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Author SHA1 Message Date
8c3179e2b8 Update 00_government_types.txt 2026-11-04 16:16:59 +00:00
f5846de5ea missing but present in vanilla 2026-11-04 16:09:32 +00:00
2 changed files with 513 additions and 6 deletions

View file

@ -848,11 +848,11 @@ administrative_government = {
}
character_modifier = {
levy_size = -0.33
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
levy_size = -0.1
feudal_government_tax_contribution_mult = -0.25
feudal_government_levy_contribution_mult = -0.25
clan_government_tax_contribution_mult = -0.25
clan_government_levy_contribution_mult = -0.25
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -5
@ -872,7 +872,7 @@ administrative_government = {
top_liege_character_modifier = {
# 85% of vassal income goes to the treasury
monthly_treasury_from_vassals = 0.7
monthly_treasury_from_vassals = 0.75
men_at_arms_maintenance = 1.5
men_at_arms_recruitment_cost = 0.9
}

View file

@ -1408,7 +1408,514 @@ governor_efficiency = {
}
divide = 100
}
if = {
limit = {
OR = {
AND = {
realm_size >= 65
realm_size < 75
}
liege ?= {
realm_size >= 65
realm_size < 75
}
}
}
add = {
add = {
value = -5
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 75
realm_size < 85
}
liege ?= {
realm_size >= 75
realm_size < 85
}
}
}
add = {
add = {
value = -10
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 85
realm_size < 95
}
liege ?= {
realm_size >= 85
realm_size < 95
}
}
}
add = {
add = {
value = -15
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 95
realm_size < 105
}
liege ?= {
realm_size >= 95
realm_size < 105
}
}
}
add = {
add = {
value = -20
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 105
realm_size < 115
}
liege ?= {
realm_size >= 105
realm_size < 115
}
}
}
add = {
add = {
value = -25
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 115
realm_size < 125
}
liege ?= {
realm_size >= 115
realm_size < 125
}
}
}
add = {
add = {
value = -30
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 125
realm_size < 135
}
liege ?= {
realm_size >= 125
realm_size < 135
}
}
}
add = {
add = {
value = -35
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 135
realm_size < 145
}
liege ?= {
realm_size >= 135
realm_size < 145
}
}
}
add = {
add = {
value = -40
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 145
realm_size < 155
}
liege ?= {
realm_size >= 145
realm_size < 155
}
}
}
add = {
add = {
value = -45
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 155
realm_size < 165
}
liege ?= {
realm_size >= 155
realm_size < 165
}
}
}
add = {
add = {
value = -50
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 175
realm_size < 185
}
liege ?= {
realm_size >= 175
realm_size < 185
}
}
}
add = {
add = {
value = -55
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 185
realm_size < 195
}
liege ?= {
realm_size >= 185
realm_size < 195
}
}
}
add = {
add = {
value = -60
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 195
realm_size < 205
}
liege ?= {
realm_size >= 195
realm_size < 205
}
}
}
add = {
add = {
value = -65
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 205
realm_size < 215
}
liege ?= {
realm_size >= 205
realm_size < 215
}
}
}
add = {
add = {
value = -70
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 215
realm_size < 225
}
liege ?= {
realm_size >= 215
realm_size < 225
}
}
}
add = {
add = {
value = -75
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 225
realm_size < 235
}
liege ?= {
realm_size >= 225
realm_size < 235
}
}
}
add = {
add = {
value = -80
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 235
realm_size < 245
}
liege ?= {
realm_size >= 235
realm_size < 245
}
}
}
add = {
add = {
value = -85
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 245
realm_size < 255
}
liege ?= {
realm_size >= 245
realm_size < 255
}
}
}
add = {
add = {
value = -90
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 255
realm_size < 265
}
liege ?= {
realm_size >= 255
realm_size < 265
}
}
}
add = {
add = {
value = -95
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 265
realm_size < 275
}
liege ?= {
realm_size >= 265
realm_size < 275
}
}
}
add = {
add = {
value = -100
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 275
realm_size < 285
}
liege ?= {
realm_size >= 275
realm_size < 285
}
}
}
add = {
add = {
value = -105
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 285
realm_size < 295
}
liege ?= {
realm_size >= 285
realm_size < 295
}
}
}
add = {
add = {
value = -110
desc = game_concept_realm_size
}
divide = 100
}
}
else_if = {
limit = {
OR = {
AND = {
realm_size >= 300
}
liege ?= {
realm_size >= 300
}
}
}
add = {
add = {
value = -115
desc = game_concept_realm_size
}
divide = 100
}
}
else = {
}
# Rank 4 or 5 education trait
if = {
limit = {