@ -644,22 +482,9 @@ metsanvartija = {
normal_winter = { toughness = 4 screen = 8 }
harsh_winter = { toughness = 4 screen = 8 }
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_metsanvartija }
}
buy_cost = { gold = metsanvartija_recruitment_cost }
@ -705,12 +530,6 @@ horse_archers = {
}
culture ?= { has_cultural_parameter = unlock_maa_horse_archers }
mpo_can_recruit_nomad_maa_trigger = yes
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_maa_horse_archers }
}
government_allows = subject_men_at_arms
}
}
}
@ -741,23 +560,9 @@ ayyar = {
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_ayyar }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -786,23 +591,9 @@ mubarizun = {
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_mubarizun }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -846,24 +637,7 @@ mulaththamun = { #Murabit Cavalry
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_mulaththamun }
}
buy_cost = { gold = mulaththamun_recruitment_cost }
@ -896,27 +670,9 @@ archers_of_the_nile = { #Nile Archers
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_archers_of_the_nile }
}
buy_cost = { gold = archers_of_the_nile_recruitment_cost }
low_maintenance_cost = { gold = archers_of_the_nile_low_maint_cost }
high_maintenance_cost = { gold = archers_of_the_nile_high_maint_cost }
@ -945,26 +701,6 @@ paiks = { #Indian Footmen - carrying bows but also swords and spears.
elephant_cavalry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
has_innovation = innovation_bamboo_bows
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_bamboo_bows
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = paiks_recruitment_cost }
low_maintenance_cost = { gold = paiks_low_maint_cost }
high_maintenance_cost = { gold = paiks_high_maint_cost }
@ -988,24 +724,11 @@ druzhina = {
pikemen = 1
peasant_militia = 2
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_druzhina }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -1046,24 +769,7 @@ hussar = {
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_hussar }
}
buy_cost = { gold = hussar_recruitment_cost }
@ -1095,24 +801,7 @@ horn_warrior = {
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_horn_warrior }
}
buy_cost = { gold = horn_warrior_recruitment_cost }
@ -1143,26 +832,8 @@ bush_hunter = {
skirmishers = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_bush_hunter }
}
buy_cost = { gold = bush_hunter_recruitment_cost }
@ -1186,25 +857,9 @@ shomer = {
counters = {
heavy_infantry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_shomer }
}
buy_cost = { gold = shomer_recruitment_cost }
@ -1245,23 +900,9 @@ garudas = {
ai_quality = { value = @cultural_maa_extra_ai_score }
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_garudas }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -1290,23 +931,9 @@ khandayat = {
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_khandayat }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -1343,24 +970,11 @@ mountaineer = {
normal_winter = { damage = 5 }
harsh_winter = { damage = 5 }
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_mountaineer }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -1403,26 +1017,6 @@ sahel_horsemen = {
winter_bonus = {
harsh_winter = { damage = -5 toughness = -2 }
}
can_recruit = {
OR = {
AND = {
culture ?= {
has_innovation = innovation_sahel_horsemen
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_sahel_horsemen
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = sahel_rider_recruitment_cost }
low_maintenance_cost = { gold = sahel_rider_low_maint_cost }
@ -1451,25 +1045,9 @@ guinea_warrior = { #AKA Guinean uplander
counters = {
heavy_infantry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_guinea_warrior }
}
buy_cost = { gold = guinea_warrior_recruitment_cost }
@ -1501,26 +1079,6 @@ sarawit = { #AKA Ethiopian mountaineer
counters = {
light_cavalry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
has_innovation = innovation_sarawit
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_sarawit
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = sarawit_recruitment_cost }
low_maintenance_cost = { gold = sarawit_low_maint_cost }
@ -1553,24 +1111,7 @@ abudrar = { #AKA Jabali - Berber mountaineer
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar }
}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_abudrar }
}
buy_cost = { gold = abudrar_recruitment_cost }
@ -1603,24 +1144,11 @@ zbrojnosh = {
peasant_militia = 2
archers = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_zbrojnosh }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -1653,23 +1181,9 @@ palace_guards = {
}
can_recruit = {
OR = {
AND = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards }
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards }
}
}
government_allows = subject_men_at_arms
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_palace_guards }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
@ -1708,26 +1222,6 @@ shenbigong = {
peasant_militia = 2
}
can_recruit = {
OR = {
AND = {
culture ?= {
has_innovation = innovation_repeating_crossbow
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_repeating_crossbow
}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = shenbigong_recruitment_cost }
low_maintenance_cost = { gold = shenbigong_low_maint_cost }
high_maintenance_cost = { gold = shenbigong_high_maint_cost }
@ -1796,19 +1290,18 @@ teulu = {
}
can_recruit = {
OR = {
AND = {
culture ?= {has_cultural_pillar = heritage_brythonic}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
culture ?= {
OR = {
this = culture:welsh
this = culture:cumbrian
any_parent_culture_or_above = {
OR = {
this = culture:welsh
this = culture:cumbrian
}
has_cultural_pillar = heritage_brythonic
}
}
AND = {
any_vassal = {
culture ?= {has_cultural_pillar = heritage_brythonic}
}
government_allows = subject_men_at_arms
}
}
}

View file

@ -615,15 +615,7 @@ handgunners = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
culture ?= { has_cultural_parameter = unlock_handgunners }
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_handgunners }
}
government_allows = subject_men_at_arms
}
}
culture ?= { has_cultural_parameter = unlock_handgunners }
}
terrain_bonus = {

View file

@ -41,15 +41,7 @@ emishi_horse_archers = {
}
can_recruit = {
OR = {
culture ?= { has_cultural_parameter = unlock_emishi_horse_archers_units }
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_emishi_horse_archers_units }
}
government_allows = subject_men_at_arms
}
}
culture ?= { has_cultural_parameter = unlock_emishi_horse_archers_units }
}
buy_cost = { gold = light_cavalry_recruitment_cost }
@ -231,12 +223,6 @@ tarkhan = {
location.culture ?= { has_cultural_parameter = unlock_maa_tarkhan }
}
culture ?= { has_cultural_parameter = unlock_maa_tarkhan }
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_maa_tarkhan }
}
government_allows = subject_men_at_arms
}
}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
@ -270,12 +256,6 @@ zupin_warrior = {
location.culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior }
}
culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior }
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_maa_zupin_warrior }
}
government_allows = subject_men_at_arms
}
}
}
@ -337,12 +317,6 @@ tawashi = {
location.culture ?= { has_cultural_parameter = unlock_maa_tawashi }
}
culture ?= { has_cultural_parameter = unlock_maa_tawashi }
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_maa_tawashi }
}
government_allows = subject_men_at_arms
}
}
}

View file

@ -70,19 +70,8 @@ redcoats = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
AND = {
culture ?= {has_innovation = innovation_redcoats}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_redcoats}
}
government_allows = subject_men_at_arms
}
culture ?= {
has_innovation = innovation_redcoats
}
}
@ -145,22 +134,6 @@ ironsides = {
harsh_winter = { damage = -30 toughness = -10 }
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_british_ironsides}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_british_ironsides}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = tiefutu_recruitment_cost }
low_maintenance_cost = { gold = tiefutu_low_maint_cost }
high_maintenance_cost = { gold = tiefutu_high_maint_cost }
@ -204,22 +177,6 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique
harsh_winter = { damage = -25 toughness = -10 }
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_cuirassiers}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_cuirassiers}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = conrois_recruitment_cost }
low_maintenance_cost = { gold = conrois_low_maint_cost }
high_maintenance_cost = { gold = conrois_high_maint_cost }
@ -253,22 +210,6 @@ columneers = {
pikemen = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_celtic_columneers}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_celtic_columneers}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = longbowmen_recruitment_cost }
low_maintenance_cost = { gold = longbowmen_low_maint_cost }
high_maintenance_cost = { gold = longbowmen_high_maint_cost }
@ -301,22 +242,6 @@ pioneers = {
archers = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_pioneers}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_pioneers}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = varangian_guards_recruitment_cost }
low_maintenance_cost = { gold = varangian_guards_low_maint_cost }
high_maintenance_cost = { gold = varangian_guards_high_maint_cost }
@ -353,22 +278,6 @@ gardians = {
harsh_winter = { damage = -5 toughness = -2 }
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_gardians}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_gardians}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = hobelar_recruitment_cost }
low_maintenance_cost = { gold = hobelar_low_maint_cost }
high_maintenance_cost = { gold = hobelar_high_maint_cost }
@ -399,22 +308,6 @@ voltigeurs = {
heavy_infantry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_voltigeurs}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_voltigeurs}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = guanch_vaulter_recruitment_cost }
low_maintenance_cost = { gold = guanch_vaulter_low_maint_cost }
high_maintenance_cost = { gold = guanch_vaulter_high_maint_cost }
@ -449,22 +342,6 @@ spahis = {
heavy_infantry = 1
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_spahis}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_spahis}
}
government_allows = subject_men_at_arms
}
}
}
buy_cost = { gold = horse_archers_recruitment_cost }
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
@ -483,7 +360,7 @@ NEOW_militia = {
damage = 14
toughness = 14
pursuit = 5
pursuit = 10
screen = 4
terrain_bonus = {
@ -515,15 +392,12 @@ NEOW_militia = {
}
}
}
should_show_when_unavailable = {
government_allows = noble_families
}
buy_cost = { gold = militia_recruitment_cost }
low_maintenance_cost = { gold = militia_low_maint_cost }
high_maintenance_cost = { gold = militia_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
stack = 150
stack = 100
ai_quality = { value = culture_ai_weight_skirmishers }
illustration = {
@ -572,15 +446,12 @@ NEOW_militia_archers = {
}
}
}
should_show_when_unavailable = {
government_allows = noble_families
}
buy_cost = { gold = militia_recruitment_cost }
low_maintenance_cost = { gold = militia_low_maint_cost }
high_maintenance_cost = { gold = militia_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
stack = 150
stack = 100
ai_quality = { value = culture_ai_weight_skirmishers }
illustration = {
@ -595,60 +466,6 @@ NEOW_militia_archers = {
icon = NEOW_militia_archers
}
NEOW_militia_skirmisher = {
type = peasant_militia
damage = 8
toughness = 12
pursuit = 10
screen = 12
terrain_bonus = {
forest = { damage = 4 toughness = 6 }
taiga = { damage = 4 toughness = 6 }
jungle = { damage = 4 toughness = 6 }
}
counters = {
heavy_infantry = 0.5
}
can_recruit = {
OR = {
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
trigger_if = {
limit = {
government_has_flag = government_is_landless_minority
exists = domicile
}
domicile = {
has_domicile_parameter = can_recruit_militia
}
}
}
}
should_show_when_unavailable = {
government_allows = noble_families
}
buy_cost = { gold = militia_recruitment_cost }
low_maintenance_cost = { gold = militia_low_maint_cost }
high_maintenance_cost = { gold = militia_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
stack = 150
ai_quality = { value = culture_ai_weight_skirmishers }
illustration = {
trigger = {
should_use_asian_maa_graphics = yes
}
reference = skirmishers_asia
}
illustration = {
reference = peasant_militia_skirmisher
}
icon = NEOW_militia_skirmisher
}
carabineers = {
type = gun_cavalry
@ -676,24 +493,13 @@ carabineers = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
AND = {
culture ?= {has_cultural_parameter = unlock_late_medieval_gunpowder_units}
}
AND = {
any_vassal = {
culture ?= {has_cultural_parameter = unlock_late_medieval_gunpowder_units}
}
government_allows = subject_men_at_arms
}
}
culture ?= { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
}
buy_cost = { gold = horse_archers_recruitment_cost }
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
provision_cost = @provisions_cost_cavalry_cheap
icon = horse_gunmen
stack = 100
ai_quality = {
@ -730,25 +536,15 @@ cowboys = {
}
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
AND = {
culture ?= {has_cultural_parameter = unlock_maa_kuhjung}
}
AND = {
any_vassal = {
culture ?= {has_cultural_parameter = unlock_maa_kuhjung}
}
government_allows = subject_men_at_arms
}
}
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
culture ?= { has_cultural_parameter = unlock_maa_kuhjung }
}
buy_cost = { gold = horse_archers_recruitment_cost }
low_maintenance_cost = { gold = horse_archers_low_maint_cost }
high_maintenance_cost = { gold = horse_archers_high_maint_cost }
provision_cost = @provisions_cost_cavalry_cheap
icon = horse_gunmen
stack = 100
ai_quality = {
value = @cultural_maa_extra_ai_score
@ -775,19 +571,8 @@ full_plate_footmen = {
}
can_recruit = {
OR = {
AND = {
culture ?= {has_innovation = innovation_plate_armor}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {has_innovation = innovation_plate_armor}
}
government_allows = subject_men_at_arms
}
culture ?= {
has_innovation = innovation_plate_armor
}
NOR = {
government_has_flag = government_is_nomadic
@ -810,7 +595,7 @@ full_plate_footmen = {
low_maintenance_cost = { gold = super_heavy_infantry_low_maint_cost }
high_maintenance_cost = { gold = super_heavy_infantry_high_maint_cost }
provision_cost = @provisions_cost_infantry_moderate
icon = super_heavy_infantry
stack = 100
ai_quality = {
@ -861,7 +646,7 @@ toxic_gas_slingers = {
low_maintenance_cost = { gold = chemical_weapons_low_maint_cost }
high_maintenance_cost = { gold = chemical_weapons_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
icon = chemical_weapons
stack = 50
ai_quality = { value = culture_ai_weight_skirmishers }
}
@ -898,7 +683,6 @@ airships = {
can_recruit = {
airships_raise_limit_existing_airships_units < airships_raise_limit_existing_airships_buildings
}
icon = airship
illustration = {
reference = ill_airship
@ -954,20 +738,7 @@ tercos = {
screen = 5
can_recruit = {
OR = {
AND = {
culture ?= {valid_for_maa_trigger = { PARAMETER = unlock_maa_tercos }}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
culture ?= {valid_for_maa_trigger = { PARAMETER = unlock_maa_tercos }}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_tercos }
}
counters = {
@ -999,21 +770,7 @@ espadachin = {
screen = 0
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_espadachin }
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_espadachin }
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_espadachin }
}
terrain_bonus = {
@ -1068,20 +825,7 @@ lanceros = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_lanceros}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_lanceros}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_lanceros}
}
winter_bonus = {
@ -1126,20 +870,7 @@ betyars = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_betyar }
}
buy_cost = { gold = light_cavalry_recruitment_cost }
@ -1170,20 +901,7 @@ peacekeepers = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_peacekeepers }
}
@ -1224,20 +942,7 @@ tachanka = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_tachanka}
NOT = {
culture ?= { has_cultural_parameter = strength_in_numbers_heavy_maa_ban }
}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_tachanka}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_tachanka }
}
buy_cost = { gold = mangonel_recruitment_cost }
@ -1272,17 +977,7 @@ uhlan = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_uhlan }
}
buy_cost = { gold = heavy_cavalry_recruitment_cost }
@ -1321,20 +1016,9 @@ bike_cav = {
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_bike_cav }
}
buy_cost = { gold = light_cavalry_recruitment_cost }
low_maintenance_cost = { gold = light_cavalry_low_maint_cost }
high_maintenance_cost = { gold = light_cavalry_high_maint_cost }
@ -1356,17 +1040,7 @@ stadswacht = {
screen = 0
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht}
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht}
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht }
}
counters = {
@ -1399,21 +1073,8 @@ blauwegarde = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
AND = {
culture ?= {
has_innovation = innovation_blauwegarde
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_blauwegarde
}
}
government_allows = subject_men_at_arms
}
culture ?= {
has_innovation = innovation_blauwegarde
}
}
@ -1452,17 +1113,7 @@ rodelansier = {
screen = 15
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_rodelansier }
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_rodelansier }
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_rodelansier }
}
counters = {
@ -1507,18 +1158,7 @@ karabiniers = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
AND = {
culture ?= { has_cultural_parameter = unlock_maa_karabiniers }
}
AND = {
any_vassal = {
culture ?= { has_cultural_parameter = unlock_maa_karabiniers }
}
government_allows = subject_men_at_arms
}
}
culture ?= { has_cultural_parameter = unlock_maa_karabiniers }
}
buy_cost = { gold = horse_archers_recruitment_cost }
@ -1553,18 +1193,7 @@ besterios = {
steppe = { toughness = -8 }
}
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_besterios }
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_besterios }
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_besterios }
}
counters = {
@ -1595,19 +1224,8 @@ arbalests = {
pursuit = 5
screen = 5
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_arbalests }
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_arbalests }
}
government_allows = subject_men_at_arms
}
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_arbalests }
}
terrain_bonus = {
hills = { damage = 10 toughness = 4 }
mountains = { damage = 8 toughness = 2 }
@ -1646,18 +1264,7 @@ ordinenca = {
screen = 5
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca }
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca }
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca }
}
counters = {
@ -1689,18 +1296,7 @@ dalkarl = {
screen = 5
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl }
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl }
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl }
}
counters = {
@ -1733,20 +1329,8 @@ legionarios = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
OR = {
AND = {
culture ?= {
has_innovation = innovation_legionarios
}
}
AND = {
any_vassal = {
culture ?= {
has_innovation = innovation_legionarios
}
}
government_allows = subject_men_at_arms
}
culture ?= {
has_innovation = innovation_legionarios
}
}
@ -1785,18 +1369,7 @@ albardiaz = {
screen = 0
can_recruit = {
OR = {
AND = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz }
}
AND = {
any_vassal = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz }
}
government_allows = subject_men_at_arms
}
}
valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz }
}
counters = {

View file

@ -735,7 +735,7 @@ absurdist = {
faith = novelist_faith
color = { 50 168 82 }
icon = absurdist
icon = rocambolist
localization = {
@ -840,7 +840,7 @@ absurdist = {
ReligiousSymbol = novelist_religious_symbol
}
tenets = {
tenet_pastoral_isolation
tenet_preservation
tenet_esotericism
tenet_the_search_for_a_meaning
}

View file

@ -1070,6 +1070,7 @@ tenet_the_search_for_a_meaning = {
no_unfaithfulness_penalty_active
unlock_voluntary_laampdom_faith
torturing_prisoners_grants_piety
consolamentum_active
}
divergence_multiplier = 3
@ -1084,7 +1085,6 @@ tenet_the_search_for_a_meaning = {
personal_tenet_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.2
tyranny_gain_mult = 0.50
stress_gain_mult = -0.15
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.1

View file

@ -5200,7 +5200,7 @@ tenet_sacred_shadows = {
tenet_unlocks_t4_bounties_for_whispers
}
divergence_multiplier = 2
divergence_multiplier = 3
personal_tenet_modifier = {
owned_scheme_secrecy_add = 10
@ -6047,18 +6047,45 @@ tenet_pursuit_of_knowledge = {
has_tgp_dlc_trigger = yes
}
can_pick = {
OR = {
religion = religion:buddhism_religion
custom_description = {
text = requires_sinitic_family_trigger
religion = { is_in_family = rf_sinitic }
}
}
}
piety_cost = {
if = {
limit = {
always = no
religion = religion:confucianism_religion
}
value = faith_tenet_cost_low
}
else = {
else_if = {
limit = {
religion = {
is_in_family = rf_sinitic
}
}
value = faith_tenet_cost_mid
}
else_if = {
limit = {
religion = religion:buddhism_religion
}
value = faith_tenet_cost_mid
}
else = {
value = faith_tenet_cost_high
}
# Multiplier for keeping same tenet
if = {
limit = { rite_has_tenet = tenet_pursuit_of_knowledge }
multiply = faith_unchanged_doctrine_cost_mult
}
}
traits = {
@ -6286,18 +6313,45 @@ tenet_harmonious_society = {
}
can_pick = {
OR = {
religion = religion:buddhism_religion
custom_description = {
text = requires_sinitic_family_trigger
religion = { is_in_family = rf_sinitic }
}
}
}
piety_cost = {
if = {
limit = {
always = no
religion = religion:confucianism_religion
}
value = faith_tenet_cost_low
}
else = {
else_if = {
limit = {
religion = {
is_in_family = rf_sinitic
}
}
value = faith_tenet_cost_low
}
else_if = {
limit = {
religion = religion:buddhism_religion
}
value = faith_tenet_cost_mid
}
else = {
value = faith_tenet_cost_massive
}
# Multiplier for keeping same tenet
if = {
limit = { rite_has_tenet = tenet_harmonious_society }
multiply = faith_unchanged_doctrine_cost_mult
}
}
parameters = {

View file

@ -1011,13 +1011,6 @@ militia_raise_limit_existing_militia_units = {
}
add = 1
}
every_maa_regiment = {
limit = {
is_personal_maa_regiment = yes
is_maa_type = NEOW_militia_skirmisher
}
add = 1
}
}
militia_raise_limit_existing_militia_buildings = {

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View file

@ -494,15 +494,6 @@ texticon = {
fontsize = 16
}
}
texticon = {
icon = NEOW_militia_skirmisher_icon
iconsize = {
texture = "gfx/interface/icons/regimenttypes/NEOW_militia_skirmisher.dds"
size = { 25 25 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = horse_gunmen_icon

View file

@ -114,11 +114,9 @@
bike_cav:0 "Bicycle Cavalry"
bike_cav_flavor:0 "#F The Bicycle Cavalry are a special form of cavalry, using the bicycles they ride in order to charge towards battle, or to harrass the enemy and retreat away."
NEOW_militia:0 "Peasant Spear Militia"
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasant spears will hold their own in the field.#!\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
NEOW_militia_archers:0 "Peasant Bow Militia"
NEOW_militia_archers_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will fire on their enemies from a distance.\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
NEOW_militia_skirmisher:0 "Peasant Skirmisher Militia"
NEOW_militia_skirmisher_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will harrass the enemy in the field.\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
NEOW_militia_archers_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field\n#help Enabled by the [GetBuilding('city_01').GetName], [GetBuilding('castle_01').GetName], [GetBuilding('temple_01').GetName], and [GetBuilding('temple_citadel_01').GetName].#!"
carabineers:0 "Carabineers"
carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!"
cowboys:0 "Sechsschüssere"