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2360067e59
| Author | SHA1 | Date | |
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| 2360067e59 | |||
| e5f88a2b4a |
4 changed files with 130 additions and 2 deletions
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@ -41,6 +41,7 @@ sami = {
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tradition_winter_warriors
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tradition_adaptive_skirmishing
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tradition_forest_wardens
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tradition_midnight_herders
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}
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name_list = name_list_sami
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@ -1019,4 +1019,116 @@ tradition_consanguinity_dynastic = {
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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}
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}
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tradition_midnight_herders = {
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category = realm
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layers = {
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0 = steward
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2 = western
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4 = horses.dds
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}
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can_pick = {
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custom_tooltip = {
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text = culture_in_taiga_desc
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any_culture_county = {
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percent >= 0.4
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any_county_province = {
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OR = {
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terrain = taiga
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}
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}
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}
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}
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}
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parameters = {
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taiga_wetland_pastures_allowed = yes
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pastures_building_bonuses = yes
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farm_estates_pastures_unlock = yes
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better_herders_pasturalists = yes
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}
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character_modifier = {
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negate_health_penalty_add = 0.15
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prowess = 1
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taiga_fertility_growth_mult = low_culture_county_fertility_value_mult
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forest_fertility_growth_mult = low_culture_county_fertility_value_mult
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wetlands_fertility_growth_mult = low_culture_county_fertility_value_mult
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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percent >= 0.6
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any_county_province = {
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OR = {
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terrain = taiga
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}
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_in_plains_or_steppe_terrain_percentage_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_pastoralists }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.6
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = taiga
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}
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}
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}
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}
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}
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multiply = 0
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}
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}
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}
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@ -175,6 +175,15 @@ building_pastures_requirement_terrain = {
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terrain = jungle
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NOT = { geographical_region = world_innovation_elephants }
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}
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AND = {
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OR = {
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terrain = taiga
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terrain = wetlands
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}
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culture = {
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has_cultural_parameter = taiga_wetland_pastures_allowed
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}
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}
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}
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}
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@ -42,4 +42,10 @@
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# MAA Unlocks
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culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]"
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culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]"
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culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('cowboys').GetName] as [men_at_arms|E]"
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#
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tradition_midnight_herders_name:0 "Midnight Herders"
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tradition_midnight_herders_desc:1 "This culture has made their home in the far north, raising great herds of reindeer on the frozen tundra."
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culture_in_taiga_desc:0 "The [culture|E] does not have #V 40%#! of its [counties|E] in Taiga[terrain|E]"
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culture_parameter_taiga_wetland_pastures_allowed:0 "The [GetBuilding('pastures_01').GetTypeName|V] line of [buildings|E] may be built in [GetTerrain( 'taiga' ).GetName] and [GetTerrain( 'wetlands' ).GetName]"
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