more file updating

This commit is contained in:
Thakia 2026-10-09 20:41:46 -03:00
parent 4afc9466f5
commit fde59745b8
99 changed files with 5706 additions and 2115 deletions

View file

@ -30,7 +30,7 @@ catalyst_house_head_consulted_heaven_chaos_negative = {}
catalyst_hegemon_above_maa_limit_yearly = {}
catalyst_hegemon_below_maa_limit_yearly = {}
catalyst_hegemon_outdated_maa_yearly = {} # NOT IMPLEMENTED - requires feature
catalyst_hegemon_hired_mercenary = {} # NOT IMPLEMENTED - requires code support
catalyst_hegemon_hired_mercenary = {}
catalyst_hegemon_lost_defensive_territorial_war = {}
catalyst_hegemon_lost_capital_in_war = {}
catalyst_hegemon_lost_war = {}

View file

@ -16,6 +16,7 @@ situation_type = {
# the_great_steppe
# silk_road
# dynastic_cycle
# the_christian_church
#
window = situation
@ -109,6 +110,9 @@ situation_type = {
# (optional) Path to icon for group
icon = "path/to/image.dds"
# List of gui tags, used to set size etc in gui views
gui_tags = { tag_1 tag_2 ... }
### Should this group automatically consider all landed rulers in a sub-region as potential participants
# Rulers still need to satisfy the other conditions of this group to be automatically added to it.
# If this is 'no', then you will need to manually add/remove landed rulers to the Situation instead
@ -234,6 +238,10 @@ situation_type = {
# scope:situation_sub_region = situation sub region this phase belongs to
on_end = { }
# (optional) Path to texture shown in gui (useful if multiple images are needed for the same phase)
# Texture can be accessed in GUI: "[SituationPhaseType.GetTexture]" or "[SituationSubRegion.GetCurrentPhase.GetType.GetTexture]"
texture = "path/to/image.dds"
# (optional) Path to illustration shown in the situation windows
# Texture can be accessed in GUI: "[SituationPhaseType.GetIllustration]" or "[SituationSubRegion.GetCurrentPhase.GetType.GetIllustration]"
illustration = "path/to/image.dds"
@ -325,7 +333,7 @@ situation_type = {
county_modifier = {}
character_modifier = {}
parameters = {}
doctrine_character_modifier = {}
faith_character_modifier = {}
}
# Only for one specific participant group
@ -340,13 +348,13 @@ situation_type = {
county_faith_conversion_in_region_proceeds_faster = yes
}
# Applied to involved characters if they have the given doctrine (can define multiple 'doctrine_character_modifier')
doctrine_character_modifier = {
# Applied to involved characters if they have the given doctrine (can define multiple 'faith_character_modifier')
faith_character_modifier = {
name = name_of_doctrine_localization_key
doctrine = doctrine_theocracy_lay_clergy
same_faith_opinion = 3
}
doctrine_character_modifier = {
faith_character_modifier = {
name = name_of_other_doctrine_localization_key
doctrine = doctrine_theocracy_temporal
same_faith_opinion = -3
@ -360,4 +368,8 @@ situation_type = {
}
}
}
# Situations can have decision lists associated with them allowing for their use in the gui via [SituationWindow.GetEndingDecisions] and [SituationWindow.GetSituationDecisions]
# [SituationWindow.HasPossibleEndingDecision] and [SituationWindow.HasPossibleSituationDecision] check if any decision in their respective list is possible for the player
ending_decisions = { }
situation_decisions = { }
}