BEGONE CHRISTIANITY
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3 changed files with 2 additions and 2749 deletions
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@ -529,18 +529,6 @@ task_find_secrets = {
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desc = SPYMASTER_FIND_SECRETS_CHARACTER_MODIFIERS
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}
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}
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if = {
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limit = {
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scope:councillor_liege = {
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has_title = title:c_byzantion
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title:c_byzantion = { has_county_modifier = pandidakterion_university_modifier }
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}
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}
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multiply = {
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value = 1.3
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desc = pandidakterion_university_modifier
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}
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}
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# Lady in Waiting
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if = {
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limit = {
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@ -1108,8 +1108,8 @@ NCulture = {
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# trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries
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# this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill.
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 5 # base progress chance bonus if fascination
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 0 # skill level below which no bonus is given
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 0 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 1 # skill level below which no bonus is given
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 1 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 20 # how high can the skill bonus be at most (BASE included)
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 }
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 10 # used as the skill value if there is no cultural head
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