fix
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6760f2c175
commit
fc1a7b5530
6 changed files with 2321 additions and 13 deletions
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@ -53,8 +53,14 @@ republic_government = {
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}
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can_get_government = {
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culture = {
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NOT = { has_cultural_tradition = tradition_farmer_republics }
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NOR = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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}
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faith = {
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has_doctrine = tenet_communal_possessions
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}
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}
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}
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ai = {
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@ -649,24 +655,28 @@ peasantrepublic_government = {
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}
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can_get_government = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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OR = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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}
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faith = {
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has_doctrine = tenet_communal_possessions
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}
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}
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}
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domicile_type = farmstead
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ai = {
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use_scripted_guis = no
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}
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character_modifier = {
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levy_size = 1.5
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feudal_government_tax_contribution_mult = -0.5
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feudal_government_levy_contribution_mult = -0.5
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clan_government_tax_contribution_mult = -0.5
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clan_government_levy_contribution_mult = -0.5
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levy_size = 3
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feudal_government_tax_contribution_mult = -0.25
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feudal_government_levy_contribution_mult = -0.25
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clan_government_tax_contribution_mult = -0.25
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clan_government_levy_contribution_mult = -0.25
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peasantrepublic_government_tax_contribution_mult = 1.25
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peasantrepublic_government_levy_contribution_mult = 1.25
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ignore_negative_opinion_of_culture = yes
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men_at_arms_cap = -1
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men_at_arms_limit = -1
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knight_limit = -5
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knight_limit = -4
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = 2
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@ -203,7 +203,13 @@ on_title_gain = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -215,6 +221,7 @@ on_title_gain = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -2497,6 +2504,7 @@ on_title_gain = {
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limit = {
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has_character_flag = peasant_outfit
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NOT = { government_has_flag = government_is_herder }
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NOT = { government_has_flag = government_is_prepublic }
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}
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remove_character_flag = peasant_outfit
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}
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@ -2823,7 +2831,13 @@ on_title_gain_inheritance = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -2835,6 +2849,7 @@ on_title_gain_inheritance = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -2895,7 +2910,13 @@ on_title_gain_usurpation = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -2907,6 +2928,7 @@ on_title_gain_usurpation = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -761,9 +761,29 @@ yearly_playable_pulse = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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limit = {
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government_has_flag = government_is_prepublic
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primary_title = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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}
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if = {
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limit = {
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has_title = title:k_papal_state
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@ -2683,7 +2703,13 @@ quarterly_playable_pulse = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -2695,6 +2721,7 @@ quarterly_playable_pulse = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -5033,12 +5033,18 @@
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parameters = {
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piety_from_gifts_active = yes
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piety_from_marrying_lowborn_active = yes
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faith_use_farmer_republics = yes
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}
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character_modifier = {
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monthly_county_control_growth_factor = -0.2
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build_gold_cost = -0.1
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county_opinion_add = 10
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tyranny_gain_mult = 0.25
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tyranny_loss_mult = -0.5
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dread_decay_mult = 0.25
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city_holding_build_gold_cost = -0.05
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city_holding_holding_build_gold_cost = -0.05
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}
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traits = {
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