diff --git a/common/culture/cultures/NEOW_balto_finnic.txt b/common/culture/cultures/NEOW_balto_finnic.txt index 37f7fa56..ab6369f7 100644 --- a/common/culture/cultures/NEOW_balto_finnic.txt +++ b/common/culture/cultures/NEOW_balto_finnic.txt @@ -41,7 +41,6 @@ sami = { tradition_winter_warriors tradition_adaptive_skirmishing tradition_forest_wardens - tradition_midnight_herders } name_list = name_list_sami diff --git a/common/culture/traditions/NEOW_traditions.txt b/common/culture/traditions/NEOW_traditions.txt index b4760676..ec105de1 100644 --- a/common/culture/traditions/NEOW_traditions.txt +++ b/common/culture/traditions/NEOW_traditions.txt @@ -1019,116 +1019,4 @@ tradition_consanguinity_dynastic = { multiply = tradition_replacement_cost_if_relevant } } -} - -tradition_midnight_herders = { - category = realm - - layers = { - 0 = steward - 2 = western - 4 = horses.dds - } - - can_pick = { - custom_tooltip = { - text = culture_in_taiga_desc - any_culture_county = { - percent >= 0.4 - any_county_province = { - OR = { - terrain = taiga - } - } - } - } - } - - parameters = { - taiga_wetland_pastures_allowed = yes - pastures_building_bonuses = yes - farm_estates_pastures_unlock = yes - better_herders_pasturalists = yes - } - - character_modifier = { - negate_health_penalty_add = 0.15 - prowess = 1 - taiga_fertility_growth_mult = low_culture_county_fertility_value_mult - forest_fertility_growth_mult = low_culture_county_fertility_value_mult - wetlands_fertility_growth_mult = low_culture_county_fertility_value_mult - } - - cost = { - prestige = { - add = { - value = tradition_base_cost - desc = BASE - format = "BASE_VALUE_FORMAT" - } - if = { - limit = { - NOR = { - culture_pillar:ethos_bellicose = { is_in_list = traits } - culture_pillar:ethos_stoic = { is_in_list = traits } - culture_pillar:ethos_communal = { is_in_list = traits } - } - } - add = { - value = tradition_incompatible_ethos_penalty - desc = not_bellicose_stoic_or_communal_desc - } - } - if = { - limit = { - NOT = { - any_culture_county = { - percent >= 0.6 - any_county_province = { - OR = { - terrain = taiga - } - } - } - } - } - add = { - value = tradition_unfulfilled_criteria_penalty - desc = culture_in_plains_or_steppe_terrain_percentage_desc - } - } - - if = { - limit = { - culture_tradition_reduction_trigger = { TRADITION = tradition_pastoralists } - } - multiply = { - value = 0.5 - desc = inspired_by_culture_desc - } - } - - multiply = tradition_replacement_cost_if_relevant - } - } - - ai_will_do = { - value = 200 - if = { - limit = { - NOT = { - scope:character = { - any_sub_realm_county = { - percent >= 0.6 - culture = scope:character.culture - county_has_province_with_terrain = { - terrain = taiga - } - } - } - } - } - multiply = 0 - } - } -} +} \ No newline at end of file diff --git a/common/scripted_triggers/00_building_requirement_triggers.txt b/common/scripted_triggers/00_building_requirement_triggers.txt index 52663531..fd41c1ef 100644 --- a/common/scripted_triggers/00_building_requirement_triggers.txt +++ b/common/scripted_triggers/00_building_requirement_triggers.txt @@ -175,15 +175,6 @@ building_pastures_requirement_terrain = { terrain = jungle NOT = { geographical_region = world_innovation_elephants } } - AND = { - OR = { - terrain = taiga - terrain = wetlands - } - culture = { - has_cultural_parameter = taiga_wetland_pastures_allowed - } - } } } diff --git a/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml b/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml index e152dc6d..5fcb23a2 100644 --- a/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml +++ b/localization/english/replace/culture/traditions/zz_NEOW_cultural_traditions_l_english.yml @@ -42,10 +42,4 @@ # MAA Unlocks culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]" - culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]" - - # - tradition_midnight_herders_name:0 "Midnight Herders" - tradition_midnight_herders_desc:1 "This culture has made their home in the far north, raising great herds of reindeer on the frozen tundra." - culture_in_taiga_desc:0 "The [culture|E] does not have #V 40%#! of its [counties|E] in Taiga[terrain|E]" - culture_parameter_taiga_wetland_pastures_allowed:0 "The [GetBuilding('pastures_01').GetTypeName|V] line of [buildings|E] may be built in [GetTerrain( 'taiga' ).GetName] and [GetTerrain( 'wetlands' ).GetName]" \ No newline at end of file + culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]" \ No newline at end of file