This commit is contained in:
Fishedotjpg 2026-03-09 19:28:36 +00:00
parent 6760f2c175
commit fc1a7b5530
6 changed files with 2321 additions and 13 deletions

View file

@ -53,8 +53,14 @@ republic_government = {
}
can_get_government = {
culture = {
NOT = { has_cultural_tradition = tradition_farmer_republics }
NOR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
ai = {
@ -649,24 +655,28 @@ peasantrepublic_government = {
}
can_get_government = {
culture = {
has_cultural_tradition = tradition_farmer_republics
OR = {
culture = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
}
}
}
domicile_type = farmstead
ai = {
use_scripted_guis = no
}
character_modifier = {
levy_size = 1.5
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
levy_size = 3
feudal_government_tax_contribution_mult = -0.25
feudal_government_levy_contribution_mult = -0.25
clan_government_tax_contribution_mult = -0.25
clan_government_levy_contribution_mult = -0.25
peasantrepublic_government_tax_contribution_mult = 1.25
peasantrepublic_government_levy_contribution_mult = 1.25
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -5
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = 2

View file

@ -203,7 +203,13 @@ on_title_gain = {
NOT = {
exists = domicile
}
NOT = {
primary_title = {
title_tier = barony
}
}
}
add_character_flag = peasant_outfit
create_noble_family_effect = { GOVERNMENT_GIVER = this }
}
if = {
@ -215,6 +221,7 @@ on_title_gain = {
}
}
}
add_character_flag = peasant_outfit
primary_title = {
add_title_law = saxon_elective_succession_law
}
@ -2497,6 +2504,7 @@ on_title_gain = {
limit = {
has_character_flag = peasant_outfit
NOT = { government_has_flag = government_is_herder }
NOT = { government_has_flag = government_is_prepublic }
}
remove_character_flag = peasant_outfit
}
@ -2823,7 +2831,13 @@ on_title_gain_inheritance = {
NOT = {
exists = domicile
}
NOT = {
primary_title = {
title_tier = barony
}
}
}
add_character_flag = peasant_outfit
create_noble_family_effect = { GOVERNMENT_GIVER = this }
}
if = {
@ -2835,6 +2849,7 @@ on_title_gain_inheritance = {
}
}
}
add_character_flag = peasant_outfit
primary_title = {
add_title_law = saxon_elective_succession_law
}
@ -2895,7 +2910,13 @@ on_title_gain_usurpation = {
NOT = {
exists = domicile
}
NOT = {
primary_title = {
title_tier = barony
}
}
}
add_character_flag = peasant_outfit
create_noble_family_effect = { GOVERNMENT_GIVER = this }
}
if = {
@ -2907,6 +2928,7 @@ on_title_gain_usurpation = {
}
}
}
add_character_flag = peasant_outfit
primary_title = {
add_title_law = saxon_elective_succession_law
}

View file

@ -761,9 +761,29 @@ yearly_playable_pulse = {
NOT = {
exists = domicile
}
NOT = {
primary_title = {
title_tier = barony
}
}
}
add_character_flag = peasant_outfit
create_noble_family_effect = { GOVERNMENT_GIVER = this }
}
if = {
limit = {
government_has_flag = government_is_prepublic
primary_title = {
NOT = {
has_title_law = saxon_elective_succession_law
}
}
}
add_character_flag = peasant_outfit
primary_title = {
add_title_law = saxon_elective_succession_law
}
}
if = {
limit = {
has_title = title:k_papal_state
@ -2683,7 +2703,13 @@ quarterly_playable_pulse = {
NOT = {
exists = domicile
}
NOT = {
primary_title = {
title_tier = barony
}
}
}
add_character_flag = peasant_outfit
create_noble_family_effect = { GOVERNMENT_GIVER = this }
}
if = {
@ -2695,6 +2721,7 @@ quarterly_playable_pulse = {
}
}
}
add_character_flag = peasant_outfit
primary_title = {
add_title_law = saxon_elective_succession_law
}

View file

@ -5033,12 +5033,18 @@
parameters = {
piety_from_gifts_active = yes
piety_from_marrying_lowborn_active = yes
faith_use_farmer_republics = yes
}
character_modifier = {
monthly_county_control_growth_factor = -0.2
build_gold_cost = -0.1
county_opinion_add = 10
tyranny_gain_mult = 0.25
tyranny_loss_mult = -0.5
dread_decay_mult = 0.25
city_holding_build_gold_cost = -0.05
city_holding_holding_build_gold_cost = -0.05
}
traits = {