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No commits in common. "3edd199c7230a2ce017f04c042427967e808d508" and "6e45ed9c071d7fb0b57eff64d9dcf54a7b7cd868" have entirely different histories.

43 changed files with 280 additions and 11622 deletions

View file

@ -2023,10 +2023,6 @@ guild_halls_01 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.1
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
next_building = guild_halls_02
@ -2081,10 +2077,6 @@ guild_halls_02 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.2
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
next_building = guild_halls_03
ai_value = {
@ -2143,10 +2135,6 @@ guild_halls_03 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.3
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
on_complete = {
@ -2212,10 +2200,6 @@ guild_halls_04 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.4
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
on_complete = {
@ -2280,10 +2264,6 @@ guild_halls_05 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.5
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1
}
on_complete = {
@ -2348,10 +2328,6 @@ guild_halls_06 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.6
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.2
}
on_complete = {
@ -2416,10 +2392,6 @@ guild_halls_07 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.7
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.4
}
on_complete = {
@ -2484,10 +2456,6 @@ guild_halls_08 = {
parameter = government_is_prepublic
monthly_barter_goods = 0.8
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 1.6
}
on_complete = {

File diff suppressed because it is too large Load diff

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@ -2281,10 +2281,6 @@ murex_farm_01 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.1
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2347,10 +2343,6 @@ murex_farm_02 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2402,10 +2394,6 @@ murex_farm_03 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.3
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2457,10 +2445,6 @@ murex_farm_04 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2512,10 +2496,6 @@ murex_farm_05 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.5
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2567,10 +2547,6 @@ murex_farm_06 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2622,10 +2598,6 @@ murex_farm_07 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.7
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -2677,10 +2649,6 @@ murex_farm_08 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3568,10 +3536,6 @@ spice_plantation_01 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.1
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3634,10 +3598,6 @@ spice_plantation_02 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.2
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3689,10 +3649,6 @@ spice_plantation_03 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.3
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3744,10 +3700,6 @@ spice_plantation_04 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.4
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3800,10 +3752,6 @@ spice_plantation_05 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.5
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3856,10 +3804,6 @@ spice_plantation_06 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.6
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3912,10 +3856,6 @@ spice_plantation_07 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.7
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -3968,10 +3908,6 @@ spice_plantation_08 = {
is_enabled = {
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = 0.8
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
county = { NOT = { has_county_modifier = backwater_county_modifier } }
@ -4549,11 +4485,6 @@ common_tradeport_01 = {
cost_gold = normal_building_tier_1_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.3
monthly_income = 0.1
}
province_modifier = {
monthly_income = normal_building_tax_tier_1
}
@ -4672,11 +4603,6 @@ common_tradeport_02 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.6
monthly_income = 0.2
}
can_construct_showing_failures_only = {
# building_requirement_tribal = no
}
@ -4752,11 +4678,6 @@ common_tradeport_03 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -0.9
monthly_income = 0.3
}
is_enabled = {
building_requirement_tribal = no
}
@ -4832,11 +4753,6 @@ common_tradeport_04 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.2
monthly_income = 0.4
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -4912,11 +4828,6 @@ common_tradeport_05 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.5
monthly_income = 0.5
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -4992,11 +4903,6 @@ common_tradeport_06 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -1.8
monthly_income = 0.6
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -5072,11 +4978,6 @@ common_tradeport_07 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -2.1
monthly_income = 0.7
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -5152,11 +5053,6 @@ common_tradeport_08 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_barter_goods = -2.4
monthly_income = 0.8
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -10162,10 +10058,6 @@ plantations_01 = {
cost_gold = cheap_building_tier_1_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.1
}
province_modifier = {
monthly_income = poor_building_tax_tier_1
}
@ -10248,10 +10140,6 @@ plantations_02 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.2
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -10316,10 +10204,6 @@ plantations_03 = {
}
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.3
}
can_construct_showing_failures_only = {
building_requirement_tribal = no
}
@ -10386,10 +10270,6 @@ plantations_04 = {
building_requirement_tribal = no
}
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.4
}
cost_gold = cheap_building_tier_4_cost
province_modifier = {
@ -10454,10 +10334,6 @@ plantations_05 = {
cost_gold = cheap_building_tier_5_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.5
}
province_modifier = {
monthly_income = poor_building_tax_tier_5
tax_mult = 0.02
@ -10523,10 +10399,6 @@ plantations_06 = {
cost_gold = cheap_building_tier_6_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.6
}
province_modifier = {
monthly_income = poor_building_tax_tier_6
tax_mult = 0.02
@ -10592,10 +10464,6 @@ plantations_07 = {
cost_gold = cheap_building_tier_7_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.7
}
province_modifier = {
monthly_income = poor_building_tax_tier_7
tax_mult = 0.02
@ -10661,10 +10529,6 @@ plantations_08 = {
cost_gold = cheap_building_tier_8_cost
province_government_modifier = {
parameter = government_is_urepublic
monthly_income = 0.8
}
province_modifier = {
monthly_income = poor_building_tax_tier_8
tax_mult = 0.02

View file

@ -1397,6 +1397,11 @@ potato_fields_04 = {
stationed_maa_damage_mult = normal_maa_damage_tier_4
stationed_maa_toughness_mult = normal_maa_toughness_tier_4
}
province_government_modifier = {
parameter = government_is_prepublic
county_fertility_growth_add = 0.8
monthly_barter_goods = 0.4
}
province_government_modifier = {
parameter = government_is_prepublic
monthly_barter_goods = 0.4

View file

@ -1146,26 +1146,6 @@ GetGovernmentIcon = {
}
localization_key = peasantrepublic_icon_concept
}
text = { # Republic
trigger = {
trigger_if = {
limit = {
is_alive = no
}
has_government = urbanrepublic_government
}
trigger_else = {
trigger_if = {
limit = { is_ruler = yes }
government_has_flag = government_is_urepublic
}
trigger_else = {
liege ?= { government_has_flag = government_is_urepublic }
}
}
}
localization_key = urbanrepublic_icon_concept
}
text = { # Theocracy
trigger = {
trigger_if = {

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@ -1,923 +1,4 @@
palace = {
rename_window = house
illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
icon = "gfx/interface/icons/flat_icons/urbaner.dds"
map_pin_texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
map_pin_anchor = up
map_pin_lobby = yes
culture_and_faith = yes
move_with_realm_capital = yes
can_move_manually = no
move_cost = {
gold = {
value = {
value = 20
format = "BASE_VALUE_FORMAT"
desc = "BASE_VALUE"
}
if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
}
add = 80
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_04 }
}
add = 60
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_03 }
}
add = 40
}
else_if = {
limit = {
domicile ?= { has_domicile_building_or_higher = estate_main_02 }
}
add = 20
}
}
}
base_external_slots = 2
domicile_building_slots = {
external_slot_1 = {
position = { 19.7% 5.5% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_4 = {
position = { 49.0% 2.5% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
main_slot = {
slot_type = main
position = { 28.2% 13.2% }
size = { 28% 34.5% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
}
}
external_slot_2 = {
position = { 4% 20% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_3 = {
position = { 14% 46% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_5 = {
position = { 64% 29% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
external_slot_6 = {
position = { 43% 52% }
size = { 15% 30% }
empty_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
}
empty_slot_asset = {
trigger = {
domicile_location = {
OR = {
terrain = mountains
terrain = hills
terrain = terraced_hills
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
}
empty_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
}
# Under Construction
construction_slot_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
}
construction_slot_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
}
}
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
}
construction_slot_asset = {
icon = "gfx/interface/icons/flat_icons/plus.dds"
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
}
}
}
# Backgrounds
domicile_asset = {
trigger = {
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
}
domicile_asset = {
trigger = {
domicile_location = {
this = root.owner.top_liege.capital_province
}
}
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
}
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = tells
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
}
domicile_asset = {
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
}
}
minority_community = {
rename_window = primary_title

View file

@ -282,9 +282,6 @@ baron_peasantrepublic_male = {
tier = barony
priority = 7
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
baron_peasantrepublic_female = {
type = character
@ -293,18 +290,12 @@ baron_peasantrepublic_female = {
tier = barony
priority = 7
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
barony_peasantrepublic = {
type = title
tier = barony
priority = 7
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
count_peasantrepublic_male = {
type = character
@ -313,9 +304,6 @@ count_peasantrepublic_male = {
tier = county
priority = 28
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
count_peasantrepublic_female = {
type = character
@ -324,18 +312,12 @@ count_peasantrepublic_female = {
tier = county
priority = 28
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
county_peasantrepublic = {
type = title
tier = county
priority = 51
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duke_peasantrepublic_male = {
type = character
@ -344,9 +326,6 @@ duke_peasantrepublic_male = {
tier = duchy
priority = 29
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duke_peasantrepublic_female = {
type = character
@ -355,18 +334,12 @@ duke_peasantrepublic_female = {
tier = duchy
priority = 29
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duchy_peasantrepublic = {
type = title
tier = duchy
priority = 60
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
king_peasantrepublic_male = {
@ -376,9 +349,6 @@ king_peasantrepublic_male = {
tier = kingdom
priority = 75
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
king_peasantrepublic_female = {
@ -388,9 +358,6 @@ king_peasantrepublic_female = {
tier = kingdom
priority = 75
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
kingdom_peasantrepublic = {
@ -398,9 +365,6 @@ kingdom_peasantrepublic = {
tier = kingdom
priority = 75
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
emperor_peasantrepublic_male = {
@ -410,9 +374,6 @@ emperor_peasantrepublic_male = {
tier = empire
priority = 102
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
emperor_peasantrepublic_female = {
@ -422,9 +383,6 @@ emperor_peasantrepublic_female = {
tier = empire
priority = 102
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
empire_peasantrepublic = {
@ -432,170 +390,4 @@ empire_peasantrepublic = {
tier = empire
priority = 102
governments = { peasantrepublic_government }
flavourization_rules = {
top_liege = no
}
}
baron_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = barony
priority = 7
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
baron_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = barony
priority = 7
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
barony_urbanrepublic = {
type = title
tier = barony
priority = 7
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
count_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = county
priority = 28
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
count_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = county
priority = 28
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
county_urbanrepublic = {
type = title
tier = county
priority = 51
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duke_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = duchy
priority = 29
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duke_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = duchy
priority = 29
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
duchy_urbanrepublic = {
type = title
tier = duchy
priority = 60
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
king_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = kingdom
priority = 75
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
king_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = kingdom
priority = 75
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
kingdom_urbanrepublic = {
type = title
tier = kingdom
priority = 75
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
emperor_urbanrepublic_male = {
type = character
gender = male
special = holder
tier = empire
priority = 102
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
emperor_urbanrepublic_female = {
type = character
gender = female
special = holder
tier = empire
priority = 102
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
empire_urbanrepublic = {
type = title
tier = empire
priority = 102
governments = { urbanrepublic_government }
flavourization_rules = {
top_liege = no
}
}
}

View file

@ -35,19 +35,4 @@ peasantrepublic_government = {
texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
alias = { peasantrepublic_government peasantrepublic_i }
parent = government
}
palace = {
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
alias = { palace palace_i }
parent = domicile
}
urbanrepublic_government = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
alias = { urbanrepublic_government urbanrepublic_i }
parent = government
}
monotown_holding = {
texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
parent = domicile
alias = { monotown_holdings }
}

View file

@ -24,7 +24,7 @@ feudal_government = {
use_legends = yes
}
character_modifier = {
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -59,23 +59,12 @@ republic_government = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_egalite
has_doctrine = tenet_communal_possessions
}
liege = {
has_government = peasantrepublic_government
}
}
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
ai = {
arrange_marriage = no
@ -204,7 +193,7 @@ clan_government = {
}
character_modifier = {
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -260,7 +249,7 @@ tribal_government = {
character_travel_safety = 10
monthly_prestige = 0.2
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.05
}
@ -322,7 +311,7 @@ wanua_government = { # "Wanua"
domain_limit_max = 2
vassal_limit_max = 2
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.55
}
@ -476,7 +465,7 @@ administrative_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.15
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
@ -666,7 +655,6 @@ peasantrepublic_government = {
sticky_government = yes
replenishes_county_fertility = yes
regiments_use_barter_goods_as_gold = yes
inherit_from_dynastic_government = no
}
can_get_government = {
@ -681,17 +669,6 @@ peasantrepublic_government = {
has_government = peasantrepublic_government
}
}
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = farmstead
character_modifier = {
@ -708,7 +685,7 @@ peasantrepublic_government = {
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
vassal_limit = 5
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
vassal_contract_group = peasantrepublic_vassal
@ -732,86 +709,6 @@ peasantrepublic_government = {
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
urbanrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding monotown_holding }
required_county_holdings = { city_holding church_holding }
government_rules = {
create_cadet_branches = yes
court_generate_spouses = yes
council = yes
always_use_patronym = yes
rulers_should_have_dynasty = yes
landless_playable = yes
legitimacy = yes
barter = yes
mercenary = yes
use_as_base_on_landed = yes
allow_out_of_realm_inheritance = no
use_as_base_on_rank_up = yes
sticky_government = yes
inherit_from_dynastic_government = no
treasury = yes
replace_gold_cost_by_treasury = yes
regiments_use_barter_goods_as_gold = yes
}
can_get_government = {
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = palace
character_modifier = {
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = 2
men_at_arms_limit = 2
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = -0.25
men_at_arms_maintenance = 2
vassal_limit = 5
ai_war_cooldown = 2
ai_war_chance = -0.15
monthly_treasury_from_vassals = 0.85
}
vassal_contract_group = urbanrepublic_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_has_influence
government_is_settled
government_has_treasury
may_elevate_co_monarch
government_uses_legitimacy
government_uses_domain_limit
government_uses_monotowns
government_has_citizen_militia
government_elections_and_tax_influenced_by_influence
government_is_barterer
government_is_urepublic
government_locked_to_elective
government_allows_nomad_domicile_titles
}
mechanic_type = feudal
color = { 0 85 164 }
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
### Brief: nomad_government
# Default nomad government, used for the Steppe Region
#
@ -1014,7 +911,7 @@ celestial_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.25
ai_war_cooldown = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}

View file

@ -204,16 +204,6 @@ church_holding = {
can_be_inherited = yes
}
monotown_holding = {
primary_building = monotown_01
can_be_inherited = yes
required_heir_government_types = { urbanrepublic_government }
parameters = {
no_buildings
}
can_be_inherited = yes
}
nomad_holding = {
primary_building = nomadic_camp_01

View file

@ -40,9 +40,8 @@
}
is_confederation_member = no
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -87,7 +86,6 @@
potential = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
@ -132,9 +130,8 @@
is_confederation_member = yes
}
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -180,7 +177,6 @@
potential = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
@ -202,9 +198,8 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_high_partition_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -251,7 +246,6 @@
potential = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
@ -280,11 +274,11 @@
NOT = { exists = var:administrative_ui_special_title.holder }
}
can_have = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_succession_law_trigger = yes
NOT = {
government_has_flag = government_is_prepublic
}
}
can_pass = {
can_change_succession_law_trigger = yes
@ -343,9 +337,8 @@
}
potential = {
NOR = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_nomadic
government_has_flag = government_is_mandala
}
@ -367,9 +360,8 @@
}
can_have = {
government_has_flag = government_is_nomadic
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -422,9 +414,8 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_youngest_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -506,9 +497,8 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_single_heir_dynasty_house_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -571,9 +561,8 @@
}
potential = {
NOR = {
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_administrative
government_has_flag = government_is_nomadic
government_has_flag = government_is_mandala
@ -591,9 +580,8 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_acclamation_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -628,7 +616,6 @@
is_independent_ruler = yes
NOR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
government_has_flag = government_is_celestial
government_has_flag = government_is_japan_administrative
government_has_flag = government_is_meritocratic
@ -652,9 +639,8 @@
can_have = {
NOT = { government_has_flag = government_is_nomadic }
can_have_appointment_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -720,9 +706,8 @@
}
can_have = {
government_has_flag = government_is_landless_adventurer
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -755,16 +740,14 @@
bishop_theocratic_succession_law = {
can_keep = {
can_have_bishop_theocratic_succession_law_trigger = yes # same as can_have
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_bishop_theocratic_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -784,16 +767,14 @@
holy_order_succession_law = {
can_keep = {
can_have_holy_order_succession_law_trigger = yes # same as can_have
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_holy_order_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -833,16 +814,14 @@
city_succession_law = {
can_keep = {
can_have_city_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_city_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -876,9 +855,8 @@
house ?= {
has_house_unity_stage = antagonistic
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
@ -937,9 +915,8 @@
house ?= {
has_house_unity_stage = competitive
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1000,9 +977,8 @@
house ?= {
has_house_unity_stage = impassive
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1062,9 +1038,8 @@
house ?= {
has_house_unity_stage = friendly
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1118,9 +1093,8 @@
house ?= {
has_house_unity_stage = harmonious
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1160,16 +1134,14 @@
herder_succession_law = {
can_keep = {
can_have_herder_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_have = {
can_have_herder_succession_law_trigger = yes
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
should_start_with = {
@ -1208,9 +1180,8 @@
can_have = {
government_allows = administrative
is_independent_ruler = no
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {

View file

@ -6,7 +6,6 @@
highest_held_title_tier >= tier_county
NOR = { #Cultures have their special flavor.
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
culture = { has_cultural_parameter = witenagemot_succession_enabled }
culture = { has_cultural_parameter = scandinavian_elective_enabled }
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
@ -39,9 +38,8 @@
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
NOR = { #Cultures have their special flavor.
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier = tier_empire
}
@ -106,40 +104,6 @@
}
}
urban_elective_succession_law = {
can_have = {
government_has_flag = government_is_urepublic
}
can_pass = {
can_change_title_law_trigger = yes
}
can_title_have = {
tier >= tier_county
is_temporal_head_of_faith_trigger = no
NOT = {
is_nomad_title = yes
}
}
succession = {
order_of_succession = election
election_type = urban_elective
}
should_start_with = {
government_has_flag = government_is_urepublic
}
flag = elective_succession_law
flag = titles_cannot_leave_realm_on_succession
title_allegiance_opinion = 5
revoke_cost = {
prestige = change_title_succession_law_prestige_cost
}
pass_cost = {
prestige = change_title_succession_law_prestige_cost
}
potential = {
government_has_flag = government_is_urepublic
}
}
# Thing
scandinavian_elective_succession_law = {
can_have = {
@ -148,9 +112,8 @@
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier >= tier_duchy
}
@ -183,9 +146,8 @@
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier >= tier_duchy
}
@ -224,9 +186,8 @@
government_has_flag = government_is_clan
government_has_flag = government_is_tribal
}
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
highest_held_title_tier >= tier_kingdom
}
@ -279,10 +240,6 @@
is_nomad_title = yes
government_has_flag = government_is_prepublic
}
AND = {
is_nomad_title = yes
government_has_flag = government_is_urepublic
}
}
}
should_show_for_title = { # Never show this in the UI, just apply it through script
@ -359,9 +316,8 @@
celestial_ministry_appointment_succession_law = {
can_have = {
government_has_flag = government_is_celestial
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {
@ -401,9 +357,8 @@
celestial_grand_marshal_appointment_succession_law = {
can_have = {
government_has_flag = government_is_celestial
NOR = {
NOT = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
}
}
can_pass = {

View file

@ -6,7 +6,6 @@ count_legitimacy = {
is_valid = {
highest_held_title_tier = tier_county
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
NOR = {
government_allows = administrative
government_has_flag = government_is_nomadic

View file

@ -438,50 +438,6 @@ NEOW_militia = {
icon = pikemen_militia
}
NEOW_citizen_militia = {
type = peasant_militia
damage = 15
toughness = 18
pursuit = 10
screen = 4
terrain_bonus = {
mountains = { toughness = 8 }
desert_mountains = { toughness = 8 }
hills = { toughness = 4 }
farmlands = { toughness = 8 }
floodplains = { toughness = 8 }
terraced_hills = { toughness = 8 }
}
counters = {
light_cavalry = 1
heavy_cavalry = 0.5
camel_cavalry = 1
}
can_recruit = {
government_has_flag = government_is_urepublic
}
buy_cost = { gold = militia_recruitment_cost }
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
high_maintenance_cost = { gold = militia_high_maint_cost }
provision_cost = @provisions_cost_infantry_cheap
stack = 150
ai_quality = { value = culture_ai_weight_skirmishers }
illustration = {
trigger = {
should_use_asian_maa_graphics = yes
}
reference = pikemen_militia_asia
}
illustration = {
reference = pikemen_militia
}
icon = pikemen_militia
}
carabineers = {
type = gun_cavalry

View file

@ -2718,40 +2718,6 @@ on_game_start_after_lobby = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
# Extra Nomad Regions
#Tibet

View file

@ -231,40 +231,6 @@ on_title_gain = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
scope:title.tier = tier_county
@ -2899,40 +2865,6 @@ on_title_gain_inheritance = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
government = landless_minority_government
@ -3017,40 +2949,6 @@ on_title_gain_usurpation = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
government = landless_minority_government

View file

@ -789,40 +789,6 @@ yearly_playable_pulse = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
if = {
limit = {
has_title = title:k_papal_state
@ -2776,40 +2742,6 @@ quarterly_playable_pulse = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
NOT = {
exists = domicile
}
}
save_scope_as = scoped_merchant
create_nomad_title = {
name = domicile_palace
holder = scope:scoped_merchant
government = urbanrepublic_government
save_scope_as = new_title
}
scope:new_title ?= {
add_title_law = noble_family_succession_law
}
}
if = {
limit = {
government_has_flag = government_is_urepublic
primary_title = {
NOT = {
has_title_law = urban_elective_succession_law
}
}
}
every_held_title = {
limit = {
title_tier > barony
}
add_title_law = urban_elective_succession_law
}
}
}
on_actions = {
realm_maintenance_quarterly_pulse

View file

@ -908,7 +908,6 @@ is_landed_or_landless_administrative = {
is_playable_character = {
OR = {
government_has_flag = government_is_prepublic
government_has_flag = government_is_urepublic
is_landed = yes
is_landless_administrative = yes
is_landless_adventurer = yes

View file

@ -1,5 +1,4 @@
peasantrepublic_obligations = {
uses_opinion_of_liege = yes
obligation_levels = {
default = {
levies = {
@ -29,16 +28,6 @@
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.1
@ -67,15 +56,6 @@
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.1
@ -104,15 +84,6 @@
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
herd = {
value = 0.1
@ -141,15 +112,6 @@
multiply = dynasty_prestige_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
}
}

View file

@ -1,137 +0,0 @@
urbanrepublic_obligations = {
uses_opinion_of_liege = yes
obligation_levels = {
default = {
levies = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
tax = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
barter_goods = {
value = 0.1
max = 1
scope:liege = {
add = {
value = 0.1
multiply = legitimacy_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = piety_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = dynasty_prestige_level
}
}
scope:liege = {
add = {
value = 0.1
multiply = influence_level
}
}
if = {
limit = { OR = { scope:opinion_of_liege > 0 scope:opinion_of_liege < 0} }
add = {
value = {
add = scope:opinion_of_liege
divide = 100
}
}
}
}
}
}
}

View file

@ -30,17 +30,6 @@ peasantrepublic_vassal = {
coinage_rights
}
}
urbanrepublic_vassal = {
contracts = {
urbanrepublic_obligations
war_declaration_rights
council_rights
title_revocation_rights
religious_rights
fortification_rights
coinage_rights
}
}
theocracy_vassal ={

View file

@ -11,177 +11,7 @@ saxon_elective = { #Farmer Elective
base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development
domain_size >= 1
any_held_title = {
title_tier = county
development_level > 0
target_is_de_jure_liege_or_above = scope:title
}
add = {
every_held_title = {
title_tier = county
limit = {
development_level > 0
target_is_de_jure_liege_or_above = scope:title
}
add = {
value = this.development_level
if = {
limit = {
this.faith != root.faith
}
divide = 2
}
if = {
limit = {
NOT = { this.culture = { has_same_culture_heritage = root.culture } }
}
divide = 2
}
min = 1
}
}
}
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_scandinavian_elective_capital_opinion
exists = capital_county
OR = {
capital_county.county_opinion <= -5
capital_county.county_opinion >= 5
}
add = {
value = capital_county.county_opinion
multiply = 0.2
}
}
min = 1
}
electors = {
add = holder
add = {
type = title_dejure_vassals
limit = {
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
is_adult = yes
NOT = { has_trait = incapable }
}
}
add = {
type = holder_council_members
limit = {
is_adult = yes
NOT = { has_trait = incapable }
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
is_adult = yes
NOT = { has_trait = incapable }
}
}
}
candidate_score = {
base = 0
###################### Elector self-voting pattern ##########################
elector_self_voting_pattern_feudal_elective_modifier = yes
########################## Holder voting pattern ##########################
holder_voting_pattern_feudal_elective_modifier = yes
########################## Elector voting patterns (circumstances) ##########################
elector_voting_pattern_circumstances_feudal_elective_modifier = yes
elector_voting_pattern_circumstances_saxon_elective_modifier = yes
########################## Elector voting patterns (prestige/piety) ##########################
elector_voting_pattern_prestige_piety_feudal_elective_modifier = yes
########################## Elector voting patterns (traits) ##########################
elector_voting_pattern_traits_feudal_elective_modifier = yes
########################## Elector voting patterns (opinion) ##########################
elector_voting_pattern_opinion_feudal_elective_modifier = yes
########################## Elector voting patterns (misc) ##########################
elector_voting_pattern_circumstances_misc_elective_modifier = yes
}
#scope:candidate = Candidate, scope:title = Title, scope:holder_candidate = Candidate currently selected by ruler.
candidates = {
add = {
type = title_dejure_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
feudal_elective_potential_landed_candidate_trigger = yes
government_has_flag = government_is_prepublic
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
}
add = {
type = holder_close_or_extended_family
limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
government_has_flag = government_is_prepublic
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
}
add = {
type = holder_council_members
limit = {
OR = {
is_courtier_of = scope:holder
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
}
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
}
}
}
urban_elective = { #Urban Elective
elector_vote_strength = {
base = 1
modifier = { #Each voter is the "representative" of all the free men living in his domain. The larger the domain, the more voting power he has.
desc = tooltip_scandinavian_elective_development
is_landed_or_landless_administrative = yes
domain_size >= 1
any_held_title = {
title_tier = county
@ -227,13 +57,6 @@ urban_elective = { #Urban Elective
multiply = 0.2
}
}
modifier = { #Further boost/reduction is given depending on capital county's opinion.
desc = tooltip_urbanrep_vote_strength_influence
add = {
value = 3
multiply = influence_level
}
}
min = 1
}
@ -296,61 +119,20 @@ urban_elective = { #Urban Elective
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
feudal_elective_potential_landed_candidate_trigger = yes
government_has_flag = government_is_urepublic
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
government_has_flag = government_is_prepublic
}
}
add = {
type = holder_close_or_extended_family
limit = {
feudal_elective_potential_landless_dynastic_candidate_trigger = yes
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_direct_vassals
limit = {
is_vassal_of = scope:holder #Only Powerful, direct, de jure vassals are potential candidates.
government_has_flag = government_is_urepublic
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
}
}
add = {
type = holder_council_members
limit = {
OR = {
is_courtier_of = scope:holder
is_vassal_of = scope:holder #All direct de jure vassals, no matter the tier.
}
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
}
government_has_flag = government_is_prepublic
}
}
}

View file

@ -13,7 +13,6 @@ education_intrigue_1 = {
intrigue = 2
category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.1
monthly_influence = 0.25
ruler_designer_cost = 0
@ -44,7 +43,6 @@ education_intrigue_2 = {
intrigue = 4
category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.2
monthly_influence = 0.5
ruler_designer_cost = 20
@ -70,7 +68,6 @@ education_intrigue_3 = {
intrigue = 6
category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.3
monthly_influence = 0.75
ruler_designer_cost = 40
@ -96,7 +93,6 @@ education_intrigue_4 = {
intrigue = 8
category = education
monthly_intrigue_lifestyle_xp_gain_mult = 0.4
monthly_influence = 1
ruler_designer_cost = 80
@ -126,7 +122,6 @@ education_intrigue_5 = {
monthly_diplomacy_lifestyle_xp_gain_mult = 0.25
owned_hostile_scheme_success_chance_max_add = 10
flag = agent_acceptance_25
monthly_influence = 1.5
ruler_designer_cost = 150
@ -155,7 +150,6 @@ education_diplomacy_1 = {
diplomacy = 2
category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.1
monthly_influence = 0.25
ruler_designer_cost = 0
@ -186,7 +180,6 @@ education_diplomacy_2 = {
diplomacy = 4
category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.2
monthly_influence = 0.5
ruler_designer_cost = 20
@ -212,7 +205,6 @@ education_diplomacy_3 = {
diplomacy = 6
category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.3
monthly_influence = 0.75
ruler_designer_cost = 40
@ -238,7 +230,6 @@ education_diplomacy_4 = {
diplomacy = 8
category = education
monthly_diplomacy_lifestyle_xp_gain_mult = 0.4
monthly_influence = 1
ruler_designer_cost = 80
@ -278,7 +269,6 @@ education_diplomacy_5 = {
owned_personal_scheme_success_chance_max_add = 10
flag = offer_vassalisation_25
flag = better_war_hostages
monthly_influence = 1.5
ruler_designer_cost = 150
@ -1085,7 +1075,6 @@ lifestyle_reveler = {
parameter = reveler_traits_more_valued
monthly_prestige = 0.25
}
monthly_influence = 0.25
track = {
50 = {
@ -1209,7 +1198,6 @@ lifestyle_blademaster = {
parameter = blademaster_traits_give_learning
learning = 2
}
monthly_influence = 0.25
track = {
50 = {
@ -1479,7 +1467,6 @@ strategist = {
parameter = martial_traits_give_out_hcav_bonus
heavy_cavalry_damage_mult = 0.1
}
monthly_influence = 0.25
ruler_designer_cost = 50
@ -1551,7 +1538,6 @@ gallant = {
parameter = martial_traits_give_out_hcav_bonus
heavy_cavalry_toughness_mult = 0.1
}
monthly_influence = 0.25
ruler_designer_cost = 50
@ -1617,7 +1603,6 @@ administrator = {
vassal_opinion = 5
tributary_opinion = 5
epidemic_resistance = 10
monthly_influence = 0.75
ruler_designer_cost = 50
@ -1700,7 +1685,6 @@ schemer = {
intrigue = 5
hostile_scheme_phase_duration_add = medium_scheme_phase_duration_bonus_value
monthly_influence = 1.25
ruler_designer_cost = 50
@ -1733,7 +1717,6 @@ seducer = {
intrigue = 3
attraction_opinion = 40
fertility = 0.2
monthly_influence = 0.5
ruler_designer_cost = 50
@ -2350,7 +2333,6 @@ gluttonous = {
opposite_opinion = -10
ruler_designer_cost = 20
monthly_influence = -0.25
desc = {
@ -2546,7 +2528,6 @@ lazy = {
stress_loss_mult = 0.5
ruler_designer_cost = -10
monthly_influence = -0.5
desc = {
first_valid = {
@ -2590,7 +2571,6 @@ diligent = {
parochial_opinion = 5
stress_loss_mult = -0.5
monthly_influence = 0.5
culture_modifier = {
parameter = hard_working_traits_more_valued
@ -2688,7 +2668,6 @@ wrathful = {
courtly_opinion = -10
dread_baseline_add = 20
monthly_influence = -0.75
culture_modifier = {
parameter = forest_trait_bonuses
@ -2840,7 +2819,6 @@ patient = {
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
parochial_opinion = 10
liege_opinion = 5
monthly_influence = 0.25
culture_modifier = {
parameter = winter_trait_bonuses
@ -2987,7 +2965,6 @@ arrogant = {
opinion_of_liege = -5
opinion_of_vassal = -5
opposite_opinion = -15
monthly_influence = -0.25
ruler_designer_cost = 20
@ -3129,7 +3106,10 @@ deceitful = {
jungle_advantage = 2
}
monthly_influence = 0.25
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.25
}
opposite_opinion = -10
@ -3175,7 +3155,6 @@ honest = {
diplomacy = 2
intrigue = -4
monthly_influence = -0.25
courtly_opinion = 5
opposite_opinion = -10
same_opinion = 10
@ -3298,7 +3277,6 @@ brave = {
opposite_opinion = -10
same_opinion = 10
monthly_influence = 0.25
culture_modifier = {
parameter = trait_county_opinion_modifiers
county_opinion_add = 10
@ -3390,7 +3368,10 @@ shy = {
monthly_piety_gain_mult = 0.1
}
monthly_influence = -0.25
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
ruler_designer_cost = -10
@ -3440,7 +3421,7 @@ gregarious = {
same_opinion = 10
courtly_opinion = 5
monthly_influence = 0.25
monthly_influence = 0.1
culture_modifier = {
parameter = trait_county_opinion_modifiers
@ -3530,7 +3511,10 @@ ambitious = {
same_culture_opinion = -15
}
monthly_influence = 0.75
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.35
}
opinion_of_liege = -15
same_opinion = -15
@ -3596,7 +3580,6 @@ content = {
ai_war_chance = -0.25
ruler_designer_cost = 20
monthly_influence = -0.25
culture_modifier = {
parameter = craven_and_content_traits_looked_down_upon
@ -3666,7 +3649,10 @@ arbitrary = {
stress_gain_mult = -0.5
dread_baseline_add = 15
monthly_influence = 0.15
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15
}
vassal_opinion = -5
@ -3718,7 +3704,6 @@ just = {
opposite_opinion = -10
same_opinion = 10
flag = initial_legitimacy_boost
monthly_influence = 0.25
culture_modifier = {
parameter = just_trait_gives_bonuses
@ -3934,7 +3919,10 @@ paranoid = {
hills_min_combat_roll = 2
}
monthly_influence = 0.15
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.15
}
opinion_of_vassal = -10
@ -3993,7 +3981,10 @@ trusting = {
character_travel_safety = -10
flag = can_offer_strong_hook_to_agents
monthly_influence = -0.25
culture_modifier = {
parameter = palace_politics_trait_maluses
monthly_influence = -0.25
}
ruler_designer_cost = 10
@ -4721,7 +4712,6 @@ drunkard = { # Substance Abuse (Alcohol)
character_travel_safety = -10
ruler_designer_cost = -10
monthly_influence = -0.5
desc = {
first_valid = {
@ -4752,7 +4742,6 @@ hashishiyah = { # Substance Abuse (Hashish)
same_opinion = 10
ruler_designer_cost = 5
monthly_influence = -0.5
desc = {
first_valid = {
@ -4784,7 +4773,6 @@ rakish = { # Brothel-frequenter.
attraction_opinion = -5
ruler_designer_cost = 0
monthly_influence = -0.5
desc = {
first_valid = {
@ -4817,7 +4805,6 @@ reclusive = { # Hides away from relationships and responsibilities.
epidemic_resistance = 10
ruler_designer_cost = -5
monthly_influence = -0.25
desc = {
first_valid = {
@ -4856,7 +4843,6 @@ irritable = { # Prone to outbursts and tantrums.
flag = can_duel_anyone_interaction
ruler_designer_cost = 0
monthly_influence = -0.25
desc = {
first_valid = {
@ -4990,7 +4976,6 @@ contrite = { # Compulsively reveals own/other's Secrets. If no known Secrets, ma
stress_loss_mult = 0.2
ruler_designer_cost = -5
monthly_influence = -0.90
desc = {
first_valid = {
@ -5255,7 +5240,6 @@ lunatic_1 = { # Highly event driven, Schizophrenia
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
health = -0.25
category = health
monthly_influence = -1
shown_in_ruler_designer = no
@ -5285,7 +5269,6 @@ lunatic_genetic = { # Highly event driven, Schizophrenia
group_equivalence = lunatic
level = 2
health = -0.25
monthly_influence = -1
vassal_opinion = -10
attraction_opinion = -10
@ -5325,7 +5308,6 @@ possessed_1 = { # Highly event driven, Temporal lobe epilepsy
attraction_opinion = -10
same_opinion = 15
monthly_influence = -0.5
shown_in_ruler_designer = no
@ -5357,7 +5339,6 @@ possessed_genetic = { # Highly event driven, Temporal lobe epilepsy
monthly_learning_lifestyle_xp_gain_mult = 0.1
health = -0.5
monthly_influence = -0.75
attraction_opinion = -10
same_opinion = 15
@ -6560,7 +6541,6 @@ beauty_bad_1 = {
random_creation = 0.5
attraction_opinion = -10
monthly_influence = -0.1
group = beauty_bad
level = 1
@ -6600,7 +6580,6 @@ beauty_bad_2 = {
random_creation = 0.25
attraction_opinion = -20
monthly_influence = -0.2
group = beauty_bad
level = 2
@ -6640,7 +6619,6 @@ beauty_bad_3 = {
fertility = -0.3
attraction_opinion = -30
monthly_influence = -0.3
group = beauty_bad
level = 3
@ -6680,7 +6658,6 @@ beauty_good_1 = {
random_creation = 0.5
attraction_opinion = 10
monthly_influence = 0.1
group = beauty_good
level = 1
@ -6723,7 +6700,6 @@ beauty_good_2 = {
random_creation = 0.25
attraction_opinion = 20
monthly_influence = 0.2
# pretty if female
# handsome if male
@ -6781,7 +6757,6 @@ beauty_good_3 = {
fertility = 0.3
attraction_opinion = 30
monthly_influence = 0.3
group = beauty_good
level = 3
@ -6823,7 +6798,6 @@ intellect_bad_1 = {
stewardship = -2
intrigue = -2
learning = -2
monthly_influence = -0.2
monthly_lifestyle_xp_gain_mult = -0.1
@ -6878,7 +6852,6 @@ intellect_bad_2 = {
stewardship = -4
intrigue = -4
learning = -4
monthly_influence = -0.4
monthly_lifestyle_xp_gain_mult = -0.2
@ -6935,7 +6908,6 @@ intellect_bad_3 = {
stewardship = -8
intrigue = -8
learning = -8
monthly_influence = -0.8
monthly_lifestyle_xp_gain_mult = -0.3
@ -6995,7 +6967,6 @@ intellect_good_1 = {
group = intellect_good
level = 1
monthly_influence = 0.2
ai_rationality = high_positive_ai_value
@ -7043,7 +7014,6 @@ intellect_good_2 = {
stewardship = 3
intrigue = 3
learning = 3
monthly_influence = 0.4
monthly_lifestyle_xp_gain_mult = 0.2
@ -7102,7 +7072,6 @@ intellect_good_3 = {
stewardship = 5
intrigue = 5
learning = 5
monthly_influence = 0.8
monthly_lifestyle_xp_gain_mult = 0.3
@ -7436,14 +7405,13 @@ physique_good_3 = {
################# PHYSICAL (GOOD) ################
pure_blooded = {
physical = yes
fertility = -2
health = -2
inbreeding_chance = 5
genetic = yes
enables_inbred = yes
fertility = 0.1
health = 0.25
inbreeding_chance = -0.5
inherit_chance = 15
both_parent_has_trait_inherit_chance = 75
good = yes
ruler_designer_cost = 50
@ -11309,7 +11277,10 @@ loyal = {
monthly_prestige = 0.1
}
monthly_influence = 0.1
culture_modifier = {
parameter = palace_politics_trait_bonuses
monthly_influence = 0.1
}
culture_modifier = {
parameter = scholar_official_trait_bonuses

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gfx/interface/icons/flat_icons/urbaner.dds (Stored with Git LFS)

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@ -275,7 +275,7 @@ widget = {
widget_hud_main_tab = {
datacontext = "[GetPlayer.GetTopLiege]"
visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Character.GetGovernment.IsType( 'urbanrepublic_government' ),Character.GetGovernment.IsType( 'peasantrepublic_government' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]"
visible = "[And(Character.GetGovernment.HasRule( 'noble_families' ),Not(Or(GetPlayer.GetGovernment.IsType( 'celestial_government' ),Or(GetPlayer.GetGovernment.IsType( 'japan_administrative_government' ),GetPlayer.GetGovernment.IsType( 'japan_feudal_government' )))))]"
blockoverride "maintab_button"
{
@ -6476,7 +6476,7 @@ types HUD
widget = {
name = "influence"
datacontext = "[InGameTopbar.GetInfluenceItem]"
visible = "[GetPlayer.GetGovernment.HasGovernmentFlag( 'government_has_influence')]"
visible = "[GetPlayer.GetGovernment.HasRule( 'administrative' )]"
size = { 112 70 }
widget = {

View file

@ -4643,25 +4643,6 @@ texticon = {
fontsize = 16
}
}
texticon = {
icon = government_type_urbanrepublic
iconsize = {
texture = "gfx/interface/icons/government_types/urbanrepublic_government.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = domicile_palace_icon
iconsize = {
texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
size = { 28 28 }
offset = { 0 6 }
fontsize = 16
}
}
texticon = {
icon = government_type_celestial
iconsize = {

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View file

@ -258,10 +258,10 @@
holding = castle_holding
}
2533 = {
holding = monotown_holding
holding = none
}
2490 = {
holding = monotown_holding
holding = none
}
###c_ferrara
2527 = {
@ -672,7 +672,7 @@
2543 = {
culture = tuscan
religion = roman_catholic
holding = city_holding
holding = castle_holding
special_building = duomo_florence_n3ow_01
1066.1.1 = {
buildings = {
@ -684,7 +684,7 @@
2559 = {
holding = none
1178.1.1 = {
holding = monotown_holding
holding = city_holding
}
}
2551 = {
@ -700,7 +700,7 @@
2537 = {
culture = tuscan
religion = roman_catholic
holding = city_holding
holding = castle_holding
}
2561 = {
holding = church_holding
@ -709,7 +709,7 @@
2554 = {
culture = tuscan
religion = roman_catholic
holding = city_holding
holding = castle_holding
}
2564 = {
holding = city_holding
@ -724,7 +724,7 @@
2560 = {
culture = tuscan
religion = roman_catholic
holding = city_holding
holding = castle_holding
special_building = siena_university_01
}
2565 = {
@ -741,13 +741,13 @@
}
}
2558 = {
holding = city_holding
holding = castle_holding
culture = tuscan
religion = roman_catholic
}
###c_pisa
2557 = {
holding = city_holding
holding = castle_holding
culture = tuscan
religion = roman_catholic
}
@ -767,7 +767,7 @@
2538 = {
culture = tuscan
religion = roman_catholic
holding = city_holding
holding = castle_holding
}
2545 = {
holding = none
@ -779,7 +779,7 @@
2569 = {
culture = tuscan
religion = roman_catholic
holding = city_holding
holding = castle_holding
}
2562 = {
holding = none

View file

@ -338,25 +338,10 @@
DEVELOP_COUNTY_PERK_BONUS_VALUE:1 "$planned_cultivation_perk_name$"
STEWARD_PROMOTE_CULTURE_COMMUNAL_IDENTITY_BONUS_MODIFIER:2 "[councillor_liege.GetFaith.GetName] — Communal Identity"
STEWARD_PROMOTE_CULTURE_EASIER_TO_CONVERT_CULTURE_IN_SAME_FAITH_MOUNTAINS_BONUS:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"
STEWARD_PROMOTE_CULTURE_INNOVATION_BONUS_EAST_SETTLING:1 "[councillor_liege.GetCulture.GetName] — Ostsiedlung"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
STEWARD_PROMOTE_CULTURE_LOW_CONTROL_PENALTY:0 "Low County Control Penalty"
STEWARD_PROMOTE_CULTURE_MEDIUM_CONTROL_PENALTY:0 "Medium County Control Penalty"
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_PENALTY:0 "High County Control Penalty"
STEWARD_PROMOTE_CULTURE_HIGH_CONTROL_BONUS:0 "Total County Control Bonus"
STEWARD_PROMOTE_CULTURE_ABSOLUTE_CONTROL_BONUS:0 "Absolute County Control Bonus"
STEWARD_PROMOTE_CULTURE_HIGH_TERRAIN_PENALTY:0 "Extreme Terrain Penalty"
STEWARD_PROMOTE_CULTURE_LOW_TERRAIN_PENALTY:0 "Difficult Terrain Penalty"
STEWARD_PROMOTE_CULTURE_LOW_FERVOUR_BONUS:0 "Low County Faith Fervour Bonus"
STEWARD_PROMOTE_FAITH_MEDIUM_FERVOUR_PENALTY:0 "Medium County Faith Fervour Penalty"
STEWARD_CONVERT_FAITH_HIGH_FERVOUR_PENALTY:0 "High County Faith Fervour Penalty"
STEWARD_CONVERT_FAITH_ZEALOT_FERVOUR_PENALTY:0 "Zealous County Faith Fervour Penalty"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE:1 "Tribal Government"
steward_develop_county_tribal_penalty_modifier:0 "Tribal Government"
STEWARD_PROMOTE_CULTURE_RECLAIMING_BRITANNIA:0 "Reclaim Britannia"

View file

@ -49,14 +49,6 @@
farmstead: "Farmstead"
farmstead_BUILDINGS: "[farmstead_i|E][farmstead|E]"
saxon_elective_succession_law:1 "Peasant Elective"
saxon_elective_succession_law_subname:0 "Farmer's Elective"
saxon_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
saxon_elective_candidates:0 "Children, Councillors, and Vassals"
saxon_elective_candidates_tooltip:1 "In order to be a valid Candidate under Farmer's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
saxon_elective_electors:0 "Representatives"
saxon_elective_electors_tooltip:0 "In order to be a valid Voter under Farmer's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
farmstead_CONCEPT: "[farmstead_i|E][farmstead|E]"
domicile_farmstead: "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"

View file

@ -1,158 +0,0 @@
l_english:
urbanrepublic_government:0 "Urban Republic"
urbanrepublic_government_with_icon: "@government_type_urbanrepublic! $urbanrepublic_government$"
urbanrepublic_government_adjective:0 "Urban Republic"
urbanrepublic_government_realm:0 "Urban Republic"
urbanrepublic_government_desc:0 "\n$game_concept_urbanrepublic_government_desc$"
game_concept_urbanrepublic_government:0 "Urban Republic"
game_concept_urbanrepublic_government_desc:0 "A $Urban Republic$ is a region of land in which the Burghers control the reigns of government directing its efforts towards profits ."
game_concept_palace:0 "Palace"
game_concept_palace_desc:0 "A Grand Palatial Estate where a Burgher resides."
urbanrepublic_government_obligations:1 "Urban Republic [obligations|E]"
urbanrepublic_vassal: "Urban Republic"
urbanrepublic_vassal_desc: "$game_concept_urbanrepublic_government_desc$"
palace_main_01_domicile_building: "Palace"
palace_main_02_domicile_building: "Palace"
palace_main_03_domicile_building: "Palace"
palace_main_04_domicile_building: "Palace"
palace_main_05_domicile_building: "Palace"
urbanrepublic_icon_concept: "[urbanrepublic_i|E]"
game_concept_urbanrepublic_i: "@government_type_urbanrepublic!"
game_concept_palace_i: "@domicile_palace_icon!"
barony_urbanrepublic: "Town"
baron_urbanrepublic_male: "Mayor"
baron_urbanrepublic_female: "Mayor"
county_urbanrepublic: "City"
count_urbanrepublic_male: "Lord-Mayor"
count_urbanrepublic_female: "Lady-Mayor"
duchy_urbanrepublic: "Urban Republic"
duke_urbanrepublic_male: "Lord-Prime-Minister"
duke_urbanrepublic_female: "Lady-Prime-Minister"
kingdom_urbanrepublic: "Most Grand Urban Republic"
king_urbanrepublic_male: "Lord-High-Minister"
king_urbanrepublic_female: "Lady-High Minister"
empire_urbanrepublic: "Most Majestic Urban Republic"
emperor_urbanrepublic_male: "Lord-Supreme-Minister"
emperor_urbanrepublic_female: "Lady-Supreme-Minister"
government_locked_to_elective:0 "Government is locked to Elective"
government_is_prepublic:0 "Has access to a [palace_i|E][palace|E]"
palace_domicile_title: "Palace"
palace_type: "Palace"
palace_type_tooltip: "[palace_i|E][palace|E]"
palace_domicile_type: "Palace"
palace_domicile_type_possessive: "Palace's"
palace_domicile_type_tooltip: "[palace_i|E][palace|E]"
palace: "Palace"
palace_BUILDINGS: "[palace_i|E][palace|E]"
monotown_holding: "Mono-Industry Town"
monotown_holding_concept_key: "[monotown_holding|E]"
tooltip_urbanrep_vote_strength_influence:0 "Political Influence: $VALUE|=+0$"
domicile_palace: "Palace of the [scoped_merchant.GetHouse.GetNameNoTooltip]'s"
urban_elective_succession_law:1 "Burgher Elective"
urban_elective_succession_law_subname:0 "Burgher's Elective"
urban_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
urban_elective_candidates:0 "Children, Councillors, and Vassals"
urban_elective_candidates_tooltip:1 "In order to be a valid Candidate under Burgher's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
urban_elective_electors:0 "Representatives"
urban_elective_electors_tooltip:0 "In order to be a valid Voter under Burgher's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
government_uses_monotowns:0 "Has access to the unique [monotown_holding|E] holding, a specialised holding that produces significant [barter_goods_i|E][trade_goods|E]"
government_has_citizen_militia:0 "Has access to a Citizen Militia, an improved version of the Peasant Militia"
government_elections_and_tax_influenced_by_influence:0 "The [influence_i|E][influence_level|E] of a character will impact his [voter_strength|E] in elections and [vassal_taxes|E] they receive"
building_type_monotown_01: "Mono-Industry Town"
building_monotown_01: "Mono-Industry Town"
building_monotown_01_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_02: "Mono-Industry Town"
building_monotown_02: "Mono-Industry Town"
building_monotown_02_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_03: "Mono-Industry Town"
building_monotown_03: "Mono-Industry Town"
building_monotown_03_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
building_type_monotown_04: "Mono-Industry Town"
building_monotown_04: "Mono-Industry Town"
building_monotown_04_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
game_concept_monotown_holding: "Mono-Industry Town
game_concept_monotown_holding_desc: "A settlement dedicated to the production of a specific trade good it's economy is entirely devoted to the production of that single good, whatever it is."
NEOW_citizen_militia: "Citizen Militia"
NEOW_citizen_militia_flavor: "Citizen Militia are well trained if not well equipped troops of the Cities."
palace_CONCEPT: "[palace_i|E][palace|E]"
#culture_parameter_use_farmer_republics: "This Culture uses [urbanrepublic_i|E][urbanrepublic_government|E]s instead of Republics"
#tradition_farmer_republics_name:0 "Urban Freedom"
#tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."
living_quarters_palace_01_domicile_building: "Fine Living Quarters"
living_quarters_palace_02_domicile_building: "Luxurious Bedchambers"
living_quarters_palace_03_domicile_building: "Statuary Courtyards"
living_quarters_palace_04_domicile_building: "Sumptuous Decorations"
trophy_room_palace_01_domicile_building: "Trophy Room"
trophy_room_palace_02_domicile_building: "Trophy Displays"
trophy_room_palace_03_domicile_building: "War Table"
trophy_room_palace_04_domicile_building: "Weapon Collection"
office_palace_01_domicile_building: "Private Study"
office_palace_02_domicile_building: "Courier's Office"
office_palace_03_domicile_building: "Clerk's Office"
office_palace_04_domicile_building: "Administrative Office"
servants_quarters_palace_01_domicile_building: "Servant's Quarters"
servants_quarters_palace_02_domicile_building: "Secluded Hallways"
servants_quarters_palace_03_domicile_building: "Generous Staff Housing"
servants_quarters_palace_04_domicile_building: "Chamberlain's Offices"
library_palace_01_domicile_building: "Book Collection"
library_palace_02_domicile_building: "Library"
library_observatory_palace_03_domicile_building: "Observatory"
library_observatory_palace_04_domicile_building: "Famed Observatory"
library_education_palace_03_domicile_building: "Tutor's Office"
library_education_palace_04_domicile_building: "Education Hall"
bath_palace_01_domicile_building: "Bath"
bath_palace_02_domicile_building: "Bathhouse"
bath_palace_03_domicile_building: "Steam Baths"
bath_palace_04_domicile_building: "Pleasure Houses"
guest_room_palace_01_domicile_building: "Guest Room"
guest_room_palace_02_domicile_building: "Guest Chambers"
guest_room_palace_03_domicile_building: "Large Guest Chambers"
guest_room_palace_04_domicile_building: "Visitor Wing"
guest_room_palace_05_domicile_building: "Spacious Visitor Wing"
guest_room_palace_06_domicile_building: "Luxurious Visitor Wing"
wine_cellar_palace_01_domicile_building: "Wine Room"
wine_cellar_palace_02_domicile_building: "Wine Cellar"
wine_cellar_palace_03_domicile_building: "Immense Wine Cellar"
courtyard_palace_01_domicile_building: "Courtyard"
courtyard_palace_02_domicile_building: "Large Courtyard"
courtyard_palace_03_domicile_building: "Grand Courtyard"
courtyard_palace_04_domicile_building: "Majestic Courtyard"
prison_palace_01_domicile_building: "Prison Cell"
prison_palace_02_domicile_building: "Prison"
prison_palace_03_domicile_building: "Oubliette"
prison_palace_04_domicile_building: "Torture Chamber"
reception_hall_palace_01_domicile_building: "Reception Hall"
reception_hall_palace_02_domicile_building: "Grand Reception Hall"
reception_hall_palace_03_domicile_building: "Grandiose Pavilion"
reception_hall_palace_04_domicile_building: "Regal Ballroom"
reception_hall_palace_05_domicile_building: "Imperial Belvedere"
cabinet_of_curiosities_palace_01_domicile_building: "Cabinet of Curiosities"
cabinet_of_curiosities_palace_02_domicile_building: "Hall of Wonders"
cabinet_of_curiosities_palace_03_domicile_building: "Gallery of Marvels"
grand_solar_palace_01_domicile_building: "Rustic Hearth"
grand_solar_palace_02_domicile_building: "Family Sitting Rooms"
grand_solar_palace_03_domicile_building: "Spacious Family Solar"
grand_solar_palace_04_domicile_building: "Salon of Heirlooms"