BEGONE CHRISTIANITY

This commit is contained in:
Fishedotjpg 2025-12-16 18:43:24 +00:00
parent 1c38db5ef1
commit fba06d4f41
3 changed files with 2 additions and 2749 deletions

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@ -529,18 +529,6 @@ task_find_secrets = {
desc = SPYMASTER_FIND_SECRETS_CHARACTER_MODIFIERS desc = SPYMASTER_FIND_SECRETS_CHARACTER_MODIFIERS
} }
} }
if = {
limit = {
scope:councillor_liege = {
has_title = title:c_byzantion
title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
}
}
multiply = {
value = 1.3
desc = pandidakterion_university_modifier
}
}
# Lady in Waiting # Lady in Waiting
if = { if = {
limit = { limit = {

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@ -1108,8 +1108,8 @@ NCulture = {
# trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries # trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries
# this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill. # this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill.
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 5 # base progress chance bonus if fascination INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 5 # base progress chance bonus if fascination
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 0 # skill level below which no bonus is given INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 1 # skill level below which no bonus is given
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 0 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 1 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 20 # how high can the skill bonus be at most (BASE included) INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 20 # how high can the skill bonus be at most (BASE included)
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 } INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 }
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 10 # used as the skill value if there is no cultural head INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 10 # used as the skill value if there is no cultural head

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