diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index 313ea92b..31b8e1e3 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -64,9 +64,9 @@ redcoats = { type = gunpowder damage = 60 - toughness = 13 - pursuit = 10 - screen = 15 + toughness = 28 + pursuit = 0 + screen = 10 can_recruit = { gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size @@ -664,7 +664,6 @@ toxic_gas_slingers = { ai_quality = { value = culture_ai_weight_skirmishers } icon = chemical_weapons } - airships = { type = airship @@ -762,13 +761,13 @@ tercos = { heavy_cavalry = 1 } - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } + buy_cost = { gold = skirmisher_recruitment_cost } + low_maintenance_cost = { gold = skirmisher_low_maint_cost } + high_maintenance_cost = { gold = skirmisher_high_maint_cost } provision_cost = @provisions_cost_infantry_moderate ai_quality = { - value = culture_ai_weight_pikemen + value = culture_ai_weight_skirmishers } stack = 100 @@ -876,13 +875,13 @@ stadswacht = { heavy_cavalry = 1 } - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive + buy_cost = { gold = skirmisher_recruitment_cost } + low_maintenance_cost = { gold = skirmisher_low_maint_cost } + high_maintenance_cost = { gold = skirmisher_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate ai_quality = { - value = culture_ai_weight_pikemen + value = culture_ai_weight_skirmishers } stack = 100 @@ -891,44 +890,35 @@ stadswacht = { } blauwegarde = { - type = gunpowder + type = pikemen - damage = 60 - toughness = 28 + damage = 38 + toughness = 40 pursuit = 0 - screen = 10 + screen = 0 can_recruit = { - gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { - has_innovation = innovation_blauwegarde - } - } - - terrain_bonus = { - wetlands = { damage = -10 } - floodplains = { damage = -5 } + valid_for_maa_trigger = { PARAMETER = unlock_maa_stadswacht } } counters = { heavy_infantry = 1 + light_cavalry = 1 heavy_cavalry = 1 - pikemen = 1 } - buy_cost = { gold = conrois_recruitment_cost } - low_maintenance_cost = { gold = conrois_low_maint_cost } - high_maintenance_cost = { gold = conrois_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting + buy_cost = { gold = skirmisher_recruitment_cost } + low_maintenance_cost = { gold = skirmisher_low_maint_cost } + high_maintenance_cost = { gold = skirmisher_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate ai_quality = { - value = counter_synergy_ai_weight_gunpowder + value = culture_ai_weight_skirmishers } stack = 100 - icon = handgonne - + icon = pikemen } rodelansier = { @@ -949,14 +939,18 @@ rodelansier = { heavy_infantry = 1 } - buy_cost = { gold = monaspa_recruitment_cost } - low_maintenance_cost = { gold = monaspa_low_maint_cost } - high_maintenance_cost = { gold = monaspa_high_maint_cost } - provision_cost = @provisions_cost_cavalry_moderate - - stack = 50 - ai_quality = { value = @cultural_maa_extra_ai_score } - icon = monaspa + buy_cost = { gold = skirmisher_recruitment_cost } + low_maintenance_cost = { gold = skirmisher_low_maint_cost } + high_maintenance_cost = { gold = skirmisher_high_maint_cost } + provision_cost = @provisions_cost_infantry_moderate + + ai_quality = { + value = culture_ai_weight_skirmishers + } + + stack = 100 + + icon = pikemen } karabiniers = { @@ -1002,215 +996,4 @@ karabiniers = { reference = horse_gunmen_ill } icon = horse_gunmen -} - -besterios = { - type = archers - - damage = 46 - toughness = 20 - pursuit = 0 - screen = 0 - - terrain_bonus = { - hills = { damage = 10 toughness = 4 } - mountains = { damage = 8 toughness = 2 } - plains = { toughness = -8 } - drylands = { toughness = -8 } - desert = { toughness = -8 } - steppe = { toughness = -8 } - } - - counters = { - heavy_infantry = 1.25 - archer_cavalry = 2.5 - light_cavalry = 2.5 - } - - buy_cost = { gold = shenbigong_recruitment_cost } - low_maintenance_cost = { gold = shenbigong_low_maint_cost } - high_maintenance_cost = { gold = shenbigong_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { - value = counter_synergy_ai_weight_crossbowmen - add = @cultural_maa_extra_ai_score - } - - icon = crossbowmen -} - -arbalests = { - type = archers - - damage = 44 - toughness = 19 - pursuit = 5 - screen = 5 - - terrain_bonus = { - hills = { damage = 10 toughness = 4 } - mountains = { damage = 8 toughness = 2 } - plains = { toughness = -8 } - drylands = { toughness = -8 } - desert = { toughness = -8 } - steppe = { toughness = -8 } - } - - counters = { - heavy_infantry = 1.25 - archer_cavalry = 2.5 - light_cavalry = 2.5 - } - - buy_cost = { gold = shenbigong_recruitment_cost } - low_maintenance_cost = { gold = shenbigong_low_maint_cost } - high_maintenance_cost = { gold = shenbigong_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - stack = 100 - ai_quality = { - value = counter_synergy_ai_weight_crossbowmen - add = @cultural_maa_extra_ai_score - } - - icon = crossbowmen -} - -ordinenca = { - type = pikemen - - damage = 30 - toughness = 34 - pursuit = 5 - screen = 5 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ordinenca } - } - - counters = { - archer_cavalry = 1 - light_cavalry = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = culture_ai_weight_pikemen - } - - stack = 100 - - icon = pikemen -} - -dalkarl = { - type = pikemen - - damage = 30 - toughness = 34 - pursuit = 5 - screen = 5 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_dalkarl } - } - - counters = { - archer_cavalry = 1 - light_cavalry = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - ai_quality = { - value = culture_ai_weight_pikemen - } - - stack = 100 - - icon = pikemen -} - -legionarios = { - type = gunpowder - - damage = 60 - toughness = 13 - pursuit = 0 - screen = 5 - - can_recruit = { - gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { - has_innovation = innovation_legionarios - } - } - - terrain_bonus = { - wetlands = { damage = -10 } - floodplains = { damage = -5 } - } - - counters = { - heavy_infantry = 1 - heavy_cavalry = 1 - pikemen = 1 - } - - buy_cost = { gold = conrois_recruitment_cost } - low_maintenance_cost = { gold = conrois_low_maint_cost } - high_maintenance_cost = { gold = conrois_high_maint_cost } - provision_cost = @provisions_cost_infantry_bankrupting - - ai_quality = { - value = counter_synergy_ai_weight_gunpowder - } - - stack = 100 - - icon = handgonne - -} - -albardiaz = { - type = pikemen - - damage = 38 - toughness = 40 - pursuit = 0 - screen = 0 - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_albardiaz } - } - - counters = { - heavy_infantry = 1 - light_cavalry = 1 - heavy_cavalry = 1 - } - - buy_cost = { gold = pikemen_recruitment_cost } - low_maintenance_cost = { gold = pikemen_low_maint_cost } - high_maintenance_cost = { gold = pikemen_high_maint_cost } - provision_cost = @provisions_cost_infantry_expensive - - ai_quality = { - value = culture_ai_weight_pikemen - } - - stack = 100 - - icon = pikemen } \ No newline at end of file