More commenting things out
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320
common/achievements/ep3_achievements.txt
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320
common/achievements/ep3_achievements.txt
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## 01. The Old Man of the Mountain
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#ep3_01_the_old_man_of_the_mountain_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = the_old_man_of_the_mountain_achievement_trigger
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# this = character:41702
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# exists = global_var:finished_the_old_man_of_the_mountain_achievement
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# }
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# }
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#}
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#
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## 02. Band of Brothers
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#ep3_02_band_of_brothers_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = band_of_brothers_trigger
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# has_government = landless_adventurer_government
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# any_courtier = {
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# count >= 10
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# is_alive = yes
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# }
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# any_courtier = {
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# count = all
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# opinion = {
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# target = root
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# value >= 40 # sync with define:NDomicile|TEMPERAMENT_THRESHOLD_HIGH
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# }
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# }
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# }
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# }
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#}
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#
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## 03. Mio Cid
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#ep3_03_mio_cid_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = mio_cid_achievement_trigger
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# this = character:107590
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# exists = global_var:finished_mio_cid_achievement
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# }
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# }
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#}
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#
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## 04. Birthright
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#ep3_04_birthright_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = birthright_achievement_trigger
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# exists = global_var:finished_birthright_achievement
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# }
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# }
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#}
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#
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## 05. Historically Inaccurate
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#ep3_05_historically_inaccurate_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = historically_inaccurate_achievement_trigger
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# exists = global_var:finished_historically_inaccurate_achievement
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# }
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# }
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#}
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#
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## 06. Quantum Leap
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#ep3_06_quantum_leap_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = quantum_leap_achievement_trigger
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# exists = global_var:achievement_quantum_leap_count_tracker
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# global_var:achievement_quantum_leap_count_tracker >= 5
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# }
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# }
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#}
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#
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## 07. Kingdom of Heaven
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#ep3_07_kingdom_of_heaven_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = kingdom_of_heaven_achievement_trigger
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# exists = global_var:finished_kingdom_of_heaven_achievement
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# }
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# }
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#}
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#
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## 08. New Management, same as the Old Management
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#ep3_08_new_management_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = new_management_achievement_trigger
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# exists = global_var:finished_new_management_achievement
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# }
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# }
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#}
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#
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## 09. Rags to Riches to Rags to Riches
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#ep3_09_rags_to_riches_to_rags_to_riches_achievement = {
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# possible = {
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# has_global_variable = achievement_rags_to_riches_to_rags_to_riches_valid
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# }
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# happened = {
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# custom_description = {
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# text = rags_to_riches_to_rags_to_riches_achievement_trigger
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# exists = global_var:finished_rags_to_riches_to_rags_to_riches_achievement
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# }
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# }
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#}
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#
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## 10. Tamar Mepe
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#ep3_10_tamar_mepe_achievement = {
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# possible = {
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# this = character:466517
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# }
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# happened = {
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# custom_description = {
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# text = tamar_mepe_achievement_trigger
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# this = character:466517
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# completely_controls = title:k_georgia
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# completely_controls = title:k_armenia
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# completely_controls = title:k_daylam
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# }
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# }
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#}
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#
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## 11. Despoiler of Byzantium
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#ep3_11_despoiler_of_byzantium_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = despoiler_of_byzantium_achievement_trigger
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# has_title = title:e_latin_empire
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# has_trait = despoiler_of_byzantium
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# }
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# }
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#}
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#
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## 12. Chaos is a Ladder
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#ep3_12_chaos_is_a_ladder_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = chaos_is_a_ladder_achievement_trigger
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# government_allows = administrative
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# house ?= { is_dominant_family = yes }
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# }
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# }
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#}
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#
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## 13. Epic Paperwork
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#ep3_13_epic_paperwork_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = epic_paperwork_achievement_trigger
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# exists = global_var:achieved_epic_paperwork_achievement
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# }
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# }
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#}
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#
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## 14. Against the Odds
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#ep3_14_against_the_odds_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = against_the_odds_achievement_trigger
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# exists = global_var:achieved_against_the_odds_achievement
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# }
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# }
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#}
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#
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## 15. In Good Estate
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#ep3_15_in_good_estate_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = in_good_estate_achievement_trigger
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# domicile ?= {
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# has_domicile_building_or_higher = estate_main_05
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# calc_true_if = {
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# amount >= 6
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# has_domicile_building_or_higher = temple_small_01
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# has_domicile_building_or_higher = barracks_01
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# has_domicile_building_or_higher = watchtower_01
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# has_domicile_building_or_higher = guardhouse_01
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# has_domicile_building_or_higher = garden_01
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# has_domicile_building_or_higher = stable_01
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# has_domicile_building_or_higher = workshop_01
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# has_domicile_building_or_higher = storage_01
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# has_domicile_building_or_higher = market_01
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# has_domicile_building_or_higher = grazing_land_01
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# has_domicile_building_or_higher = grain_field_01
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# has_domicile_building_or_higher = vineyard_01
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# has_domicile_building_or_higher = olive_01
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# has_domicile_building_or_higher = silk_01
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# }
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# }
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# }
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# }
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#}
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#
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## 16. It's OK, I Got a Permit
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#ep3_16_i_got_a_permit_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = i_got_a_permit_achievement_trigger
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# exists = global_var:achieved_i_got_a_permit_achievement
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# }
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# }
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#}
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#
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## 17. Despotic
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#ep3_17_despotic_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = despotic_achievement_trigger
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# top_liege != this
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# liege ?= {
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# may_appoint_co_emperors_trigger = yes
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# has_diarchy_type = co_emperorship
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# diarch ?= root
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# }
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# government_allows = administrative
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# highest_held_title_tier = tier_kingdom
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# }
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# }
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#}
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#
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## 18. Byzywork
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#ep3_18_byzywork_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = byzywork_achievement_trigger
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# highest_held_title_tier < tier_empire
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# house ?= {
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# any_house_member = {
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# count >= 5
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# top_liege != this
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# government_allows = administrative
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# highest_held_title_tier >= tier_duchy
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# top_liege = root.top_liege
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# this != root
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# }
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# }
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# }
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# }
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#}
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#
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## 19. Not Content to Serve
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#ep3_19_not_content_to_serve_achievement = {
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# possible = {
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#
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# OR = {
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# this = character:34281
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# this = character:215009
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# }
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# }
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# happened = {
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# custom_description = {
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# text = not_content_to_serve_achievement_trigger
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# has_title = title:e_byzantium
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# }
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# }
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#}
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#
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## 20. Started from the Bottom now we're ERE
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#ep3_20_started_from_the_bottom_now_were_ere_achievement = {
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# possible = {
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#
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# }
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# happened = {
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# custom_description = {
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# text = started_from_the_bottom_now_were_ere_achievement_trigger
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# exists = global_var:started_from_the_bottom_now_were_ere_procure
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# has_title = title:e_byzantium
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# }
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# }
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#}
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#
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