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152
common/achievements/ce1_achievements.txt
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152
common/achievements/ce1_achievements.txt
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###01. Not Today
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##ce1_not_today_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_not_today_achievement_trigger
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## exists = global_var:ce1_not_today_achievement_unlocked
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## }
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## }
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##}
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##
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###02. Divine Right
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##ce1_divine_right_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_divine_right_achievement_trigger
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## legitimacy_level >= max_legitimacy_level_value
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## }
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## }
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##}
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##
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###03. You'll Never Take Me Alive
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##ce1_youll_never_take_me_alive_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_youll_never_take_me_alive_achievement_trigger
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## exists = root.capital_province
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## location = {
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## this != root.capital_province
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## NOT = {
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## any_province_epidemic = { }
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## }
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## }
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## root.capital_province = {
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## any_province_epidemic = { }
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## }
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## }
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## }
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##}
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##
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###04. The Pharaoh Islands
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##ce1_the_pharaoh_islands_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_the_pharaoh_islands_achievement_trigger
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## exists = global_var:ce1_the_pharaoh_islands_achievement_unlocked
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## }
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## }
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##}
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##
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###05. Canonized
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##ce1_canonized_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_canonized_achievement_trigger
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## exists = global_var:ce1_canonized_achievement_unlocked
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## }
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## }
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##}
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##
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###06. Upward Mobility
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##ce1_upward_mobility_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_upward_mobility_achievement_trigger
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## exists = global_var:ce1_upward_mobility_achievement_unlocked
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## }
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## }
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##}
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##
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###07. Can't Touch This
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##ce1_cant_touch_this_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_cant_touch_this_achievement_trigger
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## exists = global_var:ce1_cant_touch_this_achievement_unlocked
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## }
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## }
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##}
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##
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###08. Legendary!
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##ce1_legendary_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_legendary_achievement_trigger
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## exists = global_var:ce1_legendary_achievement_unlocked
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## }
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## }
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##}
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##
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###9. Pay Respects
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##ce1_f_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_f_achievement_trigger
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## exists = global_var:ce1_f_achievement_unlocked
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## }
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## }
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##}
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##
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###10. Local Legend
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##ce1_local_legend_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_local_legend_achievement_trigger
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## exists = global_var:ce1_local_legend_achievement_unlocked
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## }
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## }
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##}
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##
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###11. Neverending Story
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##ce1_neverending_story_achievement = {
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## possible = {
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##
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## }
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## happened = {
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## custom_description = {
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## text = ce1_neverending_story_achievement_trigger
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## exists = global_var:ce1_neverending_story_achievement_unlocked
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## }
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## }
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##}
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##
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