fix
This commit is contained in:
parent
6760f2c175
commit
fc1a7b5530
6 changed files with 2321 additions and 13 deletions
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@ -53,8 +53,14 @@ republic_government = {
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}
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can_get_government = {
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culture = {
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NOT = { has_cultural_tradition = tradition_farmer_republics }
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NOR = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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}
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faith = {
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has_doctrine = tenet_communal_possessions
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}
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}
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}
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ai = {
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@ -649,24 +655,28 @@ peasantrepublic_government = {
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}
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can_get_government = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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OR = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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}
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faith = {
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has_doctrine = tenet_communal_possessions
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}
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}
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}
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domicile_type = farmstead
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ai = {
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use_scripted_guis = no
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}
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character_modifier = {
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levy_size = 1.5
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feudal_government_tax_contribution_mult = -0.5
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feudal_government_levy_contribution_mult = -0.5
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clan_government_tax_contribution_mult = -0.5
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clan_government_levy_contribution_mult = -0.5
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levy_size = 3
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feudal_government_tax_contribution_mult = -0.25
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feudal_government_levy_contribution_mult = -0.25
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clan_government_tax_contribution_mult = -0.25
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clan_government_levy_contribution_mult = -0.25
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peasantrepublic_government_tax_contribution_mult = 1.25
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peasantrepublic_government_levy_contribution_mult = 1.25
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ignore_negative_opinion_of_culture = yes
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men_at_arms_cap = -1
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men_at_arms_limit = -1
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knight_limit = -5
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knight_limit = -4
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = 2
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@ -203,7 +203,13 @@ on_title_gain = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -215,6 +221,7 @@ on_title_gain = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -2497,6 +2504,7 @@ on_title_gain = {
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limit = {
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has_character_flag = peasant_outfit
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NOT = { government_has_flag = government_is_herder }
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NOT = { government_has_flag = government_is_prepublic }
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}
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remove_character_flag = peasant_outfit
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}
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@ -2823,7 +2831,13 @@ on_title_gain_inheritance = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -2835,6 +2849,7 @@ on_title_gain_inheritance = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -2895,7 +2910,13 @@ on_title_gain_usurpation = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -2907,6 +2928,7 @@ on_title_gain_usurpation = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -761,9 +761,29 @@ yearly_playable_pulse = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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limit = {
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government_has_flag = government_is_prepublic
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primary_title = {
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NOT = {
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has_title_law = saxon_elective_succession_law
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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}
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if = {
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limit = {
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has_title = title:k_papal_state
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@ -2683,7 +2703,13 @@ quarterly_playable_pulse = {
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NOT = {
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exists = domicile
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}
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NOT = {
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primary_title = {
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title_tier = barony
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}
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}
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}
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add_character_flag = peasant_outfit
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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}
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if = {
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@ -2695,6 +2721,7 @@ quarterly_playable_pulse = {
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}
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}
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}
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add_character_flag = peasant_outfit
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primary_title = {
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add_title_law = saxon_elective_succession_law
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}
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@ -5033,12 +5033,18 @@
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parameters = {
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piety_from_gifts_active = yes
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piety_from_marrying_lowborn_active = yes
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faith_use_farmer_republics = yes
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}
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character_modifier = {
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monthly_county_control_growth_factor = -0.2
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build_gold_cost = -0.1
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county_opinion_add = 10
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tyranny_gain_mult = 0.25
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tyranny_loss_mult = -0.5
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dread_decay_mult = 0.25
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city_holding_build_gold_cost = -0.05
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city_holding_holding_build_gold_cost = -0.05
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}
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traits = {
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1666
gfx/portraits/portrait_modifiers/01_beards_base.txt
Normal file
1666
gfx/portraits/portrait_modifiers/01_beards_base.txt
Normal file
File diff suppressed because it is too large
Load diff
577
gfx/portraits/portrait_modifiers/05_clothes_situational.txt
Normal file
577
gfx/portraits/portrait_modifiers/05_clothes_situational.txt
Normal file
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@ -0,0 +1,577 @@
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clothes_situational = { # All clothes triggers are found in 00_clothing_triggers.txt
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usage = game
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selection_behavior = weighted_random
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priority = 5
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poverty_robes_western = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = western_sickness
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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# Boring clothes for characters with an active Vow of Poverty
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modifier = {
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add = 100
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portrait_poverty_robes_trigger = yes
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}
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modifier = {
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add = 1000
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has_court_position = cave_hermit_court_position
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}
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modifier = {
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add = -50
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portrait_byzantine_clothing_trigger = no
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portrait_northern_clothing_trigger = no
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portrait_western_clothing_trigger = no
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}
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}
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}
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poverty_robes_mena = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = mena_sickness
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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# Boring clothes for characters with an active Vow of Poverty
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modifier = {
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add = 100
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portrait_poverty_robes_trigger = yes
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}
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modifier = {
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add = 1000
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has_court_position = cave_hermit_court_position
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}
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modifier = {
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add = -50
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portrait_mena_clothing_trigger = no
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portrait_indian_clothing_trigger = no
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portrait_steppe_clothing_trigger = no
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portrait_african_clothing_trigger = no
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}
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}
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}
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western_prison = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = western_prison
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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outfit_tags = { beggar_rags }
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weight = {
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base = 0
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modifier = {
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add = 500
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OR = {
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has_character_flag = peasant_outfit
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government_has_flag = government_is_prepublic
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}
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NOR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 500
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portrait_beggar_trigger = yes
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NOR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 120
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portrait_prisoner_trigger = yes
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OR = {
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portrait_byzantine_clothing_trigger = yes
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portrait_northern_clothing_trigger = yes
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portrait_western_clothing_trigger = yes
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}
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}
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}
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}
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western_stealth = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = western_stealth
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 110
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portrait_stealth_trigger = yes
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OR = {
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portrait_byzantine_clothing_trigger = yes
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portrait_northern_clothing_trigger = yes
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portrait_western_clothing_trigger = yes
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}
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}
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}
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}
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mena_prison = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = mena_prison
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 500
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OR = {
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has_character_flag = peasant_outfit
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government_has_flag = government_is_prepublic
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}
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 500
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portrait_beggar_trigger = yes
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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modifier = {
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add = 110
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portrait_prisoner_trigger = yes
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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}
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}
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mena_stealth = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = mena_stealth
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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outfit_tags = { mena_stealth }
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weight = {
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base = 0
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modifier = {
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add = 110
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portrait_stealth_trigger = yes
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OR = {
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portrait_mena_clothing_trigger = yes
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portrait_indian_clothing_trigger = yes
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portrait_steppe_clothing_trigger = yes
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portrait_african_clothing_trigger = yes
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}
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}
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}
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}
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ccp4_sami_travel = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ccp4_sami_travel_clothes
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range = { 0 1 }
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}
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}
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weight = {
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base = 0
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modifier = {
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add = 110
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has_cp4_dlc_trigger = yes
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OR = {
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portrait_ccp4_sami_travel_coat_trigger = yes
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}
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}
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modifier = { # They travel all. the. time.
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factor = 0
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government_has_flag = government_is_landless_adventurer
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NOR = { # But explorer camp purpose has them all the time
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has_realm_law = camp_purpose_explorers
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liege ?= { has_realm_law = camp_purpose_explorers }
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}
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}
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# Nomads _do_ use these, because they're appropriate and cool
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}
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}
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ep1_jester = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep1_jester_clothes
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range = { 0 1 } # For the randomness to work correctly
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}
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}
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weight = {
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base = -100
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modifier = {
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add = 1000
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OR = {
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has_court_position = court_jester_court_position
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has_character_flag = jester_outfit
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}
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}
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modifier = {
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factor = 0
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OR = {
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is_adult = no
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should_be_naked_trigger = yes
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}
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}
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}
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}
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# Hajj / Ihram
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ep2_religious_muslim_hajj_clothes = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep2_religious_muslim_hajj_clothes
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range = { 0 1 }
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}
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}
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outfit_tags = { hajj_clothes }
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weight = {
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base = 0
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modifier = {
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add = 150
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portrait_ep2_hajj_clothes_trigger = yes
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}
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}
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}
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ep2_religious_muslim_ihram_clothes = {
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dna_modifiers = {
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accessory = {
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mode = add
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gene = clothes
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template = ep2_religious_muslim_ihram_clothes
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range = { 0 1 }
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}
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accessory = {
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mode = add
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gene = headgear
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template = no_headgear
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value = 0
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}
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accessory = {
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mode = add
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gene = secondary_headgears
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template = no_headgear
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value = 0
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}
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}
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outfit_tags = { hajj_clothes }
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weight = {
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base = 0
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modifier = {
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add = 200
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portrait_ep2_ihram_clothes_trigger = yes
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}
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}
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}
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# Pope/Cardinal Larper event
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pope_larper = {
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dna_modifiers = {
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accessory = {
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mode = add
|
||||
gene = clothes
|
||||
template = religious_catholic_head_clothes
|
||||
range = { 0 1 }
|
||||
}
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = headgear
|
||||
template = catholic_head
|
||||
range = { 0 1 }
|
||||
}
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = secondary_headgears
|
||||
template = no_headgear
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 200
|
||||
has_character_flag = pope_larper_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cardinal_larper = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = religious_catholic_high_clothes
|
||||
range = { 0 1 }
|
||||
}
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = headgear
|
||||
template = catholic_high
|
||||
range = { 0 1 }
|
||||
}
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = secondary_headgears
|
||||
template = no_headgear
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 200
|
||||
has_character_flag = cardinal_larper_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Court Physician
|
||||
court_physician = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = fp4_western_physician_01
|
||||
range = { 0 1 }
|
||||
}
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = headgear
|
||||
template = western_common
|
||||
value = 0
|
||||
}
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = secondary_headgears
|
||||
template = no_headgear
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 1000
|
||||
has_court_position = court_physician_court_position
|
||||
has_ce1_dlc_trigger = yes
|
||||
portrait_western_clothing_trigger = yes
|
||||
}
|
||||
modifier = {
|
||||
add = 20
|
||||
has_ce1_dlc_trigger = yes
|
||||
portrait_western_clothing_trigger = yes
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
OR = {
|
||||
has_realm_law = camp_purpose_scholars
|
||||
liege ?= { has_realm_law = camp_purpose_scholars }
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
is_adult = no
|
||||
should_be_naked_trigger = yes
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
portrait_wear_armor_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Court Musician
|
||||
court_musician = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = fp4_western_era3_low_nobility_clothes
|
||||
accessory = m_clothes_sec_fp4_western_era3_nob_01_lo
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 1000
|
||||
has_court_position = court_musician_court_position
|
||||
has_ce1_dlc_trigger = yes
|
||||
portrait_western_clothing_trigger = yes
|
||||
OR = {
|
||||
portrait_era3_trigger = yes
|
||||
portrait_era4_trigger = yes
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
is_adult = no
|
||||
should_be_naked_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Charioteer - Blue
|
||||
charioteer_blue = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = ep3_byzantine_charioteer_clothes_blue
|
||||
range = { 0 1 }
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 1000
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_trait = charioteer_blue
|
||||
is_ruler = no
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
is_adult = no
|
||||
should_be_naked_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Charioteer - Green
|
||||
charioteer_green = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = ep3_byzantine_charioteer_clothes_green
|
||||
range = { 0 1 }
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 1000
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_trait = charioteer_green
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
is_adult = no
|
||||
is_ruler = yes
|
||||
should_be_naked_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Charioteer - White
|
||||
charioteer_white = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = ep3_byzantine_charioteer_clothes_white
|
||||
range = { 0 1 }
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 1000
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_trait = charioteer_white
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
is_adult = no
|
||||
is_ruler = yes
|
||||
should_be_naked_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Charioteer - Red
|
||||
charioteer_red = {
|
||||
dna_modifiers = {
|
||||
accessory = {
|
||||
mode = add
|
||||
gene = clothes
|
||||
template = ep3_byzantine_charioteer_clothes_red
|
||||
range = { 0 1 }
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 1000
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_trait = charioteer_red
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
is_adult = no
|
||||
is_ruler = yes
|
||||
should_be_naked_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue