From a047895c9fa2c494221755a784ab95c9797414d6 Mon Sep 17 00:00:00 2001 From: Damimani Date: Fri, 6 Mar 2026 07:09:06 +0100 Subject: [PATCH 01/67] full map restoration to next version dev --- gfx/map/surround_map/surround_mask.dds | 2 +- map_data/provinces.png | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/gfx/map/surround_map/surround_mask.dds b/gfx/map/surround_map/surround_mask.dds index 23990a21..fb25a8dd 100755 --- a/gfx/map/surround_map/surround_mask.dds +++ b/gfx/map/surround_map/surround_mask.dds @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:87ed0809a2b0e1e3e0f2c6e9ebd40dcfd3272b0d4921ca2ec62f6e8c85e5d036 +oid sha256:8f7dbedfb0c03f572c6b1ef1820eb264ee254b1ab03efa5759a9c63081fe974d size 33554560 diff --git a/map_data/provinces.png b/map_data/provinces.png index 4c4d6d24..059e8146 100644 --- a/map_data/provinces.png +++ b/map_data/provinces.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b7ffad896d2344a8f82209aa23a5f2d42f391ca90836d6122040ffdc35b4497d -size 276 +oid sha256:bf5e9d6853b5dbeb87dbbd8da90b1c1c7ed3339a5d6ccb2ec707a95e5db237b9 +size 3320987 From dbad5b71899d886d7c2a7713300bf966ea070860 Mon Sep 17 00:00:00 2001 From: Damimani Date: Fri, 6 Mar 2026 07:01:31 +0100 Subject: [PATCH 02/67] Update provinces.png --- map_data/provinces.png | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/map_data/provinces.png b/map_data/provinces.png index 059e8146..29ae766c 100644 --- a/map_data/provinces.png +++ b/map_data/provinces.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bf5e9d6853b5dbeb87dbbd8da90b1c1c7ed3339a5d6ccb2ec707a95e5db237b9 -size 3320987 +oid sha256:c0e107ac7dab0c84063cbcc3fa8fdf0c70d7a3a91f5dd28376754168173043ac +size 280 From 9b55c8f4b5c354dada0bfa9571c0323f4f6b4587 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Fri, 6 Mar 2026 09:40:32 +0000 Subject: [PATCH 03/67] Update provinces.png --- map_data/provinces.png | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/map_data/provinces.png b/map_data/provinces.png index 29ae766c..059e8146 100644 --- a/map_data/provinces.png +++ b/map_data/provinces.png @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c0e107ac7dab0c84063cbcc3fa8fdf0c70d7a3a91f5dd28376754168173043ac -size 280 +oid sha256:bf5e9d6853b5dbeb87dbbd8da90b1c1c7ed3339a5d6ccb2ec707a95e5db237b9 +size 3320987 From c0499f685f7260deb345d5060854b678c9b118f7 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Fri, 6 Mar 2026 10:14:26 +0000 Subject: [PATCH 04/67] positions --- gfx/map/map_object_data/activities.txt | 28 +- gfx/map/map_object_data/building_locators.txt | 30 +-- gfx/map/map_object_data/combat_locators.txt | 26 +- .../generated/reeds_01_generator_1.txt | 72 ++--- .../generated/tree_leaf_high_generator_1.txt | 250 +++++++++--------- .../generated/tree_leaf_high_generator_2.txt | 48 ++-- .../generated/tree_leaf_high_generator_3.txt | 146 +++++----- .../generated/tree_pine_01_b_generator_1.txt | 171 ++++++------ .../map_object_data/player_stack_locators.txt | 24 +- gfx/map/map_object_data/siege_locators.txt | 32 +-- ...religion_tolerance doctrines_l_english.yml | 76 +++--- map_data/default.map | 6 - map_data/definition.csv | 9 +- map_data/nodes.dat | Bin 44739232 -> 44739232 bytes map_data/provinces.png | 4 +- 15 files changed, 458 insertions(+), 464 deletions(-) diff --git a/gfx/map/map_object_data/activities.txt b/gfx/map/map_object_data/activities.txt index a70d4583..0c7e6825 100644 --- a/gfx/map/map_object_data/activities.txt +++ b/gfx/map/map_object_data/activities.txt @@ -9829,7 +9829,7 @@ } { id=2045 - position={ 1403.282837 0.000000 2751.008057 } + position={ 1413.626709 0.000000 2754.532227 } rotation={ -0.000000 0.366755 -0.000000 0.930317 } scale={ 1.000000 1.000000 1.000000 } } @@ -12379,7 +12379,7 @@ } { id=2469 - position={ 1411.015503 0.000000 2755.077637 } + position={ 1403.749268 0.000000 2740.369629 } rotation={ -0.000000 0.193564 -0.000000 0.981088 } scale={ 1.000000 1.000000 1.000000 } } @@ -12463,7 +12463,7 @@ } { id=2483 - position={ 1467.129517 0.000000 2725.912354 } + position={ 1469.458130 0.000000 2734.698730 } rotation={ -0.000000 -0.392994 -0.000000 0.919541 } scale={ 1.000000 1.000000 1.000000 } } @@ -12475,7 +12475,7 @@ } { id=2487 - position={ 1459.608154 0.000000 2742.026855 } + position={ 1464.214478 0.000000 2726.665527 } rotation={ -0.000000 0.291570 -0.000000 0.956549 } scale={ 1.000000 1.000000 1.000000 } } @@ -12733,7 +12733,7 @@ } { id=2530 - position={ 1566.953125 0.000000 2717.369141 } + position={ 1577.432007 0.000000 2728.869873 } rotation={ -0.000000 0.342904 -0.000000 0.939371 } scale={ 1.000000 1.000000 1.000000 } } @@ -12745,7 +12745,7 @@ } { id=2532 - position={ 1526.015869 0.000000 2703.123535 } + position={ 1531.042969 0.000000 2729.244385 } rotation={ -0.000000 0.378847 -0.000000 0.925459 } scale={ 1.000000 1.000000 1.000000 } } @@ -12787,7 +12787,7 @@ } { id=2540 - position={ 1574.146362 0.000000 2704.098145 } + position={ 1559.707642 0.000000 2694.510742 } rotation={ -0.000000 0.322644 -0.000000 0.946520 } scale={ 1.000000 1.000000 1.000000 } } @@ -13531,7 +13531,7 @@ } { id=2666 - position={ 1589.557129 0.000000 2768.855713 } + position={ 1569.898071 0.000000 2761.520020 } rotation={ -0.000000 0.444351 -0.000000 0.895853 } scale={ 1.000000 1.000000 1.000000 } } @@ -47089,7 +47089,7 @@ } { id=8720 - position={ 1354.265991 0.000000 2694.180420 } + position={ 1352.600342 0.000000 2714.070801 } rotation={ 0.000000 0.674694 0.000000 0.738098 } scale={ 1.000000 1.000000 1.000000 } } @@ -47575,31 +47575,31 @@ } { id=8805 - position={ 7193.000000 0.000000 2082.000000 } + position={ 1382.749878 0.000000 2738.235352 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8806 - position={ 7171.000000 0.000000 2106.000000 } + position={ 1597.965210 0.000000 2854.218262 } rotation={ 0.000000 0.447214 0.000000 0.894427 } scale={ 1.000000 1.000000 1.000000 } } { id=8807 - position={ 7159.000000 0.000000 2139.000000 } + position={ 1621.633423 0.000000 2873.759277 } rotation={ 0.000000 0.741453 0.000000 0.671005 } scale={ 1.000000 1.000000 1.000000 } } { id=8808 - position={ 7149.000000 0.000000 2129.000000 } + position={ 1610.778564 0.000000 2856.572998 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8809 - position={ 7202.000000 0.000000 2375.000000 } + position={ 1631.239746 0.000000 2867.109131 } rotation={ 0.000000 0.544914 0.000000 0.838492 } scale={ 1.000000 1.000000 1.000000 } } diff --git a/gfx/map/map_object_data/building_locators.txt b/gfx/map/map_object_data/building_locators.txt index 164e9055..f86a538d 100644 --- a/gfx/map/map_object_data/building_locators.txt +++ b/gfx/map/map_object_data/building_locators.txt @@ -9793,7 +9793,7 @@ } { id=2045 - position={ 1412.120361 0.000000 2741.724121 } + position={ 1426.676392 0.000000 2744.912598 } rotation={ -0.000000 -0.933741 -0.000000 -0.357949 } scale={ 1.000000 1.000000 1.000000 } } @@ -12337,7 +12337,7 @@ } { id=2469 - position={ 1425.134644 0.000000 2743.374023 } + position={ 1400.977295 0.000000 2746.589600 } rotation={ -0.000000 -0.664740 -0.000000 -0.747075 } scale={ 1.000000 1.000000 1.000000 } } @@ -12421,7 +12421,7 @@ } { id=2483 - position={ 1457.473022 0.000000 2731.476807 } + position={ 1469.757202 0.000000 2746.084717 } rotation={ -0.000000 -0.985503 -0.000000 0.169661 } scale={ 1.000000 1.000000 1.000000 } } @@ -12433,7 +12433,7 @@ } { id=2487 - position={ 1464.666138 0.000000 2744.665283 } + position={ 1451.517090 0.000000 2741.303955 } rotation={ -0.000000 -0.984356 -0.000000 -0.176193 } scale={ 1.000000 1.000000 1.000000 } } @@ -12691,7 +12691,7 @@ } { id=2530 - position={ 1564.934814 0.000000 2707.250732 } + position={ 1573.819702 0.000000 2714.479004 } rotation={ -0.000000 -0.848194 -0.000000 0.529686 } scale={ 1.000000 1.000000 1.000000 } } @@ -12703,7 +12703,7 @@ } { id=2532 - position={ 1515.157227 0.000000 2703.235352 } + position={ 1538.323608 0.000000 2720.384521 } rotation={ -0.000000 -0.879584 -0.000000 0.475744 } scale={ 1.000000 1.000000 1.000000 } } @@ -12745,7 +12745,7 @@ } { id=2540 - position={ 1572.727051 0.000000 2710.640625 } + position={ 1563.563110 0.000000 2701.572998 } rotation={ -0.000000 -0.651654 -0.000000 -0.758516 } scale={ 1.000000 1.000000 1.000000 } } @@ -47047,7 +47047,7 @@ } { id=8720 - position={ 1338.748901 0.000000 2686.619629 } + position={ 1355.682495 0.000000 2695.168213 } rotation={ -0.000000 -0.000000 -0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } @@ -47533,31 +47533,31 @@ } { id=8805 - position={ 7193.000000 0.000000 2082.000000 } + position={ 1383.968384 0.000000 2747.897949 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8806 - position={ 7171.000000 0.000000 2106.000000 } + position={ 1586.579224 0.000000 2847.257080 } rotation={ 0.000000 0.447214 0.000000 0.894427 } scale={ 1.000000 1.000000 1.000000 } } { id=8807 - position={ 7159.000000 0.000000 2139.000000 } + position={ 1615.170288 0.000000 2868.090088 } rotation={ 0.000000 0.741453 0.000000 0.671005 } scale={ 1.000000 1.000000 1.000000 } } { id=8808 - position={ 7149.000000 0.000000 2129.000000 } - rotation={ 0.000000 -0.316228 0.000000 0.948683 } + position={ 1610.463257 0.000000 2850.858398 } + rotation={ -0.000000 -0.362610 -0.000000 0.931941 } scale={ 1.000000 1.000000 1.000000 } } { id=8809 - position={ 7202.000000 0.000000 2375.000000 } + position={ 1620.407349 0.000000 2856.925537 } rotation={ 0.000000 0.544914 0.000000 0.838492 } scale={ 1.000000 1.000000 1.000000 } } @@ -51757,7 +51757,7 @@ } { id=9713 - position={ 1419.929199 0.000000 2830.758301 } + position={ 1418.928101 0.000000 2826.027832 } rotation={ 0.000000 0.835271 0.000000 -0.549838 } scale={ 1.000000 1.000000 1.000000 } } diff --git a/gfx/map/map_object_data/combat_locators.txt b/gfx/map/map_object_data/combat_locators.txt index 8de1dd62..53120bee 100644 --- a/gfx/map/map_object_data/combat_locators.txt +++ b/gfx/map/map_object_data/combat_locators.txt @@ -11515,7 +11515,7 @@ } { id=2045 - position={ 1399.453491 0.000000 2749.870850 } + position={ 1427.545654 0.000000 2743.274658 } rotation={ -0.000000 -0.912686 -0.000000 0.408662 } scale={ 1.000000 1.000000 1.000000 } } @@ -14059,7 +14059,7 @@ } { id=2469 - position={ 1421.994629 0.000000 2743.736816 } + position={ 1412.948242 0.000000 2743.091797 } rotation={ -0.000000 -0.698606 -0.000000 0.715506 } scale={ 1.000000 1.000000 1.000000 } } @@ -14143,7 +14143,7 @@ } { id=2483 - position={ 1452.505127 0.000000 2742.161133 } + position={ 1467.217529 0.000000 2742.307373 } rotation={ -0.000000 0.091379 -0.000000 0.995816 } scale={ 1.000000 1.000000 1.000000 } } @@ -14155,7 +14155,7 @@ } { id=2487 - position={ 1462.739014 0.000000 2746.988037 } + position={ 1460.292358 0.000000 2729.144531 } rotation={ 0.000000 0.000000 0.000000 1.000000 } scale={ 1.000000 1.000000 1.000000 } } @@ -14413,8 +14413,8 @@ } { id=2530 - position={ 1563.332153 0.000000 2703.029785 } - rotation={ -0.000000 -0.561344 -0.000000 0.827583 } + position={ 1574.147217 0.000000 2710.347412 } + rotation={ -0.000000 0.665102 -0.000000 0.746753 } scale={ 1.000000 1.000000 1.000000 } } { @@ -14425,7 +14425,7 @@ } { id=2532 - position={ 1524.000000 0.000000 2713.000000 } + position={ 1534.132812 0.000000 2717.060059 } rotation={ -0.000000 -0.735100 -0.000000 0.677959 } scale={ 1.000000 1.000000 1.000000 } } @@ -14467,7 +14467,7 @@ } { id=2540 - position={ 1574.539307 0.000000 2708.362793 } + position={ 1563.835327 0.000000 2700.406006 } rotation={ -0.000000 -0.043443 -0.000000 0.999056 } scale={ 1.000000 1.000000 1.000000 } } @@ -50545,31 +50545,31 @@ } { id=8805 - position={ 7193.000000 0.000000 2082.000000 } + position={ 1383.968384 0.000000 2747.897949 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8806 - position={ 7171.000000 0.000000 2106.000000 } + position={ 1586.579224 0.000000 2847.257080 } rotation={ 0.000000 0.447214 0.000000 0.894427 } scale={ 1.000000 1.000000 1.000000 } } { id=8807 - position={ 7159.000000 0.000000 2139.000000 } + position={ 1615.170288 0.000000 2868.090088 } rotation={ 0.000000 0.741453 0.000000 0.671005 } scale={ 1.000000 1.000000 1.000000 } } { id=8808 - position={ 7149.000000 0.000000 2129.000000 } + position={ 1610.463257 0.000000 2850.858398 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8809 - position={ 7202.000000 0.000000 2375.000000 } + position={ 1624.154053 0.000000 2859.959229 } rotation={ 0.000000 0.544914 0.000000 0.838492 } scale={ 1.000000 1.000000 1.000000 } } diff --git a/gfx/map/map_object_data/generated/reeds_01_generator_1.txt b/gfx/map/map_object_data/generated/reeds_01_generator_1.txt index 3a5d5a14..7b800179 100644 --- a/gfx/map/map_object_data/generated/reeds_01_generator_1.txt +++ b/gfx/map/map_object_data/generated/reeds_01_generator_1.txt @@ -1633,7 +1633,7 @@ 957.370178 0.000000 3370.666016 0.000000 0.126023 0.000000 0.992027 0.718724 0.718724 0.718724 973.417786 0.000000 3369.348633 0.000000 0.722880 0.000000 0.690973 0.824790 0.824790 0.824790 974.997253 0.000000 3363.798828 0.000000 0.420760 0.000000 0.907172 0.809897 0.809897 0.809897 -981.753479 0.000000 3376.611816 0.000000 0.735445 0.000000 0.677585 0.756522 0.756522 0.756522 +981.753479 0.000000 3376.611816 0.000000 0.735445 0.000000 0.677584 0.756522 0.756522 0.756522 978.262512 0.000000 3363.952637 0.000000 0.371960 0.000000 0.928249 0.795064 0.795064 0.795064 977.742981 0.000000 3373.975342 0.000000 0.127294 0.000000 0.991865 0.632503 0.632503 0.632503 985.076599 0.000000 3374.294189 0.000000 0.124066 0.000000 0.992274 0.501677 0.501677 0.501677 @@ -2307,7 +2307,7 @@ 1758.216797 0.000000 2452.584717 0.000000 0.561227 0.000000 0.827662 0.951321 0.951321 0.951321 1761.724854 0.000000 2452.705078 0.000000 0.565445 0.000000 0.824786 0.915258 0.915258 0.915258 1753.755371 0.000000 2450.523682 0.000000 0.048520 0.000000 0.998822 0.920192 0.920192 0.920192 -1755.947754 0.000000 2451.727295 0.000000 0.567824 0.000000 0.823150 0.958962 0.958962 0.958962 +1755.947754 0.000000 2451.727295 0.000000 0.567825 0.000000 0.823150 0.958962 0.958962 0.958962 1758.784058 0.000000 2450.255859 0.000000 0.226701 0.000000 0.973964 0.909533 0.909533 0.909533 1746.363647 0.000000 2449.268555 0.000000 0.518745 0.000000 0.854929 0.874560 0.874560 0.874560 1745.483521 0.000000 2447.584473 0.000000 0.580112 0.000000 0.814537 0.919198 0.919198 0.919198 @@ -2895,7 +2895,7 @@ 1315.488281 0.000000 3410.610596 0.000000 0.142113 0.000000 0.989850 0.850246 0.850246 0.850246 1320.821899 0.000000 3397.771729 0.000000 0.152446 0.000000 0.988312 0.323958 0.323958 0.323958 1319.431885 0.000000 3425.172607 0.000000 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a/gfx/map/map_object_data/player_stack_locators.txt +++ b/gfx/map/map_object_data/player_stack_locators.txt @@ -11515,7 +11515,7 @@ } { id=2045 - position={ 1414.732422 0.000000 2747.182617 } + position={ 1423.847290 0.000000 2750.643555 } rotation={ -0.000000 -0.216440 -0.000000 0.976296 } scale={ 1.000000 1.000000 1.000000 } } @@ -14059,7 +14059,7 @@ } { id=2469 - position={ 1425.568359 0.000000 2752.059082 } + position={ 1403.427002 0.000000 2751.615967 } rotation={ -0.000000 -0.216440 -0.000000 0.976296 } scale={ 1.000000 1.000000 1.000000 } } @@ -14143,7 +14143,7 @@ } { id=2483 - position={ 1452.576294 0.000000 2744.646484 } + position={ 1463.161377 0.000000 2749.000732 } rotation={ -0.000000 -0.216440 -0.000000 0.976296 } scale={ 1.000000 1.000000 1.000000 } } @@ -14155,7 +14155,7 @@ } { id=2487 - position={ 1467.000000 0.000000 2743.000000 } + position={ 1464.773315 0.000000 2731.010986 } rotation={ -0.000000 -0.216440 -0.000000 0.976296 } scale={ 1.000000 1.000000 1.000000 } } @@ -14413,7 +14413,7 @@ } { id=2530 - position={ 1567.938354 0.000000 2720.435791 } + position={ 1576.966431 0.000000 2721.561279 } rotation={ -0.000000 -0.216440 -0.000000 0.976296 } scale={ 1.000000 1.000000 1.000000 } } @@ -14425,7 +14425,7 @@ } { id=2532 - position={ 1520.000000 0.000000 2703.000000 } + position={ 1535.757935 0.000000 2725.262451 } rotation={ -0.000000 -0.216440 -0.000000 0.976296 } scale={ 1.000000 1.000000 1.000000 } } @@ -14467,7 +14467,7 @@ } { id=2540 - position={ 1577.729248 0.000000 2723.372070 } + position={ 1566.415405 0.000000 2719.327881 } rotation={ -0.000000 0.099388 -0.000000 0.995049 } scale={ 1.000000 1.000000 1.000000 } } @@ -50545,31 +50545,31 @@ } { id=8805 - position={ 7193.000000 0.000000 2082.000000 } + position={ 1383.968384 0.000000 2747.897949 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8806 - position={ 7171.000000 0.000000 2106.000000 } + position={ 1586.579224 0.000000 2847.257080 } rotation={ 0.000000 0.447214 0.000000 0.894427 } scale={ 1.000000 1.000000 1.000000 } } { id=8807 - position={ 7159.000000 0.000000 2139.000000 } + position={ 1615.170288 0.000000 2868.090088 } rotation={ 0.000000 0.741453 0.000000 0.671005 } scale={ 1.000000 1.000000 1.000000 } } { id=8808 - position={ 7149.000000 0.000000 2129.000000 } + position={ 1610.463257 0.000000 2850.858398 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8809 - position={ 7202.000000 0.000000 2375.000000 } + position={ 1624.154053 0.000000 2859.959229 } rotation={ 0.000000 0.544914 0.000000 0.838492 } scale={ 1.000000 1.000000 1.000000 } } diff --git a/gfx/map/map_object_data/siege_locators.txt b/gfx/map/map_object_data/siege_locators.txt index c48d14d5..f7fdb524 100644 --- a/gfx/map/map_object_data/siege_locators.txt +++ b/gfx/map/map_object_data/siege_locators.txt @@ -9841,7 +9841,7 @@ } { id=2045 - position={ 1399.673462 0.000000 2743.592041 } + position={ 1419.332397 0.000000 2743.356934 } rotation={ 0.000000 0.780042 0.000000 0.625727 } scale={ 1.000000 1.000000 1.000000 } } @@ -12385,7 +12385,7 @@ } { id=2469 - position={ 1433.751831 0.000000 2745.392334 } + position={ 1413.094727 0.000000 2747.749756 } rotation={ -0.000000 -0.584710 -0.000000 0.811242 } scale={ 1.000000 1.000000 1.000000 } } @@ -12469,7 +12469,7 @@ } { id=2483 - position={ 1438.000000 0.000000 2731.000000 } + position={ 1465.097412 0.000000 2739.206299 } rotation={ 0.000000 0.961249 0.000000 0.275682 } scale={ 1.000000 1.000000 1.000000 } } @@ -12481,7 +12481,7 @@ } { id=2487 - position={ 1468.525635 0.000000 2734.652832 } + position={ 1455.804932 0.000000 2732.272705 } rotation={ 0.000000 0.983954 0.000000 -0.178425 } scale={ 1.000000 1.000000 1.000000 } } @@ -12739,8 +12739,8 @@ } { id=2530 - position={ 1558.987915 0.000000 2697.623535 } - rotation={ -0.000000 0.933279 -0.000000 0.359152 } + position={ 1572.217407 0.000000 2701.227051 } + rotation={ -0.000000 0.999982 -0.000000 0.006046 } scale={ 1.000000 1.000000 1.000000 } } { @@ -12751,7 +12751,7 @@ } { id=2532 - position={ 1504.960571 0.000000 2699.917725 } + position={ 1527.686401 0.000000 2719.460205 } rotation={ 0.000000 0.794707 0.000000 0.606994 } scale={ 1.000000 1.000000 1.000000 } } @@ -12793,7 +12793,7 @@ } { id=2540 - position={ 1574.472290 0.000000 2717.938965 } + position={ 1567.484741 0.000000 2714.723389 } rotation={ -0.000000 -0.175218 -0.000000 0.984530 } scale={ 1.000000 1.000000 1.000000 } } @@ -47581,32 +47581,32 @@ } { id=8805 - position={ 7193.000000 0.000000 2082.000000 } + position={ 1391.078857 0.000000 2756.470703 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8806 - position={ 7171.000000 0.000000 2106.000000 } - rotation={ 0.000000 0.447214 0.000000 0.894427 } + position={ 1593.995850 0.000000 2853.540771 } + rotation={ -0.000000 -0.321104 -0.000000 0.947044 } scale={ 1.000000 1.000000 1.000000 } } { id=8807 - position={ 7159.000000 0.000000 2139.000000 } + position={ 1606.124756 0.000000 2866.836182 } rotation={ 0.000000 0.741453 0.000000 0.671005 } scale={ 1.000000 1.000000 1.000000 } } { id=8808 - position={ 7149.000000 0.000000 2129.000000 } + position={ 1614.309692 0.000000 2857.403809 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } { id=8809 - position={ 7202.000000 0.000000 2375.000000 } - rotation={ 0.000000 0.544914 0.000000 0.838492 } + position={ 1627.935181 0.000000 2865.602783 } + rotation={ -0.000000 -0.291913 -0.000000 0.956445 } scale={ 1.000000 1.000000 1.000000 } } { @@ -52993,7 +52993,7 @@ } { id=9713 - position={ 1419.184814 0.000000 2827.092285 } + position={ 1426.894897 0.000000 2834.987793 } rotation={ 0.000000 -0.316228 0.000000 0.948683 } scale={ 1.000000 1.000000 1.000000 } } diff --git a/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml b/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml index 2871a815..4a078a78 100644 --- a/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml +++ b/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml @@ -17,48 +17,48 @@ special_doctrine_absurdist_name:0 "Virtues of Comedy" special_doctrine_absurdist_desc:0 "Our faith seeks out the virtues found primarily in the absurd and incomprehensible." doctrine_special_sevillian_dominion_name:0 "Church Bureaucracy" - doctrine_sevillian_dominion_1_name:0 "Corruption: Level 1" - doctrine_sevillian_dominion_1_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_2_name:0 "Corruption: Level 2" - doctrine_sevillian_dominion_2_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_3_name:0 "Corruption: Level 3" - doctrine_sevillian_dominion_3_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_4_name:0 "Corruption: Level 4" - doctrine_sevillian_dominion_4_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_5_name:0 "Corruption: Level 5" - doctrine_sevillian_dominion_5_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_6_name:0 "Corruption: Level 6" - doctrine_sevillian_dominion_6_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_7_name:0 "Corruption: Level 7" - doctrine_sevillian_dominion_7_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_8_name:0 "Corruption: Level 8" - doctrine_sevillian_dominion_8_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" - doctrine_sevillian_dominion_9_name:0 "Corruption: Level 9" - doctrine_sevillian_dominion_9_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_1_name:0 "Bureaucracy: Level 1" + doctrine_sevillian_dominion_1_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_2_name:0 "Bureaucracy: Level 2" + doctrine_sevillian_dominion_2_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_3_name:0 "Bureaucracy: Level 3" + doctrine_sevillian_dominion_3_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_4_name:0 "Bureaucracy: Level 4" + doctrine_sevillian_dominion_4_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_5_name:0 "Bureaucracy: Level 5" + doctrine_sevillian_dominion_5_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_6_name:0 "Catholic Bureaucracy: Level 6" + doctrine_sevillian_dominion_6_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_7_name:0 "Bureaucracy: Level 7" + doctrine_sevillian_dominion_7_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_8_name:0 "Bureaucracy: Level 8" + doctrine_sevillian_dominion_8_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_9_name:0 "Bureaucracy: Level 9" + doctrine_sevillian_dominion_9_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" doctrine_special_roman_dominion_name:0 "Church Bureaucracy" - doctrine_roman_dominion_1_name:0 "Corruption: Level 1" - doctrine_roman_dominion_1_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_2_name:0 "Corruption: Level 2" - doctrine_roman_dominion_2_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_3_name:0 "Corruption: Level 3" - doctrine_roman_dominion_3_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_4_name:0 "Corruption: Level 4" - doctrine_roman_dominion_4_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_5_name:0 "Corruption: Level 5" - doctrine_roman_dominion_5_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_6_name:0 "Corruption: Level 6" - doctrine_roman_dominion_6_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_7_name:0 "Corruption: Level 7" - doctrine_roman_dominion_7_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_8_name:0 "Corruption: Level 8" - doctrine_roman_dominion_8_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_roman_dominion_9_name:0 "Corruption: Level 9" - doctrine_roman_dominion_9_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_1_name:0 "Bureaucracy: Level 1" + doctrine_roman_dominion_1_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_2_name:0 "Bureaucracy: Level 2" + doctrine_roman_dominion_2_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_3_name:0 "Bureaucracy: Level 3" + doctrine_roman_dominion_3_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_4_name:0 "Bureaucracy: Level 4" + doctrine_roman_dominion_4_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_5_name:0 "Bureaucracy: Level 5" + doctrine_roman_dominion_5_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_6_name:0 "Catholic Bureaucracy: Level 6" + doctrine_roman_dominion_6_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_7_name:0 "Bureaucracy: Level 7" + doctrine_roman_dominion_7_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_8_name:0 "Bureaucracy: Level 8" + doctrine_roman_dominion_8_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_9_name:0 "Bureaucracy: Level 9" + doctrine_roman_dominion_9_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_parameter_param_bureaucracy_exp_1:0 "The #help Size of the Papacy#! in Relation to the #help Overall size of Catholicism#! has the Largest Impact on Church Corruption." + doctrine_parameter_param_bureaucracy_exp_1:0 "The Size of the Papacy in Relation to the Overall size of Catholicism has the Largest Impact on Church Bureaucracy." doctrine_parameter_param_bureaucracy_exp_2:0 "Mitigating factors include; #P Catholic titles of High Tier, High Fervour, High Papal Stewardship, High Papal Piety Level.#!" - doctrine_parameter_param_bureaucracy_exp_3:0 "Mitigating factors include: #N Low Fervour, Low Papal Stewardship, Low Papal Piety Level, Papal Sin Traits.#!" + doctrine_parameter_param_bureaucracy_exp_3:0 "Mitigating factors include; #N Low Fervour, Low Papal Stewardship, Low Papal Piety Level, Papal Sin Traits.#!" #doctrine_parameter_great_holy_wars_active:1 "If one exists, the [head_of_faith|E] can declare a [great_holy_war|E] when the [faith|E] has high [fervor|E]" #Britain special_doctrine_servants_of_the_regency_name:0 "Servants of the Regency" diff --git a/map_data/default.map b/map_data/default.map index 8698d9ef..240a0618 100644 --- a/map_data/default.map +++ b/map_data/default.map @@ -325,9 +325,3 @@ impassable_mountains = RANGE { 13164 13269 } impassable_mountains = LIST { 10582 10586 10605 10607 10612 10648 } -# THE VOID -# These provinces are used to hide areas not developed, and stop them from interacting with the world - -impassable_mountains = LIST { 8810 8811 8812 } -impassable_seas = LIST { 8813 } - diff --git a/map_data/definition.csv b/map_data/definition.csv index c39e5f72..fe11cec6 100644 --- a/map_data/definition.csv +++ b/map_data/definition.csv @@ -8808,10 +8808,10 @@ 8807;92;9;131;Val Badia;x 8808;134;12;4;Fascia;x 8809;176;15;132;Fodom;x -8810;8;18;5;EASTERN EUROPE;x -8811;50;21;133;NORTH AFRICA;x -8812;92;24;6;THE VOID;x -8813;134;27;134;FOGGY SEA;x +8810;8;18;5;;x +8811;50;21;133;;x +8812;92;24;6;;x +8813;134;27;134;;x 8814;176;30;7;;x 8815;8;33;135;;x 8816;50;36;8;;x @@ -13612,3 +13612,4 @@ 13611;170;248;112;;x 13612;201;238;55;sea_newfens_bay;x 13613;18;240;231;river_kiel_canal;x +13614;70;65;149;;x diff --git a/map_data/nodes.dat b/map_data/nodes.dat index 8c59606da42f3cc420b00fb8af63064fd438eea3..38ba89a59a5815d794fd05cac0312bbc500f7c33 100644 GIT binary patch delta 3288 zcmZY9Wl&d57>D6Mp&$sNh*+rD0oa8CVv8*XVv7Q{*bT}-R8X+N0=vb=?(XguySw9e z^L~2AGjm_FGtcaq+5ND|msdF@s|dr)FgGj=OCy7k(XcYCjZB8kW?P3e3%|s$XvZ{L zm08&-dzD2wsH`fRa#Y!slggo-RZf*lZqrrc8<(>%P^SR_Q$jP{Q&t;(pfs+=mXDyWL8lB%q#sH)0SRa4cKm-1FVs)q7a z{I8a(t?H<{s-CK^8Yn;2P&HDGRTI@zHB-%13+1m`s#dDCYNG;FTNS9Zm%Y z&Z>**s)AHE)m;Uv5EZI=sGh2q>aF^yzN(+ff=X0#)Lb=B z%~uOll1f$!)grZ6Em2F=GPPW-P%G6cwOXxFYt=fHqSmVoYNOhuHmfaat4dYd)ONK) z?Nqx`{o{AvULWof^32!tzweBf$>ip3GDUcrOjefv&QEFXo<0w@2(bTm&i?=A&Za<{ zf9JVP_^4ynWHh&rl{spIN|I;l>n)9Q>mtInzO>Vmqc zE~(4vin^+VbNw($pjMSUpis)id>6y-+XJE5#Y!sJH5! zdapjHkLr{9tiGtP>YMtmeyE@7m-?;##H9F|#VIfc3$TO?kP)oF8ZvOIKfg8Ak2b6{~ zP!`HTd8hytp%PSvDo_NFYpE*r~&DhSd&#Ps10?XF4Tki&;b0PAvA)<&;*)7 zGiVMiz#m#dD`*XEAOPAzAhd(_&;dF^C+G}apeqDHH|P$*5CWml1A0O)=nZ|KFZ6@{ z5C#KaAPj=RFa(CeFc=OaU?hx!(J%(WAp*w2IEVxTqF_8k!vvTJlOP6SVKPjCIEaU- zFb$@|444VCU^XN`BFurgFc0R#0!V^nSO|+?F)V?lund;N3RnrNU^T3PwXhCSU_ESr zjj#ze!xq>Isjv;U!w%R9yI?o$fxWN~_QL@<2#4S>9D$>7435JII0>iVG@OC6a1PGH z1-J;8;4)l+t8fjj!wt9zx8OG1fxB=I?!yCk2x;&L9>WuO3eVsHAv-uh4seE?kPC7{9>@zWkPq@h0dR$aPzVY`5hx19pg5F(l28iVz#TlGG?am| zP!7sN1*iy>pfXf}s^AILpgMSgH~2seNWa9ItZG4Rr~`GO9@K{h;0Fz%5j2J-&=i_M zb7%qn&=OifYiI)j&=vxr9khoI&=ER8XXpZ5AqcubcL;_M2!$Td6M8{!=mUMBAM}SX z7ytud5DbPPFcgNta2Nq2VHAvpF%S+BFc!u^Bp46{;~^R*z(kk?F%S!rVG6`SJWPdY xFdb&VOqd0;ApsI$4$OslFdr5`5+uVySOkk<2`q(WupCyvO7p#X{>GCS4Bo%8|7?y_Furksa=?!ZmgOSm&*=*~OYL1Qyh;vM} zRhg8XvR9dvgUX_^Do2$~IVor5qOz+TDyPb&a;rQluga(Ls{*Q^Dx?alBC4n=riv?9 z<)%s~cjb}dnCj`h#{B$!^|-*qlB$#{t;(pfs+=mXDyWL8lB%q{R25ZKc`F~~tEwqK z<*x!1@2#O~s#>bHs-xZ-b_?y86Csd}m2s*mcc`l)o?XJjZ}sjrADhbHAan9<5avFuO_I8DnTWxNoum1qNb{8YPy=CW~y0gwwj~n zs(EU@TA-5DLbXUOR!h`UwM;EnE7VH0O08CF)LOMpC9CyngW9Mzsm*GO+Nx62Hnm;t zP&?JGl)%K@x7WvP3V!Kl`s+F4Z8Ew0m`t%=CX=<*YqyX8%ui|Vkv5MohuH7GWA^`R z-NgR?a~D&n&F_%JfA)`Q?wPh9ZudGa*>8{9tM;k=>VP_^4ynWHh&rl{spIN|I;l>n z)9Q>mtInzO>VmqcE~(4vin^+VbNwQq?2%SUpis)id>6 zy-+XJE5$dwQE$~d^EkRGfd z17rjnu!T%u2lkK|93Ts11xLsRPT&kKkR5VBPRIqhArIt*e2^asKtU)3g`o%(gCZRpbAt4Z}0(Ms0L}5=+7wtszVK^3ALa$ z)PcHC59&h$Xb6pRZKFb2lL zIEaVwFaah)0wlsDm<&^3DolgvFau`7ESL>*U@pvq`LFxDOBDA*8}1cnnYADLjMc z@B&`KD|iiW;4Qp^_wWHe!YB9)U*IczgYWPIe!?&K4Sy{3`?J)+0xZD{R*(+TgEeG; zj9>${kO}O-9x{UiWPz;U2-(01oWTXMLk`FZxga;>fxM6p@ Date: Fri, 6 Mar 2026 11:02:05 +0000 Subject: [PATCH 05/67] Fixes to localisation --- .../replace/NEOW_Domicile_l_english.yml | 24 +- .../english/replace/modifiers_l_english.yml | 2098 ----------------- ...religion_tolerance doctrines_l_english.yml | 76 +- .../english/replace/units_l_english.yml | 52 - 4 files changed, 50 insertions(+), 2200 deletions(-) delete mode 100644 localization/english/replace/modifiers_l_english.yml delete mode 100644 localization/english/replace/units_l_english.yml diff --git a/localization/english/replace/NEOW_Domicile_l_english.yml b/localization/english/replace/NEOW_Domicile_l_english.yml index 9981c961..6dc76024 100644 --- a/localization/english/replace/NEOW_Domicile_l_english.yml +++ b/localization/english/replace/NEOW_Domicile_l_english.yml @@ -34,13 +34,13 @@ d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s" d_laamp_test_jewish_adj:0 "Jewish" d_laamp_test_jewish_article:0 "The " - d_laamp_cale_roman:0 "$cale$ Community of the $dynn_Plata$'s + d_laamp_cale_roman:0 "$cale$ Community of the $dynn_Plata$'s" d_laamp_cale_roman_adj:0 "Romani" d_laamp_cale_roman_article:0 "The " - d_laamp_traveller_celtic:0 "$traveller$ Community of the $dynn_Murphy$'s + d_laamp_traveller_celtic:0 "$traveller$ Community of the $dynn_Murphy$'s" d_laamp_traveller_celtic_adj:0 "Traveller" d_laamp_traveller_celtic_article:0 "The " - d_laamp_beur_simurghi:0 "$beur$ Community of the $dynn_Ayouch$'s + d_laamp_beur_simurghi:0 "$beur$ Community of the $dynn_Ayouch$'s" d_laamp_beur_simurghi_adj:0 "Beur" d_laamp_beur_simurghi_article:0 "The " minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]" @@ -196,11 +196,11 @@ communal_gardens_leisure_05_domicile_building_desc: "There can be something so comforting about a field of flowers." communal_gardens_leisure_06_domicile_building: "Flower Fields" communal_gardens_leisure_06_domicile_building_desc: "There can be something so comforting about a field of flowers." - communal_gardens_fruit_04_domicile_building: "Fruit Orchard + communal_gardens_fruit_04_domicile_building: "Fruit Orchard" communal_gardens_fruit_04_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." - communal_gardens_fruit_05_domicile_building: "Fruit Orchard + communal_gardens_fruit_05_domicile_building: "Fruit Orchard" communal_gardens_fruit_05_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." - communal_gardens_fruit_06_domicile_building: "Fruit Orchard + communal_gardens_fruit_06_domicile_building: "Fruit Orchard" communal_gardens_fruit_06_domicile_building_desc: "A few apples or pears can add a lot to a village's diet." village_stable_01_domicile_building: "Village Stable" village_stable_01_domicile_building_desc: "A small stable to house a few horses for distant travel or agricultural purposes." @@ -260,17 +260,17 @@ village_storage_granary_03_domicile_building_desc:: "A granary in which food is stored for protection from the elements" village_storage_granary_04_domicile_building: "Village Granary" village_storage_granary_04_domicile_building_desc:: "A granary in which food is stored for protection from the elements" - village_market_01_domicile_building: "Village Market + village_market_01_domicile_building: "Village Market" village_market_01_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_02_domicile_building: "Village Market + village_market_02_domicile_building: "Village Market" village_market_02_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_03_domicile_building: "Village Market + village_market_03_domicile_building: "Village Market" village_market_03_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_04_domicile_building: "Village Market + village_market_04_domicile_building: "Village Market" village_market_04_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_05_domicile_building: "Village Market + village_market_05_domicile_building: "Village Market" village_market_05_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" - village_market_06_domicile_building: "Village Market + village_market_06_domicile_building: "Village Market" village_market_06_domicile_building_desc: "A market in which goods are exchanged with travelling merchants and distributed around the village" village_grazing_land_01_domicile_building: "Village Pastures" village_grazing_land_01_domicile_building_desc: "The pastures where cattle and horses roam freely providing dairy and meat to the community." diff --git a/localization/english/replace/modifiers_l_english.yml b/localization/english/replace/modifiers_l_english.yml deleted file mode 100644 index 264acda7..00000000 --- a/localization/english/replace/modifiers_l_english.yml +++ /dev/null @@ -1,2098 +0,0 @@ -l_english: - MOD_DIPLOMACY:0 "[diplomacy|E]" - MOD_INTRIGUE:0 "[intrigue|E]" - MOD_STEWARDSHIP:0 "[stewardship|E]" - MOD_MARTIAL:0 "[martial|E]" - MOD_LEARNING:0 "[learning|E]" - MOD_PROWESS:0 "[prowess|E]" - MOD_PROWESS_NO_PORTRAIT:0 "[prowess|E]" - prowess_no_portrait_debug_desc:0 "Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add" - - MOD_DIPLOMACY_PREFIX:0 "[diplomacy_i]" - MOD_INTRIGUE_PREFIX:0 "[intrigue_i]" - MOD_STEWARDSHIP_PREFIX:0 "[stewardship_i]" - MOD_MARTIAL_PREFIX:0 "[martial_i]" - MOD_LEARNING_PREFIX:0 "[learning_i]" - MOD_PROWESS_PREFIX:0 "[prowess_i]" - - MOD_DIPLOMACY_PER_PIETY_LEVEL:0 "[diplomacy|E] per [piety_level|E]" - MOD_MARTIAL_PER_PIETY_LEVEL:0 "[martial|E] per [piety_level|E]" - MOD_STEWARDSHIP_PER_PIETY_LEVEL:0 "[stewardship|E] per [piety_level|E]" - MOD_INTRIGUE_PER_PIETY_LEVEL:0 "[intrigue|E] per [piety_level|E]" - MOD_LEARNING_PER_PIETY_LEVEL:0 "[learning|E] per [piety_level|E]" - MOD_PROWESS_PER_PIETY_LEVEL:0 "[prowess|E] per [piety_level|E]" - MOD_DIPLOMACY_PER_PRESTIGE_LEVEL:0 "[diplomacy|E] per [prestige_level|E]" - MOD_MARTIAL_PER_PRESTIGE_LEVEL:0 "[martial|E] per [prestige_level|E]" - MOD_STEWARDSHIP_PER_PRESTIGE_LEVEL:0 "[stewardship|E] per [prestige_level|E]" - MOD_INTRIGUE_PER_PRESTIGE_LEVEL:0 "[intrigue|E] per [prestige_level|E]" - MOD_LEARNING_PER_PRESTIGE_LEVEL:0 "[learning|E] per [prestige_level|E]" - MOD_PROWESS_PER_PRESTIGE_LEVEL:0 "[prowess|E] per [prestige_level|E]" - MOD_DIPLOMACY_PER_INFLUENCE_LEVEL: "[diplomacy|E] per [influence_level|E]" - MOD_MARTIAL_PER_INFLUENCE_LEVEL: "[martial|E] per [influence_level|E]" - MOD_STEWARDSHIP_PER_INFLUENCE_LEVEL: "[stewardship|E] per [influence_level|E]" - MOD_INTRIGUE_PER_INFLUENCE_LEVEL: "[intrigue|E] per [influence_level|E]" - MOD_LEARNING_PER_INFLUENCE_LEVEL: "[learning|E] per [influence_level|E]" - MOD_PROWESS_PER_INFLUENCE_LEVEL: "[prowess|E] per [influence_level|E]" - MOD_DIPLOMACY_PER_MERIT_LEVEL: "[diplomacy|E] per [merit_level|E]" - MOD_MARTIAL_PER_MERIT_LEVEL: "[martial|E] per [merit_level|E]" - MOD_STEWARDSHIP_PER_MERIT_LEVEL: "[stewardship|E] per [merit_level|E]" - MOD_INTRIGUE_PER_MERIT_LEVEL: "[intrigue|E] per [merit_level|E]" - MOD_LEARNING_PER_MERIT_LEVEL: "[learning|E] per [merit_level|E]" - MOD_PROWESS_PER_MERIT_LEVEL: "[prowess|E] per [merit_level|E]" - - MOD_DIPLOMACY_PER_STRESS_LEVEL:0 "[diplomacy|E] per [stress_level|E]" - MOD_MARTIAL_PER_STRESS_LEVEL:0 "[martial|E] per [stress_level|E]" - MOD_STEWARDSHIP_PER_STRESS_LEVEL:0 "[stewardship|E] per [stress_level|E]" - MOD_INTRIGUE_PER_STRESS_LEVEL:0 "[intrigue|E] per [stress_level|E]" - MOD_LEARNING_PER_STRESS_LEVEL:0 "[learning|E] per [stress_level|E]" - MOD_PROWESS_PER_STRESS_LEVEL:0 "[prowess|E] per [stress_level|E]" - - MOD_PIETY_LEVEL_IMPACT_MULT:1 "[piety_i|E][piety_level_impact|E]" - MOD_PRESTIGE_LEVEL_IMPACT_MULT:1 "[prestige_i|E][prestige_level_impact|E]" - MOD_INFLUENCE_LEVEL_IMPACT_MULT: "[influence_i|E][influence_level_impact|E]" - MOD_MERIT_LEVEL_IMPACT_MULT: "[merit_i|E][merit_level_impact|E]" - - MOD_DIPLOMACY_NEGATE_PENALTY:0 "Negated [diplomacy|E] Penalty" - MOD_INTRIGUE_NEGATE_PENALTY:0 "Negated [intrigue|E] Penalty" - MOD_STEWARDSHIP_NEGATE_PENALTY:0 "Negated [stewardship|E] Penalty" - MOD_MARTIAL_NEGATE_PENALTY:0 "Negated [martial|E] Penalty" - MOD_PROWESS_NEGATE_PENALTY:1 "Injury Resistance ([prowess|E])" - MOD_LEARNING_NEGATE_PENALTY:0 "Negated [learning|E] Penalty" - - MOD_FERTILITY:0 "[fertility|E]" - MOD_FERTILITY_NEGATE_PENALTY:0 "Disease Resistance ([fertility|E])" - - MOD_PROVISIONS_GAIN_MULT: "[provisions|E] Gain" - MOD_PROVISIONS_LOSS_MULT: "[provisions|E] Loss" - MOD_PROVISIONS_CAPACITY_ADD: "[provisions|E] Capacity" - MOD_PROVISIONS_CAPACITY_MULT: "$MOD_PROVISIONS_CAPACITY_ADD$" - - MOD_COST_PREFIX:0 "[gold_i]" - MOD_SCHEME_SECRECY:0 "[secrecy|E]" - MOD_SCHEME_SUCCESS:0 "Base [success_chance|E]" - MOD_COMBAT_PURSUE_EFFICIENCY:1 "[command_modifier_i|E][pursuit|E] Efficiency" - MOD_COMBAT_COUNTER_RESISTANCE:0 "[men_at_arms_counter|E] Resistance" - MOD_COMBAT_COUNTER_EFFICIENCY:2 "[men_at_arms_counter|E] Efficiency" - MOD_SIEGE_PHASE_TIME:2 "[command_modifier_i|E][siege|E] Phase Time" - MOD_SIEGE_MORALE_LOSS:1 "[command_modifier_i|E]Daily [siege_progress|E]" - MOD_CONTROLLED_PROVINCE_ADVANTAGE:0 "Controlled Territory Defender [advantage|E]" - MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD:0 "[siege_progress|E] against [revolts|E]" - MOD_REVOLTING_SIEGE_MORALE_LOSS_MULT:0 "$MOD_REVOLTING_SIEGE_MORALE_LOSS_ADD$" - MOD_MOVEMENT_SPEED:1 "[army|E] Movement Speed" - MOD_MOVEMENT_SPEED_LAND_RAIDING:0 "Movement Speed over land while [raiding|e]" - MOD_RETREAT_LOSSES:2 "[command_modifier_i|E][retreat|E] Losses" - MOD_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Friendly [dead_soldiers|E]" - MOD_ENEMY_HARD_CASUALTY_MODIFIER:2 "[command_modifier_i|E]Enemy [dead_soldiers|E]" - MOD_ADVANTAGE:1 "[command_modifier_i|E][advantage|E]" - MOD_ATTACKER_ADVANTAGE:1 "[command_modifier_i|E]Attacker [advantage|E]" - MOD_DEFENDER_ADVANTAGE:1 "[command_modifier_i|E]Defender [advantage|E]" - MOD_DEFENDER_HOLDING_ADVANTAGE:0 "[command_modifier_i|E] Defender [holding|E] [advantage|E]" - MOD_NUM_BUILDING_SLOTS:0 "Additional [building|E] Slots" - MOD_NO_WATER_CROSSING_PENALTY:2 "[command_modifier_i|E]Crosses Rivers & Straits without [advantage|E] penalties" - MOD_NO_DISEMBARK_PENALTY:0 "[command_modifier_i|E]No [advantage|E] penalty from [Concept( 'recently_disembarked', 'disembarking')|E]" - MOD_ENEMY_TERRAIN_ADVANTAGE:1 "[command_modifier_i|E]Enemy Defensive [advantage|E]" - MOD_DRYLANDS_ADVANTAGE:1 "[command_modifier_i|E]Drylands [advantage|E]" - MOD_DESERT_ADVANTAGE:1 "[command_modifier_i|E]Desert [advantage|E]" - MOD_DESERT_ATTRITION:1 "[command_modifier_i|E]Desert Attrition" - MOD_JUNGLE_ADVANTAGE:1 "[command_modifier_i|E]Jungle [advantage|E]" - MOD_JUNGLE_ATTRITION:1 "[command_modifier_i|E]Jungle Attrition" - MOD_JUNGLE_DETECTION:1 "[command_modifier_i|E]Jungle Detection" - MOD_HOSTILE_COUNTY_ATTRITION:0 "Hostile County Attrition" - MOD_HOSTILE_COUNTY_ATTRITION_RAIDING:0 "Hostile County Attrition while [raiding|e]" - MOD_FAITH_HOSTILITY_ADVANTAGE_MOD:1 "[command_modifier_i|E][faith_hostility|E] [advantage|E]" - MOD_CORELIGIONIST_ADVANTAGE_MOD:0 "[command_modifier_i|E][advantage|E] against co-religionists" - MOD_COASTAL_ADVANTAGE:0 "[command_modifier_i|E]Coastal [advantage|E]" - MOD_LEVY_REINFORCEMENT_RATE:0 "[levy|E] Reinforcement Rate" - MOD_LEVY_REINFORCEMENT_RATE_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE$" - MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH:0 "[levy|E] Reinforcement Rate (Different [faith|E])" - MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_DIFFERENT_FAITH$" - MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH:0 "[levy|E] Reinforcement Rate (Same [faith|E])" - MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH_EVEN_IF_BARON:0 "$MOD_LEVY_REINFORCEMENT_RATE_SAME_FAITH$" - MOD_LEVY_REINFORCEMENT_RATE_FRIENDLY_TERRITORY:0 "Friendly Territory [levy|E] Reinforcement Rate" - MOD_TITLE_CREATION_COST:2 "[title|E] Creation Cost" - MOD_TITLE_CREATION_COST_MULT:2 "[title|E] Creation Cost" - MOD_TITLE_CREATION_PIETY_COST: "[title|E] Creation [piety|E] Cost" - MOD_TITLE_CREATION_PIETY_COST_MULT: "[title|E] Creation [piety|E] Cost" - MOD_WINTER_MOVEMENT_SPEED:0 "Movement Speed in Provinces affected by Winter" - MOD_SUPPLY_LOSS_WINTER:0 "Supply loss in Provinces affected by Winter" - MOD_HARD_CASUALTY_WINTER:0 "[dead_soldiers|E] in Provinces affected by Winter" - MOD_DEFENDER_WINTER_ADVANTAGE:0 "Defender [advantage|E] in Provinces affected by Winter" - MOD_WINTER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] in Provinces affected by Winter" - MOD_LEAD_BY_OWNER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] when commanding own armies" - MOD_SAME_HERITAGE_COUNTY_ADVANTAGE:1 "[command_modifier_i|E][advantage|E] in same [cultural|E] [heritage|E] Provinces" - MOD_INDEPENDENT_PRIMARY_DEFENDER_ADVANTAGE:0 "[command_modifier_i|E][advantage|E] while primary defender and independent" - MOD_INDEPENDENT_PRIMARY_ATTACKER_ADVANTAGE: "[command_modifier_i|E][advantage|E] while primary attacker and independent" - MOD_ARMY_SIEGE_VALUE_MULT:0 "Army [siege_weapon|E] Effectiveness" - MOD_ARMY_DAMAGE_MULT:0 "Army [damage|E]" - MOD_ARMY_TOUGHNESS_MULT:0 "Army [toughness|E]" - MOD_ARMY_PURSUIT_MULT:0 "Army [pursuit|E]" - MOD_ARMY_SCREEN_MULT:0 "Army [screen|E]" - - MOD_MERCENARY_HIRE_COST_ADD:0 "[mercenary|E] Hire Cost" - MOD_MERCENARY_HIRE_COST_MULT:0 "$MOD_MERCENARY_HIRE_COST_ADD$" - MOD_MERCENARY_HIRE_TIME_MULT: "[mercenary|E] Hire Duration" - MOD_HOLY_ORDER_HIRE_COST_ADD:0 "[holy_order|E] Hire Cost" - MOD_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_HOLY_ORDER_HIRE_COST_ADD$" - MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD:0 "Same [culture|E] [mercenary|E] Hire Cost" - MOD_SAME_CULTURE_MERCENARY_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_MERCENARY_HIRE_COST_ADD$" - MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD:0 "Same [culture|E] [holy_order|E] Hire Cost" - MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_MULT:0 "$MOD_SAME_CULTURE_HOLY_ORDER_HIRE_COST_ADD$" - holy_order_government_levy_contribution_add:0 "[holy_order|E] [vassal|E] [levy|E] [modifier_contribution|E]" - - desert_advantage:1 "[command_modifier_i|E][advantage|E] in Desert" - desert_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert" - desert_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert" - desert_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert" - desert_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert" - desert_mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Desert Mountains" - desert_mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Desert Mountains" - desert_mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Desert Mountains" - desert_mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Desert Mountains" - desert_mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Desert Mountains" - drylands_advantage:1 "[command_modifier_i|E][advantage|E] in Drylands" - drylands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Drylands" - drylands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Drylands" - drylands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Drylands" - drylands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Drylands" - farmlands_advantage:1 "[command_modifier_i|E][advantage|E] in Farmlands" - farmlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Farmlands" - farmlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Farmlands" - farmlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Farmlands" - farmlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Farmlands" - forest_advantage:1 "[command_modifier_i|E][advantage|E] in Forest" - forest_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Forest" - forest_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Forest" - forest_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Forest" - forest_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Forest" - hills_advantage:1 "[command_modifier_i|E][advantage|E] in Hills" - hills_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Hills" - hills_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Hills" - hills_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Hills" - hills_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Hills" - jungle_advantage:1 "[command_modifier_i|E][advantage|E] in Jungle" - jungle_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Jungle" - jungle_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Jungle" - jungle_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Jungle" - jungle_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Jungle" - mountains_advantage:1 "[command_modifier_i|E][advantage|E] in Mountains" - mountains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Mountains" - mountains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Mountains" - mountains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Mountains" - mountains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Mountains" - oasis_advantage:1 "[command_modifier_i|E][advantage|E] in Oasis" - oasis_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Oasis" - oasis_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Oasis" - oasis_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Oasis" - oasis_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Oasis" - plains_advantage:1 "[command_modifier_i|E][advantage|E] in Plains" - plains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Plains" - plains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Plains" - plains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Plains" - plains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Plains" - steppe_advantage:1 "[command_modifier_i|E][advantage|E] in Steppe" - steppe_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Steppe" - steppe_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Steppe" - steppe_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Steppe" - steppe_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Steppe" - floodplains_advantage:1 "[command_modifier_i|E][advantage|E] in Floodplains" - floodplains_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Floodplains" - floodplains_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Floodplains" - floodplains_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Floodplains" - floodplains_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Floodplains" - taiga_advantage:1 "[command_modifier_i|E][advantage|E] in Taiga" - taiga_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Taiga" - taiga_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Taiga" - taiga_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Taiga" - taiga_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Taiga" - wetlands_advantage:1 "[command_modifier_i|E][advantage|E] in Wetlands" - wetlands_attrition_mult:1 "[command_modifier_i|E][attrition|E] Taken in Wetlands" - wetlands_cancel_negative_supply:1 "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Wetlands" - wetlands_max_combat_roll:1 "[command_modifier_i|E]Maximum [combat_roll|E] in Wetlands" - wetlands_min_combat_roll:1 "[command_modifier_i|E]Minimum [combat_roll|E] in Wetlands" - terraced_hills_advantage: "[command_modifier_i|E][advantage|E] in Terraced Hills" - terraced_hills_attrition_mult: "[command_modifier_i|E][attrition|E] Taken in Terraced Hills" - terraced_hills_cancel_negative_supply: "[command_modifier_i|E]Negate [supply_limit|E] Penalty in Terraced Hills" - terraced_hills_max_combat_roll: "[command_modifier_i|E]Maximum [combat_roll|E] in Terraced Hills" - terraced_hills_min_combat_roll: "[command_modifier_i|E]Minimum [combat_roll|E] in Terraced Hills" - - siege_weapon_siege_value_mult:0 "[siege_weapon|E] Effectiveness" - siege_weapon_toughness_add:0 "[siege_weapon|E] [toughness|E]" - siege_weapon_max_size_add:0 "Max Size of [siege_weapon|E] [regiments|E]" - siege_weapon_maintenance_mult:0 "[siege_weapon|E] Maintenance" - siege_weapon_recruitment_cost_mult:0 "[siege_weapon|E] Recruitment Cost" - siege_weapon_damage_mult: "[siege_weapon|E] [damage|E]" - siege_weapon_toughness_mult: "[siege_weapon|E] [toughness|E]" - light_cavalry_damage_add:1 "[light_cavalry|E] [damage|E]" - light_cavalry_damage_mult:0 "$light_cavalry_damage_add$" - light_cavalry_pursuit_add:1 "[light_cavalry|E] [pursuit|E]" - light_cavalry_pursuit_mult:0 "$light_cavalry_pursuit_add$" - light_cavalry_screen_add:1 "[light_cavalry|E] [screen|E]" - light_cavalry_screen_mult:0 "$light_cavalry_screen_add$" - light_cavalry_maintenance_mult:0 "[light_cavalry|E] Maintenance" - light_cavalry_recruitment_cost_mult:0 "[light_cavalry|E] Recruitment Cost" - light_cavalry_max_size_add:0 "Max Size of [light_cavalry|E] [regiments|E]" - heavy_infantry_screen_add:1 "[heavy_infantry|E] [screen|E]" - heavy_infantry_screen_mult: "$heavy_infantry_screen_add$" - pikemen_screen_add:2 "[spearmen|E] [screen|E]" - pikemen_damage_add:2 "[spearmen|E] [damage|E]" - pikemen_damage_mult:0 "$pikemen_damage_add$" - pikemen_toughness_add:2 "[spearmen|E] [toughness|E]" - pikemen_toughness_mult:0 "$pikemen_toughness_add$" - pikemen_max_size_add:0 "Max Size of [spearmen|E] [regiments|E]" - pikemen_maintenance_mult:0 "[spearmen|E] Maintenance" - pikemen_recruitment_cost_mult:0 "[spearmen|E] Recruitment Cost" - pikemen_screen_mult: "$pikemen_screen_add$" - archers_screen_add:1 "[archer|E] [screen|E]" - archers_screen_mult:0 "$archers_screen_add$" - archers_pursuit_add: "[archer|E] [pursuit|E]" - skirmishers_screen_add:2 "[skirmisher|E] [screen|E]" - skirmishers_screen_mult:0 "$skirmishers_screen_add$" - skirmishers_pursuit_add:2 "[skirmisher|E] [pursuit|E]" - skirmishers_pursuit_mult:0 "$skirmishers_pursuit_add$" - skirmishers_toughness_add:2 "[skirmisher|E] [toughness|E]" - skirmishers_toughness_mult:0 "$skirmishers_toughness_add$" - skirmishers_damage_add:2 "[skirmisher|E] [damage|E]" - skirmishers_damage_mult:0 "$skirmishers_damage_add$" - skirmishers_max_size_add:0 "Max Size of [skirmisher|E] [regiments|E]" - skirmishers_maintenance_mult:0 "[skirmisher|E] Maintenance" - skirmishers_recruitment_cost_mult:0 "[skirmisher|E] Recruitment Cost" - archers_damage_add:1 "[archer|E] [damage|E]" - archers_damage_mult:0 "$archers_damage_add$" - archers_toughness_add:1 "[archer|E] [toughness|E]" - archers_toughness_mult:0 "$archers_toughness_add$" - archers_max_size_add:0 "Max Size of [archer|E] [regiments|E]" - archers_maintenance_mult:0 "[archer|E] Maintenance" - archers_recruitment_cost_mult:0 "[archer|E] Recruitment Cost" - light_cavalry_toughness_add:1 "[light_cavalry|E] [toughness|E]" - light_cavalry_toughness_mult:0 "$light_cavalry_toughness_add$" - heavy_infantry_siege_value_add:1 "[heavy_infantry|E] [siege_progress|E]" - heavy_infantry_damage_add:1 "[heavy_infantry|E] [damage|E]" - heavy_infantry_damage_mult:0 "$heavy_infantry_damage_add$" - heavy_infantry_pursuit_add: "[heavy_infantry|E] [pursuit|E]" - heavy_infantry_pursuit_mult: "$heavy_infantry_pursuit_add$" - heavy_infantry_toughness_add:1 "[heavy_infantry|E] [toughness|E]" - heavy_infantry_toughness_mult:0 "$heavy_infantry_toughness_add$" - heavy_infantry_max_size_add:0 "Max Size of [heavy_infantry|E] [regiments|E]" - heavy_infantry_maintenance_mult:0 "[heavy_infantry|E] Maintenance" - heavy_infantry_recruitment_cost_mult:0 "[heavy_infantry|E] Recruitment Cost" - pikemen_siege_value_add:1 "[spearmen|E] [siege_progress|E]" - archers_siege_value_add:1 "[archer|E] [siege_progress|E]" - skirmishers_siege_value_add:1 "[skirmisher|E] [siege_progress|E]" - archer_cavalry_siege_value_add:0 "[archer_cavalry|E] [siege_progress|E]" - light_cavalry_siege_value_add:0 "[light_cavalry|E] [siege_progress|E]" - heavy_cavalry_damage_add:1 "[heavy_cavalry|E] [damage|E]" - heavy_cavalry_damage_mult:0 "$heavy_cavalry_damage_add$" - heavy_cavalry_pursuit_add:1 "[heavy_cavalry|E] [pursuit|E]" - heavy_cavalry_pursuit_mult:0 "$heavy_cavalry_pursuit_add$" - heavy_cavalry_screen_add:1 "[heavy_cavalry|E] [screen|E]" - heavy_cavalry_screen_mult:0 "$heavy_cavalry_screen_add$" - heavy_cavalry_toughness_add:1 "[heavy_cavalry|E] [toughness|E]" - heavy_cavalry_toughness_mult:0 "$heavy_cavalry_toughness_add$" - heavy_cavalry_max_size_add:0 "Max Size of [heavy_cavalry|E] [regiments|E]" - heavy_cavalry_maintenance_mult:0 "[heavy_cavalry|E] Maintenance" - heavy_cavalry_recruitment_cost_mult:0 "[heavy_cavalry|E] Recruitment Cost" - archer_cavalry_damage_add:0 "[archer_cavalry|E] [damage|E]" - archer_cavalry_damage_mult:0 "$archer_cavalry_damage_add$" - archer_cavalry_toughness_add:0 "[archer_cavalry|E] [toughness|E]" - archer_cavalry_toughness_mult:0 "$archer_cavalry_toughness_add$" - archer_cavalry_pursuit_add:0 "[archer_cavalry|E] [pursuit|E]" - archer_cavalry_pursuit_mult:0 "$archer_cavalry_pursuit_add$" - archer_cavalry_screen_add:0 "[archer_cavalry|E] [screen|E]" - archer_cavalry_screen_mult:0 "$archer_cavalry_screen_add$" - archer_cavalry_maintenance_mult:0 "[archer_cavalry|E] Maintenance" - archer_cavalry_recruitment_cost_mult:0 "[archer_cavalry|E] Recruitment Cost" - archer_cavalry_max_size_add:0 "Max Size of [archer_cavalry|E] [regiments|E]" - camel_cavalry_damage_add:0 "[camel_cavalry|E] [damage|E]" - camel_cavalry_damage_mult:0 "$camel_cavalry_damage_add$" - camel_cavalry_toughness_add:0 "[camel_cavalry|E] [toughness|E]" - camel_cavalry_toughness_mult:0 "$camel_cavalry_toughness_add$" - camel_cavalry_pursuit_add:0 "[camel_cavalry|E] [pursuit|E]" - camel_cavalry_pursuit_mult:0 "$camel_cavalry_pursuit_add$" - camel_cavalry_screen_add:0 "[camel_cavalry|E] [screen|E]" - camel_cavalry_screen_mult:0 "$camel_cavalry_screen_add$" - camel_cavalry_maintenance_mult:0 "[camel_cavalry|E] Maintenance" - camel_cavalry_recruitment_cost_mult:0 "[camel_cavalry|E] Recruitment Cost" - camel_cavalry_max_size_add:1 "Max Size of [camel_cavalry|E] [regiments|E]" - elephant_cavalry_damage_add:0 "[elephant_cavalry|E] [damage|E]" - elephant_cavalry_damage_mult:0 "$elephant_cavalry_damage_add$" - elephant_cavalry_toughness_add:0 "[elephant_cavalry|E] [toughness|E]" - elephant_cavalry_toughness_mult:0 "$elephant_cavalry_toughness_add$" - elephant_cavalry_pursuit_add:0 "[elephant_cavalry|E] [pursuit|E]" - elephant_cavalry_pursuit_mult:0 "$elephant_cavalry_pursuit_add$" - elephant_cavalry_screen_add:0 "[elephant_cavalry|E] [screen|E]" - elephant_cavalry_screen_mult:0 "$elephant_cavalry_screen_add$" - elephant_cavalry_maintenance_mult:0 "[elephant_cavalry|E] Maintenance" - elephant_cavalry_recruitment_cost_mult:0 "[elephant_cavalry|E] Recruitment Cost" - elephant_cavalry_max_size_add:0 "Max Size of [elephant_cavalry|E] [regiments|E]" - nomadic_horde_damage_add:0 "[horde|E] [damage|E]" - nomadic_horde_damage_mult:0 "$nomadic_horde_damage_add$" - nomadic_horde_toughness_add:0 "[horde|E] [toughness|E]" - nomadic_horde_toughness_mult:0 "$nomadic_horde_toughness_add$" - nomadic_horde_pursuit_add:0 "[horde|E] [pursuit|E]" - nomadic_horde_pursuit_mult:0 "$nomadic_horde_pursuit_add$" - nomadic_horde_screen_add:0 "[horde|E] [screen|E]" - nomadic_horde_screen_mult:0 "$nomadic_horde_screen_add$" - nomadic_horde_maintenance_mult:0 "[horde|E] Maintenance" - nomadic_horde_recruitment_cost_mult:0 "[horde|E] Recruitment Cost" - nomadic_horde_max_size_add:0 "Max Size of [horde|E] [regiments|E]" - - gunpowder_damage_add: "[gunpowder|E] [damage|E]" - gunpowder_damage_mult: "$gunpowder_damage_add$" - gunpowder_toughness_add: "[gunpowder|E] [toughness|E]" - gunpowder_toughness_mult: "$gunpowder_toughness_add$" - gunpowder_pursuit_add: "[gunpowder|E] [pursuit|E]" - gunpowder_pursuit_mult: "$gunpowder_pursuit_add$" - gunpowder_screen_add: "[gunpowder|E] [screen|E]" - gunpowder_screen_mult: "$gunpowder_screen_add$" - gunpowder_maintenance_mult: "[gunpowder|E] Maintenance" - gunpowder_recruitment_cost_mult: "[gunpowder|E] Recruitment Cost" - gunpowder_max_size_add: "Max Size of [gunpowder|E] [regiments|E]" - gunpowder_siege_value_add: "[gunpowder|E] [siege_progress|E]" - gunpowder_siege_value_mult: "[gunpowder|E] [siege_weapon|E] Effectiveness" - - MOD_COUNTY_FERTILITY_PREFIX: "@county_fertility_icon!" - MOD_MOVEMENT_SPEED_PREFIX:0 "@movement_speed_icon!" - MOD_DREAD_PREFIX:0 "@dread_icon!" - MOD_DISCOVERY_PREFIX:0 "@exposed_icon!" - MOD_TRAVEL_SAFETY_PREFIX:0 "@travel_safety_icon!" - MOD_TRAVEL_SPEED_PREFIX:0 "@travel_speed_icon!" - MOD_TRAVEL_DANGER_PREFIX:0 "@travel_danger_icon!" - MOD_SECRECY_PREFIX:0 "@scheme_secrecy_icon!" - MOD_SPEED_PREFIX: "@scheme_phase_duration_icon!" - MOD_SUCCESS_PREFIX:0 "@scheme_success_icon!" - MOD_SUCCESS_GROWTH_PREFIX: "@scheme_success_growth_icon!" - MOD_SUCCESS_MAX_PREFIX: "@scheme_success_max_icon!" - MOD_PROVISIONS_PREFIX: "@provisions_icon!" - MOD_HERD_PREFIX: "@herd_icon!" - MOD_SUPPLY_PREFIX:0 "@supply_icon!" - MOD_CONTROL_PREFIX:0 "@control_icon!" - MOD_RAID_PREFIX:0 "@raid_icon!" - MOD_ADVANTAGE_PREFIX:0 "@advantage_icon!" - MOD_DAMAGE_PREFIX:0 "@damage_icon!" - MOD_TOUGHNESS_PREFIX:0 "@toughness_icon!" - MOD_PURSUIT_PREFIX:0 "@pursuit_icon!" - MOD_SCREEN_PREFIX:0 "@screen_icon!" - MOD_SIEGE_PROGRESS_PREFIX:0 "@siege_progress_icon!" - MOD_MAA_DAMAGE_ADD:0 "[men_at_arms|E] [damage|E]" - MOD_MAA_DAMAGE_MULT:0 "$MOD_MAA_DAMAGE_ADD$" - MOD_MAA_TOUGHNESS_ADD:0 "[men_at_arms|E] [toughness|E]" - MOD_MAA_TOUGHNESS_MULT:0 "$MOD_MAA_TOUGHNESS_ADD$" - MOD_MAA_PURSUIT_ADD:0 "[men_at_arms|E] [pursuit|E]" - MOD_MAA_PURSUIT_MULT:0 "$MOD_MAA_PURSUIT_ADD$" - MOD_MAA_SCREEN_ADD:0 "[men_at_arms|E] [screen|E]" - MOD_MAA_SCREEN_MULT:0 "$MOD_MAA_SCREEN_ADD$" - MOD_MAA_SIEGE_VALUE_ADD:0 "[men_at_arms|E] [siege_progress|E]" - MOD_MAA_SIEGE_VALUE_MULT:0 "[men_at_arms|E] [siege_weapon|E] Effectiveness" - MOD_STATIONED_MAA_DAMAGE_ADD:0 "[stationed|E] [men_at_arms|E] [damage|E]" - MOD_STATIONED_MAA_DAMAGE_MULT:0 "$MOD_STATIONED_MAA_DAMAGE_ADD$" - MOD_STATIONED_MAA_TOUGHNESS_ADD:0 "[stationed|E] [men_at_arms|E] [toughness|E]" - MOD_STATIONED_MAA_TOUGHNESS_MULT:0 "$MOD_STATIONED_MAA_TOUGHNESS_ADD$" - MOD_STATIONED_MAA_PURSUIT_ADD:0 "[stationed|E] [men_at_arms|E] [pursuit|E]" - MOD_STATIONED_MAA_PURSUIT_MULT:0 "$MOD_STATIONED_MAA_PURSUIT_ADD$" - MOD_STATIONED_MAA_SCREEN_ADD:0 "[stationed|E] [men_at_arms|E] [screen|E]" - MOD_STATIONED_MAA_SCREEN_MULT:0 "$MOD_STATIONED_MAA_SCREEN_ADD$" - MOD_STATIONED_MAA_SIEGE_VALUE_ADD:0 "[stationed|E] [men_at_arms|E] [siege_progress|E]" - MOD_STATIONED_MAA_SIEGE_VALUE_MULT:0 "[stationed|E] [men_at_arms|E] [siege_weapon|E] Effectiveness" - stationed_skirmishers_damage_add:0 "[stationed|E] [skirmishers|E] [damage|E]" - stationed_skirmishers_damage_mult:0 "$stationed_skirmishers_damage_add$" - stationed_skirmishers_toughness_add:0 "[stationed|E] [skirmishers|E] [toughness|E]" - stationed_skirmishers_toughness_mult:0 "$stationed_skirmishers_toughness_add$" - stationed_skirmishers_pursuit_add:0 "[stationed|E] [skirmishers|E] [pursuit|E]" - stationed_skirmishers_pursuit_mult:0 "$stationed_skirmishers_pursuit_add$" - stationed_skirmishers_screen_add:0 "[stationed|E] [skirmishers|E] [screen|E]" - stationed_skirmishers_screen_mult:0 "$stationed_skirmishers_screen_add$" - stationed_skirmishers_siege_value_add:0 "[stationed|E] [skirmishers|E] [siege_progress|E]" - stationed_archers_damage_add:0 "[stationed|E] [archers|E] [damage|E]" - stationed_archers_damage_mult:0 "$stationed_archers_damage_add$" - stationed_archers_toughness_add:0 "[stationed|E] [archers|E] [toughness|E]" - stationed_archers_toughness_mult:0 "$stationed_archers_toughness_add$" - stationed_archers_pursuit_add:0 "[stationed|E] [archers|E] [pursuit|E]" - stationed_archers_pursuit_mult:0 "$stationed_archers_pursuit_add$" - stationed_archers_screen_add:0 "[stationed|E] [archers|E] [screen|E]" - stationed_archers_screen_mult:0 "$stationed_archers_screen_add$" - stationed_archers_siege_value_add:0 "[stationed|E] [archers|E] [siege_progress|E]" - stationed_light_cavalry_damage_add:0 "[stationed|E] [light_cavalry|E] [damage|E]" - stationed_light_cavalry_damage_mult:0 "$stationed_light_cavalry_damage_add$" - stationed_light_cavalry_toughness_add:0 "[stationed|E] [light_cavalry|E] [toughness|E]" - stationed_light_cavalry_toughness_mult:0 "$stationed_light_cavalry_toughness_add$" - stationed_light_cavalry_pursuit_add:0 "[stationed|E] [light_cavalry|E] [pursuit|E]" - stationed_light_cavalry_pursuit_mult:0 "$stationed_light_cavalry_pursuit_add$" - stationed_light_cavalry_screen_add:0 "[stationed|E] [light_cavalry|E] [screen|E]" - stationed_light_cavalry_screen_mult:0 "$stationed_light_cavalry_screen_add$" - stationed_light_cavalry_siege_value_add:0 "[stationed|E] [light_cavalry|E] [siege_progress|E]" - stationed_heavy_cavalry_damage_add:0 "[stationed|E] [heavy_cavalry|E] [damage|E]" - stationed_heavy_cavalry_damage_mult:0 "$stationed_heavy_cavalry_damage_add$" - stationed_heavy_cavalry_toughness_add:0 "[stationed|E] [heavy_cavalry|E] [toughness|E]" - stationed_heavy_cavalry_toughness_mult:0 "$stationed_heavy_cavalry_toughness_add$" - stationed_heavy_cavalry_pursuit_add:0 "[stationed|E] [heavy_cavalry|E] [pursuit|E]" - stationed_heavy_cavalry_pursuit_mult:0 "$stationed_heavy_cavalry_pursuit_add$" - stationed_heavy_cavalry_screen_add:0 "[stationed|E] [heavy_cavalry|E] [screen|E]" - stationed_heavy_cavalry_screen_mult:0 "$stationed_heavy_cavalry_screen_add$" - stationed_heavy_cavalry_siege_value_add:0 "[stationed|E] [heavy_cavalry|E] [siege_progress|E]" - stationed_pikemen_damage_add:0 "[stationed|E] [spearmen|E] [damage|E]" - stationed_pikemen_damage_mult:0 "$stationed_pikemen_damage_add$" - stationed_pikemen_toughness_add:0 "[stationed|E] [spearmen|E] [toughness|E]" - stationed_pikemen_toughness_mult:0 "$stationed_pikemen_toughness_add$" - stationed_pikemen_pursuit_add:0 "[stationed|E] [spearmen|E] [pursuit|E]" - stationed_pikemen_pursuit_mult:0 "$stationed_pikemen_pursuit_add$" - stationed_pikemen_screen_add:0 "[stationed|E] [spearmen|E] [screen|E]" - stationed_pikemen_screen_mult:0 "$stationed_pikemen_screen_add$" - stationed_pikemen_siege_value_add:0 "[stationed|E] [spearmen|E] [siege_progress|E]" - stationed_heavy_infantry_damage_add:0 "[stationed|E] [heavy_infantry|E] [damage|E]" - stationed_heavy_infantry_damage_mult:0 "$stationed_heavy_infantry_damage_add$" - stationed_heavy_infantry_toughness_add:0 "[stationed|E] [heavy_infantry|E] [toughness|E]" - stationed_heavy_infantry_toughness_mult:0 "$stationed_heavy_infantry_toughness_add$" - stationed_heavy_infantry_pursuit_add:0 "[stationed|E] [heavy_infantry|E] [pursuit|E]" - stationed_heavy_infantry_pursuit_mult:0 "$stationed_heavy_infantry_pursuit_add$" - stationed_heavy_infantry_screen_add:0 "[stationed|E] [heavy_infantry|E] [screen|E]" - stationed_heavy_infantry_screen_mult:0 "$stationed_heavy_infantry_screen_add$" - stationed_heavy_infantry_siege_value_add:0 "[stationed|E] [heavy_infantry|E] [siege_progress|E]" - stationed_archer_cavalry_damage_add:0 "[stationed|E] [archer_cavalry|E] [damage|E]" - stationed_archer_cavalry_damage_mult:0 "$stationed_archer_cavalry_damage_add$" - stationed_archer_cavalry_toughness_add:0 "[stationed|E] [archer_cavalry|E] [toughness|E]" - stationed_archer_cavalry_toughness_mult:0 "$stationed_archer_cavalry_toughness_add$" - stationed_archer_cavalry_pursuit_add:0 "[stationed|E] [archer_cavalry|E] [pursuit|E]" - stationed_archer_cavalry_pursuit_mult:0 "$stationed_archer_cavalry_pursuit_add$" - stationed_archer_cavalry_screen_add:0 "[stationed|E] [archer_cavalry|E] [screen|E]" - stationed_archer_cavalry_screen_mult:0 "$stationed_archer_cavalry_screen_add$" - stationed_archer_cavalry_siege_value_add:0 "[stationed|E] [archer_cavalry|E] [siege_progress|E]" - stationed_camel_cavalry_damage_add:0 "[stationed|E] [camel_cavalry|E] [damage|E]" - stationed_camel_cavalry_damage_mult:0 "$stationed_camel_cavalry_damage_add$" - stationed_camel_cavalry_toughness_add:0 "[stationed|E] [camel_cavalry|E] [toughness|E]" - stationed_camel_cavalry_toughness_mult:0 "$stationed_camel_cavalry_toughness_add$" - stationed_camel_cavalry_pursuit_add:0 "[stationed|E] [camel_cavalry|E] [pursuit|E]" - stationed_camel_cavalry_pursuit_mult:0 "$stationed_camel_cavalry_pursuit_add$" - stationed_camel_cavalry_screen_add:0 "[stationed|E] [camel_cavalry|E] [screen|E]" - stationed_camel_cavalry_screen_mult:0 "$stationed_camel_cavalry_screen_add$" - stationed_camel_cavalry_siege_value_add:0 "[stationed|E] [camel_cavalry|E] [siege_progress|E]" - stationed_elephant_cavalry_damage_add:0 "[stationed|E] [elephant_cavalry|E] [damage|E]" - stationed_elephant_cavalry_damage_mult:0 "$stationed_elephant_cavalry_damage_add$" - stationed_elephant_cavalry_toughness_add:0 "[stationed|E] [elephant_cavalry|E] [toughness|E]" - stationed_elephant_cavalry_toughness_mult:0 "$stationed_elephant_cavalry_toughness_add$" - stationed_elephant_cavalry_pursuit_add:0 "[stationed|E] [elephant_cavalry|E] [pursuit|E]" - stationed_elephant_cavalry_pursuit_mult:0 "$stationed_elephant_cavalry_pursuit_add$" - stationed_elephant_cavalry_screen_add:0 "[stationed|E] [elephant_cavalry|E] [screen|E]" - stationed_elephant_cavalry_screen_mult:0 "$stationed_elephant_cavalry_screen_add$" - stationed_elephant_cavalry_siege_value_add:0 "[stationed|E] [elephant_cavalry|E] [siege_progress|E]" - stationed_siege_weapon_damage_add:0 "[stationed|E] [siege_weapon|E] [damage|E]" - stationed_siege_weapon_damage_mult:0 "$stationed_siege_weapon_damage_add$" - stationed_siege_weapon_toughness_add:0 "[stationed|E] [siege_weapon|E] [toughness|E]" - stationed_siege_weapon_toughness_mult:0 "$stationed_siege_weapon_toughness_add$" - stationed_siege_weapon_pursuit_add:0 "[stationed|E] [siege_weapon|E] [pursuit|E]" - stationed_siege_weapon_pursuit_mult:0 "$stationed_siege_weapon_pursuit_add$" - stationed_siege_weapon_screen_add:0 "[stationed|E] [siege_weapon|E] [screen|E]" - stationed_siege_weapon_screen_mult:0 "$stationed_siege_weapon_screen_add$" - stationed_siege_weapon_siege_value_add:0 "[stationed|E] [siege_weapon|E] [siege_progress|E]" - stationed_siege_weapon_siege_value_mult:0 "[stationed|E] [siege_weapon|E] Effectiveness" - stationed_gunpowder_damage_add: "[stationed|E] [gunpowder|E] [damage|E]" - stationed_gunpowder_damage_mult: "$stationed_gunpowder_damage_add$" - stationed_gunpowder_toughness_add: "[stationed|E] [gunpowder|E] [toughness|E]" - stationed_gunpowder_toughness_mult: "$stationed_gunpowder_toughness_add$" - stationed_gunpowder_pursuit_add: "[stationed|E] [gunpowder|E] [pursuit|E]" - stationed_gunpowder_pursuit_mult: "$stationed_gunpowder_pursuit_add$" - stationed_gunpowder_screen_add: "[stationed|E] [gunpowder|E] [screen|E]" - stationed_gunpowder_screen_mult: "$stationed_gunpowder_screen_add$" - stationed_gunpowder_siege_value_add: "[stationed|E] [gunpowder|E] [siege_progress|E]" - stationed_gunpowder_siege_value_mult: "[stationed|E] [gunpowder|E] Effectiveness" - - river_crossing_modifier:0 "River crossing" - attacker_river_crossing_modifier:0 "River crossing" - major_river_crossing_modifier:0 "Major River crossing" - attacker_major_river_crossing_modifier:0 "Major River crossing" - high_ground_modifier:0 "High Ground" - rousing_speech_modifier:0 "Rousing Speech" - sleeping_camp_modifier:0 "Sleeping Camp" - MODIFIER_NAME_AND_DESC:0 "$NAME$\n $DESC$" - MOD_VASSAL_TAX_CONTRIBUTION_ADD:1 "[vassal|E] [tax|E] [modifier_base_contribution|E]" - MOD_VASSAL_TAX_CONTRIBUTION_MULT:1 "[vassal|E] [tax|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [tax|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_TAX_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_TAX_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [tax|E] [modifier_contribution|E]" - MOD_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[vassal|E] [levy|E] [modifier_base_contribution|E]" - MOD_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[vassal|E] [levy|E] [modifier_contribution|E]" - tribal_government_levy_contribution_mult:0 "[tribal|E] $MOD_VASSAL_LEVY_CONTRIBUTION_MULT$" - MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[intimidated|E] [vassal|E] [levy|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_LEVY_CONTRIBUTION_ADD:1 "[cowed|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[cowed|E] [vassal|E] [levy|E] [modifier_contribution|E]" - MOD_VASSAL_HERD_CONTRIBUTION_ADD: "[vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_VASSAL_HERD_CONTRIBUTION_MULT: "[vassal|E] [herd|E] [modifier_contribution|E]" - MOD_VASSAL_HERDER_CONTRIBUTION_ADD: "[vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_VASSAL_HERDER_CONTRIBUTION_MULT: "[vassal|E] [herd|E] [modifier_contribution|E]" - MOD_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[vassal|E] [prestige|E] [modifier_base_contribution|E]" - MOD_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[vassal|E] [prestige|E] [modifier_contribution|E]" - MOD_VASSAL_PIETY_CONTRIBUTION_ADD: "[vassal|E] [piety|E] [modifier_base_contribution|E]" - MOD_VASSAL_PIETY_CONTRIBUTION_MULT: "[vassal|E] [piety|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_HERD_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_HERD_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [herd|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [prestige|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [prestige|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_PIETY_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [piety|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_PIETY_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [piety|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_HERD_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [herd|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_HERD_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [herd|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [prestige|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [prestige|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_PIETY_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [piety|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_PIETY_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [piety|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_TAX_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [tax|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_ADD:2 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_LEVY_CONTRIBUTION_MULT:1 "[powerful_vassal|E] [councillor|E] [levy|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_HERD_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [herd|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_HERD_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [herd|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PRESTIGE_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [prestige|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PRESTIGE_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [prestige|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PIETY_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [piety|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_PIETY_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [piety|E] [modifier_contribution|E]" - MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[vassal|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[vassal|E] [trade_goods|E] [modifier_contribution|E]" - MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[intimidated|E] [vassal|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_INTIMIDATED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[intimidated|E] [vassal|E] [trade_goods|E] [modifier_contribution|E]" - MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[cowed|E] [vassal|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_COWED_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[cowed|E] [vassal|E] [trade_goods|E] [modifier_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_ADD: "[powerful_vassal|E] [councillor|E] [trade_goods|E] [modifier_base_contribution|E]" - MOD_HAPPY_POWERFUL_VASSAL_BARTER_GOODS_CONTRIBUTION_MULT: "[powerful_vassal|E] [councillor|E] [trade_goods|E] [modifier_contribution|E]" - republic_government_tax_contribution_add:1 "[republican|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - republic_government_tax_contribution_mult:1 "[republican|E] [vassal|E] [tax|E] [modifier_contribution|E]" - meritocratic_government_tax_contribution_add: "[meritocratic|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - meritocratic_government_tax_contribution_mult: "[meritocratic|E] [vassal|E] [tax|E] [modifier_contribution|E]" - steppe_admin_government_tax_contribution_add: "[steppe_admin|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - steppe_admin_government_tax_contribution_mult: "[steppe_admin|E] [vassal|E] [tax|E] [modifier_contribution|E]" - theocracy_government_tax_contribution_add:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - theocracy_government_tax_contribution_mult:1 "[theocracy|E] [vassal|E] [tax|E] [modifier_contribution|E]" - theocracy_government_levy_contribution_add: "[theocracy|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - theocracy_government_levy_contribution_mult: "[theocracy|E] [vassal|E] [levy|E] [modifier_contribution|E]" - feudal_government_tax_contribution_add:0 "[feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - feudal_government_tax_contribution_mult:0 "[feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]" - clan_government_tax_contribution_add: "[clan|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - clan_government_tax_contribution_mult: "[clan|E] [vassal|E] [tax|E] [modifier_contribution|E]" - clan_government_levy_contribution_add: "[clan|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - clan_government_levy_contribution_mult: "[clan|E] [vassal|E] [levy|E] [modifier_contribution|E]" - tribal_government_tax_contribution_add: "[tribal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - tribal_government_tax_contribution_mult: "[tribal|E] [vassal|E] [tax|E] [modifier_contribution|E]" - nomad_government_levy_contribution_add: "[nomad|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - nomad_government_levy_contribution_mult: "[nomad|E] [vassal|E] [tax|E] [modifier_contribution|E]" - MOD_SCHEME_PHASE_DURATION: "[scheme_speed|E]" - MOD_SCHEME_RESISTANCE:0 "Scheme Resistance" - MOD_HOSTILE_SCHEME_PHASE_DURATION_ADD: "[scheme_hostile|E] [scheme_speed|E]" - MOD_CONTRACT_SCHEME_PHASE_DURATION_ADD: "[task_contract|E] [scheme_speed|E]" - MOD_PERSONAL_SCHEME_PHASE_DURATION_ADD: "[personal|E] [scheme_speed|E]" - MOD_POLITICAL_SCHEME_PHASE_DURATION_ADD: "[political|E] [scheme_speed|E]" - MOD_ENEMY_HOSTILE_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_HOSTILE_SCHEME_PHASE_DURATION_ADD$" - MOD_ENEMY_CONTRACT_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_CONTRACT_SCHEME_PHASE_DURATION_ADD$" - MOD_ENEMY_PERSONAL_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_PERSONAL_SCHEME_PHASE_DURATION_ADD$" - MOD_ENEMY_POLITICAL_SCHEME_PHASE_DURATION_ADD: "Enemy $MOD_POLITICAL_SCHEME_PHASE_DURATION_ADD$" - MOD_HEALTH:0 "[health|E]" - MOD_CHILD_HEALTH: "[child_health|E]" - MOD_ADULT_HEALTH: "[adult_health|E]" - MOD_ELDERLY_HEALTH: "[elderly_health|E]" - NOT_MOD_HEALTH:0 "$MOD_HEALTH$" - MOD_HEALTH_NEGATE_PENALTY:0 "Disease Resistance ([health|E])" - MOD_MONTHLY_INCOME:0 "[tax|E]" - MOD_MONTHLY_INCOME_MULT:0 "Monthly [income|E]" - MOD_MONTHLY_WAR_INCOME_ADD: "[gold|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_INCOME_MULT: "Monthly [gold|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PRESTIGE_INCOME_ADD: "[prestige|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PRESTIGE_INCOME_MULT: "Monthly [prestige|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PIETY_INCOME_ADD: "[piety|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_PIETY_INCOME_MULT: "Monthly [piety|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_INFLUENCE_INCOME_ADD: "[influence|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_INFLUENCE_INCOME_MULT: "Monthly [influence|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_MERIT_INCOME_ADD: "[merit|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_MERIT_INCOME_MULT: "Monthly [merit|E] [income|E] while at [war|E]" - MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_ADD:0 "[income|E] per [stress_level|E]" - MOD_MONTHLY_INCOME_PER_STRESS_LEVEL_MULT:0 "Monthly [income|E] per [stress_level|E]" - MOD_MONTHLY_INCOME_FROM_HERD_MULT: "Monthly [income|E] from [herd|E]" - MOD_MONTHLY_TREASURY_FROM_VASSALS: "[treasury|E] from [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_VASSALS_MULT: "[treasury|E] from [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_NON_VASSALS: "[treasury|E] excluding [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_NON_VASSALS_MULT: "[treasury|E] excluding [vassals|E]" - MOD_MONTHLY_TREASURY_FROM_LIEGE_ADD: "Monthly [treasury|E]" - MOD_MONTHLY_TREASURY_FROM_LIEGE_MULT: "Monthly [treasury|E]" - MOD_TREASURY_MINISTRY_BUDGET_ALLOCATION: "[treasury_ministry_budget|E] Allocation" - MOD_TREASURY_SALARY_BUDGET_ALLOCATION: "[treasury_salary_budget|E] Allocation" - MOD_TREASURY_MILITARY_BUDGET_ALLOCATION: "[treasury_military_budget|E] Allocation" - MOD_MONTHLY_TREASURY_FROM_MINISTRY_BUDGET_BASE: "Monthly [treasury_ministry_budget_short|E] [treasury_budget_base_rate_short|E]" - MOD_MONTHLY_TREASURY_FROM_MINISTRY_BUDGET_MULT: "Monthly [treasury_ministry_budget|E]" - MOD_MONTHLY_TREASURY_FROM_SALARY_BUDGET_BASE: "Monthly [treasury_salary_budget_short|E] [treasury_budget_base_rate_short|E]" - MOD_MONTHLY_TREASURY_FROM_SALARY_BUDGET_MULT: "[governor_salary|E]" - MOD_MONTHLY_TREASURY_FROM_MILITARY_BUDGET_BASE: "Monthly [treasury_military_budget_short|E] [treasury_budget_base_rate_short|E]" - MOD_MONTHLY_TREASURY_FROM_MILITARY_BUDGET_MULT: "Monthly [treasury_military_budget|E]" - MOD_MONTHLY_PIETY:0 "[piety|E]" - MOD_MONTHLY_PIETY_GAIN_MULT:0 "Monthly [piety|E]" - MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[piety|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PIETY_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [piety|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PIETY_GAIN_PER_DREAD_ADD:0 "[piety|E] per [dread|E]" - MOD_MONTHLY_PIETY_GAIN_PER_DREAD_MULT:2 "Monthly [piety|E] per [dread|E]" - MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_ADD:2 "[piety|E] per [knight|E]" - MOD_MONTHLY_PIETY_GAIN_PER_KNIGHT_MULT:4 "Monthly [piety|E] per [knight|E]" - MOD_MONTHLY_PIETY_GAIN_PER_LEGITIMACY_LEVEL_ADD: "[piety|E] per [legitimacy_level|E]" - MOD_MONTHLY_PIETY_GAIN_PER_LEGITIMACY_LEVEL_MULT: "Monthly [piety|E] per [legitimacy_level|E]" - MOD_MONTHLY_PIETY_GAIN_PER_COURT_POSITION_ADD: "[piety|E] per [court_position|E]" - MOD_MONTHLY_PIETY_GAIN_PER_COURT_POSITION_MULT: "Monthly [piety|E] per [court_position|E]" - MOD_MONTHLY_PRESTIGE:0 "[prestige|E]" - MOD_MONTHLY_PRESTIGE_GAIN_MULT:0 "Monthly [prestige|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_ADD:1 "[prestige|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_HAPPY_POWERFUL_VASSAL_MULT:1 "Monthly [prestige|E] per [powerful_vassal|E] on the [council|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_ADD:0 "[prestige|E] per [dread|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_DREAD_MULT:0 "Monthly [prestige|E] per [dread|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_ADD:1 "[prestige|E] per [knight|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_KNIGHT_MULT:1 "Monthly [prestige|E] per [knight|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_LEGITIMACY_LEVEL_ADD: "[prestige|E] per [legitimacy_level|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_LEGITIMACY_LEVEL_MULT: "Monthly [prestige|E] per [legitimacy_level|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_COURT_POSITION_ADD: "[prestige|E] per [court_position|E]" - MOD_MONTHLY_PRESTIGE_GAIN_PER_COURT_POSITION_MULT: "Monthly [prestige|E] per [court_position|E]" - MOD_MONTHLY_PIETY_FROM_BUILDINGS_MULT:0 "Monthly [piety|E] from [buildings|E]" - MOD_MONTHLY_PRESTIGE_FROM_BUILDINGS_MULT:0 "Monthly [prestige|E] from [buildings|E]" - MOD_STRESS_GAIN_MULT:0 "[stress|E] Gain" - MOD_STRESS_LOSS_MULT:0 "[stress|E] Loss" - MOD_MONTHLY_DREAD:0 "[dread|E]" - MOD_DREAD_GAIN_MULT:0 "[dread|E] Gain" - MOD_DREAD_LOSS_MULT:0 "[dread|E] Loss" - MOD_TYRANNY_GAIN_MULT:0 "[tyranny|E] Gain" - MOD_TYRANNY_LOSS_MULT:0 "[tyranny|E] Loss" - MOD_MONTHLY_TYRANNY:0 "Monthly [tyranny|E]" - MOD_DREAD_BASELINE_ADD:0 "Natural [dread|E]" - MOD_DREAD_DECAY_ADD:0 "[dread|E] Decay" - MOD_DREAD_DECAY_MULT:0 "$MOD_DREAD_DECAY_ADD$" - MOD_DREAD_PER_TYRANNY_ADD:0 "[dread|E] Gain per [tyranny|E]" - MOD_DREAD_PER_TYRANNY_MULT:0 "$MOD_DREAD_PER_TYRANNY_ADD$" - MOD_COURT_GRANDEUR_BASELINE:1 "[court_grandeur|E] Bonus" - MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD:0 "Monthly [court_grandeur|E] Change" - MOD_MONTHLY_COURT_GRANDEUR_CHANGE_MULT:0 "$MOD_MONTHLY_COURT_GRANDEUR_CHANGE_ADD$" - MOD_GENERAL_OPINION:0 "General Opinion" - MOD_GENERAL_OPINION_WITH_VALUE:0 "General Opinion: $VALUE|+=0$" - MOD_MONTHLY_INCOME_PREFIX:0 "[gold_i]" - MOD_MONTHLY_INCOME_MULT_PREFIX:0 "[gold_i]" - MOD_MONTHLY_HERD_PREFIX:0 "[herd_i]" - MOD_MONTHLY_HERD_MULT_PREFIX:0 "[herd_i]" - MOD_MONTHLY_TREASURY_PREFIX: "[treasury_i]" - MOD_MONTHLY_TREASURY_MULT_PREFIX: "[treasury_i]" - MOD_DEVELOPMENT_PREFIX:0 "[development_i]" - MOD_LEGEND_PREFIX: "[legend_i]" - MOD_PLAGUE_PREFIX: "[epidemic_i]" - MOD_LEGITIMACY_PREFIX: "[legitimacy_i]" - MOD_KNIGHT_PREFIX:0 "[knight_i]" - MOD_GOLD_PREFIX:0 "[gold_i]" - MOD_PIETY_PREFIX:0 "[piety_i]" - MOD_PRESTIGE_PREFIX:0 "[prestige_i]" - MOD_SOLDIER_PREFIX:0 "[soldier_i]" - MOD_MONTHLY_PIETY_PREFIX:0 "[piety_i]" - MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX:0 "[piety_i]" - MOD_MONTHLY_PRESTIGE_PREFIX:0 "[prestige_i]" - MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX:1 "[prestige_i]" - MOD_TIME_PREFIX:0 "@time_icon!" - MOD_STRESS_GAIN_PREFIX:0 "[stress_gain_i]" - MOD_STRESS_LOSS_PREFIX:0 "[stress_loss_i]" - MOD_MONTHLY_DREAD_PREFIX:0 "@dread_icon!" - MOD_MONTHLY_POSTFIX:0 "/month" - MOD_MAX_PERSONAL_SCHEMES_ADD:0 "Max [personal_schemes|E]" - MOD_MAX_POLITICAL_SCHEMES_ADD: "Max [political_schemes|E]" - MOD_MAX_CONTRACT_SCHEMES_ADD:0 "Max [contract_schemes|E]" - MOD_MAX_HOSTILE_SCHEMES_ADD:0 "Max [hostile_schemes|E]" - MOD_OWNED_PERSONAL_SCHEME_SUCCESS_ADD: "Initial [personal_scheme|E] [success_chance|E]" - MOD_OWNED_POLITICAL_SCHEME_SUCCESS_ADD: "Initial [political_scheme|E] [success_chance|E]" - MOD_OWNED_CONTRACT_SCHEME_SUCCESS_ADD: "Initial [contract_scheme|E] [success_chance|E]" - MOD_OWNED_HOSTILE_SCHEME_SUCCESS_ADD: "Initial [hostile_scheme|E] [success_chance|E]" - MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_ADD: "Initial Enemy [personal_scheme|E] [success_chance|E]" - MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_ADD: "Initial Enemy [political_scheme|E] [success_chance|E]" - MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_ADD: "Initial Enemy [contract_scheme|E] [success_chance|E]" - MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_ADD: "Initial Enemy [hostile_scheme|E] [success_chance|E]" - MOD_OWNED_PERSONAL_SCHEME_SUCCESS_GROWTH_ADD: "[personal_scheme|E] [scheme_growth_growth|E]" - MOD_OWNED_POLITICAL_SCHEME_SUCCESS_GROWTH_ADD: "[political_scheme|E] [scheme_growth_growth|E]" - MOD_OWNED_CONTRACT_SCHEME_SUCCESS_GROWTH_ADD: "[contract_scheme|E] [scheme_growth_growth|E]" - MOD_OWNED_HOSTILE_SCHEME_SUCCESS_GROWTH_ADD: "[hostile_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [personal_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [political_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [contract_scheme|E] [scheme_growth_growth|E]" - MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_GROWTH_ADD: "Enemy [hostile_scheme|E] [scheme_growth_growth|E]" - MOD_SCHEME_SUCCESS_GROWTH: "[scheme_growth|E]" - MOD_OWNED_PERSONAL_SCHEME_SUCCESS_MAX_ADD: "[personal_scheme|E] [scheme_potential_potential|E]" - MOD_OWNED_POLITICAL_SCHEME_SUCCESS_MAX_ADD: "[political_scheme|E] [scheme_potential_potential|E]" - MOD_OWNED_CONTRACT_SCHEME_SUCCESS_MAX_ADD: "[contract_scheme|E] [scheme_potential_potential|E]" - MOD_OWNED_HOSTILE_SCHEME_SUCCESS_MAX_ADD: "[hostile_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_PERSONAL_SCHEME_SUCCESS_MAX_ADD: "Enemy [personal_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_POLITICAL_SCHEME_SUCCESS_MAX_ADD: "Enemy [political_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_CONTRACT_SCHEME_SUCCESS_MAX_ADD: "Enemy [contract_scheme|E] [scheme_potential_potential|E]" - MOD_ENEMY_HOSTILE_SCHEME_SUCCESS_MAX_ADD: "Enemy [hostile_scheme|E] [scheme_potential_potential|E]" - MOD_SCHEME_SUCCESS_MAX: "Maximum [success_chance|E]" - MOD_OWNED_SCHEME_SECRECY_ADD:0 "[scheme|E] [secrecy|E]" - MOD_ENEMY_SCHEME_SECRECY_ADD: "Enemy [scheme|E] [secrecy|E]" - MOD_PER_SCHEME_PHASE_POSTFIX: " per [scheme_phase_phase|E]" - MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE: " #weak days slower per [scheme_phase|E]#!" - MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE: " #weak days faster per [scheme_phase|E]#!" - # Scheme modifiers - murder_trusted_advice_modifier:0 "Trusted Advisor Agent" - murder_trusted_by_target_modifier:0 "Trusted by Target" - scheme_drunkard_murder_target_modifier:0 "Drunkard Target" - scheme_drunkard_murdering_drunkard_modifier:0 "Drunkard Targeting Drunkard" - slothful_reduces_power_modifier:0 "Slothful Agent" - hidden_nooks_and_crannies_modifier:0 "Hidden Nooks and Crannies" - hidden_nooks_and_crannies_architect_modifier:0 "Advanced Hidden Nooks and Crannies" - scheme_hero_agent_modifier:0 "Target Is Indebted to Agent" - scheme_agent_closing_in_modifier:0 "Agent Is Closing In" - scheme_talking_agent_modifier:0 "Target Is Talking to Agent" - scheme_stressed_target_modifier:0 "Target Is Stressed" - scheme_impaired_judgment_modifier:0 "Target's Judgment Is Impaired" - scheme_local_infiltrators_modifier:0 "Local Infiltrators" - scheme_court_chaplain_is_in_modifier:0 "Pious Contacts" - scheme_pious_target_court_chaplain_is_in_modifier:0 "Pious Contacts" - scheme_court_chaplain_is_working_against_modifier:0 "Pious Hindrance" - murder_agent_looking_after_child_target_modifier:0 "Agent Looking After Target" - murder_agent_befriending_child_target_modifier:0 "Agent Befriending Target" - known_incestuous_modifier:0 "Known Incest" - vengeful_lover_kin_modifier:0 "Vengeful Kin" - trimming_dynasty_modifier:0 "Trimming Dynasty" - PROWESS_AGE:0 "Old Age: $MOD|=+$" - men_at_arms_advantage:0 "$men_at_arms$ Tactic" - commander_advantage:0 "Commander Skill" - commander_trait_advantage:0 "Commander Traits" - MODIFIER_TIME_LEFT:2 "#weak Until [DATE.GetString]#!" - MODIFIER_MULTIPLE_INSTANCES:1 "$NAME$ ($NUMBER|V$)" - dungeon:0 "Dungeon" - house_arrest:0 "House Arrest" - MOD_IMPRISONED_RELATIVE_OPINION:0 "Relatives' Opinion of Imprisoner" - supply_state_supplied_advantage:2 "Army is Supplied" - supply_state_running_low_advantage:2 "Army Supply is Running Low" - supply_state_starving_advantage:2 "Army is Starving" - recently_disembarked_advantage:1 "Army is [recently_disembarked|E]" - gathering_army_advantage:0 "Gathering Army" - holding_defender_advantage:0 "Defensive [buildings|E]" - combat_debt_level_0: "Owner is slightly in [debt|E]" - combat_debt_level_1: "Owner is one year in [debt|E]" - combat_debt_level_2: "Owner is two years in [debt|E]" - combat_debt_level_3: "Owner is three years in [debt|E]" - combat_debt_level_4: "Owner is four years in [debt|E]" - combat_debt_level_5: "Owner is over five years in [debt|E]" - combat_debt_level_6: "Owner is over ten years in [debt|E]" - combat_debt_level_7: "Owner is over twenty-five years in [debt|E]" - combat_debt_level_8: "Owner is over fifty years in [debt|E]" - combat_debt_level_9: "Owner is over one hundred years in [debt|E]" - treasury_combat_debt_level_0: "Owner is slightly in [treasury_debt|E]" - treasury_combat_debt_level_1: "Owner is one year in [treasury_debt|E]" - treasury_combat_debt_level_2: "Owner is two years in [treasury_debt|E]" - treasury_combat_debt_level_3: "Owner is three years in [treasury_debt|E]" - treasury_combat_debt_level_4: "Owner is four years in [treasury_debt|E]" - treasury_combat_debt_level_5: "Owner is over five years in [treasury_debt|E]" - treasury_combat_debt_level_6: "Owner is over ten years in [treasury_debt|E]" - treasury_combat_debt_level_7: "Owner is over twenty-five years in [treasury_debt|E]" - treasury_combat_debt_level_8: "Owner is over fifty years in [treasury_debt|E]" - treasury_combat_debt_level_9: "Owner is over one hundred years in [treasury_debt|E]" - combat_debt_level_no_income: "Owner is in [debt|E]" #Special no income - debt_level_0: "Slightly in [debt|E]" - debt_level_1: "One year in [debt|E]" - debt_level_2: "Two years in [debt|E]" - debt_level_3: "Three years in [debt|E]" - debt_level_4: "Four years in [debt|E]" - debt_level_5: "Over five years in [debt|E]" - debt_level_6: "Over ten years in [debt|E]" - debt_level_7: "Over twenty-five years in [debt|E]" - debt_level_8: "Over fifty years in [debt|E]" - debt_level_9: "Over one hundred years in [debt|E]" - treasury_debt_level_0: "Slightly in [treasury_debt|E]" - treasury_debt_level_1: "One year in [treasury_debt|E]" - treasury_debt_level_2: "Two years in [treasury_debt|E]" - treasury_debt_level_3: "Three years in [treasury_debt|E]" - treasury_debt_level_4: "Four years in [treasury_debt|E]" - treasury_debt_level_5: "Over five years in [treasury_debt|E]" - treasury_debt_level_6: "Over ten years in [treasury_debt|E]" - treasury_debt_level_7: "Over twenty-five years in [treasury_debt|E]" - treasury_debt_level_8: "Over fifty years in [treasury_debt|E]" - treasury_debt_level_9: "Over one hundred years in [treasury_debt|E]" - debt_level_no_income: "In [debt|E]" #Special no income - no_embarkation_cost:0 "No Embarkation Cost" - domain_limit_plus_one:0 "Game Rule — Plus One" - domain_limit_plus_two:0 "Game Rule — Plus Two" - domain_limit_plus_three:0 "Game Rule — Plus Three" - domain_limit_minus_one:0 "Game Rule — Minus One" - domain_limit_minus_two:0 "Game Rule — Minus Two" - domain_limit_minus_three:0 "Game Rule — Minus Three" - unreformed_faith_province:2 "[unreformed_pagan_combat_bonus|E]" - MOD_SUPPLY_LIMIT_MULT:0 "[supply_limit|E]" - MOD_SUPPLY_LIMIT:0 "[supply_limit|E]" - MOD_HOLDING_FORT_LEVEL:0 "[fort_level|E]" - MOD_ADDITIONAL_HOLDING_FORT_LEVEL:0 "[fort_level|E]" - MOD_CAPITAL_HOLDING_FORT_LEVEL: "[fort_level|E]" - MOD_CAPITAL_ADDITIONAL_HOLDING_FORT_LEVEL: "[fort_level|E]" - MOD_SUPPLY_CAPACITY_ADD:1 "[command_modifier_i|E][supply|E] Capacity" - MOD_SUPPLY_CAPACITY_MULT:0 "$MOD_SUPPLY_CAPACITY_ADD$" - county_capital_province_modifier:0 "County Capital" - temporary_fort_province_modifier: "Temporary Fortifications" - temporary_fort_province_modifier_desc: "Makeshift fortifications created only for the duration of the ongoing war." - disabled_fort_province_modifier:0 "$MOD_HOLDING_FORT_LEVEL$" - independent_realm_capital_province_modifier:0 "Independent [realm|E] Capital" - high_tier_vassal_capital_province_modifier:0 "High Tier Vassal [realm|E] Capital" - capital_province_modifier:0 "[realm_capital|E]" - nomad_capital_province_modifier: "[GetGovernment( 'nomad_government' ).GetName] [realm_capital|E]" - capital_duchy_province_modifier:0 "[capital_duchy|E]" - coastal_province_modifier:0 "Coastal" - coastal_land_province_modifier:0 "Coastal" - coastal_land_county_capital_province_modifier: "Coastal Capital" - allied_province_modifier:0 "Allied Lands" - occupied_allied_province_modifier:0 "Occupied Allied Lands" - neighbor_allied_province_modifier:0 "Neighboring Allied Lands" - enemy_province_modifier:0 "Enemy Lands" - parliamentary_bureaucracy_modifier:0 "Parliamentary Bureaucracy" - parliamentary_bureaucracy_modifier_desc:0 "A codified and expansive set of laws organizes and empowers members of the Three Estates living in this Holding." - flourishing_culture_modifier:0 "Flourishing Culture" - flourishing_culture_modifier_desc:0 "This Holding is experiencing a boon of population, wealth and art." - hungarian_resettlement_modifier:0 "Christian Settlers" - hungarian_resettlement_modifier_desc:0 "This once wild land is experiencing an unexpected growth due to a steady influx of new settlers coming from nearby realms." - magyar_appreciation_modifier:0 "Magyar Sympathy" - magyar_appreciation_modifier_desc:0 "The local Magyar communities in this Holding are comforted by the support shown by their liege towards their ancient traditions." - modifier_dusgruntled_church:0 "Sabotaged Church-Investment" - modifier_dusgruntled_church_desc:0 "The local church is disgruntled ever since a good opportunity slipped away." - modifier_religious_understanding_modifier:0 "Religious Understanding" - modifier_religious_understanding_modifier_desc:0 "The liege of these lands has shown understanding towards this area's religion." - fertile_desert_mountains_modifier:0 "Al-Yamnat" - fertile_desert_mountains_modifier_desc:0 "Since ancient times the southern part of Arabia has been known as the fertile, or felicitous, Arabia. This region harbors more people and is more arable than the surrounding parts of the peninsula.\nCan build [GetBuilding('cereal_fields_01').GetName]" - dodekapolis_modifier: "Dodekapolis" - dodekapolis_modifier_desc: "Since the age of Homer, when the Aeolian and Ionian colonists disembarked upon the western coast of Anatolia, the 12 cities of the Anatolian coast — the #EMP dodekapolis#! — have stood as shining beacons of civilization and human development.\nCan build [GetBuilding('cereal_fields_01').GetName]" - backwater_county_modifier: "Backwater" - backwater_county_modifier_desc: "The bigger they are, the harder they fall. This county, once the territory of implacable rulers of Hellas, has sadly fallen into ignominy. While currently a shadow of its former self, this county may well rise to greatness once again.\n\n#X @warning_icon! This modifier may be removed using the [GetDecisionWithKey('restore_backwater_counties_decision').GetName] [decision|E] once [development|E] of this [county|E] is #V 50#! or more!#!\n\n" - - dance_plague_modifier:0 "Dancing Plague Downplayed" - dance_plague_modifier_desc:0 "The peasants in this area afflicted with ergotism have had their pleas for help ignored by the rulers of the lands." - - disease_spreading_modifier:0 "Ravaged by Disease" - disease_spreading_modifier_desc:0 "Disease is spreading across these lands" - - winter_none_modifier:1 "No [winter|E]" - winter_mild_modifier:1 "Mild [winter|E]" - winter_normal_modifier:1 "Normal [winter|E]" - winter_harsh_modifier:1 "Harsh [winter|E]" - spurned_by_traders:0 "Spurned by Traders" - elevate_mann_and_the_isles_modifier:0 "Elevated the Kingdom of Mann & the Isles" - extra_building_slot:0 "$MOD_NUM_BUILDING_SLOTS$" - army_fortification_province_modifier:0 "Fortification" - MOD_CONSTRUCTION_SPEED:0 "[building|E] Construction Time" - game_concept_great_project_build_speed: "[great_project|E] Construction Time" - MOD_CONSTRUCTION_GOLD_COST:1 "[building|E] Construction Cost" - plains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Plains" - farmlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Farmlands" - hills_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Hills" - mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Mountains" - desert_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert" - desert_mountains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Desert Mountains" - oasis_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Oasis" - jungle_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Jungle" - forest_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Forest" - taiga_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Taiga" - wetlands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Wetlands" - steppe_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Steppe" - floodplains_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Floodplains" - drylands_construction_gold_cost:0 "$MOD_CONSTRUCTION_GOLD_COST$ in Drylands" - terraced_hills_construction_gold_cost: "$MOD_CONSTRUCTION_GOLD_COST$ in Terraced Hills" - plains_construction_prestige_cost:0 "$plains_construction_gold_cost$" - farmlands_construction_prestige_cost:0 "$farmlands_construction_gold_cost$" - hills_construction_prestige_cost:0 "$hills_construction_gold_cost$" - mountains_construction_prestige_cost:0 "$mountains_construction_gold_cost$" - desert_construction_prestige_cost:0 "$desert_construction_gold_cost$" - desert_mountains_construction_prestige_cost:0 "$desert_mountains_construction_gold_cost$" - oasis_construction_prestige_cost:0 "$oasis_construction_gold_cost$" - jungle_construction_prestige_cost:0 "$jungle_construction_gold_cost$" - forest_construction_prestige_cost:0 "$forest_construction_gold_cost$" - taiga_construction_prestige_cost:0 "$taiga_construction_gold_cost$" - wetlands_construction_prestige_cost:0 "$wetlands_construction_gold_cost$" - steppe_construction_prestige_cost:0 "$steppe_construction_gold_cost$" - floodplains_construction_prestige_cost:0 "$floodplains_construction_gold_cost$" - drylands_construction_prestige_cost:0 "$drylands_construction_gold_cost$" - MOD_CONSTRUCTION_PIETY_COST:1 "[building|E] Construction Cost" - MONTHLY_DEVELOPMENT_GROWTH:0 "Monthly [development|E] Growth" - FROM_NEIGHTBOURS:0 "From Neighbors" - MOD_MONTHLY_DEVELOPMENT_GROWTH:0 "[development|E] Growth" - MOD_MONTHLY_DEVELOPMENT_DECLINE: "[development|E] Decline" - MOD_CHARACTER_CAPITAL_MONTHLY_DEVELOPMENT_GROWTH_ADD:0 "[development|E] Growth in [realm_capital|E]" - MOD_CHARACTER_CAPITAL_MONTHLY_CONTROL_ADD: "[control|E] in [realm_capital|E]" - MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR:1 "[development|E] Growth" - MOD_MONTHLY_DEVELOPMENT_DECLINE_FACTOR: "[development|E] Decline" - plains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Plains" - farmlands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Farmlands" - hills_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Hills" - mountains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Mountains" - desert_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Desert" - desert_mountains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Desert Mountains" - oasis_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Oasis" - jungle_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Jungle" - forest_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Forest" - taiga_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Taiga" - wetlands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Wetlands" - steppe_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Steppe" - floodplains_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Floodplains" - drylands_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH$ in Drylands" - plains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Plains" - farmlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Farmlands" - hills_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Hills" - mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Mountains" - desert_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert" - desert_mountains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Desert Mountains" - oasis_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Oasis" - jungle_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Jungle" - forest_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Forest" - taiga_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Taiga" - wetlands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Wetlands" - steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Steppe" - floodplains_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Floodplains" - drylands_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Drylands" - terraced_hills_development_growth_factor: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in Terraced Hills" - world_steppe_development_growth_factor:1 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_steppe').GetName] [region|E]" - COUNTY_PROVINCE_MODIFIER: "[PROVINCE.GetHolding.GetName]" - COUNTY_CAPITAL_PROVINCE_MODIFIER: "$COUNTY_PROVINCE_MODIFIER$ ([county_capital|E])" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH:0 "[control|E] Growth" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH$" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR:1 "[control|E] Growth" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_EVEN_IF_BARON:0 "$MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR$" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_AT_WAR:0 "[control|E] Growth when at [war|E]" - MOD_MONTHLY_COUNTY_CONTROL_GROWTH_FACTOR_AT_WAR:0 "[control|E] Growth when at [war|E]" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE: "[control|E] Decline" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_EVEN_IF_BARON: "$MOD_MONTHLY_COUNTY_CONTROL_DECLINE$" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR: "[control|E] Decline" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR_EVEN_IF_BARON: "$MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR$" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_AT_WAR: "[control|E] Decline when at [war|E]" - MOD_MONTHLY_COUNTY_CONTROL_DECLINE_FACTOR_AT_WAR: "[control|E] Decline when at [war|E]" - MOD_CONSTRUCTION_PRESTIGE_COST:1 "[building|E] Construction Cost" - MOD_CONSTRUCTION_HERD_COST: "[building|E] Construction Cost" - MOD_DOMAIN_LIMIT:0 "[domain_limit|E]" - MOD_DOMAIN_LIMIT_WITH_VALUE:0 "[domain_limit|E]: $VALUE|0=+$" - MOD_DOMAIN_LIMIT_MIN: "Minimum [domain_limit|E]" - MOD_DOMAIN_LIMIT_MAX: "Maximum [domain_limit|E]" - MOD_VASSAL_LIMIT:0 "[vassal_limit|E]" - MOD_VASSAL_LIMIT_MIN: "Minimum [vassal_limit|E]" - MOD_VASSAL_LIMIT_MAX: "Maximum [vassal_limit|E]" - MOD_LEVY_SIZE:0 "[levy|E] Size" - MOD_GARRISON_SIZE:0 "[garrison|E] Size" - MOD_RELIGIOUS_HEAD_OPINION:0 "[head_of_faith|E] Opinion" - MOD_SAME_FAITH_OPINION:0 "Same [faith|E] Opinion" - MOD_DIFFERENT_FAITH_OPINION:0 "Different [faith|E] Opinion" - MOD_OPINION_OF_SAME_FAITH:0 "Opinion of Same [faith|E]" - MOD_OPINION_OF_DIFFERENT_FAITH:0 "Opinion of Different [faiths|E]" - MOD_SAME_CULTURE_OPINION:0 "Same [culture|E] Opinion" - MOD_DIFFERENT_CULTURE_OPINION:0 "Different [culture|E] Opinion" - MOD_OPINION_OF_SAME_CULTURE:0 "Opinion of Same [culture|E]" - MOD_OPINION_OF_DIFFERENT_CULTURE:0 "Opinion of Different [cultures|E]" - MOD_IGNORE_NEGATIVE_CULTURE_OPINION:0 "Ignore Negative [culture|E] Opinion" - MOD_IGNORE_NEGATIVE_OPINION_OF_CULTURE:0 "No Negative Opinion of Other [cultures|E]" - MOD_IGNORE_DIFFERENT_FAITH_OPINION:0 "Ignore Different [faith|E] Opinion" - MOD_IGNORE_OPINION_OF_DIFFERENT_FAITH:0 "No Negative Opinion of Other [faiths|E]" - MOD_RELIGIOUS_VASSAL_OPINION:0 "Religious [vassal|E] Opinion" - MOD_DIRECT_VASSAL_OPINION:0 "[direct_vassal|E] Opinion" - MOD_FELLOW_VASSAL_OPINION:0 "Fellow [vassal|E] Opinion" - MOD_FELLOW_TRIBUTARY_OPINION: "Fellow [tributary|E] Opinion" - MOD_FELLOW_CONFEDERATION_MEMBER_OPINION: "Fellow [confederation|E] Member Opinion" - theocracy_government_opinion_same_faith:1 "[theocracy_i|E] [theocratic|E] Ruler of Same [faith|E] Opinion" - clan_government_opinion_same_faith:0 "[clan_i|E] [clan|E] Ruler of Same [faith|E] Opinion" - mandala_government_opinion_same_faith: "[mandala_i|E] [mandala|E] Ruler of Same [faith|E] Opinion" - theocracy_government_opinion:0 "[theocracy_i|E] [theocratic|E] Ruler Opinion" - republic_government_opinion:0 "[republic_i|E] [republican|E] Ruler Opinion" - tribal_government_opinion:0 "[tribal_i|E] [tribal|E] Ruler Opinion" - feudal_government_opinion:0 "[feudal_i|E] [feudal|E] Ruler Opinion" - administrative_government_opinion: "[administrative_i|E] [administrative|E] Ruler Opinion" - landless_adventurer_government_opinion: "[adventurer_i|E] [adventurer|E] Opinion" - MOD_INDEPENDENT_RULER_OPINION:0 "Independent Ruler Opinion" - MOD_OPINION_OF_LIEGE:0 "Opinion of [liege|E]" - MOD_OPINION_OF_SUZERAIN: "Opinion of [suzerain|E]" - MOD_OPINION_OF_PARENTS:0 "Opinion of Parents" - MOD_OPINION_OF_VASSAL:0 "Opinion of [vassals|E]" - MOD_OPINION_OF_TRIBUTARY: "Opinion of [tributary|E]" - MOD_OPINION_OF_DIFFERENT_FAITH_LIEGE:1 "Opinion of Different [faith|E] [liege|E]" - MOD_OPINION_OF_DIFFERENT_FAITH_SUZERAIN: "Opinion of Different [faith|E] [suzerain|E]" - MOD_SPOUSE_OPINION:0 "[spouse|E] Opinion" - MOD_TWIN_OPINION:0 "Twin Opinion" - MOD_CLOSE_RELATIVE_OPINION:0 "[close_family|E] Opinion" - MOD_DYNASTY_HOUSE_OPINION:0 "[house|E] Opinion" - MOD_DYNASTY_OPINION:0 "[dynasty|E] Opinion" - MOD_LIEGE_OPINION:0 "[liege|E] Opinion" - MOD_SUZERAIN_OPINION: "[suzerain|E] Opinion" - MOD_DIFFERENT_FAITH_LIEGE_OPINION:0 "Different [faith|E] [liege|E] Opinion" - MOD_DIFFERENT_FAITH_SUZERAIN_OPINION:0 "Different [faith|E] [suzerain|E] Opinion" - MOD_VASSAL_OPINION:0 "[vassal|E] Opinion" - MOD_TRIBUTARY_OPINION:0 "[tributary|E] Opinion" - MOD_CLERGY_OPINION:0 "[clergy|E] Opinion" - MOD_COUNCILLOR_OPINION:0 "[councillor|E] Opinion" - MOD_REALM_PRIEST_OPINION:0 "[realm_priest|E] Opinion" - MOD_POWERFUL_VASSAL_OPINION:0 "[powerful_vassal|E] Opinion" - MOD_COURTIER_OPINION:0 "[SelectLocalization(IsLandlessAdventurer( GetPlayer ), 'mod_follower_opinion_desc', 'mod_courtier_opinion_desc')] Opinion" - mod_courtier_opinion_desc: "[courtier|E]" - mod_follower_opinion_desc: "[follower|E]" - MOD_GUEST_OPINION:0 "[guest|E] Opinion" - MOD_COURTIER_AND_GUEST_OPINION:0 "[courtier|E] and [guest|E] Opinion" - MOD_PRISONER_OPINION:0 "[prisoner|E] Opinion" - MOD_PLAYER_HEIR_OPINION:0 "[player_heir|E] Opinion" - MOD_CHILD_OPINION:0 "Child Opinion" - MOD_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "Child Opinion" - MOD_ELIGIBLE_CHILD_OPINION:0 "[eligible_child|E] Opinion" - MOD_ELIGIBLE_CHILD_EXCEPT_PLAYER_HEIR_OPINION:0 "[eligible_child|E] Opinion" - MOD_TRAVEL_COMPANION_OPINION:0 "Travel Companion Opinion" - clan_government_vassal_opinion:0 "[clan_i|E] [clan|E] [vassal|E] Opinion" - feudal_government_vassal_opinion:0 "[feudal_i|E] [feudal|E] [vassal|E] Opinion" - republic_government_vassal_opinion:0 "[republic_i|E] [republic|E] [vassal|E] Opinion" - mercenary_government_vassal_opinion:0 "[mercenary_i|E] [mercenary|E] [vassal|E] Opinion" - holy_order_government_vassal_opinion:0 "[holy_order_i|E] [holy_order|E] [vassal|E] Opinion" - theocracy_government_vassal_opinion:0 "[theocracy_i|E] [theocracy|E] [vassal|E] Opinion" - tribal_government_vassal_opinion:0 "[tribal_i|E] [tribal|E] [vassal|E] Opinion" - nomad_government_vassal_opinion: "[nomad_i|E] [nomad|E] [vassal|E] Opinion" - administrative_government_vassal_opinion: "[administrative|E] [vassal|E] Opinion" - MOD_DOMAIN_TAX_MULT:1 "[domain|E] [taxes|E]" - MOD_DOMAIN_TAX_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_MULT$" - MOD_DOMAIN_TAX_SAME_FAITH_MULT:1 "[domain|E] [taxes|E] (Same [faith|E])" - MOD_DOMAIN_TAX_SAME_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_SAME_FAITH_MULT$" - MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT:1 "[domain|E] [taxes|E] (Different [faith|E])" - MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_DOMAIN_TAX_DIFFERENT_FAITH_MULT$" - MOD_VASSAL_TAX_MULT:1 "[vassal|E] [taxes|E]" - MOD_TRIBUTARY_TAX_MULT:1 "[tributary|E] [taxes|E]" - MOD_TRIBUTARY_PIETY_CONTRIBUTION_MULT: "[tributary|E] [piety|E] contributions" - MOD_DIPLOMACY_SCHEME_PHASE_DURATION: "[diplomacy_i]Diplomatic [scheme_speed|E]" - MOD_INTRIGUE_SCHEME_PHASE_DURATION: "[intrigue_i]Intrigue [scheme_speed|E]" - MOD_STEWARDSHIP_SCHEME_PHASE_DURATION: "[stewardship_i]Stewardship [scheme_speed|E]" - MOD_MARTIAL_SCHEME_PHASE_DURATION: "[martial_i]Martial [scheme_speed|E]" - MOD_PROWESS_SCHEME_PHASE_DURATION: "[prowess_i]Prowess [scheme_speed|E]" - MOD_LEARNING_SCHEME_PHASE_DURATION: "[learning_i]Learning [scheme_speed|E]" - MOD_DIPLOMACY_SCHEME_RESISTANCE:1 "Diplomatic [scheme_resistance|E]" - MOD_INTRIGUE_SCHEME_RESISTANCE:1 "Intrigue [scheme_resistance|E]" - MOD_STEWARDSHIP_SCHEME_RESISTANCE:1 "Stewardship [scheme_resistance|E]" - MOD_MARTIAL_SCHEME_RESISTANCE:1 "Martial [scheme_resistance|E]" - MOD_PROWESS_SCHEME_RESISTANCE:1 "Prowess [scheme_resistance|E]" - MOD_LEARNING_SCHEME_RESISTANCE:1 "Learning [scheme_resistance|E]" - MOD_SCHEME_DISCOVERY_CHANCE_MULT:2 "[scheme_discovery_chance|E]" - MOD_HOLDING_CONSTRUCTION_SPEED:0 "[holding|E] Construction Time" - MOD_HOLDING_CONSTRUCTION_GOLD_COST:1 "[holding|E] Construction Cost" - plains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Plains" - farmlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Farmlands" - hills_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Hills" - mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Mountains" - desert_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert" - desert_mountains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Desert Mountains" - oasis_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Oasis" - jungle_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Jungle" - forest_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Forest" - taiga_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Taiga" - wetlands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Wetlands" - steppe_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Steppe" - floodplains_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Floodplains" - drylands_holding_construction_gold_cost:0 "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Drylands" - terraced_hills_holding_construction_gold_cost: "$MOD_HOLDING_CONSTRUCTION_GOLD_COST$ in Terraced Hills" - plains_holding_construction_prestige_cost:0 "$plains_holding_construction_gold_cost$" - farmlands_holding_construction_prestige_cost:0 "$farmlands_holding_construction_gold_cost$" - hills_holding_construction_prestige_cost:0 "$hills_holding_construction_gold_cost$" - mountains_holding_construction_prestige_cost:0 "$mountains_holding_construction_gold_cost$" - desert_holding_construction_prestige_cost:0 "$desert_holding_construction_gold_cost$" - desert_mountains_holding_construction_prestige_cost:0 "$desert_mountains_holding_construction_gold_cost$" - oasis_holding_construction_prestige_cost:0 "$oasis_holding_construction_gold_cost$" - jungle_holding_construction_prestige_cost:0 "$jungle_holding_construction_gold_cost$" - forest_holding_construction_prestige_cost:0 "$forest_holding_construction_gold_cost$" - taiga_holding_construction_prestige_cost:0 "$taiga_holding_construction_gold_cost$" - wetlands_holding_construction_prestige_cost:0 "$wetlands_holding_construction_gold_cost$" - steppe_holding_construction_prestige_cost:0 "$steppe_holding_construction_gold_cost$" - floodplains_holding_construction_prestige_cost:0 "$floodplains_holding_construction_gold_cost$" - drylands_holding_construction_prestige_cost:0 "$drylands_holding_construction_gold_cost$" - MOD_HOLDING_CONSTRUCTION_PIETY_COST:1 "[holding|E] Construction Cost" - MOD_HOLDING_CONSTRUCTION_PRESTIGE_COST:1 "[holding|E] Construction Cost" - MOD_TAX_MULT:1 "[holding|E] [taxes|E]" - MOD_MEN_AT_ARMS_RECRUITMENT_COST:0 "[men_at_arms|E] Recruitment Cost" - MOD_MEN_AT_ARMS_MAINTENANCE:0 "[men_at_arms|E] Maintenance" - MOD_MEN_AT_ARMS_MAINTENANCE_PER_DREAD_MULT:0 "[men_at_arms|E] Maintenance per [dread|E]" - MOD_ARMY_MAINTENANCE_MULT:1 "[army|E] Gold Maintenance" - MOD_MEN_AT_ARMS_LIMIT:0 "Size of [men_at_arms|E] [regiments|E]" - MOD_MEN_AT_ARMS_TITLE_LIMIT: "Size of [title_men_at_arms|E] [regiments|E]" - MOD_MEN_AT_ARMS_CAP:0 "Max [men_at_arms|E] [regiments|E]" - MOD_MEN_AT_ARMS_TITLE_CAP: "Max [title_men_at_arms|E] [regiments|E]" - MOD_SHORT_REIGN_DURATION_MULT:0 "[short_reign|E] Duration" - MOD_LONG_REIGN_BONUS_MULT:0 "[long_reign|E] Bonus" - MOD_DIPLOMATIC_RANGE_MULT:0 "[diplomatic_range|E]" - MOD_EMBARKATION_COST_MULT:0 "[embarkation|E] Cost" - MOD_NAVAL_MOVEMENT_SPEED_MULT:0 "Naval Speed" - MOD_INBREEDING_CHANCE:0 "[inbreeding|E] Chance" - MOD_OPINION_OF_FEMALE_RULERS:0 "Opinion of Female Rulers" - MOD_OPINION_OF_MALE_RULERS:0 "Opinion of Male Rulers" - OPINION_SAME_FAITH:0 "Same [faith|E]" - OPINION_HOSTILE_FAITH:0 "[FAITH.GetName] is $LEVEL$" - OPINION_HOSTILE_FAITH_MODIFIED:0 "[FAITH.GetName] is $LEVEL$ (modified by [doctrines|E])" - OPINION_HOSTILE_FAITH_COUNTY:0 "Fervor ($FERVOR|0V%/$) and [FAITH.GetName] is $LEVEL$" - OPINION_DIVINE_MARRIAGE:0 "Divine Marriage" - NEGATED_SKILL_PENALTY_HEADER:1 "\n#weak Negating $ACTUAL_NEGATION|P$/$MAX_NEGATION|P$ penalties:#!" - MOD_COUNTY_OPINION_ADD:0 "[county_opinion|E]" - MOD_COUNTY_OPINION_ADD_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_ADD$" - MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT:0 "Different [faith|E] [county_opinion|E]" - MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT_EVEN_IF_BARON:0 "$MOD_COUNTY_OPINION_DIFFERENT_FAITH_MULT$" - MOD_CULTURE_MERCENARY_MULT:2 "Available [mercenary|E] Companies" - MOD_CULTURAL_FASCINATION_INNOVATION_ADD:0 "[cultural_fascination|E] Progress" - MOD_CULTURAL_FASCINATION_INNOVATION_MULT:0 "$MOD_CULTURAL_FASCINATION_INNOVATION_ADD$" - MOD_CULTURAL_HEAD_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain" - MOD_CULTURAL_ACCEPTANCE_GAIN_MULT:0 "[cultural_acceptance|E] Gain" - MODE_CULTURE_TRADITION_MAX_ADD:0 "Maximum [culture_traditions|E]" - NAMED_OPINION_MODIFIER:1 "$MODIFIER$ ([CHARACTER.GetShortUIName])" - MODIFIER_FROM_PROVINCES:0 "From Domain" - MODIFIER_FROM_TITLE_LAWS:1 "[TITLE.GetNamePossessive|U] [title_laws|E]" - MOD_ATTRACTION_OPINION:0 "[attraction|E] Opinion" - MOD_MIN_COMBAT_ROLL:1 "[command_modifier_i|E]Minimum [combat_roll|E]" - MOD_MAX_COMBAT_ROLL:1 "[command_modifier_i|E]Maximum [combat_roll|E]" - MOD_KNIGHT_LIMIT:1 "Number of [knight_i][knights|E]" - MOD_KNIGHT_EFFECTIVENESS_MULT:2 "[knight_effectiveness|E]" - MOD_SUPPLY_DURATION:1 "[command_modifier_i|E][supply|E] Duration" - MOD_POSITIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting good [congenital_traits|E]" - MOD_NEGATIVE_INACTIVE_INHERITANCE_CHANCE:0 "Chance of inheriting bad [congenital_traits|E]" - MOD_POSITIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new good [congenital_traits|E]" - MOD_NEGATIVE_RANDOM_GENETIC_CHANCE:0 "Chance of new bad [congenital_traits|E]" - MOD_GENETIC_TRAIT_STRENGTHEN_CHANCE:0 "Chance of reinforcing [congenital_traits|E]" - MOD_LIFE_EXPECTANCY:0 "[life_expectancy|E] #weak (years)#!" - MOD_YEARS_OF_FERTILITY:0 "Years of [fertility|E]" - held_barony_modifier:0 "Held [baronies|E]" - held_county_modifier:0 "Held [counties|E]" - held_duchy_modifier:0 "Held [duchies|E]" - held_kingdom_modifier:0 "Held [kingdoms|E]" - held_empire_modifier:0 "Held [empires|E]" - held_hegemony_modifier: "Held [hegemonies|E]" - MOD_MONTHLY_LIFESTYLE_XP_GAIN_ADD: "$MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT$" - MOD_MONTHLY_LIFESTYLE_XP_GAIN_MULT:0 "Monthly [lifestyle|E] Experience" - martial_lifestyle_xp_gain_add: "Martial [lifestyle|E] Experience Gain" - martial_lifestyle_xp_gain_mult: "$martial_lifestyle_xp_gain_add$" - monthly_martial_lifestyle_xp_gain_add: "$monthly_martial_lifestyle_xp_gain_mult$" - monthly_martial_lifestyle_xp_gain_mult:0 "Monthly Martial [lifestyle|E] Experience" - diplomacy_lifestyle_xp_gain_add: "Diplomacy [lifestyle|E] Experience Gain" - diplomacy_lifestyle_xp_gain_mult: "$diplomacy_lifestyle_xp_gain_add$" - monthly_diplomacy_lifestyle_xp_gain_add: "$monthly_diplomacy_lifestyle_xp_gain_mult$" - monthly_diplomacy_lifestyle_xp_gain_mult:0 "Monthly Diplomacy [lifestyle|E] Experience" - stewardship_lifestyle_xp_gain_add: "Stewardship [lifestyle|E] Experience Gain" - stewardship_lifestyle_xp_gain_mult: "$stewardship_lifestyle_xp_gain_add$" - monthly_stewardship_lifestyle_xp_gain_add: "$monthly_stewardship_lifestyle_xp_gain_mult$" - monthly_stewardship_lifestyle_xp_gain_mult:0 "Monthly Stewardship [lifestyle|E] Experience" - learning_lifestyle_xp_gain_add: "Learning [lifestyle|E] Experience Gain" - learning_lifestyle_xp_gain_mult: "$learning_lifestyle_xp_gain_add$" - monthly_learning_lifestyle_xp_gain_add: "$monthly_learning_lifestyle_xp_gain_mult$" - monthly_learning_lifestyle_xp_gain_mult:0 "Monthly Learning [lifestyle|E] Experience" - intrigue_lifestyle_xp_gain_add: "Intrigue [lifestyle|E] Experience Gain" - intrigue_lifestyle_xp_gain_mult: "$intrigue_lifestyle_xp_gain_add$" - monthly_intrigue_lifestyle_xp_gain_add: "$monthly_intrigue_lifestyle_xp_gain_mult$" - monthly_intrigue_lifestyle_xp_gain_mult:0 "Monthly Intrigue [lifestyle|E] Experience" - monthly_wanderer_lifestyle_xp_gain_mult: "Monthly Wandering [lifestyle|E] Experience" - wanderer_lifestyle_xp_gain_mult: "Wandering [lifestyle|E] Experience" - MOD_FAITH_CONVERSION_PIETY_COST_ADD:0 "[faith|E] Conversion Cost" - MOD_FAITH_CONVERSION_PIETY_COST_MULT:0 "$MOD_FAITH_CONVERSION_PIETY_COST_ADD$" - MOD_FAITH_CREATION_PIETY_COST_ADD:1 "[faith|E] Creation and Reformation Cost" - MOD_FAITH_CREATION_PIETY_COST_MULT:0 "$MOD_FAITH_CREATION_PIETY_COST_ADD$" - MOD_NO_PROWESS_LOSS_FROM_AGE:0 "No [prowess|E] Loss from Age" - MOD_MONTHLY_DYNASTY_PRESTIGE:0 "[dynasty_prestige|E]" - MOD_MONTHLY_DYNASTY_PRESTIGE_MULT:0 "Monthly [dynasty_prestige|E]" - MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX:0 "[dynasty_prestige_i]" - MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX:0 "[dynasty_prestige_i]" - MOD_OPINION_FROM_PROWESS_SUFFIX: " / point" - MOD_MONTHLY_INFLUENCE: "[influence|E]" - MOD_MONTHLY_INFLUENCE_PREFIX: "[influence_i|E]" - MOD_MONTHLY_INFLUENCE_MULT: "Monthly [influence|E]" - MOD_MONTHLY_INFLUENCE_MULT_PREFIX: "[influence_i|E]" - MOD_MONTHLY_MERIT: "[merit|E]" - MOD_MONTHLY_MERIT_PREFIX: "[merit_i|E]" - MOD_MONTHLY_MERIT_MULT: "Monthly [merit|E]" - MOD_MONTHLY_MERIT_MULT_PREFIX: "[merit_i|E]" - MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE: "Monthly [merit|E] per [title_men_at_arms|E] Base Recruitment Cost" - MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE_PREFIX: "[merit_i|E]" - MOD_MONTHLY_MERIT_PER_LIEGE_TAX: "Monthly [merit|E] per total [tax|E] paid to [liege|E]" - MOD_MONTHLY_MERIT_PER_LIEGE_TAX_PREFIX: "[merit_i|E]" - MOD_RAID_SPEED:1 "[command_modifier_i|E][raid|E] Speed" - MOD_HOSTILE_RAID_TIME:0 "Hostile [raid|E] Time" - MOD_HOLDING_FORT_LEVEL_PREFIX:0 "@fort_icon!" - MOD_MAX_LOOT_MULT:1 "[army|E] [loot|E] Capacity" - MOD_EXTERNAL_SLOTS_PREFIX: "@external_slots_icon!" - - city_holding_build_speed:1 "City [buildings|E] Construction Time" - church_holding_build_speed:0 "Temple [buildings|E] Construction Time" - castle_holding_build_speed:0 "Castle [buildings|E] Construction Time" - tribal_holding_build_speed:0 "Tribal [buildings|E] Construction Time" - - city_holding_build_gold_cost:0 "City [buildings|E] Construction Cost" - church_holding_build_gold_cost:0 "Temple [buildings|E] Construction Cost" - castle_holding_build_gold_cost:0 "Castle [buildings|E] Construction Cost" - tribal_holding_build_gold_cost:0 "Tribal [buildings|E] Construction Cost" - - city_holding_holding_build_speed:0 "City [holding|E] Construction Time" - church_holding_holding_build_speed:0 "Temple [holding|E] Construction Time" - castle_holding_holding_build_speed:0 "Castle [holding|E] Construction Time" - tribal_holding_holding_build_speed:0 "Tribal [holding|E] Construction Time" - temple_citadel_holding_holding_build_speed: "Temple Citadel [holding|E] Construction Time" - - city_holding_holding_build_gold_cost:0 "City [holding|E] Construction Cost" - church_holding_holding_build_gold_cost:0 "Temple [holding|E] Construction Cost" - castle_holding_holding_build_gold_cost:0 "Castle [holding|E] Construction Cost" - tribal_holding_holding_build_gold_cost:0 "Tribal [holding|E] Construction Cost" - temple_citadel_holding_build_gold_cost: "Temple Citadel [holding|E] Construction Cost" - temple_citadel_holding_build_piety_cost: "Temple Citadel [building|E] Construction Cost" - temple_citadel_holding_holding_build_gold_cost: "Temple Citadel [holding|E] Construction Cost" - - plains_tax_mult:0 "$MOD_TAX_MULT$ in Plains" - farmlands_tax_mult:0 "$MOD_TAX_MULT$ in Farmlands" - hills_tax_mult:0 "$MOD_TAX_MULT$ in Hills" - terraced_hills_tax_mult:0 "$MOD_TAX_MULT$ in Terraced Hills" - mountains_tax_mult:0 "$MOD_TAX_MULT$ in Mountains" - desert_tax_mult:0 "$MOD_TAX_MULT$ in Desert" - desert_mountains_tax_mult:0 "$MOD_TAX_MULT$ in Desert Mountains" - oasis_tax_mult:0 "$MOD_TAX_MULT$ in Oasis" - jungle_tax_mult:0 "$MOD_TAX_MULT$ in Jungle" - forest_tax_mult:0 "$MOD_TAX_MULT$ in Forest" - taiga_tax_mult:0 "$MOD_TAX_MULT$ in Taiga" - wetlands_tax_mult:0 "$MOD_TAX_MULT$ in Wetlands" - steppe_tax_mult:0 "$MOD_TAX_MULT$ in Steppe" - floodplains_tax_mult:0 "$MOD_TAX_MULT$ in Floodplains" - drylands_tax_mult:0 "$MOD_TAX_MULT$ in Drylands" - plains_levy_size:0 "$MOD_LEVY_SIZE$ in Plains" - farmlands_levy_size:0 "$MOD_LEVY_SIZE$ in Farmlands" - hills_levy_size:0 "$MOD_LEVY_SIZE$ in Hills" - mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Mountains" - desert_levy_size:0 "$MOD_LEVY_SIZE$ in Desert" - desert_mountains_levy_size:0 "$MOD_LEVY_SIZE$ in Desert Mountains" - oasis_levy_size:0 "$MOD_LEVY_SIZE$ in Oasis" - jungle_levy_size:0 "$MOD_LEVY_SIZE$ in Jungle" - forest_levy_size:0 "$MOD_LEVY_SIZE$ in Forest" - taiga_levy_size:0 "$MOD_LEVY_SIZE$ in Taiga" - wetlands_levy_size:0 "$MOD_LEVY_SIZE$ in Wetlands" - steppe_levy_size:0 "$MOD_LEVY_SIZE$ in Steppe" - floodplains_levy_size:0 "$MOD_LEVY_SIZE$ in Floodplains" - drylands_levy_size:0 "$MOD_LEVY_SIZE$ in Drylands" - terraced_hills_levy_size: "$MOD_LEVY_SIZE$ in Terraced Hills" - plains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Plains" - farmlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Farmlands" - hills_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Hills" - mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Mountains" - desert_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert" - desert_mountains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Desert Mountains" - oasis_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Oasis" - jungle_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Jungle" - forest_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Forest" - taiga_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Taiga" - wetlands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Wetlands" - steppe_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Steppe" - floodplains_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Floodplains" - drylands_supply_limit_mult:0 "$MOD_SUPPLY_LIMIT_MULT$ in Drylands" - - # Scheme modifiers - claim_throne_scheme_phase_duration_mult: "[GetScheme('claim_throne').GetTypeName] [scheme_speed_single|E]" - claim_throne_scheme_phase_duration_add: "[GetScheme('claim_throne').GetTypeName] [scheme_speed_single|E]" - seduce_scheme_phase_duration_add: "[GetScheme('seduce').GetTypeName] [scheme_speed_single|E]" - courting_scheme_phase_duration_add: "[GetScheme('courting').GetTypeName] [scheme_speed_single|E]" - max_courting_schemes_add:0 "Max [GetScheme('courting').GetTypeName] [schemes|E]" - befriend_scheme_phase_duration_add: "[GetScheme('befriend').GetTypeName] [scheme_speed_single|E]" - elope_scheme_phase_duration_add: "[GetScheme('elope').GetTypeName] [scheme_speed_single|E]" - sway_scheme_phase_duration_add: "[GetScheme('sway').GetTypeName] [scheme_speed_single|E]" - murder_scheme_phase_duration_add: "[GetScheme('murder').GetTypeName] [scheme_speed_single|E]" - abduct_scheme_phase_duration_add: "[GetScheme('abduct').GetTypeName] [scheme_speed_single|E]" - learn_language_scheme_phase_duration_add: "[GetScheme('learn_language').GetTypeName] [scheme_speed_single|E]" - learn_language_schemes_add:1 "Max [GetScheme('learn_language').GetTypeName] [schemes|E]" - max_learn_language_schemes_add:0 "$learn_language_schemes_add$" - max_sway_schemes_add:1 "Max [GetScheme('sway').GetTypeName] [schemes|E]" - - #County modifiers - occupation_modifier:0 "Occupied" - siege_modifier:0 "Under Siege" - encouraged_improvement_modifier:0 "Encouraged Improvements" - county_base_modifier:0 "Base Value" - reclaim_britannia_culture_modifier:0 "Reclaimed Britannia" - reclaim_britannia_culture_modifier_desc:1 "[promote_culture|E] ($celtic_group$ cultures only) Speed: #P +75%#!" - - #Tier modifiers - unlanded_modifier:0 "Unlanded" - baron_modifier:0 "Baron" - count_modifier:0 "Count" - duke_modifier:0 "Duke" - king_modifier:0 "King" - emperor_modifier:0 "Emperor" - hegemon_modifier: "Hegemon" - - #Skill tooltips - diplomacy_effect_desc:0 "Increases effectiveness of Diplomacy [schemes|E]\nIncreases [initial_legitimacy|E]" - martial_effect_desc:0 "Increases [advantage|E] when commanding armies in combat" - intrigue_effect_desc: "Every [EmptyScope.ScriptValue('scheme_starting_opportunities_per_intrigue_increment_value')] [intrigue|E] above [EmptyScope.ScriptValue('scheme_starting_opportunities_per_intrigue_threshold_value')] gives +1 starting [scheme_opportunity_opportunities|E] to [intrigue] [schemes|E]\nIncreases starting [success_chance|E] of Intrigue [schemes|E]\nIncreases [scheme_growth|E] of Intrigue [schemes|E]\nIncreases chance to successfully [imprison|E] another character" - learning_effect_desc:0 "Reduces the [prestige|E] cost to increase [crown_authority|E]\nOther characters are more likely to accept when you [demand_conversion|E]" - - piety_level_0: "Sinner" - piety_level_0_desc: "$piety_level_0$ is the only negative [piety_level|E]. The next level is [GetModifier( 'piety_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)0' )]" - piety_level_1: "Dutiful" - piety_level_1_desc: "$piety_level_1$ is the first [piety_level|E]. The next level is [GetModifier( 'piety_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)1' )]" - piety_level_2: "Faithful" - piety_level_2_desc: "$piety_level_2$ is the second [piety_level|E]. The next level is [GetModifier( 'piety_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)2' )]" - piety_level_3: "Devoted Servant" - piety_level_3_desc: "$piety_level_3$ is the third [piety_level|E]. The next level is [GetModifier( 'piety_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)3' )]" - piety_level_4: "Paragon of Virtue" - piety_level_4_desc: "$piety_level_4$ is the fourth [piety_level|E]. The next level is [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc( '(int32)4' )]" - piety_level_5: "Religious Icon" - piety_level_5_desc: "$piety_level_5$ is the fifth and highest possible [piety_level|E] for [governments|E] who are not [mandala|E]. The next level is [GetModifier( 'piety_level_6' ).GetNameWithTooltip|L].\nEffects:\n[GetPietyLevelDesc('(int32)5')|=+]" - piety_level_6: "Divine" - piety_level_6_desc: "$piety_level_6$ is the sixth [piety_level|E]. The next level is [GetModifier( 'piety_level_7' ).GetNameWithTooltip|L].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_5' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)6')|=+]" - piety_level_7: "Demigod" - piety_level_7_desc: "$piety_level_7$ is the seventh [piety_level|E]. The next level is [GetModifier( 'piety_level_8' ).GetNameWithTooltip|L].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_6' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)7')|=+]" - piety_level_8: "Godlike" - piety_level_8_desc: "$piety_level_8$ is the eight and highest possible [piety_level|E] for the [mandala|E] [government|E].\n\nWhen a [mandala|E] [ruler|E] dies in a manner acceptable to their [aspect|E], after reaching [GetModifier( 'piety_level_7' ).GetNameWithTooltip|L], that Ruler's [heir|E] develops the ability to progress to this ultimate Level of Devotion.\n\nEffects:\n[GetPietyLevelDesc('(int32)8')|=+]" - - prestige_level_0: "Disgraced" - prestige_level_0_desc: "$prestige_level_0$ is the lowest possible [prestige_level|E]. The next level is [GetModifier( 'prestige_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)0' )]" - prestige_level_1: "Established" - prestige_level_1_desc: "$prestige_level_1$ is the first [prestige_level|E]. The next level is [GetModifier( 'prestige_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)1' )]" - prestige_level_2: "Distinguished" - prestige_level_2_desc: "$prestige_level_2$ is the second [prestige_level|E]. The next level is [GetModifier( 'prestige_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)2' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_2_laamp_desc', 'blank_line' )]" - prestige_level_3: "Illustrious" - prestige_level_3_desc: "$prestige_level_3$ is the third [prestige_level|E]. The next level is [GetModifier( 'prestige_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)3' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_3_laamp_desc', 'blank_line' )]" - prestige_level_4: "Exalted Among Men" - prestige_level_4_desc: "$prestige_level_4$ is the fourth [prestige_level|E]. The next level is [GetModifier( 'prestige_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetPrestigeLevelDesc( '(int32)4' )]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_4_laamp_desc', 'blank_line' )]" - prestige_level_5: "Legendary Figure" - prestige_level_5_desc: "$prestige_level_5$ is the fifth and highest possible [prestige_level|E].\nEffects:\n[GetPrestigeLevelDesc('(int32)5')]\n[SelectLocalization( IsLandlessAdventurer( GetPlayer ), 'prestige_level_5_laamp_desc', 'blank_line' )]" - prestige_level_2_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_COUNTY_NAME$ [casus_belli|e]\n\t$purchase_land_interaction$ [interaction|E] for [counties|E]\n\t$hire_laamp_mercenaries_interaction$ [county|E] reward\n\t$procure_estate_interaction$ [interaction|E] #!" - prestige_level_3_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_DUCHY_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [counties|E] and [duchies|E]\n\t$hire_laamp_mercenaries_interaction$ [interaction|E] [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [duchies|E] and [counties|E]\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E]#!" - prestige_level_4_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_KINGDOM_NAME$ and below [casus_bellis|e]\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [kingdoms|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!" - prestige_level_5_laamp_desc: "Unlocks the following:\n\t#weak $EP3_LAAMP_INVASION_CB_EMPIRE_NAME$ and below\n\t$purchase_land_interaction$ [interaction|E] for [duchies|E] and [counties|E] with increased acceptance\n\t$hire_laamp_mercenaries_interaction$ [county|E] and [duchy|E] rewards\n\t$seize_realm$ [scheme|E] for [empires|E] and below\n\t$request_laamp_invasion_sponsorship_interaction$ [interaction|E] #!" - - influence_level_0: "Impotent" - influence_level_0_desc: "$influence_level_0$ is the lowest possible [influence_level|E]. The next level is [GetModifier( 'influence_level_1' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)0' )]" - influence_level_1: "Influential" - influence_level_1_desc: "$influence_level_1$ is the second [influence_level|E]. The next level is [GetModifier( 'influence_level_2' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)1' )]" - influence_level_2: "Persuasive" - influence_level_2_desc: "$influence_level_2$ is the third [influence_level|E]. The next level is [GetModifier( 'influence_level_3' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)2' )]" - influence_level_3: "Controlling" - influence_level_3_desc: "$influence_level_3$ is the fourth [influence_level|E]. The next level is [GetModifier( 'influence_level_4' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)3' )]" - influence_level_4: "Authoritative" - influence_level_4_desc: "$influence_level_4$ is the fifth [influence_level|E]. The next level is [GetModifier( 'influence_level_5' ).GetNameWithTooltip|L].\nEffects:\n[GetInfluenceLevelDesc( '(int32)4' )]" - influence_level_5: "Imperious" - influence_level_5_desc: "$influence_level_5$ is the sixth and highest possible [influence_level|E].\nEffects:\n[GetInfluenceLevelDesc( '(int32)5' )]" - - merit_level_0: "No Rank" - merit_level_0_desc: "To be without a [merit_level|E] is to be scholarly worthless and unsuitable for office.\n\nThe first and lowest rank is [GetModifier( 'merit_level_1' ).GetNameWithTooltip|L].\n\n#S Effects:#!\n" - merit_level_1: "9th Rank" - merit_level_1_desc: "The entry level [merit_level|E] of prospective examination entrants.\n\n#S Effects:#!\n" - merit_level_2: "8th Rank" - merit_level_2_desc: "$merit_level_2$ is a barely significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_3: "7th Rank" - merit_level_3_desc: "$merit_level_3$ is a less significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_4: "6th Rank" - merit_level_4_desc: "$merit_level_4$ is a fairly significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_5: "5th Rank" - merit_level_5_desc: "$merit_level_5$ is the fulcrum of the nine ranks, and denotes a \"worthy official\".\n\n#S Effects:#!\n" - merit_level_6: "4th Rank" - merit_level_6_desc: "$merit_level_6$ is a significant [merit_level|E].\n\n#S Effects:#!\n" - merit_level_7: "3rd Rank" - merit_level_7_desc: "$merit_level_7$ is a markedly significant [merit_level|E] of capable administrators whose talents rise well above the ordinary.\n\n#S Effects:#!\n" - merit_level_8: "2nd Rank" - merit_level_8_desc: "$merit_level_8$ is a highly significant [merit_level|E] that recognizes an official of high virtue and talent.\n\n#S Effects:#!\n" - merit_level_9: "1st Rank" - merit_level_9_desc: "$merit_level_9$ is the most significant [merit_level|E] reserved for paragons of both Confucian virtue and scholarly brilliance.\n\n#S Effects:#!\n" - - merit_level_short_0: "None" - merit_level_short_1: "9th" - merit_level_short_2: "8th" - merit_level_short_3: "7th" - merit_level_short_4: "6th" - merit_level_short_5: "5th" - merit_level_short_6: "4th" - merit_level_short_7: "3rd" - merit_level_short_8: "2nd" - merit_level_short_9: "1st" - - stress_level_1:1 "Stress Level 1" - stress_level_2:1 "Stress Level 2" - stress_level_3:1 "Stress Level 3" - stress_level_4:1 "Stress Level 4" - stress_level_5:1 "Stress Level 5" - - recently_looted_modifier:0 "Recently Looted" - recently_looted_modifier_desc:0 "This [holding|E] has been recently looted by a [raid|E] or [siege|E] and cannot be looted until this modifier expires." - - recently_bartered_modifier: "Recently Traded" - recently_bartered_modifier_desc: "A party of traders have recently [traded|E] with this [holding|E] and it cannot be looted or bartered in until this modifier expires." - - shattered_defenses_modifier: "Shattered Defenses" - shattered_defenses_modifier_desc: "This [holding|E] has recently had its defenses shattered by violent raiders." - - hard_difficulty: "Hard" - hard_difficulty_player: "$hard_difficulty$" - very_hard_difficulty: "Very Hard" - very_hard_difficulty_player: "$very_hard_difficulty$" - very_easy_difficulty:0 "Very Easy" - easy_difficulty:0 "Easy" - game_rule_base_value: "Base: $VALUE|=+0$" - difficulty_skilled_courtier_block: "Uninterested in Marriage: $VALUE|=+0$" - commander_enemy_terrain_advantage:0 "Counters enemy defensive terrain advantage" - - # Informs players about scripted county modifiers for council tasks (e.g., either faster county conversions, or slower ones depending). - CUSTOM_MOD_FAITH_CONVERSION_SPEED:0 "$task_conversion$ Speed: " - CUSTOM_MOD_CULTURE_CONVERSION_SPEED:0 "$task_promote_culture$ Speed: " - CUSTOM_MOD_FABRICATE_CLAIM_SPEED:0 "$task_fabricate_claim$ Speed: " - - # Informs players about the stress loss decisions enabled by coping mechanism traits. - CUSTOM_MOD_ENABLES_STRESS_LOSS_DECISIONS:0 "Enables a special [decision|E] that #P reduces#! [stress|E]" - - # RoCo - world_innovation_elephants_development_growth_factor:0 "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_innovation_elephants').GetName] [region|E]" - - # FP3 - world_persian_empire_development_growth_factor: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('world_persian_empire').GetName] [region|E]" - - # Travel - MOD_TRAVEL_SPEED:1 "[travel|E] Speed" - MOD_TRAVEL_SPEED_MULT:0 "$MOD_TRAVEL_SPEED$" - MOD_TRAVEL_SAFETY:1 "[travel|E] Safety" - MOD_TRAVEL_SAFETY_MULT:0 "$MOD_TRAVEL_SAFETY$" - MOD_CHARACTER_TRAVEL_SPEED:0 "$MOD_TRAVEL_SPEED$" - MOD_CHARACTER_TRAVEL_SPEED_MULT:0 "$MOD_TRAVEL_SPEED$" - MOD_CHARACTER_TRAVEL_SAFETY:0 "$MOD_TRAVEL_SAFETY$" - MOD_CHARACTER_TRAVEL_SAFETY_MULT:0 "$MOD_TRAVEL_SAFETY$" - MOD_TRAVEL_DANGER:0 "[travel_danger|E]" - MOD_TRAVEL_DANGER_EPIDEMIC: "[epidemic|E] [travel_danger|E]" - hills_travel_danger:0 "[GetTerrain( 'hills' ).GetName] [travel_danger|E]" - mountains_travel_danger:0 "[GetTerrain( 'mountains' ).GetName] [travel_danger|E]" - desert_travel_danger:0 "[GetTerrain( 'desert' ).GetName] [travel_danger|E]" - desert_mountains_travel_danger:0 "[GetTerrain( 'desert_mountains' ).GetName] [travel_danger|E]" - terraced_hills_travel_danger: "[GetTerrain( 'terraced_hills' ).GetName] [travel_danger|E]" - jungle_travel_danger:0 "[GetTerrain( 'jungle' ).GetName] [travel_danger|E]" - forest_travel_danger:0 "[GetTerrain( 'forest' ).GetName] [travel_danger|E]" - taiga_travel_danger:0 "[GetTerrain( 'taiga' ).GetName] [travel_danger|E]" - wetlands_travel_danger:0 "[GetTerrain( 'wetlands' ).GetName] [travel_danger|E]" - steppe_travel_danger:0 "[GetTerrain( 'steppe' ).GetName] [travel_danger|E]" - floodplains_travel_danger:0 "[GetTerrain( 'floodplains' ).GetName] [travel_danger|E]" - drylands_travel_danger:0 "[GetTerrain( 'drylands' ).GetName] [travel_danger|E]" - sea_travel_danger:0 "[GetTerrain( 'sea' ).GetName] [travel_danger|E]" - coastal_sea_travel_danger:0 "[GetTerrain( 'coastal_sea' ).GetName] [travel_danger|E]" - plains_travel_danger: "[GetTerrain( 'plains' ).GetName] [travel_danger|E]" - farmlands_travel_danger: "[GetTerrain( 'farmlands' ).GetName] [travel_danger|E]" - oasis_travel_danger: "[GetTerrain( 'oasis' ).GetName] [travel_danger|E]" - - MOD_STRIFE_OPINION_GAIN_MULT:0 "[strife|E] Gain" - MOD_STRIFE_OPINION_LOSS_MULT:0 "[strife|E] Loss" - - # Accolades - MOD_ACTIVE_ACCOLADES:0 "[accolades|E] Available" - MOD_ACCOLADE_GLORY_GAIN_MULT:0 "[accolade|e] [glory|E] Gain" - - MOD_EPIDEMIC_RESISTANCE: "[epidemic_resistance|E]" - MOD_OWNED_LEGEND_SPREAD_ADD: "[legend|E] Spread Chance" - MOD_OWNED_LEGEND_SPREAD_MULT: "$MOD_OWNED_LEGEND_SPREAD_ADD$" - - MOD_LEGITIMACY_GAIN_MULT: "[legitimacy|E] Gain" - MOD_LEGITIMACY_LOSS_MULT: "[legitimacy|E] Loss" - MOD_LEGITIMACY_MONTHLY_CHANGE: "[legitimacy|E]" - - MOD_LEVY_MAINTENANCE:0 "[levy|E] Maintenance" - MOD_UNCONTROLLED_PROVINCE_ADVANTAGE:0 "Uncontrolled Territory Attacker [advantage|E]" - MOD_LEVY_ATTACK:0 "[levy|E] [damage|E]" - MOD_LEVY_TOUGHNESS:0 "[levy|E] [toughness|E]" - MOD_LEVY_SIEGE:0 "[levy|E] [siege_progress|E]" - MOD_LEVY_PURSUIT:0 "[levy|E] [pursuit|E]" - MOD_LEVY_SCREEN:0 "[levy|E] [screen|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_DREAD:0 "[knight_effectiveness|E] per [dread|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_TYRANNY:0 "[knight_effectiveness|E] per [tyranny|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_PROWESS: "[knight_effectiveness|E] per [prowess_i|E][prowess|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_DIPLOMACY: "[knight_effectiveness|E] per [diplomacy_i|E][diplomacy|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_INTRIGUE: "[knight_effectiveness|E] per [intrigue_i|E][intrigue|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_LEARNING: "[knight_effectiveness|E] per [learning_i|E][learning|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_MARTIAL: "[knight_effectiveness|E] per [martial_i|E][martial|E] [skill|E]" - MOD_KNIGHT_EFFECTIVENESS_PER_STEWARDSHIP: "[knight_effectiveness|E] per [stewardship_i|E][stewardship|E] [skill|E]" - MOD_STRESS_LOSS_PER_PIETY_LEVEL:0 "[stress|E] loss per [piety_level|E]" - MOD_STRESS_LOSS_PER_PRESTIGE_LEVEL:0 "[stress|E] loss per [prestige_level|E]" - - pilgrim_xp_gain_mult:0 "[GetTrait('pilgrim').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - governor_xp_gain_mult: "[GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - confucian_education_xp_gain_mult: "[GetTrait('confucian_education').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - lifestyle_traveler_xp_gain_mult:0 "[GetTrait('lifestyle_traveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - lifestyle_reveler_xp_gain_mult:0 "[GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - lifestyle_hunter_xp_gain_mult:0 "[GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - trait_track_hunter_xp_gain_mult:0 "Venator #weak ([GetTrait('lifestyle_hunter').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_falconer_xp_gain_mult:0 "Falconer #weak ([GetTrait('lifestyle_hunter').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_lifestyle_poet_xp_gain_mult:0 "Poetry #weak ([GetTrait('lifestyle_poet').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_peasant_leader_xp_gain_mult: "Notoriety #weak ([GetTrait('peasant_leader').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - - lifestyle_mystic_xp_gain_mult:0 "[GetTrait('lifestyle_mystic').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - trait_track_travel_xp_gain_mult: "Wanderer #weak ([GetTrait('lifestyle_traveler').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_danger_xp_gain_mult: "Seasoned #weak ([GetTrait('lifestyle_traveler').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - - tourney_participant_xp_gain_mult:0 "[GetTrait('tourney_participant').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - trait_track_foot_xp_gain_mult:0 "Foot #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_bow_xp_gain_mult:0 "Bow #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_horse_xp_gain_mult:0 "Horse #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - trait_track_wit_xp_gain_mult:0 "Wit #weak ([GetTrait('tourney_participant').GetName( GetNullCharacter )])#! [trait_level_track_xp|E] Gain" - - trait_track_lifestyle_blademaster_xp_gain_mult:0 "[GetTrait('lifestyle_blademaster').GetName( GetNullCharacter )] [trait_level_track_xp|E]" - lifestyle_blademaster_xp_gain_mult:0 "[GetTrait('lifestyle_blademaster').GetName( GetNullCharacter )] [trait_level_track_xp|E] gain" - - lifestyle_physician_xp_gain_mult: "[GetTrait('lifestyle_physician').GetName( GetNullCharacter )] [trait_level_track_xp|E] gain" - - pilgrim_xp_degradation_mult:0 "Monthly [GetTrait('pilgrim').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - governor_xp_degradation_mult: "Monthly [GetTrait('governor').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - lifestyle_traveler_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_traveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - lifestyle_reveler_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_reveler').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - lifestyle_hunter_xp_degradation_mult:0 "Monthly [GetTrait('lifestyle_hunter').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - tourney_participant_xp_degradation_mult:0 "Monthly [GetTrait('tourney_participant').GetName( GetNullCharacter )] [trait_level_track_xp|E] degradation" - - #FP3 - max_murder_schemes_add: "Max [GetScheme('murder').GetTypeName] [schemes|E]" - MODIFIER_DEFINITION_VALUE_PER_HOUSE_UNITY_MEMBER: " \t#weak Increase per [landed|E] [house|E] member#!" - MODIFIER_DEFINITION_MAIN_DESC_HOUSE_UNITY: "This modifier increases per [landed|E] [house|E] member (#bold $MULTIPLIER|0$#!/#bold 10#!)" - MODIFIER_DEFINITION_BASE_VALUE: "Base value" - avalanche_impact:0 "Avalanche Impact" - avalanche_impact_desc:0 "This holding is affected by the recent passing of an enormous avalanche." - - convert_to_witchcraft_scheme_speed_mult: "[GetScheme('convert_to_witchcraft').GetTypeName] [scheme_speed_single|E]" - - MOD_HOSTAGE_PRESTIGE_MULT: "Monthly [prestige|E] from [hostages|E]" - MOD_HOSTAGE_PIETY_MULT: "Monthly [piety|E] from [hostages|E]" - MOD_HOSTAGE_RENOWN_MULT: "Monthly [dynasty_prestige|E] from [hostages|E]" - MOD_HOSTAGE_INCOME_MULT: "Monthly income from [hostages|E]" - - player_facing_ai_energy: "Energy" - player_facing_ai_honor: "Honor" - player_facing_ai_vengefulness: "Vengefulness" - player_facing_ai_greed: "Greed" - player_facing_ai_compassion: "Compassion" - player_facing_ai_rationality: "Rationality" - player_facing_ai_sociability: "Sociability" - player_facing_ai_zeal: "Zeal" - player_facing_ai_boldness: "Boldness" - - glory_hound_ai_energy: "[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [personality|E] $player_facing_ai_energy$" - glory_hound_ai_boldness: "[GetVassalStance( 'glory_hound' ).GetTextIcon][GetVassalStance( 'glory_hound' ).GetName] [personality|E] $player_facing_ai_boldness$" - - zealot_ai_vengefulness: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_vengefulness$" - zealot_ai_zeal: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_zeal$" - zealot_ai_boldness: "[GetVassalStance( 'zealot' ).GetTextIcon][GetVassalStance( 'zealot' ).GetName] [personality|E] $player_facing_ai_boldness$" - - minority_ai_energy: "[GetVassalStance( 'minority' ).GetTextIcon][GetVassalStance( 'minority' ).GetName] [personality|E] $player_facing_ai_energy$" - MOD_NUM_TAX_SLOTS: "Available [tax_jurisdictions|E]" - clan_tax_slot_add: "$MOD_NUM_TAX_SLOTS$" # Can re-localize if we re-use tax slots in other governments - - MOD_CULTURE_INNOVATION_PROGRESS_CHANCE_FROM_SPREAD_ADD: "[innovation|E] progress chance from [spread|E]" - MOD_CHARACTER_INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_ADD: "[innovation|E] progress chance from [fascination|E]" - MOD_INNOVATIONS_MONTHLY_POSTFIX: "% / month" - - AFFECTING_MODIFIERS_LABEL: "Affecting modifiers:" - PROVINCE_MODIFIERS: "[barony|E] Modifiers" - COUNTY_MODIFIERS: "[county|E] Modifiers" - PROVINCE_AND_COUNTY_MODIFIERS: "[barony|E] and [county|E] Modifiers" - OWNER_MODIFIERS: "Owner Modifiers" - - ai_conqueror_modifier: "Conqueror" - ai_conqueror_modifier_desc: "$struggle_parameter_unlocks_forced_vassalization_casus_belli$\nRemoves [prestige_i|E][prestige|E] Costs from [casus_bellis|E]\nRemoves [piety_i|E][piety|E] Costs from [casus_bellis|E]\n[armies|e] will #bold flock#! to their banners\n[claimants|e] will #bold crowd #!their [court|e]\n[vassals|e] will #bold fall in line#!\n\n#low The world lies before me, ripe for the taking. It will be mine.#!" - - ai_weak_conqueror_modifier: "Conqueror" - ai_weak_conqueror_modifier_desc: "#low The world lies before me, ripe for the taking. It will be mine.#!" - - ai_extreme_conqueror_modifier: "Scourge of the Gods" - ai_extreme_conqueror_modifier_desc: "#low I am the punishment of God. If you had not committed great sins, God would not have sent a punishment like me upon you.\n\n#!Unlocks unlimited #V Invasion#! [casus_bellis|E]" - - OPINION_HIGH_PROWESS: "High @skill_prowess_icon![prowess|E]" - OPINION_LOW_PROWESS: "Low @skill_prowess_icon![prowess|E]" - OPINION_DISDAIN_HIGH_PROWESS: "Disdain for $OPINION_HIGH_PROWESS$" - OPINION_DISDAIN_LOW_PROWESS: "Disdain for $OPINION_LOW_PROWESS$" - OPINION_RESPECT_HIGH_PROWESS: "Respect for $OPINION_HIGH_PROWESS$" - OPINION_RESPECT_LOW_PROWESS: "Respect for $OPINION_LOW_PROWESS$" - MOD_OPINION_FROM_HIGH_PROWESS: "[opinion|E] bonus from $OPINION_HIGH_PROWESS$" - MOD_OPINION_FROM_LOW_PROWESS: "[opinion|E] penalty from $OPINION_LOW_PROWESS$" - - # EP3 - administrative_government_tax_contribution_add: "[administrative|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - administrative_government_tax_contribution_mult: "[administrative|E] [vassal|E] [tax|E] [modifier_contribution|E]" - administrative_government_levy_contribution_add: "[administrative|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - administrative_government_levy_contribution_mult: "[administrative|E] [vassal|E] [levy|E] [modifier_contribution|E]" - MODIFIER_DEFINITION_MAIN_DESC_INFLUENCE_LEVEL: "This modifier increases per [influence_level|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_PER_INFLUENCE_LEVEL: "\t#weak Increase per [influence_level|E]#!" - MODIFIER_DEFINITION_MAIN_DESC_GOVERNANCE_TIER: "This modifier increases per [governance_issue_tier|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_PER_GOVERNANCE_TIER: "\t#weak Increase per [governance_issue_tier|E] Tier#!" - MODIFIER_DEFINITION_ESTATE_SCALING_DESC: "This modifier increases based on your [estate|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_ESTATE_FACTORS: "\t#weak Increase per contributing factor#!" - MODIFIER_DEFINITION_MAIN_DESC_EPARCH_APTITUDE: "This modifier increases with [aptitude|E] ($MULTIPLIER|+=0$)" - MODIFIER_DEFINITION_VALUE_EPARCH_APTITUDE: "\t#weak Increase per [aptitude|E] level#!" - MOD_DOMICILE_MONTHLY_GOLD_ADD: "[domicile|E] [income|E]" - MOD_DOMICILE_MONTHLY_PRESTIGE_ADD: "[domicile|E] [prestige|E]" - MOD_DOMICILE_MONTHLY_PIETY_ADD: "[domicile|E] [piety|E]" - MOD_DOMICILE_MONTHLY_INFLUENCE_ADD: "[domicile|E] [influence|E]" - MOD_DOMICILE_MONTHLY_HERD_ADD: "[domicile|E] [herd|E]" - MOD_DOMICILE_MONTHLY_GOLD_MULT: "$MOD_DOMICILE_MONTHLY_GOLD_ADD$" - MOD_DOMICILE_MONTHLY_PRESTIGE_MULT: "Monthly $MOD_DOMICILE_MONTHLY_PRESTIGE_ADD$" - MOD_DOMICILE_MONTHLY_PIETY_MULT: "Monthly $MOD_DOMICILE_MONTHLY_PIETY_ADD$" - MOD_DOMICILE_MONTHLY_INFLUENCE_MULT: "Monthly $MOD_DOMICILE_MONTHLY_INFLUENCE_ADD$" - MOD_DOMICILE_MONTHLY_HERD_MULT: "Monthly $MOD_DOMICILE_MONTHLY_HERD_ADD$" - MOD_DOMICILE_BUILD_GOLD_COST: "[domicile_building|E] Construction Cost" - MOD_DOMICILE_CONSTRUCTION_SPEED: "$game_concept_domicile_build_speed$" - MOD_DOMICILE_TRAVEL_SPEED: "$game_concept_domicile_travel_speed$" - MOD_DOMICILE_EXTERNAL_SLOTS_CAPACITY_ADD: "Number of [domicile_building_slots|E]" - - MOD_PROVISIONS_USE_MULT: "[provisions|E] Use" - plains_provisions_use_mult: "[GetTerrain( 'plains' ).GetName] [provisions|E] Use" - farmlands_provisions_use_mult: "[GetTerrain( 'farmlands' ).GetName] [provisions|E] Use" - hills_provisions_use_mult: "[GetTerrain( 'hills' ).GetName] [provisions|E] Use" - mountains_provisions_use_mult: "[GetTerrain( 'mountains' ).GetName] [provisions|E] Use" - oasis_provisions_use_mult: "[GetTerrain( 'oasis' ).GetName] [provisions|E] Use" - jungle_provisions_use_mult: "[GetTerrain( 'jungle' ).GetName] [provisions|E] Use" - forest_provisions_use_mult: "[GetTerrain( 'forest' ).GetName] [provisions|E] Use" - taiga_provisions_use_mult: "[GetTerrain( 'taiga' ).GetName] [provisions|E] Use" - wetlands_provisions_use_mult: "[GetTerrain( 'wetlands' ).GetName] [provisions|E] Use" - steppe_provisions_use_mult: "[GetTerrain( 'steppe' ).GetName] [provisions|E] Use" - floodplains_provisions_use_mult: "[GetTerrain( 'floodplains' ).GetName] [provisions|E] Use" - desert_provisions_use_mult: "[GetTerrain( 'desert' ).GetName] [provisions|E] Use" - desert_mountains_provisions_use_mult: "[GetTerrain( 'desert_mountains' ).GetName] [provisions|E] Use" - drylands_provisions_use_mult: "[GetTerrain( 'drylands' ).GetName] [provisions|E] Use" - terraced_hills_provisions_use_mult: "[GetTerrain( 'terraced_hills' ).GetName] [provisions|E] Use" - - plains_barter_goods_mult: "[GetTerrain( 'plains' ).GetName] [trade_goods|E]" - farmlands_barter_goods_mult: "[GetTerrain( 'farmlands' ).GetName] [trade_goods|E]" - hills_barter_goods_mult: "[GetTerrain( 'hills' ).GetName] [trade_goods|E]" - mountains_barter_goods_mult: "[GetTerrain( 'mountains' ).GetName] [trade_goods|E]" - oasis_barter_goods_mult: "[GetTerrain( 'oasis' ).GetName] [trade_goods|E]" - jungle_barter_goods_mult: "[GetTerrain( 'jungle' ).GetName] [trade_goods|E]" - forest_barter_goods_mult: "[GetTerrain( 'forest' ).GetName] [trade_goods|E]" - taiga_barter_goods_mult: "[GetTerrain( 'taiga' ).GetName] [trade_goods|E]" - wetlands_barter_goods_mult: "[GetTerrain( 'wetlands' ).GetName] [trade_goods|E]" - steppe_barter_goods_mult: "[GetTerrain( 'steppe' ).GetName] [trade_goods|E]" - floodplains_barter_goods_mult: "[GetTerrain( 'floodplains' ).GetName] [trade_goods|E]" - desert_barter_goods_mult: "[GetTerrain( 'desert' ).GetName] [trade_goods|E]" - desert_mountains_barter_goods_mult: "[GetTerrain( 'desert_mountains' ).GetName] [trade_goods|E]" - drylands_barter_goods_mult: "[GetTerrain( 'drylands' ).GetName] [trade_goods|E]" - terraced_hills_barter_goods_mult: "[GetTerrain( 'terraced_hills' ).GetName] [trade_goods|E]" - - # BP3 - black_sea_coast_region_development_growth: "$MOD_MONTHLY_DEVELOPMENT_GROWTH_FACTOR$ in the [GetGeographicalRegion('black_sea_coast_region').GetName] [region|E]" - - charioteer_blue_xp_gain_mult:0 "[GetTrait('charioteer_blue').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - charioteer_green_xp_gain_mult:0 "[GetTrait('charioteer_green').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - charioteer_white_xp_gain_mult:0 "[GetTrait('charioteer_white').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - charioteer_red_xp_gain_mult:0 "[GetTrait('charioteer_red').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - # MPO - MOD_MONTHLY_COUNTY_FERTILITY_GROWTH: "[county_fertility|E] Growth" - MOD_MONTHLY_COUNTY_FERTILITY_DECLINE: "[county_fertility|E] Consumption" - MOD_MONTHLY_COUNTY_FERTILITY_GROWTH_ADD: "$MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$" - MOD_MONTHLY_COUNTY_FERTILITY_GROWTH_MULT: "$MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$" - MOD_CHARACTER_CAPITAL_MONTHLY_COUNTY_FERTILITY_GROWTH_ADD: "[capital|E] $MOD_MONTHLY_COUNTY_FERTILITY_GROWTH$" - MOD_MONTHLY_COUNTY_FERTILITY_DECLINE_ADD: "$MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$" - MOD_MONTHLY_COUNTY_FERTILITY_DECLINE_MULT: "$MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$" - MOD_CHARACTER_CAPITAL_MONTHLY_COUNTY_FERTILITY_DECLINE_ADD: "[capital|E] $MOD_MONTHLY_COUNTY_FERTILITY_DECLINE$" - MONTHLY_COUNTY_FERTILITY_APPLIED_CHANGE_DIFF: "Current [county_fertility|E] Modifier" - - plains_fertility_growth_add: "[county_fertility|E] Growth in Plains [terrain|E]" - plains_fertility_growth_mult: "$plains_fertility_growth_add$" - plains_fertility_decline_add: "[county_fertility|E] Decline in Plains [terrain|E]" - plains_fertility_decline_mult: "$plains_fertility_decline_add$" - - farmlands_fertility_growth_add: "[county_fertility|E] Growth in Farmlands [terrain|E]" - farmlands_fertility_growth_mult: "$farmlands_fertility_growth_add$" - farmlands_fertility_decline_add: "[county_fertility|E] Decline in Farmlands [terrain|E]" - farmlands_fertility_decline_mult: "$farmlands_fertility_decline_add$" - - hills_fertility_growth_add: "[county_fertility|E] Growth in Hills [terrain|E]" - hills_fertility_growth_mult: "$hills_fertility_growth_add$" - hills_fertility_decline_add: "[county_fertility|E] Decline in Hills [terrain|E]" - hills_fertility_decline_mult: "$hills_fertility_decline_add$" - - mountains_fertility_growth_add: "[county_fertility|E] Growth in Mountains [terrain|E]" - mountains_fertility_growth_mult: "$mountains_fertility_growth_add$" - mountains_fertility_decline_add: "[county_fertility|E] Decline in Mountains [terrain|E]" - mountains_fertility_decline_mult: "$mountains_fertility_decline_add$" - - desert_fertility_growth_add: "[county_fertility|E] Growth in Desert [terrain|E]" - desert_fertility_growth_mult: "$desert_fertility_growth_add$" - desert_fertility_decline_add: "[county_fertility|E] Decline in Desert [terrain|E]" - desert_fertility_decline_mult: "$desert_fertility_decline_add$" - - desert_mountains_fertility_growth_add: "[county_fertility|E] Growth in Desert Mountains [terrain|E]" - desert_mountains_fertility_growth_mult: "$desert_mountains_fertility_growth_add$" - desert_mountains_fertility_decline_add: "[county_fertility|E] Decline in Desert Mountains [terrain|E]" - desert_mountains_fertility_decline_mult: "$desert_mountains_fertility_decline_add$" - - oasis_fertility_growth_add: "[county_fertility|E] Growth in Oasis [terrain|E]" - oasis_fertility_growth_mult: "$oasis_fertility_growth_add$" - oasis_fertility_decline_add: "[county_fertility|E] Decline in Oasis [terrain|E]" - oasis_fertility_decline_mult: "$oasis_fertility_decline_add$" - - jungle_fertility_growth_add: "[county_fertility|E] Growth in Jungle [terrain|E]" - jungle_fertility_growth_mult: "$jungle_fertility_growth_add$" - jungle_fertility_decline_add: "[county_fertility|E] Decline in Jungle [terrain|E]" - jungle_fertility_decline_mult: "$jungle_fertility_decline_add$" - - forest_fertility_growth_add: "[county_fertility|E] Growth in Forest [terrain|E]" - forest_fertility_growth_mult: "$forest_fertility_growth_add$" - forest_fertility_decline_add: "[county_fertility|E] Decline in Forest [terrain|E]" - forest_fertility_decline_mult: "$forest_fertility_decline_add$" - - taiga_fertility_growth_add: "[county_fertility|E] Growth in Taiga [terrain|E]" - taiga_fertility_growth_mult: "$taiga_fertility_growth_add$" - taiga_fertility_decline_add: "[county_fertility|E] Decline in Taiga [terrain|E]" - taiga_fertility_decline_mult: "$taiga_fertility_decline_add$" - - wetlands_fertility_growth_add: "[county_fertility|E] Growth in Wetlands [terrain|E]" - wetlands_fertility_growth_mult: "$wetlands_fertility_growth_add$" - wetlands_fertility_decline_add: "[county_fertility|E] Decline in Wetlands [terrain|E]" - wetlands_fertility_decline_mult: "$wetlands_fertility_decline_add$" - - steppe_fertility_growth_add: "[county_fertility|E] Growth in Steppe [terrain|E]" - steppe_fertility_growth_mult: "$steppe_fertility_growth_add$" - steppe_fertility_decline_add: "[county_fertility|E] Decline Steppe [terrain|E]" - steppe_fertility_decline_mult: "$steppe_fertility_decline_add$" - - floodplains_fertility_growth_add: "[county_fertility|E] Growth in Floodplains [terrain|E]" - floodplains_fertility_growth_mult: "$floodplains_fertility_growth_add$" - floodplains_fertility_decline_add: "[county_fertility|E] Decline in Floodplains [terrain|E]" - floodplains_fertility_decline_mult: "$floodplains_fertility_decline_add$" - - drylands_fertility_growth_add: "[county_fertility|E] Growth in Drylands [terrain|E]" - drylands_fertility_growth_mult: "$drylands_fertility_growth_add$" - drylands_fertility_decline_add: "[county_fertility|E] Decline in Drylands [terrain|E]" - drylands_fertility_decline_mult: "$drylands_fertility_decline_add$" - - terraced_hills_fertility_growth_add: "[county_fertility|E] Growth in Terraced Hills [terrain|E]" - terraced_hills_fertility_growth_mult: "$terraced_hills_fertility_growth_add$" - terraced_hills_fertility_decline_add: "[county_fertility|E] Decline in Terraced Hills [terrain|E]" - terraced_hills_fertility_decline_mult: "$terraced_hills_fertility_decline_add$" - - MOD_HERD_GAIN: "[herd|E] Gain" - MOD_HERD_GAIN_MULT: "$MOD_HERD_GAIN$" - MOD_HERD_CONVERSION: "[herd|E] Conversion into $nomadic_riders$" - MOD_HERD_CAPACITY_ADD: "[herd|E] Capacity" - MOD_HERD_CAPACITY_MULT: "$MOD_HERD_CAPACITY_ADD$" - MOD_HORDE_CONVERSION_COST: "Upgrade [horde|E] Regiment Cost" - - MOD_BLOOD_BROTHER_PRESTIGE_MULT: "Monthly [prestige|E] from [blood_brothers|E]" - MOD_BLOOD_BROTHER_PIETY_MULT: "Monthly [piety|E] from [blood_brothers|E]" - MOD_BLOOD_BROTHER_RENOWN_MULT: "Monthly [dynasty_prestige|E] from [blood_brothers|E]" - - military_engineer_xp_gain_mult:0 "[GetTrait('military_engineer').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - forder_xp_gain_mult: "[GetTrait('forder').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - the_great_steppe_all: "Current [steppe_season|E]" - - the_great_steppe_supply_limit_add: "[supply_limit|E] in [the_great_steppe|E]" - the_great_steppe_supply_limit_mult: "[supply_limit|E] in [the_great_steppe|E]" - - game_rule_extra_nomads_sami_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_sami$" - game_rule_extra_nomads_sami_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_sami$" - - game_rule_extra_nomads_sahel_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_sahel$" - game_rule_extra_nomads_sahel_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_sahel$" - - game_rule_extra_nomads_horn_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_horn$" - game_rule_extra_nomads_horn_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_horn$" - - game_rule_extra_nomads_arabs_supply_limit_add: "[supply_limit|E] in $situation_game_rule_extra_nomads_arabs$" - game_rule_extra_nomads_arabs_supply_limit_mult: "[supply_limit|E] in $situation_game_rule_extra_nomads_arabs$" - - MOD_MAX_MIGRATION_DISTANCE_MULT: "Max [migration|E] Distance" - - specialized_herds_modifier_camel: "$building_camel_farms_01$" - specialized_herds_modifier_sheep: "$goat_yurt_01_domicile_building$, $sheep_yurt_01_domicile_building$" - specialized_herds_modifier_hunting: "$mpo_hunt_steppe$" - specialized_herds_modifier_horses: "$building_type_horse_pastures_01$" - - # TGP - MOD_GREAT_PROJECT_CONSTRUCTION_SPEED: "$game_concept_great_project_build_speed$" - - japan_administrative_government_opinion: "[ritsuryo_i|E] [japan_administrative|E] Ruler Opinion" - japan_administrative_government_vassal_opinion: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] Opinion" - japan_administrative_government_tax_contribution_add: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - japan_administrative_government_tax_contribution_mult: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [tax|E] [modifier_contribution|E]" - japan_administrative_government_levy_contribution_add: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - japan_administrative_government_levy_contribution_mult: "[ritsuryo_i|E] [japan_administrative|E] [vassal|E] [levy|E] [modifier_contribution|E]" - japan_feudal_government_opinion: "[soryo_i|E] [japan_feudal|E] Ruler Opinion" - japan_feudal_government_vassal_opinion: "[soryo_i|E] [japan_feudal|E] [vassal|E] Opinion" - japan_feudal_government_tax_contribution_add: "[soryo_i|E] [japan_feudal|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - japan_feudal_government_tax_contribution_mult: "[soryo_i|E] [japan_feudal|E] [vassal|E] [tax|E] [modifier_contribution|E]" - japan_feudal_government_levy_contribution_add: "[soryo_i|E] [japan_feudal|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - japan_feudal_government_levy_contribution_mult: "[soryo_i|E] [japan_feudal|E] [vassal|E] [levy|E] [modifier_contribution|E]" - celestial_government_opinion: "[celestial_i|E] [celestial|E] Ruler Opinion" - celestial_government_vassal_opinion: "[celestial_i|E] [celestial|E] [vassal|E] Opinion" - celestial_government_tax_contribution_add: "[celestial_i|E] [celestial|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - celestial_government_tax_contribution_mult: "[celestial_i|E] [celestial|E] [vassal|E] [tax|E] [modifier_contribution|E]" - celestial_government_levy_contribution_add: "[celestial_i|E] [celestial|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - celestial_government_levy_contribution_mult: "[celestial_i|E] [celestial|E] [vassal|E] [levy|E] [modifier_contribution|E]" - mandala_government_opinion: "[mandala_i|E] [mandala|E] Ruler Opinion" - mandala_government_vassal_opinion: "[mandala_i|E] [mandala|E] [vassal|E] Opinion" - mandala_government_tax_contribution_add: "[mandala_i|E] [mandala|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - mandala_government_tax_contribution_mult: "[mandala_i|E] [mandala|E] [vassal|E] [tax|E] [modifier_contribution|E]" - mandala_government_levy_contribution_add: "[mandala_i|E] [mandala|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - mandala_government_levy_contribution_mult: "[mandala_i|E] [mandala|E] [vassal|E] [levy|E] [modifier_contribution|E]" - wanua_government_opinion: "[wanua_i|E] [wanua|E] Ruler Opinion" - wanua_government_vassal_opinion: "[wanua_i|E] [wanua|E] [vassal|E] Opinion" - wanua_government_tax_contribution_add: "[wanua_i|E] [wanua|E] [vassal|E] [tax|E] [modifier_base_contribution|E]" - wanua_government_tax_contribution_mult: "[wanua_i|E] [wanua|E] [vassal|E] [tax|E] [modifier_contribution|E]" - wanua_government_levy_contribution_add: "[wanua_i|E] [wanua|E] [vassal|E] [levy|E] [modifier_base_contribution|E]" - wanua_government_levy_contribution_mult: "[wanua_i|E] [wanua|E] [vassal|E] [levy|E] [modifier_contribution|E]" - - # Dynamic modifiers subject salary - subject_salary_expense: "salary expense" - subject_salary_income: "salary income" - subject_salary_expense_breakdown: "[subject|E] Salaries" - subject_salary_income_breakdown: "[subject|E] Salary" - - # Dynamic modifiers subject salary Gold - subject_salary_expense_gold_add: "[subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_mult: "$subject_salary_expense_gold_add$" - subject_salary_expense_gold_county_add: "[county|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_county_mult: "$subject_salary_expense_gold_county_add$" - subject_salary_expense_gold_duchy_add: "[duchy|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_duchy_mult: "$subject_salary_expense_gold_duchy_add$" - subject_salary_expense_gold_kingdom_add: "[kingdom|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_kingdom_mult: "$subject_salary_expense_gold_kingdom_add$" - subject_salary_expense_gold_empire_add: "[empire|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_empire_mult: "$subject_salary_expense_gold_empire_add$" - subject_salary_expense_gold_hegemony_add: "[hegemony|E] [subject|E] [gold|E] $subject_salary_expense$" - subject_salary_expense_gold_hegemony_mult: "$subject_salary_expense_gold_hegemony_add$" - subject_salary_income_gold_add: "[subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_mult: "$subject_salary_income_gold_add$" - subject_salary_income_gold_county_add: "[county|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_county_mult: "$subject_salary_income_gold_county_add$" - subject_salary_income_gold_duchy_add: "[duchy|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_duchy_mult: "$subject_salary_income_gold_duchy_add$" - subject_salary_income_gold_kingdom_add: "[kingdom|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_kingdom_mult: "$subject_salary_income_gold_kingdom_add$" - subject_salary_income_gold_empire_add: "[empire|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_empire_mult: "$subject_salary_income_gold_empire_add$" - subject_salary_income_gold_hegemony_add: "[hegemony|E] [subject|E] [gold|E] $subject_salary_income$" - subject_salary_income_gold_hegemony_mult: "$subject_salary_income_gold_hegemony_add$" - - # Dynamic modifiers subject salary Prestige - subject_salary_expense_prestige_add: "[subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_mult: "$subject_salary_expense_prestige_add$" - subject_salary_expense_prestige_county_add: "[county|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_county_mult: "$subject_salary_expense_prestige_county_add$" - subject_salary_expense_prestige_duchy_add: "[duchy|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_duchy_mult: "$subject_salary_expense_prestige_duchy_add$" - subject_salary_expense_prestige_kingdom_add: "[kingdom|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_kingdom_mult: "$subject_salary_expense_prestige_kingdom_add$" - subject_salary_expense_prestige_empire_add: "[empire|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_empire_mult: "$subject_salary_expense_prestige_empire_add$" - subject_salary_expense_prestige_hegemony_add: "[hegemony|E] [subject|E] [prestige|E] $subject_salary_expense$" - subject_salary_expense_prestige_hegemony_mult: "$subject_salary_expense_prestige_hegemony_add$" - subject_salary_income_prestige_add: "[subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_mult: "$subject_salary_income_prestige_add$" - subject_salary_income_prestige_county_add: "[county|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_county_mult: "$subject_salary_income_prestige_county_add$" - subject_salary_income_prestige_duchy_add: "[duchy|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_duchy_mult: "$subject_salary_income_prestige_duchy_add$" - subject_salary_income_prestige_kingdom_add: "[kingdom|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_kingdom_mult: "$subject_salary_income_prestige_kingdom_add$" - subject_salary_income_prestige_empire_add: "[empire|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_empire_mult: "$subject_salary_income_prestige_empire_add$" - subject_salary_income_prestige_hegemony_add: "[hegemony|E] [subject|E] [prestige|E] $subject_salary_income$" - subject_salary_income_prestige_hegemony_mult: "$subject_salary_income_prestige_hegemony_add$" - - # Dynamic modifiers subject salary Piety - subject_salary_expense_piety_add: "[subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_mult: "$subject_salary_expense_piety_add$" - subject_salary_expense_piety_county_add: "[county|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_county_mult: "$subject_salary_expense_piety_county_add$" - subject_salary_expense_piety_duchy_add: "[duchy|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_duchy_mult: "$subject_salary_expense_piety_duchy_add$" - subject_salary_expense_piety_kingdom_add: "[kingdom|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_kingdom_mult: "$subject_salary_expense_piety_kingdom_add$" - subject_salary_expense_piety_empire_add: "[empire|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_empire_mult: "$subject_salary_expense_piety_empire_add$" - subject_salary_expense_piety_hegemony_add: "[hegemony|E] [subject|E] [piety|E] $subject_salary_expense$" - subject_salary_expense_piety_hegemony_mult: "$subject_salary_expense_piety_hegemony_add$" - subject_salary_income_piety_add: "[subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_mult: "$subject_salary_income_piety_add$" - subject_salary_income_piety_county_add: "[county|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_county_mult: "$subject_salary_income_piety_county_add$" - subject_salary_income_piety_duchy_add: "[duchy|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_duchy_mult: "$subject_salary_income_piety_duchy_add$" - subject_salary_income_piety_kingdom_add: "[kingdom|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_kingdom_mult: "$subject_salary_income_piety_kingdom_add$" - subject_salary_income_piety_empire_add: "[empire|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_empire_mult: "$subject_salary_income_piety_empire_add$" - subject_salary_income_piety_hegemony_add: "[hegemony|E] [subject|E] [piety|E] $subject_salary_income$" - subject_salary_income_piety_hegemony_mult: "$subject_salary_income_piety_hegemony_add$" - - # Dynamic modifiers subject salary Renown - subject_salary_expense_renown_add: "[subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_mult: "$subject_salary_expense_renown_add$" - subject_salary_expense_renown_county_add: "[county|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_county_mult: "$subject_salary_expense_renown_county_add$" - subject_salary_expense_renown_duchy_add: "[duchy|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_duchy_mult: "$subject_salary_expense_renown_duchy_add$" - subject_salary_expense_renown_kingdom_add: "[kingdom|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_kingdom_mult: "$subject_salary_expense_renown_kingdom_add$" - subject_salary_expense_renown_empire_add: "[empire|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_empire_mult: "$subject_salary_expense_renown_empire_add$" - subject_salary_expense_renown_hegemony_add: "[hegemony|E] [subject|E] [dynasty_prestige|E] $subject_salary_expense$" - subject_salary_expense_renown_hegemony_mult: "$subject_salary_expense_renown_hegemony_add$" - subject_salary_income_renown_add: "[subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_mult: "$subject_salary_income_renown_add$" - subject_salary_income_renown_county_add: "[county|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_county_mult: "$subject_salary_income_renown_county_add$" - subject_salary_income_renown_duchy_add: "[duchy|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_duchy_mult: "$subject_salary_income_renown_duchy_add$" - subject_salary_income_renown_kingdom_add: "[kingdom|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_kingdom_mult: "$subject_salary_income_renown_kingdom_add$" - subject_salary_income_renown_empire_add: "[empire|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_empire_mult: "$subject_salary_income_renown_empire_add$" - subject_salary_income_renown_hegemony_add: "[hegemony|E] [subject|E] [dynasty_prestige|E] $subject_salary_income$" - subject_salary_income_renown_hegemony_mult: "$subject_salary_income_renown_hegemony_add$" - - # Dynamic modifiers subject salary Influence - subject_salary_expense_influence_add: "[subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_mult: "$subject_salary_expense_influence_add$" - subject_salary_expense_influence_county_add: "[county|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_county_mult: "$subject_salary_expense_influence_county_add$" - subject_salary_expense_influence_duchy_add: "[duchy|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_duchy_mult: "$subject_salary_expense_influence_duchy_add$" - subject_salary_expense_influence_kingdom_add: "[kingdom|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_kingdom_mult: "$subject_salary_expense_influence_kingdom_add$" - subject_salary_expense_influence_empire_add: "[empire|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_empire_mult: "$subject_salary_expense_influence_empire_add$" - subject_salary_expense_influence_hegemony_add: "[hegemony|E] [subject|E] [influence|E] $subject_salary_expense$" - subject_salary_expense_influence_hegemony_mult: "$subject_salary_expense_influence_hegemony_add$" - subject_salary_income_influence_add: "[subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_mult: "$subject_salary_income_influence_add$" - subject_salary_income_influence_county_add: "[county|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_county_mult: "$subject_salary_income_influence_county_add$" - subject_salary_income_influence_duchy_add: "[duchy|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_duchy_mult: "$subject_salary_income_influence_duchy_add$" - subject_salary_income_influence_kingdom_add: "[kingdom|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_kingdom_mult: "$subject_salary_income_influence_kingdom_add$" - subject_salary_income_influence_empire_add: "[empire|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_empire_mult: "$subject_salary_income_influence_empire_add$" - subject_salary_income_influence_hegemony_add: "[hegemony|E] [subject|E] [influence|E] $subject_salary_income$" - subject_salary_income_influence_hegemony_mult: "$subject_salary_income_influence_hegemony_add$" - - # Dynamic modifiers subject salary Herd - subject_salary_expense_herd_add: "[subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_mult: "$subject_salary_expense_herd_add$" - subject_salary_expense_herd_county_add: "[county|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_county_mult: "$subject_salary_expense_herd_county_add$" - subject_salary_expense_herd_duchy_add: "[duchy|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_duchy_mult: "$subject_salary_expense_herd_duchy_add$" - subject_salary_expense_herd_kingdom_add: "[kingdom|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_kingdom_mult: "$subject_salary_expense_herd_kingdom_add$" - subject_salary_expense_herd_empire_add: "[empire|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_empire_mult: "$subject_salary_expense_herd_empire_add$" - subject_salary_expense_herd_hegemony_add: "[hegemony|E] [subject|E] [herd|E] $subject_salary_expense$" - subject_salary_expense_herd_hegemony_mult: "$subject_salary_expense_herd_hegemony_add$" - subject_salary_income_herd_add: "[subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_mult: "$subject_salary_income_herd_add$" - subject_salary_income_herd_county_add: "[county|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_county_mult: "$subject_salary_income_herd_county_add$" - subject_salary_income_herd_duchy_add: "[duchy|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_duchy_mult: "$subject_salary_income_herd_duchy_add$" - subject_salary_income_herd_kingdom_add: "[kingdom|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_kingdom_mult: "$subject_salary_income_herd_kingdom_add$" - subject_salary_income_herd_empire_add: "[empire|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_empire_mult: "$subject_salary_income_herd_empire_add$" - subject_salary_income_herd_hegemony_add: "[hegemony|E] [subject|E] [herd|E] $subject_salary_income$" - subject_salary_income_herd_hegemony_mult: "$subject_salary_income_herd_hegemony_add$" - - # Dynamic modifiers subject salary Treasury - subject_salary_expense_treasury_add: "[subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_mult: "$subject_salary_expense_treasury_add$" - subject_salary_expense_treasury_county_add: "[county|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_county_mult: "$subject_salary_expense_treasury_county_add$" - subject_salary_expense_treasury_duchy_add: "[duchy|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_duchy_mult: "$subject_salary_expense_treasury_duchy_add$" - subject_salary_expense_treasury_kingdom_add: "[kingdom|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_kingdom_mult: "$subject_salary_expense_treasury_kingdom_add$" - subject_salary_expense_treasury_empire_add: "[empire|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_empire_mult: "$subject_salary_expense_treasury_empire_add$" - subject_salary_expense_treasury_hegemony_add: "[hegemony|E] [subject|E] [treasury|E] $subject_salary_expense$" - subject_salary_expense_treasury_hegemony_mult: "$subject_salary_expense_treasury_hegemony_add$" - subject_salary_income_treasury_add: "[subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_mult: "$subject_salary_income_treasury_add$" - subject_salary_income_treasury_county_add: "[county|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_county_mult: "$subject_salary_income_treasury_county_add$" - subject_salary_income_treasury_duchy_add: "[duchy|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_duchy_mult: "$subject_salary_income_treasury_duchy_add$" - subject_salary_income_treasury_kingdom_add: "[kingdom|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_kingdom_mult: "$subject_salary_income_treasury_kingdom_add$" - subject_salary_income_treasury_empire_add: "[empire|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_empire_mult: "$subject_salary_income_treasury_empire_add$" - subject_salary_income_treasury_hegemony_add: "[hegemony|E] [subject|E] [treasury|E] $subject_salary_income$" - subject_salary_income_treasury_hegemony_mult: "$subject_salary_income_treasury_hegemony_add$" - - # Dynamic modifiers subject salary Merit - subject_salary_expense_merit_add: "[subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_mult: "$subject_salary_expense_merit_add$" - subject_salary_expense_merit_county_add: "[county|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_county_mult: "$subject_salary_expense_merit_county_add$" - subject_salary_expense_merit_duchy_add: "[duchy|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_duchy_mult: "$subject_salary_expense_merit_duchy_add$" - subject_salary_expense_merit_kingdom_add: "[kingdom|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_kingdom_mult: "$subject_salary_expense_merit_kingdom_add$" - subject_salary_expense_merit_empire_add: "[empire|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_empire_mult: "$subject_salary_expense_merit_empire_add$" - subject_salary_expense_merit_hegemony_add: "[hegemony|E] [subject|E] [merit|E] $subject_salary_expense$" - subject_salary_expense_merit_hegemony_mult: "$subject_salary_expense_merit_hegemony_add$" - subject_salary_income_merit_add: "[subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_mult: "$subject_salary_income_merit_add$" - subject_salary_income_merit_county_add: "[county|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_county_mult: "$subject_salary_income_merit_county_add$" - subject_salary_income_merit_duchy_add: "[duchy|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_duchy_mult: "$subject_salary_income_merit_duchy_add$" - subject_salary_income_merit_kingdom_add: "[kingdom|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_kingdom_mult: "$subject_salary_income_merit_kingdom_add$" - subject_salary_income_merit_empire_add: "[empire|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_empire_mult: "$subject_salary_income_merit_empire_add$" - subject_salary_income_merit_hegemony_add: "[hegemony|E] [subject|E] [merit|E] $subject_salary_income$" - subject_salary_income_merit_hegemony_mult: "$subject_salary_income_merit_hegemony_add$" - - # Dynamic modifiers subject salary Barter Goods - subject_salary_expense_barter_goods_add: "[subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_mult: "$subject_salary_expense_barter_goods_add$" - subject_salary_expense_barter_goods_county_add: "[county|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_county_mult: "$subject_salary_expense_barter_goods_county_add$" - subject_salary_expense_barter_goods_duchy_add: "[duchy|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_duchy_mult: "$subject_salary_expense_barter_goods_duchy_add$" - subject_salary_expense_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_kingdom_mult: "$subject_salary_expense_barter_goods_kingdom_add$" - subject_salary_expense_barter_goods_empire_add: "[empire|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_empire_mult: "$subject_salary_expense_barter_goods_empire_add$" - subject_salary_expense_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [trade_goods|E] $subject_salary_expense$" - subject_salary_expense_barter_goods_hegemony_mult: "$subject_salary_expense_barter_goods_hegemony_add$" - subject_salary_income_barter_goods_add: "[subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_mult: "$subject_salary_income_barter_goods_add$" - subject_salary_income_barter_goods_county_add: "[county|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_county_mult: "$subject_salary_income_barter_goods_county_add$" - subject_salary_income_barter_goods_duchy_add: "[duchy|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_duchy_mult: "$subject_salary_income_barter_goods_duchy_add$" - subject_salary_income_barter_goods_kingdom_add: "[kingdom|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_kingdom_mult: "$subject_salary_income_barter_goods_kingdom_add$" - subject_salary_income_barter_goods_empire_add: "[empire|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_empire_mult: "$subject_salary_income_barter_goods_empire_add$" - subject_salary_income_barter_goods_hegemony_add: "[hegemony|E] [subject|E] [trade_goods|E] $subject_salary_income$" - subject_salary_income_barter_goods_hegemony_mult: "$subject_salary_income_barter_goods_hegemony_add$" - - # dynamic experience levels - MOD_MAX_PIETY_LEVEL: "Maximum [piety_level|E]" - max_piety_level_entry: "#L [maximum_piety_level|E]: $LEVEL$" - base_piety_level_entry: "Default [piety_level|E]: $LEVEL$" - government_piety_level_entry: "[maximum_piety_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - MOD_MAX_PRESTIGE_LEVEL: "Maximum [prestige_level|E]" - max_prestige_level_entry: "Maximum $game_concept_prestige_level$: $LEVEL$" - base_prestige_level_entry: "Default [prestige_level|E]: $LEVEL$" - government_prestige_level_entry: "Maximum [prestige_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - MOD_MAX_INFLUENCE_LEVEL: "Maximum [influence_level|E]" - max_influence_level_entry: "Maximum $game_concept_influence_level$: $LEVEL$" - base_influence_level_entry: "Default [influence_level|E]: $LEVEL$" - government_influence_level_entry: "Maximum [influence_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - MOD_MAX_MERIT_LEVEL: "Maximum [merit_level|E]" - max_merit_level_entry: "Maximum: $LEVEL$" - base_merit_level_entry: "Base: $LEVEL$" - government_merit_level_entry: "Maximum [merit_level|E] for [Character.GetGovernment.GetName]: $LEVEL$" - - MOD_STATIONED_MAA_DAMAGE_MULT_PER_PIETY_LEVEL: "$MOD_STATIONED_MAA_DAMAGE_ADD$ per [piety_level|E]" - MOD_STATIONED_MAA_TOUGHNESS_MULT_PER_PIETY_LEVEL: "$MOD_STATIONED_MAA_TOUGHNESS_ADD$ per [piety_level|E]" - MOD_TAX_PER_PIETY_LEVEL: "[tax|E] per [piety_level|E]" - MOD_MONTHLY_INCOME_PER_PIETY_LEVEL_ADD: "$MOD_MONTHLY_INCOME_MULT$ per [piety_level|E]" - - MOD_MONTHLY_BARTER_GOODS_PREFIX: "[barter_goods_i]" - MOD_MONTHLY_BARTER_GOODS: "[trade_goods|E]" - MOD_MONTHLY_BARTER_GOODS_MULT: "Monthly [trade_goods|E]" - MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_ADD: "[trade_goods|E] [income|E] while at [war|E]" - MOD_MONTHLY_WAR_BARTER_GOODS_INCOME_MULT: "Monthly [trade_goods|E] [income|E] while at [war|E]" - - celestial_movement_power_promote_scheme_phase_duration_add: "[GetScheme('celestial_movement_power_promote').GetTypeName] [scheme_speed_single|E]" - study_confucian_classics_scheme_phase_duration_add: "[GetScheme('study_confucian_classics').GetTypeName] [scheme_speed_single|E]" - mentoring_scheme_phase_duration_add: "[GetScheme('mentoring').GetTypeName] [scheme_speed_single|E]" - - merit_income_per_liege_tax_entry: "[merit|E] for [governor|E] [taxes|E]" - merit_income_per_army_value_entry: "[merit|E] for [governor|E] [title_men_at_arms|E]" - merit_income_per_tax_mult_entry: "[merit|E] per [tax|E] paid" - merit_income_per_army_value_mult_entry: "[merit|E] per [Concept( 'title_men_at_arms', 'Men-at-Arms' )|E] value" - merit_income_regiment_value_entry: "[Concept( 'title_men_at_arms', 'Men-at-Arms' )|E] Recruitment Value" - merit_base_income_entry: "Base [merit|E] gain" - merit_income_breakdown_title: "Monthly [merit|E] income" - - lifestyle_poet_xp_gain_mult: "[GetTrait('lifestyle_poet').GetName( GetNullCharacter )] [trait_level_track_xp|E] Gain" - - MOD_CAN_VASSALS_BE_ATTACKED: "Can vassals be attacked" diff --git a/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml b/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml index 4a078a78..2871a815 100644 --- a/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml +++ b/localization/english/replace/religion/doctrines/zz_NEOW_religion_tolerance doctrines_l_english.yml @@ -17,48 +17,48 @@ special_doctrine_absurdist_name:0 "Virtues of Comedy" special_doctrine_absurdist_desc:0 "Our faith seeks out the virtues found primarily in the absurd and incomprehensible." doctrine_special_sevillian_dominion_name:0 "Church Bureaucracy" - doctrine_sevillian_dominion_1_name:0 "Bureaucracy: Level 1" - doctrine_sevillian_dominion_1_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_2_name:0 "Bureaucracy: Level 2" - doctrine_sevillian_dominion_2_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_3_name:0 "Bureaucracy: Level 3" - doctrine_sevillian_dominion_3_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_4_name:0 "Bureaucracy: Level 4" - doctrine_sevillian_dominion_4_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_5_name:0 "Bureaucracy: Level 5" - doctrine_sevillian_dominion_5_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_6_name:0 "Catholic Bureaucracy: Level 6" - doctrine_sevillian_dominion_6_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_7_name:0 "Bureaucracy: Level 7" - doctrine_sevillian_dominion_7_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_8_name:0 "Bureaucracy: Level 8" - doctrine_sevillian_dominion_8_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" - doctrine_sevillian_dominion_9_name:0 "Bureaucracy: Level 9" - doctrine_sevillian_dominion_9_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('sevillian_calculations')|+0]#!" + doctrine_sevillian_dominion_1_name:0 "Corruption: Level 1" + doctrine_sevillian_dominion_1_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_2_name:0 "Corruption: Level 2" + doctrine_sevillian_dominion_2_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_3_name:0 "Corruption: Level 3" + doctrine_sevillian_dominion_3_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_4_name:0 "Corruption: Level 4" + doctrine_sevillian_dominion_4_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_5_name:0 "Corruption: Level 5" + doctrine_sevillian_dominion_5_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_6_name:0 "Corruption: Level 6" + doctrine_sevillian_dominion_6_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_7_name:0 "Corruption: Level 7" + doctrine_sevillian_dominion_7_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_8_name:0 "Corruption: Level 8" + doctrine_sevillian_dominion_8_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" + doctrine_sevillian_dominion_9_name:0 "Corruption: Level 9" + doctrine_sevillian_dominion_9_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('sevillian_calculations')|-0]#!" doctrine_special_roman_dominion_name:0 "Church Bureaucracy" - doctrine_roman_dominion_1_name:0 "Bureaucracy: Level 1" - doctrine_roman_dominion_1_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_2_name:0 "Bureaucracy: Level 2" - doctrine_roman_dominion_2_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_3_name:0 "Bureaucracy: Level 3" - doctrine_roman_dominion_3_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_4_name:0 "Bureaucracy: Level 4" - doctrine_roman_dominion_4_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_5_name:0 "Bureaucracy: Level 5" - doctrine_roman_dominion_5_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_6_name:0 "Catholic Bureaucracy: Level 6" - doctrine_roman_dominion_6_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_7_name:0 "Bureaucracy: Level 7" - doctrine_roman_dominion_7_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_8_name:0 "Bureaucracy: Level 8" - doctrine_roman_dominion_8_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" - doctrine_roman_dominion_9_name:0 "Bureaucracy: Level 9" - doctrine_roman_dominion_9_desc:0 "As the size of the international church changes and the borders of the papal state expands the bureaucracy of the church becomes less effective and its Bishops less interested in contributing to Catholicism as a whole.\nCurrent Effectiveness: #N [EmptyScope.ScriptValue('roman_calculations')|+0]#!" + doctrine_roman_dominion_1_name:0 "Corruption: Level 1" + doctrine_roman_dominion_1_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_2_name:0 "Corruption: Level 2" + doctrine_roman_dominion_2_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_3_name:0 "Corruption: Level 3" + doctrine_roman_dominion_3_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_4_name:0 "Corruption: Level 4" + doctrine_roman_dominion_4_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_5_name:0 "Corruption: Level 5" + doctrine_roman_dominion_5_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_6_name:0 "Corruption: Level 6" + doctrine_roman_dominion_6_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_7_name:0 "Corruption: Level 7" + doctrine_roman_dominion_7_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_8_name:0 "Corruption: Level 8" + doctrine_roman_dominion_8_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" + doctrine_roman_dominion_9_name:0 "Corruption: Level 9" + doctrine_roman_dominion_9_desc:0 "As the direct power of the Papacy grows, so does the bureaucracy of the Church. High levels of bureaucracy lead to more corruption within the Church, often causing its bishops to contribute more to their own pockets and less to their lieges.\n#warning Current Corruption: [EmptyScope.ScriptValue('roman_calculations')|-0]#!" - doctrine_parameter_param_bureaucracy_exp_1:0 "The Size of the Papacy in Relation to the Overall size of Catholicism has the Largest Impact on Church Bureaucracy." + doctrine_parameter_param_bureaucracy_exp_1:0 "The #help Size of the Papacy#! in Relation to the #help Overall size of Catholicism#! has the Largest Impact on Church Corruption." doctrine_parameter_param_bureaucracy_exp_2:0 "Mitigating factors include; #P Catholic titles of High Tier, High Fervour, High Papal Stewardship, High Papal Piety Level.#!" - doctrine_parameter_param_bureaucracy_exp_3:0 "Mitigating factors include; #N Low Fervour, Low Papal Stewardship, Low Papal Piety Level, Papal Sin Traits.#!" + doctrine_parameter_param_bureaucracy_exp_3:0 "Mitigating factors include: #N Low Fervour, Low Papal Stewardship, Low Papal Piety Level, Papal Sin Traits.#!" #doctrine_parameter_great_holy_wars_active:1 "If one exists, the [head_of_faith|E] can declare a [great_holy_war|E] when the [faith|E] has high [fervor|E]" #Britain special_doctrine_servants_of_the_regency_name:0 "Servants of the Regency" diff --git a/localization/english/replace/units_l_english.yml b/localization/english/replace/units_l_english.yml deleted file mode 100644 index a1a42d1c..00000000 --- a/localization/english/replace/units_l_english.yml +++ /dev/null @@ -1,52 +0,0 @@ -l_english: - UNIT_TYPE_MY:0 "your" - UNIT_TYPE_ALLY:0 "ally" - UNIT_TYPE_ENEMY:0 "enemy" - UNIT_TYPE_HOSTILE:0 "hostile" - UNIT_TYPE_NEUTRAL:0 "neutral" - UNIT_TYPE_UNKNOWN:0 "unknown" - ARMY_TYPE_RAIDERS: "[raid|E] [army|E]" - ARMY_TYPE_BARTERERS: "[trade|E] Caravan" - ARMY_TYPE_DEFAULT: "[army|E]" - UNIT_COUNT_SOLDIERS:0 "[soldiers|E]: $VALUE|0V$" - UNIT_COUNT_LEVIES:0 " [levies|E]: $VALUE|0V$" - UNIT_COUNT_KNIGHTS:1 " [knight_i]$knight_culture_player_plural$: $VALUE|0V$" - UNIT_TAB_MAA:1 " @$ICONKEY$_icon!$NAME$: $VALUE|0V$" - UNIT_MAA_WITH_MAX:1 "@$ICONKEY$_icon!$NAME$: $VALUE|0V$/$MAX|V0$" - ARMY_QUALITY_LEVEL_1:0 "@army_quality_icon_1! Low [troop_quality|E]" - ARMY_QUALITY_LEVEL_2:0 "@army_quality_icon_2! Decent [troop_quality|E]" - ARMY_QUALITY_LEVEL_3:0 "@army_quality_icon_3! High [troop_quality|E]" - ARMY_QUALITY_LEVEL_4:0 "@army_quality_icon_4! Superior [troop_quality|E]" - ARMY_QUALITY_LEVEL_5:0 "@army_quality_icon_5! Elite [troop_quality|E]" - UNIT_SUPPLY_STATE_POSITIVE:0 "@supply_icon!$STATE|V$ ($CURRENT|+0$) $VALUE|+=$/month" - UNIT_SUPPLY_STATE_NEGATIVE:0 "@supply_icon!$STATE|V$ ($CURRENT|+0$) @supply_trend_negative_icon!$VALUE|+=$/month" - UNIT_NEUTRAL_COMBAT_PREDICTION:1 "In a fight on neutral [terrain|E], if you attack with your selected [armies|E], $PREDICTION$" - UNIT_TOOLTIP_NO_COMMANDER:0 "No [commander|E]" - UNIT_TOOLTIP_COMMANDER:0 "[commander|E]: [CHARACTER.GetUIName|U] (@skill_martial_icon![CHARACTER.GetSkill( 'martial' )|V])" - UNIT_TOOLTIP_COMMANDER_TRAIT:0 "$TRAIT$" - UNIT_TERRAIN_TOOLTIP_SUPPLY_GOOD:0 " $KEY$: #V $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_SUPPLY_BAD:0 " $KEY$: #N $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_LOCAL_SUPPLY_GOOD:1 "Local $KEY$: #V $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_LOCAL_SUPPLY_BAD:1 "Local $KEY$: #N $MEN|0$/$SUPPLY|0$#!" - UNIT_TERRAIN_TOOLTIP_COUNTY_ATTRITION:0 " Hostile County: $PERC|%0-$" - KNIGHT_BREAKDOWN_ENTRY:0 "[CHARACTER.GetShortUIName|U]: [CHARACTER.GetSkill( 'prowess' )] [prowess|E]" - UNIT_STATE_REGULAR:0 "Standing still" - UNIT_STATE_COMBAT:0 "In Combat" - UNIT_STATE_SIEGING:0 "Besieging" - UNIT_STATE_EMBARKED:0 "Embarked" - UNIT_STATE_GATHERING:0 "Gathering: $VALUE$ left" - UNIT_STATE_MOVING:0 "Moving" - UNIT_STATE_RAIDING:0 "Raiding" - UNIT_STATE_BARTERING: "Trading" - UNIT_STATE_RETREATING:0 "Retreating to [PROVINCE.GetName]" - ARMY_STATUS_ICON_TOOLTIP:0 "$DESC$" - KNIGHT_IN_THIS_ARMY_TOOLTIP:2 "Is a $knight_culture_player$ in this [army|E]" - KNIGHT_IN_ARMY_TOOLTIP:1 "[knight_i]Is a $knight_culture_player$ in an [army|E]" - UNIT_HOSTILE:0 "This [army|E] is [hostile_army|E]" - SUPPLY_BREAKDOWN_FRIENDLY_TERRITORY:0 "In friendly territory" - SUPPLY_BREAKDOWN_LIMIT:0 "Over [supply_limit|E]" - SUPPLY_BREAKDOWN_COMMANDER:0 "[commander|E] ([CHARACTER.GetShortUIName])" - SUPPLY_LOSS_AT_SEA:0 "At Sea" - SUPPLY_BREAKDOWN_PENALTY:0 "Supply penalty" - SUPPLY_BREAKDOWN_BONUS:0 "Supply bonus" - From 594ed24f6fa2af02921b1854a5c4cd9740e505e7 Mon Sep 17 00:00:00 2001 From: Damimani Date: Fri, 6 Mar 2026 15:30:01 +0100 Subject: [PATCH 06/67] Merge branch 'current-patch-bugfixing-dev' into next-version-dev --- map_data/default.map | 3 +++ map_data/definition.csv | 8 ++++---- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/map_data/default.map b/map_data/default.map index 240a0618..865a25b4 100644 --- a/map_data/default.map +++ b/map_data/default.map @@ -324,4 +324,7 @@ impassable_mountains = RANGE { 12520 12524 } impassable_mountains = RANGE { 13164 13269 } impassable_mountains = LIST { 10582 10586 10605 10607 10612 10648 } +### The void +impassable_mountains = LIST { 8810 8811 8812 } +impassable_seas = LIST { 8813 } \ No newline at end of file diff --git a/map_data/definition.csv b/map_data/definition.csv index fe11cec6..0e4a4d9a 100644 --- a/map_data/definition.csv +++ b/map_data/definition.csv @@ -8808,10 +8808,10 @@ 8807;92;9;131;Val Badia;x 8808;134;12;4;Fascia;x 8809;176;15;132;Fodom;x -8810;8;18;5;;x -8811;50;21;133;;x -8812;92;24;6;;x -8813;134;27;134;;x +8810;8;18;5;EASTERN EUROPE;x +8811;50;21;133;NORTH AFRICA;x +8812;92;24;6;THE VOID;x +8813;134;27;134;FOGGY SEA;x 8814;176;30;7;;x 8815;8;33;135;;x 8816;50;36;8;;x From 3dfc1c3cd68108865b4f201f5b1577c0e0141c5f Mon Sep 17 00:00:00 2001 From: trashb0at Date: Fri, 6 Mar 2026 15:02:35 -0500 Subject: [PATCH 07/67] alsatian tweak --- common/culture/cultures/NEOW_mosellic.txt | 2 -- 1 file changed, 2 deletions(-) diff --git a/common/culture/cultures/NEOW_mosellic.txt b/common/culture/cultures/NEOW_mosellic.txt index 76d86279..0837f753 100644 --- a/common/culture/cultures/NEOW_mosellic.txt +++ b/common/culture/cultures/NEOW_mosellic.txt @@ -40,8 +40,6 @@ elsasse = { color = { 204 168 61 } - parents = { swabian lorin } - created = 2300.1.1 ethos = ethos_stoic heritage = heritage_mosellic From ce3d51a8bb83a17ac2579ce1663fbd5f7f8847a0 Mon Sep 17 00:00:00 2001 From: trashb0at Date: Fri, 6 Mar 2026 15:13:43 -0500 Subject: [PATCH 08/67] edgar doggyland buffed --- history/characters/NEOW_e_scandinavia.txt | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/history/characters/NEOW_e_scandinavia.txt b/history/characters/NEOW_e_scandinavia.txt index e38b6780..4065c96e 100644 --- a/history/characters/NEOW_e_scandinavia.txt +++ b/history/characters/NEOW_e_scandinavia.txt @@ -235,6 +235,7 @@ scandinavia0013 = { #King of Doggerland trait = strong trait = reaver trait = scarred + trait = conqueror diplomacy=11 martial=13 stewardship=8 @@ -246,6 +247,21 @@ scandinavia0013 = { #King of Doggerland } 2554.1.1 = { give_nickname = nick_the_conqueror + spawn_army = { + name = event_troop_default_name + levies = 1200 + men_at_arms = { + type = huscarl + stacks = 2 + } + men_at_arms = { + type = varangian_veterans + stacks = 1 + } + location = province:9685 + origin = province:9685 + inheritable = no + } } 2600.1.1 = { death = yes From b3836971d5971edd42e3904bc653e141f488ebf5 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Fri, 6 Mar 2026 23:54:12 +0000 Subject: [PATCH 09/67] Fix to trading for minorities --- common/on_action/barter_on_actions.txt | 142 +++++++++++++++++++++++++ 1 file changed, 142 insertions(+) create mode 100644 common/on_action/barter_on_actions.txt diff --git a/common/on_action/barter_on_actions.txt b/common/on_action/barter_on_actions.txt new file mode 100644 index 00000000..4c0142fe --- /dev/null +++ b/common/on_action/barter_on_actions.txt @@ -0,0 +1,142 @@ + +### Bartering On-Actions + +# Called when a barter action starts +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barony is the barony title that was bartered with +# scope:county is the county title for the barony +on_barter_action_start = { + effect = {} +} + +# Called weekly during a bartering action +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barony is the barony title that was bartered with +# scope:county is the county title for the barony +on_barter_action_weekly = { + effect = {} +} + +# Called when a barter action completes +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barony is the barony title that was bartered with +# scope:county is the county title for the barony +# scope:value is the amount of loot the army gained +on_barter_action_completion = { + effect = { + scope:barterer = { + send_interface_message = { + type = msg_barter_completed + title = msg_barter_completed_barterer_title + desc = msg_barter_completed_barterer_desc + left_icon = scope:county.holder + right_icon = scope:barony + + show_as_tooltip = { + add_loot = scope:value + scope:barony.title_province = { + add_province_modifier = { + modifier = recently_bartered_modifier + years = 5 + } + } + } + reverse_add_opinion = { + target = scope:barony.county.holder + modifier = bartered_in_my_lands_opinion + } + } + + if = { + limit = { + scope:barterer = { government_has_flag = government_is_landless_minority } + } + add_gold = scope:value + set_variable = { + name = the_ol_switcharoo + value = 0 + } + change_variable = { name = the_ol_switcharoo subtract = scope:value } + if = { + limit = { exists = var:the_ol_switcharoo } + save_scope_value_as = { + name = the_ol_switcharoo_p2 + value = var:the_ol_switcharoo + } + } + root = { + add_loot = scope:the_ol_switcharoo_p2 + } + remove_variable = the_ol_switcharoo + } + } + + scope:county.holder = { + send_interface_message = { + type = msg_barter_completed + title = msg_barter_completed_holder_title + desc = msg_barter_completed_holder_desc + left_icon = scope:barterer + right_icon = scope:barony + + scope:barony.title_province = { + add_province_modifier = { + modifier = recently_bartered_modifier + years = 5 + } + } + } + } + } +} + +# Called when a bartering army returns to their own territory and deposits loot +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:barter_loot is the loot that you gained from the bartering mission +# Loot is applied to scope:barterer immediately before on-action is fired +on_barter_loot_delivered = { + effect = { + scope:barterer = { + send_interface_message = { + type = msg_barter_loot_delivered + title = msg_barter_loot_delivered_title + desc = msg_barter_loot_delivered_desc + left_icon = scope:barterer + scope:barterer = { add_gold = scope:barter_loot } + } + } + } +} + +# Called when a bartering army is defeated in battle and gets its loot (if any) stolen +# Use root.barter_loot to see how much they're carrying +# root is the bartering army +# scope:barterer is the person owning the bartering army +# scope:receiver is the person getting the barter loot +# scope:barter_loot is how much loot they're carrying +on_defeat_barter_army = { + effect = { + scope:barterer = { + send_interface_message = { + type = msg_barter_loot_lost + title = msg_barter_loot_lost_title + desc = msg_barter_loot_lost_desc + left_icon = scope:barterer + right_icon = scope:receiver + } + } + scope:receiver ?= { + send_interface_message = { + type = msg_barter_loot_won + title = msg_barter_loot_won_title + desc = msg_barter_loot_won_desc + left_icon = scope:receiver + right_icon = scope:barterer + } + } + } +} From 9ce1cabd9a502ea619630edfdb70fcd9d03b035c Mon Sep 17 00:00:00 2001 From: JulesFlammenkueche Date: Sat, 7 Mar 2026 00:58:11 +0100 Subject: [PATCH 10/67] =?UTF-8?q?the=20grand=20portugu=C3=AAs=20namelist?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../name_equivalency/00_NEOW_female_names.txt | 74 ++++--- .../name_equivalency/00_NEOW_male_names.txt | 138 ++++++------ common/culture/name_lists/NEOW_french.txt | 5 +- common/culture/name_lists/NEOW_normaund.txt | 5 +- common/culture/name_lists/NEOW_portuguese.txt | 186 ++++++++++------ common/culture/name_lists/NEOW_provencal.txt | 2 +- .../NEOW_dynasty_names_l_english.yml | 27 +++ .../zz_NEOW_dynasty_names_l_english.yml | 1 + .../names/NEOW_character_names_l_english.yml | 199 +++++++++++++++++- 9 files changed, 474 insertions(+), 163 deletions(-) diff --git a/common/culture/name_equivalency/00_NEOW_female_names.txt b/common/culture/name_equivalency/00_NEOW_female_names.txt index 13f53329..e9dd4bb3 100644 --- a/common/culture/name_equivalency/00_NEOW_female_names.txt +++ b/common/culture/name_equivalency/00_NEOW_female_names.txt @@ -2,7 +2,7 @@ ada_female = { Ada Adda } adela_female = { Aaltje Ad_e_grv_le Ad_e_grv_lo Addyla Addylla Adela Adele Aiddelai } adelaide_female = { Ad_e_act_la_i_uml_de Adelaide Adelheid Addylayddy Addylaydy Addyllayddy Aida Aiddelaide Aleida Alida Alijda Alke Azala_i_uml_s Aziliz Azylis Elke Heide Heidi } -adriana_female = { Adriana Adriano } +adriana_female = { Adriana Adriano_female } agatha_female = { _A_rng_got Agate Agatha Agathe Agato Gadea } agnes_female = { Agn_e_grv_s Agnes Agneta Agnys Anest In_e_grv_s In_e_hat_s Ines Nesta Nysta Oanell } ainhoa_female = { Ainhoa Ainoa } @@ -24,8 +24,8 @@ amina_female = { Amina } amira_female = { Amira } anahid_female = { Anahyta } anastasia_female = { Anastasi_e_act_ Anastasia Anastasie Stacey } -andrea_female = { Andere Andr_e_act_e Andrea Andrine Andriveto } -angela_female = { _A_grv_ngela Aela Aelia Aelig Ang_e_grv_lo_female Angela Angelina Angelita Angyla Engelina Gotzone } +andrea_female = { Andere Andr_e_act_e Andrea Andreia Andrine Andriveto } +angela_female = { _A_grv_ngela _A_hat_ngela Aela Aelia Aelig Ang_e_grv_lo_female Angela Angelina Angelita Angyla Engelina Gotzone } angeles_female = { _A_grv_ngels } angelica_female = { Ang_e_act_lica Angelica Angelico_female Angelika Angelique Lieke } anna_female = { Aina Ainne Ana Ana_i_uml_s Anais Ane Aneto Anette Anita Anja Anke Ann Anna Annaig Anne Anneke Anneken Annette Anni Annica Annick Annicka Annie Annigje Annika Anniken Anny Ano Anouk Antje Hanka Hanna Hannah Hanne Naig } @@ -46,7 +46,7 @@ annasophia_female = { Anne-Sophie Ano-Souf_i_grv_o } antonia_female = { Ant_o_grv_nia Antoinette Antonella Antonetta Antonia Antonieta Antonietta Antouneto Antoynytty T_o_grv_nio_female Teuntje Tounieto } anunciacion_female = { Anuntxi } aphrodite_female = { Affrhodyty } -apollonia_female = { Lone Poul_o_grv_nio } +apollonia_female = { Apol_o_act_nia Lone Poul_o_grv_nio } april_female = { Abri_e_act_u Abril Ebrel } aranzazu_female = { Arantxa Arantza Arantzazu Aranzazu } ariadne_female = { Ariadna Ariana Ariane } @@ -54,7 +54,7 @@ arlette_female = { Arleto } asa_female = { _A_rng_sa _A_rng_se } asma_female = { Asma } astrid_female = { _A_grv_strid Asta Astri Astrid } -asuncion_female = { Assumpci_o_act_ Assunta Asun Axun Jasone } +asuncion_female = { Assumpci_o_act_ Assun_c_ced__a_tld_o Assunta Asun Axun Jasone } ascencion_female = { Igone } ashleigh_female = { Aishlei Ashleigh Ashley Ashlly Ashly } auda_female = { Aude } @@ -83,14 +83,14 @@ brittany_female = { Britney } brunhilde_female = { Brunhilde } bushra_female = { Bouchra } camilla_female = { Camiho Camilla Camille_female Kamilla } -candida_female = { C_a_grv_ndida } +candida_female = { C_a_grv_ndida C_a_hat_ndida } carla_female = { Carla Carleno_female Carly Carol Carola Carole Carolo_female Charl_e_grv_ne Charlene Charly Karla Karola } -carmen_female = { Carme Carmela Carmella Carmen Carmina Karmele } +carmen_female = { Carme Carmela Carmella Carmen Carmina Carmo Karmele } carolina_female = { Carolina Caroline Carolyn Caroulino Karolina Karoline } cassandra_female = { Cassandra Cassandro Kasyy } -catherine_female = { Cadi Cafyryny Caiterine Caitlin Carin Carina Catarina Catarino Caterina Catharina Catherine Cathy Cathyrhyny Cati Catrin Catyy Caytllyn K_a_uml_te K_a_uml_the Kafyryny Kaiterine Kaitrin Kajsa Karen Kari Karin Karina Karine Karyn Katalin Katarina Kate Katell Katharina Katharine Katherina Katherine Kathleen Kathrin Kathryn Kati Katia Katie Katixa Katja Katrin Katrina Katrine Kattalin Katy Kaytlyn Nienke Trijntje Trine } +catherine_female = { C_a_act_tia Cadi Cafyryny Caiterine Caitlin Carin Carina Catarina Catarino Caterina Catharina Catherine Cathy Cathyrhyny Cati Catrin Catyy Caytllyn K_a_uml_te K_a_uml_the Kafyryny Kaiterine Kaitrin Kajsa Karen Kari Karin Karina Karine Karyn Katalin Katarina Kate Katell Katharina Katharine Katherina Katherine Kathleen Kathrin Kathryn Kati Katia Katie Katixa Katja Katrin Katrina Katrine Kattalin Katy Kaytlyn Nienke Trijntje Trine } cecilia_female = { C_e_act_cile Cec_i_act_lia Cecilia Ceciliai Cecilie Cecilo Cicely Cilly Cycyllya Cycylya Sheila Sheyla Silje Silke Sille Sisse Sissel Sysylya Xixili } -celestina_female = { Celestina Celestino_female Celesto_female } +celestina_female = { Celeste Celestina Celestino_female Celesto_female } celia_female = { C_e_grv_lia Celi_a_grv_ Celia } celine_female = { C_e_act_line Celina Celino Selina Sylyna } chantal_female = { Chantal Chantelle Xantal } @@ -132,18 +132,19 @@ dominica_female = { Domenica Dominika Dominique_female Doumenico_female } dorothy_female = { D_o_uml_rte D_o_uml_rthe Ddorhofyy Ddorofy Dorothea Dorothy Dorthe Doryty Dourout_e_grv_io } edith_female = { _E_act_dith Eddit Eddyf Edyf Edith Editha Edito } edmunda_female = { Edmunda } +eduarda_female = { Eduarda } eleanor_female = { _E_act_l_e_act_onore A_e_act_nor Ali_e_act_nor Eleainor Eleanor Eleonor Eleonore Elinor Eliounor Ellinor Ellyanor Elyanor Elyanorh Leonor Leounoro Lore Lynorh } eliana_female = { _E_act_liane Eliano } elisa_female = { _E_act_lise Elisa Elise Eliso Eliza } -elizabeth_female = { _E_act_lisabeth Bab_e_grv_u_female Babette Bessie Bethan Bettina Betty Eisab_e_grv_u Elesbed Elisabet Elisabeth Elixabet Elixabete Elizabeth Elizaibet Ellyzabyf Elsbeth Elsebeth Elsie Elspet Elysabyf Elyzabyf Ilsabe Liesel Lill Lis Lisbeth Lisen Lisette Liz Lizzie Llyzzyy Lyzzyy } +elizabeth_female = { _E_act_lisabeth Bab_e_grv_u_female Babette Bessie Bethan Bettina Betty Eisab_e_grv_u Elesbed Elisabet Elisabete Elisabeth Elixabet Elixabete Elizabeth Elizaibet Ellyzabyf Elsbeth Elsebeth Elsie Elspet Elysabyf Elyzabyf Ilsabe Liesel Lill Lis Lisbeth Lisen Lisette Liz Lizzie Llyzzyy Lyzzyy } elizabethcharlotte_female = { Lieselott Liselotte } elodie_female = { _E_act_lodie Eloud_i_grv_o } -elsa_female = { Els_a_grv_ Elsa Else Ilse Telse } +elsa_female = { Els_a_grv_ Elsa Else Elza Ilse Telse } elvira_female = { Elvira Elwyrha } emeline_female = { Emblyn Emelino } emerald_female = { Emerald Esmeraudo } emily_female = { _E_act_milie Em_i_act_lia Emelie Emil_i_grv_o_female Emili_female Emilia Emiliano_female Emilie Emily Emmy Emylly Emyly Emylyy } -emma_female = { Em_a_grv_ Emma Emmai Imke } +emma_female = { Em_a_grv_ Ema Emma Emmai Imke } emmanuella_female = { Emanuela Emanuelo_female Emmanuelle Manuela Manuello } enid_female = { Enid Enydd } erika_female = { Erika } @@ -152,9 +153,10 @@ ernesta_female = { Erna Ernestino } esmeralda_female = { Esm_e_act_ralda Esmeralda Maragda } esther_female = { Esfyrh Est_e_grv_r Ester Esther } estibaliz_female = { Estibaliz Estitxu } -eugenia_female = { _E_act_ug_e_grv_nio Eug_e_act_nie Eug_e_grv_nia Eukene Owena } -eulalia_female = { _E_act_ul_a_grv_lio Eul_a_grv_lia Laia Olaia } +eugenia_female = { _E_act_ug_e_grv_nio Eug_e_act_nia Eug_e_act_nie Eug_e_grv_nia Eukene Owena } +eulalia_female = { _E_act_ul_a_grv_lio Eul_a_act_lia Eul_a_grv_lia Laia Olaia } euphemia_female = { Euphemia } +eurydice_female = { Eur_i_act_dice } eva_female = { _E_grv_ve _E_grv_vo Efa Eva Ewa Ewya } evamaria_female = { Eva_spc_Maria } evelyn_female = { _E_act_velyne Evaline Evelien Evelin Evelina Eveline Evelino Evelyn } @@ -193,7 +195,7 @@ gesine_female = { S_u_uml_nje S_u_uml_nne } ghislaine_female = { Guisl_e_grv_no } gilberta_female = { Giliberto_female } gisela_female = { Giesela Gis_e_grv_le Gis_e_grv_lo Gisa Gisela } -gloria_female = { Aintzane Gl_o_grv_ria Glorhyana Gloria } +gloria_female = { Aintzane Gl_o_act_ria Gl_o_grv_ria Glorhyana Gloria } grace_female = { Garazi Gra_c_ced_a Grace Gracy Graxi Grazia } gudula_female = { Gudula } gunhild_female = { Gun Gunhild Gunild Gunilla Gunn Gunnel } @@ -237,6 +239,7 @@ isidora_female = { Isidra } jacqueline_female = { Jacoba Jacqueline Jakeza Jaquelino Jaqueto } jade_female = { Jade Jady Jaidde } jahan_female = { Jihane } +jamila_female = { Jamila } jennifer_female = { Gueni_e_grv_vro Guynyvyry Guynywyrhy Gwenhwyfar Gwenifer Gwynhwyffar Jenifer Jenifry Jennie Jennifer Jenny Jennyfer } jessica_female = { Jessic_a_grv_ Jessica Jessicai Jessie Jessika Jyssyca Jyssyka Jyssyy } jesusa_female = { Iosune Josune } @@ -249,7 +252,7 @@ jordana_female = { Jordan_female } josepha_female = { Giuseppina J_o_act_usefino Jos_e_act_phine Josebe Josefa Josefin Josefina Josefine Josepa Josepha Josephina Josephine Josyffyny Pepita } josette_female = { Josette Jouseto_female } josiane_female = { Josiane Jousiano } -judith_female = { Juddit Judit Judith Judyf Jutta Jwdy Jytte } +judith_female = { Juddit Judit Judite Judith Judyf Jutta Jwdy Jytte } julia_female = { J_u_grv_li_female Julia Julie } juliana_female = { Gillian Gilly Giuliana Jill Julene Juliainai Juliane Juliano_female Julienne Jullyana Julyana Jwlyana Liane } juliet_female = { Juliet Julieta Julieto Juliette Jullyt Julyyt } @@ -271,16 +274,17 @@ lea_female = { L_e_act_a Le_a_grv Lea Leah Lia Lyah } leonie_female = { Leonie Leoun_i_grv_o Leountino } leyre_female = { Leire Leyre } liliana_female = { Lilian_female Liliano Lillian } -lily_female = { Lilly Lily } +lily_female = { L_i_act_lia Lilly Lily } linda_female = { Linda Lindo_female Lynda } lindsay_female = { Lindsay Lindsey Lyndsey Lynsey } linnea_female = { Linn Linn_e_act_a Linnea } lisa_female = { Lisa Lise Liseto Liso_female Liza } lorraine_female = { Laiuren Lauren Laurhyn Lauryn Llauryn Lorena Lorhrhayny Lorraine Lourreno } -louise_female = { Aloisia Lizig Llu_i_uml_sa Lo_i_uml_za Loeiza Lois Lou_i_uml_so_female Lou_i_uml_sono Louisa Louise Lova Lovisa Lowysy Ludwiga Luigia Luisa Luise Lwuysy Zaig } +louise_female = { Aloisia Lizig Llu_i_uml_sa Lo_i_uml_za Loeiza Lois Lou_i_uml_so_female Lou_i_uml_sono Louisa Louise Lova Lovisa Lowysy Lu_i_act_sa Lu_i_act_za Ludwiga Luigia Luisa Luise Lwuysy Zaig } lourdes_female = { Lourdes Lourdina Lurdes } lubna_female = { Lobna } lucia_female = { L_u_act_cia L_u_grv_ci Llucia Llucy Luci Lucia Lucie Lucy Lucya Lusy Lusya Luzia } +lucille_female = { Luc_i_act_lia } luciana_female = { Luciano_female Lucienne } lucrezia_female = { Lucr_e_grv__c_ced_o } ludivina_female = { Ludivino } @@ -300,7 +304,7 @@ mariaangeles_female = { Maria_spc__A_grv_ngels } mariaanna_female = { Mar_i_grv_o-Ano Maria_spc_Anna Mariannick Marie-Annick Maryannick Rianne } mariaantonia_female = { Mar_i_grv_o-Antouneto Maria_spc_Antonieta Maria_spc_Antonietta Marie-Antoinette } mariaascension_female = { Miren_spc_Jasone } -mariaassumpcion_female = { Maria_spc_Assumpci_o_act_ Maria_spc_Assunta } +mariaassumpcion_female = { Maria_spc_Assumpci_o_act_ Maria_spc_Assunta Maria_spc_de_spc_Assun_c_ced__a_tld_o } mariabegonia_female = { Miren_spc_Bego_n_tld_a } mariabelen_female = { Maria_spc_de_spc_Bel_e_act_m } mariablanca_female = { Maria_spc_Blanca } @@ -317,6 +321,7 @@ mariadolores_female = { Maria_spc_Dolors Miren_spc_Nekane } mariadominica_female = { Mar_i_grv_o-Doumenico } mariaelizabeth_female = { Maria_spc_Elisabet Marlies Marlis Miren_spc_Elixabete } mariaeugenia_female = { Maria_spc_Eug_e_grv_nia Miren_spc_Eukene } +mariafatima_female = { Maria_spc_de_spc_F_a_act_tima } mariafrance_female = { Mar_i_grv_o-Fran_c_ced_o Marie-France } mariafrancesca_female = { Mar_i_grv_o-Franceso } mariagrace_female = { Maria_spc_da_spc_Gra_c_ced_a Maria_spc_Grazia } @@ -328,6 +333,8 @@ mariajoseph_female = { Mar_i_grv_o-J_o_act_us_e_grv_ Maria_spc_Jos_e_act_ Maria_ mariajosepha_female = { Maria_spc_Josefa Maria_spc_Josepa } marialaura_female = { Mar_i_grv_o-Lauro } marialouisa_female = { Malou Mar_i_grv_o-Louiso Maria_spc_Llu_i_uml_sa Maria_spc_Luigia Maria_spc_Luisa Marie-Louise Marie-Luise Mari-Loeiza Marloes Milou Miren_spc_Koldobike } +marialourdes_female = { Maria_spc_de_spc_Lourdes Maria_spc_de_spc_Lurdes } +marialuz_female = { Maria_spc_da_spc_Luz } mariamagdalena_female = { Mar_i_grv_o-Madaleno Maria_spc_Magdalena } mariamar_female = { Maria_spc_Mar Miren_spc_Itxaso } mariamercedes_female = { Maria_spc_Merc_e_grv_ } @@ -337,7 +344,8 @@ marianoela_female = { Mar_i_grv_o-Nouelo } mariaodila_female = { Mar_i_grv_o-Oudilo } mariapaula_female = { Mar_i_grv_o-Paulo Maria_spc_Pau } mariapeter_female = { Mar_i_grv_o-P_e_grv_ire } -mariapilar_female = { Maria_spc_Pilar Miren_spc_Pilare } +mariapilar_female = { Maria_spc_do_spc_Pilar Maria_spc_Pilar Miren_spc_Pilare } +mariapurification_female = { Maria_spc_da_spc_Purifica_c_ced__a_tld_o } mariarosa_female = { Mar_i_grv_o-Roso Maria_spc_Rosa } mariasoledad_female = { Marisol Miren_spc_Bakarne } mariatheresa_female = { Maite Mar_i_grv_o-Ter_e_grv_so Maria_spc_Teresa Maria_spc_Theresia Maria-Tereza Marie-Th_e_act_r_e_grv_se Miren_spc_Teresa } @@ -348,13 +356,13 @@ marina_female = { Itsasne Itxasne Maren Mari_n_tld_e Marina Marine Marino_female marlene_female = { Marl_e_grv_no Marleen Marlene } martha_female = { Marta Marte Martha Marthe Marto_female } martina_female = { Maartje Martina Martine Martino_female } -mathilda_female = { Mahaut Maitildai Maiudd Mallt Mathilda Mathilde Matilda Matyldda Matylldda Maud Maudd Mauddy Mechthild Tilda Tilde Tilly } +mathilda_female = { Mafalda Mahaut Maitildai Maiudd Mallt Mathilda Mathilde Matilda Matyldda Matylldda Maud Maudd Mauddy Mechthild Tilda Tilde Tilly } mauricia_female = { Mauriceto_female } maximiliana_female = { Massimiliano Maximiliane } melania_female = { M_e_act_lanie Melan_i_grv_o Melani Melanie } melinda_female = { M_e_act_linda } melissa_female = { Melissai Melisso Myllyssa Mylyssa } -mercedes_female = { Eskarne Merc_e_act_d_e_grv_s Merc_e_grv_ Mercedes Mertxe Tregereth } +mercedes_female = { Eskarne Merc_e_act_d_e_grv_s Merc_e_grv_ Merc_e_hat_s Mercedes Mertxe Tregereth } michelle_female = { Mich_e_grv_le Michaela Michaele Michela Michele_female Micheleto_female Michelle Michello_female Mikaela Mikele Miquelina } milagros_female = { Alazne Miracle Mirari } milana_female = { Milanka } @@ -371,7 +379,7 @@ naima_female = { Naima } najat_female = { Najat } naomi_female = { Naiomi Naomi Naomy Noemi Nouen_i_grv_o } nasrin_female = { Nesrine } -nathalie_female = { Nadalo Naitailie Nat_a_act_lia Nat_a_grv_lia Natach_a_grv_ Natal_i_grv_o Natale Natalia Natalie Natascha Natascia Natasha Natasja Nathalie } +nathalie_female = { Nadalo Naitailie Nat_a_act_lia Nat_a_grv_lia Natach_a_grv_ Natal_i_grv_o Natale Natalia Natalie Natalina Natascha Natascia Natasha Natasja Nathalie } nawwal_female = { Nawel } nazanin_female = { Nazanyn } nazareth_female = { Natzaret } @@ -383,12 +391,12 @@ nolwenn_female = { Newlyn Noalig Nolwen Nolwenn } nuria_female = { N_u_act_ria Nuria } oceana_female = { Itsaso Itxaso Ouceano } octavia_female = { _O_act_ut_a_grv_vio } -odette_female = { Oudeto } -odile_female = { Odile Odilia Oudilo } +odette_female = { Odete Oudeto } +odile_female = { Odile Odilia Ot_i_act_lia Oudilo } olga_female = { Hege Helga Olg_a_grv_ Olga } olivia_female = { Olive Olivia Wllywyya Wlywyy } -olympia_female = { Oulimpo_female } -ophelia_female = { Of_e_grv_lia Ouf_e_act_l_i_grv_o } +olympia_female = { Ol_i_act_mpia Oulimpo_female } +ophelia_female = { Of_e_act_lia Of_e_grv_lia Oph_e_act_lie Ouf_e_act_l_i_grv_o } palmyra_female = { Palmira } pamela_female = { Pamela } pascala_female = { Pascale Pascaleto Pascalo_female } @@ -404,7 +412,7 @@ phyllis_female = { Ffyllys } pia_female = { Pia } pilar_female = { Pilar } prudence_female = { Prhuddyncy } -purification_female = { Garbi Purificaci_o_act_ } +purification_female = { Garbi Purifica_c_ced__a_tld_o Purificaci_o_act_ } quitteria_female = { Quit_e_grv_ri } rachel_female = { Rach_e_grv_l Rachael Rachel Rachyll Raichel Rakel Raquel Rashyl Rhachyl } ragnhild_female = { Ragnhild Reinhilde } @@ -423,9 +431,9 @@ romana_female = { Romana Roumano_female } rosa_female = { Rhosyn Rosa Rose Rosie Rosina Rosita Roso_female Rosy Rousado Rousino Rozenn } rosaanna_female = { Rosanna } rosalia_female = { Rosalia Rosalie Rosely Rousal_i_grv_o } -rosalyn_female = { Rosalind Roselyne Rousselino } +rosalyn_female = { Rosalina Rosalind Roselyne Rousselino } rosamaria_female = { Romy Rosa_spc_Maria Rosamaria Rosemarie Rose-Marie Rosemary Roso-Mar_i_grv_o } -rosario_female = { Agurne Agurtzane Rosaria Roser } +rosario_female = { Agurne Agurtzane Ros_a_act_rio Rosaria Roser } roxana_female = { Rossana Roxanne } ruth_female = { Rut Ruth } sabina_female = { Sabina Sabine Sabino_female Savina } @@ -473,7 +481,7 @@ thora_female = { Tone Tonje Tora Torny } thorfrid_female = { Tove Turid Tuva } trinity_female = { Irune Trinitat } ulrika_female = { Ulrika Ulrike } -ursula_female = { Oursulo Ursel Ursula Yrsa } +ursula_female = { _U_act_rsula Oursulo Ursel Ursula Yrsa } ute_female = { Oda Uta Ute } valentina_female = { Valentina Valentino_female } valeria_female = { Val_e_act_rie Valeria Valerie Valiero_female } @@ -495,8 +503,8 @@ wilhelmina_female = { Hilma Mimmi Minna Minnie Vilma Wilhelmina Wilhelmine Wille winifred_female = { Freda Gwenfrewi Winifred Wynnyffrhydd Wynnyffrydd Wynnyfryd } xenia_female = { X_e_grv_nia } yasmin_female = { Iasmino Ioasmyn Jaismin Jasmijn Jasmin Jasmina Jasmine Jasmyn Jasmyny Yasmin Yasmina Yasmyn Yassmina } -yolanda_female = { Iolanda Jolanda Vi_o_act_ulando Yolanda } -yvette_female = { Ivet Ivetig Iveto_female Ivette Youna Yuna Yvette } +yolanda_female = { Iolanda Jolanda Vi_o_act_ulando Violante Yolanda } +yvette_female = { Ivet Ivete Ivetig Iveto_female Ivette Youna Yuna Yvette } yvonne_female = { Ibone Ivona Ivone Ivono_female Yvonne } zahra_female = { Zahra Zohra } zaynab_female = { Zineb } diff --git a/common/culture/name_equivalency/00_NEOW_male_names.txt b/common/culture/name_equivalency/00_NEOW_male_names.txt index 2635d47c..711dba4d 100644 --- a/common/culture/name_equivalency/00_NEOW_male_names.txt +++ b/common/culture/name_equivalency/00_NEOW_male_names.txt @@ -18,7 +18,7 @@ abubakr_male = { Aboubakeur Abubakar Boubaker } abulqasim_male = { Belkacem } acacius_male = { Ac_a_act_cio } achilles_male = { Achile Achille } -adam_male = { Adam Addam Aiddam } +adam_male = { Ad_a_tld_o Adam Addam Aiddam } adil_male = { Adel } adrian_male = { Addryan Adrhyan Adri_a_grv_ Adriaan Adrian Adriano Adrianus Adrien } agapetus_male = { Agapit } @@ -31,6 +31,7 @@ albanus_male = { Alb_a_grv_ Alban Albano Auban } alberic_male = { Aubrey Aubrhyy } albert_male = { Adalbert Adalberto Ailbert Albert Alberto Albertus Alberzh Albrecht Albyrht Albyrt Allbyrt Aubert } albinus_male = { Albin Albino Aubin } +alcide_male = { Alcides } alex_male = { _A_grv_lex Alec Alex Alick Alyks } alexander_male = { Ailaistair Alastair Alastayrh Aleissandre Aleksander Aleksandr Alessandro Alexander Alexandre Alistair Allyksanddyr Allyystyr Alyksanddyr Alyksandyrh Sacha Sander Sandrino Sandro } alexis_male = { Al_e_grv_ssi Aleix Ales Alexis } @@ -46,8 +47,9 @@ amatus_male = { Amado Amat Amato } ambrosius_male = { Ambr_o_grv_si Ambrogio Ambrose Ambrosio Ambrosyws Emrhys Emrys } amin_male = { Amine Elamine } amir_male = { Amir } +anacletus_male = { Anacleto } anastasius_male = { Anast_a_act_cio Anastasio Tasio } -anatolius_male = { Anat_o_grv_li Anatol } +anatolius_male = { Anat_o_act_lio Anat_o_grv_li Anatol } andrew_male = { Ainddrew Anddryw Ander Anders Andr_e_act_ Andre Andrea_male Andreas Andreu Andrew Andrhyw Andri_e_act_u Andries Andy } angel_male = { _A_grv_ngel _A_hat_ngelo Ael Aingeru Ange Angelo Anjel Gotzon } angus_male = { Angus } @@ -56,11 +58,11 @@ anthony_male = { Aintoni Andoni Anfony Anfwny Ant_o_act_nio Ant_o_grv_ni Anthoni antoninus_male = { Antonin Antonino Antounin } anwar_male = { Anouar } arcadius_male = { Arcadi } -archangel_male = { Arcangelo } +archangel_male = { Arcangelo Arcanjo } archibald_male = { Airchibaildd Archibald Archyballdd Arkyballdd } aristides_male = { Aristides Aristido } arne_male = { Anjes Anne_male Are Arne } -arnold_male = { Aart Airnoldd Arend Arhnoldd Arnald Arnau Arnaud Arnaut Arndt Arno Arnold Arnoldus Arnolldd Arnoud E_n_tld_aut } +arnold_male = { Aart Airnoldd Arend Arhnoldd Arnald Arnaldo Arnau Arnaud Arnaut Arndt Arno Arnold Arnoldus Arnolldd Arnoud E_n_tld_aut } arnulf_male = { Arnulf } arsenius_male = { Arsena Arsenio } arthur_male = { _A_grv_rtus Airtur Arfur Arhfurh Arthur Artur Arturo } @@ -71,6 +73,7 @@ aryeh_male = { Arie } asbjorn_male = { Asbj_o_stk_rn Ebbe Espen } asgeir_male = { Eske } asier_male = { Asier Axier } +attilius_male = { At_i_act_lio Attilio } augustine_male = { Agostinho Agostino Agust_i_act_ Agustin Augustinus Awstin } augustus_male = { Aguste August Augusto Augustus Awgust Awgustws } aurelius_male = { Aur_e_act_lio Aureli Aurelio } @@ -84,13 +87,13 @@ balthazar_male = { Baldassarre Balthasar } baptist_male = { Batisto Battista } barnaby_male = { Barhnabas Barnab_e_grv_u Barnaby } barry_male = { Barrie Barry } -bartholomew_male = { Bart Barth_e_act_l_e_act_my Bartholom_a_uml_us Bartolomeo Bartomeu Bartoumi_e_act_u Mees } +bartholomew_male = { B_a_act_rtolo Bart Barth_e_act_l_e_act_my Bartholom_a_uml_us Bartolomeo Bartomeu Bartoumi_e_act_u Mees } bashir_male = { B_e_act_chir } -basil_male = { Basil Basile Basilio } +basil_male = { Bas_i_act_lio Basil Basile Basilio } bassam_male = { Bassem } bedivere_male = { Bedivere Bedwyr Byddyvyry Byddywyyry Bydyvyrhy } -benedict_male = { Bendiks Bendt Benead Benedetto Benedict Benedikt Benet Benezet Bengt Benito Benny Beno_i_hat_t Bent } -benjamin_male = { Ben Beniamino Benjaimin Benjamin Bynjamyn } +benedict_male = { Bendiks Bendt Benead Benedetto Benedict Benedikt Benet Benezet Bengt Benito Benny Beno_i_hat_t Bent Bento } +benjamin_male = { Ben Beniamino Benjaimin Benjamim Benjamin Bynjamyn } benvenuto_male = { Benvingut } berengar_male = { B_e_act_renger Berengui_e_act_ } bernard_male = { Be_n_tld_at Benno Berend Berent Bernard Bernardo Bernardus Bernat Bernd Berndt Bernhard Bernhardt Bernez Bernt Bernward } @@ -116,12 +119,12 @@ burhan_male = { Borhene } burkhard_male = { Burkhard } cadwaladr_male = { Caddwaladrh Cadwaladr } caesar_male = { C_e_act_sar C_e_grv_sar Cesar Cesare Kesar } -caetano_male = { Gaet_a_grv_ Gaiet_a_grv_ Gaietan } +caetano_male = { Caetano Gaet_a_grv_ Gaiet_a_grv_ Gaietan } caleb_male = { Caleb Kaileb } calixtus_male = { Calist Kallist } calvin_male = { Callwyn } cameron_male = { Kaimeron Kamyron } -camillus_male = { Camihe Camil Camill Camille Camillo } +camillus_male = { Camihe Camil Camill Camille Camillo Camilo } candidus_male = { C_a_hat_ndido Kandido } canute_male = { Knud Knut } caradog_male = { Caradog Carhaddog } @@ -142,6 +145,7 @@ charleshenry_male = { Carle-Enri Karlheinz Karl-Heinz } charlesjohn_male = { Karl-Johan } christian_male = { Carsten Christer Christiaan Christian Christianus Crestian Cristian Cristiano Karsten Kersten Kresten Kristen_male Krister Kristian } christopher_male = { Chrhystoffyrh Christoff Christoffer Christoph Christophe Christopher Chrystoffyr Crist_o_act_v_a_tld_o Crist_o_grv_fol Crist_o_grv_u Cristoforo Kit Kristof Kristofer Kristoffer Shrystoffyr } +chrysostomus_male = { Cris_o_act_stomo } claudius_male = { Cl_a_act_udio Claude_male Claudi Claudio Claudius Gl_a_grv_udi Glaoda Glywys Klaod Klaudio } clement_male = { Cl_e_act_ment Clem_e_grv_nt Clemens Clement Clemente Climent Cllymynt Klement Klymynt } clovis_male = { Clouvis Clovis } @@ -157,17 +161,17 @@ corentin_male = { Corentin Courentin } cornelius_male = { Cornelis Cornelius Cornyllyus Kornelis Niels_Cornelius } craig_male = { Craig Crayg } cyngar_male = { Cyngar Cyngarh } -cyprian_male = { Cebri_a_grv_ Ciprian } +cyprian_male = { Cebri_a_grv_ Ciprian Cipriano } cyriacus_male = { Ciriaco } -cyril_male = { Cerile Cyril Cyrille Cyryll } +cyril_male = { Cerile Cirilo Cyril Cyrille Cyryll } cyrus_male = { Ciro Cyrus } damas_male = { Damas } damian_male = { Dami_a_grv_ Damian Damien } daniel_male = { Daan Dan Danel Dani_e_grv_ Dani_e_uml_l Daniel Daniele Danilo Danny Ddainiel Ddanyyl Ddanyyll Deiniol } darius_male = { Dario Darius Ddairius Ddarhyus Ddaryus } david_male = { D_a_grv_vi Dafydd Daveth David Davide Davy Ddaivid Ddavydd Ddawyd Ddawyydd Dewi Divi } -delphinus_male = { Delf_i_act_ } -denis_male = { D_e_act_nis Danis Ddennis Ddynnys Denez Denis Dennis Denys Dion_i_act_s Dion_i_act_sio Dionisio Dionys } +delphinus_male = { Delf_i_act_ Delfim } +denis_male = { D_e_act_nis Danis Ddennis Ddynnys Denez Denis Dennis Denys Dinis Dion_i_act_s Dion_i_act_sio Dionisio Dionys } dermot_male = { Dermod } desiderius_male = { Deidi_e_act_ Didier } detlev_male = { Delf Detlef Detleff Detlev Ditlev } @@ -182,15 +186,16 @@ duncan_male = { Dduncain Duncan } dylan_male = { Ddylan Dylan } eberhard_male = { Eberhard Eberhardt Evert } edgar_male = { Eddgair Eddgar Edgar } -edmund_male = { Eddmund Eddmundd Edmond Edmondo Edmound Edmund } +edmund_male = { Eddmund Eddmundd Edmond Edmondo Edmound Edmund Edmundo } edward_male = { _E_act_douard Audouard Duarte Eaddwarhd Eddwaird Eddwardd Edorta Edouard Eduard Eduardo Edvard Edward Iorwerth Nyddardd } edwin_male = { Eddwyn Edvin Edwin Edwyn } egbert_male = { Egbert } ekkehard_male = { Eckehard Eckhard Eckart Eicke Eike Ekkehard Eyke } -eligius_male = { Aloi Eloi } +eleutherius_male = { Eleut_e_act_rio } +eligius_male = { Aloi El_o_act_i Eloi } elijah_male = { El_i_grv_o Elies Elia Elias Eliaz Ilyes Lyes } elio_male = { _E_act_lio Elio } -eliseus_male = { Eliseo } +eliseus_male = { El_i_act_sio Eliseo } elliot_male = { Elliot Elliott Ellyot Elywt } elros_male = { Elrhos Elros } elouan_male = { Elouan Elouann } @@ -200,7 +205,7 @@ emilian_male = { Emilian } emmanuel_male = { Emanuel Emanuele Emmanuel Emmanuele Enmanu_e_grv_l Imanol Manel Manoel Manu Manu_e_grv_ Manuel } engelbert_male = { Engelbert Ingebrigt } erasmus_male = { Asmus Erasmus Rasmus } -eric_male = { _E_act_ric _E_grv_ric Eirik Erhyc Eri Eric Erich Erik Errico Eryc Eryk } +eric_male = { _E_act_ric _E_grv_ric Eirik Erhyc Eri Eric Erich Erik Errico Eryc Eryk Eurico } erlend_male = { Erland Erlend } ernest_male = { Ernest Ernesto Ernst Ernyst } erwin_male = { Erwein Erwin } @@ -208,7 +213,7 @@ ethan_male = { Ethan } eugene_male = { _E_act_ug_e_grv_ni Eug_e_act_nio Eugen Eugene Eugeni Eugenio Eujen Euken Ewgyny } eusebius_male = { Eus_e_act_bio Eusebi } eustace_male = { Eustace Eustache } -evaristus_male = { Evarist } +evaristus_male = { Evarist Evaristo } ewald_male = { Evald Ewald } eystein_male = { _O_stk_ystein } eyvind_male = { _O_stk_yvind Even Eyvind } @@ -223,17 +228,17 @@ faris_male = { Far_e_grv_s } fathi_male = { Fethi } faustinus_male = { Faustin Faustino } fawzi_male = { Faouzi } -felician_male = { Felician } +felician_male = { Felician Feliciano } felix_male = { F_e_act_lix F_e_grv_lis F_e_grv_lix Felix } -ferdinand_male = { Ferdinand Fernand Fernando Ferran } +ferdinand_male = { Ferdinand Ferdinando Fernand Fernando Ferran } fergus_male = { Fergus Ffyrhgus } fidel_male = { Fedele Fidel Fidelino Fidelis } finlay_male = { Ffynnlay } finn_male = { Gwyn } -firmin_male = { Ferm_i_act_ Fermin Ffyrhmyn } +firmin_male = { Ferm_i_act_ Fermin Ffyrhmyn Firmino } flavian_male = { Flavian } flavius_male = { Flavio } -florent_male = { Florenci Florencio Floris Flour_e_grv_ns } +florent_male = { Flor_e_hat_ncio Florenci Florencio Floris Flour_e_grv_ns } florentinus_male = { Florentino } florian_male = { Florian Flourian } fortunatus_male = { Fortunato } @@ -266,7 +271,7 @@ gerard_male = { Geert Gerard Gerardo Gerardus Gerd Gerhard Gerhardus Gerhart Ger german_male = { Garmon Germ_a_grv_ German Germano Kerman } gerontius_male = { Geraint Gerens Gerontius Gyraynt Gyrhaynt } gervasius_male = { Gerv_a_act_sio Gervasi } -gilbert_male = { Gibert Gilbert Gylberht Gylbyrt Jilberzh } +gilbert_male = { Gibert Gilbert Gilberto Gylberht Gylbyrt Jilberzh } gildas_male = { Gildas Gweltaz Gylddas } giles_male = { Egidio Gil Gile Giles Gilles Gylys Jil Jili } gisbert_male = { Gijsbert Gijsbertus } @@ -296,22 +301,23 @@ harper_male = { Harhpyrh } harvey_male = { Erv_e_act_ Harvey Herv_e_act_ Herve } hashim_male = { Hachim } hassan_male = { Hasan Hassan Hassen } -hector_male = { Ectorh Eitor Ettore H_e_grv_ctor Hector Hektor Hyctor Hyctorh Hyktor } +hector_male = { Ectorh Eitor Ettore H_e_grv_ctor Hector Heitor Hektor Hyctor Hyctorh Hyktor } helgi_male = { Helge } helmut_male = { Hellmuth Helmut Helmuth } henry_male = { Endika Enri Enric Enrico Enrike Enzo Harhrhy Harri Harry Heico Heiko Heiner Heinrich Heinz Henddri Hendricus Hendrik Hendrikus Henner Henri Henric Henricus Henrik Henrique Henry Henryk Herri Heyo Hinderk Hinnerk Hinrich Hynry Rico } henrywilliam_male = { Heinz-Wilhelm } -herbert_male = { Herbert Heribert Hyrbyrt } +herbert_male = { Herbert Herberto Heribert Hyrbyrt } hercules_male = { Ercwlff Hercules } hermann_male = { Armand Armando Armin Ermanno Harm Herman Hermann Hermanus } +hermenegildo_male = { Hermenegildo } hieronymus_male = { Geronimo Girolamo J_e_act_r_o_hat_me Jer_o_act_nimo Jeroen Jirome Yerom } -hilarius_male = { Hilario Il_a_grv_ri Ilar Ilario } +hilarius_male = { Hil_a_act_rio Hilario Il_a_grv_ri Ilar Ilario } hilmi_male = { Helmi } -hippolyte_male = { Hippolyt Ipoulite } +hippolyte_male = { Hip_o_act_lito Hippolyt Ipoulite } hisham_male = { Hicham Hichem } hodei_male = { Hodei Odei } -honorius_male = { Aneurin Onorato Ynyr } -horace_male = { Orazio Horace Horacio Horatio Horhatyo } +honorius_male = { Aneurin Hon_o_act_rio Onorato Ynyr } +horace_male = { Orazio Hor_a_act_cio Horace Horacio Horatio Horhatyo } hubert_male = { Hubert Hubertus Huberzh Ubert } hugh_male = { Hug Hugh Hugo Huw Hwgh Ugue } humbert_male = { Humberto Umbert Umberto } @@ -329,9 +335,10 @@ ignatiusmaria_male = { I_n_tld_aki_spc_Mirena } ingmar_male = { Ingemar } ingvar_male = { Igor Ingvar Ingwer } inigo_male = { Eneko I_n_tld_igo } -innocent_male = { Innocenzo } +innocent_male = { Innocenzo Inoc_e_hat_ncio } irenaeus_male = { Erino Ireneo Ireni_e_act_u } isaac_male = { Isaac Isaak Isaiaic Isak } +isaiah_male = { Isa_i_act_as } isidore_male = { Isidor Isidoro Isidre Isidro } ismail_male = { Isfael Ishmaiel Ishmayl Isma_e_uml_l Isma_i_uml_l Ismael } israel_male = { Israel } @@ -405,12 +412,12 @@ josephmary_male = { Jose_spc_Mari Joseba_spc_Mirena Josep_spc_Maria Joxe_spc_Mar josephmichael_male = { Joseba_spc_Mikel Josep_spc_Miquel } josephraymond_male = { Joseba_spc_Erramun Josep_spc_Ramon } josephxavier_male = { Joseba_spc_Xabier } -joshua_male = { Joschua Josh Joshua Joshuai Josu_e_grv_ } +joshua_male = { Joschua Josh Joshua Joshuai Josu_e_act_ Josu_e_grv_ } jost_male = { Jobst Joost Jost } judicael_male = { Ithel Judica_e_uml_l Judikael } jules_male = { Giulio J_u_act_lio J_u_grv_li Jules Juli Julio Julius Jullys Julys } -julian_male = { Giuliano Julen Juli_a_grv__name Juliain Julian Julien Juluan Julyan } -justin_male = { Giustino Iestyn Justin Justyn } +julian_male = { Giuliano Julen Juli_a_grv__name Juli_a_tld_o Juliain Julian Julien Juluan Julyan } +justin_male = { Giustino Iestyn Justin Justino Justyn } justinian_male = { Iwstinian } justus_male = { Justus } kai_male = { Cai Cay Kai Kaj Kay } @@ -444,11 +451,12 @@ linus_male = { Linus } lionel_male = { Leonel Lionel Liounel Llyonyll Lyonyl } lloyd_male = { Lloydd Loydd } lothar_male = { Clotaire Lothar } -louis_male = { Alois Aloys Aloysius Koldo Lew Lewis Llu_i_act_s Llywys Lo_i_uml_c Lo_i_uml_g Lo_i_uml_s Lodewijk Loeiz Lou_i_uml_s Louis Love Lovis Lu_i_act_s Ludovic Ludvig Ludwig Luigi Luis Lutz Lwddowyyc Lywys } +louis_male = { Alo_i_act_sio Alois Aloys Aloysius Koldo Lew Lewis Llu_i_act_s Llywys Lo_i_uml_c Lo_i_uml_g Lo_i_uml_s Lodewijk Loeiz Lou_i_uml_s Louis Love Lovis Lu_i_act_s Ludovic Ludvig Ludwig Luigi Luis Luiz Lutz Lwddowyyc Lywys } louismaria_male = { Koldo_spc_Mirena Llu_i_act_s_spc_Maria } louismichael_male = { Llu_i_act_s_spc_Miquel } lucian_male = { Lluci_a_grv_ Lucian Luciano Lucien Luken Lukian } lucius_male = { L_u_act_cio Llwcyus Lucio Lwcyus Lwsyus } +ludger_male = { Ludger Ludgero } luke_male = { Lluc Llwky Lu Luc Luca Lucas Luka Lukas Luke Luky Luuk } lutfi_male = { Lotfi } luther_male = { L_u_uml_der } @@ -462,23 +470,23 @@ malik_male = { Malek Mallyc Malyc Malyk } malthe_male = { Malte Malthe } manfred_male = { Manfred Manfrid } marcel_male = { Marc_e_grv_u Marcel Marcello Marcelo Markel Marsel Marsell Martxel Martxelo } -marcelinus_male = { Marcel_mdn_l_i_act_ Marcellinus Martzelino } +marcelinus_male = { Marcel_mdn_l_i_act_ Marcelino Marcellinus Martzelino } marianus_male = { Mari_a_grv_ Marian_male Mariano Meirion } marinus_male = { Marino Marinus } marius_male = { M_a_act_rio M_a_grv_ri_male M_a_grv_rius Marhyus Mario Marius } -mark_male = { Mairk Marc Marco Marcus Margh Marhc Mark Marko Markos Markus } +mark_male = { Mairk Marc Marco Marcos Marcus Margh Marhc Mark Marko Markos Markus } markanthony_male = { Marc_spc_Antoni } martial_male = { Mar_c_ced_al Marciau } martin_male = { Maarten Mairtin Marhtyn Mart_i_act_ Marten Martim Martin Martinus Martijn Martyn Mattin Morten } marwan_male = { Marouane Marwan } mathurin_male = { Mathurin Matilin } -matthew_male = { Mads Mah_e_act_ Maho Maittew Mat_i_act_s Mateu Matfyu Matfyw Mathew Mathias Mathieu Mathis Mati_e_act_u Matias Mats Matteo Matth_a_uml_us Matthew Matthias Matthijs Mattia Mattias Mazhev Thees Theis Thies Thijs } -maurice_male = { Maoris Maurhycy Maurice Maurici Mauricio Maurise Mauritz Maurizio Maurycy Maurysy Meurig Moritz Morris } +matthew_male = { Mads Mah_e_act_ Maho Maittew Mat_i_act_s Mateu Mateus Matfyu Matfyw Mathew Mathias Mathieu Mathis Mati_e_act_u Matias Mats Matteo Matth_a_uml_us Matthew Matthias Matthijs Mattia Mattias Mazhev Thees Theis Thies Thijs } +maurice_male = { Maoris Maur_i_act_cio Maurhycy Maurice Maurici Mauricio Maurise Mauritz Maurizio Maurycy Maurysy Meurig Moritz Morris } maurus_male = { Mauro } mawlud_male = { Miloud Mouloud } maxentius_male = { Meiss_e_grv_ns } max_male = { Mas Max } -maximian_male = { Massimiano } +maximian_male = { Massimiano Maximiano } maximilian_male = { Maximilian } maximus_male = { Macsen Maime Massen Massimo Maxime } meinhard_male = { Meinert Meinhard } @@ -490,7 +498,7 @@ michaelangel_male = { Michelangelo Mikel_spc_Anjel Mikel_spc_Gotzon Miquel_spc__ michaelanthony_male = { Michelantonio } modest_male = { Modest Modesto } morgan_male = { Morgan Morgann Morhgan } -moses_male = { Mois_e_grv_s Moises Mos_e_grv_ Moussa } +moses_male = { Mois_e_act_s Mois_e_grv_s Moises Mos_e_grv_ Moussa } muhammad_male = { Mamadou Mohamad Mohamed Mohammad Mohammed Mohammydd Muhammad Muhamydd } muhammadali_male = { Mohamed_spc_Ali } mungo_male = { Mwyn } @@ -513,21 +521,21 @@ nicholas_male = { Claas Claes Claus Colin Collyn Colyn Klaas Klas Klaus Nicholai nicholaspeter_male = { Claas-Peter Klaus-Peter } noah_male = { Noah Nou_e_grv_ } noel_male = { Calendau Noel } -norbert_male = { Norbert Nourbert } +norbert_male = { Norbert Norberto Nourbert } norman_male = { Norhman Norman Normyn Nwrman } nuruddin_male = { Nordine Noureddine } oberon_male = { Wbyrhon Wbyron } -octavian_male = { Oktavyan Ottaviano } +octavian_male = { Octaviano Oktavyan Ottaviano } octavius_male = { _O_act_ut_a_grv_vi Oct_a_act_vio Octavio Wctawyyus Wktawyyus } -odysseus_male = { Ulisse } -olaf_male = { Ola Olaf Olav Ole Olle Olof Olov Oluf } -oliver_male = { _O_act_ulivi_e_act_ Olier Oliver Wllywyyr Wlywyyr Wlywyyrh } +odysseus_male = { Ulisse Ulisses Ulysse } +olaf_male = { Ola Olaf Olav Olavo Ole Olle Olof Olov Oluf } +oliver_male = { _O_act_ulivi_e_act_ Ol_i_act_vio Olier Oliver Wllywyyr Wlywyyr Wlywyyrh } onophrius_male = { Onofrio } -oscar_male = { _O_grv_scar Oscair Oscar Oskar Ouscar } +oscar_male = { _O_act_scar _O_grv_scar Oscair Oscar Oskar Ouscar } oswald_male = { Osvaldo Oswald Oswallt } ottmar_male = { Ademar Otmar Ottmar } otto_male = { Eudes Eudo Ot Otto Udo } -ovidius_male = { Ofydd Ovidio } +ovidius_male = { Ofydd Ov_i_act_dio Ovidio } owen_male = { Owain Owen Owenn } pascal_male = { Pascal Pascau Pasco Pascual Paskal Pasqual Pasquale } patel_male = { Patyl Patyll } @@ -535,7 +543,7 @@ patrick_male = { Padrhyg Padrig Paitrick Patrice Patrici Patrick Patrig Patrik P paul_male = { P_a_rng_l Paiul Palle Paol Paolo Pau Paul Paull Paulo Paulus Pawl Pawly Pol Poul } paulinus_male = { Paolino Paul_i_act_ Paulino } pauljohn_male = { Paul_spc_Johannes } -pelagius_male = { Pelagius } +pelagius_male = { Pel_a_act_gio Pelagius } percival_male = { Percival Percy Pyrcywyall Pyrhcywyal Pyrsyval } peter_male = { Kepa P_a_uml_r P_e_grv_ire P_e_hat_r Peder Pedr Pedro Peer Pehr Peio Pelle Pello Per Peran Pere Periko Peru Peter Petrok Petrus Petter Piero Pierre Piers Pierrick Piet Pieter Pietro Pyrh Pyt Pytyr Pytyrh Pyyrs } peteranthony_male = { P_e_grv_ire-Ant_o_grv_ni } @@ -551,6 +559,7 @@ philip_male = { Felip Felipe Ffylyp Filip Filipe Filippo Fillip Fulup Fyllyp Phi pippin_male = { Pepijn Pypyn } pius_male = { Pi Pio Pius } pompey_male = { Pompeo Pompeu } +porphirius_male = { Porf_i_act_rio } prosper_male = { Prospero Prousp_e_grv_r } prudentius_male = { Pruden } qasim_male = { Kaisim Kassim } @@ -567,8 +576,8 @@ rashid_male = { Rachid } raoul_male = { Ra_u_act_l Ra_u_uml_l Railph Ralf Ralff Rallff Ralph Raoul Raul Ravous Rhalff } rauf_male = { Raouf } rayan_male = { Rayan Rayanne } -raymond_male = { Erramun Raimon Raimondo Raimund Ramon Ramoun Raymond Raymwndd Reemt Remond Remont } -reginald_male = { Reginaildd Reinalt Reinaud Reinhold Renaud Rheinallt Rhonaldd Rhygynaldd Ron Ronald Ronaldo Ronaldus Ronny Rygynaldd Rygynalldd } +raymond_male = { Erramun Raimon Raimondo Raimund Raimundo Ramon Ramoun Raymond Raymwndd Reemt Remond Remont } +reginald_male = { Reginaildd Reinaldo Reinalt Reinaud Reinhold Renaud Rheinallt Rhonaldd Rhygynaldd Ron Ronald Ronaldo Ronaldus Ronny Rygynaldd Rygynalldd } regis_male = { R_e_grv_gis Ryks } reinhard_male = { Reinhard } remigius_male = { Remi Remigio Roumi_e_act_ } @@ -581,11 +590,11 @@ richard_male = { Rhisiart Rhycharhdd Ricard Ricardo Riccardo Richairdd Richard R ridwan_male = { Redouane } robert_male = { Bob Bobby Rhobert Rhobyn Rhobyrht Rob Robert Roberto Robertus Robin Robyrt Roparzh Roubert Rupert Rupprecht } roch_male = { Roc Rocco Rochus Rocky } -roderick_male = { Rhodri Rhydderch Rodderick Roderic Roderick Rodrigo Roudrigo Rui } +roderick_male = { Rhodri Rhydderch Rodderick Roderic Roderick Rodrigo Roudrigo Rui Ruy } roger_male = { R_o_uml_tger R_u_uml_diger Rhogyrh Rog_e_act_rio Rogel_mdn_li Roger Rogier Rogyr Roje Rougi_e_act_ Rutger } -roland_male = { Rholandd Roland Rouland Wrlanddo } +roland_male = { Orlando Rholandd Roland Rolando Rouland Wrlanddo } roman_male = { Rhoman Rhufon Rom_a_grv_ Romain Roman Romano Rouman } -romeo_male = { Romeo } +romeo_male = { Romeo Romeu } romuald_male = { Romualdo Roumiaud } romulus_male = { R_o_grv_mul } ronan_male = { Renan Ronan Ruan } @@ -601,12 +610,12 @@ samir_male = { Samir Samyr } samuel_male = { Saimuel Sam Samu_e_grv_l Samuel Samuyl Samuyll Sawyl } sancho_male = { San_c_ced_ } saturninus_male = { Saturnino } -saul_male = { Sa_u_uml_l } +saul_male = { Sa_u_act_l Sa_u_uml_l } sebastian_male = { Bas Bastiaan Bastian S_e_act_bastien Sebasti_a_grv_ Sebasti_a_tld_o Sebastiaan Sebastian Sebastiano } secundus_male = { Secondo Segundo } seraphin_male = { Serafim Serafino } sergius_male = { S_e_grv_rgi Serge Sergi Sergio Serigi Serj } -severinus_male = { S_o_uml_nke S_o_stk_ren S_o_uml_ren Severin Severino } +severinus_male = { S_o_uml_nke S_o_stk_ren S_o_uml_ren Severiano Severin Severino } severus_male = { Seferus Sywyrhus } shamsuddin_male = { Chems-Eddine } shaykh_male = { Cheikh } @@ -617,18 +626,19 @@ siegfried_male = { Siegfried Sigfred Sigfrid } siegmar_male = { Siemer Sigmar } siegmund_male = { Segimon Siegmund Sigismund Sigmund } sigurd_male = { Sievert Sigurd Sjoerd } +silverius_male = { Silv_e_act_rio } simon_male = { Sim_a_tld_o Simen Simeon Simon Simone_male Simoun Symon } solomon_male = { Salomon Seleven Selyf Slimane Souleymane } spencer_male = { Spynsyr } stanislaus_male = { Estanislau Stanislaw } stanley_male = { Stainlei Stanlyy } stein_male = { Steen Sten } -stephen_male = { _E_act_tienne Est_e_grv_ve Estebe Estefan Esteve St_e_act_phane Staffan Steeven Stef Stefan Stefano Steffan Steffen Stephan Stephen Steve Steven Styffyn } +stephen_male = { _E_act_tienne Est_e_grv_ve Est_e_hat_v_a_tld_o Estebe Estefan Esteve St_e_act_phane Staffan Steeven Stef Stefan Stefano Steffan Steffen Stephan Stephen Steve Steven Styffyn } stuart_male = { Stewairt Stewart Stuart } sufyan_male = { Seufyann Sofian Sofiane Soufian } sven_male = { Svein Sven Svend Swen } sviatopolk_male = { Svante } -sylvain_male = { S_e_act_uvan Silvanus Sylvain } +sylvain_male = { S_e_act_uvan Silvanus Silvino Sylvain } sylvester_male = { Silbestre Silvestro Sylwystyrh } sylvius_male = { S_i_act_lvio Silvio Silvius Sylvio } talal_male = { Talal } @@ -644,7 +654,7 @@ theodore_male = { Teodor Teodoro Teoudor Theodor Theodore Theodorus Tudor } theodoric_male = { Ddyryk Derek Derk Derrick Diedrich Dierk Dieter Dietrich Dirk Terris Tewdrig Thierry Till Tyll Tyrry } theodosius_male = { Tewdos } theophilus_male = { Te_o_act_filo Teoufile Theophil Thyoffylus } -thomas_male = { Thomas Tom Tom_a_act_s Tomais Tomas Tomaz Tommy Tomos Toumas } +thomas_male = { Thomas Tom Tom_a_act_s Tom_e_act_ Tomais Tomas Tomaz Tommy Tomos Toumas } thor_male = { Thor Tor } thorbjorn_male = { Thorben Thorbj_o_stk_rn Thorbj_o_uml_rn Torben Torbj_o_stk_rn Torbj_o_uml_rn } thorgeir_male = { Terje Torgeir Torgjer Toke } @@ -658,7 +668,7 @@ tiberius_male = { Tiberius Tybyrhyus } timothy_male = { Tim Timoth_e_act_e Timothy Tymofy Timouti_e_act_u Timoti } tobias_male = { Tobias Toby } toussaint_male = { Deunoro } -tristan_male = { Drystan Trhystan Tristain Tristan Trystan } +tristan_male = { Drystan Trhystan Trist_a_tld_o Tristain Tristan Trystan } tryggve_male = { Tryggve Trygve } tugdual_male = { Tudal Tugdual } ulrich_male = { Uli Ulrich Ulrik } @@ -668,8 +678,8 @@ urien_male = { Urien Uryn Uryyn } uther_male = { Ufrh Ufyr Uther Uthyr } uwe_male = { Ove Owe Uwe } uways_male = { Uways } -valdemar_male = { Valdemar Waldemar } -valentin_male = { Balendin Folant Valent_i_act_ Valentin Valentine Valentino } +valdemar_male = { Valdemar Valdemiro Waldemar } +valentin_male = { Balendin Folant Valent_i_act_ Valentim Valentin Valentine Valentino } valerian_male = { Wyalyrhyan Wyalyryan } valerius_male = { Val_e_grv_ri Valeri Valerio } vasco_male = { Vasco } @@ -681,11 +691,11 @@ victorianus_male = { Biktoriano Vitorino } vincent_male = { Bingen Vicen_c_ced_ Vicente Vinc_e_grv_ns Vincent Visant Wincent Wyyncynt } virgil_male = { Verg_i_act_lio Virg_i_act_lio Virgilio } viriathus_male = { Gwriad } -vitalius_male = { Gwydol Vidal Viddal } +vitalius_male = { Gwydol Vidal Viddal Vital } vitus_male = { Vito } vladislaus_male = { Ladislau } walid_male = { Walid } -walter_male = { Gauchi_e_act_ Gauthier Gwallter Valter Wailter Walltyr Walter Walther Waltyr Waltyrh Wouter } +walter_male = { Gauchi_e_act_ Gauthier Gualter Gwallter Valter Wailter Walltyr Walter Walther Waltyr Waltyrh Wouter } wenceslaus_male = { Wenzel } werner_male = { Werner Wessel } wilfried_male = { Wilfred Wilfrid Wilfried } diff --git a/common/culture/name_lists/NEOW_french.txt b/common/culture/name_lists/NEOW_french.txt index 8e3bb29b..e6a535f5 100644 --- a/common/culture/name_lists/NEOW_french.txt +++ b/common/culture/name_lists/NEOW_french.txt @@ -252,7 +252,7 @@ G_e_act_rald G_e_act_rard Gabriel Gaspard Gaston Gauthier Geoffroy Georges Gilbert Gilles Godefroy Guillaume Guy Hector Henri Herbert Herv_e_act_ Hugo J_e_act_r_e_act_my J_e_act_r_o_hat_me Jacques Jacques-Yves Jean Jean-Baptiste Jean-Claude Jean-Luc Jean-Paul Jean-Pierre Jo_e_uml_l Joseph Jules Julien - K_e_act_vin + K_e_act_vin Kl_e_act_ber L_e_act_o L_e_act_on L_e_act_onard Laurent Lilian Louis Luc Lucas Lucien Ludovic Marc Marcel Marius Mathieu Mathis Maurice Maxime Michel Mohamed Mohammed Napol_e_act_on Nathan Nicolas Norbert Norman @@ -262,6 +262,7 @@ Raoul Rapha_e_uml_l Raymond Ren_e_act_ Renaud Richard Roland Robert Robin Roger Romain S_e_act_bastien Saladin Salomon Serge Simon St_e_act_phane Swann Sylvain Tanguy Th_e_act_o Thez Thibault Thierry Thomas Timoth_e_act_e Tristan + Ulysse Vercing_e_act_torix Victor Vincent Xavier Yves @@ -305,7 +306,7 @@ L_ae_titia L_e_act_a Laetitia Laura Laure Laurence Louise Lucie Lucienne M_e_act_gane M_e_act_lanie Madeleine Manon Marcelle Margaux Margot Marguerite Maria Marie Marie-Antoinette Marie-Claire Marie-France Marie-Louise Marie-Th_e_act_r_e_grv_se Marine Marion Martine Mathilde Mich_e_grv_le Mireille Monique Nadia Nadine Nathalie Nicole - Odette + Odette Oph_e_act_lie Patricia Paulette Pauline R_i_act_an Raymonde Ren_e_act_e Rose Roselyne S_e_act_gol_e_grv_ne Sandrine Sarah Simone Sol_e_grv_ne Solange Sonia Sophie St_e_act_phanie Suzanne Sybille Sylvie diff --git a/common/culture/name_lists/NEOW_normaund.txt b/common/culture/name_lists/NEOW_normaund.txt index c6c723d0..226ba2c0 100644 --- a/common/culture/name_lists/NEOW_normaund.txt +++ b/common/culture/name_lists/NEOW_normaund.txt @@ -304,7 +304,7 @@ G_e_act_rald G_e_act_rard Gabriel Gaspard Gaston Gauthier Geoffroy Georges Gilbert Gilles Godefroy Guillaume Guy Hector Henri Herbert Herv_e_act_ Hugo J_e_act_r_e_act_my J_e_act_r_o_hat_me Jacques Jacques-Yves Jean Jean-Baptiste Jean-Claude Jean-Luc Jean-Paul Jean-Pierre Jo_e_uml_l Joseph Jules Julien - K_e_act_vin + K_e_act_vin Kl_e_act_ber L_e_act_o Laurent L_e_act_on L_e_act_onard Lilian Louis Luc Lucas Lucien Ludovic Marc Marcel Marius Mathieu Mathis Maurice Maxime Michel Mohamed Mohammed Napol_e_act_on Nathan Nicolas Norbert Norman @@ -314,6 +314,7 @@ Raoul Rapha_e_uml_l Raymond Ren_e_act_ Renaud Richard Roland Robert Robin Roger Romain S_e_act_bastien Saladin Salomon Sam Serge Simon St_e_act_phane Swann Sylvain Tanguy Th_e_act_o Thez Thibault Thierry Thomas Timoth_e_act_e Tristan + Ulysse Vercing_e_act_torix Victor Vincent Xavier Yves @@ -357,7 +358,7 @@ L_ae_titia L_e_act_a Laetitia Laura Laure Laurence Louise Lucie Lucienne M_e_act_gane M_e_act_lanie Madeleine Manon Marcelle Margaux Margot Marguerite Maria Marie Marie-Antoinette Marie-Claire Marie-France Marie-Louise Marie-Th_e_act_r_e_grv_se Marine Marion Martine Mathilde Mich_e_grv_le Mireille Monique Nadia Nadine Nathalie Nicole - Odette + Odette Oph_e_act_lie Patricia Paulette Pauline R_i_act_an Raymonde Ren_e_act_e Rose Roselyne S_e_act_gol_e_grv_ne Sandrine Sarah Simone Sol_e_grv_ne Solange Sonia Sophie St_e_act_phanie Suzanne Sybille Sylvie diff --git a/common/culture/name_lists/NEOW_portuguese.txt b/common/culture/name_lists/NEOW_portuguese.txt index c8c787a6..249da29f 100644 --- a/common/culture/name_lists/NEOW_portuguese.txt +++ b/common/culture/name_lists/NEOW_portuguese.txt @@ -1,10 +1,13 @@ name_list_portuguese = { cadet_dynasty_names = { + "dynn_Abranches" "dynn_Alves" "dynn_Antunes" "dynn_Ara_u_act_jo" "dynn_Barbosa" + "dynn_Barradas" + "dynn_Cabral" "dynn_Cardoso" "dynn_Castro" "dynn_Coelho" @@ -13,28 +16,41 @@ name_list_portuguese = { { "dynnp_da" "dynn_Costa" } { "dynnp_da" "dynn_Cunha" } { "dynnp_da" "dynn_Mota" } + { "dynnp_da" "dynn_Palma" } { "dynnp_da" "dynn_Silva" } + { "dynnp_de" "dynn_Abreu" } { "dynnp_de" "dynn_Almeida" } { "dynnp_de" "dynn_Azevedo" } { "dynnp_de" "dynn_Bettencourt" } { "dynnp_de" "dynn_Carvalho" } + { "dynnp_de" "dynn_Faria" } { "dynnp_de" "dynn_Figueiredo" } { "dynnp_de" "dynn_Freitas" } { "dynnp_de" "dynn_Jesus" } { "dynnp_de" "dynn_Lencastre" } { "dynnp_de" "dynn_Matos" } + { "dynnp_de" "dynn_Melo" } + { "dynnp_de" "dynn_Morais" } { "dynnp_de" "dynn_Oliveira" } { "dynnp_de" "dynn_Santana" } { "dynnp_de" "dynn_Sousa" } { "dynnp_de" "dynn_Vasconcelos" } + { "dynnp_do" "dynn_Ros_a_act_rio" } + { "dynnp_do" "dynn_Sacramento" } "dynn_Domingues" + "dynn_Dourado" "dynn_Esteves" "dynn_Fernandes" + "dynn_Ferr_a_tld_o" "dynn_Ferreira" "dynn_Fonseca" "dynn_Freire" + "dynn_Galv_a_tld_o" + "dynn_Godinho" "dynn_Gomes" "dynn_Gon_c_ced_alves" + "dynn_Gorj_a_tld_o" + "dynn_Goulart" "dynn_Gra_c_ced_a" "dynn_Guerreiro" "dynn_Leal" @@ -43,20 +59,25 @@ name_list_portuguese = { "dynn_Lowndes" "dynn_Machado" "dynn_Magro" + "dynn_Maia" "dynn_Marques" "dynn_Martins" + "dynn_Meireles" "dynn_Mendes" "dynn_Monteiro" "dynn_Moreira" "dynn_Neto" "dynn_Neves" + "dynn_Nobre" "dynn_Nunes" "dynn_P_e_hat_go" "dynn_Pacheco" "dynn_Pato" + "dynn_Pedroso" "dynn_Pereira" "dynn_Pinto" "dynn_Pires" + "dynn_Piteira" "dynn_Queiroz" "dynn_Quintanilha" "dynn_Ramos" @@ -66,20 +87,30 @@ name_list_portuguese = { "dynn_Ribeiro" "dynn_Rocha" "dynn_Rodrigues" + "dynn_Sabino" + "dynn_Salvador" "dynn_Santos" + "dynn_Sequeira" "dynn_Sim_o_tld_es" "dynn_Soares" "dynn_Tavares" "dynn_Teixeira" + "dynn_Teles" "dynn_Valverde" + "dynn_Varela" "dynn_Vieira" + "dynn_Viseu" + "dynn_Vitoriano" } dynasty_names = { + "dynn_Abranches" "dynn_Alves" "dynn_Antunes" "dynn_Ara_u_act_jo" "dynn_Barbosa" + "dynn_Barradas" + "dynn_Cabral" "dynn_Cardoso" "dynn_Castro" "dynn_Coelho" @@ -88,28 +119,41 @@ name_list_portuguese = { { "dynnp_da" "dynn_Costa" } { "dynnp_da" "dynn_Cunha" } { "dynnp_da" "dynn_Mota" } + { "dynnp_da" "dynn_Palma" } { "dynnp_da" "dynn_Silva" } + { "dynnp_de" "dynn_Abreu" } { "dynnp_de" "dynn_Almeida" } { "dynnp_de" "dynn_Azevedo" } { "dynnp_de" "dynn_Bettencourt" } { "dynnp_de" "dynn_Carvalho" } + { "dynnp_de" "dynn_Faria" } { "dynnp_de" "dynn_Figueiredo" } { "dynnp_de" "dynn_Freitas" } { "dynnp_de" "dynn_Jesus" } { "dynnp_de" "dynn_Lencastre" } { "dynnp_de" "dynn_Matos" } + { "dynnp_de" "dynn_Melo" } + { "dynnp_de" "dynn_Morais" } { "dynnp_de" "dynn_Oliveira" } { "dynnp_de" "dynn_Santana" } { "dynnp_de" "dynn_Sousa" } { "dynnp_de" "dynn_Vasconcelos" } + { "dynnp_do" "dynn_Ros_a_act_rio" } + { "dynnp_do" "dynn_Sacramento" } "dynn_Domingues" + "dynn_Dourado" "dynn_Esteves" "dynn_Fernandes" + "dynn_Ferr_a_tld_o" "dynn_Ferreira" "dynn_Fonseca" "dynn_Freire" + "dynn_Galv_a_tld_o" + "dynn_Godinho" "dynn_Gomes" "dynn_Gon_c_ced_alves" + "dynn_Gorj_a_tld_o" + "dynn_Goulart" "dynn_Gra_c_ced_a" "dynn_Guerreiro" "dynn_Leal" @@ -118,20 +162,25 @@ name_list_portuguese = { "dynn_Lowndes" "dynn_Machado" "dynn_Magro" + "dynn_Maia" "dynn_Marques" "dynn_Martins" + "dynn_Meireles" "dynn_Mendes" "dynn_Monteiro" "dynn_Moreira" "dynn_Neto" "dynn_Neves" + "dynn_Nobre" "dynn_Nunes" "dynn_P_e_hat_go" "dynn_Pacheco" "dynn_Pato" + "dynn_Pedroso" "dynn_Pereira" "dynn_Pinto" "dynn_Pires" + "dynn_Piteira" "dynn_Queiroz" "dynn_Quintanilha" "dynn_Ramos" @@ -141,13 +190,20 @@ name_list_portuguese = { "dynn_Ribeiro" "dynn_Rocha" "dynn_Rodrigues" + "dynn_Sabino" + "dynn_Salvador" "dynn_Santos" + "dynn_Sequeira" "dynn_Sim_o_tld_es" "dynn_Soares" "dynn_Tavares" "dynn_Teixeira" + "dynn_Teles" "dynn_Valverde" + "dynn_Varela" "dynn_Vieira" + "dynn_Viseu" + "dynn_Vitoriano" } male_names = { @@ -173,98 +229,108 @@ name_list_portuguese = { 5 = { _A_act_lvaro _A_hat_ngelo - Ab_i_act_lio Abel Adelino Adriano Afonso Agostinho Albino Alfredo Am_e_act_rico Am_i_act_lcar Amadeu An_i_act_bal Arlindo Armindo Augusto Avelino + _O_act_scar + Ab_i_act_lio Abel Adelino Adriano Afonso Agostinho Albino Alfredo Am_e_act_rico Am_i_act_lcar Amadeu An_i_act_bal Arlindo Armindo Arnaldo Ascenso Augusto Avelino Bernardo C_e_act_sar Celso Cl_a_act_udio Cristiano - Domingos - Edgar Emanuel Ernesto + Dinis Domingos + Edgar Emanuel Ernesto Eurico F_a_act_bio Frederico - Gil Guilherme Gustavo - Humberto - Jaime + Gil Gilberto Guilherme Gustavo + Hor_a_act_cio Humberto + Jaime Joel Juli_a_tld_o Leandro Leonel Lino - Marcelo Mauro - Oct_a_act_vio - R_u_act_ben Ra_u_act_l Rafael Renato Roberto Rodolfo Rodrigo Rog_e_act_rio + Marcelo Marcos Marcus Mauro + Oct_a_act_vio Orlando + R_u_act_ben Ra_u_act_l Rafael Raul Renato Roberto Rodolfo Rodrigo Rog_e_act_rio Sandro Sim_a_tld_o Telmo Tom_a_act_s - V_i_act_tor Valdemar Virg_i_act_lio + V_i_act_tor Valdemar Valter Virg_i_act_lio } 1 = { _E_act_lio - Ac_a_act_cio Adalberto Ademar Aires Albano Almerindo Amadeo Anast_a_act_cio Anselmo Antero Aquilino Aquino Aristides Ars_e_act_lio Aur_e_act_lio Aureo - Belmiro Bernardino Berto - C_a_hat_ndido Casimiro Crist_o_act_v_a_tld_o - D_e_act_nis Dimas Dion_i_act_sio - Elton Em_i_act_dio Em_i_act_lio Eug_e_act_nio Eus_e_act_bio - Fabian Fausto Fidelino - Germano Gerv_a_act_sio - Heliodoro Herculano Hern_a_hat_ni - Igor Ivo - J_u_act_lio Janu_a_act_rio Jer_o_act_nimo Jesualdo - L_u_act_cio Louren_c_ced_o - Manoel Marcello Mariano Martim - N_e_act_lio Noah - Otelo - Ramiro Ronaldo - S_i_act_lvio Sebasti_a_tld_o Serafim Sid_o_act_nio Soeiro - Te_o_act_filo - Urbano - Verg_i_act_lio Vicente Vin_i_act_cius Viriato Vitorino + Ac_a_act_cio Ac_i_act_lio Ad_a_tld_o Ad_e_act_rito Adalberto Ademar Aires Al_i_act_pio Albano Alcides Alcino Ald_o_act_nio Alexandrino Almerindo Alo_i_act_sio Altino Am_a_hat_ndio Amadeo Amantino Amarino Amaro Anacleto Anast_a_act_cio Anat_o_act_lio Anselmo Ant_i_act_dio Antero Antonino Aquilino Aquino Arcanjo Aristides Arm_e_act_nio Armelim Ars_e_act_lio At_i_act_lio Aur_e_act_lio Aureo + B_a_act_rtolo Bas_i_act_lio Belarmino Belchior Belmiro Benjamim Bento Bernardino Berto + C_a_hat_ndido Caetano Camilo Casimiro Cipriano Cirilo Cris_o_act_stomo Crist_o_act_v_a_tld_o Cust_o_act_dio + D_e_act_nis Defensor Delfim Delmar Delmiro Diamantino Dimas Dion_i_act_sio Dorilo Dulcineo Durval + Edmundo El_i_act_sio El_o_act_i Eleut_e_act_rio Elton Em_i_act_dio Em_i_act_lio Est_e_hat_v_a_tld_o Eug_e_act_nio Eus_e_act_bio Evaristo + Fabian Fausto Feliciano Ferdinando Fidelino Firmino Fl_o_act_rido Flausino Flor_e_hat_ncio Florival + Garcia Germano Gaspar Gerv_a_act_sio Gilianes Gualter Guido + H_e_act_lio Heitor Heliodoro Herberto Herculano Herl_a_hat_nder Herm_i_act_nio Hermenegildo Hern_a_hat_ni Hil_a_act_rio Hip_o_act_lito Hon_o_act_rio + Idalino Idilberto Igor Il_i_act_dio Inoc_e_hat_ncio Isa_i_act_as Isidoro Isidro Ismael Ivan Ivo + J_u_act_lio Jacinto Janu_a_act_rio Jer_o_act_nimo Jesualdo Josu_e_act_ Justino Juvenal + L_u_act_cio Ladislau Laurentino Leonardo Liberal Lic_i_act_nio Lit_e_act_rio Louren_c_ced_o Luciano Ludgero Luiz + Manoel Marcelino Marcello Mariano Marino Martim Mateus Maur_i_act_cio Maximiano Melchior Milit_a_tld_o Mois_e_act_s + N_e_act_lio Nicolau Noah Norberto + Octaviano Ol_i_act_vio Olavo Olinto On_e_act_simo Orlandino Osvaldo Otelo Ov_i_act_dio + Parc_i_act_dio Pel_a_act_gio Pompeu Porf_i_act_rio + Raimundo Ramiro Reinaldo Rolando Romeu Ronaldo Ruy + S_i_act_lvio Sa_u_act_l Salvador Sebasti_a_tld_o Serafim Severiano Sid_o_act_nio Silv_e_act_rio Silvino Soeiro + Te_o_act_filo Teot_o_act_nio Tom_e_act_ Trist_a_tld_o + Ulisses Umberto Urbano + Valdemiro Valentim Verg_i_act_lio Vicente Vin_i_act_cius Viriato Vital Vitalino Vitorino } } female_names = { 10 = { - Alexandra Ana Anabela - Carla Carolina Catarina Cl_a_act_udia Clara Cristina + _A_hat_ngela + Alexandra Ana Anabela Andreia + C_a_act_tia C_e_act_lia Carla Carolina Catarina Cl_a_act_udia Clara Cristina Daniela Diana - F_a_act_tima Fernanda Filipa + Elisabete Elsa + F_a_act_tima Fernanda Filipa Filomena Helena In_e_hat_s Isabel Joana - M_o_act_nica Manuela Margarida Maria Mariana + Lu_i_act_sa Lurdes + M_o_act_nica Mafalda Manuela Margarida Maria Maria_spc_de_spc_F_a_act_tima Maria_spc_de_spc_Lurdes Mariana Marisa Marta Patr_i_act_cia Paula - Rosa - S_o_act_nia Sara Sofia Susana + Raquel Rosa + S_i_act_lvia S_o_act_nia Sara Sofia Susana Teresa - V_a_hat_nia Vera + V_a_hat_nia Vanessa Vera } 5 = { - Adelaide Aida Alda Alice Am_e_act_lia Andrea + Adelaide Adriana Aida Alda Alice Am_e_act_lia Andrea Aurora B_a_act_rbara Beatriz - Carmen Cec_i_act_lia Concei_c_ced__a_tld_o + C_a_hat_ndida Carina Carmen Carmo Cec_i_act_lia Celeste Concei_c_ced__a_tld_o Deolinda Dora - Gabriela Gra_c_ced_a + Edite Eduarda Em_i_act_lia Ema Eug_e_act_nia + Gabriela Gl_o_act_ria Gra_c_ced_a Ilda Irene Ivone - J_u_act_lia - L_u_act_cia Laura Leonor - Madalena Maria_spc_da_spc_Concei_c_ced__a_tld_o Maria_spc_da_spc_Gra_c_ced_a Maria_spc_do_spc_Carmo + J_u_act_lia Judite + L_u_act_cia Lara Laura Leonor Lina + Madalena Magda Maria_spc_da_spc_Concei_c_ced__a_tld_o Maria_spc_da_spc_Gl_o_act_ria Maria_spc_da_spc_Gra_c_ced_a Maria_spc_do_spc_Carmo Maria_spc_do_spc_Ros_a_act_rio N_a_act_dia Nat_a_act_lia - Olga - Rafaela + Odete Olga + Rafaela Regina Ros_a_act_rio Soraia Telma Virg_i_act_nia } 1 = { - Albina Alexandrina Am_a_act_lia Ang_e_act_lica Aur_e_act_lia - Bebiana Benvinda Berta Branca - Carin Carlota Carmelina Carole Celestina Clarisse Cust_o_act_dia - Elisa Elvira Evelina + _U_act_rsula + Albina Alc_i_act_dia Aldemira Alexandrina Alma Am_a_act_lia Ang_e_act_lica Antonieta Apol_o_act_nia Assun_c_ced__a_tld_o Aur_e_act_lia + Bebiana Benvinda Bernardina Berta Branca + Carin Carlota Carmelina Carmelinda Carole Celestina Clarisse Cust_o_act_dia + D_a_act_lia Dinah + Elisa Elvira Elza Erc_i_act_lia Ermelinda Esmeralda Etelvina Eul_a_act_lia Eur_i_act_dice Evelina Fab_i_act_ola - Gertrudes - H_e_act_lia Helo_i_act_sa Herm_i_act_nia - Isabela Isilda Ismenia - Joaquina Joceline Josefa Judith - Laurinda Lourdina - Maria_spc_de_spc_Bel_e_act_m Maria_spc_Jos_e_act_ Matilda Mercedes Miquelina - Neuza - Olinda - Patricia - Rita Romana Rosette - Sandra Sarah Simone Solange - Zita + Georgette Gertrudes + H_e_act_lia Helga Helo_i_act_sa Herm_i_act_nia Hermenegildo + Id_a_act_lia Idalina Il_i_act_dia Isabela Isaura Isilda Ism_e_act_nia Ivete + Jamila Joacine Joaquina Joceline Josefa Josefina Jovita Judith Julieta + L_i_act_lia Laurinda Lourdes Lourdina Lu_i_act_za Ludovina + M_a_act_rcia Mar_i_act_lia Mara Maria_spc_da_spc_Luz Maria_spc_da_spc_Purifica_c_ced__a_tld_o Maria_spc_das_spc_Merc_e_hat_s Maria_spc_de_spc_Assun_c_ced__a_tld_o Maria_spc_de_spc_Bel_e_act_m Maria_spc_do_spc_C_e_act_u Maria_spc_do_spc_Pilar Maria_spc_Goreti Maria_spc_Jos_e_act_ Maria_spc_Salete Marina Martina Mary Matilda Merc_e_hat_s Mercedes Miquelina + N_i_act_vea Natalina Neuza Nilza + Of_e_act_lia Ol_i_act_mpia Olinda Or_i_act_sia Ot_i_act_lia + Palmira Patricia Pilar + Rita Romana Romualda Rosalina Rosette Rubina + Sandra Sarah Simone Sita Solange Stella + Violante + Wanda + Zita Zulmira } } dynasty_of_location_prefix = "dynnp_de" diff --git a/common/culture/name_lists/NEOW_provencal.txt b/common/culture/name_lists/NEOW_provencal.txt index e947bec8..e802e6d6 100644 --- a/common/culture/name_lists/NEOW_provencal.txt +++ b/common/culture/name_lists/NEOW_provencal.txt @@ -352,7 +352,7 @@ } 5 = { _E_act_ug_e_grv_nio _E_grv_vo - Adriano Agato Agn_e_grv_s Albertino_female Alessio_female Alino Alis Am_e_grv_li Ana_i_uml_s Andriveto Aneto Ang_e_grv_lo_female Ano-Claro Ano-Lauro Ano-Liso Ano-Souf_i_grv_o Antouneto Arleto Aude Auroro + Adriano_female Agato Agn_e_grv_s Albertino_female Alessio_female Alino Alis Am_e_grv_li Ana_i_uml_s Andriveto Aneto Ang_e_grv_lo_female Ano-Claro Ano-Lauro Ano-Liso Ano-Souf_i_grv_o Antouneto Arleto Aude Auroro Beatris Benedito_female Berto_female Blanco_female Carleno_female Carmen Celi_a_grv_ Charloto Chichoueso Cindy Clarisso Clem_e_grv_nci Clementino_female Clou_e_grv_ Clourindo Cloutido Coural_i_grv_o Coustan_c_ced_o Cynthia Debora Diano Dourout_e_grv_io diff --git a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml index 3af18549..b0b73abd 100644 --- a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml @@ -2154,3 +2154,30 @@ dynn_Zubizarreta:0 "Zubizarreta" dynn_Zwick:0 "Zwick" dynn_Zwingenberg:0 "Zwingenberg" + dynn_Ros_a_act_rio:0 "Rosário" + dynn_Salvador:0 "Salvador" + dynn_Dourado:0 "Dourado" + dynn_Sabino:0 "Sabino" + dynn_Abranches:0 "Abranches" + dynn_Ferr_a_tld_o:0 "Ferrão" + dynn_Meireles:0 "Meireles" + dynn_Gorj_a_tld_o:0 "Gorjão" + dynn_Barradas:0 "Barradas" + dynn_Godinho:0 "Godinho" + dynn_Galv_a_tld_o:0 "Galvão" + dynn_Teles:0 "Teles" + dynn_Abreu:0 "Abreu" + dynn_Vitoriano:0 "Vitoriano" + dynn_Melo:0 "Melo" + dynn_Cabral:0 "Cabral" + dynn_Pedroso:0 "Pedroso" + dynn_Varela:0 "Varela" + dynn_Sequeira:0 "Sequeira" + dynn_Viseu:0 "Viseu" + dynn_Morais:0 "Morais" + dynn_Nobre:0 "Nobre" + dynn_Sacramento:0 "Sacramento" + dynn_Goulart:0 "Goulart" + dynn_Piteira:0 "Piteira" + dynn_Faria:0 "Faria" + dynn_Maia:0 "Maia" diff --git a/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml index a8c477c8..40f8a79e 100644 --- a/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml @@ -13,6 +13,7 @@ #Portuguese dynnp_da:0 "da " + dynnp_do:0 "do " ############################################################ # Patronymic Prefixes and Suffixes diff --git a/localization/english/replace/names/NEOW_character_names_l_english.yml b/localization/english/replace/names/NEOW_character_names_l_english.yml index 1d3da5a5..f6790a93 100644 --- a/localization/english/replace/names/NEOW_character_names_l_english.yml +++ b/localization/english/replace/names/NEOW_character_names_l_english.yml @@ -130,6 +130,7 @@ Adrian:0 "Adrian" Adriana:0 "Adriana" Adriano:0 "Adriano" + Adriano_female:0 "Adriano" Adrianus:0 "Adrianus" Adrien:0 "Adrien" Adur:0 "Adur" @@ -3316,7 +3317,6 @@ Isma_i_uml_l:0 "Ismaïl" Ismael:0 "Ismael" Ismahane:0 "Ismahane" - Ismenia:0 "Ismenia" Isolde:0 "Isolde" Issa:0 "Issa" Iswlddy:0 "Iswlddy" @@ -3767,6 +3767,7 @@ Justin:0 "Justin" Justine:0 "Justine" Justino_female:0 "Justino" + Justino:0 "Justino" Justus:0 "Justus" Justyn:0 "Justyn" Jutta:0 "Jutta" @@ -4541,6 +4542,7 @@ Marcangelo:0 "Marcangelo" Marcel:0 "Marcel" Marcel_mdn_l_i_act_:0 "Marcel·lí" + Marcelino:0 "Marcelino" Marcelino_female:0 "Marcelino" Marcelle:0 "Marcelle" Marcellinus:0 "Marcellinus" @@ -6822,3 +6824,198 @@ Zou_e_grv_:0 "Zouè" Zuhaitz:0 "Zuhaitz" Zuri_n_tld_e:0 "Zuriñe" + C_a_hat_ndida:0 "Cândida" + Camilo:0 "Camilo" + Bento:0 "Bento" + Edmundo:0 "Edmundo" + Cipriano:0 "Cipriano" + Firmino:0 "Firmino" + Eurico:0 "Eurico" + Isaura:0 "Isaura" + Inoc_e_hat_ncio:0 "Inocêncio" + Judite:0 "Judite" + Josu_e_act_:0 "Josué" + Luiz:0 "Luiz" + Lu_i_act_sa:0 "Luísa" + _U_act_rsula:0 "Úrsula" + Ludgero:0 "Ludgero" + L_i_act_lia:0 "Lília" + Juli_a_tld_o:0 "Julião" + Herm_i_act_nio:0 "Hermínio" + Eug_e_act_nia:0 "Eugénia" + Carmo:0 "Carmo" + Rosalina:0 "Rosalina" + Diamantino:0 "Diamantino" + Maria_spc_do_spc_Pilar:0 "Maria do Pilar" + Milit_a_tld_o:0 "Militão" + _O_act_scar:0 "Óscar" + Orlando:0 "Orlando" + Odete:0 "Odete" + Teot_o_act_nio:0 "Teotónio" + Sita:0 "Sita" + On_e_act_simo:0 "Onésimo" + Maria_spc_da_spc_Purifica_c_ced__a_tld_o:0 "Maria da Purificação" + Purifica_c_ced__a_tld_o:0 "Purificação" + Violante:0 "Violante" + Arm_e_act_nio:0 "Arménio" + Hor_a_act_cio:0 "Horácio" + Gl_o_act_ria:0 "Glória" + Maria_spc_da_spc_Gl_o_act_ria:0 "Maria da Glória" + Est_e_hat_v_a_tld_o:0 "Estêvão" + Celeste:0 "Celeste" + Hon_o_act_rio:0 "Honório" + Belchior:0 "Belchior" + Trist_a_tld_o:0 "Tristão" + Vital:0 "Vital" + Ac_i_act_lio:0 "Acílio" + Ad_a_tld_o:0 "Adão" + Amaro:0 "Amaro" + Ad_e_act_rito:0 "Adérito" + Alcides:0 "Alcides" + Alc_i_act_dia:0 "Alcídia" + Alcino:0 "Alcino" + Aldemira:0 "Aldemira" + Ald_o_act_nio:0 "Aldónio" + Alexandrino:0 "Alexandrino" + Al_i_act_pio:0 "Alípio" + Alo_i_act_sio:0 "Aloísio" + Altino:0 "Altino" + Am_a_hat_ndio:0 "Amândio" + Amantino:0 "Amantino" + Amarino:0 "Amarino" + Elisabete:0 "Elisabete" + Anacleto:0 "Anacleto" + Anat_o_act_lio:0 "Anatólio" + Andreia:0 "Andreia" + _A_hat_ngela:0 "Ângela" + Ant_i_act_dio:0 "Antídio" + Idalino:0 "Idalino" + Cris_o_act_stomo:0 "Crisóstomo" + Apol_o_act_nia:0 "Apolónia" + Arcanjo:0 "Arcanjo" + Armelim:0 "Armelim" + Arnaldo:0 "Arnaldo" + Ascenso:0 "Ascenso" + At_i_act_lio:0 "Atílio" + B_a_act_rtolo:0 "Bártolo" + Bas_i_act_lio:0 "Basílio" + Belarmino:0 "Belarmino" + Benjamim:0 "Benjamim" + Caetano:0 "Caetano" + Carmelinda:0 "Carmelinda" + C_a_act_tia:0 "Cátia" + Cirilo:0 "Cirilo" + Cust_o_act_dio:0 "Custódio" + D_a_act_lia:0 "Dália" + Defensor:0 "Defensor" + Delfim:0 "Delfim" + Delmiro:0 "Delmiro" + Delmar:0 "Delmar" + Dinis:0 "Dinis" + Dorilo:0 "Dorilo" + Dulcineo:0 "Dulcineo" + Durval:0 "Durval" + Edite:0 "Edite" + Eduarda:0 "Eduarda" + Eleut_e_act_rio:0 "Eleutério" + El_i_act_sio:0 "Elísio" + El_o_act_i:0 "Elói" + Elza:0 "Elza" + Erc_i_act_lia:0 "Ercília" + Etelvina:0 "Etelvina" + Eur_i_act_dice:0 "Eurídice" + Evaristo:0 "Evaristo" + Feliciano:0 "Feliciano" + Flausino:0 "Flausino" + Flor_e_hat_ncio:0 "Florêncio" + Fl_o_act_rido:0 "Flórido" + Florival:0 "Florival" + Garcia:0 "Garcia" + Gilberto:0 "Gilberto" + Gilianes:0 "Gilianes" + Gualter:0 "Gualter" + Heitor:0 "Heitor" + H_e_act_lio:0 "Hélio" + Herberto:0 "Herberto" + Herl_a_hat_nder:0 "Herlânder" + Hermenegilda:0 "Hermenegilda" + Hermenegildo:0 "Hermenegildo" + Hil_a_act_rio:0 "Hilário" + Hip_o_act_lito:0 "Hipólito" + Il_i_act_dia:0 "Ilídia" + Id_a_act_lia:0 "Idália" + Idalina:0 "Idalina" + Idilberto:0 "Idilberto" + Il_i_act_dio:0 "Ilídio" + Isa_i_act_as:0 "Isaías" + Ism_e_act_nia:0 "Isménia" + Jamila:0 "Jamila" + Joacine:0 "Joacine" + Jovita:0 "Jovita" + Juvenal:0 "Juvenal" + Laurentino:0 "Laurentino" + Liberal:0 "Liberal" + Kl_e_act_ber:0 "Kléber" + Lic_i_act_nio:0 "Licínio" + Lit_e_act_rio:0 "Litério" + Luc_i_act_lia:0 "Lucília" + Ludovina:0 "Ludovina" + Lu_i_act_za:0 "Luíza" + Mafalda:0 "Mafalda" + M_a_act_rcia:0 "Márcia" + Marcos:0 "Marcos" + Maria_spc_de_spc_Assun_c_ced__a_tld_o:0 "Maria de Assunção" + Maria_spc_de_spc_F_a_act_tima:0 "Maria de Fátima" + Maria_spc_do_spc_C_e_act_u:0 "Maria do Céu" + Assun_c_ced__a_tld_o:0 "Assunção" + Maria_spc_Goreti:0 "Maria Goreti" + Maria_spc_da_spc_Luz:0 "Maria da Luz" + Maria_spc_de_spc_Lourdes:0 "Maria de Lourdes" + Maria_spc_de_spc_Lurdes:0 "Maria de Lurdes" + Maria_spc_das_spc_Merc_e_hat_s:0 "Maria das Mercês" + Merc_e_hat_s:0 "Mercês" + Eul_a_act_lia:0 "Eulália" + Natalina:0 "Natalina" + Ol_i_act_mpia:0 "Olímpia" + Or_i_act_sia:0 "Orísia" + Maria_spc_do_spc_Ros_a_act_rio:0 "Maria do Rosário" + Maria_spc_Salete:0 "Maria Salete" + Ros_a_act_rio:0 "Rosário" + Mar_i_act_lia:0 "Marília" + Mateus:0 "Mateus" + Maur_i_act_cio:0 "Maurício" + Maximiano:0 "Maximiano" + Mois_e_act_s:0 "Moisés" + Nilza:0 "Nilza" + N_i_act_vea:0 "Nívea" + Octaviano:0 "Octaviano" + Of_e_act_lia:0 "Ofélia" + Oph_e_act_lie:0 "Ophélie" + Olavo:0 "Olavo" + Olinto:0 "Olinto" + Ol_i_act_vio:0 "Olívio" + Orlandino:0 "Orlandino" + Ot_i_act_lia:0 "Otília" + Ov_i_act_dio:0 "Ovídio" + Parc_i_act_dio:0 "Parcídio" + Pel_a_act_gio:0 "Pelágio" + Porf_i_act_rio:0 "Porfírio" + Raimundo:0 "Raimundo" + Reinaldo:0 "Reinaldo" + Rolando:0 "Rolando" + Romeu:0 "Romeu" + Ruy:0 "Ruy" + Sa_u_act_l:0 "Saúl" + Rubina:0 "Rubina" + Severiano:0 "Severiano" + Silv_e_act_rio:0 "Silvério" + Silvino:0 "Silvino" + Ermelinda:0 "Ermelinda" + Tom_e_act_:0 "Tomé" + Ulisses:0 "Ulisses" + Ulysse:0 "Ulysse" + Valdemiro:0 "Valdemiro" + Valentim:0 "Valentim" + Vitalino:0 "Vitalino" + Wanda:0 "Wanda" + Zulmira:0 "Zulmira" From 876bf615a532cce8c21d8dd41088cbf344f89cbc Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sat, 7 Mar 2026 01:27:10 +0000 Subject: [PATCH 11/67] Update 06_ep3_laamp_decisions.txt --- .../ep_3/06_ep3_laamp_decisions.txt | 69 +++++++++++-------- 1 file changed, 40 insertions(+), 29 deletions(-) diff --git a/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt b/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt index 0d3e8d86..6ea858e0 100644 --- a/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt +++ b/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt @@ -48,36 +48,44 @@ become_landless_adventurer_decision = { is_shown = { #DLC check. - has_ep3_dlc_trigger = yes OR = { - ai_can_valid_to_create_laamp_trigger = yes - is_ai = no - } - #Standard filter checks. - OR = { - is_landed = yes AND = { + has_ep3_dlc_trigger = yes is_ai = no - government_allows = administrative - top_liege = this - is_landed = no + } + AND = { + has_ep3_dlc_trigger = yes + OR = { + ai_can_valid_to_create_laamp_trigger = yes + is_ai = no + } + #Standard filter checks. + OR = { + is_landed = yes + AND = { + is_ai = no + government_allows = administrative + top_liege = this + is_landed = no + } + } + # Relevant cultures/faiths + OR = { + culture = { has_cultural_parameter = unlock_voluntary_laampdom } + faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith } + has_trait = nomadic_philosophy + has_character_modifier = tgp_gave_up_modifier + AND = { + is_ai = no + government_allows = administrative + top_liege = this + is_landed = no + } + } + save_temporary_scope_as = potential_laamp_temp + can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license } } - # Relevant cultures/faiths - OR = { - culture = { has_cultural_parameter = unlock_voluntary_laampdom } - faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith } - has_trait = nomadic_philosophy - has_character_modifier = tgp_gave_up_modifier - AND = { - is_ai = no - government_allows = administrative - top_liege = this - is_landed = no - } - } - save_temporary_scope_as = potential_laamp_temp - can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license } is_valid = { @@ -88,10 +96,13 @@ become_landless_adventurer_decision = { faith.religious_head_title.holder != root } # Counts and dukes only - custom_tooltip = { - text = become_landless_adventurer_decision_tier_tt - highest_held_title_tier >= tier_county - highest_held_title_tier <= tier_duchy + OR = { + is_ai = no + custom_tooltip = { + text = become_landless_adventurer_decision_tier_tt + highest_held_title_tier >= tier_county + highest_held_title_tier <= tier_duchy + } } # Not too big custom_tooltip = { From 96161a158941927d0aaae02e258f528aff24116e Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sat, 7 Mar 2026 10:26:30 +0000 Subject: [PATCH 12/67] Create 00_religious_war.txt --- common/casus_belli_types/00_religious_war.txt | 4546 +++++++++++++++++ 1 file changed, 4546 insertions(+) create mode 100644 common/casus_belli_types/00_religious_war.txt diff --git a/common/casus_belli_types/00_religious_war.txt b/common/casus_belli_types/00_religious_war.txt new file mode 100644 index 00000000..84e68189 --- /dev/null +++ b/common/casus_belli_types/00_religious_war.txt @@ -0,0 +1,4546 @@ +minor_religious_war = { + icon = minor_religious_war + group = religious + + defender_faith_can_join = yes + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + attacker_score_from_occupation_scale = 150 + attacker_score_from_battles_scale = 150 + defender_score_from_battles_scale = 150 + + # Already defined in 00_casus_belli_groups.txt + allowed_for_character = { + scope:attacker.faith = { + NOT = { has_doctrine_parameter = unreformed } + NOT = { has_doctrine_parameter = holy_wars_forbidden } + } + NOR = { + government_has_flag = government_is_landless_adventurer + government_has_flag = government_is_nomadic + government_has_flag = government_is_celestial + } + } + + allowed_for_character_display_regardless = { + trigger_if = { + limit = { + highest_held_title_tier >= tier_kingdom + } + NOT = { piety_level = -1 } + } + trigger_else = { + trigger_if = { + limit = { + is_alive = yes + has_variable_list = humsacd_hofs + is_target_in_variable_list = { + name = humsacd_hofs + target = scope:attacker.faith + } + } + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 0 + } + trigger_else = { + piety_level >= 0 + } + } + trigger_else = { + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 0 + } + trigger_else = { + piety_level >= 1 + } + } + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker = { + faith = { + faith_hostility_level = { + target = scope:defender.faith + value >= religious_cb_enabled_hostility_level + } + } + ALL_FALSE = { + top_liege = scope:defender.top_liege + liege = scope:defender + } + } + } + target_titles = neighbor_land_or_water + target_title_tier = all + target_de_jure_regions_above = yes + ignore_effect = change_title_holder + + valid_to_start = { + scope:target = { + tier = tier_county + is_landless_type_title = no + } + # Filter for struggles + trigger_if = { + limit = { + scope:defender = { + any_character_struggle = { + involvement = involved + is_struggle_type = iberian_struggle + } + } + } + are_holy_wars_disabled_in_struggle_phase_trigger = yes + } + are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending + + } + + should_invalidate = { + OR = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + #Faith change does not immediately invalidate, it's run through event war_event.3100 + scope:war = { exists = var:invalidate_defender_faith_change } + scope:war = { exists = var:invalidate_attacker_faith_change } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + } + desc = msg_religious_war_invalidation_region_message + } + triggered_desc = { + trigger = { + scope:war = { + OR = { + exists = var:invalidate_defender_faith_change + exists = var:invalidate_attacker_faith_change + } + } + } + desc = msg_religious_war_invalidated_hostility_level_message + } + } + } + + on_invalidated = { + } + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + + # As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already + add = { + every_in_list = { + list = target_titles + if = { + limit = { feudal_clan_tribal_conquest_constraints = yes } + add = -1000 + } + } + } + + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + # HOUSE RELATIONS + add = house_relation_ai_score_value + # AI in struggles act insularly for wars that don't have a familial or legal basis. + multiply = struggle_wars_prioritise_struggle_targets_value + # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. + multiply = byzantium_conquests_ai_score_value + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } + + cost = { + piety = { + add = { + value = 100 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + multiply = holy_war_cb_piety_cost_multiplier + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle + } + } + } + multiply = accolade_piety_reduction_value + min = 10 + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle_high + } + } + } + multiply = accolade_piety_reduction_value_high + min = 10 + } + } + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker.faith = { + has_doctrine = doctrine_pluralism_pluralistic + } + } + desc = religious_war_victory_desc_doctrine_pluralism + } + desc = religious_war_victory_desc + } + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 accolade glory gain from winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + # go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's), + # take the holder as vassal otherwise and don't go deeper + every_in_list = { + list = target_titles + custom_tooltip = RELIGIOUS_CB_TITLE + + conquest_cb_title_transfer = { + RELIGIOUS_WAR = yes + } + } + + every_in_list = { + list = vassals_taken + change_liege = { + liege = scope:attacker + change = scope:change + } + } + + every_in_list = { + list = titles_taken + change_title_holder = { + holder = scope:attacker + change = scope:change + take_baronies = yes + } + } + + resolve_title_and_vassal_change = scope:change + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_county + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Piety Progress for the Attacker + every_in_list = { + list = target_titles + scope:attacker = { + add_piety_experience = { + add = religious_cb_piety_gain_county + if = { + limit = { + scope:attacker.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -1 + desc = fervor_loss_religious_war + } + } + scope:defender.faith = { + change_fervor = { + value = 3 + desc = fervor_gain_religious_war + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = religious_war_white_peace_desc + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender # Not important as the scales are identical + FAME_BASE = religious_cb_ally_prestige_county + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_white_peace_effect = yes + + scope:attacker = { + add_piety = religious_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = religious_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker = { + every_vassal = { + limit = { faith = scope:attacker.faith } + custom = all_attackers_vassals_same_faith + add_opinion = { + modifier = liege_lost_declared_religious_war + target = scope:attacker + } + } + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_county + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # piety change + every_in_list = { + list = target_titles + + scope:defender = { + add_piety = { + add = religious_cb_piety_gain_county + if = { + limit = { + scope:defender.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + + scope:attacker = { + if = { + limit = { + monthly_character_income > 0 + } + pay_short_term_income = { + years = 2 + target = scope:defender + } + } + else = { + pay_short_term_gold = { + target = scope:defender + gold = medium_gold_value + } + } + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + save_temporary_scope_as = loser + } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "RELIGIOUS_WAR_NAME" + cb_name = "HOLY_WAR_COUNTY_NAME" + + is_holy_war = yes + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 +} + +religious_war = { + icon = minor_religious_war + group = religious + + defender_faith_can_join = yes + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + attacker_score_from_occupation_scale = 150 + attacker_score_from_battles_scale = 150 + defender_score_from_battles_scale = 150 + + # Additional requirements to the defines in 00_casus_belli_groups.txt + allowed_for_character = { + scope:attacker.faith = { + NOT = { has_doctrine_parameter = unreformed } + NOT = { has_doctrine_parameter = holy_wars_forbidden } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_celestial + } + } + + allowed_for_character_display_regardless = { + trigger_if = { + limit = { + highest_held_title_tier >= tier_kingdom + } + NOT = { piety_level = -1 } + } + trigger_else = { + trigger_if = { + limit = { + is_alive = yes + has_variable_list = humsacd_hofs + is_target_in_variable_list = { + name = humsacd_hofs + target = scope:attacker.faith + } + } + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 0 + } + trigger_else = { + piety_level >= 1 + } + } + trigger_else = { + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 1 + } + trigger_else = { + piety_level >= 2 + } + } + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker = { + faith = { + faith_hostility_level = { + target = scope:defender.faith + value >= religious_cb_enabled_hostility_level + } + } + ALL_FALSE = { + top_liege = scope:defender.top_liege + liege = scope:defender + } + } + } + target_titles = neighbor_land_or_water + target_title_tier = all + target_de_jure_regions_above = yes + ignore_effect = change_title_holder + + valid_to_start = { + scope:target = { + tier = tier_duchy + is_landless_type_title = no + } + scope:target = { + trigger_if = { + limit = { + scope:attacker = { + is_ai = yes + } + } + any_in_de_jure_hierarchy = { + continue = { tier > tier_county } + count >= 2 + tier = tier_county + holder ?= { + OR = { + this = scope:defender + is_vassal_or_below_of = scope:defender + } + } + } + } + } + # Filter for struggles + trigger_if = { + limit = { + scope:defender = { + any_character_struggle = { + involvement = involved + is_struggle_type = iberian_struggle + } + } + } + are_holy_wars_disabled_in_struggle_phase_trigger = yes + } + are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending + + } + + should_invalidate = { + OR = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + #Faith change does not immediately invalidate, it's run through event war_event.3100 + scope:war = { exists = var:invalidate_defender_faith_change } + scope:war = { exists = var:invalidate_attacker_faith_change } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + } + desc = msg_religious_war_invalidation_region_message + } + triggered_desc = { + trigger = { + scope:war = { + OR = { + exists = var:invalidate_defender_faith_change + exists = var:invalidate_attacker_faith_change + } + } + } + desc = msg_religious_war_invalidated_hostility_level_message + } + } + } + + on_invalidated = { + + } + + cost = { + piety = { + add = { + value = 200 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + multiply = holy_war_cb_piety_cost_multiplier + # Half price for mean Iberians + if = { + limit = { + scope:attacker.house = { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:attacker.faith + } + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:defender.faith + } + } + divide = { + value = 2 + desc = CB_COST_FP2_STRUGGLE_HOSTILITY_FAITH_DISCOUNT + } + } + # Double price for failure Iberians + if = { + limit = { + has_global_variable = fp2_struggle_compromise_ending + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:attacker.faith + } + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:defender.faith + } + } + multiply = { + value = 2 + desc = CB_COST_FP2_STRUGGLE_COMPROMISE_MULTIPLIER + } + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle + } + } + } + multiply = accolade_piety_reduction_value + min = 25 + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle_high + } + } + } + multiply = accolade_piety_reduction_value_high + min = 25 + } + } + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker.faith = { + has_doctrine = doctrine_pluralism_pluralistic + } + } + desc = religious_war_victory_desc_doctrine_pluralism + } + desc = religious_war_victory_desc + } + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 accolade glory gain for winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_med_effect = yes } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + # go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's), + # take the holder as vassal otherwise and don't go deeper + every_in_list = { + list = target_titles + custom_tooltip = RELIGIOUS_CB_TITLE + + conquest_cb_title_transfer = { + RELIGIOUS_WAR = yes + } + } + + every_in_list = { + list = vassals_taken + change_liege = { + liege = scope:attacker + change = scope:change + } + } + + every_in_list = { + list = titles_taken + change_title_holder = { + holder = scope:attacker + change = scope:change + take_baronies = yes + } + } + + + resolve_title_and_vassal_change = scope:change + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker + FAME_BASE = religious_cb_ally_prestige_duchy + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Piety Progress for the Attacker + every_in_list = { + list = target_titles + scope:attacker = { + add_piety_experience = { + add = religious_cb_piety_gain_duchy + if = { + limit = { + scope:attacker.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -2 + desc = fervor_loss_religious_war + } + } + scope:defender.faith = { + change_fervor = { + value = 4 + desc = fervor_gain_religious_war + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = religious_war_white_peace_desc + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + #EP2 accolade glory gain for sort of winning + scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker # Not important as the scales are identical + FAME_BASE = religious_cb_ally_prestige_duchy + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_white_peace_effect = yes + + scope:attacker = { + add_piety = religious_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = religious_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_duchy + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # piety change + every_in_list = { + list = target_titles + + scope:defender = { + add_piety = { + add = religious_cb_piety_gain_duchy + if = { + limit = { + scope:defender.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + + scope:attacker = { + if = { + limit = { + monthly_character_income > 0 + } + pay_short_term_income = { + years = 3 + target = scope:defender + } + } + else = { + pay_short_term_gold = { + target = scope:defender + gold = medium_gold_value + } + } + } + } + + scope:attacker = { + every_vassal = { + limit = { faith = scope:attacker.faith } + custom = all_attackers_vassals_same_faith + add_opinion = { + modifier = liege_lost_declared_religious_war + target = scope:attacker + } + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + save_temporary_scope_as = loser + } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "RELIGIOUS_WAR_NAME" + cb_name = "HOLY_WAR_DUCHY_NAME" + + is_holy_war = yes + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + + # As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already + add = { + every_in_list = { + list = target_titles + if = { + limit = { feudal_clan_tribal_conquest_constraints = yes } + add = -1000 + } + } + } + + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + # HOUSE RELATIONS + add = house_relation_ai_score_value + # AI in struggles act insularly for wars that don't have a familial or legal basis. + multiply = struggle_wars_prioritise_struggle_targets_value + # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. + multiply = byzantium_conquests_ai_score_value + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +major_religious_war = { + icon = major_religious_war + group = religious + + defender_faith_can_join = yes + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + # Additional requirements to the defines in 00_casus_belli_groups.txt + allowed_for_character = { + scope:attacker.faith = { + NOT = { has_doctrine_parameter = unreformed } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_celestial + } + } + + allowed_for_character_display_regardless = { + trigger_if = { + limit = { + is_alive = yes + has_variable_list = humsacd_hofs + is_target_in_variable_list = { + name = humsacd_hofs + target = scope:attacker.faith + } + } + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + AND = { + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + } + piety_level >= 1 + } + trigger_else = { + piety_level >= 2 + } + } + trigger_else = { + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + AND = { + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + } + piety_level >= 2 + } + trigger_else = { + piety_level >= 3 + } + } + trigger_if = { + limit = { + culture = { + NOT = { + has_cultural_parameter = no_limit_to_kingdom_level_holy_wars + } + } + } + custom_description = { + text = declared_major_religious_war_flag_tt + OR = { + has_character_flag = bonus_major_holy_war + NOT = { has_character_flag = declared_major_religious_war_flag } + } + } + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker = { + faith = { + faith_hostility_level = { + target = scope:defender.faith + value >= religious_cb_enabled_hostility_level + } + } + ALL_FALSE = { + top_liege = scope:defender.top_liege + liege = scope:defender + } + } + } + target_titles = neighbor_land_or_water + target_title_tier = all + target_de_jure_regions_above = yes + ignore_effect = change_title_holder + + valid_to_start = { + scope:target = { + tier = tier_kingdom + is_landless_type_title = no + } + # Filter for struggles + trigger_if = { + limit = { + scope:defender = { + any_character_struggle = { + involvement = involved + is_struggle_type = iberian_struggle + } + } + } + are_holy_wars_disabled_in_struggle_phase_trigger = yes + } + are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending + + scope:target = { + trigger_if = { + limit = { + scope:attacker = { + is_ai = yes + } + } + any_in_de_jure_hierarchy = { + continue = { tier > tier_county } + count >= 5 + tier = tier_county + holder ?= { + OR = { + this = scope:defender + is_vassal_or_below_of = scope:defender + } + } + } + } + } + } + + should_invalidate = { + OR = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + #Faith change does not immediately invalidate, it's run through event war_event.3100 + scope:war = { exists = var:invalidate_defender_faith_change } + scope:war = { exists = var:invalidate_attacker_faith_change } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + } + desc = msg_religious_war_invalidation_region_message + } + triggered_desc = { + trigger = { + scope:war = { + OR = { + exists = var:invalidate_defender_faith_change + exists = var:invalidate_attacker_faith_change + } + } + } + desc = msg_religious_war_invalidated_hostility_level_message + } + } + } + + on_invalidated = { + scope:attacker = { remove_character_flag = declared_major_religious_war_flag } + } + + cost = { + piety = { + add = { + value = 750 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + multiply = holy_war_cb_piety_cost_multiplier + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle + } + } + } + multiply = accolade_piety_reduction_value + min = 90 + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle_high + } + } + } + multiply = accolade_piety_reduction_value_high + min = 90 + } + } + } + + on_declaration = { + on_declared_war = yes + scope:attacker = { + if = { + limit = { + has_character_flag = bonus_major_holy_war + } + remove_character_flag = bonus_major_holy_war + } + else = { + add_character_flag = declared_major_religious_war_flag + } + } + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker.faith = { + has_doctrine = doctrine_pluralism_pluralistic + } + } + desc = religious_war_victory_desc_doctrine_pluralism + } + desc = religious_war_victory_desc + } + triggered_desc = { + trigger = { + scope:attacker = { + is_local_player = yes + OR = { + AND = { + NOT = { has_character_flag = bonus_major_holy_war } + NOT = { has_character_flag = declared_major_religious_war_flag } + } + AND = { + has_character_flag = bonus_major_holy_war + has_character_flag = declared_major_religious_war_flag + } + } + } + } + desc = major_religious_war_warning_desc + } + } + + on_victory = { + scope:attacker = { + if = { + limit = { + has_variable = k_holy_war_crusader + } + add_trait = faith_warrior + } + } + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 accolade glory gain for winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_high_effect = yes } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + # go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's), + # take the holder as vassal otherwise and don't go deeper + every_in_list = { + list = target_titles + custom_tooltip = RELIGIOUS_CB_TITLE + + conquest_cb_title_transfer = { + RELIGIOUS_WAR = yes + } + } + + every_in_list = { + list = vassals_taken + change_liege = { + liege = scope:attacker + change = scope:change + } + } + + every_in_list = { + list = titles_taken + change_title_holder = { + holder = scope:attacker + change = scope:change + take_baronies = yes + } + } + + resolve_title_and_vassal_change = scope:change + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker + FAME_BASE = religious_cb_ally_prestige_kingdom + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Piety Progress for the Attacker + every_in_list = { + list = target_titles + scope:attacker = { + add_piety_experience = { + add = religious_cb_piety_gain_kingdom + if = { + limit = { + scope:attacker.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -5 + desc = fervor_loss_religious_war + } + } + scope:defender.faith = { + change_fervor = { + value = 10 + desc = fervor_gain_religious_war + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = religious_war_white_peace_desc + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + #EP2 accolade glory gain for doing ok against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + scope:defender = { accolade_defender_war_end_glory_gain_med_effect = yes } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker # Not important as the scales are identical + FAME_BASE = religious_cb_ally_prestige_kingdom + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + scope:attacker = { + add_piety = religious_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # Truce + add_truce_white_peace_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = religious_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_kingdom + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # piety change + every_in_list = { + list = target_titles + + scope:defender = { + add_piety = { + add = religious_cb_piety_gain_kingdom + if = { + limit = { + scope:defender.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + + scope:attacker = { + if = { + limit = { + monthly_character_income > 0 + } + pay_short_term_income = { + years = 4 + target = scope:defender + } + } + else = { + pay_short_term_gold = { + target = scope:defender + gold = medium_gold_value + } + } + } + } + + scope:attacker = { + every_vassal = { + limit = { faith = scope:attacker.faith } + custom = all_attackers_vassals_same_faith + add_opinion = { + modifier = liege_lost_declared_religious_war + target = scope:attacker + } + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + save_temporary_scope_as = loser + } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "RELIGIOUS_WAR_NAME" + cb_name = "HOLY_WAR_KINGDOM_NAME" + + is_holy_war = yes + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + + # As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already + add = { + every_in_list = { + list = target_titles + if = { + limit = { feudal_clan_tribal_conquest_constraints = yes } + add = -1000 + } + } + } + + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + # HOUSE RELATIONS + add = house_relation_ai_score_value + # AI in struggles act insularly for wars that don't have a familial or legal basis. + multiply = struggle_wars_prioritise_struggle_targets_value + # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. + multiply = byzantium_conquests_ai_score_value + multiply = muslim_invasions_prefer_nonmuslims_ai_score_value + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +excommunication_war = { + icon = excommunication + group = religious + ai_only_against_neighbors = yes + allow_hostages = no + + # Already defined in 00_casus_belli_groups.txt + # allowed_for_character = {} + + attacker_score_from_battles_scale = 150 + defender_score_from_battles_scale = 150 + + allowed_against_character = { + scope:defender = { + #Defender must be an excommunicated member of our faith. + has_trait = excommunicated + top_liege = this + faith = { + has_doctrine_parameter = excommunication_active + this = scope:attacker.faith + } + } + + scope:attacker = { + #We can't DoW our own liege + NOR = { + liege = scope:defender + #No pot calling the kettle black + has_trait = excommunicated + } + + trigger_if = { + limit = { is_ai = no } # Already pre-filtered by the AI due to ai_only_against_neighbors = yes. any_neighboring_top_liege_realm_owner is expensive + #We have to be neighboring the excommunicated ruler. + any_neighboring_top_liege_realm_owner = { + this = scope:defender + } + } + } + } + + target_de_jure_regions_above = yes + + valid_to_start = { + always = yes + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:defender = { is_local_player = yes } + } + desc = excommunication_war_victory_desc_defender + } + desc = excommunication_war_victory_desc + } + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain from winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_med_effect = yes } + + scope:attacker = { + reverse_add_opinion = { + modifier = pleased_opinion + target = faith.religious_head + opinion = 20 + } + } + + #Handle all piety gains/losses in scripted effects. + excommunication_cb_piety_change = { + WINNER = scope:attacker + LOSER = scope:defender + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + #This is ddown here in it's own section to control how the tooltips are ordered. + scope:defender = { + depose_effect = { DEPOSER = scope:attacker } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:defender = { is_local_player = yes } + } + desc = excommunication_war_white_peace_desc_defender + } + desc = excommunication_war_white_peace_desc + } + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + #EP2 Accolade glory gain for defender for being ok + scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes } + + scope:attacker = { + add_piety = excommunication_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # Truce + add_truce_white_peace_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker = { is_local_player = yes } + } + desc = excommunication_war_defeat_desc_attacker + } + triggered_desc = { + trigger = { + scope:defender = { is_local_player = yes } + } + desc = excommunication_war_defeat_desc_defender + } + desc = excommunication_war_defeat_desc + } + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + #Handle all piety gains/losses in scripted effects. + excommunication_cb_piety_change = { + LOSER = scope:attacker + WINNER = scope:defender + } + + scope:defender = { + remove_trait = excommunicated + add_character_modifier = { + modifier = excommunication_recently_lifted + years = 10 + } + } + + scope:attacker = { + reverse_add_opinion = { + modifier = disappointed_opinion + target = faith.religious_head + opinion = -20 + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + should_invalidate = { + scope:defender = { + NOT = { + has_trait = excommunicated + } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:defender = { + NOT = { + has_trait = excommunicated + } + } + } + desc = msg_excommunication_war_invalidation_trait_message + } + desc = msg_invalidate_war_title + } + } + + on_invalidated = { + scope:attacker = { + #Used for the piety_change scripted effect. + save_scope_as = winner + } + + #Handle all piety gains/losses in scripted effects. + excommunication_cb_piety_change = { + WINNER = scope:attacker + LOSER = scope:defender + } + + scope:defender = { + + #Used for the piety_change scripted effect. + save_scope_as = loser + } + } + + on_primary_attacker_death = invalidate + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "EXCOMMUNICATION_WAR_NAME" + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + max_attacker_score_from_battles = 100 + max_defender_score_from_battles = 100 + + max_ai_diplo_distance_to_title = 500 + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +flowery_war_cb = { + icon = ducal_conquest_cb + group = religious_disorganised + ai_only_against_neighbors = yes + allow_hostages = no + + allowed_for_character = { + faith = { has_doctrine_parameter = flower_war_cb_active } + NOT = { #Must not have any leftover sacrificial prisoners/easy ability to get any. + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + + # Root is the title + # scope:attacker is the attacker + # scope:defender is the defender + allowed_against_character = { + scope:defender = { + top_liege = this + trigger_if = { + limit = { scope:attacker = { is_ai = no } } # Already pre-filtered by the AI due to ai_only_against_neighbors = yes. any_neighboring_top_liege_realm_owner is expensive + scope:attacker = { + any_neighboring_top_liege_realm_owner = { + this = scope:defender + } + } + } + } + } + + cost = { + piety = { + add = { + value = 100 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + } + } + + should_invalidate = { + OR = { + AND = { #A formal flowery war only invalidates if neither side is an interested participant. + scope:attacker.faith = { + NOT = { has_doctrine_parameter = human_sacrifice_active } + } + scope:defender.faith = { + NOT = { has_doctrine_parameter = human_sacrifice_active } + } + } + scope:attacker = { + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker = { + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + desc = flowery_war_cb_ended_invalid.desc_other_sacrifices_attacker + } + desc = flowery_war_cb_ended_invalid.desc_no_sacrificers + } + } + + on_invalidated = { + + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + desc = flowery_war_cb_victory_desc + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain from winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + scope:attacker = { + if = { #If the attacker enjoys human sacrifice, then this was sacred. + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + } + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_piety = { value = minor_piety_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_piety = { value = medium_piety_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_piety = { value = major_piety_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_piety = { value = massive_piety_gain } + } + } + else = { #If the attacker has since stopped enjoying human sacrifice, then the war was just prestigious. + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_gain } + } + } + } + scope:defender = { + if = { #If the defender shares the faith of the attacker, then this war was sacred for them too. + limit = { + faith = { this = scope:attacker.faith } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_piety = { + value = minor_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_piety = { + value = medium_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_piety = { + value = major_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_piety = { + value = massive_piety_gain + multiply = 0.75 + } + } + } + else = { #Otherwise, the war just sucked. + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_loss } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_loss } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_loss } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_loss } + } + } + } + scope:attacker = { #If the attacker has the appropriate tenet, grab some suitable courtiers from the defender. + if = { + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + } + custom_tooltip = flowery_war_cb_prisoners.tt_attacker + hidden_effect = { + scope:defender = { + every_courtier_or_guest = { add_to_list = potential_captives_list } + random_in_list = { #Nab someone related to the defender, preferring tangentials. + list = potential_captives_list + limit = { + OR = { + AND = { + has_dynasty = yes + dynasty = scope:defender.dynasty + } + is_consort_of = scope:defender + } + } + alternative_limit = { always = yes } + weight = { + base = 1 + modifier = { + add = 25 + NOT = { is_close_family_of = scope:defender } + } + modifier = { + add = 15 + NOT = { is_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a second person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a third person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + if = { #If at least duchy-tier, try to grab a fourth person. + limit = { primary_title.tier >= tier_duchy } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + if = { #If at least kingdom-tier, try to grab a fifth person. + limit = { primary_title.tier >= tier_kingdom } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + } + every_in_list = { + list = definite_captives_list + add_character_modifier = { + modifier = designated_human_sacrifice_modifier + years = 2 + } + } + trigger_event = { + id = human_sacrifice.0001 + years = 2 + } + } + } + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker + FAME_BASE = major_prestige_value + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_attacker_victory_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + + } + + on_white_peace_desc = { + desc = flowery_war_cb_white_peace_desc + } + + on_white_peace = { + scope:attacker = { + show_pow_release_message_effect = yes + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + scope:attacker = { #Piety loss for the attacker if appropriate, otherwise prestige loss. + if = { + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + } + add_piety = religious_cb_piety_white_peace + } + else = { + add_prestige = { + value = medium_prestige_loss + } + } + } + + + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker # not important as the scales are identical + FAME_BASE = major_prestige_value + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = flowery_war_cb_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker = { + if = { #If the attacker shares the faith of the defender, and both still enjoy human sacrifice, then this war was at least sacred for them. + limit = { + faith = { + this = scope:defender.faith + has_doctrine_parameter = human_sacrifice_active + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_piety = { + value = minor_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_piety = { + value = medium_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_piety = { + value = major_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_piety = { + value = massive_piety_gain + multiply = 0.75 + } + } + } + else = { #Otherwise, the war just sucked. + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_loss } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_loss } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_loss } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_loss } + } + } + } + scope:defender = { + if = { #If the defender has the same faith as the attacker, and that faith still enjoys human sacrifice, then this was sacred. + limit = { + faith = { + this = scope:attacker.faith + has_doctrine_parameter = human_sacrifice_active + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_piety = { value = minor_piety_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_piety = { value = medium_piety_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_piety = { value = major_piety_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_piety = { value = massive_piety_gain } + } + } + else = { #Otherwise, the war was just prestigious. + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_gain } + } + } + } + scope:defender = { #If the defender has the appropriate tenet, and doesn't already have sacrificial victims, grab some suitable courtiers from the attacker. + if = { + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + NOT = { #Must not have any leftover sacrificial prisoners, lest the defender get borked sacrifice-accounting events. + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + custom_tooltip = flowery_war_cb_prisoners.tt_defender + hidden_effect = { + scope:attacker = { + every_courtier_or_guest = { add_to_list = potential_captives_list } + random_in_list = { #Nab someone related to the attacker, preferring tangentials. + list = potential_captives_list + limit = { + OR = { + AND = { + has_dynasty = yes + dynasty = scope:attacker.dynasty + } + is_consort_of = scope:attacker + } + } + alternative_limit = { always = yes } + weight = { + base = 1 + modifier = { + add = 25 + NOT = { is_close_family_of = scope:attacker } + } + modifier = { + add = 15 + NOT = { is_extended_family_of = scope:attacker } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a second person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a third person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + if = { #If at least duchy-tier, try to grab a fourth person. + limit = { primary_title.tier >= tier_duchy } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + if = { #If at least kingdom-tier, try to grab a fifth person. + limit = { primary_title.tier >= tier_kingdom } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + } + every_in_list = { + list = definite_captives_list + add_character_modifier = { + modifier = designated_human_sacrifice_modifier + years = 2 + } + } + trigger_event = { + id = human_sacrifice.0001 + years = 2 + } + } + } + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = major_prestige_value + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { save_temporary_scope_as = loser } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "FLOWERY_WAR_CB_NAME" + war_name_base = "FLOWERY_WAR_WAR_NAME_BASE" + cb_name = "FLOWERY_WAR_CB_NAME" + interface_priority = 80 + + ticking_war_score_targets_entire_realm = yes + attacker_ticking_warscore = 0 + attacker_wargoal_percentage = 0.01 + attacker_score_from_occupation_scale = 50 + defender_score_from_occupation_scale = 50 + attacker_score_from_battles_scale = 200 + defender_score_from_battles_scale = 200 + + max_attacker_score_from_battles = 200 + max_defender_score_from_battles = 200 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 + + ai_score = { + value = raid_for_captives_ai_score_value + } + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +undirected_great_holy_war = { + group = religious_script_only + interface_priority = 1000 + icon = undirected_great_holy_war + + war_name = "GREAT_HOLY_WAR_WAR_NAME" + + target_titles = all + target_title_tier = all + target_de_jure_regions_above = yes + use_de_jure_wargoal_only = yes + check_all_defenders_for_ticking_war_score = yes # All defenders land in the Crusade Kingdom should count + defender_ticking_warscore = 0.125 + attacker_ticking_warscore = 0.125 + max_defender_score_from_occupation = 50 + max_attacker_score_from_occupation = 150 + full_occupation_by_defender_gives_victory = no + imprisonment_by_attacker_give_war_score = no + imprisonment_by_defender_give_war_score = no + attacker_capital_gives_war_score = no + defender_capital_gives_war_score = no + is_great_holy_war = yes + landless_attacker_needs_armies = no + allow_hostages = no + + defender_score_from_battles_scale = 125 + attacker_score_from_battles_scale = 125 + + max_defender_score_from_battles = 150 + + occupation_participation_mult = 0.5 + siege_participation_mult = 1 + battle_participation_mult = 7.5 + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + transfer_behavior = transfer + + white_peace_possible = no + + allowed_for_character = { + always = yes + } + + valid_to_start = { + scope:target = { + tier = tier_kingdom + any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the HoF's Faith is hostile enough to Holy War against. + continue = { tier > tier_county } + tier = tier_county + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith } + } + } + } + } + + on_declaration = { + scope:attacker.faith.great_holy_war = { + if = { #Clear forced participation flag. + limit = { + any_pledged_attacker = { + has_character_flag = variable_ghw_papal_hooked_pledge + } + } + every_pledged_attacker = { + limit = { + has_character_flag = variable_ghw_papal_hooked_pledge + } + remove_character_flag = variable_ghw_papal_hooked_pledge + } + } + } + scope:attacker.faith.great_holy_war.ghw_target_title = { + save_scope_as = target_kingdom + } + scope:attacker = { #Loc keys for localization fluff. + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + force_truce_GHW_defenders_effect = yes + on_declared_war = yes + #Tell non diverting-players about the crazy 4th crusade plan + if = { + limit = { + scope:attacker.faith = { this = faith:catholic } + exists = global_var:byz_claimant_champion + global_var:byz_claimant_champion = { + is_alive = yes + is_ruler = yes + any_character_war = { + using_cb = crusading_claim_cb + } + } + } + global_var:byz_claimant_champion = { + random_character_war = { + limit = { + using_cb = crusading_claim_cb + } + save_scope_as = redirected_crusade + } + } + every_player = { + limit = { + NOT = { + is_attacker_in_war = scope:redirected_crusade + } + ep3_frankokratia_notification_recipient_trigger = yes + } + trigger_event = ep3_frankokratia_events.0031 + } + } + every_player = { #Fluff for attackers/defenders + limit = { + scope:attacker.faith.great_holy_war = { + OR = { + has_pledged_attacker = prev + has_pledged_defender = prev + } + } + } + trigger_event = great_holy_war.0051 + } + scope:attacker.faith.great_holy_war = { + divide_war_chest = { + fraction = ghw_war_start_handout_percentage + } + } + # First of the Crusader Kings achievement tracking. + if = { + limit = { + scope:attacker.faith = faith:catholic + NOT = { exists = global_var:had_first_catholic_crusade } + } + # Credit where chredit is due. + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { + limit = { fp1_achievement_culture_norse_trigger = yes } + add_achievement_flag_effect = { FLAG = first_of_the_crusader_kings_achievement_flag } + } + } + # Mark the first crusade as having happened. + set_global_variable = { + name = had_first_catholic_crusade + value = yes + } + } + + debug_log = undirected_ghw_debug_loc + } + + should_invalidate = { + scope:attacker.faith = scope:defender.faith # Primary defender has converted + } + + on_invalidated_desc = msg_invalidate_war_title + + on_invalidated = { + scope:attacker.faith.great_holy_war.ghw_target_title = { + save_scope_as = target_kingdom + } + scope:attacker = { #Loc keys for localization fluff. + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + every_player = { + limit = { is_within_diplo_range = { CHARACTER = scope:defender } } + trigger_event = great_holy_war.0056 + } + hidden_effect = { + if = { #Clear pledged gold flag. + limit = { + any_player = { + has_character_flag = ghw_pledged_gold + } + } + every_player = { + limit = { + has_character_flag = ghw_pledged_gold + } + remove_character_flag = ghw_pledged_gold + } + } + } + + debug_log = "Undirected Great Holy War invalidated" + } + + on_victory_desc = { + desc = great_holy_war_victory_desc + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain to the holy knights of the faith head + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + scope:attacker.faith.great_holy_war = { # Make sure steppe crusades do not make silly cultures + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { + add_character_flag = { + flag = domicile_culture_and_faith_check + days = 1 + } + add_to_list = beneficiary_fixing_list + } + } + } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:attacker = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_attacker = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + hidden_effect = { + if = { #Recipient is going to be the Papal's chosen Recipient or, if the main contributor is overriding the Papal will, his Beneficiary. + limit = { + exists = scope:attacker.faith.great_holy_war.ghw_title_recipient + } + scope:attacker.faith.great_holy_war.ghw_title_recipient = { + save_scope_as = title_recipient + } + } + else = { #If no Recipient or Beneficiary, check for any random claimants that might have cropped in the meantime. + undirected_ghw_recipient_selection_on_victory_effect = yes + } + if = { + limit = { + exists = scope:the_ghw + NOT = { exists = scope:title_recipient } + scope:the_ghw = { + has_variable = var_fallback_recipient + var:var_fallback_recipient = { + is_alive = yes + } + } + } + scope:the_ghw = { + var:var_fallback_recipient = { + save_scope_as = title_recipient + set_designated_winner = scope:title_recipient + } + } + } + if = { #If for some reason there is no title recipient selected yet, create character from scratch. + limit = { + exists = scope:the_ghw + NOT = { exists = scope:title_recipient } + NOT = { + scope:the_ghw = { + has_variable = var_fallback_recipient + } + } + } + create_character = { + location = scope:ghw_sponsor.capital_province + template = new_commander_character + faith = scope:the_faith + culture = scope:ghw_sponsor.culture + save_scope_as = title_recipient + gender_female_chance = { + if = { + limit = { scope:the_faith = { has_doctrine = doctrine_gender_male_dominated } } + add = 0 + } + else_if = { + limit = { scope:the_faith = { has_doctrine = doctrine_gender_female_dominated } } + add = 100 + } + else = { + add = 50 + } + } + } + scope:the_faith.great_holy_war = { + set_designated_winner = scope:title_recipient + } + } + if = { #Check if Recipient is landless to give him the Crusader King buff. + limit = { + exists = scope:title_recipient + scope:title_recipient = { + OR = { + is_ruler = no + government_has_flag = government_is_landless_adventurer + } + } + } + scope:title_recipient = { + add_character_flag = { + flag = ghw_recipient_will_be_crusader_king + } + # Laamps don't get to keep the trait if they pass on their chosen kingdom. + if = { + limit = { government_has_flag = government_is_landless_adventurer } + add_character_flag = laamp_is_crusader_king + } + } + } + } + every_in_list = { + list = target_titles + save_scope_as = target + } + + if = { #Tooltip explaining who gets the first title when a Recipient exists (otherwise avoid or it will show the fallback character). + limit = { + exists = scope:attacker.faith.great_holy_war.ghw_title_recipient + } + show_as_tooltip = { + scope:target = { + change_title_holder = { + holder = scope:attacker.faith.great_holy_war.ghw_title_recipient + change = scope:change + } + } + } + } + else_if = { + limit = { + exists = scope:the_ghw + scope:the_ghw = { + has_variable = var_fallback_recipient + } + } + scope:the_ghw = { + var:var_fallback_recipient = { + save_scope_as = ghw_fallback_recipient + } + } + show_as_tooltip = { + scope:target = { + change_title_holder = { + holder = scope:ghw_fallback_recipient + change = scope:change + } + } + } + } + + # Create a dynamic title if the kingdom itself can't be created/taken + if = { + limit = { #In the event that, for ex. k_jerusalem exists and is held by a foreign ruler who is not involved in the war in any way. + exists = scope:the_ghw + exists = scope:target_kingdom + exists = scope:target_kingdom.holder + scope:the_ghw = { + NOR = { + #Do not create a titular title if the target is held by a defender. + has_pledged_defender = scope:target_kingdom.holder + has_forced_defender = scope:target_kingdom.holder + #Or, if the title_recipient is the current holder of the target_kingdom. + scope:title_recipient = scope:target_kingdom.holder + } + } + } + hidden_effect = { + random_list = { + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_CRUSADER_TITLE_NAME + } + } + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_FAITH_TITLE_NAME + } + } + } + scope:new_title = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + } + scope:the_ghw = { + do_ghw_title_handout = scope:change + divide_war_chest = {} + } + scope:new_title = { generate_coa = yes } + } + else_if = { #Otherwise hand out titles normally. + limit = { + exists = scope:the_ghw + } + hidden_effect = { + if = { + limit = { + NAND = { + exists = scope:target.holder + scope:target.holder = scope:title_recipient + } + } + scope:target = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + } + } + scope:the_ghw = { + do_ghw_title_handout = scope:change + divide_war_chest = {} + } + } + + hidden_effect = { + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0052 #Differentiate depending on faith (compared to scope:attacker) + } + + if = { + limit = { exists = scope:title_recipient } + scope:title_recipient = { + every_realm_county = { # Crusading troops seizing control + change_county_control = 50 + } + every_realm_province = { + refill_levy = yes + refill_garrison = yes + } + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + if = { #If Recipient was landless give him the Crusader King buff. + limit = { + exists = scope:title_recipient + scope:title_recipient = { has_character_flag = ghw_recipient_will_be_crusader_king } + } + scope:title_recipient = { + add_trait = crusader_king + remove_character_flag = ghw_recipient_will_be_crusader_king + add_realm_law_skip_effects = crown_authority_1 + # Set the appropriate Succession Law + if = { + limit = { + can_have_single_heir_succession_law_trigger = yes + NOT = { + has_realm_law = single_heir_succession_law + } + } + add_realm_law_skip_effects = single_heir_succession_law + } + else_if = { + limit = { + can_have_high_partition_succession_law_trigger = yes + NOT = { + has_realm_law = high_partition_succession_law + } + } + add_realm_law_skip_effects = high_partition_succession_law + } + else_if = { + limit = { + can_have_partition_succession_law_trigger = yes + NOT = { + has_realm_law = partition_succession_law + } + } + add_realm_law_skip_effects = partition_succession_law + } + + spawn_army = { # Spawn a temporary army so that the Crusader King isn't helpless, symbolizing Crusaders staying behind + levies = { + value = 100 + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { + add = 100 + } + } + } + men_at_arms = { + type = teutonic_knights + stacks = { + value = 1 + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { + add = 0.2 + } + } + } + } + inheritable = no + uses_supply = no + location = capital_province + name = house_beneficiary_won_ghw + } + every_vassal = { # Vassals should not want to revolt too soon after inaguration + add_opinion = { + modifier = respect_opinion + target = scope:title_recipient + opinion = 50 + } + } + add_gold = 500 # Some extra plunder + add_prestige = 500 + add_piety = 500 + # Plus if we're gallowsbait, remove most/all of it. + absolve_crusaders_of_gallowsbait_effect = yes + hidden_effect = { # Because the adventurer government override is active you may end up in awkward situations unless we set your government here + if = { + limit = { + has_government = clan_government + NOT = { faith.religion = religion:islam_religion } + } + change_government = feudal_government + } + } + } + } + scope:attacker.faith.great_holy_war = { #Give Prestige/Piety modifier to Dynasty/House of the winners' Beneficiaries (only if they gained any land in the GHW). + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { trigger_event = great_holy_war.0061 } + # Plus if we're gallowsbait, remove most/all of it — provided we turned up. + if = { + limit = { has_trait = faith_warrior } + absolve_crusaders_of_gallowsbait_effect = yes + } + } + if = { #Chance to switch-play to Crusader King. + limit = { + exists = scope:title_recipient + exists = scope:title_recipient.dynasty + scope:title_recipient = { + is_ai = yes + has_trait = crusader_king + } + any_pledged_attacker = { + is_ai = no + dynasty = scope:title_recipient.dynasty + } + } + random_pledged_attacker = { + limit = { + is_ai = no + dynasty = scope:title_recipient.dynasty + scope:title_recipient = { + is_ai = yes + has_trait = crusader_king + } + } + trigger_event = { id = great_holy_war.0070 days = 5 } + } + } + } + every_in_list = { + list = beneficiary_fixing_list + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + + #Set 30 years cooldown. + hidden_effect = { + scope:attacker.faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 30 + } + } + if = { #Clear pledged gold flag. + limit = { + any_player = { + has_character_flag = ghw_pledged_gold + } + } + every_player = { + limit = { + has_character_flag = ghw_pledged_gold + } + remove_character_flag = ghw_pledged_gold + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -25 + desc = fervor_loss_great_holy_war + } + } + scope:defender.faith = { + change_fervor = { + value = 30 + desc = fervor_gain_great_holy_war + } + } + + #Truce between the chief beneficiary & all defenders + add_truce_GHW_attacker_victory_effect = yes + debug_log = undirected_ghw_victory_debug_message + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + scope:title_recipient = { + custom_tooltip = legend_seed_ghw.tt + } + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = WHITE_PEACE_DISABLED + } + + on_defeat_desc = { + desc = great_holy_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker.faith.great_holy_war = { + divide_war_chest = { + defenders = yes + gold = no + } + } + + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:attacker = { + faith = { + change_fervor = { + value = -15 + desc = fervor_loss_lost_great_holy_war + } + } + } + + scope:defender = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_defender = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0053 #Differentiate depending on faith (compared to scope:attacker) + } + + # Truce + add_truce_attacker_defeat_effect = yes + + #Set 30 years cooldown. + hidden_effect = { + if = { + limit = { exists = scope:title_recipient } + scope:title_recipient = { + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + scope:attacker.faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 30 + } + } + if = { #Clear pledged gold flag. + limit = { + any_player = { + has_character_flag = ghw_pledged_gold + } + } + every_player = { + limit = { + has_character_flag = ghw_pledged_gold + } + remove_character_flag = ghw_pledged_gold + } + } + } + debug_log = undirected_ghw_defeat_debug_message + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } +} + +directed_great_holy_war = { + group = religious + icon = directed_great_holy_war + interface_priority = 1000 + + war_name = "GREAT_HOLY_WAR_WAR_NAME" + cb_name = "GREAT_HOLY_WAR_WAR_CB_NAME" + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + target_titles = all + target_title_tier = all + target_de_jure_regions_above = yes + use_de_jure_wargoal_only = yes + check_all_defenders_for_ticking_war_score = yes # All defenders land in the Crusade Kingdom should count + defender_ticking_warscore = 0.05 + attacker_ticking_warscore = 0.05 + max_defender_score_from_occupation = 50 + max_attacker_score_from_occupation = 150 + imprisonment_by_attacker_give_war_score = no + defender_capital_gives_war_score = no + is_great_holy_war = yes + ai_only_against_neighbors = yes + allow_hostages = no + + occupation_participation_mult = 0.5 + siege_participation_mult = 1 + battle_participation_mult = 7.5 + + white_peace_possible = no + gui_attacker_faith_might_join = yes + gui_defender_faith_might_join = yes + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + transfer_behavior = transfer + + allowed_for_character = { + faith = { + exists = religious_head + suitable_faith_for_directed_ghw_trigger = yes #Right Doctrines + OR = { + scope:attacker = this.religious_head + scope:attacker = { + any_vassal = { + this = scope:attacker.faith.religious_head + } + } + } + scope:attacker.religious_head = { + piety_level >= 2 + } + religion = { exists = var:variable_ghw_unlocked } #Activated by event for every religion. + } + } + + allowed_for_character_display_regardless = { + custom_description = { + text = great_holy_war_cooldown + NOT = { scope:attacker.faith = { exists = var:variable_ghw_cooldown }} + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = scope:defender.faith } + } + } + + valid_to_start = { + scope:attacker.faith = { + NOR = { + # No active GHW already. + exists = great_holy_war + + # If GHWs have just been unlocked, AI rulers will wait a little bit before declaring them. + trigger_if = { + limit = { scope:attacker = { is_ai = yes } } + religion = { exists = var:variable_first_ghw_cooldown } + } + } + } + + scope:target = { + tier = tier_kingdom + trigger_if = { + limit = { + scope:attacker = { + is_ai = yes + } + } + any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the Caliph's Faith is hostile enough to Holy War against. + continue = { tier > tier_county } + count >= 5 # The AI doesn't Jihad for an area of less than 5 Counties, for reference, Jerusalem is 8 Counties + tier = tier_county + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith } + } + } + } + trigger_else = { + any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the Caliph's Faith is hostile enough to Holy War against. + continue = { tier > tier_county } + tier = tier_county + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith } + } + } + } + } + + #The war seems to be launching without a valid defender sometimes, so we double-check that one is set here + exists = scope:defender + } + + on_declaration = { + every_in_list = { + list = target_titles + save_scope_as = target + } + hidden_effect = { + scope:attacker.faith = { + start_great_holy_war = { + target_character = scope:defender + target_title = scope:target + war = root.war + } + great_holy_war = { + pledge_attacker = scope:attacker + } + } + scope:attacker.religious_head = { + add_piety_level = -1 + } + } + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { #Add Beneficiary automatically on victory of direct GHW for any attacker that doesn't have one already. + limit = { + NOT = { + exists = ghw_beneficiary + } + } + trigger_event = great_holy_war.0026 + } + } + scope:attacker.faith.great_holy_war.ghw_target_title = { + save_scope_as = target_kingdom + } + scope:attacker = { #Loc keys for localization fluff. + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:defender.faith = { + save_scope_as = target_faith + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + force_truce_GHW_defenders_effect = yes + hidden_effect = { + every_ruler = { + limit = { + faith = scope:attacker.faith + is_ai = yes + is_playable_character = yes + highest_held_title_tier >= tier_county + this != scope:ghw_sponsor + exists = scope:attacker.faith.great_holy_war + NOT = { scope:attacker.faith.great_holy_war = { has_pledged_attacker = prev } } + } + trigger_event = great_holy_war.0092 #AI pledging. + } + every_ruler = { + limit = { + faith = scope:defender.faith + is_ai = yes + is_playable_character = yes + highest_held_title_tier >= tier_county + exists = scope:attacker.faith.great_holy_war + NOT = { scope:attacker.faith.great_holy_war = { has_pledged_defender = prev } } + scope:defender != top_liege + } + trigger_event = great_holy_war.0093 #AI counterpledging. + } + scope:attacker.faith = { + every_faith_holy_order = { + trigger_event = great_holy_war.0090 # Holy orders always join + } + } + scope:defender.faith = { + every_faith_holy_order = { + trigger_event = great_holy_war.0091 # Holy orders always join + } + } + } + + every_player = { #Fluff for attackers/defenders + limit = { + OR = { + faith = scope:the_faith + faith = scope:ghw_defender.faith + is_vassal_of = scope:attacker + is_vassal_of = scope:defender + } + } + trigger_event = great_holy_war.0071 + } + on_declared_war = yes + + debug_log = directed_ghw_debug_loc + } + + should_invalidate = { + scope:attacker.faith = scope:defender.faith # Primary defender has converted + } + + on_invalidated_desc = msg_invalidate_war_title + + on_victory_desc = { + desc = great_holy_war_directed_victory_desc + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain to the holy warriors of the faith head + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + scope:attacker.faith.great_holy_war = { # Make sure steppe crusades do not make silly cultures + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { + add_character_flag = { + flag = domicile_culture_and_faith_check + days = 1 + } + add_to_list = beneficiary_fixing_list + } + } + } + + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:attacker = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_attacker = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + if = { + limit = { exists = scope:attacker.faith.great_holy_war.ghw_title_recipient } + scope:attacker.faith.great_holy_war.ghw_title_recipient = { + save_scope_as = title_recipient + } + } + else = { + scope:attacker = { + save_scope_as = title_recipient + } + } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + every_in_list = { + list = target_titles + save_scope_as = target + } + scope:attacker.faith.great_holy_war = { + show_as_tooltip = { #Otherwise hand out titles normally. + scope:target = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + do_ghw_title_handout = scope:change + } + } + # Create a dynamic title if the kingdom itself can't be created/taken + hidden_effect = { + if = { + limit = { #In the event that, for ex. k_jerusalem exists and is held by a foreign ruler who is not involved in the war in any way. + exists = scope:target + exists = scope:target.holder + scope:target.holder = { + is_alive = yes + faith = scope:attacker.faith + } + } + random_list = { + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_CRUSADER_TITLE_NAME + } + } + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_FAITH_TITLE_NAME + } + } + } + scope:attacker.faith.great_holy_war = { + scope:new_title = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + do_ghw_title_handout = scope:change + } + scope:new_title = { generate_coa = yes } + } + else = { #Otherwise hand out titles normally. + scope:attacker.faith.great_holy_war = { + scope:target = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + do_ghw_title_handout = scope:change + } + } + scope:title_recipient = { + every_realm_province = { + refill_levy = yes + refill_garrison = yes + } + } + } + #Set 30 years cooldown. + hidden_effect = { + scope:attacker = { + faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 40 + } + } + } + scope:attacker.faith.great_holy_war = { #Give Prestige/Piety modifier to Dynasty/House of the winners' Beneficiaries (only if they gained any land in the GHW). + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { trigger_event = great_holy_war.0061 } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -25 + desc = fervor_loss_great_holy_war + } + } + scope:defender.faith = { + change_fervor = { + value = 30 + desc = fervor_gain_great_holy_war + } + } + + #Truce between the chief beneficiary & all defenders + add_truce_GHW_attacker_victory_effect = yes + + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0052 #Differentiate depending on faith (compared to scope:attacker) + } + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + scope:title_recipient = { + custom_tooltip = legend_seed_ghw.tt + } + + hidden_effect = { + every_in_list = { + list = beneficiary_fixing_list + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = WHITE_PEACE_DISABLED + } + + on_defeat_desc = { + desc = great_holy_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:defender = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_defender = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0053 #Differentiate depending on faith (compared to scope:attacker) + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + faith = { + change_fervor = { + value = -15 + desc = fervor_loss_lost_great_holy_war + } + } + } + + #Set 30 years cooldown. + hidden_effect = { + scope:attacker = { + faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 30 + } + } + } + } + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + max_ai_diplo_distance_to_title = 750 +} From ff2ee43d216b0adbb9e7d6b97f50d9bb7d2bac46 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sat, 7 Mar 2026 10:26:30 +0000 Subject: [PATCH 13/67] Create 00_religious_war.txt --- common/casus_belli_types/00_religious_war.txt | 4546 +++++++++++++++++ 1 file changed, 4546 insertions(+) create mode 100644 common/casus_belli_types/00_religious_war.txt diff --git a/common/casus_belli_types/00_religious_war.txt b/common/casus_belli_types/00_religious_war.txt new file mode 100644 index 00000000..84e68189 --- /dev/null +++ b/common/casus_belli_types/00_religious_war.txt @@ -0,0 +1,4546 @@ +minor_religious_war = { + icon = minor_religious_war + group = religious + + defender_faith_can_join = yes + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + attacker_score_from_occupation_scale = 150 + attacker_score_from_battles_scale = 150 + defender_score_from_battles_scale = 150 + + # Already defined in 00_casus_belli_groups.txt + allowed_for_character = { + scope:attacker.faith = { + NOT = { has_doctrine_parameter = unreformed } + NOT = { has_doctrine_parameter = holy_wars_forbidden } + } + NOR = { + government_has_flag = government_is_landless_adventurer + government_has_flag = government_is_nomadic + government_has_flag = government_is_celestial + } + } + + allowed_for_character_display_regardless = { + trigger_if = { + limit = { + highest_held_title_tier >= tier_kingdom + } + NOT = { piety_level = -1 } + } + trigger_else = { + trigger_if = { + limit = { + is_alive = yes + has_variable_list = humsacd_hofs + is_target_in_variable_list = { + name = humsacd_hofs + target = scope:attacker.faith + } + } + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 0 + } + trigger_else = { + piety_level >= 0 + } + } + trigger_else = { + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 0 + } + trigger_else = { + piety_level >= 1 + } + } + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker = { + faith = { + faith_hostility_level = { + target = scope:defender.faith + value >= religious_cb_enabled_hostility_level + } + } + ALL_FALSE = { + top_liege = scope:defender.top_liege + liege = scope:defender + } + } + } + target_titles = neighbor_land_or_water + target_title_tier = all + target_de_jure_regions_above = yes + ignore_effect = change_title_holder + + valid_to_start = { + scope:target = { + tier = tier_county + is_landless_type_title = no + } + # Filter for struggles + trigger_if = { + limit = { + scope:defender = { + any_character_struggle = { + involvement = involved + is_struggle_type = iberian_struggle + } + } + } + are_holy_wars_disabled_in_struggle_phase_trigger = yes + } + are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending + + } + + should_invalidate = { + OR = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + #Faith change does not immediately invalidate, it's run through event war_event.3100 + scope:war = { exists = var:invalidate_defender_faith_change } + scope:war = { exists = var:invalidate_attacker_faith_change } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + } + desc = msg_religious_war_invalidation_region_message + } + triggered_desc = { + trigger = { + scope:war = { + OR = { + exists = var:invalidate_defender_faith_change + exists = var:invalidate_attacker_faith_change + } + } + } + desc = msg_religious_war_invalidated_hostility_level_message + } + } + } + + on_invalidated = { + } + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + + # As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already + add = { + every_in_list = { + list = target_titles + if = { + limit = { feudal_clan_tribal_conquest_constraints = yes } + add = -1000 + } + } + } + + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + # HOUSE RELATIONS + add = house_relation_ai_score_value + # AI in struggles act insularly for wars that don't have a familial or legal basis. + multiply = struggle_wars_prioritise_struggle_targets_value + # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. + multiply = byzantium_conquests_ai_score_value + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } + + cost = { + piety = { + add = { + value = 100 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + multiply = holy_war_cb_piety_cost_multiplier + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle + } + } + } + multiply = accolade_piety_reduction_value + min = 10 + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle_high + } + } + } + multiply = accolade_piety_reduction_value_high + min = 10 + } + } + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker.faith = { + has_doctrine = doctrine_pluralism_pluralistic + } + } + desc = religious_war_victory_desc_doctrine_pluralism + } + desc = religious_war_victory_desc + } + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 accolade glory gain from winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + # go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's), + # take the holder as vassal otherwise and don't go deeper + every_in_list = { + list = target_titles + custom_tooltip = RELIGIOUS_CB_TITLE + + conquest_cb_title_transfer = { + RELIGIOUS_WAR = yes + } + } + + every_in_list = { + list = vassals_taken + change_liege = { + liege = scope:attacker + change = scope:change + } + } + + every_in_list = { + list = titles_taken + change_title_holder = { + holder = scope:attacker + change = scope:change + take_baronies = yes + } + } + + resolve_title_and_vassal_change = scope:change + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_county + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Piety Progress for the Attacker + every_in_list = { + list = target_titles + scope:attacker = { + add_piety_experience = { + add = religious_cb_piety_gain_county + if = { + limit = { + scope:attacker.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -1 + desc = fervor_loss_religious_war + } + } + scope:defender.faith = { + change_fervor = { + value = 3 + desc = fervor_gain_religious_war + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = religious_war_white_peace_desc + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender # Not important as the scales are identical + FAME_BASE = religious_cb_ally_prestige_county + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_white_peace_effect = yes + + scope:attacker = { + add_piety = religious_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = religious_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker = { + every_vassal = { + limit = { faith = scope:attacker.faith } + custom = all_attackers_vassals_same_faith + add_opinion = { + modifier = liege_lost_declared_religious_war + target = scope:attacker + } + } + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_county + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # piety change + every_in_list = { + list = target_titles + + scope:defender = { + add_piety = { + add = religious_cb_piety_gain_county + if = { + limit = { + scope:defender.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + + scope:attacker = { + if = { + limit = { + monthly_character_income > 0 + } + pay_short_term_income = { + years = 2 + target = scope:defender + } + } + else = { + pay_short_term_gold = { + target = scope:defender + gold = medium_gold_value + } + } + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + save_temporary_scope_as = loser + } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "RELIGIOUS_WAR_NAME" + cb_name = "HOLY_WAR_COUNTY_NAME" + + is_holy_war = yes + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 +} + +religious_war = { + icon = minor_religious_war + group = religious + + defender_faith_can_join = yes + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + attacker_score_from_occupation_scale = 150 + attacker_score_from_battles_scale = 150 + defender_score_from_battles_scale = 150 + + # Additional requirements to the defines in 00_casus_belli_groups.txt + allowed_for_character = { + scope:attacker.faith = { + NOT = { has_doctrine_parameter = unreformed } + NOT = { has_doctrine_parameter = holy_wars_forbidden } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_celestial + } + } + + allowed_for_character_display_regardless = { + trigger_if = { + limit = { + highest_held_title_tier >= tier_kingdom + } + NOT = { piety_level = -1 } + } + trigger_else = { + trigger_if = { + limit = { + is_alive = yes + has_variable_list = humsacd_hofs + is_target_in_variable_list = { + name = humsacd_hofs + target = scope:attacker.faith + } + } + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 0 + } + trigger_else = { + piety_level >= 1 + } + } + trigger_else = { + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + piety_level >= 1 + } + trigger_else = { + piety_level >= 2 + } + } + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker = { + faith = { + faith_hostility_level = { + target = scope:defender.faith + value >= religious_cb_enabled_hostility_level + } + } + ALL_FALSE = { + top_liege = scope:defender.top_liege + liege = scope:defender + } + } + } + target_titles = neighbor_land_or_water + target_title_tier = all + target_de_jure_regions_above = yes + ignore_effect = change_title_holder + + valid_to_start = { + scope:target = { + tier = tier_duchy + is_landless_type_title = no + } + scope:target = { + trigger_if = { + limit = { + scope:attacker = { + is_ai = yes + } + } + any_in_de_jure_hierarchy = { + continue = { tier > tier_county } + count >= 2 + tier = tier_county + holder ?= { + OR = { + this = scope:defender + is_vassal_or_below_of = scope:defender + } + } + } + } + } + # Filter for struggles + trigger_if = { + limit = { + scope:defender = { + any_character_struggle = { + involvement = involved + is_struggle_type = iberian_struggle + } + } + } + are_holy_wars_disabled_in_struggle_phase_trigger = yes + } + are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending + + } + + should_invalidate = { + OR = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + #Faith change does not immediately invalidate, it's run through event war_event.3100 + scope:war = { exists = var:invalidate_defender_faith_change } + scope:war = { exists = var:invalidate_attacker_faith_change } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + } + desc = msg_religious_war_invalidation_region_message + } + triggered_desc = { + trigger = { + scope:war = { + OR = { + exists = var:invalidate_defender_faith_change + exists = var:invalidate_attacker_faith_change + } + } + } + desc = msg_religious_war_invalidated_hostility_level_message + } + } + } + + on_invalidated = { + + } + + cost = { + piety = { + add = { + value = 200 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + multiply = holy_war_cb_piety_cost_multiplier + # Half price for mean Iberians + if = { + limit = { + scope:attacker.house = { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:attacker.faith + } + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:defender.faith + } + } + divide = { + value = 2 + desc = CB_COST_FP2_STRUGGLE_HOSTILITY_FAITH_DISCOUNT + } + } + # Double price for failure Iberians + if = { + limit = { + has_global_variable = fp2_struggle_compromise_ending + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:attacker.faith + } + any_in_global_list = { + variable = fp2_struggle_ending_faith_list + this = scope:defender.faith + } + } + multiply = { + value = 2 + desc = CB_COST_FP2_STRUGGLE_COMPROMISE_MULTIPLIER + } + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle + } + } + } + multiply = accolade_piety_reduction_value + min = 25 + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle_high + } + } + } + multiply = accolade_piety_reduction_value_high + min = 25 + } + } + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker.faith = { + has_doctrine = doctrine_pluralism_pluralistic + } + } + desc = religious_war_victory_desc_doctrine_pluralism + } + desc = religious_war_victory_desc + } + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 accolade glory gain for winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_med_effect = yes } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + # go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's), + # take the holder as vassal otherwise and don't go deeper + every_in_list = { + list = target_titles + custom_tooltip = RELIGIOUS_CB_TITLE + + conquest_cb_title_transfer = { + RELIGIOUS_WAR = yes + } + } + + every_in_list = { + list = vassals_taken + change_liege = { + liege = scope:attacker + change = scope:change + } + } + + every_in_list = { + list = titles_taken + change_title_holder = { + holder = scope:attacker + change = scope:change + take_baronies = yes + } + } + + + resolve_title_and_vassal_change = scope:change + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker + FAME_BASE = religious_cb_ally_prestige_duchy + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Piety Progress for the Attacker + every_in_list = { + list = target_titles + scope:attacker = { + add_piety_experience = { + add = religious_cb_piety_gain_duchy + if = { + limit = { + scope:attacker.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -2 + desc = fervor_loss_religious_war + } + } + scope:defender.faith = { + change_fervor = { + value = 4 + desc = fervor_gain_religious_war + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = religious_war_white_peace_desc + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + #EP2 accolade glory gain for sort of winning + scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker # Not important as the scales are identical + FAME_BASE = religious_cb_ally_prestige_duchy + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_white_peace_effect = yes + + scope:attacker = { + add_piety = religious_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = religious_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_duchy + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # piety change + every_in_list = { + list = target_titles + + scope:defender = { + add_piety = { + add = religious_cb_piety_gain_duchy + if = { + limit = { + scope:defender.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + + scope:attacker = { + if = { + limit = { + monthly_character_income > 0 + } + pay_short_term_income = { + years = 3 + target = scope:defender + } + } + else = { + pay_short_term_gold = { + target = scope:defender + gold = medium_gold_value + } + } + } + } + + scope:attacker = { + every_vassal = { + limit = { faith = scope:attacker.faith } + custom = all_attackers_vassals_same_faith + add_opinion = { + modifier = liege_lost_declared_religious_war + target = scope:attacker + } + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + save_temporary_scope_as = loser + } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "RELIGIOUS_WAR_NAME" + cb_name = "HOLY_WAR_DUCHY_NAME" + + is_holy_war = yes + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + + # As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already + add = { + every_in_list = { + list = target_titles + if = { + limit = { feudal_clan_tribal_conquest_constraints = yes } + add = -1000 + } + } + } + + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + # HOUSE RELATIONS + add = house_relation_ai_score_value + # AI in struggles act insularly for wars that don't have a familial or legal basis. + multiply = struggle_wars_prioritise_struggle_targets_value + # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. + multiply = byzantium_conquests_ai_score_value + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +major_religious_war = { + icon = major_religious_war + group = religious + + defender_faith_can_join = yes + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + # Additional requirements to the defines in 00_casus_belli_groups.txt + allowed_for_character = { + scope:attacker.faith = { + NOT = { has_doctrine_parameter = unreformed } + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_celestial + } + } + + allowed_for_character_display_regardless = { + trigger_if = { + limit = { + is_alive = yes + has_variable_list = humsacd_hofs + is_target_in_variable_list = { + name = humsacd_hofs + target = scope:attacker.faith + } + } + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + AND = { + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + } + piety_level >= 1 + } + trigger_else = { + piety_level >= 2 + } + } + trigger_else = { + trigger_if = { + limit = { + OR = { + culture = { + has_cultural_parameter = cb_lower_piety_level_requirement + } + # Iberian Struggle Hostility Reward + AND = { + house ?= { + OR = { + has_house_modifier = fp2_struggle_hostility_house_faith_modifier + has_house_modifier = fp2_struggle_hostility_house_combined_modifier + } + } + } + } + } + piety_level >= 2 + } + trigger_else = { + piety_level >= 3 + } + } + trigger_if = { + limit = { + culture = { + NOT = { + has_cultural_parameter = no_limit_to_kingdom_level_holy_wars + } + } + } + custom_description = { + text = declared_major_religious_war_flag_tt + OR = { + has_character_flag = bonus_major_holy_war + NOT = { has_character_flag = declared_major_religious_war_flag } + } + } + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker = { + faith = { + faith_hostility_level = { + target = scope:defender.faith + value >= religious_cb_enabled_hostility_level + } + } + ALL_FALSE = { + top_liege = scope:defender.top_liege + liege = scope:defender + } + } + } + target_titles = neighbor_land_or_water + target_title_tier = all + target_de_jure_regions_above = yes + ignore_effect = change_title_holder + + valid_to_start = { + scope:target = { + tier = tier_kingdom + is_landless_type_title = no + } + # Filter for struggles + trigger_if = { + limit = { + scope:defender = { + any_character_struggle = { + involvement = involved + is_struggle_type = iberian_struggle + } + } + } + are_holy_wars_disabled_in_struggle_phase_trigger = yes + } + are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending + + scope:target = { + trigger_if = { + limit = { + scope:attacker = { + is_ai = yes + } + } + any_in_de_jure_hierarchy = { + continue = { tier > tier_county } + count >= 5 + tier = tier_county + holder ?= { + OR = { + this = scope:defender + is_vassal_or_below_of = scope:defender + } + } + } + } + } + } + + should_invalidate = { + OR = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + #Faith change does not immediately invalidate, it's run through event war_event.3100 + scope:war = { exists = var:invalidate_defender_faith_change } + scope:war = { exists = var:invalidate_attacker_faith_change } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + NOT = { + any_in_list = { + list = target_titles + any_in_de_jure_hierarchy = { + tier = tier_county + holder = { + OR = { + this = scope:defender + target_is_liege_or_above = scope:defender + } + } + } + } + } + } + desc = msg_religious_war_invalidation_region_message + } + triggered_desc = { + trigger = { + scope:war = { + OR = { + exists = var:invalidate_defender_faith_change + exists = var:invalidate_attacker_faith_change + } + } + } + desc = msg_religious_war_invalidated_hostility_level_message + } + } + } + + on_invalidated = { + scope:attacker = { remove_character_flag = declared_major_religious_war_flag } + } + + cost = { + piety = { + add = { + value = 750 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + multiply = holy_war_cb_piety_cost_multiplier + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle + } + } + } + multiply = accolade_piety_reduction_value + min = 90 + } + if = { + limit = { + scope:attacker = { + any_active_accolade = { + accolade_parameter = acclaimed_knight_piety_from_battle_high + } + } + } + multiply = accolade_piety_reduction_value_high + min = 90 + } + } + } + + on_declaration = { + on_declared_war = yes + scope:attacker = { + if = { + limit = { + has_character_flag = bonus_major_holy_war + } + remove_character_flag = bonus_major_holy_war + } + else = { + add_character_flag = declared_major_religious_war_flag + } + } + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker.faith = { + has_doctrine = doctrine_pluralism_pluralistic + } + } + desc = religious_war_victory_desc_doctrine_pluralism + } + desc = religious_war_victory_desc + } + triggered_desc = { + trigger = { + scope:attacker = { + is_local_player = yes + OR = { + AND = { + NOT = { has_character_flag = bonus_major_holy_war } + NOT = { has_character_flag = declared_major_religious_war_flag } + } + AND = { + has_character_flag = bonus_major_holy_war + has_character_flag = declared_major_religious_war_flag + } + } + } + } + desc = major_religious_war_warning_desc + } + } + + on_victory = { + scope:attacker = { + if = { + limit = { + has_variable = k_holy_war_crusader + } + add_trait = faith_warrior + } + } + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 accolade glory gain for winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_high_effect = yes } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + # go through the dejure hierarchy under target titles, transfer titles with same or worse tolerance holders (their religion equaly or less tolerated than the defender's), + # take the holder as vassal otherwise and don't go deeper + every_in_list = { + list = target_titles + custom_tooltip = RELIGIOUS_CB_TITLE + + conquest_cb_title_transfer = { + RELIGIOUS_WAR = yes + } + } + + every_in_list = { + list = vassals_taken + change_liege = { + liege = scope:attacker + change = scope:change + } + } + + every_in_list = { + list = titles_taken + change_title_holder = { + holder = scope:attacker + change = scope:change + take_baronies = yes + } + } + + resolve_title_and_vassal_change = scope:change + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker + FAME_BASE = religious_cb_ally_prestige_kingdom + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Piety Progress for the Attacker + every_in_list = { + list = target_titles + scope:attacker = { + add_piety_experience = { + add = religious_cb_piety_gain_kingdom + if = { + limit = { + scope:attacker.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -5 + desc = fervor_loss_religious_war + } + } + scope:defender.faith = { + change_fervor = { + value = 10 + desc = fervor_gain_religious_war + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = religious_war_white_peace_desc + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + #EP2 accolade glory gain for doing ok against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + scope:defender = { accolade_defender_war_end_glory_gain_med_effect = yes } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker # Not important as the scales are identical + FAME_BASE = religious_cb_ally_prestige_kingdom + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + scope:attacker = { + add_piety = religious_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # Truce + add_truce_white_peace_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = religious_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = religious_cb_ally_prestige_kingdom + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # piety change + every_in_list = { + list = target_titles + + scope:defender = { + add_piety = { + add = religious_cb_piety_gain_kingdom + if = { + limit = { + scope:defender.faith = { + has_doctrine_parameter = bonus_holy_war_piety_active + } + } + multiply = 1.5 + } + } + } + + scope:attacker = { + if = { + limit = { + monthly_character_income > 0 + } + pay_short_term_income = { + years = 4 + target = scope:defender + } + } + else = { + pay_short_term_gold = { + target = scope:defender + gold = medium_gold_value + } + } + } + } + + scope:attacker = { + every_vassal = { + limit = { faith = scope:attacker.faith } + custom = all_attackers_vassals_same_faith + add_opinion = { + modifier = liege_lost_declared_religious_war + target = scope:attacker + } + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + save_temporary_scope_as = loser + } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "RELIGIOUS_WAR_NAME" + cb_name = "HOLY_WAR_KINGDOM_NAME" + + is_holy_war = yes + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + + # As a feudal gov, do not attack owner of tribal holdings if you have a tribal holding to convert already + add = { + every_in_list = { + list = target_titles + if = { + limit = { feudal_clan_tribal_conquest_constraints = yes } + add = -1000 + } + } + } + + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + # HOUSE RELATIONS + add = house_relation_ai_score_value + # AI in struggles act insularly for wars that don't have a familial or legal basis. + multiply = struggle_wars_prioritise_struggle_targets_value + # Tell the Romans to stop going adventuring into the steppe for no gods-damned reason. + multiply = byzantium_conquests_ai_score_value + multiply = muslim_invasions_prefer_nonmuslims_ai_score_value + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +excommunication_war = { + icon = excommunication + group = religious + ai_only_against_neighbors = yes + allow_hostages = no + + # Already defined in 00_casus_belli_groups.txt + # allowed_for_character = {} + + attacker_score_from_battles_scale = 150 + defender_score_from_battles_scale = 150 + + allowed_against_character = { + scope:defender = { + #Defender must be an excommunicated member of our faith. + has_trait = excommunicated + top_liege = this + faith = { + has_doctrine_parameter = excommunication_active + this = scope:attacker.faith + } + } + + scope:attacker = { + #We can't DoW our own liege + NOR = { + liege = scope:defender + #No pot calling the kettle black + has_trait = excommunicated + } + + trigger_if = { + limit = { is_ai = no } # Already pre-filtered by the AI due to ai_only_against_neighbors = yes. any_neighboring_top_liege_realm_owner is expensive + #We have to be neighboring the excommunicated ruler. + any_neighboring_top_liege_realm_owner = { + this = scope:defender + } + } + } + } + + target_de_jure_regions_above = yes + + valid_to_start = { + always = yes + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:defender = { is_local_player = yes } + } + desc = excommunication_war_victory_desc_defender + } + desc = excommunication_war_victory_desc + } + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain from winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_med_effect = yes } + + scope:attacker = { + reverse_add_opinion = { + modifier = pleased_opinion + target = faith.religious_head + opinion = 20 + } + } + + #Handle all piety gains/losses in scripted effects. + excommunication_cb_piety_change = { + WINNER = scope:attacker + LOSER = scope:defender + } + + # EP3 Laamp possibility warning + scope:defender = { ep3_war_loss_adventurer_tt_effect = yes } + + #This is ddown here in it's own section to control how the tooltips are ordered. + scope:defender = { + depose_effect = { DEPOSER = scope:attacker } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:defender = { is_local_player = yes } + } + desc = excommunication_war_white_peace_desc_defender + } + desc = excommunication_war_white_peace_desc + } + } + + on_white_peace = { + scope:attacker = { show_pow_release_message_effect = yes } + + #EP2 Accolade glory gain for defender for being ok + scope:defender = { accolade_defender_war_end_glory_gain_low_effect = yes } + + scope:attacker = { + add_piety = excommunication_cb_piety_white_peace + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # Truce + add_truce_white_peace_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker = { is_local_player = yes } + } + desc = excommunication_war_defeat_desc_attacker + } + triggered_desc = { + trigger = { + scope:defender = { is_local_player = yes } + } + desc = excommunication_war_defeat_desc_defender + } + desc = excommunication_war_defeat_desc + } + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + #Handle all piety gains/losses in scripted effects. + excommunication_cb_piety_change = { + LOSER = scope:attacker + WINNER = scope:defender + } + + scope:defender = { + remove_trait = excommunicated + add_character_modifier = { + modifier = excommunication_recently_lifted + years = 10 + } + } + + scope:attacker = { + reverse_add_opinion = { + modifier = disappointed_opinion + target = faith.religious_head + opinion = -20 + } + } + + # Truce + add_truce_attacker_defeat_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + should_invalidate = { + scope:defender = { + NOT = { + has_trait = excommunicated + } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:defender = { + NOT = { + has_trait = excommunicated + } + } + } + desc = msg_excommunication_war_invalidation_trait_message + } + desc = msg_invalidate_war_title + } + } + + on_invalidated = { + scope:attacker = { + #Used for the piety_change scripted effect. + save_scope_as = winner + } + + #Handle all piety gains/losses in scripted effects. + excommunication_cb_piety_change = { + WINNER = scope:attacker + LOSER = scope:defender + } + + scope:defender = { + + #Used for the piety_change scripted effect. + save_scope_as = loser + } + } + + on_primary_attacker_death = invalidate + on_primary_defender_death = inherit + + transfer_behavior = transfer + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "EXCOMMUNICATION_WAR_NAME" + + interface_priority = 80 + + use_de_jure_wargoal_only = yes + + attacker_wargoal_percentage = 0.8 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + max_attacker_score_from_battles = 100 + max_defender_score_from_battles = 100 + + max_ai_diplo_distance_to_title = 500 + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +flowery_war_cb = { + icon = ducal_conquest_cb + group = religious_disorganised + ai_only_against_neighbors = yes + allow_hostages = no + + allowed_for_character = { + faith = { has_doctrine_parameter = flower_war_cb_active } + NOT = { #Must not have any leftover sacrificial prisoners/easy ability to get any. + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + + # Root is the title + # scope:attacker is the attacker + # scope:defender is the defender + allowed_against_character = { + scope:defender = { + top_liege = this + trigger_if = { + limit = { scope:attacker = { is_ai = no } } # Already pre-filtered by the AI due to ai_only_against_neighbors = yes. any_neighboring_top_liege_realm_owner is expensive + scope:attacker = { + any_neighboring_top_liege_realm_owner = { + this = scope:defender + } + } + } + } + } + + cost = { + piety = { + add = { + value = 100 + desc = CB_BASE_COST + } + multiply = common_cb_piety_cost_multiplier + } + } + + should_invalidate = { + OR = { + AND = { #A formal flowery war only invalidates if neither side is an interested participant. + scope:attacker.faith = { + NOT = { has_doctrine_parameter = human_sacrifice_active } + } + scope:defender.faith = { + NOT = { has_doctrine_parameter = human_sacrifice_active } + } + } + scope:attacker = { + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + } + + on_invalidated_desc = { + first_valid = { + triggered_desc = { + trigger = { + scope:attacker = { + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + desc = flowery_war_cb_ended_invalid.desc_other_sacrifices_attacker + } + desc = flowery_war_cb_ended_invalid.desc_no_sacrificers + } + } + + on_invalidated = { + + } + + on_declaration = { + on_declared_war = yes + } + + on_victory_desc = { + desc = flowery_war_cb_victory_desc + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain from winning against higher ranked enemy + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + scope:attacker = { + if = { #If the attacker enjoys human sacrifice, then this was sacred. + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + } + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_piety = { value = minor_piety_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_piety = { value = medium_piety_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_piety = { value = major_piety_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_piety = { value = massive_piety_gain } + } + } + else = { #If the attacker has since stopped enjoying human sacrifice, then the war was just prestigious. + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_gain } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_gain } + } + } + } + scope:defender = { + if = { #If the defender shares the faith of the attacker, then this war was sacred for them too. + limit = { + faith = { this = scope:attacker.faith } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_piety = { + value = minor_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_piety = { + value = medium_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_piety = { + value = major_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_piety = { + value = massive_piety_gain + multiply = 0.75 + } + } + } + else = { #Otherwise, the war just sucked. + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_loss } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_loss } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_loss } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_loss } + } + } + } + scope:attacker = { #If the attacker has the appropriate tenet, grab some suitable courtiers from the defender. + if = { + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + } + custom_tooltip = flowery_war_cb_prisoners.tt_attacker + hidden_effect = { + scope:defender = { + every_courtier_or_guest = { add_to_list = potential_captives_list } + random_in_list = { #Nab someone related to the defender, preferring tangentials. + list = potential_captives_list + limit = { + OR = { + AND = { + has_dynasty = yes + dynasty = scope:defender.dynasty + } + is_consort_of = scope:defender + } + } + alternative_limit = { always = yes } + weight = { + base = 1 + modifier = { + add = 25 + NOT = { is_close_family_of = scope:defender } + } + modifier = { + add = 15 + NOT = { is_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a second person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a third person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + if = { #If at least duchy-tier, try to grab a fourth person. + limit = { primary_title.tier >= tier_duchy } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + if = { #If at least kingdom-tier, try to grab a fifth person. + limit = { primary_title.tier >= tier_kingdom } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:defender } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:defender } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:defender } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:defender } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:defender } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:attacker = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + } + every_in_list = { + list = definite_captives_list + add_character_modifier = { + modifier = designated_human_sacrifice_modifier + years = 2 + } + } + trigger_event = { + id = human_sacrifice.0001 + years = 2 + } + } + } + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker + FAME_BASE = major_prestige_value + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_attacker_victory_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + + } + + on_white_peace_desc = { + desc = flowery_war_cb_white_peace_desc + } + + on_white_peace = { + scope:attacker = { + show_pow_release_message_effect = yes + stress_impact = { + ambitious = medium_stress_impact_gain + arrogant = medium_stress_impact_gain + } + } + scope:attacker = { #Piety loss for the attacker if appropriate, otherwise prestige loss. + if = { + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + } + add_piety = religious_cb_piety_white_peace + } + else = { + add_prestige = { + value = medium_prestige_loss + } + } + } + + + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:attacker # not important as the scales are identical + FAME_BASE = major_prestige_value + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + scope:defender = { + stress_impact = { + arrogant = medium_stress_impact_gain + } + } + + # Truce + add_truce_attacker_victory_effect = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + } + + on_defeat_desc = { + desc = flowery_war_cb_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker = { + if = { #If the attacker shares the faith of the defender, and both still enjoy human sacrifice, then this war was at least sacred for them. + limit = { + faith = { + this = scope:defender.faith + has_doctrine_parameter = human_sacrifice_active + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_county } + add_piety = { + value = minor_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_duchy } + add_piety = { + value = medium_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_kingdom } + add_piety = { + value = major_piety_gain + multiply = 0.75 + } + } + if = { + limit = { scope:defender.primary_title.tier = tier_empire } + add_piety = { + value = massive_piety_gain + multiply = 0.75 + } + } + } + else = { #Otherwise, the war just sucked. + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_loss } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_loss } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_loss } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_loss } + } + } + } + scope:defender = { + if = { #If the defender has the same faith as the attacker, and that faith still enjoys human sacrifice, then this was sacred. + limit = { + faith = { + this = scope:attacker.faith + has_doctrine_parameter = human_sacrifice_active + } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_piety = { value = minor_piety_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_piety = { value = medium_piety_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_piety = { value = major_piety_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_piety = { value = massive_piety_gain } + } + } + else = { #Otherwise, the war was just prestigious. + if = { + limit = { scope:attacker.primary_title.tier = tier_county } + add_prestige = { value = minor_prestige_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_duchy } + add_prestige = { value = medium_prestige_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_kingdom } + add_prestige = { value = major_prestige_gain } + } + if = { + limit = { scope:attacker.primary_title.tier = tier_empire } + add_prestige = { value = massive_prestige_gain } + } + } + } + scope:defender = { #If the defender has the appropriate tenet, and doesn't already have sacrificial victims, grab some suitable courtiers from the attacker. + if = { + limit = { + faith = { has_doctrine_parameter = human_sacrifice_active } + NOT = { #Must not have any leftover sacrificial prisoners, lest the defender get borked sacrifice-accounting events. + any_prisoner = { has_character_modifier = designated_human_sacrifice_modifier } + } + } + custom_tooltip = flowery_war_cb_prisoners.tt_defender + hidden_effect = { + scope:attacker = { + every_courtier_or_guest = { add_to_list = potential_captives_list } + random_in_list = { #Nab someone related to the attacker, preferring tangentials. + list = potential_captives_list + limit = { + OR = { + AND = { + has_dynasty = yes + dynasty = scope:attacker.dynasty + } + is_consort_of = scope:attacker + } + } + alternative_limit = { always = yes } + weight = { + base = 1 + modifier = { + add = 25 + NOT = { is_close_family_of = scope:attacker } + } + modifier = { + add = 15 + NOT = { is_extended_family_of = scope:attacker } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a second person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + random_in_list = { #Always try to grab a third person. + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + modifier = { + add = 50 + NOT = { is_close_or_extended_family_of = scope:defender } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + if = { #If at least duchy-tier, try to grab a fourth person. + limit = { primary_title.tier >= tier_duchy } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + if = { #If at least kingdom-tier, try to grab a fifth person. + limit = { primary_title.tier >= tier_kingdom } + random_in_list = { + list = potential_captives_list + limit = { + NOT = { is_in_list = definite_captives_list } + } + weight = { + base = 1 + modifier = { + add = 40 + NOT = { + any_claim = { + useful_courtier_or_guest_claim_trigger = { RULER = scope:attacker } + } + } + } + modifier = { + add = 10 + NAND = { + can_be_chancellor_trigger = { COURT_OWNER = scope:attacker } + diplomacy >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_marshal_trigger = { COURT_OWNER = scope:attacker } + martial >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_steward_trigger = { COURT_OWNER = scope:attacker } + stewardship >= high_skill_rating + } + } + modifier = { + add = 10 + NAND = { + can_be_spymaster_trigger = { COURT_OWNER = scope:attacker } + intrigue >= high_skill_rating + } + } + modifier = { + add = 10 + NOT = { learning >= high_skill_rating } + } + modifier = { + add = 10 + NOT = { prowess >= high_skill_rating } + } + } + add_to_list = definite_captives_list + save_temporary_scope_as = future_captive + scope:defender = { + imprison = { + target = scope:future_captive + type = dungeon + } + } + } + } + } + every_in_list = { + list = definite_captives_list + add_character_modifier = { + modifier = designated_human_sacrifice_modifier + years = 2 + } + } + trigger_event = { + id = human_sacrifice.0001 + years = 2 + } + } + } + } + + # Allies on both sides get full prestige value for helping in the war, based on their war participation. + modify_allies_of_participants_fame_values = { + WINNER = scope:defender + FAME_BASE = major_prestige_value + IS_RELIGIOUS_WAR = no + WINNER_ALLY_FAME_SCALE = 1 + LOSER_ALLY_FAME_SCALE = 1 + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { save_temporary_scope_as = loser } + on_lost_aggression_war_discontent_loss = yes + + # EP3: note gold gained from military assistance/join war contracts and their war contribution threshold + laamp_as_mercenary_payout_tooltip_effect = yes + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + + attacker_allies_inherit = yes + defender_allies_inherit = yes + + war_name = "FLOWERY_WAR_CB_NAME" + war_name_base = "FLOWERY_WAR_WAR_NAME_BASE" + cb_name = "FLOWERY_WAR_CB_NAME" + interface_priority = 80 + + ticking_war_score_targets_entire_realm = yes + attacker_ticking_warscore = 0 + attacker_wargoal_percentage = 0.01 + attacker_score_from_occupation_scale = 50 + defender_score_from_occupation_scale = 50 + attacker_score_from_battles_scale = 200 + defender_score_from_battles_scale = 200 + + max_attacker_score_from_battles = 200 + max_defender_score_from_battles = 200 + + max_defender_score_from_occupation = 150 + max_attacker_score_from_occupation = 150 + + max_ai_diplo_distance_to_title = 500 + + ai_score = { + value = raid_for_captives_ai_score_value + } + + ai_score_mult = { + value = 1 + # Increase odds if the character is a vassal with Ghazi Contract + add = { + if = { + limit = { + scope:attacker = { + top_liege != this + vassal_contract_has_flag = vassal_contract_cheaper_religious_war + } + } + add = 1 + } + } + # Holy War are limited to connected neighbour to limit big empire expansions over weak realms. + add = { + if = { + limit = { religious_war_vassals_constraints = yes } + add = -1000 + } + } + + add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing + } +} + +undirected_great_holy_war = { + group = religious_script_only + interface_priority = 1000 + icon = undirected_great_holy_war + + war_name = "GREAT_HOLY_WAR_WAR_NAME" + + target_titles = all + target_title_tier = all + target_de_jure_regions_above = yes + use_de_jure_wargoal_only = yes + check_all_defenders_for_ticking_war_score = yes # All defenders land in the Crusade Kingdom should count + defender_ticking_warscore = 0.125 + attacker_ticking_warscore = 0.125 + max_defender_score_from_occupation = 50 + max_attacker_score_from_occupation = 150 + full_occupation_by_defender_gives_victory = no + imprisonment_by_attacker_give_war_score = no + imprisonment_by_defender_give_war_score = no + attacker_capital_gives_war_score = no + defender_capital_gives_war_score = no + is_great_holy_war = yes + landless_attacker_needs_armies = no + allow_hostages = no + + defender_score_from_battles_scale = 125 + attacker_score_from_battles_scale = 125 + + max_defender_score_from_battles = 150 + + occupation_participation_mult = 0.5 + siege_participation_mult = 1 + battle_participation_mult = 7.5 + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + transfer_behavior = transfer + + white_peace_possible = no + + allowed_for_character = { + always = yes + } + + valid_to_start = { + scope:target = { + tier = tier_kingdom + any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the HoF's Faith is hostile enough to Holy War against. + continue = { tier > tier_county } + tier = tier_county + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith } + } + } + } + } + + on_declaration = { + scope:attacker.faith.great_holy_war = { + if = { #Clear forced participation flag. + limit = { + any_pledged_attacker = { + has_character_flag = variable_ghw_papal_hooked_pledge + } + } + every_pledged_attacker = { + limit = { + has_character_flag = variable_ghw_papal_hooked_pledge + } + remove_character_flag = variable_ghw_papal_hooked_pledge + } + } + } + scope:attacker.faith.great_holy_war.ghw_target_title = { + save_scope_as = target_kingdom + } + scope:attacker = { #Loc keys for localization fluff. + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + force_truce_GHW_defenders_effect = yes + on_declared_war = yes + #Tell non diverting-players about the crazy 4th crusade plan + if = { + limit = { + scope:attacker.faith = { this = faith:catholic } + exists = global_var:byz_claimant_champion + global_var:byz_claimant_champion = { + is_alive = yes + is_ruler = yes + any_character_war = { + using_cb = crusading_claim_cb + } + } + } + global_var:byz_claimant_champion = { + random_character_war = { + limit = { + using_cb = crusading_claim_cb + } + save_scope_as = redirected_crusade + } + } + every_player = { + limit = { + NOT = { + is_attacker_in_war = scope:redirected_crusade + } + ep3_frankokratia_notification_recipient_trigger = yes + } + trigger_event = ep3_frankokratia_events.0031 + } + } + every_player = { #Fluff for attackers/defenders + limit = { + scope:attacker.faith.great_holy_war = { + OR = { + has_pledged_attacker = prev + has_pledged_defender = prev + } + } + } + trigger_event = great_holy_war.0051 + } + scope:attacker.faith.great_holy_war = { + divide_war_chest = { + fraction = ghw_war_start_handout_percentage + } + } + # First of the Crusader Kings achievement tracking. + if = { + limit = { + scope:attacker.faith = faith:catholic + NOT = { exists = global_var:had_first_catholic_crusade } + } + # Credit where chredit is due. + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { + limit = { fp1_achievement_culture_norse_trigger = yes } + add_achievement_flag_effect = { FLAG = first_of_the_crusader_kings_achievement_flag } + } + } + # Mark the first crusade as having happened. + set_global_variable = { + name = had_first_catholic_crusade + value = yes + } + } + + debug_log = undirected_ghw_debug_loc + } + + should_invalidate = { + scope:attacker.faith = scope:defender.faith # Primary defender has converted + } + + on_invalidated_desc = msg_invalidate_war_title + + on_invalidated = { + scope:attacker.faith.great_holy_war.ghw_target_title = { + save_scope_as = target_kingdom + } + scope:attacker = { #Loc keys for localization fluff. + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + every_player = { + limit = { is_within_diplo_range = { CHARACTER = scope:defender } } + trigger_event = great_holy_war.0056 + } + hidden_effect = { + if = { #Clear pledged gold flag. + limit = { + any_player = { + has_character_flag = ghw_pledged_gold + } + } + every_player = { + limit = { + has_character_flag = ghw_pledged_gold + } + remove_character_flag = ghw_pledged_gold + } + } + } + + debug_log = "Undirected Great Holy War invalidated" + } + + on_victory_desc = { + desc = great_holy_war_victory_desc + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain to the holy knights of the faith head + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + scope:attacker.faith.great_holy_war = { # Make sure steppe crusades do not make silly cultures + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { + add_character_flag = { + flag = domicile_culture_and_faith_check + days = 1 + } + add_to_list = beneficiary_fixing_list + } + } + } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:attacker = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_attacker = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + hidden_effect = { + if = { #Recipient is going to be the Papal's chosen Recipient or, if the main contributor is overriding the Papal will, his Beneficiary. + limit = { + exists = scope:attacker.faith.great_holy_war.ghw_title_recipient + } + scope:attacker.faith.great_holy_war.ghw_title_recipient = { + save_scope_as = title_recipient + } + } + else = { #If no Recipient or Beneficiary, check for any random claimants that might have cropped in the meantime. + undirected_ghw_recipient_selection_on_victory_effect = yes + } + if = { + limit = { + exists = scope:the_ghw + NOT = { exists = scope:title_recipient } + scope:the_ghw = { + has_variable = var_fallback_recipient + var:var_fallback_recipient = { + is_alive = yes + } + } + } + scope:the_ghw = { + var:var_fallback_recipient = { + save_scope_as = title_recipient + set_designated_winner = scope:title_recipient + } + } + } + if = { #If for some reason there is no title recipient selected yet, create character from scratch. + limit = { + exists = scope:the_ghw + NOT = { exists = scope:title_recipient } + NOT = { + scope:the_ghw = { + has_variable = var_fallback_recipient + } + } + } + create_character = { + location = scope:ghw_sponsor.capital_province + template = new_commander_character + faith = scope:the_faith + culture = scope:ghw_sponsor.culture + save_scope_as = title_recipient + gender_female_chance = { + if = { + limit = { scope:the_faith = { has_doctrine = doctrine_gender_male_dominated } } + add = 0 + } + else_if = { + limit = { scope:the_faith = { has_doctrine = doctrine_gender_female_dominated } } + add = 100 + } + else = { + add = 50 + } + } + } + scope:the_faith.great_holy_war = { + set_designated_winner = scope:title_recipient + } + } + if = { #Check if Recipient is landless to give him the Crusader King buff. + limit = { + exists = scope:title_recipient + scope:title_recipient = { + OR = { + is_ruler = no + government_has_flag = government_is_landless_adventurer + } + } + } + scope:title_recipient = { + add_character_flag = { + flag = ghw_recipient_will_be_crusader_king + } + # Laamps don't get to keep the trait if they pass on their chosen kingdom. + if = { + limit = { government_has_flag = government_is_landless_adventurer } + add_character_flag = laamp_is_crusader_king + } + } + } + } + every_in_list = { + list = target_titles + save_scope_as = target + } + + if = { #Tooltip explaining who gets the first title when a Recipient exists (otherwise avoid or it will show the fallback character). + limit = { + exists = scope:attacker.faith.great_holy_war.ghw_title_recipient + } + show_as_tooltip = { + scope:target = { + change_title_holder = { + holder = scope:attacker.faith.great_holy_war.ghw_title_recipient + change = scope:change + } + } + } + } + else_if = { + limit = { + exists = scope:the_ghw + scope:the_ghw = { + has_variable = var_fallback_recipient + } + } + scope:the_ghw = { + var:var_fallback_recipient = { + save_scope_as = ghw_fallback_recipient + } + } + show_as_tooltip = { + scope:target = { + change_title_holder = { + holder = scope:ghw_fallback_recipient + change = scope:change + } + } + } + } + + # Create a dynamic title if the kingdom itself can't be created/taken + if = { + limit = { #In the event that, for ex. k_jerusalem exists and is held by a foreign ruler who is not involved in the war in any way. + exists = scope:the_ghw + exists = scope:target_kingdom + exists = scope:target_kingdom.holder + scope:the_ghw = { + NOR = { + #Do not create a titular title if the target is held by a defender. + has_pledged_defender = scope:target_kingdom.holder + has_forced_defender = scope:target_kingdom.holder + #Or, if the title_recipient is the current holder of the target_kingdom. + scope:title_recipient = scope:target_kingdom.holder + } + } + } + hidden_effect = { + random_list = { + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_CRUSADER_TITLE_NAME + } + } + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_FAITH_TITLE_NAME + } + } + } + scope:new_title = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + } + scope:the_ghw = { + do_ghw_title_handout = scope:change + divide_war_chest = {} + } + scope:new_title = { generate_coa = yes } + } + else_if = { #Otherwise hand out titles normally. + limit = { + exists = scope:the_ghw + } + hidden_effect = { + if = { + limit = { + NAND = { + exists = scope:target.holder + scope:target.holder = scope:title_recipient + } + } + scope:target = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + } + } + scope:the_ghw = { + do_ghw_title_handout = scope:change + divide_war_chest = {} + } + } + + hidden_effect = { + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0052 #Differentiate depending on faith (compared to scope:attacker) + } + + if = { + limit = { exists = scope:title_recipient } + scope:title_recipient = { + every_realm_county = { # Crusading troops seizing control + change_county_control = 50 + } + every_realm_province = { + refill_levy = yes + refill_garrison = yes + } + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + if = { #If Recipient was landless give him the Crusader King buff. + limit = { + exists = scope:title_recipient + scope:title_recipient = { has_character_flag = ghw_recipient_will_be_crusader_king } + } + scope:title_recipient = { + add_trait = crusader_king + remove_character_flag = ghw_recipient_will_be_crusader_king + add_realm_law_skip_effects = crown_authority_1 + # Set the appropriate Succession Law + if = { + limit = { + can_have_single_heir_succession_law_trigger = yes + NOT = { + has_realm_law = single_heir_succession_law + } + } + add_realm_law_skip_effects = single_heir_succession_law + } + else_if = { + limit = { + can_have_high_partition_succession_law_trigger = yes + NOT = { + has_realm_law = high_partition_succession_law + } + } + add_realm_law_skip_effects = high_partition_succession_law + } + else_if = { + limit = { + can_have_partition_succession_law_trigger = yes + NOT = { + has_realm_law = partition_succession_law + } + } + add_realm_law_skip_effects = partition_succession_law + } + + spawn_army = { # Spawn a temporary army so that the Crusader King isn't helpless, symbolizing Crusaders staying behind + levies = { + value = 100 + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { + add = 100 + } + } + } + men_at_arms = { + type = teutonic_knights + stacks = { + value = 1 + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { + add = 0.2 + } + } + } + } + inheritable = no + uses_supply = no + location = capital_province + name = house_beneficiary_won_ghw + } + every_vassal = { # Vassals should not want to revolt too soon after inaguration + add_opinion = { + modifier = respect_opinion + target = scope:title_recipient + opinion = 50 + } + } + add_gold = 500 # Some extra plunder + add_prestige = 500 + add_piety = 500 + # Plus if we're gallowsbait, remove most/all of it. + absolve_crusaders_of_gallowsbait_effect = yes + hidden_effect = { # Because the adventurer government override is active you may end up in awkward situations unless we set your government here + if = { + limit = { + has_government = clan_government + NOT = { faith.religion = religion:islam_religion } + } + change_government = feudal_government + } + } + } + } + scope:attacker.faith.great_holy_war = { #Give Prestige/Piety modifier to Dynasty/House of the winners' Beneficiaries (only if they gained any land in the GHW). + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { trigger_event = great_holy_war.0061 } + # Plus if we're gallowsbait, remove most/all of it — provided we turned up. + if = { + limit = { has_trait = faith_warrior } + absolve_crusaders_of_gallowsbait_effect = yes + } + } + if = { #Chance to switch-play to Crusader King. + limit = { + exists = scope:title_recipient + exists = scope:title_recipient.dynasty + scope:title_recipient = { + is_ai = yes + has_trait = crusader_king + } + any_pledged_attacker = { + is_ai = no + dynasty = scope:title_recipient.dynasty + } + } + random_pledged_attacker = { + limit = { + is_ai = no + dynasty = scope:title_recipient.dynasty + scope:title_recipient = { + is_ai = yes + has_trait = crusader_king + } + } + trigger_event = { id = great_holy_war.0070 days = 5 } + } + } + } + every_in_list = { + list = beneficiary_fixing_list + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + + #Set 30 years cooldown. + hidden_effect = { + scope:attacker.faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 30 + } + } + if = { #Clear pledged gold flag. + limit = { + any_player = { + has_character_flag = ghw_pledged_gold + } + } + every_player = { + limit = { + has_character_flag = ghw_pledged_gold + } + remove_character_flag = ghw_pledged_gold + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -25 + desc = fervor_loss_great_holy_war + } + } + scope:defender.faith = { + change_fervor = { + value = 30 + desc = fervor_gain_great_holy_war + } + } + + #Truce between the chief beneficiary & all defenders + add_truce_GHW_attacker_victory_effect = yes + debug_log = undirected_ghw_victory_debug_message + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + scope:title_recipient = { + custom_tooltip = legend_seed_ghw.tt + } + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = WHITE_PEACE_DISABLED + } + + on_defeat_desc = { + desc = great_holy_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker.faith.great_holy_war = { + divide_war_chest = { + defenders = yes + gold = no + } + } + + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:attacker = { + faith = { + change_fervor = { + value = -15 + desc = fervor_loss_lost_great_holy_war + } + } + } + + scope:defender = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_defender = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0053 #Differentiate depending on faith (compared to scope:attacker) + } + + # Truce + add_truce_attacker_defeat_effect = yes + + #Set 30 years cooldown. + hidden_effect = { + if = { + limit = { exists = scope:title_recipient } + scope:title_recipient = { + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + scope:attacker.faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 30 + } + } + if = { #Clear pledged gold flag. + limit = { + any_player = { + has_character_flag = ghw_pledged_gold + } + } + every_player = { + limit = { + has_character_flag = ghw_pledged_gold + } + remove_character_flag = ghw_pledged_gold + } + } + } + debug_log = undirected_ghw_defeat_debug_message + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } +} + +directed_great_holy_war = { + group = religious + icon = directed_great_holy_war + interface_priority = 1000 + + war_name = "GREAT_HOLY_WAR_WAR_NAME" + cb_name = "GREAT_HOLY_WAR_WAR_CB_NAME" + + combine_into_one = yes + should_show_war_goal_subview = yes + mutually_exclusive_titles = { always = yes } + + target_titles = all + target_title_tier = all + target_de_jure_regions_above = yes + use_de_jure_wargoal_only = yes + check_all_defenders_for_ticking_war_score = yes # All defenders land in the Crusade Kingdom should count + defender_ticking_warscore = 0.05 + attacker_ticking_warscore = 0.05 + max_defender_score_from_occupation = 50 + max_attacker_score_from_occupation = 150 + imprisonment_by_attacker_give_war_score = no + defender_capital_gives_war_score = no + is_great_holy_war = yes + ai_only_against_neighbors = yes + allow_hostages = no + + occupation_participation_mult = 0.5 + siege_participation_mult = 1 + battle_participation_mult = 7.5 + + white_peace_possible = no + gui_attacker_faith_might_join = yes + gui_defender_faith_might_join = yes + on_primary_attacker_death = inherit + on_primary_defender_death = inherit + transfer_behavior = transfer + + allowed_for_character = { + faith = { + exists = religious_head + suitable_faith_for_directed_ghw_trigger = yes #Right Doctrines + OR = { + scope:attacker = this.religious_head + scope:attacker = { + any_vassal = { + this = scope:attacker.faith.religious_head + } + } + } + scope:attacker.religious_head = { + piety_level >= 2 + } + religion = { exists = var:variable_ghw_unlocked } #Activated by event for every religion. + } + } + + allowed_for_character_display_regardless = { + custom_description = { + text = great_holy_war_cooldown + NOT = { scope:attacker.faith = { exists = var:variable_ghw_cooldown }} + } + tgp_japan_offensive_wars_ban_trigger = yes + } + + allowed_against_character = { + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = scope:defender.faith } + } + } + + valid_to_start = { + scope:attacker.faith = { + NOR = { + # No active GHW already. + exists = great_holy_war + + # If GHWs have just been unlocked, AI rulers will wait a little bit before declaring them. + trigger_if = { + limit = { scope:attacker = { is_ai = yes } } + religion = { exists = var:variable_first_ghw_cooldown } + } + } + } + + scope:target = { + tier = tier_kingdom + trigger_if = { + limit = { + scope:attacker = { + is_ai = yes + } + } + any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the Caliph's Faith is hostile enough to Holy War against. + continue = { tier > tier_county } + count >= 5 # The AI doesn't Jihad for an area of less than 5 Counties, for reference, Jerusalem is 8 Counties + tier = tier_county + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith } + } + } + } + trigger_else = { + any_in_de_jure_hierarchy = { #Any ruler in the dejure of the targeted Kingdom belongs to a Faith that the Caliph's Faith is hostile enough to Holy War against. + continue = { tier > tier_county } + tier = tier_county + scope:attacker.faith = { + is_hostile_enough_for_holy_war_trigger = { FAITH = prev.holder.top_liege.faith } + } + } + } + } + + #The war seems to be launching without a valid defender sometimes, so we double-check that one is set here + exists = scope:defender + } + + on_declaration = { + every_in_list = { + list = target_titles + save_scope_as = target + } + hidden_effect = { + scope:attacker.faith = { + start_great_holy_war = { + target_character = scope:defender + target_title = scope:target + war = root.war + } + great_holy_war = { + pledge_attacker = scope:attacker + } + } + scope:attacker.religious_head = { + add_piety_level = -1 + } + } + scope:attacker.faith.great_holy_war = { + every_pledged_attacker = { #Add Beneficiary automatically on victory of direct GHW for any attacker that doesn't have one already. + limit = { + NOT = { + exists = ghw_beneficiary + } + } + trigger_event = great_holy_war.0026 + } + } + scope:attacker.faith.great_holy_war.ghw_target_title = { + save_scope_as = target_kingdom + } + scope:attacker = { #Loc keys for localization fluff. + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:defender.faith = { + save_scope_as = target_faith + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + force_truce_GHW_defenders_effect = yes + hidden_effect = { + every_ruler = { + limit = { + faith = scope:attacker.faith + is_ai = yes + is_playable_character = yes + highest_held_title_tier >= tier_county + this != scope:ghw_sponsor + exists = scope:attacker.faith.great_holy_war + NOT = { scope:attacker.faith.great_holy_war = { has_pledged_attacker = prev } } + } + trigger_event = great_holy_war.0092 #AI pledging. + } + every_ruler = { + limit = { + faith = scope:defender.faith + is_ai = yes + is_playable_character = yes + highest_held_title_tier >= tier_county + exists = scope:attacker.faith.great_holy_war + NOT = { scope:attacker.faith.great_holy_war = { has_pledged_defender = prev } } + scope:defender != top_liege + } + trigger_event = great_holy_war.0093 #AI counterpledging. + } + scope:attacker.faith = { + every_faith_holy_order = { + trigger_event = great_holy_war.0090 # Holy orders always join + } + } + scope:defender.faith = { + every_faith_holy_order = { + trigger_event = great_holy_war.0091 # Holy orders always join + } + } + } + + every_player = { #Fluff for attackers/defenders + limit = { + OR = { + faith = scope:the_faith + faith = scope:ghw_defender.faith + is_vassal_of = scope:attacker + is_vassal_of = scope:defender + } + } + trigger_event = great_holy_war.0071 + } + on_declared_war = yes + + debug_log = directed_ghw_debug_loc + } + + should_invalidate = { + scope:attacker.faith = scope:defender.faith # Primary defender has converted + } + + on_invalidated_desc = msg_invalidate_war_title + + on_victory_desc = { + desc = great_holy_war_directed_victory_desc + } + + on_victory = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_victory_effect = yes + + #EP2 Accolade glory gain to the holy warriors of the faith head + scope:attacker = { accolade_attacker_war_end_glory_gain_low_effect = yes } + + scope:attacker.faith.great_holy_war = { # Make sure steppe crusades do not make silly cultures + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { + add_character_flag = { + flag = domicile_culture_and_faith_check + days = 1 + } + add_to_list = beneficiary_fixing_list + } + } + } + + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:attacker = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_attacker = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + if = { + limit = { exists = scope:attacker.faith.great_holy_war.ghw_title_recipient } + scope:attacker.faith.great_holy_war.ghw_title_recipient = { + save_scope_as = title_recipient + } + } + else = { + scope:attacker = { + save_scope_as = title_recipient + } + } + + create_title_and_vassal_change = { + type = conquest_holy_war + save_scope_as = change + add_claim_on_loss = yes + } + every_in_list = { + list = target_titles + save_scope_as = target + } + scope:attacker.faith.great_holy_war = { + show_as_tooltip = { #Otherwise hand out titles normally. + scope:target = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + do_ghw_title_handout = scope:change + } + } + # Create a dynamic title if the kingdom itself can't be created/taken + hidden_effect = { + if = { + limit = { #In the event that, for ex. k_jerusalem exists and is held by a foreign ruler who is not involved in the war in any way. + exists = scope:target + exists = scope:target.holder + scope:target.holder = { + is_alive = yes + faith = scope:attacker.faith + } + } + random_list = { + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_CRUSADER_TITLE_NAME + } + } + 50 = { + create_dynamic_title = { + tier = kingdom + name = CRUSADER_STATE_FAITH_TITLE_NAME + } + } + } + scope:attacker.faith.great_holy_war = { + scope:new_title = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + do_ghw_title_handout = scope:change + } + scope:new_title = { generate_coa = yes } + } + else = { #Otherwise hand out titles normally. + scope:attacker.faith.great_holy_war = { + scope:target = { + change_title_holder = { + holder = scope:title_recipient + change = scope:change + } + } + do_ghw_title_handout = scope:change + } + } + scope:title_recipient = { + every_realm_province = { + refill_levy = yes + refill_garrison = yes + } + } + } + #Set 30 years cooldown. + hidden_effect = { + scope:attacker = { + faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 40 + } + } + } + scope:attacker.faith.great_holy_war = { #Give Prestige/Piety modifier to Dynasty/House of the winners' Beneficiaries (only if they gained any land in the GHW). + every_pledged_attacker = { + limit = { exists = ghw_beneficiary } + ghw_beneficiary = { trigger_event = great_holy_war.0061 } + } + } + } + + ordered_in_list = { + list = target_titles + order_by = tier + max = 1 + + save_scope_as = war_goal_title + } + + scope:attacker.faith = { + change_fervor = { + value = -25 + desc = fervor_loss_great_holy_war + } + } + scope:defender.faith = { + change_fervor = { + value = 30 + desc = fervor_gain_great_holy_war + } + } + + #Truce between the chief beneficiary & all defenders + add_truce_GHW_attacker_victory_effect = yes + + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0052 #Differentiate depending on faith (compared to scope:attacker) + } + + # FP1: note the victory for future memorialisation via stele (if applicable). + scope:attacker = { fp1_remember_recent_conquest_victory_effect = yes } + + scope:title_recipient = { + custom_tooltip = legend_seed_ghw.tt + } + + hidden_effect = { + every_in_list = { + list = beneficiary_fixing_list + if = { + limit = { + has_government = herder_government + } + every_held_title = { + limit = { + tier = tier_county + title_province = { + has_holding_type = herder_holding + } + } + title_province = { + set_holding_type = nomad_holding + } + } + change_government = nomad_government + domicile = { + set_domicile_culture = prev.capital_county.culture + set_domicile_faith = prev.capital_county.faith + } + } + } + } + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_victory_effects = yes + } + + on_white_peace_desc = { + desc = WHITE_PEACE_DISABLED + } + + on_defeat_desc = { + desc = great_holy_war_defeat_desc + } + + on_defeat = { + scope:attacker = { show_pow_release_message_effect = yes } + + # Legitimacy + add_legitimacy_attacker_defeat_effect = yes + + scope:defender = { + mandala_peacemaker_perk_serenity_effect = yes + #EP2 accolade glory gain for winning against higher ranked enemy + accolade_defender_war_end_glory_gain_high_effect = yes + } + + scope:attacker.faith.great_holy_war.ghw_target_title = { #Loc keys for localization fluff. + save_scope_as = target_kingdom + } + scope:attacker = { + save_scope_as = ghw_sponsor + } + scope:defender = { + save_scope_as = ghw_defender + } + scope:attacker.faith = { + save_scope_as = the_faith + } + scope:attacker.faith.great_holy_war = { + save_scope_as = the_ghw + } + + scope:defender = { #Achievement setup. + every_character_war = { + limit = { + is_attacker = scope:attacker + is_defender = scope:defender + } + every_war_defender = { + add_achievement_flag_effect = { FLAG = achievement_for_the_faith_flag } + } + } + } + + every_player = { #Fluff for players + limit = { + OR = { + this = scope:attacker + this = scope:defender + any_war_enemy = { this = scope:attacker } + any_war_enemy = { this = scope:defender } + is_within_diplo_range = { CHARACTER = scope:defender } + } + } + trigger_event = great_holy_war.0053 #Differentiate depending on faith (compared to scope:attacker) + } + + # Truce + add_truce_attacker_defeat_effect = yes + + scope:attacker = { + faith = { + change_fervor = { + value = -15 + desc = fervor_loss_lost_great_holy_war + } + } + } + + #Set 30 years cooldown. + hidden_effect = { + scope:attacker = { + faith = { + set_variable = { + name = variable_ghw_cooldown + value = yes + years = 30 + } + } + } + } + + #Mandalas gain or lose piety/devotion depending on Decree + mandala_war_defeat_effects = yes + } + + max_ai_diplo_distance_to_title = 750 +} From d261af96266c31726994d8ec9ff87e90a0161c9e Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sat, 7 Mar 2026 10:31:19 +0000 Subject: [PATCH 14/67] Update great_holy_war_events.txt --- events/religion_events/great_holy_war_events.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/events/religion_events/great_holy_war_events.txt b/events/religion_events/great_holy_war_events.txt index 90762240..3bb1d391 100644 --- a/events/religion_events/great_holy_war_events.txt +++ b/events/religion_events/great_holy_war_events.txt @@ -1813,7 +1813,7 @@ great_holy_war.0020 = { } } random_list = { - 25 = { # Pledge. + 15 = { # Pledge. trigger = { OR = { # Either be independent, or have no liege above you of the defending Faith, to avoid messy situations of vassals and lieges fighting against each other. top_liege = this @@ -1845,7 +1845,7 @@ great_holy_war.0020 = { trigger_event = { id = great_holy_war.0026 } # Set Beneficiary automatically. } } - 75 = { # Do not pledge. + 85 = { # Do not pledge. random = { # When not pledging, there is still a chance that the AI will donate money. chance = 35 modifier = { @@ -2067,7 +2067,7 @@ great_holy_war.0092 = { } } random_list = { - 25 = { #Pledge. + 20 = { #Pledge. trigger = { OR = { # Either be independent, or have no liege above you of the defending Faith, to avoid messy situations of vassals and lieges fighting against each other. top_liege = this @@ -2089,7 +2089,7 @@ great_holy_war.0092 = { } } } - 75 = { #Do not pledge. + 80 = { #Do not pledge. random = { #When not pledging, there is still a chance that the AI will donate money. chance = 35 From 4e8dbeef52386aa16083ad5075ffcc0cd990759a Mon Sep 17 00:00:00 2001 From: ProHunter1023 Date: Sat, 7 Mar 2026 18:12:54 +0800 Subject: [PATCH 15/67] Manor for the Doge of Venice --- common/landed_titles/noble_families.txt | 15 +++++++++++++++ history/titles/NEOW_admin_titles.txt | 9 ++++++++- 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/common/landed_titles/noble_families.txt b/common/landed_titles/noble_families.txt index c6e9232e..b946460c 100644 --- a/common/landed_titles/noble_families.txt +++ b/common/landed_titles/noble_families.txt @@ -374,5 +374,20 @@ d_nf_bollani = { #Mountbatten noble_family = yes destroy_if_invalid_heir = yes + ai_primary_priority = { add = @never_primary_score } +} + +d_nf_robecchi-bricchetti = { #Mountbatten + color = { 100 100 100 } + capital = c_venezia + + definite_form = yes + landless = yes + ruler_uses_title_name = no + always_follows_primary_heir = yes + no_automatic_claims = yes + noble_family = yes + destroy_if_invalid_heir = yes + ai_primary_priority = { add = @never_primary_score } } \ No newline at end of file diff --git a/history/titles/NEOW_admin_titles.txt b/history/titles/NEOW_admin_titles.txt index 09e67b70..817e84ab 100644 --- a/history/titles/NEOW_admin_titles.txt +++ b/history/titles/NEOW_admin_titles.txt @@ -238,7 +238,14 @@ d_nf_bollani = { # Bollani } } - +d_nf_robecchi-bricchetti = { # Bollani + 2554.1.1 = { + liege = k_venice + holder = italy0002 + government = administrative_government + succession_laws = { noble_family_succession_law } + } +} #old britania, keep for future potential changes From debc724837ea9e5f2af41f3fd9c6b49491e50417 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sat, 7 Mar 2026 10:31:19 +0000 Subject: [PATCH 16/67] Update great_holy_war_events.txt --- events/religion_events/great_holy_war_events.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/events/religion_events/great_holy_war_events.txt b/events/religion_events/great_holy_war_events.txt index 90762240..3bb1d391 100644 --- a/events/religion_events/great_holy_war_events.txt +++ b/events/religion_events/great_holy_war_events.txt @@ -1813,7 +1813,7 @@ great_holy_war.0020 = { } } random_list = { - 25 = { # Pledge. + 15 = { # Pledge. trigger = { OR = { # Either be independent, or have no liege above you of the defending Faith, to avoid messy situations of vassals and lieges fighting against each other. top_liege = this @@ -1845,7 +1845,7 @@ great_holy_war.0020 = { trigger_event = { id = great_holy_war.0026 } # Set Beneficiary automatically. } } - 75 = { # Do not pledge. + 85 = { # Do not pledge. random = { # When not pledging, there is still a chance that the AI will donate money. chance = 35 modifier = { @@ -2067,7 +2067,7 @@ great_holy_war.0092 = { } } random_list = { - 25 = { #Pledge. + 20 = { #Pledge. trigger = { OR = { # Either be independent, or have no liege above you of the defending Faith, to avoid messy situations of vassals and lieges fighting against each other. top_liege = this @@ -2089,7 +2089,7 @@ great_holy_war.0092 = { } } } - 75 = { #Do not pledge. + 80 = { #Do not pledge. random = { #When not pledging, there is still a chance that the AI will donate money. chance = 35 From 6f3419eb7b77f1dbab83fd166d75e84ff11544e2 Mon Sep 17 00:00:00 2001 From: ProHunter1023 Date: Sat, 7 Mar 2026 18:12:54 +0800 Subject: [PATCH 17/67] Manor for the Doge of Venice --- common/landed_titles/noble_families.txt | 15 +++++++++++++++ history/titles/NEOW_admin_titles.txt | 9 ++++++++- 2 files changed, 23 insertions(+), 1 deletion(-) diff --git a/common/landed_titles/noble_families.txt b/common/landed_titles/noble_families.txt index c6e9232e..b946460c 100644 --- a/common/landed_titles/noble_families.txt +++ b/common/landed_titles/noble_families.txt @@ -374,5 +374,20 @@ d_nf_bollani = { #Mountbatten noble_family = yes destroy_if_invalid_heir = yes + ai_primary_priority = { add = @never_primary_score } +} + +d_nf_robecchi-bricchetti = { #Mountbatten + color = { 100 100 100 } + capital = c_venezia + + definite_form = yes + landless = yes + ruler_uses_title_name = no + always_follows_primary_heir = yes + no_automatic_claims = yes + noble_family = yes + destroy_if_invalid_heir = yes + ai_primary_priority = { add = @never_primary_score } } \ No newline at end of file diff --git a/history/titles/NEOW_admin_titles.txt b/history/titles/NEOW_admin_titles.txt index 09e67b70..817e84ab 100644 --- a/history/titles/NEOW_admin_titles.txt +++ b/history/titles/NEOW_admin_titles.txt @@ -238,7 +238,14 @@ d_nf_bollani = { # Bollani } } - +d_nf_robecchi-bricchetti = { # Bollani + 2554.1.1 = { + liege = k_venice + holder = italy0002 + government = administrative_government + succession_laws = { noble_family_succession_law } + } +} #old britania, keep for future potential changes From 7cb17143dc98e0df2e792d66b1d93f9b3724125e Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sun, 8 Mar 2026 04:37:56 +0000 Subject: [PATCH 18/67] Update NEOW_maa_types.txt --- common/men_at_arms_types/NEOW_maa_types.txt | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index 2e647ad8..12fbbbbe 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -406,7 +406,16 @@ NEOW_militia = { cp:councillor_marshal = { martial = 13 } } } - can_recruit_militia = yes + trigger_if = { + limit = { + government_has_flag = government_is_landless_minority + exists = domicile + } + domicile = { + has_domicile_parameter = can_recruit_militia + } + } + government_has_flag = government_is_prepublic } } @@ -540,7 +549,7 @@ full_plate_footmen = { } NOR = { government_has_flag = government_is_nomadic - government_has_flag = government_is_herder + government_has_flag = government_is_true_herder } } From 4eb383560c0a830f59866d84a82f0be1e2f93d91 Mon Sep 17 00:00:00 2001 From: Damimani Date: Sun, 8 Mar 2026 10:28:00 +0100 Subject: [PATCH 19/67] disable achievements gamerule --- common/game_rules/NEOW_game_rules.txt | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 common/game_rules/NEOW_game_rules.txt diff --git a/common/game_rules/NEOW_game_rules.txt b/common/game_rules/NEOW_game_rules.txt new file mode 100644 index 00000000..ae500847 --- /dev/null +++ b/common/game_rules/NEOW_game_rules.txt @@ -0,0 +1,10 @@ +disable_achievements = { + categories = { + game_modes + } + + default = achievements_disabled + + achievements_enabled = {} + achievements_disabled = { flag = blocks_achievements } +} \ No newline at end of file From a39d81bebceaf5ae69f5b1225a7ac0bebdebd0a4 Mon Sep 17 00:00:00 2001 From: McMeme1 <147839107+McMeme1@users.noreply.github.com> Date: Sun, 8 Mar 2026 16:42:38 +0100 Subject: [PATCH 20/67] brittanic names + dogger ivory loc --- .../name_equivalency/00_NEOW_female_names.txt | 5 ++- .../name_equivalency/00_NEOW_male_names.txt | 33 ++++++++++++------- .../culture/name_lists/NEOW_brandenburger.txt | 2 +- common/culture/name_lists/NEOW_brittannic.txt | 26 +++++++-------- common/culture/name_lists/NEOW_english.txt | 16 ++++----- common/culture/name_lists/NEOW_goidelic.txt | 3 +- common/culture/name_lists/NEOW_prytoneg.txt | 30 ++++++++--------- common/culture/name_lists/NEOW_scouseg.txt | 32 +++++++++--------- .../culture/name_lists/NEOW_strafclideg.txt | 32 +++++++++--------- common/culture/name_lists/NEOW_welsh.txt | 2 +- common/religion/religions/NEOW_adonist.txt | 4 +-- common/religion/religions/NEOW_thelema.txt | 2 +- .../replace/NEOW_buildings_l_english.yml | 18 +++++----- 13 files changed, 110 insertions(+), 95 deletions(-) diff --git a/common/culture/name_equivalency/00_NEOW_female_names.txt b/common/culture/name_equivalency/00_NEOW_female_names.txt index e9dd4bb3..3c97e02d 100644 --- a/common/culture/name_equivalency/00_NEOW_female_names.txt +++ b/common/culture/name_equivalency/00_NEOW_female_names.txt @@ -103,7 +103,7 @@ chun_female = { Chun Shun } claire_female = { Argi_n_tld_e Clair Claire Clara Clare Clarha Clarisse Clarisso Claro_female Kl_a_uml_rchen Klara Sklaerenn } claudia_female = { Cl_a_act_udia Cl_a_grv_udia Claudette Claudia Claudine Gladys Glaudeto Glaudino Glaudo_female Gwladdys Gwladys Klaoda Klaodina Klaudia } clementia_female = { Clem_e_grv_nci Clem_e_grv_ncia Clementia Clementina Clementino_female Clymyntyny } -cleopatra_female = { Cl_e_act_op_a_hat_tre } +cleopatra_female = { Cl_e_act_op_a_hat_tre Klyopatra Cllyopatra Clyopatrha Cleopaitrai } clorinda_female = { Clorinda Clorinde Clourindo } clotilda_female = { Clotilde Cloutido } colette_female = { Colette Coul_e_grv_to } @@ -204,6 +204,7 @@ gwendolyn_female = { Gwendolen Gwendoline Gwynddolyn } hajar_female = { Hajer } halima_female = { Halima } hanan_female = { Hanane } +hatshepsut _female = { Hatshypswt Haitshepsut } hazel_female = { Hasyl Hazel } hayley_female = { Haiilei Hayley Hayllyy Haylyy } heather_female = { Heaiter Heather Hyafyr } @@ -383,6 +384,7 @@ nathalie_female = { Nadalo Naitailie Nat_a_act_lia Nat_a_grv_lia Natach_a_grv_ N nawwal_female = { Nawel } nazanin_female = { Nazanyn } nazareth_female = { Natzaret } +nefertiti_female = { Nefertiti Nyffyrtyty Nyffyrhtyty } nicole_female = { Clasina Klazina Nichola Nicleto Nicola Nicole Nicoline Nicolo_female Niek Nikki Nycoly } nieves_female = { Edurne Neus } nimue_female = { Nimue Nymuy } @@ -479,6 +481,7 @@ theresa_female = { Ter_e_grv_so Tere Teresa Terese Tess Tessa Th_e_act_r_e_grv_s thomasina_female = { Tamzin } thora_female = { Tone Tonje Tora Torny } thorfrid_female = { Tove Turid Tuva } +titania_female = { Tytanya Titainiai } trinity_female = { Irune Trinitat } ulrika_female = { Ulrika Ulrike } ursula_female = { _U_act_rsula Oursulo Ursel Ursula Yrsa } diff --git a/common/culture/name_equivalency/00_NEOW_male_names.txt b/common/culture/name_equivalency/00_NEOW_male_names.txt index 711dba4d..aa85fc9d 100644 --- a/common/culture/name_equivalency/00_NEOW_male_names.txt +++ b/common/culture/name_equivalency/00_NEOW_male_names.txt @@ -25,6 +25,7 @@ agapetus_male = { Agapit } ahmad_male = { Ahmad Ahmadd Ahmed Amadou } aidan_male = { Aeddan } ajax_male = { Ajaks } +akhenaten _male = { Achynatyn Akhynatyn Aikenhaiten } aki_male = { _A_rng_ke Aage } alan_male = { Ailain Alain Alan Allan Allen Alun } albanus_male = { Alb_a_grv_ Alban Albano Auban } @@ -45,6 +46,7 @@ amadeus_male = { Am_e_act_d_e_act_e Amadeo Amadeu Amadi_e_act_u Amedeo Gottlieb amalric_male = { Amaudri Amaury } amatus_male = { Amado Amat Amato } ambrosius_male = { Ambr_o_grv_si Ambrogio Ambrose Ambrosio Ambrosyws Emrhys Emrys } +amenhotep_male = { Amynhotyp Aimenhotep } amin_male = { Amine Elamine } amir_male = { Amir } anacletus_male = { Anacleto } @@ -91,7 +93,7 @@ bartholomew_male = { B_a_act_rtolo Bart Barth_e_act_l_e_act_my Bartholom_a_uml_u bashir_male = { B_e_act_chir } basil_male = { Bas_i_act_lio Basil Basile Basilio } bassam_male = { Bassem } -bedivere_male = { Bedivere Bedwyr Byddyvyry Byddywyyry Bydyvyrhy } +bedivere_male = { Bedivere Bedwyr Byddyfyry Byddywyyry Bydywyrhy } benedict_male = { Bendiks Bendt Benead Benedetto Benedict Benedikt Benet Benezet Bengt Benito Benny Beno_i_hat_t Bent Bento } benjamin_male = { Ben Beniamino Benjaimin Benjamim Benjamin Bynjamyn } benvenuto_male = { Benvingut } @@ -143,6 +145,7 @@ charlesedward_male = { Carl-Edvard } charlesfrederick_male = { Carlfriedrich Karl-Friedrich } charleshenry_male = { Carle-Enri Karlheinz Karl-Heinz } charlesjohn_male = { Karl-Johan } +cheops_male = { Shyops Chyops Cheops } christian_male = { Carsten Christer Christiaan Christian Christianus Crestian Cristian Cristiano Karsten Kersten Kresten Kristen_male Krister Kristian } christopher_male = { Chrhystoffyrh Christoff Christoffer Christoph Christophe Christopher Chrystoffyr Crist_o_act_v_a_tld_o Crist_o_grv_fol Crist_o_grv_u Cristoforo Kit Kristof Kristofer Kristoffer Shrystoffyr } chrysostomus_male = { Cris_o_act_stomo } @@ -257,7 +260,7 @@ fulk_male = { Ffulk } gabriel_male = { Biel Djibril Gabri_e_act_u Gabriel Gabriele_male Gabryyll } gael_male = { Ga_e_grv_l Ga_e_uml_l Gael } gaetan_male = { Gaetano Gaiet_a_grv_ Gaietan } -galahad_male = { Galaad Galahad Galahadd Gallahadd } +galahad_male = { Galaad Galahad Gailaihaidd Galahadd Gallahadd } gareth_male = { Gareth Garhyf Garyf } gary_male = { Garry Gary } gaston_male = { Gaston } @@ -292,6 +295,7 @@ gwenole_male = { Gu_e_act_nol_e_act_ Gw_e_act_nol_e_act_ Gwennole } haakon_male = { H_a_rng_kan H_a_rng_kon Haagen Haakon } hadi_male = { H_e_act_di } hamed_male = { Hamed } +hamlet_male = { Hamlyt Hamllyt Haimlet } hamza_male = { Hamza Hamzah } hannibal_male = { An_i_act_bal Annibale } harith_male = { Haryf } @@ -317,7 +321,7 @@ hippolyte_male = { Hip_o_act_lito Hippolyt Ipoulite } hisham_male = { Hicham Hichem } hodei_male = { Hodei Odei } honorius_male = { Aneurin Hon_o_act_rio Onorato Ynyr } -horace_male = { Orazio Hor_a_act_cio Horace Horacio Horatio Horhatyo } +horace_male = { Orazio Hor_a_act_cio Horace Horacio Horatio Horhatyo Horatyo Horaito } hubert_male = { Hubert Hubertus Huberzh Ubert } hugh_male = { Hug Hugh Hugo Huw Hwgh Ugue } humbert_male = { Humberto Umbert Umberto } @@ -342,6 +346,7 @@ isaiah_male = { Isa_i_act_as } isidore_male = { Isidor Isidoro Isidre Isidro } ismail_male = { Isfael Ishmaiel Ishmayl Isma_e_uml_l Isma_i_uml_l Ismael } israel_male = { Israel } +ivanhoe_male = { Ifanhoy Ivainhoe } ivar_male = { Ifor Ivar Ivor } izzuddin_male = { Azzedine } jabir_male = { Jabyr } @@ -435,7 +440,7 @@ kieran_male = { Kieran Peran_Kieran Perran Piran } kosmas_male = { Cosimo Cosme Kosme } kylian_male = { Kilian Kilyan Kylian Kyliann Kyllian } lambert_male = { Lambert Lamberto Lambertus Lamprecht } -lancelot_male = { Lancelot Lancylot Lansylot } +lancelot_male = { Lancelot Laincelot Lancylot Llancyllot Lansylot } latif_male = { Latuf } lauge_male = { Lage Lauge } lawrence_male = { Laiwrence Laora_n_tld_s Lars Lasse Laur_e_grv_ns Laurence_male Laurens Laurent Laurentius Laurhyncy Laurie Lawrence Lawrynsy Llauryncy Lloren_c_ced_ Lorenz Lorenzo Louren_c_ced_o Lourens Renzo } @@ -460,6 +465,7 @@ ludger_male = { Ludger Ludgero } luke_male = { Lluc Llwky Lu Luc Luca Lucas Luka Lukas Luke Luky Luuk } lutfi_male = { Lotfi } luther_male = { L_u_uml_der } +macbeth_male = { Macbeth Maicbet Macbef Makbef } mael_male = { Ma_e_uml_l Ma_e_uml_lan Mael } magnus_male = { M_a_rng_ns Magne Magnus Mogens } mahdi_male = { Medhi Mehdi } @@ -492,7 +498,7 @@ maximus_male = { Macsen Maime Massen Massimo Maxime } meinhard_male = { Meinert Meinhard } melchior_male = { Melchior Melker } mercury_male = { Myrhcurhy } -merlin_male = { Merlijn Merlin Myrddin Myrlyn } +merlin_male = { Merlijn Merlin Myrddin Myrlyn Myrhlyn } michael_male = { Chiel Maic Maik Maikel Meical Meik Mich_e_grv_u Michael Michaiel Michel Michele Michiel Mick Micka_e_uml_l Miguel Mihangel Mikael Mike Mikel Mikkel Mikko Miqu_e_grv_u Miquel Misha_e_uml_l Mitchell Mitxel Mixel Mychayl Mychayll Myghal Myshayl Mytchyll } michaelangel_male = { Michelangelo Mikel_spc_Anjel Mikel_spc_Gotzon Miquel_spc__A_grv_ngel } michaelanthony_male = { Michelantonio } @@ -524,7 +530,7 @@ noel_male = { Calendau Noel } norbert_male = { Norbert Norberto Nourbert } norman_male = { Norhman Norman Normyn Nwrman } nuruddin_male = { Nordine Noureddine } -oberon_male = { Wbyrhon Wbyron } +oberon_male = { Wbyrhon Wbyron Oberon } octavian_male = { Octaviano Oktavyan Ottaviano } octavius_male = { _O_act_ut_a_grv_vi Oct_a_act_vio Octavio Wctawyyus Wktawyyus } odysseus_male = { Ulisse Ulisses Ulysse } @@ -537,6 +543,7 @@ ottmar_male = { Ademar Otmar Ottmar } otto_male = { Eudes Eudo Ot Otto Udo } ovidius_male = { Ofydd Ov_i_act_dio Ovidio } owen_male = { Owain Owen Owenn } +ozymandias_male = { Wzymanddyas Ozimaiddiais } pascal_male = { Pascal Pascau Pasco Pascual Paskal Pasqual Pasquale } patel_male = { Patyl Patyll } patrick_male = { Padrhyg Padrig Paitrick Patrice Patrici Patrick Patrig Patrik Patryc Patryk } @@ -544,7 +551,7 @@ paul_male = { P_a_rng_l Paiul Palle Paol Paolo Pau Paul Paull Paulo Paulus Pawl paulinus_male = { Paolino Paul_i_act_ Paulino } pauljohn_male = { Paul_spc_Johannes } pelagius_male = { Pel_a_act_gio Pelagius } -percival_male = { Percival Percy Pyrcywyall Pyrhcywyal Pyrsyval } +percival_male = { Percival Percy Pyrcywyall Pyrhcywyal Pyrsyval Percivail } peter_male = { Kepa P_a_uml_r P_e_grv_ire P_e_hat_r Peder Pedr Pedro Peer Pehr Peio Pelle Pello Per Peran Pere Periko Peru Peter Petrok Petrus Petter Piero Pierre Piers Pierrick Piet Pieter Pietro Pyrh Pyt Pytyr Pytyrh Pyyrs } peteranthony_male = { P_e_grv_ire-Ant_o_grv_ni } petergeorge_male = { Per-G_o_uml_ran } @@ -558,6 +565,7 @@ peteryves_male = { P_e_grv_ire-Ives P_e_hat_r-Erwan } philip_male = { Felip Felipe Ffylyp Filip Filipe Filippo Fillip Fulup Fyllyp Phil Philip Philipp Philippe Phillip } pippin_male = { Pepijn Pypyn } pius_male = { Pi Pio Pius } +palamedes_male = { Palamyddys Pallamyddys Pailaimeddes Palamedes } pompey_male = { Pompeo Pompeu } porphirius_male = { Porf_i_act_rio } prosper_male = { Prospero Prousp_e_grv_r } @@ -570,6 +578,7 @@ ragnar_male = { Ragnar Rainer Raniero Reiner } rahim_male = { Rahyym } ramiro_male = { Ramiro } ramsay_male = { Raimsai Ramsay } +ramesses_male = { Ramyssys Rhamyssys Raimesses } randolph_male = { Randdollff Randolph Rhanddolff } raphael_male = { Raf_e_grv_u Rafael Rafel Raffaele Raffaello Rapha_e_uml_l Raphael } rashid_male = { Rachid } @@ -592,7 +601,7 @@ robert_male = { Bob Bobby Rhobert Rhobyn Rhobyrht Rob Robert Roberto Robertus Ro roch_male = { Roc Rocco Rochus Rocky } roderick_male = { Rhodri Rhydderch Rodderick Roderic Roderick Rodrigo Roudrigo Rui Ruy } roger_male = { R_o_uml_tger R_u_uml_diger Rhogyrh Rog_e_act_rio Rogel_mdn_li Roger Rogier Rogyr Roje Rougi_e_act_ Rutger } -roland_male = { Orlando Rholandd Roland Rolando Rouland Wrlanddo } +roland_male = { Orlando Rholandd Rollandd Roland Rolando Rouland Wrlanddo } roman_male = { Rhoman Rhufon Rom_a_grv_ Romain Roman Romano Rouman } romeo_male = { Romeo Romeu } romuald_male = { Romualdo Roumiaud } @@ -603,7 +612,7 @@ rudolf_male = { Rodolfo Roelof Rolf Roud_o_grv_u Rudi Rudolf Ruud } ryan_male = { Ryan } sabinus_male = { Sabino } said_male = { Sa_i_uml_d } -salahuddin_male = { Saladin } +salahuddin_male = { Saladin Saladdyn Salladdyn Sailaiddin } salim_male = { Salim Selim Slim } salvador_male = { Gaizka Salvador Salvator Salvatore Sauvaire Xabat } samir_male = { Samir Samyr } @@ -619,7 +628,7 @@ severinus_male = { S_o_uml_nke S_o_stk_ren S_o_uml_ren Severiano Severin Severin severus_male = { Seferus Sywyrhus } shamsuddin_male = { Chems-Eddine } shaykh_male = { Cheikh } -sherlock_male = { Shyrlok } +sherlock_male = { Shyrlok Shyrhloc Shyrlloc } sidney_male = { Sidney Sydney } sidonius_male = { Sid_o_act_nio } siegfried_male = { Siegfried Sigfred Sigfrid } @@ -650,7 +659,7 @@ terrence_male = { Terence Terry } thaddaeus_male = { Thad_a_uml_us Thadd_a_uml_us Thaddyus } theo_male = { Teo Th_e_act_o Theo } theobald_male = { Tepot Theobald Thibault Thyobaldd Tibaud } -theodore_male = { Teodor Teodoro Teoudor Theodor Theodore Theodorus Tudor } +theodore_male = { Teodor Teodoro Teoudor Theodor Theodore Theodorus Tudor Fyoddory Fyoddorhy } theodoric_male = { Ddyryk Derek Derk Derrick Diedrich Dierk Dieter Dietrich Dirk Terris Tewdrig Thierry Till Tyll Tyrry } theodosius_male = { Tewdos } theophilus_male = { Te_o_act_filo Teoufile Theophil Thyoffylus } @@ -664,6 +673,7 @@ thorleif_male = { Tollef } thorir_male = { Thore Tore Ture } thorstein_male = { Thorsten Torstein Torsten } thorvald_male = { Torvald } +thutmose_male = { Fwtmosy Tutmose } tiberius_male = { Tiberius Tybyrhyus } timothy_male = { Tim Timoth_e_act_e Timothy Tymofy Timouti_e_act_u Timoti } tobias_male = { Tobias Toby } @@ -671,6 +681,7 @@ toussaint_male = { Deunoro } tristan_male = { Drystan Trhystan Trist_a_tld_o Tristain Tristan Trystan } tryggve_male = { Tryggve Trygve } tugdual_male = { Tudal Tugdual } +tutankhamun_male = { Twtanchamun Twtankhamun Tutainkhaimun } ulrich_male = { Uli Ulrich Ulrik } umar_male = { Omar Oumar Umar } urban_male = { Urban Urbano } diff --git a/common/culture/name_lists/NEOW_brandenburger.txt b/common/culture/name_lists/NEOW_brandenburger.txt index 689ce65a..dd5ce1f4 100644 --- a/common/culture/name_lists/NEOW_brandenburger.txt +++ b/common/culture/name_lists/NEOW_brandenburger.txt @@ -238,7 +238,7 @@ Dagobert Daniel Danny Denis Detlev Eberhardt Eckehard Edgar Edmund Eduard Edwin Egbert Egon Emil Enrico Eric Erik Eugen Fabian Falk Falko Felix Florian Frank-Michael Franz Friedel Friedemann Frieder Friedrich-Wilhelm - G_o_uml_tz Gerald Gerhart Gernot Gerold Gordon Gotthard Guido Gunnar Gunther Gustav + G_o_uml_tz Gerald Gerhart Gernot Gerold Gordon Gregor Gotthard Guido Gunnar Gunther Gustav Hagen Hannes Hans-Christian Hans-Dietrich Hans-J_o_uml_rg Hans-Martin Hans-Peter Hardy Hartwig Heiner Heinrich Henry Heinz-Dieter Helge Helmuth Hendrik Henning Henryk Hubert Hugo J_o_uml_rn Jan Jens-Uwe Jochen Johann Johannes John Josef Julius Karl-Friedrich Karlheinz Kersten Kevin Knut Konrad diff --git a/common/culture/name_lists/NEOW_brittannic.txt b/common/culture/name_lists/NEOW_brittannic.txt index 8d747821..683fc1c6 100644 --- a/common/culture/name_lists/NEOW_brittannic.txt +++ b/common/culture/name_lists/NEOW_brittannic.txt @@ -67,25 +67,25 @@ } male_names = { - Aarav Aaron Abnyr Addam Addvyf Alan Albyrt Alffrydd Algyrnon Aly Alyks Alyksanddyr Ambrosyws Anddryw Anfony Arfur Arkyballdd Arnolldd Awgustws + Aarav Aaron Abnyr Addam Addvyf Akhynatyn Alan Albyrt Alffrydd Algyrnon Aly Alyks Alyksanddyr Ambrosyws Amynhotyp Anddryw Anfony Arfur Arkyballdd Arnolldd Awgustws Bahyr Balddwyn Basynzhabu Branddon Bryan Byddywyyry Bykyt Bynjamyn Byntlyy Ddanyyl Ddaryus Ddawyydd Ddhrwvan Ddwmynyk Ddyvansh Eaddrydd Eaddwyg Eddgar Eddmundd Eddwardd Efan Elyan Elywt Eryk - Ffaddyl Fflambardd Fflytshyr Ffransys Ffryddyryk Ffulk Ffylyp Ffynnlay + Ffaddyl Fflambardd Fflytshyr Ffransys Ffryddyryk Ffulk Ffylyp Ffynnlay Fwtmosy Fyoddory Galahadd Garyf Gawayn Gorddon Grygory Guy Gylbyrt Gylddas Gyoffryy Gyorgy Gyraldd Gyraynt - Haoyw Haroan Haroldd Haryf Hasan Hayddyn Hugh Humffryy Hyktor Hynry Hyrbyrt - Ibrahym Iddrys Iddwallwn Isaak Ishmayl Isylmo + Hamlyt Haoyw Haroan Haroldd Haryf Hasan Hayddyn Horatyo Hugh Humffryy Hyktor Hynry Hyrbyrt + Ibrahym Iddrys Iddwallwn Ifanhoy Isaak Ishmayl Isylmo Jabyr Jak Jakob Jaky Jalyl Jamys Jamyy John Johnafan Jorddan Josh Joshua Josyff Justyn Jwy Jykyll Kallwm Kalwyyn Kamyron Kaska Kay Klymynt Konnor Koryy Kynfyn Kywyyn Lansylot Lawrynsy Loydd Luky Lwsyus Lyam Lylouk Lyonyl Lywys Lyy - Malyk Mark Martyn Matfyw Maurysy Muhamydd Myrlyn Myshayl + Makbef Malyk Mark Martyn Matfyw Maurysy Muhamydd Myrlyn Myshayl Nafanayl Nasyr Nathan Normyn Nyddardd Nyk Nynnyus Nysholas Nyvylly Palamyddys Patryk Patyl Paul Pyrsyval Pytyr Pyyrs - Rahyym Ralff Ramsay Robyrt Rogyr Ryan Rygynaldd Rykardd Ryofamus Ryshabh Rywal - Samuyl Samyr Sashary Sayn Shakrabarty Sharlys Shawrya Shrystoffyr Shyrlok Spynsyr Stanlyy Stuart Styffyn Symon Symraf_o_hat_n Syngh - Talyb Talyysyn Tony Trystan Tylyr + Rahyym Ralff Ramsay Ramyssys Robyrt Rogyr Ryan Rygynaldd Rykardd Ryofamus Ryshabh Rywal + Saladdyn Samuyl Samyr Sashary Sayn Shakrabarty Sharlys Shawrya Shrystoffyr Shyops Shyrlok Spynsyr Stanlyy Stuart Styffyn Symon Symraf_o_hat_n Syngh + Talyb Talyysyn Tony Trystan Twtankhamun Tylyr Ufyr Umar Uryyn Uways - Waltyr Wayn Wbyron Wktawyyus Wlywyyr Wrlanddo Wyalyryan Wyllyam Wynston + Waltyr Wayn Wbyron Wktawyyus Wlywyyr Wrlanddo Wyalyryan Wyllyam Wynston Wzymanddyas Yun_spc_Hyy Yya_spc_Wyy } female_names = { @@ -95,17 +95,17 @@ Eddyf Ela Elayny Elyanor Elyzabyf Emma Emyly Enya Enydd Fanvy Ffang Ffarrah Guynyvyry Gymma - Hannah Hawysy Haylyy Hazyl Holly Hyafyr + Hannah Hatshypswt Hawysy Haylyy Hazyl Holly Hyafyr Igrayny Isabyl Isabylla Iswlddy Jady Jany Jasmyn Jwan Jwdy Jwlyana Jyssyka Jyssyy - Kafyryny Karlotty Karyn Kasyy Katy Kaytlyn Kloy Konstanse Krystal Krystylyygh Ksyang Ksyn_spc_Yan Kyanna Kylly Kylsya Kylsyy Kymbyrly Kyryl Kyrys Kyryssy + Kafyryny Karlotty Karyn Kasyy Katy Kaytlyn Kloy Klyopatra Konstanse Krystal Krystylyygh Ksyang Ksyn_spc_Yan Kyanna Kylly Kylsya Kylsyy Kymbyrly Kyryl Kyrys Kyryssy Laura Lauryn Lowysy Lunyty Lusy Lusya Lyddya Lyzzyy Maddylyyny Maddyy Mahaut Malyka Margaryt Mary Matyldda Maudd Molly Mwrgyn Mygan Myllyy Mylyssa Myn Myng_spc_Yao Myrandda - Naomy Natasha Nazanyn Nymuy + Naomy Natasha Nazanyn Nyffyrtyty Nymuy Pytra Rashyl Rybykka Samanfa Sarah Shannon Shun Shyryyn Soffronya Soffy Styffanyy Summyr Susanna Sybylla Syryna Sysylya Sywan - Tamara Tylly + Tamara Tylly Tytanya Wynnyffrydd Wyyktorya Yasmyn Ysbayl } diff --git a/common/culture/name_lists/NEOW_english.txt b/common/culture/name_lists/NEOW_english.txt index a75c0067..8c25a6d5 100644 --- a/common/culture/name_lists/NEOW_english.txt +++ b/common/culture/name_lists/NEOW_english.txt @@ -209,20 +209,20 @@ name_list_NEOW_english = { male_names = { 10 = { Adam Adrian Alan Alex Alexander Andrew Anthony Arthur - Barry Benjamin Brian + Barry Bedivere Benjamin Brian Carl Charles Chris Christopher Colin Craig Daniel Darren David Dean Dennis Derek Edward Eric Ernest Frank Frederick - Gary Geoffrey George Gordon Graham + Galahad Gary Geoffrey George Gordon Graham Ian Jack James Jamie Jason John Jonathan Joseph Keith Kenneth Kevin - Luke + Lancelot Luke Malcolm Mark Martin Matthew Michael Mohammed Neil Nicholas Nick Nigel Norman - Patrick Paul Peter Philip - Raymond Richard Robert Roger Ronald Roy + Patrick Paul Percival Peter Philip + Palamedes Raymond Richard Robert Roger Ronald Roy Sam Samuel Scott Sean Shaun Simon Stephen Steven Stuart Terence Terry Thomas Tim Timothy Tony Trevor Wayne William @@ -261,13 +261,13 @@ name_list_NEOW_english = { Hall Hamish Hamo Hamzah Harrison Hayden Hector Hercules Heywood Horatio Hubert Humphrey Jayden Jesse Jocelin Jonah Jonas Julien Karim Keir Kirpal - Lancelot Leopold Linvoy + Leopold Linvoy Malachi Merlin Milo Moray Morris Myles Nevil Noah Oluwatosin Oswald - Patteson Percival Piers + Patteson Piers Randolph Raphael Reece Reuben Rocky Rudyard - Sacha Segar Seth Sholto Simeon + Sacha Saladin Segar Seth Sholto Simeon Tavis Theodore Tiarnan Tyler Tyri Tyrone Tyrrell Valentine Viddal Whitney Wilfrid Wyndham diff --git a/common/culture/name_lists/NEOW_goidelic.txt b/common/culture/name_lists/NEOW_goidelic.txt index f563de17..ca9be065 100644 --- a/common/culture/name_lists/NEOW_goidelic.txt +++ b/common/culture/name_lists/NEOW_goidelic.txt @@ -113,7 +113,7 @@ Jack Jacob James Seán Jonathan Joseph Julian Keegan Kevin Kean Laurence Liam Lugh Lochlan Lorchan Lucas - Magnus Malachi Maol Mark Murphy Martin Matthew Maurice Michael + Macbeth Magnus Malachi Maol Mark Murphy Martin Matthew Maurice Michael Niall Nicolas Norman Oliver Owen Oscar Patrick Paul Peter Pearse @@ -364,6 +364,7 @@ name_list_NEOW_scottish = { Louis Luke + Macbeth Malcolm Mark Martin diff --git a/common/culture/name_lists/NEOW_prytoneg.txt b/common/culture/name_lists/NEOW_prytoneg.txt index e4d19368..767d19db 100644 --- a/common/culture/name_lists/NEOW_prytoneg.txt +++ b/common/culture/name_lists/NEOW_prytoneg.txt @@ -67,44 +67,44 @@ name_list_prytoneg = { } male_names = { #add name equivalencies to this later | heavily welshified english, add asian names - Aarhav Aarhon Aarhwsh Accolon Addam Addgarh Adrhyan Aeddan Agrhafyayn Ahmadd Ajaks Akhynaton Aksel Alan Alastayrh Albanactus Albus Albyrht Alddarhyon Alddorh_Aldroenus Alfrhyd Alyksandyrh Amanddyl Anarhyon Anddwcal Andrhyw Angus Ansylm Arhchgallo Arhfurh Arhnoldd Arhshyyr Arhthfoddo Arhthos Atanamyrh Atanatarh Aubrhyy - Baldrhyc Balyan Barhnabas Barhtly Blyyddwd Brhan Brhochfayl Brhunorh Brhwtus Brhyan Brhylan Brhynnyus Brhyog Byaufforht Bydyvyrhy Bylal - Caddcwal Caddwaladrh Caddwallon Caddwgan Calogrhynant Carhaddog Carhloman Caswallon Casym Caydd Charhlys Chrhystoffyrh Chylperhyc Colyn Conan Constantyny Corhyolanus Cydrhyc Cynddylw Cynddyyrhn Cynfarhch Cynffawr Cynffayl Cynffylyn Cyngarh Cyrhydyg Cywyn Cyyf + Aarhav Aarhon Aarhwsh Accolon Achynatyn Addam Addgarh Adrhyan Aeddan Agrhafyayn Ahmadd Ajaks Akhynaton Aksel Alan Alastayrh Albanactus Albus Albyrht Alddarhyon Alddorh_Aldroenus Alfrhyd Alyksandyrh Amanddyl Amynhotyp Anarhyon Anddwcal Andrhyw Angus Ansylm Arhchgallo Arhfurh Arhnoldd Arhshyyr Arhthfoddo Arhthos Atanamyrh Atanatarh Aubrhyy + Baldrhyc Balyan Barhnabas Barhtly Blyyddwd Brhan Brhochfayl Brhunorh Brhwtus Brhyan Brhylan Brhynnyus Brhyog Byaufforht Bydywyrhy Bylal + Caddcwal Caddwaladrh Caddwallon Caddwgan Calogrhynant Carhaddog Carhloman Caswallon Casym Caydd Charhlys Chyops Chrhystoffyrh Chylperhyc Colyn Conan Constantyny Corhyolanus Cydrhyc Cynddylw Cynddyyrhn Cynfarhch Cynffawr Cynffayl Cynffylyn Cyngarh Cyrhydyg Cywyn Cyyf Ddagobyrht Ddagonyt Ddarhyus Ddawyd Ddonaldd Ddorhyan Ddouglas Ddumnagual Ddylan Ddylrhoy Eaddsyg Eaddwald Eaddwarhd Ectorh Eddmundd Eddwyn Eddyrhn Efan Elrhos Elyan Emrhys Erhyc Eynyon - Ffrhagan Ffrhancys Ffrhobyshyrh Ffrhydyrhyc Ffrhyog Ffylyp Ffynyas Ffyrhgus Ffyrhmyn Ffyrhnffayl Ffyrhrhyks + Ffrhagan Ffrhancys Ffrhobyshyrh Ffrhydyrhyc Ffrhyog Ffylyp Ffynyas Ffyrhgus Ffyrhmyn Ffyrhnffayl Ffyrhrhyks Fwtmosy Fyoddorhy Gallahadd Gamon Gann Garhyf Godffrhyy Godwyn Gorhddon Grhyffyf Grhygorhy Grhyngolet Guy Gwrhyadd Gwyn Gylberht Gylddas Gylys Gyoffrhyy Gyorhgy Gyrhaldd Gyrhaynt - Hallatan Harholdd Harhpyrh Harhrhy Harhtnyll_Hartnell Hawylock Horhatyo Hugh Humfrhyy Hurhnddall Hyctorh Hyngyst Hyrham - Iddnyrhf Iddwal Inyrh Isaac Isambarhdd Ishmayl Isylmo + Hallatan Hamlyt Harholdd Harhpyrh Harhrhy Harhtnyll_Hartnell Hawylock Horhatyo Hugh Humfrhyy Hurhnddall Hyctorh Hyngyst Hyrham + Iddnyrhf Iddwal Ifanhoy Inyrh Isaac Isambarhdd Ishmayl Isylmo Jamys John Jonathan Jorhddan Josyff Julyan Julys Justyn Jycyll Lancylot Laurhyncy Locrhynus Lucan Lupus Lwcyus Lwddowyyc Lyonyl Lyu Lywarhch Lyyrh - Malcolm Malyc Mancsomy Marhc Marhmadduky Marhtyn Marhyus Matfyw Maurhycy Maylgwn Mohammydd Morhddrhydd Morhgan Mychayl Mylddrhyc Mymprhycyus Mynastyrh Myrhcurhy + Macbef Malcolm Malyc Mancsomy Marhc Marhmadduky Marhtyn Marhyus Matfyw Maurhycy Maylgwn Mohammydd Morhddrhydd Morhgan Mychayl Mylddrhyc Myrhlyn Mymprhycyus Mynastyrh Myrhcurhy Nafanyyl Narhmyrh Nasyrh Norhman Nycholas Nylson Nynnyaw Nynnyus Nyyptyon Padrhyg Palamyddys Palantyrh Paul Pellyas Pellynorhy Porhrhyks Pypyn Pyrh Pyrhcywyal Pytyrh - Rhalff Rhanddolff Rhobyn Rhobyrht Rhogyrh Rholandd Rhoman Rhonaldd Rhubyus Rhuddygorhy Rhudyarhdd Rhycharhdd Rhygby Rhygynaldd Rhyngo Rhywyallo - Sagrhamorhy Sahyd Samuyl Sayn Scafylock Scott Shyrhlock Sorhonto Spyky Styffyn Stynyan Sullywyan Surhyon Sylwystyrh Symon Symrhathon Sywyrhus - Tarhrhant Tegwyd Thaddyus Thyobaldd Thyoffylus Trhystan Tybyrhyus Tyygnmouf + Rhalff Rhamyssys Rhanddolff Rhobyn Rhobyrht Rhogyrh Rholandd Rhoman Rhonaldd Rhubyus Rhuddygorhy Rhudyarhdd Rhycharhdd Rhygby Rhygynaldd Rhyngo Rhywyallo + Sagrhamorhy Sahyd Saladdyn Samuyl Sayn Scafylock Scott Shyrhloc Sorhonto Spyky Styffyn Stynyan Sullywyan Surhyon Sylwystyrh Symon Symrhathon Sywyrhus + Tarhrhant Tegwyd Thaddyus Thyobaldd Thyoffylus Trhystan Twtanchamun Tybyrhyus Tyygnmouf Ufrh Urhyyn - Waltyrh Wayn Wbyrhon Wlywyyrh Wutgrhaby Wyalyrhyan Wyarhddamyrh Wyladd Wylbyrht Wyllyam Wynston Wyyctorh Wyyncynt Wyyysyy + Waltyrh Wayn Wbyrhon Wlywyyrh Wutgrhaby Wyalyrhyan Wyarhddamyrh Wyladd Wylbyrht Wyllyam Wynston Wyyctorh Wyyncynt Wyyysyy Wzymanddyas } female_names = { #add name equivalencies to this later | also need to add some british asian names later Abygayl Adda Addyla Addylayddy Affrhodyty Agnys Almarhyan Almyrha Alycy Amyce Ancalymy Angyla Anny Antoynytty Awylyny Blodwyn Boudyca Brhonwyn Byanca Byatrhyks - Carhon Cathyrhyny Catyy Charhytyy Chloy Clarha Clymyntyny Constancy Corhddylya Crhyyrhwy Cycylya Cynfya Cyyndrhych + Carhon Cathyrhyny Catyy Charhytyy Chloy Clarha Clyopatrha Clymyntyny Constancy Corhddylya Crhyyrhwy Cycylya Cynfya Cyyndrhych Ddahlya Ddorhofyy Ddyana Ddynysy Edyf Ela Elayny Elwyrha Elyanorh Elysabyf Emma Emylyy Enydd Esfyrh Euddorha Ewya Ffatymah Ffayy Fflyurh Ffoyby Ffrhancys_female Ffydylya Ffyllys Ffylomyna Ffylyppa Ffylyssa Ffyon Glorhyana Guynywyrhy Gwladdys Gwyffrhywy Gwyn Gwynddolyn Gwynhwyffar Gwynllyan Gyorhgya Gyrhalddyny - Hannah Hasyl Hawysy Hollyy Honorhya Horhtynsy Hylyna Hyrhmyony Hystyrh + Hannah Hasyl Hatshypswt Hawysy Hollyy Honorhya Horhtynsy Hylyna Hyrhmyony Hystyrh Iddrhyl Inddya Iorhyf Irhyny Isabyl Isabylla Isabylly Isyult Jany Joan Joanna Joanny Johanny Josyffyny Judyf Julyana Julyyt Jyssamyny Laurhyn Lorhrhayny Lowrhy Lucya Lunyty Lyah Lynorh Lyttycy Mahaut Marhgarhyt Marhoynna Marhya Marhyy Matyldda Mauddy Morhgana Mylddrhydd Myllycynt Myrhandda - Nya Nycoly Nygfyngaly Nymuy Nysta + Nya Nycoly Nyffyrhtyty Nygfyngaly Nymuy Nysta Patrhycya Prhuddyncy Pytrha Pytrhonya Rhachyl Rhonwyn Rhosyn Rhyan Rhyannon Rhygyna Samanfa Sarha Soffrhonya Susanny Sybyl Sylmarhyyn Sylwya Sylyna - Tangwystl Thyoddosya Tylpyrhyyn Tyrhysa + Tangwystl Thyoddosya Tylpyrhyyn Tyrhysa Tytanya Wlywyy Wyanymylddy Wyctorhya Wyna Wynnyffrhydd Wynus Wyrhtylyny Wywyana } dynasty_of_location_prefix = "dynnp_wff" diff --git a/common/culture/name_lists/NEOW_scouseg.txt b/common/culture/name_lists/NEOW_scouseg.txt index 61b69efc..8f928491 100644 --- a/common/culture/name_lists/NEOW_scouseg.txt +++ b/common/culture/name_lists/NEOW_scouseg.txt @@ -67,45 +67,45 @@ name_list_scouseg = { } male_names = { #add name equivalencies to this later | northwestern brit, add indian names - Aarav Aaron Addam Addryan Addvyf Allan Allbyrt Allfrydd Allyksanddyr Allyystyr Anddryw Anfwny Archyballdd Archyr Arfur Arnolldd - Balldduyn Borys Branddon Bryan Byddyvyry Byllall Bynjamyn - Callum Callwyn Camyron Chacrabarty Charllys Chrystoffyr Cllymynt Cllywyy Collyn Cornyllyus Crayg Cyryll + Aarav Aaron Achynatyn Addam Addryan Addvyf Allan Allbyrt Allfrydd Allyksanddyr Allyystyr Amynhotyp Anddryw Anfwny Archyballdd Archyr Arfur Arnolldd + Balldduyn Borys Branddon Bryan Byddyfyry Byllall Bynjamyn + Callum Callwyn Camyron Chacrabarty Charllys Chyops Chrystoffyr Cllymynt Cllywyy Collyn Cornyllyus Crayg Cyryll Ddanyyll Ddavydd Ddhrwvan Ddomynyc Ddoryan Ddougllas Ddyan Ddynnys Ddyryk Ddyvansh Eddgar Eddmundd Eddwardd Ellton Ellyngton Ellyot Ernyst Erscyny Eryc Ewgyny - Ffabyan Ffllytchyr Ffordd Ffrancys Ffryddyryc Fyllyp + Ffabyan Ffllytchyr Ffordd Ffrancys Ffryddyryc Fyllyp Fwtmosy Fyoddory Gabryyll Garyf Gawyyn Gorddon Gryffyf Grygory Gylbyrt Gyoffryy Gyorgy Gyralldd Gyraynt - Haoyw Haroan Harolldd Haryf Hollddyn Hwgh Hwmffryy Hyctor Hynry Hyrbyrt - Ian Iddwall Isaac + Hamllyt Haoyw Haroan Harolldd Haryf Horatyo Hollddyn Hwgh Hwmffryy Hyctor Hynry Hyrbyrt + Ian Iddwall Ifanhoy Isaac Jac Jacob Jamys Jamyy Jarydd Jason John Jonafan Jorddan Joshua Josyff Jullys Justyn Jycyll Jyrymyah - Llauryncy Lloydd Llwcyus Llwky Llyam Llyllouch Llyon Llyonyll Llywys Llyy Llyyghton - Makswyll Mallyc Marc Martyn Matfyu Maurycy Mwradd Mychayll Mytchyll + Llancyllot Llauryncy Lloydd Llwcyus Llwky Llyam Llyllouch Llyon Llyonyll Llywys Llyy Llyyghton + Macbef Makswyll Mallyc Marc Martyn Matfyu Maurycy Mwradd Mychayll Myrllyn Mytchyll Nafan Nafanayll Nwrman Nyckwllas Nyddardd Nygyll Nyll Pallamyddys Patryc Patyll Paull Pyrcywyall Pyt Pytyr - Rahyym Rallff Ramsay Randdollff Raymwndd Robyrt Rogyr Roy Russyll Ryan Rychardd Rygynalldd Ryks Ryngo Ryshabh - Sachary Samuyll Shaun Shawrya Shyrlock Spyncyr Stanllyy Stuart Styffyn Symon Syngh - Tallory Tomas Trynt Tyllyr Tymofy Tyrry Tyryq + Rahyym Rallff Ramsay Ramyssys Randdollff Raymwndd Robyrt Rogyr Rollandd Roy Russyll Ryan Rychardd Rygynalldd Ryks Ryngo Ryshabh + Sachary Salladdyn Samuyll Shaun Shawrya Shyrlloc Spyncyr Stanllyy Stuart Styffyn Symon Syngh + Tallory Tomas Trynt Twtanchamun Tyllyr Tymofy Tyrry Tyryq Ufyr Umar Uryn - Walltyr Wayn Wctawyyus Wllywyyr Wyllyam Wynston Wyyncynt + Walltyr Wayn Wctawyyus Wbyron Wllywyyr Wyllyam Wynston Wyyncynt Wzymanddyas Yun_spc_Hyy Yya_spc_Wyy } female_names = { #add name equivalencies to this later | also need to add some british asian names later Abby Abygayll Addylla Addyllayddy Agnys Allycy Allyksanddra Ambyr Amy Anahyta Anny Arya Ashlly Awyllyny Bllanchy Bryddgyt Byafany Byatrycy - Cafyryny Caytllyn Charllotty Chlloy Chun Chyllsya Chyryll Chyryssy Constancy Crystall Cycyllya Cyjay + Cafyryny Caytllyn Charllotty Cllyopatra Chlloy Chun Chyllsya Chyryll Chyryssy Constancy Crystall Cycyllya Cyjay Ddanny Ddanylly Ddyya Eddyf Ela Ellayny Ellyanor Ellyzabyf Emma Emylly Enydd Ewya Fanvy Fayf Ffang Ffarrah Fyllypa Gracy Guynyvyry Gymma - Hannah Hayllyy Holly Hyafyr + Hannah Hatshypswt Hayllyy Holly Hyafyr Ioasmyn Ioryny Iosabyll Iosabylla Iosabylly Ioswlldy Jady Jany Jasmyn Jasmyny Joan Joanna Jullyana Jullyt Jwdy Jyan Jyssyca Jyssyy Ksyang Ksyn_spc_Yan Llaura Llauryn Llucy Llunyty Llyddya Llyzzyy Lwuysy Maddy Maddyllyny Mahaut Mallyca Margaryt Mary Matylldda Maudd Molly Mygan Myllyssa Myllyy Myn Myng_spc_Yao - Naomy Natasha Nazanyn Nymuy + Naomy Natasha Nazanyn Nyffyrtyty Nymuy Rachyll Rybycca Samanfa Sarah Shyryyn Soffy Styffanyy Summyr Susanna Sybylla Syryna - Tamara Tylly + Tamara Tylly Tytanya Wllywyya Wynnyfryd Wyyctwrya } dynasty_of_location_prefix = "dynnp_wff" diff --git a/common/culture/name_lists/NEOW_strafclideg.txt b/common/culture/name_lists/NEOW_strafclideg.txt index 8cdec457..9ae6e2da 100644 --- a/common/culture/name_lists/NEOW_strafclideg.txt +++ b/common/culture/name_lists/NEOW_strafclideg.txt @@ -67,46 +67,46 @@ name_list_strafclideg = { } male_names = { #add name equivalencies to this later | scot brit - Aiddam Ailain Ailaistair Ailbert Ailfredd Ainddrew Ainslei Aintoni Airchibaildd Airnoldd Airron Airtur + Aiddam Aikenhaiten Ailain Ailaistair Ailbert Ailfredd Aimenhotep Ainddrew Ainslei Aintoni Airchibaildd Airnoldd Airron Airtur Benjaimin Boidd Brainddon Bruce - Cailgairi Caillum Cairlisle Cairrick Chairles Christopher Colin Craig + Cailgairi Caillum Cairlisle Cairrick Chairles Cheops Christopher Colin Craig Ddainiel Ddairius Ddaivid Ddennis Ddominic Ddonaild Ddouglais Dduncain Eddgair Eddmund Eddwaird Elliot Elphinstone Erik Eugene Fergus Forbes Fraincis Fraiser Fredderick - Gaivin Geoffrei George Geraildd Gilbert Glenn Gorddon Gregor - Hairoldd Henddri Herbert Hugh Humphrei - Iain Isaiaic Ishmaiel + Gailaihaidd Gaivin Geoffrei George Geraildd Gilbert Glenn Gorddon Gregor + Hairoldd Henddri Herbert Horaito Hugh Humphrei + Iain Isaiaic Ishmaiel Ivainhoe Jaicob Jaimes John Jonaitain Jorddain Joseph Joshuai Juliain Kaileb Kaimeron Kaisim Keit Kelvin Kennet Kerr - Laiwrence Lennox Lewis Luke - Mailcolm Mairk Mairtin Maittew Michaiel Moier Monroe Morris + Laincelot Laiwrence Lennox Lewis Luke + Maicbet Mailcolm Mairk Mairtin Maittew Haimlet Merlin Michaiel Moier Monroe Morris Naitainiel Neil Nicholais - Oliver Oscair - Paitrick Paiul Peter Philip - Railph Raimsai Reginaildd Reidd Richairdd Robert Rodderick Ross Roy - Saimuel Scott Simon Stainlei Stephen Stewairt Suterlaindd - Timoti Tomais Tristain + Oberon Oliver Oscair Ozimaiddiais + Paitrick Paiul Percivail Peter Philip Pailaimeddes + Railph Raimsai Raimesses Reginaildd Reidd Richairdd Robert Rodderick Ross Roy + Sailaiddin Saimuel Scott Simon Stainlei Stephen Stewairt Suterlaindd + Timoti Tomais Tristain Tutainkhaimun Tutmose Wailter Williaim Zaichairi } female_names = { #add name equivalencies to this later Aibbie Aibigail Aiddelai Aiddelaide Ailexsaindrai Ailice Aimber Ainne Aishlei Beaitani Beaitrice Biainca - Caiterine Caitlin Ceciliai Chairlotte Chelseai Cheril Cherisse Chloe Constaince Cristail + Caiterine Caitlin Ceciliai Chairlotte Chelseai Cheril Cherisse Chloe Cleopaitrai Constaince Cristail Ddainielle Ddainni Eddit Elai Eleainor Elizaibet Elspet Emili_female Emmai Gemmai - Haiilei Hainnaih Heaiter Holli + Haiilei Haitshepsut Hainnaih Heaiter Holli Isaibel Isaibellai Isaibelle Islai Jaidde Jaine Jaismin Jessicai Jessie Joain Joainnai Juddit Juliainai Kaisei Kaiterine Kaitrin Kelli Kelsei Kenzie Kimberli Laiurai Laiuren Liddiai Louise Luci Maiddeleine Mairgairet Mairi Maitildai Maiudd Megain Melissai Moirai Molli - Naiomi Naitailie + Naiomi Naitailie Nefertiti Paiulai Petrai Philippai Raichel Rebeccai Saimaintai Sairai Sairaih Serenai Sibillai Sophiai Stephainie - Taimairai + Taimairai Titainiai Veronicai Victoriai } dynasty_of_location_prefix = "dynnp_o" diff --git a/common/culture/name_lists/NEOW_welsh.txt b/common/culture/name_lists/NEOW_welsh.txt index 49bbcb5d..bd70a3fb 100644 --- a/common/culture/name_lists/NEOW_welsh.txt +++ b/common/culture/name_lists/NEOW_welsh.txt @@ -106,7 +106,7 @@ Ofydd Oliver Oscar Oswallt Owain Owen Padarn Padrig Pawl Pedr Philip Pryce Pryderi Pyr Rheinallt Rhisiart Rhiwallon Rhobert Rhodri Rhufon Rhun Rhydderch Rhydian Rhys Roderick Ryan - Sawyl Seferus Seisyll Selyf Serigi Si_o_hat_n Si_o_hat_r Sieffre Siorus Steffan Sulien + Saladin Sawyl Seferus Seisyll Selyf Serigi Si_o_hat_n Si_o_hat_r Sieffre Siorus Steffan Sulien Talfryn Taliesin Taron Tegid Tegwyd Teilo Tewdos Tewdrig Tomos Trahaearn Trevor Tristan Tudor Tysilio Urien Uthyr Vaughan diff --git a/common/religion/religions/NEOW_adonist.txt b/common/religion/religions/NEOW_adonist.txt index 5c8d02f7..a731cf93 100644 --- a/common/religion/religions/NEOW_adonist.txt +++ b/common/religion/religions/NEOW_adonist.txt @@ -14,7 +14,7 @@ doctrine = doctrine_theocracy_lay_clergy #Marriage | placeholder - doctrine = doctrine_monogamy + doctrine = doctrine_concubines doctrine = doctrine_divorce_approval doctrine = doctrine_bastardry_legitimization doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece @@ -30,7 +30,7 @@ #Clerical Functions | placeholder doctrine = doctrine_clerical_function_recruitment doctrine = doctrine_clerical_gender_male_only - doctrine = doctrine_clerical_marriage_sallowed + doctrine = doctrine_clerical_marriage_allowed doctrine = doctrine_clerical_succession_temporal_appointment #Allow pilgrimages | placeholder diff --git a/common/religion/religions/NEOW_thelema.txt b/common/religion/religions/NEOW_thelema.txt index fe03edc4..4eb9174d 100644 --- a/common/religion/religions/NEOW_thelema.txt +++ b/common/religion/religions/NEOW_thelema.txt @@ -11,7 +11,7 @@ doctrine = doctrine_theocracy_temporal #Marriage | placeholder - doctrine = doctrine_monogamy + doctrine = doctrine_polygamy doctrine = doctrine_divorce_allowed doctrine = doctrine_bastardry_none doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece diff --git a/localization/english/replace/NEOW_buildings_l_english.yml b/localization/english/replace/NEOW_buildings_l_english.yml index 5fa38994..45324b16 100644 --- a/localization/english/replace/NEOW_buildings_l_english.yml +++ b/localization/english/replace/NEOW_buildings_l_english.yml @@ -681,20 +681,20 @@ building_potato_fields_08_desc: "Potato farming is widespread across the world's cooler less agriculturally productive landscapes. An especially common form is the "Lazy Bed Field" it involves creating raised parallel ridges with narrow drainage trenches between them, frequently used in poor-quality land." building_type_doggerland_ivory_deposits_01:1 "Doggerland Ivory Deposits" - building_type_doggerland_ivory_deposits_01_desc:0 "" + building_type_doggerland_ivory_deposits_01_desc:0 "Scattered around the many islands of Doggerland are the remains of animals that are said to have lived thousands of years ago, among them are the mighty Mammoths which walked the lands of Europe millennia ago. Hidden among bogs, petrified forests and the soil itself, these mythical creatures are the last memory of a world that once was." building_doggerland_ivory_deposits_01:1 "Lagerstätten" - building_doggerland_ivory_deposits_01_desc:0 "" + building_doggerland_ivory_deposits_01_desc:0 "These deposits exhibit extraordinary fossil richness or completeness, holding within it precious ivory." building_doggerland_ivory_deposits_02:1 "Fossil Gatherers" - building_doggerland_ivory_deposits_02_desc:0 "" + building_doggerland_ivory_deposits_02_desc:0 "Peasants and prospectors walk the land in search of fossils that are on the suface or half buried in it." building_doggerland_ivory_deposits_03:1 "Dig Sites" - building_doggerland_ivory_deposits_03_desc:0 "" + building_doggerland_ivory_deposits_03_desc:0 "Organized around the land are designated locations which have been identified to hold valuable Ivory or other goods in the soil or below." building_doggerland_ivory_deposits_04:1 "Ivory Storage" - building_doggerland_ivory_deposits_04_desc:0 "" + building_doggerland_ivory_deposits_04_desc:0 "The storage of ivory and other fossils is important, lest they be damaged beyond repair." building_doggerland_ivory_deposits_05:1 "Counterfeiters" - building_doggerland_ivory_deposits_05_desc:0 "" + building_doggerland_ivory_deposits_05_desc:0 "Counterfeiters are able to hide the fact that some prized mammoth ivory is just the tusks of narwhals and walruses, they are still worth their weight in gold however." building_doggerland_ivory_deposits_06:1 "Carver’s Workshop" - building_doggerland_ivory_deposits_06_desc:0 "" + building_doggerland_ivory_deposits_06_desc:0 "Ivory on its own is valuable, making something from it is more valuable however. These expert craftsman are able to produce high-quality goods from the ivory found over the islands." building_doggerland_ivory_deposits_07:1 "Scrimshaw Studio" - building_doggerland_ivory_deposits_07_desc:0 "" + building_doggerland_ivory_deposits_07_desc:0 "Skilled artsmen are able to create sought-after works of art by making elaborate engravings in the form of pictures on Ivory in this studio." building_doggerland_ivory_deposits_08:1 "Palaeontological Museum" - building_doggerland_ivory_deposits_08_desc:0 "" + building_doggerland_ivory_deposits_08_desc:0 "Found within the halls of this Museum are assembled or singular pieces of skeletal animals that once live, bringing profit from the donations scholars must give to study the creatures found inside." From db60c17cc944ddf92d8e3d056928f01a25032c0f Mon Sep 17 00:00:00 2001 From: JulesFlammenkueche Date: Sun, 8 Mar 2026 17:04:46 +0100 Subject: [PATCH 21/67] Turkish namelist, reordering names --- .../name_equivalency/00_NEOW_female_names.txt | 33 +- .../name_equivalency/00_NEOW_male_names.txt | 157 +++++--- .../culture/name_lists/NEOW_brandenburger.txt | 2 +- common/culture/name_lists/NEOW_english.txt | 4 +- common/culture/name_lists/NEOW_prytoneg.txt | 8 +- common/culture/name_lists/NEOW_scouseg.txt | 8 +- .../culture/name_lists/NEOW_strafclideg.txt | 10 +- common/culture/name_lists/NEOW_turkish.txt | 250 ++++++++++++ .../NEOW_dynasty_names_l_english.yml | 99 +++++ .../names/NEOW_character_names_l_english.yml | 360 ++++++++++++++++++ 10 files changed, 853 insertions(+), 78 deletions(-) create mode 100644 common/culture/name_lists/NEOW_turkish.txt diff --git a/common/culture/name_equivalency/00_NEOW_female_names.txt b/common/culture/name_equivalency/00_NEOW_female_names.txt index 3c97e02d..5290ac45 100644 --- a/common/culture/name_equivalency/00_NEOW_female_names.txt +++ b/common/culture/name_equivalency/00_NEOW_female_names.txt @@ -6,6 +6,7 @@ adriana_female = { Adriana Adriano_female } agatha_female = { _A_rng_got Agate Agatha Agathe Agato Gadea } agnes_female = { Agn_e_grv_s Agnes Agneta Agnys Anest In_e_grv_s In_e_hat_s Ines Nesta Nysta Oanell } ainhoa_female = { Ainhoa Ainoa } +aisha_female = { Ay_s_ced_e } alba_female = { Alba } albana_female = { Aubano } alberta_female = { Alberdina Alberta Alberte Albertine Albertino_female } @@ -20,7 +21,7 @@ amanda_female = { Amanda Amandino Mandy } amata_female = { Aimado Aimee Amy Esm_e_act_e Esmee Maitane } amber_female = { Aimber Amber Ambyr } amelia_female = { Am_a_act_lia Am_e_act_lia Am_e_act_lie Am_e_grv_li Amale Amalie Amelia Amelie } -amina_female = { Amina } +amina_female = { Amina Emine } amira_female = { Amira } anahid_female = { Anahyta } anastasia_female = { Anastasi_e_act_ Anastasia Anastasie Stacey } @@ -52,7 +53,7 @@ aranzazu_female = { Arantxa Arantza Arantzazu Aranzazu } ariadne_female = { Ariadna Ariana Ariane } arlette_female = { Arleto } asa_female = { _A_rng_sa _A_rng_se } -asma_female = { Asma } +asma_female = { Asma Esma } astrid_female = { _A_grv_strid Asta Astri Astrid } asuncion_female = { Assumpci_o_act_ Assun_c_ced__a_tld_o Assunta Asun Axun Jasone } ascencion_female = { Igone } @@ -81,7 +82,7 @@ boudicca_female = { Boudyca } bridget_female = { Berit Birgit Birgitt Birgitta Birgitte Birte Birthe Brec_pst_hed Bregido Bridget Brigitte Brit Brita Britt Britta Bryddgyt Ffraid Gitta Gitte } brittany_female = { Britney } brunhilde_female = { Brunhilde } -bushra_female = { Bouchra } +bushra_female = { B_u_uml__s_ced_ra Bouchra } camilla_female = { Camiho Camilla Camille_female Kamilla } candida_female = { C_a_grv_ndida C_a_hat_ndida } carla_female = { Carla Carleno_female Carly Carol Carola Carole Carolo_female Charl_e_grv_ne Charlene Charly Karla Karola } @@ -163,9 +164,9 @@ evelyn_female = { _E_act_velyne Evaline Evelien Evelin Evelina Eveline Evelino E fabiana_female = { Fabiano_female Fabienne } faith_female = { Fayf } farah_female = { Farah Ffarrah } -farida_female = { Farida } +farida_female = { Farida Feride } fatiha_female = { Fatiha } -fatima_female = { F_a_act_tima F_a_grv_tima Fatima Fatma Ffatymah } +fatima_female = { F_a_act_tima F_a_grv_tima Fadime Fatima Fatma Ffatymah } fatina_female = { Fatine } faustina_female = { Faustino_female } fawzia_female = { Fawzia } @@ -198,6 +199,7 @@ gisela_female = { Giesela Gis_e_grv_le Gis_e_grv_lo Gisa Gisela } gloria_female = { Aintzane Gl_o_act_ria Gl_o_grv_ria Glorhyana Gloria } grace_female = { Garazi Gra_c_ced_a Grace Gracy Graxi Grazia } gudula_female = { Gudula } +gul_female = { G_u_uml_l } gunhild_female = { Gun Gunhild Gunild Gunilla Gunn Gunnel } gwen_female = { Gwen Gwenn } gwendolyn_female = { Gwendolen Gwendoline Gwynddolyn } @@ -241,6 +243,7 @@ jacqueline_female = { Jacoba Jacqueline Jakeza Jaquelino Jaqueto } jade_female = { Jade Jady Jaidde } jahan_female = { Jihane } jamila_female = { Jamila } +jawhar_female = { Cevahir } jennifer_female = { Gueni_e_grv_vro Guynyvyry Guynywyrhy Gwenhwyfar Gwenifer Gwynhwyffar Jenifer Jenifry Jennie Jennifer Jenny Jennyfer } jessica_female = { Jessic_a_grv_ Jessica Jessicai Jessie Jessika Jyssyca Jyssyka Jyssyy } jesusa_female = { Iosune Josune } @@ -261,13 +264,14 @@ justa_female = { Justa } justina_female = { Justine Justino_female } karima_female = { Karima } kelly_female = { Kelli Kelly Kylly } +khadija_female = { Hatice } khalida_female = { Halida } kimberley_female = { Kimberley Kimberli Kimberly Kymbyrly } kriemhild_female = { Krimhild } kulthum_female = { Kalthoum } laetitia_female = { L_ae_titia Laetitia Leticia Leticio Lyttycy } lamia_female = { Lamia Lamya } -latifa_female = { Latifa } +latifa_female = { Latifa Latife } laura_female = { Laiurai Laura Laure Laureto Laurinda Lauro_female Llaura Lowri } laurence_female = { Laur_e_grv_n_c_ced_o Laurence } layla_female = { La_i_uml_la Laila Leila Leyla } @@ -295,11 +299,11 @@ lydia_female = { L_i_act_dia Lid_i_grv_o Liddiai Lide Lidia Llyddya Lyddya Lydia maela_female = { Ma_e_uml_lie Ma_e_uml_lig Maela Maelenn Maeli } magdalena_female = { Madalen Madalena Madaleno Maddalen Maddalena Maddy Maddyllyny Maddylyyny Maddyy Madeleine Magali Magda Magdalena Maialen Maiddeleine Malen Malena Malene Malin Matxalen } maimuna_female = { Maimuna } -malika_female = { Malika Mallyca Malyka } +malika_female = { Malika Mallyca Malyka Melike } mar_female = { Mar } marcella_female = { Marcelino_female Marcelle Marcello_female } margaret_female = { Gaid Greta Grete Gretel Grethe Grietje Grit M_e_act_gane Mairgairet Mared Margaret Margareta Margarete Margaretha Margarethe Margarido Margarita Margaryt Margaux Marged Margery Margit Margitta Margot Margrete Margrethe Margrit Marguerite Marhgarhyt Marit Marjorie Marjour_i_grv_o Megain Megano Mererid Merete Merethe Mette Mygan Peggy Rita } -maria_female = { M_a_grv_riam M_i_act_riam Maaike Maddi Mair Mairi Maj Maja Majken Mali Manon Manoun Mar_i_grv_o_female Marhya Marhyy Mari Mari_e_uml_lle Maria Mariam Mariama Marie Mariechen Marieke Mariella Marije Marijke Marika Marion Mariona Marioun Mariska Mariso_female Marita Marja Mary Maureen May Maya Megan Meta Mia Mie Miren Mirene Miriam Mirian Mirjam Miryam Moirai Molli Mollie Molly My Myriam Polly Ria } +maria_female = { M_a_grv_riam M_i_act_riam Maaike Maddi Mair Mairi Maj Maja Majken Mali Manon Manoun Mar_i_grv_o_female Marhya Marhyy Mari Mari_e_uml_lle Maria Mariam Mariama Marie Mariechen Marieke Mariella Marije Marijke Marika Marion Mariona Marioun Mariska Mariso_female Marita Marja Mary Maureen May Maya Megan Meryem Meta Mia Mie Miren Mirene Miriam Mirian Mirjam Miryam Moirai Molli Mollie Molly My Myriam Polly Ria } mariaangel_female = { Mar_i_grv_o-Ange Mariangela } mariaangeles_female = { Maria_spc__A_grv_ngels } mariaanna_female = { Mar_i_grv_o-Ano Maria_spc_Anna Mariannick Marie-Annick Maryannick Rianne } @@ -362,7 +366,7 @@ mauricia_female = { Mauriceto_female } maximiliana_female = { Massimiliano Maximiliane } melania_female = { M_e_act_lanie Melan_i_grv_o Melani Melanie } melinda_female = { M_e_act_linda } -melissa_female = { Melissai Melisso Myllyssa Mylyssa } +melissa_female = { Melisa Melissai Melisso Myllyssa Mylyssa } mercedes_female = { Eskarne Merc_e_act_d_e_grv_s Merc_e_grv_ Merc_e_hat_s Mercedes Mertxe Tregereth } michelle_female = { Mich_e_grv_le Michaela Michaele Michela Michele_female Micheleto_female Michelle Michello_female Mikaela Mikele Miquelina } milagros_female = { Alazne Miracle Mirari } @@ -418,6 +422,7 @@ purification_female = { Garbi Purifica_c_ced__a_tld_o Purificaci_o_act_ } quitteria_female = { Quit_e_grv_ri } rachel_female = { Rach_e_grv_l Rachael Rachel Rachyll Raichel Rakel Raquel Rashyl Rhachyl } ragnhild_female = { Ragnhild Reinhilde } +rahima_female = { Rahime } ramona_female = { Raimunda Ramona Ramoundo_female Raymonde } raphaela_female = { Rafaela Raffaella } rashida_female = { Rachida } @@ -443,12 +448,12 @@ sabrina_female = { Sabrina Sabrino_female } safia_female = { Safia Saphia } samantha_female = { Saimaintai Samanfa Samanta Samantha Samanto } samia_female = { Samia } -sarah_female = { Sairai Sairaih Sally Sara Sarah Sarai Saray Sarha Saro_female } +sarah_female = { Sairai Sairaih Sally Sara Sarah Sarai Saray Sarha Saro_female Sera } segolene_female = { Sigouleno } serafina_female = { Fina } serena_female = { Serenai Syryna } severina_female = { Severino_female } -sharifa_female = { Ch_e_act_rifa } +sharifa_female = { _S_ced_erife Ch_e_act_rifa } shaykha_female = { Cheikha } shirin_female = { Shirine Shyryyn } sibylla_female = { Sibillai Sibilo_female Sybil Sybille Sybyl Sybylla } @@ -465,6 +470,7 @@ soraya_female = { Soraia Soraya } stella_female = { Estel Estela Estelle Estello Izar Izarne Seren Stella Steren Sterenn Sterre } stephanie_female = { Estefania Esteveneto Fan_i_grv_ St_e_act_phanie Stefania Stefanie Steffi Stephainie Stephanie Styffanyy } suad_female = { Souad } +sultana_female = { Sultan } summer_female = { Haf Summyr } sunniva_female = { Sunniva Syn_o_stk_ve Synn_o_stk_ve } susan_female = { Sanna Sanne Susan Susana Susann Susanna Susanne Susanny Susano_female Susoun Suzana Suzanne } @@ -486,6 +492,7 @@ trinity_female = { Irune Trinitat } ulrika_female = { Ulrika Ulrike } ursula_female = { _U_act_rsula Oursulo Ursel Ursula Yrsa } ute_female = { Oda Uta Ute } +uthman_female = { Osman } valentina_female = { Valentina Valentino_female } valeria_female = { Val_e_act_rie Valeria Valerie Valiero_female } vanessa_female = { Nessa Vanesa Vanessa Vanesso_female } @@ -505,11 +512,11 @@ wiebke_female = { Vibeke } wilhelmina_female = { Hilma Mimmi Minna Minnie Vilma Wilhelmina Wilhelmine Willemina Willy_female Wilma } winifred_female = { Freda Gwenfrewi Winifred Wynnyffrhydd Wynnyffrydd Wynnyfryd } xenia_female = { X_e_grv_nia } -yasmin_female = { Iasmino Ioasmyn Jaismin Jasmijn Jasmin Jasmina Jasmine Jasmyn Jasmyny Yasmin Yasmina Yasmyn Yassmina } +yasmin_female = { Iasmino Ioasmyn Jaismin Jasmijn Jasmin Jasmina Jasmine Jasmyn Jasmyny Yasemin Yasmin Yasmina Yasmyn Yassmina } yolanda_female = { Iolanda Jolanda Vi_o_act_ulando Violante Yolanda } yvette_female = { Ivet Ivete Ivetig Iveto_female Ivette Youna Yuna Yvette } yvonne_female = { Ibone Ivona Ivone Ivono_female Yvonne } zahra_female = { Zahra Zohra } -zaynab_female = { Zineb } +zaynab_female = { Zeynep Zineb } zenayda_female = { Sinaida } zoe_female = { Zo_e_uml_ Zoe Zoila Zou_e_grv_ } \ No newline at end of file diff --git a/common/culture/name_equivalency/00_NEOW_male_names.txt b/common/culture/name_equivalency/00_NEOW_male_names.txt index aa85fc9d..d59c0491 100644 --- a/common/culture/name_equivalency/00_NEOW_male_names.txt +++ b/common/culture/name_equivalency/00_NEOW_male_names.txt @@ -1,10 +1,11 @@ aarav_male = { Aarav Aarhav } -aaron_male = { Aarhon Aaron Airron Harouna } +aaron_male = { Aarhon Aaron Airron Harouna Harun } abdulaziz_male = { Abdelaziz } abdulghaffur_male = { Abdelghafour } abdulhafiz_male = { Abdelhafid } abdulhakim_male = { Abdelhakim } abdulkarim_male = { Abdelkarim Abdelkrim } +abdullah_male = { Abdullah } abdullatif_male = { Abdellatif } abdulmunim_male = { Abdelmona_i_uml_m } abdulnasir_male = { Abdul-Nasir } @@ -13,19 +14,20 @@ abdulrahman_male = { Abderrahman Abderrahmane } abdulwahhab_male = { Abdelwahab } abel_male = { Ab_e_grv_l Abel } abner_male = { Abnyr } -abraham_male = { Abraham Brahim Bram Ibr_e_act_hima Ibrahim Ibrahima Ibrahym } +abraham_male = { _I_dot_brahim Abraham Brahim Bram Ibr_e_act_hima Ibrahim Ibrahima Ibrahym } abubakr_male = { Aboubakeur Abubakar Boubaker } abulqasim_male = { Belkacem } acacius_male = { Ac_a_act_cio } achilles_male = { Achile Achille } adam_male = { Ad_a_tld_o Adam Addam Aiddam } +adham_male = { Ethem } adil_male = { Adel } adrian_male = { Addryan Adrhyan Adri_a_grv_ Adriaan Adrian Adriano Adrianus Adrien } agapetus_male = { Agapit } -ahmad_male = { Ahmad Ahmadd Ahmed Amadou } +ahmad_male = { Ahmad Ahmadd Ahmed Ahmet Amadou } aidan_male = { Aeddan } ajax_male = { Ajaks } -akhenaten _male = { Achynatyn Akhynatyn Aikenhaiten } +akhenaten _male = { Achynatyn Aikenhaiten Akhynatyn } aki_male = { _A_rng_ke Aage } alan_male = { Ailain Alain Alan Allan Allen Alun } albanus_male = { Alb_a_grv_ Alban Albano Auban } @@ -34,11 +36,12 @@ albert_male = { Adalbert Adalberto Ailbert Albert Alberto Albertus Alberzh Albre albinus_male = { Albin Albino Aubin } alcide_male = { Alcides } alex_male = { _A_grv_lex Alec Alex Alick Alyks } -alexander_male = { Ailaistair Alastair Alastayrh Aleissandre Aleksander Aleksandr Alessandro Alexander Alexandre Alistair Allyksanddyr Allyystyr Alyksanddyr Alyksandyrh Sacha Sander Sandrino Sandro } +alexander_male = { _I_dot_skender Ailaistair Alastair Alastayrh Aleissandre Aleksander Aleksandr Alessandro Alexander Alexandre Alistair Allyksanddyr Allyystyr Alyksanddyr Alyksandyrh Sacha Sander Sandrino Sandro } alexis_male = { Al_e_grv_ssi Aleix Ales Alexis } alfonso_male = { Afonso Alfons Alfonso Alphonse Anfous } alfred_male = { Ailfredd Alffrydd Alfie Alfred Alfredo Alfret Alfrhyd Allfrydd } ali_male = { Ali Aly } +alparslan_male = { Alparslan Alpaslan } alvar_male = { _A_act_lvaro _A_grv_lvar Alvaro } alwin_male = { Alvin Alwin Alwyn } amabilus_male = { Amable } @@ -46,10 +49,12 @@ amadeus_male = { Am_e_act_d_e_act_e Amadeo Amadeu Amadi_e_act_u Amedeo Gottlieb amalric_male = { Amaudri Amaury } amatus_male = { Amado Amat Amato } ambrosius_male = { Ambr_o_grv_si Ambrogio Ambrose Ambrosio Ambrosyws Emrhys Emrys } -amenhotep_male = { Amynhotyp Aimenhotep } +amenhotep_male = { Aimenhotep Amynhotyp } amin_male = { Amine Elamine } -amir_male = { Amir } +amir_male = { Amir Emir } +amirkhan_male = { Emirhan } anacletus_male = { Anacleto } +enes_male = { enes } anastasius_male = { Anast_a_act_cio Anastasio Tasio } anatolius_male = { Anat_o_act_lio Anat_o_grv_li Anatol } andrew_male = { Ainddrew Anddryw Ander Anders Andr_e_act_ Andre Andrea_male Andreas Andreu Andrew Andrhyw Andri_e_act_u Andries Andy } @@ -72,9 +77,12 @@ arvid_male = { Arved Arvid } arian_male = { Ari_a_grv_ Arjan } armel_male = { Armel Arthfael } aryeh_male = { Arie } +asad_male = { Esat } asbjorn_male = { Asbj_o_stk_rn Ebbe Espen } asgeir_male = { Eske } +ashraf_male = { E_s_ced_ref } asier_male = { Asier Axier } +attila_male = { Atilla } attilius_male = { At_i_act_lio Attilio } augustine_male = { Agostinho Agostino Agust_i_act_ Agustin Augustinus Awstin } augustus_male = { Aguste August Augusto Augustus Awgust Awgustws } @@ -84,12 +92,15 @@ axel_male = { Aksel Assel Axel } ayman_male = { Aymen } aziz_male = { Anziz Aziz } badruddin_male = { Badroudine } +bahadur_male = { Bahad_i_dot_r } +bahauddin_male = { Bahattin } baldwin_male = { Balddwyn Baldwin Balldduyn Baudouin } balthazar_male = { Baldassarre Balthasar } baptist_male = { Batisto Battista } barnaby_male = { Barhnabas Barnab_e_grv_u Barnaby } barry_male = { Barrie Barry } bartholomew_male = { B_a_act_rtolo Bart Barth_e_act_l_e_act_my Bartholom_a_uml_us Bartolomeo Bartomeu Bartoumi_e_act_u Mees } +bashar_male = { Ba_s_ced_ar } bashir_male = { B_e_act_chir } basil_male = { Bas_i_act_lio Basil Basile Basilio } bassam_male = { Bassem } @@ -145,7 +156,7 @@ charlesedward_male = { Carl-Edvard } charlesfrederick_male = { Carlfriedrich Karl-Friedrich } charleshenry_male = { Carle-Enri Karlheinz Karl-Heinz } charlesjohn_male = { Karl-Johan } -cheops_male = { Shyops Chyops Cheops } +cheops_male = { Cheops Chyops Shyops } christian_male = { Carsten Christer Christiaan Christian Christianus Crestian Cristian Cristiano Karsten Kersten Kresten Kristen_male Krister Kristian } christopher_male = { Chrhystoffyrh Christoff Christoffer Christoph Christophe Christopher Chrystoffyr Crist_o_act_v_a_tld_o Crist_o_grv_fol Crist_o_grv_u Cristoforo Kit Kristof Kristofer Kristoffer Shrystoffyr } chrysostomus_male = { Cris_o_act_stomo } @@ -170,7 +181,7 @@ cyril_male = { Cerile Cirilo Cyril Cyrille Cyryll } cyrus_male = { Ciro Cyrus } damas_male = { Damas } damian_male = { Dami_a_grv_ Damian Damien } -daniel_male = { Daan Dan Danel Dani_e_grv_ Dani_e_uml_l Daniel Daniele Danilo Danny Ddainiel Ddanyyl Ddanyyll Deiniol } +daniel_male = { Daan Dan Danel Dani_e_grv_ Dani_e_uml_l Daniel Daniele Danilo Danny Danyal Ddainiel Ddanyyl Ddanyyll Deiniol } darius_male = { Dario Darius Ddairius Ddarhyus Ddaryus } david_male = { D_a_grv_vi Dafydd Daveth David Davide Davy Ddaivid Ddavydd Ddawyd Ddawyydd Dewi Divi } delphinus_male = { Delf_i_act_ Delfim } @@ -211,6 +222,7 @@ erasmus_male = { Asmus Erasmus Rasmus } eric_male = { _E_act_ric _E_grv_ric Eirik Erhyc Eri Eric Erich Erik Errico Eryc Eryk Eurico } erlend_male = { Erland Erlend } ernest_male = { Ernest Ernesto Ernst Ernyst } +ertughrul_male = { Ertu_g_brv_rul } erwin_male = { Erwein Erwin } ethan_male = { Ethan } eugene_male = { _E_act_ug_e_grv_ni Eug_e_act_nio Eugen Eugene Eugeni Eugenio Eujen Euken Ewgyny } @@ -224,11 +236,13 @@ ezra_male = { Ezra } fabian_male = { Fabi_a_grv_ Fabian Fabiano Fabien Ffabyan } fabius_male = { F_a_act_bio Fabio } fabrice_male = { Fabrice Fabrizio } -fadil_male = { Ffaddyl } +fadil_male = { Faz_i_dot_l Ffaddyl } falk_male = { Falk Falko } -farid_male = { Farid Ferrid } +farid_male = { Farid Ferit Ferrid } faris_male = { Far_e_grv_s } +faruk_male = { Faruk } fathi_male = { Fethi } +fatih_male = { Fatih } faustinus_male = { Faustin Faustino } fawzi_male = { Faouzi } felician_male = { Felician Feliciano } @@ -260,11 +274,12 @@ fulk_male = { Ffulk } gabriel_male = { Biel Djibril Gabri_e_act_u Gabriel Gabriele_male Gabryyll } gael_male = { Ga_e_grv_l Ga_e_uml_l Gael } gaetan_male = { Gaetano Gaiet_a_grv_ Gaietan } -galahad_male = { Galaad Galahad Gailaihaidd Galahadd Gallahadd } +galahad_male = { Gailaihaidd Galaad Galahad Galahadd Gallahadd } gareth_male = { Gareth Garhyf Garyf } gary_male = { Garry Gary } gaston_male = { Gaston } gawayn_male = { Gaivin Gavin Gawayn Gawyyn } +genghis_male = { Cengiz } geoffrey_male = { Gaufre Geoffrei Geoffrey Geoffroy Godefroy Godffrhyy Godfrey Goffredo Gottfried Gyoffrhyy Gyoffryy Jaufret Jeff Jeffrey Sieffre } george_male = { _O_uml_rjan G_o_uml_ran G_o_uml_rgen Georg George Georges Giorgio Gorch Gorka Gyorgy Gyorhgy J_o_grv_rgi J_o_stk_rgen J_o_stk_rn J_o_uml_ran J_o_uml_rg J_o_uml_rn J_u_uml_rgen Jord Jordi Jordy Jorge Joris Jorj Jorres Jory Jurgi Schorsch Si_o_hat_r Siorus Youri } georgejames_male = { Jordi_spc_Jaume } @@ -274,6 +289,8 @@ gerard_male = { Geert Gerard Gerardo Gerardus Gerd Gerhard Gerhardus Gerhart Ger german_male = { Garmon Germ_a_grv_ German Germano Kerman } gerontius_male = { Geraint Gerens Gerontius Gyraynt Gyrhaynt } gervasius_male = { Gerv_a_act_sio Gervasi } +ghazi_male = { Gazi } +ghiyasuddin_male = { K_i_dot_yasettin } gilbert_male = { Gibert Gilbert Gilberto Gylberht Gylbyrt Jilberzh } gildas_male = { Gildas Gweltaz Gylddas } giles_male = { Egidio Gil Gile Giles Gilles Gylys Jil Jili } @@ -293,10 +310,12 @@ guy_male = { Gui Guido Guy } gwenael_male = { Gu_e_act_na_e_uml_l Gwena_e_uml_l Gwenn-A_e_uml_l } gwenole_male = { Gu_e_act_nol_e_act_ Gw_e_act_nol_e_act_ Gwennole } haakon_male = { H_a_rng_kan H_a_rng_kon Haagen Haakon } +habib_male = { Habib } hadi_male = { H_e_act_di } hamed_male = { Hamed } -hamlet_male = { Hamlyt Hamllyt Haimlet } +hamlet_male = { Haimlet Hamllyt Hamlyt } hamza_male = { Hamza Hamzah } +hanafi_male = { Hanifi } hannibal_male = { An_i_act_bal Annibale } harith_male = { Haryf } haritz_male = { Aritz Haritz } @@ -305,6 +324,7 @@ harper_male = { Harhpyrh } harvey_male = { Erv_e_act_ Harvey Herv_e_act_ Herve } hashim_male = { Hachim } hassan_male = { Hasan Hassan Hassen } +haydar_male = { Haydar } hector_male = { Ectorh Eitor Ettore H_e_grv_ctor Hector Heitor Hektor Hyctor Hyctorh Hyktor } helgi_male = { Helge } helmut_male = { Hellmuth Helmut Helmuth } @@ -315,20 +335,21 @@ hercules_male = { Ercwlff Hercules } hermann_male = { Armand Armando Armin Ermanno Harm Herman Hermann Hermanus } hermenegildo_male = { Hermenegildo } hieronymus_male = { Geronimo Girolamo J_e_act_r_o_hat_me Jer_o_act_nimo Jeroen Jirome Yerom } +hikmat_male = { Hikmet } hilarius_male = { Hil_a_act_rio Hilario Il_a_grv_ri Ilar Ilario } hilmi_male = { Helmi } hippolyte_male = { Hip_o_act_lito Hippolyt Ipoulite } hisham_male = { Hicham Hichem } hodei_male = { Hodei Odei } honorius_male = { Aneurin Hon_o_act_rio Onorato Ynyr } -horace_male = { Orazio Hor_a_act_cio Horace Horacio Horatio Horhatyo Horatyo Horaito } +horace_male = { Hor_a_act_cio Horace Horacio Horaito Horatio Horatyo Horhatyo Orazio } hubert_male = { Hubert Hubertus Huberzh Ubert } hugh_male = { Hug Hugh Hugo Huw Hwgh Ugue } humbert_male = { Humberto Umbert Umberto } humphrey_male = { Humfrhyy Humffryy Humphrei Humphrey Hwmffryy } husni_male = { Housni } hussam_male = { Houssam } -hussein_male = { Hocine Houssen } +hussein_male = { H_u_dot_seyin Hocine Houssen } hyacinth_male = { Giacinto Jacint Jacinto } hyginus_male = { Higini Igino } hywel_male = { Hoel Howel Howell Hywel } @@ -341,17 +362,24 @@ ingvar_male = { Igor Ingvar Ingwer } inigo_male = { Eneko I_n_tld_igo } innocent_male = { Innocenzo Inoc_e_hat_ncio } irenaeus_male = { Erino Ireneo Ireni_e_act_u } +irfan_male = { _I_dot_rfan } isaac_male = { Isaac Isaak Isaiaic Isak } isaiah_male = { Isa_i_act_as } isidore_male = { Isidor Isidoro Isidre Isidro } ismail_male = { Isfael Ishmaiel Ishmayl Isma_e_uml_l Isma_i_uml_l Ismael } +ismat_male = { _I_dot_smet } israel_male = { Israel } ivanhoe_male = { Ifanhoy Ivainhoe } ivar_male = { Ifor Ivar Ivor } +izzat_male = { _I_dot_zzet } izzuddin_male = { Azzedine } jabir_male = { Jabyr } +jahan_male = { Cihan } +jahangir_male = { Cihangir } +jahid_male = { Cahit } +jalal_male = { Celal } jalil_male = { Jalyl } -jamal_male = { Djamel Jamel } +jamal_male = { Cemal Djamel Jamel } jamaluddin_male = { Jamel_spc_Eddine } james_male = { Diego Diogo Giacomo Iago Jacob Jacobus Jacques Jago Jagoba Jaicob Jaime Jaimes Jakes Jakez Jakob Jaky James Jamie Jamys Jamyy Jaque Jaume Jeppe Jim Jimmy Santi Santiago Tiago Xanti } jamesgeorge_male = { Jacob-G_o_uml_ran } @@ -366,10 +394,11 @@ jekyll_male = { Jycyll Jykyll } jeremy_male = { Geremia Jarno J_e_act_r_e_act_my Jerem_i_grv_a Jeremy Jyrymyah } jesse_male = { Jesse } jesus_male = { Iosu Issa Jes_u_act_s Josu Yosu } +jihad_male = { Cihat } joachim_male = { Achim Gioacchino Iokin Joachim Joakim Joakin Joaquim Jochen Jokin Jouachin Quim } -job_male = { Job } +job_male = { Ey_u_uml_p Eyy_u_uml_p Job } joel_male = { Jo_e_uml_l Joel Jou_e_grv_l } -john_male = { Efan Evan Giovanni Hampus Hanjo Hannes Hanns Hans Hasse Iain Ian Iban Ieuan Ifan Ioan Ion Ivan Iwan J_o_uml_ns Jac Jack Jak Jake Jaky Jan Janick Jann Jannick Jaouen Jean Jens Jo_a_tld_o Joan_male Joanes Joannes Johan Johann Johannes John Johnny Jon Jonny Jowan Manex Sean Shane Shaun Si_o_hat_n Yan Yann Yannick Yannig Yoan Yoann Yohan Yohann Yon } +john_male = { Efan Evan Giovanni Hampus Hanjo Hannes Hanns Hans Hasse Iain Ian Iban Ieuan Ifan Ioan Ion Ivan Iwan J_o_uml_ns Jac Jack Jak Jake Jaky Jan Janick Jann Jannick Jaouen Jean Jens Jo_a_tld_o Joan_male Joanes Joannes Johan Johann Johannes John Johnny Jon Jonny Jowan Manex Sean Shane Shaun Si_o_hat_n Yahya Yan Yann Yannick Yannig Yoan Yoann Yohan Yohann Yon } johnandrew_male = { Ion_spc_Ander Joan_spc_Andreu Jon_spc_Ander } johnanthony_male = { Giovannantonio Joan_spc_Antoni Jon_spc_Andoni } johnbaptist_male = { Gianbattista Giovanni_spc_Battista Jan-Batisto Jean-Baptiste Joan_spc_Baptista Johann_spc_Baptist Jon_spc_Ugutz Yann-Vadezour } @@ -403,10 +432,10 @@ johnraymond_male = { Joan_spc_Ramon Jon_spc_Erramun } johnstephen_male = { Jan-Steve } johnthierry_male = { Hans-Dieter } johnyves_male = { Jan-Ives Jean-Yvon Yann-Erwan } -jonah_male = { Jona_Jonah Jonah Jonas Youn_e_grv_s Yunis } +jonah_male = { Jona_Jonah Jonah Jonas Youn_e_grv_s Yunis Yunus } jonathan_male = { Johnafan Jonafan Jonaitain Jonatan Jonathan Jounatan } jordan_male = { Jord_a_grv_ Jordan Jorddain Jorddan Jorhddan Jourdan } -joseph_male = { Ioseba J_o_act_us_e_grv_ Job_Joseph Joe Joep Joey Jos Jos_e_act_ Jose Joseba Josef Josep Joseph Josephus Josyff Joxe Jozeb Jozef Pino Youssef } +joseph_male = { Ioseba J_o_act_us_e_grv_ Job_Joseph Joe Joep Joey Jos Jos_e_act_ Jose Joseba Josef Josep Joseph Josephus Josyff Joxe Jozeb Jozef Pino Youssef Yusuf } josephangel_male = { Joseba_spc_Gotzon Josep_spc__A_grv_ngel } josephanthony_male = { Giuseppantonio Joseba_spc_Andoni Josep_spc_Antoni } josephemmanuel_male = { Joseba_spc_Imanol Josep_spc_Manel } @@ -426,21 +455,25 @@ justin_male = { Giustino Iestyn Justin Justino Justyn } justinian_male = { Iwstinian } justus_male = { Justus } kai_male = { Cai Cay Kai Kaj Kay } +kemal_male = { Kemal } kamil_male = { Camel Kamel } -karim_male = { Karim } +kamran_male = { K_a_hat_muran } +karim_male = { Karim Kerem Kerim } keith_male = { Cyyf Keit } kenneth_male = { Kennet Kenneth Kent } kentigern_male = { Cyndeyrn } ketil_male = { Keld Kjell } kevin_male = { Cefin Cywyn K_e_act_vin Kevin Kywyyn Quevin } -khalid_male = { Khaled Khalid } +khalid_male = { Halit Khaled Khalid } khalifa_male = { Halifa } -khalil_male = { Khalil } +khalil_male = { Halil Khalil } +khosrow_male = { H_u_uml_srev } +khurshid_male = { Hur_s_ced_it } kieran_male = { Kieran Peran_Kieran Perran Piran } kosmas_male = { Cosimo Cosme Kosme } kylian_male = { Kilian Kilyan Kylian Kyliann Kyllian } lambert_male = { Lambert Lamberto Lambertus Lamprecht } -lancelot_male = { Lancelot Laincelot Lancylot Llancyllot Lansylot } +lancelot_male = { Laincelot Lancelot Lancylot Lansylot Llancyllot } latif_male = { Latuf } lauge_male = { Lage Lauge } lawrence_male = { Laiwrence Laora_n_tld_s Lars Lasse Laur_e_grv_ns Laurence_male Laurens Laurent Laurentius Laurhyncy Laurie Lawrence Lawrynsy Llauryncy Lloren_c_ced_ Lorenz Lorenzo Louren_c_ced_o Lourens Renzo } @@ -465,10 +498,11 @@ ludger_male = { Ludger Ludgero } luke_male = { Lluc Llwky Lu Luc Luca Lucas Luka Lukas Luke Luky Luuk } lutfi_male = { Lotfi } luther_male = { L_u_uml_der } -macbeth_male = { Macbeth Maicbet Macbef Makbef } +macbeth_male = { Macbef Macbeth Maicbet Makbef } mael_male = { Ma_e_uml_l Ma_e_uml_lan Mael } magnus_male = { M_a_rng_ns Magne Magnus Mogens } mahdi_male = { Medhi Mehdi } +mahmud_male = { Mahmud Mahmut } majid_male = { Madjid } malachi_male = { Malachi } malcolm_male = { Maelcwn Mailcolm Malcolm } @@ -485,11 +519,12 @@ markanthony_male = { Marc_spc_Antoni } martial_male = { Mar_c_ced_al Marciau } martin_male = { Maarten Mairtin Marhtyn Mart_i_act_ Marten Martim Martin Martinus Martijn Martyn Mattin Morten } marwan_male = { Marouane Marwan } +masud_male = { Mesut } mathurin_male = { Mathurin Matilin } matthew_male = { Mads Mah_e_act_ Maho Maittew Mat_i_act_s Mateu Mateus Matfyu Matfyw Mathew Mathias Mathieu Mathis Mati_e_act_u Matias Mats Matteo Matth_a_uml_us Matthew Matthias Matthijs Mattia Mattias Mazhev Thees Theis Thies Thijs } maurice_male = { Maoris Maur_i_act_cio Maurhycy Maurice Maurici Mauricio Maurise Mauritz Maurizio Maurycy Maurysy Meurig Moritz Morris } maurus_male = { Mauro } -mawlud_male = { Miloud Mouloud } +mawlud_male = { Mevl_u_uml_t Miloud Mouloud } maxentius_male = { Meiss_e_grv_ns } max_male = { Mas Max } maximian_male = { Massimiano Maximiano } @@ -498,27 +533,30 @@ maximus_male = { Macsen Maime Massen Massimo Maxime } meinhard_male = { Meinert Meinhard } melchior_male = { Melchior Melker } mercury_male = { Myrhcurhy } -merlin_male = { Merlijn Merlin Myrddin Myrlyn Myrhlyn } +merlin_male = { Merlijn Merlin Myrddin Myrhlyn Myrlyn } michael_male = { Chiel Maic Maik Maikel Meical Meik Mich_e_grv_u Michael Michaiel Michel Michele Michiel Mick Micka_e_uml_l Miguel Mihangel Mikael Mike Mikel Mikkel Mikko Miqu_e_grv_u Miquel Misha_e_uml_l Mitchell Mitxel Mixel Mychayl Mychayll Myghal Myshayl Mytchyll } michaelangel_male = { Michelangelo Mikel_spc_Anjel Mikel_spc_Gotzon Miquel_spc__A_grv_ngel } michaelanthony_male = { Michelantonio } modest_male = { Modest Modesto } morgan_male = { Morgan Morgann Morhgan } -moses_male = { Mois_e_act_s Mois_e_grv_s Moises Mos_e_grv_ Moussa } -muhammad_male = { Mamadou Mohamad Mohamed Mohammad Mohammed Mohammydd Muhammad Muhamydd } -muhammadali_male = { Mohamed_spc_Ali } +moses_male = { Mois_e_act_s Mois_e_grv_s Moises Mos_e_grv_ Moussa Musa } +muhammad_male = { Mamadou Mehmet Mohamad Mohamed Mohammad Mohammed Mohammydd Muhammad Muhammed Muhammet Muhamydd } +muhammadali_male = { Mehmet_spc_Ali Mohamed_spc_Ali } +muharram_male = { Muharrem } +mukhtar_male = { Muhtar } mungo_male = { Mwyn } munsif_male = { Moncef } -murad_male = { Mwradd } +murad_male = { Murat Mwradd } mustafa_male = { Mustafa Mustapha } nabil_male = { Nabil } nadir_male = { Nadir } naim_male = { Na_i_uml_m } -najib_male = { N_e_act_jib } +najib_male = { N_e_act_jib Necip } napoleon_male = { Napol_e_act_on Napoleone } nasir_male = { Nasser Nassur Nasyr Nasyrh } nathan_male = { Nafan Natan Nathan } nathaniel_male = { Nafanayl Nafanayll Nafanyyl Naitainiel Natanael Nathaniel } +nazim_male = { Naz_i_dot_m } neil_male = { Neil Nigel Nygyll Nyll } nepomuceno_male = { Nepomuc_e_grv_ Nepomuk } nestor_male = { N_e_grv_stor Nestor } @@ -529,8 +567,9 @@ noah_male = { Noah Nou_e_grv_ } noel_male = { Calendau Noel } norbert_male = { Norbert Norberto Nourbert } norman_male = { Norhman Norman Normyn Nwrman } -nuruddin_male = { Nordine Noureddine } -oberon_male = { Wbyrhon Wbyron Oberon } +nuri_male = { Nuri } +nuruddin_male = { Nordine Noureddine Nureddin Nurettin } +oberon_male = { Oberon Wbyrhon Wbyron } octavian_male = { Octaviano Oktavyan Ottaviano } octavius_male = { _O_act_ut_a_grv_vi Oct_a_act_vio Octavio Wctawyyus Wktawyyus } odysseus_male = { Ulisse Ulisses Ulysse } @@ -543,7 +582,7 @@ ottmar_male = { Ademar Otmar Ottmar } otto_male = { Eudes Eudo Ot Otto Udo } ovidius_male = { Ofydd Ov_i_act_dio Ovidio } owen_male = { Owain Owen Owenn } -ozymandias_male = { Wzymanddyas Ozimaiddiais } +ozymandias_male = { Ozimaiddiais Wzymanddyas } pascal_male = { Pascal Pascau Pasco Pascual Paskal Pasqual Pasquale } patel_male = { Patyl Patyll } patrick_male = { Padrhyg Padrig Paitrick Patrice Patrici Patrick Patrig Patrik Patryc Patryk } @@ -551,7 +590,7 @@ paul_male = { P_a_rng_l Paiul Palle Paol Paolo Pau Paul Paull Paulo Paulus Pawl paulinus_male = { Paolino Paul_i_act_ Paulino } pauljohn_male = { Paul_spc_Johannes } pelagius_male = { Pel_a_act_gio Pelagius } -percival_male = { Percival Percy Pyrcywyall Pyrhcywyal Pyrsyval Percivail } +percival_male = { Percivail Percival Percy Pyrcywyall Pyrhcywyal Pyrsyval } peter_male = { Kepa P_a_uml_r P_e_grv_ire P_e_hat_r Peder Pedr Pedro Peer Pehr Peio Pelle Pello Per Peran Pere Periko Peru Peter Petrok Petrus Petter Piero Pierre Piers Pierrick Piet Pieter Pietro Pyrh Pyt Pytyr Pytyrh Pyyrs } peteranthony_male = { P_e_grv_ire-Ant_o_grv_ni } petergeorge_male = { Per-G_o_uml_ran } @@ -565,23 +604,27 @@ peteryves_male = { P_e_grv_ire-Ives P_e_hat_r-Erwan } philip_male = { Felip Felipe Ffylyp Filip Filipe Filippo Fillip Fulup Fyllyp Phil Philip Philipp Philippe Phillip } pippin_male = { Pepijn Pypyn } pius_male = { Pi Pio Pius } -palamedes_male = { Palamyddys Pallamyddys Pailaimeddes Palamedes } +palamedes_male = { Pailaimeddes Palamedes Palamyddys Pallamyddys } pompey_male = { Pompeo Pompeu } porphirius_male = { Porf_i_act_rio } prosper_male = { Prospero Prousp_e_grv_r } prudentius_male = { Pruden } +qadir_male = { Kadir } qasim_male = { Kaisim Kassim } quentin_male = { Quentin Quinten } quirinus_male = { Krijn Quirino } -rafiq_male = { Rafik } +rafiq_male = { Rafik Refik } ragnar_male = { Ragnar Rainer Raniero Reiner } rahim_male = { Rahyym } +rajab_male = { Recep } +ramadan_male = { Ramazan } +ramesses_male = { Raimesses Ramyssys Rhamyssys } ramiro_male = { Ramiro } ramsay_male = { Raimsai Ramsay } -ramesses_male = { Ramyssys Rhamyssys Raimesses } +ramzi_male = { Remzi } randolph_male = { Randdollff Randolph Rhanddolff } raphael_male = { Raf_e_grv_u Rafael Rafel Raffaele Raffaello Rapha_e_uml_l Raphael } -rashid_male = { Rachid } +rashid_male = { Rachid Re_s_ced_it } raoul_male = { Ra_u_act_l Ra_u_uml_l Railph Ralf Ralff Rallff Ralph Raoul Raul Ravous Rhalff } rauf_male = { Raouf } rayan_male = { Rayan Rayanne } @@ -591,7 +634,7 @@ regis_male = { R_e_grv_gis Ryks } reinhard_male = { Reinhard } remigius_male = { Remi Remigio Roumi_e_act_ } renatus_male = { Reini_e_act_ Ren_e_act_ Renato } -reza_male = { Reda } +reza_male = { R_i_dot_za Reda } reuben_male = { R_u_act_ben Reuben Rub_e_grv_n Ruben } rhys_male = { Reece Rhys } riad_male = { Riad Riadh } @@ -601,7 +644,7 @@ robert_male = { Bob Bobby Rhobert Rhobyn Rhobyrht Rob Robert Roberto Robertus Ro roch_male = { Roc Rocco Rochus Rocky } roderick_male = { Rhodri Rhydderch Rodderick Roderic Roderick Rodrigo Roudrigo Rui Ruy } roger_male = { R_o_uml_tger R_u_uml_diger Rhogyrh Rog_e_act_rio Rogel_mdn_li Roger Rogier Rogyr Roje Rougi_e_act_ Rutger } -roland_male = { Orlando Rholandd Rollandd Roland Rolando Rouland Wrlanddo } +roland_male = { Orlando Rholandd Roland Rolando Rollandd Rouland Wrlanddo } roman_male = { Rhoman Rhufon Rom_a_grv_ Romain Roman Romano Rouman } romeo_male = { Romeo Romeu } romuald_male = { Romualdo Roumiaud } @@ -609,10 +652,15 @@ romulus_male = { R_o_grv_mul } ronan_male = { Renan Ronan Ruan } roy_male = { Roy } rudolf_male = { Rodolfo Roelof Rolf Roud_o_grv_u Rudi Rudolf Ruud } +rustam_male = { R_u_uml_stem } ryan_male = { Ryan } +sabahuddin_male = { Sabahattin } sabinus_male = { Sabino } +sadi_male = { Sadi } +safar_male = { Sefer } said_male = { Sa_i_uml_d } -salahuddin_male = { Saladin Saladdyn Salladdyn Sailaiddin } +sajid_male = { Sacit } +salahuddin_male = { Sailaiddin Saladdyn Saladin Salladdyn } salim_male = { Salim Selim Slim } salvador_male = { Gaizka Salvador Salvator Salvatore Sauvaire Xabat } samir_male = { Samir Samyr } @@ -626,9 +674,13 @@ seraphin_male = { Serafim Serafino } sergius_male = { S_e_grv_rgi Serge Sergi Sergio Serigi Serj } severinus_male = { S_o_uml_nke S_o_stk_ren S_o_uml_ren Severiano Severin Severino } severus_male = { Seferus Sywyrhus } +shahab_male = { _S_ced_ahap } +shahabuddin_male = { _S_ced_ahabettin } +shahin_male = { _S_ced_ahin } shamsuddin_male = { Chems-Eddine } +sharaf_male = { _S_ced_eref } shaykh_male = { Cheikh } -sherlock_male = { Shyrlok Shyrhloc Shyrlloc } +sherlock_male = { Shyrhloc Shyrlloc Shyrlok } sidney_male = { Sidney Sydney } sidonius_male = { Sid_o_act_nio } siegfried_male = { Siegfried Sigfred Sigfrid } @@ -637,13 +689,14 @@ siegmund_male = { Segimon Siegmund Sigismund Sigmund } sigurd_male = { Sievert Sigurd Sjoerd } silverius_male = { Silv_e_act_rio } simon_male = { Sim_a_tld_o Simen Simeon Simon Simone_male Simoun Symon } -solomon_male = { Salomon Seleven Selyf Slimane Souleymane } +solomon_male = { S_u_act_leyman Salomon Seleven Selyf Slimane Souleymane } spencer_male = { Spynsyr } stanislaus_male = { Estanislau Stanislaw } stanley_male = { Stainlei Stanlyy } stein_male = { Steen Sten } stephen_male = { _E_act_tienne Est_e_grv_ve Est_e_hat_v_a_tld_o Estebe Estefan Esteve St_e_act_phane Staffan Steeven Stef Stefan Stefano Steffan Steffen Stephan Stephen Steve Steven Styffyn } stuart_male = { Stewairt Stewart Stuart } +suad_male = { Suat } sufyan_male = { Seufyann Sofian Sofiane Soufian } sven_male = { Svein Sven Svend Swen } sviatopolk_male = { Svante } @@ -659,7 +712,7 @@ terrence_male = { Terence Terry } thaddaeus_male = { Thad_a_uml_us Thadd_a_uml_us Thaddyus } theo_male = { Teo Th_e_act_o Theo } theobald_male = { Tepot Theobald Thibault Thyobaldd Tibaud } -theodore_male = { Teodor Teodoro Teoudor Theodor Theodore Theodorus Tudor Fyoddory Fyoddorhy } +theodore_male = { Fyoddorhy Fyoddory Teodor Teodoro Teoudor Theodor Theodore Theodorus Tudor } theodoric_male = { Ddyryk Derek Derk Derrick Diedrich Dierk Dieter Dietrich Dirk Terris Tewdrig Thierry Till Tyll Tyrry } theodosius_male = { Tewdos } theophilus_male = { Te_o_act_filo Teoufile Theophil Thyoffylus } @@ -676,14 +729,15 @@ thorvald_male = { Torvald } thutmose_male = { Fwtmosy Tutmose } tiberius_male = { Tiberius Tybyrhyus } timothy_male = { Tim Timoth_e_act_e Timothy Tymofy Timouti_e_act_u Timoti } +timur_male = { Demir Timur } tobias_male = { Tobias Toby } toussaint_male = { Deunoro } tristan_male = { Drystan Trhystan Trist_a_tld_o Tristain Tristan Trystan } tryggve_male = { Tryggve Trygve } tugdual_male = { Tudal Tugdual } -tutankhamun_male = { Twtanchamun Twtankhamun Tutainkhaimun } +tutankhamun_male = { Tutainkhaimun Twtanchamun Twtankhamun } ulrich_male = { Uli Ulrich Ulrik } -umar_male = { Omar Oumar Umar } +umar_male = { _O_uml_mer Omar Oumar Umar } urban_male = { Urban Urbano } urien_male = { Urien Uryn Uryyn } uther_male = { Ufrh Ufyr Uther Uthyr } @@ -714,11 +768,16 @@ william_male = { Bill Billy Gilen Guilherme Guillaume Guillem Gwilym Liam Llyam wissam_male = { Wissam Wissem } wolf_male = { Ulf Wolf Wulf } xavier_male = { Savi_e_act_ Saverio Txaber Xabier Xaver Xavier Zavier } +yashar_male = { Ya_s_ced_ar } +yasser_male = { Yasir } yassin_male = { Yacine Yassin Yassine } yves_male = { Eozen Erwan Erwann Ives Ivo Youen Youenn Youn Yves Yvon Yvonig Yvonnick } zachary_male = { Sachary Sashary Zacar_i_grv_o Zach Zachary Zaichairi Zakari } +zafar_male = { Zafer } zahid_male = { Sahyd } +zaki_male = { Zeki } zayn_male = { Sayn Zain } zaynuddin_male = { Zin_e_act_dine } zeno_male = { Zeno } -zephyrinus_male = { Cefer_i_act_ } \ No newline at end of file +zephyrinus_male = { Cefer_i_act_ } +ziya_male = { Ziya } \ No newline at end of file diff --git a/common/culture/name_lists/NEOW_brandenburger.txt b/common/culture/name_lists/NEOW_brandenburger.txt index dd5ce1f4..7bf2f5a8 100644 --- a/common/culture/name_lists/NEOW_brandenburger.txt +++ b/common/culture/name_lists/NEOW_brandenburger.txt @@ -238,7 +238,7 @@ Dagobert Daniel Danny Denis Detlev Eberhardt Eckehard Edgar Edmund Eduard Edwin Egbert Egon Emil Enrico Eric Erik Eugen Fabian Falk Falko Felix Florian Frank-Michael Franz Friedel Friedemann Frieder Friedrich-Wilhelm - G_o_uml_tz Gerald Gerhart Gernot Gerold Gordon Gregor Gotthard Guido Gunnar Gunther Gustav + G_o_uml_tz Gerald Gerhart Gernot Gerold Gordon Gotthard Gregor Guido Gunnar Gunther Gustav Hagen Hannes Hans-Christian Hans-Dietrich Hans-J_o_uml_rg Hans-Martin Hans-Peter Hardy Hartwig Heiner Heinrich Henry Heinz-Dieter Helge Helmuth Hendrik Henning Henryk Hubert Hugo J_o_uml_rn Jan Jens-Uwe Jochen Johann Johannes John Josef Julius Karl-Friedrich Karlheinz Kersten Kevin Knut Konrad diff --git a/common/culture/name_lists/NEOW_english.txt b/common/culture/name_lists/NEOW_english.txt index 8c25a6d5..a90e4c74 100644 --- a/common/culture/name_lists/NEOW_english.txt +++ b/common/culture/name_lists/NEOW_english.txt @@ -221,8 +221,8 @@ name_list_NEOW_english = { Lancelot Luke Malcolm Mark Martin Matthew Michael Mohammed Neil Nicholas Nick Nigel Norman - Patrick Paul Percival Peter Philip - Palamedes Raymond Richard Robert Roger Ronald Roy + Palamedes Patrick Paul Percival Peter Philip + Raymond Richard Robert Roger Ronald Roy Sam Samuel Scott Sean Shaun Simon Stephen Steven Stuart Terence Terry Thomas Tim Timothy Tony Trevor Wayne William diff --git a/common/culture/name_lists/NEOW_prytoneg.txt b/common/culture/name_lists/NEOW_prytoneg.txt index 767d19db..7d0ce817 100644 --- a/common/culture/name_lists/NEOW_prytoneg.txt +++ b/common/culture/name_lists/NEOW_prytoneg.txt @@ -67,12 +67,12 @@ name_list_prytoneg = { } male_names = { #add name equivalencies to this later | heavily welshified english, add asian names - Aarhav Aarhon Aarhwsh Accolon Achynatyn Addam Addgarh Adrhyan Aeddan Agrhafyayn Ahmadd Ajaks Akhynaton Aksel Alan Alastayrh Albanactus Albus Albyrht Alddarhyon Alddorh_Aldroenus Alfrhyd Alyksandyrh Amanddyl Amynhotyp Anarhyon Anddwcal Andrhyw Angus Ansylm Arhchgallo Arhfurh Arhnoldd Arhshyyr Arhthfoddo Arhthos Atanamyrh Atanatarh Aubrhyy + Aarhav Aarhon Aarhwsh Achynatyn Accolon Addam Addgarh Adrhyan Aeddan Agrhafyayn Ahmadd Ajaks Akhynaton Aksel Alan Alastayrh Albanactus Albus Albyrht Alddarhyon Alddorh_Aldroenus Alfrhyd Alyksandyrh Amanddyl Amynhotyp Anarhyon Anddwcal Andrhyw Angus Ansylm Arhchgallo Arhfurh Arhnoldd Arhshyyr Arhthfoddo Arhthos Atanamyrh Atanatarh Aubrhyy Baldrhyc Balyan Barhnabas Barhtly Blyyddwd Brhan Brhochfayl Brhunorh Brhwtus Brhyan Brhylan Brhynnyus Brhyog Byaufforht Bydywyrhy Bylal - Caddcwal Caddwaladrh Caddwallon Caddwgan Calogrhynant Carhaddog Carhloman Caswallon Casym Caydd Charhlys Chyops Chrhystoffyrh Chylperhyc Colyn Conan Constantyny Corhyolanus Cydrhyc Cynddylw Cynddyyrhn Cynfarhch Cynffawr Cynffayl Cynffylyn Cyngarh Cyrhydyg Cywyn Cyyf + Caddcwal Caddwaladrh Caddwallon Caddwgan Calogrhynant Carhaddog Carhloman Caswallon Casym Caydd Charhlys Chrhystoffyrh Chylperhyc Chyops Colyn Conan Constantyny Corhyolanus Cydrhyc Cynddylw Cynddyyrhn Cynfarhch Cynffawr Cynffayl Cynffylyn Cyngarh Cyrhydyg Cywyn Cyyf Ddagobyrht Ddagonyt Ddarhyus Ddawyd Ddonaldd Ddorhyan Ddouglas Ddumnagual Ddylan Ddylrhoy Eaddsyg Eaddwald Eaddwarhd Ectorh Eddmundd Eddwyn Eddyrhn Efan Elrhos Elyan Emrhys Erhyc Eynyon - Ffrhagan Ffrhancys Ffrhobyshyrh Ffrhydyrhyc Ffrhyog Ffylyp Ffynyas Ffyrhgus Ffyrhmyn Ffyrhnffayl Ffyrhrhyks Fwtmosy Fyoddorhy + Ffrhagan Ffrhancys Ffrhobyshyrh Ffrhydyrhyc Ffrhyog Ffylyp Ffynyas Ffyrhgus Ffyrhmyn Ffyrhnffayl Ffyrhrhyks Fwtmosy Fyoddorhy Gallahadd Gamon Gann Garhyf Godffrhyy Godwyn Gorhddon Grhyffyf Grhygorhy Grhyngolet Guy Gwrhyadd Gwyn Gylberht Gylddas Gylys Gyoffrhyy Gyorhgy Gyrhaldd Gyrhaynt Hallatan Hamlyt Harholdd Harhpyrh Harhrhy Harhtnyll_Hartnell Hawylock Horhatyo Hugh Humfrhyy Hurhnddall Hyctorh Hyngyst Hyrham Iddnyrhf Iddwal Ifanhoy Inyrh Isaac Isambarhdd Ishmayl Isylmo @@ -90,7 +90,7 @@ name_list_prytoneg = { female_names = { #add name equivalencies to this later | also need to add some british asian names later Abygayl Adda Addyla Addylayddy Affrhodyty Agnys Almarhyan Almyrha Alycy Amyce Ancalymy Angyla Anny Antoynytty Awylyny Blodwyn Boudyca Brhonwyn Byanca Byatrhyks - Carhon Cathyrhyny Catyy Charhytyy Chloy Clarha Clyopatrha Clymyntyny Constancy Corhddylya Crhyyrhwy Cycylya Cynfya Cyyndrhych + Carhon Cathyrhyny Catyy Charhytyy Chloy Clarha Clymyntyny Clyopatrha Constancy Corhddylya Crhyyrhwy Cycylya Cynfya Cyyndrhych Ddahlya Ddorhofyy Ddyana Ddynysy Edyf Ela Elayny Elwyrha Elyanorh Elysabyf Emma Emylyy Enydd Esfyrh Euddorha Ewya Ffatymah Ffayy Fflyurh Ffoyby Ffrhancys_female Ffydylya Ffyllys Ffylomyna Ffylyppa Ffylyssa Ffyon diff --git a/common/culture/name_lists/NEOW_scouseg.txt b/common/culture/name_lists/NEOW_scouseg.txt index 8f928491..1639aa76 100644 --- a/common/culture/name_lists/NEOW_scouseg.txt +++ b/common/culture/name_lists/NEOW_scouseg.txt @@ -69,12 +69,12 @@ name_list_scouseg = { male_names = { #add name equivalencies to this later | northwestern brit, add indian names Aarav Aaron Achynatyn Addam Addryan Addvyf Allan Allbyrt Allfrydd Allyksanddyr Allyystyr Amynhotyp Anddryw Anfwny Archyballdd Archyr Arfur Arnolldd Balldduyn Borys Branddon Bryan Byddyfyry Byllall Bynjamyn - Callum Callwyn Camyron Chacrabarty Charllys Chyops Chrystoffyr Cllymynt Cllywyy Collyn Cornyllyus Crayg Cyryll + Callum Callwyn Camyron Chacrabarty Charllys Chrystoffyr Chyops Cllymynt Cllywyy Collyn Cornyllyus Crayg Cyryll Ddanyyll Ddavydd Ddhrwvan Ddomynyc Ddoryan Ddougllas Ddyan Ddynnys Ddyryk Ddyvansh Eddgar Eddmundd Eddwardd Ellton Ellyngton Ellyot Ernyst Erscyny Eryc Ewgyny - Ffabyan Ffllytchyr Ffordd Ffrancys Ffryddyryc Fyllyp Fwtmosy Fyoddory + Ffabyan Ffllytchyr Ffordd Ffrancys Ffryddyryc Fwtmosy Fyllyp Fyoddory Gabryyll Garyf Gawyyn Gorddon Gryffyf Grygory Gylbyrt Gyoffryy Gyorgy Gyralldd Gyraynt - Hamllyt Haoyw Haroan Harolldd Haryf Horatyo Hollddyn Hwgh Hwmffryy Hyctor Hynry Hyrbyrt + Hamllyt Haoyw Haroan Harolldd Haryf Hollddyn Horatyo Hwgh Hwmffryy Hyctor Hynry Hyrbyrt Ian Iddwall Ifanhoy Isaac Jac Jacob Jamys Jamyy Jarydd Jason John Jonafan Jorddan Joshua Josyff Jullys Justyn Jycyll Jyrymyah Llancyllot Llauryncy Lloydd Llwcyus Llwky Llyam Llyllouch Llyon Llyonyll Llywys Llyy Llyyghton @@ -91,7 +91,7 @@ name_list_scouseg = { female_names = { #add name equivalencies to this later | also need to add some british asian names later Abby Abygayll Addylla Addyllayddy Agnys Allycy Allyksanddra Ambyr Amy Anahyta Anny Arya Ashlly Awyllyny Bllanchy Bryddgyt Byafany Byatrycy - Cafyryny Caytllyn Charllotty Cllyopatra Chlloy Chun Chyllsya Chyryll Chyryssy Constancy Crystall Cycyllya Cyjay + Cafyryny Caytllyn Charllotty Chlloy Chun Chyllsya Chyryll Chyryssy Cllyopatra Constancy Crystall Cycyllya Cyjay Ddanny Ddanylly Ddyya Eddyf Ela Ellayny Ellyanor Ellyzabyf Emma Emylly Enydd Ewya Fanvy Fayf Ffang Ffarrah Fyllypa diff --git a/common/culture/name_lists/NEOW_strafclideg.txt b/common/culture/name_lists/NEOW_strafclideg.txt index 9ae6e2da..8adbeb18 100644 --- a/common/culture/name_lists/NEOW_strafclideg.txt +++ b/common/culture/name_lists/NEOW_strafclideg.txt @@ -74,16 +74,16 @@ name_list_strafclideg = { Eddgair Eddmund Eddwaird Elliot Elphinstone Erik Eugene Fergus Forbes Fraincis Fraiser Fredderick Gailaihaidd Gaivin Geoffrei George Geraildd Gilbert Glenn Gorddon Gregor - Hairoldd Henddri Herbert Horaito Hugh Humphrei + Haimlet Hairoldd Henddri Herbert Horaito Hugh Humphrei Iain Isaiaic Ishmaiel Ivainhoe Jaicob Jaimes John Jonaitain Jorddain Joseph Joshuai Juliain Kaileb Kaimeron Kaisim Keit Kelvin Kennet Kerr Laincelot Laiwrence Lennox Lewis Luke - Maicbet Mailcolm Mairk Mairtin Maittew Haimlet Merlin Michaiel Moier Monroe Morris + Maicbet Mailcolm Mairk Mairtin Maittew Merlin Michaiel Moier Monroe Morris Naitainiel Neil Nicholais Oberon Oliver Oscair Ozimaiddiais - Paitrick Paiul Percivail Peter Philip Pailaimeddes - Railph Raimsai Raimesses Reginaildd Reidd Richairdd Robert Rodderick Ross Roy + Pailaimeddes Paitrick Paiul Percivail Peter Philip + Railph Raimesses Raimsai Reginaildd Reidd Richairdd Robert Rodderick Ross Roy Sailaiddin Saimuel Scott Simon Stainlei Stephen Stewairt Suterlaindd Timoti Tomais Tristain Tutainkhaimun Tutmose Wailter Williaim @@ -96,7 +96,7 @@ name_list_strafclideg = { Ddainielle Ddainni Eddit Elai Eleainor Elizaibet Elspet Emili_female Emmai Gemmai - Haiilei Haitshepsut Hainnaih Heaiter Holli + Haiilei Hainnaih Haitshepsut Heaiter Holli Isaibel Isaibellai Isaibelle Islai Jaidde Jaine Jaismin Jessicai Jessie Joain Joainnai Juddit Juliainai Kaisei Kaiterine Kaitrin Kelli Kelsei Kenzie Kimberli diff --git a/common/culture/name_lists/NEOW_turkish.txt b/common/culture/name_lists/NEOW_turkish.txt new file mode 100644 index 00000000..b64bd074 --- /dev/null +++ b/common/culture/name_lists/NEOW_turkish.txt @@ -0,0 +1,250 @@ +name_list_NEOW_turkish = { + + cadet_dynasty_names = { + } + + dynasty_names = { + "dynn__C_ced__i_od_tnar" + "dynn__C_ced_akir" + "dynn__C_ced_elik" + "dynn__C_ced_etin" + "dynn__C_ced_ilingiro_g_brv_lu" + "dynn__O_uml_zcan" + "dynn__O_uml_zdemir" + "dynn__O_uml_zden" + "dynn__O_uml_zer" + "dynn__O_uml_zkan" + "dynn__O_uml_zmen_c_ced_" + "dynn__O_uml_zt_u_uml_rk" + "dynn__S_ced_ahin" + "dynn__S_ced_ahiner" + "dynn__S_ced_en" + "dynn__S_ced_im_s_ced_ek" + "dynn__S_ced_im_s_ced_ir" + "dynn__U_uml_nal" + "dynn_Acar" + "dynn_Aksoy" + "dynn_Akta_s_ced_" + "dynn_Alpan" + "dynn_Ar_i_dot_c_i_dot_" + "dynn_Aran" + "dynn_Arslan" + "dynn_Aslan" + "dynn_At_i_dot_c_i_dot_" + "dynn_Atalay" + "dynn_Ate_s_ced_" + "dynn_Avc_i_dot_" + "dynn_Ay" + "dynn_Ayd_i_dot_n" + "dynn_Ayg_u_uml_n" + "dynn_Ayhan" + "dynn_B_u_uml_lb_u_uml_l" + "dynn_Bayg_i_dot_n" + "dynn_Bozkurt" + "dynn_Bulut" + "dynn_Can" + "dynn_Co_s_ced_an" + "dynn_Demir" + "dynn_Dervi_s_ced_" + "dynn_Dilek" + "dynn_Do_g_brv_an" + "dynn_Erdo_g_brv_an" + "dynn_G_o_uml_kdere" + "dynn_G_u_uml_l" + "dynn_G_u_uml_ler" + "dynn_G_u_uml_ne_s_ced_" + "dynn_G_u_uml_neren" + "dynn_G_u_uml_rb_u_uml_z" + "dynn_G_u_uml_rler" + "dynn_G_u_uml_rp_u_uml_z" + "dynn_I_s_ced__i_dot_k" + "dynn_K_i_dot_l_i_dot__c_ced_" + "dynn_K_o_uml_se" + "dynn_Kabay" + "dynn_Kaplan" + "dynn_Kara" + "dynn_Karaal" + "dynn_Karaca" + "dynn_Karacada_g_brv_" + "dynn_Karamut" + "dynn_Kaya" + "dynn_Kayal_i_dot_" + "dynn_Keskin" + "dynn_Ko_c_ced_" + "dynn_Kocaman" + "dynn_Kolda_s_ced_" + "dynn_Korkmaz" + "dynn_Kurt" + "dynn_Malko_c_ced_o_g_brv_lu" + "dynn_Melen" + "dynn_Musao_g_brv_lu" + "dynn_Oduncu" + "dynn_Olgundeniz" + "dynn_Polat" + "dynn_S_o_uml_nmez" + "dynn_Sabanc_i_dot_" + "dynn_Sar_i_dot_" + "dynn_Ta_s_ced_" + "dynn_Tekin" + "dynn_Terzi" + "dynn_Tosuncuk" + "dynn_Turan" + "dynn_Tut" + "dynn_U_g_brv_urlu" + "dynn_Uzunali" + "dynn_Y_i_dot_ld_i_dot_r_i_dot_m" + "dynn_Y_i_dot_ld_i_dot_z" + "dynn_Y_i_act_lmaz" + "dynn_Y_u_uml_ksel" + "dynn_Ya_s_ced_ar" + "dynn_Ya_s_ced_argil" + "dynn_Yal_c_ced__i_dot_n" + "dynn_Yard_i_dot_mc_i_dot_" + "dynn_Yavuz" + "dynn_Zarakol" + } + + male_names = { + 3 = { + _I_dot_brahim _I_dot_hsan _I_dot_rfan _I_dot_smail _I_dot_smet + _O_uml_mer _O_uml_zg_u_uml_r + _U_uml_mit + Abdullah Ahmet Ali Arif Ayhan + Bilal Burak + Celal Cemal Cengiz + Deniz + Emre Engin Erhan Erol + Faruk Fatih + G_o_uml_khan + H_u_dot_seyin Hakan Halil Harun Hasan Hikmet + Kadir Kemal Kenan + Mahmut Mehmet Mesut Metin Mevl_u_uml_t Muhammed Muhammet Muharrem Murat Musa Mustafa + Nurettin + Onur Orhan Osman + Ramazan Recep + S_u_act_leyman Salih Serdar Serkan Sinan + Y_i_dot_lmaz Ya_s_ced_ar Yasin Yunus Yusuf + Zeki + } + 2 = { + _C_ced_a_g_brv_da_s_ced_ + _I_dot_skender _I_dot_zzet + _O_uml_zcan _O_uml_zer + _S_ced_ahin _S_ced_eref + A_s_ced_k_i_dot_n Ak_i_dot_n Alican Alpaslan Alper Altan An_i_dot_l Arda Atakan Atilla Aykut Aytekin + Bahad_i_dot_r Bahattin Bar_i_dot__s_ced_ Berat Batuhan + Cahit Can Cem Cenk Cihan Cihat Cumhur + Do_g_brv_an + E_s_ced_ref Efe Emir Ender Enes Eray Erdem Erg_u_uml_n Erkan Ertan Ertu_g_brv_rul Esat Eser Ethem Ey_u_uml_p Eyy_u_uml_p + Fahri Faik Ferdi Ferit Fethi Furkan + G_u_uml_rsel Gazi + H_u_uml_samettin Habib Halit Hanifi Haydar Hilmi + K_a_hat_muran Kaan Kamer Kaya Kerem Kerim Kubilay + Levent + Mahir Mehmet_spc_Ali Melih Mert Mithat Muhlis + Necdet + Nam_i_dot_k Naz_i_dot_m Necip Nedim Niyazi Nuri + O_g_brv_uzhan Oktay + R_i_dot_za R_u_uml_stem Re_s_ced_it Refik Remzi + Sabahattin Sabri Sadi Sami Sefa Sefer Sel_c_ced_uk Selim Semih Serhat Servet Sezer Soner Suat + Tahsin Tamer Tayfun Tolga Tuncer Turan Turgay Turgut + Ufuk Ula_s_ced_ + Volkan + Yahya Yavuz Yi_g_brv_it Yunus_spc_Emre + Zafer Ziya + } + 1 = { + _C_ced_a_g_brv_an _C_ced_a_g_brv_atay + _I_dot_lkan _I_dot_nan _I_dot_nan_c_ced_ + _S_ced_ahabettin _S_ced_ahap + Alparslan Alperen Aral Ayberk Ayetullah + Ba_s_ced_ar Bedirhan + Cihangir + Danyal Demir Devrim Do_g_brv_a Do_g_brv_uhan Do_g_brv_ukan + Ediz Ege El_c_ced_in Emirhan Emrecan Erc_u_uml_ment Erkin + Faz_i_dot_l Fedon Ferhan Firuz + G_o_uml_kdeniz G_o_uml_ktan Giray + H_u_uml_rrem H_u_uml_srev Hakk_i_dot_ Hasip Hur_s_ced_it + K_i_dot_l_i_dot__c_ced_arslan K_i_dot_van_c_ced_ K_i_dot_yasettin Kayhan Kayra Kutalm_i_dot__s_ced_ + Mahmud Medeni Mertcan Metehan Muhtar + Nejat Nureddin + Og_u_uml_n + Pamuk Polat Poyraz + R_i_dot_zacan Refet Renan + S_u_uml_heyl Sacit Sak_i_dot_p Subutay + Taha Talha Taylan Timu_c_ced_in Timur Tuluyhan Tuna Turabi + Utku + Yal_i_dot_n Yaman Yasir Yi_g_brv_itcan + } + } + female_names = { + 3 = { + _C_ced_i_g_brv_dem + _O_uml_zlem + _S_ced_erife + Arzu Ayten Ay_s_ced_e + B_u_uml__s_ced_ra Bahar Burcu + Derya Dilek + Elif Emine Esma Esra + Fadime Fatma Feride Filiz + Gamze + H_u_uml_lya Hatice + K_u_uml_bra Kadriye + Leyla + Meral Merve Meryem + Neslihan + Perihan + Rahime + Saliha Seda Sema Sevim Sibel Sultan + T_u_uml_rkan Tu_g_brv_ba + Ya_g_brv_mur Yasemin + Zeynep + } + 2 = { + _C_ced_a_g_brv_la + _I_dot_pek _I_dot_rem + _O_uml_zge + _S_ced_ebnem _S_ced_enay + Asl_i_dot_ Asl_i_dot_han + Bahriye Belgin Beyza Birsen Bur_c_ced_in + Cansu Ceren Cevahir + Elmas Eren Ezgi + Fazilet Funda + G_u_uml_l G_u_uml_ner G_u_uml_ng_o_uml_r G_u_uml_rsel Gizem + Hande Hasret Hazal + Latife + M_u_uml_r_u_uml_vvet Melike Melis Mine + Nahide Nalan Nazan Nazl_i_dot_ Nejla Nimet Nur Nurdan + Olcay + Pelin + Refika Reyhan + Selin Sena Senem Seyhan + Tu_g_brv__c_ced_e + } + 1 = { + _I_dot_lkyaz + Asena + Bengisu Berfin Berra Berrak Beyzanur + Cans_i_dot_n + El_c_ced_in + G_u_uml_lden G_u_uml_zin + Karsu + Melda Melisa Meliz + N_u_uml_khet Naz + Renan + S_i_dot_la Selen Semiramis Sera Sertab Simge + Tulu_g_brv_ Tuna + Ya_s_ced_am + } + } + + # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100. + pat_grf_name_chance = 60 + mat_grf_name_chance = 10 + father_name_chance = 10 + + # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100. + pat_grm_name_chance = 10 + mat_grm_name_chance = 60 + mother_name_chance = 10 +} diff --git a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml index b0b73abd..254aaf64 100644 --- a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml @@ -2181,3 +2181,102 @@ dynn_Piteira:0 "Piteira" dynn_Faria:0 "Faria" dynn_Maia:0 "Maia" + dynn_Y_i_act_lmaz:0 "Yılmaz" + dynn_Kaya:0 "Kaya" + dynn_Demir:0 "Demir" + dynn__C_ced_elik:0 "Çelik" + dynn__S_ced_ahin:0 "Şahin" + dynn_Y_i_dot_ld_i_dot_z:0 "Yıldız" + dynn_Y_i_dot_ld_i_dot_r_i_dot_m:0 "Yıldırım" + dynn__O_uml_zt_u_uml_rk:0 "Öztürk" + dynn_Ayd_i_dot_n:0 "Aydın" + dynn__O_uml_zdemir:0 "Özdemir" + dynn_Arslan:0 "Arslan" + dynn_Do_g_brv_an:0 "Doğan" + dynn_K_i_dot_l_i_dot__c_ced_:0 "Kılıç" + dynn_Aslan:0 "Aslan" + dynn__C_ced_etin:0 "Çetin" + dynn_Kara:0 "Kara" + dynn_Kurt:0 "Kurt" + dynn_Ko_c_ced_:0 "Koç" + dynn_Polat:0 "Polat" + dynn__S_ced_im_s_ced_ek:0 "Şimşek" + dynn_Korkmaz:0 "Korkmaz" + dynn__O_uml_zkan:0 "Özkan" + dynn_Yavuz:0 "Yavuz" + dynn__C_ced_akir:0 "Çakir" + dynn__O_uml_zcan:0 "Özcan" + dynn_Erdo_g_brv_an:0 "Erdoğan" + dynn_Can:0 "Can" + dynn_Acar:0 "Acar" + dynn_G_u_uml_ne_s_ced_:0 "Güneş" + dynn_Akta_s_ced_:0 "Aktaş" + dynn__S_ced_en:0 "Şen" + dynn_G_u_uml_ler:0 "Güler" + dynn_Yal_c_ced__i_dot_n:0 "Yalçın" + dynn_Bozkurt:0 "Bozkurt" + dynn_Bulut:0 "Bulut" + dynn_Keskin:0 "Keskin" + dynn__U_uml_nal:0 "Ünal" + dynn_Turan:0 "Turan" + dynn_G_u_uml_l:0 "Gül" + dynn__O_uml_zer:0 "Özer" + dynn_I_s_ced__i_dot_k:0 "Işık" + dynn_Kaplan:0 "Kaplan" + dynn_Avc_i_dot_:0 "Avcı" + dynn_Sar_i_dot_:0 "Sarı" + dynn_Tekin:0 "Tekin" + dynn_Ta_s_ced_:0 "Taş" + dynn_K_o_uml_se:0 "Köse" + dynn_Y_u_uml_ksel:0 "Yüksel" + dynn_Ate_s_ced_:0 "Ateş" + dynn_Aksoy:0 "Aksoy" + dynn__O_uml_zmen_c_ced_:0 "Özmenç" + dynn_Melen:0 "Melen" + dynn_Tosuncuk:0 "Tosuncuk" + dynn__C_ced__i_od_tnar:0 "Çınar" + dynn_Ayg_u_uml_n:0 "Aygün" + dynn_Dilek:0 "Dilek" + dynn_Zarakol:0 "Zarakol" + dynn__O_uml_zden:0 "Özden" + dynn_Tut:0 "Tut" + dynn_Olgundeniz:0 "Olgundeniz" + dynn_Ya_s_ced_argil:0 "Yaşargil" + dynn_Ya_s_ced_ar:0 "Yaşar" + dynn_Kolda_s_ced_:0 "Koldaş" + dynn_Bayg_i_dot_n:0 "Baygın" + dynn_At_i_dot_c_i_dot_:0 "Atıcı" + dynn_Aran:0 "Aran" + dynn_G_u_uml_rb_u_uml_z:0 "Gürbüz" + dynn_B_u_uml_lb_u_uml_l:0 "Bülbül" + dynn_U_g_brv_urlu:0 "Uğurlu" + dynn_Terzi:0 "Terzi" + dynn_Co_s_ced_an:0 "Coşan" + dynn_Dervi_s_ced_:0 "Derviş" + dynn_Oduncu:0 "Oduncu" + dynn_Alpan:0 "Alpan" + dynn_Kayal_i_dot_:0 "Kayalı" + dynn_Karaca:0 "Karaca" + dynn_G_u_uml_rler:0 "Gürler" + dynn_G_u_uml_rp_u_uml_z:0 "Gürpüz" + dynn_Musao_g_brv_lu:0 "Musaoğlu" + dynn__C_ced_ilingiro_g_brv_lu:0 "Çilingiroğlu" + dynn__S_ced_im_s_ced_ir:0 "Şimşir" + dynn_Yard_i_dot_mc_i_dot_:0 "Yardımcı" + dynn_Hepsev:0 "Yardımcı" + dynn_Malko_c_ced_o_g_brv_lu:0 "Malkoçoğlu" + dynn_Ay:0 "Ay" + dynn_Kocaman:0 "Kocaman" + dynn_Atalay:0 "Atalay" + dynn_Ar_i_dot_c_i_dot_:0 "Arıcı" + dynn_G_o_uml_kdere:0 "Gökdere" + dynn_Karaal:0 "Karaal" + dynn_G_u_uml_neren:0 "Güneren" + dynn_Karacada_g_brv_:0 "Karacadağ" + dynn_Uzunali:0 "Uzunali" + dynn_Ayhan:0 "Ayhan" + dynn_Karamut:0 "Karamut" + dynn__S_ced_ahiner:0 "Şahiner" + dynn_Kabay:0 "Kabay" + dynn_S_o_uml_nmez:0 "Sönmez" + dynn_Sabanc_i_dot_:0 "Sabancı" diff --git a/localization/english/replace/names/NEOW_character_names_l_english.yml b/localization/english/replace/names/NEOW_character_names_l_english.yml index f6790a93..864814fa 100644 --- a/localization/english/replace/names/NEOW_character_names_l_english.yml +++ b/localization/english/replace/names/NEOW_character_names_l_english.yml @@ -2169,6 +2169,7 @@ Faramir:0 "Faramir" Farid:0 "Farid" Farida:0 "Farida" + Fatih:0 "Fatih" Fatiha:0 "Fatiha" Fatima:0 "Fatima" Fatine:0 "Fatine" @@ -5965,6 +5966,7 @@ Selyf:0 "Selyf" Sem:0 "Sem" Senatro:0 "Senatro" + Sera:0 "Sera" Serafim:0 "Serafim" Serafino:0 "Serafino" Serapio:0 "Serapio" @@ -7019,3 +7021,361 @@ Vitalino:0 "Vitalino" Wanda:0 "Wanda" Zulmira:0 "Zulmira" + Ufuk:0 "Ufuk" + Devrim:0 "Devrim" + Nuri:0 "Nuri" + Tolga:0 "Tolga" + Sabahattin:0 "Sabahattin" + Ediz:0 "Ediz" + Esra:0 "Esra" + Esat:0 "Esat" + S_u_act_leyman:0 "Süleyman" + Seda:0 "Seda" + Arif:0 "Arif" + Ya_s_ced_am:0 "Yaşam" + Feride:0 "Feride" + Talha:0 "Talha" + _O_uml_zcan:0 "Özcan" + O_g_brv_uzhan:0 "Oğuzhan" + Ayten:0 "Ayten" + Emre:0 "Emre" + Sefa:0 "Sefa" + Levent:0 "Levent" + Erc_u_uml_ment:0 "Ercüment" + Mehmet:0 "Mehmet" + _I_dot_brahim:0 "İbrahim" + Eyy_u_uml_p:0 "Eyyüp" + Kadir:0 "Kadir" + Eray:0 "Eray" + Perihan:0 "Perihan" + _O_uml_mer:0 "Ömer" + _O_uml_zg_u_uml_r:0 "Özgür" + Halit:0 "Halit" + Erdem:0 "Erdem" + Elif:0 "Elif" + G_o_uml_khan:0 "Gökhan" + Reyhan:0 "Reyhan" + Ceren:0 "Ceren" + Suat:0 "Suat" + Y_i_dot_lmaz:0 "Yılmaz" + _I_dot_rfan:0 "İrfan" + Yasir:0 "Yasir" + Ahmet:0 "Ahmet" + _I_dot_smet:0 "İsmet" + K_a_hat_muran:0 "Kâmuran" + Cahit:0 "Cahit" + Faruk:0 "Faruk" + Esma:0 "Esma" + Mithat:0 "Mithat" + _I_dot_smail:0 "İsmail" + Hakk_i_dot_:0 "Hakkı" + G_u_uml_zin:0 "Güzin" + R_i_dot_za:0 "Rıza" + R_i_dot_zacan:0 "Rızacan" + Necdet:0 "Necdet" + K_i_dot_yasettin:0 "Kıyasettin" + Altan:0 "Altan" + Sevim:0 "Sevim" + Senem:0 "Senem" + Ferit:0 "Ferit" + Faik:0 "Faik" + Haydar:0 "Haydar" + Onur:0 "Onur" + Hande:0 "Hande" + Tuna:0 "Tuna" + Yunus_spc_Emre:0 "Yunus Emre" + Yunus:0 "Yunus" + Mertcan:0 "Mertcan" + Muhlis:0 "Muhlis" + Cansu:0 "Cansu" + Belgin:0 "Belgin" + Kadriye:0 "Kadriye" + Dilek:0 "Dilek" + Enes:0 "Enes" + G_u_uml_rsel:0 "Gürsel" + Nedim:0 "Nedim" + _I_dot_hsan:0 "İhsan" + Cem:0 "Cem" + H_u_dot_seyin:0 "Hüseyin" + K_i_dot_van_c_ced_:0 "Kıvanç" + Cengiz:0 "Cengiz" + Engin:0 "Engin" + Hakan:0 "Hakan" + Asl_i_dot_han:0 "Aslıhan" + Neslihan:0 "Neslihan" + Kayra:0 "Kayra" + _C_ced_a_g_brv_an:0 "Çağan" + Sena:0 "Sena" + Nur:0 "Nur" + Mahir:0 "Mahir" + Og_u_uml_n:0 "Ogün" + Yi_g_brv_it:0 "Yiğit" + Yi_g_brv_itcan:0 "Yiğitcan" + Emirhan:0 "Emirhan" + Emir:0 "Emir" + Celal:0 "Celal" + Beyza:0 "Beyza" + _S_ced_eref:0 "Şeref" + Halil:0 "Halil" + A_s_ced_k_i_dot_n:0 "Aşkın" + Arda:0 "Arda" + Muhtar:0 "Muhtar" + Efe:0 "Efe" + Yusuf:0 "Yusuf" + Batuhan:0 "Batuhan" + Pelin:0 "Pelin" + Ayberk:0 "Ayberk" + Tu_g_brv_ba:0 "Tuğba" + Pamuk:0 "Pamuk" + Emine:0 "Emine" + Recep:0 "Recep" + Sel_c_ced_uk:0 "Selçuk" + _I_dot_zzet:0 "İzzet" + Hazal:0 "Hazal" + Ay_s_ced_e:0 "Ayşe" + Serhat:0 "Serhat" + M_u_uml_r_u_uml_vvet:0 "Mürüvvet" + Bengisu:0 "Bengisu" + G_u_uml_l:0 "Gül" + Turgut:0 "Turgut" + Ertu_g_brv_rul:0 "Ertuğrul" + Tahsin:0 "Tahsin" + Furkan:0 "Furkan" + Sema:0 "Sema" + Zeynep:0 "Zeynep" + Melis:0 "Melis" + Erol:0 "Erol" + Can:0 "Can" + Niyazi:0 "Niyazi" + Hatice:0 "Hatice" + Bahattin:0 "Bahattin" + Giray:0 "Giray" + Berat:0 "Berat" + Meral:0 "Meral" + _I_dot_rem:0 "İrem" + _I_dot_pek:0 "İpek" + Fadime:0 "Fadime" + Funda:0 "Funda" + Taylan:0 "Taylan" + Utku:0 "Utku" + Sabri:0 "Sabri" + _O_uml_zge:0 "Özge" + Ula_s_ced_:0 "Ulaş" + _I_dot_nan:0 "İnan" + _I_dot_nan_c_ced_:0 "İnanç" + Meryem:0 "Meryem" + Ertan:0 "Ertan" + Ezgi:0 "Ezgi" + _C_ced_a_g_brv_la:0 "Çağla" + Rahime:0 "Rahime" + Eren:0 "Eren" + Cihan:0 "Cihan" + _S_ced_ebnem:0 "Şebnem" + Selin:0 "Selin" + Sinan:0 "Sinan" + Berfin:0 "Berfin" + Sultan:0 "Sultan" + Sadi:0 "Sadi" + Osman:0 "Osman" + Latife:0 "Latife" + G_u_uml_ng_o_uml_r:0 "Güngör" + Ender:0 "Ender" + T_u_uml_rkan:0 "Türkan" + _S_ced_erife:0 "Şerife" + Polat:0 "Polat" + An_i_dot_l:0 "Anıl" + Fedon:0 "Fedon" + Deniz:0 "Deniz" + Ramazan:0 "Ramazan" + Erg_u_uml_n:0 "Ergün" + Cenk:0 "Cenk" + Fahri:0 "Fahri" + Kerem:0 "Kerem" + Burak:0 "Burak" + Harun:0 "Harun" + H_u_uml_lya:0 "Hülya" + Ege:0 "Ege" + Demir:0 "Demir" + Metin:0 "Metin" + Bahriye:0 "Bahriye" + Gizem:0 "Gizem" + Sacit:0 "Sacit" + _O_uml_zer:0 "Özer" + Filiz:0 "Filiz" + Nejla:0 "Nejla" + Yasemin:0 "Yasemin" + Mert:0 "Mert" + Hasip:0 "Hasip" + _O_uml_zlem:0 "Özlem" + Zafer:0 "Zafer" + Murat:0 "Murat" + Aykut:0 "Aykut" + Bar_i_dot__s_ced_:0 "Barış" + Bedirhan:0 "Bedirhan" + B_u_uml__s_ced_ra:0 "Büşra" + Sibel:0 "Sibel" + Seyhan:0 "Seyhan" + Alican:0 "Alican" + Merve:0 "Merve" + Emrecan:0 "Emrecan" + Serkan:0 "Serkan" + K_u_uml_bra:0 "Kübra" + N_u_uml_khet:0 "Nükhet" + Cans_i_dot_n:0 "Cansın" + Ya_g_brv_mur:0 "Yağmur" + Sezer:0 "Sezer" + Muhammed:0 "Muhammed" + Muhammet:0 "Muhammet" + Hanifi:0 "Hanifi" + _C_ced_i_g_brv_dem:0 "Çiğdem" + Hilmi:0 "Hilmi" + Ziya:0 "Ziya" + Mine:0 "Mine" + Saliha:0 "Saliha" + Atilla:0 "Atilla" + Sertab:0 "Sertab" + Alper:0 "Alper" + Tayfun:0 "Tayfun" + Nimet:0 "Nimet" + Tu_g_brv__c_ced_e:0 "Tuğçe" + Naz_i_dot_m:0 "Nazım" + Hikmet:0 "Hikmet" + Ya_s_ced_ar:0 "Yaşar" + Kerim:0 "Kerim" + Asl_i_dot_:0 "Aslı" + Orhan:0 "Orhan" + Cemal:0 "Cemal" + Mevl_u_uml_t:0 "Mevlüt" + Bur_c_ced_in:0 "Burçin" + Erkan:0 "Erkan" + Danyal:0 "Danyal" + Ayetullah:0 "Ayetullah" + Ferdi:0 "Ferdi" + G_o_uml_kdeniz:0 "Gökdeniz" + S_i_dot_la:0 "Sıla" + Meliz:0 "Meliz" + Refik:0 "Refik" + Refet:0 "Refet" + Refika:0 "Refika" + Alperen:0 "Alperen" + K_i_dot_l_i_dot__c_ced_arslan:0 "Kılıçarslan" + Kubilay:0 "Kubilay" + Timur:0 "Timur" + Tamer:0 "Tamer" + _I_dot_skender:0 "İskender" + Alparslan:0 "Alparslan" + Alpaslan:0 "Alpaslan" + Gamze:0 "Gamze" + Melike:0 "Melike" + Melisa:0 "Melisa" + _C_ced_a_g_brv_atay:0 "Çağatay" + Kutalm_i_dot__s_ced_:0 "Kutalmış" + Subutay:0 "Subutay" + Tuluyhan:0 "Tuluyhan" + Tulu_g_brv_:0 "Tuluğ" + Nurdan:0 "Nurdan" + Yavuz:0 "Yavuz" + Kaan:0 "Kaan" + Medeni:0 "Medeni" + Nahide:0 "Nahide" + G_u_uml_ner:0 "Güner" + G_u_uml_lden:0 "Gülden" + Hasret:0 "Hasret" + El_c_ced_in:0 "Elçin" + Turabi:0 "Turabi" + Timu_c_ced_in:0 "Timuçin" + Berra:0 "Berra" + Berrak:0 "Berrak" + Birsen:0 "Birsen" + Ba_s_ced_ar:0 "Başar" + Ak_i_dot_n:0 "Akın" + Elmas:0 "Elmas" + E_s_ced_ref:0 "Eşref" + Fazilet:0 "Fazilet" + Faz_i_dot_l:0 "Fazıl" + Ey_u_uml_p:0 "Eyüp" + Semih:0 "Semih" + Asena:0 "Asena" + Semiramis:0 "Semiramis" + _I_dot_lkyaz:0 "İlkyaz" + Erhan:0 "Erhan" + Karsu:0 "Karsu" + Nejat:0 "Nejat" + Melih:0 "Melih" + Melda:0 "Melda" + Soner:0 "Soner" + _I_dot_lkan:0 "İlkan" + Volkan:0 "Volkan" + Poyraz:0 "Poyraz" + Nam_i_dot_k:0 "Namık" + H_u_uml_samettin:0 "Hüsamettin" + Gazi:0 "Gazi" + Mahmut:0 "Mahmut" + _S_ced_ahin:0 "Şahin" + Sefer:0 "Sefer" + Arzu:0 "Arzu" + Eser:0 "Eser" + _C_ced_a_g_brv_da_s_ced_:0 "Çağdaş" + Mahmud:0 "Mahmud" + Nureddin:0 "Nureddin" + Muharrem:0 "Muharrem" + Mesut:0 "Mesut" + Zeki:0 "Zeki" + Cihat:0 "Cihat" + Necip:0 "Necip" + R_u_uml_stem:0 "Rüstem" + H_u_uml_rrem:0 "Hürrem" + Hur_s_ced_it:0 "Hurşit" + H_u_uml_srev:0 "Hüsrev" + Do_g_brv_a:0 "Doğa" + Do_g_brv_ukan:0 "Doğukan" + Do_g_brv_an:0 "Doğan" + _S_ced_ahabettin:0 "Şahabettin" + _S_ced_ahap:0 "Şahap" + _S_ced_enay:0 "Şenay" + Serdar:0 "Serdar" + G_o_uml_ktan:0 "Göktan" + Selen:0 "Selen" + Remzi:0 "Remzi" + Musa:0 "Musa" + Firuz:0 "Firuz" + Ayhan:0 "Ayhan" + Kaya:0 "Kaya" + Cihangir:0 "Cihangir" + Erkin:0 "Erkin" + Aral:0 "Aral" + Do_g_brv_uhan:0 "Doğuhan" + Servet:0 "Servet" + Beyzanur:0 "Beyzanur" + Salih:0 "Salih" + Tuncer:0 "Tuncer" + Kamer:0 "Kamer" + Oktay:0 "Oktay" + Kayhan:0 "Kayhan" + Ferhan:0 "Ferhan" + Aytekin:0 "Aytekin" + Re_s_ced_it:0 "Reşit" + Yaman:0 "Yaman" + Yahya:0 "Yahya" + Cumhur:0 "Cumhur" + Turgay:0 "Turgay" + Burcu:0 "Burcu" + Atakan:0 "Atakan" + Naz:0 "Naz" + Nazl_i_dot_:0 "Nazlı" + Nazan:0 "Nazan" + Yasin:0 "Yasin" + S_u_uml_heyl:0 "Süheyl" + _U_uml_mit:0 "Ümit" + Derya:0 "Derya" + Cevahir:0 "Cevahir" + Turan:0 "Turan" + Simge:0 "Simge" + Bahar:0 "Bahar" + Olcay:0 "Olcay" + Metehan:0 "Metehan" + Nalan:0 "Nalan" + Mehmet_spc_Ali:0 "Mehmet Ali" + Yal_i_dot_n:0 "Yalın" + Sak_i_dot_p:0 "Sakıp" + Bahad_i_dot_r:0 "Bahadır" From c8e6d587431ed68ac73fef5f59afa449a7a8c50f Mon Sep 17 00:00:00 2001 From: JulesFlammenkueche Date: Sun, 8 Mar 2026 18:29:40 +0100 Subject: [PATCH 22/67] Italian CoAs, more name stuff --- .../coat_of_arms/01_landed_titles.txt | 94 +--- common/coat_of_arms/coat_of_arms/italia.txt | 494 +++++++++++++++++- .../cultures/NEOW_central_germanic.txt | 13 +- .../name_equivalency/00_NEOW_female_names.txt | 2 +- .../name_equivalency/00_NEOW_male_names.txt | 12 +- common/culture/name_lists/NEOW_kurdish.txt | 25 + common/culture/name_lists/NEOW_turkish.txt | 169 ++++-- common/landed_titles/italy.txt | 6 +- .../NEOW_dynasty_names_l_english.yml | 2 + .../zz_NEOW_dynasty_names_l_english.yml | 4 + .../names/NEOW_character_names_l_english.yml | 38 +- 11 files changed, 712 insertions(+), 147 deletions(-) create mode 100644 common/culture/name_lists/NEOW_kurdish.txt diff --git a/common/coat_of_arms/coat_of_arms/01_landed_titles.txt b/common/coat_of_arms/coat_of_arms/01_landed_titles.txt index 73356d66..fd5d19a7 100644 --- a/common/coat_of_arms/coat_of_arms/01_landed_titles.txt +++ b/common/coat_of_arms/coat_of_arms/01_landed_titles.txt @@ -3669,25 +3669,7 @@ c_padova = { color1 = "white" color2 = "red" } -c_palermo = { - pattern = "pattern_vertical_split_01.dds" - color1 = "yellow" - color2 = "blue" - colored_emblem = { - texture = "ce_eagle.dds" - color1 = "black" - color2 = "red" - color3 = "white" - instance = { position = { 0.3 0.4 } scale = { 0.5 0.5 } } - } - colored_emblem = { - texture = "ce_lion_rampant_crown.dds" - color1 = "yellow" - color2 = "yellow" - color3 = "black" - instance = { position = { 0.7 0.4 } scale = { 0.55 0.55 } } - } -} + c_parma = { pattern = "pattern_cross_01.dds" color1 = "yellow" @@ -18237,18 +18219,6 @@ c_canavese = { } } -c_treviso = { - pattern = "pattern_solid.dds" - color1 = "black" - color2 = "white" - colored_emblem = { - texture = "ce_block_02.dds" - color1 = "white" - color2 = "white" - instance = { position = { 0.5 0.156 } scale = { 1.0 0.312 } } - } -} - c_friuli = { pattern = "pattern_barruly_08.dds" color1 = "green" @@ -18642,68 +18612,6 @@ c_tivoli = { } } -c_palermo = { - pattern = "pattern_solid.dds" - color1 = "red" - color2 = "yellow" - colored_emblem = { - texture = "ce_eagle.dds" - color1 = "yellow" - color2 = "yellow" - color3 = "black" - instance = { position = { 0.5 0.52 } scale = { 1.1 1.1 } } - } -} - -c_messina = { - pattern = "pattern_solid.dds" - color1 = "red" - color2 = "yellow" - colored_emblem = { - texture = "ce_ordinary_cross_5.dds" - color1 = "yellow" - color2 = "yellow" - instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } } - } -} - -c_siracusa = { - pattern = "pattern_solid.dds" - color1 = "green" - color2 = "yellow" - colored_emblem = { - texture = "ce_castle.dds" - color1 = "yellow" - color2 = "green" - instance = { position = { 0.5 0.45 } scale = { 0.9 0.9 } } - } -} - -c_agrigento = { - pattern = "pattern_solid.dds" - color1 = "white" - color2 = "blue" - colored_emblem = { - texture = "ce_block_02.dds" - color1 = "blue" - color2 = "blue" - instance = { position = { 0.5 0.156 } scale = { 1.0 0.312 } } - } -} - -c_malta = { - pattern = "pattern_solid.dds" - color1 = "blue" - color2 = "white" - colored_emblem = { - texture = "ce_eagle.dds" - color1 = "white" - color2 = "white" - color3 = "black" - instance = { position = { 0.5 0.52 } scale = { 1.1 1.1 } } - } -} - c_benevento = { pattern = "pattern_solid.dds" color1 = "red" diff --git a/common/coat_of_arms/coat_of_arms/italia.txt b/common/coat_of_arms/coat_of_arms/italia.txt index e485e3b7..84d761e8 100644 --- a/common/coat_of_arms/coat_of_arms/italia.txt +++ b/common/coat_of_arms/coat_of_arms/italia.txt @@ -1,11 +1,3 @@ -#k_sardinia = { -# pattern = "pattern_solid.dds" -# color1 = "red" -# color2 = "white" -# textured_emblem = { -# texture = "flag_sardinia.dds" -# } -#} k_sardinia_and_corsica={ pattern=pattern_solid.dds color1=white @@ -27,6 +19,290 @@ k_sardinia_and_corsica={ instance={position={0.5 0.5}scale={1 1}} } } +d_palermo={ + pattern="pattern_solid.dds" + color1=blue + color2=white + colored_emblem={ + color1=yellow + color2=yellow + texture="ce_lion_rampant.dds" + instance={position={0.7 0.7} scale={0.415 0.415} depth=2} + } + colored_emblem={ + color1=yellow + texture="ce_fish.dds" + instance={position={0.275 0.85} scale={0.23 0.23} depth=7 rotation=90} + instance={position={0.15 0.6} scale={-0.23 0.23} depth=8 rotation=45} + instance={position={0.4 0.6} scale={0.23 0.23} depth=9 rotation=315} + } + colored_emblem={ + color1=white + texture="ce_block_02.dds" + instance={position={0.764 0.105} scale={0.015 0.015} depth=12} + instance={position={0.785 0.19} scale={0.035 -0.085} depth=14} + instance={position={0.75 0.25} scale={0.5 0.5} depth=27} + } + colored_emblem={ + color1=rgb{215 167 136} + color2=rgb{217 169 138} + texture="ce_hand.dds" + instance={position={0.75 0.12} scale={-0.06 0.06} depth=15} + } + colored_emblem={ + color1=green_light + texture="ce_circle.dds" + instance={position={0.7 0.5} scale={0.5 0.4} depth=26} + } + colored_emblem={ + color1=black + texture="ce_block_05.dds" + instance={scale={0.25 1.0} depth=23 rotation=90} + instance={scale={1.0 0.25} depth=24} + } + colored_emblem={ + color1=blue + texture="ce_block_02.dds" + instance={position={0.75 0.75} scale={0.5 0.5} depth=25} + } + colored_emblem={ + color1=brown + texture="ce_block_04.dds" + instance={position={0.655 0.36} scale={0.08 0.08} depth=17 rotation=85} + instance={position={0.65 0.3} scale={0.08 0.08} depth=18 rotation=85} + instance={position={0.645 0.21} scale={0.08 0.08} depth=19 rotation=85} + instance={position={0.635 0.115} scale={0.08 0.08} depth=20 rotation=85} + } + colored_emblem={ + color1=yellow + color2=yellow + texture="ce_eagle_crown.dds" + instance={position={0.28 0.275} scale={0.5 0.5} depth=11} + } + colored_emblem={ + color1=blue + color2=white + texture="ce_waves_01.dds" + instance={position={0.25 0.75} scale={0.5 0.5} depth=29} + } + colored_emblem={ + color1=white + texture="ce_oak_leaf.dds" + instance={position={0.7 0.12} scale={0.075 0.075} depth=6} + } + colored_emblem={ + color1=white + texture="ce_circle_mask.dds" + instance={position={0.58 0.105} scale={0.15 0.095} depth=21} + } + colored_emblem={ + color1=rgb{215 167 136} + texture="NEOW_ce_acorn.dds" + instance={position={0.75 0.165} scale={0.04 0.065} depth=13} + } + colored_emblem={ + color1=red + texture="ce_block_02.dds" + instance={position={0.25 0.25} scale={0.5 0.5} depth=28} + } + colored_emblem={ + color1=black + color2=rgb{215 167 136} + color3=black + texture="NEOW_ce_saint_peter.dds" + instance={position={0.7 0.22} scale={0.43 0.43} depth=22} + } + colored_emblem={ + color1=white + texture="ce_eastern_clouds.dds" + instance={position={0.724 0.075} scale={0.025 -0.045} depth=3 rotation=90} + instance={position={0.675 0.075} scale={0.025 0.045} depth=4 rotation=90} + } + colored_emblem={ + color1=rgb{7 7 7} + texture="ce_circle.dds" + instance={position={0.7 0.19} scale={0.075 0.075} depth=16} + } + colored_emblem={ + color1=yellow + texture="ce_circle.dds" + instance={position={0.275 0.7} scale={0.11 0.11} depth=10} + } + colored_emblem={ + color1=white + texture="ce_crescent.dds" + instance={position={0.7 0.06} scale={0.065 -0.035} depth=5} + } + colored_emblem={ + color1=red + texture="ce_heart.dds" + instance={position={0.58 0.565} scale={0.085 0.085} rotation=25} + } + colored_emblem={ + color1=red + texture="ce_fire.dds" + instance={position={0.595 0.53} scale={0.05 0.05} depth=1 rotation=25} + } +} +c_palermo = { + pattern = "pattern_vertical_split_01.dds" + color1 = "yellow" + color2 = "blue" + colored_emblem = { + texture = "ce_eagle.dds" + color1 = "black" + color2 = "red" + color3 = "white" + instance = { position = { 0.3 0.4 } scale = { 0.5 0.5 } } + } + colored_emblem = { + texture = "ce_lion_rampant_crown.dds" + color1 = "yellow" + color2 = "yellow" + color3 = "black" + instance = { position = { 0.7 0.4 } scale = { 0.55 0.55 } } + } +} +c_agrigento = { + pattern = "pattern_solid.dds" + color1 = "white" + color2 = "blue" + colored_emblem = { + texture = "ce_block_02.dds" + color1 = "blue" + color2 = "blue" + instance = { position = { 0.5 0.156 } scale = { 1.0 0.312 } } + } +} +d_siracusa={ + pattern="pattern_solid.dds" + color1=green + color2=yellow + color3=black + colored_emblem={ + color1=black + texture="ce_polish_abdank.dds" + instance={position={0.5 0.82} scale={0.99 0.61} depth=10} + } + colored_emblem={ + color1=blue_light + texture="ce_polish_abdank.dds" + instance={position={0.5 0.83} scale={0.92 0.45} depth=9} + } + colored_emblem={ + color1=yellow + texture="ce_ragged_staff.dds" + instance={position={0.5 0.59} scale={0.69 0.25} depth=7 rotation=26} + instance={position={0.5 0.59} scale={0.62 0.37} depth=8 rotation=173} + } + colored_emblem={ + color1=yellow + color2=yellow_light + texture="ce_crown_random.dds" + instance={position={0.46 0.14} scale={0.26 0.26} depth=1} + } + colored_emblem={ + color1=yellow + color2=rgb {82 56 18} + texture="ce_castle.dds" + instance={position={0.49 0.43} scale={0.24 0.24}} + } + colored_emblem={ + color1=yellow + texture="ce_letter_q.dds" + instance={position={0.56 0.81} scale={0.14 0.14} depth=4} + } + colored_emblem={ + color1=orange + texture="ce_byzantine_eagle.dds" + instance={position={0.5 0.44} scale={0.65 0.64} depth=6} + } + colored_emblem={ + color1=yellow + texture="ce_letter_p.dds" + instance={position={0.45 0.82} scale={0.15 0.15} depth=3} + } + colored_emblem={ + color1=yellow + texture="ce_letter_s.dds" + instance={position={0.36 0.86} scale={0.17 0.17} depth=2} + instance={position={0.67 0.86} scale={0.16 0.16} depth=5} + } + colored_emblem={ + color1=yellow + color2=green_light + color3=red + texture="NEOW_ce_oak_branch.dds" + instance={position={0.34 0.76} scale={0.64 0.64} depth=11} + instance={position={0.66 0.77} scale={-0.57 0.57} depth=12} + } +} +c_siracusa = { + pattern = "pattern_solid.dds" + color1 = "green" + color2 = "yellow" + colored_emblem = { + texture = "ce_castle.dds" + color1 = "yellow" + color2 = "green" + instance = { position = { 0.5 0.45 } scale = { 0.9 0.9 } } + } +} +c_messina = { + pattern = "pattern_solid.dds" + color1 = "red" + color2 = "yellow" + colored_emblem = { + texture = "ce_ordinary_cross_5.dds" + color1 = "yellow" + color2 = "yellow" + instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } } + } +} +d_malta={ + pattern="pattern_vertical_split_01.dds" + color1=white + color2=rgb{156 14 33} + color3=black + colored_emblem={ + color1=rgb{156 14 33} + texture="ce_circle_mask.dds" + instance={scale={0.18 0.18} depth=2} + } + colored_emblem={ + color1=green + texture="ce_wreath_circle.dds" + instance={scale={0.86 0.86}} + } + colored_emblem={ + color1=white + texture="ce_cross_maltese.dds" + instance={scale={0.21 0.21} depth=1} + } + colored_emblem={ + color1=white + texture="ce_block_03.dds" + instance={scale={0.59 0.53} depth=3} + instance={scale={0.5 -0.59} depth=4 rotation=90} + } + colored_emblem={ + color1=grey + texture="ce_cross_large.dds" + instance={scale={0.61 0.62} depth=5} + } +} +c_malta = { + pattern = "pattern_solid.dds" + color1 = "blue" + color2 = "white" + colored_emblem = { + texture = "ce_eagle.dds" + color1 = "white" + color2 = "white" + color3 = "black" + instance = { position = { 0.5 0.52 } scale = { 1.1 1.1 } } + } +} d_sardinia={ pattern=pattern_solid.dds color1=white @@ -7198,3 +7474,205 @@ c_vercelli={ } } +c_treviso={ + custom=yes + pattern="pattern_vertical_split_01.dds" + color1=white + color2=rgb { 20 90 154 } + color3=red + colored_emblem={ + color1=green_light + color2=green + color3=yellow_light + texture="NEOW_ce_oak_branch.dds" + instance={ + position={ 0.650000 0.750000 } + scale={ -0.500000 0.500000 } + depth=2.010000 + } + + instance={ + position={ 0.350000 0.750000 } + scale={ 0.500000 0.500000 } + depth=3.010000 + } + + } + + colored_emblem={ + color1=white + texture="ce_kamon_triangle.dds" + instance={ + position={ 0.500000 0.740000 } + scale={ 0.160000 -0.070000 } + depth=5.010000 + } + + } + + colored_emblem={ + color1=rgb { 171 52 36 } + texture="ce_inescutcheon.dds" + instance={ + depth=7.010000 + } + + } + + colored_emblem={ + color1=yellow + color2=rgb { 37 143 241 } + texture="ce_crown_head.dds" + instance={ + position={ 0.500000 0.150000 } + scale={ 0.300000 0.300000 } + depth=4.010000 + } + + } + + colored_emblem={ + color1=white + texture="ce_cross_07.dds" + instance={ + position={ 0.500000 0.485000 } + scale={ 0.960000 0.780000 } + depth=6.010000 + } + + } + + colored_emblem={ + color1=white + texture="ce_star_07.dds" + instance={ + position={ 0.385000 0.310000 } + scale={ 0.100000 0.100000 } + } + + instance={ + position={ 0.625000 0.310000 } + scale={ 0.100000 0.100000 } + depth=1.010000 + } + + } + +} +b_ceneta={ + custom=yes + pattern="pattern_solid.dds" + color1=blue + color2=yellow + color3=green + colored_emblem={ + color1=brown + color2=green + color3=yellow_light + texture="NEOW_ce_oak_branch.dds" + instance={ + position={ 0.650000 0.700000 } + scale={ -0.500000 0.500000 } + } + + instance={ + position={ 0.350000 0.700000 } + scale={ 0.500000 0.500000 } + depth=1.010000 + } + + } + + colored_emblem={ + color1=blue + texture="ce_block_02.dds" + instance={ + scale={ 0.500000 0.500000 } + depth=5.010000 + } + + } + + colored_emblem={ + color1=yellow + texture="ce_border_shield.dds" + instance={ + scale={ 0.650000 0.650000 } + depth=3.010000 + } + + } + + colored_emblem={ + color1=yellow_light + texture="ce_cross_07.dds" + instance={ + depth=4.010000 + } + + } + + colored_emblem={ + color1=rgb { 131 73 22 } + color2=black + texture="ce_crown.dds" + instance={ + position={ 0.500000 0.140000 } + scale={ 0.300000 0.300000 } + depth=2.010000 + } + + } + + colored_emblem={ + color1=yellow + texture="ce_block_02.dds" + instance={ + depth=6.010000 + } + + } + +} +b_pieve={ # Belluno + custom=yes + pattern="pattern_solid.dds" + color1=blue + color2=white + color3=red + colored_emblem={ + color1=rgb { 145 24 8 } + color2=black + color3=white + texture="ce_dragon.dds" + instance={ + position={ 0.200000 0.180000 } + scale={ -0.400000 0.400000 } + } + + instance={ + position={ 0.800000 0.180000 } + scale={ 0.400000 0.400000 } + depth=1.010000 + } + + } + + colored_emblem={ + color1=yellow_light + texture="ce_mena_fess.dds" + instance={ + position={ 0.500000 0.400000 } + scale={ 1.000000 0.500000 } + depth=2.010000 + } + + instance={ + scale={ 0.500000 1.000000 } + depth=3.010000 + rotation=90 + } + + } + +} \ No newline at end of file diff --git a/common/culture/cultures/NEOW_central_germanic.txt b/common/culture/cultures/NEOW_central_germanic.txt index 468c19be..710f72fb 100644 --- a/common/culture/cultures/NEOW_central_germanic.txt +++ b/common/culture/cultures/NEOW_central_germanic.txt @@ -485,7 +485,7 @@ turkisch = { tradition_culture_blending } - name_list = name_list_franconian + name_list = name_list_NEOW_turkish coa_gfx = { german_group_coa_gfx western_coa_gfx } building_gfx = { western_building_gfx } @@ -496,10 +496,13 @@ turkisch = { house_coa_mask_scale = { 0.95 0.95 } ethnicities = { - 25 = caucasian_blond - 15 = caucasian_ginger - 35 = caucasian_brown_hair - 25 = caucasian_dark_hair + 5 = asian + 10 = slavic_blond + 10 = slavic_brown_hair + 10 = slavic_dark_hair + 15 = mediterranean_byzantine + 20 = arab + 30 = mediterranean } } diff --git a/common/culture/name_equivalency/00_NEOW_female_names.txt b/common/culture/name_equivalency/00_NEOW_female_names.txt index 5290ac45..de1df1e2 100644 --- a/common/culture/name_equivalency/00_NEOW_female_names.txt +++ b/common/culture/name_equivalency/00_NEOW_female_names.txt @@ -383,7 +383,7 @@ nahia_female = { Nahia Nahikari } naima_female = { Naima } najat_female = { Najat } naomi_female = { Naiomi Naomi Naomy Noemi Nouen_i_grv_o } -nasrin_female = { Nesrine } +nasrin_female = { Nesrin Nesrine } nathalie_female = { Nadalo Naitailie Nat_a_act_lia Nat_a_grv_lia Natach_a_grv_ Natal_i_grv_o Natale Natalia Natalie Natalina Natascha Natascia Natasha Natasja Nathalie } nawwal_female = { Nawel } nazanin_female = { Nazanyn } diff --git a/common/culture/name_equivalency/00_NEOW_male_names.txt b/common/culture/name_equivalency/00_NEOW_male_names.txt index d59c0491..99f2702f 100644 --- a/common/culture/name_equivalency/00_NEOW_male_names.txt +++ b/common/culture/name_equivalency/00_NEOW_male_names.txt @@ -9,8 +9,8 @@ abdullah_male = { Abdullah } abdullatif_male = { Abdellatif } abdulmunim_male = { Abdelmona_i_uml_m } abdulnasir_male = { Abdul-Nasir } -abdulqadir_male = { Abdelkader } -abdulrahman_male = { Abderrahman Abderrahmane } +abdulqadir_male = { Abd_u_uml_lkadir Abdelkader } +abdulrahman_male = { Abderrahman Abderrahmane Abdurrahman } abdulwahhab_male = { Abdelwahab } abel_male = { Ab_e_grv_l Abel } abner_male = { Abnyr } @@ -289,6 +289,7 @@ gerard_male = { Geert Gerard Gerardo Gerardus Gerd Gerhard Gerhardus Gerhart Ger german_male = { Garmon Germ_a_grv_ German Germano Kerman } gerontius_male = { Geraint Gerens Gerontius Gyraynt Gyrhaynt } gervasius_male = { Gerv_a_act_sio Gervasi } +ghaffar_male = { Gaffar } ghazi_male = { Gazi } ghiyasuddin_male = { K_i_dot_yasettin } gilbert_male = { Gibert Gilbert Gilberto Gylberht Gylbyrt Jilberzh } @@ -381,10 +382,11 @@ jalal_male = { Celal } jalil_male = { Jalyl } jamal_male = { Cemal Djamel Jamel } jamaluddin_male = { Jamel_spc_Eddine } -james_male = { Diego Diogo Giacomo Iago Jacob Jacobus Jacques Jago Jagoba Jaicob Jaime Jaimes Jakes Jakez Jakob Jaky James Jamie Jamys Jamyy Jaque Jaume Jeppe Jim Jimmy Santi Santiago Tiago Xanti } +james_male = { Diego Diogo Giacomo Iago Jacob Jacobus Jacques Jago Jagoba Jaicob Jaime Jaimes Jakes Jakez Jakob Jaky James Jamie Jamys Jamyy Jaque Jaume Jeppe Jim Jimmy Santi Santiago Tiago Xanti Yakup } jamesgeorge_male = { Jacob-G_o_uml_ran } jamesjoseph_male = { Jaume_spc_Josep } jamesyves_male = { Jacques-Yves Jaque-Ives } +jamil_male = { Cemil } januarius_male = { Gener Gennaro Gianuario Janu_a_act_rio } jared_male = { Jarydd } jasmin_male = { Gelsomino } @@ -467,6 +469,7 @@ kevin_male = { Cefin Cywyn K_e_act_vin Kevin Kywyyn Quevin } khalid_male = { Halit Khaled Khalid } khalifa_male = { Halifa } khalil_male = { Halil Khalil } +khayruddin_male = { Hayrettin } khosrow_male = { H_u_uml_srev } khurshid_male = { Hur_s_ced_it } kieran_male = { Kieran Peran_Kieran Perran Piran } @@ -658,7 +661,7 @@ sabahuddin_male = { Sabahattin } sabinus_male = { Sabino } sadi_male = { Sadi } safar_male = { Sefer } -said_male = { Sa_i_uml_d } +said_male = { Sa_i_uml_d Sait } sajid_male = { Sacit } salahuddin_male = { Sailaiddin Saladdyn Saladin Salladdyn } salim_male = { Salim Selim Slim } @@ -679,6 +682,7 @@ shahabuddin_male = { _S_ced_ahabettin } shahin_male = { _S_ced_ahin } shamsuddin_male = { Chems-Eddine } sharaf_male = { _S_ced_eref } +shawkat_male = { _S_ced_evket } shaykh_male = { Cheikh } sherlock_male = { Shyrhloc Shyrlloc Shyrlok } sidney_male = { Sidney Sydney } diff --git a/common/culture/name_lists/NEOW_kurdish.txt b/common/culture/name_lists/NEOW_kurdish.txt new file mode 100644 index 00000000..73934625 --- /dev/null +++ b/common/culture/name_lists/NEOW_kurdish.txt @@ -0,0 +1,25 @@ +name_list_NEOW_kurdish_wip = { + + cadet_dynasty_names = { + } + + dynasty_names = { + } + + male_names = { + Deng_i_hat_r + } + female_names = { + Berf_i_hat_n + } + + # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100. + pat_grf_name_chance = 60 + mat_grf_name_chance = 10 + father_name_chance = 10 + + # Chance of female children being named after their paternal or maternal grandmother, or their mother. Sum must not exceed 100. + pat_grm_name_chance = 10 + mat_grm_name_chance = 60 + mother_name_chance = 10 +} diff --git a/common/culture/name_lists/NEOW_turkish.txt b/common/culture/name_lists/NEOW_turkish.txt index b64bd074..ebeba3a4 100644 --- a/common/culture/name_lists/NEOW_turkish.txt +++ b/common/culture/name_lists/NEOW_turkish.txt @@ -1,14 +1,12 @@ name_list_NEOW_turkish = { cadet_dynasty_names = { - } - - dynasty_names = { "dynn__C_ced__i_od_tnar" "dynn__C_ced_akir" "dynn__C_ced_elik" "dynn__C_ced_etin" "dynn__C_ced_ilingiro_g_brv_lu" + "dynn__O_uml_zbek" "dynn__O_uml_zcan" "dynn__O_uml_zdemir" "dynn__O_uml_zden" @@ -66,6 +64,110 @@ "dynn_Karaal" "dynn_Karaca" "dynn_Karacada_g_brv_" + "dynn_Karag_o_uml_z" + "dynn_Karamut" + "dynn_Kaya" + "dynn_Kayal_i_dot_" + "dynn_Keskin" + "dynn_Ko_c_ced_" + "dynn_Kocaman" + "dynn_Kolda_s_ced_" + "dynn_Korkmaz" + "dynn_Kurt" + "dynn_Malko_c_ced_o_g_brv_lu" + "dynn_Melen" + "dynn_Musao_g_brv_lu" + "dynn_Oduncu" + "dynn_Olgundeniz" + "dynn_Polat" + "dynn_S_o_uml_nmez" + "dynn_Sabanc_i_dot_" + "dynn_Sar_i_dot_" + "dynn_Ta_s_ced_" + "dynn_Tekin" + "dynn_Terzi" + "dynn_Tosuncuk" + "dynn_Turan" + "dynn_Tut" + "dynn_U_g_brv_urlu" + "dynn_Uzunali" + "dynn_Y_i_dot_ld_i_dot_r_i_dot_m" + "dynn_Y_i_dot_ld_i_dot_z" + "dynn_Y_i_act_lmaz" + "dynn_Y_u_uml_ksel" + "dynn_Ya_s_ced_ar" + "dynn_Ya_s_ced_argil" + "dynn_Yal_c_ced__i_dot_n" + "dynn_Yard_i_dot_mc_i_dot_" + "dynn_Yavuz" + "dynn_Zarakol" + } + + dynasty_names = { + "dynn__C_ced__i_od_tnar" + "dynn__C_ced_akir" + "dynn__C_ced_elik" + "dynn__C_ced_etin" + "dynn__C_ced_ilingiro_g_brv_lu" + "dynn__O_uml_zbek" + "dynn__O_uml_zcan" + "dynn__O_uml_zdemir" + "dynn__O_uml_zden" + "dynn__O_uml_zer" + "dynn__O_uml_zkan" + "dynn__O_uml_zmen_c_ced_" + "dynn__O_uml_zt_u_uml_rk" + "dynn__S_ced_ahin" + "dynn__S_ced_ahiner" + "dynn__S_ced_en" + "dynn__S_ced_im_s_ced_ek" + "dynn__S_ced_im_s_ced_ir" + "dynn__U_uml_nal" + "dynn_Acar" + "dynn_Aksoy" + "dynn_Akta_s_ced_" + "dynn_Alpan" + "dynn_Ar_i_dot_c_i_dot_" + "dynn_Aran" + "dynn_Arslan" + "dynn_Aslan" + "dynn_At_i_dot_c_i_dot_" + "dynn_Atalay" + "dynn_Ate_s_ced_" + "dynn_Avc_i_dot_" + "dynn_Ay" + "dynn_Ayd_i_dot_n" + "dynn_Ayg_u_uml_n" + "dynn_Ayhan" + "dynn_B_u_uml_lb_u_uml_l" + "dynn_Bayg_i_dot_n" + "dynn_Bozkurt" + "dynn_Bulut" + "dynn_Can" + "dynn_Co_s_ced_an" + "dynn_Demir" + "dynn_Dervi_s_ced_" + "dynn_Dilek" + "dynn_Do_g_brv_an" + "dynn_Erdo_g_brv_an" + "dynn_G_o_uml_kdere" + "dynn_G_u_uml_l" + "dynn_G_u_uml_ler" + "dynn_G_u_uml_ne_s_ced_" + "dynn_G_u_uml_neren" + "dynn_G_u_uml_rb_u_uml_z" + "dynn_G_u_uml_rler" + "dynn_G_u_uml_rp_u_uml_z" + "dynn_I_s_ced__i_dot_k" + "dynn_K_i_dot_l_i_dot__c_ced_" + "dynn_K_o_uml_se" + "dynn_Kabay" + "dynn_Kaplan" + "dynn_Kara" + "dynn_Karaal" + "dynn_Karaca" + "dynn_Karacada_g_brv_" + "dynn_Karag_o_uml_z" "dynn_Karamut" "dynn_Kaya" "dynn_Kayal_i_dot_" @@ -109,9 +211,9 @@ _I_dot_brahim _I_dot_hsan _I_dot_rfan _I_dot_smail _I_dot_smet _O_uml_mer _O_uml_zg_u_uml_r _U_uml_mit - Abdullah Ahmet Ali Arif Ayhan - Bilal Burak - Celal Cemal Cengiz + Abd_u_uml_lkadir Abdullah Abdurrahman Adnan Ahmet Ali Arif Ayd_i_dot_n Ayhan + B_u_uml_lent Bilal Burak + Celal Cemal Cemil Cengiz Deniz Emre Engin Erhan Erol Faruk Fatih @@ -122,58 +224,58 @@ Nurettin Onur Orhan Osman Ramazan Recep - S_u_act_leyman Salih Serdar Serkan Sinan - Y_i_dot_lmaz Ya_s_ced_ar Yasin Yunus Yusuf + S_u_act_leyman Salih Sedat Serdar Serkan Sinan + Y_i_dot_lmaz Ya_s_ced_ar Yakup Yasin Yunus Yusuf Zeki } 2 = { _C_ced_a_g_brv_da_s_ced_ _I_dot_skender _I_dot_zzet _O_uml_zcan _O_uml_zer - _S_ced_ahin _S_ced_eref - A_s_ced_k_i_dot_n Ak_i_dot_n Alican Alpaslan Alper Altan An_i_dot_l Arda Atakan Atilla Aykut Aytekin - Bahad_i_dot_r Bahattin Bar_i_dot__s_ced_ Berat Batuhan - Cahit Can Cem Cenk Cihan Cihat Cumhur + _S_ced_ahin _S_ced_eref _S_ced_evket + A_s_ced_k_i_dot_n Ak_i_dot_n Akif Alican Alpaslan Alper Altan An_i_dot_l Arda Atakan Atilla Aykut Aytekin + Bahad_i_dot_r Bahattin Bar_i_dot__s_ced_ Berat Batuhan Birkan + Cahit Can Caner Cem Cenk Cihan Cihat Cumhur Do_g_brv_an E_s_ced_ref Efe Emir Ender Enes Eray Erdem Erg_u_uml_n Erkan Ertan Ertu_g_brv_rul Esat Eser Ethem Ey_u_uml_p Eyy_u_uml_p Fahri Faik Ferdi Ferit Fethi Furkan G_u_uml_rsel Gazi - H_u_uml_samettin Habib Halit Hanifi Haydar Hilmi - K_a_hat_muran Kaan Kamer Kaya Kerem Kerim Kubilay + H_u_uml_samettin Habib Halis Halit Hanifi Haydar Hayrettin Hilmi + K_a_hat_muran K_u_uml_r_s_ced_at Kaan Kamer Kaya Kerem Kerim Koray Kubilay Levent Mahir Mehmet_spc_Ali Melih Mert Mithat Muhlis Necdet Nam_i_dot_k Naz_i_dot_m Necip Nedim Niyazi Nuri - O_g_brv_uzhan Oktay - R_i_dot_za R_u_uml_stem Re_s_ced_it Refik Remzi - Sabahattin Sabri Sadi Sami Sefa Sefer Sel_c_ced_uk Selim Semih Serhat Servet Sezer Soner Suat + O_g_brv_uz O_g_brv_uzhan Oktay + R_i_dot_za R_u_uml_stem Recai Re_s_ced_it Refik Remzi + Sabahattin Sabri Sadi Saffet Sait Sami Sefa Sefer Sel_c_ced_uk Selim Semih Serhat Servet Sezer Soner Suat Tahsin Tamer Tayfun Tolga Tuncer Turan Turgay Turgut Ufuk Ula_s_ced_ Volkan - Yahya Yavuz Yi_g_brv_it Yunus_spc_Emre + Y_i_dot_ld_i_dot_r_i_dot_m Y_u_uml_cel Yahya Yavuz Yi_g_brv_it Yunus_spc_Emre Zafer Ziya } 1 = { _C_ced_a_g_brv_an _C_ced_a_g_brv_atay _I_dot_lkan _I_dot_nan _I_dot_nan_c_ced_ - _S_ced_ahabettin _S_ced_ahap + _S_ced_ahabettin _S_ced_ahap _S_ced_efkat Alparslan Alperen Aral Ayberk Ayetullah Ba_s_ced_ar Bedirhan Cihangir Danyal Demir Devrim Do_g_brv_a Do_g_brv_uhan Do_g_brv_ukan Ediz Ege El_c_ced_in Emirhan Emrecan Erc_u_uml_ment Erkin - Faz_i_dot_l Fedon Ferhan Firuz - G_o_uml_kdeniz G_o_uml_ktan Giray - H_u_uml_rrem H_u_uml_srev Hakk_i_dot_ Hasip Hur_s_ced_it + Fatin Faz_i_dot_l Fedon Ferhan Firuz + G_o_uml_kdeniz G_o_uml_ktan Gaffar Giray + H_u_uml_rrem H_u_uml_srev Hakk_i_dot_ Hasari Hasip Hur_s_ced_it K_i_dot_l_i_dot__c_ced_arslan K_i_dot_van_c_ced_ K_i_dot_yasettin Kayhan Kayra Kutalm_i_dot__s_ced_ - Mahmud Medeni Mertcan Metehan Muhtar - Nejat Nureddin + M_u_uml_jdat Mahmud Medeni Mertcan Metehan Muhtar + Nejat Nidai Nureddin Og_u_uml_n Pamuk Polat Poyraz R_i_dot_zacan Refet Renan S_u_uml_heyl Sacit Sak_i_dot_p Subutay Taha Talha Taylan Timu_c_ced_in Timur Tuluyhan Tuna Turabi - Utku + Ulu_c_ced_ Utku Yal_i_dot_n Yaman Yasir Yi_g_brv_itcan } } @@ -187,7 +289,7 @@ Derya Dilek Elif Emine Esma Esra Fadime Fatma Feride Filiz - Gamze + G_o_uml_n_u_uml_l Gamze H_u_uml_lya Hatice K_u_uml_bra Kadriye Leyla @@ -214,29 +316,32 @@ Hande Hasret Hazal Latife M_u_uml_r_u_uml_vvet Melike Melis Mine - Nahide Nalan Nazan Nazl_i_dot_ Nejla Nimet Nur Nurdan - Olcay + Nahide Nalan Nazan Nazl_i_dot_ Nejla Nesrin Nimet Nur Nurdan + Olcay Oya Pelin Refika Reyhan Selin Sena Senem Seyhan - Tu_g_brv__c_ced_e + Tansu Tu_g_brv__c_ced_e } 1 = { _I_dot_lkyaz Asena - Bengisu Berfin Berra Berrak Beyzanur + Bengisu Berra Berrak Beyzanur Cans_i_dot_n - El_c_ced_in + El_c_ced_in Esvet G_u_uml_lden G_u_uml_zin Karsu Melda Melisa Meliz N_u_uml_khet Naz Renan S_i_dot_la Selen Semiramis Sera Sertab Simge - Tulu_g_brv_ Tuna + Tayyibe Tulu_g_brv_ Tuna Ya_s_ced_am } } + patronym_suffix_male = "dynnpat_suf_o_g_brv_lu" + patronym_suffix_female = "dynnpat_suf_k_i_dot_z_i_dot_" + always_use_patronym = yes # Chance of male children being named after their paternal or maternal grandfather, or their father. Sum must not exceed 100. pat_grf_name_chance = 60 diff --git a/common/landed_titles/italy.txt b/common/landed_titles/italy.txt index 4c82d0fc..ccd94d13 100644 --- a/common/landed_titles/italy.txt +++ b/common/landed_titles/italy.txt @@ -503,7 +503,7 @@ e_italy = { name_list_NEOW_french=cn_tyrrh_e_act_nie } - d_palermo= { + d_palermo = { color = { 57 114 45 } #can_be_named_after_dynasty = no @@ -2111,12 +2111,12 @@ e_italy = { color = { 160 225 210 } } - b_ceneta = { + b_ceneta = { # Conegliano province = 2511 color = { 160 225 210 } } - b_pieve = { + b_pieve = { # Belluno province = 9707 color = { 55 55 70 } diff --git a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml index 254aaf64..dd2b4dfb 100644 --- a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml @@ -2280,3 +2280,5 @@ dynn_Kabay:0 "Kabay" dynn_S_o_uml_nmez:0 "Sönmez" dynn_Sabanc_i_dot_:0 "Sabancı" + dynn__O_uml_zbek:0 "Özbek" + dynn_Karag_o_uml_z:0 "Karagöz" diff --git a/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml index 40f8a79e..fd18d6c7 100644 --- a/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml @@ -29,6 +29,10 @@ #Goidelic dynnp_Mac:0 "Mac" + + #Turkish + dynnpat_suf_k_i_dot_z_i_dot_:0 "kızı" + dynnpat_suf_o_g_brv_lu:0 "oğlu" ############################################################ # Names diff --git a/localization/english/replace/names/NEOW_character_names_l_english.yml b/localization/english/replace/names/NEOW_character_names_l_english.yml index 864814fa..f3bc2f81 100644 --- a/localization/english/replace/names/NEOW_character_names_l_english.yml +++ b/localization/english/replace/names/NEOW_character_names_l_english.yml @@ -2172,6 +2172,7 @@ Fatih:0 "Fatih" Fatiha:0 "Fatiha" Fatima:0 "Fatima" + Fatin:0 "Fatin" Fatine:0 "Fatine" Fatma:0 "Fatma" Fatsah:0 "Fatsah" @@ -7173,7 +7174,6 @@ _S_ced_ebnem:0 "Şebnem" Selin:0 "Selin" Sinan:0 "Sinan" - Berfin:0 "Berfin" Sultan:0 "Sultan" Sadi:0 "Sadi" Osman:0 "Osman" @@ -7379,3 +7379,39 @@ Yal_i_dot_n:0 "Yalın" Sak_i_dot_p:0 "Sakıp" Bahad_i_dot_r:0 "Bahadır" + Caner:0 "Caner" + Recai:0 "Recai" + Tayyibe:0 "Tayyibe" + Deng_i_hat_r:0 "Dengir" + Berf_i_hat_n:0 "Berfîn" + Hasari:0 "Hasari" + Nidai:0 "Nidai" + Sait:0 "Sait" + M_u_uml_jdat:0 "Müjdat" + Abd_u_uml_lkadir:0 "Abdülkadir" + Gaffar:0 "Gaffar" + Akif:0 "Akif" + Adnan:0 "Adnan" + G_o_uml_n_u_uml_l:0 "Gönül" + K_u_uml_r_s_ced_at:0 "Kürşat" + Hayrettin:0 "Hayrettin" + Abdurrahman:0 "Abdurrahman" + Melda:0 "Melda" + Tansu:0 "Tansu" + O_g_brv_uz:0 "Oğuz" + Esvet:0 "Esvet" + Ayd_i_dot_n:0 "Aydın" + Halis:0 "Halis" + Ulu_c_ced_:0 "Uluç" + Koray:0 "Koray" + Y_i_dot_ld_i_dot_r_i_dot_m:0 "Yıldırım" + Oya:0 "Oya" + Cemil:0 "Cemil" + B_u_uml_lent:0 "Bülent" + _S_ced_evket:0 "Şevket" + _S_ced_efkat:0 "Şefkat" + Sedat:0 "Sedat" + Nesrin:0 "Nesrin" + Saffet:0 "Saffet" + Y_u_uml_cel:0 "Yücel" + Birkan:0 "Birkan" \ No newline at end of file From 4309da0d01deecd3fcf52706e178c110d9ff84fa Mon Sep 17 00:00:00 2001 From: JulesFlammenkueche Date: Sun, 8 Mar 2026 19:16:30 +0100 Subject: [PATCH 23/67] Renaming Portuguese glup shittos, adding Meursault and Tarrou to French name lists --- common/culture/name_lists/NEOW_french.txt | 4 ++-- common/culture/name_lists/NEOW_normaund.txt | 4 ++-- common/dynasties/NEOW_dynasties.txt | 15 ++++++++------- common/nicknames/NEOW_nicknames.txt | 1 + history/characters/NEOW_e_hispania.txt | 12 ++++++------ .../english/replace/NEOW_nicknames_l_english.yml | 1 + .../dynasties/NEOW_dynasty_names_l_english.yml | 2 ++ .../replace/dynasties/dynasty_names_l_english.yml | 2 -- .../dynasties/zz_NEOW_dynasty_names_l_english.yml | 5 ----- .../names/NEOW_character_names_l_english.yml | 4 +++- .../english/replace/nicknames_I_english.yml | 2 -- 11 files changed, 25 insertions(+), 27 deletions(-) delete mode 100644 localization/english/replace/nicknames_I_english.yml diff --git a/common/culture/name_lists/NEOW_french.txt b/common/culture/name_lists/NEOW_french.txt index e6a535f5..c011e8de 100644 --- a/common/culture/name_lists/NEOW_french.txt +++ b/common/culture/name_lists/NEOW_french.txt @@ -230,14 +230,14 @@ Jeanvaljean J-T-Maston Jules-C_e_act_sar K_i_act_li Legolas Lidenbrock - Mablung Maedhros Meriadoc Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel + Mablung Maedhros Meriadoc Meursault Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel N_e_act_mo Ned-Land Nicholl Nivacrin Num_e_act_robis Ob_e_act_lix Ocatarinetabellatchitchix Ol_o_act_rin Orodreth Orophin Ostoher Paladin Pallando Panoramix Passepartout Pencroff Peregr_i_uml_n Phileas-Fogg Phoebus Pontmercy Porthos Quasimodo Radagast Robur Roheryn Samsagace Spirou Sylvebarbe - T_u_act_rin Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turgon + T_u_act_rin Tarrou Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turgon Valacar Voltaire Zola diff --git a/common/culture/name_lists/NEOW_normaund.txt b/common/culture/name_lists/NEOW_normaund.txt index 226ba2c0..0793c8d1 100644 --- a/common/culture/name_lists/NEOW_normaund.txt +++ b/common/culture/name_lists/NEOW_normaund.txt @@ -282,14 +282,14 @@ Jeanvaljean J-T-Maston Jules-C_e_act_sar K_i_act_li Legolas Lidenbrock - Mablung Maedhros Meriadoc Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel + Mablung Maedhros Meriadoc Meursault Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel N_e_act_mo Ned-Land Nicholl Nivacrin Num_e_act_robis Ob_e_act_lix Ocatarinetabellatchitchix Ol_o_act_rin Orodreth Orophin Ostoher Paladin Pallando Panoramix Passepartout Pencroff Peregr_i_uml_n Phileas-Fogg Phoebus Pontmercy Porthos Quasimodo Radagast Robur Roheryn Samsagace Spirou Sylvebarbe - T_u_act_rin Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turgon + T_u_act_rin Tarrou Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turgon Valacar Voltaire Zola diff --git a/common/dynasties/NEOW_dynasties.txt b/common/dynasties/NEOW_dynasties.txt index 8ae029b2..67b7d4f5 100644 --- a/common/dynasties/NEOW_dynasties.txt +++ b/common/dynasties/NEOW_dynasties.txt @@ -1200,18 +1200,19 @@ ourense_dynasty = { culture = asturleonese } -coimbra_dynasty = { - name = dynn_coimbra +lourenco_dynasty = { + name = dynn_Louren_c_ced_o culture = portuguese } -fogaca_dynasty = { - name = dynn_fogaca +leal_dynasty = { + name = dynn_Leal culture = portuguese } alvarenga_dynasty = { - name = dynn_alvarenga + prefix = dynnp_de + name = dynn_Alvarenga culture = portuguese } @@ -1220,8 +1221,8 @@ aboim_dynasty = { culture = portuguese } -tavora_dynasty = { - name = dynn_tavora +martins_dynasty = { + name = dynn_Martins culture = portuguese } diff --git a/common/nicknames/NEOW_nicknames.txt b/common/nicknames/NEOW_nicknames.txt index 9344b90c..fa82c74f 100644 --- a/common/nicknames/NEOW_nicknames.txt +++ b/common/nicknames/NEOW_nicknames.txt @@ -4,6 +4,7 @@ # Exclusively Historical Nicknames nick_no_quarter = {} +nick_the_mighty = {} nick_the_senan = {} nick_the_soldier = {} nick_the_white_ermine = {} diff --git a/history/characters/NEOW_e_hispania.txt b/history/characters/NEOW_e_hispania.txt index c739e21e..913d62fd 100644 --- a/history/characters/NEOW_e_hispania.txt +++ b/history/characters/NEOW_e_hispania.txt @@ -251,6 +251,7 @@ thez_the_mighty = { trait = organizer trait = legend trait = one_legged #meant to reprsent missing arm cause ck3 + give_nickname=nick_the_mighty 1982.7.17 = { birth = yes } @@ -897,8 +898,8 @@ s_galicia_mumadona_ourense = { } } portugal_hermigo_coimbra = { - name = "Hermígo" - dynasty = coimbra_dynasty + name = "Armando" + dynasty = lourenco_dynasty religion = iberian culture = portuguese trait = forgiving @@ -914,7 +915,7 @@ portugal_hermigo_coimbra = { } portugal_bernardo_fogaca = { name = "Bernardo" - dynasty = fogaca_dynasty + dynasty = leal_dynasty religion = iberian culture = portuguese trait = zealous @@ -946,7 +947,7 @@ portugal_garcia_alvarenga = { } } portugal_vela_aboim = { - name = "Vela" + name = "Oct_a_act_vio" dynasty = aboim_dynasty religion = iberian culture = portuguese @@ -963,7 +964,7 @@ portugal_vela_aboim = { } portugal_catarina_tavora = { name = "Catarina" - dynasty = tavora_dynasty + dynasty = martins_dynasty religion = iberian culture = portuguese female = yes @@ -1056,7 +1057,6 @@ hispania_cortes_alonso = { hispania_patriarch_iago = { name = "Iago" - #dynasty = calderon_dynasty religion = "iberian" culture = portuguese trait = education_learning_4 diff --git a/localization/english/replace/NEOW_nicknames_l_english.yml b/localization/english/replace/NEOW_nicknames_l_english.yml index 44a55ddc..2bc3c210 100644 --- a/localization/english/replace/NEOW_nicknames_l_english.yml +++ b/localization/english/replace/NEOW_nicknames_l_english.yml @@ -1,5 +1,6 @@ l_english: nick_no_quarter:0 "No-Quarter" + nick_the_mighty:0 "the Mighty" nick_the_senan:0 "the Sénan" nick_the_senan_desc:1 "[CHARACTER.GetShortUINameNoTooltipNoFormat|U] [CharWereWas(CHARACTER)] raised on the island of Sein, and [CharWereWas(CHARACTER)] known for [CharYourHerHis(CHARACTER)] love of it." nick_the_soldier:0 "the Soldier" diff --git a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml index dd2b4dfb..83eff261 100644 --- a/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/NEOW_dynasty_names_l_english.yml @@ -2282,3 +2282,5 @@ dynn_Sabanc_i_dot_:0 "Sabancı" dynn__O_uml_zbek:0 "Özbek" dynn_Karag_o_uml_z:0 "Karagöz" + dynn_dias:0 "Dias" + dynn_Alvarenga:0 "Alvarenga" diff --git a/localization/english/replace/dynasties/dynasty_names_l_english.yml b/localization/english/replace/dynasties/dynasty_names_l_english.yml index 0512831e..8851d9dc 100644 --- a/localization/english/replace/dynasties/dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/dynasty_names_l_english.yml @@ -350,7 +350,6 @@ dynn_Altuntekin:0 "Altuntekin" dynn_Alupa:0 "Alupa" dynn_al-Yiliqi:0 "al-Yiliqi" - dynn_Alvarenga:0 "Alvarenga" dynn_Alwa:0 "Alwa" dynn_Alyattes:0 "Alyattes" dynn_Alyokid:0 "Alyokid" @@ -1570,7 +1569,6 @@ dynn_Coelho:0 "Coelho" dynn_Coenwalhing:0 "Coenwalhing" dynn_Cognac:0 "Cognac" - dynn_Coimbra:0 "Coimbra" dynn_Coistela:0 "Coistela" dynn_Coligny:0 "Coligny" dynn_Colleoni:0 "Colleoni" diff --git a/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml b/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml index fd18d6c7..ae7578e4 100644 --- a/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml +++ b/localization/english/replace/dynasties/zz_NEOW_dynasty_names_l_english.yml @@ -200,7 +200,6 @@ dynn_borbon:0 "Bourbon" dynn_jimena:0 "Ximénez" dynn_jimena_zaragoza:0 "Ximénez-Zaragoza" - dynn_dias:0 "Dias" dynn_vivar:0 "Vivar" dynn_posas:0 "Posas" dynn_mateu:0 "Mateu" @@ -224,11 +223,7 @@ dynn_agurto:0 "Agurto" dynn_melendez:0 "Meléndez" dynn_estevez:0 "Estévez" - dynn_coimbra:0 "Coimbra" - dynn_fogaca:0 "Fogaça" - dynn_alvarenga:0 "Alvarenga" dynn_aboim:0 "Aboim" - dynn_tavora:0 "Távora" dynn_torre:0 "de la Torre" dynn_santibanez:0 "Santibáñez" dynn_almonte:0 "Almonte" diff --git a/localization/english/replace/names/NEOW_character_names_l_english.yml b/localization/english/replace/names/NEOW_character_names_l_english.yml index f3bc2f81..73f32f33 100644 --- a/localization/english/replace/names/NEOW_character_names_l_english.yml +++ b/localization/english/replace/names/NEOW_character_names_l_english.yml @@ -7414,4 +7414,6 @@ Nesrin:0 "Nesrin" Saffet:0 "Saffet" Y_u_uml_cel:0 "Yücel" - Birkan:0 "Birkan" \ No newline at end of file + Birkan:0 "Birkan" + Meursault:0 "Meursault" + Tarrou:0 "Tarrou" \ No newline at end of file diff --git a/localization/english/replace/nicknames_I_english.yml b/localization/english/replace/nicknames_I_english.yml deleted file mode 100644 index ea5f768c..00000000 --- a/localization/english/replace/nicknames_I_english.yml +++ /dev/null @@ -1,2 +0,0 @@ -l_english: - nick_the_saltspite:0 "Saltspite" \ No newline at end of file From 33a8699bbe925834f4acc9aa01e5c06d92383563 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sun, 8 Mar 2026 21:52:49 +0000 Subject: [PATCH 24/67] Update NEOW_maa_types.txt --- common/men_at_arms_types/NEOW_maa_types.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index 12fbbbbe..3f2c7b39 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -423,7 +423,7 @@ NEOW_militia = { low_maintenance_cost = { gold = militia_low_maint_cost } high_maintenance_cost = { gold = militia_high_maint_cost } provision_cost = @provisions_cost_infantry_cheap - stack = 200 + stack = 150 ai_quality = { value = culture_ai_weight_skirmishers } illustration = { From e460144cdceb91644eb496327294b358172d2567 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Mon, 9 Mar 2026 03:51:24 +0000 Subject: [PATCH 25/67] farmer republic --- common/culture/cultures/NEOW_goidelic.txt | 6 +- common/culture/cultures/NEOW_italian.txt | 2 + .../culture/cultures/NEOW_north_germanic.txt | 3 +- .../culture/cultures/NEOW_rhaeto_helvetic.txt | 5 +- .../culture/cultures/NEOW_west_germanic.txt | 4 +- .../traditions/00_realm_traditions.txt | 6 - common/culture/traditions/NEOW_traditions.txt | 129 + common/defines/00_defines.txt | 5 +- .../buildings/NEOW_farm_buildings.txt | 433 ++ .../NEOW_minority_community_buildings.txt | 68 +- .../domiciles/types/NEOW_domicile_types.txt | 1137 ++++++ common/governments/00_government_types.txt | 77 + common/landed_titles/noble_families.txt | 14 + common/legitimacy/00_legitimacy.txt | 915 +++++ common/legitimacy/_legitimacy.info | 59 + common/men_at_arms_types/00_maa_types.txt | 22 +- common/men_at_arms_types/09_mpo_maa_types.txt | 417 ++ .../00_building_requirement_triggers.txt | 2 +- .../00_councillor_triggers.txt | 1156 ++++++ .../00_courtier_guest_management_triggers.txt | 849 ++++ .../scripted_triggers/00_laamp_triggers.txt | 2 +- common/scripted_triggers/00_law_triggers.txt | 2 +- .../00_marriage_triggers.txt | 635 +++ .../00_relation_triggers.txt | 1229 ++++++ .../00_war_and_peace_triggers.txt | 2 +- .../02_ep1_scripted_triggers.txt | 414 ++ .../09_mpo_greatest_of_khans_triggers.txt | 12 +- .../mpo_scripted_triggers.txt | 1884 +++++++++ .../domicile_building/farm_estate_main.dds | 3 + gfx/interface/icons/flat_icons/farmer.dds | 3 + .../peasant_republic_government.dds | 3 + .../icons/map_icons/map_icon_farmer.dds | 3 + gfx/interface/icons/nomadic_riders.dds | 3 + .../icons/regimenttypes/nomadic_riders.dds | 3 + .../scripted_illustrations/ingame.txt | 56 +- .../farm_estate_building_byzantine.dds | 3 + .../farm_estate_building_byzantine_mask.png | 3 + .../farm_estate_building_mena.dds | 3 + .../farm_estate_building_mena_mask.png | 3 + .../farm_estate_building_western.dds | 3 + .../farm_estate_building_western_mask.png | 3 + .../portrait_animations/animations.txt | 2 +- gui/hud.gui | 2 +- gui/lists.gui | 3563 +++++++++++++++++ gui/portraits.gui | 3313 +++++++++++++++ gui/texticons.gui | 9 + history/provinces/e_alps.txt | 6 +- history/provinces/e_britannia.txt | 74 +- history/provinces/e_europa.txt | 8 +- history/provinces/e_italy.txt | 4 +- history/provinces/e_scandinavia.txt | 12 +- history/titles/k_ireland.txt | 9 +- .../mpo/dlc_mpo_game_concepts_l_english.yml | 197 + .../english/replace/government_l_english.yml | 3 +- .../replace/prepublic_loc_l_english.yml | 44 + .../english/replace/regiment_l_english.yml | 349 ++ .../replace/succession_laws_l_english.yml | 307 ++ 57 files changed, 17327 insertions(+), 156 deletions(-) create mode 100644 common/domiciles/buildings/NEOW_farm_buildings.txt create mode 100644 common/legitimacy/00_legitimacy.txt create mode 100644 common/legitimacy/_legitimacy.info create mode 100644 common/men_at_arms_types/09_mpo_maa_types.txt create mode 100644 common/scripted_triggers/00_councillor_triggers.txt create mode 100644 common/scripted_triggers/00_courtier_guest_management_triggers.txt create mode 100644 common/scripted_triggers/00_marriage_triggers.txt create mode 100644 common/scripted_triggers/00_relation_triggers.txt create mode 100644 common/scripted_triggers/02_ep1_scripted_triggers.txt create mode 100644 common/scripted_triggers/mpo_scripted_triggers.txt create mode 100644 gfx/interface/icons/domicile_building/farm_estate_main.dds create mode 100644 gfx/interface/icons/flat_icons/farmer.dds create mode 100644 gfx/interface/icons/government_types/peasant_republic_government.dds create mode 100644 gfx/interface/icons/map_icons/map_icon_farmer.dds create mode 100644 gfx/interface/icons/nomadic_riders.dds create mode 100644 gfx/interface/icons/regimenttypes/nomadic_riders.dds create mode 100644 gfx/interface/window_domiciles/farm_estate_building_byzantine.dds create mode 100644 gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png create mode 100644 gfx/interface/window_domiciles/farm_estate_building_mena.dds create mode 100644 gfx/interface/window_domiciles/farm_estate_building_mena_mask.png create mode 100644 gfx/interface/window_domiciles/farm_estate_building_western.dds create mode 100644 gfx/interface/window_domiciles/farm_estate_building_western_mask.png create mode 100644 gui/lists.gui create mode 100644 gui/portraits.gui create mode 100644 localization/english/replace/dlc/mpo/dlc_mpo_game_concepts_l_english.yml create mode 100644 localization/english/replace/prepublic_loc_l_english.yml create mode 100644 localization/english/replace/regiment_l_english.yml create mode 100644 localization/english/replace/succession_laws_l_english.yml diff --git a/common/culture/cultures/NEOW_goidelic.txt b/common/culture/cultures/NEOW_goidelic.txt index 206b8867..bbf0c6df 100644 --- a/common/culture/cultures/NEOW_goidelic.txt +++ b/common/culture/cultures/NEOW_goidelic.txt @@ -9,7 +9,7 @@ traditions = { tradition_seafaring - tradition_adaptive_skirmishing + tradition_farmer_republics tradition_festivities tradition_swords_for_hire tradition_diasporic @@ -45,9 +45,9 @@ high_irish = { #Éireannach Uasal traditions = { tradition_creaght tradition_poetry - tradition_festivities tradition_xenophilic tradition_defiant + tradition_farmer_republics } name_list = name_list_neow_goidelic @@ -81,10 +81,10 @@ irish = { #Éireannach Bhocht traditions = { tradition_creaght - tradition_adaptive_skirmishing tradition_festivities tradition_defiant tradition_xenophilic + tradition_farmer_republics } name_list = name_list_neow_goidelic diff --git a/common/culture/cultures/NEOW_italian.txt b/common/culture/cultures/NEOW_italian.txt index 971f55e9..9037303f 100644 --- a/common/culture/cultures/NEOW_italian.txt +++ b/common/culture/cultures/NEOW_italian.txt @@ -491,6 +491,7 @@ maltese = { #Maltin tradition_stalwart_defenders tradition_esteemed_hospitality tradition_xenophilic + tradition_farmer_republics } name_list = name_list_sicilian #PLACEHOLDER @@ -525,6 +526,7 @@ ladin = { tradition_mountaineers tradition_esteemed_hospitality tradition_hard_working + tradition_farmer_republics } name_list = name_list_gallo_italian diff --git a/common/culture/cultures/NEOW_north_germanic.txt b/common/culture/cultures/NEOW_north_germanic.txt index 011cd70a..643617c7 100644 --- a/common/culture/cultures/NEOW_north_germanic.txt +++ b/common/culture/cultures/NEOW_north_germanic.txt @@ -116,6 +116,7 @@ faerosk = { head_determination = head_determination_domain traditions = { tradition_things + tradition_farmer_republics tradition_fishermen tradition_hereditary_hierarchy tradition_seafaring @@ -249,7 +250,7 @@ icelander = { head_determination = head_determination_domain traditions = { tradition_things - tradition_republican_legacy + tradition_farmer_republics tradition_seafaring tradition_fishermen } diff --git a/common/culture/cultures/NEOW_rhaeto_helvetic.txt b/common/culture/cultures/NEOW_rhaeto_helvetic.txt index 7ad060b9..87df495f 100644 --- a/common/culture/cultures/NEOW_rhaeto_helvetic.txt +++ b/common/culture/cultures/NEOW_rhaeto_helvetic.txt @@ -90,7 +90,7 @@ romansch = { house_coa_mask_offset = { 0.0 0.025 } house_coa_mask_scale = { 0.95 0.95 } traditions = { - tradition_parochialism + tradition_farmer_republics tradition_hard_working tradition_castle_keepers tradition_mountain_homes @@ -164,9 +164,8 @@ swiss = { #Svizzer tradition_staunch_traditionalists tradition_hard_working tradition_religious_patronage - tradition_fervent_temple_builders tradition_faith_bound - + tradition_farmer_republics } name_list = name_list_NEOW_swabian diff --git a/common/culture/cultures/NEOW_west_germanic.txt b/common/culture/cultures/NEOW_west_germanic.txt index cc64cc38..eee77bc3 100644 --- a/common/culture/cultures/NEOW_west_germanic.txt +++ b/common/culture/cultures/NEOW_west_germanic.txt @@ -48,8 +48,8 @@ frisian = { #Represented the "old frisians" in vanilla, actually playable here # traditions = { tradition_fishermen tradition_agrarian - tradition_pastoralists - tradition_forbearing + tradition_pastoralists + tradition_farmer_republics tradition_modest } diff --git a/common/culture/traditions/00_realm_traditions.txt b/common/culture/traditions/00_realm_traditions.txt index d64f35a2..dc28cf7e 100644 --- a/common/culture/traditions/00_realm_traditions.txt +++ b/common/culture/traditions/00_realm_traditions.txt @@ -222,12 +222,6 @@ tradition_republican_legacy = { } is_shown = { - OR ={ - this = culture:roman - any_parent_culture_or_above = { - this = culture:roman - } - } NOT = { has_cultural_tradition = tradition_parochialism } } can_pick = { diff --git a/common/culture/traditions/NEOW_traditions.txt b/common/culture/traditions/NEOW_traditions.txt index 65d8d680..4912ca4a 100644 --- a/common/culture/traditions/NEOW_traditions.txt +++ b/common/culture/traditions/NEOW_traditions.txt @@ -425,6 +425,135 @@ tradition_defiant = { # defiant } } +tradition_farmer_republics = { + category = societal + + layers = { + 0 = steward + 1 = western + 4 = farmland.dds + } + + is_shown = { + NOT = { has_cultural_tradition = tradition_republican_legacy } + } + can_pick = { + NOT = { has_cultural_tradition = tradition_republican_legacy } + custom_tooltip = { + text = cultrad_not_nomadic_government_type + scope:character = { + NOT = { + government_has_flag = government_is_nomadic + } + } + } + } + + parameters = { + use_farmer_republics = yes + unlock_innovation_pike_columns = yes + city_buildings_more_powerful = yes + city_buildings_less_control = yes + trait_county_opinion_modifiers = yes + } + character_modifier = { + city_holding_build_gold_cost = -0.05 + city_holding_holding_build_gold_cost = -0.05 + farmlands_development_growth_factor = 0.3 + farmlands_construction_gold_cost = -0.1 + farmlands_levy_size = 0.1 + tyranny_gain_mult = 0.25 + tyranny_loss_mult = -0.5 + dread_decay_mult = 0.25 + } + + cost = { + prestige = { + add = { + value = tradition_base_cost + desc = BASE + format = "BASE_VALUE_FORMAT" + } + if = { + limit = { + NOR = { + culture_pillar:ethos_courtly = { is_in_list = traits } + culture_pillar:ethos_communal = { is_in_list = traits } + culture_pillar:ethos_spiritual = { is_in_list = traits } + } + } + add = { + value = tradition_incompatible_ethos_penalty + desc = not_courtly_communal_or_spiritual_desc + } + } + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + percent >= 0.9 + culture = scope:character.culture + any_county_province = { + has_holding_type = city_holding + } + } + } + } + } + add = { + value = tradition_unfulfilled_criteria_penalty + desc = 90_percent_cities_desc + } + } + + if = { + limit = { + culture_tradition_reduction_trigger = { TRADITION = tradition_farmer_republics } + } + multiply = { + value = 0.5 + desc = inspired_by_culture_desc + } + } + + multiply = tradition_replacement_cost_if_relevant + } + } + + ai_will_do = { + value = 200 + if = { + limit = { + NOT = { + scope:character = { + any_sub_realm_county = { + percent >= 0.15 + culture = scope:character.culture + any_county_province = { + has_holding_type = city_holding + } + } + } + } + } + multiply = 0 + } + if = { + limit = { + NOT = { + scope:character = { + any_vassal = { + primary_title.tier > tier_county + government_has_flag = government_is_special_republic + } + } + } + } + multiply = 0 + } + } +} tradition_creaght = { category = societal diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index deda2994..23285f90 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -552,6 +552,7 @@ NGovernment = { "landless_minority_government" "nomad_government" "herder_government" + "peasant_republic_government" "celestial_government" "japan_administrative_government" "japan_feudal_government" @@ -965,7 +966,7 @@ NCounty = { COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve. COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 } - COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.75 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding + COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.01 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER ) } @@ -1398,7 +1399,7 @@ NBarter = { BASE_PROGRESS = 15 PROGRESS_PER_SOLDIER = 0.005 LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001 - BARTER_GOODS_TO_LOOT_MULT = 0.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot + BARTER_GOODS_TO_LOOT_MULT = 1.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot } NCharacterGlow = { diff --git a/common/domiciles/buildings/NEOW_farm_buildings.txt b/common/domiciles/buildings/NEOW_farm_buildings.txt new file mode 100644 index 00000000..14819903 --- /dev/null +++ b/common/domiciles/buildings/NEOW_farm_buildings.txt @@ -0,0 +1,433 @@ + +farm_estate_main_01 = { + slot_type = main + construction_time = 1 + allowed_domicile_types = { farm_estate } + + cost = { + gold = estate_external_building_high_cost_tier_2_value + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + health = 0.5 + domicile_external_slots_capacity_add = 2 + monthly_barter_goods = 1 + } + + + ai_value = { + value = 100 + } + + parameters = { + camp_unlocks_second_officer = yes + camp_unlocks_huntperson_officer = yes + camp_unlocks_chief_forager_officer = yes + } + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } +} + +farm_estate_main_02 = { + slot_type = main + construction_time = 730 + allowed_domicile_types = { farm_estate } + previous_building = farm_estate_main_01 + + can_construct = { + culture ?= { has_innovation = innovation_city_planning } + } + + cost = { + gold = estate_external_building_high_cost_tier_3_value + } + + parameters = { + camp_unlocks_second_officer = yes + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_1 = yes + monthly_barter_goods = 1.2 + } + + character_modifier = { + domicile_monthly_gold_add = 0.25 + domicile_external_slots_capacity_add = 1 + men_at_arms_cap = 1 + enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.02 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } +} + +farm_estate_main_03 = { + slot_type = main + construction_time = 730 + allowed_domicile_types = { farm_estate } + previous_building = farm_estate_main_02 + + can_construct = { + culture ?= { has_innovation = innovation_manorialism } + } + + cost = { + gold = estate_external_building_high_cost_tier_4_value + } + + parameters = { + camp_unlocks_second_officer = yes + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_2 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + domicile_monthly_gold_mult = 0.02 + domicile_external_slots_capacity_add = 1 + maa_toughness_mult = 0.05 + enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.02 + monthly_barter_goods = 1.4 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } +} + +farm_estate_main_04 = { + slot_type = main + construction_time = 730 + allowed_domicile_types = { farm_estate } + previous_building = farm_estate_main_03 + + can_construct = { + culture ?= { has_innovation = innovation_development_03 } + } + + cost = { + gold = estate_external_building_high_cost_tier_5_value + } + + parameters = { + camp_unlocks_second_officer = yes + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_3 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.5 + domicile_monthly_gold_mult = 0.03 + domicile_external_slots_capacity_add = 1 + maa_toughness_mult = 0.05 + men_at_arms_cap = 1 + enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.02 + monthly_barter_goods = 1.6 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } +} + +farm_estate_main_05 = { + slot_type = main + construction_time = 730 + allowed_domicile_types = { farm_estate } + previous_building = farm_estate_main_04 + + can_construct = { + culture ?= { has_innovation = innovation_cranes } + } + + cost = { + gold = estate_external_building_high_cost_tier_6_value + } + + parameters = { + camp_unlocks_second_officer = yes + reduce_success_of_raid_estate = yes + estate_increase_house_member_investment_cap_4 = yes + } + + character_modifier = { + domicile_monthly_gold_add = 0.75 + domicile_monthly_gold_mult = 0.05 + domicile_external_slots_capacity_add = 1 + maa_toughness_mult = 0.1 + men_at_arms_cap = 1 + enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value + character_travel_safety_mult = 0.04 + monthly_barter_goods = 1.8 + } + + ai_value = { + value = 100 + } + + asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png" + soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + trigger = { + domicile_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } + + asset = { + icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds" + texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png" + soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building" + } +} \ No newline at end of file diff --git a/common/domiciles/buildings/NEOW_minority_community_buildings.txt b/common/domiciles/buildings/NEOW_minority_community_buildings.txt index 4fe2d8b1..b3deb6e3 100644 --- a/common/domiciles/buildings/NEOW_minority_community_buildings.txt +++ b/common/domiciles/buildings/NEOW_minority_community_buildings.txt @@ -3796,7 +3796,7 @@ village_watch_06 = { ### Garden communal_gardens_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } cost = { gold = { @@ -3920,7 +3920,7 @@ communal_gardens_01 = { } communal_gardens_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_01 cost = { @@ -4045,7 +4045,7 @@ communal_gardens_02 = { } communal_gardens_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_02 cost = { @@ -4172,7 +4172,7 @@ communal_gardens_03 = { # Leisure Garden sub-branch communal_gardens_leisure_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_03 can_construct = { @@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = { } communal_gardens_leisure_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_leisure_04 can_construct = { @@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = { } communal_gardens_leisure_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_leisure_05 can_construct = { @@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = { # Fruit Garden sub-branch communal_gardens_fruit_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_03 can_construct = { @@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = { } communal_gardens_fruit_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_fruit_04 can_construct = { @@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = { } communal_gardens_fruit_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = communal_gardens_fruit_05 can_construct = { @@ -6954,7 +6954,7 @@ village_workshop_textile_06 = { ### Storage village_storage_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } cost = { gold = { @@ -7037,8 +7037,8 @@ village_storage_01 = { } village_storage_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } - previous_building = village_storage_01 + allowed_domicile_types = { minority_community farm_estate } + previous_building = village_storage_01 cost = { gold = { @@ -7123,7 +7123,7 @@ village_storage_02 = { # Warehouse sub-branch village_storage_warehouse_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_storage_02 can_construct = { @@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = { } village_storage_warehouse_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_storage_warehouse_03 can_construct = { @@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = { # Granary sub-branch village_storage_granary_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_storage_02 can_construct = { @@ -7386,7 +7386,7 @@ village_storage_granary_03 = { } village_storage_granary_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_storage_granary_03 can_construct = { @@ -7973,7 +7973,7 @@ village_market_06 = { ### Grazing Lands village_grazing_land_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } cost = { gold = { @@ -8093,7 +8093,7 @@ village_grazing_land_01 = { } village_grazing_land_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grazing_land_01 cost = { @@ -8215,7 +8215,7 @@ village_grazing_land_02 = { } village_grazing_land_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grazing_land_02 cost = { @@ -8338,7 +8338,7 @@ village_grazing_land_03 = { } village_grazing_land_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grazing_land_03 can_construct = { @@ -8452,7 +8452,7 @@ village_grazing_land_04 = { } grazing_land_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grazing_land_04 can_construct = { @@ -8566,7 +8566,7 @@ grazing_land_05 = { } grazing_land_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = grazing_land_05 can_construct = { @@ -8683,7 +8683,7 @@ grazing_land_06 = { ### Grain Fields village_grain_fields_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } cost = { gold = { @@ -8820,7 +8820,7 @@ village_grain_fields_01 = { } village_grain_fields_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grain_fields_01 cost = { @@ -8948,7 +8948,7 @@ village_grain_fields_02 = { } village_grain_fields_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grain_fields_02 can_construct = { @@ -9081,7 +9081,7 @@ village_grain_fields_03 = { } village_grain_fields_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grain_fields_03 can_construct = { @@ -9214,7 +9214,7 @@ village_grain_fields_04 = { } village_grain_fields_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grain_fields_04 can_construct = { @@ -9347,7 +9347,7 @@ village_grain_fields_05 = { } village_grain_fields_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_grain_fields_05 can_construct = { @@ -9482,7 +9482,7 @@ village_grain_fields_06 = { ### Rice Fields village_rice_field_01 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } cost = { gold = { @@ -9559,7 +9559,7 @@ village_rice_field_01 = { village_rice_field_02 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_rice_field_01 cost = { @@ -9636,7 +9636,7 @@ village_rice_field_02 = { village_rice_field_03 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_rice_field_02 can_construct = { @@ -9718,7 +9718,7 @@ village_rice_field_03 = { village_rice_field_04 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_rice_field_03 can_construct = { @@ -9800,7 +9800,7 @@ village_rice_field_04 = { village_rice_field_05 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_rice_field_04 can_construct = { @@ -9882,7 +9882,7 @@ village_rice_field_05 = { village_rice_field_06 = { construction_time = 730 - allowed_domicile_types = { minority_community } + allowed_domicile_types = { minority_community farm_estate } previous_building = village_rice_field_05 can_construct = { diff --git a/common/domiciles/types/NEOW_domicile_types.txt b/common/domiciles/types/NEOW_domicile_types.txt index 0bea98f2..83e4d326 100644 --- a/common/domiciles/types/NEOW_domicile_types.txt +++ b/common/domiciles/types/NEOW_domicile_types.txt @@ -1169,3 +1169,1140 @@ minority_community = { ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" } } + +farm_estate = { + rename_window = house + + illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds" + icon = "gfx/interface/icons/flat_icons/farmer.dds" + map_pin_texture = "gfx/interface/icons/map_icons/map_icon_farmer.dds" + map_pin_anchor = up + map_pin_lobby = yes + + herd = yes + travel = yes + culture_and_faith = yes + + move_with_realm_capital = yes + can_move_manually = no + + base_external_slots = 2 + + map_entity = { + trigger = { + owner ?= { is_alive = yes } + owner.culture = { + OR = { + has_graphical_iranian_culture_group_trigger = yes + has_graphical_mena_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + } + } + } + reference = "building_mena_city_01_entity" + } + map_entity = { + trigger = { + owner ?= { is_alive = yes } + owner.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + reference = "building_india_city_01_entity" + } + map_entity = { + trigger = { + owner ?= { is_alive = yes } + } + reference = "western_city_01_a_entity" + } + + domicile_temperament_low_modifier = { + name = domicile_temperament_low + army_damage_mult = -0.2 + contract_scheme_phase_duration_add = 10 + domicile_monthly_gold_mult = -0.25 + domicile_monthly_piety_gain_mult = -0.25 + domicile_monthly_prestige_gain_mult = -0.25 + monthly_piety_gain = -0.3 + monthly_prestige_gain = -0.3 + army_maintenance_mult = 0.2 + scale = { + add = default_temperament_low_value_scale + min = 1 + } + } + domicile_temperament_high_modifier = { + name = domicile_temperament_high + domicile_monthly_gold_mult = 0.25 + domicile_monthly_piety_gain_mult = 0.25 + domicile_monthly_prestige_gain_mult = 0.25 + monthly_piety_gain = 0.3 + monthly_prestige_gain = 0.3 + army_maintenance_mult = 0.2 + scale = { + add = default_temperament_high_value_scale + min = 1 + } + } + domicile_temperament_high_modifier = { + name = domicile_temperament_high + army_toughness_mult = 0.05 + owned_contract_scheme_success_chance_growth_add = 0.4 + scale = { + add = default_temperament_high_value_scale + min = 1 + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + tolerance_advantage_mod = 1 + scale = { + add = default_temperament_high_value_scale + min = 1 + max = 10 + if = { + limit = { + NOT = { has_perk = faithful_perk } + } + multiply = 0 + } + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + knight_effectiveness_mult = 0.1 + scale = { + add = default_temperament_high_value_scale + min = 1 + if = { + limit = { + NOT = { has_perk = absolute_control_perk } + } + multiply = 0 + } + } + } + + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + personal_scheme_phase_duration_add = -25 + scale = { + add = default_temperament_high_value_scale + min = 1 + if = { + limit = { + NOT = { has_perk = writing_history_perk } + } + multiply = 0 + } + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + monthly_piety = 0.4 + scale = { + add = { + every_courtier = { + limit = { + faith = root.faith + } + add = 1 + } + } + if = { + limit = { + NOT = { has_perk = religious_icon_perk } + } + multiply = 0 + } + } + } + + domicile_temperament_high_modifier = { + name = domicile_temperament_high + diplomacy = 0.34 + intrigue = 0.34 + martial = 0.34 + stewardship = 0.34 + learning = 0.34 + scale = { + add = { + every_courtier = { + limit = { + is_imprisoned = no + } + faith = { + if = { + limit = { + NOT = { is_in_list = unique_faiths } + add_to_temporary_list = unique_faiths + } + } + } + } + every_in_list = { + list = unique_faiths + add = 1 + } + max = 15 + } + if = { + limit = { + NOT = { has_perk = apostate_perk } + } + multiply = 0 + } + } + } + domicile_building_slots = { + external_slot_1 = { + position = { 19.7% 5.5% } + size = { 15% 30% } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = tells + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_wetlands_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_4 = { + position = { 49.0% 2.5% } + size = { 15% 30% } + + ### EMPTY SLOT ASIAN + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png" + } + + ### EMPTY SLOT SNOW MOUNTAIN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = mountains + + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png" + } + + ### EMPTY SLOT SNOW TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_snow_02_mask.png" + } + + ### EMPTY SLOT GREEN TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = tells + terrain = hills + terrain = plains + terrain = forest + terrain = farmlands + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png" + } + + ### EMPTY SLOT ROUGH TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = taiga + terrain = steppe + terrain = drylands + terrain = mountains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_rough_02_mask.png" + } + + ### EMPTY SLOT WETLANDS TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_green_02_mask.png" + } + + ### EMPTY SLOT JUNGLE TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + terrain = jungle + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_jungle_03_mask.png" + } + + ### EMPTY SLOT DESERT TERRAIN + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/laamp_building_empty_slot_drylands_03_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + main_slot = { + slot_type = main + position = { 28.2% 13.2% } + size = { 28% 34.5% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = hills + terrain = mountains + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png" + } + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png" + } + } + + external_slot_2 = { + position = { 4% 20% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_3 = { + position = { 14% 46% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_5 = { + position = { 64% 29% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + + external_slot_6 = { + position = { 43% 52% } + size = { 15% 30% } + + empty_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png" + } + + empty_slot_asset = { + trigger = { + domicile_location = { + OR = { + terrain = mountains + terrain = hills + terrain = terraced_hills + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png" + } + + empty_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png" + } + + + # Under Construction + construction_slot_asset = { + trigger = { + owner.culture = { + OR = { + has_graphical_chinese_culture_group_trigger = yes + has_graphical_japanese_culture_group_trigger = yes + } + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png" + } + construction_slot_asset = { + trigger = { + domicile_location.culture = { + has_graphical_western_culture_group_trigger = yes + } + } + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png" + } + construction_slot_asset = { + icon = "gfx/interface/icons/flat_icons/plus.dds" + texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds" + intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png" + } + } + } + + domicile_asset = { + trigger = { + domicile_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds" + ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt" + } + + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = jungle + terrain = wetlands + terrain = floodplains + } + } + } + background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = drylands + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + } + } + } + background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands" + } + + domicile_asset = { + trigger = { + domicile_location = { + OR = { + terrain = tells + terrain = hills + terrain = mountains + terrain = terraced_hills + } + } + } + background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands" + } + + domicile_asset = { + background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds" + foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds" + ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands" + } +} \ No newline at end of file diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index 9f1651bb..a53efd01 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -49,6 +49,11 @@ republic_government = { inherit_from_dynastic_government = no } + can_get_government = { + culture = { + NOT = { has_cultural_tradition = tradition_farmer_republics } + } + } ai = { arrange_marriage = no use_goals = no @@ -607,6 +612,77 @@ landless_minority_government = { realm_mask_offset = { 0.0 0.0 } realm_mask_scale = { 1 1 } } + +peasant_republic_government = { + primary_holding = city_holding + valid_holdings = { temple_citadel_holding } + required_county_holdings = { city_holding church_holding } + government_rules = { + create_cadet_branches = yes + court_generate_spouses = yes + council = yes + always_use_patronym = yes + rulers_should_have_dynasty = yes + landless_playable = yes + legitimacy = yes + barter = yes + mercenary = yes + use_as_base_on_landed = yes + allow_out_of_realm_inheritance = no + use_as_base_on_rank_up = yes + uses_county_fertility = yes + sticky_government = yes + replenishes_county_fertility = yes + regiments_use_barter_goods_as_gold = yes + } + + can_get_government = { + culture = { + has_cultural_tradition = tradition_farmer_republics + } + } + domicile_type = farm_estate + ai = { + use_scripted_guis = no + } + top_liege_character_modifier = { + county_fertility_decline_add = -10 + domain_limit_max = -2 + vassal_limit_max = 5 + } + character_modifier = { + levy_size = 1.5 + feudal_government_tax_contribution_mult = -0.5 + feudal_government_levy_contribution_mult = -0.5 + clan_government_tax_contribution_mult = -0.5 + clan_government_levy_contribution_mult = -0.5 + men_at_arms_cap = -1 + men_at_arms_limit = -1 + knight_limit = -5 + active_accolades = -1 + title_creation_cost_mult = 1.5 + mercenary_hire_cost_mult = 2 + men_at_arms_maintenance = 1.5 + } + vassal_contract_group = feudal_vassal + + # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). + flags = { + government_is_settled + may_elevate_co_monarch + government_uses_legitimacy + government_uses_domain_limit + government_is_herder + government_has_herd + government_is_barterer + government_is_prepublic + government_locked_to_elective + } + + color = hsv{ 0.30 0.60 0.68 } + realm_mask_offset = { 0.0 -0.01 } + realm_mask_scale = { 1 1 } +} ### Brief: nomad_government # Default nomad government, used for the Steppe Region # @@ -741,6 +817,7 @@ herder_government = { # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). flags = { government_is_herder + government_is_true_herder government_has_herd ignores_faith_marriage_penalties } diff --git a/common/landed_titles/noble_families.txt b/common/landed_titles/noble_families.txt index b946460c..8c4b76ef 100644 --- a/common/landed_titles/noble_families.txt +++ b/common/landed_titles/noble_families.txt @@ -17,6 +17,20 @@ #} #Brytanya +d_nf_colbrugha = { # Cyflymarhyan (Quicksilver) + color = { 100 100 100 } + capital = c_desmond + + definite_form = yes + landless = yes + ruler_uses_title_name = no + always_follows_primary_heir = yes + no_automatic_claims = yes + noble_family = yes + destroy_if_invalid_heir = yes + + ai_primary_priority = { add = @never_primary_score } +} d_nf_cyflymarhyan = { # Cyflymarhyan (Quicksilver) color = { 100 100 100 } capital = c_london diff --git a/common/legitimacy/00_legitimacy.txt b/common/legitimacy/00_legitimacy.txt new file mode 100644 index 00000000..0ba484b1 --- /dev/null +++ b/common/legitimacy/00_legitimacy.txt @@ -0,0 +1,915 @@ +###################### +# Legitimacy +###################### + +count_legitimacy = { + is_valid = { + highest_held_title_tier = tier_county + government_has_flag = government_is_prepublic + NOR = { + government_allows = administrative + government_has_flag = government_is_nomadic + government_has_flag = government_is_mandala + } + } + + ai_expected_level = default_ai_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + modifier = { + short_reign_duration_mult = 0.25 + monthly_dynasty_prestige = -0.1 + county_opinion_add = -10 + } + flag = reduced_marriage_acceptance + flag = increased_claim_cb_cost + flag = reduced_alliance_acceptance + flag = reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = increased_factions + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = -0.1 + } + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = -0.25 + } + flag = reduced_claim_cb_cost + flag = increased_marriage_acceptance + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + short_reign_duration_mult = -0.5 + county_opinion_add = 10 + } + flag = increased_marriage_acceptance + flag = increased_alliance_acceptance + flag = very_reduced_claim_cb_cost + flag = reduced_factions + flag = reduced_swing_scales_cost + flag = reduced_title_creation_cost + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + modifier = { + short_reign_duration_mult = -0.75 + monthly_dynasty_prestige = 0.25 + county_opinion_add = 20 + } + flag = very_increased_marriage_acceptance + flag = very_increased_alliance_acceptance + flag = extra_reduced_claim_cb_cost + flag = very_reduced_factions + flag = very_reduced_swing_scales_cost + flag = very_reduced_title_creation_cost + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + short_reign_duration_mult = -1 + monthly_dynasty_prestige = 0.5 + county_opinion_add = 30 + } + flag = extra_increased_marriage_acceptance + flag = extra_increased_alliance_acceptance + flag = extra_reduced_claim_cb_cost + flag = extra_reduced_factions + flag = extra_swing_scales_cost + flag = extra_reduced_title_creation_cost + } +} + +duke_legitimacy = { + is_valid = { + highest_held_title_tier = tier_duchy + NOT = { + government_has_flag = government_is_prepublic + } + NOR = { + government_allows = administrative + government_has_flag = government_is_nomadic + government_has_flag = government_is_mandala + } + } + + ai_expected_level = default_ai_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + modifier = { + short_reign_duration_mult = 0.5 + monthly_dynasty_prestige = -0.1 + county_opinion_add = -10 + } + flag = very_reduced_marriage_acceptance + flag = very_increased_claim_cb_cost + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = very_increased_factions + flag = very_increased_swing_scales_cost + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = 0.1 + county_opinion_add = -5 + } + flag = reduced_marriage_acceptance + flag = increased_claim_cb_cost + flag = reduced_alliance_acceptance + flag = reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = increased_factions + flag = increased_swing_scales_cost + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = -0.15 + } + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + short_reign_duration_mult = -0.35 + } + flag = increased_marriage_acceptance + flag = reduced_claim_cb_cost + flag = increased_alliance_acceptance + flag = increased_vassalization_acceptance + flag = increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_swing_scales_cost + flag = reduced_title_creation_cost + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + modifier = { + short_reign_duration_mult = -0.65 + county_opinion_add = 10 + } + flag = very_increased_marriage_acceptance + flag = very_reduced_claim_cb_cost + flag = very_increased_alliance_acceptance + flag = very_increased_vassalization_acceptance + flag = very_increased_tributarization_acceptance + flag = very_reduced_factions + flag = very_reduced_swing_scales_cost + flag = very_reduced_title_creation_cost + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + short_reign_duration_mult = -1 + monthly_dynasty_prestige = 0.25 + county_opinion_add = 20 + } + flag = extra_increased_marriage_acceptance + flag = extra_reduced_claim_cb_cost + flag = extra_increased_alliance_acceptance + flag = extra_increased_vassalization_acceptance + flag = extra_increased_tributarization_acceptance + flag = extra_reduced_factions + flag = extra_reduced_swing_scales_cost + flag = extra_reduced_title_creation_cost + } +} + +king_legitimacy = { + is_valid = { + highest_held_title_tier = tier_kingdom + NOT = { + government_has_flag = government_is_prepublic + } + OR = { + NOT = { government_allows = administrative } + top_liege = this + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_mandala + } + } + + ai_expected_level = default_ai_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + modifier = { + short_reign_duration_mult = 0.75 + monthly_dynasty_prestige = -0.2 + county_opinion_add = -20 + } + flag = very_reduced_marriage_acceptance + flag = very_increased_claim_cb_cost + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = very_increased_factions + flag = very_increased_swing_scales_cost + + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = 0.5 + monthly_dynasty_prestige = -0.1 + county_opinion_add = -10 + } + flag = reduced_marriage_acceptance + flag = increased_claim_cb_cost + flag = reduced_alliance_acceptance + flag = reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = increased_factions + flag = increased_swing_scales_cost + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = 0.25 + } + flag = reduced_marriage_acceptance + flag = reduced_vassalization_acceptance + flag = increased_claim_cb_cost + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + short_reign_duration_mult = -0.10 + } + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + modifier = { + short_reign_duration_mult = -0.25 + } + flag = increased_marriage_acceptance + flag = reduced_claim_cb_cost + flag = increased_alliance_acceptance + flag = increased_vassalization_acceptance + flag = increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_swing_scales_cost + flag = reduced_title_creation_cost + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + short_reign_duration_mult = -0.5 + county_opinion_add = 10 + monthly_dynasty_prestige = 0.25 + } + flag = very_increased_marriage_acceptance + flag = very_reduced_claim_cb_cost + flag = very_increased_alliance_acceptance + flag = very_increased_vassalization_acceptance + flag = very_increased_tributarization_acceptance + flag = very_reduced_factions + flag = very_reduced_swing_scales_cost + flag = very_reduced_title_creation_cost + } +} + +emperor_legitimacy = { + is_valid = { + highest_held_title_tier = tier_empire + NOT = { + government_has_flag = government_is_prepublic + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_mandala + } + } + + ai_expected_level = default_ai_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + modifier = { + short_reign_duration_mult = 1 + monthly_dynasty_prestige = -0.3 + county_opinion_add = -30 + } + flag = massively_reduced_marriage_acceptance + flag = massively_increased_claim_cb_cost + flag = massively_reduced_vassalization_acceptance + flag = massively_reduced_tributarization_acceptance + flag = massively_reduced_alliance_acceptance + flag = massively_increased_factions + flag = massively_increased_swing_scales_cost + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = 0.65 + monthly_dynasty_prestige = -0.2 + county_opinion_add = -20 + } + flag = very_reduced_marriage_acceptance + flag = very_increased_claim_cb_cost + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = very_reduced_tributarization_acceptance + flag = very_increased_factions + flag = very_increased_swing_scales_cost + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = 0.35 + monthly_dynasty_prestige = -0.1 + county_opinion_add = -10 + } + flag = reduced_marriage_acceptance + flag = reduced_alliance_acceptance + flag = increased_claim_cb_cost + flag = reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = increased_factions + flag = increased_swing_scales_cost + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + short_reign_duration_mult = 0.15 + } + flag = reduced_marriage_acceptance + flag = reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = increased_claim_cb_cost + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + modifier = { + short_reign_duration_mult = -0.1 + } + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + short_reign_duration_mult = -0.25 + county_opinion_add = 10 + } + flag = increased_marriage_acceptance + flag = reduced_claim_cb_cost + flag = increased_alliance_acceptance + flag = increased_vassalization_acceptance + flag = increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_title_creation_cost + flag = reduced_swing_scales_cost + } +} + +hegemon_legitimacy = { + is_valid = { + highest_held_title_tier = tier_hegemony + NOT = { + government_has_flag = government_is_prepublic + } + NOT = { government_has_flag = government_is_mandala } + NAND = { + has_tgp_dlc_trigger = yes + has_title = title:h_china + } + NOR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_mandala + } + } + + ai_expected_level = default_ai_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + modifier = { + short_reign_duration_mult = 1.25 + monthly_dynasty_prestige = -0.4 + county_opinion_add = -40 + } + flag = massively_reduced_marriage_acceptance + flag = massively_increased_claim_cb_cost + flag = massively_reduced_vassalization_acceptance + flag = massively_reduced_tributarization_acceptance + flag = massively_reduced_alliance_acceptance + flag = massively_increased_factions + flag = massively_increased_swing_scales_cost + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = 0.75 + monthly_dynasty_prestige = -0.3 + county_opinion_add = -30 + } + flag = very_reduced_marriage_acceptance + flag = very_increased_claim_cb_cost + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = very_reduced_tributarization_acceptance + flag = very_increased_factions + flag = very_increased_swing_scales_cost + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = 0.5 + monthly_dynasty_prestige = -0.2 + county_opinion_add = -20 + } + flag = reduced_marriage_acceptance + flag = reduced_alliance_acceptance + flag = increased_claim_cb_cost + flag = reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = increased_factions + flag = increased_swing_scales_cost + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + short_reign_duration_mult = 0.2 + } + flag = reduced_marriage_acceptance + flag = reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = increased_claim_cb_cost + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + short_reign_duration_mult = -0.25 + county_opinion_add = 10 + } + flag = increased_marriage_acceptance + flag = reduced_claim_cb_cost + flag = increased_alliance_acceptance + flag = increased_vassalization_acceptance + flag = increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_title_creation_cost + flag = reduced_swing_scales_cost + } +} + +mandate_legitimacy = { + is_valid = { + highest_held_title_tier = tier_hegemony + NOT = { + government_has_flag = government_is_prepublic + } + has_tgp_dlc_trigger = yes + has_title = title:h_china + } + + # must be equal to the dynastic_cycle_legitimacy_expectation script value and not dependent on vassal scopes + ai_expected_level = dynastic_cycle_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = mandate_legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + on_level_entered = { + situation:dynastic_cycle ?= { + if = { + limit = { + situation_top_has_catalyst = catalyst_hegemon_lost_mandate_of_heaven + months_from_game_start > 0 # We check this to avoid potentially triggering this immediately on game start + } + trigger_situation_catalyst = catalyst_hegemon_lost_mandate_of_heaven + } + } + } + on_level_entered_desc = { + desc = legitimacy_on_entered_lost_mandate + } + modifier = { + short_reign_duration_mult = 1.25 + monthly_dynasty_prestige = -0.4 + county_opinion_add = -40 + } + flag = massively_reduced_marriage_acceptance + flag = massively_increased_claim_cb_cost + flag = massively_reduced_vassalization_acceptance + flag = massively_reduced_tributarization_acceptance + flag = massively_reduced_alliance_acceptance + flag = massively_increased_factions + flag = massively_increased_swing_scales_cost + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = 0.75 + monthly_dynasty_prestige = -0.3 + county_opinion_add = -30 + } + flag = very_reduced_marriage_acceptance + flag = very_increased_claim_cb_cost + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = very_reduced_tributarization_acceptance + flag = very_increased_factions + flag = very_increased_swing_scales_cost + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = 0.5 + monthly_dynasty_prestige = -0.2 + county_opinion_add = -20 + } + flag = reduced_marriage_acceptance + flag = reduced_alliance_acceptance + flag = increased_claim_cb_cost + flag = reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = increased_factions + flag = increased_swing_scales_cost + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + short_reign_duration_mult = 0.2 + } + flag = reduced_marriage_acceptance + flag = reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = increased_claim_cb_cost + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + short_reign_duration_mult = -0.25 + county_opinion_add = 10 + } + flag = reduced_claim_cb_cost + flag = increased_marriage_acceptance + flag = increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_title_creation_cost + flag = reduced_swing_scales_cost + } + level = { + threshold = legitimacy_level_7 # 1650-6600 + modifier = { + tributary_opinion = 20 + county_opinion_add = 20 + monthly_dynasty_prestige = 0.15 + } + flag = very_reduced_claim_cb_cost + flag = very_increased_marriage_acceptance + flag = extra_increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_title_creation_cost + flag = reduced_swing_scales_cost + } + level = { + threshold = legitimacy_level_8 + modifier = { + tributary_opinion = 30 + county_opinion_add = 25 + monthly_dynasty_prestige = 0.25 + } + flag = very_reduced_claim_cb_cost + flag = very_increased_marriage_acceptance + flag = extra_increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_title_creation_cost + flag = reduced_swing_scales_cost + } +} + +nomadic_legitimacy = { + is_valid = { + has_mpo_dlc_trigger = yes + NOT = { + government_has_flag = government_is_prepublic + } + government_has_flag = government_is_nomadic + } + + ai_expected_level = default_ai_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = legitimacy_level_1 + modifier = { + short_reign_duration_mult = 0.75 + county_opinion_add = -10 + herd_gain_mult = -0.05 + dread_baseline_add = -30 + } + flag = very_reduced_marriage_acceptance + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = very_reduced_tributarization_acceptance + flag = very_reduced_confederation_acceptance + flag = reduced_obedience_acceptance + + } + # Gap of at least 50 + level = { + threshold = legitimacy_level_2 # 50-200 + modifier = { + short_reign_duration_mult = 0.5 + county_opinion_add = -5 + dread_baseline_add = -15 + } + flag = reduced_marriage_acceptance + flag = reduced_alliance_acceptance + flag = reduced_vassalization_acceptance + flag = reduced_tributarization_acceptance + flag = reduced_confederation_acceptance + flag = reduced_obedience_acceptance + } + # Gap of at least 100 + level = { + threshold = legitimacy_level_3 # 150-600 + modifier = { + short_reign_duration_mult = 0.25 + dread_baseline_add = -5 + } + flag = reduced_marriage_acceptance + flag = reduced_vassalization_acceptance + flag = reduced_obedience_acceptance + } + # Gap of at least 200 + level = { + threshold = legitimacy_level_4 # 350-1400 + modifier = { + tributary_opinion = 5 + herd_gain_mult = 0.05 + } + flag = increased_obedience_acceptance + } + # Gap of at least 350 + level = { + threshold = legitimacy_level_5 # 700-2800 + modifier = { + tributary_opinion = 10 + herd_gain_mult = 0.15 + } + flag = increased_marriage_acceptance + flag = increased_alliance_acceptance + flag = increased_vassalization_acceptance + flag = increased_tributarization_acceptance + flag = increased_confederation_acceptance + flag = reduced_factions + flag = reduced_swing_scales_cost + flag = increased_obedience_acceptance + } + # Gap of at least 500 + level = { + threshold = legitimacy_level_6 # 1200-4800 + modifier = { + tributary_opinion = 15 + county_opinion_add = 10 + monthly_dynasty_prestige = 0.25 + herd_gain_mult = 0.30 + } + flag = very_increased_marriage_acceptance + flag = very_increased_alliance_acceptance + flag = very_increased_vassalization_acceptance + flag = very_increased_tributarization_acceptance + flag = very_increased_confederation_acceptance + flag = very_reduced_factions + flag = very_reduced_swing_scales_cost + flag = increased_obedience_acceptance + } +} + +mandala_legitimacy = { + is_valid = { + has_tgp_dlc_trigger = yes + NOT = { + government_has_flag = government_is_prepublic + } + government_has_flag = government_is_mandala + } + + ai_expected_level = default_ai_mandala_legitimacy_expectation + + below_expectations_opinion = default_legitimacy_opinion_penalty + + max = mandala_legitimacy_max + + # Scales based on Tier and Era + ## A Tribal era Count requires 4x less than a Late Medieval era Emperor + level = { + threshold = mandala_legitimacy_level_1 + modifier = { + short_reign_duration_mult = 0.75 + county_opinion_add = -10 + monthly_piety_gain_mult = -0.05 + } + flag = massively_increased_claim_cb_cost + flag = massively_reduced_marriage_acceptance + flag = massively_reduced_alliance_acceptance + flag = massively_reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = very_increased_factions + + } + # Gap of at least 200 + level = { + threshold = mandala_legitimacy_level_2 # 200-800 + modifier = { + short_reign_duration_mult = 0.5 + county_opinion_add = -5 + } + flag = very_increased_claim_cb_cost + flag = very_reduced_marriage_acceptance + flag = very_reduced_alliance_acceptance + flag = very_reduced_vassalization_acceptance + flag = slightly_reduced_tributarization_acceptance + flag = increased_factions + } + # Gap of at least 220 + level = { + threshold = mandala_legitimacy_level_3 # 420-1680 + modifier = { + short_reign_duration_mult = 0.25 + } + flag = increased_claim_cb_cost + flag = reduced_marriage_acceptance + flag = reduced_alliance_acceptance + flag = reduced_vassalization_acceptance + flag = increased_factions + } + # Gap of at least 220 + level = { + threshold = mandala_legitimacy_level_4 # 640-2560 + modifier = { + tributary_opinion = 5 + monthly_piety_gain_mult = 0.05 + } + flag = reduced_vassalization_acceptance + } + # Gap of at least 270 + level = { + threshold = mandala_legitimacy_level_5 # 910-3640 + modifier = { + tributary_opinion = 10 + monthly_piety_gain_mult = 0.15 + } + flag = reduced_claim_cb_cost + flag = increased_marriage_acceptance + flag = increased_alliance_acceptance + flag = increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_swing_scales_cost + } + # Gap of at least 330 + level = { + threshold = mandala_legitimacy_level_6 # 1240-4960 + modifier = { + tributary_opinion = 15 + county_opinion_add = 10 + monthly_piety_gain_mult = 0.2 + monthly_dynasty_prestige = 0.15 + } + flag = reduced_claim_cb_cost + flag = increased_marriage_acceptance + flag = increased_alliance_acceptance + flag = very_increased_tributarization_acceptance + flag = reduced_factions + flag = reduced_swing_scales_cost + } + # Gap of at least 550 + level = { + threshold = mandala_legitimacy_level_7 # 1650-6600 + modifier = { + tributary_opinion = 20 + county_opinion_add = 20 + monthly_piety_gain_mult = 0.3 + monthly_dynasty_prestige = 0.15 + } + flag = very_reduced_claim_cb_cost + flag = very_increased_marriage_acceptance + flag = very_increased_alliance_acceptance + flag = extra_increased_tributarization_acceptance + flag = very_reduced_factions + flag = very_reduced_swing_scales_cost + } + # Gap of at least 550 + level = { + threshold = mandala_legitimacy_level_8 # 2200-8800 + modifier = { + tributary_opinion = 30 + county_opinion_add = 25 + monthly_piety_gain_mult = 0.35 + monthly_dynasty_prestige = 0.25 + faith_conversion_piety_cost_mult = -0.15 + } + flag = very_reduced_claim_cb_cost + flag = very_increased_marriage_acceptance + flag = very_increased_alliance_acceptance + flag = increased_vassalization_acceptance + flag = extra_increased_tributarization_acceptance + flag = very_reduced_factions + flag = very_reduced_swing_scales_cost + } + # Gap of at least 700 + level = { + threshold = mandala_legitimacy_level_9 # 3000-12000 + modifier = { + tributary_opinion = 35 + county_opinion_add = 35 + monthly_piety_gain_mult = 0.4 + monthly_dynasty_prestige = 0.3 + faith_conversion_piety_cost_mult = -0.3 + } + flag = extra_reduced_claim_cb_cost + flag = extra_increased_marriage_acceptance + flag = extra_increased_alliance_acceptance + flag = very_increased_vassalization_acceptance + flag = extra_increased_tributarization_acceptance + flag = extra_reduced_factions + flag = extra_reduced_swing_scales_cost + } +} diff --git a/common/legitimacy/_legitimacy.info b/common/legitimacy/_legitimacy.info new file mode 100644 index 00000000..e19949d7 --- /dev/null +++ b/common/legitimacy/_legitimacy.info @@ -0,0 +1,59 @@ + = { + # Should this legitimacy type apply to this playable ruler, evaluated daily for the player, yearly for AI + # First valid one is selected + # root = ruler character + is_valid = { + + } + + # What level the AI expects of a liege with this legitimacy type + # root = vassal + # scope:liege = liege character + ai_expected_level = { +