fix
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377
common/vassal_contracts/administrative.txt
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377
common/vassal_contracts/administrative.txt
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administrative_obligations = {
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obligation_levels = {
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default = {
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levies = {
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value = 0.3
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#multiply = governor_efficiency
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}
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tax = {
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value = 0.1
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#multiply = governor_efficiency
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}
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}
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}
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}
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### brief: administrative_themes
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# This is referenced in code.
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#
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administrative_themes = {
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display_mode = radiobutton
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is_shown = {
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scope:vassal.primary_title.tier >= tier_duchy
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}
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obligation_levels = {
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admin_theme_balanced = {
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default = yes
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position = { 0 0 }
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icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
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ai_liege_desire = {
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value = 0
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if = {
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limit = {
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scope:vassal = {
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is_ai = yes
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}
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}
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add = 1
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}
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}
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ai_vassal_desire = 0
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score = 0
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color = { 0.7 0.7 0.7 1.0 }
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vassal_modifier = {
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governor_xp_gain_mult = 0.2
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}
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flag = admin_theme_balanced
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}
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admin_theme_civilian = {
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position = { 2 0 }
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icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
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ai_liege_desire = {
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value = 0
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if = {
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limit = {
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scope:vassal = {
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is_ai = yes
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OR = {
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has_trait = education_stewardship
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stewardship >= very_high_skill_rating
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AND = { # Large semi-coastal themes are good for an economic focus
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any_sub_realm_county = { count >= 2 is_coastal_county = yes }
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any_sub_realm_county = { count >= 2 is_coastal_county = no }
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}
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}
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}
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}
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add = 2
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}
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if = {
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limit = {
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scope:liege = {
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ai_has_economical_boom_personality = yes
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}
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}
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add = 1
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}
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}
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ai_vassal_desire = 0
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score = 0
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color = { 0.2 0.2 0.7 1.0 }
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tax_factor = 0.5
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vassal_modifier = {
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development_growth_factor = 0.2
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build_gold_cost = -0.1
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build_speed = -0.1
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men_at_arms_title_limit = -2
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men_at_arms_title_cap = -2
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}
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flag = admin_stewardship_obligation_bonus
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flag = admin_influence_construction_bonus
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flag = admin_ai_is_builder
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flag = admin_theme_civilian
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flag = obligation_high_taxes
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}
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admin_theme_military = {
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position = { 1 0 }
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icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
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ai_liege_desire = {
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value = 0
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if = {
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limit = {
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scope:vassal = {
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is_ai = yes
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OR = {
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has_trait = education_martial
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martial >= very_high_skill_rating
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primary_title = { any_owned_title_maa_regiment = { count > 4 } }
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AND = { # Large inland themes are good for military
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any_sub_realm_county = { count >= 5 }
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any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
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}
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}
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}
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}
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add = 2
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}
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if = {
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limit = {
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scope:liege = {
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ai_has_warlike_personality = yes
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}
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}
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add = 1
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}
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}
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ai_vassal_desire = 0
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score = 0
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color = { 0.7 0.2 0.2 1.0 }
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tax_factor = -0.75
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levies_factor = 0.75
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vassal_modifier = {
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development_growth_factor = -0.25
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monthly_county_control_growth_factor = 0.1
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maa_damage_mult = 0.1
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men_at_arms_title_cap = 2
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men_at_arms_maintenance = -0.2
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}
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flag = admin_martial_obligation_bonus
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flag = admin_theme_military
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flag = obligation_high_levies
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}
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admin_theme_frontier = {
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position = { 0 1 }
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icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
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ai_liege_desire = {
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value = 0
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if = {
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limit = {
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scope:vassal = {
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is_ai = yes
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}
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}
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add = 5
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}
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}
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ai_vassal_desire = 0
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score = 0
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color = { 0.2 0.7 0.2 1.0 }
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is_valid = {
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custom_tooltip = {
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text = admin_theme_frontier_valid_desc
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scope:vassal = {
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any_sub_realm_county = {
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any_neighboring_county = {
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holder = {
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NOT = { top_liege = scope:vassal.top_liege }
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}
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}
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}
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}
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}
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}
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tax_factor = -0.4
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vassal_modifier = {
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fort_level = 2
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defender_advantage = 6
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hostile_county_attrition = -0.3
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hostile_raid_time = 0.75
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# Values to tweak the AI slightly in order to make them more likely to declare war
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ai_boldness = 20
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ai_rationality = -15
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}
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flag = admin_prowess_obligation_bonus
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flag = admin_duchy_expansion_unlocked
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flag = admin_ai_is_warlike
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flag = admin_theme_frontier
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flag = admin_theme_can_raid
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}
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admin_theme_imperial = {
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position = { 1 1 }
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icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
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ai_liege_desire = {
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value = 0
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if = {
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limit = {
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scope:liege = {
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NOT = {
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any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
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}
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}
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scope:vassal = {
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is_ai = yes
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culture = scope:liege.culture
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faith = top_liege.primary_title.state_faith
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}
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}
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add = 5
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}
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if = {
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limit = {
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exists = scope:liege.house
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exists = scope:vassal.house
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scope:liege.house = scope:vassal.house
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}
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add = 1
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}
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}
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ai_vassal_desire = 0
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score = 0
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color = { 0.7 0.0 0.7 1.0 }
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is_valid = {
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scope:liege = {
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highest_held_title_tier = tier_empire
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}
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custom_tooltip = {
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text = admin_theme_imperial_valid_desc
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OR = {
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scope:liege = {
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NOT = {
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any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
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}
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}
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AND = {
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scope:vassal = { vassal_contract_has_flag = admin_theme_imperial }
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scope:liege = {
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any_vassal = {
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count = 1
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vassal_contract_has_flag = admin_theme_imperial
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}
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}
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}
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}
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}
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}
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tax_factor = 0.1
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liege_modifier = {
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monthly_prestige_gain_per_legitimacy_level_add = 0.5
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legitimacy_gain_mult = 0.2
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}
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vassal_modifier = {
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monthly_prestige = 0.5
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monthly_influence = 0.25
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}
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flag = admin_theme_imperial
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flag = admin_prestige_obligation_bonus
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flag = admin_cannot_revoke_titles_without_cause
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flag = obligation_high_taxes
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}
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admin_theme_naval = {
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position = { 2 1 }
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icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
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ai_liege_desire = {
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value = 0
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if = {
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limit = {
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scope:vassal = { is_ai = yes }
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}
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if = {
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limit = { # Large coastal areas qualify as good naval themes
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scope:vassal = {
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any_sub_realm_county = {
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count >= 3
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is_coastal_county = yes
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}
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}
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scope:liege = { # But don't go overboard with naval themes
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any_vassal = {
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percent < 0.15
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vassal_contract_has_flag = admin_theme_naval
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}
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}
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}
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add = 3
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}
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if = {
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limit = { # Islands are good naval candidates
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scope:vassal = {
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any_sub_realm_county = {
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percent >= 0.95
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is_coastal_county = yes
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OR = {
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any_neighboring_county = {
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percent >= 0.95
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holder = {
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OR = {
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this = scope:vassal
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any_liege_or_above = { this = scope:vassal }
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}
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}
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}
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any_neighboring_county = { count < 1 }
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}
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}
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}
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}
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add = 8
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}
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}
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}
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ai_vassal_desire = 0
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score = 0
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color = { 0.0 0.4 0.7 1.0 }
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is_valid = {
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custom_tooltip = {
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text = admin_theme_naval_valid_desc
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scope:vassal = {
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any_sub_realm_county = {
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is_coastal_county = yes
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}
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}
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}
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}
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tax_factor = -0.2
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liege_modifier = {
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embarkation_cost_mult = -0.1
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naval_movement_speed_mult = 0.1
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}
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vassal_modifier = {
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embarkation_cost_mult = -0.5
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naval_movement_speed_mult = 0.25
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no_disembark_penalty = yes
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coastal_advantage = 10
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development_growth_factor = 0.1
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}
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flag = admin_naval_duchy_expansion_unlocked
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flag = admin_tradeport_obligation_bonus
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flag = admin_theme_naval
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}
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}
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}
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