more file updating
This commit is contained in:
parent
4afc9466f5
commit
fde59745b8
99 changed files with 5706 additions and 2115 deletions
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@ -15,8 +15,8 @@ commission_artifact_decision = {
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sort_order = 100
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is_shown = {
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is_landed_or_landless_administrative = yes
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highest_held_title_tier >= tier_county
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is_landed_or_landless_administrative_or_theocratic = yes
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exists = capital_province
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}
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@ -29,7 +29,7 @@ commission_artifact_decision = {
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}
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custom_tooltip = {
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text = commission_artifact_decision.nomad_requirements
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NOR = {
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OR = {
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has_character_modifier = mpo_artifact_material_modifier
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culture ?= {
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has_cultural_parameter = nomadic_metal_artifact_unlock
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@ -42,6 +42,7 @@ commission_artifact_decision = {
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minimum_cost = {
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# Matches the cost defined in 00_inspirations.txt
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gold = {
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root = { save_temporary_scope_as = inspiration_sponsor }
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value = basic_fund_inspiration_cost
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if = {
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limit = { # Estate discount bonus
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@ -92,6 +93,7 @@ commission_artifact_decision = {
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gui = "decision_view_widget_commission_artifact"
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controller = decision_option_list_controller
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decision_to_second_step_button = "COMMISSION_ARTIFACT_DECISION_NEXT_STEP_BUTTON"
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show_from_start = yes
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# Commission a Kris
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item = {
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@ -222,9 +224,7 @@ commission_artifact_decision = {
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}
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custom_tooltip = {
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text = commission_artifact_decision.nomad_requirements
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NOT = {
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has_character_modifier = mpo_artifact_material_modifier
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}
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has_character_modifier = mpo_artifact_material_modifier
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}
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}
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}
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@ -245,6 +245,69 @@ commission_artifact_decision = {
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}
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}
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# Mundane devotional items (crosses, croziers, etc.), not relics
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item = {
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value = commission_religious
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is_shown = {
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has_pam_dlc_trigger = yes
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religion = religion:christianity_religion
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}
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is_valid = {
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custom_tooltip = {
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text = commission_artifact_decision.religious_requirements
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OR = {
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piety_level >= 3
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any_court_position_holder = {
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type = antiquarian_court_position
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is_clergy = yes
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}
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}
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}
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custom_tooltip = {
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text = commission_artifact_decision.religious_court_requirements
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OR = {
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has_royal_court = yes
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any_sub_realm_barony = {
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is_holy_site_of = root.faith
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}
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}
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}
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trigger_if = {
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limit = {
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government_has_flag = government_is_nomadic
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}
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custom_tooltip = {
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text = commission_artifact_decision.nomad_requirements
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has_character_modifier = mpo_artifact_material_modifier
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}
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}
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}
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current_description = {
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desc = commission_artifact_decision_option_religious_desc
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}
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localization = {
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desc = commission_artifact_decision_option_religious
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}
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icon = "gfx/interface/icons/artifact/pam_artifact_crucifix.dds"
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ai_chance = {
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value = 0
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if = {
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limit = {
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has_royal_court = yes
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has_dlc_feature = court_artifacts
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# Only make this choice if we don't already have an artifact of this type.
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NOT = {
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any_character_artifact = {
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artifact_slot_type = pedestal
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}
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}
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}
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add = 100
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}
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}
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}
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# Court Artifacts only appear if you have the Royal Court DLC, and are only valid if you have an active Royal Court
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item = {
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@ -258,9 +321,7 @@ commission_artifact_decision = {
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}
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custom_tooltip = {
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text = commission_artifact_decision.nomad_requirements
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NOT = {
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has_character_modifier = mpo_artifact_material_modifier
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}
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has_character_modifier = mpo_artifact_material_modifier
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}
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}
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}
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@ -305,9 +366,7 @@ commission_artifact_decision = {
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}
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custom_tooltip = {
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text = commission_artifact_decision.nomad_requirements
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NOT = {
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has_character_modifier = mpo_artifact_material_modifier
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}
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has_character_modifier = mpo_artifact_material_modifier
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}
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}
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}
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@ -349,9 +408,7 @@ commission_artifact_decision = {
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}
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custom_tooltip = {
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text = commission_artifact_decision.nomad_requirements
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NOT = {
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has_character_modifier = mpo_artifact_material_modifier
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}
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has_character_modifier = mpo_artifact_material_modifier
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}
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}
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}
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@ -381,6 +438,36 @@ commission_artifact_decision = {
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}
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}
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# A carnal devotional item, for those who exalt the flesh
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item = {
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value = commission_phallus
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is_shown = {
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has_personal_tenet_flag = tenet_carnal_exaltation_commission_artifacts_debauched
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}
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current_description = {
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desc = commission_artifact_decision_option_phallus_desc
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}
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localization = {
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desc = commission_artifact_decision_option_phallus
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}
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icon = "gfx/interface/icons/artifact/artifact_small_box.dds"
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ai_chance = {
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value = 0
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if = {
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limit = {
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# Only make this choice if we don't already have an artifact of this type.
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NOT = {
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any_character_artifact = {
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has_variable = commissioned_wooden_phallus
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}
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}
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}
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add = 100
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}
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}
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}
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#Alchemy isn't included here since that inspiration is much more tied to the pursuit of knowledge initiated by the inspired person
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}
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@ -489,11 +576,19 @@ commission_artifact_decision = {
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}
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create_inspiration = smith_inspiration
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}
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scope:commission_religious = { create_inspiration = religious_artifact_inspiration }
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scope:commission_tapestry = {
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root = { trigger_event = fund_inspiration.0044 }
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}
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scope:commission_furniture = { create_inspiration = artisan_inspiration }
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scope:commission_book = { create_inspiration = book_inspiration }
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scope:commission_phallus = {
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set_variable = {
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name = artifact_artisan_type
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value = flag:artisan_type_phallus
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}
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create_inspiration = artisan_inspiration
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}
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}
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if = {
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limit = { exists = inspiration }
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@ -49,11 +49,11 @@ diarch_attempt_to_overthrow_liege = {
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is_shown = {
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# If you're not in a diarchy, we don't care.
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OR = {
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AND = {
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exists = liege
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is_diarch_of_target = liege
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}
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is_designated_diarch = yes
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AND = {
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is_diarch_of_target = liege
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exists = liege
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}
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}
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}
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@ -13,30 +13,29 @@ create_cadet_branch_decision = {
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 6
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county = 12
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duchy = 6
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kingdom = 6
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empire = 6
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hegemony = 6
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kingdom = 1
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empire = 1
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hegemony = 1
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}
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is_shown = {
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is_playable_character = yes
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exists = house.house_head
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is_house_head = no
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highest_held_title_tier > tier_barony
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government_allows = rulers_should_have_dynasty
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is_house_head = no
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NOR = {
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government_has_flag = government_is_holy_order
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government_has_flag = government_is_theocracy
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AND = {
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faith = { has_doctrine = doctrine_theocracy_temporal }
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has_council_position = councillor_court_chaplain
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rite ?= { rite_has_doctrine = doctrine_theocracy_temporal }
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}
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AND = {
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has_tgp_dlc_trigger = yes
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tgp_is_in_ceremonial_house_trigger = yes
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has_tgp_dlc_trigger = yes
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}
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}
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exists = house.house_head
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is_playable_character = yes
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}
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is_valid = {
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@ -65,7 +64,7 @@ create_cadet_branch_decision = {
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}
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# If you are Administrative, we let the player create a new House much easier, as to have easy access to their own Family Title and Estate.
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trigger_else_if = {
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limit = { government_allows = administrative }
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limit = { government_allows = noble_families }
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trigger_if = {
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limit = {
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is_ai = yes # We don't want the AI to create cadet branches willy nilly, so they have additional restrictions.
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@ -79,12 +78,13 @@ create_cadet_branch_decision = {
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any_held_title = {
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place_in_line_of_succession = {
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target = root
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value <=3
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value <= 3
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}
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}
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}
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}
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}
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highest_held_title_tier >= main_administrative_tier
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}
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# No triggers for players.
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}
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@ -104,6 +104,14 @@ create_cadet_branch_decision = {
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}
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}
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}
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# only feudal or japanese ruler create branch when liege is househead.
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trigger_if = {
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limit = {
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government_is_japanese_trigger = no
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NOT = { government_has_flag = government_is_feudal }
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}
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NOT = { target_is_liege_or_above = house.house_head }
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}
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# Marriage restrictions
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trigger_if = {
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limit = { is_male = yes }
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@ -111,7 +119,7 @@ create_cadet_branch_decision = {
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limit = {
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OR = {
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is_married = yes
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faith = { has_doctrine = doctrine_gender_female_dominated }
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rite = { rite_has_doctrine = doctrine_gender_female_dominated }
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}
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}
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patrilinear_marriage = yes
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@ -122,7 +130,7 @@ create_cadet_branch_decision = {
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limit = {
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OR = {
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is_married = yes
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faith = { has_doctrine = doctrine_gender_male_dominated }
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rite = { rite_has_doctrine = doctrine_gender_male_dominated }
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}
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}
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matrilinear_marriage = yes
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@ -173,53 +181,29 @@ create_cadet_branch_decision = {
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}
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}
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}
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ai_potential = {
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exists = house.house_head
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is_adult = yes
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highest_held_title_tier > tier_barony
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any_child = { is_alive = yes }
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}
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ai_will_do = {
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base = 30
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modifier = { # Dukes and above are more keen
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add = 70
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exists = primary_title
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primary_title.tier > tier_county
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}
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modifier = { # Prefer to stay in liege's dynasty
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add = -50
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government_is_japanese_trigger = no
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top_liege != this
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any_liege_or_above = {
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dynasty = root.dynasty
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any_child = { is_alive = yes } # move it beforehand for performance reason
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trigger_if = {
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limit = {
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# always allow branch if in different realm, they need the estate.
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NAND = {
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government_allows = noble_families
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trigger_if = {
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limit = { exists = house.house_head.liege }
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house.house_head.liege != root
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}
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}
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}
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}
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modifier = { # Childless rulers should not found houses
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factor = 0
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# Childless rulers should not found houses
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any_child = {
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is_alive = yes
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count < 3
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count >= 3
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}
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}
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modifier = { # Stop stealing player's house members
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factor = 0
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any_player = {
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OR = {
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any_child = {
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OR = {
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is_child_of = root
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is_grandchild_of = root
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is_great_grandchild_of = root
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}
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}
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any_child = {
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even_if_dead = yes
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NOR = {
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# Stop stealing player's house members
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any_player = {
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OR = {
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any_child = {
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OR = {
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is_child_of = root
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@ -227,9 +211,6 @@ create_cadet_branch_decision = {
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is_great_grandchild_of = root
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}
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}
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}
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any_child = {
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even_if_dead = yes
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any_child = {
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even_if_dead = yes
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any_child = {
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@ -240,32 +221,54 @@ create_cadet_branch_decision = {
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}
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}
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}
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any_child = {
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even_if_dead = yes
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any_child = {
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even_if_dead = yes
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any_child = {
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OR = {
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is_child_of = root
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is_grandchild_of = root
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is_great_grandchild_of = root
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}
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}
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}
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}
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}
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}
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}
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years_from_game_start >= 5
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}
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}
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ai_will_do = {
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base = 30
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modifier = { # Dukes and above are more keen
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add = {
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value = primary_title.tier
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subtract = tier_county
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multiply = 20
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}
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}
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# we don't want AI to split from their House unless they dislike their house head
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modifier = {
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factor = 0
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government_has_flag = government_is_clan
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opinion = {
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target = house.house_head
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value >= -50
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add = {
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value = 0
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subtract = "opinion(house.house_head)"
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}
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}
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# If an admin top liege ever ends up having their house head in a different realm, they should create a cadet branch ASAP
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modifier = {
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add = 1000
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government_allows = administrative
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top_liege = this
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this != house.house_head.top_liege
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}
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modifier = {
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add = -250
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years_from_game_start < 5
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government_allows = noble_families
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liege = this
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trigger_if = {
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limit = { exists = house.house_head.liege }
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house.house_head.liege != root
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}
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}
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### TGP
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@ -275,7 +278,7 @@ create_cadet_branch_decision = {
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top_liege.primary_title = {
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any_past_holder = { is_close_family_of = root }
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}
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add = -25
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add = -20
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}
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modifier = { # Prefer to branch away from leading house if distant to split up blocs
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@ -295,12 +298,13 @@ create_cadet_branch_decision = {
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modifier = { # Ruler should not break family apart
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government_is_japanese_trigger = yes
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is_independent_ruler = yes
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house.house_head ?= { is_vassal_or_below_of = root }
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add = -1000
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}
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modifier = { # Close and extended family prefer to stay with Ritsuryo house heads
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government_is_japanese_trigger = yes
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government_allows = administrative
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government_allows = noble_families
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OR = {
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is_close_or_extended_family_of = house.house_head
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AND = {
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@ -31,8 +31,8 @@ invite_knights_decision = {
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cooldown = { years = invite_knights_decision_cooldown_value }
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is_shown = {
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is_landless_adventurer = no
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max_number_of_knights > 0
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is_landless_adventurer = no
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}
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is_valid = {
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@ -139,8 +139,8 @@ invite_claimants_decision = {
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cooldown = { days = 3650 }
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is_shown = {
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is_landed_or_landless_administrative = yes
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primary_title.tier > tier_county
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||||
is_landed_or_landless_administrative = yes
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
}
|
||||
|
||||
|
|
@ -210,10 +210,10 @@ scrape_the_barrel_decision = {
|
|||
cooldown = { years = 2 }
|
||||
|
||||
is_shown = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
has_royal_court = yes
|
||||
has_dlc_feature = royal_court
|
||||
court_grandeur_current_level <= 4
|
||||
has_dlc_feature = royal_court
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
|
|||
|
|
@ -147,13 +147,14 @@ diligent_development_focus_decision = {
|
|||
cooldown = { days = @diligent_development_focus_cooldown_time }
|
||||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
OR = {
|
||||
has_trait = diligent
|
||||
has_personal_tenet_flag = tenet_ora_et_labora_diligent_work_decision
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = advancement_movement
|
||||
}
|
||||
}
|
||||
is_landed = yes
|
||||
NOT = { government_has_flag = government_is_nomadic } # They use develop_fertility_decision
|
||||
}
|
||||
|
||||
|
|
@ -186,19 +187,22 @@ diligent_development_focus_decision = {
|
|||
limit = {
|
||||
has_trait = diligent
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
diligent = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
else = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
has_trait = diligent
|
||||
OR = {
|
||||
has_trait = diligent
|
||||
has_personal_tenet_flag = tenet_ora_et_labora_diligent_work_decision
|
||||
}
|
||||
NOT = {
|
||||
has_trait = temperate
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ unity_reinforce_army_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -107,8 +107,8 @@ unity_establish_network_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -188,8 +188,8 @@ unity_improve_taxation_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -266,8 +266,8 @@ unity_send_bailiffs_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -350,8 +350,8 @@ unity_placate_vassals_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -431,8 +431,8 @@ unity_organize_house_for_war_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -504,8 +504,8 @@ unity_encourage_house_economy_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -575,8 +575,8 @@ unity_steer_house_direction_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -840,8 +840,8 @@ unity_search_for_administrators_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -876,14 +876,15 @@ unity_search_for_administrators_decision = {
|
|||
template = administrator_character
|
||||
employer = root
|
||||
faith = root.faith
|
||||
rite = root.rite
|
||||
culture = root.culture
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { root.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
limit = { root.rite = { rite_has_doctrine = doctrine_gender_male_dominated } }
|
||||
add = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = { root.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
||||
limit = { root.rite = { rite_has_doctrine = doctrine_gender_female_dominated } }
|
||||
add = 100
|
||||
}
|
||||
else = {
|
||||
|
|
@ -970,11 +971,11 @@ unity_improve_logistics_decision = {
|
|||
cooldown = { years = 20 }
|
||||
|
||||
is_shown = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
culture = { has_cultural_pillar = heritage_iranian }
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
culture ?= { has_cultural_pillar = heritage_iranian }
|
||||
has_fp3_dlc_trigger = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -1061,11 +1062,11 @@ unity_promote_development_decision = {
|
|||
cooldown = { years = 20 }
|
||||
|
||||
is_shown = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
culture = { has_cultural_pillar = heritage_iranian }
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
culture ?= { has_cultural_pillar = heritage_iranian }
|
||||
has_fp3_dlc_trigger = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -1151,8 +1152,8 @@ unity_consult_house_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
exists = house
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -1240,7 +1241,7 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
has_dlc_feature = diverge_culture
|
||||
culture = { has_cultural_parameter = martial_custom_equal_combatant }
|
||||
}
|
||||
faith = { has_doctrine_parameter = combatant_can_be_either_gender_if_no_roco }
|
||||
rite = { rite_has_parameter = combatant_can_be_either_gender_if_no_roco }
|
||||
has_character_modifier = ignores_gender_army_rules
|
||||
culture = {
|
||||
OR = {
|
||||
|
|
@ -1260,7 +1261,7 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
has_dlc_feature = diverge_culture
|
||||
culture = { has_cultural_parameter = martial_custom_female_only_combatant }
|
||||
}
|
||||
faith = { has_doctrine_parameter = combatant_must_be_female_if_no_roco }
|
||||
rite = { rite_has_parameter = combatant_must_be_female_if_no_roco }
|
||||
}
|
||||
}
|
||||
desc = women
|
||||
|
|
@ -1273,7 +1274,7 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
has_dlc_feature = diverge_culture
|
||||
culture = { has_cultural_parameter = martial_custom_male_only_combatant }
|
||||
}
|
||||
faith = { has_doctrine_parameter = combatant_must_be_male_if_no_roco }
|
||||
rite = { rite_has_parameter = combatant_must_be_male_if_no_roco }
|
||||
}
|
||||
}
|
||||
desc = loc_men
|
||||
|
|
@ -1286,10 +1287,10 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
culture ?= { has_cultural_tradition = tradition_futuwaa }
|
||||
exists = house
|
||||
exists = capital_province
|
||||
culture = { has_cultural_tradition = tradition_futuwaa }
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -1312,7 +1313,7 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
has_dlc_feature = diverge_culture
|
||||
culture = { has_cultural_parameter = martial_custom_equal_combatant }
|
||||
}
|
||||
faith = { has_doctrine_parameter = combatant_can_be_either_gender_if_no_roco }
|
||||
rite = { rite_has_parameter = combatant_can_be_either_gender_if_no_roco }
|
||||
has_character_modifier = ignores_gender_army_rules
|
||||
culture = {
|
||||
OR = {
|
||||
|
|
@ -1332,7 +1333,7 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
has_dlc_feature = diverge_culture
|
||||
culture = { has_cultural_parameter = martial_custom_female_only_combatant }
|
||||
}
|
||||
faith = { has_doctrine_parameter = combatant_must_be_female_if_no_roco }
|
||||
rite = { rite_has_parameter = combatant_must_be_female_if_no_roco }
|
||||
}
|
||||
}
|
||||
save_scope_as = female_combatants
|
||||
|
|
@ -1345,7 +1346,7 @@ unity_establish_futuwaa_lodges_decision = {
|
|||
has_dlc_feature = diverge_culture
|
||||
culture = { has_cultural_parameter = martial_custom_male_only_combatant }
|
||||
}
|
||||
faith = { has_doctrine_parameter = combatant_must_be_male_if_no_roco }
|
||||
rite = { rite_has_parameter = combatant_must_be_male_if_no_roco }
|
||||
}
|
||||
}
|
||||
save_scope_as = male_combatants
|
||||
|
|
@ -1464,10 +1465,10 @@ unity_educate_youth_in_madrasas_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_clan
|
||||
is_landed = yes
|
||||
culture ?= { has_cultural_tradition = tradition_fp3_beacon_of_learning }
|
||||
exists = house
|
||||
exists = capital_province # Sanity check
|
||||
culture = { has_cultural_tradition = tradition_fp3_beacon_of_learning }
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -13,14 +13,14 @@ commission_legend_artifact_decision = {
|
|||
decision_group_type = major
|
||||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
exists = capital_province
|
||||
has_dlc_feature = legends
|
||||
is_landed = yes
|
||||
custom_tooltip = {
|
||||
text = commission_legend_artifact_decision_var_tt
|
||||
has_variable = finished_legend_var
|
||||
}
|
||||
exists = capital_province
|
||||
has_dlc_feature = legends
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -128,9 +128,9 @@ clear_ground_for_legendary_building = {
|
|||
sort_order = 100
|
||||
|
||||
is_shown = {
|
||||
exists = var:legendary_reward_location
|
||||
has_dlc_feature = legends
|
||||
is_landed = yes
|
||||
has_dlc_feature = legends
|
||||
exists = var:legendary_reward_location
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -294,7 +294,7 @@ pick_legendary_barony_decision = {
|
|||
is_invisible = yes
|
||||
widget = {
|
||||
controller = create_holy_order
|
||||
barony_valid = {
|
||||
title_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
title_province = { has_special_building_slot = no }
|
||||
|
|
@ -445,7 +445,6 @@ isolate_capital_decision = {
|
|||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
exists = capital_county
|
||||
highest_held_title_tier >= tier_county
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -453,17 +452,17 @@ isolate_capital_decision = {
|
|||
}
|
||||
OR = {
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
has_province_with_epidemic = { intensity = any }
|
||||
title_tier = county
|
||||
}
|
||||
capital_county = {
|
||||
capital_county ?= {
|
||||
any_neighboring_county = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_county = { has_county_modifier = isolate_capital_decision_modifier }
|
||||
capital_county ?= { has_county_modifier = isolate_capital_decision_modifier }
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
|
|
@ -472,16 +471,17 @@ isolate_capital_decision = {
|
|||
SIZE = 1
|
||||
INTENSITY = minor
|
||||
}
|
||||
capital_county = {
|
||||
capital_county ?= {
|
||||
any_neighboring_county = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_county = { has_county_modifier = isolate_capital_decision_modifier }
|
||||
capital_county ?= { has_county_modifier = isolate_capital_decision_modifier }
|
||||
}
|
||||
}
|
||||
exists = capital_county
|
||||
}
|
||||
|
||||
widget = {
|
||||
|
|
@ -721,10 +721,7 @@ isolate_family_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
OR = {
|
||||
is_landed = yes
|
||||
any_held_title = { is_noble_family_title = yes } # Still exclude adventurers
|
||||
}
|
||||
NOT = { has_government = landless_adventurer_government }
|
||||
OR = {
|
||||
has_character_modifier = isolating_modifier
|
||||
OR = {
|
||||
|
|
@ -782,10 +779,7 @@ isolate_family_decision = {
|
|||
}
|
||||
is_valid = {
|
||||
NOT = { has_character_modifier = isolating_modifier }
|
||||
OR = {
|
||||
is_landed = yes
|
||||
any_held_title = { is_noble_family_title = yes } # Still exclude adventurers
|
||||
}
|
||||
NOT = { has_government = landless_adventurer_government }
|
||||
trigger_if = {
|
||||
limit = { exists = current_travel_plan }
|
||||
is_available_travelling_adult = yes
|
||||
|
|
@ -840,10 +834,7 @@ isolate_family_decision = {
|
|||
}
|
||||
is_valid = {
|
||||
NOT = { has_character_modifier = isolating_modifier }
|
||||
OR = {
|
||||
is_landed = yes
|
||||
any_held_title = { is_noble_family_title = yes } # Still exclude adventurers
|
||||
}
|
||||
NOT = { has_government = landless_adventurer_government }
|
||||
custom_tooltip = {
|
||||
text = you_are_at_your_capital_tt
|
||||
exists = root.capital_province
|
||||
|
|
@ -881,7 +872,7 @@ isolate_family_decision = {
|
|||
limit = {
|
||||
scope:isolate_family_disaster_decision = yes
|
||||
}
|
||||
show_as_tooltip = {
|
||||
show_as_tooltip = {
|
||||
isolate_family_decision_effect = yes
|
||||
if = {
|
||||
limit = { capital_province ?= location }
|
||||
|
|
@ -898,7 +889,7 @@ isolate_family_decision = {
|
|||
limit = {
|
||||
scope:isolate_family_decision = yes
|
||||
}
|
||||
show_as_tooltip = {
|
||||
show_as_tooltip = {
|
||||
isolate_family_decision_effect = yes
|
||||
add_legitimacy_effect = { LEGITIMACY = minor_legitimacy_loss }
|
||||
add_prestige = major_prestige_loss
|
||||
|
|
|
|||
|
|
@ -47,8 +47,8 @@ hold_court_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
has_royal_court = yes
|
||||
is_landed = yes
|
||||
has_dlc_feature = royal_court
|
||||
}
|
||||
|
||||
|
|
@ -188,11 +188,11 @@ petition_liege_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
liege ?= { has_royal_court = yes }
|
||||
is_playable_character = yes
|
||||
top_liege != this
|
||||
liege ?= { has_royal_court = yes }
|
||||
has_dlc_feature = royal_court
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
has_dlc_feature = royal_court
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -636,10 +636,6 @@ petition_liege_decision = {
|
|||
text = petition_liege_faction_war_tt
|
||||
any_targeting_faction = { target_of_powerful_faction_trigger = yes }
|
||||
}
|
||||
NAND = {
|
||||
government_has_flag = government_is_administrative
|
||||
liege = { government_has_flag = government_is_administrative }
|
||||
}
|
||||
}
|
||||
current_description = petition_liege_faction_war_desc
|
||||
localization = petition_liege_decision_option_faction_war
|
||||
|
|
@ -656,10 +652,6 @@ petition_liege_decision = {
|
|||
text = petition_liege_vassal_war_tt
|
||||
petition_liege_vassal_war_trigger = yes
|
||||
}
|
||||
NAND = {
|
||||
government_has_flag = government_is_administrative
|
||||
liege = { government_has_flag = government_is_administrative }
|
||||
}
|
||||
}
|
||||
current_description = petition_liege_vassal_war_desc
|
||||
localization = petition_liege_decision_option_vassal_war
|
||||
|
|
@ -688,10 +680,6 @@ petition_liege_decision = {
|
|||
text = petition_liege_external_war_aid_tt
|
||||
petition_liege_war_liege_involvement_trigger = yes
|
||||
}
|
||||
NAND = {
|
||||
government_has_flag = government_is_administrative
|
||||
liege = { government_has_flag = government_is_administrative }
|
||||
}
|
||||
}
|
||||
current_description = petition_liege_war_aid_desc
|
||||
localization = petition_liege_decision_option_war_aid
|
||||
|
|
@ -830,6 +818,7 @@ petition_liege_decision = {
|
|||
exists = liege
|
||||
liege.capital_province.county.development_level >= petitioner_development_difference_decision_value
|
||||
}
|
||||
is_landed = yes
|
||||
}
|
||||
current_description = petition_liege_development_desc
|
||||
localization = petition_liege_decision_option_development
|
||||
|
|
|
|||
|
|
@ -62,20 +62,20 @@ pay_homage_decision = {
|
|||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
primary_title.tier >= tier_county
|
||||
top_liege != this
|
||||
liege ?= { has_royal_court = yes }
|
||||
has_dlc_feature = royal_court
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
liege ?= { has_royal_court = yes }
|
||||
top_liege != this
|
||||
primary_title.tier >= tier_county
|
||||
NOT = {
|
||||
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
||||
liege = {
|
||||
culture ?= { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
||||
liege ?= {
|
||||
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
||||
}
|
||||
}
|
||||
has_dlc_feature = royal_court
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -18,7 +18,6 @@ submit_to_the_great_khan_decision = {
|
|||
decision_group_type = major
|
||||
|
||||
is_shown = {
|
||||
is_landless_adventurer = no
|
||||
is_independent_ruler = yes
|
||||
OR = {
|
||||
exists = global_var:mongol_empire_has_spawned
|
||||
|
|
@ -27,9 +26,6 @@ submit_to_the_great_khan_decision = {
|
|||
exists = global_var:greatest_of_khans_title.holder
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
mpo_has_gok_mongol_empire_trigger = yes
|
||||
}
|
||||
OR = {
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
mpo_has_gok_mongol_empire_trigger = yes
|
||||
|
|
@ -43,10 +39,12 @@ submit_to_the_great_khan_decision = {
|
|||
}
|
||||
}
|
||||
}
|
||||
mpo_has_gok_mongol_empire_trigger = no
|
||||
is_landless_adventurer = no
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
NOT = { highest_held_title_tier = tier_empire }
|
||||
highest_held_title_tier < tier_empire
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -159,8 +157,8 @@ submit_to_the_great_khan_decision = {
|
|||
limit = {
|
||||
#khan is still nomadic or pluralist and thus doesn't care about religion
|
||||
scope:mongol_emperor = {
|
||||
faith = {
|
||||
has_doctrine = doctrine_pluralism_pluralistic
|
||||
rite = {
|
||||
rite_has_doctrine = doctrine_pluralism_pluralistic
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
|
|
@ -201,9 +199,8 @@ submit_to_the_great_khan_decision = {
|
|||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_nomadic
|
||||
NOT = {
|
||||
government_has_flag = government_is_in_steppe
|
||||
}
|
||||
}
|
||||
gold >= medium_gold_value
|
||||
|
|
|
|||
|
|
@ -36,16 +36,16 @@ pledge_loyalty_to_liege_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
primary_title.tier >= tier_county
|
||||
is_independent_ruler = no
|
||||
liege ?= { has_royal_court = yes }
|
||||
culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
||||
is_landed = yes
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
culture ?= { has_cultural_parameter = must_pledge_loyalty_to_liege }
|
||||
primary_title.tier >= tier_county
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -72,7 +72,7 @@ pledge_loyalty_to_liege_decision = {
|
|||
has_spawned_court_events = no # should only be used for human players
|
||||
}
|
||||
trigger_if = { # Has not Pledged Loyalty to this Liege before
|
||||
limit = {
|
||||
limit = {
|
||||
has_variable = pledge_loyalty_to_liege_grace
|
||||
}
|
||||
custom_tooltip = {
|
||||
|
|
@ -111,7 +111,7 @@ pledge_loyalty_to_liege_decision = {
|
|||
custom_tooltip = { # Liege does not already have a hook
|
||||
text = pledge_loyalty_to_liege_hook_tt
|
||||
NOT = {
|
||||
liege ?= { has_hook = prev }
|
||||
liege ?= { has_hook = prev }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -178,7 +178,7 @@ pledge_loyalty_to_liege_decision = {
|
|||
}
|
||||
add = 90
|
||||
}
|
||||
|
||||
|
||||
if = { # Certain AI's really do not want increased obligations
|
||||
limit = {
|
||||
OR = {
|
||||
|
|
@ -209,7 +209,7 @@ pledge_loyalty_to_liege_decision = {
|
|||
limit = { gold > major_gold_value }
|
||||
add = 50
|
||||
}
|
||||
|
||||
|
||||
if = { # Certain AI's really do not want to part with gold
|
||||
limit = {
|
||||
ai_greed >= 50
|
||||
|
|
@ -235,7 +235,7 @@ pledge_loyalty_to_liege_decision = {
|
|||
}
|
||||
# used for refunding if travel is canceled mid-way
|
||||
set_variable = {
|
||||
name = pledge_loyalty_to_liege_gold_value
|
||||
name = pledge_loyalty_to_liege_gold_value
|
||||
value = medium_gold_value
|
||||
}
|
||||
custom_tooltip = pledge_loyalty_to_liege_decision_effects_gold
|
||||
|
|
@ -303,7 +303,7 @@ pledge_loyalty_to_liege_decision = {
|
|||
on_arrival_destinations = all_but_last
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_potential = {
|
||||
is_at_war = no
|
||||
}
|
||||
|
|
@ -362,7 +362,7 @@ petition_ceremonial_liege_decision = {
|
|||
desc = petition_liege_decision_tooltip
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
title = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
|
|
@ -428,9 +428,9 @@ petition_ceremonial_liege_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
is_playable_character = yes
|
||||
has_dlc_feature = royal_court
|
||||
tgp_is_ceremonial_petition_shown_trigger = yes
|
||||
has_dlc_feature = royal_court
|
||||
is_playable_character = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -443,11 +443,11 @@ petition_ceremonial_liege_decision = {
|
|||
gui = "decision_view_widget_petition_liege"
|
||||
controller = decision_option_list_controller
|
||||
decision_to_second_step_button = "CHOOSE_PETITION_DECISION_NEXT_STEP_BUTTON"
|
||||
|
||||
|
||||
item = { # Regent endorsement
|
||||
value = petition_ceremonial_liege_regent
|
||||
is_valid = {
|
||||
government_allows = administrative
|
||||
is_valid = {
|
||||
government_has_mechanic = administrative
|
||||
is_independent_ruler = no
|
||||
trigger_if = {
|
||||
limit = { exists = top_liege.primary_title.var:administrative_ui_special_title.holder }
|
||||
|
|
@ -465,7 +465,7 @@ petition_ceremonial_liege_decision = {
|
|||
}
|
||||
item = { # Appointment support
|
||||
value = petition_ceremonial_liege_appointment
|
||||
is_valid = { government_allows = administrative }
|
||||
is_valid = { government_has_mechanic = administrative }
|
||||
current_description = petition_ceremonial_liege_appointment_desc
|
||||
localization = petition_ceremonial_liege_decision_option_appointment
|
||||
icon = "gfx/interface/icons/message_feed/icon_scheme_promote.dds"
|
||||
|
|
@ -504,7 +504,7 @@ petition_ceremonial_liege_decision = {
|
|||
}
|
||||
show_as_tooltip = {
|
||||
switch = {
|
||||
trigger = has_trait
|
||||
trigger = has_trait
|
||||
shy = { add_stress = medium_stress_impact_gain }
|
||||
arrogant = { add_stress = medium_stress_impact_gain }
|
||||
}
|
||||
|
|
@ -543,6 +543,6 @@ petition_ceremonial_liege_decision = {
|
|||
weeks = 2
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_potential = { always = no } # Only players can do this. AI vassals go through the normal court events/hold court activity.
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ recruit_court_position_decision = {
|
|||
decision_group_type = courtier
|
||||
|
||||
is_shown = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -50,6 +50,7 @@ recruit_court_position_decision = {
|
|||
is_landless_adventurer = no
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = court_physician_court_position
|
||||
NOR = {
|
||||
employs_court_position = court_physician_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -71,6 +72,7 @@ recruit_court_position_decision = {
|
|||
is_landless_adventurer = no
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = travel_leader_court_position
|
||||
NOR = {
|
||||
employs_court_position = travel_leader_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -88,7 +90,7 @@ recruit_court_position_decision = {
|
|||
limit = {
|
||||
NOR = {
|
||||
highest_held_title_tier > tier_barony
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
gold > low_skill_court_physician_cost
|
||||
is_at_war = no
|
||||
}
|
||||
|
|
@ -100,10 +102,11 @@ recruit_court_position_decision = {
|
|||
item = { # Wet Nurse
|
||||
value = find_wet_nurse_decision
|
||||
is_shown = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
has_bp2_dlc_trigger = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
wet_nurse_court_position_unlocked_trigger = yes
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = wet_nurse_court_position
|
||||
NOR = {
|
||||
employs_court_position = wet_nurse_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -111,6 +114,17 @@ recruit_court_position_decision = {
|
|||
has_character_flag = recruit_wet_nurse_cooldown
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = has_wet_nurse_domicile_building
|
||||
domicile ?= {
|
||||
has_domicile_parameter = nomad_unlock_wet_nurse
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
current_description = find_wet_nurse_decision_desc
|
||||
localization = find_wet_nurse_decision
|
||||
|
|
@ -157,6 +171,7 @@ recruit_court_position_decision = {
|
|||
}
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = charioteer_court_position
|
||||
NOR = {
|
||||
employs_court_position = charioteer_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -180,6 +195,7 @@ recruit_court_position_decision = {
|
|||
}
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = bookmaker_court_position
|
||||
NOR = {
|
||||
employs_court_position = bookmaker_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -203,6 +219,7 @@ recruit_court_position_decision = {
|
|||
}
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = chief_eunuch_court_position
|
||||
NOR = {
|
||||
employs_court_position = chief_eunuch_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -225,6 +242,7 @@ recruit_court_position_decision = {
|
|||
is_landless_adventurer = no
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = court_gardener_court_position
|
||||
NOR = {
|
||||
employs_court_position = court_gardener_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -255,7 +273,7 @@ recruit_court_position_decision = {
|
|||
is_valid = {
|
||||
age >= 6
|
||||
is_alive = yes
|
||||
NOT = { exists = involved_activity }
|
||||
is_in_activity = no
|
||||
is_imprisoned = no
|
||||
NOT = { knows_court_language_of = root }
|
||||
custom_tooltip = {
|
||||
|
|
@ -289,7 +307,7 @@ recruit_court_position_decision = {
|
|||
value = invite_a_linguist_liege
|
||||
is_shown = {
|
||||
# Standard filter checks.
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
# Liege checks.
|
||||
top_liege != this
|
||||
liege = { has_royal_court = yes has_dlc_feature = royal_court }
|
||||
|
|
@ -321,7 +339,7 @@ recruit_court_position_decision = {
|
|||
is_valid = {
|
||||
age >= 6
|
||||
is_alive = yes
|
||||
NOT = { exists = involved_activity }
|
||||
is_in_activity = no
|
||||
is_imprisoned = no
|
||||
custom_tooltip = {
|
||||
text = scheming_already
|
||||
|
|
@ -359,6 +377,7 @@ recruit_court_position_decision = {
|
|||
is_landless_adventurer = no
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = court_astrologer_court_position
|
||||
NOR = {
|
||||
employs_court_position = court_astrologer_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -394,6 +413,7 @@ recruit_court_position_decision = {
|
|||
is_landless_adventurer = no
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = siege_engineer_court_position
|
||||
NOR = {
|
||||
employs_court_position = siege_engineer_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -429,6 +449,7 @@ recruit_court_position_decision = {
|
|||
is_landless_adventurer = no
|
||||
}
|
||||
is_valid = {
|
||||
can_employ_court_position_type = foreign_emissary_court_position
|
||||
NOR = {
|
||||
employs_court_position = foreign_emissary_court_position
|
||||
custom_tooltip = {
|
||||
|
|
@ -642,6 +663,7 @@ recruit_court_position_decision = {
|
|||
employer = root
|
||||
template = pool_repopulate_stewardship
|
||||
faith = root.faith
|
||||
rite = root.rite
|
||||
culture = root.culture
|
||||
save_scope_as = new_commander
|
||||
}
|
||||
|
|
@ -802,15 +824,15 @@ gain_weight_decision = { #by Linnéa Thimrén
|
|||
|
||||
is_shown = {
|
||||
OR = {
|
||||
has_character_modifier = malnourished_modifier
|
||||
current_weight < -50
|
||||
has_character_modifier = malnourished_modifier
|
||||
}
|
||||
NOT = { has_character_modifier = gaining_weight_modifier }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_imprisoned = no
|
||||
NOT = { has_trait = incapable }
|
||||
is_incapable = no
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -872,19 +894,19 @@ lose_weight_decision = { #by Linnéa Thimrén
|
|||
|
||||
is_shown = {
|
||||
OR = {
|
||||
has_character_modifier = obese_modifier
|
||||
current_weight > 50
|
||||
has_character_modifier = obese_modifier
|
||||
}
|
||||
NOT = { has_character_modifier = losing_weight_modifier }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_imprisoned = no
|
||||
NOT = { has_trait = incapable }
|
||||
is_incapable = no
|
||||
}
|
||||
|
||||
effect = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
gluttonous = medium_stress_impact_gain
|
||||
}
|
||||
add_character_modifier = {
|
||||
|
|
@ -940,6 +962,10 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { has_fulfillment_parameter = sp_suicide_available }
|
||||
desc = commit_suicide_decision_desc_doomed
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { has_variable = mourning_parent }
|
||||
desc = commit_suicide_decision_desc_parent
|
||||
|
|
@ -991,7 +1017,7 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
triggered_desc = {
|
||||
trigger = {
|
||||
has_trait = witch
|
||||
faith = { has_doctrine_parameter = witchcraft_illegal }
|
||||
rite = { rite_has_parameter = witchcraft_illegal }
|
||||
}
|
||||
desc = commit_suicide_decision_desc_witch
|
||||
}
|
||||
|
|
@ -999,7 +1025,7 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
trigger = {
|
||||
has_trait = cannibal
|
||||
NOT = {
|
||||
faith = { has_doctrine_parameter = cannibalism_legal }
|
||||
rite = { rite_has_parameter = cannibalism_legal }
|
||||
}
|
||||
}
|
||||
desc = commit_suicide_decision_desc_cannibal
|
||||
|
|
@ -1007,14 +1033,14 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
triggered_desc = {
|
||||
trigger = {
|
||||
has_trait = sodomite
|
||||
faith = { has_doctrine_parameter = homosexuality_illegal }
|
||||
rite = { rite_has_parameter = homosexuality_illegal }
|
||||
}
|
||||
desc = commit_suicide_decision_desc_sodomite
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_trait = deviant
|
||||
faith = { has_doctrine_parameter = deviancy_illegal }
|
||||
rite = { rite_has_parameter = deviancy_illegal }
|
||||
}
|
||||
desc = commit_suicide_decision_desc_deviant
|
||||
}
|
||||
|
|
@ -1024,8 +1050,8 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
has_trait = adulterer
|
||||
has_trait = fornicator
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = {
|
||||
FAITH = faith
|
||||
trait_is_criminal_in_rite_trigger = {
|
||||
RITE = rite
|
||||
TRAIT = trait:adulterer
|
||||
GENDER_CHARACTER = this
|
||||
}
|
||||
|
|
@ -1049,57 +1075,62 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
|
||||
is_shown = {
|
||||
is_adult = yes
|
||||
NOT = { can_execute_decision = initiate_consolamentum_decision }
|
||||
OR = {
|
||||
has_fulfillment_parameter = sp_suicide_available
|
||||
has_trait = depressed
|
||||
has_trait = incapable
|
||||
has_trait = cancer
|
||||
has_trait = leper
|
||||
has_trait = great_pox
|
||||
has_trait = lunatic
|
||||
has_character_flag = make_suicide_available
|
||||
stress >= extremely_high_stress
|
||||
has_trait = incapable
|
||||
AND = { #You have a criminal trait and you are stressed
|
||||
stress >= very_high_stress
|
||||
OR = {
|
||||
AND = {
|
||||
has_trait = witch
|
||||
faith = { has_doctrine_parameter = witchcraft_illegal }
|
||||
rite ?= { rite_has_parameter = witchcraft_illegal }
|
||||
}
|
||||
AND = {
|
||||
has_trait = cannibal
|
||||
NOT = {
|
||||
faith = { has_doctrine_parameter = cannibalism_legal }
|
||||
rite = { rite_has_parameter = cannibalism_legal }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_trait = sodomite
|
||||
faith = { has_doctrine_parameter = homosexuality_illegal }
|
||||
rite ?= { rite_has_parameter = homosexuality_illegal }
|
||||
}
|
||||
AND = {
|
||||
has_trait = deviant
|
||||
faith = { has_doctrine_parameter = deviancy_illegal }
|
||||
rite ?= { rite_has_parameter = deviancy_illegal }
|
||||
}
|
||||
AND = {
|
||||
OR = {
|
||||
has_trait = adulterer
|
||||
has_trait = fornicator
|
||||
has_trait = adulterer
|
||||
}
|
||||
trait_is_criminal_in_faith_trigger = {
|
||||
FAITH = faith
|
||||
trait_is_criminal_in_rite_trigger = {
|
||||
RITE = rite
|
||||
TRAIT = trait:adulterer
|
||||
GENDER_CHARACTER = this
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stress >= extremely_high_stress
|
||||
has_trait = great_pox
|
||||
has_trait = leper
|
||||
has_trait = cancer
|
||||
}
|
||||
NOT = { can_execute_decision = initiate_consolamentum_decision }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
not = { exists = involved_activity }
|
||||
is_imprisoned = no
|
||||
is_commanding_army = no
|
||||
custom_tooltip = {
|
||||
text = sp_suicide_blocked_tt
|
||||
NOT = { has_fulfillment_parameter = sp_suicide_blocked }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -1147,6 +1178,14 @@ commit_suicide_decision = { #by Linnéa Thimrén
|
|||
add = 20
|
||||
has_character_flag = make_suicide_available
|
||||
}
|
||||
modifier = {
|
||||
add = 20
|
||||
has_fulfillment_parameter = sp_suicide_available
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_fulfillment_parameter = sp_suicide_blocked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1169,6 +1208,7 @@ secede_from_empire_decision = { #by Sean Hughes
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
is_landed = yes
|
||||
liege ?= {
|
||||
highest_held_title_tier >= tier_empire
|
||||
this != root
|
||||
|
|
@ -1182,12 +1222,11 @@ secede_from_empire_decision = { #by Sean Hughes
|
|||
}
|
||||
liege ?= {
|
||||
any_character_war = {
|
||||
primary_attacker = prev
|
||||
primary_attacker ?= prev
|
||||
war_days >= 9125 # Offensive war lasting over 25 years.
|
||||
}
|
||||
}
|
||||
}
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -1852,25 +1891,34 @@ stress_loss_irritable_decision = { #by Linnéa Thimrén
|
|||
}
|
||||
}
|
||||
|
||||
### Indulge in Flagellation ###
|
||||
### Mortify Flesh ###
|
||||
stress_loss_flagellant_decision = { #by Linnéa Thimrén
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
|
||||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_personal_tenet_flag = tenet_mortification_mortify_flesh
|
||||
rite = { rite_has_parameter = tenet_mortification_mortify_flesh }
|
||||
}
|
||||
}
|
||||
desc = stress_loss_mortification_decision_desc
|
||||
}
|
||||
#Both
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_trait = flagellant
|
||||
faith = { has_doctrine_parameter = self_mutilation_active }
|
||||
has_personal_tenet_flag = self_mutilation_active
|
||||
}
|
||||
desc = stress_loss_flagellant_exaltation_decision_desc
|
||||
}
|
||||
#Exaltation of Pain
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
faith = { has_doctrine_parameter = self_mutilation_active }
|
||||
has_personal_tenet_flag = self_mutilation_active
|
||||
}
|
||||
desc = stress_loss_exaltation_decision_desc
|
||||
}
|
||||
|
|
@ -1895,7 +1943,10 @@ stress_loss_flagellant_decision = { #by Linnéa Thimrén
|
|||
is_shown = {
|
||||
OR = {
|
||||
has_trait = flagellant
|
||||
faith = { has_doctrine_parameter = self_mutilation_active }
|
||||
has_personal_tenet_flag = self_mutilation_active
|
||||
has_personal_tenet_flag = tenet_mortification_mortify_flesh
|
||||
rite = { rite_has_parameter = tenet_mortification_mortify_flesh }
|
||||
has_fulfillment_parameter = sp_flagellant_decision
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1905,19 +1956,38 @@ stress_loss_flagellant_decision = { #by Linnéa Thimrén
|
|||
}
|
||||
|
||||
effect = {
|
||||
show_as_tooltip = { #The effect is actually applied in the event itself
|
||||
flagellation_decision_effect = yes
|
||||
add_character_flag = {
|
||||
flag = recent_flagellant
|
||||
days = 60
|
||||
}
|
||||
|
||||
trigger_event = {
|
||||
on_action = stress_loss_flagellant
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_personal_tenet_flag = tenet_mortification_mortify_flesh
|
||||
rite = { rite_has_parameter = tenet_mortification_mortify_flesh }
|
||||
}
|
||||
}
|
||||
custom_tooltip = stress_loss_mortification_decision_effect_tt
|
||||
trigger_event = pam_tenet_events.0010
|
||||
}
|
||||
else = {
|
||||
show_as_tooltip = { #The effect is actually applied in the event itself
|
||||
flagellation_decision_effect = yes
|
||||
}
|
||||
trigger_event = {
|
||||
on_action = stress_loss_flagellant
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
OR = {
|
||||
has_trait = flagellant
|
||||
faith = { has_doctrine_parameter = self_mutilation_active }
|
||||
has_personal_tenet_flag = self_mutilation_active
|
||||
has_personal_tenet_flag = tenet_mortification_mortify_flesh
|
||||
rite = { rite_has_parameter = tenet_mortification_mortify_flesh }
|
||||
has_fulfillment_parameter = sp_flagellant_decision
|
||||
}
|
||||
is_adult = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -32,21 +32,12 @@ rites_of_passage_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
has_bp2_dlc_trigger = yes
|
||||
is_landed = yes
|
||||
government_has_flag = government_is_tribal
|
||||
OR = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_adult = no
|
||||
NOT = {
|
||||
any_memory = {
|
||||
memory_type = completed_rites_of_passage
|
||||
}
|
||||
}
|
||||
}
|
||||
has_character_flag = unproven_adult_flag
|
||||
}
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
OR = {
|
||||
any_child = {
|
||||
count >= 1
|
||||
OR = {
|
||||
|
|
@ -61,11 +52,23 @@ rites_of_passage_decision = {
|
|||
has_character_flag = unproven_adult_flag
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
is_adult = no
|
||||
NOT = {
|
||||
any_memory = {
|
||||
memory_type = completed_rites_of_passage
|
||||
}
|
||||
}
|
||||
}
|
||||
has_character_flag = unproven_adult_flag
|
||||
}
|
||||
any_courtier = {
|
||||
is_hostage_of = root
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
}
|
||||
has_bp2_dlc_trigger = yes
|
||||
}
|
||||
|
||||
cooldown = { days = 365 }
|
||||
|
|
@ -73,31 +76,41 @@ rites_of_passage_decision = {
|
|||
is_valid = {
|
||||
OR = {
|
||||
any_child = {
|
||||
is_available = yes
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
AND = {
|
||||
is_available = yes
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
any_courtier = {
|
||||
is_hostage_of = root
|
||||
is_available = yes
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = rites_of_passage_trigger_chaplain
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_available_ai_adult = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
OR = {
|
||||
is_available = yes
|
||||
any_child = {
|
||||
is_available = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
employs_court_position = court_astrologer_court_position
|
||||
custom_tooltip = {
|
||||
text = rites_of_passage_trigger_astrologer
|
||||
court_position:court_astrologer_court_position ?= {
|
||||
is_available_ai_adult = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_available_ai_adult = yes
|
||||
trigger_else = {
|
||||
custom_tooltip = {
|
||||
text = rites_of_passage_trigger_chaplain
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_available_ai_adult = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -31,15 +31,15 @@ order_mass_eviction_decision = {
|
|||
selection_tooltip = order_mass_eviction_decision_tooltip
|
||||
|
||||
is_shown = {
|
||||
# Standard filter checks.
|
||||
is_playable_character = yes
|
||||
has_royal_court = yes
|
||||
has_dlc_feature = royal_court
|
||||
# Has a suitable lack of rooms.
|
||||
amenity_level = {
|
||||
target = court_lodging_standards
|
||||
value <= medium_amenity_level
|
||||
}
|
||||
has_dlc_feature = royal_court
|
||||
# Standard filter checks.
|
||||
is_playable_character = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -175,32 +175,28 @@ exoticise_a_grand_hall_decision = {
|
|||
selection_tooltip = exoticise_a_grand_hall_decision_tooltip
|
||||
|
||||
is_shown = {
|
||||
# Standard filter checks.
|
||||
is_playable_character = yes
|
||||
has_royal_court = yes
|
||||
has_dlc_feature = royal_court
|
||||
# Grandeur requirements.
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
# AI need to border a player or an empire.
|
||||
OR = {
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { this.primary_title.tier >= tier_empire }
|
||||
any_player = {
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = root }
|
||||
any_neighboring_and_across_water_realm_same_rank_owner = { this = root }
|
||||
has_royal_court = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
# Has suitably amazing rooms.
|
||||
amenity_level = {
|
||||
target = court_lodging_standards
|
||||
value >= very_high_amenity_level
|
||||
}
|
||||
# Grandeur requirements.
|
||||
OR = {
|
||||
# AI need to border a player or an empire.
|
||||
AND = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
any_player = {
|
||||
has_royal_court = yes
|
||||
any_neighboring_and_across_water_realm_same_rank_owner = { this = root }
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = root }
|
||||
}
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { this.primary_title.tier = tier_empire }
|
||||
}
|
||||
}
|
||||
# Players handle this in the is_valid block.
|
||||
is_ai = no
|
||||
}
|
||||
has_dlc_feature = royal_court
|
||||
# Standard filter checks.
|
||||
is_playable_character = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -208,6 +204,10 @@ exoticise_a_grand_hall_decision = {
|
|||
trigger_if = {
|
||||
limit = { is_ai = no }
|
||||
OR = {
|
||||
custom_description = {
|
||||
text = exoticise_a_grand_hall_decision.tt.any_valid_hegemony
|
||||
any_hegemony = { exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes }
|
||||
}
|
||||
custom_description = {
|
||||
text = exoticise_a_grand_hall_decision.tt.any_valid_empire
|
||||
any_empire = { exoticise_a_grand_hall_decision_list_builder_guts_trigger = yes }
|
||||
|
|
|
|||
|
|
@ -34,9 +34,9 @@ jester_entertainment_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
is_landed_or_landless_administrative = yes
|
||||
employs_court_position = court_jester_court_position
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -83,7 +83,6 @@ adopt_puppy_decision = {
|
|||
sort_order = 89
|
||||
|
||||
is_shown = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_lowborn = no
|
||||
OR = {
|
||||
any_owned_story = { type = debug_test_story }
|
||||
|
|
@ -92,6 +91,7 @@ adopt_puppy_decision = {
|
|||
# Or the character has the Kennel upgrade in their Estate
|
||||
domicile ?= { has_domicile_parameter = estate_unlock_adopt_puppy_decision }
|
||||
}
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -195,29 +195,14 @@ introduce_a_new_fashion_at_court_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
NOT = { has_title = title:k_fashion } # Kingdom of Fashion is very much the end-game of this interaction
|
||||
NOT = { faith = { has_doctrine_parameter = naked_adherents_active } } # Must wear clothes
|
||||
NOT = { culture = { has_cultural_parameter = naked_culture_active } } # Must wear clothes
|
||||
is_available_at_peace_adult = yes
|
||||
is_landed = yes
|
||||
# Either has a royal court with high fashion or is part of a royal court with high fashion
|
||||
OR = {
|
||||
AND = {
|
||||
has_royal_court = yes
|
||||
has_dlc_feature = royal_court
|
||||
OR = {
|
||||
amenity_level = {
|
||||
target = court_fashion
|
||||
value >= 4
|
||||
}
|
||||
has_nickname = nick_prince_of_fashion
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
liege = { has_royal_court = yes }
|
||||
liege ?= { has_royal_court = yes }
|
||||
has_royal_court = no # Narrative flow of the event is a bit weird if it's unclear which royal court it's taking place in
|
||||
OR = {
|
||||
liege = {
|
||||
liege ?= {
|
||||
amenity_level = {
|
||||
target = court_fashion
|
||||
value >= 4
|
||||
|
|
@ -226,6 +211,17 @@ introduce_a_new_fashion_at_court_decision = {
|
|||
has_nickname = nick_prince_of_fashion
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_royal_court = yes
|
||||
OR = {
|
||||
amenity_level = {
|
||||
target = court_fashion
|
||||
value >= 4
|
||||
}
|
||||
has_nickname = nick_prince_of_fashion
|
||||
}
|
||||
has_dlc_feature = royal_court
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -236,6 +232,10 @@ introduce_a_new_fashion_at_court_decision = {
|
|||
}
|
||||
this = top_liege
|
||||
}
|
||||
is_available_at_peace_adult = yes
|
||||
NOT = { culture = { has_cultural_parameter = naked_culture_active } } # Must wear clothes
|
||||
NOT = { rite = { rite_has_parameter = naked_adherents_active } } # Must wear clothes
|
||||
NOT = { has_title = title:k_fashion } # Kingdom of Fashion is very much the end-game of this interaction
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -264,7 +264,7 @@ introduce_a_new_fashion_at_court_decision = {
|
|||
}
|
||||
}
|
||||
any_courtier_or_guest = {
|
||||
NOT = { faith = { has_doctrine_parameter = naked_adherents_active } }
|
||||
NOT = { rite = { rite_has_parameter = naked_adherents_active } }
|
||||
is_available_at_peace_adult = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -310,7 +310,7 @@ introduce_a_new_fashion_at_court_decision = {
|
|||
# Get someone to potentially oppose the fashion choice
|
||||
random_courtier_or_guest = {
|
||||
limit = {
|
||||
NOT = { faith = { has_doctrine_parameter = naked_adherents_active } }
|
||||
NOT = { rite = { rite_has_parameter = naked_adherents_active } }
|
||||
is_available_at_peace_adult = yes
|
||||
}
|
||||
weight = {
|
||||
|
|
|
|||
|
|
@ -31,20 +31,20 @@ train_for_tournament_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_dlc_feature = tours_and_tournaments
|
||||
activity_is_valid_tournament_contestant_training_decision = yes
|
||||
OR = {
|
||||
exists = cp:councillor_marshal
|
||||
AND = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
employs_court_position = master_of_arms_camp_officer
|
||||
}
|
||||
any_councillor = {
|
||||
martial > high_skill_rating
|
||||
is_kurultai_trigger = yes
|
||||
is_available_ai = yes
|
||||
martial > high_skill_rating
|
||||
}
|
||||
AND = {
|
||||
employs_court_position = master_of_arms_camp_officer
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
}
|
||||
activity_is_valid_tournament_contestant_training_decision = yes
|
||||
has_dlc_feature = tours_and_tournaments
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -88,7 +88,7 @@ train_for_tournament_decision = {
|
|||
}
|
||||
}
|
||||
trigger_event = ep2_decision_events.0001
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
craven = major_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,17 +22,16 @@ separatist_uprising_decision = {
|
|||
sort_order = 350
|
||||
|
||||
is_shown = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_government = landless_adventurer_government
|
||||
NOT = { has_trait = populist_leader }
|
||||
NOT = { has_variable = separatist_uprising_decision_var }
|
||||
NOT = { has_trait = populist_leader }
|
||||
has_ep3_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = separatist_uprising_culture_duchy_check_tt
|
||||
exists = location.county
|
||||
exists = location.duchy
|
||||
exists = location.duchy.holder.liege
|
||||
}
|
||||
custom_tooltip = {
|
||||
|
|
@ -43,8 +42,12 @@ separatist_uprising_decision = {
|
|||
text = separatist_uprising_capital_county_tt
|
||||
location.county != location.duchy.holder.top_liege.capital_county
|
||||
}
|
||||
NOT = {
|
||||
location.duchy.holder.culture = root.culture
|
||||
trigger_if = {
|
||||
limit = { exists = location.duchy.holder }
|
||||
location.duchy.holder.culture != root.culture
|
||||
}
|
||||
trigger_else = {
|
||||
location.duchy.title_capital_county.holder.culture != root.culture
|
||||
}
|
||||
prestige_level >= 3
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,13 +27,13 @@ raise_stele_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# Landed characters only: nobody likes a mercenary.
|
||||
is_landed = yes
|
||||
primary_title.tier > tier_barony
|
||||
# Holds a suitable culture at a suitable period.
|
||||
fp1_can_raise_stele_trigger = yes
|
||||
primary_title.tier > tier_barony
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -291,7 +291,7 @@ fp3_embellish_capital_decision = {
|
|||
OR = {
|
||||
has_trait = administrator
|
||||
has_trait = architect
|
||||
has_trait = scholar
|
||||
has_trait = erudite
|
||||
has_trait = lifestyle_gardener
|
||||
has_trait = overseer
|
||||
}
|
||||
|
|
@ -335,7 +335,7 @@ fp3_embellish_capital_decision = {
|
|||
OR = {
|
||||
has_trait = administrator
|
||||
has_trait = architect
|
||||
has_trait = scholar
|
||||
has_trait = erudite
|
||||
has_trait = lifestyle_gardener
|
||||
has_trait = overseer
|
||||
}
|
||||
|
|
@ -435,7 +435,7 @@ fp3_embellish_capital_decision = {
|
|||
OR = {
|
||||
has_trait = administrator
|
||||
has_trait = architect
|
||||
has_trait = scholar
|
||||
has_trait = erudite
|
||||
has_trait = lifestyle_gardener
|
||||
has_trait = overseer
|
||||
}
|
||||
|
|
@ -479,7 +479,7 @@ fp3_embellish_capital_decision = {
|
|||
OR = {
|
||||
has_trait = administrator
|
||||
has_trait = architect
|
||||
has_trait = scholar
|
||||
has_trait = erudite
|
||||
has_trait = lifestyle_gardener
|
||||
has_trait = overseer
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,9 +17,9 @@ fp3_sponsor_persian_scholars_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
culture = { has_cultural_pillar = heritage_iranian }
|
||||
has_fp3_dlc_trigger = yes
|
||||
culture ?= { has_cultural_pillar = heritage_iranian }
|
||||
can_employ_court_position_type = court_scholar_court_position
|
||||
has_fp3_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -295,7 +295,7 @@ fp3_sponsor_research_project_decision = {
|
|||
modifier = {
|
||||
factor = 10
|
||||
OR = {
|
||||
has_trait = scholar
|
||||
has_trait = erudite
|
||||
has_trait = lifestyle_physician
|
||||
has_trait = lifestyle_mystic
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,32 +19,28 @@ restore_badd_fortress_decision = { #This allows a ruler with a Zandik or Chthoni
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
faith = { #this is a decision for religious underdogs, needing a mountain home
|
||||
OR = {
|
||||
has_doctrine = doctrine_heretic_branch_zandik
|
||||
has_doctrine = tenet_cthonic_redoubts
|
||||
#Must be in the region
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
title_province ?= {
|
||||
OR = {
|
||||
geographical_region = world_middle_east_persia
|
||||
geographical_region = world_middle_east_arabia
|
||||
geographical_region = world_asia_minor
|
||||
geographical_region = world_middle_east_jerusalem
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NOT = { exists = root.faith.religious_head }
|
||||
|
||||
is_playable_character = yes
|
||||
exists = dynasty #just for sanity
|
||||
|
||||
#Must be in the region
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
title_province = {
|
||||
OR = {
|
||||
geographical_region = world_asia_minor
|
||||
geographical_region = world_middle_east_jerusalem
|
||||
geographical_region = world_middle_east_arabia
|
||||
geographical_region = world_middle_east_persia
|
||||
}
|
||||
}
|
||||
#this is a decision for religious underdogs, needing a mountain home
|
||||
OR = {
|
||||
rite ?= { rite_has_tenet = tenet_cthonic_redoubts }
|
||||
rite ?= { rite_has_doctrine = doctrine_heretic_branch_zandik }
|
||||
}
|
||||
#Can't already be an empire, that'd ruin the underdog theme
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
is_playable_character = yes
|
||||
|
||||
#Not repeatable.
|
||||
NOT = {
|
||||
is_target_in_global_variable_list = {
|
||||
|
|
@ -52,6 +48,9 @@ restore_badd_fortress_decision = { #This allows a ruler with a Zandik or Chthoni
|
|||
target = flag:restored_badd_fortress #so it can't happen twice
|
||||
}
|
||||
}
|
||||
#Can't already be an empire, that'd ruin the underdog theme
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
exists = dynasty #just for sanity
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -60,11 +59,10 @@ restore_badd_fortress_decision = { #This allows a ruler with a Zandik or Chthoni
|
|||
#Completely controls Badd
|
||||
has_title = title:c_tabriz
|
||||
has_title = title:b_ahar
|
||||
faith = { #again, a decision for religious underdogs, needing a mountain home
|
||||
OR = {
|
||||
has_doctrine = doctrine_heretic_branch_zandik
|
||||
has_doctrine = tenet_cthonic_redoubts
|
||||
}
|
||||
#again, a decision for religious underdogs, needing a mountain home
|
||||
OR = {
|
||||
rite = { rite_has_doctrine = doctrine_heretic_branch_zandik }
|
||||
rite = { rite_has_tenet = tenet_cthonic_redoubts }
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
|
|
@ -173,20 +171,7 @@ destroy_the_magi_decision = { #This allows a ruler with sufficient piety and con
|
|||
ai_check_interval = 0
|
||||
|
||||
is_shown = { #this is a decision for religious underdogs that have risen to prominence
|
||||
faith = {
|
||||
AND = {
|
||||
has_doctrine = doctrine_heretic_branch_zandik
|
||||
has_doctrine = doctrine_theocracy_temporal #you need to still have this doctrine for it to work
|
||||
has_doctrine = doctrine_spiritual_head #you need to still have this doctrine for it to work
|
||||
}
|
||||
}
|
||||
|
||||
NOT = { exists = root.faith.religious_head } #if you have restored the Zoroastrian priesthood, you wouldn't wanna destroy it
|
||||
|
||||
is_ai = no #we don't want the AI to complicate things here
|
||||
is_playable_character = yes
|
||||
exists = dynasty #just for sanity
|
||||
|
||||
#Not repeatable.
|
||||
NOT = {
|
||||
is_target_in_global_variable_list = {
|
||||
|
|
@ -194,18 +179,29 @@ destroy_the_magi_decision = { #This allows a ruler with sufficient piety and con
|
|||
target = flag:destroyed_the_magi #so it can't happen twice
|
||||
}
|
||||
}
|
||||
|
||||
exists = dynasty #just for sanity
|
||||
|
||||
is_playable_character = yes
|
||||
NOT = { exists = root.faith.religious_head } #if you have restored the Zoroastrian priesthood, you wouldn't wanna destroy it
|
||||
rite ?= {
|
||||
rite_has_doctrine = doctrine_heretic_branch_zandik
|
||||
rite_has_doctrine = doctrine_theocracy_temporal
|
||||
}
|
||||
|
||||
faith ?= { has_doctrine = doctrine_spiritual_head }
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
||||
piety_level >= high_piety_level
|
||||
|
||||
faith = { has_doctrine = doctrine_heretic_branch_zandik }
|
||||
rite = { rite_has_doctrine = doctrine_heretic_branch_zandik }
|
||||
|
||||
custom_description = {
|
||||
text = "restore_high_priesthood_holy_sites"
|
||||
faith = {
|
||||
any_holy_site = {
|
||||
any_holy_site_barony = {
|
||||
OR = {
|
||||
county.holder = root
|
||||
county.holder.top_liege = { this = root }
|
||||
|
|
@ -252,14 +248,15 @@ kindle_royal_fire_decision = {
|
|||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
|
||||
}
|
||||
decision_group_type = religious
|
||||
desc = kindle_royal_fire_decision_desc
|
||||
selection_tooltip = kindle_royal_fire_decision_tooltip
|
||||
sort_order = 90
|
||||
|
||||
is_shown = {
|
||||
is_playable_character = yes
|
||||
religion = religion:zoroastrianism_religion
|
||||
religion ?= religion:zoroastrianism_religion
|
||||
NOT = { has_character_modifier = fp3_royal_fire_modifier }
|
||||
is_playable_character = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -325,16 +322,17 @@ fp3_embrace_zoroastrianism_decision = {
|
|||
picture = {
|
||||
reference = "gfx/interface/illustrations/event_scenes/fp3_temple.dds"
|
||||
}
|
||||
decision_group_type = religious
|
||||
desc = fp3_embrace_zoroastrianism_decision_desc
|
||||
selection_tooltip = fp3_embrace_zoroastrianism_decision_tooltip
|
||||
sort_order = 120
|
||||
|
||||
is_shown = {
|
||||
culture = { has_cultural_pillar = heritage_iranian }
|
||||
current_date <= 960.1.1
|
||||
# Narratively, this decision is about embracing the faith of your ancestors over newer "modern" faiths
|
||||
# Therefore, this decision should not be available to Zoroastrians looking to change their sect
|
||||
NOT = { has_religion = religion:zoroastrianism_religion }
|
||||
current_date <= 960.1.1
|
||||
culture ?= { has_cultural_pillar = heritage_iranian }
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -8,15 +8,15 @@ pray_to_protective_amulet_decision = {
|
|||
sort_order = 100
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
any_character_artifact = {
|
||||
has_variable = magic_amulet_var
|
||||
}
|
||||
OR = {
|
||||
religion = religion:tengrism_religion
|
||||
culture = { has_cultural_pillar = heritage_mongolic }
|
||||
culture ?= { has_cultural_pillar = heritage_mongolic }
|
||||
religion ?= religion:tengrism_religion
|
||||
has_trait = nomadic_philosophy
|
||||
}
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -82,14 +82,14 @@ mpo_desperate_stance_decision = {
|
|||
sort_order = 100
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
exists = situation:the_great_steppe
|
||||
any_character_situation = {
|
||||
any_participant_group = {
|
||||
participant_group_type = nomad_rulers_capital
|
||||
}
|
||||
}
|
||||
exists = situation:the_great_steppe
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -150,9 +150,9 @@ adopt_nomadic_ways_decision = {
|
|||
sort_order = 100
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_landless_adventurer = yes
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -14,9 +14,9 @@ mpo_divination_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
has_religion = religion:tengrism_religion
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
|
|||
|
|
@ -9,27 +9,54 @@ mpo_pleasure_dome_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
has_trait = nomadic_philosophy
|
||||
}
|
||||
NOT = { has_global_variable = devised_pleasure_dome }
|
||||
culture = {
|
||||
culture ?= {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
}
|
||||
}
|
||||
NOT = { has_global_variable = devised_pleasure_dome }
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
widget = {
|
||||
controller = create_holy_order
|
||||
title_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
title_province = {
|
||||
trigger_if = {
|
||||
limit = { scope:ruler = { is_ai = yes } }
|
||||
has_special_building_slot = no
|
||||
}
|
||||
trigger_else = {
|
||||
has_special_building = no
|
||||
}
|
||||
}
|
||||
is_capital_barony = yes
|
||||
holder = scope:ruler
|
||||
is_leased_out = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
custom_tooltip = {
|
||||
text = mpo_pleasure_dome_no_barony_tt
|
||||
any_held_title = {
|
||||
tier = tier_barony
|
||||
title_province = {
|
||||
has_special_building_slot = no
|
||||
trigger_if = {
|
||||
limit = { root = { is_ai = yes } }
|
||||
has_special_building_slot = no
|
||||
}
|
||||
trigger_else = {
|
||||
has_special_building = no
|
||||
}
|
||||
}
|
||||
is_capital_barony = yes
|
||||
holder = root
|
||||
|
|
@ -41,7 +68,7 @@ mpo_pleasure_dome_decision = {
|
|||
|
||||
is_valid = {
|
||||
prestige_level >= very_high_prestige_level
|
||||
highest_held_title_tier = tier_empire
|
||||
highest_held_title_tier >= tier_empire
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
@ -93,20 +120,6 @@ mpo_pleasure_dome_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
controller = create_holy_order
|
||||
barony_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
title_province = {
|
||||
has_special_building_slot = no
|
||||
}
|
||||
is_capital_barony = yes
|
||||
holder = scope:ruler
|
||||
is_leased_out = no
|
||||
}
|
||||
}
|
||||
}
|
||||
effect = {
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
|
|
@ -157,19 +170,19 @@ mpo_establish_paiza_system_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
NOT = { has_character_flag = established_paiza_system }
|
||||
exists = situation:the_great_steppe
|
||||
any_character_situation = {
|
||||
this = situation:the_great_steppe
|
||||
}
|
||||
government_has_flag = government_is_nomadic
|
||||
OR = {
|
||||
has_realm_law = nomadic_authority_2
|
||||
has_realm_law = nomadic_authority_3
|
||||
has_realm_law = nomadic_authority_4
|
||||
has_realm_law = nomadic_authority_5
|
||||
}
|
||||
has_mpo_dlc_trigger = yes
|
||||
NOT = { has_character_flag = established_paiza_system }
|
||||
exists = situation:the_great_steppe
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -283,9 +296,9 @@ mpo_call_for_merchants_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
has_character_flag = established_paiza_system
|
||||
government_has_flag = government_is_nomadic
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -392,11 +405,11 @@ mpo_call_for_merchants_small_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
NOT = {
|
||||
has_character_flag = established_paiza_system
|
||||
}
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -488,14 +501,14 @@ mpo_abuse_authority_paiza_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_imprisoned = no
|
||||
has_mpo_dlc_trigger = yes
|
||||
any_character_artifact = {
|
||||
root = { can_benefit_from_artifact = prev }
|
||||
exists = var:paiza_patron
|
||||
NOT = {
|
||||
root = var:paiza_patron
|
||||
var:paiza_patron = {
|
||||
var:paiza_patron ?= {
|
||||
is_at_war_with = root
|
||||
}
|
||||
}
|
||||
|
|
@ -596,10 +609,12 @@ mpo_abuse_authority_paiza_decision = {
|
|||
}
|
||||
modifier = {
|
||||
add = {
|
||||
value = max_herd
|
||||
subtract = herd
|
||||
divide = max_herd
|
||||
multiply = 20
|
||||
domicile ?= {
|
||||
value = max_herd
|
||||
subtract = herd
|
||||
divide = max_herd
|
||||
multiply = 20
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
herd <= max_herd
|
||||
|
|
|
|||
|
|
@ -9,11 +9,11 @@ mpo_pax_mongolica_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_nomadic
|
||||
exists = situation:the_great_steppe
|
||||
any_character_situation = {
|
||||
this = situation:the_great_steppe
|
||||
}
|
||||
NOT = { has_variable = pax_mongolica_var }
|
||||
exists = situation:the_great_steppe
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -91,7 +91,7 @@ author_book_decision = {
|
|||
custom_tooltip = quickest_book_tt
|
||||
trigger_event = author_book.0001
|
||||
show_as_tooltip = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
base = minor_stress_impact_gain
|
||||
lazy = minor_stress_impact_gain
|
||||
lifestyle_poet = minor_stress_impact_loss #offsets penalty a bit
|
||||
|
|
@ -109,7 +109,7 @@ author_book_decision = {
|
|||
}
|
||||
trigger_event = author_book.0004
|
||||
show_as_tooltip = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
lazy = minor_stress_impact_gain
|
||||
journaller = minor_stress_impact_loss #offsets penalty a bit
|
||||
|
|
@ -123,7 +123,7 @@ author_book_decision = {
|
|||
custom_tooltip = most_time_consuming_book_tt
|
||||
trigger_event = author_book.0005
|
||||
show_as_tooltip = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
base = major_stress_impact_gain
|
||||
lazy = minor_stress_impact_gain
|
||||
journaller = minor_stress_impact_loss #offsets penalty a bit
|
||||
|
|
|
|||
|
|
@ -13,9 +13,9 @@ situation_dynastic_cycle_claim_mandate_decision = {
|
|||
cooldown = { years = 5 }
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
exists = top_participant_group:dynastic_cycle #I am part of the dynastic cycle
|
||||
situation:dynastic_cycle = { situation_current_phase = situation_dynastic_cycle_phase_chaos } #The era is division
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -51,7 +51,7 @@ situation_dynastic_cycle_claim_mandate_decision = {
|
|||
situation:dynastic_cycle = { save_scope_as = situation }
|
||||
tgp_claim_mandate_of_heaven_effect = yes
|
||||
}
|
||||
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
|
|
@ -60,7 +60,7 @@ situation_dynastic_cycle_claim_mandate_decision = {
|
|||
empire = 3
|
||||
hegemony = 12
|
||||
}
|
||||
ai_potential = {
|
||||
ai_potential = {
|
||||
situation:dynastic_cycle ?= { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
NOT = {
|
||||
any_owned_story = {
|
||||
|
|
@ -94,10 +94,10 @@ situation_dynastic_cycle_favor_own_culture_for_appointments = {
|
|||
decision_group_type = dynastic_cycle
|
||||
|
||||
is_shown = {
|
||||
has_title = title:h_china
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
has_participant_group_parameter = dynastic_cycle_hegemon_may_favour_own_culture_for_appointments
|
||||
}
|
||||
has_title = title:h_china
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -111,11 +111,11 @@ situation_dynastic_cycle_favor_own_culture_for_appointments = {
|
|||
is_valid_showing_failures_only = {
|
||||
is_available_adult = yes
|
||||
}
|
||||
|
||||
|
||||
cost = {
|
||||
prestige = 250
|
||||
}
|
||||
|
||||
|
||||
widget = {
|
||||
gui = "decision_view_widget_generic_multichoice_with_effects"
|
||||
controller = decision_option_list_controller
|
||||
|
|
@ -181,11 +181,11 @@ situation_dynastic_cycle_favor_own_culture_for_appointments = {
|
|||
value = scope:hegemon_favored_culture
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Notify any vassal players
|
||||
every_player = {
|
||||
limit = { target_is_liege_or_above = root }
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -196,16 +196,16 @@ situation_dynastic_cycle_favor_own_culture_for_appointments = {
|
|||
situation:dynastic_cycle ?= {
|
||||
remove_variable = dynastic_cycle_favored_culture
|
||||
}
|
||||
|
||||
|
||||
# Notify any vassal players
|
||||
every_player = {
|
||||
limit = { target_is_liege_or_above = root }
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
|
|
@ -214,12 +214,12 @@ situation_dynastic_cycle_favor_own_culture_for_appointments = {
|
|||
empire = 0
|
||||
hegemony = 36
|
||||
}
|
||||
|
||||
|
||||
ai_potential = { always = yes }
|
||||
|
||||
|
||||
ai_will_do = {
|
||||
base = 30
|
||||
|
||||
|
||||
modifier = {
|
||||
ai_boldness >= high_positive_ai_value
|
||||
add = 45
|
||||
|
|
@ -245,18 +245,18 @@ situation_dynastic_cycle_choose_movement_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_ai = no
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOR = {
|
||||
participant_group_type = other_rulers
|
||||
participant_group_type = hegemon_ruler
|
||||
}
|
||||
}
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -360,7 +360,7 @@ situation_dynastic_cycle_choose_movement_decision = {
|
|||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
government_has_flag = government_has_influence
|
||||
}
|
||||
# Base cost
|
||||
value = monumental_influence_value
|
||||
|
|
@ -425,7 +425,7 @@ situation_dynastic_cycle_choose_movement_decision = {
|
|||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_allows = administrative }
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
# Base cost
|
||||
value = {
|
||||
|
|
@ -590,13 +590,13 @@ movement_petition_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOR = {
|
||||
participant_group_type = other_rulers
|
||||
participant_group_type = hegemon_ruler
|
||||
}
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -900,7 +900,7 @@ movement_petition_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
ai_potential = {
|
||||
always = no
|
||||
}
|
||||
ai_check_interval = 0
|
||||
|
|
@ -916,7 +916,7 @@ movement_petition_change_laws_decision = {
|
|||
reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
|
||||
}
|
||||
is_invisible = yes
|
||||
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_available_adult = yes
|
||||
is_any_movement_leader = yes
|
||||
|
|
@ -1445,7 +1445,7 @@ ai_movement_petition_change_laws_decision = {
|
|||
}
|
||||
is_invisible = yes
|
||||
cooldown = { years = 10 }
|
||||
|
||||
|
||||
is_valid = {
|
||||
is_available_ai_adult = yes
|
||||
is_any_movement_leader = yes
|
||||
|
|
@ -1540,7 +1540,7 @@ ai_movement_petition_change_laws_decision = {
|
|||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = expansion_movement
|
||||
}
|
||||
add = 50
|
||||
add = 50
|
||||
}
|
||||
modifier = {
|
||||
situation:dynastic_cycle ?= {
|
||||
|
|
@ -2047,7 +2047,7 @@ ai_movement_petition_change_laws_decision = {
|
|||
set_variable = {
|
||||
name = movement_petition
|
||||
value = flag:error
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -2120,12 +2120,12 @@ renounce_noble_family_title_decision = {
|
|||
decision_group_type = admin
|
||||
|
||||
is_shown = {
|
||||
NOT = { top_liege = root } #This is not a general abdication decision
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_playable_character = yes
|
||||
is_house_head = yes
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
NOT = { religion = religion:buddhism_religion } # Uses tgp_japan_become_a_monk_decision
|
||||
NOT = { top_liege = root } #This is not a general abdication decision
|
||||
is_house_head = yes
|
||||
is_playable_character = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -2177,7 +2177,7 @@ renounce_noble_family_title_decision = {
|
|||
player = root
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
value = 0
|
||||
|
|
@ -2277,26 +2277,26 @@ favor_dynastic_cycle_era_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_ai = no
|
||||
OR = {
|
||||
AND = {
|
||||
situation:dynastic_cycle ?= {
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = hegemon_ruler
|
||||
}
|
||||
situation:dynastic_cycle ?= {
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
situation:dynastic_cycle ?= {
|
||||
situation_current_phase = situation_dynastic_cycle_phase_chaos
|
||||
}
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = other_rulers
|
||||
}
|
||||
situation:dynastic_cycle ?= {
|
||||
situation_current_phase = situation_dynastic_cycle_phase_chaos
|
||||
}
|
||||
}
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -2393,13 +2393,13 @@ favor_movement_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_ai = no
|
||||
has_title = title:h_china
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
has_title = title:h_china
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -2579,11 +2579,11 @@ favored_movement_consults_heaven_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { participant_group_type = other_rulers }
|
||||
}
|
||||
|
|
@ -3176,11 +3176,11 @@ house_head_consults_heaven_decision = {
|
|||
sort_order = 80
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
NOT = { situation_current_phase = situation_dynastic_cycle_phase_chaos }
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { participant_group_type = other_rulers }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,18 +18,18 @@ restore_mandala_capital_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_mandala
|
||||
capital_province.county = { has_county_modifier = mandala_capital_sacked_modifier }
|
||||
capital_province.county ?= { has_county_modifier = mandala_capital_sacked_modifier }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_at_war = no
|
||||
is_imprisoned = no
|
||||
NOT = { has_trait = incapable }
|
||||
is_incapable = no
|
||||
}
|
||||
|
||||
effect = {
|
||||
remove_short_term_gold = major_gold_value
|
||||
capital_province.county = {
|
||||
capital_province.county = {
|
||||
remove_county_modifier = mandala_capital_sacked_modifier
|
||||
add_county_modifier = {
|
||||
modifier = mandala_capital_restored_modifier
|
||||
|
|
@ -71,18 +71,22 @@ convert_to_mandala_government_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_landed = yes
|
||||
highest_held_title_tier > tier_barony
|
||||
has_mandala_culture_trigger = yes
|
||||
NOT = { government_has_flag = government_is_mandala }
|
||||
#We have a special decision for Mandala subjects...
|
||||
trigger_if = {
|
||||
limit = { is_tributary = yes }
|
||||
NOT = {
|
||||
NOT = {
|
||||
overlord = { government_has_flag = government_is_mandala }
|
||||
}
|
||||
}
|
||||
highest_held_title_tier > tier_barony
|
||||
trigger_if = {
|
||||
limit = { government_has_flag = government_is_celestial }
|
||||
NOT = { has_title = title:h_china }
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -90,7 +94,7 @@ convert_to_mandala_government_decision = {
|
|||
limit = {
|
||||
has_legitimacy = yes
|
||||
dynasty ?= {
|
||||
NOT = { has_dynasty_perk = tgp_sea_legacy_3 } #Bypasses Tribal Authority Requirement
|
||||
NOT = { has_dynasty_perk = tgp_sea_legacy_3 } #Bypasses the Legitimacy requirement
|
||||
}
|
||||
}
|
||||
legitimacy_level >= 4
|
||||
|
|
@ -170,7 +174,7 @@ convert_to_mandala_government_decision = {
|
|||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = mandala_tributaries
|
||||
has_cultural_parameter = mandala_tributaries
|
||||
}
|
||||
exists = confederation
|
||||
}
|
||||
|
|
@ -189,16 +193,24 @@ convert_to_mandala_government_decision = {
|
|||
|
||||
ai_potential = {
|
||||
has_mandala_culture_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_legitimacy = yes
|
||||
dynasty ?= {
|
||||
NOT = { has_dynasty_perk = tgp_sea_legacy_3 }
|
||||
}
|
||||
}
|
||||
legitimacy_level >= 4
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { government_has_flag = government_is_tribal }
|
||||
has_realm_law = tribal_authority_3
|
||||
prestige >= convert_to_mandala_government_tribal_value
|
||||
}
|
||||
trigger_else = {
|
||||
prestige >= convert_to_mandala_government_nontribal_value
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
|
|
@ -207,17 +219,10 @@ convert_to_mandala_government_decision = {
|
|||
primary_title.tier <= tier_duchy
|
||||
}
|
||||
primary_title.tier > tier_barony
|
||||
NOR = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_mercenary
|
||||
government_has_flag = government_is_holy_order
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_steppe_admin
|
||||
government_has_flag = government_is_meritocratic
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
NOT = {
|
||||
any_owned_story = {
|
||||
|
|
@ -264,17 +269,22 @@ assimilate_to_mandala_decision = {
|
|||
duchy = 36
|
||||
kingdom = 36
|
||||
empire = 36
|
||||
hegemony = 36
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
highest_held_title_tier > tier_barony
|
||||
overlord ?= { government_has_flag = government_is_mandala }
|
||||
NAND = {
|
||||
NAND = {
|
||||
government_has_flag = government_is_mandala
|
||||
faith = overlord.faith
|
||||
}
|
||||
highest_held_title_tier > tier_barony
|
||||
rite = { rite_has_doctrine = doctrine_polytheist }
|
||||
NAND = {
|
||||
has_title = title:h_china
|
||||
government_has_mechanic = administrative
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -352,8 +362,8 @@ assimilate_to_mandala_decision = {
|
|||
mandala_assimilation_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
faith = overlord.faith
|
||||
NOR = {
|
||||
faith = overlord.faith
|
||||
faith.religious_head ?= root
|
||||
}
|
||||
}
|
||||
|
|
@ -361,9 +371,9 @@ assimilate_to_mandala_decision = {
|
|||
}
|
||||
#You got in early? Good for you!
|
||||
if = {
|
||||
limit = {
|
||||
overlord = {
|
||||
OR = {
|
||||
limit = {
|
||||
overlord = {
|
||||
OR = {
|
||||
middling_devaraja_quality_trigger = yes
|
||||
poor_devaraja_quality_trigger = yes
|
||||
terrible_devaraja_quality_trigger = yes
|
||||
|
|
@ -371,21 +381,21 @@ assimilate_to_mandala_decision = {
|
|||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
limit = {
|
||||
overlord = { middling_devaraja_quality_trigger = yes }
|
||||
}
|
||||
add_character_flag = assimilation_payout_t1
|
||||
custom_tooltip = { text = assimilation_payout_t1_tt }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
limit = {
|
||||
overlord = { poor_devaraja_quality_trigger = yes }
|
||||
}
|
||||
add_character_flag = assimilation_payout_t2
|
||||
custom_tooltip = { text = assimilation_payout_t2_tt }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
limit = {
|
||||
overlord = { terrible_devaraja_quality_trigger = yes }
|
||||
}
|
||||
add_character_flag = assimilation_payout_t3
|
||||
|
|
@ -428,7 +438,7 @@ assimilate_to_mandala_decision = {
|
|||
primary_title.tier > tier_barony
|
||||
#Keep the tributaries Wanua
|
||||
trigger_if = {
|
||||
limit = {
|
||||
limit = {
|
||||
government_has_flag = government_is_wanua
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
|
|
@ -436,7 +446,7 @@ assimilate_to_mandala_decision = {
|
|||
}
|
||||
#... but be more lenient on the Vassals
|
||||
trigger_if = {
|
||||
limit = {
|
||||
limit = {
|
||||
government_has_flag = government_is_wanua
|
||||
is_independent_ruler = no
|
||||
}
|
||||
|
|
@ -487,12 +497,21 @@ assimilate_to_mandala_decision = {
|
|||
opinion_target = overlord
|
||||
multiplier = 1
|
||||
}
|
||||
modifier = {
|
||||
add = {
|
||||
value = highest_held_title_tier
|
||||
multiply = -10
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
government_has_mechanic = administrative
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
capital_county.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = temple_citadel_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = castle_holding
|
||||
OR = {
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
|
|
@ -518,11 +537,11 @@ mandala_adopt_clan_government_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_has_flag = government_is_mandala
|
||||
is_landed = yes
|
||||
faith.religion = religion:islam_religion
|
||||
faith.religion ?= religion:islam_religion
|
||||
has_tgp_dlc_trigger = yes
|
||||
highest_held_title_tier > tier_barony
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -593,17 +612,17 @@ visit_local_shrine_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
exists = capital_province
|
||||
has_tgp_dlc_trigger = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
faith = { has_doctrine = doctrine_pilgrimage_local_rites }
|
||||
rite ?= { rite_has_doctrine = doctrine_pilgrimage_local_rites }
|
||||
trigger_if = { # Allow a Capital exam to be hosted first.
|
||||
limit = {
|
||||
is_ai = yes
|
||||
highest_held_title_tier = tier_hegemony
|
||||
is_ai = yes
|
||||
}
|
||||
years_from_game_start >= 10
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
exists = capital_province
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -644,22 +663,22 @@ seize_mandala_capital_decision = {
|
|||
|
||||
is_shown = {
|
||||
government_has_flag = government_is_mandala
|
||||
has_mandala_capital_trigger = no
|
||||
any_subject = {
|
||||
is_ai = yes
|
||||
any_sub_realm_barony = {
|
||||
kingdom = root.capital_county.kingdom
|
||||
title_province = {
|
||||
title_province ?= {
|
||||
has_building_with_flag = mandala_capital_building
|
||||
has_ruined_great_building = no
|
||||
}
|
||||
kingdom ?= root.capital_county.kingdom
|
||||
}
|
||||
}
|
||||
has_mandala_capital_trigger = no
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_imprisoned = no
|
||||
NOT = { has_trait = incapable }
|
||||
is_incapable = no
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -727,6 +746,7 @@ create_bunga_mas_decision = {
|
|||
ai_check_interval = 0 #Not for AI
|
||||
|
||||
is_shown = {
|
||||
highest_held_title_tier >= tier_county
|
||||
#Tease Mandala rulers
|
||||
trigger_if = {
|
||||
limit = { is_tributary = no }
|
||||
|
|
@ -735,9 +755,8 @@ create_bunga_mas_decision = {
|
|||
#... unless you're actually the tributary of a Mandala
|
||||
trigger_else = {
|
||||
is_tributary = yes
|
||||
suzerain = { government_has_flag = government_is_mandala }
|
||||
suzerain ?= { government_has_flag = government_is_mandala }
|
||||
}
|
||||
highest_held_title_tier >= tier_county
|
||||
exists = capital_province
|
||||
}
|
||||
|
||||
|
|
@ -827,7 +846,7 @@ create_bunga_mas_decision = {
|
|||
|
||||
#Mandala Creation Aspect
|
||||
if = {
|
||||
limit = {
|
||||
limit = {
|
||||
government_has_flag = government_is_mandala
|
||||
house = { has_house_aspiration_parameter = aspect_of_creation }
|
||||
is_house_head = yes
|
||||
|
|
|
|||
|
|
@ -19,13 +19,11 @@ visit_silk_road_market_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
exists = situation:silk_road_situation
|
||||
OR = {
|
||||
is_ai = no
|
||||
any_character_situation = { situation_type = silk_road_situation }
|
||||
is_ai = no
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_playable_character = yes
|
||||
|
||||
#There is no point in showing this decision if you cannot benefit from going at all:
|
||||
OR = {
|
||||
silk_road_valid_market_to_visit_trigger = { SUB_REGION = china }
|
||||
|
|
@ -35,6 +33,9 @@ visit_silk_road_market_decision = {
|
|||
silk_road_valid_market_to_visit_trigger = { SUB_REGION = transcaspia }
|
||||
silk_road_valid_market_to_visit_trigger = { SUB_REGION = occident }
|
||||
}
|
||||
is_playable_character = yes
|
||||
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -17,14 +17,11 @@
|
|||
selection_tooltip = adopt_steppe_administration_tooltip
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
government_has_flag = government_is_nomadic
|
||||
OR = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
is_playable_character = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
@ -263,10 +260,10 @@ return_to_the_steppe_decision = {
|
|||
}
|
||||
|
||||
is_shown = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_has_flag = government_is_steppe_admin
|
||||
is_independent_ruler = yes
|
||||
has_mpo_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_playable_character = yes
|
||||
NOT = {
|
||||
any_vassal_or_below = {
|
||||
|
|
@ -400,24 +397,21 @@ convert_to_meritocratic_decision = {
|
|||
selection_tooltip = convert_to_meritocratic_tooltip
|
||||
|
||||
is_shown = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
highest_held_title_tier >= tier_kingdom # this isn't standard, but will cover some edge cases for orphaned steppe admin kingdoms
|
||||
government_has_flag = government_is_steppe_admin
|
||||
OR = {
|
||||
highest_held_title_tier = tier_kingdom # this isn't standard, but will cover some edge cases for orphaned steppe admin kingdoms
|
||||
highest_held_title_tier = tier_empire
|
||||
}
|
||||
is_playable_character = yes
|
||||
any_sub_realm_county = {
|
||||
count > 0
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = castle_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = city_holding
|
||||
has_holding_type = temple_citadel_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
is_playable_character = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
|
|
|||
|
|
@ -8,11 +8,15 @@ tgp_divine_reincarnation_decision = {
|
|||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
|
||||
}
|
||||
decision_group_type = religious
|
||||
sort_order = 120
|
||||
|
||||
is_shown = {
|
||||
is_ai = no
|
||||
faith = { has_doctrine = tenet_reincarnation }
|
||||
OR = {
|
||||
rite ?= { rite_has_tenet = tenet_reincarnation }
|
||||
has_personal_tenet_flag = tenet_reincarnation_trigger_decision
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ tribute_mission_decision_mandala = {
|
|||
|
||||
is_shown = {
|
||||
is_tributary = yes
|
||||
suzerain = { government_has_flag = government_is_mandala }
|
||||
suzerain ?= { government_has_flag = government_is_mandala }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -148,8 +148,8 @@ tribute_mission_decision_china = {
|
|||
cooldown = { years = 5 }
|
||||
|
||||
is_shown = {
|
||||
title:h_china ?= { is_title_created = yes }
|
||||
is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china }
|
||||
title:h_china ?= { is_title_created = yes }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue