diff --git a/common/bookmarks/bookmarks/00_bookmarks.txt b/common/bookmarks/bookmarks/00_bookmarks.txt index abfa14f7..be35e238 100644 --- a/common/bookmarks/bookmarks/00_bookmarks.txt +++ b/common/bookmarks/bookmarks/00_bookmarks.txt @@ -45,7 +45,7 @@ type = male birth = 2524.6.18 title = k_venice - government = urbanrepublic_government + government = administrative_government culture = venetian religion = "roman_catholic" difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM" diff --git a/common/culture/cultures/NEOW_central_germanic.txt b/common/culture/cultures/NEOW_central_germanic.txt index 0d6ea7df..710f72fb 100644 --- a/common/culture/cultures/NEOW_central_germanic.txt +++ b/common/culture/cultures/NEOW_central_germanic.txt @@ -11,8 +11,8 @@ tradition_mountain_homes tradition_artisans tradition_storytellers + tradition_festivities tradition_staunch_traditionalists - tradition_farmer_republics } name_list = name_list_bavarian diff --git a/common/culture/cultures/NEOW_italian.txt b/common/culture/cultures/NEOW_italian.txt index e7df8a41..9037303f 100644 --- a/common/culture/cultures/NEOW_italian.txt +++ b/common/culture/cultures/NEOW_italian.txt @@ -16,7 +16,6 @@ tradition_culture_blending tradition_stalwart_defenders tradition_swords_for_hire - tradition_republican_legacy } name_list = name_list_gallo_italian @@ -78,7 +77,7 @@ emilian = { #Emigliân traditions = { tradition_city_keepers - tradition_farmer_republics + tradition_republican_legacy tradition_culinary_art tradition_agrarian tradition_brewery @@ -250,7 +249,6 @@ pugliese = { tradition_culture_blending tradition_agrarian tradition_castle_keepers - tradition_republican_legacy } name_list = name_list_italo_dalmatian @@ -456,7 +454,6 @@ friulian = { #Furlan tradition_culture_blending tradition_forbearing tradition_hill_dwellers - tradition_farmer_republics } name_list = name_list_gallo_italian diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index b4a5d7e8..bc7b69ae 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -667,7 +667,6 @@ peasantrepublic_government = { replenishes_county_fertility = yes regiments_use_barter_goods_as_gold = yes inherit_from_dynastic_government = no - house_aspirations = yes } can_get_government = { @@ -722,8 +721,6 @@ peasantrepublic_government = { government_uses_domain_limit government_is_herder government_has_herd - government_uses_domicile_but_not_adventurer - government_has_powerful_families government_is_barterer government_is_prepublic government_locked_to_elective @@ -757,7 +754,6 @@ urbanrepublic_government = { treasury = yes replace_gold_cost_by_treasury = yes regiments_use_barter_goods_as_gold = yes - house_aspirations = yes } can_get_government = { @@ -803,8 +799,6 @@ urbanrepublic_government = { government_uses_legitimacy government_uses_domain_limit government_uses_monotowns - government_uses_domicile_but_not_adventurer - government_has_powerful_families government_has_citizen_militia government_elections_and_tax_influenced_by_influence government_is_barterer diff --git a/common/legitimacy/00_legitimacy.txt b/common/legitimacy/00_legitimacy.txt index 10582669..c391389f 100644 --- a/common/legitimacy/00_legitimacy.txt +++ b/common/legitimacy/00_legitimacy.txt @@ -4,11 +4,9 @@ count_legitimacy = { is_valid = { - OR = { - highest_held_title_tier = tier_county - government_has_flag = government_is_prepublic - government_has_flag = government_is_urepublic - } + highest_held_title_tier = tier_county + government_has_flag = government_is_prepublic + government_has_flag = government_is_urepublic NOR = { government_allows = administrative government_has_flag = government_is_nomadic @@ -103,9 +101,8 @@ count_legitimacy = { duke_legitimacy = { is_valid = { highest_held_title_tier = tier_duchy - NOR = { + NOT = { government_has_flag = government_is_prepublic - government_has_flag = government_is_urepublic } NOR = { government_allows = administrative @@ -212,9 +209,8 @@ duke_legitimacy = { king_legitimacy = { is_valid = { highest_held_title_tier = tier_kingdom - NOR = { + NOT = { government_has_flag = government_is_prepublic - government_has_flag = government_is_urepublic } OR = { NOT = { government_allows = administrative } @@ -320,9 +316,8 @@ king_legitimacy = { emperor_legitimacy = { is_valid = { highest_held_title_tier = tier_empire - NOR = { + NOT = { government_has_flag = government_is_prepublic - government_has_flag = government_is_urepublic } NOR = { government_has_flag = government_is_nomadic @@ -424,9 +419,8 @@ emperor_legitimacy = { hegemon_legitimacy = { is_valid = { highest_held_title_tier = tier_hegemony - NOR = { + NOT = { government_has_flag = government_is_prepublic - government_has_flag = government_is_urepublic } NOT = { government_has_flag = government_is_mandala } NAND = { diff --git a/gui/hud.gui b/gui/hud.gui index b155a1d0..26cb9fa3 100644 --- a/gui/hud.gui +++ b/gui/hud.gui @@ -275,7 +275,7 @@ widget = { widget_hud_main_tab = { datacontext = "[GetPlayer.GetTopLiege]" - visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]" + visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Character.GetGovernment.IsType( 'urbanrepublic_government' ),Character.GetGovernment.IsType( 'peasantrepublic_government' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]" blockoverride "maintab_button" { @@ -287,6 +287,7 @@ widget = { tooltip = "ADMINISTRATIVE_BUTTON" } } + widget_hud_main_tab = { datacontext = "[GetPlayer.GetTopLiege]" visible = "[GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )]" diff --git a/gui/shared/lists.gui b/gui/shared/lists.gui deleted file mode 100644 index 72260f97..00000000 --- a/gui/shared/lists.gui +++ /dev/null @@ -1,3831 +0,0 @@ -###################################################### -############## LIST TYPES AND TEMPLATES ############## -###################################################### - -template default_character_list_overlay -{ - modify_texture = { - texture = "gfx/interface/buttons/button_standard_overlay.dds" - spriteType = Corneredstretched - spriteborder = { 3 3 } - blend_mode = overlay - } -} - -template character_age_or_death_text -{ - hbox = { - block "list_layout" { - minimumsize = { 62 0 } - expand = {} - } - - margin_right = 5 - spacing = 2 - - block "character_age" - { - text_single = { - text = "[Character.GetAge]" - align = nobaseline - } - } - - icon = { - visible = "[Not(Character.IsDeadAndValid)]" - size = { 23 23 } - framesize = { 60 60 } - frame = "[Character.GetHealthIconFrame]" - texture = "gfx/interface/icons/character_status/icon_health.dds" - tooltip = "[Character.GetHealthInfo]" - } - - block "is_dead" - { - icon = { - name = "is_dead" - visible = "[Character.IsDeadAndValid]" - size = { 23 23 } - - texture = "[Character.GetDeathReasonIcon]" - tooltip = "CHARACTER_DEAD_TOOLTIP" - } - } - } -} - -types Lists -{ - type character_age_health = hbox - { - spacing = 2 - - text_single = { - text = "[Character.GetAge]" - align = nobaseline - } - - icon = { - visible = "[Not(Character.IsDeadAndValid)]" - size = { 23 23 } - framesize = { 60 60 } - frame = "[Character.GetHealthIconFrame]" - texture = "gfx/interface/icons/character_status/icon_health.dds" - tooltip = "[Character.GetHealthInfo]" - } - - expand = {} - } - - # Implementation details - type character_list_arrow = highlight_icon - { - parentanchor = left|vcenter - position = { -13 0 } - - size = { 14 14 } - framesize = { 14 28 } - texture = "gfx/interface/buttons/button_entry_characterlist_arrow.dds" - - gfxtype = togglepushbuttongfx - effectname = "NoHighlight" - - spriteType = Corneredstretched - spriteborder = { 20 20 } - } - ## Character Skill Value - - type widget_skill_item_no_icon = widget { - tooltip = "SKILL_ITEM_TOOLTIP" - using = tooltip_se - size = { 32 25 } - - text_single = { - name = "value" - parentanchor = center - margin_bottom = 4 - align = center - text = "[SkillItem.GetValue]" - } - - background = { - name = "skill_icon_bg" - texture = "gfx/interface/window_character/character_view_skills_bg.dds" - framesize = { 70 26 } - margin = { 5 0 } - - block "bg" - { - frame = "[SkillItem.GetFrame]" - } - } - } - - ## Character List Items - type widget_character_list_item = widget { - datacontext = "[CharacterListItem.GetCharacter]" - size = { 10 110 } - - block "divider" { - divider = { - parentanchor = bottom|hcenter - size = { 100% 3 } - } - } - - block "widget" {} - - hbox = { - margin = { 0 5 } - spacing = 15 - - portrait_head_small = {} - - button_standard = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - onclick = "[CharacterListItem.OnClick('character')]" - enabled = "[CharacterListItem.IsSelectable]" - tooltip = "[CharacterListItem.GetUnselectableReason]" - - framesize = { 252 80 } - spriteType = Corneredtiled - spriteborder = { 10 30 } - - block "button_texture" - { - texture = "gfx/interface/buttons/button_entry_characterlist.dds" - } - - block "button" {} - - character_list_arrow = { - name = "character_list_arrow" - } - - block "overlay" { - using = default_character_list_overlay - } - - block "button_content" - { - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - # Name - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - # Age & Relation - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - margin_left = 10 - - min_width = 320 - max_width = 320 - - text_single = { - layoutpolicy_horizontal = expanding - using = Font_Size_Medium - autoresize = no - alwaystransparent = yes - - text = "[Character.GetUINameNoTooltip|U]" - } - - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - using = character_age_or_death_text - blockoverride "list_layout" {} - - block "character_relation" - { - text_single = { - name = "character_relation" - layoutpolicy_horizontal = expanding - raw_text = "| [Character.GetRelationToString( GetPlayer )]" - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - default_format = "#low" - autoresize = no - align = nobaseline - visible = "[Character.HasRelationTo( GetPlayer )]" - alwaystransparent = yes - } - - expand = { - visible = "[Not(Character.HasRelationTo( GetPlayer ))]" - } - } - } - - block "character_description_extra" {} - } - - expand = {} - - # Skills - vbox = { - layoutpolicy_vertical = expanding - - hbox = { - name = "skills_grid" - - datamodel = "[CharacterListItem.GetSkillItems]" - margin_right = 3 - margin_top = 3 - - item = { - widget_skill_item_no_icon = {} - } - } - - expand = {} - } - - block "extra_skills" {} - } - - spacer = { - size = { 40 40 } - } - expand = {} - } - - ### Character Selection Bottom - widget = { - size = { 100% 44 } - parentanchor = bottom - - ### Details Box - widget = { - size = { 100% 44 } - parentanchor = left - - block "scissor" - { - scissor = yes - } - - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_left = 10 - spacing = 5 - - # Dynasty - widget = { - size = { 35 40 } - - coa_house_tiny = { - datacontext = "[Character.GetHouse]" - parentanchor = center - } - } - - block "bottom_middle_box" { - # Religion & Culture - hbox = { - - # Faith - icon = { - name = "faith_button" - size = { 35 35 } - datacontext = "[Character.GetFaith]" - tooltipwidget = { faith_tooltip = {} } - texture = "[Faith.GetIcon]" - } - - # Culture - - hbox = { - datacontext = "[Character.GetCulture]" - - tooltipwidget = { - culture_tooltip = {} - } - using = tooltip_se - - icon = { - name = "culture" - texture = "gfx/interface/icons/icon_culture.dds" - size = { 30 30 } - } - - text_multi = { - text = "CULTURE_LISTS_WINDOW" - autoresize = yes - max_width = 90 - max_height = 44 - } - } - - block "bottom_middle_box_extra_content" { - - } - } - } - - # Traits - fixedgridbox = { - name = "traits_grid" - datamodel = "[CharacterListItem.GetTraits]" - flipdirection = yes - size = { 150 35 } - addcolumn = 30 - addrow = 35 - block "horizontal_slots" - { - maxhorizontalslots = 8 - } - maxverticalslots = 1 - - item = { - widget = { - visible = "[Trait.IsValid]" - size = { 35 35 } - - icon_trait = { - parentanchor = center - - blockoverride "icon_size" - { - size = { 30 30 } - } - - blockoverride "tooltip_placement" - { - using = tooltip_se - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - } - - vbox = { - datacontext = "[CharacterListItem.GetCharacter]" - margin_right = 5 - } - - expand = {} - block "bottom_right_box" - { - hbox = { - margin_right = 8 - # Realm - widget = { - datacontext = "[CharacterListItem.GetFirstClaim]" - visible = "[Not( IsDataModelEmpty( CharacterListItem.GetTitleItems ) )]" - size = { 55 58 } - - block "claims_visibility" {} - - coa_title_tiny_crown = { - datacontext = "[Claim.GetTitle]" - using = tooltip_ne - - highlight_icon = { - name = "pressed_claim" - visible = "[And(Claim.IsPressed, Not(Claim.IsImplicit))]" - parentanchor = bottom|right - size = { 24 24 } - texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds" - } - - highlight_icon = { - name = "unpressed_claim" - visible = "[And(Not(Claim.IsPressed), Not(Claim.IsImplicit))]" - parentanchor = bottom|right - size = { 24 24 } - texture = "gfx/interface/icons/title_status/icon_claim_unpressed.dds" - } - - highlight_icon = { - name = "implicit_claim" - visible = "[Claim.IsImplicit]" - parentanchor = bottom|right - size = { 24 24 } - texture = "gfx/interface/icons/title_status/icon_claim_implicit.dds" - } - - blockoverride "coa_tooltip" - { - tooltip = "CHARACTER_LIST_CLAIM_TOOLTIP" - } - } - - text_single = { - parentanchor = vcenter|right - position = { 0 -6 } - - text = "[CharacterListItem.GetTitleItemCount]" - align = right - minimumsize = { 15 0 } - - tooltip = "CHARACTER_LIST_CLAIM_TOOLTIP" - } - } - } - } - } - } - - ### Button Box - - block "button_box" { - widget = { - size = { 100% 40 } - - hbox = { - layoutpolicy_horizontal = expanding - margin_right = 8 - - expand = {} - - hbox = { - background = { - margin_top = 8 - margin_left = 12 - margin_bottom = 2 - - using = Background_Area_Light - using = Mask_Rough_Edges - } - - block "button_box_content" {} - } - } - } - } - } - } - } - } - } - - - type widget_character_list_item_finder = widget { - datacontext = "[CharacterListItem.GetCharacter]" - size = { 200 94 } - - block "divider" {} - - block "widget" {} - - hbox = { - vbox = { - layoutpolicy_vertical = expanding - margin_top = 4 - - portrait_head_small = {} - - block "portrait_head_margin" - { - } - - expand = {} - } - - block "button_content" - { - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_top = 5 - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - # Name and age - hbox = { - layoutpolicy_horizontal = expanding - margin = { 0 3 } - margin_left = 5 - margin_right = 10 - - background = { - using = Background_Area_Characterlist - } - - background = { - using = Background_Area_Dark - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_vertical.dds" - blend_mode = alphamultiply - alpha = 1 - rotate_uv = 90 - mirror = vertical - } - } - - hbox = { - margin_left = 3 - layoutpolicy_horizontal = expanding - maximumsize = { 338 -1 } - - text_single = { - using = Font_Size_Medium - align = nobaseline - text = "[Character.GetUINameNoTooltip|U]" - fontsize_min = 14 - max_width = 300 - } - - block "character_relation" - { - hbox = { - visible = "[And(Character.HasRelationTo( GetPlayer ), Not(Character.IsPlayer))]" - - text_single = { - raw_text = "•" - align = nobaseline - margin = { 5 0 } - } - - text_single = { - name = "character_relation" - text = "[Character.GetRelationToString( GetPlayer )]" - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - default_format = "#low" - align = nobaseline - fontsize_min = 14 - max_width = 180 - } - } - } - - expand = {} - } - - hbox = { - using = character_age_or_death_text - } - - # Skills - hbox_skills_grid = {} - } - - ### BOTTOM ROW ### - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - block "additional_info_kill_list" {} - - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - # Dynasty - widget = { - size = { 45 40 } - - coa_house_small = { - datacontext = "[Character.GetHouse]" - parentanchor = center - scale = 0.7 - } - } - - block "left_box" - { - # Traits - hbox = { - layoutpolicy_vertical = expanding - margin = { 10 0 } - minimumsize = { 140 0 } #### needed for prison view - - background = { - using = Background_Area_Dark - alpha = 0.5 - margin = { 0 2 } - } - - - hbox = { - layoutpolicy_horizontal = expanding - - fixedgridbox = { - name = "traits_grid" - datamodel = "[CharacterListItem.GetTraits]" - datamodel_reuse_widgets = yes - flipdirection = yes - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - addcolumn = 30 - addrow = 28 - - block "gridbox_items" - { - min_width = 210 - datamodel_wrap = 7 - maxverticalslots = 2 - } - - item = { - icon_trait = { - visible = "[Trait.IsValid]" - - blockoverride "icon_size" - { - size = { 30 30 } - } - - blockoverride "tooltip_placement" - { - using = tooltip_se - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - } - } - - expand = {} - } - } - } - - vbox = { - datacontext = "[CharacterListItem.GetCharacter]" - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - block "bottom_right_box" - { - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - block "claims" { # for kill list - widget_list_claims = {} - } - - # Religion and culture - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_left = 8 - margin_right = 4 - spacing = 5 - minimumsize = { 110 0 } - - background = { - using = Background_Area_Dark - alpha = 0.5 - margin = { 0 2 } - } - - icon = { - name = "faith_button" - size = { 38 38 } - datacontext = "[Character.GetFaith]" - tooltipwidget = { faith_tooltip = {} } - using = tooltip_se - - texture = "[Faith.GetIcon]" - } - - hbox = { - datacontext = "[Character.GetCulture]" - layoutpolicy_horizontal = expanding - spacing = 3 - - tooltipwidget = { - culture_tooltip = {} - } - using = tooltip_se - - icon = { - name = "culture" - texture = "gfx/interface/icons/icon_culture.dds" - size = { 24 24 } - } - - text_single = { - layoutpolicy_horizontal = expanding - text = "CULTURE_LISTS_WINDOW" - autoresize = no - align = nobaseline - } - } - } - } - } - } - } - } - } - } - } - } - - type dropdown_menu_standard = dropDown { - block "dropdown_properties" - { - #datamodel = "[GetPlayer.GetCourt]" - } - - block "dropdown_size" - { - size = { 200 32 } - } - - - - active_item = { - container = { - alwaystransparent = no - - button_drop = { - block "dropdown_size" - { - size = { 200 32 } - } - block "dropdown_active_item_properties" - { - raw_text = "#D Current Option#!" - } - button_trigger = none - - - } - } - } - - item = { - container = { - alwaystransparent = no - - button_dropdown = { - block "dropdown_size" - { - size = { 200 32 } - } - button_trigger = none - - block "dropdown_item_properties" - { - raw_text = "#D Option#!" - } - - default_format = "#clickable" - } - } - } - - list = { - scrollarea = { - position = { 5 32 } - block "dropdown_list_maxsize" - { - maximumsize = { 192 250 } - } - - block "dropdown_list_properties" - { - - } - - autoresizescrollarea = yes - scrollbarpolicy_horizontal = always_off - - using = Background_DropDown - - scrollwidget = { - dynamicgridbox = { - alwaystransparent = no - } - } - - scrollbar_vertical = { - using = Scrollbar_Vertical - } - } - } - } - - type dropdown_sort_characterlist = dropDown { - name = "sort_options" - block "size_button_drop" { ########### only used for character finder - size = { 190 33 } - } - - active_item = { - widget = { - alwaystransparent = no - size = { 100% 100% } - - button_drop = { - block "text_button_drop" { - text = "[CharacterListSortItem.GetName]" - } - } - } - } - - item = { - widget = { - alwaystransparent = no - block "size_dropdown" { - size = { 190 33 } - } - - button_normal = { - size = { 100% 30 } - button_trigger = none - gfxtype = framedbuttongfx - effectname = "NoHighlight" - shaderfile = "gfx/FX/pdxgui_pushbutton.shader" - upframe = 1 - overframe = 2 - downframe = 3 - disableframe = 1 - texture = "gfx/interface/buttons/button_interaction_menu.dds" - framesize = { 317 30 } - } - - button_dropdown = { - block "size_dropdown" { - size = { 190 33 } - } - block "text_button_drop" { - text = "[CharacterListSortItem.GetName]" - } - - default_format = "#clickable" - } - } - } - - list = { - scrollarea = { - position = { 5 33 } - maximumsize = { 190 250 } - autoresizescrollarea = yes - scrollbarpolicy_horizontal = always_off - - using = Background_DropDown - - scrollwidget = { - dynamicgridbox = { - alwaystransparent = no - } - } - - scrollbar_vertical = { - using = Scrollbar_Vertical - } - } - } - } - - type widget_list_claims = widget { - datacontext = "[CharacterListItem.GetFirstClaim]" - layoutpolicy_vertical = expanding - size = { 55 0 } - - block "claims_visibility" {} - - coa_title_tiny_crown = { - visible = "[Not( IsDataModelEmpty( CharacterListItem.GetTitleItems ) )]" - parentanchor = center - position = { -10 0 } - scale = 0.8 - - tooltip = "CHARACTER_LIST_CLAIM_TOOLTIP" - using = tooltip_ne - - blockoverride "coa_button" { - datacontext = "[Claim.GetTitle]" - onclick = "[DefaultOnCoatOfArmsClick(Title.GetID)]" - onrightclick = "[DefaultOnCoatOfArmsRightClick(Title.GetID)]" - button_ignore = none - } - - highlight_icon = { - name = "pressed_claim" - visible = "[And(Claim.IsPressed, Not(Claim.IsImplicit))]" - texture = "gfx/interface/icons/title_status/icon_claim_pressed.dds" - size = { 24 24 } - parentanchor = bottom|right - } - - highlight_icon = { - name = "unpressed_claim" - visible = "[And(Not(Claim.IsPressed), Not(Claim.IsImplicit))]" - texture = "gfx/interface/icons/title_status/icon_claim_unpressed.dds" - size = { 24 24 } - parentanchor = bottom|right - } - - highlight_icon = { - name = "implicit_claim" - visible = "[Claim.IsImplicit]" - texture = "gfx/interface/icons/title_status/icon_claim_implicit.dds" - size = { 24 24 } - parentanchor = bottom|right - } - } - - text_single = { - visible = "[CharacterListItem.HasTitleItems]" - parentanchor = center - position = { 18 0 } - text = "[CharacterListItem.GetTitleItemCount]" - default_format = "#high" - using = Font_Size_Medium - align = center - } - } - - ## Same as hbox_skills_grid, except taking character instead of character list item - type hbox_skills_grid_character_model = hbox { - name = "hbox_skills_grid_character_model" - minimumsize = { 160 0 } - - widget = { - size = { 32 25 } - - text_single = { - name = "value" - parentanchor = center - margin_bottom = 4 - align = center - text = "[Character.GetSkill('diplomacy')]" - tooltip = "diplomacy_concept" - } - - background = { - name = "skill_icon_bg" - texture = "gfx/interface/window_character/character_view_skills_bg.dds" - framesize = { 70 26 } - margin = { 5 0 } - - frame = 1 - } - } - widget = { - size = { 32 25 } - - text_single = { - name = "value" - parentanchor = center - margin_bottom = 4 - align = center - text = "[Character.GetSkill('martial')]" - tooltip = "martial_concept" - } - - background = { - name = "skill_icon_bg" - texture = "gfx/interface/window_character/character_view_skills_bg.dds" - framesize = { 70 26 } - margin = { 5 0 } - - frame = 2 - } - } - widget = { - size = { 32 25 } - - text_single = { - name = "value" - parentanchor = center - margin_bottom = 4 - align = center - text = "[Character.GetSkill('stewardship')]" - tooltip = "stewardship_concept" - } - - background = { - name = "skill_icon_bg" - texture = "gfx/interface/window_character/character_view_skills_bg.dds" - framesize = { 70 26 } - margin = { 5 0 } - - frame = 3 - } - } - widget = { - size = { 32 25 } - - text_single = { - name = "value" - parentanchor = center - margin_bottom = 4 - align = center - text = "[Character.GetSkill('intrigue')]" - tooltip = "intrigue_concept" - } - - background = { - name = "skill_icon_bg" - texture = "gfx/interface/window_character/character_view_skills_bg.dds" - framesize = { 70 26 } - margin = { 5 0 } - - frame = 4 - } - } - widget = { - size = { 32 25 } - - text_single = { - name = "value" - parentanchor = center - margin_bottom = 4 - align = center - text = "[Character.GetSkill('learning')]" - tooltip = "learning_concept" - } - - background = { - name = "skill_icon_bg" - texture = "gfx/interface/window_character/character_view_skills_bg.dds" - framesize = { 70 26 } - margin = { 5 0 } - - frame = 5 - } - } - } - - type hbox_skills_grid = hbox { - name = "skills_grid" - minimumsize = { 160 0 } - - block "skills_datamodel" - { - datamodel = "[CharacterListItem.GetSkillItems]" - } - - item = { - widget_skill_item_no_icon = {} - } - } - - type hbox_list_sort_buttons = hbox { - name = "sort_buttons" - - block "margins" { - margin_left = 20 - margin_right = 30 - margin_top = 5 - spacing = 5 - } - - button_standard = { - name = "filters" - size = { 25 25 } - - down = "[CharacterSelectionList.FiltersShown]" - frame = "[BoolTo1And2(CharacterSelectionList.IsAllDefault)]" - onclick = "[CharacterSelectionList.OnToggleFilters]" - - tooltip = "TOGGLE_FILTERS" - using = tooltip_nw - - button_search = { - alwaystransparent = yes - parentanchor = center - size = { 20 20 } - } - - block "filters_visible" {} - } - - divider_light = { - size = { 3 20 } - block "filters_visible" {} - } - - block "sort_prefix" {} - - text_single = { - text = "SORT_BY" - align = nobaseline - max_width = 90 - } - - block "sort_dropdown" { - dropdown_sort_characterlist = {} - } - - button_standard = { - name = "sort_order" - size = { 25 25 } - onclick = "[CharacterSelectionList.RevertSortOrder]" - - tooltip = "CHARACTER_SORT_BY" - using = tooltip_nw - - button_icon = { - alwaystransparent = yes - parentanchor = center - size = { 25 25 } - texture = "gfx/interface/icons/flat_icons/sort_icon.dds" - framesize = { 66 66 } - - frame = "[BoolTo1And2(CharacterSelectionList.GetSortOrder)]" - - blockoverride "button_frames" - { - effectname = "NoHighlight" - } - } - } - - expand = {} - - block "skill_sort_buttons" - { - hbox = { - button_standard_hover = { - name = "skill_diplomacy" - size = { 32 32 } - - icon = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 32 32 } - framesize = { 60 60 } - frame = 1 - } - - onclick = "[CharacterSelectionList.SortBySkill('(int32)0')]" - - tooltip = "SORT_BY_DIPLOMACY" - using = tooltip_ne - - skillitem_sort_icon = { - visible = "[CharacterSelectionList.IsSortingBySkill('(int32)0')]" - } - } - - button_standard_hover = { - name = "skill_martial" - size = { 32 32 } - - icon = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 32 32 } - framesize = { 60 60 } - frame = 2 - } - - onclick = "[CharacterSelectionList.SortBySkill('(int32)1')]" - - tooltip = "SORT_BY_MARTIAL" - using = tooltip_ne - - skillitem_sort_icon = { - visible = "[CharacterSelectionList.IsSortingBySkill('(int32)1')]" - } - } - - button_standard_hover = { - name = "skill_stewardship" - size = { 32 32 } - - icon = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 32 32 } - framesize = { 60 60 } - frame = 3 - } - - onclick = "[CharacterSelectionList.SortBySkill('(int32)2')]" - tooltip = "SORT_BY_STEWARDSHIP" - using = tooltip_ne - - skillitem_sort_icon = { - visible = "[CharacterSelectionList.IsSortingBySkill('(int32)2')]" - } - } - - button_standard_hover = { - name = "skill_intrigue" - size = { 32 32 } - - icon = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 32 32 } - framesize = { 60 60 } - frame = 4 - } - - onclick = "[CharacterSelectionList.SortBySkill('(int32)3')]" - tooltip = "SORT_BY_INTRIGUE" - using = tooltip_ne - - skillitem_sort_icon = { - visible = "[CharacterSelectionList.IsSortingBySkill('(int32)3')]" - } - } - - button_standard_hover = { - name = "skill_learning" - size = { 32 32 } - - icon = { - texture = "gfx/interface/icons/icon_skills.dds" - size = { 32 32 } - framesize = { 60 60 } - frame = 5 - } - - onclick = "[CharacterSelectionList.SortBySkill('(int32)4')]" - tooltip = "SORT_BY_LEARNING" - using = tooltip_ne - - skillitem_sort_icon = { - visible = "[CharacterSelectionList.IsSortingBySkill('(int32)4')]" - } - } - } - } - } - - type skillitem_sort_icon = icon { - frame = "[BoolTo1And2(CharacterSelectionList.GetSortOrder)]" - alwaystransparent = yes - parentanchor = top|hcenter - position = { 0 -14 } - texture = "gfx/interface/buttons/button_sort_toggle.dds" - framesize = { 36 36 } - size = { 18 18 } - - using = Master_Button_Modify_Texture - - blockoverride "master_color_frame" { - frame = 1 - } - } - - type vbox_character_list = vbox { - name = "character_list" - spacing = 3 - - block "sort_buttons" - { - hbox_list_sort_buttons = { - layoutpolicy_horizontal = expanding - - blockoverride "margins" { - margin_left = 20 - margin_right = 23 - margin_top = 5 - spacing = 5 - } - } - } - - block "special_character" {} - - scrollbox = { - - name = "characters_scroll_area" - layoutpolicy_vertical = expanding - layoutpolicy_horizontal = expanding - - block "scrollbox_properties" - { - } - - blockoverride "scrollbox_content" { - - block "container_implementation" { - vbox = { - name = "characters_grid" - datamodel = "[CharacterSelectionList.GetList]" - visible = "[Not(CharacterSelectionList.IsBuildingList)]" - layoutpolicy_horizontal = expanding - - item = { - widget_character_list_item = { - block "item_size" { - size = { 650 110 } - layoutpolicy_horizontal = expanding - } - } - } - } - } - } - - blockoverride "scrollbox_empty" - { - block "scrollbox_empty_visibility" - { - layoutpolicy_vertical = expanding - visible = "[IsDataModelEmpty( CharacterSelectionList.GetList )]" - text = "NO_CHARACTERS_TO_SELECT" - } - } - } - - block "character_count" - { - hbox = { - layoutpolicy_horizontal = growing - margin = { 25 5 } - margin_bottom = 8 - spacing = 5 - - block "bottom_bar" {} - - expand = {} - - widget = { - size = { 20 15 } - - warning_icon = { - size = { 25 25 } - visible = "[Not( CharacterSelectionList.IsAllDefault )]" - tooltip = "CHARACTER_FINDER_FILTER_SET" - position = { -3 -5 } - } - } - - text_single = { - name = "character_count" - datacontext = "[CharacterSelectionList]" - text = "CHARACTER_FINDER_COUNT" - align = center|nobaseline - default_format = "#low" - } - } - } - } - - type fixed_gridbox_character_list = vbox_character_list - { - blockoverride "container_implementation" - { - fixedgridbox = { - name = "characters_grid" - - block "character_gridbox" - { - addcolumn = 650 - addrow = 105 - datamodel_reuse_widgets = yes - } - - datamodel = "[CharacterSelectionList.GetList]" - visible = "[Not(CharacterSelectionList.IsBuildingList)]" - - item = { - widget_character_list_item = { - block "item_size" - { - size = { 650 110 } - } - } - } - } - } - } - - type button_recruit_character = button_round - { - visible = "[Character.IsPlayerInteractionShown('recruit_guest_interaction')]" - enabled = "[Character.IsPlayerInteractionValid('recruit_guest_interaction')]" - onclick = "[Character.OpenPlayerInteraction('recruit_guest_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('recruit_guest_interaction')]" - - button_add_character = { - alwaystransparent = yes - parentanchor = center - } - } - - type widget_courtier_item = widget { - size = { 0 125 } - - hbox = { - spacing = 5 - - background = { - using = Background_Area_With_Header - margin_right = 7 - margin_left = 5 - } - - portrait_head = {} - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_top = 3 - - hbox = { - layoutpolicy_horizontal = expanding - - text_single = { - name = "name" - layoutpolicy_horizontal = expanding - autoresize = no - text = "[Character.GetUINameNoTooltip]" - using = Font_Size_Medium - align = nobaseline - fontsize_min = 14 - margin_right = 10 - } - - hbox_skills_grid = {} - } - - vbox = { - layoutpolicy_horizontal = expanding - margin = { 0 3 } - margin_bottom = 8 - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 3 - - warning_icon = { - visible = "[And( Character.CourtierWantsToLeaveCourt, Not( Character.IsImprisoned))]" - size = { 20 20 } - tooltip = "[Character.GetCourtierLeaveDescription]" - } - - debug_square = { - visible = "[AIWatchWindowsEnabled]" - size = { 20 20 } - raw_tooltip = "#D [Character.GetDebugCourtierLeaveReasons]#!" - } - - text_single = { - name = "relation_to_court_owner" - default_format = "#low" - align = nobaseline - max_width = 370 - visible = "[Not(Character.IsHostage)]" - - block "description_relation_text" { - text = "[Character.GetRelationToString( CharacterWindow.GetCourtOwner )]" - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - } - - background = { - visible = "[Character.IsImprisoned]" - using = Status_Bad - alpha = 0.5 - } - } - - text_single = { - name = "relation_to_court_hostage" - default_format = "#medium" - align = nobaseline - visible = "[Character.IsHostage]" - - block "description_relation_text" { - text = "[Character.GetRelationToString( CharacterWindow.GetCourtOwner )]" - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - } - - background = { - visible = "[Character.IsHostage]" - using = Status_Mixed - alpha = 0.5 - } - } - expand = {} - - text_single = { - name = "has_guardian" - default_format = "#low" - align = nobaseline - max_width = 370 - margin_right = 5 - visible = "[And( Not(Character.IsAdult), Not(Character.HasGuardian) )]" - - text = "COURT_WINDOW_NO_GUARDIAN" - tooltip = "COURT_WINDOW_NO_GUARDIAN_TOOLTIP" - } - } - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 5 - margin_bottom = 5 - - block "action_buttons" - { - hbox = { - margin = { 0 3 } - spacing = 5 - - button_recruit_character = {} - } - } - - hbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - minimumsize = { 0 60 } - margin_left = 5 - - background = { - using = Background_Area_Dark - margin = { 3 3 } - alpha = 0.5 - } - - # Dynasty - widget = { - layoutpolicy_vertical = expanding - size = { 45 40 } - - coa_house_small = { - datacontext = "[Character.GetHouse]" - parentanchor = center - scale = 0.7 - } - } - - # Traits - vbox = { - layoutpolicy_vertical = expanding - margin = { 10 0 } - - hbox = { - layoutpolicy_horizontal = expanding - - fixedgridbox = { - name = "traits_grid_four" - datamodel = "[CharacterListItem.GetTraits]" - flipdirection = yes - addcolumn = 30 - addrow = 28 - visible = "[Not( IsDataModelEmpty( CharacterListItem.GetTitleItems ) )]" - - block "gridbox_items" ### for characterview - { - datamodel_wrap = 4 - maxverticalslots = 2 - } - - item = { - icon_trait = { - visible = "[Trait.IsValid]" - - blockoverride "icon_size" - { - size = { 30 30 } - } - - blockoverride "tooltip_placement" - { - using = tooltip_se - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - fixedgridbox = { - name = "traits_grid_five" - datamodel = "[CharacterListItem.GetTraits]" - flipdirection = yes - addcolumn = 30 - addrow = 28 - visible = "[IsDataModelEmpty( CharacterListItem.GetTitleItems )]" - - block "gridbox_items" ### for characterview - { - datamodel_wrap = 5 - maxverticalslots = 2 - } - - item = { - icon_trait = { - visible = "[Trait.IsValid]" - - blockoverride "icon_size" - { - size = { 30 30 } - } - - blockoverride "tooltip_placement" - { - using = tooltip_se - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - - expand = {} - } - } - - expand = {} - - divider_light = { - layoutpolicy_vertical = expanding - alpha = 0.5 - } - - hbox = { - margin = { 3 0 } - - widget_list_claims = { - visible = "[Not( IsDataModelEmpty( CharacterListItem.GetTitleItems ) )]" - } - } - - divider_light = { - visible = "[Not( IsDataModelEmpty( CharacterListItem.GetTitleItems ) )]" - layoutpolicy_vertical = expanding - alpha = 0.5 - } - - hbox = { - margin_right = 5 - - button_religion_icon = { - datacontext = "[Character.GetFaith]" - size = { 40 40 } - } - - vbox = { - datacontext = "[Character.GetCulture]" - - tooltipwidget = { - culture_tooltip = {} - } - using = tooltip_se - - icon = { - name = "culture" - texture = "gfx/interface/icons/icon_culture.dds" - size = { 24 24 } - } - - text_single = { - layoutpolicy_horizontal = expanding - min_width = 60 - align = center|nobaseline - autoresize = no - text = "CULTURE_LISTS_WINDOW" - } - } - } - } - } - } - } - } - - type widget_vassal_list_item = widget { - datacontext = "[CharacterListItem.GetCharacter]" - - vbox = { - margin = { 5 0 } - - background = { - using = Background_Area_With_Header - } - - hbox = { - layoutpolicy_horizontal = expanding - margin = { 5 5 } - - text_single = { - layoutpolicy_horizontal = expanding - text = "[Character.GetUINameNoTooltip|U]" - using = Font_Size_Medium - autoresize = no - fontsize_min = 13 - align = nobaseline - max_width = 340 - } - - expand = {} - - hbox_skills_grid = {} - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 5 - - portrait_head_small = {} - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_right = 5 - - hbox = { - layoutpolicy_horizontal = expanding - - vbox = { - layoutpolicy_horizontal = expanding - - margin_top = 3 - - hbox = { - layoutpolicy_horizontal = expanding - - text_single = { - name = "character_relation" - visible = "[Or(Character.GetLiege.IsLocalPlayer, Character.GetSuzerain.IsLocalPlayer)]" - layoutpolicy_horizontal = expanding - text = "[Character.GetRelationToString(GetPlayer)]" - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - default_format = "#low" - autoresize = no - fontsize_min = 13 - align = nobaseline - max_width = 420 - } - - expand = {} - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 5 - - text_single = { - visible = "[And( Character.HasOverlord, And( Character.UsesObedience, Character.IsObedientTo( Character.GetOverlord ) ) )]" - - text = "MY_REALM_WINDOW_OBEDIENT" - align = nobaseline - max_width = 170 - - tooltipwidget = widget_obedience_tooltip - } - - text_single = { - visible = "[And( Character.HasOverlord, And( Character.UsesObedience, Not( Character.IsObedientTo( Character.GetOverlord ) ) ) )]" - - text = "MY_REALM_WINDOW_DISOBEDIENT" - align = nobaseline - max_width = 170 - - tooltipwidget = widget_obedience_tooltip - } - - divider_light = { - visible = "[Character.UsesObedience]" - layoutpolicy_vertical = expanding - } - - vassal_stance_icon = { - name = "vassal_stance" - size = { 30 30 } - } - - divider_light = { - visible = "[And( Character.IsVassalOf( GetPlayer ), Not( Character.IsPlayer ) )]" - layoutpolicy_vertical = expanding - } - - vassal_expected_legitimacy_widget = { - name = "legitimacy_expectation" - size = { 30 30 } - } - - block "realm_size_powerful_status" { - flowcontainer = { - spacing = 10 - - text_single = { - visible = "[NotEqualTo_int32(Character.GetPrimaryTitle.GetTierFrame, '(int32)2')]" #nonbaron - layoutpolicy_horizontal = expanding - - text = "REALM_WINDOW_SIZE" - align = nobaseline - max_width = 150 - - tooltip = "REALM_WINDOW_SIZE_TT" - } - } - } - - expand = {} - } - - block "vassal_buttons" { - hbox = { - visible = "[Character.IsPlayerInteractionShown('give_vassal_directive_interaction')]" - layoutpolicy_horizontal = expanding - spacing = 5 - - button_round = { - size = { 30 30 } - - enabled = "[Character.IsPlayerInteractionValid('give_vassal_directive_interaction')]" - onclick = "[Character.OpenPlayerInteraction('give_vassal_directive_interaction')]" - - tooltip = "[Character.GetPlayerInteractionTooltip('give_vassal_directive_interaction')]" - using = tooltip_se - - button_give_directive = { - alwaystransparent = yes - parentanchor = center - size = { 24 24 } - } - } - - widget = { - size = { 30 30 } - - text_single = { - parentanchor = vcenter - - text = "[Character.Custom('vassal_directive_icon')]" - align = nobaseline - - tooltip = "VASSAL_DIRECTIVE_ICON_TOOLTIP" - using = tooltip_se - } - } - - divider_light = { - visible = "[Character.IsPowerfulVassal]" - layoutpolicy_vertical = expanding - } - - text_single = { - visible = "[Character.IsPowerfulVassal]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_POWERFUL_VASSAL" - align = nobaseline - max_width = 200 - } - - expand = {} - } - } - } - - block "own_vassal" { - vbox = { - visible = "[Character.GetLiege.IsLocalPlayer]" - layoutpolicy_vertical = expanding - margin_left = 10 - - hbox = { - coa_title_tiny_crown = { - name = "allegiance_flag" - datacontext = "[SubjectContract.GetTitleAllegiance]" - visible = "[Title.IsValid]" - - tooltip = "MRW_TITLE_ALLEGIANCE" - blockoverride "coa_tooltip" {} - } - } - } - } - } - - hbox_tributary_information = { - visible = "[And(Character.HasSuzerain,GreaterThanOrEqualTo_CFixedPoint(Character.GetSubjectContract.GetSubjectStanding,'(CFixedPoint)0'))]" - blockoverride "tooltip" - { - tooltip = "MY_REALM_WINDOW_SUBJECT_STANDING_TT" - } - - blockoverride "text" - { - text_single = { - layoutpolicy_horizontal = expanding - text = "MY_REALM_WINDOW_SUBJECT_STANDING" - align = left|nobaseline - } - } - } - - hbox_tributary_information = { - visible = "[And(Character.HasSuzerain,Not(GreaterThanOrEqualTo_CFixedPoint(Character.GetSubjectContract.GetSubjectStanding,'(CFixedPoint)0')))]" - } - } - } - - block "own_vassal" - { - vbox_vassal_item_footer = { - datacontext = "[SubjectContract.GetContractGroup]" - } - } - - expand = {} - } - } - - type widget_republic_vassal_list_item = widget { - datacontext = "[CharacterListItem.GetCharacter]" - - vbox = { - margin = { 5 0 } - background = { - using = Background_Area_With_Header - } - - hbox = { - layoutpolicy_horizontal = expanding - margin = { 5 5 } - - text_single = { - layoutpolicy_horizontal = expanding - text = "[Character.GetUINameNoTooltip|U]" - using = Font_Size_Medium - autoresize = no - fontsize_min = 13 - align = nobaseline - max_width = 340 - } - - expand = {} - - hbox_skills_grid = {} - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 5 - - portrait_head_small = {} - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_right = 5 - - hbox = { - layoutpolicy_horizontal = expanding - - vbox = { - layoutpolicy_horizontal = expanding - - margin_top = 3 - - hbox = { - layoutpolicy_horizontal = expanding - - text_single = { - name = "character_relation" - visible = "[Or(Character.GetLiege.IsLocalPlayer, Character.GetSuzerain.IsLocalPlayer)]" - layoutpolicy_horizontal = expanding - text = "[Character.GetRelationToString(GetPlayer)]" - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - default_format = "#low" - autoresize = no - fontsize_min = 13 - align = nobaseline - max_width = 420 - } - - expand = {} - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 5 - - text_single = { - visible = "[And( Character.HasOverlord, And( Character.UsesObedience, Character.IsObedientTo( Character.GetOverlord ) ) )]" - - text = "MY_REALM_WINDOW_OBEDIENT" - align = nobaseline - max_width = 170 - - tooltipwidget = widget_obedience_tooltip - } - - text_single = { - visible = "[And( Character.HasOverlord, And( Character.UsesObedience, Not( Character.IsObedientTo( Character.GetOverlord ) ) ) )]" - - text = "MY_REALM_WINDOW_DISOBEDIENT" - align = nobaseline - max_width = 170 - - tooltipwidget = widget_obedience_tooltip - } - - divider_light = { - visible = "[Character.UsesObedience]" - layoutpolicy_vertical = expanding - } - - vassal_stance_icon = { - name = "vassal_stance" - size = { 30 30 } - } - - divider_light = { - visible = "[And( Character.IsVassalOf( GetPlayer ), Not( Character.IsPlayer ) )]" - layoutpolicy_vertical = expanding - } - - vassal_expected_legitimacy_widget = { - name = "legitimacy_expectation" - size = { 30 30 } - } - - block "realm_size_powerful_status" { - flowcontainer = { - spacing = 10 - - text_single = { - visible = "[NotEqualTo_int32(Character.GetPrimaryTitle.GetTierFrame, '(int32)2')]" #nonbaron - layoutpolicy_horizontal = expanding - - text = "REALM_WINDOW_SIZE" - align = nobaseline - max_width = 150 - - tooltip = "REALM_WINDOW_SIZE_TT" - } - } - } - - expand = {} - } - - block "vassal_buttons" { - hbox = { - visible = "[Character.IsPlayerInteractionShown('give_vassal_directive_interaction')]" - layoutpolicy_horizontal = expanding - spacing = 5 - - - divider_light = { - visible = "[Character.IsPowerfulVassal]" - layoutpolicy_vertical = expanding - } - - text_single = { - visible = "[Character.IsPowerfulVassal]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_POWERFUL_VASSAL" - align = nobaseline - max_width = 200 - } - - expand = {} - } - } - } - - block "own_vassal" { - vbox = { - visible = "[Character.GetLiege.IsLocalPlayer]" - layoutpolicy_vertical = expanding - margin_left = 10 - hbox = { - visible = "[Character.GetGovernment.IsType('urbanrepublic_government'))]" - spacing = 3 - expand = {} - icon = { - name = "icon_influence" - size = { 30 30 } - texture = "[Character.GetInfluenceLevelTexture]" - } - text_single = { - name = "influence" - text = "[Character.GetInfluence|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - hbox = { - spacing = 3 - expand = {} - icon = { - name = "prestige_icon" - size = { 30 30 } - texture = "[Character.GetPrestigeLevelTexture]" - } - text_single = { - name = "influence" - text = "[Character.GetPrestige|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - hbox = { - spacing = 3 - expand = {} - icon = { - name = "icon_piety" - size = { 30 30 } - texture = "[Character.GetPietyLevelTexture]" - } - text_single = { - name = "piety" - text = "[Character.GetPiety|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - hbox = { - spacing = 3 - expand = {} - icon = { - name = "icon_dynasty_prestige" - size = { 30 30 } - texture = "[Character.GetDynasty.GetDynastyPrestigeLevelTexture]" - } - text_single = { - name = "dynasty_prestige" - text = "[Character.GetDynasty.GetPrestige|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - } - } - block "own_vassal" { - vbox = { - visible = "[Character.GetLiege.IsLocalPlayer]" - layoutpolicy_vertical = expanding - margin_left = 10 - - hbox = { - coa_house_tiny = { - datacontext = "[Character.GetHouse]" - parentanchor = center - } - } - hbox = { - coa_title_tiny_crown = { - name = "allegiance_flag" - datacontext = "[Character.GetLiege.GetPrimaryTitle]" - visible = "[Title.IsValid]" - - tooltip = "MRW_TITLE_ALLEGIANCE" - blockoverride "coa_tooltip" {} - } - } - } - } - - } - } - } - } - expand = {} - } - } - type hbox_tributary_information = hbox { - visible = "[Character.HasSuzerain]" - - layoutpolicy_horizontal = expanding - datacontext = "[Character.GetSubjectContract]" - spacing = 5 - - block "tooltip" { - tooltip = "MY_REALM_WINDOW_CEASE_PAYING_TRIBUTE_CHANCE_TT" - } - - block "text" { - icon_flat_standard = { - size = { 30 30 } - texture = "gfx/interface/icons/flat_icons/cease_paying_tributary.dds" - } - text_single = { - layoutpolicy_horizontal = expanding - text = "MY_REALM_WINDOW_CEASE_PAYING_TRIBUTE_CHANCE" - align = left|nobaseline - max_width = 300 - } - } - - expand = {} - - block "release_tributary_button" { - button_round = { - visible = "[Character.IsPlayerInteractionShown('release_tributary_interaction')]" - enabled = "[Character.IsPlayerInteractionValid('release_tributary_interaction')]" - onclick = "[Character.OpenPlayerInteraction('release_tributary_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('release_tributary_interaction')]" - - button_icon = { - alwaystransparent = yes - parentanchor = center - position = { 1 1 } - size = { 28 28 } - texture = "gfx/interface/icons/flat_icons/release_tributary.dds" - } - } - } - } - - type hbox_vassal_contract_button = hbox { - spacing = 5 - - widget = { - visible = "[Or( SubjectContractGroup.IsType('feudal_vassal'), SubjectContractGroup.IsType('mandala_vassal') )]" - size = { 40 40 } - - button_round = { - parentanchor = center - - enabled = "[Character.IsPlayerInteractionValid('liege_modify_vassal_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('liege_modify_vassal_contract_interaction')]" - - tooltip = "[Character.GetPlayerInteractionTooltip('liege_modify_vassal_contract_interaction')]" - - block "feudal_contract_button_round" {} - - button_feudal_contract = { - alwaystransparent = yes - parentanchor = center - } - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - widget = { - visible = "[SubjectContractGroup.IsType('clan_vassal')]" - size = { 40 40 } - - button_round = { - parentanchor = center - onclick = "[ToggleGameViewData( 'tax_slot_assign_vassal', Character.Self )]" - - tooltip = "TAX_SLOT_REALM_VIEW_OPEN_ASSIGN_VIEW" - - icon = { - parentanchor = center - size = { 30 30 } - - texture = "gfx/interface/skinned/hud_maintab/maintab_tax_jurisdictions.dds" - } - } - - warning_icon = { - visible = "[Not( Character.IsAssignedAsTaxpayer )]" - parentanchor = bottom|right - size = { 20 20 } - - tooltip = "TAX_SLOT_REALM_VIEW_OPEN_ASSIGN_VIEW_UNASSIGNED" - } - } - - widget = { - visible = "[And( SubjectContractGroup.IsType('admin_vassal'), Character.IsPlayerInteractionValid('admin_liege_modify_vassal_contract_interaction') ) ]" - size = { 40 40 } - - button_round = { - parentanchor = center - - enabled = "[Character.IsPlayerInteractionValid('admin_liege_modify_vassal_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('admin_liege_modify_vassal_contract_interaction')]" - - tooltip = "[Character.GetPlayerInteractionTooltip('admin_liege_modify_vassal_contract_interaction')]" - - block "admin_contract_button_round" {} - - button_add_laws = { - alwaystransparent = yes - parentanchor = center - } - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - widget = { - visible = "[SubjectContractGroup.IsType('nomad_vassal')]" - size = { 40 40 } - - button_round = { - parentanchor = center - - enabled = "[Character.IsPlayerInteractionValid('nomad_liege_modify_vassal_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('nomad_liege_modify_vassal_contract_interaction')]" - - tooltip = "[Character.GetPlayerInteractionTooltip('nomad_liege_modify_vassal_contract_interaction')]" - - block "nomad_contract_button_round" {} - - button_add_laws = { - alwaystransparent = yes - parentanchor = center - } - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - widget = { - visible = "[Or( SubjectContractGroup.IsType('tributary_nomadic'), SubjectContractGroup.IsType('tributary_settled') )]" - size = { 40 40 } - - button_round = { - parentanchor = center - - enabled = "[Character.IsPlayerInteractionValid('suzerain_modify_tributary_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('suzerain_modify_tributary_contract_interaction')]" - - tooltip = "[Character.GetPlayerInteractionTooltip('suzerain_modify_tributary_contract_interaction')]" - - block "nomad_tributary_contract_button_round" {} - - button_add_laws = { - alwaystransparent = yes - parentanchor = center - } - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - button_round = { - visible = "[SubjectContractGroup.IsType('tributary_celestial')]" - enabled = "[Character.IsPlayerInteractionValid('suzerain_modify_tributary_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('suzerain_modify_tributary_contract_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('suzerain_modify_tributary_contract_interaction')]" - - block "celestial_contract_button_round" {} - - button_add_laws = { - alwaystransparent = yes - parentanchor = center - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - button_round = { - visible = "[SubjectContractGroup.IsType('tributary_steppe')]" - enabled = "[Character.IsPlayerInteractionValid('suzerain_modify_tributary_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('suzerain_modify_tributary_contract_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('suzerain_modify_tributary_contract_interaction')]" - - block "celestial_contract_button_round" {} - - button_add_laws = { - alwaystransparent = yes - parentanchor = center - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - button_round = { - visible = "[Or( Or( SubjectContractGroup.IsType('celestial_vassal'), SubjectContractGroup.IsType('meritocratic_vassal') ), SubjectContractGroup.IsType('japan_administrative_vassal') )]" - enabled = "[Character.IsPlayerInteractionValid('admin_liege_modify_vassal_contract_interaction')]" - onclick = "[Character.OpenPlayerInteraction('admin_liege_modify_vassal_contract_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('admin_liege_modify_vassal_contract_interaction')]" - datacontext = "[Character.GetPrimaryTitle]" - tooltip_when_disabled = "ADMIN_WINDOW_NON_ADMIN_THEME_FAIL_DEMAND_INTERACTION" - - block "celestial_contract_button_round" {} - - button_add_laws = { - alwaystransparent = yes - parentanchor = center - } - - icon_vassal_contract_warning_blocked = {} - icon_vassal_contract_warning_default = {} - } - - block "vassal_contract_type_name" - { - text_single = { - text = "[SubjectContractGroup.GetName]" - align = nobaseline - max_width = 130 - } - } - } - - type hbox_vassal_taxes = hbox { - ### FEUDAL ARE SPECIAL - hbox = { - visible = "[SubjectContractGroup.IsType( 'feudal_vassal' )]" - spacing = 15 - - ### FEUDAL GOLD - hbox = { - spacing = 5 - - text_single = { # Display the Tax Level - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_VASSAL_FEUDAL_TAX" - align = nobaseline - default_format = "#low" - max_width = 100 - - margin_bottom = 2 - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedTax|=1]" - align = nobaseline - max_width = 50 - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "tax_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetTaxBreakdown]" - - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_TAXES_TO_ME" - } - } - } - using = tooltip_sw - } - - ### FEUDAL LEVIES - hbox = { - visible = "[GreaterThan_CFixedPoint( MyRealmWindowVassalItem.GetContract.GetLevyRatioForLiege, '(CFixedPoint)0' )]" - spacing = 5 - - text_single = { # Display the Levy Level - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_VASSAL_FEUDAL_LEVIES" - align = nobaseline - default_format = "#low" - max_width = 100 - - margin_bottom = 2 - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedLeviesFormatted]" - align = nobaseline - max_width = 50 - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "levy_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetLeviesBreakdown]" - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_LEVIES_TO_ME" - } - } - } - using = tooltip_sw - } - } - - ### THE REST (NON-FEUDAL) - hbox = { - visible = "[Not( SubjectContractGroup.IsType( 'feudal_vassal' ) )]" - spacing = 15 - - ### VASSAL GOLD - hbox = { - # Treasury Vassals don't pay in gold - visible = "[And( Not( SubjectContract.GetLiege.GetGovernment.HasGovernmentFlag( 'government_has_treasury' ) ), GreaterThan_CFixedPoint( MyRealmWindowVassalItem.GetContract.GetTaxRatioForLiege, '(CFixedPoint)0' ))]" - - icon = { - size = { 25 25 } - texture = "gfx/interface/icons/icon_gold.dds" - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedTax|=1]" - align = nobaseline - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "tax_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetTaxBreakdown]" - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_TAXES_TO_ME" - } - } - } - using = tooltip_sw - } - - ### VASSAL LEVIES - hbox = { - visible = "[GreaterThan_CFixedPoint( MyRealmWindowVassalItem.GetContract.GetLevyRatioForLiege, '(CFixedPoint)0' )]" - spacing = 5 - - icon = { - size = { 25 25 } - texture = "gfx/interface/icons/icon_levies.dds" - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedLeviesFormatted]" - align = nobaseline - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "levy_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetLeviesBreakdown]" - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_LEVIES_TO_ME" - } - } - } - using = tooltip_sw - } - - ### VASSAL PIETY - hbox = { - visible = "[GreaterThan_CFixedPoint( MyRealmWindowVassalItem.GetContract.GetPietyRatioForLiege, '(CFixedPoint)0' )]" - - icon = { - size = { 30 30 } - texture = "[GetPlayer.GetPietyLevelTexture]" - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedPiety|=1]" - align = nobaseline - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "tax_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetPietyBreakdown]" - - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_PIETY_TO_ME" - } - } - } - using = tooltip_sw - } - - ### VASSAL HERD - hbox = { - visible = "[GreaterThan_CFixedPoint( MyRealmWindowVassalItem.GetContract.GetHerdRatioForLiege, '(CFixedPoint)0' )]" - - icon = { - size = { 30 30 } - texture = "gfx/interface/icons/icon_herd.dds" - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedHerd|=1]" - align = nobaseline - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "tax_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetHerdBreakdown]" - - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_HERD_TO_ME" - } - } - } - using = tooltip_sw - } - - ### VASSAL BARTER GOODS - hbox = { - visible = "[GreaterThan_CFixedPoint( MyRealmWindowVassalItem.GetContract.GetBarterGoodsRatioForLiege, '(CFixedPoint)0' )]" - - icon = { - size = { 30 30 } - texture = "gfx/interface/icons/icon_barter.dds" - } - - text_single = { - text = "[MyRealmWindowVassalItem.GetCachedBarterGoods|=1]" - align = nobaseline - } - - tooltipwidget = { - container_my_realm_window_contribution_tooltip = { - block "tax_breakdown" - { - datacontext = "[MyRealmWindowVassalItem.GetBarterGoodsBreakdown]" - - } - blockoverride "contribution_tooltip_header" - { - text = "MRW_TT_BARTER_GOODS_TO_ME" - } - } - } - using = tooltip_sw - } - } - } - - type hbox_vassal_list_icons = hbox { - spacing = 5 - - icon = { - name = "hook" - visible = "[Character.PlayerHasHooksOrHookableSecrets]" - size = { 25 25 } - framesize = { 40 40 } - texture = "gfx/interface/icons/portraits/hook_secret.dds" - - frame = "[Character.GetHookOrHookableSecretsFrame]" - tooltip = "[Character.HookTooltip]" - } - - icon = { - name = "icon_non_dejure" - visible = "[Not( SubjectContract.IsRightfulLiege )]" - size = { 30 30 } - texture = "gfx/interface/icons/levy_tax_reduction.dds" - - using = tooltip_ws - tooltip = "MRW_TT_NOT_RIGHTFUL_LIEGE" - } - } - - type vbox_vassal_item_footer = vbox { - layoutpolicy_horizontal = expanding - - margin_left = 5 - margin_right = 10 - margin_top = 5 - margin_bottom = 5 - spacing = 10 - - hbox = { - name = "subjects_contract_button" - layoutpolicy_horizontal = expanding - spacing = 10 - - background = { - using = Background_Area_Solid - margin = { 10 5 } - alpha = 0.75 - } - - icon = { - visible = "[Or( Character.GetGovernment.HasGovernmentFlag( 'government_is_herder' ), Or( Character.IsBaronOrUnlanded, Or( Or( And( Not( SubjectContract.UsesObligationLevels), Not( SubjectContract.IsTributary ) ), Character.GetPrimaryTitle.IsNobleFamilyTitle ) , And( Character.GetGovernment.HasRule( 'administrative' ), LessThanOrEqualTo_int32( Character.GetPrimaryTitle.GetTierFrame, Character.GetGovernment.GetMinAppointmentTier ) ) ) ) ) ]" - size = { 42 42 } - texture = "gfx/interface/icons/symbols/icon_cross.dds" - tooltip = "MY_REALM_WINDOW_NO_FEUDAL_CONTRACT_TT" - enabled = no - } - - hbox_vassal_contract_button = { - visible = "[Not( Or( Character.GetGovernment.HasGovernmentFlag( 'government_is_herder' ), Or( Character.IsBaronOrUnlanded, Or( Or( And( Not( SubjectContract.UsesObligationLevels), Not( SubjectContract.IsTributary ) ), Character.GetPrimaryTitle.IsNobleFamilyTitle ) , And( Character.GetGovernment.HasRule( 'administrative' ), LessThanOrEqualTo_int32( Character.GetPrimaryTitle.GetTierFrame, Character.GetGovernment.GetMinAppointmentTier ) ) ) ) ) ) ]" - } - - hbox_vassal_list_icons = {} - - expand = {} - - hbox_vassal_taxes = {} - } - - hbox = { - layoutpolicy_horizontal = expanding - visible = "[SubjectContractGroup.IsType('clan_government')]" - - background = { - using = Background_Area_Dark - margin = { 10 5 } - alpha = 0.75 - } - - spacer = { - size = { 10 0 } - } - - hbox = { - spacing = 20 - - text_single = { - text = "[SubjectContractGroup.GetName]" - align = nobaseline - } - - button_standard = { - size = { 300 36 } - - onclick = "[ToggleGameViewData( 'tax_slot_assign_vassal', Character.Self )]" - - text_single = { - parentanchor = vcenter|left - margin_left = 10 - max_width = 250 - align = nobaseline - - visible = "[Character.IsAssignedAsTaxpayer]" - - text = "TAX_SLOT_REALM_VIEW_OPEN_ASSIGN_VIEW" - } - - text_single = { - parentanchor = vcenter|left - margin_left = 10 - max_width = 250 - align = nobaseline - - visible = "[Not( Character.IsAssignedAsTaxpayer )]" - - text = "TAX_SLOT_REALM_VIEW_OPEN_ASSIGN_VIEW_UNASSIGNED" - } - - icon = { - parentanchor = vcenter|right - size = { 30 30 } - position = { -5 0 } - texture = "gfx/interface/icons/flat_icons/replace.dds" - using = Master_Button_Modify_Texture - } - } - } - - expand = {} - } - } - - type hbox_traits_list = hbox - { - layoutpolicy_horizontal = expanding - - widget = { - layoutpolicy_horizontal = expanding - size = { 0 55 } - - hbox = { - name = "3_personality_traits" - visible = "[LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetPersonalityTraits), '(int32)3')]" - - fixedgridbox = { - name = "personality_traits" - datamodel = "[TraitArrays.GetPersonalityTraits]" - flipdirection = yes - addcolumn = 54 - addrow = 55 - maxhorizontalslots = 3 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 55 55 } - } - } - } - } - - hbox = { - visible = "[Not(IsDataModelEmpty( TraitArrays.GetTraits ))]" - layoutpolicy_vertical = expanding - margin = { 5 10 } - - divider_light = { - layoutpolicy_vertical = expanding - } - } - - fixedgridbox = { - name = "traits_big" - datamodel = "[TraitArrays.GetTraits]" - visible = "[LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)5')]" - flipdirection = yes - addcolumn = 54 - addrow = 55 - maxhorizontalslots = 5 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 55 55 } - } - } - } - } - - fixedgridbox = { - name = "traits_medium" - datamodel = "[TraitArrays.GetTraits]" - visible = "[And(GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)5'), LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)7'))]" - flipdirection = yes - addcolumn = 39 - addrow = 40 - maxhorizontalslots = 7 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 40 40 } - } - - blockoverride "glow_radius" - { - glow_radius = 4 - } - } - } - } - - fixedgridbox = { - name = "traits_small" - datamodel = "[TraitArrays.GetTraits]" - visible = "[And(GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)7'), LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)10'))]" - flipdirection = yes - addcolumn = 28 - addrow = 29 - maxhorizontalslots = 10 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 29 29 } - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - - fixedgridbox = { - name = "traits_tiny" - datamodel = "[TraitArrays.GetTraits]" - visible = "[GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)10')]" - flipdirection = yes - addcolumn = 24 - addrow = 25 - maxhorizontalslots = 11 - datamodel_wrap = 11 - maxverticalslots = 2 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 25 25 } - } - - blockoverride "glow_radius" - { - glow_radius = 2 - } - } - } - } - - expand = {} - } - - hbox = { - name = "4_personality_traits" - visible = "[GreaterThan_int32(GetDataModelSize(TraitArrays.GetPersonalityTraits), '(int32)3')]" - - fixedgridbox = { - name = "personality_traits" - datamodel = "[TraitArrays.GetPersonalityTraits]" - flipdirection = yes - addcolumn = 54 - addrow = 55 - maxhorizontalslots = 4 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 55 55 } - } - } - } - } - - hbox = { - visible = "[Not(IsDataModelEmpty( TraitArrays.GetTraits ))]" - layoutpolicy_vertical = expanding - margin = { 5 10 } - - divider_light = { - layoutpolicy_vertical = expanding - } - } - - fixedgridbox = { - name = "traits_big" - datamodel = "[TraitArrays.GetTraits]" - visible = "[LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)4')]" - flipdirection = yes - addcolumn = 54 - addrow = 55 - maxhorizontalslots = 5 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 55 55 } - } - } - } - } - - fixedgridbox = { - name = "traits_medium" - datamodel = "[TraitArrays.GetTraits]" - visible = "[And(GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)4'), LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)6'))]" - flipdirection = yes - addcolumn = 39 - addrow = 40 - maxhorizontalslots = 7 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 40 40 } - } - - blockoverride "glow_radius" - { - glow_radius = 4 - } - } - } - } - - fixedgridbox = { - name = "traits_small" - datamodel = "[TraitArrays.GetTraits]" - visible = "[And(GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)6'), LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)8'))]" - flipdirection = yes - addcolumn = 28 - addrow = 29 - maxhorizontalslots = 10 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 29 29 } - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - - fixedgridbox = { - name = "traits_tiny" - datamodel = "[TraitArrays.GetTraits]" - visible = "[GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)8')]" - flipdirection = yes - addcolumn = 24 - addrow = 25 - maxhorizontalslots = 9 - datamodel_wrap = 9 - maxverticalslots = 2 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 25 25 } - } - - blockoverride "glow_radius" - { - glow_radius = 2 - } - } - } - } - - expand = {} - } - } - expand = {} - } - - type hbox_traits_list_small = hbox - { - layoutpolicy_horizontal = expanding - - widget = { - layoutpolicy_horizontal = expanding - size = { 0 55 } - - hbox = { - name = "3_personality_traits" - visible = "[LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetPersonalityTraits), '(int32)3')]" - - fixedgridbox = { - name = "personality_traits" - datamodel = "[TraitArrays.GetPersonalityTraits]" - flipdirection = yes - addcolumn = 54 - addrow = 55 - maxhorizontalslots = 3 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 55 55 } - } - } - } - } - - hbox = { - visible = "[Not(IsDataModelEmpty( TraitArrays.GetTraits ))]" - layoutpolicy_vertical = expanding - margin = { 5 10 } - - divider_light = { - layoutpolicy_vertical = expanding - } - } - - fixedgridbox = { - name = "traits_big" - datamodel = "[TraitArrays.GetTraits]" - visible = "[LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)4')]" - flipdirection = yes - addcolumn = 39 - addrow = 40 - maxhorizontalslots = 4 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 40 40 } - } - } - } - } - - fixedgridbox = { - name = "traits_small" - datamodel = "[TraitArrays.GetTraits]" - visible = "[And(GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)4'), LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)6'))]" - flipdirection = yes - addcolumn = 28 - addrow = 29 - maxhorizontalslots = 6 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 29 29 } - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - - fixedgridbox = { - name = "traits_tiny" - datamodel = "[TraitArrays.GetTraits]" - visible = "[GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)6')]" - flipdirection = yes - addcolumn = 24 - addrow = 25 - maxhorizontalslots = 7 - datamodel_wrap = 7 - maxverticalslots = 2 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 25 25 } - } - - blockoverride "glow_radius" - { - glow_radius = 2 - } - } - } - } - - expand = {} - } - - hbox = { - name = "4_personality_traits" - visible = "[GreaterThan_int32(GetDataModelSize(TraitArrays.GetPersonalityTraits), '(int32)3')]" - - fixedgridbox = { - name = "personality_traits" - datamodel = "[TraitArrays.GetPersonalityTraits]" - flipdirection = yes - addcolumn = 54 - addrow = 55 - maxhorizontalslots = 4 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 55 55 } - } - } - } - } - - hbox = { - visible = "[Not(IsDataModelEmpty( TraitArrays.GetTraits ))]" - layoutpolicy_vertical = expanding - margin = { 5 10 } - - divider_light = { - layoutpolicy_vertical = expanding - } - } - - fixedgridbox = { - name = "traits_big" - datamodel = "[TraitArrays.GetTraits]" - visible = "[LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)4')]" - flipdirection = yes - addcolumn = 39 - addrow = 40 - maxhorizontalslots = 4 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 40 40 } - } - } - } - } - - fixedgridbox = { - name = "traits_small" - datamodel = "[TraitArrays.GetTraits]" - visible = "[And(GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)4'), LessThanOrEqualTo_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)6'))]" - flipdirection = yes - addcolumn = 28 - addrow = 29 - maxhorizontalslots = 6 - maxverticalslots = 1 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 29 29 } - } - - blockoverride "glow_radius" - { - glow_radius = 3 - } - } - } - } - - fixedgridbox = { - name = "traits_tiny" - datamodel = "[TraitArrays.GetTraits]" - visible = "[GreaterThan_int32(GetDataModelSize(TraitArrays.GetTraits), '(int32)6')]" - flipdirection = yes - addcolumn = 24 - addrow = 25 - maxhorizontalslots = 6 - datamodel_wrap = 6 - maxverticalslots = 2 - - item = { - icon_trait = { - blockoverride "icon_size" - { - size = { 25 25 } - } - - blockoverride "glow_radius" - { - glow_radius = 2 - } - } - } - } - - expand = {} - } - } - expand = {} - } -} - -types Vassals -{ - type icon_vassal_contract_warning_blocked = alert_icon { - visible = "[SubjectContract.IsBlockedFromModification]" - parentanchor = bottom|right - size = { 20 20 } - - tooltip = "VASSAL_CONTRACT_IS_BLOCKED" - using = tooltip_sw - } - - type icon_vassal_contract_warning_default = alert_icon { - visible = "[Not( SubjectContract.IsContractDefault )]" - parentanchor = bottom|right - size = { 20 20 } - - tooltip = "VASSAL_CONTRACT_NOT_DEFAULT" - using = tooltip_sw - } - - type vassal_stance_icon = icon { - datacontext = "[Character.GetVassalStance]" - visible = "[And( Character.IsVassalOf( GetPlayer ), Not( Character.IsPlayer ) )]" - - texture = "[VassalStance.GetIcon]" - tooltipwidget = { - using = vassal_stance_tooltip - } - } - - type vassal_expected_legitimacy_widget = widget { - visible = "[And(And( Character.IsVassalOf( GetPlayer ), Not( Character.IsPlayer ) ), And( GetPlayer.GetGovernment.HasRule( 'legitimacy' ), GetPlayer.GetLegitimacyType.IsValid ) )]" - tooltip = "VASSAL_EXPECTED_LEGITIMACY_TT" - - # A glow if you are below their expectations. Needs to be its own icon since glow generation does not work on frame-based icons - icon = { - name = "below_glow" - size = { 100% 100% } - texture = "[GetPlayer.GetLegitimacyType.GetFlatIcon]" - - visible = "[GreaterThan_int32( Character.GetLegitimacyExpectationsOfLiege, Character.GetLiege.GetLegitimacyLevel.GetIndex )]" - using = Animation_Glow_Pulse - - glow = { - glow_radius = 3 - using = Glow_Standard - using = Color_Red - } - } - - icon = { - name = "tiered_icon" - size = { 100% 100% } - - texture = "[GetPlayer.GetLegitimacyType.GetLevelsIcon]" - framesize = { 70 70 } - frame = "[IntToFrameIndex( Character.GetLegitimacyExpectationsOfLiege )]" - } - } -} - -#################################### -########### SCROLL AREA ############ -#################################### - -## Generic scrollarea. Remember that "scrollbox_content" can only contain one child without siblings. -types Scrollbar -{ - type scrollbox = scrollarea { - size = { 100 100 } - - scrollbarpolicy_horizontal = always_off - - block "scrollbox_scrollbar_vertical" - { - scrollbar_vertical = { - using = Scrollbar_Vertical - } - } - - block "scrollbox_background" - { - background = { - using = Background_Area - } - } - - scrollwidget = { - block "scrollbox_replace_vbox" - { - vbox = { - block "scrollbox_margins" - { - using = Scrollbox_Margins - } - - block "scrollbox_content" - { - debug_square = {} - } - - text_single = { - layoutpolicy_vertical = expanding - default_format = "#weak" - - block "scrollbox_empty" - { - visible = no - } - } - - block "scrollbox_expand" - { - expand = { - layoutpolicy_vertical = growing - } - } - } - } - } - - block "scrollbox_background_fade" { - icon = { - name = "scrollbar_fade" - texture = "gfx/interface/scrollbars/scrollbar_fade.dds" - size = { 100% 100% } - alwaystransparent = yes - - spriteType = Corneredtiled - spriteborder = { 0 30 } - } - } - } -} - -## Vertical scrollbar -template Scrollbar_Vertical -{ - scrollbar = { - name = "vertical_scrollbar" - size = { 12 12 } - wheelstep = 60 - direction = vertical - - track = { - button = { - size = { 12 12 } - gfxtype = buttongfx - - texture = "gfx/interface/scrollbars/scrollbar_track_vertical.dds" - spriteType = Corneredtiled - spriteborder = { 0 3 } - effectname = "NoHighlight" - } - } - - slider = { - button = { - gfxtype = framedbuttongfx - effectname = "NoHighlight" - - texture = "gfx/interface/scrollbars/scrollbar_slider.dds" - spriteType = Corneredtiled - spriteborder = { 0 3 } - framesize = { 12 40 } - minimumsize = { -1 40 } - - upframe = 1 - overframe = 2 - downframe = 2 - - oversound = "event:/SFX/UI/Generic/sfx_ui_generic_icon_pointer_over" - - state = { - name = _mouse_press - start_sound = { - soundeffect = "event:/SFX/UI/Generic/sfx_ui_generic_icon_select" - } - } - - state = { - name = _mouse_release - start_sound = { - soundeffect = "event:/SFX/UI/Generic/sfx_ui_generic_icon_select" - } - } - } - } - - dec_button = { - button = { - } - } - - inc_button = { - button = { - } - } - } -} - -## Horizontal scrollbar -template Scrollbar_Horizontal -{ - scrollbar = { - name = "horizontal_scrollbar" - size = { 12 12 } - wheelstep = 60 - direction = horizontal - - track = { - button = { - size = { 12 12 } - gfxtype = buttongfx - - texture = "gfx/interface/scrollbars/scrollbar_track_horizontal.dds" - spriteType = Corneredtiled - spriteborder = { 3 0 } - effectname = "NoHighlight" - intersectionmask = yes - } - } - - slider = { - button = { - gfxtype = framedbuttongfx - effectname = "NoHighlight" - - texture = "gfx/interface/scrollbars/scrollbar_slider_horizontal.dds" - spriteType = Corneredtiled - spriteborder = { 3 0 } - framesize = { 40 12 } - minimumsize = { 15 -1 } - - upframe = 1 - overframe = 2 - downframe = 2 - - intersectionmask = yes - oversound = "event:/SFX/UI/Generic/sfx_ui_generic_icon_pointer_over" - - state = { - name = _mouse_press - start_sound = { - soundeffect = "event:/SFX/UI/Generic/sfx_ui_generic_icon_select" - } - } - - state = { - name = _mouse_release - start_sound = { - soundeffect = "event:/SFX/UI/Generic/sfx_ui_generic_icon_select" - } - } - } - } - - dec_button = { - button = { - } - } - - inc_button = { - button = { - } - } - } -} - -types DataModelViewTypes -{ - type data_model_view_options_hbox = hbox - { - spacing = 5 - - button_standard = { - name = "filters" - size = { 25 25 } - - down = "[DataModelView.AreFiltersShown]" - onclick = "[DataModelView.ToggleFiltersShown]" - - tooltip = "TOGGLE_FILTERS" - using = tooltip_nw - - button_search = { - alwaystransparent = yes - parentanchor = center - size = { 20 20 } - } - } - - divider_light = { - size = { 3 20 } - } - - text_single = { - text = "SORT_BY" - align = nobaseline - } - - dropdown_menu_standard = { - name = "sort_options" - - blockoverride "dropdown_properties" - { - datamodel = "[DataModelView.GetSorters]" - selectedindex = "[DataModelView.GetActiveSortIndex]" - onselectionchanged = "[DataModelView.SortBy]" - } - - blockoverride "dropdown_active_item_properties" - { - text = "[DataModelSorter.GetName]" - } - - blockoverride "dropdown_item_properties" - { - text = "[DataModelSorter.GetName]" - } - } - - button_standard = { - name = "sort_order" - size = { 25 25 } - - using = tooltip_ne - onclick = "[DataModelView.ToggleSortOrder]" - - button_icon = { - size = { 25 25 } - texture = "gfx/interface/icons/flat_icons/sort_icon.dds" - framesize = { 66 66 } - frame = "[BoolTo1And2( DataModelView.GetSortOrder )]" - - alwaystransparent = yes - - blockoverride "button_frames" - { - effectname = "NoHighlight" - } - } - } - } - - type data_model_view_toggle_filter = button_checkbox_label - { - layoutpolicy_horizontal = expanding - - onclick = "[DataModelView.ToggleFilter( PdxGuiWidget.GetIndexInDataModel )]" - - block "toggle_onclick" - { - } - - blockoverride "checkbox" - { - checked = "[DataModelFilter.IsEnabled]" - } - - blockoverride "text" - { - text = "[DataModelFilter.GetName]" - } - } - - type data_model_view_dropdown_filter = hbox - { - layoutpolicy_horizontal = expanding - - spacing = 5 - - text_single = { - layoutpolicy_horizontal = expanding - text = "[DataModelGroupedFilter.GetGroupName]" - default_format = "#medium" - align = nobaseline - autoresize = no - } - - dropdown_menu_standard = { - blockoverride "dropdown_properties" - { - datamodel = "[DataModelGroupedFilter.GetFilters]" - selectedindex = "[DataModelGroupedFilter.GetActiveFilter]" - onselectionchanged = "[DataModelView.SelectGroupFilter( PdxGuiWidget.GetIndexInDataModel )]" - - block "dropdown_onselect" - { - } - } - - blockoverride "dropdown_active_item_properties" - { - text = "[CString.GetString]" - } - - blockoverride "dropdown_item_properties" - { - text = "[CString.GetString]" - } - } - } - - type data_model_view_filter_hbox = hbox - { - layoutpolicy_horizontal = expanding - spacing = 10 - - hbox = { - name = "toggle_filters" - layoutpolicy_horizontal = expanding - datamodel = "[DataModelView.GetFilters]" - - item = { - data_model_view_toggle_filter = {} - } - } - - hbox = { - name = "grouped_filters" - layoutpolicy_horizontal = expanding - datamodel = "[DataModelView.GetGroupedFilters]" - - item = { - data_model_view_dropdown_filter = {} - } - } - } - - type data_model_view_filters_window = window - { - visible_at_creation = no - visible = "[DataModelView.AreFiltersShown]" - - parentanchor = top|right - position = { -780 20 } - size = { 510 800 } - focuspolicy = click - - allow_outside = yes - - using = Window_Movable - using = Window_Background_Subwindow - - state = { - name = _show - using = Animation_FadeIn_Quick - } - - state = { - name = _hide - using = Animation_FadeOut_Quick - } - - vbox = { - margin = { 4 4 } - - spacing = 10 - - header_pattern = { - layoutpolicy_horizontal = expanding - - blockoverride "header_text" - { - text = "CHARACTER_LIST_FILTERS" - } - blockoverride "button_close" - { - onclick = "[DataModelView.ToggleSortOrder]" - } - } - - scrollbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - blockoverride "scrollbox_content" - { - vbox = { - name = "toggle_filters" - layoutpolicy_horizontal = expanding - datamodel = "[DataModelView.GetFilters]" - - item = { - data_model_view_toggle_filter = {} - } - } - - vbox = { - name = "grouped_filters" - layoutpolicy_horizontal = expanding - datamodel = "[DataModelView.GetGroupedFilters]" - - item = { - data_model_view_dropdown_filter = {} - } - } - } - } - - hbox = { - layoutpolicy_horizontal = growing - margin_bottom = 10 - - button_standard = { - name = "remove_filters" - raw_text = "Remove Filters" - focuspolicy = click - onclick = "[DataModelView.RemoveAllFilters]" - } - } - } - } -} diff --git a/gui/window_government_administration.gui b/gui/window_government_administration.gui new file mode 100644 index 00000000..0a48fdbf --- /dev/null +++ b/gui/window_government_administration.gui @@ -0,0 +1,4209 @@ +window = { + name = "government_administration_window" + widgetid = "government_administration_window" + parentanchor = top|right + layer = windows_layer + movable = no + allow_outside = yes + + visible = "[And( IsGameViewOpen('government_administration'), IsDefaultGUIMode )]" + + using = Window_Size_MainTab + + datacontext = "[GovernmentAdministrationWindow.GetMeritPoolCharacterWindow]" + datacontext = "[GovernmentAdministrationWindow.GetTitle]" + datacontext = "[Title.GetHolder]" + + oncreate = "[BindTabsContext]" + oncreate = "[PdxGuiTabs.ListenFor( 'administration_tabs' )]" + + state = { + name = _show + using = Animation_FadeIn_Quick + using = Sound_WindowShow_Standard + using = Window_Position_MainTab + using = Expand_Admin_Themes + on_start = "[SetMapMode( 'admin_vassal_types_map' )]" + + on_start = "[PdxGuiTabs.AddTabIf( 'family', Or(GetPlayer.GetGovernment.HasRule( 'administrative'),GetPlayer.GetGovernment.IsType( 'urbanrepublic_government' ),GetPlayer.GetGovernment.IsType( 'peasantrepublic_government' ) ) )]" # Referenced in Code, don't rename` + on_start = "[PdxGuiTabs.AddTab( 'families' )]" + on_start = "[PdxGuiTabs.AddTabIf( 'themes', Character.GetGovernment.HasRule( 'administrative' ) )]" + + on_start = "[GetVariableSystem.Clear( 'show_prominent_appointment' )]" + } + + state = { + name = _hide + using = Animation_FadeOut_Quick + using = Sound_WindowHide_Standard + using = Window_Position_MainTab_Hide + on_start = "[SetMapMode( 'realms' )]" + on_start = "[MeritPoolWindow.Close]" + on_start = "[PdxGuiTabs.RemoveTab( 'family' )]" + on_start = "[PdxGuiTabs.RemoveTab( 'families' )]" + on_start = "[PdxGuiTabs.RemoveTab( 'themes' )]" + } + + margin_widget = { + size = { 100% 100% } + margin_top = 30 + margin_bottom = 12 + margin_right = 13 + + widget = { + size = { 100% 100% } + + vbox = { + using = Window_Margins + + header_pattern = { + layoutpolicy_horizontal = expanding + + blockoverride "header_text" + { + text = "ADMINISTRATIVE_GOVERNMENT_HEADER" + } + + blockoverride "button_close" + { + onclick = "[GovernmentAdministrationWindow.Close]" + } + } + + hbox_tab_buttons = { + name = "administration_tabs" + + blockoverride "tab_name" + { + text = "[PdxGuiTabItem.LocalizeTab( 'administraction_tab' )]" + } + + blockoverride "on_click" + { + onclick = "[CloseGameView( 'admin_vassal_detail_view' )]" + onclick = "[GetVariableSystem.Clear( 'show_prominent_appointment' )]" + } + } + + vbox = { + name = "your_family" + widgetid = "your_family" + datacontext = "[GovernmentAdministrationWindow.GetPlayerHouse]" + visible = "[PdxGuiTabs.IsTabSet( 'family' )]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + margin_top = 10 + margin_bottom = 15 + + vbox_your_family_tab = { + visible = "[Not( GetVariableSystem.Exists( 'show_prominent_appointment' ) )]" + } + + widget_your_family_appointments = { + visible = "[GetVariableSystem.Exists( 'show_prominent_appointment' )]" + } + } + + vbox = { + name = "themes" + visible = "[PdxGuiTabs.IsTabSet( 'themes' )]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + margin_top = 10 + margin_bottom = 15 + + widget_header_state_faith = {} + + hbox_theme_sort_options = { + blockoverride "dropdown_properties" + { + datamodel = "[GovernmentAdministrationWindow.GetOrderOptions]" + onselectionchanged = "[GovernmentAdministrationWindow.SortThemes]" + selectedindex = "[GovernmentAdministrationWindow.GetSortSelectedIndex]" + } + + button_checkbox_label = { + onclick = "[GovernmentAdministrationWindow.ToggleGroupByHouse]" + blockoverride "checkbox" + { + checked = "[GovernmentAdministrationWindow.ShouldGroupByHouse]" + } + + blockoverride "text" + { + text = "ADMIN_WINDOW_THEME_GROUP_BY_HOUSE" + } + } + } + + scrollbox = { + name = "admin_panel_province_list" # tutorial uses this + widgetid = "admin_panel_province_list" # tutorial uses this + + size = { 560 0 } + layoutpolicy_vertical = expanding + + blockoverride "scrollbox_content" + { + vbox_themes_list = { + name = "themes_list" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + } + } + } + } + + vbox = { + name = "powerful_families" + widgetid = "powerful_families" + visible = "[PdxGuiTabs.IsTabSet( 'families' )]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + margin_top = 5 + margin_bottom = 15 + + ### Top Liege + widget = { + size = { 560 140 } + + hbox = { + datacontext = "[GetIllustration( 'character_view_bg' )]" + spacing = 4 + margin = { 8 0 } + + background = { + texture = "[Illustration.GetTexture( Character.MakeScope )]" + alpha = 0.3 + fittype = centercrop + margin = { 10 0 } + + using = Mask_Rough_Edges + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_vertical.dds" + blend_mode = alphamultiply + mirror = vertical + } + } + + vbox_featured_family_portrait_big = { + name = "government_panel_figurehead_family" #reactive_advice_welcome_to_japan_step_emperor_and_regent uses this + datacontext = "[GovernmentAdministrationWindow.GetFigureheadTitle]" + datacontext = "[GovernmentAdministrationWindow.GetFigureheadTitle.GetHolder]" + visible = "[Title.IsValid]" + + background = { + using = Background_Area_Dark + alpha = 0.5 + + margin = { 4 4 } + } + + blockoverride "interactions_on_click" + { + onclick = "[ToggleFilteredCharacterInteractionMenu(Character.Self, 'ceremonial_liege')]" + + tooltip = "ADMIN_GOVERNMENT_CEREMONIAL_LIEGE_INTERACTIONS_BUTTON_TOOLTIP" + tooltip_visible = "[Not(IsInteractionMenuOpenForCharacterWithFilter(Character.Self, 'ceremonial_liege'))]" + } + + blockoverride "interaction_number_text" + { + text = "[GetNumberOfValidInteractionsWithFilter(Character.Self, 'ceremonial_liege')]" + } + + blockoverride "subtitle" + { + text = "[GetPlayer.Custom('GetCeremonialLiegeOrLiegeTitle')]" + } + } + + vbox_featured_family_portrait_big = { + name = "government_panel_defacto_ruling_family" #reactive_advice_welcome_to_japan_step_emperor_and_regent uses this + datacontext = "[GovernmentAdministrationWindow.GetTitle]" + datacontext = "[Title.GetHolder]" + + blockoverride "interactions_on_click" + { + onclick = "[ToggleFilteredCharacterInteractionMenu(Character.Self, 'admin_liege')]" + + tooltip = "ADMIN_GOVERNMENT_LIEGE_INTERACTIONS_BUTTON_TOOLTIP" + tooltip_visible = "[Not(IsInteractionMenuOpenForCharacterWithFilter(Character.Self, 'admin_liege'))]" + } + + blockoverride "interaction_number_text" + { + text = "[GetNumberOfValidInteractionsWithFilter(Character.Self, 'admin_liege')]" + } + + blockoverride "subtitle" + { + text = "[GetPlayer.GetTopLiege.Custom('GetImperialFamilyType')]" + } + } + + expand = {} + } + } + + + scrollbox = { + size = { 560 0 } + layoutpolicy_vertical = expanding + + blockoverride "scrollbox_content" + { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + vbox = { + name = "family_groups_container" + + margin = { 0 4 } + + layoutpolicy_horizontal = expanding + + datamodel = "[GovernmentAdministrationWindow.GetFamilyGroups]" + + item = { + vbox_family_group_foldout = {} + } + } + } + } + } + } + } + } + + window_merit_pool_characters = { + datacontext = "[GovernmentAdministrationWindow.GetMeritPoolCharacterList]" + datacontext = "[GovernmentAdministrationWindow.GetSelectedAdminMeritPool]" + visible = "[MeritPoolWindow.IsVisible]" + } +} + +types GovernmentAdministrationThemes +{ + type button_unassigned_county_item = button_standard_list + { + layoutpolicy_horizontal = expanding + + button_ignore = none + + raw_tooltip = "#X Not yet implemented button.#!" + default_format = "#X" + + background = { + using = Background_Area_Border + using = Background_Frame_Gold + } + + hbox = { + position = { 0 -5 } + margin = { 8 0 } + + coa_title_tiny_crown = { } + + text_single = { + layoutpolicy_horizontal = expanding + + text = "[Title.GetNameNoTooltip]" + } + + expand = { } + + button_plus = { } + } + } + + type vbox_house_theme_list = vbox + { + layoutpolicy_vertical = expanding + layoutpolicy_horizontal = expanding + spacing = 5 + + oncreate = "[BindFoldOutContext]" + oncreate = "[PdxGuiFoldOut.Unfold]" + + hbox = { + layoutpolicy_horizontal = expanding + + coa_house_tiny = { + visible = "[And(DynastyHouse.IsValid, GovernmentAdministrationWindow.ShouldGroupByHouse)]" + } + + button_expandable_toggle_field = { + layoutpolicy_horizontal = expanding + datacontext = "[AdministrativeHouseItem.GetHouse]" + + blockoverride "onclick" + { + onclick = "[GetVariableSystem.Toggle( AdministrativeHouseItem.GetGroupTitle )]" + } + + blockoverride "button_expand" + { + frame = "[BoolTo1And2( Not( GetVariableSystem.Exists( AdministrativeHouseItem.GetGroupTitle ) ) )]" + } + + blockoverride "text" + { + text = "[AdministrativeHouseItem.GetGroupTitle]" + } + } + } + + fixedgridbox = { + name = "assigned_themes_list" + visible = "[Not( GetVariableSystem.Exists( AdministrativeHouseItem.GetGroupTitle ) )]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + addcolumn = 525 + addrow = 95 + + datamodel = "[AdministrativeHouseItem.GetControlledThemes]" + + item = { + widget_theme_row_item = { + datacontext = "[AdministrativeTitleItem.GetTitle]" + visible = "[AdministrativeTitleItem.ShouldShowTitle]" + } + } + } + } + + type widget_theme_item_small_no_buttons = widget + { + block "outer_size" + { + size = { 80 80 } + } + allow_outside = yes + + widget = { + parentanchor = center + block "inner_size" + { + size = { 80 80 } + } + + icon = { + name = "crown" + parentanchor = top|hcenter + widgetanchor = bottom|hcenter + position = { 0 2 } + + size = { 64% 40% } + + texture = "gfx/interface/coat_of_arms/crown_strip_115.dds" + frame = "[Title.GetTierFrame]" + framesize = { 128 80 } + + } + + icon = { + size = { 100% 100% } + texture = "gfx/interface/window_theme_administration/admin_theme_coa_title.dds" + } + + icon = { + size = { 100% 100% } + parentanchor = top|hcenter + texture = "gfx/interface/window_theme_administration/admin_theme_coa_title.dds" + } + + coat_of_arms_icon = { + parentanchor = top|hcenter + size = { 100% 100% } + coat_of_arms = "[Title.GetTitleCoA.GetTexture('(int32)256','(int32)256')]" + coat_of_arms_slot = "[Title.GetTitleCoA.GetSlot('(int32)256','(int32)256')]" + coat_of_arms_mask = "gfx/interface/window_theme_administration/admin_theme_mask.dds" + + modify_texture = { + texture = "gfx/interface/coat_of_arms/coa_overlay.dds" + blend_mode = overlay + spritetype = corneredTiled + } + + modify_texture = { + texture = "gfx/interface/colors/black.dds" + blend_mode = normal + alpha = 1 + + visible = "[Not(Title.GetHolder.IsValid)]" + } + } + + icon = { + parentanchor = top + size = { 100% 10 } + texture = "gfx/interface/window_theme_administration/admin_theme_coa_header.dds" + } + } + } + + # Think of this as the "Province Coat of Arms" + type widget_theme_item_small = widget + { + block "outer_size" + { + size = { 80 80 } + } + allow_outside = yes + + state = { + name = _mouse_hierarchy_enter + on_start = "[PdxGuiWidget.FindChild('theme_glow').TriggerAnimation('appear')]" + } + + state = { + name = _mouse_hierarchy_leave + on_start = "[PdxGuiWidget.FindChild('theme_glow').TriggerAnimation('disappear')]" + } + + tooltip = "ADMIN_WINDOW_THEME_ADMINISTRATION_THEME_TT" + using = tooltip_ne + + button = { + name = "open_detail_button" + visible = "[And(Not( GetVariableSystem.Exists( 'admin_vassal_details_refresh' ) ), IsAdministrativeRuler(Title.GetHolder))]" + size = { 100% 100% } + + block "theme_item_onclick" + { + onclick = "[GetVariableSystem.Clear( 'AdminVassalDetailAppointment' )]" + onclick = "[ToggleAdminVassalDetailView( Title.Self )]" + down = "[IsAdminVassalDetailViewShown( Title.Self )]" + } + } + + button = { + name = "refresh_detail_button" + visible = "[And(GetVariableSystem.Exists( 'admin_vassal_details_refresh' ),IsAdministrativeRuler(Title.GetHolder))]" + size = { 100% 100% } + + onclick = "[PdxGuiTriggerAllAnimations('admin_vassal_details_refresh')]" + down = "[IsAdminVassalDetailViewShown( Title.Self )]" + + state = { + name = _mouse_click + delay = 0.2 + on_finish = "[ToggleAdminVassalDetailView( Title.Self )]" + } + } + + button = { + visible = "[Or( Not(Title.GetHolder.IsValid), And( And( Not( IsAdministrativeRuler( Title.GetHolder )), Not(Title.GetHolder.IsPlayerInteractionValid('demand_admin_interaction'))), Title.GetHolder.GetLiege.IsPlayer ) ) ]" + size = { 100% 100% } + onclick = "[DefaultOnCoatOfArmsClick(Title.GetID)]" + } + + ### Makes a yellow border around your coa, should we have this? ### + + #background = { + #visible = "[Title.GetHolder.IsPlayer]" + #using = Background_Area_Border + #using = Background_Frame_Gold + #} + + widget = { + size = { 162 162} + parentanchor = center + + block "inner_size" + { + size = { 80 80 } + } + + block "crown" { + icon = { + name = "crown" + parentanchor = top|hcenter + widgetanchor = bottom|hcenter + position = { 0 -2 } + + allow_outside = yes + + size = { 80% 56% } + + texture = "gfx/interface/coat_of_arms/crown_strip_115.dds" + frame = "[Title.GetTierFrame]" + framesize = { 128 80 } + } + } + + icon = { + size = { 100% 100% } + parentanchor = top|hcenter + texture = "gfx/interface/window_theme_administration/admin_theme_coa_title.dds" + } + + coat_of_arms_icon = { #Dynasty + parentanchor = top|hcenter + size = { 100% 100% } + coat_of_arms = "[Title.GetTitleCoA.GetTexture('(int32)256','(int32)256')]" + coat_of_arms_slot = "[Title.GetTitleCoA.GetSlot('(int32)256','(int32)256')]" + coat_of_arms_mask = "gfx/interface/window_theme_administration/admin_theme_mask.dds" + + modify_texture = { + texture = "gfx/interface/coat_of_arms/coa_overlay.dds" + blend_mode = overlay + spritetype = corneredTiled + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_glow.dds" + blend_mode = alphaMultiply + alpha = 0.6 + } + + modify_texture = { + texture = "gfx/interface/colors/black.dds" + blend_mode = normal + alpha = 0.5 + + visible = "[Not(Title.GetHolder.IsValid)]" + } + } + + icon = { + name = "theme_glow" + parentanchor = top|hcenter + size = { 100% 100% } + texture = "gfx/interface/window_theme_administration/admin_theme_glow.dds" + alpha = 0 + + state = { + name = appear + using = Animation_Curve_Default + duration = 0.2 + position = { 0 0 } + alpha = 0.7 + scale = 1.01 + } + + state = { + name = disappear + using = Animation_Curve_Default + duration = 0.2 + position = { 0 0 } + alpha = 0 + scale = 0.97 + } + } + + icon = { + parentanchor = top|hcenter + size = { 100% 10 } + position = { 0 -4} + texture = "gfx/interface/window_theme_administration/admin_theme_coa_header.dds" + } + } + + } + + type button_theme_row_admin = button_standard { + datacontext = "[AdministrativeTitleItem.GetPrimaryContractAndObligationItem]" + datacontext = "[PrimaryContractAndObligation.GetObligationLevel]" + size = { 476 90 } + + block "on_click" {} + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + margin_left = 70 + margin_bottom = 8 + + # Non-Admin item + widget = { + visible = "[Not( IsAdministrativeRuler( Title.GetHolder ) )]" + + size = { 0 38 } + layoutpolicy_horizontal = expanding + allow_outside = yes + + highlight_icon = { + size = { 384 36 } + position = { -68 2 } + mirror = horizontal + + texture = "gfx/interface/window_military/military_banner_blue.dds" + } + + hbox = { + parentanchor = left|vcenter + layoutpolicy_horizontal = expanding + margin = { 15 0 } + spacing = 10 + + # Name of non-theme + text_single = { + text = "ADMIN_WINDOW_THEME_NAME" + align = nobaseline + max_width = 350 + using = Font_Size_Medium + } + + # Non-Admin Tag + text_single = { + margin_right = 10 + + text = "ADMIN_WINDOW_VASSAL_GOVERNMENT_TYPE" + align = nobaseline + } + + expand = {} + } + } + + # Admin item + widget = { + visible = "[IsAdministrativeRuler( Title.GetHolder )]" + datacontext = "[AdministrativeTitleItem.GetPrimaryContractAndObligationItem]" + datacontext = "[PrimaryContractAndObligation.GetObligationLevel]" + + size = { 0 38 } + layoutpolicy_horizontal = expanding + allow_outside = yes + + icon = { + size = { 384 36 } + position = { -68 2 } + using = Background_Obligation_Banner_Right + } + + hbox = { + parentanchor = left|vcenter + layoutpolicy_horizontal = expanding + margin = { 10 0 } + spacing = 5 + + # Admin Icon + text_single = { + text = "ADMIN_WINDOW_THEME_ADMINISTRATION_TYPE_TEXT_ICON" + align = nobaseline + } + + # Name of theme + text_single = { + text = "ADMIN_WINDOW_THEME_NAME" + align = nobaseline + max_width = 350 + using = Font_Size_Medium + } + + expand = {} + } + } + + hbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + hbox = { + margin_left = 10 + spacing = 10 + + text_single = { + datacontext = "[Title.GetHolder]" + + text = "ADMIN_WINDOW_THEME_GOVERNOR_EFFICIENCY" + align = nobaseline + default_format = "#low" + max_width = 90 + min_width = 90 + + tooltip = "ADMIN_WINDOW_THEME_GOVERNOR_EFFICIENCY_TT" + } + + text_single = { + text = "ADMIN_WINDOW_THEME_TAXES" + align = nobaseline + max_width = 90 + min_width = 90 + } + + text_single = { + text = "ADMIN_WINDOW_THEME_LEVIES" + align = nobaseline + max_width = 90 + min_width = 90 + } + } + + hbox = { + datacontext = "[Title.GetHolder]" + visible = "[And( IsAdministrativeRuler( Title.GetHolder ), DataModelHasItems( AdministrativeTitleItem.GetRegiments ) )]" + + spacing = 5 + + icon_soldiers = { + size = { 25 25 } + } + + text_single = { + text = "ADMIN_WINDOW_THEME_TITLE_TROOPS" + align = nobaseline + } + } + + expand = {} + } + } + + widget_theme_item_small = { + parentanchor = vcenter + position = { 8 6 } + + tooltip_when_disabled = "ADMIN_WINDOW_NON_ADMIN_THEME_FAIL_DEMAND_INTERACTION" + using = tooltip_ws + + blockoverride "crown" { + icon = { + name = "crown" + parentanchor = top|hcenter + widgetanchor = bottom|hcenter + position = { 0 -2 } + + allow_outside = yes + + size = { 60% 42% } + + texture = "gfx/interface/coat_of_arms/crown_strip_115.dds" + frame = "[Title.GetTierFrame]" + framesize = { 128 80 } + } + } + + blockoverride "outer_size" + { + position = { -2 20 } + size = { 68 68 } + } + + blockoverride "inner_size" + { + size = { 68 68 } + } + } + } + + type widget_theme_row_item = widget + { + size = { 525 90 } + + button_theme_row_admin = { + visible = "[IsAdministrativeRuler( Title.GetHolder )]" + + blockoverride "on_click" + { + onclick = "[CloseGameView('character_interaction_confirmation')]" + onclick = "[GetVariableSystem.Clear( 'AdminVassalDetailAppointment' )]" + onclick = "[ClearAdminVassalDetailCandidate]" + onclick = "[ToggleAdminVassalDetailView( Title.Self )]" + down = "[IsAdminVassalDetailViewShown( Title.Self )]" + + tooltip = "ADMIN_WINDOW_THEME_ADMINISTRATION_THEME_TT" + using = tooltip_ne + } + } + + button_theme_row_admin = { + datacontext = "[Title.GetHolder]" + visible = "[Not( IsAdministrativeRuler( Character ) )]" + + blockoverride "on_click" + { + enabled = "[And( And( And( Not( IsAdministrativeRuler( Character ) ), Character.IsValid ), Character.GetLiege.IsPlayer ), Character.IsPlayerInteractionValid('demand_admin_interaction') )]" + onclick = "[CloseGameView('admin_vassal_detail_view')]" + onclick = "[Character.OpenPlayerInteraction('demand_admin_interaction')]" + + tooltip = "[Character.GetPlayerInteractionTooltip('demand_admin_interaction')]" + } + } + + widget = { + datacontext = "[Title.GetHolder]" + parentanchor = vcenter|right + position = { 4 0 } + size = { 48 90 } + + background = { + using = Background_Area_Dark + margin = { 3 2 } + } + + vbox = { + layoutpolicy_vertical = expanding + + coa_house_tiny = { + datacontext = "[Character.GetHouse]" + } + + widget = { + visible = "[Character.IsPlayerInteractionShown('give_vassal_directive_interaction')]" + size = { 40 40 } + + text_single = { + parentanchor = hcenter + position = { -1 -2 } + text = "[Character.Custom('vassal_directive_icon')]" + align = nobaseline + using = Font_Size_Medium + + tooltip = "VASSAL_DIRECTIVE_ICON_TOOLTIP" + using = tooltip_se + } + + button_round = { + parentanchor = bottom|right + position = { 1 0 } + size = { 22 22 } + + enabled = "[Character.IsPlayerInteractionValid('give_vassal_directive_interaction')]" + onclick = "[Character.OpenPlayerInteraction('give_vassal_directive_interaction')]" + + tooltip = "[Character.GetPlayerInteractionTooltip('give_vassal_directive_interaction')]" + using = tooltip_se + + button_give_directive = { + alwaystransparent = yes + parentanchor = center + size = { 18 18 } + } + } + } + + expand = {} + } + } + } + + type hbox_theme_contract_obligation_result = hbox + { + layoutpolicy_horizontal = expanding + spacing = 8 + + text_single = { + text = ADMIN_WINDOW_THEME_ADMINISTRATION_LEVIES + } + + text_single = { + text = ADMIN_WINDOW_THEME_ADMINISTRATION_TAXES + } + } + + type button_modify_theme = button_round { + visible = "[Character.IsPlayerInteractionShown('admin_liege_modify_vassal_contract_interaction')]" + enabled = "[Character.IsPlayerInteractionValid('admin_liege_modify_vassal_contract_interaction')]" + + onclick = "[Character.OpenPlayerInteraction('admin_liege_modify_vassal_contract_interaction')]" + onclick = "[Character.PanCameraTo]" + + tooltip = "[Character.GetPlayerInteractionTooltip('admin_liege_modify_vassal_contract_interaction')]" + + block "feudal_contract_button_round" {} + + button_add_laws = { + alwaystransparent = yes + parentanchor = center + } + } + + type button_replace_governor = button_round { + using = Placeholder_Inactive_Button + + tooltip = "REPLACE_GOVERNOR_TOOLTIP" + + button_change = { + parentanchor = center + } + } + + type button_revoke_theme = button_round { + enabled = "[Character.IsPlayerInteractionValid('revoke_title_interaction')]" + + onclick = "[Character.OpenPlayerInteraction('revoke_title_interaction')]" + onclick = "[Character.PanCameraTo]" + + tooltip = "[Character.GetPlayerInteractionTooltip('revoke_title_interaction')]" + + button_cancel = { + alwaystransparent = yes + parentanchor = center + } + } + + type vbox_themes_list = vbox + { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + using = Animation_Tab_Switch + + vbox = { + name = "house_list" + datamodel = "[GovernmentAdministrationWindow.GetHousesWithThemes]" + + layoutpolicy_horizontal = expanding + + item = { + vbox_house_theme_list = { + datacontext = "[AdministrativeHouseItem.GetHouse]" + layoutpolicy_horizontal = expanding + } + } + } + + expand = { } + } +} + +types GovernmentAdministration +{ + type vbox_merit_examinations = vbox { + + + } + + type widget_title_troop_icon = widget { + visible = "[Not( HiredTroopRegiment.IsLevies )]" + size = { 26 26 } + parentanchor = center + + widget = { + datacontext = "[HiredTroopRegiment.GetRegiment]" + size = { 100% 100% } + + tooltipwidget = regiment_container_tooltip + using = tooltip_se + } + + icon = { + size = { 26 26 } + texture = "[HiredTroopRegiment.GetMenAtArmsType.GetIcon]" + } + } + + type widget_header_state_faith = widget { + datacontext = "[Title.GetStateFaith]" + visible = "[GetPlayer.GetGovernment.HasRule( 'state_faith' )]" + size = { 562 50 } + + hbox = { + layoutpolicy_horizontal = expanding + margin = { 16 0 } + margin_bottom = 10 + spacing = 5 + + text_single = { + text = "[state_faith|E]" + align = nobaseline + max_width = 120 + } + + button_standard = { + layoutpolicy_horizontal = expanding + minimumsize = { 200 33 } + + onclick = "[ToggleGameViewData( 'faith', Faith.GetID )]" + + hbox = { + layoutpolicy_horizontal = expanding + + icon = { + size = { 30 30 } + texture = "[Title.GetStateFaith.GetIcon]" + } + + text_single = { + text = "[Faith.GetNameNoTooltip]" + align = nobaseline + } + + expand = {} + } + } + + hbox = { + button_round = { + datacontext = "[GetDecisionWithKey('change_state_faith')]" + visible = "[Decision.IsShownForPlayer]" + size = { 30 30 } + + onclick = "[OpenGameViewData( 'decision_detail', Decision.Self )]" + tooltip = "[Decision.GetShortDescForPlayer]" + using = tooltip_ne + + button_change = { + parentanchor = center + alwaystransparent = yes + size = { 20 20 } + } + } + + button_round = { + datacontext = "[GetDecisionWithKey('adopt_state_faith')]" + visible = "[Decision.IsShownForPlayer]" + size = { 30 30 } + + onclick = "[OpenGameViewData( 'decision_detail', Decision.Self )]" + tooltip = "[Decision.GetShortDescForPlayer]" + using = tooltip_ne + + button_plus = { + size = { 20 20 } + parentanchor = center + alwaystransparent = yes + } + } + } + + divider_light = { + layoutpolicy_vertical = expanding + } + + text_single = { + text = "[GovernmentAdministrationWindow.GetCountiesOfStateFaith]" + align = nobaseline + } + } + } + + type widget_prominent_theme_banner = widget { + allow_outside = yes + layoutpolicy_horizontal = expanding + size = { 0 34 } + + # Banner Status available + block "background_banner" + { + highlight_icon = { + position = { -2 2 } + size = { 100% 100% } + mirror = horizontal + + texture = "gfx/interface/window_military/military_banner_blue.dds" + } + } + + # Name of theme + text_single = { + parentanchor = left|vcenter + + text = "ADMIN_WINDOW_THEME_NAME" + align = nobaseline + max_width = 330 + using = Font_Size_Medium + + block "text_margin" {} + } + + hbox = { + block "taxes_and_levies_visiblity" {} + layoutpolicy_horizontal = expanding + parentanchor = right|vcenter + margin_right = 8 + spacing = 10 + + expand = {} + + text_single = { + min_width = 52 + + text = "ADMIN_WINDOW_FIND_APPOINTMENT_TAXES" + align = nobaseline + } + + text_single = { + min_width = 52 + + text = "ADMIN_WINDOW_FIND_APPOINTMENT_LEVIES" + align = nobaseline + } + } + } + + type widget_prominent_theme_item = widget { + size = { 525 82 } + + button_standard = { + size = { 525 82 } + + block "on_click" {} + + tooltip = "ADMIN_WINDOW_THEME_ADMINISTRATION_THEME_TT" + using = tooltip_ne + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + hbox = { + layoutpolicy_horizontal = expanding + margin_left = 4 + + widget_prominent_theme_banner = { + visible = "[Not( GovernmentAdministrationWindow.AllowMeritPools )]" + + blockoverride "text_margin" { + margin_left = 75 + } + } + + widget_prominent_theme_banner = { + datacontext = "[GovernmentAdministrationWindow.GetSelectedAdminMeritPool]" + visible = "[GovernmentAdministrationWindow.AllowMeritPools]" + + blockoverride "text_margin" { + margin_left = 75 + } + + blockoverride "background_banner" + { + # Banner Status Military + highlight_icon = { + visible = "[AdminMeritPool.IsMilitary]" + position = { -4 2 } + size = { 100% 100% } + mirror = horizontal + + texture = "gfx/interface/window_military/military_banner_red.dds" + } + + # Banner Status Civilian + highlight_icon = { + visible = "[Not( AdminMeritPool.IsMilitary )]" + position = { -4 2 } + size = { 100% 100% } + mirror = horizontal + + texture = "gfx/interface/window_military/military_banner_blue.dds" + } + } + } + } + + hbox = { + layoutpolicy_horizontal = expanding + margin_left = 75 + margin_top = 8 + + text_single = { + max_width = 450 + layoutpolicy_horizontal = expanding + + text = "[ProminentThemeItem.GetSuccessionLineDesc]" + align = nobaseline + } + expand = {} + } + + hbox = { + visible = "[GovernmentAdministrationWindow.AllowMeritPools]" + layoutpolicy_horizontal = expanding + margin_left = 75 + spacing = 4 + + tooltip = "ADMIN_WINDOW_MERIT_POOLS_TITLE_RATING_TT" + using = tooltip_ne + + text_single = { + text = "ADMIN_WINDOW_MERIT_POOLS_TITLE_RATING" + align = nobaseline + } + + text_single = { + text = "[ProminentThemeItem.GetTitleProminence|V2]" + align = nobaseline + } + + expand = {} + } + expand = {} + } + + # Coat of Arms + widget_theme_item_small = { + visible = "[Title.IsAdministrativeProvince]" + parentanchor = left|vcenter + position = { 6 3 } + + blockoverride "crown" {} + + blockoverride "outer_size" + { + size = { 64 64 } + } + blockoverride "inner_size" + { + size = { 64 64 } + } + } + + coa_title_small_crown = { + parentanchor = left|vcenter + position = { 12 0 } + + visible = "[Not(Title.IsAdministrativeProvince)]" + } + + + } + } + + type vbox_prominent_theme_group_foldout = vbox { + spacing = 4 + + layoutpolicy_horizontal = expanding + + oncreate = "[BindFoldOutContext]" + oncreate = "[PdxGuiFoldOut.Unfold]" + + button_expandable_toggle_field = { + blockoverride "text" + { + text = "[ProminentThemeGroupItem.GetGroupTitle]" + } + } + + vbox = { + visible = "[PdxGuiFoldOut.IsUnfolded]" + + layoutpolicy_horizontal = expanding + + fixedgridbox = { + name = "themes_in_group" + datamodel = "[ProminentThemeGroupItem.GetItems]" + + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + addcolumn = 507 + addrow = 87 + + item = { + container = { + datacontext = "[ProminentThemeItem.GetTitle]" + datacontext = "[ProminentThemeItem.GetCandidate]" + + # Top Liege Title + widget_prominent_theme_item = { + visible = "[ObjectsEqual( Title.GetHolder, Character.GetTopLiege )]" + + blockoverride "on_click"{ + onclick = "[DefaultOnCoatOfArmsClick(Title.GetID)]" + } + + blockoverride "taxes_and_levies_visiblity" + { + visible = no + } + } + + # All other titles + widget_prominent_theme_item = { + visible = "[Not( ObjectsEqual( Title.GetHolder, Character.GetTopLiege ) )]" + + blockoverride "on_click"{ + onclick = "[CloseGameView( 'character_interaction_confirmation' )]" + onclick = "[GetVariableSystem.Set( 'AdminVassalDetailAppointment', 'true' )]" + onclick = "[SetAdminVassalDetailCandidate( Character.Self )]" + onclick = "[ToggleAdminVassalDetailView( Title.Self )]" + down = "[IsAdminVassalDetailViewShown( Title.Self )]" + } + } + } + } + } + } + } + + type button_promote_candidate_scheme = button_standard { + visible = "[Character.IsValid]" + minimumsize = { 100 33 } + + enabled = "[Character.IsPlayerInteractionValid( 'start_promote_interaction' )]" + onclick = "[Character.OpenPlayerInteraction( 'start_promote_interaction' )]" + tooltip = "[Character.GetPlayerInteractionTooltip( 'start_promote_interaction' )]" + tooltip_when_disabled = "[Character.GetPlayerInteractionValidBlockers( 'start_promote_interaction' )]" + + hbox = { + layoutpolicy_horizontal = expanding + spacing = 5 + + expand = {} + + button_promote_candidate = { + alwaystransparent = yes + } + + text_single = { + max_width = 320 + + text = "ADMIN_VASSAL_DETAILS_PROMOTE_BUTTON" + default_format = "#clickable" + align = nobaseline|center + } + + expand = {} + } + } + + type button_influence_career = button_standard { + visible = "[Character.IsValid]" + minimumsize = { 100 33 } + + enabled = "[Character.IsPlayerInteractionValid( 'influence_meritorious_career_interaction' )]" + onclick = "[Character.OpenPlayerInteraction( 'influence_meritorious_career_interaction' )]" + tooltip = "[Character.GetPlayerInteractionTooltip( 'influence_meritorious_career_interaction' )]" + tooltip_when_disabled = "[Character.GetPlayerInteractionValidBlockers( 'influence_meritorious_career_interaction' )]" + + hbox = { + layoutpolicy_horizontal = expanding + spacing = 5 + + expand = {} + + button_promote_candidate = { + alwaystransparent = yes + } + + text_single = { + max_width = 320 + + text = "influence_meritorious_career_interaction" + default_format = "#clickable" + align = nobaseline|center + } + + expand = {} + } + } + + type widget_your_family_appointments = vbox { + datacontext = "[GovernmentAdministrationWindow.GetSelectedProminentHouseMember]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + hbox = { + datacontext = "[Title.GetProvince.GetHolding]" + layoutpolicy_horizontal = expanding + margin = { 10 0 } + margin_bottom = 10 + spacing = 10 + + background = { + using = Background_Area_Holding + margin_bottom = 40 + + mirror = horizontal + } + + portrait_head = { + visible = "[Not( Character.HasMerit )]" + allow_outside = yes + } + + portrait_shoulders = { + visible = "[Character.HasMerit]" + allow_outside = yes + } + + # Content, except widgets + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + # Top Section (not dropdowns) + # Character name + hbox = { + layoutpolicy_horizontal = expanding + + text_label_left = { + layoutpolicy_horizontal = expanding + text = "[Character.GetUINameNotMeNoTooltip]" + align = nobaseline + max_width = 380 + using = Font_Size_Medium + } + + expand = {} + + ### MERIT - Your Family - Selected Prominent House Member + hbox_merit_with_label = { + datacontext = "[GovernmentAdministrationWindow.GetMeritItem]" + } + } + + # Relation to you + hbox = { + layoutpolicy_horizontal = expanding + + text_single = { + max_width = 380 + + text = "[Character.GetRelationToString( GetPlayer )]" + align = nobaseline + + tooltip = "EXTENDED_RELATIONS_TOOLTIP" + using = tooltip_se + } + expand = {} + } + + text_single = { + visible = "[Character.HasMerit]" + margin_top = 10 + margin_bottom = 4 + layoutpolicy_horizontal = expanding + + text = "ADMIN_WINDOW_MERIT_POOLS" + align = nobaseline + } + + expand = {} + } + + vbox = { + layoutpolicy_vertical = expanding + margin_top = 5 + margin_right = 5 + + button_round = { + allow_outside = yes + + clicksound = "event:/SFX/UI/Generic/sfx_ui_generic_close" + onclick = "[CloseGameView('admin_vassal_detail_view')]" + onclick = "[GetVariableSystem.Clear( 'show_prominent_appointment' )]" + + shortcut = "go_back" + shortcut = "go_back_2" + shortcut = "go_back_3" + + tooltip = "ADMIN_WINDOW_FIND_APPOINTMENT_BACK_BUTTON_TT" + + button_back = { + parentanchor = center + position = { -2 0 } + alwaystransparent = yes + size = { 28 28 } + } + } + + expand = {} + } + } + + hbox_theme_sort_options = { + datacontext = "[GovernmentAdministrationWindow.GetTitle]" + + blockoverride "dropdown_properties" + { + datamodel = "[GovernmentAdministrationWindow.GetAppointmentOrderOptions]" + onselectionchanged = "[GovernmentAdministrationWindow.SortAppointmentThemes]" + selectedindex = "[GovernmentAdministrationWindow.GetAppointmentSortSelectedIndex]" + } + + blockoverride "sort_order_onclick" + { + onclick = "[GovernmentAdministrationWindow.ReverseAppointmentSortOrder]" + } + + blockoverride "sort_order_frame" + { + frame = "[BoolTo1And2(GovernmentAdministrationWindow.GetAppointmentSortOrder)]" + } + } + + # Prominent Theme Items + scrollbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + blockoverride "scrollbox_content" + { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + vbox = { + datamodel = "[GovernmentAdministrationWindow.GetProminentThemeGroups]" + layoutpolicy_horizontal = expanding + spacing = 2 + + item = { + vbox_prominent_theme_group_foldout = {} + } + } + } + blockoverride "scrollbox_expand" { + expand = {} + } + } + + + + expand = {} + } + + type vbox_your_family_tab = vbox { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + ## Top info + hbox = { + margin = { 15 0 } + margin_top = 10 + margin_bottom = 24 + layoutpolicy_horizontal = expanding + + using = Background_Area_Family_Decoration + + ## Left Side + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + spacing = 6 + margin_top = 6 + + hbox = { + layoutpolicy_horizontal = expanding + spacing = 12 + margin_right = 16 + + + # House Name + text_single = { + text = "HOUSE_VIEW_NAME_WITH_HOUSE" + using = Font_Size_Medium + default_format = "#high" + align = nobaseline + autoresize = no + layoutpolicy_horizontal = expanding + } + + text_single = { + text = "[DynastyHouse.GetFamilyStatusConcept]" + align = nobaseline|right + using = Font_Size_Small + autoresize = no + layoutpolicy_horizontal = expanding + } + } + + # House Land Share % + hbox = { + visible = "[And(Or(DynastyHouse.IsDominant,DynastyHouse.IsPowerful), Not( Character.HasMerit ))]" + layoutpolicy_horizontal = expanding + margin_left = -5 #Ugly solution to offset icon + + text_single = { + layoutpolicy_horizontal = expanding + + text = "ADMIN_WINDOW_HOUSE_LAND_SHARE" + tooltip = "ADMIN_WINDOW_HOUSE_LAND_SHARE_TOOLTIP" + align = nobaseline + max_width = 320 + } + + expand = {} + } + + + expand = {} + + # House Attribute + hbox = { + visible = "[DynastyHouse.UsesHouseAspirations]" + datacontext = "[DynastyHouse.GetHouseAspiration]" + layoutpolicy_horizontal = expanding + + spacing = 5 + + button_standard = { + size = { 230 33 } + onclick = "[ToggleGameViewData( 'house_aspiration_window', DynastyHouse.Self )]" + + tooltip = "HOUSE_VIEW_CHANGE_HOUSE_POWER" + + hbox = { + margin = { 5 0 } + spacing = 5 + + expand = {} + + button_icon = { + visible = "[Or(GetPlayer.GetGovernment.IsType( 'administrative_government' ),GetPlayer.GetGovernment.IsType( 'urbanrepublic_government' ),GetPlayer.GetGovernment.IsType( 'peasantrepublic_government') )]" + size = { 28 28 } + texture = "[HouseAspiration.GetSmallIcon]" + } + + icon = { + visible = "[Not(GetPlayer.GetGovernment.IsType( 'administrative_government' ),GetPlayer.GetGovernment.IsType( 'urbanrepublic_government' ),GetPlayer.GetGovernment.IsType( 'peasantrepublic_government'))]" + size = { 28 28 } + texture = "[HouseAspiration.GetSmallIcon]" + } + + text_single = { + text = "[HouseAspiration.GetName]" + align = nobaseline|center + default_format = "#clickable" + max_width = 190 + } + + expand = {} + } + } + + warning_icon = { + size = { 32 32 } + visible = "[And(GreaterThan_int32( GetDataModelSize( HouseAspiration.GetLevels ), '(int32)1' ), DynastyHouse.IsHouseAttributeInactive)]" + tooltip = "FAMILY_ATTRIBUTE_WINDOW_HOUSE_ASPIRATION_ALERT" + using = tooltip_se + } + + warning_icon = { + size = { 32 32 } + visible = "[And(Not(GreaterThan_int32( GetDataModelSize( HouseAspiration.GetLevels ), '(int32)1' )), DynastyHouse.IsHouseAttributeInactive)]" + tooltip = "FAMILY_ATTRIBUTE_WINDOW_ALERT" + using = tooltip_se + } + + expand = {} + } + + + } + + expand = {} + + ## Right Side + vbox = { + background = { + using = Background_Area + margin = { 6 12} + margin_top = 2 + } + + allow_outside = yes + + dynamicgridbox = { + + allow_outside = yes + + flipdirection = yes + maxverticalslots = 1 + + datamodel = "[GovernmentAdministrationWindow.AccessRankedNeighborFamilies]" + + item = { + widget_ranked_family_neighbor = { + datacontext = "[RankedHouseItem.GetHouse]" + } + + } + } + } + } + + # Investment cap - Only for admin realms who doesn't use merit + vbox = { + name = "government_panel_investment_cap_area" + visible = "[And( GetPlayer.GetTopLiege.GetGovernment.HasRule( 'administrative' ), Not( GetPlayer.GetTopLiege.GetGovernment.HasRule( 'merit' ) ) )]" + layoutpolicy_horizontal = expanding + spacing = 10 + + hbox = { + layoutpolicy_horizontal = expanding + margin = { 15 2 } + margin_bottom = 5 + + background = { + using = Background_Area + } + + text_single = { + layoutpolicy_horizontal = expanding + max_width = 500 + + datacontext = "[GetPlayer]" + + text = "ADMINISTRATIVE_GOVERNMENT_INVESTMENT_CAP" + align = nobaseline + + datacontext = "[GuiScope.SetRoot( GetPlayer.MakeScope ).GetScriptValueBreakdown( 'appointment_investment_cap' )]" + tooltip_visible = "[ValueBreakdown.HasTooltip]" + + tooltipwidget = { + widget_value_breakdown_tooltip = { + blockoverride "header" { + text_label_left = { + layoutpolicy_horizontal = expanding + text = "ADMINISTRATIVE_GOVERNMENT_INVESTMENT_CAP_HEADER" + default_format = "#T" + } + } + } + } + using = tooltip_below + } + expand = {} + } + } + + #exams + vbox = { + name = "government_panel_exam_area" #lesson_china_exam uses this + widgetid = "government_panel_exam_area" #lesson_china_exam uses this + + visible = "[GetPlayer.GetTopLiege.GetGovernment.HasRule( 'merit' )]" + layoutpolicy_horizontal = expanding + spacing = 10 + + # non-joinable-now examinations + vbox = { + layoutpolicy_horizontal = expanding + margin = { 15 2 } + margin_bottom = 5 + + background = { + using = Background_Area + } + + text_label_left = { + layoutpolicy_horizontal = expanding + text = "[examinations|E]" + using = Font_Size_Medium + } + + ### Local Examination + hbox = { + datacontext = "[GetActivityType( 'activity_local_examination' )]" + datacontext = "[ActivityType.FindJoinableOpenActivityOfType]" + visible = "[Not( Activity.IsValid )]" + + layoutpolicy_horizontal = expanding + spacing = 5 + + tooltip = activity_local_examination_not_available_tt + + text_single = { + layoutpolicy_horizontal = expanding + min_width = 180 + max_width = 300 + + text = "activity_local_examination_with_icon" + align = nobaseline + } + + expand = {} + + text_single = { + text = "[ActivityType.GetLastSeenDateOfOpenActivityType]" + align = nobaseline + default_format = "#weak" + max_width = 120 + } + + button_round = { + onclick = "[ActivityType.ToggleShouldNotifyCanJoinOpenActivity]" + size = { 36 36 } + + button_icon = { + visible = "[ActivityType.ShouldNotifyCanJoinOpenActivity]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_on.dds" + size = { 24 24 } + + tooltip = "LOCAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + + button_icon = { + visible = "[Not(ActivityType.ShouldNotifyCanJoinOpenActivity)]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_off.dds" + size = { 24 24 } + + tooltip = "LOCAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + } + } + + divider_light = { + layoutpolicy_horizontal = expanding + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" + blend_mode = alphamultiply + } + } + + ### Imperial Examination + hbox = { + datacontext = "[GetActivityType( 'activity_imperial_examination' )]" + datacontext = "[ActivityType.FindJoinableOpenActivityOfType]" + visible = "[Not( Activity.IsValid )]" + + layoutpolicy_horizontal = expanding + spacing = 5 + + tooltip = activity_imperial_examination_not_available_tt + + text_single = { + layoutpolicy_horizontal = expanding + min_width = 180 + text = "activity_imperial_examination_with_icon" + align = nobaseline + max_width = 300 + } + + expand = {} + + text_single = { + text = "[ActivityType.GetLastSeenDateOfOpenActivityType]" + align = nobaseline + default_format = "#weak" + max_width = 120 + } + + button_round = { + onclick = "[ActivityType.ToggleShouldNotifyCanJoinOpenActivity]" + size = { 36 36 } + + button_icon = { + visible = "[ActivityType.ShouldNotifyCanJoinOpenActivity]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_on.dds" + size = { 24 24 } + + tooltip = "CAPITAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + + button_icon = { + visible = "[Not(ActivityType.ShouldNotifyCanJoinOpenActivity)]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_off.dds" + size = { 24 24 } + + tooltip = "CAPITAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + } + } + } + + # joinable activities + vbox = { + margin = { 15 0 } + layoutpolicy_horizontal = expanding + visible = "[Or( GetActivityType( 'activity_local_examination' ).FindJoinableOpenActivityOfType.IsValid, GetActivityType( 'activity_imperial_examination' ).FindJoinableOpenActivityOfType.IsValid )]" + + hbox = { + layoutpolicy_horizontal = expanding + datacontext = "[GetActivityType( 'activity_local_examination' )]" + datacontext = "[ActivityType.FindJoinableOpenActivityOfType]" + visible = "[Activity.IsValid]" + spacing = 10 + + button_standard = { + layoutpolicy_horizontal = expanding + visible = "[Activity.IsValid]" + + onclick = "[ToggleGameViewData( 'activity_list_detail_invite_window', Activity.Self )]" + down = "[IsGameViewDataShown( 'activity_list_detail_invite_window', Activity.Self )]" + tooltip = JOIN_ACTIVITY_TOOLTIP + + text = "ACTIVITY_LIST_JOIN_GENERIC" + } + + button_round = { + size = { 36 36 } + onclick = "[ActivityType.ToggleShouldNotifyCanJoinOpenActivity]" + + button_icon = { + visible = "[ActivityType.ShouldNotifyCanJoinOpenActivity]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_on.dds" + size = { 24 24 } + + tooltip = "LOCAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + + button_icon = { + visible = "[Not(ActivityType.ShouldNotifyCanJoinOpenActivity)]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_off.dds" + size = { 24 24 } + + tooltip = "LOCAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + } + } + + hbox = { + layoutpolicy_horizontal = expanding + datacontext = "[GetActivityType( 'activity_imperial_examination' )]" + datacontext = "[ActivityType.FindJoinableActivityOfType]" + visible = "[Activity.IsValid]" + spacing = 10 + + button_standard = { + layoutpolicy_horizontal = expanding + visible = "[Activity.IsValid]" + + onclick = "[ToggleGameViewData( 'activity_list_detail_invite_window', Activity.Self )]" + down = "[IsGameViewDataShown( 'activity_list_detail_invite_window', Activity.Self )]" + tooltip = JOIN_ACTIVITY_TOOLTIP + + text = "ACTIVITY_LIST_JOIN_GENERIC" + } + + button_round = { + size = { 36 36 } + onclick = "[ActivityType.ToggleShouldNotifyCanJoinOpenActivity]" + + button_icon = { + visible = "[ActivityType.ShouldNotifyCanJoinOpenActivity]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_on.dds" + size = { 24 24 } + + tooltip = "CAPITAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + + button_icon = { + visible = "[Not(ActivityType.ShouldNotifyCanJoinOpenActivity)]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_off.dds" + size = { 24 24 } + + tooltip = "CAPITAL_EXAMINATIONS_NOTIFY_TOGGLE_TT" + } + } + } + } + + # hostable activities + vbox = { + visible = "[Or( GetActivityType( 'activity_local_examination' ).CanPlanActivity( GetPlayer.Self ), GetActivityType( 'activity_imperial_examination' ).CanPlanActivity( GetPlayer.Self ) )]" + layoutpolicy_horizontal = expanding + margin = { 15 0 } + + hbox = { + datacontext = "[GetActivityType( 'activity_local_examination' )]" + visible = "[ActivityType.CanPlanActivity( GetPlayer.Self )]" + layoutpolicy_horizontal = expanding + spacing = 10 + + button_standard = { + layoutpolicy_horizontal = expanding + text = "ACTIVITY_LIST_HOST_GENERIC" + + enabled = "[ActivityType.CanStartActivity( GetPlayer.Self )]" + onclick = "[ToggleGameViewData( 'activity_list_detail_host_window', ActivityType.Self )]" + down = "[IsGameViewDataShown( 'activity_list_detail_host_window', ActivityType.Self )]" + + tooltip = SHOW_ACTIVITY_TOOLTIP + } + + button_round = { + onclick = "[ActivityType.ToggleShouldNotifyCanHost]" + size = { 36 36 } + + button_icon = { + visible = "[ActivityType.ShouldNotifyCanHost]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_on.dds" + size = { 24 24 } + + tooltip = "ACTIVITY_LIST_NOTIFY_ME_ABOUT_HOSTING_EXAMINATIONS_LOCAL_TT" + } + + button_icon = { + visible = "[Not(ActivityType.ShouldNotifyCanHost)]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_off.dds" + size = { 24 24 } + + tooltip = "ACTIVITY_LIST_NOTIFY_ME_ABOUT_HOSTING_EXAMINATIONS_LOCAL_TT" + } + } + } + + hbox = { + layoutpolicy_horizontal = expanding + datacontext = "[GetActivityType( 'activity_imperial_examination' )]" + visible = "[ActivityType.CanPlanActivity( GetPlayer.Self )]" + spacing = 10 + + button_standard = { + layoutpolicy_horizontal = expanding + + enabled = "[ActivityType.CanStartActivity( GetPlayer.Self )]" + onclick = "[ToggleGameViewData( 'activity_list_detail_host_window', ActivityType.Self )]" + down = "[IsGameViewDataShown( 'activity_list_detail_host_window', ActivityType.Self )]" + tooltip = SHOW_ACTIVITY_TOOLTIP + + text = "ACTIVITY_LIST_HOST_GENERIC" + } + + button_round = { + onclick = "[ActivityType.ToggleShouldNotifyCanHost]" + size = { 36 36 } + + button_icon = { + visible = "[ActivityType.ShouldNotifyCanHost]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_on.dds" + size = { 24 24 } + + tooltip = "ACTIVITY_LIST_NOTIFY_ME_ABOUT_HOSTING_EXAMINATIONS_IMPERIAL_TT" + } + + button_icon = { + visible = "[Not(ActivityType.ShouldNotifyCanHost)]" + parentanchor = center + alwaystransparent = yes + texture = "gfx/interface/icons/flat_icons/notifications_off.dds" + size = { 24 24 } + + tooltip = "ACTIVITY_LIST_NOTIFY_ME_ABOUT_HOSTING_EXAMINATIONS_IMPERIAL_TT" + } + } + } + } + } + + spacer = { + size = { 0 10 } + } + + ## Prominent House Member Character List + vbox_character_list = { + name = "admin_panel_your_family_character_list" #ra_merit_candidacy_house_members uses this + datacontext = "[GovernmentAdministrationWindow.AccessProminentHouseMemberList]" + datacontext = "[GovernmentAdministrationWindow.AccessProminentHouseMemberCharacterList]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + blockoverride "sort_buttons" + { + hbox_list_sort_buttons = { + layoutpolicy_horizontal = expanding + + blockoverride "margins" { + margin_left = 15 + margin_right = -38 #-margin to offset an expand in the hbox_list_sort_buttons type. This was an easier solution that going into the base type and fix since we use it in so many places. + margin_top = 5 + spacing = 5 + } + + blockoverride "filters_visible" { + visible = no + } + + blockoverride "sort_prefix" { + text_single = { + text = "ADMIN_WINDOW_PROMINENT_MEMBERS" + align = nobaseline + max_width = 240 + } + expand = {} + } + + blockoverride "sort_dropdown" { + dropdown_sort_characterlist = { + name = "prominent_house_member_sort_options" + } + } + } + } + + blockoverride "skill_sort_buttons" {} + blockoverride "character_count" {} + + blockoverride "scrollbox_empty_visibility" + { + layoutpolicy_vertical = expanding + visible = "[Not( CharacterSelectionList.HasItems )]" + + text = "ADMIN_WINDOW_NO_FAMILY_MEMBERS" + } + + blockoverride "container_implementation" + { + ### CHARACTER LIST ITEM - MERIT ### + fixedgridbox = { + datamodel = "[CharacterSelectionList.GetList]" + visible = "[And( Not( CharacterSelectionList.IsBuildingList ), GetPlayer.GetTopLiege.GetGovernment.HasRule( 'merit' ) )]" + + addcolumn = 530 + addrow = 187 + + item = { + widget_prominent_house_member_item_celestial = {} + } + } + + ### CHARACTER LIST ITEM - OTHER ADMIN ### + fixedgridbox = { + datamodel = "[CharacterSelectionList.GetList]" + visible = "[And( Not( CharacterSelectionList.IsBuildingList ), Not( GetPlayer.GetTopLiege.GetGovernment.HasRule( 'merit' ) ) )]" + + addcolumn = 530 + addrow = 130 + + item = { + widget_prominent_house_member_item = {} + } + } + } + } + } + + type widget_prominent_house_member_item_celestial = widget { + datacontext = "[CharacterListItem.GetCharacter]" + size = { 530 182 } + + background = { + using = Background_Area_Dark + + alpha = 0.6 + margin = { -2 -2 } + margin_bottom = -120 + } + + background = { + using = Background_Frame + } + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + margin = { 10 9 } + spacing = 5 + + hbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + vbox = { + layoutpolicy_vertical = expanding + + ### LEFT PORTRAIT + portrait_head = {} + + expand = {} + } + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + hbox = { + layoutpolicy_horizontal = expanding + + vbox = { + layoutpolicy_horizontal = expanding + + ### NAME + hbox = { + margin_left = 5 + layoutpolicy_horizontal = expanding + + text_single = { + max_width = 310 + + text = "[Character.GetUINameNotMeNoTooltip]" + using = Font_Size_Medium + align = nobaseline + } + + expand = {} + } + + ### RELATION + hbox = { + margin_left = 5 + layoutpolicy_horizontal = expanding + + tooltip = "EXTENDED_RELATIONS_TOOLTIP" + using = tooltip_se + + text_single = { + max_width = 310 + + text = "[Character.GetRelationToString( GetPlayer )]" + align = nobaseline + } + + expand = {} + } + } + + expand = {} + + vbox = { + layoutpolicy_vertical = expanding + allow_outside = yes + + hbox = { + allow_outside = yes + margin_right = 5 + + widget = { + datacontext = "[ProminentHouseMemberCharacterList.GetMeritItem( CharacterListItem.GetIndex )]" + visible = "[GreaterThanOrEqualTo_int32( Character.GetMeritLevel, '(int32)1' )]" + size = { 76 46 } + allow_outside = yes + + ### MERIT - Your Family - Character List Selection + hbox_merit_with_label = { + name = "admin_panel_character_item_merit_rank" + + blockoverride "icon_size" + { + size = { 42 42 } + } + + blockoverride "hbox_merit_with_label_background" {} + } + } + + widget = { + datacontext = "[ProminentHouseMemberCharacterList.GetMeritItem( CharacterListItem.GetIndex )]" + visible = "[EqualTo_int32( Character.GetMeritLevel, '(int32)0' )]" + size = { 90 46 } + allow_outside = yes + + ### MERIT - Your Family - Character List Selection + hbox_merit_with_label = { + name = "admin_panel_character_item_merit_rank" + + blockoverride "icon_size" + { + size = { 42 42 } + } + + blockoverride "hbox_merit_with_label_background" {} + } + } + + expand = {} + } + } + } + + ### MERIT and EXAMINATIONS (adults) + hbox = { + visible = "[And(Character.IsAdult, Character.ShouldShowMerit)]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + margin_left = 5 + spacing = 16 + + ### MERIT POOLS + hbox = { + datamodel = "[ProminentHouseMemberCharacterList.GetMeritPools( CharacterListItem.GetIndex )]" + visible = "[Not(IsDataModelEmpty( ProminentHouseMemberCharacterList.GetMeritPools( CharacterListItem.GetIndex )))]" + margin_top = 10 + spacing = 10 + + item = { + button_merit_pool_item = { + blockoverride "default_format" {} + } + } + } + + text_multi = { + visible = "[IsDataModelEmpty( ProminentHouseMemberCharacterList.GetMeritPools( CharacterListItem.GetIndex ))]" + text = "ADMIN_WINDOW_CHARACTER_NOT_IN_ANY_CANDIDATE_LIST" + default_format = "#weak" + max_width = 240 + autoresize = yes + } + + expand = {} + + hbox = { + layoutpolicy_vertical = expanding + margin_top = 5 + + expand = {} + + ### EXAMINATIONS (all 3 adult exams, if there is space) + hbox = { + name = "admin_panel_character_item_exams" #ra_merit_candidacy_exams uses this + + visible = "[LessThanOrEqualTo_int32( GetDataModelSize(ProminentHouseMemberCharacterList.GetMeritPools( CharacterListItem.GetIndex )) , '(int32)3' )]" + + spacing = 5 + layoutpolicy_horizontal = expanding + + widget_provincial_exam_status = { + + size = { 40 40 } + } + + widget_metropolitan_exam_status = { + size = { 40 40 } + } + + widget_palace_exam_status = { + size = { 40 40 } + } + } + + ### PALACE EXAM (if there is little space) + + widget_palace_exam_status = { + visible = "[GreaterThanOrEqualTo_int32( GetDataModelSize(ProminentHouseMemberCharacterList.GetMeritPools( CharacterListItem.GetIndex )) , '(int32)4' )]" + } + } + } + + ### MERIT and EXAMINATIONS (children) + + hbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + visible = "[And(Not(Character.IsAdult), Character.ShouldShowMerit)]" + + spacing = 4 + margin = { 4 4 } + + widget_childrens_exam_status = { + # no icons needed, the text already has them + blockoverride "pass_fail_icons" {} + } + + vbox = { + layoutpolicy_horizontal = expanding + + text_single = { + layoutpolicy_horizontal = expanding + text = "game_concept_childrens_examination" + align = nobaseline + } + + text_single = { + layoutpolicy_horizontal = expanding + text = "CHILDRENS_EXAMINATION_PASSED_FAIL" + align = nobaseline + } + } + } + + } + } + + ### BUTTONS BOTTOM ROW + hbox = { + layoutpolicy_horizontal = expanding + + margin = { 5 0 } + margin_bottom = 5 + spacing = 10 + + # Scheme 'influence_candidacy_interaction' + button_standard = { + datacontext = "[GetNullLandedTitle]" + visible = "[Character.IsPlayerInteractionShown( 'influence_candidacy_interaction' )]" + layoutpolicy_horizontal = expanding + minimumsize = { 0 33 } + + onclick = "[Character.OpenPlayerInteractionWithTargetTitle( 'influence_candidacy_interaction', Title.Self )]" + + tooltip = "[Character.GetPlayerInteractionTooltip( 'influence_candidacy_interaction' )]" + tooltip_when_disabled = "[Character.GetPlayerInteractionValidBlockers( 'influence_candidacy_interaction' )]" + + hbox = { + layoutpolicy_horizontal = expanding + margin = { 8 4 } + spacing = 4 + + button_promote_candidate = { + alwaystransparent = yes + } + + text_single = { + max_width = 430 + + text = "ADMIN_VASSAL_DETAILS_VOTE_FOR_SUCCESSOR_BUTTON" + default_format = "#clickable" + align = nobaseline + } + + expand = {} + } + } + + button_influence_career = { + name = "admin_panel_character_item_influence_career" #ra_merit_candidacy_score uses this + visible = "[Not(Character.IsPlayerInteractionShown( 'send_child_to_examination_interaction' ))]" + layoutpolicy_horizontal = expanding + } + + button_promote_candidate_scheme = { + name = "admin_panel_character_item_promote_scheme" #ra_merit_candidacy_score uses this + + # hide invalid interaction to save space + visible = "[And(Character.IsValid,Character.IsPlayerInteractionValid( 'start_promote_interaction' ))]" + layoutpolicy_horizontal = expanding + } + + ### Interaction Button - Child Exam + button_standard = { + name = "admin_panel_character_item_child_exam" #ra_merit_candidacy_child_exams uses this + visible = "[Character.IsPlayerInteractionShown( 'send_child_to_examination_interaction' )]" + layoutpolicy_horizontal = expanding + minimumsize = { 0 33 } + + enabled = "[Character.IsPlayerInteractionValid( 'send_child_to_examination_interaction' )]" + onclick = "[Character.OpenPlayerInteraction( 'send_child_to_examination_interaction' )]" + + tooltip = "[Character.GetPlayerInteractionTooltip( 'send_child_to_examination_interaction' )]" + tooltip_when_disabled = "[Character.GetPlayerInteractionValidBlockers( 'send_child_to_examination_interaction' )]" + + text = "send_child_to_examination_interaction" + } + + ### Decision Button - Attend Child Exam + button_decision_entry = { + datacontext = "[GetDecisionWithKey( 'tgp_china_attend_child_exam_decision' )]" + visible = "[And( Not( Character.IsPlayerInteractionShown( 'send_child_to_examination_interaction' ) ), Decision.IsShownForPlayer )]" + + blockoverride "button_size" + { + minimumsize = { 300 33 } + } + + onclick = "[OpenGameViewData( 'decision_detail', Decision.Self )]" + } + } + } + } + + type widget_prominent_house_member_item = widget { + datacontext = "[CharacterListItem.GetCharacter]" + size = { 530 124 } + allow_outside = yes + + background = { + using = Background_Area + } + + # Container + hbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + background = { + using = Background_Area_Dark + alpha = 0.8 + + margin_bottom = -65 + } + + vbox = { + layoutpolicy_vertical = expanding + + portrait_head = {} + + expand = {} + } + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + margin = { 5 5 } + margin_top = 4 + + hbox = { + layoutpolicy_horizontal = expanding + allow_outside = yes + + vbox = { + layoutpolicy_horizontal = expanding + + hbox = { + layoutpolicy_horizontal = expanding + + # Character name + text_single = { + layoutpolicy_horizontal = expanding + max_width = 340 + + text = "[Character.GetUINameNotMeNoTooltip]" + using = Font_Size_Medium + align = nobaseline + } + + expand = {} + } + + # Relation to you + hbox = { + layoutpolicy_horizontal = expanding + + text_single = { + layoutpolicy_horizontal = expanding + max_width = 340 + + text = "[Character.GetRelationToString( GetPlayer )]" + align = nobaseline + + tooltip = "EXTENDED_RELATIONS_TOOLTIP" + using = tooltip_se + } + + expand = {} + } + } + + expand = {} + + # CoA Theme + vbox = { + layoutpolicy_vertical = expanding + margin_top = 2 + margin_right = 14 + allow_outside = yes + + + widget = { + size = { 50 50 } + allow_outside = yes + + widget_theme_item_small = { + datacontext = "[Character.GetPrimaryTitle]" + visible = "[Title.IsValid]" + parentanchor = center + allow_outside = yes + + blockoverride "crown" {} + + blockoverride "outer_size" + { + size = { 62 62 } + } + blockoverride "inner_size" + { + size = { 62 62 } + } + } + } + + expand = {} + } + } + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + visible = "[Character.IsAdult]" + + expand = {} + + # Button Options + hbox = { + + layoutpolicy_horizontal = expanding + margin_bottom = 10 + spacing = 10 + + button_promote_candidate_scheme = { + layoutpolicy_horizontal = expanding + enabled = "[Character.IsPlayerInteractionValid( 'start_promote_interaction' )]" + tooltip_when_disabled = "[Character.GetPlayerInteractionValidBlockers( 'start_promote_interaction' )]" + } + + button_standard = { + layoutpolicy_horizontal = expanding + + text = "ADMIN_WINDOW_BUTTON_FIND_APPOINTMENT" + onclick = "[GovernmentAdministrationWindow.SelectProminentHouseMember( Character.Self )]" + onclick = "[GetVariableSystem.Set( 'show_prominent_appointment', 'true' )]" + } + + expand = {} + } + } + + text_single = { + visible = "[Not(Character.IsAdult)]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + # added after loc freeze, text could be better + text = "NOT_IS_ADULT_TRIGGER" + + default_format = "#weak" + align = hcenter|nobaseline + } + } + } + } + + type vbox_family_group_foldout = vbox { + layoutpolicy_horizontal = expanding + + spacing = 6 + + oncreate = "[BindFoldOutContext]" + oncreate = "[PdxGuiFoldOut.Unfold]" + + button_expandable_toggle_field = { + blockoverride "text" + { + text = "[AdminFamilyGroupItem.GetName]" + } + } + + vbox = { + visible = "[PdxGuiFoldOut.IsUnfolded]" + + layoutpolicy_horizontal = expanding + + fixedgridbox = { + name = "families_in_group" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + addcolumn = 520 + addrow = 124 + + datamodel = "[AdminFamilyGroupItem.GetFamilyItems]" + + item = { + vbox = { + layoutpolicy_horizontal = expanding + + button_family_group_item = { + datacontext = "[AdminFamilyItem.GetHouse]" + } + expand = {} + } + } + } + } + } + + type widget_house_power_banner_small = widget + { + size = { 92% 32 } + parentanchor = bottom|hcenter + position = { 0 -14 } + + background = { + texture = "gfx/interface/window_theme_administration/rating_banner.dds" + } + + tooltipwidget = { + widget_value_breakdown_tooltip = { + datacontext = "[GovernmentAdministrationWindow.GetHousePowerTooltip( DynastyHouse.Self )]" + + blockoverride "header" + { + text_label_left = { + layoutpolicy_horizontal = expanding + text = "game_concept_powerful_family_rating" + default_format = "#T" + } + } + } + } + + text_single = { + parentanchor = center + position = { 0 -1 } + max_width = 250 + + text = "[DynastyHouse.GetHousePower]" + default_format = "#light_background" + align = nobaseline + } + } + + type widget_house_power_banner_medium = widget + { + size = { 100 32 } + parentanchor = bottom|hcenter + position = { 0 -4 } + + background = { + texture = "gfx/interface/window_theme_administration/rating_banner.dds" + } + + tooltipwidget = { + widget_value_breakdown_tooltip = { + datacontext = "[GovernmentAdministrationWindow.GetHousePowerTooltip( DynastyHouse.Self )]" + + blockoverride "header" + { + text_label_left = { + layoutpolicy_horizontal = expanding + text = "game_concept_powerful_family_rating" + default_format = "#T" + } + } + } + } + + text_single = { + parentanchor = center + position = { 5 -1 } + max_width = 200 + + text = "[AdminFamilyItem.GetRankAndPower]" + default_format = "#light_background" + using = Font_Size_Tiny + align = nobaseline + } + } + + type widget_ranked_family_neighbor = widget + { + minimumsize = "[Select_CVector2f( RankedHouseItem.IsPlayerHouse, '(CVector2f)88,110', '(CVector2f)64,110' )]" + layoutpolicy_horizontal = expanding + allow_outside = yes + + vbox = { + + spacing = -4 + + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + hbox = { + layoutpolicy_horizontal = expanding + text_single = { + text = "[RankedHouseItem.GetRank]" + tooltip = "ADMIN_WINDOW_FAMILY_RANK_TOOLTIP" + default_format = "#high" + align = nobaseline + } + } + + coa_house_medium = { + visible = "[RankedHouseItem.IsPlayerHouse]" + allow_outside = yes + + widget_house_power_banner_small = { + position = { 0 22 } + allow_outside = yes + } + } + + coa_house_small = { + visible = "[Not( RankedHouseItem.IsPlayerHouse )]" + allow_outside = yes + + widget_house_power_banner_small = { + position = { 0 22 } + allow_outside = yes + } + } + + expand = {} + } + } + + type hbox_featured_family_head_portrait = hbox + { + background = { + using = Background_Area + alpha = 1.2 + + margin = { 8 4 } + } + + vbox = { + spacing = 2 + layoutpolicy_vertical = expanding + + + expand = {} + + widget_access_domicile_button = { + datacontext = "[DynastyHouse.GetHeadOfHouse]" + datacontext = "[Character.GetDomicile]" + visible = "[Character.HasDomicile]" + } + + button_round = { + visible = "[Not( Character.IsPlayer )]" + + tooltip = "ADMIN_GOVERNMENT_HOUSE_HEAD_INTERACTIONS_BUTTON_TOOLTIP" + tooltip_visible = "[Not(IsInteractionMenuOpenForCharacterWithFilter(Character.Self, 'admin_house_head'))]" + + onclick = "[ToggleFilteredCharacterInteractionMenu(Character.Self, 'admin_house_head')]" + + button_icon = { + alwaystransparent = yes + parentanchor = center + size = { 30 30 } + texture = "gfx/interface/icons/flat_icons/character_interactions.dds" + } + + text_single = { + parentanchor = bottom|hcenter + position = { 0 3 } + text = "[GetNumberOfValidInteractionsWithFilter(Character.Self, 'admin_house_head')]" + default_format = "#glow_color:{0.1,0.1,0.1,1.0}" + + background = { + margin = { 5 0 } + margin_top = -5 + using = Background_Area_Dark + } + } + + } + + expand = {} + } + + block "portrait_head" + { + portrait_head_small = {} + } + } + + type vbox_featured_family_portrait_big = hbox + { + layoutpolicy_horizontal = expanding + + vbox = { + margin_top = 12 + + # House CoA + widget = { + size = { 120 120 } + + allow_outside = yes + + datacontext = "[Character.GetHouse]" + + coa_house_big = { + datacontext = "[Character.GetHouse]" + parentanchor = top|hcenter + allow_outside = yes + + powerful_family_bonus = { + parentanchor = top|right + size = { 36 36 } + } + } + } + } + + expand = {} + + vbox = { + layoutpolicy_vertical = expanding + margin = { 4 0 } + + text_single = { + layoutpolicy_horizontal = expanding + max_width = 160 + margin_left = 8 + align = nobaseline + using = Font_Size_Medium + block "subtitle" {} + } + + hbox = { + spacing = 2 + layoutpolicy_vertical = expanding + + vbox = { + layoutpolicy_vertical = expanding + spacing = 2 + + expand = {} + + widget_access_domicile_button = { + datacontext = "[Character.GetDomicile]" + visible = "[Character.HasDomicile]" + } + + button_round = { + visible = "[Not( Character.IsPlayer )]" + + block "interactions_on_click" {} + + button_icon = { + alwaystransparent = yes + parentanchor = center + size = { 30 30 } + texture = "gfx/interface/icons/flat_icons/character_interactions.dds" + } + + text_single = { + parentanchor = bottom|hcenter + position = { 0 3 } + + block "interaction_number_text" {} + + default_format = "#glow_color:{0.1,0.1,0.1,1.0}" + + background = { + margin = { 5 0 } + margin_top = -5 + using = Background_Area_Dark + } + } + } + + expand = {} + } + portrait_head_small = {} + } + } + + } + + type button_family_group_item = widget + { + size = { 520 118 } + + using = Background_Area_Administrative_Decoration + + hbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + margin_top = 6 + margin_left = 5 + spacing = 8 + + # House CoA + widget = { + size = { 84 110 } + layoutpolicy_vertical = expanding + allow_outside = yes + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + allow_outside = yes + + coa_house_medium = { + allow_outside = yes + + powerful_family_bonus = { + parentanchor = top|right + position = { 2 0 } + size = { 32 32 } + blockoverride "level_icons" {} + } + } + + expand = {} + } + + widget = { + parentanchor = vcenter|right + position = { 2 -15 } + size = { 20 20 } + + icon_house_relation = { + size = { 20 20 } + + datacontext = "[DynastyHouse.GetHouseRelationWith( GetPlayer.GetHouse )]" + tooltipwidget = { + house_relation_item_tooltip_no_progressbar = { + blockoverride "description_prefix" { + text_single = { + layoutpolicy_horizontal = expanding + text = "house_relation_your_relation_with" + default_format = "#weak" + align = left + } + } + } + } + } + } + + widget_house_power_banner_medium = {} + } + + hbox = { + datacontext = "[DynastyHouse.GetHeadOfHouse]" + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + margin = { 5 5 } + + vbox = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + ignoreinvisible = no + + hbox = { + layoutpolicy_horizontal = expanding + + text_single = { + layoutpolicy_horizontal = expanding + + text = "ADMINISTRATIVE_GOVERNMENT_HOUSE_WITH_NAME" + align = nobaseline + max_width = 270 + using = Font_Size_Medium + } + + expand = {} + } + + hbox_house_bloc_info = { + layoutpolicy_horizontal = expanding + } + + # House County Control in Realm + hbox = { + layoutpolicy_horizontal = expanding + margin_left = -5 #Ugly solution to offset icon + + text_single = { + visible = "[And(Or(DynastyHouse.IsDominant,DynastyHouse.IsPowerful), Not( Character.HasMerit ))]" + layoutpolicy_horizontal = expanding + + text = "ADMIN_WINDOW_HOUSE_LAND_SHARE" + tooltip = "ADMIN_WINDOW_HOUSE_LAND_SHARE_TOOLTIP" + align = nobaseline + max_width = 270 + + + } + + expand = {} + } + + expand = {} + } + + vbox = { + + margin = { 5 2 } + + layoutpolicy_vertical = expanding + + hbox_featured_family_head_portrait = {} + + expand = {} + } + + expand = {} + } + } + } + + type widget_special_ruler = widget + { + size = { 110 149 } + + portrait_head = { + visible = "[Not( Title.MakeScope.Var( 'administrative_ui_special_title' ).Title.IsValid )]" + parentanchor = hcenter + + blockoverride "coa" {} + blockoverride "portrait_button_template_tooltip" {} + } + + widget = { + visible = "[Title.MakeScope.Var( 'administrative_ui_special_title' ).Title.IsValid]" + datacontext = "[Title.MakeScope.Var( 'administrative_ui_special_title' ).Title.GetHolder]" + size = { 110 149 } + + portrait_head = { + blockoverride "portrait_button_template_tooltip" {} + } + + text_single = { + widgetanchor = bottom|hcenter + parentanchor = bottom|hcenter + text = "[Character.GetTitledFirstName]" + } + } + } + + type button_merit_pool_item = widget { + size = { 56 56 } + allow_outside = yes + + button = { + parentanchor = bottom|hcenter + size = { 56 56 } + allow_outside = yes + texture = "gfx/interface/buttons/button_lifestyles_base.dds" + + block "button_onclick" + { + onclick = "[GovernmentAdministrationWindow.SelectProminentHouseMember( Character.Self )]" + onclick = "[GovernmentAdministrationWindow.SetMeritPoolCharacterList( AdminMeritPool.Self )]" + onclick = "[MeritPoolWindow.ScrollToCandidate( Character.Self, '(int32)15' )]" + down = "[ObjectsEqual( AdminMeritPool.Self, GovernmentAdministrationWindow.GetSelectedAdminMeritPool )]" + } + + tooltip = "[AdminMeritPool.GetCandidateTooltip( Character.Self )]" + using = tooltip_se + + text_single = { + visible = "[Not( AdminMeritPool.IsMilitary )]" + parentanchor = center + position = { 0 -5 } + + text = "celestial_province_standard_text_icon" + align = nobaseline + } + + text_single = { + visible = "[AdminMeritPool.IsMilitary]" + parentanchor = center + position = { 0 -5 } + + text = "celestial_province_military_text_icon" + align = nobaseline + } + + button_round = { + parentanchor = top|right + position = { 11 -6 } + size = { 30 30 } + + onclick = "[GovernmentAdministrationWindow.SelectProminentHouseMember( Character.Self )]" + onclick = "[GovernmentAdministrationWindow.SetMeritPoolCharacterList( AdminMeritPool.Self )]" + onclick = "[MeritPoolWindow.ScrollToCandidate( Character.Self, '(int32)15' )]" + + icon = { + name = "crown" + parentanchor = center + texture = "gfx/interface/coat_of_arms/crown_strip_28.dds" + frame = "[AdminMeritPool.GetTierFrame]" + framesize = { 32 22 } + scale = 0.8 + position = { 0 -3 } + } + } + } + + widget_succession_candidate_banner_small = { + parentanchor = bottom|hcenter + position = { 0 -3 } + size = { 60 24 } + + blockoverride "background_texture" + { + texture = "gfx/interface/hud/tgp_widget_button_banner.dds" + } + + blockoverride "banner_text" + { + parentanchor = center|vcenter + widgetanchor = center + position = { 0 2 } + + text = "TITLE_APPOINTMENT_RANK_SMALL" + } + } + + icon = { + visible = "[And( Not(Character.HasNewAppointmentCooldown), AdminMeritPool.HasCareerScorePotential( Character.Self ) )]" + parentanchor = bottom|hcenter + allow_outside = yes + + position = { 26 -3 } + size = { 20 20 } + texture = "gfx/interface/icons/appointment_score.dds" + } + + icon = { + visible = "[Character.HasNewAppointmentCooldown]" + parentanchor = bottom|hcenter + allow_outside = yes + + position = { 24 -2 } + size = { 25 25 } + texture = "gfx/interface/icons/icon_time.dds" + } + } + + type vbox_merit_pool_character_item = vbox { + margin_top = 2 + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + ### NAME and GOVERNOR EFFICIENCY ### + hbox = { + margin = { 5 5 } + margin_right = 10 + layoutpolicy_horizontal = expanding + + background = { + using = Background_Area_Dark + alpha = 0.6 + margin_left = 7 + margin_right = -2 + } + + text_single = { + layoutpolicy_horizontal = expanding + + text = "[Character.GetUINameNoTooltip|U]" + using = Font_Size_Medium + align = nobaseline + + max_width = 330 + min_height = 32 + } + + expand = {} + + ### MERIT ### + hbox_merit_with_label = { + datacontext = "[MeritPoolWindow.GetMeritItem( CharacterListItem.GetIndex )]" + + blockoverride "hbox_merit_with_label_background" {} + } + + ### APPOINTMENT SCORE ### + hbox = { + datacontext = "[CharacterListItem]" + margin_left = 10 + + text_single = { + layoutpolicy_horizontal = expanding + min_width = 50 + + text = "ADMIN_WINDOW_MERIT_POOLS_APPOINTMENT_SCORE" + align = nobaseline + } + + using = tooltip_se + tooltipwidget = { + widget_value_breakdown_tooltip = { + block "score_breakdown" { + datacontext = "[MeritPoolWindow.GetSuccessionScoreBreakdown( CharacterListItem.GetCharacter )]" + } + } + } + } + + } + + ### RELATION TO YOU ### + vbox = { + layoutpolicy_horizontal = expanding + margin_left = 5 + + text_single = { + layoutpolicy_horizontal = expanding + max_width = 470 + + text = "[Character.GetRelationToString( GetPlayer )]" + align = nobaseline + + tooltip = "EXTENDED_RELATIONS_TOOLTIP" + using = tooltip_se + } + + expand = {} + } + + ### HOUSE, SCORE and MERIT + hbox = { + layoutpolicy_horizontal = expanding + margin_right = 5 + + ### House Coat of Arms + vbox = { + datacontext = "[Character.GetHouse]" + + coa_house_small = { + powerful_family_bonus = { + parentanchor = bottom|right + position = { 7 1 } + size = { 29 29 } + blockoverride "level_icons" {} + } + } + } + + # Currently held Primary Title, if not a Noble Family title + widget = { + size = { 50 64 } + visible = "[Not( Character.GetPrimaryTitle.IsNobleFamilyTitle )]" + + coa_realm_tiny_crown = { + position = { 10 6 } + + blockoverride "coa_button" + { + tooltip = "[Character.GetDefaultRealmFlagTooltipPrimaryTitleClickInfo]" + onclick = "[DefaultOnCoatOfArmsClick(Character.GetPrimaryTitle.GetID)]" + } + } + } + + expand = {} + + vbox = { + layoutpolicy_vertical = expanding + visible = "[Character.HasNewAppointmentCooldown]" + + expand = {} + + hbox = { + margin = { 10 0 } + spacing = 10 + min_height = 32 + + background = { + using = Background_Area + margin_top = 5 + margin_bottom = 2 + margin_right = 5 + } + + ### APPOINTMENT TIMEOUT ### + hbox = { + visible = "[Character.HasNewAppointmentCooldown]" + tooltip = "ADMIN_WINDOW_APPOINTMENT_COOLDOWN_TT" + + alert_icon = { + size = { 30 30 } + + texture = "gfx/interface/icons/icon_time.dds" + } + + text_single = { + layoutpolicy_horizontal = expanding + margin_left = 5 + + text = "[Character.GetNewAppointmentCooldownDate.GetTimeDiffFromNow]" + align = nobaseline + } + } + + # GOVERNOR EFFICIENCY +# hbox = { +# tooltip = "ADMIN_WINDOW_THEME_GOVERNOR_EFFICIENCY_TT" +# using = tooltip_ne +# +# icon = { +# name = "char_governor_efficiency_icon" +# size = { 32 32 } +# texture = "gfx/interface/icons/icon_skill_governor_efficiency.dds" +# } +# +# text_single = { +# name = "char_governor_efficiency_value" +# text = "ADMIN_WINDOW_THEME_GOVERNOR_EFFICIENCY_VALUE" +# align = nobaseline +# } +# } + } + } + } + + expand = {} + } + + type window_merit_pool_characters = window { + name = "merit_pool_characters_window" # Referenced in Code, don't rename + widgetanchor = right + position = { 20 90 } + size = { 700 82% } + + layer = middle + movable = yes + + using = Window_Background + using = Window_Decoration_Spike + using = Window_Size_CharacterList + + state = { + name = _show + using = Animation_FadeIn_Quick + } + + state = { + name = _hide + using = Animation_FadeOut_Quick + } + + vbox = { + using = Window_Margins + + header_pattern = { + layoutpolicy_horizontal = expanding + + blockoverride "header_text" + { + text = "[AdminMeritPool.GetTitle]" + } + + blockoverride "button_close" + { + onclick = "[MeritPoolWindow.Close]" + onclick = "[GovernmentAdministrationWindow.ClearMeritPoolCharacterList]" + } + } + + vbox = { + margin = { 20 5 } + margin_bottom = 15 + layoutpolicy_horizontal = expanding + visible = no + + background = { + using = Background_Area + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_vertical_up.dds" + blend_mode = alphamultiply + } + } + + # Leaving this commented out just in case + #text_single = { + # layoutpolicy_horizontal = expanding + # margin_bottom = 5 + # + # text = "ADMIN_WINDOW_MERIT_POOLS_PARTICIPANT_INFO" + # default_format = "#weak" + # align = center|nobaseline + # max_width = 580 + #} + + text_multi = { + layoutpolicy_horizontal = expanding + margin_top = 15 + margin_bottom = 5 + max_width = 580 + autoresize = yes + + text = "[AdminMeritPool.GetRequiredMeritLevel]" + default_format = "#weak" + align = center|nobaseline + } + + } + + vbox = { + layoutpolicy_horizontal = expanding + margin = { 0 10 } + margin_top = 0 + + text_multi = { + autoresize = yes + max_width = 580 + + text = "ADMIN_WINDOW_MERIT_POOLS_CANDIDATE_RANKING_DESC" + } + + tooltipwidget = { + container = { + using = GeneralTooltipSetup + alwaystransparent = no + + widget = { + name = "background" + using = DefaultTooltipBackground + size = { 100% 100% } + alwaystransparent = no + } + + flowcontainer = { + margin = { 20 10 } + margin_bottom = 15 + direction = vertical + + background = { + using = Background_Area + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_vertical_up.dds" + blend_mode = alphamultiply + } + } + + text_multi = { + margin_bottom = 5 + max_width = 580 + autoresize = yes + + text = "[AdminMeritPool.GetRequiredMeritLevel]" + } + + ### Valid Obligation Level Types + flowcontainer = { + datamodel = "[GovernmentAdministrationWindow.GetAdminPoolTypeObligations]" + ignoreinvisible = yes + direction = vertical + + item = { + flowcontainer = { + visible = "[ObligationLevel.HasTag( AdminMeritPool.GetPoolTypeTag )]" + ignoreinvisible = yes + spacing = 5 + + text_single = { + raw_text = "•" + } + + text_single = { + text = "[ObligationLevel.GetName]" + align = center|nobaseline + } + } + } + } + } + } + + } + } + + vbox_character_list = { + layoutpolicy_horizontal = expanding + layoutpolicy_vertical = expanding + + blockoverride "sort_buttons" + { + hbox_list_sort_buttons = { + layoutpolicy_horizontal = expanding + + blockoverride "filters_visible" { + visible = no + } + + blockoverride "sort_dropdown" { + dropdown_sort_characterlist = { + name = "merit_pools_sort_options" + } + } + } + } + + blockoverride "skill_sort_buttons" {} + + blockoverride "scrollbox_empty_visibility" + { + layoutpolicy_vertical = expanding + visible = "[Not( CharacterSelectionList.HasItems )]" + text = "ADMIN_WINDOW_MERIT_POOLS_EMPTY" + } + + blockoverride "container_implementation" + { + fixedgridbox = { + name = "characters_grid" + addcolumn = 580 + addrow = 140 + datamodel_reuse_widgets = yes + datamodel = "[CharacterSelectionList.GetList]" + visible = "[Not(CharacterSelectionList.IsBuildingList)]" + + item = { + widget_character_list_item_finder = { + size = { 580 135 } + blockoverride "character_relation" {} + + background = { + using = Background_Frame + } + + background = { + visible = "[ObjectsEqual( Character.Self, GovernmentAdministrationWindow.GetSelectedProminentHouseMember.Self )]" + + using = Background_Frame_Gold + } + } + } + } + } + + blockoverride "portrait_head_margin" + { + margin_left = 5 + + widget_succession_candidate_banner = { + blockoverride "banner_text" + { + text = "[Add_int32( CharacterListItem.GetIndex, '(int32)1' )|O]" + } + } + } + + blockoverride "button_content" + { + vbox_merit_pool_character_item = {} + } + } + } + } + + type hbox_theme_sort_options = hbox { + layoutpolicy_horizontal = expanding + margin = { 16 0 } + margin_bottom = 8 + spacing = 4 + + hbox = { + spacing = 2 + + text_single = { + text = "SORT_BY" + align = nobaseline + } + + dropdown_menu_standard = { + blockoverride "dropdown_active_item_properties" + { + text = "[ThemeOrderOption.GetName]" + } + + blockoverride "dropdown_item_properties" + { + text = "[ThemeOrderOption.GetName]" + } + } + } + + button_standard = { + name = "sort_order" + size = { 25 25 } + + block "sort_order_onclick" + { + onclick = "[GovernmentAdministrationWindow.ReverseSortOrder]" + } + + tooltip = "ADMIN_WINDOW_THEME_SORT_BY" + using = tooltip_nw + + button_icon = { + alwaystransparent = yes + parentanchor = center + size = { 25 25 } + texture = "gfx/interface/icons/flat_icons/sort_icon.dds" + framesize = { 66 66 } + + block "sort_order_frame" + { + frame = "[BoolTo1And2(GovernmentAdministrationWindow.GetSortOrder)]" + } + + blockoverride "button_frames" + { + effectname = "NoHighlight" + } + } + } + expand = {} + } + + type widget_childrens_exam_status = widget { + size = { 60 60 } + + datacontext = "[Character.MakeScope]" + + tooltip = "MERIT_TOOLTIP_EXAMINATION_PASSED_CHILD_EXAM" + using = tooltip_se + + icon = { + size = { 100% 100% } + texture = "gfx/interface/icons/character_interactions/tgp_send_to_childrens_examination_interaction.dds" + + modify_texture = { + visible = "[Not(HasPassedChildrenExamination(Character))]" + texture = "gfx/interface/colors/colors_textured.dds" + blend_mode = multiply + framesize = { 96 96 } + frame = 4 + } + } + + + + block "pass_fail_icons" + { + passed_examination_icon = { + visible = "[HasPassedChildrenExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + + failed_examination_icon = { + visible = "[HasFailedChildrenExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + } + } + + type widget_provincial_exam_status = widget { + size = { 60 60 } + + datacontext = "[Character.MakeScope]" + + tooltip = "MERIT_TOOLTIP_EXAMINATION_PASSED_PROVINCIAL_EXAM" + using = tooltip_se + + icon = { + size = { 100% 100% } + texture = "gfx/interface/icons/character_interactions/provincial_examination.dds" + using = Animation_Glow_Pulse + + modify_texture = { + visible = "[Not(HasPassedProvincialExamination(Character))]" + texture = "gfx/interface/colors/black.dds" + blend_mode = normal + alpha = 0.4 + } + + glow = { + visible = "[And(And(Not(HasPassedProvincialExamination(Character)), And(Character.IsMeritCapped, Character.CanImproveMeritRank)), Or(ObjectsEqual(GetPlayer, Character.GetWarden.Self), Character.IsLocalPlayer))]" + using = Color_Bright_Yellow + glow_radius = 5 + using = Glow_Standard + alpha = 0.8 + } + } + + passed_examination_icon = { + visible = "[HasPassedProvincialExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + + failed_examination_icon = { + visible = "[HasFailedProvincialExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + } + + + type widget_metropolitan_exam_status = widget { + size = { 60 60 } + + datacontext = "[Character.MakeScope]" + + tooltip = "MERIT_TOOLTIP_EXAMINATION_PASSED_METROPOLITAN_EXAM" + using = tooltip_se + + icon = { + size = { 100% 100% } + texture = "gfx/interface/icons/character_interactions/imperial_examination.dds" + using = Animation_Glow_Pulse + + modify_texture = { + visible = "[Not(HasPassedMetropolitanExamination(Character))]" + texture = "gfx/interface/colors/black.dds" + blend_mode = normal + alpha = 0.4 + } + + glow = { + visible = "[And(And(Not(HasPassedMetropolitanExamination(Character)), And(Character.IsMeritCapped, Character.CanImproveMeritRank)), Or(ObjectsEqual(GetPlayer, Character.GetWarden.Self), Character.IsLocalPlayer))]" + using = Color_Bright_Yellow + glow_radius = 5 + using = Glow_Standard + alpha = 0.8 + } + } + + passed_examination_icon = { + visible = "[HasPassedMetropolitanExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + + failed_examination_icon = { + visible = "[HasFailedMetropolitanExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + } + + type widget_palace_exam_status = widget { + size = { 60 60 } + + datacontext = "[Character.MakeScope]" + + tooltip = "MERIT_TOOLTIP_EXAMINATION_PASSED_PALACE_EXAM" + using = tooltip_se + + icon = { + size = { 100% 100% } + texture = "gfx/interface/icons/character_interactions/palace_examination.dds" + using = Animation_Glow_Pulse + + modify_texture = { + visible = "[Not(HasPassedPalaceExamination(Character))]" + texture = "gfx/interface/colors/black.dds" + blend_mode = normal + alpha = 0.4 + } + + glow = { + visible = "[And(And(Not(HasPassedPalaceExamination(Character)), And(Character.IsMeritCapped, Character.CanImproveMeritRank)), Or(ObjectsEqual(GetPlayer, Character.GetWarden.Self), Character.IsLocalPlayer))]" + using = Color_Bright_Yellow + glow_radius = 5 + using = Glow_Standard + alpha = 0.8 + } + } + + passed_examination_icon = { + visible = "[HasPassedPalaceExamination(Character)]" + + size = { 50% 50% } + parentanchor = bottom|right + } + + # no failed stamp, you cannot fail palace exam + } +} + +template Background_Obligation_Banner_Right { + highlight_icon = { + visible = "[ObligationLevel.HasTag( 'byzantine_purple' )]" + size = { 100% 100% } + mirror = horizontal + spritetype = corneredTiled + spriteborder = { 0 8 } + texture_density = 2 + + texture = "gfx/interface/window_military/military_banner_gray.dds" + color = { 0.89 0.5 0.89 1 } + } + + highlight_icon = { + visible = "[ObligationLevel.HasTag( 'military' )]" + size = { 100% 100% } + mirror = horizontal + spritetype = corneredTiled + spriteborder = { 0 8 } + texture_density = 2 + + texture = "gfx/interface/window_military/military_banner_red.dds" + } + + highlight_icon = { + visible = "[And( Not( ObligationLevel.HasTag( 'byzantine_purple' ) ), Not( ObligationLevel.HasTag( 'military' ) ) )]" + size = { 100% 100% } + mirror = horizontal + spritetype = corneredTiled + spriteborder = { 2 8 } + texture_density = 2 + + texture = "gfx/interface/window_military/military_banner_blue.dds" + } +} + +template Background_Area_Administrative_Decoration { + background = { + visible = "[DynastyHouse.IsImperial]" + margin = { 4 4 } + using = Background_Area_Admin_Purple + alpha = 1 + } + + background = { + visible = "[DynastyHouse.IsDominant]" + margin = { 4 4 } + using = Background_Area_Admin_Orange + alpha = 1 + } + + background = { + visible = "[DynastyHouse.IsPowerful]" + margin = { 4 4 } + using = Background_Area_Admin_Blue + alpha = 1 + } + + background = { + texture = "gfx/interface/window_administrative_government/family_decoration.dds" + spriteType = Corneredtiled + margin_bottom = 2 + spriteborder_bottom = 14 + texture_density = 1.5 + alpha = 0.1 + using = Mask_Rough_Edges + } + + background = { + texture = "gfx/interface/window_administrative_government/family_decoration.dds" + spriteType = Corneredtiled + margin_top = 2 + spriteborder_top = 14 + texture_density = 1.5 + alpha = 0.1 + using = Mask_Rough_Edges + } + + background = { + texture = "gfx/interface/skinned/mask_pattern.dds" + texture_density = 3 + spriteType = corneredtiled + color = { 0.1 0.1 0.12 1 } + margin = { 0 -10 } + alpha = 0.2 + + using = Mask_Rough_Edges + + modify_texture = { + texture = "gfx/interface/component_masks/mask_clouds.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + alpha = 0.5 + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_scratches.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + } + } + + background = { + visible = "[DynastyHouse.GetHeadOfHouse.IsPlayer]" + using = Background_Area_Border + using = Background_Frame_Gold + } + + background = { + visible = "[And(Not(DynastyHouse.IsImperial),Not(DynastyHouse.IsPowerful))]" + texture = "gfx/interface/window_administrative_government/powerful_family_decoration.dds" + using = Mask_Rough_Edges + fittype = start + alpha = 1 + tintcolor = { 0.7 0.7 0.7 0.8 } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds" + blend_mode = alphaMultiply + } + + } + + background = { + visible = "[DynastyHouse.IsPowerful]" + texture = "gfx/interface/window_administrative_government/powerful_family_decoration.dds" + using = Mask_Rough_Edges + fittype = start + alpha = 1 + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds" + blend_mode = alphaMultiply + } + } + + background = { + visible = "[DynastyHouse.IsImperial]" + texture = "gfx/interface/window_administrative_government/imperial_family_decoration.dds" + using = Mask_Rough_Edges + fittype = start + alpha = 1 + + modify_texture = { + texture = "gfx/interface/component_masks/mask_fade_horizontal_right.dds" + blend_mode = alphaMultiply + } + } +} + +template Background_Area_Family_Decoration { + background = { + visible = "[DynastyHouse.IsImperial]" + margin = { 4 4 } + using = Background_Area_Admin_Purple + alpha = 1 + } + + background = { + visible = "[DynastyHouse.IsDominant]" + margin = { 4 4 } + using = Background_Area_Admin_Orange + alpha = 1 + } + + background = { + visible = "[DynastyHouse.IsPowerful]" + margin = { 4 4 } + using = Background_Area_Admin_Blue + alpha = 1 + } + + background = { + texture = "gfx/interface/window_administrative_government/family_decoration.dds" + spriteType = Corneredtiled + margin_bottom = 2 + spriteborder_bottom = 14 + texture_density = 1.5 + alpha = 0.1 + using = Mask_Rough_Edges + } + + background = { + texture = "gfx/interface/window_administrative_government/family_decoration.dds" + spriteType = Corneredtiled + margin_top = 2 + spriteborder_top = 14 + texture_density = 1.5 + alpha = 0.1 + using = Mask_Rough_Edges + } + + background = { + texture = "gfx/interface/skinned/mask_pattern.dds" + texture_density = 3 + spriteType = corneredtiled + color = { 0.1 0.1 0.12 1 } + margin = { 0 -10 } + alpha = 0.2 + + using = Mask_Rough_Edges + + modify_texture = { + texture = "gfx/interface/component_masks/mask_clouds.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + alpha = 0.5 + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_scratches.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + } + } + + #background = { + #visible = "[DynastyHouse.GetHeadOfHouse.IsPlayer]" + #using = Background_Area_Border + #using = Background_Frame_Gold + #} +} + +template Background_Area_Admin_Purple { + texture = "gfx/interface/colors/grey.dds" + + using = Mask_Rough_Edges + color = { 0.5 0.1 0.5 0.6 } + + modify_texture = { + blend_mode = alphaMultiply + texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" + alpha = 0.5 + } + modify_texture = { + texture = "gfx/interface/component_masks/mask_clouds.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + alpha = 0.5 + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_scratches.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + } +} + +template Background_Area_Admin_Blue { + texture = "gfx/interface/colors/grey.dds" + + using = Mask_Rough_Edges + color = { 0 0.635 0.9 0.3 } + + modify_texture = { + blend_mode = alphaMultiply + texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" + alpha = 0.5 + } + modify_texture = { + texture = "gfx/interface/component_masks/mask_clouds.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + alpha = 0.5 + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_scratches.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + } +} + +template Background_Area_Admin_Orange { + texture = "gfx/interface/colors/grey.dds" + + using = Mask_Rough_Edges + color = { 1 0.5 0.1 0.6 } + + modify_texture = { + blend_mode = alphaMultiply + texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" + alpha = 0.5 + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_clouds.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + alpha = 0.5 + } + + modify_texture = { + texture = "gfx/interface/component_masks/mask_scratches.dds" + blend_mode = alphamultiply + spriteType = corneredTiled + } +} + +template Expand_Admin_Themes { + on_start = "[GetVariableSystem.Set( 'admin_gov_unassigned_counties_list', 'true' )]" + on_start = "[GetVariableSystem.Set( 'admin_gov_assigned_duchy_themes_list', 'true' )]" + on_start = "[GetVariableSystem.Set( 'admin_gov_unassigned_duchy_themes_list', 'true' )]" +} diff --git a/gui/window_my_realm.gui b/gui/window_my_realm.gui deleted file mode 100644 index 963c0c25..00000000 --- a/gui/window_my_realm.gui +++ /dev/null @@ -1,4652 +0,0 @@ -###################################################### -##################### MY REALM ####################### -###################################################### - -window = { - name = "my_realm_window" - widgetid = "my_realm_window" - datacontext = "[GetVariableSystem]" - datacontext = "[GetPlayer]" - parentanchor = top|right - allow_outside = yes - movable = no - layer = windows_layer - - using = Window_Size_MainTab - - state = { - name = on_create - trigger_on_create = yes - - on_start = "[GetVariableSystem.Set( 'bookmark_domain', 'true' )]" - on_start = "[GetVariableSystem.Clear( 'bookmark_laws' )]" - on_start = "[GetVariableSystem.Clear( 'bookmark_subjects' )]" - on_start = "[GetVariableSystem.Clear( 'bookmark_succession' )]" - on_start = "[GetVariableSystem.Clear( 'bookmark_republics' )]" - } - - state = { - name = _show - next = refresh_bookmark_tabs - - using = Animation_FadeIn_Quick - using = Sound_WindowShow_Standard - using = Window_Position_MainTab - } - - state = { - name = _hide - using = Animation_FadeOut_Quick - using = Sound_WindowHide_Standard - using = Window_Position_MainTab_Hide - } - - state = { - name = refresh_bookmark_tabs - on_start = "[GetVariableSystem.Set( 'bookmark_domain', 'true' )]" - on_start = "[GetVariableSystem.Set( 'bookmark_subjects', 'true' )]" - on_start = "[GetVariableSystem.Set( 'bookmark_succession', 'true' )]" - on_start = "[GetVariableSystem.Set( 'bookmark_laws', 'true' )]" - on_start = "[GetVariableSystem.Set( 'bookmark_republics', 'true' )]" - on_start = "[GetVariableSystem.ClearIf( 'bookmark_domain', Not( MyRealmWindow.IsActiveTab( 'bookmark_domain' ) ) )]" - on_start = "[GetVariableSystem.ClearIf( 'bookmark_subjects', Not( MyRealmWindow.IsActiveTab( 'bookmark_subjects' ) ) )]" - on_start = "[GetVariableSystem.ClearIf( 'bookmark_succession', Not( MyRealmWindow.IsActiveTab( 'bookmark_succession' ) ) )]" - on_start = "[GetVariableSystem.ClearIf( 'bookmark_laws', Not( MyRealmWindow.IsActiveTab( 'bookmark_laws' ) ) )]" - on_start = "[GetVariableSystem.ClearIf( 'bookmark_republics', Not( MyRealmWindow.IsActiveTab( 'bookmark_republics' ) ) )]" - } - - ### BOOKMARK SIDE TABS - widget = { - position = { -64 220 } - size = { 100 250 } - scissor = yes - - allow_outside = yes - - flowcontainer = { - parentanchor = right|vcenter - position = { 7 0 } - direction = vertical - ignoreinvisible = yes - allow_outside = yes - - ### BOOKMARK TAB DOMAIN - button_tab_vertical_bookmark = { - name = "tab_domain" #tutorial uses this - down = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - - blockoverride "tab_button" - { - onclick = "[GetVariableSystem.Set( 'bookmark_domain', 'true' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_subjects' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_succession' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_laws' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_republics' )]" - onclick = "[MyRealmWindow.SetActiveTab( 'bookmark_domain' )]" - onclick = "[MyRealmWindow.ResetMapMode]" - - tooltip = "MY_REALM_WINDOW_BOOKMARK_DOMAIN_TT" - } - - blockoverride = "tab_glow" - { - visible = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - } - - blockoverride "tab_active" - { - trigger_when = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - } - - blockoverride "tab_inactive" - { - trigger_when = "[Not( GetVariableSystem.Exists( 'bookmark_domain' ) )]" - } - - blockoverride "tab_texture" - { - texture = "gfx/interface/icons/flat_icons/legend_province_modifier.dds" - - down = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - } - - blockoverride "tab_frame_texture" - { - down = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - } - } - - ### BOOKMARK TAB SUBJECTS (OR VASSALS) - button_tab_vertical_bookmark = { - name = "tutorial_highlight_vassals_tab" - visible = "[GetPlayer.IsLandedRuler]" - down = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - - blockoverride "tab_button" - { - onclick = "[GetVariableSystem.Clear( 'bookmark_domain' )]" - onclick = "[GetVariableSystem.Set( 'bookmark_subjects', 'true' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_republics' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_succession' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_laws' )]" - onclick = "[MyRealmWindow.SetActiveTab( 'bookmark_subjects' )]" - - tooltip = "MY_REALM_WINDOW_BOOKMARK_SUBJECTS_TT" - } - - blockoverride = "tab_glow" - { - visible = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - } - - blockoverride "tab_active" - { - trigger_when = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - } - - blockoverride "tab_inactive" - { - trigger_when = "[Not( GetVariableSystem.Exists( 'bookmark_subjects' ) )]" - } - - blockoverride "tab_texture" - { - texture = "gfx/interface/icons/flat_icons/clan_contract.dds" - - down = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - } - - blockoverride "tab_frame_texture" - { - down = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - } - } - - button_tab_vertical_bookmark = { - name = "tutorial_highlight_republics_tab" - visible = "[And(GetPlayer.IsLandedRuler, Or(GetPlayer.GetGovernment.IsType('urbanrepublic_government'),GetPlayer.GetGovernment.IsType('peasantrepublic_government')))]" - down = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - - blockoverride "tab_button" - { - onclick = "[GetVariableSystem.Clear( 'bookmark_domain' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_subjects' )]" - onclick = "[GetVariableSystem.Set( 'bookmark_republics', 'true' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_succession' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_laws' )]" - onclick = "[MyRealmWindow.SetActiveTab( 'bookmark_republics' )]" - - tooltip = "MY_REALM_WINDOW_BOOKMARK_REPUBLICS_TT" - } - - blockoverride = "tab_glow" - { - visible = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - } - - blockoverride "tab_active" - { - trigger_when = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - } - - blockoverride "tab_inactive" - { - trigger_when = "[Not( GetVariableSystem.Exists( 'bookmark_republics' ) )]" - } - - blockoverride "tab_texture" - { - texture = "gfx/interface/icons/flat_icons/war_outcome_victory.dds" - - down = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - } - - blockoverride "tab_frame_texture" - { - down = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - } - } - ### BOOKMARK TAB LAWS - button_tab_vertical_bookmark = { - name = "tutorial_highlight_laws_tab" - down = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - - blockoverride "tab_button" - { - onclick = "[GetVariableSystem.Clear( 'bookmark_domain' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_subjects' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_republics' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_succession' )]" - onclick = "[GetVariableSystem.Set( 'bookmark_laws', 'true' )]" - onclick = "[MyRealmWindow.SetActiveTab( 'bookmark_laws' )]" - onclick = "[MyRealmWindow.ResetMapMode]" - - tooltip = "MY_REALM_WINDOW_BOOKMARK_LAWS_TT" - } - - blockoverride = "tab_glow" - { - visible = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - } - - blockoverride "tab_active" - { - trigger_when = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - } - - blockoverride "tab_inactive" - { - trigger_when = "[Not( GetVariableSystem.Exists( 'bookmark_laws' ) )]" - } - - blockoverride "tab_texture" - { - texture = "gfx/interface/icons/title_actions/add_laws.dds" - - down = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - } - - blockoverride "tab_frame_texture" - { - down = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - } - } - - ### BOOKMARK TAB SUCCESSION - button_tab_vertical_bookmark = { - name = "tutorial_highlight_succession_tab" - down = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - - blockoverride "tab_button" - { - onclick = "[GetVariableSystem.Clear( 'bookmark_domain' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_subjects' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_republics' )]" - onclick = "[GetVariableSystem.Set( 'bookmark_succession', 'true' )]" - onclick = "[GetVariableSystem.Clear( 'bookmark_laws' )]" - onclick = "[MyRealmWindow.SetActiveTab( 'bookmark_succession' )]" - onclick = "[MyRealmWindow.ResetMapMode]" - - tooltip = "MY_REALM_WINDOW_BOOKMARK_SUCCESSION_TT" - } - - blockoverride = "tab_glow" - { - visible = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - } - - blockoverride "tab_active" - { - trigger_when = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - } - - blockoverride "tab_inactive" - { - trigger_when = "[Not( GetVariableSystem.Exists( 'bookmark_succession' ) )]" - } - - blockoverride "tab_texture" - { - texture = "gfx/interface/icons/flat_icons/heir.dds" - - down = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - } - - blockoverride "tab_frame_texture" - { - down = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - } - } - } - } - - ### Solution to make tabs look like they are layered under main tab window without code support since Maintab background seems to be set in by code somehow - icon = { - position = { 22 195 } - size = { 14 260 } - texture = "gfx/interface/component_tiles/tab_group_edge.dds" - alpha = 0.95 - texture_density = 2 - } - - margin_widget = { - size = { 100% 100% } - margin = { 0 30 } - margin_right = 13 - - widget = { - size = { 100% 100% } - - ### WINDOW CONTENT - vbox = { - widgetid = "realm_panel_contents" #tutorial uses this - - using = Window_Margins - - header_pattern = { - layoutpolicy_horizontal = expanding - - header_text = { - visible = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - parentanchor = top|hcenter - position = { 0 8 } - - text = "MY_REALM_WINDOW_HEADER" - align = nobaseline - } - - header_text = { - visible = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - parentanchor = top|hcenter - position = { 0 8 } - - text = "MY_REALM_WINDOW_BODY_TITLE_SUBJECTS" - align = nobaseline - } - - header_text = { - visible = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - parentanchor = top|hcenter - position = { 0 8 } - - text = "MY_REALM_WINDOW_BODY_TITLE_REPUBLICS" - align = nobaseline - } - header_text = { - datacontext = "[MyRealmWindow.GetKurultaiSuccession]" - visible = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - parentanchor = top|hcenter - position = { 0 8 } - - text = "MY_REALM_WINDOW_BODY_TITLE_SUCCESSION" - align = nobaseline - } - - header_text = { - visible = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - parentanchor = top|hcenter - position = { 0 8 } - - text = "MY_REALM_WINDOW_BODY_TITLE_LAWS" - align = nobaseline - } - - blockoverride "header_text" {} - - blockoverride "button_close" - { - onclick = "[MyRealmWindow.Close]" - } - } - - ### Default Header - widget_my_realm_header = { - datacontext = "[GetPlayer]" - visible = "[Not( IsLandlessAdventurer( Character ) )]" - - blockoverride "show_overlord" - { - visible = "[Character.HasOverlord]" - } - - blockoverride "show_diarchy" {} - } - - ### Adventurer Header - widget_my_realm_header = { - datacontext = "[GetPlayer]" - visible = "[IsLandlessAdventurer( Character )]" - - blockoverride "header_subtitle" - { - vbox = { - spacing = 2 - - text_single = { - name = "realm_type_adv" - text = "you_are_an_adventurer_tt" - align = nobaseline - } - - text_single = { - text = "MY_REALM_WINDOW_DOMICILE_LOCATION" - align = nobaseline - } - } - } - } - - ## MY_REALM BODY HEADERS - vbox = { - layoutpolicy_horizontal = expanding - - vbox_my_realm_subjects_top = { - visible = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - } - vbox_my_realm_republics_top = { - visible = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - } - - mandala_laws = { - visible = "[And(GetPlayer.GetGovernment.IsType( 'mandala_government' ), GetVariableSystem.Exists( 'bookmark_laws' ))]" - } - - vbox_my_realm_laws_top = { - visible = "[GetVariableSystem.Exists( 'bookmark_laws' ) ]" - } - - vbox_my_realm_succession_body_top = { - datacontext = "[MyRealmWindow.GetKurultaiSuccession]" - visible = "[And( GetVariableSystem.Exists( 'bookmark_succession' ), Not( KurultaiSuccession.IsValid ) )]" - } - } - - ### MY_REALM MAIN CONTENTS / BODY - scrollbox = { - name = "my_realm_body" - datacontext = "[MyRealmWindow.GetCharacter]" - - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - background = { - visible = "[IsLandlessAdventurer( GetPlayer )]" - texture = "gfx/interface/skinned/illustrations/camp_bg.dds" - fittype = end - alpha = 0.5 - framesize = { 1500 848 } - - using = Mask_Rough_Edges - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_corner.dds" - blend_mode = alphamultiply - } - } - - background = { - visible = "[IsNomad( GetPlayer )]" - texture = "gfx/interface/illustrations/event_scenes/mpo_camp_steppe.dds" - fittype = end - alpha = 0.5 - - using = Mask_Rough_Edges - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_corner.dds" - blend_mode = alphamultiply - } - } - - blockoverride "scrollbox_margins" { - margin = { 0 5 } - margin_left = 10 - margin_right = 10 - } - - blockoverride "scrollbox_content" - { - vbox_my_realm_domain_body = { - widgetid = "my_realm_domain_body" #ra_merit_governor_holdings_open uses this - visible = "[GetVariableSystem.Exists( 'bookmark_domain' )]" - } - - vbox_my_realm_subjects_body = { - visible = "[GetVariableSystem.Exists( 'bookmark_subjects' )]" - } - vbox_my_realm_republics_body = { - visible = "[GetVariableSystem.Exists( 'bookmark_republics' )]" - } - - vbox_my_realm_succession_body = { - visible = "[GetVariableSystem.Exists( 'bookmark_succession' )]" - } - - vbox_my_realm_laws_body = { - visible = "[GetVariableSystem.Exists( 'bookmark_laws' )]" - } - } - } - - ### MY_REALM FOOTER STATS - hbox_my_realm_footer_stats = { - visible = "[And( Not( MyRealmWindow.IsPrimaryTitleTitular ), Or( GetVariableSystem.Exists( 'bookmark_domain' ), GetVariableSystem.Exists( 'bookmark_subjects' ), GetVariableSystem.Exists( 'bookmark_republics' ) ) )]" - } - } - } - } -} - -###################################################### -################ TYPES AND TEMPLATES ################# -###################################################### - -template My_Realm_Cell_Size -{ - min_width = 95 - max_width = 95 -} - -types MyRealmWindow -{ - type my_realm_coa_tiny_item = coa_title_tiny_crown - { - datacontext = "[TitleItem.GetTitle]" - parentanchor = left|vcenter - using = tooltip_ne - - icon_title_has_laws_status = {} - - icon = { - name = "is_nomad" - visible = "[TitleItem.GetTitle.IsNomad]" - parentanchor = bottom|right - position = { 5 0 } - size = { 25 25 } - texture = "gfx/interface/icons/title_status/icon_title_nomad.dds" - } - } - - type widget_my_realm_header = widget_header_with_picture { - layoutpolicy_horizontal = expanding - - blockoverride "header_text" { - text = "[GetPlayer.GetPrimaryTitle.GetNameNoTooltip|U]" - } - - blockoverride "size" { - size = { 100% 130 } - } - - blockoverride "header_size" - { - size = { 100% 40 } - } - - blockoverride "header_position" { - position = { 0 -12 } - } - - blockoverride "header_background_visibility" { - visible = no - } - - blockoverride header_pattern_visibility { - visible = no - } - - blockoverride header_label_visibility { - visible = yes - } - - blockoverride "illustration_texture" { - texture = "gfx/interface/skinned/illustrations/header_illustrations/header_my_realm.dds" - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_vertical_up.dds" - blend_mode = alphamultiply - } - } - - blockoverride "button_close" - { - visible = no - } - - vbox = { - parentanchor = center - margin_top = 36 - max_width = 350 - - ### MY_REALM HEADER CENTER - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - ### SUBTITLE - vbox = { - block "header_subtitle" - { - hbox = { - datacontext = "[GetPlayer.GetActiveLawInGroupWithFlag( 'realm_law' )]" - - ### AUTHORITY ICON - authority_icon = {} - - hbox = { - margin_left = 5 - spacing = 15 - - text_single = { - name = "realm_type" - text = "MY_REALM_WINDOW_TYPE" - max_width = 160 - align = nobaseline - } - - text_single = { - text = "REALM_WINDOW_SIZE" - align = nobaseline - max_width = 140 - tooltip = "REALM_WINDOW_SIZE_TT" - } - } - } - - vbox = { - spacing = -8 - margin_bottom = 12 - - ## OVERLORD INFO - vbox = { - name = "overlord" - margin_top = -8 - - block "show_overlord" - { - visible = no - } - - hbox = { - datacontext = "[MyRealmWindow.GetCharacter.GetOverlord]" - spacing = 4 - - button_icon_highlight = { - visible = "[Not(IsNomad( Character ))]" - datacontext = "[Character.GetActiveLawInGroupWithFlag( 'realm_law' )]" - size = { 32 32 } - texture = "[Law.GetIcon]" - tooltipwidget = { general_law_tooltip = {} } - using = tooltip_ws - } - - icon = { - visible = "[IsNomad( Character )]" - datacontext = "[Character.GetActiveLawInGroupWithFlag( 'realm_law' )]" - size = { 32 32 } - texture = "[Law.GetIcon]" - tooltipwidget = { general_law_tooltip = {} } - using = tooltip_ws - } - - text_single = { - visible = "[GetPlayer.HasSuzerain]" - text = "MY_REALM_WINDOW_SUZERAIN_NAME" - align = nobaseline - max_width = 280 - } - - text_single = { - visible = "[GetPlayer.HasLiege]" - text = "MY_REALM_WINDOW_LIEGE_NAME" - align = nobaseline - max_width = 280 - } - - coa_realm_tiny_crown = {} - } - } - - ## REGENCY / DIARCHY - hbox = { - datacontext = "[MyRealmWindow.GetCharacter]" - layoutpolicy_horizontal = expanding - - background = { - texture = "gfx/interface/component_tiles/tile_title_bg_01.dds" - spriteType = Corneredtiled - spriteborder = { 40 8 } - texture_density = 2 - - margin = { 40 -3 } - margin_left = 10 - - modify_texture = { - name = "mask" - texture = "gfx/interface/component_masks/mask_fade_horizontal_middle_thick.dds" - spriteType = Corneredstretched - spriteborder = { 0 0 } - blend_mode = alphamultiply - mirror = horizontal - } - } - - block "show_diarchy" - { - visible = no - } - - spacing = 10 - - expand = {} - - button_round = { - name = "open_future_diarchy_tutorial_uses_this" - widgetid = "open_future_diarchy_tutorial_uses_this" - size = { 32 32 } - - onclick = "[ToggleGameViewData( 'diarchy', Character.GetID )]" - tooltip = "DIARCHY_WINDOW_OPEN_TOOLTIP" - - button_icon = { - parentanchor = center - position = { 0 -1 } - size = { 24 24 } - alwaystransparent = yes - texture = "gfx/interface/window_regency/scale_of_power.dds" - } - } - - hbox = { - datacontext = "[Character.GetDiarchy]" - - text_single = { - visible = "[Diarchy.IsValid]" - - text = "DIARCHY_WINDOW_STATUS_ACTIVE_DIARCHY" - align = nobaseline - max_width = 400 - } - - text_single = { - visible = "[Not( Diarchy.IsValid )]" - - text = "DIARCHY_WINDOW_STATUS_INACTIVE_DIARCHY" - align = nobaseline - margin_right = 10 - } - } - - expand = {} - - } - } - } - } - - ### BELOW SUBTITLE - - expand = {} - } - } - - ### HEADER LEFT WIDGET - widget = { - size = { 64 99 } - allow_outside = yes - - ### COAT OF ARMS - coa_realm_medium_crown = { - position = { 30 0 } - } - } - - ### HEADER RIGHT WIDGET - widget = { - datacontext = "[MyRealmWindow.GetKurultaiSuccession]" - visible = "[KurultaiSuccession.IsValid]" - parentanchor = right|vcenter - position = { -25 0 } - size = { 84 84 } - allow_outside = yes - name = "kurultai_succession_stability" - - tooltipwidget = { - widget_kurultai_succession_tooltip = {} - } - - ### KURULTAI SUCCESSION ICON PEACEFUL - widget = { - visible = "[KurultaiSuccession.IsStable]" - parentanchor = center - size = { 84 84 } - - icon = { - parentanchor = center - size = { 84 84 } - texture = "gfx/interface/window_realm/succession_icon_background_peaceful.dds" - } - - icon_flat_standard = { - parentanchor = center - size = { 60 60 } - texture = "gfx/interface/icons/flat_icons/succession_peaceful.dds" - } - } - - ### KURULTAI SUCCESSION ICON CHAOTIC - widget = { - visible = "[Not( KurultaiSuccession.IsStable )]" - parentanchor = center - size = { 84 84 } - - icon = { - parentanchor = center - size = { 84 84 } - texture = "gfx/interface/window_realm/succession_icon_background_chaotic.dds" - } - - icon_flat_standard_red = { - parentanchor = center - size = { 60 60 } - texture = "gfx/interface/icons/flat_icons/succession_chaotic.dds" - } - } - } - } - - type hbox_my_realm_footer_stats = hbox { - datacontext = "[MyRealmWindow.GetCharacter]" - layoutpolicy_horizontal = expanding - - margin = { 10 0 } - margin_top = 15 - margin_bottom = 5 - - expand = { - visible = "[Not( Character.HasOverlord )]" - } - - ### YOUR INCOME - vbox = { - layoutpolicy_vertical = expanding - margin_left = 10 - - hbox = { - layoutpolicy_horizontal = expanding - - text_label_left = { - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_YOUR_INCOME" - } - expand = {} - } - - hbox = { - layoutpolicy_horizontal = expanding - margin_right = 15 - min_height = 25 - - expand = {} - - ### SUBJECT / VASSAL LABEL - hbox = { - layoutpolicy_horizontal = expanding - - using = My_Realm_Cell_Size - - expand = {} - - text_single = { - text = "MY_REALM_WINDOW_FROM_VASSALS" - align = nobaseline|right - max_width = 70 - } - } - - ### TRIBUTARY LABEL - hbox = { - layoutpolicy_horizontal = expanding - - using = My_Realm_Cell_Size - - expand = {} - - text_single = { - text = "MY_REALM_WINDOW_FROM_TRIBUTARIES" - align = nobaseline|right - max_width = 90 - } - } - - ### DOMAIN LABEL - hbox = { - layoutpolicy_horizontal = expanding - spacing = 2 - - using = My_Realm_Cell_Size - - expand = {} - - warning_icon = { - visible = "[MyRealmWindow.IsOverDomainLimit]" - size = { 25 25 } - - tooltip = "[Character.GetDomainLimitTooltip]" - } - - text_single = { - text = "MY_REALM_WINDOW_FROM_HOLDINGS" - align = nobaseline|right - max_width = 70 - } - } - } - - ### TAXES - hbox_realm_stats_row = { - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_TAXES" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_gold.dds" - } - - blockoverride "cell_subjects" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetVassalsIncome]" - } - } - } - - blockoverride "cell_tributaries" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetTributariesIncome]" - } - } - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetDomainIncome]" - } - } - } - } - - ### LEVIES - hbox_realm_stats_row = { - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_LEVIES" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_levies.dds" - } - - blockoverride "cell_subjects" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetVassalsLevy]" - } - } - } - - blockoverride "cell_tributaries" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetTributariesLevy]" - } - } - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetDomainLevy]" - } - } - } - } - - ### HERD - hbox_realm_stats_row = { - visible = "[IsNomad( Character )]" - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_HERD" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_herd.dds" - } - - blockoverride "cell_subjects" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetVassalsHerd]" - } - } - } - - blockoverride "cell_tributaries" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetTributariesHerd]" - } - } - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetDomainHerd]" - } - } - } - } - - ### BARTER GOODS - hbox_realm_stats_row = { - visible = "[Character.HasBarterGoods]" - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_BARTER_GOODS" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_barter.dds" - } - - blockoverride "cell_subjects" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetVassalsBarterGoods]" - } - } - } - - blockoverride "cell_tributaries" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetTributariesBarterGoods]" - } - } - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetDomainBarterGoods]" - } - } - } - } - - expand = {} - } - - ### TO LIEGE - vbox = { - visible = "[Character.HasOverlord]" - layoutpolicy_vertical = expanding - margin_left = 10 - - text_label_left = { - layoutpolicy_horizontal = expanding - - text = "[SelectLocalization(Character.HasSuzerain, 'MY_REALM_WINDOW_FROM_TO_SUZERAIN', 'MY_REALM_WINDOW_FROM_TO_LIEGE')]" - } - - hbox = { - layoutpolicy_horizontal = expanding - min_height = 25 - - ### LIEGE NAME - text_single = { - layoutpolicy_horizontal = expanding - max_width = 170 - - text = "[Character.GetOverlord.GetShortUIName]" - align = nobaseline - } - - expand = {} - } - - ### TAXES TO LIEGE - hbox = { - layoutpolicy_horizontal = expanding - - vbox = { - hbox_realm_stats_row = { - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_TAXES" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_gold.dds" - } - - blockoverride "cell_subjects" - { - visible = no - } - - blockoverride "cell_tributaries" { - visible = no - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetIncomeTax]" - } - - blockoverride "cell_value_tooltip" - { - tooltipwidget = { - tooltip_my_realm_to_liege = {} - } - } - } - } - } - - ### LEVIES TO LIEGE - hbox_realm_stats_row = { - visible = "[Not( IsNomad( Character ) )]" - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_LEVIES" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_levies.dds" - } - - blockoverride "cell_subjects" - { - visible = no - } - - blockoverride "cell_tributaries" { - visible = no - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetLevyTax]" - } - - blockoverride "cell_value_tooltip" - { - tooltipwidget = { - tooltip_my_realm_to_liege = {} - } - } - } - } - } - - ### HERD TO LIEGE - hbox_realm_stats_row = { - visible = "[IsNomad( Character )]" - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_HERD" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_herd.dds" - } - - blockoverride "cell_subjects" - { - visible = no - } - - blockoverride "cell_tributaries" { - visible = no - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetHerdTax]" - } - - blockoverride "cell_value_tooltip" - { - tooltipwidget = { - tooltip_my_realm_to_liege = {} - } - } - } - } - } - - ### BARTER GOODS TO LIEGE - hbox_realm_stats_row = { - visible = "[Character.HasBarterGoods]" - margin_right = 15 - - blockoverride "icon_tooltip" - { - tooltip = "MY_REALM_WINDOW_BARTER_GOODS" - } - - blockoverride "icon_texture" - { - texture = "gfx/interface/icons/icon_barter.dds" - } - - blockoverride "cell_subjects" - { - visible = no - } - - blockoverride "cell_tributaries" { - visible = no - } - - blockoverride "cell_domain" - { - cell_value_text = { - blockoverride "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetBarterGoodsTax]" - } - - blockoverride "cell_value_tooltip" - { - tooltipwidget = { - tooltip_my_realm_to_liege = {} - } - } - } - } - } - - expand = {} - } - - ### BUTTONS ( TO LIEGE ) - vbox = { - ### MODIFY YOUR VASSAL CONTRACT - button_round = { - datacontext = "[MyRealmWindow.GetCharacter.GetLiege]" - datacontext = "[MyRealmWindow.GetCharacter.GetVassalContract]" - visible = "[Character.IsPlayerInteractionShown( 'vassal_modify_vassal_contract_interaction' )]" - - onclick = "[Character.OpenPlayerInteraction('vassal_modify_vassal_contract_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('vassal_modify_vassal_contract_interaction')]" - using = tooltip_se - - button_feudal_contract = { - parentanchor = center - alwaystransparent = yes - size = { 30 30 } - } - } - - ### MODIFY YOUR ADMIN VASSAL CONTRACT - button_round = { - datacontext = "[MyRealmWindow.GetCharacter.GetLiege]" - datacontext = "[MyRealmWindow.GetCharacter.GetVassalContract]" - visible = "[Character.IsPlayerInteractionShown( 'admin_vassal_modify_vassal_contract_interaction' )]" - - onclick = "[Character.OpenPlayerInteraction('admin_vassal_modify_vassal_contract_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('admin_vassal_modify_vassal_contract_interaction')]" - using = tooltip_se - - button_add_laws = { - parentanchor = center - alwaystransparent = yes - } - } - - ### MODIFY TRIBUTARY CONTRACT - button_round = { - datacontext = "[MyRealmWindow.GetCharacter.GetSuzerain]" - visible = "[GetPlayer.HasSuzerain]" - - onclick = "[Character.OpenPlayerInteraction('subject_modify_tributary_contract_interaction')]" - tooltip = "[Character.GetPlayerInteractionTooltip('subject_modify_tributary_contract_interaction')]" - using = tooltip_se - - button_feudal_contract = { - parentanchor = center - alwaystransparent = yes - } - } - - ### BREAK FREE OF SUZERAIN - button_round = { - datacontext = "[MyRealmWindow.GetCharacter.GetSuzerain]" - visible = no - - onclick = "[Character.OpenPlayerInteraction('cease_paying_tribute_interaction')]" - enabled = "[Character.IsPlayerInteractionValid('cease_paying_tribute_interaction')]" - - tooltip = "[Character.GetPlayerInteractionTooltip('cease_paying_tribute_interaction')]" - - button_icon = { - parentanchor = center - alwaystransparent = yes - position = { 1 -1 } - size = { 40 40 } - - texture = "gfx/interface/icons/faction_type/liberty_faction.dds" - } - } - } - expand = {} - } - } - - expand = { - visible = "[Not( Character.HasOverlord )]" - } - } - - type hbox_realm_stats_row = hbox { - layoutpolicy_horizontal = expanding - - background = { - margin = { -5 -5 } - using = Background_Area - } - - icon = { - size = { 30 30 } - - block "icon_texture" {} - } - - expand = {} - - ### SUBJECT / VASSAL STATS - hbox = { - using = My_Realm_Cell_Size - - block "cell_subjects" {} - } - - ### TRIBUTARY STATS - hbox = { - using = My_Realm_Cell_Size - - block "cell_tributaries" {} - } - - ### DOMAIN STATS - hbox = { - using = My_Realm_Cell_Size - - block "cell_domain" {} - } - } - - type cell_value_text = text_single { - using = My_Realm_Cell_Size - align = right|nobaseline - - block "cell_value_datacontext" - { - datacontext = "[MyRealmWindow.GetDomainIncome]" - } - - text = "[ValueBreakdown.GetValue]" - - block "cell_value_tooltip" - { - tooltipwidget = { - widget_gold_breakdown_tooltip = { - blockoverride "income" - { - visible = no - } - } - } - } - } - - type vbox_my_realm_laws_top = vbox { - name = "realm_laws" - widgetid = "realm_panel_top_laws" - datacontext = "[GetPlayer]" - datamodel = "[MyRealmWindow.GetRealmLaws]" - layoutpolicy_horizontal = expanding - - divider_light = { - layoutpolicy_horizontal = expanding - } - - item = { - vbox = { - name = "realm_law_group" #tutorial uses this - datacontext = "[GuiLawGroup.GetLawGroup]" - visible = "[And( GuiLawGroup.GetLawGroup.HasFlag( 'realm_law' ), GuiLawGroup.IsAvailable )]" - margin_top = 10 - spacing = 10 - - text_label_center = { - visible = "[IsLandlessAdventurer( Character )]" - text = "[camp_purpose|E]" - } - - text_label_center = { - visible = "[And(GuiLawGroup.GetLawGroup.HasFlag( 'realm_law_no_number' ), Not(IsLandlessAdventurer( Character )) )]" - datacontext = "[GuiLawGroup.GetCurrentLevel.GetLaw]" - text = "MY_REALM_WINDOW_LAW_NAME" - } - - text_label_center = { - visible = "[And(Not( GuiLawGroup.GetLawGroup.HasFlag( 'realm_law_no_number' )), Not(IsLandlessAdventurer( Character )) )]" - datacontext = "[GuiLawGroup.GetCurrentLevel.GetLaw]" - text = "MY_REALM_WINDOW_LAW_NAME_AND_LEVEL" - } - - ### REGULAR LAW ITEMS - fixedgridbox = { - name = "regular_law_items" - visible = "[And( Not( IsLandlessAdventurer( Character ) ), Or(Not( IsNomad( Character ) ), Not( GuiLawGroup.GetLawGroup.HasFlag( 'dominance_law' ) ) ) )]" - - addcolumn = 55 - addrow = 55 - flipdirection = yes - layoutanchor = bottomleft - - datamodel = "[GuiLawGroup.GetLaws]" - - item = { - button_realm_law = {} - } - } - - ### ADVENTURER LAW ITEMS - fixedgridbox = { - name = "camp_purpose_items" - visible = "[IsLandlessAdventurer( Character )]" - - addcolumn = 170 - addrow = 170 - datamodel_wrap = 3 - flipdirection = yes - - datamodel = "[GuiLawGroup.GetLaws]" - - item = { - widget_realm_law_camp_purpose = {} - } - } - - ### NOMAD LAW ITEMS - fixedgridbox = { - name = "nomad_dominance_items" - visible = "[And( IsNomad( Character ), GuiLawGroup.GetLawGroup.HasFlag( 'dominance_law' ) )]" - - addcolumn = 78 - addrow = 80 - setitemsizefromcell = yes - datamodel_wrap = 5 - flipdirection = yes - layoutanchor = bottomleft - - datamodel = "[GuiLawGroup.GetLaws]" - - item = { - button_realm_law_nomad_dominance = { - datacontext = "[GuiLawGroup.GetLevelByIndex( PdxGuiWidget.GetIndexInDataModel ).GetLaw]" - } - } - } - - spacer = { - visible = "[IsNomad( Character )]" - size = { 0 5 } - } - - spacer = { - visible = "[GetPlayer.GetGovernment.IsType( 'mandala_government' )]" - size = { 0 3 } - } - } - } - } - - type icon_my_realm_law = icon { - size = { 42 42 } - alwaystransparent = yes - - texture = "[Law.GetIcon]" - - modify_texture = { - visible = "[And( Not( IsNomad( Character ) ), Not( IsLandlessAdventurer( Character ) ) )]" - texture = "gfx/interface/colors/colors_textured.dds" - blend_mode = add - framesize = { 96 96 } - spritetype = corneredtiled - } - } - - type button_realm_law = icon_button_decorative { - datacontext = "[GuiLaw.GetLaw]" - size = { 55 55 } - - alwaystransparent = "[GuiLaw.IsEnacted]" - - down = "[GuiLaw.IsEnacted]" - onclick = "[GuiLaw.Enact]" - enabled = "[Or( GuiLaw.CanEnact, GuiLaw.IsEnacted )]" - - tooltipwidget = { - pass_law_tooltip = {} - } - using = tooltip_sw - - icon_button_decorative = { - size = { 54 54 } - parentanchor = center - alwaystransparent = yes - } - - button_icon = { - visible = "[Not( GuiLaw.IsEnacted )]" - size = { 42 42 } - parentanchor = center - alwaystransparent = yes - - texture = "[Law.GetIcon]" - } - - icon = { - visible = "[And( GuiLaw.IsEnacted , Not( GuiLaw.CanEnact ) )]" - parentanchor = center - size = { 42 42 } - texture = "[Law.GetIcon]" - alwaystransparent = yes - - using = Master_Button_Modify_Texture - - blockoverride "master_color_frame" { - frame = 2 - } - } - } - - type mandala_laws = vbox { - name = "mandala emperor laws" - layoutpolicy_vertical = expanding - - block "crown_laws" {} - - widget = { - size = { 450 150 } - scissor = yes - - widget = { - size = { 450 150 } - block "mandala_laws_position" {} - - vbox = { - datacontext = "[GetPlayer]" - datamodel = "[MyRealmWindow.GetRealmLaws]" - - item = { - vbox = { - datacontext = "[GuiLawGroup.GetLawGroup]" - visible = "[And( GuiLawGroup.GetLawGroup.HasFlag( 'mandala_law' ), GuiLawGroup.IsAvailable )]" - margin_top = 10 - spacing = 7 - - text_label_center = { - visible = "[GuiLawGroup.GetLawGroup.HasFlag( 'realm_law_no_number' )]" - datacontext = "[GuiLawGroup.GetCurrentLevel.GetLaw]" - text = "MY_REALM_WINDOW_LAW_NAME" - } - - text_label_center = { - visible = "[Not( GuiLawGroup.GetLawGroup.HasFlag( 'realm_law_no_number' ) )]" - datacontext = "[GuiLawGroup.GetCurrentLevel.GetLaw]" - text = "MY_REALM_WINDOW_LAW_NAME_AND_LEVEL" - } - - ### MANDALA LAW ITEMS - fixedgridbox = { - name = "mandala_dominance_items" - visible = "[GetPlayer.GetGovernment.IsType( 'mandala_government' )]" - - addcolumn = 100 - addrow = 100 - setitemsizefromcell = yes - datamodel_wrap = 4 - flipdirection = yes - layoutanchor = bottomleft - - datamodel = "[GuiLawGroup.GetLaws]" - - item = { - button_mandala_realm_law = {} - } - } - - spacer = { - visible = "[GetPlayer.GetGovernment.IsType( 'mandala_government' )]" - size = { 0 3 } - } - } - } - } - } - } - } - - type button_mandala_realm_law = button_round { - datacontext = "[GuiLaw.GetLaw]" - size = { 100 100 } - - alwaystransparent = "[GuiLaw.IsEnacted]" - - down = "[GuiLaw.IsEnacted]" - onclick = "[GuiLaw.Enact]" - enabled = "[Or( GuiLaw.CanEnact, GuiLaw.IsEnacted )]" - - tooltipwidget = { - pass_law_tooltip = {} - } - using = tooltip_sw - - - icon = { - size = { 90 90 } - texture = "gfx/interface/buttons/button_lifestyles_base.dds" - parentanchor = center - alwaystransparent = yes - } - - highlight_icon = { - visible = "[GuiLaw.IsEnacted]" - parentanchor = center - size = { 100 100 } - - texture = "gfx/interface/buttons/button_round_frame.dds" - - modify_texture = { - texture = "gfx/interface/colors/gold.dds" - } - } - - button_icon = { - visible = "[Not( GuiLaw.IsEnacted )]" - size = { 90 90 } - parentanchor = center - alwaystransparent = yes - texture = "[Law.GetIcon]" - } - - icon = { - visible = "[And( GuiLaw.IsEnacted , Not( GuiLaw.CanEnact ) )]" - parentanchor = center - size = { 100 100 } - texture = "[Law.GetIcon]" - alwaystransparent = yes - - using = Master_Button_Modify_Texture - - blockoverride "master_color_frame" { - frame = 2 - } - } - } - - type widget_realm_law_camp_purpose = widget { - datacontext = "[GuiLaw.GetLaw]" - size = { 160 160 } - - tooltipwidget = { - pass_law_tooltip = { - blockoverride "concept_link" { - text = "[camp_purpose|E]" - } - } - } - - # easier to mouse around the grid - tooltip_offset = { 0 40 } - - using = tooltip_ws - - button_standard_clean = { - name = "camp_purpose_button" - size = { 160 160 } - alwaystransparent = "[GuiLaw.IsEnacted]" - - enabled = "[Or(GuiLaw.CanEnact, GuiLaw.IsEnacted)]" - down = "[GuiLaw.IsEnacted]" - onclick = "[GuiLaw.Enact]" - - background = { - texture = "gfx/interface/component_tiles/tile_vignette_3px.dds" - spriteType = Corneredtiled - spriteborder = { 5 5 } - margin = { -2 -2 } - } - - icon = { - size = { 160 160 } - texture = "[Law.GetIcon]" - } - - widget = { - parentanchor = bottom - size = { 100% 30 } - - background = { - using = Background_Area_Dark - } - - text_single = { - visible = "[Not(GuiLaw.IsEnacted)]" - parentanchor = center - position = { 3 -2 } - - text = "PASS_LAW_TOOLTIP_TITLE" - default_format = "#weak" - max_width = 150 - - margin = { 5 0 } - } - - text_single = { - visible = "[GuiLaw.IsEnacted]" - parentanchor = center - position = { 3 -2 } - - text = "ADVENTURER_LAW_SELECTED" - default_format = "#high;EMP" - max_width = 150 - - margin = { 5 0 } - } - } - - selection_glow = { - visible = "[GuiLaw.IsEnacted]" - } - } - } - - type button_realm_law_nomad_dominance = button { - size = { 100 100 } - allow_outside = yes - - down = "[GuiLaw.IsEnacted]" - onclick = "[GuiLaw.Enact]" - enabled = "[Or( GuiLaw.CanEnact, GuiLaw.IsEnacted )]" - - tooltipwidget = { - pass_law_tooltip = {} - } - - using = tooltip_ws - - icon = { - visible = "[GuiLaw.IsEnacted]" - parentanchor = center - size = { 72 72 } - - texture = "gfx/interface/icons/flat_icons/circle.dds" - - using = Animation_Glow_Pulse - - glow = { - glow_radius = 13 - using = Glow_Standard - using = Color_Bright_Yellow - } - } - - icon_round_button_base = { - parentanchor = center - size = { 72 72 } - } - - highlight_icon = { - visible = "[GuiLaw.IsEnacted]" - parentanchor = center - size = { 84 84 } - - texture = "gfx/interface/window_realm/dominance_frame_active.dds" - } - - highlight_icon = { - visible = "[And( GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)4'), Not( GuiLaw.IsEnacted ) )]" - parentanchor = center - position = { 1 1 } - size = { 77 77 } - - texture = "gfx/interface/window_realm/dominance_frame_gurkhan_inactive.dds" - } - - highlight_icon = { - visible = "[And( GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)4'), GuiLaw.IsEnacted )]" - parentanchor = center - position = { 1 1 } - size = { 77 77 } - - texture = "gfx/interface/window_realm/dominance_frame_gurkhan_active.dds" - } - - highlight_icon = { - parentanchor = center - size = { 72 72 } - texture = "[Law.GetIcon]" - } - - icon_flat_standard_ash = { - visible = "[And( GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)4'), Not( MyRealmWindow.IsGurkhan ) )]" - parentanchor = top|right - position = { 3 -3 } - size = { 30 30 } - - texture = "gfx/interface/window_activities/tournament/contest_selection_locked_icon.dds" - - glow = { - glow_radius = 2 - using = Color_Black - - glow_generation_rules = { - glow_alpha_mask = 0 - glow_blur_passes = 10 - glow_texture_downscale = 2.5f - glow_ignore_inside_pixels = yes - } - } - } - - widget = { - parentanchor = hcenter|bottom - position = { 0 3 } - size = { 68 16 } - allow_outside = yes - - flowcontainer = { - parentanchor = vcenter - position = { 5 0 } - spacing = 2 - allow_outside = yes - visible = "[GuiLawGroup.GetLawGroup.HasFlag( 'dominance_law' )]" - - widget = { - size = { 10 10 } - - dominance_pip = { - parentanchor = center - } - - dominance_pip_on = { - visible = "[GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)0')]" - parentanchor = center - } - } - - widget = { - size = { 10 10 } - - dominance_pip = { - parentanchor = center - } - - dominance_pip_on = { - visible = "[GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)1')]" - parentanchor = center - } - } - - widget = { - size = { 10 10 } - - dominance_pip = { - parentanchor = center - } - - dominance_pip_on = { - visible = "[GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)2')]" - parentanchor = center - } - } - - widget = { - size = { 10 10 } - - dominance_pip = { - parentanchor = center - } - - dominance_pip_on = { - visible = "[GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)3')]" - parentanchor = center - } - } - - widget = { - size = { 10 10 } - - dominance_pip = { - parentanchor = center - } - - dominance_pip_on = { - visible = "[GreaterThanOrEqualTo_int32( Law.GetIndexInLawGroup, '(int32)4')]" - parentanchor = center - } - } - } - - icon = { - size = { 68 16 } - texture = "gfx/interface/window_realm/dominance_bar_frame.dds" - } - } - } - - type vbox_kurultai_inherited_titles_group_foldout = vbox { - layoutpolicy_horizontal = expanding - margin = { 10 0 } - - oncreate = "[BindFoldOutContext]" - oncreate = "[PdxGuiFoldOut.Unfold]" - - button_expandable_toggle_field = { - blockoverride "text" - { - text = "MY_REALM_WINDOW_PARTITION_SHARE" - } - } - - vbox = { - visible = "[PdxGuiFoldOut.IsUnfolded]" - layoutpolicy_horizontal = expanding - margin_top = 5 - - overlappingitembox = { - name = "partition_share_box" - datamodel = "[MyRealmWindow.GetMyPartitionShare]" - layoutpolicy_horizontal = expanding - size = { 460 44 } - spacing = 5 - - item = { - coa_title_tiny_crown = { - datacontext = "[TitleItem.GetTitle]" - - using = tooltip_ne - } - } - } - } - } - - type vbox_kurultai_group_foldout = vbox { - layoutpolicy_horizontal = expanding - margin = { 10 0 } - - oncreate = "[BindFoldOutContext]" - oncreate = "[PdxGuiFoldOut.Unfold]" - - button_expandable_toggle_field = { - blockoverride "text" - { - text = "MY_REALM_WINDOW_KURULTAI_ELECTORS" - max_width = 510 - } - } - - vbox = { - visible = "[PdxGuiFoldOut.IsUnfolded]" - layoutpolicy_horizontal = expanding - margin_bottom = 5 - - fixedgridbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - addcolumn = 85 - addrow = 90 - setitemsizefromcell = yes - datamodel_wrap = 6 - flipdirection = yes - - datamodel = "[KurultaiSuccession.GetElectors]" - - item = { - portrait_head_small = { - blockoverride "glow_visible" - { - visible = no - } - } - } - } - } - } - - type vbox_succession_content_kurultai = vbox { - layoutpolicy_horizontal = expanding - - background = { - visible = "[KurultaiSuccession.IsStable]" - - texture = "gfx/interface/window_realm/succession_pattern_peaceful.dds" - alpha = 0.1 - spritetype = corneredtiled - texture_density = 2 - using = Color_Blue - using = Mask_Rough_Edges - - - margin = { -5 0 } - margin_top = -68 - - modify_texture = { - texture = "gfx/interface/component_overlay/seamless_noise.dds" - alpha = 0.1 - blend_mode = overlay - spritetype = corneredtiled - texture_density = 2 - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_scratches.dds" - alpha = 0.9 - blend_mode = alphamultiply - spritetype = corneredtiled - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_scratches.dds" - alpha = 0.9 - blend_mode = alphamultiply - spritetype = corneredtiled - mirror = horizontal - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" - blend_mode = alphamultiply - mirror = horizontal - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_vertical.dds" - blend_mode = alphamultiply - } - } - - background = { - visible = "[Not( KurultaiSuccession.IsStable )]" - - texture = "gfx/interface/window_realm/succession_pattern_chaotic.dds" - alpha = 0.1 - mirror = horizontal - spritetype = corneredtiled - texture_density = 2 - using = Color_Red - using = Mask_Rough_Edges - - margin = { -5 0 } - margin_top = -68 - - modify_texture = { - texture = "gfx/interface/component_overlay/seamless_noise.dds" - blend_mode = overlay - spritetype = corneredtiled - texture_density = 2 - alpha = 0.1 - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_scratches.dds" - alpha = 0.9 - blend_mode = alphamultiply - spritetype = corneredtiled - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_scratches.dds" - alpha = 0.9 - blend_mode = alphamultiply - spritetype = corneredtiled - mirror = horizontal - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" - blend_mode = alphamultiply - mirror = horizontal - } - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_vertical.dds" - blend_mode = alphamultiply - } - } - - ### STATUS BANNER - hbox = { - layoutpolicy_horizontal = expanding - - tooltipwidget = { - widget_kurultai_succession_tooltip = {} - } - - ### STABLE SUCCESSION - widget = { - visible = "[KurultaiSuccession.IsStable]" - size = { 550 84 } - - icon = { - parentanchor = vcenter - size = { 550 64 } - texture = "gfx/interface/window_realm/succession_banner_peaceful.dds" - } - - widget = { - parentanchor = left|vcenter - position = { 12 0 } - size = { 84 84 } - - icon = { - parentanchor = center - size = { 84 84 } - texture = "gfx/interface/window_realm/succession_icon_background_peaceful.dds" - } - - icon_flat_standard = { - parentanchor = center - size = { 60 60 } - texture = "gfx/interface/icons/flat_icons/succession_peaceful.dds" - } - } - - text_single = { - layoutpolicy_vertical = expanding - parentanchor = left|vcenter - position = { 100 -2 } - - text = "MY_REALM_WINDOW_KURULTAI_STABLE" - max_width = 400 - using = Font_Size_Medium - } - } - - ### CHAOTIC SUCCESSION - widget = { - visible = "[Not( KurultaiSuccession.IsStable )]" - size = { 550 84 } - - icon = { - parentanchor = vcenter - size = { 550 64 } - texture = "gfx/interface/window_realm/succession_banner_chaotic.dds" - } - - widget = { - parentanchor = left|vcenter - position = { 12 0 } - size = { 84 84 } - - icon = { - parentanchor = center - size = { 84 84 } - texture = "gfx/interface/window_realm/succession_icon_background_chaotic.dds" - } - - icon_flat_standard_red = { - parentanchor = center - size = { 60 60 } - texture = "gfx/interface/icons/flat_icons/succession_chaotic.dds" - } - } - - text_single = { - layoutpolicy_vertical = expanding - parentanchor = left|vcenter - position = { 100 -2 } - - text = "MY_REALM_WINDOW_KURULTAI_CHAOTIC" - max_width = 400 - using = Font_Size_Medium - } - } - } - - ### HEIR INFO - hbox = { - datacontext = "[MyRealmWindow.GetCharacter.GetPlayerHeir]" - visible = "[Character.IsValid]" - layoutpolicy_horizontal = expanding - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin = { 15 0 } - - text_label_left = { - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_KURULTAI_PREFERRED" - using = Font_Size_Medium - max_width = 360 - } - - text_single = { - margin_top = 10 - layoutpolicy_horizontal = expanding - - text = "[Character.GetUINameNoTooltip]" - align = nobaseline - default_format = "#high" - max_width = 360 - using = Font_Size_Medium - } - - text_single = { - layoutpolicy_horizontal = expanding - - text = "MRW_YOUR_PLAYER_HEIR" - default_format = "#weak" - max_width = 360 - } - - text_single = { - visible = "[Not( KurultaiSuccession.IsStable )]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_KURULTAI_CHAOS_WARNING" - max_width = 360 - } - - ### CHANGE HEIR BUTTON - hbox = { - layoutpolicy_horizontal = expanding - - margin_top = 20 - - button_standard = { - size = { 150 32 } - text = "MY_REALM_WINDOW_DESIGNATE_HEIR" - - enabled = "[MyRealmWindow.CanDesignateHeir]" - onclick = "[OpenDesignateHeirWindow]" - - tooltip = "MRW_DESIGNATE_HEIR_TT" - } - - expand = {} - } - - expand = {} - } - - expand = {} - - portrait_torso = { - blockoverride "portrait_status_icons" {} - blockoverride "opinion_box" {} - } - } - - ### KURULTAI PROGRESS BAR - vbox = { - visible = "[GreaterThan_int32( KurultaiSuccession.GetVoteCount, '(int32)0' )]" - layoutpolicy_horizontal = expanding - margin = { 15 0 } - margin_bottom = 5 - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - text_single = { - text = "MY_REALM_WINDOW_KURULTAI_APPROVES" - align = nobaseline - max_width = 150 - } - - progressbar_standard = { - name = "kurultai_votes" - layoutpolicy_horizontal = expanding - size = { 200 20 } - - using = Animation_ShowHide_Standard - - max = "[IntToFloat( KurultaiSuccession.GetVoteCount )]" - value = "[IntToFloat( KurultaiSuccession.GetObedientCount )]" - } - - text_single = { - text = "MY_REALM_WINDOW_KURULTAI_OPPOSES" - align = nobaseline - max_width = 150 - } - } - - text_multi = { - text = "MY_REALM_WINDOW_KURULTAI_OBEDIENT" - autoresize = yes - align = center - default_format = "#italic" - max_width = 500 - margin = { 0 5 } - } - } - } - - type widget_kurultai_succession_tooltip = widget - { - alwaystransparent = no - using = GeneralTooltipSetup - - widget = { - name = "background" - alwaystransparent = no - size = { 100% 100% } - using = DefaultTooltipBackground - } - - vbox = { - set_parent_size_to_minimum = yes - margin = { 20 0 } - margin_top = 5 - margin_bottom = 20 - spacing = 20 - - ### HEADER - hbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - background = { - using = Background_Header - } - - background = { - using = Background_Header_Pattern - } - - icon = { - visible = "[KurultaiSuccession.IsStable]" - size = { 60 60 } - texture = "gfx/interface/icons/succession_peaceful.dds" - } - - icon = { - visible = "[Not( KurultaiSuccession.IsStable )]" - size = { 60 60 } - texture = "gfx/interface/icons/succession_chaotic.dds" - } - - text_single = { - visible = "[KurultaiSuccession.IsStable]" - - text = "MY_REALM_WINDOW_KURULTAI_STABLE" - align = nobaseline - default_format = "#bold" - using = Font_Size_Medium - } - - text_single = { - visible = "[Not( KurultaiSuccession.IsStable )]" - - text = "MY_REALM_WINDOW_KURULTAI_CHAOTIC" - align = nobaseline - default_format = "#bold" - using = Font_Size_Medium - } - - expand = {} - - text_single = { - text = "[succession|E]" - } - } - - ### SUB HEADER - vbox = { - layoutpolicy_horizontal = expanding - - text_multi = { - visible = "[KurultaiSuccession.IsStable]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_KURULTAI_STABLE_TOOLTIP_HEADER" - autoresize = yes - minimumsize = { 100 -1 } - maximumsize = { 500 300 } - } - - text_multi = { - visible = "[Not( KurultaiSuccession.IsStable )]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_KURULTAI_CHAOTIC_TOOLTIP_HEADER" - autoresize = yes - minimumsize = { 100 -1 } - maximumsize = { 500 300 } - } - } - - divider_light = { - layoutpolicy_horizontal = expanding - } - - text_multi = { - layoutpolicy_horizontal = expanding - - text = "[KurultaiSuccession.GetStatusTooltip]" - autoresize = yes - fontsize = 16 - fontsize_min = 12 - minimumsize = { 100 -1 } - maximumsize = { 500 300 } - } - - divider_light = { - layoutpolicy_horizontal = expanding - } - - vbox = { - layoutpolicy_horizontal = expanding - - text_multi = { - visible = "[KurultaiSuccession.IsStable]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_KURULTAI_STABLE_TOOLTIP_FOOTER" - autoresize = yes - minimumsize = { 100 -1 } - maximumsize = { 500 300 } - } - - text_multi = { - visible = "[Not( KurultaiSuccession.IsStable )]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_KURULTAI_CHAOTIC_TOOLTIP_FOOTER" - autoresize = yes - minimumsize = { 100 -1 } - maximumsize = { 500 300 } - } - } - } - } - - type vbox_my_realm_succession_title_lost_item = vbox { - datacontext = "[TitleSuccessionItem.GetHeir]" - layoutpolicy_horizontal = expanding - - margin = { 16 8 } - margin_bottom = 15 - - background = { - using = Background_Frame - } - - hbox = { - layoutpolicy_horizontal = expanding - - vbox = { - layoutpolicy_horizontal = expanding - - text_single = { - name = "heir_name" - visible = "[Character.IsValid]" - - text = "MY_REALM_WINDOW_TITLES_LOST_LABEL" - layoutpolicy_horizontal = expanding - autoresize = no - } - - text_single = { - name = "heir_not_your_dynasty" - visible = "[And( Character.IsValid, Not( ObjectsEqual( Character.GetHouse.GetDynasty.Self, GetPlayer.GetHouse.GetDynasty.Self ) ) )]" - - text = "MY_REALM_WINDOW_HEIR_NOT_MY_DYNASTY" - using = Font_Size_Small - layoutpolicy_horizontal = expanding - autoresize = no - } - - text_single = { - name = "heir_share" - datacontext = "[GetPlayer]" - visible = "[DataModelHasItems( TitleSuccessionItem.GetPartitionTitles )]" - - text = "MY_REALM_WINDOW_SUCCESSION_LAW_AND_DESC" - default_format = "#weak" - layoutpolicy_horizontal = expanding - autoresize = no - } - } - - expand = {} - - fixedgridbox = { - name = "titles_box" - datamodel = "[TitleSuccessionItem.GetPartitionTitles]" - visible = "[DataModelHasItems( TitleSuccessionItem.GetPartitionTitles )]" - - addcolumn = 36 - addrow = 60 - maxhorizontalslots = 7 - flipdirection = yes - - item = { - widget = { - size = { 36 60 } - datacontext = "[TitleItem.GetTitle]" - - coa_title_tiny_crown = { - - using = tooltip_ne - parentanchor = center - } - - icon_title_has_laws_status = {} - } - } - } - - fixedgridbox = { - name = "exception_box" - datamodel = "[TitleSuccessionItem.GetExceptionTitles]" - visible = "[DataModelHasItems( TitleSuccessionItem.GetExceptionTitles )]" - - addcolumn = 36 - addrow = 45 - maxhorizontalslots = 7 - flipdirection = yes - - item = { - container = { - datacontext = "[TitleItem.GetTitle]" - coa_title_tiny_crown = { - using = tooltip_ne - } - - icon_title_has_laws_status = {} - } - } - } - - text_single = { - name = "required_government_label" - visible = "[DataModelHasItems( TitleSuccessionItem.GetRequiredGovernmentTitles )]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_REQUIRED_GOVERNMENT_TITLES" - } - - text_single = { - name = "required_government_warning" - visible = "[DataModelHasItems( TitleSuccessionItem.GetRequiredGovernmentTitles )]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_REQUIRED_GOVERNMENT_TITLES_WARNING" - using = Font_Size_Small - } - - fixedgridbox = { - name = "required_government_box" - datamodel = "[TitleSuccessionItem.GetRequiredGovernmentTitles]" - visible = "[DataModelHasItems( TitleSuccessionItem.GetRequiredGovernmentTitles )]" - - addcolumn = 36 - addrow = 45 - maxhorizontalslots = 7 - flipdirection = yes - - - item = { - container = { - datacontext = "[TitleItem.GetTitle]" - coa_title_tiny_crown = { - using = tooltip_ne - } - - icon_title_has_laws_status = {} - } - } - } - } - } - - type icon_title_succession = icon { - size = { 25 25 } - texture = "gfx/interface/icons/title_status/icon_title_law.dds" - } - - type icon_title_has_laws_status = icon_title_succession { - name = "has_laws" - visible = "[Title.HasLaws]" - - parentanchor = bottom|right - position = { 5 0 } - } - - type vbox_succession_content_default = vbox { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - spacing = 10 - - hbox = { - name = "current_heir" - - # vassals in merit governments don't really care that your heir inherits your province, it is all transient anyway, so no need to show the warning - - visible = "[And( And( Not(GetPlayer.GetGovernment.HasRule( 'merit' )), Not(GetPlayer.IsIndependentRuler)), And( MyRealmWindow.HasHeir, Not( ObjectsEqual( MyRealmWindow.GetCharacter.GetPlayerHeir, MyRealmWindow.GetCharacter.GetPrimaryTitle.GetHeir.Self ) ) ) )]" - - - layoutpolicy_horizontal = expanding - margin_bottom = 5 - - background = { - using = Background_Area_Dark - alpha = 0.8 - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_horizontal.dds" - blend_mode = alphamultiply - mirror = horizontal - } - } - - vbox = { - layoutpolicy_vertical = expanding - layoutpolicy_horizontal = expanding - - margin = { 5 0 } - margin_top = 5 - - text_single = { - name = "not_primary_heir" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_NOT_PRIMARY_HEIR" - align = nobaseline - } - - expand = {} - } - } - - ##### FROM REALM'S PARTITION ##### - vbox = { - layoutpolicy_horizontal = expanding - - vbox = { - name = "their_partition_share" - visible = "[And( MyRealmWindow.HasPartition, DataModelHasItems( MyRealmWindow.GetMyPartitionShare ) )]" - layoutpolicy_horizontal = expanding - - margin_left = 5 - - hbox = { - layoutpolicy_horizontal = expanding - - text_label_left = { - layoutpolicy_horizontal = expanding - text = "MY_REALM_WINDOW_SUCCESSION_TITLES_INHERITED" - max_width = 500 - } - - expand = {} - } - - overlappingitembox = { - name = "partition_share_box" - datamodel = "[MyRealmWindow.GetMyPartitionShare]" - layoutpolicy_horizontal = expanding - size = { 460 65 } - spacing = 5 - - item = { - coa_title_tiny_crown = { - datacontext = "[TitleItem.GetTitle]" - using = tooltip_ne - } - } - } - } - - vbox = { - name = "title_succession" - visible = "[DataModelHasItems(MyRealmWindow.GetTitleSuccession)]" - layoutpolicy_horizontal = expanding - margin = { 5 0 } - - oncreate = "[BindFoldOutContext]" - oncreate = "[PdxGuiFoldOut.Unfold]" - - button_expandable_toggle_field = { - blockoverride "text" - { - text = "MY_REALM_WINDOW_TITLES_LOST_ON_SUCCESSION" - default_format = "#X" - } - } - - vbox = { - datamodel = "[MyRealmWindow.GetTitleSuccession]" - visible = "[PdxGuiFoldOut.IsUnfolded]" - layoutpolicy_horizontal = expanding - - item = { - vbox_my_realm_succession_title_lost_item = {} - } - } - } - - vbox = { - name = "exceptions" - visible = "[DataModelHasItems( MyRealmWindow.GetSuccessionExceptions )]" - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = growing - margin_left = 5 - - hbox = { - layoutpolicy_horizontal = expanding - - text_label_left = { - layoutpolicy_horizontal = expanding - text = "MY_REALM_WINDOW_EXCEPTIONS" - max_width = 520 - } - - expand = {} - } - - vbox = { - name = "exceptions_box" - datamodel = "[MyRealmWindow.GetSuccessionExceptions]" - layoutpolicy_horizontal = expanding - - - item = { - hbox = { - layoutpolicy_horizontal = expanding - margin = { 8 8 } - - datacontext = "[TitleItem.GetTitle]" - - background = { - using = Background_Area - } - - widget = { - size = { 75 0 } - layoutpolicy_vertical = expanding - - coa_title_small_crown = { - position = { 0 -16 } - parentanchor = center - } - } - - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - spacing = 2 - - text_label_left = { - layoutpolicy_horizontal = expanding - autoresize = no - - text = "[Title.GetNameNoTooltip]" - } - - hbox = { - layoutpolicy_horizontal = expanding - - icon_title_succession = {} - - text_single = { - layoutpolicy_horizontal = expanding - - text = "[Title.GetTitleLawsTooltip]" - align = nobaseline - autoresize = no - } - } - - expand = {} - } - - vbox = { - portrait_head_small = { - datacontext = "[Title.GetHeir]" - } - - text_label_center = { - text = "[heir|E]" - } - } - - - } - } - - } - } - } - - vbox = { - name = "line_of_succession" - visible = "[MyRealmWindow.HasSingleHeir]" - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = growing - margin = { 5 0 } - spacing = 10 - - hbox = { - layoutpolicy_horizontal = expanding - - text_label_left = { - name = "line_of_succession_label" - layoutpolicy_horizontal = expanding - text = "MY_REALM_WINDOW_LINE_OF_SUCCESSION" - } - - expand = {} - } - - dynamicgridbox = { - name = "line_of_succession_box" - datamodel = "[MyRealmWindow.GetLineOfSuccession]" - layoutpolicy_horizontal = expanding - - item = { - hbox = { - datacontext = "[LineOfSuccessionItem.GetCharacter]" - maximumsize = { -1 100 } - margin_left = 10 - margin_bottom = 5 - - background = { - using = Background_Area_With_Header - } - - vbox = { - layoutpolicy_vertical = growing - margin_bottom = 5 - spacing = 2 - - hbox_character_view_name_age_health = { - blockoverride "name_text" - { - text = "MY_REALM_WINDOW_LINE_OF_SUCCESSION_ORDERED_NAME" - } - - blockoverride "health_margin" { - margin_left = 4 - } - } - - spacer = { - size = { 10 3 } - } - - hbox = { - layoutpolicy_horizontal = expanding - - text_single = { - name = "character_relation_to_you" - text = "[Character.GetRelationToString( GetPlayer )]" - align = nobaseline - fontsize_min = 13 - max_width = 300 - - tooltip = "EXTENDED_RELATIONS_TOOLTIP" - } - - expand = {} - } - - hbox_traits_list_small = { - name = "traits_list" - datacontext = "[LineOfSuccessionItem.GetTraitArrays]" - } - - text_single = { - name = "vassal_stances_that_prefer" - visible = "[And( Not( IsLandlessAdventurer( GetPlayer ) ), Not( StringIsEmpty( MyRealmWindow.GetCharacter.GetVassalStancesThatPrefer( Character.Self ) ) ) )]" - layoutpolicy_horizontal = expanding - - text = "MRW_HEIR_PREFERRED" - autoresize = no - using = Font_Size_Medium - } - - expand = {} - } - - expand = {} - - vbox = { - layoutpolicy_vertical = expanding - - portrait_shoulders = { - name = "heir_portrait" - - blockoverride "portrait_button" { - using = tooltip_ws - } - } - - expand = {} - } - } - } - } - } - - expand = {} - } - - type tooltip_my_realm_to_liege = container_my_realm_window_contribution_tooltip { - datacontext = "[MyRealmWindow.GetCharacter]" - - blockoverride "contribution_tooltip_header" - { - text = "[SelectLocalization(Character.HasSuzerain, 'MRW_TT_TAXES_TO_MY_SUZERAIN', 'MRW_TT_TAXES_TO_MY_LIEGE')]" - } - - blockoverride "contribution_tooltip_content_suffix" {} - } - - type container_my_realm_window_contribution_tooltip = container { - alwaystransparent = no - - using = GeneralTooltipSetup - using = DefaultTooltipBackground - - widget_gold_breakdown_tooltip = { - layoutpolicy_horizontal = expanding - - blockoverride "margins" - { - margin = { 15 10 } - margin_bottom = 5 - spacing = 15 - } - - blockoverride "income" - { - visible = no - } - - blockoverride "background" {} - - blockoverride "extra_info" - { - block "contribution_tooltip_content_suffix" { - text_single = { - visible = "[Character.IsTheocraticLessee]" - - text = "MY_REALM_WINDOW_CONTRIBUTION_TO_THEOCRATIC_LIEGE" - default_format = "#weak" - multiline = yes - maximumsize = { 300 -1 } - } - } - - text_single = { - layoutpolicy_horizontal = expanding - margin_bottom = 10 - - block "contribution_tooltip_header" - { - align = left - } - } - } - } - } - - type vbox_my_realm_domain_body = vbox { - layoutpolicy_horizontal = expanding - margin_top = 5 - spacing = 20 - - using = Animation_Tab_Switch - - vbox = { - visible = "[Character.HasDomicile]" - - layoutpolicy_horizontal = expanding - margin_top = 10 - spacing = 10 - - text_label_center = { - text = "[Character.GetDomicile.GetYourDomicileText]" - default_format = "#low" - using = Font_Size_Medium - } - - vbox_domicile_button = {} - } - - datamodel = "[MyRealmWindow.GetDomainItems]" - - item = { - vbox = { - name = "duchy_group" - layoutpolicy_horizontal = expanding - - hbox = { - spacing = 5 - - background = { - margin_top = -10 - margin_bottom = -5 - margin_left = 20 - margin_right = 40 - - texture = "gfx/interface/component_tiles/tile_title_bg_01.dds" - spriteType = Corneredtiled - spriteborder = { 40 8 } - texture_density = 2 - - modify_texture = { - name = "mask" - texture = "gfx/interface/component_masks/mask_fade_horizontal_middle_thick.dds" - spriteType = Corneredstretched - spriteborder = { 0 0 } - blend_mode = alphamultiply - } - } - - coa_title_tiny_crown = { - datacontext = "[DuchyGroup.GetDuchy]" - - using = tooltip_ws - } - - text_single = { - text = "[DuchyGroup.GetDuchy.GetNameNoTooltip|U]" - default_format = "#low" - max_width = 420 - using = Font_Size_Medium - } - } - - vbox = { - name = "county_group" - datamodel = "[DuchyGroup.GetCounties]" - layoutpolicy_horizontal = expanding - - spacing = 20 - - item = { - - vbox = { - datacontext = "[CountyGroup.GetCounty]" - datacontext = "[CountyGroup.GetCapitalProvince.GetCounty]" - - layoutpolicy_horizontal = expanding - - hbox = { - datacontext = "[CountyGroup.AccessBreakdowns]" - layoutpolicy_horizontal = expanding - - margin_left = 5 - margin_right = 10 - spacing = 7 - - coa_title_tiny = {} - - text_single = { - layoutpolicy_horizontal = expanding - text = "[Title.GetNameNoTooltip]" - max_width = 180 - } - - expand = {} - - text_single = { - text = "[development|E]: [County.GetDevelopmentLevel|V]" - max_width = 140 - - tooltipwidget = { - county_development_tooltip_container = {} - } - } - - text_single = { - name = "tutorial_highlight_control" - text = "[CountyGroup.GetCountyControlColored]" - max_width = 130 - - tooltipwidget = { - county_control_tooltip_container = {} - } - } - } - - vbox = { - datamodel = "[CountyGroup.GetHoldings]" - layoutpolicy_horizontal = expanding - margin_left = 10 - margin_right = 10 - margin_bottom = 5 - spacing = 3 - - item = { - vbox = { - name = "holding_realm_list_item" #ra_merit_governor_holdings_list uses this - - datacontext = "[HoldingItem.GetHolding]" - layoutpolicy_horizontal = expanding - - background = { - texture = "[HoldingItem.GetHolding.GetIllustration]" - alpha = 0.7 - fittype = centercrop - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_horizontal.dds" - blend_mode = alphamultiply - } - - modify_texture = { - texture = "gfx/interface/component_overlay/overlay_effect.dds" - blend_mode = overlay - } - } - - button_standard_clean = { - layoutpolicy_horizontal = expanding - size = { 0 80 } - - onclick = "[HoldingItem.OnClick]" - - tooltipwidget = { holding_tooltip_click = {} } - - background = { - visible = "[Holding.IsSelected]" - using = Background_Button_Illustration - } - - using = Background_Vignette_Button - using = Holding_Mouse_Entry - - vbox = { - margin = { 10 2 } - - hbox = { - name = "holding_header" - layoutpolicy_horizontal = expanding - spacing = 6 - - hbox = { - spacing = 6 - - background = { - texture = "gfx/interface/component_tiles/tile_title_bg_01.dds" - spriteType = Corneredtiled - spriteborder = { 40 8 } - texture_density = 2 - - margin_left = 15 - margin_right = 25 - margin_top = 0 - margin_bottom = 5 - - modify_texture = { - name = "mask" - texture = "gfx/interface/component_masks/mask_fade_horizontal.dds" - blend_mode = alphamultiply - mirror = horizontal - } - } - - icon = { - name = "realm_capital_icon" - visible = "[HoldingItem.IsRealmCapital]" - size = { 25 25 } - texture = "gfx/interface/icons/icon_capital.dds" - framesize = { 60 60 } - frame = 2 - - tooltip = "REALM_CAPITAL_TOOLTIP" - } - - text_single = { - text = "MY_REALM_WINDOW_HOLDING_NAME" - } - } - - expand = {} - - text_single = { - text = "MY_REALM_WINDOW_HOLDING_TAX" - alwaystransparent = yes - default_format = "#high" - - tooltip = "[Holding.GetTaxTooltip]" - } - - text_single = { - visible = "[Holding.GetHolder.HasBarterGoods]" - text = "MY_REALM_WINDOW_HOLDING_BARTER_GOODS" - alwaystransparent = yes - default_format = "#high" - - tooltip = "[Holding.GetBarterGoodsIncomeTooltip]" - } - - text_single = { - text = "MY_REALM_WINDOW_HOLDING_LEVY" - alwaystransparent = yes - default_format = "#high" - - tooltip = "[Holding.GetLeviesTooltip]" - } - } - - hbox = { - name = "holding_buildings" - layoutpolicy_horizontal = expanding - minimumsize = { 0 40 } - - vbox = { - tooltip = "MY_REALM_WINDOW_BUILDING_CONSTRUCTION_TT" - using = tooltip_ne - - text_single = { - text = "[HoldingItem.GetStatusText]" - align = nobaseline - } - - hbox = { - layoutpolicy_horizontal = expanding - - progressbar_standard = { - name = "building_progressbar" - visible = "[HoldingItem.GetHolding.IsConstructionInProgress]" - layoutpolicy_horizontal = expanding - alwaystransparent = yes - - maximumsize = { -1 15 } - value = "[HoldingItem.GetHolding.GetConstructionProgress]" - direction = horizontal - } - - expand = {} - } - } - - text_single = { - visible = "[HoldingItem.GetHolding.CanConstructAnyBuilding(GetPlayer)]" - layoutpolicy_horizontal = expanding - - text = "MY_REALM_WINDOW_CONSTRUCT_BUILDING" - default_format = "#P" - } - - expand = {} - } - } - } - } - } - } - - vbox = { - visible = "[DataModelHasItems(CountyGroup.GetEmptyHoldings)]" - layoutpolicy_horizontal = expanding - - spacing = 5 - margin_left = 10 - margin_right = 10 - - button_group = { - layoutpolicy_horizontal = expanding - - onclick = "[CountyGroup.ToggleExpanded]" - - flowcontainer = { - spacing = 5 - - widget = { - size = { 18 22 } - - button_expand = { - parentanchor = center - frame = "[Select_int32( CountyGroup.IsExpanded, '(int32)2', '(int32)1' )]" - } - } - - text_single = { - text = "ME_REALM_WINDOW_EMPTY_HOLDINGS" - default_format = "#low" - align = nobaseline - } - } - } - - expand = {} - - vbox = { - datamodel = "[CountyGroup.GetEmptyHoldings]" - visible = "[CountyGroup.IsExpanded]" - layoutpolicy_horizontal = expanding - - margin_left = 23 - margin_bottom = 5 - spacing = 4 - - item = { - vbox = { - datacontext = "[HoldingItem.GetHolding]" - layoutpolicy_horizontal = expanding - - button_standard = { - datacontext = "[HoldingItem.GetHolding]" - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - minimumsize = { 0 45 } - - onclick = "[HoldingItem.OnClick]" - down = "[Holding.IsSelected]" - - using = Holding_Mouse_Entry - - tooltipwidget = { - holding_tooltip_click = {} - } - - using = tooltip_ne - - widget = { - parentanchor = right|top - position = { -2 2 } - size = { 350 41 } - scissor = yes - - icon = { - name = "illustration" - parentanchor = right|top - size = { 180 90 } - texture = "[HoldingItem.GetHolding.GetProvince.GetTerrain.GetIllustration]" - alpha = 0.4 - mirror = horizontal - - modify_texture = { - texture = "gfx/interface/component_masks/mask_fade_horizontal_extended.dds" - blend_mode = alphamultiply - } - } - } - - icon = { - parentanchor = center - size = { 99% 92% } - - texture = "gfx/interface/component_tiles/tile_vignette_3px.dds" - spriteType = Corneredtiled - spriteborder = { 5 5 } - } - - hbox = { - margin = { 10 0 } - - vbox = { - layoutpolicy_vertical = expanding - margin_top = 2 - - text_single = { - text = "[HoldingItem.GetBarony.GetNameNoTierNoTooltip]" - } - - expand = {} - } - - expand = {} - - vbox = { - visible = "[HoldingItem.GetHolding.IsConstructionInProgress]" - layoutpolicy_vertical = expanding - - margin = { 0 4 } - - text_single = { - layoutpolicy_horizontal = expanding - text = "[HoldingItem.GetStatusText]" - - align = nobaseline - } - - expand = {} - - hbox = { - layoutpolicy_horizontal = expanding - margin_bottom = 3 - - progressbar_standard = { - name = "building_progressbar" - alwaystransparent = yes - direction = horizontal - size = { 180 12 } - value = "[HoldingItem.GetHolding.GetConstructionProgress]" - } - } - } - - vbox = { - layoutpolicy_vertical = expanding - margin_top = 2 - - text_label_right = { - visible = "[HoldingItem.GetHolding.CanConstructAnyBuilding(GetPlayer)]" - layoutpolicy_vertical = fixed - text = "MY_REALM_WINDOW_CONSTRUCT_HOLDING" - default_format = "#P" - } - - expand = {} - } - } - } - } - } - } - } - - expand = {} - } - } - } - } - } - } - - type vbox_my_realm_subjects_top = vbox { - widgetid = "tab_vassals" - layoutpolicy_horizontal = expanding - - divider_light = { - layoutpolicy_horizontal = expanding - } - - vbox = { - layoutpolicy_horizontal = expanding - - margin = { 15 5 } - margin_bottom = 10 - spacing = 5 - - hbox = { - layoutpolicy_horizontal = expanding - - text_single = { - text = "MY_REALM_WINDOW_VASSAL_OPINION" - max_width = 180 - - tooltip = "MY_REALM_WINDOW_VASSAL_OPINION_TT" - } - - expand = {} - - hbox = { - tooltip = "[GetPlayer.GetDreadBreakdown]" - - icon = { - name = "dread_icon" - size = { 30 30 } - texture = "gfx/interface/icons/icon_dread.dds" - } - - text_single = { - name = "dread_name" - text = "[dread|E]: [GetPlayer.GetDread|0]" - default_format = "#high" - max_width = 90 - } - } - - expand = {} - - hbox = { - name = "tutorial_highlight_vassal_limit" - spacing = 4 - - tooltip = "[Character.GetVassalLimitTooltip]" - - background = { - visible = "[GreaterThan_int32( Character.GetNumVassalsTowardsLimit, Character.GetVassalLimit )]" - using = Status_Bad - } - - icon = { - size = { 30 30 } - texture = "gfx/interface/icons/icon_vassal.dds" - } - - text_single = { - text = "MY_REALM_WINDOW_VASSAL_LIMIT" - max_width = 130 - } - - text_single = { - text = "MY_REALM_WINDOW_VASSAL_LIMIT_VALUE" - max_width = 50 - } - } - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - text_single = { - text = MY_REALM_WINDOW_VASSAL_STANCES - align = nobaseline - max_width = 100 - } - - hbox = { - datamodel = "[GetAllVassalStances]" - spacing = 5 - - item = { - text_single = { - visible = "[NotEqualTo_int32( MyRealmWindow.GetNumVassalsWithStance( VassalStance.Self ), '(int32)0' )]" - text = "MY_REALM_WINDOW_VASSAL_STANCE_COUNT" - align = nobaseline - fonttintcolor = "[GetOpinionTint(FixedPointToInt(VassalStance.GetModifierValueFor( MyRealmWindow.GetCharacter )))]" - margin = { 0 2 } - margin_left = 5 - margin_right = 10 - - using = Background_Area_Border - - tooltip = "MY_REALM_WINDOW_VASSAL_STANCE_COUNT_TT" - - max_width = 56 - - } - } - } - - expand = {} - } - } - - hbox = { - name = "vassal_filters_container" - layoutpolicy_horizontal = expanding - spacing = 30 - - dropdown_menu_standard = { - name = "government_filters_dropdown" - - blockoverride "dropdown_properties" - { - datamodel = "[MyRealmWindow.GetGovernmentTypeFilters]" - - onselectionchanged = "[MyRealmWindow.SelectActiveGovernmentTypeFilter]" - selectedindex = "[MyRealmWindow.GetActiveGovernmentTypeFilterIndex]" - } - - blockoverride "dropdown_active_item_properties" - { - text = "MRW_GOVERNMENT_FILTER" - - tooltip = "MRW_GOVERNMENT_FILTER_DROPDOWN_TT" - } - - blockoverride "dropdown_item_properties" - { - text = "MRW_GOVERNMENT_FILTER" - - tooltip = "MRW_GOVERNMENT_FILTER_TT" - } - } - - dropdown_menu_standard = { - name = "vassal_stance_filters_dropdown" - - blockoverride "dropdown_properties" - { - datamodel = "[MyRealmWindow.GetVassalStanceFilters]" - - onselectionchanged = "[MyRealmWindow.SelectActiveVassalStanceFilter]" - selectedindex = "[MyRealmWindow.GetActiveVassalStanceFilterIndex]" - } - - blockoverride "dropdown_active_item_properties" - { - text = "MRW_VASSAL_STANCE_FILTER" - - tooltip = "MRW_VASSAL_STANCE_FILTER_DROPDOWN_TT" - } - - blockoverride "dropdown_item_properties" - { - text = "MRW_VASSAL_STANCE_FILTER" - - tooltip = "MRW_VASSAL_STANCE_FILTER_TT" - } - } - } - - text_single = { - name = "government_filter_label" - visible = "[MyRealmWindow.HasActiveGovernmentTypeFilter]" - text = "[MyRealmWindow.GetActiveGovernmentTypeFilter.GetVassalsLabel]" - margin_bottom = 10 - } - } - - type vbox_my_realm_subjects_body = vbox { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - margin = { 0 10 } - - using = Animation_Tab_Switch - - fixedgridbox = { - datacontext = "[MyRealmWindow.GetPowerfulVassals]" - datamodel = "[CharacterSelectionList.GetList]" - visible = "[And( Not( CharacterSelectionList.IsBuildingList ), Not( IsDataModelEmpty( CharacterSelectionList.GetList ) ) )]" - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - addcolumn = 538 - addrow = 176 - setitemsizefromcell = yes - - item = { - widget_vassal_list_item = { - datacontext = "[CharacterListItem.GetCharacter]" - datacontext = "[MyRealmWindow.GetVassalInfo( Character.Self )]" - datacontext = "[MyRealmWindowVassalItem.GetContract]" - - background = { - using = Background_Frame - } - } - } - } - - fixedgridbox = { - datacontext = "[MyRealmWindow.GetTributaries]" - datamodel = "[CharacterSelectionList.GetList]" - visible = "[And( Not( CharacterSelectionList.IsBuildingList ), Not( IsDataModelEmpty( CharacterSelectionList.GetList ) ) )]" - layoutpolicy_horizontal = expanding - - addcolumn = 538 - addrow = 176 - setitemsizefromcell = yes - - item = { - widget_vassal_list_item = { - name = tutorial_highlight_vassal - datacontext = "[CharacterListItem.GetCharacter]" - datacontext = "[MyRealmWindow.GetVassalInfo( Character.Self )]" - datacontext = "[MyRealmWindowVassalItem.GetContract]" - } - } - } - - fixedgridbox = { - datacontext = "[MyRealmWindow.GetRegularVassals]" - datamodel = "[CharacterSelectionList.GetList]" - visible = "[And( Not( CharacterSelectionList.IsBuildingList ), Not( IsDataModelEmpty( CharacterSelectionList.GetList ) ) )]" - layoutpolicy_horizontal = expanding - - addcolumn = 538 - addrow = 185 - setitemsizefromcell = yes - - item = { - widget_vassal_list_item = { - name = tutorial_highlight_vassal - datacontext = "[CharacterListItem.GetCharacter]" - datacontext = "[MyRealmWindow.GetVassalInfo( Character.Self )]" - datacontext = "[MyRealmWindowVassalItem.GetContract]" - } - } - } - - text_single = { - visible = "[EqualTo_int32( MyRealmWindow.GetVassalCount, '(int32)0' )]" - layoutpolicy_vertical = expanding - - text = "MY_REALM_WINDOW_SUBJECTS_NO_SUBJECTS" - default_format = "#weak" - } - - expand = {} - } - - type vbox_my_realm_republics_top = vbox { - widgetid = "tab_republics" - layoutpolicy_horizontal = expanding - - divider_light = { - layoutpolicy_horizontal = expanding - } - - vbox = { - layoutpolicy_horizontal = expanding - - margin = { 15 5 } - margin_bottom = 15 - spacing = 5 - - vbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - text_single = { - text = "Important Factors in Elections and Tax:" - align = nobaseline - max_width = 500 - } - } - hbox = { - layoutpolicy_horizontal = expanding - - portrait_head_small = {} - - hbox = { - visible = "[Character.GetGovernment.IsType('urbanrepublic_government'))]" - spacing = 3 - expand = {} - icon = { - name = "icon_influence" - size = { 30 30 } - texture = "[Character.GetInfluenceLevelTexture]" - } - text_single = { - name = "influence" - text = "[Character.GetInfluence|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - hbox = { - spacing = 3 - expand = {} - icon = { - name = "prestige_icon" - size = { 30 30 } - texture = "[Character.GetPrestigeLevelTexture]" - } - text_single = { - name = "influence" - text = "[Character.GetPrestige|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - hbox = { - spacing = 3 - expand = {} - icon = { - name = "icon_piety" - size = { 30 30 } - texture = "[Character.GetPietyLevelTexture]" - } - text_single = { - name = "piety" - text = "[Character.GetPiety|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - hbox = { - spacing = 3 - expand = {} - icon = { - name = "icon_dynasty_prestige" - size = { 30 30 } - texture = "[Character.GetDynasty.GetDynastyPrestigeLevelTexture]" - } - text_single = { - name = "dynasty_prestige" - text = "[Character.GetDynasty.GetPrestige|0]" - default_format = "#high" - align = center|nobaseline - fontsize_min = 12 - max_width = 50 - } - expand = {} - } - widget = { - size = { 50 50 } - coa_house_medium = { - datacontext = "[Character.GetHouse]" - parentanchor = center - } - } - } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - text_single = { - text = MY_REALM_WINDOW_VASSAL_STANCES - align = nobaseline - max_width = 100 - } - - hbox = { - datamodel = "[GetAllVassalStances]" - spacing = 5 - - item = { - text_single = { - visible = "[NotEqualTo_int32( MyRealmWindow.GetNumVassalsWithStance( VassalStance.Self ), '(int32)0' )]" - text = "MY_REALM_WINDOW_VASSAL_STANCE_COUNT" - align = nobaseline - fonttintcolor = "[GetOpinionTint(FixedPointToInt(VassalStance.GetModifierValueFor( MyRealmWindow.GetCharacter )))]" - margin = { 0 2 } - margin_left = 5 - margin_right = 10 - - using = Background_Area_Border - - tooltip = "MY_REALM_WINDOW_VASSAL_STANCE_COUNT_TT" - - max_width = 56 - - } - } - } - - expand = {} - } - } - - - text_single = { - name = "government_filter_label" - visible = "[MyRealmWindow.HasActiveGovernmentTypeFilter]" - text = "[MyRealmWindow.GetActiveGovernmentTypeFilter.GetVassalsLabel]" - margin_bottom = 10 - } - } - type vbox_my_realm_republics_body = vbox { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - margin = { 0 10 } - - using = Animation_Tab_Switch - - fixedgridbox = { - datacontext = "[MyRealmWindow.GetPowerfulVassals]" - datamodel = "[CharacterSelectionList.GetList]" - visible = "[And( Not( CharacterSelectionList.IsBuildingList ), Not( IsDataModelEmpty( CharacterSelectionList.GetList ) ) )]" - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - addcolumn = 538 - addrow = 176 - setitemsizefromcell = yes - - item = { - widget_republic_vassal_list_item = { - datacontext = "[CharacterListItem.GetCharacter]" - datacontext = "[MyRealmWindow.GetVassalInfo( Character.Self )]" - datacontext = "[MyRealmWindowVassalItem.GetContract]" - - background = { - using = Background_Frame - } - } - } - } - - fixedgridbox = { - datacontext = "[MyRealmWindow.GetRegularVassals]" - datamodel = "[CharacterSelectionList.GetList]" - visible = "[And( Not( CharacterSelectionList.IsBuildingList ), Not( IsDataModelEmpty( CharacterSelectionList.GetList ) ) )]" - layoutpolicy_horizontal = expanding - - addcolumn = 538 - addrow = 185 - setitemsizefromcell = yes - - item = { - widget_republic_vassal_list_item = { - name = tutorial_highlight_vassal - datacontext = "[CharacterListItem.GetCharacter]" - datacontext = "[MyRealmWindow.GetVassalInfo( Character.Self )]" - datacontext = "[MyRealmWindowVassalItem.GetContract]" - } - } - } - - expand = {} - } - type vbox_my_realm_succession_body_top = vbox { - layoutpolicy_horizontal = expanding - margin_bottom = 5 - - text_single = { - visible = "[MyRealmWindow.HasHeir]" - margin = { 0 4 } - - text = "MRW_YOUR_PLAYER_HEIR" - align = nobaseline - default_format = "#I" - max_width = 500 - } - - text_single = { - name = "no_heir_warning" - visible = "[Not( MyRealmWindow.HasHeir )]" - margin = { 0 4 } - - text = "MY_REALM_WINDOW_NO_HEIR_FLAVOR" - align = nobaseline - } - - hbox = { - layoutpolicy_horizontal = expanding - allow_outside = yes - margin = { 10 0 } - - ### HEIR INFO - vbox = { - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - margin_left = 10 - spacing = 2 - - text_label_left = { - layoutpolicy_horizontal = expanding - text = "game_concept_player_heir" - align = nobaseline - using = Font_Size_Medium - - margin = { 0 2 } - } - - text_single = { - visible = "[MyRealmWindow.HasHeir]" - layoutpolicy_horizontal = expanding - - text = "[MyRealmWindow.GetCharacter.GetPlayerHeir.GetUINameNoTooltip]" - default_format = "#low" - max_width = 415 - using = Font_Size_Medium - } - - text_single = { - name = "vassal_stances_that_prefer" - datacontext = "[MyRealmWindow.GetCharacter.GetPlayerHeir]" - visible = "[And( Not( IsLandlessAdventurer( GetPlayer ) ), And( MyRealmWindow.HasHeir, Not( StringIsEmpty( MyRealmWindow.GetCharacter.GetVassalStancesThatPrefer( Character.Self ) ) ) ) )]" - layoutpolicy_horizontal = expanding - autoresize = no - - text = "MY_REALM_WINDOW_SUCCESSION_PREFERRED_BY" - default_format = "#weak" - } - - hbox = { - visible = [MyRealmWindow.HasHeir] - layoutpolicy_horizontal = expanding - margin = { 5 5 } - - text_single = { - datacontext = "[MyRealmWindow.GetCharacter.GetPlayerHeir]" - - text = "[MyRealmWindow.GetCharacter.GetVassalStancesThatPrefer( Character.Self )]" - align = nobaseline - using = Font_Size_Medium - - layoutpolicy_horizontal = expanding - autoresize = no - } - } - - hbox = { - layoutpolicy_horizontal = expanding - margin_top = 2 - - button_standard = { - size = { 150 32 } - - text = "MY_REALM_WINDOW_SUCCESSION_DESIGNATE_HEIR" - - enabled = "[MyRealmWindow.CanDesignateHeir]" - onclick = "[OpenDesignateHeirWindow]" - - tooltip = "MRW_DESIGNATE_HEIR_TT" - } - - expand = {} - } - - expand = {} - } - - portrait_shoulders = { - datacontext = "[MyRealmWindow.GetCharacter.GetPlayerHeir]" - visible = "[Character.IsValid]" - allow_outside = yes - - blockoverride "glow_visible" - { - visible = no - } - } - } - } - - type vbox_my_realm_succession_body = vbox { - name = "tab_succession" - widgetid = "tab_succession" - datacontext = "[MyRealmWindow.GetKurultaiSuccession]" - - layoutpolicy_horizontal = expanding - layoutpolicy_vertical = expanding - - using = Animation_Tab_Switch - - vbox = { - layoutpolicy_horizontal = expanding - - vbox_succession_content_kurultai = { - visible = "[KurultaiSuccession.IsValid]" - } - - vbox_succession_content_default = { - visible = "[Not( KurultaiSuccession.IsValid )]" - } - } - - vbox_kurultai_group_foldout = { - visible = "[And( KurultaiSuccession.IsValid, Not( IsDataModelEmpty( KurultaiSuccession.GetElectors ) ) )]" - } - - vbox_kurultai_inherited_titles_group_foldout = { - visible = "[KurultaiSuccession.IsValid]" - } - - expand = {} - } - - type widget_my_realm_law_item = widget { - datacontext = "[GuiLawGroup]" - size = { 246 62 } - - background = { - using = Background_Area - } - - hbox = { - margin = { 10 0 } - - vbox = { - text_single = { - layoutpolicy_horizontal = expanding - raw_text = "[GuiLawGroup.GetLawGroup.GetNameSingular]:" - align = nobaseline - max_width = 170 - } - - text_single = { - layoutpolicy_horizontal = expanding - text = "[GuiLawGroup.GetCurrentLevel.GetLaw.GetName]" - align = nobaseline - default_format = "#high" - max_width = 170 - } - } - - expand = {} - - button_round = { - datacontext = "[GuiLawGroup.GetLawGroup]" - visible = "[Not( LawGroup.HasFlag( 'treasury_budget_law' ) )]" - enabled = "[LawGroup.CanRulerChange(GetPlayer)]" - tooltip_when_disabled = "[GuiLawGroup.GetCanChangeTooltip]" - size = { 30 30 } - - button_change = { - size = { 24 24 } - parentanchor = center - onclick = "[OpenSuccessionLawChangeWindow( GuiLawGroup.Self )]" - } - } - } - } - - type vbox_law_item = vbox { - layoutpolicy_horizontal = expanding - spacing = 8 - - text_label_center = { - block "item_title" - { - text = "MY_REALM_WINDOW_LAWS_REALM_LAWS" - } - } - - text_multi = { - block "item_desc" - { - visible = no - } - align = nobaseline - default_format = "#weak" - autoresize = yes - max_width = 500 - } - - flowcontainer = { - datamodel = "[MyRealmWindow.GetRealmLaws]" - ignoreinvisible = yes - wrap_count = 2 - - item = { - widget_my_realm_law_item = { - block "show_law" - { - visible = "[And( GuiLawGroup.IsAvailable, Not( GuiLawGroup.GetLawGroup.HasFlag( 'realm_law' ) ))]" - } - } - } - } - } - - type vbox_election_title_law_item = vbox { - datacontext = "[TitleItem.GetTitle]" - layoutpolicy_horizontal = expanding - - background = { - using = Background_Frame - } - - hbox = { - layoutpolicy_horizontal = expanding - - margin = { 10 0 } - margin_top = 2 - margin_bottom = 4 - spacing = 10 - - container = { - my_realm_coa_tiny_item = {} - } - - text_single = { - layoutpolicy_horizontal = expanding - - text = "[Title.GetTitleLawsTooltip]" - align = nobaseline - } - - expand = {} - - button_round = { - visible = "[Not( ObjectsEqual( Title.Self, Character.GetPrimaryTitle.Self ) )]" - - button_election_vote = { - parentanchor = center - - onclick = "[OpenSuccessionElectionWindowForTitle(Title.Self)]" - tooltip = "MY_REALM_WINDOW_VOTE_TOOLTIP" - } - } - } - } - - type vbox_my_realm_laws_body = vbox { - using = Animation_Tab_Switch - - ### LAWS TOP AND PROGRESS BAR - vbox = { - visible = "[And( And( GreaterThan_int32( MyRealmWindow.GetPowerfulVassalLawVoteCount, '(int32)0' ), Not( IsNomad( GetPlayer ) ) ), Not( GetPlayer.GetGovernment.HasRule( 'deny_powerful_vassal' )))]" - margin_top = 15 - spacing = 5 - - text_multi = { - text = "MY_REALM_WINDOW_LAWS_PROGRESS_BAR_DESC" - align = center|nobaseline - autoresize = yes - default_format = "#I" - max_width = 500 - } - - text_single = { - text = "MY_REALM_WINDOW_LAWS_PROGRESS_BAR_TITLE" - align = nobaseline - max_width = 500 - } - - ### POWERFUL VASSALS PROGRESS BAR - vbox = { - layoutpolicy_horizontal = expanding - margin = { 20 0 } - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - text_single = { - text = "MY_REALM_WINDOW_LAWS_PROGRESS_BAR_APPROVES" - align = nobaseline - max_width = 150 - } - - progressbar_standard = { - layoutpolicy_horizontal = expanding - size = { 140 20 } - - using = Animation_ShowHide_Standard - - max = "[IntToFloat( MyRealmWindow.GetPowerfulVassalLawVoteCount )]" - value = "[IntToFloat( MyRealmWindow.GetPowerfulVassalLawApproves )]" - } - - text_single = { - text = "MY_REALM_WINDOW_LAWS_PROGRESS_BAR_OPPOSES" - align = nobaseline - max_width = 150 - } - } - } - } - - ### KURULTAI PROGRESS BAR - vbox = { - datacontext = "[MyRealmWindow.GetKurultaiSuccession]" - visible = "[And( GreaterThan_int32( KurultaiSuccession.GetVoteCount, '(int32)0' ), IsNomad( GetPlayer ) )]" - layoutpolicy_horizontal = expanding - - margin_top = 15 - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 10 - - text_single = { - text = "MY_REALM_WINDOW_KURULTAI_APPROVES" - align = nobaseline - max_width = 150 - } - - progressbar_standard = { - name = "kurultai_votes" - layoutpolicy_horizontal = expanding - size = { 200 20 } - - using = Animation_ShowHide_Standard - - max = "[IntToFloat( KurultaiSuccession.GetVoteCount )]" - value = "[IntToFloat( KurultaiSuccession.GetObedientCount )]" - } - - text_single = { - text = "MY_REALM_WINDOW_KURULTAI_OPPOSES" - align = nobaseline - max_width = 150 - } - } - - text_multi = { - text = "MY_REALM_WINDOW_KURULTAI_OBEDIENT" - autoresize = yes - default_format = "#italic" - align = center - max_width = 500 - margin = { 0 5 } - } - } - - vbox = { - layoutpolicy_horizontal = expanding - margin_top = 10 - spacing = 18 - - ### REALM LAWS (except the flag 'realm_law' as those are reserved for Crown Authority) - vbox_law_item = { - blockoverride "item_title" - { - visible = no - } - - blockoverride "show_law" - { - visible = "[And( GuiLawGroup.IsAvailable, Or( GuiLawGroup.GetLawGroup.HasFlag( 'succession_order_laws' ), Or( GuiLawGroup.GetLawGroup.HasFlag( 'succession_gender_laws' ), GuiLawGroup.GetLawGroup.HasFlag( 'imperial_policy' ) ) ) )]" - } - } - - ### PRIMARY TITLE ELECTION (if exists) - flowcontainer = { - name = "primary_title_election" - datacontext = "[GetPlayer]" - datamodel = "[MyRealmWindow.GetTitlesCanVote]" - visible = "[MyRealmWindow.CanVote]" - - ignoreinvisible = yes - - item = { - button_standard = { - datacontext = "[TitleItem.GetTitle]" - visible = "[ObjectsEqual( Title.Self, Character.GetPrimaryTitle.Self )]" - text = "MY_REALM_WINDOW_VOTE" - - onclick = "[OpenSuccessionElectionWindowForTitle(Title.Self)]" - - tooltip = "MY_REALM_WINDOW_VOTE_TOOLTIP" - } - } - } - - #### ELECTIONS BUTTON - vbox = { - visible = "[MyRealmWindow.CanVote]" - layoutpolicy_horizontal = expanding - - text_label_left = { - layoutpolicy_horizontal = expanding - text = "MY_REALM_WINDOW_LAWS_SPECIFIC_SUCCESSION_LAWS" - } - - vbox = { - name = "elections" - datacontext = "[GetPlayer]" - datamodel = "[MyRealmWindow.GetTitlesCanVote]" - layoutpolicy_horizontal = expanding - ignoreinvisible = yes - - margin_top = 5 - - item = { - vbox_election_title_law_item = { - visible = "[Not( ObjectsEqual( Title.Self, Character.GetPrimaryTitle.Self ) )]" - } - } - } - } - - ### PROVINCIAL LAWS - vbox_law_item = { - datacontext = "[GetPlayer]" - visible = "[ProvincialLawCharacter( Character )]" - - blockoverride "item_title" - { - text = "MY_REALM_WINDOW_LAWS_PROVINCIAL_LAWS" - } - - blockoverride "item_desc" - { - text = "MY_REALM_WINDOW_LAWS_PROVINCIAL_LAWS_DESC" - } - - blockoverride "show_law" - { - visible = "[And( GuiLawGroup.IsAvailable, GuiLawGroup.GetLawGroup.HasFlag( 'admin_law' ) )]" - - enabled = "[Not( Character.HasOverlord )]" - - tooltip_when_disabled = "MY_REALM_WINDOW_LAWS_PROVINCIAL_LAWS_DESC_DISABLED" - } - } - - ### TREASURY BUDGET LAWS - vbox_law_item = { - datacontext = "[GetPlayer]" - visible = "[And( Character.IsIndependentRuler, Character.HasTreasury )]" - - blockoverride "item_title" - { - text = "MY_REALM_WINDOW_LAWS_TREASURY_BUDGET_LAWS" - } - - blockoverride "show_law" - { - visible = "[And( GuiLawGroup.IsAvailable, GuiLawGroup.GetLawGroup.HasFlag( 'treasury_budget_law' ) )]" - - enabled = "[Not( Character.HasOverlord )]" - - tooltip_when_disabled = "MY_REALM_WINDOW_LAWS_TREASURY_BUDGET_LAWS_DESC_DISABLED" - } - } - - button_standard = { - visible = "[And( Character.IsIndependentRuler, Character.HasTreasury )]" - size = { 320 44 } - - onclick = "[OpenGameViewData( 'treasury_budget_change', GetPlayer.Self )]" - - hbox = { - layoutpolicy_horizontal = expanding - spacing = 12 - - expand = {} - - icon = { - size = { 32 32 } - texture = "gfx/interface/icons/icon_imperial_treasury.dds" - } - - text_single = { - text = "MY_REALM_WINDOW_MANAGE_TREASURY_BUDGET" - align = nobaseline - default_format = "#clickable" - } - expand = {} - } - } - } - } - - type authority_icon = vbox { - hbox = { - visible = "[IsNomad( Character )]" - - icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)0')]" - size = { 30 30 } - texture = "gfx/interface/icons/dominance_01.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)1')]" - size = { 30 30 } - texture = "gfx/interface/icons/dominance_02.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)2')]" - size = { 30 30 } - texture = "gfx/interface/icons/dominance_03.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)3')]" - size = { 30 30 } - texture = "gfx/interface/icons/dominance_04.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)4')]" - size = { 30 30 } - texture = "gfx/interface/icons/dominance_05.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - } - - hbox = { - visible = "[And(Not(IsNomad( Character )),Not(Character.GetGovernment.HasGovernmentFlag( 'government_is_tribal' )))]" - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)0')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/crown_authority_0.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)1')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/crown_authority_1.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)2')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/crown_authority_2.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)3')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/crown_authority_3.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - } - - hbox = { - visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_tribal' )]" - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)0')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/tribal_authority_0.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)1')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/tribal_authority_1.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)2')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/tribal_authority_2.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - - button_icon = { - visible = "[EqualTo_int32( Law.GetIndexInLawGroup, '(int32)3')]" - size = { 30 30 } - texture = "gfx/interface/icons/laws/tribal_authority_3.dds" - - tooltipwidget = { - general_law_tooltip = {} - } - } - } - } -} diff --git a/history/provinces/e_alps.txt b/history/provinces/e_alps.txt index 56ec06ab..43d2b07a 100644 --- a/history/provinces/e_alps.txt +++ b/history/provinces/e_alps.txt @@ -227,7 +227,7 @@ religion = roman_catholic } 2976 = { - holding = none + holding = city_holding } 2948 = { holding = none @@ -286,7 +286,7 @@ } ###c_ladinia 8808 = { - holding = city_holding + holding = tribal_holding culture = ladin religion = roman_catholic } diff --git a/history/provinces/e_italy.txt b/history/provinces/e_italy.txt index 4fb5d098..ef8acf5b 100644 --- a/history/provinces/e_italy.txt +++ b/history/provinces/e_italy.txt @@ -212,7 +212,7 @@ 2542 = { culture = emilian religion = roman_catholic - holding = city_holding + holding = castle_holding special_building = university_bologna_01 1066.1.1 = { buildings = { @@ -222,12 +222,12 @@ } } 2549 = { - holding = city_holding + holding = castle_holding } 2541 = { holding = none 1178.1.1 = { - holding = castle_holding + holding = city_holding } } ###c_reggio_emilia @@ -236,7 +236,7 @@ culture = emilian religion = roman_catholic 950.1.1 = { - holding = city_holding + holding = castle_holding } } 2535 = { @@ -246,34 +246,34 @@ 2540 = { culture = emilian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2530 = { - holding = castle_holding + holding = city_holding } ###c_parma 2532 = { culture = emilian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2533 = { - holding = castle + holding = monotown_holding } 2490 = { - holding = none + holding = monotown_holding } ###c_ferrara 2527 = { culture = emilian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2526 = { holding = church_holding } 2528 = { - holding = castle_holding + holding = city_holding } 2529 = { holding = none @@ -282,7 +282,7 @@ 2488 = { culture = emilian religion = fraticelli - holding = city_holding + holding = castle_holding } 2489 = { holding = none @@ -292,7 +292,7 @@ 2466 = { culture = ligurian religion = roman_catholic - holding = city_holding + holding = castle_holding special_building = fortified_port_of_genoa_01 867.1.1 = { buildings = { @@ -316,7 +316,7 @@ 2485 = { holding = none 1147.1.1 = { - holding = monotown_holding + holding = castle_holding } } 2531 = { @@ -326,12 +326,12 @@ } ###c_luni 2465 = { - holding = city_holding + holding = castle_holding culture = ligurian religion = fraticelli } 2022 = { - holding = city_holding + holding = castle_holding special_building_slot = mountain_fortress_imperia_01 } 8804 = { @@ -635,7 +635,7 @@ 2546 = { culture = romagnol religion = roman_catholic - holding = city_holding + holding = castle_holding special_building = apollinare_nuovo_01 900.1.1 = { } @@ -647,13 +647,13 @@ 2553 = { culture = romagnol religion = roman_catholic - holding = city_holding + holding = castle_holding 900.1.1 = { culture = romagnol } } 2548 = { - holding = monotown_holding + holding = city_holding } 2547 = { culture = romagnol @@ -712,7 +712,7 @@ holding = city_holding } 2564 = { - holding = monotown_holding + holding = city_holding } 2584 = { holding = city_holding @@ -730,7 +730,7 @@ 2565 = { holding = none 1178.1.1 = { - holding = monotown_holding + holding = city_holding } } 8760 = { @@ -741,7 +741,7 @@ } } 2558 = { - holding = monotown_holding + holding = city_holding culture = tuscan religion = roman_catholic } @@ -772,7 +772,7 @@ 2545 = { holding = none 950.1.1 = { - holding = monotown_holding + holding = city_holding } } ###c_orbetello @@ -785,7 +785,7 @@ holding = none } 2570 = { - holding = monotown_holding + holding = city_holding } 2567 = { holding = church_holding @@ -819,16 +819,16 @@ 2555 = { culture = romagnol religion = roman_catholic - holding = city_holding + holding = castle_holding } 2556 = { - holding = monotown_holding + holding = none } ###c_fermo 2598 = { culture = pugliese religion = roman_catholic - holding = city_holding + holding = castle_holding } 2597 = { holding = church_holding @@ -991,15 +991,15 @@ 2609 = { culture = pugliese religion = roman_catholic - holding = city_holding + holding = castle_holding } 2669 = { - holding = monotown_holding + holding = castle_holding culture = pugliese religion = roman_catholic } 8757 = { - holding = church_holding + holding = city_holding } ###c_salerno 2612 = { @@ -1031,15 +1031,15 @@ 2603 = { culture = pugliese religion = roman_catholic - holding = city_holding + holding = castle_holding } 2604 = { culture = pugliese religion = roman_catholic - holding = monotown_holding + holding = castle_holding } 8759 = { - holding = church_holding + holding = city_holding } ###c_abruzzi 2600 = { @@ -1056,7 +1056,7 @@ 2596 = { culture = pugliese religion = roman_catholic - holding = city_holding + holding = castle_holding } 2595 = { holding = church_holding @@ -1064,25 +1064,25 @@ ###c_molise 2607 = { holding = church_holding - holding = city_holding + holding = castle_holding culture = pugliese religion = roman_catholic } 2605 = { - holding = monotown_holding + holding = castle_holding } ##d_apulia ###c_foggia 2610 = { culture = pugliese religion = roman_catholic - holding = city_holding + holding = castle_holding } 8758 = { - holding = monotown_holding + holding = city_holding } 2614 = { - holding = church_holding + holding = city_holding } 9760 = { holding = none @@ -1091,7 +1091,7 @@ 2619 = { culture = pugliese religion = roman_catholic - holding = city_holding + holding = castle_holding special_building_slot = port_of_bari_01 1066.1.1 = { buildings = { @@ -1106,14 +1106,14 @@ 2623 = { culture = pugliese religion = roman_catholic - holding = church_holding + holding = castle_holding } 9761 = { holding = none } ###c_taranto 2621 = { - holding = city_holding + holding = castle_holding culture = pugliese religion = roman_catholic } @@ -1129,7 +1129,7 @@ holding = castle_holding } 2622 = { - holding = city_holding + holding = castle_holding culture = pugliese religion = roman_catholic } @@ -1225,7 +1225,7 @@ 2517 = { culture = venetian religion = roman_catholic - holding = city_holding + holding = castle_holding special_building = doges_palace_01 1066.1.1 = { buildings = { @@ -1245,12 +1245,12 @@ 2512 = { culture = venetian religion = roman_catholic - holding = church_holding + holding = castle_holding } 2506 = { culture = venetian religion = roman_catholic - holding = monotown_holding + holding = castle_holding } 2504 = { holding = city_holding @@ -1260,7 +1260,7 @@ 2505 = { culture = venetian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2511 = { holding = none @@ -1275,29 +1275,29 @@ 2503 = { culture = venetian religion = roman_catholic - holding = city_holding + holding = castle_holding } 8765 = { - holding = monotown_holding + holding = city_holding } ###c_polesine 2525 = { culture = venetian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2524 = { - holding = church_holding + holding = city_holding } ##d_friuli ###c_aquileia 2514 = { culture = friulian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2508 = { - holding = monotown_holding + holding = city_holding } 2510 = { holding = none @@ -1308,7 +1308,7 @@ 9708 = { culture = ladin religion = roman_catholic - holding = city_holding + holding = city } ###c_friuli 8766 = { @@ -1324,7 +1324,7 @@ 2501 = { culture = venetian religion = roman_catholic - holding = city_holding + holding = castle_holding } 2502 = { holding = none @@ -1332,7 +1332,7 @@ 2666 = { holding = none 1178.1.1 = { - holding = monotown_holding + holding = city_holding } } ###c_trent @@ -1349,7 +1349,7 @@ } ###c_vicenza 2509 = { - holding = city_holding + holding = castle_holding culture = venetian religion = roman_catholic } diff --git a/history/titles/NEOW_admin_titles.txt b/history/titles/NEOW_admin_titles.txt index 9d530e83..817e84ab 100644 --- a/history/titles/NEOW_admin_titles.txt +++ b/history/titles/NEOW_admin_titles.txt @@ -238,6 +238,14 @@ d_nf_bollani = { # Bollani } } +d_nf_robecchi-bricchetti = { # Bollani + 2554.1.1 = { + liege = k_venice + holder = italy0002 + government = administrative_government + succession_laws = { noble_family_succession_law } + } +} #old britania, keep for future potential changes diff --git a/history/titles/k_lombardy_venetio.txt b/history/titles/k_lombardy_venetio.txt index 4bd2e424..b7ba4d7a 100644 --- a/history/titles/k_lombardy_venetio.txt +++ b/history/titles/k_lombardy_venetio.txt @@ -1,6 +1,7 @@ k_venice = { 2550.1.1 = { holder = italy0002 + government = administrative_government } } diff --git a/localization/english/replace/dlc/ep3/dlc_ep3_game_concepts_l_english.yml b/localization/english/replace/dlc/ep3/dlc_ep3_game_concepts_l_english.yml deleted file mode 100644 index 3374d2e9..00000000 --- a/localization/english/replace/dlc/ep3/dlc_ep3_game_concepts_l_english.yml +++ /dev/null @@ -1,316 +0,0 @@ -l_english: - game_concept_administrative_government: "Administrative Government" - game_concept_administrative_governments: "Administrative Governments" - game_concept_administrative: "Administrative" - game_concept_administrative_i: "@government_type_administrative!" - game_concept_administrative_desc: "$game_concept_administrative$ is a [government_bureaucratic_type|E] [government_form|E] that appoints [characters|E] as [governors|E], to manage and preside over land, called [provinces|E], on behalf of their [liege|E].\n\n$game_concept_administrative$ Characters have access to [influence|E] and some also have a personal [family_estate|E].\n\nOnly [independent|E] [rulers|E] of an $game_concept_administrative$ [realm|E] have [legitimacy|E], while [vassals|E] do not.\n\n$admin_cannot_declare_internal_wars$" - game_concept_imperial_bureaucracy: "Imperial Bureaucracy" - game_concept_imperial_bureaucracy_desc: "$game_concept_imperial_bureaucracy$ represents an [administrative|E] [realms|E] level of centralization and the general power that the [ruler|E] wields over their [vassals|E].\n\nOnly the [top_liege|E] can change $game_concept_imperial_bureaucracy$. Administrative $game_concept_vassals$ use the same level as their $game_concept_liege$.\n\nThere are four levels of $game_concept_imperial_bureaucracy$:\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_0$\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_1$\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_2$\n$EFFECT_LIST_BULLET$$imperial_bureaucracy_3$\n\nIncreasing $game_concept_imperial_bureaucracy$ costs an amount of [prestige|E] depending on [realm_size|E] and the ruler's [learning_skill|E]." - game_concept_governor: "Governor" - game_concept_governor_possessive: "Governor's" - game_concept_governors: "Governors" - game_concept_governors_possessive: "Governors'" - game_concept_governed: "Governed" - game_concept_strategos: "Strategos" - game_concept_strategos_possessive: "Strategos'" - game_concept_strategoi: "Strategoi" - game_concept_strategoi_possessive: "Strategoi's" - game_concept_governorship: "Governorship" - game_concept_governorships: "Governorships" - game_concept_governor_desc: "A $game_concept_governor$ is the primary vassal of a [liege|E] with a [government_bureaucratic_gov|E]. They are appointed by their Liege to preside over the lands within the [realm|E], utilizing their [governor_efficiency|E].\n\nA $game_concept_governor$'s [title|E], as well as the [counties|E] it includes, is referred to as a [province|E]. [governance_issues|E] may appear inside a Province, which the $game_concept_governor$ has to solve.\n\n$game_concept_governors$ can accumulate [influence|E] and manipulate the [succession|E] of other $game_concept_governorships$." - game_concept_candidate_score: "Candidate Score" - game_concept_candidate_scores: "Candidate Scores" - game_concept_candidate_score_desc: "[characters|E] in the [line_of_succession|E] for a [title|E] with [administrative_government|E] have a $game_concept_candidate_score$.\n\nThis score dictates who will receive the title(s) upon [succession|E] and can be changed through various means from [scheming|E] to spending [influence|E]." - game_concept_influence: "Influence" - game_concept_influence_desc: "$game_concept_influence$ represents a [character_possessive|E] political reach and authority in a [realm|E] that has the [administrative_government|E].\n\n$game_concept_influence$ is an essential tool and can be acquired in numerous ways. For example by becoming a [governor|E], upgrading an [estate|E], or being allied to the [house_head|E] of a [noble_family|E].\n\nThe main way to spend and make use of $game_concept_influence$ is to acquire a [governorship|E], but is also a valuable resource to sway other Characters to do your bidding.\n\nEvery time a Character gains $game_concept_influence$, they also progress towards their next [influence_level|E]." - game_concept_influence_i: "@influence_icon!" - game_concept_influential: "Influential" - game_concept_influence_level: "Level of Influence" - game_concept_influence_level_desc: "A [character_possessive|E] Level of Influence measures their overall political power and reach.\n\nEach time a Character gains [influence|E], they also gain progress towards the next $game_concept_influence_level$.\n\nThe Levels are:\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_0' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_1' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_2' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_3' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_4' ).GetNameWithTooltip|L]\n$EFFECT_LIST_BULLET$[GetModifier( 'influence_level_5' ).GetNameWithTooltip|L]" - game_concept_influence_levels: "Levels of Influence" - game_concept_influence_level_impact: "Level of Influence Impact" - game_concept_influence_level_impact_desc: "Level of Influence Impact increases or decreases the [modifiers|E] gained from your current [influence_level|E]." - game_concept_title_men_at_arms: "Title Men-at-Arms" - game_concept_title_men_at_arms_desc: "$game_concept_title_men_at_arms$ are [men_at_arms|E] that exists for a given [title|E]. Instead of being personally owned by the [ruler|E], these troops always follow the $game_concept_title$ they belong to. Meaning that whomever owns the $game_concept_title$ will also own and control the corresponding troops.\n\n$game_concept_title_men_at_arms$ are used by certain [government_forms|E], such as [administrative|E]." - game_concept_domicile: "Domicile" - game_concept_domiciles: "Domiciles" - game_concept_domicile_desc: "A $game_concept_domicile$ is the private property of certain [characters|E] who have a particular [government_form|E], such as [administrative|E] and [adventurer|E].\n\nThe $game_concept_domicile$ acts as the owner's primary powerbase instead of [holdings|E], and can be improved with [domicile_buildings|E].\n\nEvery $game_concept_domicile$ is located within a designated [barony|E], and may be moved to a new location. Restrictions may apply depending on the $game_concept_domicile$ Type.\n\nEach $game_concept_domicile$ has a special landless [title|E] and follows its [succession|E]." - game_concept_domicile_building: "Domicile Building" - game_concept_domicile_buildings: "Domicile Buildings" - game_concept_domicile_building_desc: "All [domiciles|E] can be upgraded with certain $game_concept_domicile_buildings$, which grant income, resources such as [prestige|E], and many other benefits to the owner.\n\nThe availability of buildings depends on the type of $game_concept_domicile$, as each type has a vastly different set of buildings.\n\nSome $game_concept_domicile_buildings$ can have [internal_upgrades|E]." - game_concept_domicile_build_speed: "[domicile_building|E] Construction Time" - game_concept_domicile_travel_speed: "Move [domicile|E] Travel Speed" - game_concept_domicile_building_upgrade: "Internal Upgrade" - game_concept_domicile_building_upgrade_desc: "Some $game_concept_domicile_buildings$ can be improved with $game_concept_internal_upgrades$.\n\nAn Upgrade, while similar to other $game_concept_domicile_buildings$, may only be constructed within a specific building. Every building with access to Upgrades have their own unique set of Upgrades available." - game_concept_domicile_building_slot: "$game_concept_domicile_building$ Slot" - game_concept_domicile_building_slots: "$game_concept_domicile_building$ Slots" - game_concept_domicile_building_slot_slot: "Slot" - game_concept_domicile_building_slot_slots: "Slots" - game_concept_domicile_building_slot_desc: "Each [domicile|E] has only a limited number of potential $game_concept_domicile_building_slot_slots$ for new buildings.\n\nNew $game_concept_domicile_building_slot_slots$ can be unlocked by upgrading the central $game_concept_domicile_building$, like an [estate|E]'s [GetDomicileBuilding('estate_main_01').GetName] or a [camp|E]'s [GetDomicileBuilding('camp_main_01').GetName].\n\n#WEAK Locked $game_concept_domicile_building_slot_slots$ are shown in the $game_concept_domicile$ view — there is no way to get extra $game_concept_domicile_building_slot_slots$ beyond these.#!" - game_concept_internal_upgrades: "Internal Upgrades" - game_concept_estate: "Estate" - game_concept_estates: "Estates" - game_concept_family_estate: "Family Estate" - game_concept_family_estates: "Family Estates" - game_concept_estate_desc: "An $game_concept_estate$ is a type of [domicile|E] held by the [house_head|E] of notable [noble_families|E] within [administrative|E] [realms|E]. They represent private landholdings untied to any particular [landed|E] [title|E].\n\n[estate_buildings|E] may be constructed here to expand the family's wealth and [influence|E], and the $game_concept_estate$ will be inherited by future generations." - game_concept_estate_building: "Estate Building" - game_concept_estate_buildings: "Estate Buildings" - game_concept_estate_building_desc: "$game_concept_estate_buildings$ are unique and persistent improvements to a [noble_family_possessive|E] [estate|E].\n\nA large variety of structures are available for construction and may be built by the Estate's owner to generate private income, expand the family's [influence|E], and gain access to a number of [decisions|E], [interactions|E], and more." - game_concept_camp: "Camp" - game_concept_camps: "Camps" - game_concept_adventurer_camp: "Adventurer Camp" - game_concept_adventurer_camps: "Adventurer Camps" - game_concept_camp_desc: "$game_concept_camps$ are a portable mess of tents, pack animals, and people. They vary in size from just a small circle to great roving armies.\n\nEach [GetGovernment( 'landless_adventurer_government' ).GetName] has a $game_concept_camp$ [domicile|E] which moves across the map with them.\n\n[camp_buildings|E] may be built here, which provide powerful bonuses to the $game_concept_adventurer$ in lieu of [counties|E] of their own. [followers|E], like their [family|E] and [knights|E], travel with the $game_concept_camp$, and may be appointed as [officers|E].\n\n#WEAK Like [courts|E], $game_concept_camps$ include some nameless [characters|E] not important enough to portray — albeit less of them.\n\nEven when not [traveling|E] between $game_concept_counties$, $game_concept_camps$ are generally not static in the [location|E] they're in, and will move around every few nights.#!" - game_concept_camp_building: "Camp Upgrade" - game_concept_camp_buildings: "Camp Upgrades" - game_concept_camp_building_desc: "$game_concept_camp_buildings$ are unique improvements to a [camp|E].\n\nMechanically, they are [domicile_buildings|E] — though many represent social customs or simply areas of focus for the $game_concept_camp$, rather than being literal structures.\n\nThe bonuses they can confer include:\n$EFFECT_LIST_BULLET$ Unlocking new [officers|E]\n$EFFECT_LIST_BULLET$ Powerful [skill|E] buffs for [followers|E]\n$EFFECT_LIST_BULLET$ Boosting the strength of [men_at_arms|E]\n$EFFECT_LIST_BULLET$ Unlocking actions that [landed|E] [rulers|E] take for granted.\n\n#WEAK When an [adventurer|E] becomes [landed|E], their $game_concept_camp_buildings$ are liquidated and a portion refunded as [gold|E].#!" - game_concept_follower: "Follower" - game_concept_followers: "Followers" - game_concept_following: "Following" - game_concept_follower_desc: "A $game_concept_follower$ is an [unlanded|E] character who accompanies an [adventurer|E].\n\nMechanically, they are equivalent to [courtiers|E], though they are under less obligation to show respect or hang around if they dislike their leader.\n\nThe collective [opinion|E] of a character's $game_concept_followers$ determine their [camp_temperament|E].\n\n$game_concept_followers$ can:\n$BULLET_WITH_TAB$Serve as [officers|E]\n$BULLET_WITH_TAB$Serve in [armies|E] as [commanders|E] or [knights|E]\n$BULLET_WITH_TAB$Let their [adventurer|E] press their [claims|E] in [war|E]" - game_concept_camp_temperament: "Camp Temperament" - game_concept_camp_temperament_desc: "Unlike the rigid hierarchy of a [court|E], $game_concept_camps$ are largely informal places where grumbling from important [characters|E] #EMP other#! than the leading [adventurer|E] can matter a great deal.\n\n#P $DOMICILE_WINDOW_BOOKMARK_FOLLOWERS_TEMPERAMENT_POSITIVE$#! $game_concept_camps$ confer positive [character_modifiers|E] on their $game_concept_adventurer$. They require the majority [opinion|E] of all named [characters|E] to be [GetDefine('NDomicile', 'TEMPERAMENT_THRESHOLD_HIGH')|=P0] or more.\n\n#N $DOMICILE_WINDOW_BOOKMARK_FOLLOWERS_TEMPERAMENT_NEGATIVE$#! $game_concept_camps$ apply negative $game_concept_character_modifiers$ to their $game_concept_adventurer$. They require the majority $game_concept_opinion$ of all named $game_concept_characters$ to be [GetDefine('NDomicile', 'TEMPERAMENT_THRESHOLD_LOW')|=N0] or less.\n\n#V $DOMICILE_WINDOW_BOOKMARK_FOLLOWERS_TEMPERAMENT_NEUTRAL$#! $game_concept_camps$ are any where the range of $game_concept_opinions$ fall between these two extremes. They apply no $game_concept_modifiers$.\n\n#WEAK The effects of $game_concept_camp_temperament$ scale with an $game_concept_adventurer_possessive$ [prestige_level|E]. The more famous the $game_concept_adventurer$, the more dramatic the possible benefits — and drawbacks — of the atmosphere in their $game_concept_camp$.#!" - game_concept_adventurer: "Adventurer" - game_concept_adventurers: "Adventurers" - game_concept_adventurer_possessive: "Adventurer's" - game_concept_adventurers_possessive: "Adventurers'" - game_concept_adventurer_i: "@government_type_adventurer!" - game_concept_adventurer_desc: "An $game_concept_adventurer$ is an [unlanded|E] [character|E] who leads a [camp|E].\n\nThey do not have [vassals|E], nor do they earn income passively in the usual fashion — instead, they must take [task_contracts|E] to earn their coin, or call in favors from their [contact_list|E].\n\n$game_concept_adventurers$ may freely roam the map. Their main concern is making sure they have enough [provisions|E] to survive on the move.\n\nInstead of [crown_authority|E], most $game_concept_adventurers$ will set a [camp_purpose|E]. This indicates what type of group they have and why they stick together.\n\n#WEAK Driven seventh sons with no inheritance, ambitious nomads, petulant run-aways, curious scholars, vicious sell-swords, and deposed nobles alike all flesh out the ranks of these tireless wanderers.\n\nTheir sole uniting factor is a hunger for something more than a quiet life of obscurity, and the will to do something about it.#!" - game_concept_officer: "Officer" - game_concept_officers: "Officers" - game_concept_officer_desc: "$game_concept_officers$ are specialized roles [followers|E] can be granted in order to aid their [camp|E].\n\nMechanically, they operate very similarly to [court_positions|E]. As with them, the benefits you gain from $game_concept_officers$ are dictated by the holder's [aptitude|E] for the position.\n\nUnlike $game_concept_court_positions$, appointing $game_concept_officers$ is free and they are not paid a monthly salary, though revoking them still costs [prestige|E].#!\n\n#WEAK $game_concept_officers$ are unlocked by many different [camp_buildings|E].#!" - game_concept_imperial_family: "Ruling Family" - game_concept_imperial_families: "Ruling Families" - game_concept_imperial: "Ruling" - game_concept_imperial_family_desc: "The $game_concept_imperial_family$ is the top [house|E] in an [administrative|E] [realm|E]." - game_concept_noble_family: "Noble Family" - game_concept_noble_families: "Noble Families" - game_concept_noble_family_possessive: "Noble Family's" - game_concept_noble_family_desc: "$game_concept_noble_families$ are powerful [houses|E] in an [administrative|E] [realm|E]. They own an [estate|E], controlled and managed by the [house_head|E], and remain an integral part of the Realm at all times, as they will attempt to gather [influence|E] and secure [provinces|E] for themselves.\n\nAn influential $game_concept_noble_family$ may become a [powerful_family|E] or a [dominant_family|E]." - game_concept_powerful_family: "Powerful Family" - game_concept_powerful_families: "Powerful Families" - game_concept_powerful: "Powerful" - game_concept_powerful_family_desc: "A $game_concept_powerful_family$ represents one of the most influential [houses|E] and [noble_families|E] in an [administrative|E] [realm|E].\n\nA member of a $game_concept_powerful_family$ is better at [political_schemes|E] and is more likely to get what they want when [interacting|E] with other [characters|E].\n\nThere can only be a limited number of $game_concept_powerful_families$ at any given time, and it is the top rated $game_concept_noble_families$ that are considered powerful based on their [powerful_family_rating_short|E]. The House of the [top_liege|E] is an exception, which is always considered Powerful.\n\nA Family controlling a significant part of a Realm's land can become a [dominant_family|E]." - game_concept_dominant_family: "Dominant Family" - game_concept_dominant_families: "Dominant Families" - game_concept_dominant: "Dominant" - game_concept_dominant_family_desc: "A $game_concept_dominant_family$ is a [powerful_family|E] that has spread their control far and wide. They are considered the most influential [house|E] within a [realm|E].\n\nA member of a $game_concept_dominant_family$ is even better at [political_schemes|E] and is even more likely to get what they want when [interacting|E] with other [characters|E].\n\nA $game_concept_house$ must control at least [EmptyScope.ScriptValue('dominant_family_threshold_value')|V0%] of the Realm to become Dominant." - - game_concept_house_attribute: "House Attribute" - game_concept_house_attribute_desc: "In certain [governments|E], [houses|E] can have a $game_concept_house_attribute$ which affects the members of the House.\n\nThe different House Attributes are:\n$EFFECT_LIST_BULLET$[powerful_family_attribute|E]\n$EFFECT_LIST_BULLET$[house_aspiration|E]\n$EFFECT_LIST_BULLET$[mandala_aspect|E]" - - game_concept_powerful_family_attribute: "Powerful Family Attribute" - game_concept_family_attribute: "Family Attribute" - game_concept_powerful_family_attribute_desc: "A $game_concept_powerful_family_attribute$ is a set of bonuses associated with a [house|E] inside an [administrative|E] [realm|E]. The Attribute benefits the members of the $game_concept_house$, as well as the [liege|E].\n\nAttributes are only active as long as the $game_concept_house$ is considered a [powerful_family|E], and the $game_concept_family_attribute$ of a [dominant_family|E] does not benefit their [liege|E].\n\nThe [house_head|E] can freely replace the Attribute at any given time." - - - game_concept_powerful_family_rating: "Powerful Family Rating" - game_concept_powerful_family_rating_short: "Rating" - game_concept_powerful_family_rating_mid: "Family Rating" - game_concept_powerful_family_rating_desc: "$game_concept_powerful_family_rating$ is a measure of how influential a [powerful_family|E] is.\n\nWhile there are many ways to increase a Family's $game_concept_powerful_family_rating_short$, the main factor is the number of held [governorships|E].\n\nA [house|E] must have a $game_concept_powerful_family_rating_short$ of at least [GetDefine('NHouse', 'POWERFUL_HOUSE_MINIMUM_POWER')|V0] to be considered Powerful." - - game_concept_admin_confirmation: "$admin_confirmation_decision$" - game_concept_admin_confirmation_desc: "[governors|E] can have their appointments formally and publicly confirmed by their [liege|E]." - - game_concept_ep3_become_landless_adventurer_decision: "$become_landless_adventurer_decision$ Decision" - game_concept_ep3_become_landless_adventurer_decision_desc: "A [decision|E] unlocked by certain [traditions|E] which allows a [ruler|E] of a small [realm|E] to voluntarily leave and become an [adventurer|E]" - game_concept_ep3_purchase_land_interaction: "$purchase_land_interaction$" - game_concept_ep3_purchase_land_interaction_desc: "An [interaction|E] which allows an [adventurer|E] to buy land from a [ruler|E] and settle in their [realm|E]" - game_concept_ep3_negotiate_settlement_interaction: "$negotiate_settlement_interaction$" - game_concept_ep3_negotiate_settlement_interaction_desc: "An [interaction|E] which allows a [ruler|E] to grant settle an unruly [adventurer|E] in their [realm|E]" - game_concept_ep3_laamp_adventurer_invasion_war: "$EP3_LAAMP_INVASION_CB_NAME$" - game_concept_ep3_laamp_adventurer_invasion_war_desc: "A [casus_belli|E] which allows an [adventurer|E] to declare [war|E] to attempt to carve out a new [realm|E]" - - game_concept_contractor: "Contractor" - game_concept_contractors: "Contractors" - game_concept_contractor_possessive: "Contractor's" - game_concept_contractors_possessive: "Contractors'" - game_concept_contractor_desc: "A $game_concept_contractor$ is the [character|E] putting out a $game_concept_task_contract$.\n\nThe $game_concept_task_contract$ will generally chiefly affect them, and they are usually the one paying an [adventurer_possessive|E] wages.\n\n#N [criminal_task_contracts|E] are generally #BOL not#! put out by their $game_concept_contractor$, and instead focus on exploiting them — for instance, tricking someone into giving you [gold|E] because they signaled their gullability.#!" - - game_concept_contract_scheme: "Contract Scheme" - game_concept_contract_schemes: "Contract Schemes" - game_concept_contract_scheme_possessive: "Contract Scheme's" - game_concept_contract_schemes_possessive: "Contract Schemes'" - game_concept_contract_scheme_contract: "Contract" - game_concept_contract_scheme_desc: "Many $game_concept_task_contracts$ require [adventurers|E] to successfully complete a [scheme|E].\n\nThese can be harmful (like murdering a [contractor_possessive|E] [rival|E]), pleasant (like simply telling stories to entertain their [court|E] for a few months), or innocuous (like transcribing texts for them).\n\nIf the $game_concept_scheme$ is failed or abandoned for any reason, the $game_concept_task_contract$ is failed too." - - game_concept_contact_list: "Roll of Patrons" - game_concept_contact_list_contacts: "Patrons" - game_concept_contact_list_contact: "Patron" - game_concept_contact_list_desc: "[adventurers|E] are without [land|E], but not without #EMP connections#!.\n\nThe $game_concept_contact_list$ is a list of every [character|E] they have successfully completed a [task_contract|E] for, as well as others that have some reason to support them — [family|E] with high [opinion|E] of them, [friends|E], [lovers|E], and so on.\n\n$game_concept_contact_list_contacts$ can be milked for extra support via the $contact_list_request_interaction|V$ [character_interaction|E]." - - game_concept_camp_purpose: "Camp Purpose" - game_concept_camp_purposes: "Camp Purposes" - game_concept_camp_purpose_purpose: "Purpose" - game_concept_camp_purpose_purposes: "Purposes" - game_concept_camp_purpose_desc: "$game_concept_camp_purposes$ are what passes for law in the free-spirited anarchy of [camps|E].\n\nThey represent the binding force that motivates the $game_concept_camp$ to stay together, whether that be scholarly inclination, sellswording skills, or a burning desire to put a rightful ruler back on their throne.\n\nDifferent $game_concept_camp_purpose_purposes$ unlock different [camp_buildings|E] (and in turn unique [officers|E]), lead to different events or event options, and affect which [task_contracts|E] are spawned.\n\n#WEAK $game_concept_camp_purpose$ also affects the $game_concept_adventurer_possessive$ title and the clothing of their [followers|E].#!" - - game_concept_mercenary_task_contract: "Mercenary Contract" - game_concept_mercenary_task_contracts: "Mercenary Contracts" - game_concept_mercenary_task_contract_possessive: "Mercenary Contract's" - game_concept_mercenary_task_contracts_possessive: "Mercenary Contracts'" - game_concept_mercenary_task_contract_desc: "A $game_concept_mercenary_task_contract$ involves aiding a [character|E] in either an on-going [war|E], or else one they intend to start with your help. Pay is awarded based on [war_contribution|E], as well as the actual result." - - game_concept_transport_task_contract: "Transport Contract" - game_concept_transport_task_contracts: "Transport Contracts" - game_concept_transport_task_contract_possessive: "Transport Contract's" - game_concept_transport_task_contracts_possessive: "Transport Contracts'" - game_concept_transport_task_contract_desc: "A $game_concept_transport_task_contract$ typically involves transporting goods, like [artifacts|E], or escorting important character like [wards|E] over intermediate distances." - - game_concept_treasure_map_task_contract: "Treasure Map Contract" - game_concept_treasure_map_task_contracts: "Treasure Map Contracts" - game_concept_treasure_map_task_contract_possessive: "Treasure Map Contract's" - game_concept_treasure_map_task_contracts_possessive: "Treasure Map Contracts'" - game_concept_treasure_map_task_contract_desc: "Bring an old and withered adventurer to find their final treasure." - - game_concept_task_contracts_i: "@task_contract_icon!" - game_concept_task_contract: "Contract" - game_concept_task_contracts: "Contracts" - game_concept_task_contract_possessive: "Contract's" - game_concept_task_contracts_possessive: "Contracts'" - game_concept_task_contract_desc: "$game_concept_task_contracts$ are the primary way that [adventurers|E] make [gold|E] or [prestige|E]. They can also award [provisions|E], [piety|E], and even [artifacts|E].\n\nEach one is a task put out by a local [ruler|E] — generally requiring the $game_concept_adventurer$ to perform a [scheme|E], complete a [travel|E], or help them in [war|E] — and can be undertaken for a reward and to put the [contractor|E] on the [contact_list|E].\n\nMore $game_concept_task_contracts$ are spawned by traveling either long distances or to new [kingdoms|E].\n\nThe higher the [title_tier|E] or the $game_concept_ruler$ offering a $game_concept_task_contract$, the higher that $game_concept_task_contract_possessive$ [task_contract_tier_tier|E]. Higher tiers pay #EMP substantially#! better.\n\n#alert_trial Beware [criminal_task_contracts|E]: their rewards are often excellent, but the world has far less understanding for the petty crimes of some homeless vagrant than a [landed|E] [liege|E].#!" - - game_concept_task_contract_tier_i: "@task_contract_tier_icon!" - game_concept_task_contract_tier: "$TASK_CONTRACT_CONTRACT$ Tier" - game_concept_task_contract_tier_tier: "Tier" - game_concept_task_contract_tier_desc: "$game_concept_task_contract_tier$ is reflective of the [title_tier|E] of the [contractor|E].\n\n[barons|E] and [counts|E] are one star, [dukes|E] are two stars, and [kings|E] and [emperors|E] are three stars.\n\n$game_concept_contractors$ won't offer work to [adventurers|E] with insufficient [prestige_level|E] for their [rank|E]. If you're #EMP only#! [GetModifier( 'prestige_level_1' ).GetNameWithTooltip|L], then [kings|E] and [emperors|E] won't even consider you.\n\nThe higher the $game_concept_task_contract_tier$, the higher the pay is scaled to be — though the difficulty of the task is generally also higher.\n\n#WEAK [personality|E] also affects pay: [GetTrait('greedy').GetName( GetNullCharacter )] [characters|E] will pay under the going rate, [GetTrait('generous').GetName( GetNullCharacter )] or [GetTrait('profligate').GetName( GetNullCharacter )] $game_concept_characters$ will pay far over it.#!" - - game_concept_governance_issue_i: "@task_contract_icon!" - game_concept_governance_issue: "$TASK_CONTRACT_ISSUE$" - game_concept_governance_issues: "$TASK_CONTRACT_ISSUE_PLURAL$" - game_concept_governance_issue_possessive: "$TASK_CONTRACT_ISSUE_POSSESSIVE$" - game_concept_governance_issues_possessive: "$TASK_CONTRACT_ISSUE_POSSESSIVE_PLURAL$" - game_concept_governance_issue_desc: "A $game_concept_governance_issue$ is a task for a [governor|E] to perform.\n\nIssue appears within a [province|E] every few years or so, and often revoles around a problem the $game_concept_governor$ must solve. Issues can, however, present opportunities as well.\n\nSuccessfully solving Issues typically awards [gold|E], [influence|E], and experience in the [GetTrait('governor').GetName(GetNullCharacter)] [trait|E]. Depending on the Issue at hand, other rewards may be available as well.\n\nEach $game_concept_governance_issue$ has a [governance_issue_tier_tier|E] which affects the rewards it provides." - - game_concept_governance_issue_tier_i: "@task_contract_tier_icon!" - game_concept_governance_issue_tier: "$TASK_CONTRACT_ISSUE$ Tier" - game_concept_governance_issue_tier_tier: "Tier" - game_concept_governance_issue_tier_desc: "Every [governance_issue|E] has a $game_concept_governance_issue_tier$, which reflects the overall rewards of an Issue when successfully solved. Solving an Issue with a higher tier will typically result in larger amounts of [gold|E] or [influence|E], as well as a greater amount of experience gained in the [GetTrait('governor').GetName(GetNullCharacter)] [trait|E]" - - game_concept_criminal_task_contract: "Criminal Contract" - game_concept_criminal_task_contracts: "Criminal Contracts" - game_concept_criminal_task_contract_possessive: "Criminal Contract's" - game_concept_criminal_task_contracts_possessive: "Criminal Contracts'" - game_concept_criminal_task_contract_desc: "A $game_concept_criminal_task_contract$ typically involves seedy contracts that may be lucrative, but will award you @gallowsbait_icon![GetTrait('gallowsbait').GetName(GetNullCharacter)] [trait_level_track_xp|E].\n\nLevelling the $trait_gallowsbait$ [trait|E] will make most of the world hate you more and respect you less, and eventually cause [followers|E] of yours who disapprove of your brigandry to dramatically leave your employ.\n\n#WEAK $trait_gallowsbait$ is a highly negative $game_concept_trait$, meaning a character is a petty criminal of the lowest order — at least a murder at court has some kind of #EMP class#! to it.\n\nIt can be scrubbed clean with the [GetDecisionWithKey('wipe_slate_decision').GetName] [decision|E].#!" - - game_concept_justicar_task_contract: "Justicar Contract" - game_concept_justicar_task_contracts: "Justicar Contracts" - game_concept_justicar_task_contract_possessive: "Justicar Contract's" - game_concept_justicar_task_contracts_possessive: "Justicar Contracts'" - game_concept_justicar_task_contract_desc: "A $game_concept_justicar_task_contract$ typically involve culling criminals while bringing justice and adhering to local law." - - game_concept_hireling_task_contract: "Hireling Contract" - game_concept_hireling_task_contracts: "Hireling Contracts" - game_concept_hireling_task_contract_possessive: "Hireling Contract's" - game_concept_hireling_task_contracts_possessive: "Hireling Contracts'" - game_concept_hireling_task_contract_desc: "A $game_concept_hireling_task_contract$ typically involve hired muscle work such as guarding rulers, merchants, and bolstering garrisons." - - game_concept_diplomacy_task_contract: "Diplomacy Contract" - game_concept_diplomacy_task_contracts: "Diplomacy Contracts" - game_concept_diplomacy_task_contract_possessive: "Diplomacy Contract's" - game_concept_diplomacy_task_contracts_possessive: "Diplomacy Contracts'" - game_concept_diplomacy_task_contract_desc: "A $game_concept_diplomacy_task_contract$ typically involves settling local disputes or negotiating advantageous deals using your wit." - - game_concept_hunting_task_contract: "Hunting Contract" - game_concept_hunting_task_contracts: "Hunting Contracts" - game_concept_hunting_task_contract_possessive: "Hunting Contract's" - game_concept_hunting_task_contracts_possessive: "Hunting Contracts'" - game_concept_hunting_task_contract_desc: "A $game_concept_hunting_task_contract$ typically involves assisting the local ruler to cull wildlife and help bolster supplies." - - game_concept_stewardship_task_contract: "Stewardship Contract" - game_concept_stewardship_task_contracts: "Stewardship Contracts" - game_concept_stewardship_task_contract_possessive: "Stewardship Contract's" - game_concept_stewardship_task_contracts_possessive: "Stewardship Contracts'" - game_concept_stewardship_task_contract_desc: "A $game_concept_stewardship_task_contract$ typically involves performing a census or even constructing buildings." - - game_concept_learning_task_contract: "Learning Contract" - game_concept_learning_task_contracts: "Learning Contracts" - game_concept_learning_task_contract_possessive: "Learning Contract's" - game_concept_learning_task_contracts_possessive: "Learning Contracts'" - game_concept_learning_task_contract_desc: "A $game_concept_learning_task_contract$ typically involves copying texts or facilitating actions of solidarity." - - game_concept_intrigue_task_contract: "Intrigue Contract" - game_concept_intrigue_task_contracts: "Intrigue Contracts" - game_concept_intrigue_task_contract_possessive: "Intrigue Contract's" - game_concept_intrigue_task_contracts_possessive: "Intrigue Contracts'" - game_concept_intrigue_task_contract_desc: "A $game_concept_intrigue_task_contract$ typically involves assisting with matters ranging from reconnaissance to jailbreaks." - - game_concept_governor_efficiency: "Governor Efficiency" - game_concept_governor_efficiency_i: "@governor_efficiency!" - game_concept_governor_efficiency_desc: "$game_concept_governor_efficiency$ is a measurement of how good a [governor|E] is at their job, and how well they manage the [holdings|E] they are assigned to.\n\nThe Efficiency affects how much [taxes|E] and [levies|E] a $game_concept_holding$ provides, and the effectiveness of [title_men_at_arms|E].\n\nA character's $game_concept_governor_efficiency$ is mainly decided by their [skills|E] and the [GetTrait('governor').GetName( GetNullCharacter )] [trait|E]." - - game_concept_province_administration: "Province Administration" - game_concept_province_administration_desc: "Each [province|E] of an [administrative|E] [realm|E] has a $game_concept_province_administration$, which may be set by the [liege|E] and [governor|E] to specialize the Province.\n\nOnly one $game_concept_province_administration$ may be active per Province." - game_concept_province_administrations: "Province Administrations" - game_concept_theme_administration: "Theme Administration" - game_concept_theme_administrations: "Theme Administrations" - game_concept_province_administration_short: "Administration" - - game_concept_province: "Province" - game_concept_province_desc: "A $game_concept_province$ is a [title|E] held by a [governor|E] inside a [realm|E] with the [administrative_government|E].\n\nA Province has an associated [province_administration|E] that greatly impacts the benefits the Province provides." - game_concept_provinces: "Provinces" - game_concept_provincial: "Provincial" - game_concept_theme: "Theme" - game_concept_themes: "Themes" - game_concept_thematic: "Thematic" - - PROVINCE_CONCEPT: "[province|E]" - PROVINCE_CONCEPT_NO_TOOLTIP: "$game_concept_province$" - PROVINCE_CONCEPT_PLURAL: "[provinces|E]" - PROVINCE_CONCEPT_PLURAL_NO_TOOLTIP: "$game_concept_provinces$" - PROVINCE_CONCEPT_ADJECTIVE: "[provincial|E]" - PROVINCE_CONCEPT_ADJECTIVE_NO_TOOLTIP: "$game_concept_provincial$" - THEME_CONCEPT: "[theme|E]" - THEME_CONCEPT_NO_TOOLTIP: "$game_concept_theme$" - THEME_CONCEPT_PLURAL: "[themes|E]" - THEME_CONCEPT_PLURAL_NO_TOOLTIP: "$game_concept_themes$" - THEME_CONCEPT_ADJECTIVE: "[thematic|E]" - THEME_CONCEPT_ADJECTIVE_NO_TOOLTIP: "$game_concept_thematic$" - GOVERNOR_CONCEPT: "[governor|E]" - GOVERNOR_CONCEPT_NO_TOOLTIP: "$game_concept_governor$" - GOVERNOR_CONCEPT_POSSESSIVE_NO_TOOLTIP: "$game_concept_governor_possessive$" - GOVERNORS_CONCEPT: "[governors|E]" - GOVERNORS_CONCEPT_NO_TOOLTIP: "$game_concept_governors$" - GOVERNORS_CONCEPT_POSSESSIVE_NO_TOOLTIP: "$game_concept_governors_possessive$" - STRATEGOS_CONCEPT: "[strategos|E]" - STRATEGOS_CONCEPT_NO_TOOLTIP: "$game_concept_strategos$" - STRATEGOS_CONCEPT_POSSESSIVE_NO_TOOLTIP: "$game_concept_strategos_possessive$" - STRATEGOI_CONCEPT: "[strategoi|E]" - STRATEGOI_CONCEPT_NO_TOOLTIP: "$game_concept_strategoi$" - STRATEGOI_CONCEPT_POSSESSIVE_NO_TOOLTIP: "$game_concept_strategoi_possessive$" - PROVINCE_ADMINISTRATION_CONCEPT: "[province_administration|E]" - THEME_ADMINISTRATION_CONCEPT: "[theme_administration|E]" - - game_concept_provincial_army: "Provincial Army" - game_concept_provincial_army_desc: "A Provincial Army is an army recruited and maintained by a [governor|E] in a [realm|E] with the [administrative|E] [government|E].\n\nThey are exclusively made up of [title_men_at_arms|E]. The effectiveness of [men_at_arms|E] are affected by a [governor]'s [governor_efficiency|E].\n\nThe [liege|E] can spend [influence|E] to gain control of Armies.\n\n[governors] may borrow troops from their peers under certain circumstances, such as being [allies|E] or using a [hook|E].\n\nA borrowed Army is returned if the [character] who borrowed them dies or when they end all of their ongoing [wars|E]. Armies can also be returned manually." - game_concept_provincial_armies: "Provincial Armies" - game_concept_thematic_army: "Thematic Army" - game_concept_thematic_armies: "Thematic Armies" - THEMATIC_ARMY_CONCEPT: "[thematic_army|E]" - THEMATIC_ARMY_CONCEPT_NO_TOOLTIP: "$game_concept_thematic_army$" - PROVINCIAL_ARMY_CONCEPT: "[provincial_army|E]" - PROVINCIAL_ARMY_CONCEPT_NO_TOOLTIP: "$game_concept_provincial_army$" - THEMATIC_ARMIES_CONCEPT: "[thematic_armies|E]" - THEMATIC_ARMIES_CONCEPT_NO_TOOLTIP: "$game_concept_thematic_armies$" - PROVINCIAL_ARMIES_CONCEPT: "[provincial_armies|E]" - PROVINCIAL_ARMIES_CONCEPT_NO_TOOLTIP: "$game_concept_provincial_armies$" - - game_concept_reinforce_soldiers: "Manually Reinforce" - game_concept_reinforcements: "Reinforcements" - game_concept_reinforce_soldiers_desc: "[adventurers|E] and [nomads|E] may recruit [men_at_arms|E], but they do not reinforce automatically as [landed|E] [rulerpossessive|E] do. Instead, recruits must be enticed using interactions." - game_concept_adventurer_siege_replenishment: "Siege Replenishment" - game_concept_adventurer_siege_replenishment_desc: "When an [adventurer|E] successfully [sieges|E] a [holding|E], a portion of their [men_at_arms|E] will be replenished.\n\nAll Men-at-Arms [regiments|E] in the [army|E] will be replenished by #V x2#! times the Holding's [loot|E] value.\n\n#weak The increase is made up of new recruits, the press-ganging of locals, and simply paying those who wandered off during the siege.#!" - - game_concept_investment_cap: "Investment Capacity" - game_concept_investment_cap_desc: "This is the maximum a character may invest in their own or anyone else's [candidate_score|E] for a [governorship|E].\n\nAge, [powerful_family_rating_mid|E], [influence_level|E], and [estate_buildings|E] are the main factors that determine this limit. Children have a small scaling malus to this limit, while adult's limits rise as they age." - - game_concept_appointment_succession_law: "Appointment Succession Law" - game_concept_appointment_succession_laws: "Appointment Succession Laws" - game_concept_appointment: "Appointment" - game_concept_appointments: "Appointments" - game_concept_appointment_succession: "Appointment Succession" - game_concept_appointment_succession_law_desc: "Under $game_concept_appointment_succession_law$, the [title|E] and its associated [holdings|E] will be inherited by the Candidate with the highest [candidate_score|E].\n\nThe types are:\n$EFFECT_LIST_BULLET$[GetLaw('appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('acclamation_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('celestial_appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('celestial_military_appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('celestial_ministry_appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('celestial_grand_marshal_appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('meritocratic_appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('meritocratic_military_appointment_succession_law').GetName]\n$EFFECT_LIST_BULLET$[GetLaw('japanese_appointment_succession_law').GetName]" - - game_concept_appointment_level: "Appointment Level" - game_concept_appointment_levels: "Appointment Levels" - game_concept_appointment_level_desc: "An $game_concept_appointment_level$ is used by some [appointment_succession_laws|E] as a requirement for [characters|E] to become eligible candidates.\n\nLevels are based on the level of a specific currency and each law can use a different currency as a requirement. A higher tier [title|E] will typically require a higher level.\n\n#weak For example: [GetLaw('celestial_appointment_succession_law').GetName] requires [merit|E] - A [duchy|E] requires a [merit_level|E] of [GetModifier( 'merit_level_3' ).GetNameWithTooltip|L] or above, while a [kingdom|E] requires [GetModifier( 'merit_level_5' ).GetNameWithTooltip|L] or above.#!" diff --git a/localization/english/replace/urepublic_loc_l_english.yml b/localization/english/replace/urepublic_loc_l_english.yml index 6c741da7..a34bb911 100644 --- a/localization/english/replace/urepublic_loc_l_english.yml +++ b/localization/english/replace/urepublic_loc_l_english.yml @@ -81,9 +81,7 @@ game_concept_monotown_holding_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is." NEOW_citizen_militia: "Citizen Militia" NEOW_citizen_militia_flavor: "Citizen Militia are well trained if not well equipped troops of the Cities." - MY_REALM_WINDOW_BOOKMARK_REPUBLICS_TT: "Internal Influence" - MY_REALM_WINDOW_BODY_TITLE_REPUBLICS: "Internal Influence" - important_factors_in_elections_and_tax: "Important Factors in Elections and Tax:" + palace_CONCEPT: "[palace_i|E][palace|E]"