crash fixed
This commit is contained in:
parent
640086f245
commit
f935f5a615
119 changed files with 12990 additions and 3192 deletions
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@ -598,8 +598,8 @@ NCombat = {
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BASE_TOUGHNESS_TO_PURSUIT = 0.05 # This many % of the toughness of the retreater's soft casualties will turn into pursuit (during the full pursuit, not per day). Essentially, this means if neither side has screen or pursuit, 5% of the soft casualties will become hard casualties. More if the pursuer has more pursuit than the defender has screen, and vice versa
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BASE_TOUGHNESS_TO_PURSUIT = 0.05 # This many % of the toughness of the retreater's soft casualties will turn into pursuit (during the full pursuit, not per day). Essentially, this means if neither side has screen or pursuit, 5% of the soft casualties will become hard casualties. More if the pursuer has more pursuit than the defender has screen, and vice versa
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MINIMUM_PURSUIT_DAMAGE = 0.01 # High screen can't bring casualties below 1% in the pursuit phase
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MINIMUM_PURSUIT_DAMAGE = 0.01 # High screen can't bring casualties below 1% in the pursuit phase
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DISEMBARK_PENALTY_DAYS = 30 # How long does an army have a penalty after disembarking?
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DISEMBARK_PENALTY_DAYS = 30 # How long does an army have a penalty after disembarking?
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KNIGHT_DAMAGE_PER_PROWESS = 50 # How much "Damage" stat does a knight get per prowess?
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KNIGHT_DAMAGE_PER_PROWESS = 30 # How much "Damage" stat does a knight get per prowess?
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KNIGHT_TOUGHNESS_PER_PROWESS = 8 # How much "Toughness" stat does a knight get per prowess?
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KNIGHT_TOUGHNESS_PER_PROWESS = 6 # How much "Toughness" stat does a knight get per prowess?
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### Brief: KNIGHT_AVERAGE_PROWESS_FOR_AI_POWER_CALCULATION ( int32 )
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### Brief: KNIGHT_AVERAGE_PROWESS_FOR_AI_POWER_CALCULATION ( int32 )
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# How much prowess do we assume a knight to have for the purpose
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# How much prowess do we assume a knight to have for the purpose
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@ -1083,8 +1083,8 @@ NPathFinding = {
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NCulture = {
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NCulture = {
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MINIMUM_INNOVATIONS_TO_NEXT_ERA = 8 # Raw number of innovations needed to be able to go to the next era. If an era has less innovations than this number, the lowest is used.
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MINIMUM_INNOVATIONS_TO_NEXT_ERA = 8 # Raw number of innovations needed to be able to go to the next era. If an era has less innovations than this number, the lowest is used.
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ERA_PROGRESS_GAIN_BASE_MONTHLY = 0.1 # Base percentage gain every month for era spread
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ERA_PROGRESS_GAIN_BASE_MONTHLY = 0.1 # Base percentage gain every month for era spread
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ERA_PROGRESS_GAIN_MONTHLY_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.05 # How much extra per average development level
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ERA_PROGRESS_GAIN_MONTHLY_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.08 # How much extra per average development level
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FIRST_ERA_START_YEAR = 476 # When did the first era start?
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FIRST_ERA_START_YEAR = 2300 # When did the first era start?
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# Regional spread will start with the minimum number of regions from any of the next percentages
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# Regional spread will start with the minimum number of regions from any of the next percentages
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INNOVATION_REGIONAL_PERCENTAGE = 0.1 # Minimum percentage of region for regional innovations to get regional spread
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INNOVATION_REGIONAL_PERCENTAGE = 0.1 # Minimum percentage of region for regional innovations to get regional spread
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@ -1094,7 +1094,7 @@ NCulture = {
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# Chance (0..100) to advance with the innovation each month:
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# Chance (0..100) to advance with the innovation each month:
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# base + from spread + from fascination
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# base + from spread + from fascination
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INNOVATION_PROGRESS_CHANCE_BASE = 5
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INNOVATION_PROGRESS_CHANCE_BASE = 5
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INNOVATION_PROGRESS_CHANCE_FROM_SPREAD = 40 # chance bonus to innovation if there is any spread by nearby cultures
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INNOVATION_PROGRESS_CHANCE_FROM_SPREAD = 85 # chance bonus to innovation if there is any spread by nearby cultures
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INNOVATION_PROGRESS_CHANCE_SPREAD_AND_FASCINATION_MULTIPLIER = 2 # multiply Cultural Acceptance (100-based) by this as bonus multiplier if the current spread innovation is ALSO a fascination
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INNOVATION_PROGRESS_CHANCE_SPREAD_AND_FASCINATION_MULTIPLIER = 2 # multiply Cultural Acceptance (100-based) by this as bonus multiplier if the current spread innovation is ALSO a fascination
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# from fascination = base + SKILL_LEVEL_BONUS( max( 0, head relevant skill - HEAD_SKILL_BASE ) )
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# from fascination = base + SKILL_LEVEL_BONUS( max( 0, head relevant skill - HEAD_SKILL_BASE ) )
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# SKILL_LEVEL_BONUS( SKILL_MOD ) is computed as a sum of contributions that get smaller the higher the skill modifier.
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# SKILL_LEVEL_BONUS( SKILL_MOD ) is computed as a sum of contributions that get smaller the higher the skill modifier.
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@ -1103,19 +1103,19 @@ NCulture = {
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# Skill mod 37 -> 1 * 10 + 0.9 * 10 + 0.8 * 10 + 0.7 * 7 = 27.4
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# Skill mod 37 -> 1 * 10 + 0.9 * 10 + 0.8 * 10 + 0.7 * 7 = 27.4
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# trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries
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# trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries
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# this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill.
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# this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill.
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 10 # base progress chance bonus if fascination
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 5 # base progress chance bonus if fascination
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 0 # skill level below which no bonus is given
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 0 # skill level below which no bonus is given
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 10 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 0 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 45 # how high can the skill bonus be at most (BASE included)
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 0 # how high can the skill bonus be at most (BASE included)
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 }
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 }
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 10 # used as the skill value if there is no cultural head
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INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 5 # used as the skill value if there is no cultural head
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INNOVATION_PROGRESS_GAIN_FROM_BONUS_FASCINATION = 1.5 # Additional progress rate if the innovation is current fascination AND was selected as bonus_fascination_innovation
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INNOVATION_PROGRESS_GAIN_FROM_BONUS_FASCINATION = 1.5 # Additional progress rate if the innovation is current fascination AND was selected as bonus_fascination_innovation
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# If the random roll succeeds, the innovation will progress by:
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# If the random roll succeeds, the innovation will progress by:
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# base + from development + from eras ahead
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# base + from development + from eras ahead
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INNOVATION_PROGRESS_GAIN_BASE = 0.3
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INNOVATION_PROGRESS_GAIN_BASE = 0.3
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INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.02
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INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.1
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INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2
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INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2
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INNOVATION_PROGRESS_DIVIDE_FACTOR_IF_ERA_BEHIND = 5 # the overall progress is divided by this number to achieve a way slower progress for future innovations. 10 would divide the total progress by 10, and this is further divided by the number of eras the culture is behind - so the progress may end up being divided by 30 at most. Set to 0 to disable this behavior.
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INNOVATION_PROGRESS_DIVIDE_FACTOR_IF_ERA_BEHIND = 5 # the overall progress is divided by this number to achieve a way slower progress for future innovations. 10 would divide the total progress by 10, and this is further divided by the number of eras the culture is behind - so the progress may end up being divided by 30 at most. Set to 0 to disable this behavior.
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INNOVATION_PROGRESS_MIN_MULTIPLIER_IF_ERA_BEHIND = 0.01 # the division from the define above may not go lower than this. Ranges between 0 and 1.
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INNOVATION_PROGRESS_MIN_MULTIPLIER_IF_ERA_BEHIND = 0.01 # the division from the define above may not go lower than this. Ranges between 0 and 1.
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File diff suppressed because it is too large
Load diff
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@ -1602,6 +1602,715 @@ estate = {
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}
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}
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}
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}
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patrician_estate = {
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rename_window = house
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illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
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icon = "gfx/interface/icons/flat_icons/estate.dds"
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map_pin_texture = "gfx/interface/icons/map_icons/map_icon_estate.dds"
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map_pin_anchor = left
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map_pin_lobby = yes
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can_move_manually = yes
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move_cooldown = { days = estate_move_cooldown_value }
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move_cost = {
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gold = {
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value = {
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value = 20
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format = "BASE_VALUE_FORMAT"
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desc = "BASE_VALUE"
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}
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if = {
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limit = {
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domicile ?= { has_domicile_building_or_higher = estate_main_05 }
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}
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add = 80
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}
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else_if = {
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limit = {
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domicile ?= { has_domicile_building_or_higher = estate_main_04 }
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}
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add = 60
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}
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else_if = {
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limit = {
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domicile ?= { has_domicile_building_or_higher = estate_main_03 }
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}
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add = 40
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}
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else_if = {
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limit = {
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domicile ?= { has_domicile_building_or_higher = estate_main_02 }
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}
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add = 20
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}
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}
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}
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base_external_slots = 2
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domicile_building_slots = {
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external_slot_1 = {
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position = { 19.7% 5.5% }
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size = { 15% 30% }
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = jungle
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terrain = wetlands
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terrain = floodplains
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
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}
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = drylands
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = steppe
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
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}
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = mountains
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terrain = hills
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
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}
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empty_slot_asset = {
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
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}
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# Under Construction
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construction_slot_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_mena_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
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}
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construction_slot_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_western_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
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}
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construction_slot_asset = {
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
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}
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}
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external_slot_4 = {
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position = { 49.0% 2.5% }
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size = { 15% 30% }
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = jungle
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terrain = wetlands
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terrain = floodplains
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
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}
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = drylands
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = steppe
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
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}
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = mountains
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terrain = hills
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}
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
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}
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empty_slot_asset = {
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
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}
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# Under Construction
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construction_slot_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_mena_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
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}
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construction_slot_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_western_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
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}
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construction_slot_asset = {
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icon = "gfx/interface/icons/flat_icons/plus.dds"
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texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
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}
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}
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main_slot = {
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slot_type = main
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position = { 28.2% 13.2% }
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size = { 28% 34.5% }
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empty_slot_asset = {
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trigger = {
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domicile_location = {
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||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = wetlands
|
||||||
|
terrain = floodplains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = drylands
|
||||||
|
terrain = desert
|
||||||
|
terrain = desert_mountains
|
||||||
|
terrain = oasis
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = hills
|
||||||
|
terrain = mountains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
# Under Construction
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_western_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
external_slot_2 = {
|
||||||
|
position = { 4% 20% }
|
||||||
|
size = { 15% 30% }
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = wetlands
|
||||||
|
terrain = floodplains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = drylands
|
||||||
|
terrain = desert
|
||||||
|
terrain = desert_mountains
|
||||||
|
terrain = oasis
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = mountains
|
||||||
|
terrain = hills
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Under Construction
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_western_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
external_slot_3 = {
|
||||||
|
position = { 14% 46% }
|
||||||
|
size = { 15% 30% }
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = wetlands
|
||||||
|
terrain = floodplains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = drylands
|
||||||
|
terrain = desert
|
||||||
|
terrain = desert_mountains
|
||||||
|
terrain = oasis
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = mountains
|
||||||
|
terrain = hills
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Under Construction
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_western_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
external_slot_5 = {
|
||||||
|
position = { 64% 29% }
|
||||||
|
size = { 15% 30% }
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = wetlands
|
||||||
|
terrain = floodplains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = drylands
|
||||||
|
terrain = desert
|
||||||
|
terrain = desert_mountains
|
||||||
|
terrain = oasis
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = mountains
|
||||||
|
terrain = hills
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Under Construction
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_western_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
external_slot_6 = {
|
||||||
|
position = { 43% 52% }
|
||||||
|
size = { 15% 30% }
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = wetlands
|
||||||
|
terrain = floodplains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = drylands
|
||||||
|
terrain = desert
|
||||||
|
terrain = desert_mountains
|
||||||
|
terrain = oasis
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = mountains
|
||||||
|
terrain = hills
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
empty_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
# Under Construction
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_mena_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location.culture = {
|
||||||
|
has_graphical_western_culture_group_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
|
||||||
|
}
|
||||||
|
construction_slot_asset = {
|
||||||
|
icon = "gfx/interface/icons/flat_icons/plus.dds"
|
||||||
|
texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
|
||||||
|
intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Backgrounds
|
||||||
|
domicile_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
this = root.owner.top_liege.capital_province
|
||||||
|
}
|
||||||
|
}
|
||||||
|
background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
|
||||||
|
foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
|
||||||
|
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
|
||||||
|
}
|
||||||
|
|
||||||
|
domicile_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = wetlands
|
||||||
|
terrain = floodplains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
|
||||||
|
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
|
||||||
|
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||||
|
}
|
||||||
|
|
||||||
|
domicile_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = drylands
|
||||||
|
terrain = desert
|
||||||
|
terrain = desert_mountains
|
||||||
|
terrain = oasis
|
||||||
|
terrain = steppe
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
|
||||||
|
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
|
||||||
|
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||||
|
}
|
||||||
|
|
||||||
|
domicile_asset = {
|
||||||
|
trigger = {
|
||||||
|
domicile_location = {
|
||||||
|
OR = {
|
||||||
|
terrain = hills
|
||||||
|
terrain = mountains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
|
||||||
|
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
|
||||||
|
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||||
|
}
|
||||||
|
|
||||||
|
domicile_asset = {
|
||||||
|
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||||
|
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||||
|
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||||
|
}
|
||||||
|
}
|
||||||
yurt = {
|
yurt = {
|
||||||
rename_window = primary_title
|
rename_window = primary_title
|
||||||
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
163
N3OW/common/governments/01_japan_government_types.txt
Normal file
163
N3OW/common/governments/01_japan_government_types.txt
Normal file
|
|
@ -0,0 +1,163 @@
|
||||||
|
japan_administrative_government = { # Ritsuryo
|
||||||
|
government_rules = {
|
||||||
|
create_cadet_branches = yes
|
||||||
|
rulers_should_have_dynasty = yes
|
||||||
|
dynasty_named_realms = no
|
||||||
|
administrative = yes
|
||||||
|
legitimacy = yes
|
||||||
|
landless_playable = yes
|
||||||
|
use_as_base_on_landed = yes
|
||||||
|
use_as_base_on_rank_up = yes
|
||||||
|
inherit_from_dynastic_government = no
|
||||||
|
sticky_government = yes
|
||||||
|
house_aspirations = yes
|
||||||
|
noble_families = yes
|
||||||
|
deny_powerful_vassal = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
royal_court = any
|
||||||
|
|
||||||
|
domicile_type = japanese_manor
|
||||||
|
main_administrative_tier = county
|
||||||
|
min_appointment_tier = county
|
||||||
|
minimum_provincial_maa_tier = duchy
|
||||||
|
|
||||||
|
primary_holding = castle_holding
|
||||||
|
primary_heritages = { heritage_japonic }
|
||||||
|
valid_holdings = { city_holding temple_citadel_holding }
|
||||||
|
required_county_holdings = { castle_holding city_holding church_holding }
|
||||||
|
|
||||||
|
vassal_contract_group = japan_administrative_vassal
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
# LEVIES & TAXES
|
||||||
|
japan_feudal_government_tax_contribution_mult = -0.5
|
||||||
|
japan_feudal_government_levy_contribution_mult = -0.5
|
||||||
|
garrison_size = -0.5
|
||||||
|
# MEN-AT-ARMS
|
||||||
|
men_at_arms_cap = -2
|
||||||
|
men_at_arms_limit = -2
|
||||||
|
# KNIGHTS
|
||||||
|
knight_limit = -5
|
||||||
|
# VASSALS
|
||||||
|
vassal_limit = 50 # Kampaku
|
||||||
|
# DOMAIN
|
||||||
|
domain_limit_max = 1 # Raised further by manor
|
||||||
|
domain_tax_mult = 0.3
|
||||||
|
}
|
||||||
|
|
||||||
|
can_get_government = {
|
||||||
|
has_tgp_dlc_trigger = yes
|
||||||
|
top_liege = {
|
||||||
|
OR = {
|
||||||
|
government_is_japanese_trigger = yes
|
||||||
|
has_character_flag = tgp_japan_restore_japanese_government_flag
|
||||||
|
culture = culture:japanese
|
||||||
|
culture = {
|
||||||
|
any_parent_culture_or_above = { this = culture:japanese }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# The Regent always remains in the same place.
|
||||||
|
can_move_realm_capital = {
|
||||||
|
NOT = { primary_title ?= title:e_japan }
|
||||||
|
}
|
||||||
|
|
||||||
|
compatible_government_type_succession = { japan_feudal_government }
|
||||||
|
|
||||||
|
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||||
|
flags = {
|
||||||
|
government_is_japan_administrative
|
||||||
|
# These flags only exist for loc and in-game descriptions
|
||||||
|
government_has_influence
|
||||||
|
government_has_title_men_at_arms
|
||||||
|
government_has_powerful_families
|
||||||
|
government_has_county_tier_noble_families
|
||||||
|
has_special_house_aspirations
|
||||||
|
government_is_settled
|
||||||
|
government_uses_domicile_but_not_adventurer
|
||||||
|
has_unique_government_perks
|
||||||
|
government_uses_admin_province_obligations
|
||||||
|
government_has_house_blocs
|
||||||
|
}
|
||||||
|
|
||||||
|
color = { 250 90 150 }
|
||||||
|
realm_mask_offset = { 0.02 0.072 }
|
||||||
|
realm_mask_scale = { 0.88 0.88 }
|
||||||
|
}
|
||||||
|
|
||||||
|
japan_feudal_government = { # Soryo
|
||||||
|
government_rules = {
|
||||||
|
create_cadet_branches = yes
|
||||||
|
rulers_should_have_dynasty = yes
|
||||||
|
dynasty_named_non_independent_landed_rulers = yes
|
||||||
|
landless_playable = yes
|
||||||
|
legitimacy = yes
|
||||||
|
house_aspirations = yes
|
||||||
|
use_as_base_on_landed = yes
|
||||||
|
use_as_base_on_rank_up = yes
|
||||||
|
noble_families = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
royal_court = any
|
||||||
|
|
||||||
|
character_modifier = {
|
||||||
|
# LEVIES & TAXES
|
||||||
|
japan_administrative_government_tax_contribution_mult = -0.5
|
||||||
|
japan_administrative_government_levy_contribution_mult = -0.5
|
||||||
|
garrison_size = -0.5
|
||||||
|
# VASSALS
|
||||||
|
vassal_limit = 50 # Shogun
|
||||||
|
# KNIGHTS
|
||||||
|
knight_effectiveness_mult = 0.1
|
||||||
|
knight_limit = 2
|
||||||
|
# DOMAIN
|
||||||
|
domain_limit_max = 2 # Raised further by manor
|
||||||
|
# SAMURAI
|
||||||
|
archer_cavalry_recruitment_cost_mult = -0.25
|
||||||
|
heavy_infantry_recruitment_cost_mult = -0.25
|
||||||
|
}
|
||||||
|
|
||||||
|
domicile_type = japanese_manor
|
||||||
|
|
||||||
|
primary_holding = castle_holding
|
||||||
|
primary_heritages = { heritage_japonic }
|
||||||
|
valid_holdings = { temple_citadel_holding }
|
||||||
|
required_county_holdings = { castle_holding city_holding church_holding }
|
||||||
|
|
||||||
|
vassal_contract_group = japan_feudal_vassal
|
||||||
|
|
||||||
|
can_get_government = {
|
||||||
|
has_tgp_dlc_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
# The Regent always remains in the same place.
|
||||||
|
can_move_realm_capital = {
|
||||||
|
NOT = { primary_title ?= title:e_japan }
|
||||||
|
}
|
||||||
|
|
||||||
|
compatible_government_type_succession = { japan_administrative_government }
|
||||||
|
|
||||||
|
ai = {
|
||||||
|
use_legends = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||||
|
flags = {
|
||||||
|
may_elevate_co_monarch
|
||||||
|
government_is_japan_feudal
|
||||||
|
government_has_county_tier_noble_families
|
||||||
|
has_special_house_aspirations
|
||||||
|
government_is_settled
|
||||||
|
government_uses_domicile_but_not_adventurer
|
||||||
|
has_unique_government_perks
|
||||||
|
government_has_house_blocs
|
||||||
|
}
|
||||||
|
|
||||||
|
color = { 68 100 250 }
|
||||||
|
realm_mask_offset = { 0.0 0.075 }
|
||||||
|
realm_mask_scale = { 0.95 0.95 }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -48,12 +48,6 @@
|
||||||
#
|
#
|
||||||
dynasty_named_realms = no
|
dynasty_named_realms = no
|
||||||
|
|
||||||
### brief: royal_court ( bool )
|
|
||||||
# Should this government allow having a royal court if of the
|
|
||||||
# correct tier from NRoyalCourt::MIN_ROYAL_COURT_TIER
|
|
||||||
#
|
|
||||||
royal_court = no
|
|
||||||
|
|
||||||
### brief: legitimacy ( bool )
|
### brief: legitimacy ( bool )
|
||||||
# Rulers can have legitimacy if there's one valid for them
|
# Rulers can have legitimacy if there's one valid for them
|
||||||
#
|
#
|
||||||
|
|
@ -69,14 +63,28 @@
|
||||||
#
|
#
|
||||||
administrative = no
|
administrative = no
|
||||||
|
|
||||||
|
### brief: admin_allows_holding_multiple_primary_tier_titles ( bool )
|
||||||
|
# Allows administrative rulers to hold multiple primary tier titles
|
||||||
|
# - Only valid with admin government types ( administrative = yes )
|
||||||
|
# - Only checked during the following title transfer types:
|
||||||
|
# - appointment
|
||||||
|
# - appointment_succession
|
||||||
|
# - stepped_down
|
||||||
|
#
|
||||||
|
admin_allows_holding_multiple_primary_tier_titles = no
|
||||||
|
|
||||||
### brief: landless_playable ( bool )
|
### brief: landless_playable ( bool )
|
||||||
# Allow rulers be playable even when they don't have any county
|
# Allow rulers be playable even when they don't have any county
|
||||||
# or barony.
|
|
||||||
#
|
#
|
||||||
# Requires the dlc_flag landless_playable
|
# Requires the dlc_flag landless_playable
|
||||||
#
|
#
|
||||||
landless_playable = no
|
landless_playable = no
|
||||||
|
|
||||||
|
### brief: allow_out_of_realm_inheritance ( bool )
|
||||||
|
# default is no.
|
||||||
|
#
|
||||||
|
allow_out_of_realm_inheritance = no
|
||||||
|
|
||||||
### brief: use_as_base_on_landed ( bool )
|
### brief: use_as_base_on_landed ( bool )
|
||||||
# Switch to this government type when obtaining your first title (becoming landed) if the old holder of the title
|
# Switch to this government type when obtaining your first title (becoming landed) if the old holder of the title
|
||||||
# was this government type
|
# was this government type
|
||||||
|
|
@ -110,6 +118,53 @@
|
||||||
#
|
#
|
||||||
mercenary = no
|
mercenary = no
|
||||||
|
|
||||||
|
### brief: state_faith ( bool )
|
||||||
|
# Uses state faith.
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
state_faith = no
|
||||||
|
|
||||||
|
## brief: treasury ( bool )
|
||||||
|
# Uses the Imperial Treasury resource
|
||||||
|
# Default is no
|
||||||
|
treasury = no
|
||||||
|
|
||||||
|
## brief: merit ( bool )
|
||||||
|
# Uses the Merit resource
|
||||||
|
# Default is no
|
||||||
|
merit = no
|
||||||
|
|
||||||
|
## brief: uses_county_fertility ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
uses_county_fertility = no
|
||||||
|
|
||||||
|
## brief: replenishes_county_fertility ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
replenishes_county_fertility = no
|
||||||
|
|
||||||
|
## brief: obedience ( bool )
|
||||||
|
# Uses obedience.
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
obedience = no
|
||||||
|
|
||||||
|
## brief: uses_culture_and_house_head_named_realms ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
uses_culture_and_house_head_named_realms = no
|
||||||
|
|
||||||
|
## brief: sticky_government ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
sticky_government = no
|
||||||
|
|
||||||
|
## brief: subject_men_at_arms ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
subject_men_at_arms = no
|
||||||
|
|
||||||
### brief: use_title_tier_modifiers ( bool )
|
### brief: use_title_tier_modifiers ( bool )
|
||||||
# Enable passive prestige gain from held titles and title tier modifiers
|
# Enable passive prestige gain from held titles and title tier modifiers
|
||||||
# Default is yes.
|
# Default is yes.
|
||||||
|
|
@ -149,19 +204,134 @@
|
||||||
# Default is yes.
|
# Default is yes.
|
||||||
#
|
#
|
||||||
use_maa_maintenance = yes
|
use_maa_maintenance = yes
|
||||||
|
|
||||||
|
### brief: no_capital_movement_cooldown ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
no_capital_movement_cooldown = no
|
||||||
|
|
||||||
|
## TODO_TGP add description
|
||||||
|
#
|
||||||
|
redirects_wars_to_overlord = no
|
||||||
|
|
||||||
|
### brief: noble_families ( bool )
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
noble_families = no
|
||||||
|
|
||||||
|
### brief: house_aspirations ( bool )
|
||||||
|
# Use house aspirations or family attributes
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
house_aspirations = no
|
||||||
|
|
||||||
|
## brief: replace_gold_cost_by_treasury (bool)
|
||||||
|
# This government pays for state expenses with treasury instead of gold. Requires the treasury flag to be set as well.
|
||||||
|
# Affected areas: title creation, holding buildings, mercenaries, title regiments..
|
||||||
|
# default is no
|
||||||
|
#
|
||||||
|
replace_gold_cost_by_treasury = no
|
||||||
|
|
||||||
|
### brief: block_alliance_child_marriage (bool)
|
||||||
|
# Government flag which disables alliances from childrens' weddings
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
block_alliance_child_marriage = no
|
||||||
|
|
||||||
|
### brief: block_alliance_non_dominant_gender_child_marriage (bool)
|
||||||
|
# Government flag which disables alliances from non-dominant childrens' weddings
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
block_alliance_non_dominant_gender_child_marriage = no
|
||||||
|
|
||||||
|
### brief: always_use_patronym ( bool )
|
||||||
|
# Patronyms will display for characters if either their Culture or
|
||||||
|
# Government has this. Default is no.
|
||||||
|
#
|
||||||
|
always_use_patronym = no
|
||||||
|
|
||||||
|
### brief: affected_by_development ( bool )
|
||||||
|
# Are the counties with owners with this government type affected
|
||||||
|
# by development.
|
||||||
|
#
|
||||||
|
affected_by_development = yes
|
||||||
|
|
||||||
|
### brief: noble_families (bool)
|
||||||
|
# Does this government type allow the existence of Noble Family Titles?
|
||||||
|
# Default is no.
|
||||||
|
#
|
||||||
|
noble_families = no
|
||||||
|
|
||||||
|
### brief: considers_piety_for_title_creation ( bool )
|
||||||
|
# Considers characters piety for title creation.
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
considers_piety_for_title_creation = no
|
||||||
|
|
||||||
|
### brief: ask_for_tribute ( bool )
|
||||||
|
# Can ask other characters to become tributary.
|
||||||
|
# Shows tributarization_chance map mode in Realm window
|
||||||
|
# Uses offer_tributary_status_interaction interaction
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
ask_for_tribute = no
|
||||||
|
|
||||||
|
### brief: barter ( bool )
|
||||||
|
# Enables the bartering system
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
barter = no
|
||||||
|
|
||||||
|
### brief: buildings (bool)
|
||||||
|
# Can characters of this government build buildings in their Holdings?
|
||||||
|
# Default is yes
|
||||||
|
#
|
||||||
|
buildings = yes
|
||||||
|
|
||||||
|
### brief: count_tributaries_for_title_requirements (bool)
|
||||||
|
# characters of this government will consider their tributaries' land as well
|
||||||
|
# when evaluating if they have enough land to create or usurp a title.
|
||||||
|
#
|
||||||
|
# you always need at least one dejure county.
|
||||||
|
#
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
count_tributaries_for_title_requirements = no
|
||||||
|
|
||||||
|
### brief: radiance (bool)
|
||||||
|
# characters of this government will have access to the Radiance mechanics
|
||||||
|
# Default is no
|
||||||
|
#
|
||||||
|
radiance = no
|
||||||
}
|
}
|
||||||
|
|
||||||
### brief: always_use_patronym ( bool )
|
### mechanic_type ( government type )
|
||||||
# Patronyms will display for characters if either their Culture or
|
# Specifies to what "family" of government does this government belong.
|
||||||
# Government has this. Default is no.
|
# Not all governments must specify one. This flag is used in Code for some specific checks
|
||||||
|
# (such as creation of Nomad titles for Nomad rulers). Not set by default.
|
||||||
#
|
#
|
||||||
always_use_patronym = no
|
# Supported values:
|
||||||
|
# * feudal
|
||||||
|
# * mercenary
|
||||||
|
# * holy_order
|
||||||
|
# * clan
|
||||||
|
# * theocracy
|
||||||
|
# * administrative
|
||||||
|
# * landless_adventurer
|
||||||
|
# * herder
|
||||||
|
# * nomad
|
||||||
|
# * mandala
|
||||||
|
#
|
||||||
|
mechanic_type = <unset>
|
||||||
|
|
||||||
### brief: affected_by_development ( bool )
|
### is_mechanic_type_default (bool)
|
||||||
# Are the counties with owners with this government type affected
|
# Should this government be the default of its type? This will be used
|
||||||
# by development.
|
# when spawning new characters or changing government.
|
||||||
|
# Only one government per mechanic_type (described above) should be marked as default.
|
||||||
|
# All government types listed above should have one default.
|
||||||
|
# default is no
|
||||||
#
|
#
|
||||||
affected_by_development = yes
|
is_mechanic_type_default = no
|
||||||
|
|
||||||
### brief: fallback ( integer )
|
### brief: fallback ( integer )
|
||||||
# At least one government should be scripted as fallback, fallback
|
# At least one government should be scripted as fallback, fallback
|
||||||
|
|
@ -185,6 +355,18 @@
|
||||||
#
|
#
|
||||||
can_get_government = { ... }
|
can_get_government = { ... }
|
||||||
|
|
||||||
|
### brief: can_move_realm_capital ( trigger )
|
||||||
|
# Checked when attempting to move realm capital to see if this
|
||||||
|
# government type allows that ruler to move it.
|
||||||
|
#
|
||||||
|
# Default behaviour:
|
||||||
|
# Rulers are, if nothing is defined, allowed to move their realm capital.
|
||||||
|
#
|
||||||
|
# Supported scopes:
|
||||||
|
# root: ( Character )
|
||||||
|
# The ruler of the realm with this government type.
|
||||||
|
can_move_realm_capital = { ... }
|
||||||
|
|
||||||
### brief: primary_holding ( database key )
|
### brief: primary_holding ( database key )
|
||||||
# What is the primary holding type of this government type? Key is
|
# What is the primary holding type of this government type? Key is
|
||||||
# mapped to the holdings database: common/holdings/
|
# mapped to the holdings database: common/holdings/
|
||||||
|
|
@ -250,6 +432,40 @@
|
||||||
#
|
#
|
||||||
prestige_opinion_override = { -20 10 ... }
|
prestige_opinion_override = { -20 10 ... }
|
||||||
|
|
||||||
|
### brief: royal_court ( enum )
|
||||||
|
# Should this government allow having a royal court for the ruler and their vassals
|
||||||
|
# if of the correct tier from NRoyalCourt::MIN_ROYAL_COURT_TIER
|
||||||
|
# none ( default ) - rulers of this government type can't have royal court, no limit on vassals
|
||||||
|
# any - rulers do have royal court, no limit on vassals
|
||||||
|
# top_liege - only independent rulers can have royal court. Any vassals on any government type can't have royal court
|
||||||
|
#
|
||||||
|
royal_court = none / any / top_liege
|
||||||
|
|
||||||
|
### brief: main_administrative_tier ( enum )
|
||||||
|
# Title tier that enables most administrative mechanics
|
||||||
|
# Such as title troops, map modes etc
|
||||||
|
#
|
||||||
|
main_administrative_tier = county / duchy / kingdom
|
||||||
|
|
||||||
|
### brief: min_appointment_tier ( enum )
|
||||||
|
# Title tier that enables appointment succession mechanics
|
||||||
|
#
|
||||||
|
min_appointment_tier = county / duchy / kingdom
|
||||||
|
|
||||||
|
### brief: minimum_provincial_maa_tier ( enum )
|
||||||
|
# Lowest title tier allowed to have title troops.
|
||||||
|
# This should only be set for administrative government types.
|
||||||
|
# Will default to 'duchy' if not set.
|
||||||
|
#
|
||||||
|
minimum_provincial_maa_tier = county / duchy / kingdom
|
||||||
|
|
||||||
|
### brief: title_maa_setup ( enum )
|
||||||
|
# Which titles within the Administrative government type can create title troops
|
||||||
|
# main_administrative_tier_and_top_liege - (default) Main administrative tier (see above) titles, and the top liege primary title
|
||||||
|
# vassals_and_top_liege - Titles that are the main administrative tier or above, and the top liege primary title
|
||||||
|
# top_vassals_and_top_liege - Titles that are directly under the top liege, and the top liege primary title
|
||||||
|
title_maa_setup = main_administrative_tier_and_top_liege
|
||||||
|
|
||||||
### brief: vassal_contract ( array of database keys )
|
### brief: vassal_contract ( array of database keys )
|
||||||
# Vassal obligations, how much does the vassal give to their liege.
|
# Vassal obligations, how much does the vassal give to their liege.
|
||||||
# The vassal's government type determines which contract type is
|
# The vassal's government type determines which contract type is
|
||||||
|
|
@ -278,6 +494,78 @@
|
||||||
domicile_type = domicile type key
|
domicile_type = domicile type key
|
||||||
|
|
||||||
|
|
||||||
|
### brief: opinion_of_liege ( scripted value, optional )
|
||||||
|
# An opinion bonus or malus that the vassal may have related to their liege, specific to this vassal's government type.
|
||||||
|
# Supported variables:
|
||||||
|
# liege
|
||||||
|
# vassal
|
||||||
|
#
|
||||||
|
opinion_of_liege = { value ... }
|
||||||
|
|
||||||
|
### brief: opinion_of_liege_desc ( dynamic description, optional )
|
||||||
|
# Dynamic description related to the opinion_of_liege above. Please fill this in if defining a custom opinion_of_liege
|
||||||
|
# Supported variables:
|
||||||
|
# liege
|
||||||
|
# vassal
|
||||||
|
#
|
||||||
|
opinion_of_liege_desc = { dynamic_desc ... }
|
||||||
|
|
||||||
|
### brief: opinion_of_suzerain ( scripted value, optional )
|
||||||
|
# An opinion bonus or malus that the tributary may have related to their suzerain, specific to this vassal's government type.
|
||||||
|
# Supported variables:
|
||||||
|
# suzerain
|
||||||
|
# tributary
|
||||||
|
#
|
||||||
|
opinion_of_suzerain = { value ... }
|
||||||
|
|
||||||
|
### brief: opinion_of_suzerain_desc ( dynamic description, optional )
|
||||||
|
# Dynamic description related to the opinion_of_suzerain above. Please fill this in if defining a custom opinion_of_suzerain
|
||||||
|
# Supported variables:
|
||||||
|
# suzerain
|
||||||
|
# tributary
|
||||||
|
#
|
||||||
|
opinion_of_suzerain_desc = { dynamic_desc ... }
|
||||||
|
|
||||||
|
### brief: opinion_of_overlord ( scripted value, optional )
|
||||||
|
# An opinion bonus or malus that the subjects may have related to their overlord, specific to this subject's government type.
|
||||||
|
# Note: If should apply to both liege and suzerain, use this instead
|
||||||
|
#
|
||||||
|
# Supported variables:
|
||||||
|
# overlord
|
||||||
|
# subject
|
||||||
|
#
|
||||||
|
opinion_of_overlord = { value ... }
|
||||||
|
|
||||||
|
### brief: opinion_of_overlord_desc ( dynamic description, optional )
|
||||||
|
# Dynamic description related to the opinion_of_overlord above. Please fill this in if defining a custom opinion_of_overlord
|
||||||
|
# Note: If should apply to both liege and suzerain, use this instead
|
||||||
|
#
|
||||||
|
# Supported variables:
|
||||||
|
# overlord
|
||||||
|
# subject
|
||||||
|
#
|
||||||
|
opinion_of_overlord_desc = { dynamic_desc ... }
|
||||||
|
|
||||||
|
## brief: currency_levels_cap
|
||||||
|
# 0-based index of the max piety / prestige / merit / influence level this government allows. defaults are defined in defines.txt
|
||||||
|
# The character's level cap will be limited by this value if lower than the default, but otherwise needs modifiers to be higher.
|
||||||
|
# Use character_max_[piety/prestige/influence/merit]_level_add to add and remove levels to the default one and alter their max level cap.
|
||||||
|
# See the paragraph "Currency Level Cap Explained" below for a detailed rundown of how this system works
|
||||||
|
#
|
||||||
|
currency_levels_cap = {
|
||||||
|
piety = 5
|
||||||
|
prestige = 5
|
||||||
|
influence = 5
|
||||||
|
merit = 9
|
||||||
|
}
|
||||||
|
|
||||||
|
### brief: compatible_government_type_succession (government_type)
|
||||||
|
# in specific cases (such as when evaluating if a character is eligible for succession in an admin government)
|
||||||
|
# this government type also allows the listed government types to be valid candidates. Normally it's only characters
|
||||||
|
# of the same government that can be appointed
|
||||||
|
#
|
||||||
|
compatible_government_type_succession = { government_type_key ... }
|
||||||
|
|
||||||
### brief: ai
|
### brief: ai
|
||||||
# Overrides for some AI functionaltiy when held by an AI with this
|
# Overrides for some AI functionaltiy when held by an AI with this
|
||||||
# government type. Note that some features might be disabled for
|
# government type. Note that some features might be disabled for
|
||||||
|
|
@ -319,6 +607,11 @@
|
||||||
### brief: perform_religious_reformation ( flag )
|
### brief: perform_religious_reformation ( flag )
|
||||||
#
|
#
|
||||||
perform_religious_reformation = yes
|
perform_religious_reformation = yes
|
||||||
|
|
||||||
|
### brief: use_great_projects (flag)
|
||||||
|
# Will evaluate founding new Great Projects and contributing to existing ones
|
||||||
|
#
|
||||||
|
use_great_projects = no
|
||||||
}
|
}
|
||||||
|
|
||||||
### brief: character_modifier ( modifiers )
|
### brief: character_modifier ( modifiers )
|
||||||
|
|
@ -326,17 +619,55 @@
|
||||||
#
|
#
|
||||||
character_modifier = {}
|
character_modifier = {}
|
||||||
|
|
||||||
|
### brief: top_liege_character_modifier ( modifiers )
|
||||||
|
# Modifier applied to the ruler character with this government type, if they are an independent top liege.
|
||||||
|
# This applied on top of the regular 'character_modifier' above.
|
||||||
|
#
|
||||||
|
top_liege_character_modifier = {}
|
||||||
|
|
||||||
### brief: color ( vector 3 )
|
### brief: color ( vector 3 )
|
||||||
# Color for map mode
|
# Color for map mode
|
||||||
#
|
#
|
||||||
color = { 100 100 100 }
|
color = { 100 100 100 }
|
||||||
|
|
||||||
### brief: flag ( flag )
|
##############
|
||||||
# List of flags this government uses. Can be defined as any string
|
### AI
|
||||||
# that can be referenced by government_has_flag = some_flag. Can
|
##############
|
||||||
# be defined multiple times for multiple flags.
|
|
||||||
|
### brief: ai_ruler_desired_kingdom_titles (scripted value)
|
||||||
|
# How many kingdom titles would the a ruler with this government want to keep for themselves?
|
||||||
|
# They will try to give away excess kingdoms until they are at the specified value.
|
||||||
|
# A negative value will make the AI keep all titles.
|
||||||
|
# Default value is defined as AI_RULER_DESIRED_KINGDOM_TITLES_DEFAULT
|
||||||
#
|
#
|
||||||
flag = some_flag
|
# root = the ruler
|
||||||
|
ai_ruler_desired_kingdom_titles = -1
|
||||||
|
|
||||||
|
### brief: ai_ruler_desired_empire_titles (scripted value)
|
||||||
|
# How many empire titles would a ruler with this government want to keep for themselves?
|
||||||
|
# They will try to give away excess empires until they are at the specified value.
|
||||||
|
# A negative value will make the AI keep all titles.
|
||||||
|
# Default value is defined as AI_RULER_DESIRED_EMPIRE_TITLES_DEFAULT
|
||||||
|
#
|
||||||
|
# root = the ruler
|
||||||
|
ai_ruler_desired_empire_titles = -1
|
||||||
|
|
||||||
|
### brief: ai_can_reassign_council_positions (trigger)
|
||||||
|
# Should an AI ruler with this government be allowed to reassign council positions? Default is yes
|
||||||
|
#
|
||||||
|
# root = the council owner
|
||||||
|
#
|
||||||
|
ai_can_reassign_council_positions = { ... }
|
||||||
|
|
||||||
|
|
||||||
|
### brief: flags ( parameter list )
|
||||||
|
# List of flags this government uses. Can be defined as any string
|
||||||
|
# that can be referenced by government_has_flag = some_flag.
|
||||||
|
#
|
||||||
|
flags = {
|
||||||
|
some_flag
|
||||||
|
some_other_flag
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Allowed Modifiers
|
Allowed Modifiers
|
||||||
|
|
@ -352,3 +683,42 @@ databases:
|
||||||
|
|
||||||
Other generated modifiers are _not_ allowed, such as those from other
|
Other generated modifiers are _not_ allowed, such as those from other
|
||||||
governments, men_at_arms_types, cultures, or terrain types.
|
governments, men_at_arms_types, cultures, or terrain types.
|
||||||
|
|
||||||
|
###
|
||||||
|
### Currency Level Cap Explained
|
||||||
|
###
|
||||||
|
# Characters' maximum achievable levels for Prestige, Piety, Influence and Merit depend on 4 sources:
|
||||||
|
# * the default maximum level, defined in 00_define.txt
|
||||||
|
# * the list of level tiers, also defined in 00_define.txt
|
||||||
|
# * the cap specified in their government
|
||||||
|
# * the modifiers applied to the Character
|
||||||
|
#
|
||||||
|
# Considering Piety for instance, a Character's maximum Level of Devotion depends on:
|
||||||
|
# * NCharacter.DEFAULT_PIETY_LEVEL_CAP (5)
|
||||||
|
# * the list of Devotion points needed to achieve every level (NCharacter.LEVELS_PIETY), which has 8 entries
|
||||||
|
# * the default currency_level_cap.piety for a government is equal to DEFAULT_PIETY_LEVEL_CAP (5), but for Mandala governments this is set to 8.
|
||||||
|
# This means Characters with the Mandala government type will eventually be able to raise their maximum Level of Devotion to Godlike.
|
||||||
|
# * the relevant modifier is character_max_piety_level_add
|
||||||
|
#
|
||||||
|
# Every Character's maximum Level of Devotion starts at their default (5), but it can be increased or decreased by character_max_piety_level_add.
|
||||||
|
# However it can never be higher than the cap specified by their Government.
|
||||||
|
#
|
||||||
|
# Some fictional examples follow. Imagine that:
|
||||||
|
# * there is a followed_by_the_masses modifier that gives character_max_piety_level_add = 1
|
||||||
|
# * there is a excommunicated modifier that gives character_max_piety_level_add = -2
|
||||||
|
# * there is a god_incarnate modifier that gives character_max_piety_level_add = 10
|
||||||
|
# * the Feudal government has default Piety level cap, while the Mandala government has Piety level cap set to 8.
|
||||||
|
# * a fictional Unpious government type has a piety cap set at 3.
|
||||||
|
#
|
||||||
|
# * a Mandala ruler followed_by_the_masses will have a maximum achievable Level of Devotion of 6 (5 + 1, capped at 8 due to Mandala level cap)
|
||||||
|
# * a god_incarnate Mandala ruler will have a maximum achievable Level of Devotion of 8 (5 + 10, capped at 8 due to Mandala level cap)
|
||||||
|
# * a Feudal ruler followed_by_the_masses will have a maximum achievable Level of Devotion of 5 (5 + 1, capped at 5 due to Feudal level cap)
|
||||||
|
# * an Unpious ruler followed_by_the_masses will have a maximum achievable Level of Devotion of 3 (5 + 1, capped at 3 due to Unpious level cap)
|
||||||
|
# * an excommunicated Feudal ruler followed_by_the_masses will have a maximum achievable Level of Devotion of 4 (5 + 1 - 2)
|
||||||
|
# * an excommunicated Unpious ruler will still have a maximum achievable Level of Devotion of 3 (5 - 2, capped at 3)
|
||||||
|
# * an excommunicated Mandala ruler will have a maximum achievable Level of Devotion of 3 (5 - 2)
|
||||||
|
# * a god_incarnate excommunicated Mandala ruler will have a maximum achievable Level of Devotion of 8 (5 + 10 - 2, capped at 8)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1689,17 +1689,18 @@ on_game_start = {
|
||||||
}
|
}
|
||||||
#Admin - generate families
|
#Admin - generate families
|
||||||
every_independent_ruler = {
|
every_independent_ruler = {
|
||||||
limit = { has_government = administrative_government }
|
limit = { has_government = administrative_government }
|
||||||
every_vassal = {
|
every_vassal = {
|
||||||
limit = {
|
limit = {
|
||||||
has_government = administrative_government
|
has_government = administrative_government
|
||||||
is_house_head = yes
|
is_house_head = yes
|
||||||
highest_held_title_tier >= tier_duchy
|
highest_held_title_tier >= tier_duchy
|
||||||
NOR = {
|
NOR = {
|
||||||
any_held_title = { is_noble_family_title = yes }
|
any_held_title = { is_noble_family_title = yes }
|
||||||
house = {
|
house = {
|
||||||
any_house_member = {
|
any_house_member = {
|
||||||
any_held_title = { is_noble_family_title = yes }
|
any_held_title = { is_noble_family_title = yes }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1710,6 +1711,19 @@ on_game_start = {
|
||||||
create_noble_family_effect = yes
|
create_noble_family_effect = yes
|
||||||
domicile ?= { set_up_domicile_estate_effect = yes }
|
domicile ?= { set_up_domicile_estate_effect = yes }
|
||||||
}
|
}
|
||||||
|
every_independent_ruler = {
|
||||||
|
limit = { has_government = republic_government tier = tier_duchy }
|
||||||
|
every_vassal = {
|
||||||
|
limit = {
|
||||||
|
tier = tier_duchy
|
||||||
|
has_government = republic_government
|
||||||
|
}
|
||||||
|
create_noble_family_effect = yes
|
||||||
|
domicile ?= { set_up_domicile_estate_effect = yes }
|
||||||
|
}
|
||||||
|
create_noble_family_effect = yes
|
||||||
|
domicile ?= { set_up_domicile_estate_effect = yes }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -118,6 +118,41 @@ change_to_administrative_interaction_effect = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
set_up_domicile_patrician_estate_effect = {
|
||||||
|
if = {
|
||||||
|
limit = { is_domicile_type = patrician_estate }
|
||||||
|
# Intentionally one level lower than what you can get
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { has_domicile_building_or_higher = estate_main_02 }
|
||||||
|
owner.culture ?= { has_innovation = innovation_city_planning }
|
||||||
|
}
|
||||||
|
add_domicile_building = estate_main_02
|
||||||
|
}
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
has_domicile_building = estate_main_02
|
||||||
|
NOT = { has_domicile_building_or_higher = estate_main_03 }
|
||||||
|
owner.culture ?= { has_innovation = innovation_manorialism }
|
||||||
|
}
|
||||||
|
add_domicile_building = estate_main_03
|
||||||
|
}
|
||||||
|
switch = {
|
||||||
|
trigger = has_domicile_building
|
||||||
|
estate_main_03 = {
|
||||||
|
while = {
|
||||||
|
count = 2
|
||||||
|
add_random_internal_estate_building = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
estate_main_02 = {
|
||||||
|
add_random_internal_estate_building = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fill_external_estate_building_effect = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
set_up_domicile_estate_effect = {
|
set_up_domicile_estate_effect = {
|
||||||
if = {
|
if = {
|
||||||
limit = { is_domicile_type = estate }
|
limit = { is_domicile_type = estate }
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,10 @@
|
||||||
is_available_for_activity_trigger = {
|
is_available_for_activity_trigger = {
|
||||||
NOT = { exists = involved_activity }
|
is_available_quick = {
|
||||||
is_adult = yes
|
adult = yes
|
||||||
OR = {
|
at_war = no
|
||||||
is_ai = no
|
imprisoned = no
|
||||||
is_busy_in_events_unlocalised = no
|
activity = no
|
||||||
}
|
}
|
||||||
is_at_war = no
|
|
||||||
is_imprisoned = no
|
|
||||||
is_healthy = yes
|
is_healthy = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
exists = var:booked_for_a_party
|
exists = var:booked_for_a_party
|
||||||
|
|
@ -15,17 +13,15 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
is_available_for_child_activity_trigger = {
|
is_available_for_child_activity_trigger = {
|
||||||
NOT = { exists = involved_activity }
|
is_available_quick = {
|
||||||
is_adult = no
|
adult = no
|
||||||
|
at_war = no
|
||||||
|
imprisoned = no
|
||||||
|
activity = no
|
||||||
|
hostage = no
|
||||||
|
}
|
||||||
age >= 4
|
age >= 4
|
||||||
age < less_than_two_years_to_adulthood_value #To avoid being away when Coming of Age-event triggers
|
age < less_than_two_years_to_adulthood_value #To avoid being away when Coming of Age-event triggers
|
||||||
OR = {
|
|
||||||
is_ai = no
|
|
||||||
is_busy_in_events_unlocalised = no
|
|
||||||
}
|
|
||||||
is_at_war = no
|
|
||||||
is_imprisoned = no
|
|
||||||
is_hostage = no
|
|
||||||
is_healthy = yes
|
is_healthy = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
exists = var:hostage_travelling_to_warden
|
exists = var:hostage_travelling_to_warden
|
||||||
|
|
@ -34,24 +30,21 @@ is_available_for_child_activity_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
is_available_in_activity_trigger = {
|
is_available_in_activity_trigger = {
|
||||||
exists = involved_activity
|
is_available_quick = {
|
||||||
is_adult = yes
|
activity = yes
|
||||||
OR = {
|
adult = yes
|
||||||
is_ai = no
|
at_war = no
|
||||||
is_busy_in_events_unlocalised = no
|
imprisoned = no
|
||||||
}
|
}
|
||||||
is_at_war = no
|
|
||||||
is_imprisoned = no
|
|
||||||
is_healthy = yes
|
is_healthy = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
### Witch Ritual
|
### Witch Ritual
|
||||||
activity_witch_ritual_valid_trigger = {
|
activity_witch_ritual_valid_trigger = {
|
||||||
exists = house
|
house ?= {
|
||||||
house = {
|
|
||||||
has_house_modifier = witch_coven
|
has_house_modifier = witch_coven
|
||||||
any_house_member = {
|
any_house_member = {
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_witch_known_by_trigger = { CHARACTER = root }
|
is_witch_known_by_trigger = { CHARACTER = root }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -219,7 +212,7 @@ petition_liege_county_convert_trigger = {
|
||||||
tier = tier_county
|
tier = tier_county
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { tier = tier_county }
|
limit = { tier = tier_county }
|
||||||
NOT = { county.faith = holder.faith }
|
county.faith != holder.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -240,7 +233,7 @@ petition_liege_fortify_border_trigger = {
|
||||||
county = {
|
county = {
|
||||||
save_temporary_scope_as = county_scope
|
save_temporary_scope_as = county_scope
|
||||||
any_title_to_title_neighboring_county = {
|
any_title_to_title_neighboring_county = {
|
||||||
NOT = { holder.top_liege = scope:county_scope.holder.top_liege } # petition_liege
|
holder.top_liege != scope:county_scope.holder.top_liege # petition_liege
|
||||||
NOT = {
|
NOT = {
|
||||||
holder.top_liege = { is_allied_to = scope:county_scope.holder.top_liege } # petition_liege
|
holder.top_liege = { is_allied_to = scope:county_scope.holder.top_liege } # petition_liege
|
||||||
}
|
}
|
||||||
|
|
@ -252,18 +245,18 @@ petition_liege_fortify_border_trigger = {
|
||||||
# Liege Title
|
# Liege Title
|
||||||
petition_liege_title_liege_trigger = {
|
petition_liege_title_liege_trigger = {
|
||||||
holder = prev.liege
|
holder = prev.liege
|
||||||
NOT = { THIS = prev.liege.primary_title }
|
this != prev.liege.primary_title
|
||||||
tier < prev.liege.primary_title.tier
|
tier < prev.liege.primary_title.tier
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = county }
|
limit = { exists = county }
|
||||||
NOT = { county = holder.capital_county }
|
county != holder.capital_county
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
tier > tier_county
|
tier > tier_county
|
||||||
holder = {
|
holder = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count > 1
|
count > 1
|
||||||
tier = tier_county
|
title_tier = county
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -271,8 +264,7 @@ petition_liege_title_liege_trigger = {
|
||||||
|
|
||||||
# Vassal Title
|
# Vassal Title
|
||||||
petition_liege_title_vassal_trigger = {
|
petition_liege_title_vassal_trigger = {
|
||||||
exists = holder
|
holder ?= { save_temporary_scope_as = second_temp }
|
||||||
holder = { save_temporary_scope_as = second_temp }
|
|
||||||
OR = {
|
OR = {
|
||||||
scope:second_temp.liege = prev.liege
|
scope:second_temp.liege = prev.liege
|
||||||
scope:second_temp.liege.liege = prev.liege
|
scope:second_temp.liege.liege = prev.liege
|
||||||
|
|
@ -290,7 +282,7 @@ petition_liege_title_vassal_trigger = {
|
||||||
}
|
}
|
||||||
#trigger_if = {
|
#trigger_if = {
|
||||||
# limit = { exists = county }
|
# limit = { exists = county }
|
||||||
# NOT = { county = holder.capital_county }
|
# county != holder.capital_county
|
||||||
#}
|
#}
|
||||||
scope:second_temp = {
|
scope:second_temp = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -303,7 +295,7 @@ petition_liege_title_vassal_trigger = {
|
||||||
scope:second_temp = {
|
scope:second_temp = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count > 1
|
count > 1
|
||||||
tier = tier_county
|
title_tier = county
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -343,6 +335,7 @@ petition_liege_medium_cost_trigger = {
|
||||||
limit = { scope:petition_vassal.var:petition_type = flag:war_aid }
|
limit = { scope:petition_vassal.var:petition_type = flag:war_aid }
|
||||||
petitioner_war_aid_levies_cost_value > scope:petition_liege.medium_gold_value
|
petitioner_war_aid_levies_cost_value > scope:petition_liege.medium_gold_value
|
||||||
}
|
}
|
||||||
|
scope:petition_vassal.var:petition_type = flag:regent
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -398,39 +391,39 @@ petition_liege_skiller_trigger = {
|
||||||
|
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:second_party }
|
limit = { exists = scope:second_party }
|
||||||
NOT = { this = scope:second_party }
|
this != scope:second_party
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:vassal_claimant }
|
limit = { exists = scope:vassal_claimant }
|
||||||
NOT = { this = scope:vassal_claimant }
|
this != scope:vassal_claimant
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:second_councillor }
|
limit = { exists = scope:second_councillor }
|
||||||
NOT = { this = scope:second_councillor }
|
this != scope:second_councillor
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:diplomacy_check }
|
limit = { exists = scope:diplomacy_check }
|
||||||
NOT = { this = scope:diplomacy_check }
|
this != scope:diplomacy_check
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:martial_check }
|
limit = { exists = scope:martial_check }
|
||||||
NOT = { this = scope:martial_check }
|
this != scope:martial_check
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:stewardship_check }
|
limit = { exists = scope:stewardship_check }
|
||||||
NOT = { this = scope:stewardship_check }
|
this != scope:stewardship_check
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:intrigue_check }
|
limit = { exists = scope:intrigue_check }
|
||||||
NOT = { this = scope:intrigue_check }
|
this != scope:intrigue_check
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:learning_check }
|
limit = { exists = scope:learning_check }
|
||||||
NOT = { this = scope:learning_check }
|
this != scope:learning_check
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:petition_vassal }
|
limit = { exists = scope:petition_vassal }
|
||||||
NOT = { this = scope:petition_vassal }
|
this != scope:petition_vassal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -558,6 +551,18 @@ petition_liege_valid_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
petition_ceremonial_liege_valid_trigger = {
|
||||||
|
is_alive = yes
|
||||||
|
is_imprisoned = no
|
||||||
|
has_variable = petition_ceremonial_liege_scope
|
||||||
|
var:petition_ceremonial_liege_scope.top_liege ?= root.top_liege # Same realm
|
||||||
|
var:petition_ceremonial_liege_scope != root.top_liege # Not true liege
|
||||||
|
var:petition_ceremonial_liege_scope = {
|
||||||
|
is_imprisoned = no
|
||||||
|
has_royal_court = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
adventurer_potential_destination_distance_check = {
|
adventurer_potential_destination_distance_check = {
|
||||||
#This is made to be used inside set_adventure_location_effect - it relies on the scope it is being run in being the adventurer
|
#This is made to be used inside set_adventure_location_effect - it relies on the scope it is being run in being the adventurer
|
||||||
#Also expects $REGION$
|
#Also expects $REGION$
|
||||||
|
|
@ -593,8 +598,10 @@ adventurer_potential_destination_distance_check = {
|
||||||
}
|
}
|
||||||
|
|
||||||
activity_invite_rule_trigger = {
|
activity_invite_rule_trigger = {
|
||||||
is_adult = yes
|
is_available_quick = {
|
||||||
is_imprisoned = no
|
adult = yes
|
||||||
|
imprisoned = no
|
||||||
|
}
|
||||||
in_diplomatic_range = root
|
in_diplomatic_range = root
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -659,6 +666,11 @@ any_journey_point_of_interest_trigger = {
|
||||||
has_building_or_higher = generic_copper_mines_01
|
has_building_or_higher = generic_copper_mines_01
|
||||||
has_building_or_higher = generic_silver_mines_01
|
has_building_or_higher = generic_silver_mines_01
|
||||||
has_building_or_higher = generic_gold_mines_01
|
has_building_or_higher = generic_gold_mines_01
|
||||||
|
# TGP
|
||||||
|
has_building_or_higher = holy_site_buddhist_grand_temple_01
|
||||||
|
has_building_or_higher = holy_site_japanese_temple_01
|
||||||
|
has_building_or_higher = holy_site_chinese_temple_01
|
||||||
|
has_building_or_higher = holy_site_se_asia_pagan_temple_01
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -16,11 +16,47 @@ opposing_ai_values_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ai_has_builder_or_pious_builder_personality = {
|
||||||
|
ai_has_pious_builder_personality = yes
|
||||||
|
ai_has_economical_boom_personality = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_has_pious_builder_personality = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
pious_ai_builder_trigger = yes
|
||||||
|
ai_has_warlike_personality = no
|
||||||
|
}
|
||||||
|
#Or our Devaraja decrees it
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
is_tributary = yes
|
||||||
|
is_independent_ruler = no
|
||||||
|
}
|
||||||
|
overlord ?= { has_realm_law_flag = subjects_appear_more_pious }
|
||||||
|
}
|
||||||
|
#Weight the AI according to their Aspect
|
||||||
|
house ?= { has_house_power_parameter = aspect_of_serenity }
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
has_variable = conqueror
|
||||||
|
#Weight the AI according to their Aspect
|
||||||
|
house ?= {
|
||||||
|
OR = {
|
||||||
|
has_house_power_parameter = aspect_of_creation
|
||||||
|
has_house_power_parameter = aspect_of_destruction
|
||||||
|
has_house_power_parameter = aspect_of_trickery
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ai_has_warlike_personality = {
|
ai_has_warlike_personality = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
has_trait = despoiler_of_byzantium
|
has_trait = despoiler_of_byzantium
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
|
tier <= tier_empire
|
||||||
OR = {
|
OR = {
|
||||||
empire = title:e_byzantium
|
empire = title:e_byzantium
|
||||||
empire = title:e_latin_empire
|
empire = title:e_latin_empire
|
||||||
|
|
@ -28,11 +64,8 @@ ai_has_warlike_personality = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
vassal_contract_has_flag = admin_ai_is_warlike # Admin vassals with the "Frontier" administration consider it their job to expand
|
vassal_contract_has_flag = admin_ai_is_warlike # Admin vassals with the "Frontier" administration consider it their job to expand
|
||||||
AND = { # The unity decision "Organize House Members for War" forces AI house members to adopt this stance
|
house ?= { # The unity decision "Organize House Members for War" forces AI house members to adopt this stance
|
||||||
exists = house
|
has_house_modifier = unity_house_organized_for_war_modifier
|
||||||
house = {
|
|
||||||
has_house_modifier = unity_house_organized_for_war_modifier
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
AND = { # They are Detractors during the FP3 Struggle in the Unrest Phase
|
AND = { # They are Detractors during the FP3 Struggle in the Unrest Phase
|
||||||
any_character_struggle = {
|
any_character_struggle = {
|
||||||
|
|
@ -84,19 +117,36 @@ ai_has_warlike_personality = {
|
||||||
has_trait = calm
|
has_trait = calm
|
||||||
faith = { has_doctrine_parameter = pacifist_opinion_active }
|
faith = { has_doctrine_parameter = pacifist_opinion_active }
|
||||||
culture = { has_cultural_parameter = reduced_cost_for_conversion_to_pacifist_faith }
|
culture = { has_cultural_parameter = reduced_cost_for_conversion_to_pacifist_faith }
|
||||||
AND = {
|
house ?= {
|
||||||
exists = house
|
has_house_modifier = unity_house_focused_on_economy_modifier
|
||||||
house = {
|
|
||||||
has_house_modifier = unity_house_focused_on_economy_modifier
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
vassal_contract_has_flag = admin_ai_is_builder
|
vassal_contract_has_flag = admin_ai_is_builder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
# Or we're on the warpath.
|
# Or we're on the warpath.
|
||||||
has_variable = imperial_expedition_charged
|
has_variable = imperial_expedition_charged
|
||||||
|
#Or our Devaraja decrees it
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
is_tributary = yes
|
||||||
|
is_independent_ruler = no
|
||||||
|
}
|
||||||
|
overlord ?= { has_realm_law_flag = subjects_appear_more_warlike }
|
||||||
|
}
|
||||||
|
#Weight the AI according to their Aspect
|
||||||
|
house ?= { has_house_power_parameter = aspect_of_destruction }
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
has_variable = conqueror
|
||||||
|
#Weight the AI according to their Aspect
|
||||||
|
house ?= {
|
||||||
|
OR = {
|
||||||
|
has_house_power_parameter = aspect_of_creation
|
||||||
|
has_house_power_parameter = aspect_of_serenity
|
||||||
|
has_house_power_parameter = aspect_of_trickery
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ai_has_conqueror_personality = no
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_has_cautious_personality = {
|
ai_has_cautious_personality = {
|
||||||
|
|
@ -119,13 +169,14 @@ ai_has_cautious_personality = {
|
||||||
NOR = {
|
NOR = {
|
||||||
has_trait = fickle
|
has_trait = fickle
|
||||||
has_trait = lunatic
|
has_trait = lunatic
|
||||||
AND = {
|
house ?= {
|
||||||
exists = house
|
OR = {
|
||||||
house = {
|
has_house_modifier = unity_house_organized_for_war_modifier
|
||||||
OR = {
|
has_house_modifier = unity_house_focused_on_economy_modifier
|
||||||
has_house_modifier = unity_house_organized_for_war_modifier
|
#Weight the AI according to their Aspect
|
||||||
has_house_modifier = unity_house_focused_on_economy_modifier
|
has_house_power_parameter = aspect_of_creation
|
||||||
}
|
has_house_power_parameter = aspect_of_serenity
|
||||||
|
has_house_power_parameter = aspect_of_trickery
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = { # They are Detractors during the FP3 Struggle in the Unrest Phase
|
AND = { # They are Detractors during the FP3 Struggle in the Unrest Phase
|
||||||
|
|
@ -137,25 +188,70 @@ ai_has_cautious_personality = {
|
||||||
}
|
}
|
||||||
vassal_contract_has_flag = admin_ai_is_warlike
|
vassal_contract_has_flag = admin_ai_is_warlike
|
||||||
vassal_contract_has_flag = admin_ai_is_builder
|
vassal_contract_has_flag = admin_ai_is_builder
|
||||||
|
has_variable = conqueror
|
||||||
}
|
}
|
||||||
ai_has_conqueror_personality = no
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_has_economical_boom_personality = {
|
ai_has_economical_boom_personality = {
|
||||||
OR = {
|
OR = {
|
||||||
vassal_contract_has_flag = admin_ai_is_builder # Admin vassals with the "Civilian" administration consider it their job to improve the economy
|
# Admin vassals with the "Civilian" administration consider it their job to improve the economy
|
||||||
AND = { # The unity decision "Encourage House to Improve the Economy" forces AI house members to adopt this stance
|
vassal_contract_has_flag = admin_ai_is_builder
|
||||||
exists = house
|
# The unity decision "Encourage House to Improve the Economy" forces AI house members to adopt this stance
|
||||||
house = {
|
house ?= {
|
||||||
has_house_modifier = unity_house_focused_on_economy_modifier
|
has_house_modifier = unity_house_focused_on_economy_modifier
|
||||||
}
|
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
economical_ai_guts_trigger = yes
|
economical_ai_guts_trigger = yes
|
||||||
ai_has_warlike_personality = no
|
ai_has_warlike_personality = no
|
||||||
}
|
}
|
||||||
|
#Or our Devaraja decrees it
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
is_tributary = yes
|
||||||
|
is_independent_ruler = no
|
||||||
|
}
|
||||||
|
overlord ?= { has_realm_law_flag = subjects_appear_more_economical }
|
||||||
|
}
|
||||||
|
#Weight the AI according to their Aspect
|
||||||
|
house ?= { has_house_power_parameter = aspect_of_creation }
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
has_variable = conqueror
|
||||||
|
#Weight the AI according to their Aspect
|
||||||
|
house ?= {
|
||||||
|
OR = {
|
||||||
|
has_house_power_parameter = aspect_of_destruction
|
||||||
|
has_house_power_parameter = aspect_of_serenity
|
||||||
|
has_house_power_parameter = aspect_of_trickery
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pious_ai_builder_trigger = {
|
||||||
|
ai_zeal > 0
|
||||||
|
ai_energy > 0
|
||||||
|
OR = {
|
||||||
|
has_focus = learning_theology_focus # Only this focus, which is 33% of all learning focused characters in the world
|
||||||
|
has_trait = zealous
|
||||||
|
has_trait = forgiving
|
||||||
|
has_trait = improvident
|
||||||
|
has_trait = humble
|
||||||
|
has_trait = patient
|
||||||
|
has_trait = diligent
|
||||||
|
has_trait = generous
|
||||||
|
has_character_modifier = the_temple_builder_modifier
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
}
|
||||||
|
num_virtuous_traits >= 1
|
||||||
|
num_sinful_traits = 0
|
||||||
|
NAND = {
|
||||||
|
has_trait = cynical
|
||||||
|
has_trait = greedy
|
||||||
|
house = {
|
||||||
|
has_house_modifier = unity_house_organized_for_war_modifier
|
||||||
|
}
|
||||||
}
|
}
|
||||||
ai_has_conqueror_personality = no
|
|
||||||
}
|
}
|
||||||
|
|
||||||
economical_ai_guts_trigger = {
|
economical_ai_guts_trigger = {
|
||||||
|
|
@ -168,19 +264,14 @@ economical_ai_guts_trigger = {
|
||||||
has_trait = generous
|
has_trait = generous
|
||||||
has_trait = stubborn
|
has_trait = stubborn
|
||||||
has_trait = profligate
|
has_trait = profligate
|
||||||
has_trait = improvident
|
|
||||||
has_character_modifier = the_city_builder_modifier
|
has_character_modifier = the_city_builder_modifier
|
||||||
has_character_modifier = the_castle_builder_modifier
|
has_character_modifier = the_castle_builder_modifier
|
||||||
has_character_modifier = the_temple_builder_modifier
|
|
||||||
}
|
}
|
||||||
NAND = {
|
NAND = {
|
||||||
has_trait = greedy
|
has_trait = greedy
|
||||||
has_trait = impatient
|
has_trait = impatient
|
||||||
AND = {
|
house ?= {
|
||||||
exists = house
|
has_house_modifier = unity_house_organized_for_war_modifier
|
||||||
house = {
|
|
||||||
has_house_modifier = unity_house_organized_for_war_modifier
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -198,7 +289,7 @@ ai_wants_low_unity = {
|
||||||
has_trait_benevolent_trigger = no
|
has_trait_benevolent_trigger = no
|
||||||
}
|
}
|
||||||
ai_has_warlike_personality = yes
|
ai_has_warlike_personality = yes
|
||||||
ai_has_conqueror_personality = yes
|
has_variable = conqueror
|
||||||
has_character_flag = agenda_towards_escalation
|
has_character_flag = agenda_towards_escalation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -238,34 +329,25 @@ ai_has_conqueror_personality = {
|
||||||
has_trait = greatest_of_khans
|
has_trait = greatest_of_khans
|
||||||
has_character_modifier = the_great_khan_modifier
|
has_character_modifier = the_great_khan_modifier
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_conqueror
|
type = story_conqueror
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_should_get_conqueror_bonuses = {
|
ai_should_get_conqueror_bonuses = {
|
||||||
AND = {
|
has_variable = conqueror
|
||||||
OR = {
|
NOT = { has_game_rule = no_conquerors_bonuses }
|
||||||
has_game_rule = default_conquerors_bonuses
|
|
||||||
has_game_rule = extreme_conquerors_bonuses
|
|
||||||
has_game_rule = random_conquerors_bonuses
|
|
||||||
has_game_rule = reduced_random_conquerors_bonuses
|
|
||||||
}
|
|
||||||
ai_has_conqueror_personality = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_should_get_extreme_conqueror_bonuses = {
|
ai_should_get_extreme_conqueror_bonuses = {
|
||||||
AND = {
|
has_variable = conqueror
|
||||||
has_character_modifier = ai_extreme_conqueror_modifier
|
has_character_modifier = ai_extreme_conqueror_modifier
|
||||||
ai_has_conqueror_personality = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_should_focus_on_building_in_their_capital = {
|
ai_should_focus_on_building_in_their_capital = {
|
||||||
is_landed = yes
|
is_landed = yes
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
ai_has_conqueror_personality = no
|
NOT = { has_variable = conqueror }
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
exists = capital_county
|
exists = capital_county
|
||||||
exists = culture
|
exists = culture
|
||||||
|
|
|
||||||
|
|
@ -228,8 +228,7 @@ artifact_needs_material_wood_trigger = {
|
||||||
|
|
||||||
# UnitGFX-based triggers
|
# UnitGFX-based triggers
|
||||||
artifact_use_african_unit_visuals_trigger = {
|
artifact_use_african_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_unit_gfx = sub_sahran_unit_gfx }
|
||||||
culture = { has_unit_gfx = sub_sahran_unit_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_eastern_unit_visuals_trigger = {
|
artifact_use_eastern_unit_visuals_trigger = {
|
||||||
|
|
@ -250,8 +249,7 @@ artifact_use_mena_unit_visuals_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_northern_unit_visuals_trigger = {
|
artifact_use_northern_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= {
|
||||||
culture = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_unit_gfx = norse_unit_gfx
|
has_unit_gfx = norse_unit_gfx
|
||||||
has_unit_gfx = northern_unit_gfx
|
has_unit_gfx = northern_unit_gfx
|
||||||
|
|
@ -260,13 +258,11 @@ artifact_use_northern_unit_visuals_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_mongol_unit_visuals_trigger = {
|
artifact_use_mongol_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_unit_gfx = mongol_unit_gfx }
|
||||||
culture = { has_unit_gfx = mongol_unit_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_western_unit_visuals_trigger = {
|
artifact_use_western_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= {
|
||||||
culture = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_unit_gfx = western_unit_gfx
|
has_unit_gfx = western_unit_gfx
|
||||||
has_unit_gfx = eastern_unit_gfx
|
has_unit_gfx = eastern_unit_gfx
|
||||||
|
|
@ -275,73 +271,104 @@ artifact_use_western_unit_visuals_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
artifact_use_chinese_unit_visuals_trigger = {
|
||||||
|
culture ?= { has_unit_gfx = chinese_unit_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
|
artifact_use_japanese_unit_visuals_trigger = {
|
||||||
|
culture ?= { has_unit_gfx = japanese_unit_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
|
artifact_use_southeast_asian_unit_visuals_trigger = {
|
||||||
|
culture ?= { has_unit_gfx = southeast_asian_unit_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
artifact_use_iberian_muslim_unit_visuals_trigger = {
|
artifact_use_iberian_muslim_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_unit_gfx = iberian_muslim_unit_gfx }
|
||||||
culture = { has_unit_gfx = iberian_muslim_unit_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_iberian_christian_unit_visuals_trigger = {
|
artifact_use_iberian_christian_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_unit_gfx = iberian_christian_unit_gfx }
|
||||||
culture = { has_unit_gfx = iberian_christian_unit_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_iranian_unit_visuals_trigger = {
|
artifact_use_iranian_unit_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_unit_gfx = iranian_unit_gfx }
|
||||||
culture = { has_unit_gfx = iranian_unit_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# BuildingGFX-based triggers
|
# BuildingGFX-based triggers
|
||||||
|
artifacts_use_indian_books_trigger = {
|
||||||
|
OR = {
|
||||||
|
artifact_use_indian_building_visuals_trigger = yes
|
||||||
|
artifact_use_chinese_building_visuals_trigger = yes
|
||||||
|
artifact_use_japanese_building_visuals_trigger = yes
|
||||||
|
artifact_use_southeast_asian_building_visuals_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
artifact_use_indian_building_visuals_trigger = {
|
artifact_use_indian_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= {
|
||||||
culture = { has_building_gfx = indian_building_gfx }
|
OR = {
|
||||||
|
has_building_gfx = indian_building_gfx
|
||||||
|
has_building_gfx = southeast_asian_building_gfx
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_mena_building_visuals_trigger = {
|
artifact_use_mena_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = mena_building_gfx }
|
||||||
culture = { has_building_gfx = mena_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_mediterranean_building_visuals_trigger = {
|
artifact_use_mediterranean_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= {
|
||||||
culture = { OR = {
|
OR = {
|
||||||
has_building_gfx = mediterranean_building_gfx
|
has_building_gfx = mediterranean_building_gfx
|
||||||
has_building_gfx = byzantine_building_gfx }
|
has_building_gfx = byzantine_building_gfx
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_byzantine_building_visuals_trigger = {
|
artifact_use_byzantine_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = byzantine_building_gfx }
|
||||||
culture = { has_building_gfx = byzantine_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_iberian_building_visuals_trigger = {
|
artifact_use_iberian_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = iberian_building_gfx }
|
||||||
culture = { has_building_gfx = iberian_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_western_building_visuals_trigger = {
|
artifact_use_western_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = western_building_gfx }
|
||||||
culture = { has_building_gfx = western_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_norse_building_visuals_trigger = {
|
artifact_use_norse_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = norse_building_gfx }
|
||||||
culture = { has_building_gfx = norse_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_steppe_building_visuals_trigger = {
|
artifact_use_steppe_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
culture = { has_building_gfx = steppe_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_iranian_building_visuals_trigger = {
|
artifact_use_iranian_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = iranian_building_gfx }
|
||||||
culture = { has_building_gfx = iranian_building_gfx }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
artifact_use_berber_building_visuals_trigger = {
|
artifact_use_berber_building_visuals_trigger = {
|
||||||
exists = culture
|
culture ?= { has_building_gfx = berber_group_building_gfx }
|
||||||
culture = { has_building_gfx = berber_group_building_gfx }
|
}
|
||||||
|
|
||||||
|
artifact_use_chinese_building_visuals_trigger = {
|
||||||
|
culture ?= { has_building_gfx = chinese_building_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
|
artifact_use_japanese_building_visuals_trigger = {
|
||||||
|
culture ?= { has_building_gfx = japanese_building_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
|
artifact_use_southeast_asian_building_visuals_trigger = {
|
||||||
|
culture ?= { has_building_gfx = southeast_asian_building_gfx }
|
||||||
|
}
|
||||||
|
|
||||||
|
artifact_use_korean_clothing_visuals_trigger = {
|
||||||
|
culture ?= { has_clothing_gfx = korean_clothing_gfx }
|
||||||
}
|
}
|
||||||
|
|
||||||
# GFX Trigger-picker
|
# GFX Trigger-picker
|
||||||
|
|
@ -681,6 +708,69 @@ artifact_feature_wood_palm_trigger = {
|
||||||
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_palm }
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_palm }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# East Asia
|
||||||
|
# nanmu
|
||||||
|
artifact_feature_wood_nanmu_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_east }
|
||||||
|
}
|
||||||
|
|
||||||
|
# boxwood
|
||||||
|
artifact_feature_wood_boxwood_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_east }
|
||||||
|
}
|
||||||
|
|
||||||
|
# paulownia
|
||||||
|
artifact_feature_wood_paulownia_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_east }
|
||||||
|
}
|
||||||
|
|
||||||
|
# camphorwood
|
||||||
|
artifact_feature_wood_camphorwood_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_east }
|
||||||
|
}
|
||||||
|
|
||||||
|
# Southeast Asia
|
||||||
|
# narra
|
||||||
|
artifact_feature_wood_narra_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_southeast }
|
||||||
|
}
|
||||||
|
|
||||||
|
# toona sureni
|
||||||
|
artifact_feature_wood_toona_sureni_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_southeast }
|
||||||
|
}
|
||||||
|
|
||||||
|
# agarwood
|
||||||
|
artifact_feature_wood_agarwood_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_southeast }
|
||||||
|
}
|
||||||
|
|
||||||
|
# sandalwood
|
||||||
|
artifact_feature_wood_sandalwood_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_southeast }
|
||||||
|
}
|
||||||
|
|
||||||
|
# Northeast Asia
|
||||||
|
# birch
|
||||||
|
artifact_feature_wood_birch_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_northeast }
|
||||||
|
}
|
||||||
|
|
||||||
|
# linden
|
||||||
|
artifact_feature_wood_linden_trigger = {
|
||||||
|
artifact_value_trigger = { VALUE = scope:wealth MIN = 10 MAX = 90 }
|
||||||
|
artifact_region_trigger = { CHARACTER = scope:owner REGION = material_woods_asia_northeast }
|
||||||
|
}
|
||||||
|
|
||||||
##########################################
|
##########################################
|
||||||
# Cloths
|
# Cloths
|
||||||
# Woven materials for clothing, tapestries, embroidery, ropes, etc.
|
# Woven materials for clothing, tapestries, embroidery, ropes, etc.
|
||||||
|
|
@ -1703,11 +1793,11 @@ book_subject_animals_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = lifestyle_hunter
|
has_trait = lifestyle_hunter
|
||||||
AND = {
|
AND = {
|
||||||
any_owned_story = { story_type = story_cycle_pet_cat }
|
any_owned_story = { type = story_cycle_pet_cat }
|
||||||
exists = var:story_cycle_cat_name
|
exists = var:story_cycle_cat_name
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
any_owned_story = { story_type = story_cycle_pet_dog }
|
any_owned_story = { type = story_cycle_pet_dog }
|
||||||
exists = var:story_cycle_dog_name
|
exists = var:story_cycle_dog_name
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2082,7 +2172,7 @@ relic_war_valid_struggle_artefact_trigger = {
|
||||||
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { scope:attacker.faith = scope:defender.faith }
|
scope:attacker.faith != scope:defender.faith
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2113,7 +2203,7 @@ relic_war_valid_against_defender_trigger = {
|
||||||
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { scope:attacker.faith = scope:defender.faith }
|
scope:attacker.faith != scope:defender.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2121,9 +2211,7 @@ relic_war_valid_against_defender_trigger = {
|
||||||
|
|
||||||
relic_war_valid_against_defender_vassal_trigger = {
|
relic_war_valid_against_defender_vassal_trigger = {
|
||||||
any_vassal_or_below = {
|
any_vassal_or_below = {
|
||||||
NOT = {
|
faith != scope:attacker.faith
|
||||||
faith = scope:attacker.faith
|
|
||||||
}
|
|
||||||
any_character_artifact = {
|
any_character_artifact = {
|
||||||
exists = var:relic
|
exists = var:relic
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -2150,7 +2238,7 @@ relic_war_valid_against_defender_vassal_trigger = {
|
||||||
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
christianity_or_syncretic_with_christianity_trigger = { CHARACTER = scope:attacker }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { scope:attacker.faith = scope:defender.faith }
|
scope:attacker.faith != scope:defender.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -62,7 +62,7 @@ secret_unmarried_illegitimate_child_is_valid_trigger = {
|
||||||
exists = father
|
exists = father
|
||||||
exists = scope:temp_child.real_father
|
exists = scope:temp_child.real_father
|
||||||
}
|
}
|
||||||
NOT = { father = scope:temp_child.real_father }
|
father != scope:temp_child.real_father
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -73,11 +73,21 @@ secret_disputed_heritage_is_valid_trigger = {
|
||||||
exists = real_father
|
exists = real_father
|
||||||
exists = father
|
exists = father
|
||||||
exists = mother
|
exists = mother
|
||||||
NOT = { real_father = father }
|
real_father != father
|
||||||
NOR = {
|
NOR = {
|
||||||
has_trait = bastard
|
has_trait = bastard
|
||||||
has_trait = wild_oat
|
has_trait = wild_oat
|
||||||
has_trait = legitimized_bastard
|
has_trait = legitimized_bastard
|
||||||
|
real_father = {
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
house ?= { has_house_power_parameter = aspect_of_creation }
|
||||||
|
is_house_head = yes
|
||||||
|
}
|
||||||
|
mother = {
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
house ?= { has_house_power_parameter = aspect_of_creation }
|
||||||
|
is_house_head = yes
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -86,20 +96,26 @@ bastard_secret_is_criminal = {
|
||||||
$TARGET$ = { save_temporary_scope_as = criminal_bastard }
|
$TARGET$ = { save_temporary_scope_as = criminal_bastard }
|
||||||
$PARTICIPANT$ = { save_temporary_scope_as = criminal_participant }
|
$PARTICIPANT$ = { save_temporary_scope_as = criminal_participant }
|
||||||
OR = {
|
OR = {
|
||||||
#Mother if female adultery is criminal
|
#Adultery of parent is criminal
|
||||||
scope:criminal_participant = {
|
scope:criminal_participant = {
|
||||||
scope:criminal_bastard = { mother = scope:criminal_participant }
|
NAND = {
|
||||||
OR = {
|
government_has_flag = government_is_mandala
|
||||||
faith = { has_doctrine_parameter = adultery_female_crime }
|
house ?= { has_house_power_parameter = aspect_of_creation }
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_female_crime } }
|
is_house_head = yes
|
||||||
}
|
}
|
||||||
}
|
|
||||||
#Real father is male adultery is criminal
|
|
||||||
scope:criminal_participant = {
|
|
||||||
scope:criminal_bastard = { real_father = scope:criminal_participant }
|
|
||||||
OR = {
|
OR = {
|
||||||
faith = { has_doctrine_parameter = adultery_male_crime }
|
trait_is_criminal_in_faith_trigger = {
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_male_crime } }
|
FAITH = faith
|
||||||
|
TRAIT = adulterer
|
||||||
|
GENDER_CHARACTER = scope:criminal_participant
|
||||||
|
}
|
||||||
|
any_liege_or_above = {
|
||||||
|
trait_is_criminal_in_faith_trigger = {
|
||||||
|
FAITH = faith
|
||||||
|
TRAIT = adulterer
|
||||||
|
GENDER_CHARACTER = scope:criminal_participant
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -107,7 +123,6 @@ bastard_secret_is_criminal = {
|
||||||
|
|
||||||
|
|
||||||
bastard_secret_is_shunned = {
|
bastard_secret_is_shunned = {
|
||||||
# FOR DEBUG PURPOSES -- REMOVE ONCE RESOLVED TODO_CD
|
|
||||||
assert_if = {
|
assert_if = {
|
||||||
limit = { NOT = { exists = $TARGET$ } }
|
limit = { NOT = { exists = $TARGET$ } }
|
||||||
text = "Empty TARGET was passed to bastard_secret_is_shunned!"
|
text = "Empty TARGET was passed to bastard_secret_is_shunned!"
|
||||||
|
|
@ -141,22 +156,21 @@ bastard_secret_is_shunned = {
|
||||||
OR = {
|
OR = {
|
||||||
#Bastard child: always shunned, never criminal
|
#Bastard child: always shunned, never criminal
|
||||||
scope:participant = scope:bastard
|
scope:participant = scope:bastard
|
||||||
#Mother if female adultery is shunned
|
#Adultery is shunned
|
||||||
scope:participant = {
|
scope:participant = {
|
||||||
exists = scope:bastard.mother
|
|
||||||
this = scope:bastard.mother
|
|
||||||
OR = {
|
OR = {
|
||||||
faith = { has_doctrine_parameter = adultery_female_shunned }
|
trait_is_shunned_in_faith_trigger = {
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_female_shunned } }
|
FAITH = faith
|
||||||
}
|
TRAIT = adulterer
|
||||||
}
|
GENDER_CHARACTER = scope:participant
|
||||||
#Real father is male adultery is shunned
|
}
|
||||||
scope:participant = {
|
any_liege_or_above = {
|
||||||
exists = scope:bastard.real_father
|
trait_is_shunned_in_faith_trigger = {
|
||||||
this = scope:bastard.real_father
|
FAITH = faith
|
||||||
OR = {
|
TRAIT = adulterer
|
||||||
faith = { has_doctrine_parameter = adultery_male_shunned }
|
GENDER_CHARACTER = scope:participant
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_male_shunned } }
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#Either parent if incest is shunned
|
#Either parent if incest is shunned
|
||||||
|
|
|
||||||
|
|
@ -21,7 +21,7 @@ allow_naming_on_birth_of_child_trigger = {
|
||||||
$CHILD$ = {
|
$CHILD$ = {
|
||||||
any_parent = {
|
any_parent = {
|
||||||
is_ai = no
|
is_ai = no
|
||||||
NOT = { this = scope:naming_parent }
|
this != scope:naming_parent
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -37,7 +37,7 @@ allow_naming_on_birth_of_child_trigger = {
|
||||||
dynasty = $CHILD$.dynasty
|
dynasty = $CHILD$.dynasty
|
||||||
$CHILD$ = {
|
$CHILD$ = {
|
||||||
any_parent = {
|
any_parent = {
|
||||||
NOT = { this = scope:naming_parent }
|
this != scope:naming_parent
|
||||||
NOT = { dynasty = $CHILD$.dynasty }
|
NOT = { dynasty = $CHILD$.dynasty }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -47,7 +47,14 @@ bg_game_type_region_tabula_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
bg_game_type_region_go_trigger = {
|
bg_game_type_region_go_trigger = {
|
||||||
geographical_region = world_tibet
|
OR = {
|
||||||
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bg_game_type_region_fidchell_trigger = {
|
bg_game_type_region_fidchell_trigger = {
|
||||||
|
|
@ -59,7 +66,7 @@ bg_stake_land_valid_neighbouring_county_to_trade_trigger = {
|
||||||
# Suppress a false positive error.
|
# Suppress a false positive error.
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { tier = tier_county }
|
limit = { tier = tier_county }
|
||||||
NOT = { this = prev.capital_county }
|
this != prev.capital_county
|
||||||
any_neighboring_county = {
|
any_neighboring_county = {
|
||||||
# Ensure that they're swappable.
|
# Ensure that they're swappable.
|
||||||
OR = {
|
OR = {
|
||||||
|
|
|
||||||
|
|
@ -7,10 +7,17 @@ building_requirement_tribal = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
|
government_has_flag = government_is_wanua
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
building_requirement_wanua = {
|
||||||
|
scope:holder ?= {
|
||||||
|
government_has_flag = government_is_wanua
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
building_requirement_tribal_holding_in_county = {
|
building_requirement_tribal_holding_in_county = {
|
||||||
NOT = {
|
NOT = {
|
||||||
county = {
|
county = {
|
||||||
|
|
@ -70,6 +77,10 @@ building_requirement_castle_city_church = {
|
||||||
limit = { has_holding_type = church_holding }
|
limit = { has_holding_type = church_holding }
|
||||||
has_building_or_higher = temple_$LEVEL$
|
has_building_or_higher = temple_$LEVEL$
|
||||||
}
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { has_holding_type = temple_citadel_holding }
|
||||||
|
has_building_or_higher = temple_citadel_$LEVEL$
|
||||||
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = "building_requirement_castle_city_church_failed"
|
text = "building_requirement_castle_city_church_failed"
|
||||||
|
|
@ -124,7 +135,6 @@ building_pastures_requirement_terrain = {
|
||||||
terrain = desert_mountains
|
terrain = desert_mountains
|
||||||
terrain = hills
|
terrain = hills
|
||||||
terrain = floodplains
|
terrain = floodplains
|
||||||
terrain = tells
|
|
||||||
AND = {
|
AND = {
|
||||||
terrain = jungle
|
terrain = jungle
|
||||||
NOT = { geographical_region = world_innovation_elephants }
|
NOT = { geographical_region = world_innovation_elephants }
|
||||||
|
|
@ -150,10 +160,8 @@ building_orchards_requirement_terrain = {
|
||||||
terrain = floodplains
|
terrain = floodplains
|
||||||
terrain = oasis
|
terrain = oasis
|
||||||
has_building_or_higher = qanats_05
|
has_building_or_higher = qanats_05
|
||||||
AND = {
|
culture = {
|
||||||
culture = {
|
has_cultural_parameter = vegetarian_fruit_orchard_allowed
|
||||||
has_cultural_parameter = vegetarian_fruit_orchard_allowed
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -214,18 +222,49 @@ building_watchtowers_requirement_terrain = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
building_paddy_fields_requirement_terrain = {
|
||||||
|
OR = {
|
||||||
|
terrain = terraced_hills
|
||||||
|
AND = {
|
||||||
|
terrain = floodplains
|
||||||
|
OR = {
|
||||||
|
geographical_region = graphical_east_asia
|
||||||
|
geographical_region = custom_viet_lands
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
terrain = wetlands
|
||||||
|
county.culture = { has_cultural_parameter = champa_rice_wet_land_paddies }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
OR = {
|
||||||
|
terrain = hills
|
||||||
|
terrain = jungle
|
||||||
|
}
|
||||||
|
county.culture = { has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
building_cereal_fields_requirement_terrain = {
|
building_cereal_fields_requirement_terrain = {
|
||||||
OR = {
|
OR = {
|
||||||
terrain = farmlands
|
terrain = farmlands
|
||||||
terrain = plains
|
terrain = plains
|
||||||
terrain = drylands
|
terrain = drylands
|
||||||
terrain = floodplains
|
AND = {
|
||||||
|
terrain = floodplains
|
||||||
|
NOR = {
|
||||||
|
geographical_region = graphical_east_asia
|
||||||
|
geographical_region = custom_viet_lands
|
||||||
|
}
|
||||||
|
}
|
||||||
county = {
|
county = {
|
||||||
OR = {
|
OR = {
|
||||||
has_county_modifier = fertile_desert_mountains_modifier
|
has_county_modifier = fertile_desert_mountains_modifier
|
||||||
has_county_modifier = dodekapolis_modifier
|
has_county_modifier = dodekapolis_modifier
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_building_or_higher = qanats_05
|
has_building_or_higher = qanats_05
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -292,8 +331,8 @@ building_peat_quarries_requirement_terrain = {
|
||||||
|
|
||||||
building_hill_farms_requirement_terrain = {
|
building_hill_farms_requirement_terrain = {
|
||||||
OR = {
|
OR = {
|
||||||
terrain = tells
|
|
||||||
terrain = hills
|
terrain = hills
|
||||||
|
terrain = terraced_hills
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -329,10 +368,6 @@ building_quarries_requirement_terrain = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
building_tell_mines_requirement_terrain = {
|
|
||||||
terrain = tells
|
|
||||||
}
|
|
||||||
|
|
||||||
building_warrior_lodges_requirement_terrain = {
|
building_warrior_lodges_requirement_terrain = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -340,7 +375,6 @@ building_warrior_lodges_requirement_terrain = {
|
||||||
terrain = mountains
|
terrain = mountains
|
||||||
terrain = desert_mountains
|
terrain = desert_mountains
|
||||||
terrain = hills
|
terrain = hills
|
||||||
terrain = tells
|
|
||||||
}
|
}
|
||||||
NOT = { geographical_region = world_horse_buildings_in_hills_and_mountains }
|
NOT = { geographical_region = world_horse_buildings_in_hills_and_mountains }
|
||||||
}
|
}
|
||||||
|
|
@ -353,7 +387,6 @@ building_hillside_grazing_requirement_terrain = {
|
||||||
terrain = mountains
|
terrain = mountains
|
||||||
terrain = desert_mountains
|
terrain = desert_mountains
|
||||||
terrain = hills
|
terrain = hills
|
||||||
terrain = tells
|
|
||||||
}
|
}
|
||||||
geographical_region = world_horse_buildings_in_hills_and_mountains
|
geographical_region = world_horse_buildings_in_hills_and_mountains
|
||||||
}
|
}
|
||||||
|
|
@ -389,7 +422,7 @@ building_hill_forts_requirement_terrain = {
|
||||||
terrain = mountains
|
terrain = mountains
|
||||||
terrain = desert_mountains
|
terrain = desert_mountains
|
||||||
terrain = hills
|
terrain = hills
|
||||||
terrain = tells
|
terrain = terraced_hills
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -415,6 +448,7 @@ building_watermills_requirement_terrain = {
|
||||||
terrain = forest
|
terrain = forest
|
||||||
terrain = taiga
|
terrain = taiga
|
||||||
terrain = jungle
|
terrain = jungle
|
||||||
|
terrain = terraced_hills
|
||||||
is_riverside_province = yes
|
is_riverside_province = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -442,16 +476,13 @@ building_caravanserai_requirement_terrain = {
|
||||||
|
|
||||||
building_qanats_requirement_terrain = {
|
building_qanats_requirement_terrain = {
|
||||||
county ?= {
|
county ?= {
|
||||||
any_county_province = {
|
culture = { has_cultural_parameter = unlocks_qanat_building }
|
||||||
OR = {
|
county_has_province_with_terrain = {
|
||||||
terrain = tells
|
terrain = hills
|
||||||
terrain = hills
|
terrain = mountains
|
||||||
terrain = mountains
|
terrain = desert_mountains
|
||||||
terrain = desert_mountains
|
terrain = desert
|
||||||
terrain = desert
|
terrain = drylands
|
||||||
terrain = drylands
|
|
||||||
}
|
|
||||||
culture = { has_cultural_parameter = unlocks_qanat_building }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -461,35 +492,38 @@ building_hospices_requirement_terrain = {
|
||||||
}
|
}
|
||||||
|
|
||||||
has_any_special_mine_trigger = {
|
has_any_special_mine_trigger = {
|
||||||
OR = {
|
has_building_with_flag = special_mine
|
||||||
has_building_or_higher = rammelsberg_mines_01
|
#OR = {
|
||||||
has_building_or_higher = kutna_hora_mines_01
|
# has_building_or_higher = rammelsberg_mines_01
|
||||||
has_building_or_higher = kremnica_mines_01
|
# has_building_or_higher = kutna_hora_mines_01
|
||||||
has_building_or_higher = falun_mines_01
|
# has_building_or_higher = kremnica_mines_01
|
||||||
has_building_or_higher = schwaz_mines_01
|
# has_building_or_higher = falun_mines_01
|
||||||
has_building_or_higher = argentiera_mines_01
|
# has_building_or_higher = schwaz_mines_01
|
||||||
has_building_or_higher = kollur_mines_01
|
# has_building_or_higher = argentiera_mines_01
|
||||||
has_building_or_higher = siderokausia_mines_01
|
# has_building_or_higher = kollur_mines_01
|
||||||
has_building_or_higher = mali_mines_01
|
# has_building_or_higher = siderokausia_mines_01
|
||||||
has_building_or_higher = konasamudram_mines_01
|
# has_building_or_higher = mali_mines_01
|
||||||
has_building_or_higher = dean_mines_01
|
# has_building_or_higher = konasamudram_mines_01
|
||||||
has_building_or_higher = zawar_mines_01
|
# has_building_or_higher = dean_mines_01
|
||||||
has_building_or_higher = takkeda_mines_01
|
# has_building_or_higher = phnom_dek_mines_01
|
||||||
has_building_or_higher = khetri_mines_01
|
# has_building_or_higher = zawar_mines_01
|
||||||
has_building_or_higher = taghaza_mines_01
|
# has_building_or_higher = takkeda_mines_01
|
||||||
has_building_or_higher = ijil_mines_01
|
# has_building_or_higher = khetri_mines_01
|
||||||
has_building_or_higher = turda_mines_01
|
# has_building_or_higher = taghaza_mines_01
|
||||||
has_building_or_higher = phocaea_mines_01
|
# has_building_or_higher = ijil_mines_01
|
||||||
has_building_or_higher = pansjhir_mines_01
|
# has_building_or_higher = turda_mines_01
|
||||||
has_building_or_higher = trepca_mines_01
|
# has_building_or_higher = phocaea_mines_01
|
||||||
has_building_or_higher = rudnik_mines_01
|
# has_building_or_higher = pansjhir_mines_01
|
||||||
has_building_or_higher = cevennes_mines_01
|
# has_building_or_higher = trepca_mines_01
|
||||||
has_building_or_higher = allaq_mines_01
|
# has_building_or_higher = rudnik_mines_01
|
||||||
has_building_or_higher = verespatak_mines_01
|
# has_building_or_higher = cevennes_mines_01
|
||||||
has_building_or_higher = nishapur_mines_01
|
# has_building_or_higher = allaq_mines_01
|
||||||
has_building_or_higher = srebrenica_mines_01
|
# has_building_or_higher = verespatak_mines_01
|
||||||
has_building_or_higher = ratnapura_mines_01
|
# has_building_or_higher = nishapur_mines_01
|
||||||
}
|
# has_building_or_higher = srebrenica_mines_01
|
||||||
|
# has_building_or_higher = ratnapura_mines_01
|
||||||
|
# has_building_or_higher = mogok_mines_01
|
||||||
|
#}
|
||||||
}
|
}
|
||||||
|
|
||||||
######################################################################
|
######################################################################
|
||||||
|
|
@ -535,7 +569,6 @@ has_any_building_of_level_trigger = {
|
||||||
has_building = farm_estates_$BUILDING_LEVEL$
|
has_building = farm_estates_$BUILDING_LEVEL$
|
||||||
has_building = regimental_grounds_$BUILDING_LEVEL$
|
has_building = regimental_grounds_$BUILDING_LEVEL$
|
||||||
has_building = monastic_schools_$BUILDING_LEVEL$
|
has_building = monastic_schools_$BUILDING_LEVEL$
|
||||||
has_building = tell_mines_$BUILDING_LEVEL$
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -739,6 +772,10 @@ religious_special_building_exclusion_trigger = { # checks if any special buildin
|
||||||
has_building = holy_site_great_mosque_of_mecca_01
|
has_building = holy_site_great_mosque_of_mecca_01
|
||||||
islamic_special_building_trigger = yes
|
islamic_special_building_trigger = yes
|
||||||
christian_special_building_trigger = yes
|
christian_special_building_trigger = yes
|
||||||
|
has_building = holy_site_buddhist_grand_temple_01
|
||||||
|
has_building = holy_site_japanese_temple_01
|
||||||
|
has_building = holy_site_chinese_temple_01
|
||||||
|
has_building = holy_site_se_asia_pagan_temple_01
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = { # Islamic
|
AND = { # Islamic
|
||||||
|
|
@ -785,6 +822,44 @@ building_murex_farm_requirement_terrain = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
building_waterworks_requirement_terrain = {
|
||||||
|
is_county_capital = yes
|
||||||
|
NOR = {
|
||||||
|
terrain = mountains
|
||||||
|
terrain = desert_mountains
|
||||||
|
}
|
||||||
|
scope:holder.culture = { has_cultural_parameter = unlocks_waterworks_buildings }
|
||||||
|
}
|
||||||
|
|
||||||
|
building_spice_plantation_requirement_terrain = {
|
||||||
|
is_county_capital = yes
|
||||||
|
|
||||||
|
# cloves, nutmeg: present on Muluku Islands
|
||||||
|
# cinnamomum verum: India, Sri Lanka, Bangladesh and Myanmar
|
||||||
|
# cinnamomum malabathrum: Eastern Himalayas & Western Ghats
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_asia_southeast_mainland
|
||||||
|
geographical_region = world_asia_borneo
|
||||||
|
geographical_region = world_asia_sulawesi_maluku
|
||||||
|
geographical_region = world_asia_indonesia
|
||||||
|
geographical_region = world_india
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
terrain = jungle
|
||||||
|
terrain = farmlands
|
||||||
|
terrain = terraced_hills
|
||||||
|
terrain = plains
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
building_examination_hall_requirement_terrain = {
|
||||||
|
is_county_capital = yes
|
||||||
|
|
||||||
|
scope:holder = {
|
||||||
|
government_has_flag = government_has_merit
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
building_breweries_requirement = {
|
building_breweries_requirement = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -800,3 +875,12 @@ building_breweries_requirement = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#building_powder_magazine_requirement = {
|
||||||
|
# scope:build_owner.culture = {
|
||||||
|
# OR = {
|
||||||
|
# has_innovation = innovation_gunpowder
|
||||||
|
# has_innovation = innovation_fire_medicine
|
||||||
|
# }
|
||||||
|
# }
|
||||||
|
#}
|
||||||
|
|
|
||||||
|
|
@ -52,7 +52,7 @@ save_good_friend_character_trigger_check = {
|
||||||
is_adult = no
|
is_adult = no
|
||||||
age >= root.age_dif_child_down_friend
|
age >= root.age_dif_child_down_friend
|
||||||
age <= root.age_dif_child_up_friend
|
age <= root.age_dif_child_up_friend
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
opinion = {
|
opinion = {
|
||||||
target = root
|
target = root
|
||||||
|
|
@ -70,7 +70,7 @@ save_good_crush_character_trigger_check = {
|
||||||
age >= root.age_dif_child_down
|
age >= root.age_dif_child_down
|
||||||
age <= root.age_dif_child_up
|
age <= root.age_dif_child_up
|
||||||
age > childhood_education_start_age
|
age > childhood_education_start_age
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
is_close_family_of_root_trigger = no
|
is_close_family_of_root_trigger = no
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -94,7 +94,7 @@ save_good_bully_character_trigger_check = {
|
||||||
is_adult = no
|
is_adult = no
|
||||||
age >= 6
|
age >= 6
|
||||||
age >= root.age
|
age >= root.age
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
OR = {
|
OR = {
|
||||||
has_trait_malicious_trigger = yes
|
has_trait_malicious_trigger = yes
|
||||||
|
|
@ -115,13 +115,14 @@ save_good_bully_character_trigger_check = {
|
||||||
has_relation_friend = root
|
has_relation_friend = root
|
||||||
has_relation_crush = root
|
has_relation_crush = root
|
||||||
}
|
}
|
||||||
|
tgp_is_chinese_style_emperor_trigger = no # This would be weird, otherwise
|
||||||
}
|
}
|
||||||
|
|
||||||
save_good_victim_character_trigger_check = {
|
save_good_victim_character_trigger_check = {
|
||||||
is_adult = no
|
is_adult = no
|
||||||
age >= 6
|
age >= 6
|
||||||
age <= root.age
|
age <= root.age
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
reverse_opinion = {
|
reverse_opinion = {
|
||||||
target = root
|
target = root
|
||||||
|
|
@ -133,13 +134,13 @@ save_good_victim_character_trigger_check = {
|
||||||
has_relation_friend = root
|
has_relation_friend = root
|
||||||
has_relation_crush = root
|
has_relation_crush = root
|
||||||
}
|
}
|
||||||
|
tgp_is_chinese_style_emperor_trigger = no # This would be weird, otherwise
|
||||||
}
|
}
|
||||||
|
|
||||||
child_suitable_to_play_with_character = {
|
child_suitable_to_play_with_character = {
|
||||||
# Is available for events at $CHARACTER$'s locale.
|
# Is available for events at $CHARACTER$'s locale.
|
||||||
is_available_child = yes
|
is_available_child = yes
|
||||||
exists = location
|
location ?= $CHARACTER$.location
|
||||||
location = $CHARACTER$.location
|
|
||||||
# Of a suitable age range.
|
# Of a suitable age range.
|
||||||
child_not_infant_trigger = yes
|
child_not_infant_trigger = yes
|
||||||
# Doesn't have a bad relationship with $CHARACTER$.
|
# Doesn't have a bad relationship with $CHARACTER$.
|
||||||
|
|
@ -196,38 +197,76 @@ childhood_nice_child_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
suitable_same_realm_child = {
|
suitable_same_realm_child = {
|
||||||
exists = location.county.holder # Scoping like this allows children in the pool to also get this event
|
trigger_if = {
|
||||||
location.county.holder = {
|
limit = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
father ?= {
|
||||||
is_ai = yes
|
is_ai = no
|
||||||
is_available_child = yes
|
}
|
||||||
NOT = { this = root }
|
mother ?= {
|
||||||
age >= 6
|
is_ai = no
|
||||||
|
}
|
||||||
|
host ?= {
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
any_courtier_or_guest = {
|
}
|
||||||
is_ai = yes
|
location.county.holder ?= { # Scoping like this allows children in the pool to also get this event
|
||||||
is_available_child = yes
|
OR = {
|
||||||
NOT = { this = root }
|
AND = {
|
||||||
age >= 6
|
is_ai = yes
|
||||||
}
|
is_available_child = yes
|
||||||
any_warden_hostage = {
|
this != root
|
||||||
is_ai = yes
|
age >= 6
|
||||||
is_available_child = yes
|
}
|
||||||
NOT = { this = root }
|
|
||||||
age >= 6
|
|
||||||
}
|
|
||||||
any_vassal = {
|
|
||||||
is_ai = yes
|
|
||||||
is_available_child = yes
|
|
||||||
NOT = { this = root }
|
|
||||||
age >= 6
|
|
||||||
}
|
|
||||||
any_vassal = {
|
|
||||||
any_courtier_or_guest = {
|
any_courtier_or_guest = {
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
is_available_child = yes
|
is_available_child = yes
|
||||||
NOT = { this = root }
|
this != root
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
any_warden_hostage = {
|
||||||
|
is_ai = yes
|
||||||
|
is_available_child = yes
|
||||||
|
this != root
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
any_vassal = {
|
||||||
|
is_ai = yes
|
||||||
|
is_available_child = yes
|
||||||
|
this != root
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
any_vassal = {
|
||||||
|
any_courtier_or_guest = {
|
||||||
|
is_ai = yes
|
||||||
|
is_available_child = yes
|
||||||
|
this != root
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
location.county.holder ?= { # Scoping like this allows children in the pool to also get this event
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
is_ai = yes
|
||||||
|
is_available_child = yes
|
||||||
|
this != root
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
any_courtier = {
|
||||||
|
is_ai = yes
|
||||||
|
is_available_child = yes
|
||||||
|
this != root
|
||||||
|
age >= 6
|
||||||
|
}
|
||||||
|
any_warden_hostage = {
|
||||||
|
is_ai = yes
|
||||||
|
is_available_child = yes
|
||||||
|
this != root
|
||||||
age >= 6
|
age >= 6
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -242,21 +281,21 @@ similar_age_same_court_child = {
|
||||||
AND = {
|
AND = {
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
is_available_child = yes
|
is_available_child = yes
|
||||||
NOT = { this = root }
|
this != root
|
||||||
age <= root.age_plus_3
|
age <= root.age_plus_3
|
||||||
age >= age_minus_3
|
age >= age_minus_3
|
||||||
}
|
}
|
||||||
any_courtier_or_guest = {
|
any_courtier_or_guest = {
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
is_available_child = yes
|
is_available_child = yes
|
||||||
NOT = { this = root }
|
this != root
|
||||||
age <= root.age_plus_3
|
age <= root.age_plus_3
|
||||||
age >= age_minus_3
|
age >= age_minus_3
|
||||||
}
|
}
|
||||||
any_warden_hostage = {
|
any_warden_hostage = {
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
is_available_child = yes
|
is_available_child = yes
|
||||||
NOT = { this = root }
|
this != root
|
||||||
age <= root.age_plus_3
|
age <= root.age_plus_3
|
||||||
age >= age_minus_3
|
age >= age_minus_3
|
||||||
}
|
}
|
||||||
|
|
@ -269,7 +308,7 @@ suitable_crush_trigger = {
|
||||||
save_temporary_scope_as = temp_crush
|
save_temporary_scope_as = temp_crush
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
is_available_child = yes
|
is_available_child = yes
|
||||||
NOT = { this = root }
|
this != root
|
||||||
child_not_infant_trigger = yes
|
child_not_infant_trigger = yes
|
||||||
age <= root.age_plus_3
|
age <= root.age_plus_3
|
||||||
age >= root.age_minus_3
|
age >= root.age_minus_3
|
||||||
|
|
@ -330,8 +369,13 @@ guardian_or_court_tutor_trait = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
court_owner.court_position:court_tutor_court_position ?= {
|
OR = {
|
||||||
has_trait = $TRAIT$
|
court_owner.court_position:court_tutor_court_position ?= {
|
||||||
|
has_trait = $TRAIT$
|
||||||
|
}
|
||||||
|
court_owner.court_position:court_guru_court_position ?= {
|
||||||
|
has_trait = $TRAIT$
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -352,10 +396,18 @@ guardian_or_court_tutor_2_trait = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
court_owner.court_position:court_tutor_court_position ?= {
|
OR = {
|
||||||
OR = {
|
court_owner.court_position:court_tutor_court_position ?= {
|
||||||
has_trait = $TRAIT$
|
OR = {
|
||||||
has_trait = $TRAIT_2$
|
has_trait = $TRAIT$
|
||||||
|
has_trait = $TRAIT_2$
|
||||||
|
}
|
||||||
|
}
|
||||||
|
court_owner.court_position:court_guru_court_position ?= {
|
||||||
|
OR = {
|
||||||
|
has_trait = $TRAIT$
|
||||||
|
has_trait = $TRAIT_2$
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -19,7 +19,7 @@ is_in_same_clan_as_trigger = {
|
||||||
check_tax_collector_aptitude = {
|
check_tax_collector_aptitude = {
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
tax_collector_aptitude = {
|
tax_collector_aptitude = {
|
||||||
tax_slot_type = clan_tax_slot
|
target = clan_tax_slot
|
||||||
value = $VALUE$
|
value = $VALUE$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -7,6 +7,7 @@
|
||||||
has_character_modifier = diplomacy_majesty_4090_no_raiment_modifier # Lunatic event where character goes naked instead of buying new clothes.
|
has_character_modifier = diplomacy_majesty_4090_no_raiment_modifier # Lunatic event where character goes naked instead of buying new clothes.
|
||||||
has_character_flag = is_naked # Special flag used in certain events.
|
has_character_flag = is_naked # Special flag used in certain events.
|
||||||
faith = { has_doctrine_parameter = naked_adherents_active }
|
faith = { has_doctrine_parameter = naked_adherents_active }
|
||||||
|
culture = { has_cultural_parameter = naked_culture_active }
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
faith = { has_doctrine_parameter = naked_priests_active }
|
faith = { has_doctrine_parameter = naked_priests_active }
|
||||||
|
|
@ -41,7 +42,15 @@ should_be_topless_portrait_trigger = {
|
||||||
portrait_wear_no_headgear_trigger = {
|
portrait_wear_no_headgear_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
scope:age < 16 # No headgear for children under 16 #
|
trigger_if = { # No headgear for children under 16
|
||||||
|
limit = {
|
||||||
|
portrait_wear_no_crown_trigger = yes
|
||||||
|
}
|
||||||
|
scope:age < 16
|
||||||
|
}
|
||||||
|
trigger_else = { # Unless it's a crown
|
||||||
|
scope:age <= coronation_minimum_age_value
|
||||||
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
portrait_sami_clothing_trigger = yes
|
portrait_sami_clothing_trigger = yes
|
||||||
portrait_ugro_permian_clothing_trigger = yes
|
portrait_ugro_permian_clothing_trigger = yes
|
||||||
|
|
@ -53,23 +62,15 @@ portrait_wear_no_headgear_trigger = {
|
||||||
|
|
||||||
has_character_flag = roaming_character
|
has_character_flag = roaming_character
|
||||||
|
|
||||||
AND = { # No headgear for characters who sold their crown
|
AND = { # No headgear for characters without crowns
|
||||||
exists = this
|
exists = this
|
||||||
has_character_flag = sold_crown_charmod
|
portrait_wear_no_crown_trigger = yes
|
||||||
# Should still wear armor when going to war
|
# Should still wear armor when going to war
|
||||||
NOT = { portrait_wear_armor_trigger = yes }
|
portrait_wear_armor_trigger = no
|
||||||
}
|
|
||||||
|
|
||||||
AND = { # No headgear for characters with an active Vow of Poverty
|
|
||||||
exists = this
|
|
||||||
has_character_modifier = vow_of_poverty_modifier
|
|
||||||
# Should still wear armor when going to war
|
|
||||||
NOT = { portrait_wear_armor_trigger = yes }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AND = {
|
AND = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
||||||
should_be_naked_trigger = yes # Deliberately not the "fully naked" one since dropping your crown's intended even if nudity is disabled
|
should_be_naked_trigger = yes # Deliberately not the "fully naked" one since dropping your crown's intended even if nudity is disabled
|
||||||
|
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -80,20 +81,14 @@ portrait_wear_no_headgear_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AND = {
|
|
||||||
exists = this
|
|
||||||
has_character_modifier = fp1_abased_before_highgod_modifier # Refuses to wear a crown due to HighGod
|
|
||||||
}
|
|
||||||
|
|
||||||
activity_tournament_shirtless_trigger = yes
|
activity_tournament_shirtless_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
NOR = { # Exceptions for dukes, kings, popes
|
NOR = { # Exceptions for dukes, kings, popes
|
||||||
highest_held_title_tier >= tier_duchy # Should wear ducal or royal crown instead.
|
highest_held_title_tier >= tier_duchy # Should wear ducal or royal crown instead.
|
||||||
AND = {
|
portrait_religious_head_popes_trigger = yes
|
||||||
religion = religion:christianity_religion
|
culture = { has_cultural_pillar = heritage_japonic } # Showing the top of your head is shameful
|
||||||
faith.religious_head = this
|
culture = { has_cultural_pillar = heritage_chinese } # Showing the top of your head is shameful
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -118,13 +113,7 @@ portrait_wear_armor_trigger = {
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = involved_activity }
|
limit = { exists = involved_activity }
|
||||||
involved_activity = {
|
involved_activity = { has_activity_type = activity_tournament }
|
||||||
NOR = {
|
|
||||||
has_activity_type = activity_hunt
|
|
||||||
has_activity_type = activity_pilgrimage
|
|
||||||
has_activity_type = activity_roaming
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -198,6 +187,31 @@ portrait_wear_armor_trigger = {
|
||||||
primary_title.tier < tier_kingdom
|
primary_title.tier < tier_kingdom
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
# Military style governor
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
is_independent_ruler = no
|
||||||
|
OR = {
|
||||||
|
has_government = celestial_government
|
||||||
|
has_government = meritocratic_government
|
||||||
|
has_government = steppe_admin_government
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
vassal_contract_has_flag = celestial_province_protectorate
|
||||||
|
vassal_contract_has_flag = celestial_province_military
|
||||||
|
vassal_contract_has_flag = meritocratic_province_protectorate
|
||||||
|
vassal_contract_has_flag = meritocratic_province_military
|
||||||
|
has_title = title:e_minister_grand_marshal
|
||||||
|
}
|
||||||
|
is_adult = yes
|
||||||
|
trigger_if = {
|
||||||
|
limit = { has_trait = devoted }
|
||||||
|
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||||
|
}
|
||||||
|
save_temporary_scope_as = fighter_temp
|
||||||
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:fighter_temp }
|
||||||
|
}
|
||||||
has_character_flag = wear_armor
|
has_character_flag = wear_armor
|
||||||
# Serving Varangian
|
# Serving Varangian
|
||||||
has_character_flag = is_currently_varangian
|
has_character_flag = is_currently_varangian
|
||||||
|
|
@ -210,6 +224,11 @@ portrait_wear_armor_trigger = {
|
||||||
has_character_flag = military_outfit
|
has_character_flag = military_outfit
|
||||||
is_ruler = no
|
is_ruler = no
|
||||||
}
|
}
|
||||||
|
# Died in battle
|
||||||
|
trigger_if = {
|
||||||
|
limit = { is_alive = no }
|
||||||
|
death_reason = death_battle
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -262,7 +281,7 @@ portrait_accoladed_knight_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
portrait_wear_helmet_trigger = { # Different from Armor, as Kings and Emperors should show their crowns!
|
portrait_wear_helmet_trigger = { # Different from Armor, as (crowned) Kings and Emperors should show their crowns!
|
||||||
exists = this
|
exists = this
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = involved_activity }
|
limit = { exists = involved_activity }
|
||||||
|
|
@ -294,14 +313,17 @@ portrait_wear_helmet_trigger = { # Different from Armor, as Kings and Emperors s
|
||||||
government_has_flag = government_is_holy_order
|
government_has_flag = government_is_holy_order
|
||||||
}
|
}
|
||||||
has_trait = order_member
|
has_trait = order_member
|
||||||
# Commanding and lower than a King
|
# Commanding and lower than a King or uncrowned
|
||||||
AND = {
|
AND = {
|
||||||
is_commanding_army = yes
|
is_commanding_army = yes
|
||||||
OR = {
|
OR = {
|
||||||
is_landed_or_landless_administrative = no
|
is_landed_or_landless_administrative = no
|
||||||
AND = {
|
AND = {
|
||||||
exists = primary_title
|
exists = primary_title
|
||||||
primary_title.tier < tier_kingdom
|
OR = {
|
||||||
|
primary_title.tier < tier_kingdom
|
||||||
|
portrait_wear_no_crown_trigger = yes
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -347,6 +369,29 @@ portrait_wear_helmet_trigger = { # Different from Armor, as Kings and Emperors s
|
||||||
has_character_flag = military_outfit
|
has_character_flag = military_outfit
|
||||||
is_ruler = no
|
is_ruler = no
|
||||||
}
|
}
|
||||||
|
# Military style governor
|
||||||
|
AND = {
|
||||||
|
is_independent_ruler = no
|
||||||
|
OR = {
|
||||||
|
has_government = celestial_government
|
||||||
|
has_government = meritocratic_government
|
||||||
|
has_government = steppe_admin_government
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
vassal_contract_has_flag = celestial_province_protectorate
|
||||||
|
vassal_contract_has_flag = celestial_province_military
|
||||||
|
vassal_contract_has_flag = meritocratic_province_protectorate
|
||||||
|
vassal_contract_has_flag = meritocratic_province_military
|
||||||
|
has_title = title:e_minister_grand_marshal
|
||||||
|
}
|
||||||
|
is_adult = yes
|
||||||
|
trigger_if = {
|
||||||
|
limit = { has_trait = devoted }
|
||||||
|
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||||
|
}
|
||||||
|
save_temporary_scope_as = fighter_temp
|
||||||
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:fighter_temp }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
activity_tournament_shirtless_trigger = yes
|
activity_tournament_shirtless_trigger = yes
|
||||||
|
|
@ -370,6 +415,37 @@ portrait_wear_helmet_trigger = { # Different from Armor, as Kings and Emperors s
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
portrait_wear_no_crown_trigger = { # Rulers should be coronated to wear a crown barring exceptions
|
||||||
|
exists = this
|
||||||
|
OR = {
|
||||||
|
trigger_if = { # No crowns for uncoronated characters
|
||||||
|
limit = { has_ach_dlc_trigger = yes }
|
||||||
|
has_realm_law = uncrowned
|
||||||
|
NOT = { coronation_proper_artifact_regalia_trigger = yes } #don't take off your fancy hat if you care about regalia. But do take it off if you care about crowns AND regalia
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger_if = { # Unlanded spouses of uncoronated ruler's shouldn't have crowns
|
||||||
|
limit = {
|
||||||
|
is_married = yes
|
||||||
|
has_ach_dlc_trigger = yes
|
||||||
|
NOT = { coronation_proper_artifact_regalia_trigger = yes }
|
||||||
|
}
|
||||||
|
is_landed = no
|
||||||
|
primary_spouse ?= {
|
||||||
|
is_landed = yes
|
||||||
|
has_realm_law = uncrowned
|
||||||
|
NOT = { coronation_proper_artifact_regalia_trigger = yes }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
has_character_flag = sold_crown_charmod # No crowns for characters who sold theirs
|
||||||
|
|
||||||
|
has_character_modifier = vow_of_poverty_modifier # Or for characters with an active Vow of Poverty
|
||||||
|
|
||||||
|
has_character_modifier = fp1_abased_before_highgod_modifier # Refuses to wear a crown due to HighGod
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
portrait_wear_christian_holy_order_trigger = { # Christian holy order members/vassals should wear different armor
|
portrait_wear_christian_holy_order_trigger = { # Christian holy order members/vassals should wear different armor
|
||||||
OR = {
|
OR = {
|
||||||
AND = { # Is a Christian holy order member
|
AND = { # Is a Christian holy order member
|
||||||
|
|
@ -389,6 +465,8 @@ portrait_has_trait_trigger = {
|
||||||
trait:$TRAIT$ = { is_in_list = traits }
|
trait:$TRAIT$ = { is_in_list = traits }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# Animation related triggers
|
||||||
|
|
||||||
is_dwarf_height = {
|
is_dwarf_height = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = dwarf
|
has_trait = dwarf
|
||||||
|
|
@ -446,15 +524,22 @@ should_use_fat_dwarf_pregnant_animation = {
|
||||||
scope:current_weight >= 40
|
scope:current_weight >= 40
|
||||||
}
|
}
|
||||||
|
|
||||||
|
asian_variants = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_clothing_gfx = chinese_clothing_gfx
|
||||||
|
has_clothing_gfx = japanese_clothing_gfx
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
portrait_shared_clothing_contents_trigger = {
|
portrait_shared_clothing_contents_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = top_liege.var:adopted_cultural_style }
|
limit = { exists = top_liege.var:adopted_cultural_style }
|
||||||
top_liege.var:adopted_cultural_style = flag:$CULTURE_FLAG$
|
top_liege.var:adopted_cultural_style = flag:$CULTURE_FLAG$
|
||||||
}
|
}
|
||||||
trigger_else_if = {
|
trigger_else_if = {
|
||||||
limit = {
|
limit = { exists = this.var:adopted_cultural_style }
|
||||||
exists = this.var:adopted_cultural_style
|
|
||||||
}
|
|
||||||
var:adopted_cultural_style = flag:$CULTURE_FLAG$
|
var:adopted_cultural_style = flag:$CULTURE_FLAG$
|
||||||
has_variable = years_as_varangian
|
has_variable = years_as_varangian
|
||||||
is_landed = no
|
is_landed = no
|
||||||
|
|
@ -958,6 +1043,133 @@ portrait_can_use_noble_headgear_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
### EP4 - Asia ###
|
||||||
|
|
||||||
|
portrait_chinese_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = chinese
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_chinese_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = chinese
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_japanese_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = japanese
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_japanese_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = japanese
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_korean_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = korean
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_korean_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = korean
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_malay_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = malay
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_malay_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = malay
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_southeast_asian_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = southeast_asian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_southeast_asian_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = southeast_asian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_papuan_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = papuan
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_papuan_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = papuan
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_viet_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = viet
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_viet_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = viet
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_tai_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = tai
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_tai_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = tai
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_ainu_clothing_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = scope:culture
|
||||||
|
CULTURE_FLAG = ainu
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
portrait_ainu_clothing_spouse_trigger = {
|
||||||
|
portrait_shared_clothing_contents_trigger = {
|
||||||
|
CULTURE_SCOPE = culture
|
||||||
|
CULTURE_FLAG = ainu
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
### General clothing triggers ###
|
### General clothing triggers ###
|
||||||
|
|
||||||
|
|
@ -1064,7 +1276,7 @@ court_fashion_level_4_trigger = {
|
||||||
court_owner ?= {
|
court_owner ?= {
|
||||||
has_royal_court = yes
|
has_royal_court = yes
|
||||||
has_dlc_feature = royal_court
|
has_dlc_feature = royal_court
|
||||||
amenity_level = { type = court_fashion value = 4 }
|
amenity_level = { target = court_fashion value = 4 }
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1079,7 +1291,7 @@ court_fashion_level_4_headgear_trigger = {
|
||||||
court_owner ?= {
|
court_owner ?= {
|
||||||
has_royal_court = yes
|
has_royal_court = yes
|
||||||
has_dlc_feature = royal_court
|
has_dlc_feature = royal_court
|
||||||
amenity_level = { type = court_fashion value >= 4 }
|
amenity_level = { target = court_fashion value >= 4 }
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1094,7 +1306,7 @@ court_fashion_level_5_trigger = {
|
||||||
court_owner ?= {
|
court_owner ?= {
|
||||||
has_royal_court = yes
|
has_royal_court = yes
|
||||||
has_dlc_feature = royal_court
|
has_dlc_feature = royal_court
|
||||||
amenity_level = { type = court_fashion value = 5 }
|
amenity_level = { target = court_fashion value = 5 }
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1167,9 +1379,9 @@ portrait_commoner_trigger = {
|
||||||
highest_held_title_tier >= tier_duchy
|
highest_held_title_tier >= tier_duchy
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
has_council_position = councillor_chancellor
|
has_council_position = councillor_chancellor
|
||||||
has_council_position = councillor_steward
|
has_council_position = councillor_steward
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -1178,7 +1390,7 @@ portrait_commoner_trigger = {
|
||||||
has_dlc_feature = royal_court
|
has_dlc_feature = royal_court
|
||||||
}
|
}
|
||||||
court_owner = {
|
court_owner = {
|
||||||
amenity_level = { type = court_fashion value < 4 }
|
amenity_level = { target = court_fashion value < 4 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1221,7 +1433,7 @@ portrait_commoner_no_mayors_trigger = {
|
||||||
has_dlc_feature = royal_court
|
has_dlc_feature = royal_court
|
||||||
}
|
}
|
||||||
court_owner = {
|
court_owner = {
|
||||||
amenity_level = { type = court_fashion value < 4 }
|
amenity_level = { target = court_fashion value < 4 }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1239,11 +1451,15 @@ portrait_low_nobles_trigger = {
|
||||||
limit = { exists = this } # To check if this is an actual character
|
limit = { exists = this } # To check if this is an actual character
|
||||||
NOT = {
|
NOT = {
|
||||||
primary_spouse ?= {
|
primary_spouse ?= {
|
||||||
highest_held_title_tier >= tier_duchy
|
AND = {
|
||||||
trigger_if = {
|
highest_held_title_tier >= tier_duchy
|
||||||
limit = {
|
trigger_if = {
|
||||||
government_has_flag = government_is_landless_adventurer
|
limit = { government_is_japanese_trigger = yes }
|
||||||
|
NOT = { government_has_flag = government_is_japan_feudal } # Japanese bushi class always wear low/war nobility clothing
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = { government_has_flag = government_is_landless_adventurer }
|
||||||
has_realm_law = camp_purpose_legitimists
|
has_realm_law = camp_purpose_legitimists
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1269,10 +1485,10 @@ portrait_low_nobles_trigger = {
|
||||||
highest_held_title_tier >= tier_duchy
|
highest_held_title_tier >= tier_duchy
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
has_council_position = councillor_chancellor
|
has_council_position = councillor_chancellor
|
||||||
has_council_position = councillor_steward
|
has_council_position = councillor_steward
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
AND = { # Courtiers
|
AND = { # Courtiers
|
||||||
highest_held_title_tier < tier_county
|
highest_held_title_tier < tier_county
|
||||||
|
|
@ -1297,9 +1513,12 @@ portrait_low_nobles_trigger = {
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
OR = {
|
is_ruler = yes
|
||||||
highest_held_title_tier = tier_barony
|
highest_held_title_tier <= tier_county
|
||||||
highest_held_title_tier = tier_county
|
# Japanese bushi class always wear low/war nobility clothing
|
||||||
|
trigger_if = {
|
||||||
|
limit = { government_has_flag = government_is_japan_feudal }
|
||||||
|
is_independent_ruler = no
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
government_has_flag = government_is_herder
|
government_has_flag = government_is_herder
|
||||||
|
|
@ -1326,9 +1545,12 @@ portrait_low_nobles_trigger = {
|
||||||
government_has_flag = government_is_mercenary
|
government_has_flag = government_is_mercenary
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
NOT = {
|
NOT = { has_realm_law = camp_purpose_legitimists }
|
||||||
has_realm_law = camp_purpose_legitimists
|
}
|
||||||
}
|
# Japanese bushi class always wear low/war nobility clothing
|
||||||
|
trigger_if = {
|
||||||
|
limit = { government_has_flag = government_is_japan_feudal }
|
||||||
|
is_independent_ruler = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -1378,7 +1600,12 @@ portrait_high_nobles_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = { # Rulers
|
AND = { # Rulers
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier >= tier_duchy # Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
|
trigger_if = {
|
||||||
|
limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
|
||||||
|
tgp_japanese_high_nobility_clothing_trigger = yes
|
||||||
|
}
|
||||||
|
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
|
||||||
|
trigger_else = { highest_held_title_tier >= tier_duchy }
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
primary_title.tier > tier_barony
|
primary_title.tier > tier_barony
|
||||||
|
|
@ -1412,7 +1639,12 @@ portrait_high_nobles_trigger = {
|
||||||
}
|
}
|
||||||
primary_spouse ?= {
|
primary_spouse ?= {
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier >= tier_duchy
|
trigger_if = {
|
||||||
|
limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
|
||||||
|
tgp_japanese_high_nobility_clothing_trigger = yes
|
||||||
|
}
|
||||||
|
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
|
||||||
|
trigger_else = { highest_held_title_tier >= tier_duchy }
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
primary_title.tier > tier_barony
|
primary_title.tier > tier_barony
|
||||||
|
|
@ -1450,9 +1682,20 @@ portrait_high_nobles_trigger = {
|
||||||
}
|
}
|
||||||
AND = { # Family members of rulers
|
AND = { # Family members of rulers
|
||||||
highest_held_title_tier <= tier_duchy
|
highest_held_title_tier <= tier_duchy
|
||||||
any_close_family_member = {
|
trigger_if = {
|
||||||
is_ruler = yes
|
limit = { government_is_japanese_trigger = yes }
|
||||||
highest_held_title_tier > tier_duchy
|
OR = {
|
||||||
|
tgp_japanese_high_nobility_clothing_family_trigger = yes
|
||||||
|
tgp_is_in_ceremonial_house_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
any_close_family_member = {
|
||||||
|
AND = {
|
||||||
|
is_ruler = yes
|
||||||
|
highest_held_title_tier > tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1478,7 +1721,12 @@ portrait_high_nobles_headgear_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = { # Rulers
|
AND = { # Rulers
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier = tier_duchy
|
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
|
||||||
|
trigger_if = {
|
||||||
|
limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
|
||||||
|
tgp_japanese_high_nobility_clothing_trigger = yes
|
||||||
|
}
|
||||||
|
trigger_else = { highest_held_title_tier >= tier_duchy }
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
primary_title.tier > tier_county
|
primary_title.tier > tier_county
|
||||||
|
|
@ -1488,7 +1736,7 @@ portrait_high_nobles_headgear_trigger = {
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
highest_held_title_tier = tier_kingdom
|
highest_held_title_tier >= tier_kingdom
|
||||||
is_governor = yes
|
is_governor = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1511,7 +1759,12 @@ portrait_high_nobles_headgear_trigger = {
|
||||||
}
|
}
|
||||||
primary_spouse = {
|
primary_spouse = {
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier = tier_duchy
|
# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
|
||||||
|
trigger_if = {
|
||||||
|
limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
|
||||||
|
tgp_japanese_high_nobility_clothing_trigger = yes
|
||||||
|
}
|
||||||
|
trigger_else = { highest_held_title_tier >= tier_duchy }
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
primary_title.tier > tier_county
|
primary_title.tier > tier_county
|
||||||
|
|
@ -1520,14 +1773,16 @@ portrait_high_nobles_headgear_trigger = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
}
|
}
|
||||||
|
AND = {
|
||||||
|
highest_held_title_tier >= tier_kingdom
|
||||||
|
is_governor = yes
|
||||||
|
}
|
||||||
}
|
}
|
||||||
NOR = { # Blocked for mercenaries and adventurers
|
NOR = { # Blocked for mercenaries and adventurers
|
||||||
government_has_flag = government_is_mercenary
|
government_has_flag = government_is_mercenary
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
NOT = {
|
NOT = { has_realm_law = camp_purpose_legitimists }
|
||||||
has_realm_law = camp_purpose_legitimists
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
|
||||||
|
|
@ -1548,9 +1803,20 @@ portrait_high_nobles_headgear_trigger = {
|
||||||
}
|
}
|
||||||
AND = { # Family members of rulers
|
AND = { # Family members of rulers
|
||||||
highest_held_title_tier <= tier_duchy
|
highest_held_title_tier <= tier_duchy
|
||||||
any_close_family_member = {
|
trigger_if = {
|
||||||
is_ruler = yes
|
limit = { government_is_japanese_trigger = yes }
|
||||||
highest_held_title_tier > tier_duchy
|
OR = {
|
||||||
|
tgp_japanese_high_nobility_clothing_family_trigger = yes
|
||||||
|
tgp_is_in_ceremonial_house_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
any_close_family_member = {
|
||||||
|
AND = {
|
||||||
|
is_ruler = yes
|
||||||
|
highest_held_title_tier > tier_duchy
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1582,7 +1848,8 @@ portrait_royalty_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
# Rulers
|
# Rulers
|
||||||
AND = {
|
AND = {
|
||||||
highest_held_title_tier = tier_kingdom
|
is_governor = no
|
||||||
|
tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
|
|
@ -1592,7 +1859,6 @@ portrait_royalty_trigger = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
}
|
}
|
||||||
is_governor = yes
|
|
||||||
}
|
}
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1604,7 +1870,7 @@ portrait_royalty_trigger = {
|
||||||
}
|
}
|
||||||
primary_spouse ?= {
|
primary_spouse ?= {
|
||||||
is_governor = no
|
is_governor = no
|
||||||
highest_held_title_tier = tier_kingdom
|
tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
|
|
@ -1744,7 +2010,8 @@ portrait_imperial_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
# Rulers
|
# Rulers
|
||||||
AND = {
|
AND = {
|
||||||
highest_held_title_tier = tier_empire
|
is_governor = no
|
||||||
|
tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
|
|
@ -1765,7 +2032,8 @@ portrait_imperial_trigger = {
|
||||||
highest_held_title_tier <= primary_spouse.highest_held_title_tier
|
highest_held_title_tier <= primary_spouse.highest_held_title_tier
|
||||||
}
|
}
|
||||||
primary_spouse = {
|
primary_spouse = {
|
||||||
highest_held_title_tier = tier_empire
|
is_governor = no
|
||||||
|
tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_special_republic
|
||||||
|
|
@ -1782,7 +2050,7 @@ portrait_imperial_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
scope:highest_held_title_tier = tier_empire
|
scope:highest_held_title_tier >= tier_empire
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1798,6 +2066,7 @@ portrait_imperial_nobles_headgear_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = this }
|
limit = { exists = this }
|
||||||
portrait_can_use_noble_headgear_trigger = yes
|
portrait_can_use_noble_headgear_trigger = yes
|
||||||
|
is_governor = no
|
||||||
NOR = {
|
NOR = {
|
||||||
AND = {
|
AND = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
|
|
@ -1814,7 +2083,7 @@ portrait_imperial_nobles_headgear_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scope:highest_held_title_tier = tier_empire
|
tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
|
||||||
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
portrait_$CULTURE_INPUT$_clothing_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2084,8 +2353,14 @@ portrait_beggar_trigger = {
|
||||||
|
|
||||||
portrait_prisoner_trigger = {
|
portrait_prisoner_trigger = {
|
||||||
exists = this
|
exists = this
|
||||||
is_imprisoned = yes
|
trigger_if = {
|
||||||
is_in_prison_type = dungeon
|
limit = { is_alive = no }
|
||||||
|
death_reason = death_dungeon
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
is_imprisoned = yes
|
||||||
|
is_in_prison_type = dungeon
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -2168,7 +2443,15 @@ portrait_religious_high_trigger = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
}
|
}
|
||||||
has_council_position = councillor_court_chaplain
|
AND = {
|
||||||
|
has_council_position = councillor_court_chaplain
|
||||||
|
liege = {
|
||||||
|
NAND = {
|
||||||
|
highest_held_title_tier >= tier_hegemony
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
faith = {
|
faith = {
|
||||||
|
|
@ -2208,7 +2491,15 @@ portrait_religious_high_no_poverty_trigger = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
}
|
}
|
||||||
has_council_position = councillor_court_chaplain
|
AND = {
|
||||||
|
has_council_position = councillor_court_chaplain
|
||||||
|
liege = {
|
||||||
|
NAND = {
|
||||||
|
highest_held_title_tier >= tier_hegemony
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -2260,26 +2551,15 @@ portrait_religious_head_popes_trigger = {
|
||||||
exists = this
|
exists = this
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
faith = faith:roman_catholic
|
faith = faith:catholic
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
religion = religion:catholic_religion
|
religion = religion:christianity_religion
|
||||||
primary_title ?= {
|
primary_title ?= {
|
||||||
is_head_of_faith = yes
|
is_head_of_faith = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
any_equipped_character_artifact = {
|
||||||
faith = faith:sevillian
|
has_variable = pope_hat
|
||||||
is_adult = yes
|
|
||||||
religion = religion:catholic_religion
|
|
||||||
primary_title ?= {
|
|
||||||
is_head_of_faith = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
exists = this
|
|
||||||
any_equipped_character_artifact = {
|
|
||||||
has_variable = pope_hat
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -2317,17 +2597,13 @@ portrait_religious_faith_or_foundational_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
portrait_religious_christian_trigger = {
|
portrait_religious_christian_trigger = {
|
||||||
OR = {
|
religion = religion:christianity_religion
|
||||||
religion = religion:christianity_religion
|
|
||||||
religion = religion:catholic_religion
|
|
||||||
religion = religion:anglican_religion
|
|
||||||
religion = religion:lutheranism_religion
|
|
||||||
religion = religion:calvinist_religion
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
portrait_religious_catholic_trigger = {
|
portrait_religious_catholic_trigger = {
|
||||||
religion = religion:catholic_religion
|
faith = {
|
||||||
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:catholic }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
portrait_religious_orthodox_trigger = {
|
portrait_religious_orthodox_trigger = {
|
||||||
|
|
@ -2401,10 +2677,13 @@ portrait_religious_buddhist_trigger = {
|
||||||
faith = {
|
faith = {
|
||||||
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:bon }
|
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:bon }
|
||||||
}
|
}
|
||||||
religion = religion:taoism_religion
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
portrait_religious_taoist_trigger = {
|
||||||
|
religion = religion:taoism_religion
|
||||||
|
}
|
||||||
|
|
||||||
portrait_religious_hindu_trigger = {
|
portrait_religious_hindu_trigger = {
|
||||||
religion = religion:hinduism_religion
|
religion = religion:hinduism_religion
|
||||||
}
|
}
|
||||||
|
|
@ -2442,7 +2721,8 @@ portrait_religious_african_trigger = {
|
||||||
### DDE HRE ###
|
### DDE HRE ###
|
||||||
|
|
||||||
portrait_reichskrone_trigger = {
|
portrait_reichskrone_trigger = {
|
||||||
AND = {
|
exists = this
|
||||||
|
OR = {
|
||||||
has_primary_title = title:e_hre
|
has_primary_title = title:e_hre
|
||||||
any_equipped_character_artifact = {
|
any_equipped_character_artifact = {
|
||||||
has_variable = reichskrone
|
has_variable = reichskrone
|
||||||
|
|
@ -2600,3 +2880,22 @@ portrait_ep2_wedding_clothes_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
### General headgear triggers ###
|
### General headgear triggers ###
|
||||||
|
|
||||||
|
portrait_shared_makeup_trigger = {
|
||||||
|
# Not naked
|
||||||
|
should_be_naked_trigger = no
|
||||||
|
# Not ill
|
||||||
|
portrait_sickness_trigger = no
|
||||||
|
# Not in an army
|
||||||
|
portrait_wear_armor_trigger = no
|
||||||
|
# Not religious characters
|
||||||
|
NOR = {
|
||||||
|
has_trait = devoted
|
||||||
|
government_has_flag = government_is_theocracy
|
||||||
|
has_council_position = councillor_court_chaplain
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
use_longsword_default_trigger = {
|
||||||
|
culture = { has_cultural_pillar = heritage_japonic }
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -21,13 +21,15 @@ coa_african_religion_trigger = {
|
||||||
scope:faith.religion = {
|
scope:faith.religion = {
|
||||||
save_temporary_scope_as = religion
|
save_temporary_scope_as = religion
|
||||||
}
|
}
|
||||||
OR = {
|
scope:religion = {
|
||||||
scope:religion = religion:akom_religion
|
OR = {
|
||||||
scope:religion = religion:waaqism_religion
|
this = religion:akom_religion
|
||||||
scope:religion = religion:west_african_religion
|
this = religion:waaqism_religion
|
||||||
scope:religion = religion:west_african_bori_religion
|
this = religion:west_african_religion
|
||||||
scope:religion = religion:west_african_orisha_religion
|
this = religion:west_african_bori_religion
|
||||||
scope:religion = religion:west_african_roog_religion
|
this = religion:west_african_orisha_religion
|
||||||
|
this = religion:west_african_roog_religion
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -39,12 +41,9 @@ coa_bishopric_trigger = {
|
||||||
coa_breton_trigger = {
|
coa_breton_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = breton_coa_gfx }
|
scope:culture = { has_coa_gfx = breton_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:k_brittany
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:k_brittany
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -53,12 +52,9 @@ coa_breton_trigger = {
|
||||||
coa_byzantine_trigger = {
|
coa_byzantine_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = byzantine_group_coa_gfx }
|
scope:culture = { has_coa_gfx = byzantine_group_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:e_byzantium
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:e_byzantium
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -67,12 +63,9 @@ coa_byzantine_trigger = {
|
||||||
coa_castilian_trigger = {
|
coa_castilian_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = castilian_coa_gfx }
|
scope:culture = { has_coa_gfx = castilian_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:k_castille
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:k_castille
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -80,10 +73,7 @@ coa_castilian_trigger = {
|
||||||
|
|
||||||
coa_coptic_trigger = {
|
coa_coptic_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
# TODO graphical faith trigger
|
|
||||||
scope:faith = faith:coptic
|
scope:faith = faith:coptic
|
||||||
#scope:faith = faith:armenian_apostolic
|
|
||||||
#scope:faith = faith:paulician
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -149,12 +139,9 @@ coa_french_trigger = {
|
||||||
coa_irish_trigger = {
|
coa_irish_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = irish_coa_gfx }
|
scope:culture = { has_coa_gfx = irish_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:k_ireland
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:k_ireland
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -162,36 +149,34 @@ coa_irish_trigger = {
|
||||||
|
|
||||||
|
|
||||||
coa_indian_culture_trigger = {
|
coa_indian_culture_trigger = {
|
||||||
OR = {
|
scope:culture = {
|
||||||
scope:culture = { has_coa_gfx = burman_group_coa_gfx }
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = dravidian_group_coa_gfx }
|
has_coa_gfx = burman_group_coa_gfx
|
||||||
scope:culture = { has_coa_gfx = indo_aryan_group_coa_gfx }
|
has_coa_gfx = dravidian_group_coa_gfx
|
||||||
scope:culture = { has_coa_gfx = tibetan_group_coa_gfx }
|
has_coa_gfx = indo_aryan_group_coa_gfx
|
||||||
|
has_coa_gfx = tibetan_group_coa_gfx
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
coa_indian_region_trigger = {
|
coa_indian_region_trigger = {
|
||||||
exists = scope:title
|
exists = scope:title
|
||||||
scope:title = {
|
scope:title = {
|
||||||
any_this_title_or_de_jure_above = {
|
is_landless_type_title = no
|
||||||
OR = {
|
title_province ?= { geographical_region = world_india }
|
||||||
this = title:e_india
|
|
||||||
this = title:e_bengal
|
|
||||||
this = title:e_deccan
|
|
||||||
this = title:e_rajastan
|
|
||||||
this = title:e_tibet
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
coa_indian_religion_trigger = {
|
coa_indian_religion_trigger = {
|
||||||
scope:faith.religion = {
|
scope:faith.religion = {
|
||||||
save_temporary_scope_as = religion
|
save_temporary_scope_as = religion
|
||||||
}
|
}
|
||||||
OR = {
|
scope:religion = {
|
||||||
scope:religion = religion:bon_religion
|
OR = {
|
||||||
scope:religion = religion:buddhism_religion
|
this = { is_in_family = rf_eastern }
|
||||||
scope:religion = religion:hinduism_religion
|
this = religion:bon_religion
|
||||||
scope:religion = religion:jainism_religion
|
this = religion:buddhism_religion
|
||||||
|
this = religion:hinduism_religion
|
||||||
|
this = religion:jainism_religion
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
coa_indian_trigger = {
|
coa_indian_trigger = {
|
||||||
|
|
@ -200,6 +185,7 @@ coa_indian_trigger = {
|
||||||
coa_indian_region_trigger = yes
|
coa_indian_region_trigger = yes
|
||||||
coa_indian_religion_trigger = yes
|
coa_indian_religion_trigger = yes
|
||||||
}
|
}
|
||||||
|
scope:culture = { has_graphical_east_asia_culture_group_trigger = no }
|
||||||
}
|
}
|
||||||
|
|
||||||
coa_jewish_trigger = {
|
coa_jewish_trigger = {
|
||||||
|
|
@ -212,12 +198,9 @@ coa_jewish_trigger = {
|
||||||
coa_leonese_trigger = {
|
coa_leonese_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = leonese_coa_gfx }
|
scope:culture = { has_coa_gfx = leonese_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:k_leon
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:k_leon
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -225,12 +208,9 @@ coa_leonese_trigger = {
|
||||||
|
|
||||||
coa_manx_trigger = {
|
coa_manx_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:d_the_isles # Mann
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:d_the_isles # Mann
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -289,12 +269,9 @@ coa_polish_trigger = {
|
||||||
coa_scottish_trigger = {
|
coa_scottish_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = scottish_coa_gfx }
|
scope:culture = { has_coa_gfx = scottish_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
any_this_title_or_de_jure_above = {
|
||||||
scope:title = {
|
this = title:k_scotland
|
||||||
any_this_title_or_de_jure_above = {
|
|
||||||
this = title:k_scotland
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -304,17 +281,7 @@ coa_theocratic_trigger = {
|
||||||
exists = root
|
exists = root
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_theocracy
|
||||||
AND = {
|
is_theocratic_lessee = yes
|
||||||
exists = liege
|
|
||||||
liege = {
|
|
||||||
any_sub_realm_barony = {
|
|
||||||
lessee = ROOT
|
|
||||||
title_province = {
|
|
||||||
has_holding_type = church_holding
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -327,10 +294,12 @@ coa_tamga_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
coa_scandinavian_trigger = {
|
coa_scandinavian_trigger = {
|
||||||
OR = {
|
scope:culture = {
|
||||||
scope:culture = { has_coa_gfx = swedish_coa_gfx }
|
OR = {
|
||||||
scope:culture = { has_coa_gfx = norwegian_coa_gfx }
|
has_coa_gfx = swedish_coa_gfx
|
||||||
scope:culture = { has_coa_gfx = danish_coa_gfx }
|
has_coa_gfx = norwegian_coa_gfx
|
||||||
|
has_coa_gfx = danish_coa_gfx
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -347,12 +316,10 @@ coa_iberian_trigger = {
|
||||||
scope:culture = { has_coa_gfx = iberian_group_coa_gfx }
|
scope:culture = { has_coa_gfx = iberian_group_coa_gfx }
|
||||||
AND = {
|
AND = {
|
||||||
scope:culture = { has_coa_gfx = arabic_group_coa_gfx }
|
scope:culture = { has_coa_gfx = arabic_group_coa_gfx }
|
||||||
AND = {
|
scope:title ?= {
|
||||||
exists = scope:title
|
OR = {
|
||||||
scope:title = {
|
this = title:e_spain
|
||||||
any_this_title_or_de_jure_above = {
|
empire ?= title:e_spain
|
||||||
this = title:e_spain
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -362,3 +329,196 @@ coa_iberian_trigger = {
|
||||||
coa_iranian_trigger = {
|
coa_iranian_trigger = {
|
||||||
scope:culture = { has_coa_gfx = iranian_group_coa_gfx }
|
scope:culture = { has_coa_gfx = iranian_group_coa_gfx }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_recognizable_chinese_seal = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = scope:title }
|
||||||
|
scope:title = { is_noble_family_title = yes }
|
||||||
|
}
|
||||||
|
house ?= {
|
||||||
|
OR = {
|
||||||
|
### CHINESE ###
|
||||||
|
has_base_name = "dynn_Wang_738B"
|
||||||
|
has_base_name = "dynn_Wang_738B_KO"
|
||||||
|
has_base_name = "dynn_Li_674E"
|
||||||
|
has_base_name = "dynn_Zhang_5F35"
|
||||||
|
has_base_name = "dynn_Liu_5289"
|
||||||
|
has_base_name = "dynn_Chen_9673"
|
||||||
|
has_base_name = "dynn_Yang_694A"
|
||||||
|
has_base_name = "dynn_Yang_694A_KO"
|
||||||
|
has_base_name = "dynn_Huang_9EC3"
|
||||||
|
has_base_name = "dynn_Zhao_8D99"
|
||||||
|
has_base_name = "dynn_Wu_5433"
|
||||||
|
has_base_name = "dynn_Zhou_5468"
|
||||||
|
has_base_name = "dynn_Xu_5F90"
|
||||||
|
has_base_name = "dynn_Sun_5B6B"
|
||||||
|
has_base_name = "dynn_Ma_99AC"
|
||||||
|
has_base_name = "dynn_Ma_99AC_KO"
|
||||||
|
has_base_name = "dynn_Zhu_6731"
|
||||||
|
has_base_name = "dynn_Hu_80E1"
|
||||||
|
has_base_name = "dynn_Guo_90ED"
|
||||||
|
has_base_name = "dynn_He_4F55"
|
||||||
|
has_base_name = "dynn_Lin_6797"
|
||||||
|
has_base_name = "dynn_Gao_9AD8"
|
||||||
|
has_base_name = "dynn_Luo_7F85"
|
||||||
|
has_base_name = "dynn_Zheng_912D"
|
||||||
|
has_base_name = "dynn_Liang_6881"
|
||||||
|
has_base_name = "dynn_Xie_8B1D"
|
||||||
|
has_base_name = "dynn_Song_5B8B"
|
||||||
|
has_base_name = "dynn_Song_5B8B_KO"
|
||||||
|
has_base_name = "dynn_Tang_5510"
|
||||||
|
has_base_name = "dynn_Xu_8A31"
|
||||||
|
has_base_name = "dynn_Deng_9127"
|
||||||
|
has_base_name = "dynn_Han_97D3"
|
||||||
|
has_base_name = "dynn_Han_97D3_KO"
|
||||||
|
has_base_name = "dynn_Feng_99AE"
|
||||||
|
has_base_name = "dynn_Cao_66F9"
|
||||||
|
has_base_name = "dynn_Peng_5F6D"
|
||||||
|
has_base_name = "dynn_Zeng_66FE"
|
||||||
|
has_base_name = "dynn_Xiao_856D"
|
||||||
|
has_base_name = "dynn_Tian_7530"
|
||||||
|
has_base_name = "dynn_Dong_8463"
|
||||||
|
has_base_name = "dynn_Pan_6F58"
|
||||||
|
has_base_name = "dynn_Yuan_8881"
|
||||||
|
has_base_name = "dynn_Cai_8521"
|
||||||
|
has_base_name = "dynn_Jiang_8523"
|
||||||
|
has_base_name = "dynn_Yu_4F59"
|
||||||
|
has_base_name = "dynn_Yu_4E8E"
|
||||||
|
has_base_name = "dynn_Du_675C"
|
||||||
|
has_base_name = "dynn_Du_675C_KO"
|
||||||
|
has_base_name = "dynn_Ye_8449"
|
||||||
|
has_base_name = "dynn_Cheng_7A0B"
|
||||||
|
has_base_name = "dynn_Wei_9B4F"
|
||||||
|
has_base_name = "dynn_Su_8607"
|
||||||
|
has_base_name = "dynn_Lu_5442"
|
||||||
|
has_base_name = "dynn_Ding_4E01"
|
||||||
|
has_base_name = "dynn_Ren_4EFB"
|
||||||
|
has_base_name = "dynn_Lu_76E7"
|
||||||
|
has_base_name = "dynn_Yao_59DA"
|
||||||
|
has_base_name = "dynn_Shen_6C88"
|
||||||
|
has_base_name = "dynn_Zhong_937E"
|
||||||
|
has_base_name = "dynn_Jiang_59DC"
|
||||||
|
has_base_name = "dynn_Cui_5D14"
|
||||||
|
has_base_name = "dynn_Tan_8B5A"
|
||||||
|
has_base_name = "dynn_Lu_9678"
|
||||||
|
has_base_name = "dynn_Fan_8303"
|
||||||
|
has_base_name = "dynn_Wang_6C6A"
|
||||||
|
has_base_name = "dynn_Liao_5ED6"
|
||||||
|
has_base_name = "dynn_Shi_77F3"
|
||||||
|
has_base_name = "dynn_Jin_91D1"
|
||||||
|
has_base_name = "dynn_Wei_97CB"
|
||||||
|
has_base_name = "dynn_Jia_8CC8"
|
||||||
|
has_base_name = "dynn_Xia_590F"
|
||||||
|
has_base_name = "dynn_Fu_5085"
|
||||||
|
has_base_name = "dynn_Fang_65B9"
|
||||||
|
has_base_name = "dynn_Zou_9112"
|
||||||
|
has_base_name = "dynn_Xiong_718A"
|
||||||
|
has_base_name = "dynn_Bai_767D"
|
||||||
|
has_base_name = "dynn_Meng_5B5F"
|
||||||
|
has_base_name = "dynn_Qin_79E6"
|
||||||
|
has_base_name = "dynn_Qiu_90B1"
|
||||||
|
has_base_name = "dynn_Hou_4FAF"
|
||||||
|
has_base_name = "dynn_Jiang_6C5F"
|
||||||
|
has_base_name = "dynn_Yin_5C39"
|
||||||
|
has_base_name = "dynn_Xue_859B"
|
||||||
|
has_base_name = "dynn_Yan_95BB"
|
||||||
|
has_base_name = "dynn_Duan_6BB5"
|
||||||
|
has_base_name = "dynn_Lei_96F7"
|
||||||
|
has_base_name = "dynn_Long_9F8D"
|
||||||
|
has_base_name = "dynn_Li_9ECE"
|
||||||
|
has_base_name = "dynn_Shi_53F2"
|
||||||
|
has_base_name = "dynn_Tao_9676"
|
||||||
|
has_base_name = "dynn_He_8CC0"
|
||||||
|
has_base_name = "dynn_Mao_6BDB"
|
||||||
|
has_base_name = "dynn_Hao_90DD"
|
||||||
|
has_base_name = "dynn_Gu_9867"
|
||||||
|
has_base_name = "dynn_Gong_9F94"
|
||||||
|
has_base_name = "dynn_Shao_90B5"
|
||||||
|
has_base_name = "dynn_Wan_842C"
|
||||||
|
has_base_name = "dynn_Tan_8983"
|
||||||
|
has_base_name = "dynn_Wu_6B66"
|
||||||
|
has_base_name = "dynn_Qian_9322"
|
||||||
|
has_base_name = "dynn_Dai_6234"
|
||||||
|
has_base_name = "dynn_Yan_56B4"
|
||||||
|
has_base_name = "dynn_Ou_6B50"
|
||||||
|
has_base_name = "dynn_Mo_83AB"
|
||||||
|
has_base_name = "dynn_Kong_5B54"
|
||||||
|
has_base_name = "dynn_Xiang_5411"
|
||||||
|
has_base_name = "dynn_Xin_8F9B"
|
||||||
|
has_base_name = "dynn_Xie_90aa"
|
||||||
|
has_base_name = "dynn_Ximen_897F"
|
||||||
|
has_base_name = "dynn_Situ_53F8"
|
||||||
|
has_base_name = "dynn_Nan_5357"
|
||||||
|
has_base_name = "dynn_Nangong_5357"
|
||||||
|
has_base_name = "dynn_Shan_55AE"
|
||||||
|
has_base_name = "dynn_Da_5927"
|
||||||
|
has_base_name = "dynn_Po_6734" # (Bak/Phac) 朴
|
||||||
|
has_base_name = "dynn_Quan_6B0A" # (Gwon/Quyen) 權
|
||||||
|
has_base_name = "dynn_Wen_6587" # (Mun/Van) 文
|
||||||
|
has_base_name = "dynn_Liao_907C" # (Ryo/Lieu) 遼
|
||||||
|
has_base_name = "dynn_Yue_8D8A" # (Viet) # 越
|
||||||
|
has_base_name = "dynn_Zhao_8A54" # (Jo/Li) # 詔
|
||||||
|
has_base_name = "dynn_Meng_8499" # 蒙
|
||||||
|
### KOREAN/BALHAE ###
|
||||||
|
has_base_name = "dynn_An_694A"
|
||||||
|
has_base_name = "dynn_Baek_767D"
|
||||||
|
has_base_name = "dynn_Chae_8521"
|
||||||
|
has_base_name = "dynn_Choe_5D14"
|
||||||
|
has_base_name = "dynn_Gang_59DC"
|
||||||
|
has_base_name = "dynn_Gim_91D1"
|
||||||
|
has_base_name = "dynn_Go_9AD8"
|
||||||
|
has_base_name = "dynn_Gwak_90ED"
|
||||||
|
has_base_name = "dynn_Ha_590F"
|
||||||
|
has_base_name = "dynn_Ha_8CC0"
|
||||||
|
has_base_name = "dynn_I_674E"
|
||||||
|
has_base_name = "dynn_Im_4EFB"
|
||||||
|
has_base_name = "dynn_Jang_5F35"
|
||||||
|
has_base_name = "dynn_Jeong_912D"
|
||||||
|
has_base_name = "dynn_Jo_8D99"
|
||||||
|
has_base_name = "dynn_Ju_5468"
|
||||||
|
has_base_name = "dynn_Ju_6731"
|
||||||
|
has_base_name = "dynn_O_5433"
|
||||||
|
has_base_name = "dynn_Pung_99AE"
|
||||||
|
has_base_name = "dynn_Ra_7F85"
|
||||||
|
has_base_name = "dynn_Rim_6797"
|
||||||
|
has_base_name = "dynn_Sa_53F2"
|
||||||
|
has_base_name = "dynn_Yang_6881"
|
||||||
|
has_base_name = "dynn_Yeo_5442"
|
||||||
|
has_base_name = "dynn_Yu_5289"
|
||||||
|
has_base_name = "dynn_Yun_5C39"
|
||||||
|
### VIET ###
|
||||||
|
has_base_name = "dynn_Bach_767D"
|
||||||
|
has_base_name = "dynn_Cao_9AD8"
|
||||||
|
has_base_name = "dynn_Chu_6731"
|
||||||
|
has_base_name = "dynn_Dao_9676"
|
||||||
|
has_base_name = "dynn_Dinh_4E01"
|
||||||
|
has_base_name = "dynn_Doan_6BB5"
|
||||||
|
has_base_name = "dynn_Dong_8463_VN"
|
||||||
|
has_base_name = "dynn_Duong_694A"
|
||||||
|
has_base_name = "dynn_Ha_4F55"
|
||||||
|
has_base_name = "dynn_Ho_80E1"
|
||||||
|
has_base_name = "dynn_Hoang_9EC3"
|
||||||
|
has_base_name = "dynn_Lam_6797"
|
||||||
|
has_base_name = "dynn_Le_9ECE"
|
||||||
|
has_base_name = "dynn_Loi_96F7"
|
||||||
|
has_base_name = "dynn_Luu_5289"
|
||||||
|
has_base_name = "dynn_Ly_674E"
|
||||||
|
has_base_name = "dynn_Mac_83AB"
|
||||||
|
has_base_name = "dynn_Ngo_5433"
|
||||||
|
has_base_name = "dynn_Phan_6F58"
|
||||||
|
has_base_name = "dynn_Pham_8303"
|
||||||
|
has_base_name = "dynn_Phung_99AE"
|
||||||
|
has_base_name = "dynn_Quach_90ED"
|
||||||
|
has_base_name = "dynn_Ta_8B1D"
|
||||||
|
has_base_name = "dynn_To_8607"
|
||||||
|
has_base_name = "dynn_Ton_5B6B"
|
||||||
|
has_base_name = "dynn_Tong_5B8B"
|
||||||
|
has_base_name = "dynn_Tran_9673"
|
||||||
|
has_base_name = "dynn_Trieu_8D99"
|
||||||
|
has_base_name = "dynn_Trinh_912D"
|
||||||
|
has_base_name = "dynn_Truong_5F35"
|
||||||
|
has_base_name = "dynn_Vu_6B66"
|
||||||
|
has_base_name = "dynn_Vuong_738B"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -11,8 +11,11 @@
|
||||||
#TRIGGERS
|
#TRIGGERS
|
||||||
|
|
||||||
can_be_councillor_basics_trigger = {
|
can_be_councillor_basics_trigger = {
|
||||||
is_capable_adult = yes
|
is_available_quick = {
|
||||||
is_imprisoned = no
|
adult = yes
|
||||||
|
incapable = no
|
||||||
|
imprisoned = no
|
||||||
|
}
|
||||||
is_at_war_with_liege = no
|
is_at_war_with_liege = no
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { has_variable = block_hire_councillor }
|
limit = { has_variable = block_hire_councillor }
|
||||||
|
|
@ -29,13 +32,11 @@ can_be_chancellor_trigger = {
|
||||||
has_council_position = councillor_court_chaplain
|
has_council_position = councillor_court_chaplain
|
||||||
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
||||||
}
|
}
|
||||||
NOT = {
|
NOR = {
|
||||||
OR = {
|
has_council_position = councillor_spouse
|
||||||
has_council_position = councillor_spouse
|
AND = {
|
||||||
AND = {
|
this = liege.diarch
|
||||||
this = liege.diarch
|
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||||
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -60,13 +61,11 @@ can_be_steward_trigger = {
|
||||||
has_council_position = councillor_court_chaplain
|
has_council_position = councillor_court_chaplain
|
||||||
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
||||||
}
|
}
|
||||||
NOT = {
|
NOR = {
|
||||||
OR = {
|
has_council_position = councillor_spouse
|
||||||
has_council_position = councillor_spouse
|
AND = {
|
||||||
AND = {
|
this = liege.diarch
|
||||||
this = liege.diarch
|
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||||
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -92,13 +91,11 @@ can_be_marshal_trigger = {
|
||||||
has_council_position = councillor_court_chaplain
|
has_council_position = councillor_court_chaplain
|
||||||
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
||||||
}
|
}
|
||||||
NOT = {
|
NOR = {
|
||||||
OR = {
|
has_council_position = councillor_spouse
|
||||||
has_council_position = councillor_spouse
|
AND = {
|
||||||
AND = {
|
this = liege.diarch
|
||||||
this = liege.diarch
|
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||||
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -124,13 +121,11 @@ can_be_spymaster_trigger = {
|
||||||
has_council_position = councillor_court_chaplain
|
has_council_position = councillor_court_chaplain
|
||||||
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
||||||
}
|
}
|
||||||
NOT = {
|
NOR = {
|
||||||
OR = {
|
has_council_position = councillor_spouse
|
||||||
has_council_position = councillor_spouse
|
AND = {
|
||||||
AND = {
|
this = liege.diarch
|
||||||
this = liege.diarch
|
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||||
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
exists = $COURT_OWNER$ #so we can have the argument but get no errors
|
exists = $COURT_OWNER$ #so we can have the argument but get no errors
|
||||||
|
|
@ -142,13 +137,11 @@ can_be_court_chaplain_trigger = {
|
||||||
$COURT_OWNER$ ?= {
|
$COURT_OWNER$ ?= {
|
||||||
NOT = { government_has_flag = government_is_nomadic }
|
NOT = { government_has_flag = government_is_nomadic }
|
||||||
}
|
}
|
||||||
NOT = {
|
NOR = {
|
||||||
OR = {
|
has_council_position = councillor_spouse
|
||||||
has_council_position = councillor_spouse
|
AND = {
|
||||||
AND = {
|
this = liege.diarch
|
||||||
this = liege.diarch
|
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||||
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
$COURT_OWNER$.faith = { has_allowed_gender_for_clergy = scope:court_chaplain_check }
|
$COURT_OWNER$.faith = { has_allowed_gender_for_clergy = scope:court_chaplain_check }
|
||||||
|
|
@ -184,13 +177,11 @@ can_be_spouse_councillor_trigger = {
|
||||||
#}
|
#}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_ruler = yes }
|
limit = { is_ruler = yes }
|
||||||
exists = liege
|
liege ?= $COUNCIL_OWNER$
|
||||||
liege = $COUNCIL_OWNER$
|
|
||||||
$COUNCIL_OWNER$ = { primary_spouse = scope:spouse_councillor_check }
|
$COUNCIL_OWNER$ = { primary_spouse = scope:spouse_councillor_check }
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
exists = $COUNCIL_OWNER$
|
$COUNCIL_OWNER$ ?= { primary_spouse = scope:spouse_councillor_check }
|
||||||
$COUNCIL_OWNER$ = { primary_spouse = scope:spouse_councillor_check }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -333,23 +324,13 @@ councillor_loyalty_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
councillor_positive_event_opinion_trigger = {
|
|
||||||
always = yes
|
|
||||||
# opinion = {
|
|
||||||
# target = liege
|
|
||||||
# value >= -20
|
|
||||||
# }
|
|
||||||
}
|
|
||||||
|
|
||||||
############################
|
############################
|
||||||
#SPOUSE COUNCILLOR TRIGGERS#
|
#SPOUSE COUNCILLOR TRIGGERS#
|
||||||
############################
|
############################
|
||||||
|
|
||||||
valid_spouse_councillor_trigger = {
|
valid_spouse_councillor_trigger = {
|
||||||
exists = cp:councillor_spouse
|
|
||||||
scope:councillor = { is_available = yes }
|
scope:councillor = { is_available = yes }
|
||||||
cp:councillor_spouse = scope:councillor
|
cp:councillor_spouse ?= scope:councillor
|
||||||
}
|
}
|
||||||
|
|
||||||
is_blocked_from_being_fired_from_council_trigger = {
|
is_blocked_from_being_fired_from_council_trigger = {
|
||||||
|
|
@ -403,19 +384,19 @@ same_faith_or_culture_as_councillor_trigger = {
|
||||||
|
|
||||||
different_faith_and_or_culture_from_councillor_trigger = {
|
different_faith_and_or_culture_from_councillor_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
NOT = { culture = scope:councillor.culture }
|
culture != scope:councillor.culture
|
||||||
NOT = { faith = scope:councillor.faith }
|
faith != scope:councillor.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
character_same_faith_as_councillor_but_different_from_root_trigger = {
|
character_same_faith_as_councillor_but_different_from_root_trigger = {
|
||||||
faith = scope:councillor.faith
|
faith = scope:councillor.faith
|
||||||
NOT = { faith = root.faith }
|
faith != root.faith
|
||||||
}
|
}
|
||||||
|
|
||||||
character_same_culture_as_councillor_but_different_from_root_trigger = {
|
character_same_culture_as_councillor_but_different_from_root_trigger = {
|
||||||
culture = scope:councillor.culture
|
culture = scope:councillor.culture
|
||||||
NOT = { culture = root.culture }
|
culture != root.culture
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -451,11 +432,11 @@ province_same_faith_or_culture_as_councillor_but_different_from_root_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
culture = scope:councillor.culture
|
culture = scope:councillor.culture
|
||||||
NOT = { culture = root.culture }
|
culture != root.culture
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
faith = scope:councillor.faith
|
faith = scope:councillor.faith
|
||||||
NOT = { faith = root.faith }
|
faith != root.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -778,7 +759,7 @@ spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = {
|
||||||
exists = secret_target
|
exists = secret_target
|
||||||
NOT = { secret_type = secret_murder_attempt }
|
NOT = { secret_type = secret_murder_attempt }
|
||||||
}
|
}
|
||||||
NOT = { secret_target = scope:councillor }
|
secret_target != scope:councillor
|
||||||
}
|
}
|
||||||
# If the spymaster is the father of a secret bastard, don't reveal that
|
# If the spymaster is the father of a secret bastard, don't reveal that
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -789,7 +770,7 @@ spymaster_task_find_secrets_block_spymaster_self_reveal_trigger = {
|
||||||
}
|
}
|
||||||
exists = secret_target.real_father
|
exists = secret_target.real_father
|
||||||
}
|
}
|
||||||
NOT = { secret_target.real_father = scope:councillor }
|
secret_target.real_father != scope:councillor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -844,16 +825,16 @@ spymaster_task_find_secrets_court_has_minor_secrets_trigger = {
|
||||||
}
|
}
|
||||||
any_vassal = {
|
any_vassal = {
|
||||||
has_any_secrets = yes
|
has_any_secrets = yes
|
||||||
NOT = { this = scope:councillor_liege }
|
this != scope:councillor_liege
|
||||||
NOT = { this = scope:councillor }
|
this != scope:councillor
|
||||||
any_secret = {
|
any_secret = {
|
||||||
spymaster_task_find_secrets_suitable_minor_secret_trigger = yes
|
spymaster_task_find_secrets_suitable_minor_secret_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
any_courtier_or_guest = {
|
any_courtier_or_guest = {
|
||||||
has_any_secrets = yes
|
has_any_secrets = yes
|
||||||
NOT = { this = scope:councillor_liege }
|
this != scope:councillor_liege
|
||||||
NOT = { this = scope:councillor }
|
this != scope:councillor
|
||||||
any_secret = {
|
any_secret = {
|
||||||
spymaster_task_find_secrets_suitable_minor_secret_trigger = yes
|
spymaster_task_find_secrets_suitable_minor_secret_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -871,16 +852,16 @@ spymaster_task_find_secrets_court_has_major_secrets_trigger = {
|
||||||
}
|
}
|
||||||
any_vassal = {
|
any_vassal = {
|
||||||
has_any_secrets = yes
|
has_any_secrets = yes
|
||||||
NOT = { this = scope:councillor_liege }
|
this != scope:councillor_liege
|
||||||
NOT = { this = scope:councillor }
|
this != scope:councillor
|
||||||
any_secret = {
|
any_secret = {
|
||||||
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
|
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
any_courtier_or_guest = {
|
any_courtier_or_guest = {
|
||||||
has_any_secrets = yes
|
has_any_secrets = yes
|
||||||
NOT = { this = scope:councillor_liege }
|
this != scope:councillor_liege
|
||||||
NOT = { this = scope:councillor }
|
this != scope:councillor
|
||||||
any_secret = {
|
any_secret = {
|
||||||
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
|
spymaster_task_find_secrets_suitable_major_secret_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -892,8 +873,7 @@ spymaster_find_secrets_secret_holder_is_interesting_to_me_trigger = {
|
||||||
scope:councillor_liege = {
|
scope:councillor_liege = {
|
||||||
save_temporary_scope_as = me
|
save_temporary_scope_as = me
|
||||||
}
|
}
|
||||||
exists = scope:secret_holder
|
scope:secret_holder ?= {
|
||||||
scope:secret_holder = {
|
|
||||||
OR = {
|
OR = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
is_close_or_extended_family_of = scope:me
|
is_close_or_extended_family_of = scope:me
|
||||||
|
|
@ -965,35 +945,29 @@ steward_task_county_corruption_county_trigger = {
|
||||||
|
|
||||||
councillor_spouse_learning_2603_valid_councillor_trigger = {
|
councillor_spouse_learning_2603_valid_councillor_trigger = {
|
||||||
is_available_ai_adult = yes
|
is_available_ai_adult = yes
|
||||||
NOT = { this = scope:councillor }
|
this != scope:councillor
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
councillor_liege_has_erudition_legacy_5_perk = {
|
councillor_liege_has_erudition_legacy_5_perk = {
|
||||||
exists = scope:councillor_liege.dynasty
|
scope:councillor_liege.dynasty ?= { has_dynasty_perk = erudition_legacy_5 }
|
||||||
scope:councillor_liege.dynasty = { has_dynasty_perk = erudition_legacy_5 }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
councillor_liege_has_customs_legacy_perk = {
|
councillor_liege_has_customs_legacy_perk = {
|
||||||
exists = scope:councillor_liege.dynasty
|
scope:councillor_liege.dynasty ?= { has_dynasty_perk = ep1_culture_legacy_2 }
|
||||||
scope:councillor_liege.dynasty = { has_dynasty_perk = ep1_culture_legacy_2 }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
councillor_liege_has_family_business_bonus = {
|
councillor_liege_has_family_business_bonus = {
|
||||||
exists = scope:councillor_liege.culture
|
scope:councillor_liege.culture ?= { has_cultural_parameter = close_family_better_councillors }
|
||||||
exists = scope:councillor
|
scope:councillor ?= {
|
||||||
scope:councillor_liege.culture = { has_cultural_parameter = close_family_better_councillors }
|
|
||||||
scope:councillor = {
|
|
||||||
is_close_family_of = scope:councillor_liege
|
is_close_family_of = scope:councillor_liege
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
councillor_liege_has_consulted_house_bonus = {
|
councillor_liege_has_consulted_house_bonus = {
|
||||||
scope:councillor_liege ?= { has_character_flag = fp3_consulted_house }
|
scope:councillor_liege ?= { has_character_flag = fp3_consulted_house }
|
||||||
exists = scope:councillor_liege.house
|
scope:councillor.house ?= scope:councillor_liege.house
|
||||||
exists = scope:councillor.house
|
|
||||||
scope:councillor ?= { house = scope:councillor_liege.house }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
councillor_is_unskilled_trigger = {
|
councillor_is_unskilled_trigger = {
|
||||||
|
|
@ -1075,10 +1049,12 @@ councillor_liege_has_khvarenah_legacy_perk = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_knight_now_light_trigger = {
|
can_be_knight_now_light_trigger = {
|
||||||
is_alive = yes
|
is_available_quick = {
|
||||||
is_ai = yes # Players can't be knights
|
ai = yes # Players can't be knights
|
||||||
is_adult = yes
|
imprisoned = no
|
||||||
is_imprisoned = no
|
adult = yes
|
||||||
|
alive = yes
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_trained_as_knight_now_light_trigger = {
|
can_be_trained_as_knight_now_light_trigger = {
|
||||||
|
|
@ -1092,6 +1068,7 @@ can_be_trained_as_knight_now_light_trigger = {
|
||||||
exists = involved_activity
|
exists = involved_activity
|
||||||
has_variable = homage_liege_scope
|
has_variable = homage_liege_scope
|
||||||
has_character_flag = meditation_character_flag
|
has_character_flag = meditation_character_flag
|
||||||
|
has_character_flag = local_shrine_rite
|
||||||
has_character_flag = petition_liege_character_flag
|
has_character_flag = petition_liege_character_flag
|
||||||
has_character_flag = holding_court_character_flag
|
has_character_flag = holding_court_character_flag
|
||||||
is_being_visited_on_tour_strict = yes
|
is_being_visited_on_tour_strict = yes
|
||||||
|
|
|
||||||
|
|
@ -36,6 +36,8 @@ immune_to_county_corruption_trigger = {
|
||||||
has_variable = county_corruption_recent_removal
|
has_variable = county_corruption_recent_removal
|
||||||
is_target_of_council_task = task_increase_control
|
is_target_of_council_task = task_increase_control
|
||||||
has_county_modifier = marshal_task_military_presence_modifier
|
has_county_modifier = marshal_task_military_presence_modifier
|
||||||
|
is_noble_family_title = yes
|
||||||
|
is_landless_type_title = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,7 @@ any_court_position_available_trigger = {
|
||||||
NOT = { employs_court_position = royal_architect_court_position }
|
NOT = { employs_court_position = royal_architect_court_position }
|
||||||
NOT = { employs_court_position = seneschal_court_position }
|
NOT = { employs_court_position = seneschal_court_position }
|
||||||
NOT = { employs_court_position = court_tutor_court_position }
|
NOT = { employs_court_position = court_tutor_court_position }
|
||||||
|
NOT = { employs_court_position = court_guru_court_position }
|
||||||
NOT = { employs_court_position = high_almoner_court_position }
|
NOT = { employs_court_position = high_almoner_court_position }
|
||||||
NOT = { employs_court_position = court_physician_court_position }
|
NOT = { employs_court_position = court_physician_court_position }
|
||||||
NOT = { employs_court_position = antiquarian_court_position }
|
NOT = { employs_court_position = antiquarian_court_position }
|
||||||
|
|
@ -84,6 +85,42 @@ any_court_position_available_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#@info! Used together with assign_appropriate_court_position_effect and distribute_determined_court_position_effect -- update the flags here if you add any Court Positions in the effects
|
||||||
|
has_any_court_position_flag_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_character_flag = physician_flag
|
||||||
|
has_character_flag = tutor_flag
|
||||||
|
has_character_flag = almoner_flag
|
||||||
|
has_character_flag = antiquarian_flag
|
||||||
|
has_character_flag = qadi_flag
|
||||||
|
has_character_flag = taster_flag
|
||||||
|
has_character_flag = executioner_flag
|
||||||
|
has_character_flag = cupbearer_flag
|
||||||
|
has_character_flag = lady_in_waiting_flag
|
||||||
|
has_character_flag = jester_flag
|
||||||
|
has_character_flag = poet_flag
|
||||||
|
has_character_flag = musician_flag
|
||||||
|
has_character_flag = gardener_flag
|
||||||
|
has_character_flag = architect_flag
|
||||||
|
has_character_flag = swan_flag
|
||||||
|
has_character_flag = seneschal_flag
|
||||||
|
has_character_flag = horse_flag
|
||||||
|
has_character_flag = garuda_flag
|
||||||
|
has_character_flag = hunt_flag
|
||||||
|
has_character_flag = bodyguard_flag
|
||||||
|
has_character_flag = travel_leader_flag
|
||||||
|
has_character_flag = wet_nurse_flag
|
||||||
|
has_character_flag = akolouthos_flag
|
||||||
|
has_character_flag = court_astrologer_flag
|
||||||
|
has_character_flag = boyan_flag
|
||||||
|
has_character_flag = siege_engineer_flag
|
||||||
|
has_character_flag = yurtchi_flag
|
||||||
|
has_character_flag = yeke_jarquchi_flag
|
||||||
|
has_character_flag = foreign_emissary_flag
|
||||||
|
has_character_flag = keeper_of_the_horses_flag
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
# Used in the trigger for court positions to make sure that they don't already have a "job"
|
# Used in the trigger for court positions to make sure that they don't already have a "job"
|
||||||
# If a court position is considered a full time job, the character cannot hold another similar position
|
# If a court position is considered a full time job, the character cannot hold another similar position
|
||||||
court_position_does_not_already_have_a_job_trigger = {
|
court_position_does_not_already_have_a_job_trigger = {
|
||||||
|
|
@ -91,6 +128,7 @@ court_position_does_not_already_have_a_job_trigger = {
|
||||||
text = does_not_have_a_full_time_job
|
text = does_not_have_a_full_time_job
|
||||||
NOR = {
|
NOR = {
|
||||||
has_court_position = court_tutor_court_position
|
has_court_position = court_tutor_court_position
|
||||||
|
has_court_position = court_guru_court_position
|
||||||
has_court_position = food_taster_court_position
|
has_court_position = food_taster_court_position
|
||||||
has_court_position = seneschal_court_position
|
has_court_position = seneschal_court_position
|
||||||
has_court_position = cupbearer_court_position
|
has_court_position = cupbearer_court_position
|
||||||
|
|
@ -105,6 +143,11 @@ court_position_does_not_already_have_a_job_trigger = {
|
||||||
has_court_position = travel_leader_court_position
|
has_court_position = travel_leader_court_position
|
||||||
has_court_position = wet_nurse_court_position
|
has_court_position = wet_nurse_court_position
|
||||||
has_court_position = akolouthos_court_position
|
has_court_position = akolouthos_court_position
|
||||||
|
has_court_position = grand_preceptor_court_position
|
||||||
|
has_court_position = grand_guardian_court_position
|
||||||
|
has_court_position = grand_mentor_court_position
|
||||||
|
has_court_position = fire_dragon_engineer_court_position
|
||||||
|
has_court_position = keeper_of_the_harem_court_position
|
||||||
is_councillor = yes
|
is_councillor = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -119,7 +162,7 @@ can_appoint_char_to_court_position = {
|
||||||
save_temporary_scope_as = hiring_liege
|
save_temporary_scope_as = hiring_liege
|
||||||
can_employ_court_position_type = $COURT_POS$
|
can_employ_court_position_type = $COURT_POS$
|
||||||
$CHAR$ = {
|
$CHAR$ = {
|
||||||
NOT = { this = scope:hiring_liege }
|
this != scope:hiring_liege
|
||||||
NOT = { has_court_position = $COURT_POS$ }
|
NOT = { has_court_position = $COURT_POS$ }
|
||||||
can_be_employed_as = $COURT_POS$
|
can_be_employed_as = $COURT_POS$
|
||||||
}
|
}
|
||||||
|
|
@ -138,6 +181,7 @@ can_appoint_char_to_any_court_position = {
|
||||||
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = travel_leader_court_position }
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = travel_leader_court_position }
|
||||||
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = wet_nurse_court_position }
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = wet_nurse_court_position }
|
||||||
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_tutor_court_position }
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_tutor_court_position }
|
||||||
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = court_guru_court_position }
|
||||||
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = food_taster_court_position }
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = food_taster_court_position }
|
||||||
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_of_horse_court_position }
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_of_horse_court_position }
|
||||||
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_of_hunt_court_position }
|
can_appoint_char_to_court_position = { CHAR = $CHAR$ COURT_POS = master_of_hunt_court_position }
|
||||||
|
|
@ -219,6 +263,7 @@ has_intrigue_court_position = {
|
||||||
has_learning_court_position = {
|
has_learning_court_position = {
|
||||||
OR = {
|
OR = {
|
||||||
has_court_position = court_tutor_court_position
|
has_court_position = court_tutor_court_position
|
||||||
|
has_court_position = court_guru_court_position
|
||||||
has_court_position = high_almoner_court_position
|
has_court_position = high_almoner_court_position
|
||||||
has_court_position = court_physician_court_position
|
has_court_position = court_physician_court_position
|
||||||
has_court_position = antiquarian_court_position
|
has_court_position = antiquarian_court_position
|
||||||
|
|
@ -262,7 +307,12 @@ court_position_learning_trigger = { # Is courtier suited to learning positions?
|
||||||
base_court_position_validity_trigger = { # would_be_valid_for_court_position ultimately traces back to this, so touch with caution
|
base_court_position_validity_trigger = { # would_be_valid_for_court_position ultimately traces back to this, so touch with caution
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
NOT = { is_at_war_with = $EMPLOYER$ }
|
NOT = { is_at_war_with = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = is_not_a_ceremonial_liege_trigger
|
||||||
|
tgp_is_ceremonial_liege_trigger = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
royal_architect_validity_trigger = {
|
royal_architect_validity_trigger = {
|
||||||
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
}
|
}
|
||||||
|
|
@ -286,6 +336,23 @@ seneschal_validity_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
khlon_glan_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
stewardship >= 10
|
||||||
|
martial >= 10
|
||||||
|
custom_tooltip = {
|
||||||
|
text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION
|
||||||
|
NOT = { is_spouse_of = $EMPLOYER$ }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = khlon_glan_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
court_tutor_validity_trigger = {
|
court_tutor_validity_trigger = {
|
||||||
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -299,7 +366,12 @@ court_tutor_validity_trigger = {
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = none_does_not_have_a_full_time_job
|
text = none_does_not_have_a_full_time_job
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { NOT = { has_court_position = court_tutor_court_position } }
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
has_court_position = court_tutor_court_position
|
||||||
|
has_court_position = court_guru_court_position
|
||||||
|
}
|
||||||
|
}
|
||||||
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -313,6 +385,15 @@ high_almoner_validity_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
court_brahmin_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
OR = {
|
||||||
|
has_religion = religion:buddhism_religion
|
||||||
|
has_religion = religion:hinduism_religion
|
||||||
|
}
|
||||||
|
learning >= 12
|
||||||
|
}
|
||||||
|
|
||||||
court_physician_validity_trigger = {
|
court_physician_validity_trigger = {
|
||||||
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
is_landed = no
|
is_landed = no
|
||||||
|
|
@ -398,6 +479,21 @@ court_poet_validity_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
house_poet_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION
|
||||||
|
NOT = { is_spouse_of = $EMPLOYER$ }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = house_poet_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
court_musician_validity_trigger = {
|
court_musician_validity_trigger = {
|
||||||
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -1008,7 +1104,9 @@ camp_officer_generator_pickable_trigger = {
|
||||||
# Set to 0 with Dynasty Perk Inner Circle
|
# Set to 0 with Dynasty Perk Inner Circle
|
||||||
court_position_inner_circle_salary_trigger = {
|
court_position_inner_circle_salary_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:liege }
|
limit = {
|
||||||
|
exists = scope:liege
|
||||||
|
}
|
||||||
scope:liege ?= {
|
scope:liege ?= {
|
||||||
dynasty ?= { has_dynasty_perk = fp2_coterie_legacy_1 }
|
dynasty ?= { has_dynasty_perk = fp2_coterie_legacy_1 }
|
||||||
employs_court_position = $POS$_court_position
|
employs_court_position = $POS$_court_position
|
||||||
|
|
@ -1046,7 +1144,6 @@ court_position_obligation_hook_salary_trigger = {
|
||||||
}
|
}
|
||||||
trigger_else = { always = no }
|
trigger_else = { always = no }
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_employed_as_any_court_position_trigger = {
|
can_be_employed_as_any_court_position_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
can_be_employed_as = court_poet_court_position
|
can_be_employed_as = court_poet_court_position
|
||||||
|
|
@ -1068,6 +1165,7 @@ can_be_employed_as_any_court_position_trigger = {
|
||||||
can_be_employed_as = chief_eunuch_court_position
|
can_be_employed_as = chief_eunuch_court_position
|
||||||
can_be_employed_as = master_assassin_court_position
|
can_be_employed_as = master_assassin_court_position
|
||||||
can_be_employed_as = court_tutor_court_position
|
can_be_employed_as = court_tutor_court_position
|
||||||
|
can_be_employed_as = court_guru_court_position
|
||||||
can_be_employed_as = high_almoner_court_position
|
can_be_employed_as = high_almoner_court_position
|
||||||
can_be_employed_as = court_physician_court_position
|
can_be_employed_as = court_physician_court_position
|
||||||
can_be_employed_as = antiquarian_court_position
|
can_be_employed_as = antiquarian_court_position
|
||||||
|
|
@ -1075,6 +1173,11 @@ can_be_employed_as_any_court_position_trigger = {
|
||||||
can_be_employed_as = court_scholar_court_position
|
can_be_employed_as = court_scholar_court_position
|
||||||
can_be_employed_as = court_brewmaster_court_position
|
can_be_employed_as = court_brewmaster_court_position
|
||||||
can_be_employed_as = court_astrologer_court_position
|
can_be_employed_as = court_astrologer_court_position
|
||||||
|
can_be_employed_as = grand_preceptor_court_position
|
||||||
|
can_be_employed_as = grand_mentor_court_position
|
||||||
|
can_be_employed_as = grand_guardian_court_position
|
||||||
|
can_be_employed_as = fire_dragon_engineer_court_position
|
||||||
|
can_be_employed_as = keeper_of_the_harem_court_position
|
||||||
can_be_employed_as = boyan_court_position
|
can_be_employed_as = boyan_court_position
|
||||||
can_be_employed_as = siege_engineer_court_position
|
can_be_employed_as = siege_engineer_court_position
|
||||||
can_be_employed_as = yurtchi_court_position
|
can_be_employed_as = yurtchi_court_position
|
||||||
|
|
@ -1431,7 +1534,7 @@ master_bard_validity_trigger = {
|
||||||
has_trait = deceitful
|
has_trait = deceitful
|
||||||
has_trait = diligent
|
has_trait = diligent
|
||||||
# Misc.
|
# Misc.
|
||||||
has_trait = poet
|
has_trait = lifestyle_poet
|
||||||
has_trait = drunkard
|
has_trait = drunkard
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1610,7 +1713,7 @@ laureate_validity_trigger = {
|
||||||
has_trait = arrogant
|
has_trait = arrogant
|
||||||
has_trait = fickle
|
has_trait = fickle
|
||||||
# Misc.
|
# Misc.
|
||||||
has_trait = poet
|
has_trait = lifestyle_poet
|
||||||
has_trait = lifestyle_reveler
|
has_trait = lifestyle_reveler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1674,9 +1777,104 @@ bookmaker_validity_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
grand_preceptor_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = grand_preceptor_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
grand_guardian_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = grand_guardian_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fire_dragon_engineer_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = fire_dragon_engineer_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
grand_mentor_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = grand_mentor_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
keeper_of_the_harem_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = { NOT = { has_court_position = keeper_of_the_harem_court_position } }
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
court_guru_validity_trigger = {
|
||||||
|
base_court_position_validity_trigger = { EMPLOYER = $EMPLOYER$ }
|
||||||
|
has_trait = lifestyle_mystic
|
||||||
|
OR = {
|
||||||
|
has_religion = religion:buddhism_religion
|
||||||
|
has_religion = religion:hinduism_religion
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = NONE_NOT_THE_SPOUSE_OF_CHARACTER_COURT_POSITION
|
||||||
|
NOT = { is_spouse_of = $EMPLOYER$ }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = none_does_not_have_a_full_time_job
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
NOR = {
|
||||||
|
has_court_position = court_tutor_court_position
|
||||||
|
has_court_position = court_guru_court_position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
court_position_does_not_already_have_a_job_trigger = yes # This positions is considered a job, and cannot be held at the same time as another similar position
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
### Court Position Task Triggers ###
|
### Court Position Task Triggers ###
|
||||||
wet_nurse_instill_virtue_trigger = {
|
wet_nurse_instill_virtue_trigger = {
|
||||||
NOT = { has_trait = $TRAIT$ }
|
NOT = { has_trait = $TRAIT$ }
|
||||||
scope:notification_character.faith = { trait_is_virtue = $TRAIT$ }
|
scope:notification_character.faith = { trait_is_virtue = $TRAIT$ }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
court_position_employee_shown_trigger = {
|
||||||
|
is_imprisoned = no
|
||||||
|
tgp_is_ceremonial_liege_trigger = no
|
||||||
|
}
|
||||||
|
|
||||||
|
can_employ_court_eunuchs_trigger = {
|
||||||
|
$CHAR$ = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = can_appoint_chief_eunuch_name_tt
|
||||||
|
culture = { # Culture that has eunuchs
|
||||||
|
has_cultural_parameter = can_appoint_chief_eunuch
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -36,7 +36,7 @@ is_available_schemer = {
|
||||||
|
|
||||||
is_available_non_primary_consort = {
|
is_available_non_primary_consort = {
|
||||||
is_available = yes
|
is_available = yes
|
||||||
NOT = {this = primary_spouse }
|
this != primary_spouse
|
||||||
}
|
}
|
||||||
|
|
||||||
is_available_non_child_family = {
|
is_available_non_child_family = {
|
||||||
|
|
|
||||||
|
|
@ -142,7 +142,6 @@ courtier_allowed_to_leave_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
has_epidemic_disease_trigger = yes
|
|
||||||
#Keep daughters/sons for marriages
|
#Keep daughters/sons for marriages
|
||||||
AND = {
|
AND = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -199,10 +198,8 @@ courtier_allowed_to_leave_trigger = {
|
||||||
is_married = yes
|
is_married = yes
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
liege ?= scope:leaving_courtier.liege
|
||||||
exists = liege
|
|
||||||
liege = scope:leaving_courtier.liege
|
|
||||||
}
|
|
||||||
AND = {
|
AND = {
|
||||||
exists = host
|
exists = host
|
||||||
exists = scope:leaving_courtier.host
|
exists = scope:leaving_courtier.host
|
||||||
|
|
@ -241,13 +238,19 @@ courtier_allowed_to_leave_trigger = {
|
||||||
has_character_modifier = mellowed_spirit
|
has_character_modifier = mellowed_spirit
|
||||||
|
|
||||||
# Courtiers with sponsored inspirations won't leave on their own.
|
# Courtiers with sponsored inspirations won't leave on their own.
|
||||||
AND = {
|
inspiration ?= { exists = inspiration_sponsor }
|
||||||
exists = inspiration
|
|
||||||
inspiration = { exists = inspiration_sponsor }
|
|
||||||
}
|
|
||||||
|
|
||||||
scope:liege = { government_has_flag = government_is_landless_adventurer }
|
scope:liege = { government_has_flag = government_is_landless_adventurer }
|
||||||
is_obedient_to = scope:liege
|
is_obedient_to = scope:liege
|
||||||
|
|
||||||
|
AND = {
|
||||||
|
scope:liege.primary_title = title:h_china
|
||||||
|
OR = {
|
||||||
|
is_child_of = scope:liege
|
||||||
|
is_grandchild_of = scope:liege
|
||||||
|
is_great_grandchild_of = scope:liege
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -280,8 +283,6 @@ guest_allowed_to_leave_trigger = {
|
||||||
# Diarchs don't leave their court.
|
# Diarchs don't leave their court.
|
||||||
is_diarch = yes
|
is_diarch = yes
|
||||||
is_designated_diarch = yes
|
is_designated_diarch = yes
|
||||||
#Too sick to travel
|
|
||||||
has_epidemic_disease_trigger = yes
|
|
||||||
#Would be leaving without spouse or underage child
|
#Would be leaving without spouse or underage child
|
||||||
any_child_not_in_traveling_family_trigger = yes
|
any_child_not_in_traveling_family_trigger = yes
|
||||||
any_consort_not_in_traveling_family_trigger = yes
|
any_consort_not_in_traveling_family_trigger = yes
|
||||||
|
|
@ -299,7 +300,7 @@ guest_allowed_to_arrive_trigger = {
|
||||||
limit = { exists = host }
|
limit = { exists = host }
|
||||||
NOT = { host = $HOST$ }
|
NOT = { host = $HOST$ }
|
||||||
}
|
}
|
||||||
has_epidemic_disease_trigger = no
|
NOT = { has_trait_with_flag = epidemic_disease }
|
||||||
NOT = { has_relation_rival = $HOST$ }
|
NOT = { has_relation_rival = $HOST$ }
|
||||||
#Compatible faiths
|
#Compatible faiths
|
||||||
faith = {
|
faith = {
|
||||||
|
|
@ -348,10 +349,19 @@ can_recruit_character_to_court_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = host
|
exists = host
|
||||||
|
host = { is_ai = no }
|
||||||
NOT = { is_player_heir_of = scope:recruiter }
|
NOT = { is_player_heir_of = scope:recruiter }
|
||||||
}
|
}
|
||||||
is_player_heir_of = host
|
is_player_heir_of = host
|
||||||
}
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
exists = host
|
||||||
|
host = { is_ai = yes }
|
||||||
|
NOT = { is_player_heir_of = scope:recruiter }
|
||||||
|
}
|
||||||
|
is_primary_heir_of = host
|
||||||
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = host }
|
limit = { exists = host }
|
||||||
is_consort_of = host
|
is_consort_of = host
|
||||||
|
|
@ -399,7 +409,7 @@ can_recruit_character_to_court_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:recruiter = { is_landless_adventurer = yes }
|
scope:recruiter = { has_government = landless_adventurer_government }
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = can_recruit_character_to_court_trigger.tt.laamps_invitation_restrictions
|
text = can_recruit_character_to_court_trigger.tt.laamps_invitation_restrictions
|
||||||
|
|
@ -427,8 +437,7 @@ can_recruit_character_to_court_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_female = yes
|
is_female = yes
|
||||||
matrilinear_marriage = yes
|
matrilinear_marriage = yes
|
||||||
exists = host
|
host ?= scope:recruitee.host
|
||||||
host = scope:recruitee.host
|
|
||||||
save_temporary_scope_as = spouse
|
save_temporary_scope_as = spouse
|
||||||
OR = { #Is employed in some way
|
OR = { #Is employed in some way
|
||||||
is_councillor_of = scope:recruitee.host
|
is_councillor_of = scope:recruitee.host
|
||||||
|
|
@ -473,8 +482,7 @@ can_recruit_character_to_court_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_male = yes
|
is_male = yes
|
||||||
patrilinear_marriage = yes
|
patrilinear_marriage = yes
|
||||||
exists = host
|
host ?= scope:recruitee.host
|
||||||
host = scope:recruitee.host
|
|
||||||
save_temporary_scope_as = spouse
|
save_temporary_scope_as = spouse
|
||||||
OR = { #Is employed in some way
|
OR = { #Is employed in some way
|
||||||
is_councillor_of = scope:recruitee.host
|
is_councillor_of = scope:recruitee.host
|
||||||
|
|
@ -719,16 +727,14 @@ guest_marriage_candidate_trigger = {
|
||||||
|
|
||||||
###POOL TRIGGERS###
|
###POOL TRIGGERS###
|
||||||
is_visitable_relation_trigger = {
|
is_visitable_relation_trigger = {
|
||||||
exists = capital_province
|
capital_province ?= { local_pool_is_full_trigger = no }
|
||||||
capital_province = { local_pool_is_full_trigger = no }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
this = $CHARACTER$.host
|
this = $CHARACTER$.host
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
}
|
}
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
NAND = {
|
NOT = {
|
||||||
exists = var:last_visited_ruler
|
var:last_visited_ruler ?= prev
|
||||||
var:last_visited_ruler = prev
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -742,8 +748,6 @@ pool_character_is_pruneable_trigger = {
|
||||||
save_temporary_scope_as = pool_prune_check
|
save_temporary_scope_as = pool_prune_check
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
NOR = {
|
NOR = {
|
||||||
has_trait = peasant_leader
|
|
||||||
has_trait = gallowsbait
|
|
||||||
has_trait = heresiarch
|
has_trait = heresiarch
|
||||||
has_trait = populist_leader
|
has_trait = populist_leader
|
||||||
has_trait = adventurer_follower
|
has_trait = adventurer_follower
|
||||||
|
|
@ -751,9 +755,8 @@ pool_character_is_pruneable_trigger = {
|
||||||
has_trait = historical_character
|
has_trait = historical_character
|
||||||
has_character_flag = ai_will_not_convert
|
has_character_flag = ai_will_not_convert
|
||||||
is_married = yes
|
is_married = yes
|
||||||
any_claim = { always = yes }
|
any_claim = { }
|
||||||
any_child = { is_adult = no }
|
any_child = { is_adult = no }
|
||||||
num_of_good_genetic_traits >= 1
|
|
||||||
any_relation = {
|
any_relation = {
|
||||||
type = lover
|
type = lover
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
|
|
@ -763,10 +766,7 @@ pool_character_is_pruneable_trigger = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
}
|
}
|
||||||
any_close_or_extended_family_member = { is_ruler = yes }
|
any_close_or_extended_family_member = { is_ruler = yes }
|
||||||
AND = { #Belongs to a dynasty with more than 1 member
|
#Belongs to a dynasty with more than 1 member
|
||||||
exists = dynasty
|
|
||||||
dynasty = { any_dynasty_member = { NOT = { this = scope:pool_prune_check } } }
|
|
||||||
}
|
|
||||||
any_relation = {
|
any_relation = {
|
||||||
type = rival
|
type = rival
|
||||||
is_ai = no
|
is_ai = no
|
||||||
|
|
@ -784,6 +784,7 @@ pool_character_is_pruneable_trigger = {
|
||||||
intrigue >= high_skill_rating
|
intrigue >= high_skill_rating
|
||||||
learning >= high_skill_rating
|
learning >= high_skill_rating
|
||||||
prowess >= high_skill_rating
|
prowess >= high_skill_rating
|
||||||
|
dynasty ?= { any_dynasty_member = { this != scope:pool_prune_check } }
|
||||||
any_relation = {
|
any_relation = {
|
||||||
type = rival
|
type = rival
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@ is_witch_trigger = {
|
||||||
subject = this
|
subject = this
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = witch
|
has_trait = witch
|
||||||
any_secret = { secret_type = secret_witch }
|
any_secret = { type = secret_witch }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -22,7 +22,7 @@ is_witch_known_by_trigger = {
|
||||||
subject = this
|
subject = this
|
||||||
object = $CHARACTER$
|
object = $CHARACTER$
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_witch
|
type = secret_witch
|
||||||
is_known_by = $CHARACTER$
|
is_known_by = $CHARACTER$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -32,7 +32,7 @@ is_witch_known_by_trigger = {
|
||||||
is_deviant_trigger = {
|
is_deviant_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = deviant
|
has_trait = deviant
|
||||||
any_secret = { secret_type = secret_deviant }
|
any_secret = { type = secret_deviant }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -40,7 +40,7 @@ is_incestuous_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = incestuous
|
has_trait = incestuous
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_incest
|
type = secret_incest
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,7 +10,7 @@
|
||||||
|
|
||||||
has_crypto_religionist_secret_known_by_character_trigger = {
|
has_crypto_religionist_secret_known_by_character_trigger = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_crypto_religionist
|
type = secret_crypto_religionist
|
||||||
any_secret_knower = { this = $CHARACTER$ }
|
any_secret_knower = { this = $CHARACTER$ }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,14 +1,13 @@
|
||||||
|
### Cultural heritage triggers
|
||||||
### Cultural heritage triggers
|
|
||||||
# By their nature these triggers will be a bit lose and inaccurate, so keep that in mind when using them!
|
# By their nature these triggers will be a bit lose and inaccurate, so keep that in mind when using them!
|
||||||
|
|
||||||
|
|
||||||
#ASIA
|
#ASIA
|
||||||
culture_has_asian_heritage_pillar_trigger = {
|
culture_has_asian_heritage_pillar_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
culture_has_east_asian_heritage_pillar_trigger = yes
|
culture_has_east_asian_heritage_pillar_trigger = yes
|
||||||
culture_has_west_asian_heritage_pillar_trigger = yes
|
culture_has_west_asian_heritage_pillar_trigger = yes
|
||||||
culture_has_south_asian_heritage_pillar_trigger = yes
|
culture_has_south_asian_heritage_pillar_trigger = yes
|
||||||
|
culture_has_southeast_asian_heritage_pillar_trigger = yes
|
||||||
culture_has_north_asian_heritage_pillar_trigger = yes
|
culture_has_north_asian_heritage_pillar_trigger = yes
|
||||||
culture_has_central_asian_heritage_pillar_trigger = yes
|
culture_has_central_asian_heritage_pillar_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -18,10 +17,12 @@ culture_has_east_asian_heritage_pillar_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_pillar = heritage_tibetan
|
has_cultural_pillar = heritage_tibetan
|
||||||
has_cultural_pillar = heritage_chinese
|
has_cultural_pillar = heritage_chinese
|
||||||
has_cultural_pillar = heritage_mongolic
|
has_cultural_pillar = heritage_japonic
|
||||||
has_cultural_pillar = heritage_turkic
|
has_cultural_pillar = heritage_korean
|
||||||
has_cultural_pillar = heritage_burman
|
has_cultural_pillar = heritage_buyeo
|
||||||
has_cultural_pillar = heritage_qiangic
|
has_cultural_pillar = heritage_qiangic
|
||||||
|
has_cultural_pillar = heritage_viet
|
||||||
|
has_cultural_pillar = heritage_hmongic
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -30,12 +31,15 @@ culture_has_west_asian_heritage_pillar_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_pillar = heritage_iranian
|
has_cultural_pillar = heritage_iranian
|
||||||
has_cultural_pillar = heritage_turkic
|
has_cultural_pillar = heritage_turkic
|
||||||
|
has_cultural_pillar = heritage_tocharian
|
||||||
|
has_cultural_pillar = heritage_hunnic
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
culture_has_south_asian_heritage_pillar_trigger = {
|
culture_has_south_asian_heritage_pillar_trigger = {
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_austronesian
|
||||||
has_cultural_pillar = heritage_indo_aryan
|
has_cultural_pillar = heritage_indo_aryan
|
||||||
has_cultural_pillar = heritage_dravidian
|
has_cultural_pillar = heritage_dravidian
|
||||||
has_cultural_pillar = heritage_burman
|
has_cultural_pillar = heritage_burman
|
||||||
|
|
@ -43,12 +47,39 @@ culture_has_south_asian_heritage_pillar_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
culture_has_southeast_asian_heritage_pillar_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_viet
|
||||||
|
has_cultural_pillar = heritage_mon_khmer
|
||||||
|
has_cultural_pillar = heritage_malayic
|
||||||
|
has_cultural_pillar = heritage_burman
|
||||||
|
has_cultural_pillar = heritage_austronesian
|
||||||
|
has_cultural_pillar = heritage_tai
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
culture_has_north_asian_heritage_pillar_trigger = {
|
culture_has_north_asian_heritage_pillar_trigger = {
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_pillar = heritage_turkic
|
has_cultural_pillar = heritage_turkic
|
||||||
has_cultural_pillar = heritage_mongolic
|
has_cultural_pillar = heritage_mongolic
|
||||||
has_cultural_pillar = heritage_ugro_permian
|
has_cultural_pillar = heritage_ugro_permian
|
||||||
|
has_cultural_pillar = heritage_nivkh
|
||||||
|
has_cultural_pillar = heritage_ainuic
|
||||||
|
has_cultural_pillar = heritage_tungusic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
culture_has_north_east_asian_heritage_pillar_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_nivkh
|
||||||
|
has_cultural_pillar = heritage_ainuic
|
||||||
|
has_cultural_pillar = heritage_tungusic
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -58,6 +89,15 @@ culture_has_central_asian_heritage_pillar_trigger = {
|
||||||
has_cultural_pillar = heritage_qiangic
|
has_cultural_pillar = heritage_qiangic
|
||||||
has_cultural_pillar = heritage_turkic
|
has_cultural_pillar = heritage_turkic
|
||||||
has_cultural_pillar = heritage_mongolic
|
has_cultural_pillar = heritage_mongolic
|
||||||
|
has_cultural_pillar = heritage_tocharian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
culture_has_east_central_asian_heritage_pillar_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_qiangic
|
||||||
|
has_cultural_pillar = heritage_mongolic
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -88,12 +128,16 @@ culture_has_east_african_heritage_pillar_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_pillar = heritage_somalian
|
has_cultural_pillar = heritage_somalian
|
||||||
has_cultural_pillar = heritage_east_african
|
has_cultural_pillar = heritage_east_african
|
||||||
|
has_cultural_pillar = heritage_bantu
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
culture_has_north_african_heritage_pillar_trigger = {
|
culture_has_north_african_heritage_pillar_trigger = {
|
||||||
culture = {
|
culture = {
|
||||||
has_cultural_pillar = heritage_berber
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_berber
|
||||||
|
has_cultural_pillar = heritage_egyptian
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
culture_has_central_african_heritage_pillar_trigger = {
|
culture_has_central_african_heritage_pillar_trigger = {
|
||||||
|
|
@ -107,6 +151,7 @@ culture_has_mena_heritage_pillar_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
culture = { has_cultural_pillar = heritage_arabic }
|
culture = { has_cultural_pillar = heritage_arabic }
|
||||||
culture = { has_cultural_pillar = heritage_syriac }
|
culture = { has_cultural_pillar = heritage_syriac }
|
||||||
|
culture = { has_cultural_pillar = heritage_iranian }
|
||||||
culture_has_north_african_heritage_pillar_trigger = yes
|
culture_has_north_african_heritage_pillar_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -148,6 +193,7 @@ culture_has_north_european_heritage_pillar_trigger = {
|
||||||
has_cultural_pillar = heritage_balto_finnic
|
has_cultural_pillar = heritage_balto_finnic
|
||||||
has_cultural_pillar = heritage_north_germanic
|
has_cultural_pillar = heritage_north_germanic
|
||||||
has_cultural_pillar = heritage_ugro_permian
|
has_cultural_pillar = heritage_ugro_permian
|
||||||
|
has_cultural_pillar = heritage_gothic
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -159,6 +205,8 @@ culture_has_south_european_heritage_pillar_trigger = {
|
||||||
has_cultural_pillar = heritage_byzantine
|
has_cultural_pillar = heritage_byzantine
|
||||||
has_cultural_pillar = heritage_south_slavic
|
has_cultural_pillar = heritage_south_slavic
|
||||||
has_cultural_pillar = heritage_israelite
|
has_cultural_pillar = heritage_israelite
|
||||||
|
has_cultural_pillar = heritage_vlach
|
||||||
|
has_cultural_pillar = heritage_ancient_greek
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -69,6 +69,11 @@ culture_in_winter_geographical_region_trigger = {
|
||||||
geographical_region = world_europe_east
|
geographical_region = world_europe_east
|
||||||
geographical_region = world_steppe
|
geographical_region = world_steppe
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
geographical_region = world_asia_sakhalin_hokkaido
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_north_east
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -80,9 +85,7 @@ culture_in_non_sedentary_geographical_region_trigger = {
|
||||||
text = culture_in_non_sedentary_geographical_region_trigger_desc
|
text = culture_in_non_sedentary_geographical_region_trigger_desc
|
||||||
any_culture_county = {
|
any_culture_county = {
|
||||||
any_county_province = {
|
any_county_province = {
|
||||||
OR = {
|
geographical_region = world_steppe
|
||||||
geographical_region = world_steppe
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -112,6 +115,10 @@ culture_not_warlike_trigger = {
|
||||||
culture_tradition:tradition_hunters = { is_in_list = traits }
|
culture_tradition:tradition_hunters = { is_in_list = traits }
|
||||||
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
|
culture_tradition:tradition_warrior_culture = { is_in_list = traits }
|
||||||
culture_tradition:tradition_martial_admiration = { is_in_list = traits }
|
culture_tradition:tradition_martial_admiration = { is_in_list = traits }
|
||||||
|
culture_tradition:tradition_tgp_bushido = { is_in_list = traits }
|
||||||
|
culture_tradition:tradition_tgp_defiant_ambushers = { is_in_list = traits }
|
||||||
|
culture_tradition:tradition_tgp_warrior_monks = { is_in_list = traits }
|
||||||
|
culture_tradition:tradition_tgp_art_of_war = { is_in_list = traits }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
custom_description = {
|
custom_description = {
|
||||||
|
|
@ -224,6 +231,7 @@ culture_has_skirmisher_maa = {
|
||||||
has_cultural_parameter = unlock_maa_shomer
|
has_cultural_parameter = unlock_maa_shomer
|
||||||
has_cultural_parameter = unlock_maa_abudrar
|
has_cultural_parameter = unlock_maa_abudrar
|
||||||
has_cultural_parameter = unlock_maa_guinea_warrior
|
has_cultural_parameter = unlock_maa_guinea_warrior
|
||||||
|
has_cultural_parameter = unlock_maa_pesilat
|
||||||
has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA
|
has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA
|
||||||
has_cultural_parameter = unlock_maa_akritai
|
has_cultural_parameter = unlock_maa_akritai
|
||||||
}
|
}
|
||||||
|
|
@ -241,6 +249,12 @@ culture_has_archer_maa = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
culture_has_improved_crossbowmen = {
|
||||||
|
OR = {
|
||||||
|
has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
culture_has_heavy_infantry_maa = {
|
culture_has_heavy_infantry_maa = {
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_parameter = unlock_maa_ayyar
|
has_cultural_parameter = unlock_maa_ayyar
|
||||||
|
|
@ -252,6 +266,10 @@ culture_has_heavy_infantry_maa = {
|
||||||
has_cultural_parameter = unlock_maa_huscarls
|
has_cultural_parameter = unlock_maa_huscarls
|
||||||
has_cultural_parameter = unlock_maa_mountaineer
|
has_cultural_parameter = unlock_maa_mountaineer
|
||||||
has_cultural_parameter = unlock_maa_zbrojnosh
|
has_cultural_parameter = unlock_maa_zbrojnosh
|
||||||
|
has_cultural_parameter = unlock_infantry_samurai_units
|
||||||
|
has_cultural_parameter = unlock_zhanmadao
|
||||||
|
has_cultural_parameter = unlock_burenjia
|
||||||
|
|
||||||
has_innovation = innovation_sarawit #Sarawit - Later Era MAA
|
has_innovation = innovation_sarawit #Sarawit - Later Era MAA
|
||||||
has_innovation = innovation_legionnaires #Praetorian
|
has_innovation = innovation_legionnaires #Praetorian
|
||||||
has_cultural_parameter = unlock_maa_varangian_guards
|
has_cultural_parameter = unlock_maa_varangian_guards
|
||||||
|
|
@ -261,6 +279,7 @@ culture_has_heavy_infantry_maa = {
|
||||||
culture_has_pikemen_maa = { #I.e. Spearmen
|
culture_has_pikemen_maa = { #I.e. Spearmen
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_parameter = unlock_maa_zupin_warrior
|
has_cultural_parameter = unlock_maa_zupin_warrior
|
||||||
|
has_cultural_parameter = unlock_warrior_monk_units
|
||||||
has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA
|
has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA
|
||||||
has_innovation = innovation_pike_columns #Picchieri - Later Era MAA
|
has_innovation = innovation_pike_columns #Picchieri - Later Era MAA
|
||||||
has_innovation = innovation_zweihanders #Later Era MAA
|
has_innovation = innovation_zweihanders #Later Era MAA
|
||||||
|
|
@ -296,6 +315,10 @@ culture_has_archer_cavalry_maa = {
|
||||||
OR = {
|
OR = {
|
||||||
has_cultural_parameter = unlock_maa_horse_archers
|
has_cultural_parameter = unlock_maa_horse_archers
|
||||||
has_cultural_parameter = unlock_maa_mangudai
|
has_cultural_parameter = unlock_maa_mangudai
|
||||||
|
has_cultural_parameter = unlock_emishi_horse_archers_units
|
||||||
|
has_cultural_parameter = unlock_mounted_samurai_units
|
||||||
|
|
||||||
|
|
||||||
culture_head ?= {
|
culture_head ?= {
|
||||||
mpo_can_recruit_nomad_maa_trigger = yes
|
mpo_can_recruit_nomad_maa_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -339,6 +362,8 @@ culture_specializes_in_heavy_infantry_maa = {
|
||||||
has_cultural_tradition = tradition_stand_and_fight
|
has_cultural_tradition = tradition_stand_and_fight
|
||||||
has_cultural_tradition = tradition_mobile_guards
|
has_cultural_tradition = tradition_mobile_guards
|
||||||
has_cultural_tradition = tradition_mountaineer_ruralism
|
has_cultural_tradition = tradition_mountaineer_ruralism
|
||||||
|
has_cultural_tradition = tradition_tgp_art_of_war
|
||||||
|
has_cultural_tradition = tradition_tgp_bushido
|
||||||
culture_has_heavy_infantry_maa = yes
|
culture_has_heavy_infantry_maa = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -351,6 +376,7 @@ culture_specializes_in_pikemen_maa = {
|
||||||
has_cultural_tradition = tradition_formation_fighting
|
has_cultural_tradition = tradition_formation_fighting
|
||||||
has_cultural_tradition = tradition_stand_and_fight
|
has_cultural_tradition = tradition_stand_and_fight
|
||||||
has_cultural_tradition = tradition_mobile_guards
|
has_cultural_tradition = tradition_mobile_guards
|
||||||
|
has_cultural_tradition = tradition_tgp_warrior_monks
|
||||||
culture_has_pikemen_maa = yes
|
culture_has_pikemen_maa = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -375,6 +401,7 @@ culture_specializes_in_heavy_cavalry_maa = {
|
||||||
has_cultural_tradition = tradition_mobile_guards
|
has_cultural_tradition = tradition_mobile_guards
|
||||||
has_cultural_tradition = tradition_ep3_indomitable_azatani
|
has_cultural_tradition = tradition_ep3_indomitable_azatani
|
||||||
has_cultural_tradition = tradition_mountaineer_ruralism
|
has_cultural_tradition = tradition_mountaineer_ruralism
|
||||||
|
has_cultural_tradition = tradition_tgp_art_of_war
|
||||||
culture_has_heavy_cavalry_maa = yes
|
culture_has_heavy_cavalry_maa = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -385,6 +412,8 @@ culture_specializes_in_archer_cavalry_maa = {
|
||||||
has_cultural_tradition = tradition_horse_breeder
|
has_cultural_tradition = tradition_horse_breeder
|
||||||
has_cultural_tradition = tradition_mpo_iron_cavalry
|
has_cultural_tradition = tradition_mpo_iron_cavalry
|
||||||
has_cultural_tradition = tradition_devoted_horsemanship
|
has_cultural_tradition = tradition_devoted_horsemanship
|
||||||
|
has_cultural_tradition = tradition_tgp_bushido
|
||||||
|
has_cultural_tradition = tradition_tgp_defiant_ambushers
|
||||||
culture_has_archer_cavalry_maa = yes
|
culture_has_archer_cavalry_maa = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -551,6 +580,30 @@ cultures_share_relevant_region_trigger = {
|
||||||
culture_overlaps_geographical_region = world_africa
|
culture_overlaps_geographical_region = world_africa
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
AND = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_china
|
||||||
|
scope:culture = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_china
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_china
|
||||||
|
scope:culture = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_korea
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_china
|
||||||
|
scope:culture = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_southeast
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_japan
|
||||||
|
scope:culture = {
|
||||||
|
culture_overlaps_geographical_region = world_asia_japan
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -54,7 +54,10 @@ is_diarch_valid_trigger = {
|
||||||
## Viziers.
|
## Viziers.
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
liege = { has_diarchy_parameter = diarchy_is_vizierate }
|
liege = {
|
||||||
|
has_diarchy_parameter = diarchy_is_vizierate
|
||||||
|
NOT = { government_has_flag = government_is_celestial }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
# Must match their liege's gender preference.
|
# Must match their liege's gender preference.
|
||||||
diarch_matches_liege_faith_gender_preference_trigger = yes
|
diarch_matches_liege_faith_gender_preference_trigger = yes
|
||||||
|
|
@ -91,11 +94,12 @@ is_diarch_valid_trigger = {
|
||||||
}
|
}
|
||||||
## Else, we're an ordinary, gods-fearing root scope, so use that.
|
## Else, we're an ordinary, gods-fearing root scope, so use that.
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
travel_would_cause_regency_trigger = { REALM_HOLDER = this.liege }
|
travel_would_cause_regency_trigger = { REALM_HOLDER = liege }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
tgp_is_ceremonial_liege_trigger = no
|
||||||
}
|
}
|
||||||
|
|
||||||
# This is hooked up to the is_diarch_able rule, referenced by Code.
|
# This is hooked up to the is_diarch_able rule, referenced by Code.
|
||||||
|
|
@ -124,7 +128,12 @@ is_diarch_able_trigger = {
|
||||||
|
|
||||||
# And *this* needs to be added to guest activity intents to keep diarchs from showing up to the same parties as their liege.
|
# And *this* needs to be added to guest activity intents to keep diarchs from showing up to the same parties as their liege.
|
||||||
bannable_serving_diarch_trigger = {
|
bannable_serving_diarch_trigger = {
|
||||||
liege?= { NOT = { is_landless_adventurer = yes } }
|
liege ?= {
|
||||||
|
NOR = {
|
||||||
|
is_landless_adventurer = yes
|
||||||
|
has_diarchy_type = grand_secretariat
|
||||||
|
}
|
||||||
|
}
|
||||||
OR = {
|
OR = {
|
||||||
# Diarchs with official responsibilities can't come out to play.
|
# Diarchs with official responsibilities can't come out to play.
|
||||||
is_diarch = yes
|
is_diarch = yes
|
||||||
|
|
@ -176,10 +185,10 @@ diarch_matches_liege_faith_gender_preference_trigger = {
|
||||||
# Setup Triggers
|
# Setup Triggers
|
||||||
|
|
||||||
basic_eligible_for_diarchy_trigger = {
|
basic_eligible_for_diarchy_trigger = {
|
||||||
is_landed_or_landless_administrative = yes
|
|
||||||
NOT = { government_has_flag = government_is_landless_adventurer } # Laamps don't use diarchs
|
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
NOT = { has_active_diarchy = yes }
|
is_landed_or_landless_administrative = yes
|
||||||
|
has_active_diarchy = no
|
||||||
|
NOT = { government_has_flag = government_is_landless_adventurer } # Laamps don't use diarchs
|
||||||
}
|
}
|
||||||
|
|
||||||
regency_for_personal_reasons_trigger = {
|
regency_for_personal_reasons_trigger = {
|
||||||
|
|
@ -211,33 +220,38 @@ imprisonment_would_cause_regency_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
travel_would_cause_regency_trigger = {
|
travel_would_cause_regency_trigger = {
|
||||||
OR = {
|
trigger_if = {
|
||||||
# Travelling one-way.
|
limit = { exists = current_travel_plan }
|
||||||
AND = {
|
OR = {
|
||||||
# Make sure that we _aren't_ going bilaterally.
|
# Travelling one-way.
|
||||||
NOT = { current_travel_plan.final_destination_province = current_travel_plan.departure_location }
|
AND = {
|
||||||
# Then check that we're actually going outside of the realm.
|
exists = current_travel_plan
|
||||||
current_travel_plan.final_destination_province.county.holder = {
|
# Make sure that we _aren't_ going bilaterally.
|
||||||
NOR = {
|
NOT = { current_travel_plan.final_destination_province = current_travel_plan.departure_location }
|
||||||
any_liege_or_above = { this = $REALM_HOLDER$ }
|
# Then check that we're actually going outside of the realm.
|
||||||
this = $REALM_HOLDER$
|
current_travel_plan.final_destination_province.county.holder ?= {
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Travelling in a circle.
|
|
||||||
AND = {
|
|
||||||
# Make sure that we _are_ going bilaterally.
|
|
||||||
current_travel_plan.final_destination_province = current_travel_plan.departure_location
|
|
||||||
# Check the next destination province instead.
|
|
||||||
## We put a break in to check if there _is_ a county because you might be travelling through the ocean.
|
|
||||||
current_travel_plan.next_destination_province.county ?= {
|
|
||||||
holder = {
|
|
||||||
NOR = {
|
NOR = {
|
||||||
any_liege_or_above = { this = $REALM_HOLDER$ }
|
any_liege_or_above = { this = $REALM_HOLDER$ }
|
||||||
this = $REALM_HOLDER$
|
this = $REALM_HOLDER$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
# Travelling in a circle.
|
||||||
|
AND = {
|
||||||
|
exists = current_travel_plan
|
||||||
|
# Make sure that we _are_ going bilaterally.
|
||||||
|
current_travel_plan.final_destination_province = current_travel_plan.departure_location
|
||||||
|
# Check the next destination province instead.
|
||||||
|
## We put a break in to check if there _is_ a county because you might be travelling through the ocean.
|
||||||
|
current_travel_plan.next_destination_province.county ?= {
|
||||||
|
holder = {
|
||||||
|
NOR = {
|
||||||
|
any_liege_or_above = { this = $REALM_HOLDER$ }
|
||||||
|
this = $REALM_HOLDER$
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -411,9 +425,9 @@ appointment_interactions_recipient_is_suitable_co_emperor_trigger = {
|
||||||
# Don't get the bonus just because we're promoting our courtiers in our realm.
|
# Don't get the bonus just because we're promoting our courtiers in our realm.
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { scope:target = scope:actor.primary_title }
|
scope:target != scope:actor.primary_title
|
||||||
}
|
}
|
||||||
NOT = { scope:target.holder = scope:actor }
|
scope:target.holder != scope:actor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -421,8 +435,7 @@ may_appoint_co_emperors_trigger = {
|
||||||
highest_held_title_tier >= tier_empire
|
highest_held_title_tier >= tier_empire
|
||||||
has_realm_law = acclamation_succession_law
|
has_realm_law = acclamation_succession_law
|
||||||
OR = {
|
OR = {
|
||||||
has_title = title:e_byzantium
|
is_roman_emperor_trigger = yes
|
||||||
has_title = title:e_roman_empire
|
|
||||||
culture = { has_cultural_parameter = unlock_co_emperors }
|
culture = { has_cultural_parameter = unlock_co_emperors }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -430,6 +443,10 @@ may_appoint_co_emperors_trigger = {
|
||||||
may_appoint_co_monarchs_trigger = {
|
may_appoint_co_monarchs_trigger = {
|
||||||
highest_held_title_tier >= tier_kingdom
|
highest_held_title_tier >= tier_kingdom
|
||||||
government_has_flag = may_elevate_co_monarch
|
government_has_flag = may_elevate_co_monarch
|
||||||
|
NOR = {
|
||||||
|
has_realm_law = japanese_regency_succession_law
|
||||||
|
has_realm_law = meritocratic_regency_succession_law
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
valid_junior_emperor_candidate_trigger = {
|
valid_junior_emperor_candidate_trigger = {
|
||||||
|
|
@ -530,7 +547,7 @@ governor_can_be_called_as_ally_in_expedition_war_basic_trigger = {
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
liege ?= scope:actor.liege
|
liege ?= scope:actor.liege
|
||||||
# Must be a governor.
|
# Must be a governor.
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_special_administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -619,7 +636,7 @@ diarch_candidate_shares_relationship_with_lesser_consort_trigger = {
|
||||||
is_consort_of = scope:char_temp.liege
|
is_consort_of = scope:char_temp.liege
|
||||||
OR = {
|
OR = {
|
||||||
NOT = { exists = scope:char_temp.liege.primary_spouse }
|
NOT = { exists = scope:char_temp.liege.primary_spouse }
|
||||||
NOT = { this = scope:char_temp.liege.primary_spouse }
|
this != scope:char_temp.liege.primary_spouse
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -830,8 +847,6 @@ diarch_coup_attempt_grabbable_capital_and_duchies_trigger = {
|
||||||
##################################################
|
##################################################
|
||||||
# Mandates
|
# Mandates
|
||||||
|
|
||||||
#TODO_CD_EP2; rig these up to the actual loyalty value.
|
|
||||||
|
|
||||||
diarch_loyalty_due_to_hook_trigger = {
|
diarch_loyalty_due_to_hook_trigger = {
|
||||||
$LIEGE$ = {
|
$LIEGE$ = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
|
||||||
|
|
@ -16,7 +16,7 @@ should_notify_player_about_neighboring_rulers_wars_trigger = {
|
||||||
}
|
}
|
||||||
character_realm_neighbors_target_trigger = { TARGET_CHARACTER = $TARGET_CHARACTER$ }
|
character_realm_neighbors_target_trigger = { TARGET_CHARACTER = $TARGET_CHARACTER$ }
|
||||||
OR = {
|
OR = {
|
||||||
$TARGET_CHARACTER$ = { is_independent_ruler = yes } # Independent rulers are always relevant.
|
$TARGET_CHARACTER$ = { top_liege = this } # Independent rulers are always relevant.
|
||||||
liege = $TARGET_CHARACTER$.liege # Rulers are also relevant if we have the same direct liege (We might be able to DoW them, or at least want to stay informed as to relative power level).
|
liege = $TARGET_CHARACTER$.liege # Rulers are also relevant if we have the same direct liege (We might be able to DoW them, or at least want to stay informed as to relative power level).
|
||||||
top_liege = $TARGET_CHARACTER$.liege # Alternatively, if their direct liege is our top liege, we can still DoW them (If I am a Duke under a King under an Emperor, I might still want to DoW one of the Emperor's other King or Duke vassals.)
|
top_liege = $TARGET_CHARACTER$.liege # Alternatively, if their direct liege is our top liege, we can still DoW them (If I am a Duke under a King under an Emperor, I might still want to DoW one of the Emperor's other King or Duke vassals.)
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,8 +6,7 @@ is_house_head = { # For unevaluated triggers
|
||||||
exists = this
|
exists = this
|
||||||
}
|
}
|
||||||
save_temporary_scope_as = house_check
|
save_temporary_scope_as = house_check
|
||||||
exists = house
|
house ?= {
|
||||||
house = {
|
|
||||||
house_head = scope:house_check
|
house_head = scope:house_check
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -19,16 +18,14 @@ is_dynast = {
|
||||||
text = is_dynast
|
text = is_dynast
|
||||||
subject = scope:dynast_check
|
subject = scope:dynast_check
|
||||||
|
|
||||||
exists = dynasty
|
dynasty ?= {
|
||||||
dynasty = {
|
|
||||||
dynast = scope:dynast_check
|
dynast = scope:dynast_check
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_start_new_legacy_track_trigger = {
|
can_start_new_legacy_track_trigger = {
|
||||||
exists = dynasty
|
dynasty ?= {
|
||||||
dynasty = {
|
|
||||||
OR = {
|
OR = {
|
||||||
NOT = { has_dynasty_perk = blood_legacy_1 }
|
NOT = { has_dynasty_perk = blood_legacy_1 }
|
||||||
has_dynasty_perk = blood_legacy_5
|
has_dynasty_perk = blood_legacy_5
|
||||||
|
|
@ -107,6 +104,26 @@ can_start_new_legacy_track_trigger = {
|
||||||
NOT = { has_dynasty_perk = ep3_administrative_legacy_1 }
|
NOT = { has_dynasty_perk = ep3_administrative_legacy_1 }
|
||||||
has_dynasty_perk = ep3_administrative_legacy_5
|
has_dynasty_perk = ep3_administrative_legacy_5
|
||||||
}
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = { has_dlc_feature = khans_of_the_steppe }
|
||||||
|
NOT = { has_dynasty_perk = mpo_nomad_legacy_1 }
|
||||||
|
has_dynasty_perk = mpo_nomad_legacy_5
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = { has_dlc_feature = all_under_heaven }
|
||||||
|
NOT = { has_dynasty_perk = tgp_chinese_legacy_1 }
|
||||||
|
has_dynasty_perk = tgp_chinese_legacy_5
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = { has_dlc_feature = all_under_heaven }
|
||||||
|
NOT = { has_dynasty_perk = tgp_japan_legacy_1 }
|
||||||
|
has_dynasty_perk = tgp_japan_legacy_5
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
NOT = { has_dlc_feature = all_under_heaven }
|
||||||
|
NOT = { has_dynasty_perk = tgp_sea_legacy_1 }
|
||||||
|
has_dynasty_perk = tgp_sea_legacy_5
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -16,62 +16,69 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
county_has_any_special_mine_building_trigger = {
|
county_has_any_special_mine_building_trigger = {
|
||||||
OR = {
|
has_building_with_flag = special_mine
|
||||||
# Rammelsberg Mines
|
#OR = {
|
||||||
has_building_or_higher = rammelsberg_mines_01
|
# # Rammelsberg Mines
|
||||||
# Kutna_hora Mines
|
# has_building_or_higher = rammelsberg_mines_01
|
||||||
has_building_or_higher = kutna_hora_mines_01
|
# # Kutna_hora Mines
|
||||||
# Kremnica Mines
|
# has_building_or_higher = kutna_hora_mines_01
|
||||||
has_building_or_higher = kremnica_mines_01
|
# # Kremnica Mines
|
||||||
# Falun Mines
|
# has_building_or_higher = kremnica_mines_01
|
||||||
has_building_or_higher = falun_mines_01
|
# # Falun Mines
|
||||||
# Schwaz Mines
|
# has_building_or_higher = falun_mines_01
|
||||||
has_building_or_higher = schwaz_mines_01
|
# # Schwaz Mines
|
||||||
# Argentiera Mines
|
# has_building_or_higher = schwaz_mines_01
|
||||||
has_building_or_higher = argentiera_mines_01
|
# # Argentiera Mines
|
||||||
# Kollur Mines
|
# has_building_or_higher = argentiera_mines_01
|
||||||
has_building_or_higher = kollur_mines_01
|
# # Kollur Mines
|
||||||
# Siderokausia Mines
|
# has_building_or_higher = kollur_mines_01
|
||||||
has_building_or_higher = siderokausia_mines_01
|
# # Siderokausia Mines
|
||||||
# Mali Mines
|
# has_building_or_higher = siderokausia_mines_01
|
||||||
has_building_or_higher = mali_mines_01
|
# # Mali Mines
|
||||||
# Konasamudram Mines
|
# has_building_or_higher = mali_mines_01
|
||||||
has_building_or_higher = konasamudram_mines_01
|
# # Konasamudram Mines
|
||||||
# Dean Mines
|
# has_building_or_higher = konasamudram_mines_01
|
||||||
has_building_or_higher = dean_mines_01
|
# # Dean Mines
|
||||||
# Zawar Mines
|
# has_building_or_higher = dean_mines_01
|
||||||
has_building_or_higher = zawar_mines_01
|
# # Phnom Dek Mines
|
||||||
# Takkeda Mines
|
# has_building_or_higher = phnom_dek_mines_01
|
||||||
has_building_or_higher = takkeda_mines_01
|
# # Zawar Mines
|
||||||
# Khetri Mines
|
# has_building_or_higher = zawar_mines_01
|
||||||
has_building_or_higher = khetri_mines_01
|
# # Takkeda Mines
|
||||||
# Taghaza Mines
|
# has_building_or_higher = takkeda_mines_01
|
||||||
has_building_or_higher = taghaza_mines_01
|
# # Khetri Mines
|
||||||
# Ijil Mines
|
# has_building_or_higher = khetri_mines_01
|
||||||
has_building_or_higher = ijil_mines_01
|
# # Taghaza Mines
|
||||||
# Turda Mines
|
# has_building_or_higher = taghaza_mines_01
|
||||||
has_building_or_higher = turda_mines_01
|
# # Ijil Mines
|
||||||
# Phocaea Mines
|
# has_building_or_higher = ijil_mines_01
|
||||||
has_building_or_higher = phocaea_mines_01
|
# # Turda Mines
|
||||||
# Pansjhir Mines
|
# has_building_or_higher = turda_mines_01
|
||||||
has_building_or_higher = pansjhir_mines_01
|
# # Phocaea Mines
|
||||||
# Trepca Mines
|
# has_building_or_higher = phocaea_mines_01
|
||||||
has_building_or_higher = trepca_mines_01
|
# # Pansjhir Mines
|
||||||
# Rudnik Mines
|
# has_building_or_higher = pansjhir_mines_01
|
||||||
has_building_or_higher = rudnik_mines_01
|
# # Trepca Mines
|
||||||
# Cevennes Mines
|
# has_building_or_higher = trepca_mines_01
|
||||||
has_building_or_higher = cevennes_mines_01
|
# # Rudnik Mines
|
||||||
# Allaq Mines
|
# has_building_or_higher = rudnik_mines_01
|
||||||
has_building_or_higher = allaq_mines_01
|
# # Cevennes Mines
|
||||||
# Verespatak Mines
|
# has_building_or_higher = cevennes_mines_01
|
||||||
has_building_or_higher = verespatak_mines_01
|
# # Allaq Mines
|
||||||
# Nishapur Mines
|
# has_building_or_higher = allaq_mines_01
|
||||||
has_building_or_higher = nishapur_mines_01
|
# # Verespatak Mines
|
||||||
# Srebrenica Mines
|
# has_building_or_higher = verespatak_mines_01
|
||||||
has_building_or_higher = srebrenica_mines_01
|
# # Nishapur Mines
|
||||||
# Ratnapura Mines
|
# has_building_or_higher = nishapur_mines_01
|
||||||
has_building_or_higher = ratnapura_mines_01
|
# # Srebrenica Mines
|
||||||
}
|
# has_building_or_higher = srebrenica_mines_01
|
||||||
|
# # Ratnapura Mines
|
||||||
|
# has_building_or_higher = ratnapura_mines_01
|
||||||
|
# # Sar i Sang Mines
|
||||||
|
# has_building_or_higher = sar_i_sang_mines_01
|
||||||
|
# # Mogok Valley Mines
|
||||||
|
# has_building_or_higher = mogok_mines_01
|
||||||
|
#}
|
||||||
}
|
}
|
||||||
|
|
||||||
location_has_multi_story_buildings_trigger = {
|
location_has_multi_story_buildings_trigger = {
|
||||||
|
|
|
||||||
|
|
@ -90,126 +90,51 @@ has_education_rank_trigger = {
|
||||||
|
|
||||||
has_education_rank_1_trigger = {
|
has_education_rank_1_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait_rank = {
|
has_trait = education_martial_1
|
||||||
trait = education_diplomacy
|
has_trait = education_diplomacy_1
|
||||||
rank = 1
|
has_trait = education_stewardship_1
|
||||||
}
|
has_trait = education_intrigue_1
|
||||||
has_trait_rank = {
|
has_trait = education_learning_1
|
||||||
trait = education_martial
|
|
||||||
rank = 1
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_stewardship
|
|
||||||
rank = 1
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_intrigue
|
|
||||||
rank = 1
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_learning
|
|
||||||
rank = 1
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_education_rank_2_trigger = {
|
has_education_rank_2_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait_rank = {
|
has_trait = education_martial_2
|
||||||
trait = education_diplomacy
|
has_trait = education_diplomacy_2
|
||||||
rank = 2
|
has_trait = education_stewardship_2
|
||||||
}
|
has_trait = education_intrigue_2
|
||||||
has_trait_rank = {
|
has_trait = education_learning_2
|
||||||
trait = education_martial
|
|
||||||
rank = 2
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_stewardship
|
|
||||||
rank = 2
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_intrigue
|
|
||||||
rank = 2
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_learning
|
|
||||||
rank = 2
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_education_rank_3_trigger = {
|
has_education_rank_3_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait_rank = {
|
has_trait = education_martial_3
|
||||||
trait = education_diplomacy
|
has_trait = education_diplomacy_3
|
||||||
rank = 3
|
has_trait = education_stewardship_3
|
||||||
}
|
has_trait = education_intrigue_3
|
||||||
has_trait_rank = {
|
has_trait = education_learning_3
|
||||||
trait = education_martial
|
|
||||||
rank = 3
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_stewardship
|
|
||||||
rank = 3
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_intrigue
|
|
||||||
rank = 3
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_learning
|
|
||||||
rank = 3
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_education_rank_4_trigger = {
|
has_education_rank_4_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait_rank = {
|
has_trait = education_martial_4
|
||||||
trait = education_diplomacy
|
has_trait = education_diplomacy_4
|
||||||
rank = 4
|
has_trait = education_stewardship_4
|
||||||
}
|
has_trait = education_intrigue_4
|
||||||
has_trait_rank = {
|
has_trait = education_learning_4
|
||||||
trait = education_martial
|
|
||||||
rank = 4
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_stewardship
|
|
||||||
rank = 4
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_intrigue
|
|
||||||
rank = 4
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_learning
|
|
||||||
rank = 4
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_education_rank_5_trigger = {
|
has_education_rank_5_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait_rank = {
|
has_trait = education_martial_5
|
||||||
trait = education_diplomacy
|
has_trait = education_diplomacy_5
|
||||||
rank = 5
|
has_trait = education_stewardship_5
|
||||||
}
|
has_trait = education_intrigue_5
|
||||||
has_trait_rank = {
|
has_trait = education_learning_5
|
||||||
trait = education_martial
|
|
||||||
rank = 5
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_stewardship
|
|
||||||
rank = 5
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_intrigue
|
|
||||||
rank = 5
|
|
||||||
}
|
|
||||||
has_trait_rank = {
|
|
||||||
trait = education_learning
|
|
||||||
rank = 5
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -389,17 +314,7 @@ had_learning_education_disaffinity_childhood_trait_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
has_university_building_trigger = {
|
has_university_building_trigger = {
|
||||||
OR = {
|
has_building_with_flag = special_university
|
||||||
has_building_or_higher = generic_university
|
|
||||||
has_building_or_higher = al_azhar_university
|
|
||||||
has_building_or_higher = sankore_university
|
|
||||||
has_building_or_higher = siena_university
|
|
||||||
has_building_or_higher = nalanda_university
|
|
||||||
has_building_or_higher = house_of_wisdom_01
|
|
||||||
has_building_or_higher = al_qarawiyyin_university_01
|
|
||||||
has_building_or_higher = somapura_university_01
|
|
||||||
has_building_or_higher = cluny_abbey_01
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
characters_have_same_education_group_trigger = {
|
characters_have_same_education_group_trigger = {
|
||||||
|
|
|
||||||
|
|
@ -38,9 +38,11 @@ has_unelectable_government_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
this_is_martial_society_trigger = {
|
this_is_martial_society_trigger = {
|
||||||
NOR = {
|
faith = {
|
||||||
faith = { has_doctrine = tenet_pacifism }
|
NOR = {
|
||||||
faith = { has_doctrine = tenet_dharmic_pacifism }
|
has_doctrine = tenet_pacifism
|
||||||
|
has_doctrine = tenet_dharmic_pacifism
|
||||||
|
}
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -54,6 +56,9 @@ this_is_martial_society_trigger = {
|
||||||
has_doctrine_parameter = cheaper_holy_wars_active
|
has_doctrine_parameter = cheaper_holy_wars_active
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
culture = {
|
||||||
|
has_cultural_tradition = tradition_tgp_bushido
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -100,7 +105,7 @@ ere_elective_politician_titles_trigger = { #Used in Byzantine Elective to determ
|
||||||
}
|
}
|
||||||
|
|
||||||
parent_for_elective_succession_trigger = { #This trigger is used to prevent grandchildren from being selectable when their parent is still available as a candidate.
|
parent_for_elective_succession_trigger = { #This trigger is used to prevent grandchildren from being selectable when their parent is still available as a candidate.
|
||||||
NOT = { this = scope:holder } #Not the current ruler.
|
this != scope:holder #Not the current ruler.
|
||||||
dynasty = scope:holder.dynasty
|
dynasty = scope:holder.dynasty
|
||||||
is_child_of = scope:holder
|
is_child_of = scope:holder
|
||||||
|
|
||||||
|
|
@ -119,14 +124,15 @@ parent_for_elective_succession_trigger = { #This trigger is used to prevent gran
|
||||||
|
|
||||||
OR = { #Candidate should not be a landless Courtier that is about to inherit a Theocracy or Republic
|
OR = { #Candidate should not be a landless Courtier that is about to inherit a Theocracy or Republic
|
||||||
AND = {
|
AND = {
|
||||||
is_ruler = yes
|
is_available_quick = {
|
||||||
is_playable_character = yes
|
ruler = yes
|
||||||
|
advanced_ruler = yes
|
||||||
|
}
|
||||||
has_unelectable_government_trigger = no
|
has_unelectable_government_trigger = no
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
any_heir_title = {
|
any_heir_title = {
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
has_unelectable_government_trigger = yes
|
has_unelectable_government_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -153,7 +159,7 @@ feudal_elective_potential_landed_candidate_trigger = {
|
||||||
any_liege_or_above = {
|
any_liege_or_above = {
|
||||||
this = scope:holder
|
this = scope:holder
|
||||||
}
|
}
|
||||||
scope:holder = { is_independent_ruler = yes }
|
scope:holder = { top_liege = this }
|
||||||
scope:holder = {
|
scope:holder = {
|
||||||
exists = liege
|
exists = liege
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -188,7 +194,7 @@ feudal_elective_potential_landless_claimant_candidate_trigger = {
|
||||||
this = scope:holder
|
this = scope:holder
|
||||||
}
|
}
|
||||||
is_ruler = no
|
is_ruler = no
|
||||||
scope:holder = { is_independent_ruler = yes }
|
scope:holder = { top_liege = this }
|
||||||
scope:holder = {
|
scope:holder = {
|
||||||
exists = liege
|
exists = liege
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -204,8 +210,7 @@ feudal_elective_potential_landless_claimant_candidate_trigger = {
|
||||||
}
|
}
|
||||||
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
|
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
|
||||||
any_heir_title = {
|
any_heir_title = {
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
has_unelectable_government_trigger = yes
|
has_unelectable_government_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -231,7 +236,7 @@ feudal_elective_potential_landless_dynastic_candidate_trigger = {
|
||||||
this = scope:holder
|
this = scope:holder
|
||||||
}
|
}
|
||||||
is_ruler = no
|
is_ruler = no
|
||||||
scope:holder = { is_independent_ruler = yes }
|
scope:holder = { top_liege = this }
|
||||||
scope:holder = {
|
scope:holder = {
|
||||||
exists = liege
|
exists = liege
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -247,8 +252,7 @@ feudal_elective_potential_landless_dynastic_candidate_trigger = {
|
||||||
}
|
}
|
||||||
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
|
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
|
||||||
any_heir_title = {
|
any_heir_title = {
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
has_unelectable_government_trigger = yes
|
has_unelectable_government_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -283,19 +287,13 @@ feudal_elective_potential_landless_dynastic_candidate_trigger = {
|
||||||
}
|
}
|
||||||
# We don't want grandkids to show as candidates if their parent is eligable and still alive
|
# We don't want grandkids to show as candidates if their parent is eligable and still alive
|
||||||
NOR = {
|
NOR = {
|
||||||
AND = {
|
mother ?= {
|
||||||
exists = mother
|
is_alive = yes
|
||||||
mother = {
|
parent_for_elective_succession_trigger = yes
|
||||||
is_alive = yes
|
|
||||||
parent_for_elective_succession_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
AND = {
|
father ?= {
|
||||||
exists = father
|
is_alive = yes
|
||||||
father = {
|
parent_for_elective_succession_trigger = yes
|
||||||
is_alive = yes
|
|
||||||
parent_for_elective_succession_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -303,17 +301,11 @@ feudal_elective_potential_landless_dynastic_candidate_trigger = {
|
||||||
trigger_else_if = {
|
trigger_else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
mother ?= {
|
||||||
exists = mother
|
is_alive = yes
|
||||||
mother = {
|
|
||||||
is_alive = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
AND = {
|
father ?= {
|
||||||
exists = father
|
is_alive = yes
|
||||||
father = {
|
|
||||||
is_alive = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,7 @@
|
||||||
############################
|
############################
|
||||||
# General Faction Triggers #
|
# General Faction Triggers #
|
||||||
############################
|
############################
|
||||||
|
############################
|
||||||
immune_to_factions_trigger = {
|
immune_to_factions_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
# Genghis Khan is immune to factions
|
# Genghis Khan is immune to factions
|
||||||
|
|
@ -50,6 +51,20 @@ common_character_validity_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# You cannot start a faction against your bloc members
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
government_is_japanese_trigger = yes
|
||||||
|
$FACTION_TARGET$ = { government_is_japanese_trigger = yes }
|
||||||
|
exists = house.house_confederation
|
||||||
|
exists = $FACTION_TARGET$.house.house_confederation
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = CONFEDERATION_BLOC_YOURS_HEADER # TODO Better tooltip
|
||||||
|
house.house_confederation != $FACTION_TARGET$.house.house_confederation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
NOT = { has_relation_blood_brother = $FACTION_TARGET$ }
|
NOT = { has_relation_blood_brother = $FACTION_TARGET$ }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -78,6 +93,20 @@ common_can_character_join_trigger = {
|
||||||
text = character_has_faction_disabling_modifier
|
text = character_has_faction_disabling_modifier
|
||||||
character_has_faction_disabling_modifier_trigger = yes
|
character_has_faction_disabling_modifier_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# You cannot join a faction against your bloc members
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
government_is_japanese_trigger = yes
|
||||||
|
$FACTION_TARGET$ = { government_is_japanese_trigger = yes }
|
||||||
|
exists = house.house_confederation
|
||||||
|
exists = $FACTION_TARGET$.house.house_confederation
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = CONFEDERATION_BLOC_YOURS_HEADER # TODO Better tooltip
|
||||||
|
house.house_confederation != $FACTION_TARGET$.house.house_confederation
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
common_can_character_create_trigger = {
|
common_can_character_create_trigger = {
|
||||||
|
|
@ -85,6 +114,60 @@ common_can_character_create_trigger = {
|
||||||
common_character_validity_trigger = {
|
common_character_validity_trigger = {
|
||||||
FACTION_TARGET = $FACTION_TARGET$
|
FACTION_TARGET = $FACTION_TARGET$
|
||||||
}
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
government_has_flag = government_has_house_blocs
|
||||||
|
$FACTION_TARGET$ = top_liege
|
||||||
|
is_confederation_member = yes
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = is_house_head_of_noble_family_tt
|
||||||
|
OR = {
|
||||||
|
joined_faction ?= {
|
||||||
|
any_faction_member = {
|
||||||
|
OR = {
|
||||||
|
this = root.house.house_confederation.leading_house.house_head
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
is_house_head = yes
|
||||||
|
any_held_title = { is_noble_family_title = yes }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
house.house_confederation.leading_house.house_head ?= {
|
||||||
|
tgp_is_ceremonial_liege_trigger = yes
|
||||||
|
}
|
||||||
|
joined_faction.faction_leader ?= {
|
||||||
|
is_leading_faction_type = restore_ceremonial_liege_faction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = must_be_leading_house_of_bloc_trigger
|
||||||
|
OR = {
|
||||||
|
joined_faction ?= {
|
||||||
|
any_faction_member = {
|
||||||
|
OR = {
|
||||||
|
this = root.house.house_confederation.leading_house.house_head
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
house.house_confederation.leading_house ?= house
|
||||||
|
AND = {
|
||||||
|
house.house_confederation.leading_house.house_head ?= {
|
||||||
|
tgp_is_ceremonial_liege_trigger = yes
|
||||||
|
}
|
||||||
|
joined_faction.faction_leader ?= {
|
||||||
|
is_leading_faction_type = restore_ceremonial_liege_faction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
####
|
####
|
||||||
# BLOCKERS
|
# BLOCKERS
|
||||||
####
|
####
|
||||||
|
|
@ -150,10 +233,124 @@ has_valid_faction_members_trigger = {
|
||||||
is_landless_adventurer = no
|
is_landless_adventurer = no
|
||||||
is_forced_into_faction = no
|
is_forced_into_faction = no
|
||||||
}
|
}
|
||||||
any_faction_county_member = {
|
any_faction_county_member = { }
|
||||||
count >= 1
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
############################
|
||||||
|
# Liberty Faction Triggers #
|
||||||
|
############################
|
||||||
|
|
||||||
|
has_valid_realm_laws_for_liberty_faction_trigger = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { $TARGET$ = { realm_law_use_imperial_bureaucracy = yes } }
|
||||||
|
custom_description = {
|
||||||
|
text = has_lowest_imperial_bureaucracy
|
||||||
|
subject = $TARGET$
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
has_realm_law = imperial_bureaucracy_1
|
||||||
|
has_realm_law = imperial_bureaucracy_2
|
||||||
|
has_realm_law = imperial_bureaucracy_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { $TARGET$ = { government_has_flag = government_is_tribal } }
|
||||||
|
custom_description = {
|
||||||
|
text = has_lowest_tribal_authority
|
||||||
|
subject = $TARGET$
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
has_realm_law = tribal_authority_1
|
||||||
|
has_realm_law = tribal_authority_2
|
||||||
|
has_realm_law = tribal_authority_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { $TARGET$ = { realm_law_use_celestial_bureaucracy = yes } }
|
||||||
|
custom_description = {
|
||||||
|
text = has_lowest_celestial_bureaucracy
|
||||||
|
subject = $TARGET$
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
has_realm_law = celestial_bureaucracy_1
|
||||||
|
has_realm_law = celestial_bureaucracy_2
|
||||||
|
has_realm_law = celestial_bureaucracy_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { $TARGET$ = { realm_law_use_meritocratic_bureaucracy = yes } }
|
||||||
|
custom_description = {
|
||||||
|
text = has_lowest_meritocratic_bureaucracy
|
||||||
|
subject = $TARGET$
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
has_realm_law = meritocratic_bureaucracy_1
|
||||||
|
has_realm_law = meritocratic_bureaucracy_2
|
||||||
|
has_realm_law = meritocratic_bureaucracy_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { $TARGET$ = { realm_law_use_japanese_bureaucracy = yes } }
|
||||||
|
custom_description = {
|
||||||
|
text = has_lowest_japanese_bureaucracy
|
||||||
|
subject = $TARGET$
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
has_realm_law = japanese_bureaucracy_1
|
||||||
|
has_realm_law = japanese_bureaucracy_2
|
||||||
|
has_realm_law = japanese_bureaucracy_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
custom_description = {
|
||||||
|
text = has_lowest_crown_authority
|
||||||
|
subject = $TARGET$
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
has_realm_law = crown_authority_1
|
||||||
|
has_realm_law = crown_authority_2
|
||||||
|
has_realm_law = crown_authority_3
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#############################
|
||||||
|
# Japanese Faction Triggers #
|
||||||
|
#############################
|
||||||
|
can_become_leader_of_faction_trigger = {
|
||||||
|
is_playable_character = yes
|
||||||
|
tgp_is_ceremonial_liege_trigger = no
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
government_has_flag = government_has_house_blocs
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
is_confederation_member = no
|
||||||
|
house.house_confederation.leading_house ?= house
|
||||||
|
AND = {
|
||||||
|
house.house_confederation.leading_house.house_head ?= {
|
||||||
|
tgp_is_ceremonial_liege_trigger = yes
|
||||||
|
}
|
||||||
|
joined_faction.faction_leader ?= {
|
||||||
|
is_leading_faction_type = restore_ceremonial_liege_faction
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = { exists = faction_leader }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -77,49 +77,49 @@ is_sibling_in_law_of_root_trigger = {
|
||||||
is_cousin_in_law_of_root_trigger = {
|
is_cousin_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_cousin_of = root
|
is_cousin_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
is_auntuncle_in_law_of_root_trigger = {
|
is_auntuncle_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_uncle_or_aunt_of = root
|
is_uncle_or_aunt_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
is_grandmotherfather_in_law_of_root_trigger = {
|
is_grandmotherfather_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_grandparent_of = root
|
is_grandparent_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
is_great_grandmotherfather_in_law_of_root_trigger = {
|
is_great_grandmotherfather_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_great_grandparent_of = root
|
is_great_grandparent_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
is_granddaughterson_in_law_of_root_trigger = {
|
is_granddaughterson_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_grandchild_of = root
|
is_grandchild_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
is_great_granddaughterson_in_law_of_root_trigger = {
|
is_great_granddaughterson_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_great_grandchild_of = root
|
is_great_grandchild_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
is_nibling_in_law_of_root_trigger = {
|
is_nibling_in_law_of_root_trigger = {
|
||||||
any_spouse = {
|
any_spouse = {
|
||||||
is_nibling_of = root
|
is_nibling_of = root
|
||||||
NOT = { this = root }
|
this != root
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -21,25 +21,30 @@ is_murder_feast = {
|
||||||
}
|
}
|
||||||
|
|
||||||
feast_default_participant_including_player_trigger = {
|
feast_default_participant_including_player_trigger = {
|
||||||
is_ai = yes
|
is_available_quick = {
|
||||||
NOT = { this = root }
|
alive = yes
|
||||||
is_alive = yes
|
imprisoned = no
|
||||||
is_imprisoned = no
|
}
|
||||||
|
this != root
|
||||||
}
|
}
|
||||||
|
|
||||||
feast_default_participant_trigger = {
|
feast_default_participant_trigger = {
|
||||||
is_ai = yes
|
is_available_quick = {
|
||||||
NOT = { this = root }
|
ai = yes
|
||||||
is_alive = yes
|
alive = yes
|
||||||
is_imprisoned = no
|
imprisoned = no
|
||||||
|
}
|
||||||
|
this != root
|
||||||
}
|
}
|
||||||
|
|
||||||
feast_default_adult_participant_trigger = {
|
feast_default_adult_participant_trigger = {
|
||||||
is_ai = yes
|
is_available_quick = {
|
||||||
NOT = { this = root }
|
ai = yes
|
||||||
is_adult = yes
|
adult = yes
|
||||||
is_alive = yes
|
alive = yes
|
||||||
is_imprisoned = no
|
imprisoned = no
|
||||||
|
}
|
||||||
|
this != root
|
||||||
}
|
}
|
||||||
|
|
||||||
has_hosted_feast_opinion_targeting_character = {
|
has_hosted_feast_opinion_targeting_character = {
|
||||||
|
|
|
||||||
|
|
@ -11,6 +11,7 @@ province_has_vegetable_carrot_trigger = {
|
||||||
geographical_region = world_europe
|
geographical_region = world_europe
|
||||||
geographical_region = world_steppe_west
|
geographical_region = world_steppe_west
|
||||||
geographical_region = world_asia_minor
|
geographical_region = world_asia_minor
|
||||||
|
geographical_region = world_asia_china
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -31,17 +32,27 @@ province_has_vegetable_yams_trigger = {
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
|
geographical_region = world_asia_korea
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
province_has_vegetable_kokoro_trigger = {
|
province_has_vegetable_kokoro_trigger = {
|
||||||
geographical_region = world_africa
|
OR = {
|
||||||
|
geographical_region = world_africa
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
province_has_vegetable_ginger_trigger = {
|
province_has_vegetable_ginger_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_japan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -52,5 +63,44 @@ province_has_vegetable_taro_trigger = {
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
|
geographical_region = world_asia_japan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
province_has_vegetable_daikon_radish_trigger = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
province_has_vegetable_yam_bean_trigger = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_asia_philippines
|
||||||
|
geographical_region = world_asia_borneo
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
province_has_vegetable_lotus_root_trigger = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
geographical_region = world_asia_southeast_mainland
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
province_has_vegetable_burdock_root_trigger = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
geographical_region = world_asia_north_east
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
province_has_vegetable_arrowroot_trigger = {
|
||||||
|
geographical_region = world_asia_southeast_islands
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@
|
||||||
is_at_war = no
|
is_at_war = no
|
||||||
highest_held_title_tier <= tier_kingdom
|
highest_held_title_tier <= tier_kingdom
|
||||||
OR = {
|
OR = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
NOT = {
|
NOT = {
|
||||||
liege = { culture = culture:mogyer }
|
liege = { culture = culture:mogyer }
|
||||||
}
|
}
|
||||||
|
|
@ -25,7 +25,7 @@ hungarian_migration_valid_pannonian_target_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
exclave_independence_trigger = {
|
exclave_independence_trigger = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
NOT = { has_title = title:k_papal_state }
|
NOT = { has_title = title:k_papal_state }
|
||||||
exists = root.capital_province
|
exists = root.capital_province
|
||||||
any_sub_realm_title = {
|
any_sub_realm_title = {
|
||||||
|
|
@ -42,7 +42,7 @@ exclave_independence_trigger = {
|
||||||
}
|
}
|
||||||
primary_heir = {
|
primary_heir = {
|
||||||
NOR = {
|
NOR = {
|
||||||
is_independent_ruler = yes # Disallow this when the heir is independent, lest we risk breaking up realms that should be connected
|
top_liege = this # Disallow this when the heir is independent, lest we risk breaking up realms that should be connected
|
||||||
is_ai = no # Players always inherit everything
|
is_ai = no # Players always inherit everything
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1234,3 +1234,39 @@ has_any_high_skill_rating = {
|
||||||
stewardship >= high_skill_rating
|
stewardship >= high_skill_rating
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_any_decent_skill_rating = {
|
||||||
|
OR = {
|
||||||
|
diplomacy >= decent_skill_rating
|
||||||
|
intrigue >= decent_skill_rating
|
||||||
|
prowess >= decent_skill_rating
|
||||||
|
learning >= decent_skill_rating
|
||||||
|
martial >= decent_skill_rating
|
||||||
|
stewardship >= decent_skill_rating
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
has_same_highest_skill = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
highest_skill = diplomacy
|
||||||
|
$CHARACTER$ = { highest_skill = diplomacy }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
highest_skill = martial
|
||||||
|
$CHARACTER$ = { highest_skill = martial }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
highest_skill = stewardship
|
||||||
|
$CHARACTER$ = { highest_skill = stewardship }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
highest_skill = intrigue
|
||||||
|
$CHARACTER$ = { highest_skill = intrigue }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
highest_skill = learning
|
||||||
|
$CHARACTER$ = { highest_skill = learning }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -29,7 +29,7 @@ are_characters_sensible_lovers_trigger = {
|
||||||
$TARGET_OF_LOVE$ = { save_temporary_scope_as = target_of_love }
|
$TARGET_OF_LOVE$ = { save_temporary_scope_as = target_of_love }
|
||||||
|
|
||||||
scope:instigating_character = {
|
scope:instigating_character = {
|
||||||
NOT = { this = scope:target_of_love }
|
this != scope:target_of_love
|
||||||
is_physically_able_adult = yes
|
is_physically_able_adult = yes
|
||||||
might_cheat_on_every_partner_trigger = yes
|
might_cheat_on_every_partner_trigger = yes
|
||||||
can_set_relation_lover_trigger = { CHARACTER = scope:target_of_love }
|
can_set_relation_lover_trigger = { CHARACTER = scope:target_of_love }
|
||||||
|
|
@ -60,7 +60,7 @@ are_characters_sensible_lovers_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
scope:target_of_love = {
|
scope:target_of_love = {
|
||||||
NOT = { this = scope:instigating_character }
|
this != scope:instigating_character
|
||||||
might_cheat_on_every_partner_trigger = yes
|
might_cheat_on_every_partner_trigger = yes
|
||||||
can_set_relation_lover_trigger = { CHARACTER = scope:instigating_character }
|
can_set_relation_lover_trigger = { CHARACTER = scope:instigating_character }
|
||||||
is_attracted_to_gender_of = scope:instigating_character
|
is_attracted_to_gender_of = scope:instigating_character
|
||||||
|
|
|
||||||
|
|
@ -471,7 +471,7 @@ struggle_conquest_cb_target_is_ocm_trigger = {
|
||||||
holder = {
|
holder = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count = 1
|
count = 1
|
||||||
tier = tier_county
|
title_tier = county
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
any_vassal = { highest_held_title_tier >= tier_county }
|
any_vassal = { highest_held_title_tier >= tier_county }
|
||||||
|
|
|
||||||
|
|
@ -57,7 +57,10 @@ faith_qualifies_for_west_african_pagan_feudalisation_trigger = {
|
||||||
should_use_temple_character_background_trigger = {
|
should_use_temple_character_background_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_landed = yes }
|
limit = { is_landed = yes }
|
||||||
government_has_flag = government_is_theocracy
|
OR = {
|
||||||
|
government_has_flag = government_is_theocracy
|
||||||
|
has_government = mandala_government
|
||||||
|
}
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -68,3 +71,26 @@ should_use_temple_character_background_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_mandala_culture_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_austronesian
|
||||||
|
has_cultural_pillar = heritage_tai
|
||||||
|
has_cultural_pillar = heritage_mon_khmer
|
||||||
|
has_cultural_pillar = heritage_viet
|
||||||
|
has_cultural_pillar = heritage_indo_aryan
|
||||||
|
has_cultural_pillar = heritage_burman
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
has_mandala_faith_trigger = {
|
||||||
|
custom_description = {
|
||||||
|
text = "hof_interaction_unreformed_faith"
|
||||||
|
NOT = {
|
||||||
|
faith = { has_doctrine_parameter = unreformed }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
faith = { has_doctrine = doctrine_polytheist }
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -114,10 +114,10 @@ ghw_pope_annoyed_at_lack_of_participation_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OR = { #Either be independent, or all lieges above you MUST be of the same Faith declaring the war to avoid messy situations of vassals and lieges fighting against each other.
|
OR = { #Either be independent, or all lieges above you MUST be of the same Faith declaring the war to avoid messy situations of vassals and lieges fighting against each other.
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
NOT = {
|
NOT = {
|
||||||
any_liege_or_above = {
|
any_liege_or_above = {
|
||||||
NOT = { faith = scope:the_faith }
|
faith != scope:the_faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -126,7 +126,7 @@ ghw_pope_annoyed_at_lack_of_participation_tier_trigger = { #Either King/Emperor,
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier > 3
|
highest_held_title_tier > 3
|
||||||
AND = {
|
AND = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
highest_held_title_tier >= tier_duchy
|
highest_held_title_tier >= tier_duchy
|
||||||
is_landless_adventurer = no
|
is_landless_adventurer = no
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -37,6 +37,10 @@ has_bp3_dlc_trigger = {
|
||||||
has_dlc_feature = wandering_nobles
|
has_dlc_feature = wandering_nobles
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_ach_dlc_trigger = {
|
||||||
|
has_dlc_feature = coronations
|
||||||
|
}
|
||||||
|
|
||||||
##################################################
|
##################################################
|
||||||
# Flavour Pack Triggers
|
# Flavour Pack Triggers
|
||||||
|
|
||||||
|
|
@ -84,6 +88,10 @@ has_ep3_dlc_trigger = {
|
||||||
has_dlc_feature = roads_to_power
|
has_dlc_feature = roads_to_power
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_tgp_dlc_trigger = {
|
||||||
|
has_dlc_feature = all_under_heaven
|
||||||
|
}
|
||||||
|
|
||||||
has_playable_adventurer_dlc_trigger = {
|
has_playable_adventurer_dlc_trigger = {
|
||||||
has_dlc_feature = roads_to_power
|
has_dlc_feature = roads_to_power
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -66,8 +66,7 @@ hunt_animal_roe_trigger = {
|
||||||
geographical_region = world_europe
|
geographical_region = world_europe
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = empire
|
empire ?= title:e_scandinavia
|
||||||
empire = title:e_scandinavia
|
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
terrain = taiga
|
terrain = taiga
|
||||||
|
|
@ -80,6 +79,11 @@ hunt_animal_roe_trigger = {
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_steppe_east
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_sakhalin_hokkaido
|
||||||
|
geographical_region = world_asia_north_east
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -156,6 +160,8 @@ hunt_animal_hyena_trigger = {
|
||||||
geographical_region = world_africa
|
geographical_region = world_africa
|
||||||
geographical_region = world_middle_east
|
geographical_region = world_middle_east
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_southeast_mainland
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -167,6 +173,10 @@ hunt_animal_lynx_trigger = {
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
geographical_region = world_steppe_west
|
geographical_region = world_steppe_west
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_sakhalin_hokkaido
|
||||||
|
geographical_region = world_asia_north_east
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -189,6 +199,7 @@ hunt_animal_caracal_trigger = {
|
||||||
geographical_region = world_india_rajastan
|
geographical_region = world_india_rajastan
|
||||||
geographical_region = world_africa
|
geographical_region = world_africa
|
||||||
geographical_region = world_asia_minor
|
geographical_region = world_asia_minor
|
||||||
|
geographical_region = world_asia_china
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
terrain = drylands
|
terrain = drylands
|
||||||
|
|
@ -203,6 +214,8 @@ hunt_animal_crocodile_trigger = {
|
||||||
geographical_region = world_africa_north_east
|
geographical_region = world_africa_north_east
|
||||||
geographical_region = world_africa_west
|
geographical_region = world_africa_west
|
||||||
geographical_region = world_africa_east
|
geographical_region = world_africa_east
|
||||||
|
geographical_region = world_asia_southeast_mainland
|
||||||
|
geographical_region = world_asia_southeast_islands
|
||||||
# Restrict our Mesopotamian crocs preemptively to _only_ floodplains.
|
# Restrict our Mesopotamian crocs preemptively to _only_ floodplains.
|
||||||
AND = {
|
AND = {
|
||||||
terrain = floodplains
|
terrain = floodplains
|
||||||
|
|
@ -215,7 +228,7 @@ hunt_animal_crocodile_trigger = {
|
||||||
terrain = jungle
|
terrain = jungle
|
||||||
AND = {
|
AND = {
|
||||||
is_coastal = yes
|
is_coastal = yes
|
||||||
# Nile crocodiles aren't ocean-dwellers.
|
# Nile crocodiles aren't ocean-dwellers.
|
||||||
NOT = { geographical_region = world_africa_north_east }
|
NOT = { geographical_region = world_africa_north_east }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -268,6 +281,13 @@ hunt_animal_tiger_trigger = {
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_sakhalin_hokkaido
|
||||||
|
geographical_region = world_asia_southeast_mainland
|
||||||
|
geographical_region = world_asia_borneo
|
||||||
|
geographical_region = world_asia_sulawesi_maluku
|
||||||
|
geographical_region = world_asia_indonesia
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
terrain = jungle
|
terrain = jungle
|
||||||
|
|
@ -292,7 +312,13 @@ hunt_animal_leopard_trigger = {
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
geographical_region = world_asia_minor
|
geographical_region = world_asia_korea
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_sakhalin_hokkaido
|
||||||
|
geographical_region = world_asia_southeast_mainland
|
||||||
|
geographical_region = world_asia_borneo
|
||||||
|
geographical_region = world_asia_sulawesi_maluku
|
||||||
|
geographical_region = world_asia_indonesia
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
terrain = farmlands
|
terrain = farmlands
|
||||||
|
|
@ -556,8 +582,7 @@ hunt_story_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
activity_befriend_woo_trigger = {
|
activity_befriend_woo_trigger = {
|
||||||
exists = intent_target
|
intent_target ?= $CHARACTER$
|
||||||
intent_target = $CHARACTER$
|
|
||||||
OR = {
|
OR = {
|
||||||
has_activity_intent = befriend_attendee_intent
|
has_activity_intent = befriend_attendee_intent
|
||||||
has_activity_intent = woo_attendee_intent
|
has_activity_intent = woo_attendee_intent
|
||||||
|
|
@ -632,7 +657,7 @@ hunt_murder_target_trigger = {
|
||||||
# Schemes
|
# Schemes
|
||||||
scope:activity = {
|
scope:activity = {
|
||||||
any_attending_character = {
|
any_attending_character = {
|
||||||
NOT = { this = root }
|
this != root
|
||||||
hunt_valid_accidental_murder_target_trigger = yes
|
hunt_valid_accidental_murder_target_trigger = yes
|
||||||
OR = {
|
OR = {
|
||||||
# Rival
|
# Rival
|
||||||
|
|
@ -663,7 +688,7 @@ hunt_abduct_target_trigger = {
|
||||||
# Schemes
|
# Schemes
|
||||||
scope:activity = {
|
scope:activity = {
|
||||||
any_attending_character = {
|
any_attending_character = {
|
||||||
NOT = { this = root }
|
this != root
|
||||||
hunt_valid_accidental_murder_target_trigger = yes
|
hunt_valid_accidental_murder_target_trigger = yes
|
||||||
OR = {
|
OR = {
|
||||||
# Rival
|
# Rival
|
||||||
|
|
@ -706,13 +731,12 @@ hunt_murder_scheme_target_trigger = {
|
||||||
|
|
||||||
hunt_murder_intent_target_trigger = {
|
hunt_murder_intent_target_trigger = {
|
||||||
has_activity_intent = murder_attendee_intent
|
has_activity_intent = murder_attendee_intent
|
||||||
exists = intent_target
|
intent_target ?= { hunt_valid_accidental_murder_target_trigger = yes }
|
||||||
intent_target = { hunt_valid_accidental_murder_target_trigger = yes }
|
|
||||||
save_temporary_scope_as = murder_target_temp
|
save_temporary_scope_as = murder_target_temp
|
||||||
}
|
}
|
||||||
|
|
||||||
hunt_valid_murder_accomplice_trigger = {
|
hunt_valid_murder_accomplice_trigger = {
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
is_participant_in_activity = scope:activity
|
is_participant_in_activity = scope:activity
|
||||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:host }
|
||||||
|
|
@ -762,16 +786,8 @@ hunt_potential_murder_risk_trigger = {
|
||||||
# Rival
|
# Rival
|
||||||
has_relation_rival = root
|
has_relation_rival = root
|
||||||
# Feud
|
# Feud
|
||||||
AND = {
|
house_has_feud_relation_with_trigger = { TARGET = root }
|
||||||
exists = house.house_head
|
|
||||||
NOT = { house = root.house }
|
|
||||||
house.house_head = {
|
|
||||||
any_owned_story = {
|
|
||||||
story_type = story_cycle_house_feud
|
|
||||||
var:house_feud_house = root.house
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Heir
|
# Heir
|
||||||
AND = {
|
AND = {
|
||||||
this = root.player_heir
|
this = root.player_heir
|
||||||
|
|
@ -853,10 +869,8 @@ hunt_elective_accomplice_trigger = {
|
||||||
|
|
||||||
hunt_claimant_faction_trigger = {
|
hunt_claimant_faction_trigger = {
|
||||||
faction_is_type = claimant_faction
|
faction_is_type = claimant_faction
|
||||||
exists = special_character
|
special_character ?= $MURDERER$
|
||||||
special_character = $MURDERER$
|
special_title ?= $TARGET$.primary_title
|
||||||
exists = special_title
|
|
||||||
special_title = $TARGET$.primary_title
|
|
||||||
}
|
}
|
||||||
|
|
||||||
hunt_pertinent_friendly_trigger = {
|
hunt_pertinent_friendly_trigger = {
|
||||||
|
|
@ -991,7 +1005,10 @@ hunt_legendary_animal_custom_loc_trigger = {
|
||||||
scope:story = { story_type = story_cycle_hunt_mystical_animal }
|
scope:story = { story_type = story_cycle_hunt_mystical_animal }
|
||||||
}
|
}
|
||||||
trigger_else_if = {
|
trigger_else_if = {
|
||||||
limit = { exists = $ACTIVITY$ }
|
limit = {
|
||||||
|
exists = $ACTIVITY$
|
||||||
|
$ACTIVITY$ != root
|
||||||
|
}
|
||||||
$ACTIVITY$ = {
|
$ACTIVITY$ = {
|
||||||
has_activity_option = { category = special_type option = hunt_type_legendary }
|
has_activity_option = { category = special_type option = hunt_type_legendary }
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,25 @@ has_graphical_mena_culture_group_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
has_graphical_india_culture_group_trigger = {
|
has_graphical_india_culture_group_trigger = {
|
||||||
has_building_gfx = indian_building_gfx
|
OR = {
|
||||||
|
has_building_gfx = indian_building_gfx
|
||||||
|
has_building_gfx = southeast_asian_building_gfx
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
has_graphical_east_asia_culture_group_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_building_gfx = chinese_building_gfx
|
||||||
|
has_building_gfx = japanese_building_gfx
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
has_graphical_east_asia_or_southeast_asia_group_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_building_gfx = chinese_building_gfx
|
||||||
|
has_building_gfx = japanese_building_gfx
|
||||||
|
has_building_gfx = southeast_asian_building_gfx
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_graphical_mediterranean_culture_group_trigger = {
|
has_graphical_mediterranean_culture_group_trigger = {
|
||||||
|
|
@ -47,6 +65,13 @@ has_graphical_iranian_culture_group_trigger = {
|
||||||
has_building_gfx = iranian_building_gfx
|
has_building_gfx = iranian_building_gfx
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_graphical_chinese_culture_group_trigger = {
|
||||||
|
has_building_gfx = chinese_building_gfx
|
||||||
|
}
|
||||||
|
|
||||||
|
has_graphical_japanese_culture_group_trigger = {
|
||||||
|
has_building_gfx = japanese_building_gfx
|
||||||
|
}
|
||||||
|
|
||||||
graphical_wilderness_desert_trigger = {
|
graphical_wilderness_desert_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -202,6 +227,58 @@ has_graphical_india_region_trigger = {
|
||||||
trigger_else = { always = yes }
|
trigger_else = { always = yes }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_graphical_east_asia_region_trigger = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
exists = capital_province
|
||||||
|
}
|
||||||
|
capital_province = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = graphical_east_asia
|
||||||
|
geographical_region = world_steppe_east
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
NOT = { exists = capital_province }
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = host.capital_province }
|
||||||
|
host.capital_province = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = graphical_east_asia
|
||||||
|
geographical_region = world_steppe_east
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = liege.capital_province
|
||||||
|
}
|
||||||
|
liege.capital_province = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = graphical_east_asia
|
||||||
|
geographical_region = world_steppe_east
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
exists = location.province_owner.capital_province
|
||||||
|
}
|
||||||
|
location.province_owner.capital_province = {
|
||||||
|
OR = {
|
||||||
|
geographical_region = graphical_east_asia
|
||||||
|
geographical_region = world_steppe_east
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
}
|
||||||
|
|
||||||
#has_mediterranean_culture_trigger = {
|
#has_mediterranean_culture_trigger = {
|
||||||
has_graphical_mediterranean_region_trigger = {
|
has_graphical_mediterranean_region_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -254,7 +331,6 @@ has_graphical_mena_region_trigger = {
|
||||||
geographical_region = graphical_mena
|
geographical_region = graphical_mena
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
AND = {
|
AND = {
|
||||||
prev = {
|
prev = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -278,7 +354,6 @@ has_graphical_mena_region_trigger = {
|
||||||
geographical_region = graphical_mena
|
geographical_region = graphical_mena
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
AND = {
|
AND = {
|
||||||
province_owner = {
|
province_owner = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -300,7 +375,6 @@ has_graphical_mena_region_trigger = {
|
||||||
geographical_region = graphical_mena
|
geographical_region = graphical_mena
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
AND = {
|
AND = {
|
||||||
province_owner = {
|
province_owner = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -322,7 +396,6 @@ has_graphical_mena_region_trigger = {
|
||||||
geographical_region = graphical_mena
|
geographical_region = graphical_mena
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
AND = {
|
AND = {
|
||||||
province_owner = {
|
province_owner = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
|
|
@ -394,6 +467,7 @@ has_graphical_western_region_trigger = {
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
|
geographical_region = world_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -412,6 +486,7 @@ has_graphical_western_region_trigger = {
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
|
geographical_region = world_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -427,6 +502,7 @@ has_graphical_western_region_trigger = {
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
|
geographical_region = world_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -442,6 +518,7 @@ has_graphical_western_region_trigger = {
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
geographical_region = world_steppe_east
|
||||||
|
geographical_region = world_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -502,7 +579,6 @@ has_graphical_iran_region_trigger = {
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -517,7 +593,6 @@ has_graphical_iran_region_trigger = {
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -530,7 +605,6 @@ has_graphical_iran_region_trigger = {
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -543,7 +617,6 @@ has_graphical_iran_region_trigger = {
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
geographical_region = world_steppe_tarim
|
geographical_region = world_steppe_tarim
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_steppe_east
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -554,7 +627,7 @@ has_graphical_iran_region_trigger = {
|
||||||
|
|
||||||
steppe_building_gfx_use_mena_trigger = {
|
steppe_building_gfx_use_mena_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
culture = { has_building_gfx = steppe_building_gfx }
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
OR = {
|
OR = {
|
||||||
#western steppe should only be mena if you are clan
|
#western steppe should only be mena if you are clan
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -564,6 +637,8 @@ steppe_building_gfx_use_mena_trigger = {
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_asia
|
||||||
|
geographical_region = world_steppe_east
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
faith.religion = religion:islam_religion
|
faith.religion = religion:islam_religion
|
||||||
|
|
@ -577,19 +652,20 @@ steppe_building_gfx_use_mena_trigger = {
|
||||||
}
|
}
|
||||||
steppe_building_gfx_use_indian_trigger = {
|
steppe_building_gfx_use_indian_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
culture = { has_building_gfx = steppe_building_gfx }
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
OR = {
|
OR = {
|
||||||
#western steppe should only be mena if you are clan
|
#western steppe should only be mena if you are clan
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
steppe_building_gfx_use_mediterranean_trigger = {
|
steppe_building_gfx_use_mediterranean_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
culture = { has_building_gfx = steppe_building_gfx }
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
OR = {
|
OR = {
|
||||||
geographical_region = world_europe_south_east
|
geographical_region = world_europe_south_east
|
||||||
geographical_region = world_europe_south_italy
|
geographical_region = world_europe_south_italy
|
||||||
|
|
@ -601,11 +677,10 @@ steppe_building_gfx_use_mediterranean_trigger = {
|
||||||
steppe_building_gfx_use_iranian_trigger = {
|
steppe_building_gfx_use_iranian_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
OR = {
|
OR = {
|
||||||
geographical_region = world_steppe_east
|
|
||||||
geographical_region = world_steppe_central
|
geographical_region = world_steppe_central
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
}
|
}
|
||||||
culture = { has_building_gfx = steppe_building_gfx }
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
steppe_building_gfx_use_western_trigger = {
|
steppe_building_gfx_use_western_trigger = {
|
||||||
|
|
@ -614,6 +689,192 @@ steppe_building_gfx_use_western_trigger = {
|
||||||
geographical_region = world_europe_north
|
geographical_region = world_europe_north
|
||||||
geographical_region = world_europe_west
|
geographical_region = world_europe_west
|
||||||
}
|
}
|
||||||
culture = { has_building_gfx = steppe_building_gfx }
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
steppe_building_gfx_use_east_asian_trigger = {
|
||||||
|
AND = {
|
||||||
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
|
OR = {
|
||||||
|
geographical_region = world_asia
|
||||||
|
geographical_region = world_steppe_east
|
||||||
|
}
|
||||||
|
NOT = { geographical_region = world_asia_southeast }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
steppe_building_gfx_use_japanese_trigger = {
|
||||||
|
AND = {
|
||||||
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
}
|
||||||
|
}
|
||||||
|
steppe_building_gfx_use_southeast_asian_trigger = {
|
||||||
|
AND = {
|
||||||
|
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
high_tier_throne_room_trigger = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
tgp_is_ceremonial_regent_trigger = no # Not 'actual' ruler
|
||||||
|
primary_title ?= { tier >= tier_kingdom }
|
||||||
|
}
|
||||||
|
tgp_is_ceremonial_liege_trigger = yes
|
||||||
|
}
|
||||||
|
has_graphical_$REGION$_region_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
high_tier_throne_room_spouse_trigger = {
|
||||||
|
OR = {
|
||||||
|
primary_spouse ?= {
|
||||||
|
high_tier_throne_room_trigger = { REGION = $REGION$ }
|
||||||
|
has_graphical_$REGION$_region_trigger = yes
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
betrothed ?= {
|
||||||
|
high_tier_throne_room_trigger = { REGION = $REGION$ }
|
||||||
|
has_graphical_$REGION$_region_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
liege.diarch ?= this
|
||||||
|
liege ?= {
|
||||||
|
high_tier_throne_room_trigger = { REGION = $REGION$ }
|
||||||
|
has_graphical_$REGION$_region_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
byzantine_governor_trigger = {
|
||||||
|
is_landed = yes
|
||||||
|
government_allows = administrative
|
||||||
|
liege ?= {
|
||||||
|
OR = {
|
||||||
|
is_roman_emperor_primary_title_trigger = yes
|
||||||
|
AND = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_byzantine
|
||||||
|
has_cultural_pillar = heritage_caucasian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
primary_title.tier >= tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
byzantine_governor_close_family_trigger = {
|
||||||
|
location = prev.location
|
||||||
|
is_landed = yes
|
||||||
|
government_has_flag = government_is_special_administrative
|
||||||
|
exists = top_liege
|
||||||
|
top_liege = {
|
||||||
|
OR = {
|
||||||
|
is_roman_emperor_primary_title_trigger = yes
|
||||||
|
AND = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_byzantine
|
||||||
|
has_cultural_pillar = heritage_caucasian
|
||||||
|
}
|
||||||
|
}
|
||||||
|
primary_title.tier >= tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
east_asian_governor_trigger = {
|
||||||
|
is_landed = yes
|
||||||
|
government_allows = administrative
|
||||||
|
top_liege ?= {
|
||||||
|
OR = {
|
||||||
|
primary_title = title:h_china
|
||||||
|
primary_title.de_jure_liege = title:h_china
|
||||||
|
AND = {
|
||||||
|
culture_has_east_asian_heritage_pillar_trigger = yes
|
||||||
|
primary_title.tier >= tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
east_asian_governor_close_family_trigger = {
|
||||||
|
location = prev.location
|
||||||
|
is_landed = yes
|
||||||
|
government_has_flag = government_is_special_administrative
|
||||||
|
top_liege ?= {
|
||||||
|
OR = {
|
||||||
|
primary_title = title:h_china
|
||||||
|
primary_title.de_jure_liege = title:h_china
|
||||||
|
AND = {
|
||||||
|
culture_has_east_asian_heritage_pillar_trigger = yes
|
||||||
|
primary_title.tier >= tier_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
has_graphical_chinese_region_trigger = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = capital_province }
|
||||||
|
capital_province = { geographical_region = world_asia_china }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = host.capital_province }
|
||||||
|
host.capital_province = { geographical_region = world_asia_china }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = liege.capital_province }
|
||||||
|
liege.capital_province = { geographical_region = world_asia_china }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = location.province_owner.capital_province }
|
||||||
|
location.province_owner.capital_province = { geographical_region = world_asia_china }
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
has_graphical_japanese_region_trigger = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = capital_province }
|
||||||
|
capital_province = { geographical_region = world_asia_japan }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = host.capital_province }
|
||||||
|
host.capital_province = { geographical_region = world_asia_japan }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = liege.capital_province }
|
||||||
|
liege.capital_province = { geographical_region = world_asia_japan }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = location.province_owner.capital_province }
|
||||||
|
location.province_owner.capital_province = { geographical_region = world_asia_japan }
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
has_graphical_korean_region_trigger = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = capital_province }
|
||||||
|
capital_province = { geographical_region = world_asia_korea }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = host.capital_province }
|
||||||
|
host.capital_province = { geographical_region = world_asia_korea }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = liege.capital_province }
|
||||||
|
liege.capital_province = { geographical_region = world_asia_korea }
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { exists = location.province_owner.capital_province }
|
||||||
|
location.province_owner.capital_province = { geographical_region = world_asia_korea }
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,18 @@
|
||||||
|
is_relevant_for_succession_notification = {
|
||||||
|
# no one cares about baronies
|
||||||
|
tier >= tier_county
|
||||||
|
|
||||||
|
# strange titles
|
||||||
|
is_nomad_title = no
|
||||||
|
is_noble_family_title = no
|
||||||
|
|
||||||
|
# title is inherited via merit pools (candidate lists)
|
||||||
|
holder ?= {
|
||||||
|
NOR = {
|
||||||
|
has_realm_law = celestial_appointment_succession_law
|
||||||
|
has_realm_law = celestial_military_appointment_succession_law
|
||||||
|
has_realm_law = meritocratic_appointment_succession_law
|
||||||
|
has_realm_law = meritocratic_military_appointment_succession_law
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -3,10 +3,7 @@
|
||||||
#If I am the child
|
#If I am the child
|
||||||
this = scope:actor
|
this = scope:actor
|
||||||
#The ward has actor as its liege
|
#The ward has actor as its liege
|
||||||
AND = {
|
employer ?= scope:actor
|
||||||
exists = employer
|
|
||||||
employer = scope:actor
|
|
||||||
}
|
|
||||||
#The guardian is actor
|
#The guardian is actor
|
||||||
any_relation = {
|
any_relation = {
|
||||||
type = guardian
|
type = guardian
|
||||||
|
|
@ -21,12 +18,10 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
remove_guardian_interaction_available_ward_trigger = {
|
remove_guardian_interaction_available_ward_trigger = {
|
||||||
is_busy_in_events_localised = yes
|
|
||||||
#is_imprisoned = no
|
#is_imprisoned = no
|
||||||
}
|
}
|
||||||
|
|
||||||
kick_from_court_validity_trigger = {
|
kick_from_court_validity_trigger = {
|
||||||
is_busy_in_events_localised = yes
|
|
||||||
NOR = {
|
NOR = {
|
||||||
is_spouse_of = scope:actor
|
is_spouse_of = scope:actor
|
||||||
is_concubine_of = scope:actor
|
is_concubine_of = scope:actor
|
||||||
|
|
@ -53,7 +48,7 @@ kick_from_court_validity_trigger = {
|
||||||
|
|
||||||
ask_for_pardon_available_trigger = {
|
ask_for_pardon_available_trigger = {
|
||||||
$ACTOR$ = {
|
$ACTOR$ = {
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
any_liege_or_above = {
|
any_liege_or_above = {
|
||||||
OR = {
|
OR = {
|
||||||
has_imprisonment_reason = $ACTOR$
|
has_imprisonment_reason = $ACTOR$
|
||||||
|
|
@ -83,7 +78,6 @@ title_revocation_standard_valid_showing_failures_only_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
is_busy_in_events_localised = yes
|
|
||||||
NOT = { has_strong_hook = scope:actor }
|
NOT = { has_strong_hook = scope:actor }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -112,16 +106,15 @@ diarch_revocation_has_claim_check_trigger = {
|
||||||
object = scope:recipient
|
object = scope:recipient
|
||||||
scope:actor = {
|
scope:actor = {
|
||||||
any_claim = {
|
any_claim = {
|
||||||
exists = holder
|
holder ?= scope:recipient
|
||||||
holder = scope:recipient
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
title_revocation_is_admin_governor_trigger = {
|
title_revocation_is_admin_governor_trigger = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
save_temporary_scope_as = liege_temp
|
save_temporary_scope_as = liege_temp
|
||||||
$VASSAL$ = {
|
$VASSAL$ = {
|
||||||
is_landed_or_landless_administrative = yes
|
is_landed_or_landless_administrative = yes
|
||||||
|
|
@ -166,9 +159,9 @@ vassal_revocation_is_tyrannical_trigger = {
|
||||||
NOR = {
|
NOR = {
|
||||||
exists = scope:administrative_revocation
|
exists = scope:administrative_revocation
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
$VASSAL$ = {
|
$VASSAL$ = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
has_revoke_title_reason = $VASSAL$
|
has_revoke_title_reason = $VASSAL$
|
||||||
|
|
@ -197,11 +190,6 @@ vassal_retraction_standard_valid_showing_failures_only_trigger = {
|
||||||
NOT = {
|
NOT = {
|
||||||
scope:actor = { is_at_war_with = scope:recipient }
|
scope:actor = { is_at_war_with = scope:recipient }
|
||||||
}
|
}
|
||||||
scope:recipient = { is_busy_in_events_localised = yes }
|
|
||||||
trigger_if = {
|
|
||||||
limit = { exists = scope:secondary_recipient }
|
|
||||||
scope:secondary_recipient = { is_busy_in_events_localised = yes }
|
|
||||||
}
|
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
NOT = { has_strong_hook = scope:actor }
|
NOT = { has_strong_hook = scope:actor }
|
||||||
}
|
}
|
||||||
|
|
@ -226,8 +214,7 @@ is_de_jure_vassal_of_liege_trigger = {
|
||||||
primary_title = {
|
primary_title = {
|
||||||
OR = {
|
OR = {
|
||||||
de_jure_liege = {
|
de_jure_liege = {
|
||||||
exists = holder
|
holder ?= scope:my_liege
|
||||||
holder = scope:my_liege
|
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
@ -235,8 +222,7 @@ is_de_jure_vassal_of_liege_trigger = {
|
||||||
}
|
}
|
||||||
de_jure_liege = {
|
de_jure_liege = {
|
||||||
de_jure_liege = {
|
de_jure_liege = {
|
||||||
exists = holder
|
holder ?= scope:my_liege
|
||||||
holder = scope:my_liege
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -272,12 +258,11 @@ can_any_traveling_family_members_travel_trigger = {
|
||||||
is_child_of = scope:recipient.host
|
is_child_of = scope:recipient.host
|
||||||
is_adult = no
|
is_adult = no
|
||||||
}
|
}
|
||||||
NOT = { dynasty = scope:recipient.host.dynasty }
|
dynasty != scope:recipient.host.dynasty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
imprison_neutral_is_valid_showing_failures_only_triggers_trigger = {
|
imprison_neutral_is_valid_showing_failures_only_triggers_trigger = {
|
||||||
scope:recipient = { is_busy_in_events_localised = yes }
|
|
||||||
scope:actor.liege = {
|
scope:actor.liege = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { has_realm_law_flag = imprisonment_toggle_enable }
|
limit = { has_realm_law_flag = imprisonment_toggle_enable }
|
||||||
|
|
@ -387,8 +372,7 @@ should_avoid_hostile_action_against_due_to_personal_relations_trigger = {
|
||||||
|
|
||||||
should_avoid_hostile_action_against_due_to_liege_relations_trigger = {
|
should_avoid_hostile_action_against_due_to_liege_relations_trigger = {
|
||||||
$ACTOR$ = {
|
$ACTOR$ = {
|
||||||
exists = liege
|
liege ?= {
|
||||||
liege = {
|
|
||||||
OR = {
|
OR = {
|
||||||
has_any_good_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
|
has_any_good_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
|
||||||
is_allied_to = $RECIPIENT$
|
is_allied_to = $RECIPIENT$
|
||||||
|
|
|
||||||
|
|
@ -136,14 +136,18 @@ disable_interaction_for_hasan_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
laamp_request_likely_marriable_woman_trigger = {
|
laamp_request_likely_marriable_woman_trigger = {
|
||||||
is_female = yes
|
is_available_quick = {
|
||||||
is_adult = yes
|
female = yes
|
||||||
|
adult = yes
|
||||||
|
}
|
||||||
can_marry_trigger = yes
|
can_marry_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
laamp_request_likely_marriable_man_trigger = {
|
laamp_request_likely_marriable_man_trigger = {
|
||||||
is_male = yes
|
is_available_quick = {
|
||||||
is_adult = yes
|
female = no
|
||||||
|
adult = yes
|
||||||
|
}
|
||||||
can_marry_trigger = yes
|
can_marry_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -151,14 +155,24 @@ laamp_request_likely_marriable_man_trigger = {
|
||||||
# Transition Triggers
|
# Transition Triggers
|
||||||
|
|
||||||
is_valid_for_laampdom = {
|
is_valid_for_laampdom = {
|
||||||
custom_tooltip = {
|
|
||||||
text = adventurer_not_nf_head_trigger_tt
|
|
||||||
NOT = {
|
|
||||||
any_held_title = { is_noble_family_title = yes }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
save_temporary_scope_as = potential_laamp_temp
|
save_temporary_scope_as = potential_laamp_temp
|
||||||
is_landless_ruler = no # Admin gov vassals should not become laamps
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
NAND = {
|
||||||
|
is_ai = no
|
||||||
|
government_allows = administrative
|
||||||
|
top_liege = this
|
||||||
|
is_landed = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = adventurer_not_nf_head_trigger_tt
|
||||||
|
NOT = {
|
||||||
|
any_held_title = { is_noble_family_title = yes }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_landless_ruler = no # Admin gov vassals should not become laamps
|
||||||
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_ai = yes }
|
limit = { is_ai = yes }
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -231,20 +245,24 @@ ep3_laamp_interesting_enough_to_be_a_laamp_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
playable_relative_trigger = {
|
playable_relative_trigger = {
|
||||||
is_playable_character = yes
|
is_available_quick = {
|
||||||
is_ai = yes
|
ai = yes
|
||||||
|
advanced_ruler = yes
|
||||||
|
}
|
||||||
house = root.house
|
house = root.house
|
||||||
}
|
}
|
||||||
|
|
||||||
ep3_laamp_interesting_sibling_trigger = {
|
ep3_laamp_interesting_sibling_trigger = {
|
||||||
is_ai = yes # Not already played
|
is_available_quick = {
|
||||||
is_landed = no # Landless enough to venture forth
|
ai = yes
|
||||||
|
landed = no
|
||||||
|
advanced_ruler = no
|
||||||
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
any_consort = {
|
any_consort = {
|
||||||
is_ruler = yes
|
is_ruler = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_playable_character = no # Not already playable
|
|
||||||
is_valid_for_laampdom = yes # Age, health, personality
|
is_valid_for_laampdom = yes # Age, health, personality
|
||||||
ep3_laamp_interesting_enough_to_be_a_laamp_trigger = { COMPARISON = $COMPARISON$ }
|
ep3_laamp_interesting_enough_to_be_a_laamp_trigger = { COMPARISON = $COMPARISON$ }
|
||||||
}
|
}
|
||||||
|
|
@ -262,7 +280,7 @@ ep3_negotiate_settlement_valid_county_trigger = {
|
||||||
holder = scope:actor
|
holder = scope:actor
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:actor = { government_has_flag = government_is_administrative }
|
scope:actor = { government_has_flag = government_is_special_administrative }
|
||||||
}
|
}
|
||||||
holder = { target_is_liege_or_above = scope:actor }
|
holder = { target_is_liege_or_above = scope:actor }
|
||||||
}
|
}
|
||||||
|
|
@ -303,7 +321,7 @@ ep3_adventurer_landless_allowed_against_character_trigger = {
|
||||||
}
|
}
|
||||||
# Scope:defender cannot be liege of attacker.
|
# Scope:defender cannot be liege of attacker.
|
||||||
scope:defender = {
|
scope:defender = {
|
||||||
NOT = { this = scope:attacker.liege }
|
this != scope:attacker.liege
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -319,9 +337,8 @@ ep3_adventurer_landless_should_invalidate_trigger = {
|
||||||
list = target_titles
|
list = target_titles
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
tier = tier_county
|
tier = tier_county
|
||||||
holder = {
|
is_landless_type_title = no
|
||||||
target_is_same_character_or_above = scope:defender
|
holder = { target_is_same_character_or_above = scope:defender }
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -449,7 +466,7 @@ valid_laamp_basic_accept_only_trigger = {
|
||||||
employer_has_treasury_to_offer_job_trigger = {
|
employer_has_treasury_to_offer_job_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_ai = no }
|
limit = { is_ai = no }
|
||||||
scope:employer.gold >= 50
|
scope:employer.treasury_or_gold >= 50
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -457,9 +474,11 @@ employer_has_treasury_to_offer_job_trigger = {
|
||||||
## So we don't penalise you if their circumstances change beyond your control, but _also_ so that there aren't local job listings going up in Middlesex for someone currently pilgrimaging in Jerusalem.
|
## So we don't penalise you if their circumstances change beyond your control, but _also_ so that there aren't local job listings going up in Middlesex for someone currently pilgrimaging in Jerusalem.
|
||||||
valid_laamp_sensible_start_trigger = {
|
valid_laamp_sensible_start_trigger = {
|
||||||
scope:employer = {
|
scope:employer = {
|
||||||
is_travelling = no
|
is_available_quick = {
|
||||||
is_in_army = no
|
travel = no
|
||||||
is_imprisoned = no
|
in_army = no
|
||||||
|
imprisoned = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
@ -726,7 +745,7 @@ valid_laamp_contract_foe_trigger = {
|
||||||
# Which means making sure that they're not located too far away from our contractor.
|
# Which means making sure that they're not located too far away from our contractor.
|
||||||
"squared_distance(root.task_contract_taker.location)" <= squared_distance_large
|
"squared_distance(root.task_contract_taker.location)" <= squared_distance_large
|
||||||
# And that they're not located in the exact same province, else travel logic'll break.
|
# And that they're not located in the exact same province, else travel logic'll break.
|
||||||
NOT = { this = scope:employer_ref.location }
|
this != scope:employer_ref.location
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -788,7 +807,7 @@ can_access_reject_inheritance_decision_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = content
|
has_trait = content
|
||||||
has_perk = carefree_perk
|
has_perk = carefree_perk
|
||||||
is_landless_adventurer = yes
|
has_government = landless_adventurer_government
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -928,8 +947,6 @@ laamp_youth_cultural_tradition_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
any_heir_title = {
|
any_heir_title = { }
|
||||||
count >= 1
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -62,11 +62,7 @@ has_partition_succession_realm_law_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
realm_law_use_crown_authority = {
|
realm_law_use_crown_authority = {
|
||||||
# We separate this out into a different trigger for moddability purposes, per community request: this allows more diverse authority laws to be easily modded in without needing to override 00_realm_laws.txt, and thus for greater inter-mod compatibility.
|
government_has_flag = government_uses_crown_authority
|
||||||
realm_law_use_tribal_authority = no
|
|
||||||
realm_law_use_camp_purpose = no
|
|
||||||
realm_law_use_imperial_bureaucracy = no
|
|
||||||
realm_law_use_nomadic_authority = no
|
|
||||||
}
|
}
|
||||||
|
|
||||||
realm_law_use_tribal_authority = {
|
realm_law_use_tribal_authority = {
|
||||||
|
|
@ -78,17 +74,48 @@ realm_law_use_camp_purpose = {
|
||||||
}
|
}
|
||||||
|
|
||||||
realm_law_use_imperial_bureaucracy = {
|
realm_law_use_imperial_bureaucracy = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
government_has_flag = government_is_meritocratic
|
||||||
|
government_has_flag = government_is_steppe_admin
|
||||||
|
government_has_flag = government_is_japan_administrative
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
realm_law_use_nomadic_authority = {
|
realm_law_use_nomadic_authority = {
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
}
|
}
|
||||||
|
|
||||||
|
realm_law_use_celestial_bureaucracy = {
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
}
|
||||||
|
|
||||||
|
realm_law_is_mandala = {
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
}
|
||||||
|
|
||||||
|
realm_law_use_meritocratic_bureaucracy = {
|
||||||
|
OR = {
|
||||||
|
government_has_flag = government_is_meritocratic
|
||||||
|
government_has_flag = government_is_steppe_admin
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
realm_uses_treasury_laws_trigger = {
|
||||||
|
government_allows = treasury
|
||||||
|
}
|
||||||
|
|
||||||
|
realm_law_use_japanese_bureaucracy = {
|
||||||
|
government_is_japanese_trigger = yes
|
||||||
|
}
|
||||||
|
|
||||||
can_have_confederate_partition_succession_law_trigger = {
|
can_have_confederate_partition_succession_law_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_feudal
|
government_has_flag = government_is_feudal
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
|
# TGP
|
||||||
|
government_has_flag = government_is_japan_feudal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -106,11 +133,14 @@ can_keep_partition_succession_law_trigger = {
|
||||||
has_title = title:e_ilkhanate
|
has_title = title:e_ilkhanate
|
||||||
has_title = title:e_golden_horde
|
has_title = title:e_golden_horde
|
||||||
has_title = title:e_chagatai
|
has_title = title:e_chagatai
|
||||||
has_title = title:e_black_horde
|
has_title = title:e_red_horde
|
||||||
has_title = title:e_white_horde
|
has_title = title:e_white_horde
|
||||||
has_title = title:e_aarlud_khanate
|
has_title = title:e_aarlud_khanate
|
||||||
has_title = title:e_togskol_khanate
|
has_title = title:e_togskol_khanate
|
||||||
has_title = title:e_baruun_khanate
|
has_title = title:e_baruun_khanate
|
||||||
|
has_title = title:e_great_yuan
|
||||||
|
has_title = title:e_blue_horde
|
||||||
|
has_title = title:e_omnod_dalai_khanate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_is_clan }
|
NOT = { government_has_flag = government_is_clan }
|
||||||
|
|
@ -122,9 +152,8 @@ can_have_partition_succession_law_trigger = {
|
||||||
}
|
}
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = succession_laws_must_have_organised_government_tooltip
|
text = succession_laws_must_have_organised_government_tooltip
|
||||||
OR = {
|
government_has_flag = government_is_feudal
|
||||||
government_has_flag = government_is_feudal
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -142,11 +171,14 @@ can_keep_high_partition_succession_law_trigger = {
|
||||||
has_title = title:e_ilkhanate
|
has_title = title:e_ilkhanate
|
||||||
has_title = title:e_golden_horde
|
has_title = title:e_golden_horde
|
||||||
has_title = title:e_chagatai
|
has_title = title:e_chagatai
|
||||||
has_title = title:e_black_horde
|
has_title = title:e_red_horde
|
||||||
has_title = title:e_white_horde
|
has_title = title:e_white_horde
|
||||||
has_title = title:e_aarlud_khanate
|
has_title = title:e_aarlud_khanate
|
||||||
has_title = title:e_togskol_khanate
|
has_title = title:e_togskol_khanate
|
||||||
has_title = title:e_baruun_khanate
|
has_title = title:e_baruun_khanate
|
||||||
|
has_title = title:e_great_yuan
|
||||||
|
has_title = title:e_blue_horde
|
||||||
|
has_title = title:e_omnod_dalai_khanate
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_is_clan}
|
NOT = { government_has_flag = government_is_clan}
|
||||||
|
|
@ -175,15 +207,27 @@ can_keep_single_heir_succession_law_trigger = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
can_have_single_heir_succession_law_trigger = yes
|
can_have_single_heir_succession_law_trigger = yes
|
||||||
# Byzantine Empire
|
# Byzantine Empire / Ceremonial Liege
|
||||||
historical_succession_access_single_heir_succession_law_trigger = yes
|
historical_succession_access_single_heir_succession_law_trigger = yes
|
||||||
|
has_variable = purge_oath_previous_law # ACH Purge Pretenders Oath
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_have_single_heir_succession_law_trigger = {
|
can_have_single_heir_succession_law_trigger = {
|
||||||
culture = {
|
OR = {
|
||||||
has_innovation = innovation_primogeniture
|
culture = {
|
||||||
|
has_innovation = innovation_primogeniture
|
||||||
|
}
|
||||||
|
AND = { # Meritocratic/Celestial/Soryo
|
||||||
|
is_independent_ruler = yes
|
||||||
|
OR = {
|
||||||
|
government_allows = merit
|
||||||
|
government_has_flag = government_is_japan_feudal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
# Ceremonial
|
||||||
|
tgp_has_ceremonial_liege_title_trigger = yes
|
||||||
}
|
}
|
||||||
# Non-tribals only
|
# Non-tribals only
|
||||||
trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
|
trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
|
||||||
|
|
@ -195,7 +239,7 @@ can_have_single_heir_succession_law_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_feudal
|
government_has_flag = government_is_feudal
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -210,9 +254,12 @@ can_have_single_heir_succession_law_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
is_independent_ruler = yes
|
||||||
|
exists = primary_title.var:ceremonial_title
|
||||||
}
|
}
|
||||||
is_independent_ruler = yes
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -243,7 +290,7 @@ can_have_single_heir_youngest_succession_law_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_feudal
|
government_has_flag = government_is_feudal
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -258,7 +305,7 @@ can_have_single_heir_youngest_succession_law_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
is_independent_ruler = yes
|
is_independent_ruler = yes
|
||||||
}
|
}
|
||||||
|
|
@ -304,7 +351,7 @@ can_have_single_heir_dynasty_house_trigger = {
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_is_administrative }
|
NOT = { government_allows = administrative }
|
||||||
}
|
}
|
||||||
|
|
||||||
can_have_bishop_theocratic_succession_law_trigger = {
|
can_have_bishop_theocratic_succession_law_trigger = {
|
||||||
|
|
@ -371,8 +418,13 @@ can_pass_law_ca3_trigger = {
|
||||||
|
|
||||||
can_have_acclamation_succession_law_trigger = {
|
can_have_acclamation_succession_law_trigger = {
|
||||||
has_ep3_dlc_trigger = yes
|
has_ep3_dlc_trigger = yes
|
||||||
government_has_flag = government_is_administrative
|
top_liege = this
|
||||||
is_independent_ruler = yes
|
government_allows = administrative
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
government_has_flag = government_is_japan_administrative
|
||||||
|
government_has_flag = government_is_meritocratic
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_keep_acclamation_succession_law_trigger = {
|
can_keep_acclamation_succession_law_trigger = {
|
||||||
|
|
@ -383,7 +435,7 @@ can_keep_acclamation_succession_law_trigger = {
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
can_have_acclamation_succession_law_trigger = yes
|
can_have_acclamation_succession_law_trigger = yes
|
||||||
has_title = title:e_britannia
|
has_title = title:e_byzantium
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -394,7 +446,12 @@ can_change_acclamation_succession_law_trigger = {
|
||||||
|
|
||||||
can_have_appointment_succession_law_trigger = {
|
can_have_appointment_succession_law_trigger = {
|
||||||
has_ep3_dlc_trigger = yes
|
has_ep3_dlc_trigger = yes
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
|
NOR = {
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
government_has_flag = government_is_japan_administrative
|
||||||
|
government_has_flag = government_is_meritocratic
|
||||||
|
}
|
||||||
is_independent_ruler = no
|
is_independent_ruler = no
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -20,7 +20,7 @@ extortion_powerful_vassal_trigger = {
|
||||||
|
|
||||||
extortion_county_trigger = {
|
extortion_county_trigger = {
|
||||||
tier = tier_county
|
tier = tier_county
|
||||||
NOT = { this = root.capital_county }
|
this != root.capital_county
|
||||||
county_control >= medium_county_control
|
county_control >= medium_county_control
|
||||||
NOR = {
|
NOR = {
|
||||||
has_county_modifier = county_extorted_modifier
|
has_county_modifier = county_extorted_modifier
|
||||||
|
|
@ -70,18 +70,17 @@ can_challenge_rival_to_single_combat_trigger = {
|
||||||
has_perk = stalwart_leader_perk
|
has_perk = stalwart_leader_perk
|
||||||
culture = { has_cultural_parameter = can_duel_rivals }
|
culture = { has_cultural_parameter = can_duel_rivals }
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
|
government_has_flag = government_is_japan_feudal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
rival_single_combat_shown_and_not_invalid_trigger = {
|
rival_single_combat_shown_and_not_invalid_trigger = {
|
||||||
# Scope:actor must be able to fight personally.
|
|
||||||
scope:actor = { can_start_single_combat_trigger = yes }
|
|
||||||
# Scope:actor cannot challenge someone they have a ceasefire against.
|
|
||||||
scope:actor = {
|
scope:actor = {
|
||||||
|
# Scope:actor must be able to fight personally.
|
||||||
|
can_start_single_combat_trigger = yes
|
||||||
|
# Scope:actor cannot challenge someone they have a ceasefire against.
|
||||||
NOT = { has_truce = scope:recipient }
|
NOT = { has_truce = scope:recipient }
|
||||||
}
|
# Scope:actor *definitely* cannot challenge someone they're at war with.
|
||||||
# Scope:actor *definitely* cannot challenge someone they're at war with.
|
|
||||||
scope:actor = {
|
|
||||||
NOT = { is_at_war_with = scope:recipient }
|
NOT = { is_at_war_with = scope:recipient }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,8 +12,8 @@ launch_hungarian_migration_ducal_processing_trigger = {
|
||||||
#Doesn't hold a valid duchy-tier title in Pannonia.
|
#Doesn't hold a valid duchy-tier title in Pannonia.
|
||||||
NOT = {
|
NOT = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
|
title_tier = duchy
|
||||||
title_capital_county.title_province = { geographical_region = custom_hungary }
|
title_capital_county.title_province = { geographical_region = custom_hungary }
|
||||||
tier = tier_duchy
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -22,7 +22,7 @@ launch_hungarian_migration_count_processing_trigger = {
|
||||||
#Doesn't hold a valid county-tier title in Pannonia.
|
#Doesn't hold a valid county-tier title in Pannonia.
|
||||||
NOT = {
|
NOT = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
tier = tier_county
|
title_tier = county
|
||||||
title_province = { geographical_region = custom_hungary }
|
title_province = { geographical_region = custom_hungary }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -36,7 +36,7 @@ launch_hungarian_migration_sub_vassal_liege_pairing_trigger = {
|
||||||
scope:receiving_vassal.liege = {
|
scope:receiving_vassal.liege = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count >= 2
|
count >= 2
|
||||||
tier = tier_county
|
title_tier = county
|
||||||
title_province = { geographical_region = custom_hungary }
|
title_province = { geographical_region = custom_hungary }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -55,8 +55,7 @@ launch_hungarian_migration_county_is_within_custom_hungary_trigger = {
|
||||||
launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
|
launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
|
||||||
launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes
|
launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes
|
||||||
duchy = {
|
duchy = {
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
NOT = { this = $INVADER$ }
|
NOT = { this = $INVADER$ }
|
||||||
liege = $INVADER$
|
liege = $INVADER$
|
||||||
}
|
}
|
||||||
|
|
@ -102,7 +101,7 @@ negotiate_the_danelaw_basic_filter_trigger = {
|
||||||
}
|
}
|
||||||
negotiate_the_danelaw_additional_filter_trigger = {
|
negotiate_the_danelaw_additional_filter_trigger = {
|
||||||
# Independent only, please.
|
# Independent only, please.
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
# Kings & Emperors are too high a rank to make concessions.
|
# Kings & Emperors are too high a rank to make concessions.
|
||||||
highest_held_title_tier <= tier_duchy
|
highest_held_title_tier <= tier_duchy
|
||||||
# Plus, a capital inside title:k_england. Not strictly necessary, but removes *so* many edge-cases.
|
# Plus, a capital inside title:k_england. Not strictly necessary, but removes *so* many edge-cases.
|
||||||
|
|
@ -171,7 +170,7 @@ favour_the_countryside_basques_rationale_sinful_traits_trigger = {
|
||||||
favour_the_countryside_basques_rationale_virtuous_basque_pagan_traits_trigger = {
|
favour_the_countryside_basques_rationale_virtuous_basque_pagan_traits_trigger = {
|
||||||
num_virtuous_traits = {
|
num_virtuous_traits = {
|
||||||
value >= favour_the_countryside_basques_decision_basque_pagan_virtues_tally_value
|
value >= favour_the_countryside_basques_decision_basque_pagan_virtues_tally_value
|
||||||
faith = faith:basque_pagan
|
target = faith:basque_pagan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -238,7 +238,6 @@ marriage_between_characters_unlocks_alliance_of_min_tier_trigger = {
|
||||||
is_close_family_of = scope:alliance_unlocker
|
is_close_family_of = scope:alliance_unlocker
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#todo shouldn't this use yields_alliance trigger
|
|
||||||
$THEIR_CHARACTER$ = {
|
$THEIR_CHARACTER$ = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -254,7 +253,12 @@ marriage_between_characters_unlocks_alliance_of_min_tier_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_become_concubine_of_character_trigger = {
|
can_become_concubine_of_character_trigger = {
|
||||||
is_hostage = no
|
is_available_quick = {
|
||||||
|
adult = yes
|
||||||
|
ruler = no
|
||||||
|
advanced_ruler = no
|
||||||
|
hostage = no
|
||||||
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { is_imprisoned_by = $CHARACTER$ }
|
NOT = { is_imprisoned_by = $CHARACTER$ }
|
||||||
|
|
@ -275,14 +279,16 @@ can_become_concubine_of_character_trigger = {
|
||||||
is_concubine_of = $CHARACTER$
|
is_concubine_of = $CHARACTER$
|
||||||
has_character_flag = has_been_offered_as_concubine
|
has_character_flag = has_been_offered_as_concubine
|
||||||
}
|
}
|
||||||
is_ruler = no
|
|
||||||
is_playable_character = no
|
|
||||||
is_adult = yes
|
|
||||||
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
could_marry_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, recent divorce, allowed to marry, no illegal incest etc.
|
||||||
}
|
}
|
||||||
|
|
||||||
# Same as above, switching out could_marry_character_trigger for can_take_as_concubine_character_trigger, in order to better inform the player that they cannot take their ex-spouse as a concubine
|
# Same as above, switching out could_marry_character_trigger for can_take_as_concubine_character_trigger, in order to better inform the player that they cannot take their ex-spouse as a concubine
|
||||||
can_become_concubine_of_character_valid_trigger = {
|
can_become_concubine_of_character_valid_trigger = {
|
||||||
|
is_available_quick = {
|
||||||
|
adult = yes
|
||||||
|
ruler = no
|
||||||
|
advanced_ruler = no
|
||||||
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { is_imprisoned_by = $CHARACTER$ }
|
NOT = { is_imprisoned_by = $CHARACTER$ }
|
||||||
|
|
@ -290,6 +296,7 @@ can_become_concubine_of_character_valid_trigger = {
|
||||||
is_married = no
|
is_married = no
|
||||||
is_betrothed = no
|
is_betrothed = no
|
||||||
is_concubine = no
|
is_concubine = no
|
||||||
|
is_diarch = no
|
||||||
number_of_concubines = 0
|
number_of_concubines = 0
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -303,19 +310,24 @@ can_become_concubine_of_character_valid_trigger = {
|
||||||
is_concubine_of = $CHARACTER$
|
is_concubine_of = $CHARACTER$
|
||||||
has_character_flag = has_been_offered_as_concubine
|
has_character_flag = has_been_offered_as_concubine
|
||||||
}
|
}
|
||||||
is_ruler = no
|
|
||||||
is_playable_character = no
|
|
||||||
is_adult = yes
|
|
||||||
can_take_as_concubine_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, allowed to marry, no illegal incest etc.
|
can_take_as_concubine_character_trigger = { CHARACTER = $CHARACTER$ } #Gender, allowed to marry, no illegal incest etc.
|
||||||
|
has_any_disease_trigger = no
|
||||||
|
has_easily_mocked_physical_attribute_trigger = no
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_offered_as_concubine_to_character_trigger = {
|
can_be_offered_as_concubine_to_character_trigger = {
|
||||||
|
is_available_quick = {
|
||||||
|
adult = yes
|
||||||
|
ruler = no
|
||||||
|
advanced_ruler = no
|
||||||
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
NOT = { is_imprisoned_by = $GIVER$ }
|
NOT = { is_imprisoned_by = $GIVER$ }
|
||||||
}
|
}
|
||||||
is_married = no
|
is_married = no
|
||||||
is_betrothed = no
|
is_betrothed = no
|
||||||
|
is_diarch = no
|
||||||
OR = {
|
OR = {
|
||||||
is_concubine = no
|
is_concubine = no
|
||||||
is_concubine_of = $GIVER$
|
is_concubine_of = $GIVER$
|
||||||
|
|
@ -336,9 +348,6 @@ can_be_offered_as_concubine_to_character_trigger = {
|
||||||
is_concubine_of = $CHARACTER$
|
is_concubine_of = $CHARACTER$
|
||||||
has_character_flag = has_been_offered_as_concubine
|
has_character_flag = has_been_offered_as_concubine
|
||||||
}
|
}
|
||||||
is_ruler = no
|
|
||||||
is_playable_character = no
|
|
||||||
is_adult = yes
|
|
||||||
NOT = {
|
NOT = {
|
||||||
is_theocratic_lessee = yes
|
is_theocratic_lessee = yes
|
||||||
}
|
}
|
||||||
|
|
@ -362,8 +371,10 @@ ready_to_marry_betrothed_trigger = {
|
||||||
|
|
||||||
marriage_interaction_can_be_picked_trigger = {
|
marriage_interaction_can_be_picked_trigger = {
|
||||||
can_marry_trigger = yes
|
can_marry_trigger = yes
|
||||||
is_imprisoned = no
|
is_available_quick = {
|
||||||
is_hostage = no
|
hostage = no
|
||||||
|
imprisoned = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
marriage_interaction_valid_target_trigger = {
|
marriage_interaction_valid_target_trigger = {
|
||||||
|
|
@ -540,7 +551,6 @@ make_concubine_is_valid_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_busy_in_events_localised = yes
|
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
is_imprisoned_by = scope:actor
|
is_imprisoned_by = scope:actor
|
||||||
|
|
@ -569,13 +579,17 @@ marriage_interaction_non_loyal_diarchs_refuse_secondary_marriage_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
wants_very_young_wife = {
|
wants_very_young_wife = {
|
||||||
is_female = no
|
is_available_quick = {
|
||||||
is_adult = no
|
female = no
|
||||||
|
adult = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
wants_young_wife = {
|
wants_young_wife = {
|
||||||
is_female = no
|
is_available_quick = {
|
||||||
is_adult = yes
|
female = no
|
||||||
|
adult = yes
|
||||||
|
}
|
||||||
age < 30
|
age < 30
|
||||||
NOT = {
|
NOT = {
|
||||||
any_child = {
|
any_child = {
|
||||||
|
|
@ -610,3 +624,12 @@ is_ruler_or_close_family = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
can_have_concubines_trigger = {
|
||||||
|
$CHAR$ = {
|
||||||
|
custom_tooltip = {
|
||||||
|
text = can_have_concubines_name_tt
|
||||||
|
allowed_more_concubines = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,7 +17,7 @@ military_strength_greater_than_ratio_trigger = {
|
||||||
valid_for_maa_trigger = {
|
valid_for_maa_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
is_landless_adventurer = yes
|
has_government = landless_adventurer_government
|
||||||
has_perk = planned_cultivation_perk
|
has_perk = planned_cultivation_perk
|
||||||
location.county.culture ?= { has_cultural_parameter = $PARAMETER$ }
|
location.county.culture ?= { has_cultural_parameter = $PARAMETER$ }
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -160,6 +160,10 @@ has_any_major_revenge_opinion_against_character_trigger = {
|
||||||
modifier = embezzled_opinion
|
modifier = embezzled_opinion
|
||||||
target = $CHARACTER$
|
target = $CHARACTER$
|
||||||
}
|
}
|
||||||
|
has_opinion_modifier = {
|
||||||
|
modifier = siphoned_treasury_crime
|
||||||
|
target = $CHARACTER$
|
||||||
|
}
|
||||||
has_opinion_modifier = {
|
has_opinion_modifier = {
|
||||||
modifier = attempted_arrest_opinion
|
modifier = attempted_arrest_opinion
|
||||||
target = $CHARACTER$
|
target = $CHARACTER$
|
||||||
|
|
|
||||||
|
|
@ -66,6 +66,7 @@ has_trait_extroverted_trigger = {
|
||||||
has_trait = gregarious
|
has_trait = gregarious
|
||||||
has_trait = curious
|
has_trait = curious
|
||||||
has_trait = charming
|
has_trait = charming
|
||||||
|
has_trait = lifestyle_reveler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -76,6 +77,7 @@ has_trait_introverted_trigger = {
|
||||||
has_trait = craven
|
has_trait = craven
|
||||||
has_trait = shy
|
has_trait = shy
|
||||||
has_trait = pensive
|
has_trait = pensive
|
||||||
|
has_trait = reclusive
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -17,20 +17,20 @@ has_named_cat_or_dog_trigger = {
|
||||||
|
|
||||||
has_cat_trigger = {
|
has_cat_trigger = {
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_cycle_pet_cat
|
type = story_cycle_pet_cat
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
has_named_cat_trigger = {
|
has_named_cat_trigger = {
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_cycle_pet_cat
|
type = story_cycle_pet_cat
|
||||||
}
|
}
|
||||||
exists = var:story_cycle_cat_name
|
exists = var:story_cycle_cat_name
|
||||||
}
|
}
|
||||||
|
|
||||||
has_dog_trigger = {
|
has_dog_trigger = {
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_cycle_pet_dog
|
type = story_cycle_pet_dog
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -65,7 +65,7 @@ has_named_eagle_trigger = {
|
||||||
|
|
||||||
has_named_dog_trigger = {
|
has_named_dog_trigger = {
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_cycle_pet_dog
|
type = story_cycle_pet_dog
|
||||||
}
|
}
|
||||||
exists = var:story_cycle_dog_name
|
exists = var:story_cycle_dog_name
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
|
|
||||||
is_on_a_pilgrimage_trigger = {
|
is_on_a_pilgrimage_trigger = {
|
||||||
exists = involved_activity
|
involved_activity ?= { has_activity_type = activity_pilgrimage }
|
||||||
involved_activity = { has_activity_type = activity_pilgrimage }
|
|
||||||
#No more pilgrimage events if you're on your way home :colbert:
|
#No more pilgrimage events if you're on your way home :colbert:
|
||||||
exists = capital_province
|
exists = capital_province
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -12,8 +11,7 @@ is_on_a_pilgrimage_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
is_on_a_hajj_trigger = {
|
is_on_a_hajj_trigger = {
|
||||||
exists = involved_activity
|
involved_activity ?= {
|
||||||
involved_activity = {
|
|
||||||
has_activity_option = {
|
has_activity_option = {
|
||||||
category = special_type
|
category = special_type
|
||||||
option = pilgrimage_type_hajj
|
option = pilgrimage_type_hajj
|
||||||
|
|
|
||||||
|
|
@ -1,16 +1,18 @@
|
||||||
|
|
||||||
|
|
||||||
playdate_default_participant_trigger = {
|
playdate_default_participant_trigger = {
|
||||||
is_ai = yes
|
is_available_quick = {
|
||||||
NOT = { this = root }
|
ai = yes
|
||||||
is_alive = yes
|
alive = yes
|
||||||
is_imprisoned = no
|
imprisoned = no
|
||||||
is_incapable = no
|
incapable = no
|
||||||
|
}
|
||||||
|
this != root
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
playdate_potential_guest_check_trigger = {
|
playdate_potential_guest_check_trigger = {
|
||||||
NOT = { this = scope:activity.activity_host }
|
this != scope:activity.activity_host
|
||||||
is_available_for_child_activity_trigger = yes
|
is_available_for_child_activity_trigger = yes
|
||||||
NOT = { is_in_list = potential_guests }
|
NOT = { is_in_list = potential_guests }
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,8 +12,8 @@ can_set_relation_potential_friend_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_set_relation_friend_trigger = {
|
can_set_relation_friend_trigger = {
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
|
|
@ -22,8 +22,8 @@ can_set_relation_friend_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_set_relation_best_friend_trigger = {
|
can_set_relation_best_friend_trigger = {
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
has_relation_nemesis = $CHARACTER$
|
has_relation_nemesis = $CHARACTER$
|
||||||
|
|
@ -40,29 +40,31 @@ can_set_relation_potential_lover_trigger = {
|
||||||
|
|
||||||
can_set_relation_lover_trigger = {
|
can_set_relation_lover_trigger = {
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
NOT = { this = $CHARACTER$ }
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
|
has_relation_lover = $CHARACTER$
|
||||||
|
}
|
||||||
is_attracted_to_gender_of = $CHARACTER$
|
is_attracted_to_gender_of = $CHARACTER$
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
is_attracted_to_gender_of = prev
|
is_attracted_to_gender_of = prev
|
||||||
}
|
}
|
||||||
NOT = { has_relation_lover = $CHARACTER$ }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
can_set_relation_soulmate_trigger = {
|
can_set_relation_soulmate_trigger = {
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
is_attracted_to_gender_of = $CHARACTER$
|
is_attracted_to_gender_of = $CHARACTER$
|
||||||
$CHARACTER$ = {
|
|
||||||
is_adult = yes
|
|
||||||
is_attracted_to_gender_of = prev
|
|
||||||
}
|
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
has_relation_nemesis = $CHARACTER$
|
has_relation_nemesis = $CHARACTER$
|
||||||
}
|
}
|
||||||
|
$CHARACTER$ = {
|
||||||
|
is_adult = yes
|
||||||
|
is_attracted_to_gender_of = prev
|
||||||
|
num_of_relation_soulmate = 0
|
||||||
|
}
|
||||||
num_of_relation_soulmate = 0
|
num_of_relation_soulmate = 0
|
||||||
$CHARACTER$ = { num_of_relation_soulmate = 0 }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
### RIVAL ###
|
### RIVAL ###
|
||||||
|
|
@ -72,8 +74,8 @@ can_set_relation_potential_rival_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_set_relation_rival_if_adult_trigger = {
|
can_set_relation_rival_if_adult_trigger = {
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
|
|
@ -89,21 +91,23 @@ can_set_relation_rival_trigger = {
|
||||||
|
|
||||||
can_set_relation_nemesis_trigger = {
|
can_set_relation_nemesis_trigger = {
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
$CHARACTER$ = { is_adult = yes }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
}
|
}
|
||||||
num_of_relation_nemesis = 0
|
num_of_relation_nemesis = 0
|
||||||
$CHARACTER$ = { num_of_relation_nemesis = 0 }
|
$CHARACTER$ = {
|
||||||
|
is_adult = yes
|
||||||
|
num_of_relation_nemesis = 0
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_set_relation_bully_trigger = {
|
can_set_relation_bully_trigger = {
|
||||||
is_adult = no
|
is_adult = no
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
$CHARACTER$ = { is_adult = no }
|
$CHARACTER$ = { is_adult = no }
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
has_relation_bully = $CHARACTER$
|
has_relation_bully = $CHARACTER$
|
||||||
|
|
@ -113,9 +117,9 @@ can_set_relation_bully_trigger = {
|
||||||
|
|
||||||
can_set_relation_victim_trigger = {
|
can_set_relation_victim_trigger = {
|
||||||
is_adult = no
|
is_adult = no
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
$CHARACTER$ = { is_adult = no }
|
$CHARACTER$ = { is_adult = no }
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
has_relation_bully = $CHARACTER$
|
has_relation_bully = $CHARACTER$
|
||||||
|
|
@ -148,8 +152,8 @@ can_set_relation_nemesis_even_if_teen_trigger = {
|
||||||
child_is_teen_trigger = yes
|
child_is_teen_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { this = $CHARACTER$ }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
|
this = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_best_friend = $CHARACTER$
|
has_relation_best_friend = $CHARACTER$
|
||||||
}
|
}
|
||||||
|
|
@ -343,6 +347,8 @@ has_any_mild_good_relationship_with_character_trigger = {
|
||||||
has_relation_potential_friend = $CHARACTER$
|
has_relation_potential_friend = $CHARACTER$
|
||||||
has_relation_guardian = $CHARACTER$
|
has_relation_guardian = $CHARACTER$
|
||||||
has_relation_ward = $CHARACTER$
|
has_relation_ward = $CHARACTER$
|
||||||
|
has_relation_elder = $CHARACTER$
|
||||||
|
has_relation_disciple = $CHARACTER$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -383,23 +389,12 @@ has_any_best_good_relationship_with_character_trigger = {
|
||||||
|
|
||||||
likes_character_trigger = {
|
likes_character_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
opinion = {
|
|
||||||
target = $CHARACTER$
|
|
||||||
value >= 25
|
|
||||||
}
|
|
||||||
has_relation_lover = $CHARACTER$
|
has_relation_lover = $CHARACTER$
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_crush = $CHARACTER$
|
has_relation_crush = $CHARACTER$
|
||||||
AND = {
|
has_relation_potential_friend = $CHARACTER$
|
||||||
OR = {
|
has_relation_elder = $CHARACTER$
|
||||||
has_relation_potential_friend = $CHARACTER$
|
has_relation_disciple = $CHARACTER$
|
||||||
has_relation_guardian = $CHARACTER$
|
|
||||||
}
|
|
||||||
opinion = {
|
|
||||||
target = $CHARACTER$
|
|
||||||
value >= 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
AND = {
|
AND = {
|
||||||
has_trait = loyal
|
has_trait = loyal
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -408,6 +403,10 @@ likes_character_trigger = {
|
||||||
is_close_or_extended_family_of = $CHARACTER$
|
is_close_or_extended_family_of = $CHARACTER$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
opinion = {
|
||||||
|
target = $CHARACTER$
|
||||||
|
value >= 25
|
||||||
|
}
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
has_relation_victim = $CHARACTER$
|
has_relation_victim = $CHARACTER$
|
||||||
|
|
@ -418,6 +417,40 @@ likes_character_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
dislikes_character_trigger = {
|
||||||
|
OR = {
|
||||||
|
opinion = {
|
||||||
|
target = $CHARACTER$
|
||||||
|
value <= 25
|
||||||
|
}
|
||||||
|
has_relation_grudge = $CHARACTER$
|
||||||
|
has_relation_victim = $CHARACTER$
|
||||||
|
has_relation_bully = $CHARACTER$
|
||||||
|
has_relation_rival = $CHARACTER$
|
||||||
|
|
||||||
|
AND = {
|
||||||
|
has_relation_potential_rival = $CHARACTER$
|
||||||
|
opinion = {
|
||||||
|
target = $CHARACTER$
|
||||||
|
value <= 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
has_trait = disloyal
|
||||||
|
OR = {
|
||||||
|
liege ?= $CHARACTER$
|
||||||
|
is_consort_of = $CHARACTER$
|
||||||
|
is_close_or_extended_family_of = $CHARACTER$
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOR = {
|
||||||
|
has_relation_lover = $CHARACTER$
|
||||||
|
has_relation_friend = $CHARACTER$
|
||||||
|
has_relation_crush = $CHARACTER$
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
has_any_good_relationship_with_character_trigger = {
|
has_any_good_relationship_with_character_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_any_mild_good_relationship_with_character_trigger = { CHARACTER = $CHARACTER$ }
|
has_any_mild_good_relationship_with_character_trigger = { CHARACTER = $CHARACTER$ }
|
||||||
|
|
@ -473,7 +506,7 @@ has_any_bad_relationship_with_root_trigger = {
|
||||||
|
|
||||||
lover_is_secret_trigger = {
|
lover_is_secret_trigger = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_lover
|
type = secret_lover
|
||||||
secret_target = $CHARACTER$
|
secret_target = $CHARACTER$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -515,6 +548,8 @@ has_any_relation_trigger = {
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_guardian = $CHARACTER$
|
has_relation_guardian = $CHARACTER$
|
||||||
has_relation_ward = $CHARACTER$
|
has_relation_ward = $CHARACTER$
|
||||||
|
has_relation_elder = $CHARACTER$
|
||||||
|
has_relation_disciple = $CHARACTER$
|
||||||
|
|
||||||
AND = {
|
AND = {
|
||||||
has_employed_any_court_position = yes
|
has_employed_any_court_position = yes
|
||||||
|
|
@ -553,7 +588,7 @@ is_of_major_interest_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
}
|
}
|
||||||
any_neighboring_top_liege_realm_owner = {
|
any_neighboring_top_liege_realm_owner = {
|
||||||
this = $CHARACTER$
|
this = $CHARACTER$
|
||||||
|
|
@ -587,6 +622,8 @@ is_of_minor_interest_trigger = {
|
||||||
has_relation_friend = $CHARACTER$
|
has_relation_friend = $CHARACTER$
|
||||||
has_relation_guardian = $CHARACTER$
|
has_relation_guardian = $CHARACTER$
|
||||||
has_relation_ward = $CHARACTER$
|
has_relation_ward = $CHARACTER$
|
||||||
|
has_relation_elder = $CHARACTER$
|
||||||
|
has_relation_disciple = $CHARACTER$
|
||||||
AND = {
|
AND = {
|
||||||
$CHARACTER$ = { target_is_liege_or_above = prev }
|
$CHARACTER$ = { target_is_liege_or_above = prev }
|
||||||
NOT = { this = $CHARACTER$.liege }
|
NOT = { this = $CHARACTER$.liege }
|
||||||
|
|
@ -620,8 +657,7 @@ has_no_real_status_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
is_lowborn = yes
|
is_lowborn = yes
|
||||||
AND = {
|
AND = {
|
||||||
exists = dynasty
|
dynasty ?= {
|
||||||
dynasty = {
|
|
||||||
any_dynasty_member = {
|
any_dynasty_member = {
|
||||||
count <= 2
|
count <= 2
|
||||||
}
|
}
|
||||||
|
|
@ -645,12 +681,9 @@ has_no_particular_noble_roots_trigger = {
|
||||||
text = has_no_particular_noble_roots_trigger
|
text = has_no_particular_noble_roots_trigger
|
||||||
OR = {
|
OR = {
|
||||||
is_lowborn = yes
|
is_lowborn = yes
|
||||||
AND = {
|
dynasty ?= {
|
||||||
exists = dynasty
|
any_dynasty_member = {
|
||||||
dynasty = {
|
count <= 2
|
||||||
any_dynasty_member = {
|
|
||||||
count <= 2
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
highest_held_title_tier <= tier_barony
|
highest_held_title_tier <= tier_barony
|
||||||
|
|
@ -844,8 +877,7 @@ minor_interest_close_relatives_trigger = {
|
||||||
|
|
||||||
#Support trigger
|
#Support trigger
|
||||||
minor_interest_betrothed_trigger = {
|
minor_interest_betrothed_trigger = {
|
||||||
exists = betrothed
|
betrothed ?= { NOT = { is_in_list = $LISTNAME$ } }
|
||||||
betrothed = { NOT = { is_in_list = $LISTNAME$ } }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#Support trigger
|
#Support trigger
|
||||||
|
|
@ -1005,7 +1037,7 @@ get_potential_enemies_effect = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
}
|
}
|
||||||
liege = {
|
liege = {
|
||||||
add_to_temporary_list = temp_$LISTNAME$
|
add_to_temporary_list = temp_$LISTNAME$
|
||||||
|
|
@ -1013,7 +1045,7 @@ get_potential_enemies_effect = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
any_neighboring_top_liege_realm_owner = {
|
any_neighboring_top_liege_realm_owner = {
|
||||||
always = yes
|
always = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1045,7 +1077,7 @@ get_potential_enemies_effect = {
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
#Lieges
|
#Lieges
|
||||||
AND = {
|
AND = {
|
||||||
$CHARACTER$ = { is_independent_ruler = no }
|
$CHARACTER$ = { top_liege != this }
|
||||||
this = $CHARACTER$.liege
|
this = $CHARACTER$.liege
|
||||||
opinion = {
|
opinion = {
|
||||||
target = $CHARACTER$
|
target = $CHARACTER$
|
||||||
|
|
@ -1095,8 +1127,7 @@ has_RelationToMe_relation = {
|
||||||
is_concubine = yes
|
is_concubine = yes
|
||||||
}
|
}
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
exists = player_heir
|
player_heir ?= scope:relation_check
|
||||||
player_heir = scope:relation_check
|
|
||||||
}
|
}
|
||||||
is_heir_of = $CHARACTER$
|
is_heir_of = $CHARACTER$
|
||||||
has_relation_rival = $CHARACTER$
|
has_relation_rival = $CHARACTER$
|
||||||
|
|
@ -1108,15 +1139,13 @@ has_RelationToMe_relation = {
|
||||||
any_spouse = { any_child = { this = $CHARACTER$ } }
|
any_spouse = { any_child = { this = $CHARACTER$ } }
|
||||||
any_parent = { any_spouse = { this = $CHARACTER$ } }
|
any_parent = { any_spouse = { this = $CHARACTER$ } }
|
||||||
any_parent = { any_spouse = { any_child = { this = $CHARACTER$ } } }
|
any_parent = { any_spouse = { any_child = { this = $CHARACTER$ } } }
|
||||||
AND = {
|
liege ?= $CHARACTER$
|
||||||
exists = liege
|
this = { is_tributary_of = $CHARACTER$ }
|
||||||
liege = $CHARACTER$
|
|
||||||
}
|
|
||||||
any_courtier = { this = $CHARACTER$ }
|
any_courtier = { this = $CHARACTER$ }
|
||||||
any_vassal_or_below = { this = $CHARACTER$ }
|
any_vassal_or_below = { this = $CHARACTER$ }
|
||||||
AND = {
|
AND = {
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
$CHARACTER$ = { is_independent_ruler = no }
|
$CHARACTER$ = { top_liege != this }
|
||||||
liege = $CHARACTER$.liege
|
liege = $CHARACTER$.liege
|
||||||
}
|
}
|
||||||
has_relation_crush = $CHARACTER$
|
has_relation_crush = $CHARACTER$
|
||||||
|
|
@ -1124,6 +1153,8 @@ has_RelationToMe_relation = {
|
||||||
has_relation_guardian = $CHARACTER$
|
has_relation_guardian = $CHARACTER$
|
||||||
has_relation_mentor = $CHARACTER$
|
has_relation_mentor = $CHARACTER$
|
||||||
has_relation_student = $CHARACTER$
|
has_relation_student = $CHARACTER$
|
||||||
|
has_relation_elder = $CHARACTER$
|
||||||
|
has_relation_disciple = $CHARACTER$
|
||||||
AND = {
|
AND = {
|
||||||
has_employed_any_court_position = yes
|
has_employed_any_court_position = yes
|
||||||
any_court_position_holder = {
|
any_court_position_holder = {
|
||||||
|
|
@ -1138,7 +1169,7 @@ has_RelationToMe_relation = {
|
||||||
}
|
}
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_peasant_affair
|
type = story_peasant_affair
|
||||||
var:peasant_character = {
|
var:peasant_character = {
|
||||||
this = root
|
this = root
|
||||||
}
|
}
|
||||||
|
|
@ -1148,8 +1179,7 @@ has_RelationToMe_relation = {
|
||||||
is_courtier_of = scope:relation_check
|
is_courtier_of = scope:relation_check
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
exists = inspiration
|
inspiration ?= {
|
||||||
inspiration = {
|
|
||||||
inspiration_sponsor = { this = scope:relation_check }
|
inspiration_sponsor = { this = scope:relation_check }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1166,13 +1196,9 @@ has_RelationToMe_relation = {
|
||||||
}
|
}
|
||||||
is_imprisoned_by = $CHARACTER$
|
is_imprisoned_by = $CHARACTER$
|
||||||
$CHARACTER$ = { is_imprisoned_by = scope:relation_check }
|
$CHARACTER$ = { is_imprisoned_by = scope:relation_check }
|
||||||
AND = {
|
host ?= $CHARACTER$
|
||||||
exists = host
|
|
||||||
host = $CHARACTER$
|
|
||||||
}
|
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
exists = host
|
host ?= scope:relation_check
|
||||||
host = scope:relation_check
|
|
||||||
}
|
}
|
||||||
is_knight_of = $CHARACTER$
|
is_knight_of = $CHARACTER$
|
||||||
AND = {
|
AND = {
|
||||||
|
|
|
||||||
|
|
@ -57,9 +57,7 @@ has_strong_religious_conviction_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
is_christian_trigger = {
|
is_christian_trigger = {
|
||||||
OR = {
|
faith = { religion_tag = christianity_religion }
|
||||||
faith = { religion_tag = christianity_religion }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Not-non-XYZ triggers allow us to check for specific historical faiths whilst still defaulting to something positive for variant faiths.
|
# Not-non-XYZ triggers allow us to check for specific historical faiths whilst still defaulting to something positive for variant faiths.
|
||||||
|
|
@ -120,10 +118,7 @@ can_be_combatant_based_on_gender_trigger = {
|
||||||
# Priests only fight if faith has war priests
|
# Priests only fight if faith has war priests
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
OR = {
|
is_clergy = yes
|
||||||
has_trait = devoted
|
|
||||||
is_clergy = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
faith = { has_doctrine_parameter = clergy_can_fight }
|
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||||
|
|
@ -141,38 +136,39 @@ can_be_combatant_based_on_gender_trigger = {
|
||||||
limit = {
|
limit = {
|
||||||
has_dlc_feature = diverge_culture # Can modify pillars
|
has_dlc_feature = diverge_culture # Can modify pillars
|
||||||
}
|
}
|
||||||
OR = {
|
trigger_if = {
|
||||||
$ARMY_OWNER$ = { culture = { has_cultural_parameter = martial_custom_equal_combatant } }
|
limit = {
|
||||||
AND = {
|
$ARMY_OWNER$.culture = { has_cultural_parameter = martial_custom_male_only_combatant }
|
||||||
$ARMY_OWNER$ = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } }
|
|
||||||
is_male = yes
|
|
||||||
}
|
|
||||||
AND = {
|
|
||||||
$ARMY_OWNER$ = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } }
|
|
||||||
is_female = yes
|
|
||||||
}
|
}
|
||||||
|
is_male = yes
|
||||||
}
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
$ARMY_OWNER$.culture = { has_cultural_parameter = martial_custom_female_only_combatant }
|
||||||
|
}
|
||||||
|
is_female = yes
|
||||||
|
}
|
||||||
|
trigger_else = {}
|
||||||
}
|
}
|
||||||
trigger_else = { # Does not have the Royal Court and thus combatant is governed by faith
|
trigger_else = { # Does not have the Royal Court and thus combatant is governed by faith
|
||||||
OR = {
|
OR = {
|
||||||
$ARMY_OWNER$ = { faith = { has_doctrine_parameter = combatant_can_be_either_gender_if_no_roco } }
|
$ARMY_OWNER$.faith = { has_doctrine_parameter = combatant_can_be_either_gender_if_no_roco }
|
||||||
AND = {
|
AND = {
|
||||||
$ARMY_OWNER$ = { faith = { has_doctrine_parameter = combatant_must_be_male_if_no_roco } }
|
$ARMY_OWNER$.faith = { has_doctrine_parameter = combatant_must_be_male_if_no_roco }
|
||||||
is_male = yes
|
is_male = yes
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
$ARMY_OWNER$ = { faith = { has_doctrine_parameter = combatant_must_be_female_if_no_roco } }
|
$ARMY_OWNER$.faith = { has_doctrine_parameter = combatant_must_be_female_if_no_roco }
|
||||||
is_female = yes
|
is_female = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
|
# No need to gender diversify this: if they're a right-gender shieldperson of the culture, then they've already got permission to fight from the previous AND conditions.
|
||||||
|
has_trait = shieldmaiden
|
||||||
$ARMY_OWNER$ = {
|
$ARMY_OWNER$ = {
|
||||||
culture = { has_cultural_parameter = has_access_to_shieldmaidens }
|
culture = { has_cultural_parameter = has_access_to_shieldmaidens }
|
||||||
}
|
}
|
||||||
# No need to gender diversify this: if they're a right-gender shieldperson of the culture, then they've already got permission to fight from the previous AND conditions.
|
|
||||||
has_trait = shieldmaiden
|
|
||||||
}
|
}
|
||||||
# Event-based special exceptions
|
# Event-based special exceptions
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -180,18 +176,16 @@ can_be_combatant_based_on_gender_trigger = {
|
||||||
has_character_modifier = mpo_destined_leader_modifier
|
has_character_modifier = mpo_destined_leader_modifier
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
$ARMY_OWNER$ = { culture = { has_cultural_parameter = high_prowess_ignores_knight_restrictions } }
|
|
||||||
NOT = { $ARMY_OWNER$ = { culture = { has_cultural_parameter = minimum_prowess_for_knights } } }
|
|
||||||
prowess >= 10
|
prowess >= 10
|
||||||
|
$ARMY_OWNER$.culture = { has_cultural_parameter = high_prowess_ignores_knight_restrictions }
|
||||||
|
NOT = { $ARMY_OWNER$.culture = { has_cultural_parameter = minimum_prowess_for_knights } }
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
$ARMY_OWNER$ = {
|
|
||||||
culture = {
|
|
||||||
has_cultural_parameter = high_prowess_ignores_knight_restrictions
|
|
||||||
has_cultural_parameter = minimum_prowess_for_knights
|
|
||||||
}
|
|
||||||
}
|
|
||||||
prowess >= 12
|
prowess >= 12
|
||||||
|
$ARMY_OWNER$.culture = {
|
||||||
|
has_cultural_parameter = high_prowess_ignores_knight_restrictions
|
||||||
|
has_cultural_parameter = minimum_prowess_for_knights
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -236,6 +230,14 @@ faith_is_aniconic_trigger = {
|
||||||
#Needs CHARACTER and FAITH
|
#Needs CHARACTER and FAITH
|
||||||
relation_with_character_is_incestuous_in_faith_trigger = {
|
relation_with_character_is_incestuous_in_faith_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
|
# doctrine_consanguinity_dynastic; not within the same descent group
|
||||||
|
AND = {
|
||||||
|
$FAITH$ = { has_doctrine = doctrine_consanguinity_dynastic }
|
||||||
|
OR = {
|
||||||
|
is_close_or_extended_family_of = $CHARACTER$
|
||||||
|
dynasty = $CHARACTER$.dynasty
|
||||||
|
}
|
||||||
|
}
|
||||||
#doctrine_consanguinity_restricted; absolutely no family business
|
#doctrine_consanguinity_restricted; absolutely no family business
|
||||||
AND = {
|
AND = {
|
||||||
$FAITH$ = { has_doctrine = doctrine_consanguinity_restricted }
|
$FAITH$ = { has_doctrine = doctrine_consanguinity_restricted }
|
||||||
|
|
@ -274,8 +276,7 @@ relation_with_character_is_incestuous_in_my_or_lieges_faith_trigger = {
|
||||||
relation_with_character_is_incestuous_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith }
|
relation_with_character_is_incestuous_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith }
|
||||||
}
|
}
|
||||||
AND = { #Liege's faith doesn't approve
|
AND = { #Liege's faith doesn't approve
|
||||||
exists = liege
|
liege ?= {
|
||||||
liege = {
|
|
||||||
faith = {
|
faith = {
|
||||||
save_temporary_scope_as = check_faith
|
save_temporary_scope_as = check_faith
|
||||||
}
|
}
|
||||||
|
|
@ -338,8 +339,7 @@ relation_with_character_is_sodomy_in_my_or_lieges_faith_trigger = {
|
||||||
relation_with_character_is_sodomy_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith }
|
relation_with_character_is_sodomy_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith }
|
||||||
}
|
}
|
||||||
AND = { #Liege's faith doesn't approve
|
AND = { #Liege's faith doesn't approve
|
||||||
exists = liege
|
liege ?= {
|
||||||
liege = {
|
|
||||||
faith = {
|
faith = {
|
||||||
save_temporary_scope_as = check_faith
|
save_temporary_scope_as = check_faith
|
||||||
}
|
}
|
||||||
|
|
@ -364,8 +364,7 @@ murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_faith_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = liege
|
liege ?= { dynasty = scope:kinslayer_me.dynasty }
|
||||||
liege = { dynasty = scope:kinslayer_me.dynasty }
|
|
||||||
}
|
}
|
||||||
liege = {
|
liege = {
|
||||||
faith = {
|
faith = {
|
||||||
|
|
@ -376,8 +375,7 @@ murdering_character_is_kinslaying_in_my_or_same_dynasty_lieges_faith_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
murdering_character_is_kinslaying_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith } #My faith doesn't approve
|
murdering_character_is_kinslaying_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith } #My faith doesn't approve
|
||||||
AND = { #Liege's faith doesn't approve
|
AND = { #Liege's faith doesn't approve
|
||||||
exists = liege
|
liege ?= { dynasty = scope:kinslayer_me.dynasty }
|
||||||
liege = { dynasty = scope:kinslayer_me.dynasty }
|
|
||||||
murdering_character_is_kinslaying_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith_liege }
|
murdering_character_is_kinslaying_in_faith_trigger = { CHARACTER = $CHARACTER$ FAITH = scope:check_faith_liege }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -417,6 +415,12 @@ trait_is_shunned_in_faith_trigger = {
|
||||||
scope:shunned_trait_check = flag:adulterer
|
scope:shunned_trait_check = flag:adulterer
|
||||||
scope:shunned_trait_check = flag:fornicator
|
scope:shunned_trait_check = flag:fornicator
|
||||||
}
|
}
|
||||||
|
$GENDER_CHARACTER$ = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = { exists = faith }
|
||||||
|
accepts_adultery_without_penalty_trigger = no
|
||||||
|
}
|
||||||
|
}
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
$FAITH$ = { has_doctrine_parameter = adultery_female_shunned }
|
$FAITH$ = { has_doctrine_parameter = adultery_female_shunned }
|
||||||
|
|
@ -598,8 +602,7 @@ trait_is_shunned_or_criminal_in_my_or_lieges_faith_trigger = {
|
||||||
trait_is_shunned_or_criminal_in_faith_trigger = { TRAIT = $TRAIT$ FAITH = scope:check_faith GENDER_CHARACTER = $GENDER_CHARACTER$ }
|
trait_is_shunned_or_criminal_in_faith_trigger = { TRAIT = $TRAIT$ FAITH = scope:check_faith GENDER_CHARACTER = $GENDER_CHARACTER$ }
|
||||||
}
|
}
|
||||||
AND = { #Liege's faith doesn't approve
|
AND = { #Liege's faith doesn't approve
|
||||||
exists = liege
|
liege ?= {
|
||||||
liege = {
|
|
||||||
faith = {
|
faith = {
|
||||||
save_temporary_scope_as = check_faith
|
save_temporary_scope_as = check_faith
|
||||||
}
|
}
|
||||||
|
|
@ -715,6 +718,59 @@ has_any_criminal_trait_in_faith_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_any_shunned_trait_in_faith_trigger = {
|
||||||
|
$CHARACTER$ = {
|
||||||
|
OR = {
|
||||||
|
#KINSLAYER
|
||||||
|
AND = {
|
||||||
|
has_trait = kinslayer_3
|
||||||
|
trait_isshunnedl_in_faith_trigger = { TRAIT = kinslayer_3 FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
has_trait = kinslayer_2
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = kinslayer_2 FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
has_trait = kinslayer_1
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = kinslayer_1 FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
#WITCH
|
||||||
|
AND = {
|
||||||
|
has_trait = witch
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = witch FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
#CANNIBAL
|
||||||
|
AND = {
|
||||||
|
has_trait = cannibal
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = cannibal FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
#SODOMITE
|
||||||
|
AND = {
|
||||||
|
has_trait = sodomite
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = sodomite FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
#DEVIANT
|
||||||
|
AND = {
|
||||||
|
has_trait = deviant
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = deviant FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
has_trait = incestuous
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = incestuous FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
#ADULTERER/FORNICATOR
|
||||||
|
AND = {
|
||||||
|
has_trait = adulterer
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = adulterer FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
has_trait = fornicator
|
||||||
|
trait_is_shunned_in_faith_trigger = { TRAIT = fornicator FAITH = $FAITH$ GENDER_CHARACTER = $CHARACTER$ }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
has_negative_attitude_towards_trait_trigger = {
|
has_negative_attitude_towards_trait_trigger = {
|
||||||
save_temporary_scope_value_as = {
|
save_temporary_scope_value_as = {
|
||||||
|
|
@ -727,17 +783,17 @@ has_negative_attitude_towards_trait_trigger = {
|
||||||
#INCESTUOUS
|
#INCESTUOUS
|
||||||
AND = {
|
AND = {
|
||||||
scope:negative_status_check = flag:incestuous
|
scope:negative_status_check = flag:incestuous
|
||||||
any_secret = { secret_type = secret_incest }
|
any_secret = { type = secret_incest }
|
||||||
}
|
}
|
||||||
#WITCH
|
#WITCH
|
||||||
AND = {
|
AND = {
|
||||||
scope:negative_status_check = flag:witch
|
scope:negative_status_check = flag:witch
|
||||||
any_secret = { secret_type = secret_witch }
|
any_secret = { type = secret_witch }
|
||||||
}
|
}
|
||||||
#CANNIBAL
|
#CANNIBAL
|
||||||
AND = {
|
AND = {
|
||||||
scope:negative_status_check = flag:cannibal
|
scope:negative_status_check = flag:cannibal
|
||||||
any_secret = { secret_type = secret_cannibal }
|
any_secret = { type = secret_cannibal }
|
||||||
}
|
}
|
||||||
#SODOMITE
|
#SODOMITE
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -747,7 +803,7 @@ has_negative_attitude_towards_trait_trigger = {
|
||||||
has_sexuality = bisexual
|
has_sexuality = bisexual
|
||||||
}
|
}
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_homosexual
|
type = secret_homosexual
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ADULTERER
|
#ADULTERER
|
||||||
|
|
@ -838,12 +894,10 @@ is_preferred_heresy = {
|
||||||
}
|
}
|
||||||
|
|
||||||
#Otherwise, we don't have any special preferences.
|
#Otherwise, we don't have any special preferences.
|
||||||
AND = {
|
NOT = {
|
||||||
NOT = {
|
religion_tag = islam_religion
|
||||||
religion_tag = islam_religion
|
religion_tag = christianity_religion
|
||||||
religion_tag = christianity_religion
|
religion_tag = zoroastrianism_religion
|
||||||
religion_tag = zoroastrianism_religion
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -899,13 +953,11 @@ is_valid_heresy = {
|
||||||
religion_tag = islam_religion
|
religion_tag = islam_religion
|
||||||
religion_tag = judaism_religion
|
religion_tag = judaism_religion
|
||||||
#Eastern Faiths can shift and spread amongst each other.
|
#Eastern Faiths can shift and spread amongst each other.
|
||||||
AND = {
|
OR = {
|
||||||
OR = {
|
religion_tag = buddhism_religion
|
||||||
religion_tag = buddhism_religion
|
religion_tag = hinduism_religion
|
||||||
religion_tag = hinduism_religion
|
religion_tag = jainism_religion
|
||||||
religion_tag = jainism_religion
|
religion_tag = dualism_religion
|
||||||
religion_tag = dualism_religion
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#No special requirements for Pagan religions.
|
#No special requirements for Pagan religions.
|
||||||
has_doctrine = pagan_hostility_doctrine
|
has_doctrine = pagan_hostility_doctrine
|
||||||
|
|
@ -938,7 +990,7 @@ no_heretical_hof_faith_trigger = { #Head of Faith shouldn't convert.
|
||||||
NOT = { exists = root.religious_head }
|
NOT = { exists = root.religious_head }
|
||||||
AND = {
|
AND = {
|
||||||
exists = root.religious_head
|
exists = root.religious_head
|
||||||
NOT = { this = root.religious_head }
|
this != root.religious_head
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1236,15 +1288,14 @@ is_infidel_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
valid_demand_conversion_conditions_trigger = {
|
valid_demand_conversion_conditions_trigger = {
|
||||||
scope:recipient = { is_busy_in_events_localised = yes }
|
|
||||||
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
|
||||||
scope:recipient = { NOT = { has_trait = devoted } }
|
|
||||||
scope:recipient = { NOT = { has_trait = order_member } }
|
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
NOT = { is_imprisoned_by = scope:actor }
|
NOR = {
|
||||||
}
|
has_strong_hook = scope:actor
|
||||||
scope:recipient = {
|
has_trait = devoted
|
||||||
NOT = { is_at_war_with = scope:actor }
|
has_trait = order_member
|
||||||
|
is_imprisoned_by = scope:actor
|
||||||
|
is_at_war_with = scope:actor
|
||||||
|
}
|
||||||
}
|
}
|
||||||
scope:actor = {
|
scope:actor = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -1257,8 +1308,6 @@ valid_demand_conversion_conditions_trigger = {
|
||||||
domicile = { has_domicile_parameter = camp_enable_conversion }
|
domicile = { has_domicile_parameter = camp_enable_conversion }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
scope:actor = {
|
|
||||||
NAND = {
|
NAND = {
|
||||||
has_trait = nomadic_philosophy
|
has_trait = nomadic_philosophy
|
||||||
has_trait = zealous
|
has_trait = zealous
|
||||||
|
|
@ -1268,13 +1317,13 @@ valid_demand_conversion_conditions_trigger = {
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = "is_head_of_religion"
|
text = "is_head_of_religion"
|
||||||
subject = scope:recipient
|
subject = scope:recipient
|
||||||
NOT = { scope:recipient.faith.religious_head = scope:recipient }
|
scope:recipient.faith.religious_head != scope:recipient
|
||||||
}
|
}
|
||||||
|
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = "is_protected_via_contract"
|
text = "is_protected_via_contract"
|
||||||
subject = scope:recipient
|
subject = scope:recipient
|
||||||
NAND = { # Vassal Contract forbids meddling by liege
|
# Vassal Contract forbids meddling by liege
|
||||||
|
NAND = {
|
||||||
exists = scope:recipient.liege
|
exists = scope:recipient.liege
|
||||||
scope:recipient.liege = scope:actor
|
scope:recipient.liege = scope:actor
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
|
|
@ -1283,7 +1332,6 @@ valid_demand_conversion_conditions_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
|
|
@ -1303,13 +1351,78 @@ valid_demand_conversion_conditions_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = cannot_take_overt_hostile_actions_against_diarch.tt
|
text = cannot_take_overt_hostile_actions_against_diarch.tt
|
||||||
NOT = { scope:recipient ?= scope:actor.diarch }
|
NOT = { scope:recipient ?= scope:actor.diarch }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
valid_ask_for_conversion_conditions_trigger = { # Deliberate variant of the above, so you can ask your diarch nicely to convert if you made a new faith
|
||||||
|
scope:recipient = {
|
||||||
|
NOR = {
|
||||||
|
has_strong_hook = scope:actor
|
||||||
|
has_trait = devoted
|
||||||
|
has_trait = order_member
|
||||||
|
is_imprisoned_by = scope:actor
|
||||||
|
is_at_war_with = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scope:actor = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
government_has_flag = government_is_landless_adventurer
|
||||||
|
scope:recipient = { is_courtier_of = scope:actor }
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = valid_demand_conversion_conditions_trigger.tt.domicile_requires_shrine
|
||||||
|
domicile = { has_domicile_parameter = camp_enable_conversion }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NAND = {
|
||||||
|
has_trait = nomadic_philosophy
|
||||||
|
has_trait = zealous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
custom_description = {
|
||||||
|
text = "is_head_of_religion"
|
||||||
|
subject = scope:recipient
|
||||||
|
scope:recipient.faith.religious_head != scope:recipient
|
||||||
|
}
|
||||||
|
custom_description = {
|
||||||
|
text = "is_protected_via_contract"
|
||||||
|
subject = scope:recipient
|
||||||
|
# Vassal Contract forbids meddling by liege
|
||||||
|
NAND = {
|
||||||
|
exists = scope:recipient.liege
|
||||||
|
scope:recipient.liege = scope:actor
|
||||||
|
scope:recipient = {
|
||||||
|
is_ruler = yes
|
||||||
|
vassal_contract_has_flag = religiously_protected
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:recipient = {
|
||||||
|
AND = {
|
||||||
|
has_variable = cannot_be_converted_by_value
|
||||||
|
var:cannot_be_converted_by_value = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = promised_to_not_convert_character
|
||||||
|
scope:recipient = {
|
||||||
|
NOR = {
|
||||||
|
has_variable = cannot_be_converted_by_value
|
||||||
|
var:cannot_be_converted_by_value = scope:actor
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
highgod_is_passive_trigger = {
|
highgod_is_passive_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
religion_tag = buddhism_religion
|
religion_tag = buddhism_religion
|
||||||
|
|
@ -1374,13 +1487,7 @@ can_reincarnate_trigger = {
|
||||||
|
|
||||||
is_reincarnation_trigger = {
|
is_reincarnation_trigger = {
|
||||||
can_become_reincarnation_trigger = yes
|
can_become_reincarnation_trigger = yes
|
||||||
OR = {
|
has_variable = reincarnation_of
|
||||||
AND = {
|
|
||||||
has_variable = reincarnation_of
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Used in faith scope, COUNT is number of faiths to at least have and CHARACTER is who must own them
|
# Used in faith scope, COUNT is number of faiths to at least have and CHARACTER is who must own them
|
||||||
|
|
@ -1416,6 +1523,7 @@ num_realm_holy_sites_faithful_holders = {
|
||||||
OR = {
|
OR = {
|
||||||
is_holy_site_controlled_by = $CHARACTER$
|
is_holy_site_controlled_by = $CHARACTER$
|
||||||
$CHARACTER$.confederation ?= {
|
$CHARACTER$.confederation ?= {
|
||||||
|
is_house_based = no # any_confederation_member is not performant for house blocs
|
||||||
any_confederation_member = {
|
any_confederation_member = {
|
||||||
scope:current_holy_site = {
|
scope:current_holy_site = {
|
||||||
is_holy_site_controlled_by = prev
|
is_holy_site_controlled_by = prev
|
||||||
|
|
@ -1438,7 +1546,7 @@ can_create_temporal_head_of_faith_title_trigger = {
|
||||||
root = { piety_level >= high_piety_level }
|
root = { piety_level >= high_piety_level }
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
root = { is_independent_ruler = no }
|
root = { top_liege != this }
|
||||||
}
|
}
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = cannot_create_hof_title_at_or_above_liege_tier
|
text = cannot_create_hof_title_at_or_above_liege_tier
|
||||||
|
|
@ -1566,8 +1674,7 @@ can_take_religious_vows_trigger = {
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = matrilinear_betrothal
|
text = matrilinear_betrothal
|
||||||
subject = scope:recipient
|
subject = scope:recipient
|
||||||
exists = betrothed
|
betrothed ?= {
|
||||||
betrothed = {
|
|
||||||
is_female = yes
|
is_female = yes
|
||||||
matrilinear_betrothal = yes
|
matrilinear_betrothal = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1575,8 +1682,7 @@ can_take_religious_vows_trigger = {
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = patrilinear_betrothal
|
text = patrilinear_betrothal
|
||||||
subject = scope:recipient
|
subject = scope:recipient
|
||||||
exists = betrothed
|
betrothed ?= {
|
||||||
betrothed = {
|
|
||||||
is_male = yes
|
is_male = yes
|
||||||
patrilinear_betrothal = yes
|
patrilinear_betrothal = yes
|
||||||
}
|
}
|
||||||
|
|
@ -1637,6 +1743,14 @@ does_religion_exist_in_world_region_trigger = { # The most efficient way I could
|
||||||
faith.religion = $RELIGION$
|
faith.religion = $RELIGION$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { location = { geographical_region = world_asia } }
|
||||||
|
any_county_in_region = {
|
||||||
|
region = world_asia
|
||||||
|
faith.religion = $RELIGION$
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
trigger_else_if = { # We group two smaller world regions into one
|
trigger_else_if = { # We group two smaller world regions into one
|
||||||
limit = {
|
limit = {
|
||||||
location = {
|
location = {
|
||||||
|
|
@ -1747,10 +1861,28 @@ has_tolerant_faith_or_culture_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
faith = { has_doctrine = doctrine_pluralism_pluralistic }
|
faith = { has_doctrine = doctrine_pluralism_pluralistic }
|
||||||
culture = { has_cultural_parameter = less_likely_to_force_conversion }
|
culture = { has_cultural_parameter = less_likely_to_force_conversion }
|
||||||
|
culture = { has_cultural_tradition = tradition_religion_blending }
|
||||||
has_trait = nomadic_philosophy
|
has_trait = nomadic_philosophy
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
is_open_to_inviting_other_faiths_trigger = {
|
||||||
|
OR = {
|
||||||
|
faith = { has_doctrine = tenet_adaptive }
|
||||||
|
faith = { has_doctrine = unreformed_faith_doctrine }
|
||||||
|
faith = { has_doctrine = doctrine_pluralism_pluralistic }
|
||||||
|
culture = { has_cultural_tradition = tradition_religion_blending }
|
||||||
|
culture = { has_cultural_tradition = tradition_tgp_religious_hospitality }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
faith_is_open_minded_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_doctrine = tenet_adaptive
|
||||||
|
has_doctrine = doctrine_pluralism_pluralistic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
is_mainstream_jewish_faith = {
|
is_mainstream_jewish_faith = {
|
||||||
religion = religion:judaism_religion
|
religion = religion:judaism_religion
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -1887,6 +2019,24 @@ has_holy_building = {
|
||||||
has_building_or_higher = konark_temple_01
|
has_building_or_higher = konark_temple_01
|
||||||
has_building_or_higher = wawel_cathedral_01
|
has_building_or_higher = wawel_cathedral_01
|
||||||
has_building_or_higher = vatapi_caves_01
|
has_building_or_higher = vatapi_caves_01
|
||||||
|
# TGP
|
||||||
|
has_building_or_higher = holy_site_buddhist_grand_temple_01
|
||||||
|
has_building_or_higher = holy_site_japanese_temple_01
|
||||||
|
has_building_or_higher = holy_site_chinese_temple_01
|
||||||
|
has_building_or_higher = holy_site_se_asia_pagan_temple_01
|
||||||
|
has_building_or_higher = kofuku_ji_01
|
||||||
|
has_building_or_higher = enryaku_ji_01
|
||||||
|
has_building_or_higher = hwangnyongsa_01
|
||||||
|
has_building_or_higher = besakih_temple_01
|
||||||
|
has_building_or_higher = dau_temple_01
|
||||||
|
has_building_or_higher = hanging_temple_01
|
||||||
|
has_building_or_higher = liuhe_pagoda_01
|
||||||
|
has_building_or_higher = pagoda_of_fogong_temple_01
|
||||||
|
has_building_or_higher = giant_wild_goose_pagoda_01
|
||||||
|
has_building_or_higher = maoshan_academy_01
|
||||||
|
has_building_or_higher = tiantai_monasteries_01
|
||||||
|
has_building_or_higher = jizu_shan_temples_01
|
||||||
|
has_building_or_higher = nanhua_temple_01
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -1901,3 +2051,118 @@ invalid_for_heresy_events = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
is_faith_dominant_gender = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
is_male = yes
|
||||||
|
faith = {
|
||||||
|
OR = {
|
||||||
|
has_doctrine_parameter = male_dominated_law
|
||||||
|
has_doctrine_parameter = gender_equal_law
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
is_female = yes
|
||||||
|
faith = {
|
||||||
|
OR = {
|
||||||
|
has_doctrine_parameter = female_dominated_law
|
||||||
|
has_doctrine_parameter = gender_equal_law
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
religion_is_broadly_asian_trigger = {
|
||||||
|
OR = {
|
||||||
|
religion_is_east_asian_trigger = yes
|
||||||
|
broadly_dharmic_trigger = yes
|
||||||
|
broadly_chinese_religion_trigger = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
religion_is_east_asian_trigger = {
|
||||||
|
OR = {
|
||||||
|
faith.religion = religion:buddhism_religion
|
||||||
|
faith.religion = religion:confucianism_religion
|
||||||
|
faith.religion = religion:taoism_religion
|
||||||
|
faith.religion = religion:shintoism_religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
broadly_dharmic_trigger = {
|
||||||
|
OR = {
|
||||||
|
faith.religion = religion:buddhism_religion
|
||||||
|
faith.religion = religion:hinduism_religion
|
||||||
|
faith.religion = religion:jainism_religion
|
||||||
|
faith.religion = religion:bon_religion
|
||||||
|
faith.religion = religion:dab_qhuas_religion
|
||||||
|
faith.religion = religion:aluk_religion
|
||||||
|
faith.religion = religion:dayawism_religion
|
||||||
|
faith.religion = religion:hantuism_religion
|
||||||
|
faith.religion = religion:kaharingan_religion
|
||||||
|
faith.religion = religion:satsana_phi_religion
|
||||||
|
faith.religion = religion:tolotang_religion
|
||||||
|
faith.religion = religion:utaki_religion
|
||||||
|
faith.religion = religion:bimoism_religion
|
||||||
|
faith.religion = religion:moism_religion
|
||||||
|
faith.religion = religion:muism_religion
|
||||||
|
faith.religion = religion:qiangic_religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
south_east_asian_pagan_trigger = {
|
||||||
|
OR = {
|
||||||
|
faith.religion = religion:aluk_religion
|
||||||
|
faith.religion = religion:dayawism_religion
|
||||||
|
faith.religion = religion:hantuism_religion
|
||||||
|
faith.religion = religion:kaharingan_religion
|
||||||
|
faith.religion = religion:tolotang_religion
|
||||||
|
faith.religion = religion:biliku_religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
broadly_jungle_dwelling_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_austronesian
|
||||||
|
has_cultural_pillar = heritage_burman
|
||||||
|
has_cultural_pillar = heritage_tai
|
||||||
|
has_cultural_pillar = heritage_hmongic
|
||||||
|
has_cultural_pillar = heritage_dravidian
|
||||||
|
has_cultural_pillar = heritage_malayic
|
||||||
|
has_cultural_pillar = heritage_mon_khmer
|
||||||
|
has_cultural_pillar = heritage_viet
|
||||||
|
has_cultural_pillar = heritage_indo_aryan
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
broadly_chinese_religion_trigger = {
|
||||||
|
OR = {
|
||||||
|
faith.religion = religion:taoism_religion
|
||||||
|
faith.religion = religion:confucianism_religion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
broadly_mainland_east_asian_heritage_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_chinese
|
||||||
|
has_cultural_pillar = heritage_korean
|
||||||
|
has_cultural_pillar = heritage_buyeo
|
||||||
|
has_cultural_pillar = heritage_qiangic
|
||||||
|
has_cultural_pillar = heritage_viet
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
broadly_japanese_island_heritage_trigger = {
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_pillar = heritage_japonic
|
||||||
|
has_cultural_pillar = heritage_ainuic
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -70,7 +70,7 @@ roaming_activity_monsoon_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
roaming_activity_special_guest_trigger = {
|
roaming_activity_special_guest_trigger = {
|
||||||
NOT = { this = scope:host }
|
this != scope:host
|
||||||
court_owner ?= scope:host
|
court_owner ?= scope:host
|
||||||
is_healthy = yes
|
is_healthy = yes
|
||||||
is_available = yes
|
is_available = yes
|
||||||
|
|
|
||||||
|
|
@ -35,26 +35,14 @@
|
||||||
###SEDUCE SCHEME TRIGGERS###
|
###SEDUCE SCHEME TRIGGERS###
|
||||||
|
|
||||||
use_seduce_secrecy_trigger = {
|
use_seduce_secrecy_trigger = {
|
||||||
#TODO_CD_EP3_ERCC; this is breaking in a confusing way, with the secrecy no longer showing in the scheme start widget. Original version preserved below, not sure why it doesn't work.
|
$OWNER$ ?= { is_alive = yes }
|
||||||
|
$TARGET$ ?= { is_alive = yes }
|
||||||
$TARGET$ = {
|
$TARGET$ = {
|
||||||
NOR = {
|
NOR = {
|
||||||
is_consort_of = $OWNER$
|
is_consort_of = $OWNER$
|
||||||
is_courtier_of = $OWNER$
|
is_courtier_of = $OWNER$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#$TARGET$ = {
|
|
||||||
#NOR = {
|
|
||||||
#is_consort_of = $OWNER$
|
|
||||||
#is_courtier_of = $OWNER$
|
|
||||||
#is_ruler = yes
|
|
||||||
#}
|
|
||||||
#exists = liege
|
|
||||||
#OR = {
|
|
||||||
#is_consort_of = $TARGET$.liege
|
|
||||||
#is_close_family_of = $TARGET$.liege
|
|
||||||
#house = $TARGET$.house
|
|
||||||
#}
|
|
||||||
#}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -370,9 +358,9 @@ might_cheat_on_partner_trigger = {
|
||||||
has_relation_lover = $PARTNER$
|
has_relation_lover = $PARTNER$
|
||||||
is_consort_of = $PARTNER$ # Includes both spouses and concubines
|
is_consort_of = $PARTNER$ # Includes both spouses and concubines
|
||||||
}
|
}
|
||||||
|
|
||||||
# Additionally, in faiths with the Polyamory doctrine, extramarital relationships aren't considered to be cheating on partners.
|
# Additionally, in faiths with the Polyamory doctrine, extramarital relationships aren't considered to be cheating on partners.
|
||||||
NOT = { faith = { has_doctrine_parameter = no_unfaithfulness_penalty_active } }
|
# Additionally, some cultures do not have scruples about extramarital relationships.
|
||||||
|
accepts_adultery_without_penalty_trigger = no
|
||||||
}
|
}
|
||||||
|
|
||||||
NOT = { has_trait = loyal } # Loyal people never cheat
|
NOT = { has_trait = loyal } # Loyal people never cheat
|
||||||
|
|
@ -498,7 +486,7 @@ dislikes_partner_cheating_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
has_relation_soulmate = $PARTNER$ # Soulmates are exclusive
|
has_relation_soulmate = $PARTNER$ # Soulmates are exclusive
|
||||||
NOT = { faith = { has_doctrine_parameter = no_unfaithfulness_penalty_active } }
|
accepts_adultery_without_penalty_trigger = no
|
||||||
}
|
}
|
||||||
AND = { # Feels slighted
|
AND = { # Feels slighted
|
||||||
is_consort_of = $PARTNER$
|
is_consort_of = $PARTNER$
|
||||||
|
|
@ -529,7 +517,7 @@ dislikes_partner_cheating_trigger = {
|
||||||
|
|
||||||
#Would a soulmate expect you to be exclusively with them?
|
#Would a soulmate expect you to be exclusively with them?
|
||||||
soulmate_relation_is_exclusive_trigger = {
|
soulmate_relation_is_exclusive_trigger = {
|
||||||
NOT = { faith = { has_doctrine_parameter = no_unfaithfulness_penalty_active } }
|
accepts_adultery_without_penalty_trigger = no
|
||||||
}
|
}
|
||||||
|
|
||||||
sexually_liberal_trigger = {
|
sexually_liberal_trigger = {
|
||||||
|
|
@ -573,7 +561,7 @@ eligible_for_affairs_trigger = {
|
||||||
has_trait = celibate
|
has_trait = celibate
|
||||||
#Technically (and, historically, frequently) eunuchs can still have affairs, they just aren't able to impregnate.
|
#Technically (and, historically, frequently) eunuchs can still have affairs, they just aren't able to impregnate.
|
||||||
OR = {
|
OR = {
|
||||||
faith = { has_doctrine_parameter = no_unfaithfulness_penalty_active }
|
accepts_adultery_without_penalty_trigger = yes
|
||||||
trait_is_shunned_or_criminal_in_faith_trigger = {
|
trait_is_shunned_or_criminal_in_faith_trigger = {
|
||||||
TRAIT = adulterer
|
TRAIT = adulterer
|
||||||
FAITH = root.faith
|
FAITH = root.faith
|
||||||
|
|
@ -594,7 +582,7 @@ freely_accepts_sodomy_with_trigger = { #Will ignore sodomy consequences (because
|
||||||
NOT = { relation_with_character_is_sodomy_in_my_or_lieges_faith_trigger = { CHARACTER = $CHARACTER$ } }
|
NOT = { relation_with_character_is_sodomy_in_my_or_lieges_faith_trigger = { CHARACTER = $CHARACTER$ } }
|
||||||
has_trait = deviant
|
has_trait = deviant
|
||||||
has_trait = sodomite
|
has_trait = sodomite
|
||||||
any_secret = { secret_type = secret_homosexual }
|
any_secret = { type = secret_homosexual }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -766,3 +754,14 @@ possible_pregnancy_after_sex_with_character_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
accepts_adultery_without_penalty_trigger = {
|
||||||
|
OR = {
|
||||||
|
faith = { has_doctrine_parameter = no_unfaithfulness_penalty_active }
|
||||||
|
culture = { has_cultural_parameter = adultery_always_accepted }
|
||||||
|
AND = {
|
||||||
|
government_has_flag = government_is_mandala
|
||||||
|
house ?= { has_house_power_parameter = aspect_of_creation }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -35,10 +35,7 @@ befriend_scope_is_close_to_target_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
OR = {
|
OR = {
|
||||||
court_owner = scope:target
|
court_owner = scope:target
|
||||||
AND = {
|
liege ?= scope:target
|
||||||
exists = liege
|
|
||||||
liege = scope:target
|
|
||||||
}
|
|
||||||
any_vassal = {
|
any_vassal = {
|
||||||
this = scope:target
|
this = scope:target
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -67,9 +67,7 @@ agent_valid_to_be_discovered_by_spymaster = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = scope:target.court_owner.cp:councillor_spymaster
|
exists = scope:target.court_owner.cp:councillor_spymaster
|
||||||
}
|
}
|
||||||
NOT = {
|
this != scope:target.court_owner.cp:councillor_spymaster
|
||||||
this = scope:target.court_owner.cp:councillor_spymaster
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
has_character_flag = free_to_scheme
|
has_character_flag = free_to_scheme
|
||||||
|
|
@ -188,7 +186,7 @@ is_good_familial_murder_target_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
any_heir_title = {
|
any_heir_title = {
|
||||||
NOT = { holder = root }
|
holder != root
|
||||||
tier >= root.highest_held_title_tier
|
tier >= root.highest_held_title_tier
|
||||||
place_in_line_of_succession = {
|
place_in_line_of_succession = {
|
||||||
target = root
|
target = root
|
||||||
|
|
@ -214,23 +212,15 @@ build_murder_targets_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
root = {
|
root = {
|
||||||
ai_honor <= low_positive_ai_value
|
trigger_if = {
|
||||||
can_start_scheme = {
|
limit = {
|
||||||
target_character = prev
|
has_relation_nemesis = prev
|
||||||
type = murder
|
}
|
||||||
|
ai_honor <= medium_positive_ai_value
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
ai_honor <= low_positive_ai_value
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
add_to_temporary_list = murder_targets
|
|
||||||
}
|
|
||||||
}
|
|
||||||
any_relation = { # Same with nemeses
|
|
||||||
type = nemesis
|
|
||||||
count = all
|
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
root = {
|
|
||||||
ai_honor <= medium_positive_ai_value
|
|
||||||
can_start_scheme = {
|
can_start_scheme = {
|
||||||
target_character = prev
|
target_character = prev
|
||||||
type = murder
|
type = murder
|
||||||
|
|
@ -270,16 +260,16 @@ build_murder_targets_trigger = {
|
||||||
trigger_if = { # Greedy people want to murder their liege's high aptitude tax collector...
|
trigger_if = { # Greedy people want to murder their liege's high aptitude tax collector...
|
||||||
limit = {
|
limit = {
|
||||||
ai_greed >= low_positive_ai_value
|
ai_greed >= low_positive_ai_value
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
exists = liege
|
government_has_flag = government_is_clan
|
||||||
liege = {
|
liege ?= {
|
||||||
any_tax_collector = {
|
any_tax_collector = {
|
||||||
any_tax_collector_vassal = {
|
any_tax_collector_vassal = {
|
||||||
this = root
|
this = root
|
||||||
}
|
}
|
||||||
check_tax_collector_aptitude = {
|
tax_collector_aptitude = {
|
||||||
CHARACTER = this
|
target = clan_tax_slot
|
||||||
VALUE >= 4
|
value >= 4
|
||||||
}
|
}
|
||||||
add_to_temporary_list = murder_targets
|
add_to_temporary_list = murder_targets
|
||||||
}
|
}
|
||||||
|
|
@ -322,8 +312,7 @@ build_murder_targets_trigger = {
|
||||||
trigger_if = { # Certain vassals will plot against their liege under certain conditions
|
trigger_if = { # Certain vassals will plot against their liege under certain conditions
|
||||||
limit = {
|
limit = {
|
||||||
highest_held_title_tier > tier_barony
|
highest_held_title_tier > tier_barony
|
||||||
exists = liege
|
liege ?= {
|
||||||
liege = {
|
|
||||||
tyranny >= medium_tyranny
|
tyranny >= medium_tyranny
|
||||||
}
|
}
|
||||||
opinion = {
|
opinion = {
|
||||||
|
|
@ -338,10 +327,10 @@ build_murder_targets_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = { # Murdering troublesome claimants is something you want to do...
|
trigger_if = { # Murdering troublesome claimants is something you want to do...
|
||||||
limit = {
|
limit = {
|
||||||
is_playable_character = yes
|
is_landed = yes
|
||||||
primary_title.tier >= tier_duchy
|
primary_title.tier >= tier_duchy
|
||||||
any_targeting_faction = {
|
any_targeting_faction = {
|
||||||
faction_is_type = claimant_faction
|
faction_type = claimant_faction
|
||||||
special_character = {
|
special_character = {
|
||||||
add_to_temporary_list = murder_targets
|
add_to_temporary_list = murder_targets
|
||||||
}
|
}
|
||||||
|
|
@ -350,10 +339,10 @@ build_murder_targets_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = { # Paranoid characters want to murder claimants to their titles
|
trigger_if = { # Paranoid characters want to murder claimants to their titles
|
||||||
limit = {
|
limit = {
|
||||||
has_trait = paranoid
|
|
||||||
ai_compassion <= low_negative_ai_value
|
ai_compassion <= low_negative_ai_value
|
||||||
ai_rationality <= 0
|
ai_rationality <= 0
|
||||||
is_playable_character = yes
|
is_landed = yes
|
||||||
|
has_trait = paranoid
|
||||||
primary_title.tier >= tier_duchy
|
primary_title.tier >= tier_duchy
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
any_claimant = {
|
any_claimant = {
|
||||||
|
|
@ -365,11 +354,13 @@ build_murder_targets_trigger = {
|
||||||
any_spouse = { # Murder infertile spouses if you've yet to have an heir (and you're heartless...)
|
any_spouse = { # Murder infertile spouses if you've yet to have an heir (and you're heartless...)
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
|
fertility < 0.1
|
||||||
|
is_ai = yes
|
||||||
root = {
|
root = {
|
||||||
is_playable_character = yes
|
|
||||||
ai_compassion <= 0
|
ai_compassion <= 0
|
||||||
ai_honor <= 0
|
ai_honor <= 0
|
||||||
fertility > 0.1
|
fertility > 0.1
|
||||||
|
is_playable_character = yes
|
||||||
NOT = {
|
NOT = {
|
||||||
any_child = {
|
any_child = {
|
||||||
is_heir_of = root
|
is_heir_of = root
|
||||||
|
|
@ -380,8 +371,6 @@ build_murder_targets_trigger = {
|
||||||
type = murder
|
type = murder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_ai = yes
|
|
||||||
fertility < 0.1
|
|
||||||
add_to_temporary_list = murder_targets
|
add_to_temporary_list = murder_targets
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -399,10 +388,13 @@ scheme_is_still_valid_trigger = {
|
||||||
|
|
||||||
can_use_befriend_scheme_trigger = {
|
can_use_befriend_scheme_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
|
AND = {
|
||||||
|
house ?= { has_house_head_parameter = unlock_befriend_scheme }
|
||||||
|
is_house_head = yes
|
||||||
|
}
|
||||||
has_perk = befriend_perk
|
has_perk = befriend_perk
|
||||||
AND = {
|
AND = {
|
||||||
exists = dynasty
|
dynasty ?= {
|
||||||
dynasty = {
|
|
||||||
has_dynasty_perk = fp1_adventure_legacy_5
|
has_dynasty_perk = fp1_adventure_legacy_5
|
||||||
}
|
}
|
||||||
target_is_vassal_or_below = $TARGET$
|
target_is_vassal_or_below = $TARGET$
|
||||||
|
|
@ -640,33 +632,18 @@ would_actor_consider_dramatic_enticement_trigger = {
|
||||||
actor_has_valid_de_jure_enticement_county_trigger = {
|
actor_has_valid_de_jure_enticement_county_trigger = {
|
||||||
holder = scope:actor
|
holder = scope:actor
|
||||||
tier = tier_county
|
tier = tier_county
|
||||||
NOT = { this = scope:actor.capital_county }
|
this != scope:actor.capital_county
|
||||||
}
|
}
|
||||||
|
|
||||||
actor_has_valid_claimed_enticement_county_trigger = {
|
actor_has_valid_claimed_enticement_county_trigger = {
|
||||||
holder = scope:actor
|
holder = scope:actor
|
||||||
tier = tier_county
|
tier = tier_county
|
||||||
NOT = { this = scope:actor.capital_county }
|
this != scope:actor.capital_county
|
||||||
}
|
}
|
||||||
|
|
||||||
##################################################
|
##################################################
|
||||||
# Can Add Agent to Scheme Triggers
|
# Can Add Agent to Scheme Triggers
|
||||||
|
|
||||||
is_valid_agent_standard_trigger = {
|
|
||||||
# The usual standard restrictions.
|
|
||||||
is_adult = yes
|
|
||||||
is_imprisoned = no
|
|
||||||
# Can't be an existing agent in any scheme.
|
|
||||||
save_temporary_scope_as = char_temp
|
|
||||||
scope:owner = {
|
|
||||||
NOT = {
|
|
||||||
any_scheme = {
|
|
||||||
any_scheme_agent_character = { this = scope:char_temp }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
char_can_fit_into_scheme_trigger = {
|
char_can_fit_into_scheme_trigger = {
|
||||||
save_temporary_scope_as = char_temp
|
save_temporary_scope_as = char_temp
|
||||||
$SCHEME$ = {
|
$SCHEME$ = {
|
||||||
|
|
@ -682,7 +659,6 @@ char_can_fit_into_scheme_trigger = {
|
||||||
# Scheme APA Triggers
|
# Scheme APA Triggers
|
||||||
|
|
||||||
scheme_apa_apply_modifier_plus_secrecy_trigger = {
|
scheme_apa_apply_modifier_plus_secrecy_trigger = {
|
||||||
#TODO_CD_EP3_ERCC; ask for scheme secrecy trigger.
|
|
||||||
scheme_apa_apply_modifier_trigger = { MODIFIER = $MODIFIER$ }
|
scheme_apa_apply_modifier_trigger = { MODIFIER = $MODIFIER$ }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -916,6 +892,23 @@ scheme_countermeasure_access_t4_withdraw_from_view_trigger = {
|
||||||
has_trait_with_flag = trait_unlocks_t4_withdraw_from_view
|
has_trait_with_flag = trait_unlocks_t4_withdraw_from_view
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# Can this character access the higher tiers of the Bribe Officials countermeasure?
|
||||||
|
scheme_countermeasure_access_t2_bribe_officials_trigger = {
|
||||||
|
OR = {
|
||||||
|
culture = { has_cultural_parameter = cultrad_unlocks_t2_countermeasures }
|
||||||
|
domicile ?= { has_domicile_parameter = estate_improve_political_scheme_countermeasure }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scheme_countermeasure_access_t3_bribe_officials_trigger = {
|
||||||
|
AND = {
|
||||||
|
culture = { has_cultural_parameter = cultrad_unlocks_t2_countermeasures }
|
||||||
|
domicile ?= { has_domicile_parameter = estate_improve_political_scheme_countermeasure }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
scheme_countermeasure_access_t4_bribe_officials_trigger = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
scheme_generic_ai_blocker_trigger = {
|
scheme_generic_ai_blocker_trigger = {
|
||||||
any_scheme = {
|
any_scheme = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
|
||||||
|
|
@ -56,17 +56,17 @@ can_raid_trigger = {
|
||||||
faith = { has_doctrine_parameter = holy_wars_forbidden }
|
faith = { has_doctrine_parameter = holy_wars_forbidden }
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_landless_adventurer
|
||||||
}
|
}
|
||||||
# But not for Nomads
|
# But not for Nomads or Wanua
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
|
government_has_flag = government_is_wanua
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# Here so that you can plug in whatever dynasty modifiers you want without overwriting the whole scripted rule trigger.
|
# Here so that you can plug in whatever dynasty modifiers you want without overwriting the whole scripted rule trigger.
|
||||||
can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = {
|
can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = {
|
||||||
OR = {
|
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
|
||||||
# Yes, I realise the OR is redundant till someone else puts something in here. Shoosh.
|
|
||||||
has_dynasty_modifier = fp1_legacy_of_piracy_modifier
|
has_dynasty_modifier = fp1_legacy_of_piracy_modifier
|
||||||
}
|
|
||||||
}
|
}
|
||||||
can_raid_dynasty_modifiers_that_enable_raiding_overland_list_trigger = {
|
can_raid_dynasty_modifiers_that_enable_raiding_overland_list_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -128,6 +128,8 @@ can_raid_across_water_trigger = {
|
||||||
dynasty ?= { can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes }
|
dynasty ?= { can_raid_dynasty_modifiers_that_enable_raiding_overseas_list_trigger = yes }
|
||||||
# House logic.
|
# House logic.
|
||||||
house ?= { can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes }
|
house ?= { can_raid_house_modifiers_that_enable_raiding_overseas_list_trigger = yes }
|
||||||
|
# Can raid overseas by government rules
|
||||||
|
government_has_flag = government_enables_naval_raiding
|
||||||
#Is Hereward.
|
#Is Hereward.
|
||||||
has_trait = the_wake
|
has_trait = the_wake
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -96,7 +96,7 @@ is_cannibal_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = cannibal
|
has_trait = cannibal
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_cannibal
|
type = secret_cannibal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -105,7 +105,7 @@ is_murderer_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = murderer
|
has_trait = murderer
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_murder
|
type = secret_murder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -144,8 +144,7 @@ tier_or_related_liege_tier_equal_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier = $TIER$
|
highest_held_title_tier = $TIER$
|
||||||
AND = {
|
AND = {
|
||||||
exists = liege
|
liege ?= { highest_held_title_tier = $TIER$ }
|
||||||
liege = { highest_held_title_tier = $TIER$ }
|
|
||||||
OR = {
|
OR = {
|
||||||
is_close_family_of = this.liege
|
is_close_family_of = this.liege
|
||||||
is_spouse_of = this.liege
|
is_spouse_of = this.liege
|
||||||
|
|
@ -158,8 +157,7 @@ tier_or_related_liege_tier_greater_or_equal_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
highest_held_title_tier >= $TIER$
|
highest_held_title_tier >= $TIER$
|
||||||
AND = {
|
AND = {
|
||||||
exists = liege
|
liege ?= { highest_held_title_tier >= $TIER$ }
|
||||||
liege = { highest_held_title_tier >= $TIER$ }
|
|
||||||
OR = {
|
OR = {
|
||||||
is_close_family_of = this.liege
|
is_close_family_of = this.liege
|
||||||
is_spouse_of = this.liege
|
is_spouse_of = this.liege
|
||||||
|
|
@ -174,9 +172,8 @@ torture_secret_trigger = {
|
||||||
is_blackmailable_secret_trigger = { BLACKMAILER = scope:actor PARTICIPANT = $PARTICIPANT$ }
|
is_blackmailable_secret_trigger = { BLACKMAILER = scope:actor PARTICIPANT = $PARTICIPANT$ }
|
||||||
secret_is_always_interesting_trigger = yes
|
secret_is_always_interesting_trigger = yes
|
||||||
}
|
}
|
||||||
NAND = {
|
NOT = {
|
||||||
exists = secret_target
|
secret_target ?= scope:recipient
|
||||||
secret_target = scope:recipient
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -199,8 +196,7 @@ has_interesting_portrait_altering_trait_trigger = {
|
||||||
is_dangerous_faction_trigger = {
|
is_dangerous_faction_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
exists = faction_leader
|
faction_leader ?= { is_ai = no } # For now human factions are always dangerous
|
||||||
faction_leader = { is_ai = no } # For now human factions are always dangerous
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -222,7 +218,7 @@ basic_allowed_to_imprison_character_trigger = { #Only to be used in is_shown for
|
||||||
is_foreign_court_or_pool_guest_of = scope:allowed_imprisoner
|
is_foreign_court_or_pool_guest_of = scope:allowed_imprisoner
|
||||||
AND = {
|
AND = {
|
||||||
# EP3 EVICTION
|
# EP3 EVICTION
|
||||||
is_landless_adventurer = yes
|
has_government = landless_adventurer_government
|
||||||
reverse_has_opinion_modifier = {
|
reverse_has_opinion_modifier = {
|
||||||
target = scope:allowed_imprisoner
|
target = scope:allowed_imprisoner
|
||||||
modifier = eviction_ignored_opinion
|
modifier = eviction_ignored_opinion
|
||||||
|
|
@ -257,7 +253,7 @@ advanced_allowed_to_imprison_character_trigger = {
|
||||||
NOT = { exists = var:hostage_travelling_to_warden }
|
NOT = { exists = var:hostage_travelling_to_warden }
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_landless_adventurer = yes }
|
limit = { has_government = landless_adventurer_government }
|
||||||
scope:allowed_imprisoner = { is_landed = yes }
|
scope:allowed_imprisoner = { is_landed = yes }
|
||||||
reverse_has_opinion_modifier = {
|
reverse_has_opinion_modifier = {
|
||||||
target = scope:allowed_imprisoner
|
target = scope:allowed_imprisoner
|
||||||
|
|
@ -292,7 +288,7 @@ can_be_granted_titles_by = { #This is set up with trigger-ifs to allow for nice
|
||||||
limit = {
|
limit = {
|
||||||
is_ruler = no #Rulers can always get additional titles
|
is_ruler = no #Rulers can always get additional titles
|
||||||
is_theocratic_lessee = no #Theocratic lessees use other gender checks
|
is_theocratic_lessee = no #Theocratic lessees use other gender checks
|
||||||
NOT = { $RULER$ = { government_has_flag = government_is_administrative } }
|
NOT = { $RULER$ = { government_allows = administrative } }
|
||||||
NOT = {
|
NOT = {
|
||||||
$RULER$.faith = {
|
$RULER$.faith = {
|
||||||
has_dominant_ruling_gender = scope:title_grantee
|
has_dominant_ruling_gender = scope:title_grantee
|
||||||
|
|
@ -318,7 +314,7 @@ can_be_granted_titles_by = { #This is set up with trigger-ifs to allow for nice
|
||||||
is_ruler = no #Rulers can always get additional titles
|
is_ruler = no #Rulers can always get additional titles
|
||||||
is_theocratic_lessee = no #Theocratic lessees use other gender checks
|
is_theocratic_lessee = no #Theocratic lessees use other gender checks
|
||||||
$RULER$ = {
|
$RULER$ = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
NOT = { has_realm_law = equal_law }
|
NOT = { has_realm_law = equal_law }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -492,3 +488,128 @@ has_purchased_truce_with_char = {
|
||||||
this = $TARGET$
|
this = $TARGET$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
has_different_clothing_gfx = {
|
||||||
|
culture = {
|
||||||
|
switch = {
|
||||||
|
trigger = has_clothing_gfx
|
||||||
|
byzantine_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = byzantine_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
indian_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = indian_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mena_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = mena_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
african_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = african_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
northern_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = northern_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
iberian_muslim_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
iberian_christian_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mongol_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = mongol_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fp1_norse_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = fp1_norse_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
western_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = western_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
dde_hre_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = dde_hre_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
dde_abbasid_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = dde_abbasid_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
iranian_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = iranian_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
turkic_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = turkic_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
afr_berber_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = afr_berber_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
west_slavic_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = west_slavic_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
french_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = french_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
east_slavic_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = east_slavic_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
sami_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = sami_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ugro_permian_clothing_gfx = {
|
||||||
|
NOT = {
|
||||||
|
$CHAR$.culture = { has_clothing_gfx = ugro_permian_clothing_gfx }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
current_date_is_start_date_trigger = {
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
|
game_start_date = 867.1.1
|
||||||
|
current_date = 867.1.1
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
game_start_date = 1066.09.15
|
||||||
|
current_date = 1066.09.15
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
game_start_date = 1178.10.1
|
||||||
|
current_date = 1178.10.1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -106,7 +106,7 @@ is_blackmailable_secret_trigger = { #Should not include is known
|
||||||
limit = { secret_type = secret_lover }
|
limit = { secret_type = secret_lover }
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = cannot_blackmail_own_lover_secret
|
text = cannot_blackmail_own_lover_secret
|
||||||
NOT = { secret_target = scope:is_blackmailable_secret_blackmailer }
|
secret_target != scope:is_blackmailable_secret_blackmailer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -160,9 +160,7 @@ secret_is_always_interesting_trigger = { #Even if they can't be used for blackma
|
||||||
secret_is_incriminating_trigger = {
|
secret_is_incriminating_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
exists = secret_target
|
exists = secret_target
|
||||||
any_secret_participant = {
|
any_secret_participant = { }
|
||||||
count >= 1
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -287,7 +285,7 @@ give_random_likely_secret_murder_attempt_victim_trigger = {
|
||||||
scope:murderer = {
|
scope:murderer = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_murder_attempt
|
type = secret_murder_attempt
|
||||||
secret_target = scope:victim
|
secret_target = scope:victim
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -480,7 +478,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_deviant
|
type = secret_deviant
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -494,7 +492,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_homosexual
|
type = secret_homosexual
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -508,7 +506,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_cannibal
|
type = secret_cannibal
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -522,7 +520,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_non_believer
|
type = secret_non_believer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -536,7 +534,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_incest
|
type = secret_incest
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -550,7 +548,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_witch
|
type = secret_witch
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -564,7 +562,7 @@ random_blackmailable_secret_can_be_added_simple_trigger = {
|
||||||
scope:target = {
|
scope:target = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_crypto_religionist
|
type = secret_crypto_religionist
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -583,7 +581,10 @@ spymaster_task_courtier_valid_for_hook_fabrication_trigger = {
|
||||||
}
|
}
|
||||||
root = {
|
root = {
|
||||||
any_scheme = {
|
any_scheme = {
|
||||||
scheme_target_character = scope:target_character
|
OR = {
|
||||||
|
scheme_target_character ?= scope:target_character
|
||||||
|
scheme_target_title ?= scope:target_character.primary_title
|
||||||
|
}
|
||||||
scheme_is_character_agent = scope:target_check
|
scheme_is_character_agent = scope:target_check
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -142,9 +142,11 @@ secret_cannibal_is_criminal_trigger = {
|
||||||
# SECRET LOVER
|
# SECRET LOVER
|
||||||
secret_lover_is_valid_trigger = {
|
secret_lover_is_valid_trigger = {
|
||||||
$TARGET$ = {
|
$TARGET$ = {
|
||||||
|
is_alive = yes
|
||||||
save_temporary_scope_as = target
|
save_temporary_scope_as = target
|
||||||
}
|
}
|
||||||
$OWNER$ = {
|
$OWNER$ = {
|
||||||
|
is_alive = yes
|
||||||
has_relation_lover = scope:target
|
has_relation_lover = scope:target
|
||||||
NOT = { is_consort_of = scope:target }
|
NOT = { is_consort_of = scope:target }
|
||||||
}
|
}
|
||||||
|
|
@ -155,20 +157,17 @@ secret_lover_is_criminal_trigger = {
|
||||||
$TARGET$ = { save_temporary_scope_as = criminal_partner } #Different name to the scope in the shunned trigger, to prevent issues
|
$TARGET$ = { save_temporary_scope_as = criminal_partner } #Different name to the scope in the shunned trigger, to prevent issues
|
||||||
$OWNER$ = {
|
$OWNER$ = {
|
||||||
OR = {
|
OR = {
|
||||||
#Female adultery criminal
|
# Adultery criminal
|
||||||
AND = {
|
trait_is_criminal_in_faith_trigger = {
|
||||||
is_female = yes
|
FAITH = faith
|
||||||
OR = {
|
TRAIT = adulterer
|
||||||
faith = { has_doctrine_parameter = adultery_female_crime }
|
GENDER_CHARACTER = $OWNER$
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_female_crime } }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#Male adultery criminal
|
any_liege_or_above = {
|
||||||
AND = {
|
trait_is_criminal_in_faith_trigger = {
|
||||||
is_male = yes
|
FAITH = faith
|
||||||
OR = {
|
TRAIT = adulterer
|
||||||
faith = { has_doctrine_parameter = adultery_male_crime }
|
GENDER_CHARACTER = $OWNER$
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_male_crime } }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#Sodomy criminal
|
#Sodomy criminal
|
||||||
|
|
@ -189,20 +188,17 @@ secret_lover_is_shunned_trigger = {
|
||||||
$OWNER$ = {
|
$OWNER$ = {
|
||||||
save_temporary_scope_as = lover_owner
|
save_temporary_scope_as = lover_owner
|
||||||
OR = {
|
OR = {
|
||||||
#Female adultery shunned
|
#Adultery shunned
|
||||||
AND = {
|
trait_is_shunned_in_faith_trigger = {
|
||||||
is_female = yes
|
FAITH = faith
|
||||||
OR = {
|
TRAIT = adulterer
|
||||||
faith = { has_doctrine_parameter = adultery_female_shunned }
|
GENDER_CHARACTER = scope:lover_owner
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_female_shunned } }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
#Male adultery shunned
|
any_liege_or_above = {
|
||||||
AND = {
|
trait_is_shunned_in_faith_trigger = {
|
||||||
is_male = yes
|
FAITH = faith
|
||||||
OR = {
|
TRAIT = adulterer
|
||||||
faith = { has_doctrine_parameter = adultery_male_shunned }
|
GENDER_CHARACTER = scope:lover_owner
|
||||||
any_liege_or_above = { faith = { has_doctrine_parameter = adultery_male_shunned } }
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#Sodomy shunned
|
#Sodomy shunned
|
||||||
|
|
@ -241,7 +237,7 @@ secret_murder_is_trivial_trigger = {
|
||||||
#Is it a murder that people might care about?
|
#Is it a murder that people might care about?
|
||||||
OR = {
|
OR = {
|
||||||
#Independent rulers have little fear in terms of legal consequences for their actions.
|
#Independent rulers have little fear in terms of legal consequences for their actions.
|
||||||
$OWNER$ = { is_independent_ruler = yes }
|
$OWNER$ = { top_liege = this }
|
||||||
#Otherwise, certain victims are just not worth a strong hook.
|
#Otherwise, certain victims are just not worth a strong hook.
|
||||||
$TARGET$ = {
|
$TARGET$ = {
|
||||||
NOR = {
|
NOR = {
|
||||||
|
|
@ -410,7 +406,7 @@ secret_embezzler_is_valid_trigger = {
|
||||||
secret_embezzler_is_criminal_trigger = {
|
secret_embezzler_is_criminal_trigger = {
|
||||||
$OWNER$ = {
|
$OWNER$ = {
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_embezzler
|
type = secret_embezzler
|
||||||
secret_target ?= $OWNER$.liege
|
secret_target ?= $OWNER$.liege
|
||||||
var:embezzlement_stake >= {
|
var:embezzlement_stake >= {
|
||||||
value = $OWNER$.monumental_gold_value
|
value = $OWNER$.monumental_gold_value
|
||||||
|
|
@ -427,8 +423,8 @@ secret_coup_plotter_is_valid_trigger = {
|
||||||
# Can't coup yourself
|
# Can't coup yourself
|
||||||
NOT = { $OWNER$ = $TARGET$ }
|
NOT = { $OWNER$ = $TARGET$ }
|
||||||
# Both of y'all must still be admin
|
# Both of y'all must still be admin
|
||||||
$OWNER$ = { government_has_flag = government_is_administrative }
|
$OWNER$ = { government_allows = administrative }
|
||||||
$TARGET$ = { government_has_flag = government_is_administrative }
|
$TARGET$ = { government_allows = administrative }
|
||||||
}
|
}
|
||||||
|
|
||||||
secret_coup_plotter_is_criminal_trigger = {
|
secret_coup_plotter_is_criminal_trigger = {
|
||||||
|
|
@ -445,3 +441,23 @@ secret_raid_estate_is_criminal_trigger = {
|
||||||
$OWNER$.var:raid_estate_permission ?= $TARGET$.house
|
$OWNER$.var:raid_estate_permission ?= $TARGET$.house
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
secret_siphoned_treasury_is_valid_trigger = {
|
||||||
|
# Both of y'all must still have treasuries
|
||||||
|
$OWNER$ = { has_treasury = yes }
|
||||||
|
$TARGET$ = { has_treasury = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
# criminal only if the target is your liege or the Hegemon
|
||||||
|
secret_siphoned_treasury_is_criminal_trigger = {
|
||||||
|
$TARGET$ = {
|
||||||
|
OR = {
|
||||||
|
is_liege_or_above_of = $OWNER$
|
||||||
|
AND = {
|
||||||
|
exists = title:h_china
|
||||||
|
has_title = title:h_china
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -15,11 +15,9 @@ can_start_single_combat_eligibility_checks_trigger = {
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = banned_from_combat_old_and_frail
|
text = banned_from_combat_old_and_frail
|
||||||
NOT = {
|
NAND = {
|
||||||
AND = {
|
age >= 70
|
||||||
age >= 70
|
prowess < 10
|
||||||
prowess < 10
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
# Filter out traits.
|
# Filter out traits.
|
||||||
|
|
@ -62,6 +60,7 @@ single_combat_location_has_crocodilians_trigger = {
|
||||||
geographical_region = world_middle_east_persia
|
geographical_region = world_middle_east_persia
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
geographical_region = world_india
|
geographical_region = world_india
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
}
|
}
|
||||||
# Then, if any of those apply, drill down.
|
# Then, if any of those apply, drill down.
|
||||||
OR = {
|
OR = {
|
||||||
|
|
|
||||||
|
|
@ -100,6 +100,11 @@ can_be_hashishiyah = {
|
||||||
has_trait = temperate
|
has_trait = temperate
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NAND = { # Cannot be Zealous if faith views hashish as sinful
|
||||||
|
faith = { trait_is_sin = hashishiyah }
|
||||||
|
has_trait = zealous
|
||||||
|
}
|
||||||
|
|
||||||
OR = {
|
OR = {
|
||||||
# Muslims always have access to Hashish...
|
# Muslims always have access to Hashish...
|
||||||
faith = {
|
faith = {
|
||||||
|
|
@ -108,25 +113,17 @@ can_be_hashishiyah = {
|
||||||
# Otherwise you must not be located in Europe (where Hashish was relatively unknown until modern times.)
|
# Otherwise you must not be located in Europe (where Hashish was relatively unknown until modern times.)
|
||||||
AND = {
|
AND = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
capital_province ?= {
|
||||||
exists = capital_province
|
save_temporary_scope_as = my_home_province
|
||||||
capital_province = {
|
|
||||||
save_temporary_scope_as = my_home_province
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
AND = {
|
liege.capital_province ?= {
|
||||||
exists = liege
|
save_temporary_scope_as = my_home_province
|
||||||
exists = liege.capital_province
|
|
||||||
liege = {
|
|
||||||
capital_province = {
|
|
||||||
save_temporary_scope_as = my_home_province
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scope:my_home_province = {
|
scope:my_home_province = {
|
||||||
NOT = {
|
NOR = {
|
||||||
geographical_region = world_europe
|
geographical_region = world_europe
|
||||||
|
geographical_region = world_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -163,7 +160,9 @@ can_be_reclusive = { # Must have a fitting personality or lifestyle
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_irritable = { # Must have a fitting personality or lifestyle
|
can_be_irritable = { # Must have a fitting personality or lifestyle
|
||||||
NOT = { has_trait = irritable }
|
NOT = {
|
||||||
|
has_trait = irritable
|
||||||
|
}
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = wrathful
|
has_trait = wrathful
|
||||||
has_trait = impatient
|
has_trait = impatient
|
||||||
|
|
@ -175,7 +174,10 @@ can_be_irritable = { # Must have a fitting personality or lifestyle
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_flagellant = { # Must have a fitting personality or lifestyle
|
can_be_flagellant = { # Must have a fitting personality or lifestyle
|
||||||
NOT = { has_trait = flagellant }
|
NOR = {
|
||||||
|
has_trait = flagellant
|
||||||
|
faith = { has_doctrine = special_doctrine_immaterial_harmony }
|
||||||
|
}
|
||||||
OR = {
|
OR = {
|
||||||
has_trait = zealous
|
has_trait = zealous
|
||||||
has_trait = chaste
|
has_trait = chaste
|
||||||
|
|
@ -294,7 +296,7 @@ can_do_lustful_stress_conversion = {
|
||||||
religion = { is_in_family = rf_abrahamic }
|
religion = { is_in_family = rf_abrahamic }
|
||||||
|
|
||||||
# So the Caliph doesn't just convert after a bad day
|
# So the Caliph doesn't just convert after a bad day
|
||||||
NOT = { this = faith.religious_head }
|
this != faith.religious_head
|
||||||
}
|
}
|
||||||
|
|
||||||
can_inflict_torture = {
|
can_inflict_torture = {
|
||||||
|
|
@ -319,3 +321,38 @@ has_witnessed_stress_coping_trait = {
|
||||||
NOT = { has_trait = $TRAIT$ }
|
NOT = { has_trait = $TRAIT$ }
|
||||||
var:witnessed_trait ?= flag:$TRAIT$
|
var:witnessed_trait ?= flag:$TRAIT$
|
||||||
}
|
}
|
||||||
|
|
||||||
|
can_be_burdened = {
|
||||||
|
NOT = {
|
||||||
|
has_trait = burdened
|
||||||
|
}
|
||||||
|
is_adult = no
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||||
|
}
|
||||||
|
is_female = yes
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||||
|
}
|
||||||
|
is_female = no
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
# TGP flavor stress trait
|
||||||
|
government_allows = merit
|
||||||
|
OR = {
|
||||||
|
# This stress trait is for children only, after all
|
||||||
|
has_trait = bossy
|
||||||
|
has_trait = pensive
|
||||||
|
has_trait = rowdy
|
||||||
|
# But kids get adult traits too
|
||||||
|
has_trait = wrathful
|
||||||
|
has_trait = impatient
|
||||||
|
has_trait = arrogant
|
||||||
|
has_trait = stubborn
|
||||||
|
has_trait = vengeful
|
||||||
|
has_trait = callous
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -23,25 +23,39 @@ special_succession_jirga_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
historical_succession_access_single_heir_succession_law_trigger = {
|
historical_succession_access_single_heir_succession_law_trigger = {
|
||||||
OR = {
|
trigger_if = {
|
||||||
has_title = title:k_austria
|
limit = { government_allows = administrative }
|
||||||
has_title = title:e_roman_empire
|
OR = {
|
||||||
has_title = title:e_byzantium
|
tgp_japan_single_heir_succession_override_trigger = yes
|
||||||
AND = {
|
tgp_korea_single_heir_succession_override_trigger = yes
|
||||||
has_title = title:e_france
|
has_title = title:e_hindustan
|
||||||
is_target_in_global_variable_list = {
|
has_title = title:h_china
|
||||||
name = unavailable_unique_decisions
|
}
|
||||||
target = flag:flag_reformed_carolingian_empire
|
}
|
||||||
}
|
trigger_else = {
|
||||||
|
OR = {
|
||||||
|
has_title = title:k_austria
|
||||||
|
is_roman_emperor_trigger = yes
|
||||||
|
AND = {
|
||||||
|
has_title = title:e_france
|
||||||
|
is_target_in_global_variable_list = {
|
||||||
|
name = unavailable_unique_decisions
|
||||||
|
target = flag:flag_reformed_carolingian_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
has_title = title:e_hindustan
|
||||||
|
has_title = title:h_china
|
||||||
|
AND = {
|
||||||
|
government_has_flag = government_is_japan_feudal
|
||||||
|
is_independent_ruler = yes
|
||||||
|
}
|
||||||
|
#Add any subsequent exceptions here.
|
||||||
}
|
}
|
||||||
has_title = title:e_hindustan
|
|
||||||
#Add any subsequent exceptions here.
|
|
||||||
}
|
}
|
||||||
NOT = { government_has_flag = government_is_administrative }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
historical_succession_access_single_heir_succession_law_youngest_trigger = {
|
historical_succession_access_single_heir_succession_law_youngest_trigger = {
|
||||||
NOT = { government_has_flag = government_is_administrative }
|
NOT = { government_allows = administrative }
|
||||||
OR = {
|
OR = {
|
||||||
#has_title = title:e_byzantium
|
#has_title = title:e_byzantium
|
||||||
#Add any subsequent exceptions here.
|
#Add any subsequent exceptions here.
|
||||||
|
|
@ -49,9 +63,16 @@ historical_succession_access_single_heir_succession_law_youngest_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
historical_succession_access_single_heir_dynasty_house_trigger = {
|
historical_succession_access_single_heir_dynasty_house_trigger = {
|
||||||
NOT = { government_has_flag = government_is_administrative }
|
NOT = { government_allows = administrative }
|
||||||
AND = {
|
AND = {
|
||||||
has_title = title:d_bohemia
|
has_title = title:d_bohemia
|
||||||
culture = { has_innovation = innovation_table_of_princes }
|
culture = { has_innovation = innovation_table_of_princes }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
can_have_meritocratic_regency_succession_law_trigger = {
|
||||||
|
has_tgp_dlc_trigger = yes
|
||||||
|
is_independent_ruler = yes
|
||||||
|
government_allows = administrative
|
||||||
|
government_allows = merit
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -266,3 +266,27 @@ can_create_transport_contract_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
contract_is_tier_3_contract_trigger = {
|
||||||
|
scope:task_contract.task_contract_tier = define:NTaskContract|HIGH_TASK_CONTRACT_TIER
|
||||||
|
}
|
||||||
|
|
||||||
|
contract_is_tier_2_contract_trigger = {
|
||||||
|
scope:task_contract.task_contract_tier = define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER
|
||||||
|
}
|
||||||
|
|
||||||
|
contract_is_tier_1_contract_trigger = {
|
||||||
|
scope:task_contract.task_contract_tier = define:NTaskContract|LOW_TASK_CONTRACT_TIER
|
||||||
|
}
|
||||||
|
|
||||||
|
is_tier_3_contract_trigger = {
|
||||||
|
task_contract_tier = define:NTaskContract|HIGH_TASK_CONTRACT_TIER
|
||||||
|
}
|
||||||
|
|
||||||
|
is_tier_2_contract_trigger = {
|
||||||
|
task_contract_tier = define:NTaskContract|MEDIUM_TASK_CONTRACT_TIER
|
||||||
|
}
|
||||||
|
|
||||||
|
is_tier_1_contract_trigger = {
|
||||||
|
task_contract_tier = define:NTaskContract|LOW_TASK_CONTRACT_TIER
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -57,7 +57,8 @@ has_mythical_founder_trigger = {
|
||||||
this = title:k_romagna
|
this = title:k_romagna
|
||||||
this = title:k_sardinia
|
this = title:k_sardinia
|
||||||
this = title:e_italy
|
this = title:e_italy
|
||||||
this = title:e_roman_empire
|
this = title:h_roman_empire
|
||||||
|
this = title:h_eastern_roman_empire
|
||||||
}
|
}
|
||||||
OR = { # Ardashir
|
OR = { # Ardashir
|
||||||
this = title:k_persia
|
this = title:k_persia
|
||||||
|
|
@ -122,7 +123,7 @@ title_lost_from_realm_on_foreign_ruler_succession_trigger = {
|
||||||
NOR = {
|
NOR = {
|
||||||
this = $LIEGE$
|
this = $LIEGE$
|
||||||
target_is_liege_or_above = $LIEGE$
|
target_is_liege_or_above = $LIEGE$
|
||||||
government_has_flag = government_is_administrative # Ignoring because admin counts do not take it with them, but immediately resign it when they inherit a governorship
|
government_has_flag = government_is_special_administrative # Ignoring because admin counts do not take it with them, but immediately resign it when they inherit a governorship
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -135,14 +136,14 @@ character_title_allows_off_screen_wandering_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
highest_held_title_tier >= tier_empire
|
highest_held_title_tier >= tier_empire
|
||||||
OR = {
|
OR = {
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_special_administrative
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
# No administrative kings.
|
# No administrative kings.
|
||||||
AND = {
|
AND = {
|
||||||
highest_held_title_tier = tier_kingdom
|
highest_held_title_tier = tier_kingdom
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_special_administrative
|
||||||
}
|
}
|
||||||
# No religious heads.
|
# No religious heads.
|
||||||
faith.religious_head ?= this
|
faith.religious_head ?= this
|
||||||
|
|
|
||||||
|
|
@ -252,5 +252,6 @@ has_any_travel_poi_trigger = {
|
||||||
has_travel_point_of_interest = poi_mausoleum_at_halicarnassus
|
has_travel_point_of_interest = poi_mausoleum_at_halicarnassus
|
||||||
has_travel_point_of_interest = poi_lighthouse_of_alexandria
|
has_travel_point_of_interest = poi_lighthouse_of_alexandria
|
||||||
has_travel_point_of_interest = poi_natural_feature
|
has_travel_point_of_interest = poi_natural_feature
|
||||||
|
has_travel_point_of_interest = poi_mandala_capital
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -4,10 +4,10 @@
|
||||||
# has_same_vassal_stance_as_trigger
|
# has_same_vassal_stance_as_trigger
|
||||||
|
|
||||||
has_same_vassal_stance_as_trigger = {
|
has_same_vassal_stance_as_trigger = {
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
save_temporary_scope_as = vassal_temp
|
save_temporary_scope_as = vassal_temp
|
||||||
$COMPARE$ = {
|
$COMPARE$ = {
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
save_temporary_scope_as = compare_temp
|
save_temporary_scope_as = compare_temp
|
||||||
}
|
}
|
||||||
scope:compare_temp = {
|
scope:compare_temp = {
|
||||||
|
|
@ -25,7 +25,7 @@ has_same_vassal_stance_as_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
vassal_is_valid_and_follows_directive_trigger = {
|
vassal_is_valid_and_follows_directive_trigger = {
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
is_landed = yes
|
is_landed = yes
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
|
|
@ -39,7 +39,7 @@ vassal_follows_directive_valid_trigger = {
|
||||||
scope:directive_vassal = {
|
scope:directive_vassal = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:directive_liege = { government_has_flag = government_is_administrative }
|
scope:directive_liege = { government_allows = administrative }
|
||||||
}
|
}
|
||||||
is_vassal_of = scope:directive_liege
|
is_vassal_of = scope:directive_liege
|
||||||
}
|
}
|
||||||
|
|
@ -63,7 +63,7 @@ vassal_follows_directive_trigger = {
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = has_admin_gov
|
text = has_admin_gov
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
opinion = {
|
opinion = {
|
||||||
|
|
|
||||||
|
|
@ -25,11 +25,11 @@ at_war_with_any_non_coreligionist_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
primary_attacker = {
|
primary_attacker = {
|
||||||
is_at_war_with = root
|
is_at_war_with = root
|
||||||
NOT = { faith = root.faith }
|
faith != root.faith
|
||||||
}
|
}
|
||||||
primary_defender = {
|
primary_defender = {
|
||||||
is_at_war_with = root
|
is_at_war_with = root
|
||||||
NOT = { faith = root.faith }
|
faith != root.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -44,11 +44,11 @@ at_war_only_with_coreligionists_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
primary_attacker = {
|
primary_attacker = {
|
||||||
is_at_war_with = root
|
is_at_war_with = root
|
||||||
NOT = { faith = root.faith }
|
faith != root.faith
|
||||||
}
|
}
|
||||||
primary_defender = {
|
primary_defender = {
|
||||||
is_at_war_with = root
|
is_at_war_with = root
|
||||||
NOT = { faith = root.faith }
|
faith != root.faith
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -87,7 +87,7 @@ joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
|
||||||
subject = $JOINER$
|
subject = $JOINER$
|
||||||
NOT = {
|
NOT = {
|
||||||
any_war_enemy = {
|
any_war_enemy = {
|
||||||
NOT = { this = scope:primary_enemy } #Already handled above
|
this != scope:primary_enemy #Already handled above
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
scope:target = { primary_defender = scope:primary_enemy }
|
scope:target = { primary_defender = scope:primary_enemy }
|
||||||
|
|
@ -146,7 +146,7 @@ joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
|
||||||
subject = $JOINER$
|
subject = $JOINER$
|
||||||
NOT = {
|
NOT = {
|
||||||
any_war_ally = {
|
any_war_ally = {
|
||||||
NOT = { this = scope:primary_enemy } #Already handled above
|
this != scope:primary_enemy #Already handled above
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
scope:target = { primary_defender = scope:primary_enemy }
|
scope:target = { primary_defender = scope:primary_enemy }
|
||||||
|
|
@ -222,39 +222,21 @@ can_potentially_call_ally_trigger = {
|
||||||
|
|
||||||
war_declarer_needs_hook_on_liege = {
|
war_declarer_needs_hook_on_liege = {
|
||||||
scope:actor = {
|
scope:actor = {
|
||||||
trigger_if = {
|
top_liege != this
|
||||||
limit = {
|
liege != scope:recipient
|
||||||
is_independent_ruler = no
|
NAND = {
|
||||||
|
government_allows = administrative
|
||||||
|
liege = { government_allows = administrative }
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
vassal_contract_has_flag = vassal_contract_war_override
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
AND = {
|
||||||
liege = scope:recipient.liege
|
liege = scope:recipient.liege
|
||||||
NOT = { liege = scope:recipient }
|
|
||||||
NAND = {
|
|
||||||
government_has_flag = government_is_administrative
|
|
||||||
liege = { government_has_flag = government_is_administrative }
|
|
||||||
}
|
|
||||||
liege = { has_realm_law_flag = vassal_internal_wars_banned }
|
liege = { has_realm_law_flag = vassal_internal_wars_banned }
|
||||||
NOT = {
|
|
||||||
vassal_contract_has_flag = vassal_contract_war_override
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
always = yes
|
liege = { has_realm_law_flag = vassal_all_wars_banned }
|
||||||
}
|
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
is_independent_ruler = no
|
|
||||||
NOT = { liege = scope:recipient }
|
|
||||||
NAND = {
|
|
||||||
government_has_flag = government_is_administrative
|
|
||||||
liege = { government_has_flag = government_is_administrative }
|
|
||||||
}
|
|
||||||
liege = { has_realm_law_flag = vassal_all_wars_banned }
|
|
||||||
NOT = {
|
|
||||||
vassal_contract_has_flag = vassal_contract_war_override
|
|
||||||
}
|
|
||||||
}
|
|
||||||
always = yes
|
|
||||||
}
|
|
||||||
trigger_else = {
|
|
||||||
always = no
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -274,31 +256,64 @@ can_use_conquest_cbs_trigger = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_clan
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
|
government_has_flag = government_is_steppe_admin
|
||||||
faith = { has_doctrine_parameter = conquest_cb_enabled }
|
faith = { has_doctrine_parameter = conquest_cb_enabled }
|
||||||
culture = { has_cultural_parameter = can_use_conquest_cbs }
|
culture = { has_cultural_parameter = can_use_conquest_cbs }
|
||||||
|
AND = {
|
||||||
|
government_has_flag = government_is_japan_feudal
|
||||||
|
has_realm_law = imperial_expansion_law
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_warrior_trigger = {
|
can_be_warrior_trigger = {
|
||||||
is_adult = yes
|
is_available_quick = {
|
||||||
is_imprisoned = no
|
adult = yes
|
||||||
NOT = { has_trait = incapable }
|
imprisoned = no
|
||||||
|
incapable = no
|
||||||
|
}
|
||||||
|
tgp_is_ceremonial_liege_trigger = no
|
||||||
OR = {
|
OR = {
|
||||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||||
AND = {
|
AND = {
|
||||||
$ARMY_OWNER$.culture = {
|
$ARMY_OWNER$.culture = { has_cultural_parameter = high_prowess_ignores_knight_restrictions }
|
||||||
has_cultural_parameter = high_prowess_ignores_knight_restrictions
|
|
||||||
}
|
|
||||||
prowess >= 10
|
prowess >= 10
|
||||||
}
|
}
|
||||||
|
# Japan Onna-musha
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
#not for admin
|
||||||
|
$ARMY_OWNER$ = {
|
||||||
|
NOT = {
|
||||||
|
government_allows = administrative
|
||||||
|
}
|
||||||
|
culture = { has_cultural_parameter = non_admin_close_family_non_martial_gender_knights_in_defensive_wars }
|
||||||
|
}
|
||||||
|
culture = { has_cultural_parameter = non_admin_close_family_non_martial_gender_knights_in_defensive_wars }
|
||||||
|
}
|
||||||
|
AND = {
|
||||||
|
$ARMY_OWNER$ = { is_at_war_as_defender = yes }
|
||||||
|
OR = {
|
||||||
|
is_spouse_of = $ARMY_OWNER$
|
||||||
|
AND = {
|
||||||
|
is_close_family_of = $ARMY_OWNER$
|
||||||
|
is_married = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_be_knight_trigger = {
|
can_be_knight_trigger = {
|
||||||
is_hostage = no
|
is_available_quick = {
|
||||||
|
ai = yes
|
||||||
|
hostage = no
|
||||||
|
}
|
||||||
|
can_be_warrior_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||||
trigger_if = { # Admin governors cannot be knights
|
trigger_if = { # Admin governors cannot be knights
|
||||||
limit = {
|
limit = {
|
||||||
$ARMY_OWNER$ = { government_has_flag = government_is_administrative }
|
$ARMY_OWNER$ = { government_allows = administrative }
|
||||||
is_courtier = no
|
is_courtier = no
|
||||||
}
|
}
|
||||||
primary_title ?= {
|
primary_title ?= {
|
||||||
|
|
@ -317,13 +332,9 @@ can_be_knight_trigger = {
|
||||||
}
|
}
|
||||||
prowess >= 12
|
prowess >= 12
|
||||||
}
|
}
|
||||||
can_be_warrior_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
OR = {
|
is_clergy = yes
|
||||||
has_trait = devoted
|
|
||||||
is_clergy = yes
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
faith = { has_doctrine_parameter = clergy_can_fight }
|
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||||
|
|
@ -353,27 +364,24 @@ can_be_knight_trigger = {
|
||||||
limit = {
|
limit = {
|
||||||
exists = liege.diarch
|
exists = liege.diarch
|
||||||
}
|
}
|
||||||
NOT = { this = liege.diarch }
|
this != liege.diarch
|
||||||
}
|
}
|
||||||
is_ai = yes
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
|
||||||
can_be_commander_basic_trigger = {
|
can_be_commander_basic_trigger = {
|
||||||
is_alive = yes
|
is_available_quick = {
|
||||||
is_adult = yes
|
alive = yes
|
||||||
is_hostage = no
|
adult = yes
|
||||||
NOR = {
|
incapable = no
|
||||||
has_trait = incapable
|
hostage = no
|
||||||
AND = {
|
}
|
||||||
OR = {
|
NAND = {
|
||||||
has_trait = devoted
|
is_clergy = yes
|
||||||
is_clergy = yes
|
NOR = {
|
||||||
}
|
has_trait = order_member # Order Members will fight for their faith even if their faith says no
|
||||||
NOR = {
|
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||||
has_trait = order_member # Order Members will fight for their faith even if their faith says no
|
culture = { has_cultural_parameter = culture_clergy_can_fight }
|
||||||
faith = { has_doctrine_parameter = clergy_can_fight }
|
|
||||||
culture = { has_cultural_parameter = culture_clergy_can_fight }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -385,25 +393,41 @@ can_be_commander_basic_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { $ARMY_OWNER$ = { is_ai = yes } }
|
limit = { $ARMY_OWNER$ = { is_ai = yes } }
|
||||||
is_ai = yes
|
is_ai = yes
|
||||||
|
highest_held_title_tier < tier_hegemony
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
|
||||||
can_be_commander_now_trigger = {
|
can_be_commander_now_trigger = {
|
||||||
can_be_commander_basic_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
is_available_quick = {
|
||||||
is_imprisoned = no
|
alive = yes
|
||||||
|
adult = yes
|
||||||
|
imprisoned = no
|
||||||
|
travel = no
|
||||||
|
}
|
||||||
|
|
||||||
|
OR = { # You can always lead your own armies
|
||||||
|
this = $ARMY_OWNER$
|
||||||
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||||
|
}
|
||||||
|
|
||||||
|
trigger_if = {
|
||||||
|
limit = { $ARMY_OWNER$ = { is_ai = yes } }
|
||||||
|
is_ai = yes
|
||||||
|
}
|
||||||
|
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = ALREADY_IN_ACTIVITY
|
text = ALREADY_IN_ACTIVITY
|
||||||
NOR = {
|
NOR = {
|
||||||
exists = involved_activity
|
exists = involved_activity
|
||||||
has_variable = homage_liege_scope
|
has_variable = homage_liege_scope
|
||||||
has_character_flag = meditation_character_flag
|
has_character_flag = meditation_character_flag
|
||||||
|
has_character_flag = local_shrine_rite
|
||||||
has_character_flag = petition_liege_character_flag
|
has_character_flag = petition_liege_character_flag
|
||||||
has_character_flag = holding_court_character_flag
|
has_character_flag = holding_court_character_flag
|
||||||
is_being_visited_on_tour_strict = yes
|
is_being_visited_on_tour_strict = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
# Must not be currently coming from or going somewhere
|
|
||||||
is_travelling = no
|
|
||||||
}
|
}
|
||||||
|
|
||||||
get_valid_commander_list_trigger = {
|
get_valid_commander_list_trigger = {
|
||||||
|
|
@ -531,8 +555,7 @@ special_invasion_cb_seize_land_in_region_trigger = {
|
||||||
}
|
}
|
||||||
# Title is owned by the current holder of the invasion's target kingdom
|
# Title is owned by the current holder of the invasion's target kingdom
|
||||||
AND = {
|
AND = {
|
||||||
exists = holder
|
holder ?= $TARGET_KINGDOM$.holder
|
||||||
holder = $TARGET_KINGDOM$.holder
|
|
||||||
kingdom = $TARGET_KINGDOM$
|
kingdom = $TARGET_KINGDOM$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -545,16 +568,14 @@ special_invasion_cb_seize_land_in_region_trigger = {
|
||||||
geographical_region = $TARGET_REGION$
|
geographical_region = $TARGET_REGION$
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
exists = holder
|
holder ?= $TARGET_KINGDOM$.holder
|
||||||
holder = $TARGET_KINGDOM$.holder
|
|
||||||
kingdom = $TARGET_KINGDOM$
|
kingdom = $TARGET_KINGDOM$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
# If our de jure liege is an existing duchy that would have been siezed in the duchy step, do not transfer the county (it has already been transferred).
|
# If our de jure liege is an existing duchy that would have been siezed in the duchy step, do not transfer the county (it has already been transferred).
|
||||||
limit = {
|
limit = {
|
||||||
exists = de_jure_liege
|
de_jure_liege ?= {
|
||||||
de_jure_liege = {
|
|
||||||
exists = holder
|
exists = holder
|
||||||
OR = {
|
OR = {
|
||||||
capital_vassal = {
|
capital_vassal = {
|
||||||
|
|
@ -563,8 +584,7 @@ special_invasion_cb_seize_land_in_region_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
exists = holder
|
holder ?= $TARGET_KINGDOM$.holder
|
||||||
holder = $TARGET_KINGDOM$.holder
|
|
||||||
kingdom = $TARGET_KINGDOM$
|
kingdom = $TARGET_KINGDOM$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -636,8 +656,7 @@ pressing_claim_of_character_trigger = {
|
||||||
save_temporary_scope_as = claim_presser
|
save_temporary_scope_as = claim_presser
|
||||||
any_character_war = {
|
any_character_war = {
|
||||||
primary_attacker = scope:claim_presser
|
primary_attacker = scope:claim_presser
|
||||||
exists = claimant
|
claimant ?= $CHARACTER$
|
||||||
claimant = $CHARACTER$
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -659,7 +678,7 @@ conquest_cb_holder_under_target_can_be_vassalized = {
|
||||||
# We can only vassalize characters of a lower tier than us.
|
# We can only vassalize characters of a lower tier than us.
|
||||||
highest_held_title_tier < scope:attacker.highest_held_title_tier
|
highest_held_title_tier < scope:attacker.highest_held_title_tier
|
||||||
# We can't vassalize Governors
|
# We can't vassalize Governors
|
||||||
NOT = { government_has_flag = government_is_administrative }
|
NOT = { government_has_flag = government_is_special_administrative }
|
||||||
# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
|
# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
|
||||||
target_is_liege_or_above = scope:defender
|
target_is_liege_or_above = scope:defender
|
||||||
# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
|
# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
|
||||||
|
|
@ -705,47 +724,42 @@ desirable_for_capture_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
can_use_viking_invasion_cbs_trigger = {
|
can_use_viking_invasion_cbs_trigger = {
|
||||||
OR = {
|
trigger_if = { # Conquerors go for neighbors, no need to go overseas
|
||||||
# Vanilla behaviour.
|
limit = {
|
||||||
AND = {
|
has_trait = conqueror
|
||||||
has_fp1_dlc_trigger = no
|
is_ai = yes
|
||||||
can_use_viking_invasion_cbs_dlc_trigger = yes
|
|
||||||
}
|
}
|
||||||
# DLC behaviour..
|
always = no
|
||||||
AND = {
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
has_fp1_dlc_trigger = yes
|
has_fp1_dlc_trigger = yes
|
||||||
OR = {
|
|
||||||
#Players are under no restrictions.
|
|
||||||
AND = {
|
|
||||||
is_ai = no
|
|
||||||
can_use_viking_invasion_cbs_dlc_trigger = yes
|
|
||||||
}
|
|
||||||
#If the host has fp1, then we want Scandis to beat each other up and export the losers overseas, not form huge overseas empires themselves.
|
|
||||||
AND = {
|
|
||||||
can_use_viking_invasion_cbs_dlc_trigger = yes
|
|
||||||
top_liege = {
|
|
||||||
any_realm_county = {
|
|
||||||
count = all
|
|
||||||
title_province = {
|
|
||||||
NOT = { geographical_region = world_europe_north }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
can_use_viking_invasion_cbs_dlc_trigger = yes
|
||||||
|
OR = {
|
||||||
|
#If the host has fp1, then we want Scandis to beat each other up and export the losers overseas, not form huge overseas empires themselves.
|
||||||
|
capital_province = {
|
||||||
|
NOT = { geographical_region = world_europe_north }
|
||||||
|
}
|
||||||
|
#Players are under no restrictions.
|
||||||
|
is_ai = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
has_fp1_dlc_trigger = no
|
||||||
|
can_use_viking_invasion_cbs_dlc_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
can_use_viking_invasion_cbs_dlc_trigger = {
|
can_use_viking_invasion_cbs_dlc_trigger = {
|
||||||
faith = { has_doctrine = tenet_warmonger }
|
|
||||||
culture = { has_innovation = innovation_longboats }
|
culture = { has_innovation = innovation_longboats }
|
||||||
|
faith = { has_doctrine = tenet_warmonger }
|
||||||
any_sub_realm_county = { is_coastal_county = yes }
|
any_sub_realm_county = { is_coastal_county = yes }
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_ai = yes }
|
limit = { is_ai = yes }
|
||||||
prestige >= 75
|
prestige >= 75
|
||||||
OR = {
|
OR = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
primary_title.tier >= tier_kingdom
|
primary_title.tier >= tier_kingdom
|
||||||
}
|
}
|
||||||
NOT = {
|
NOT = {
|
||||||
|
|
@ -858,12 +872,12 @@ character_is_potential_valuable_prisoner = {
|
||||||
religious_war_vassals_constraints = {
|
religious_war_vassals_constraints = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
scope:attacker = { is_independent_ruler = no }
|
scope:attacker = { top_liege != this }
|
||||||
}
|
}
|
||||||
scope:attacker = {
|
scope:attacker = {
|
||||||
NOT = { character_is_land_realm_neighbor = scope:defender }
|
NOT = { character_is_land_realm_neighbor = scope:defender }
|
||||||
}
|
}
|
||||||
scope:defender = { is_independent_ruler = yes }
|
scope:defender = { top_liege = this }
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
always = no
|
always = no
|
||||||
|
|
@ -906,6 +920,18 @@ herders_and_tributary_constraints = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
#Mandala Vassals shouldn't attack their Liege's Tributaries
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
scope:attacker = {
|
||||||
|
is_independent_ruler = no
|
||||||
|
liege ?= { government_has_flag = government_is_mandala }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
scope:defender = { is_tributary_of = scope:attacker.liege }
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -940,11 +966,11 @@ feudal_clan_tribal_conquest_constraints = {
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
government_has_flag = government_is_nomadic
|
government_has_flag = government_is_nomadic
|
||||||
}
|
}
|
||||||
gold < 200
|
short_term_gold < 200
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
AND = {
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_special_administrative
|
||||||
gold < 700
|
short_term_gold < 700
|
||||||
this != top_liege
|
this != top_liege
|
||||||
}
|
}
|
||||||
any_sub_realm_county = {
|
any_sub_realm_county = {
|
||||||
|
|
|
||||||
|
|
@ -84,6 +84,9 @@ temperate_seasons_trigger = {
|
||||||
geographical_region = world_africa_north
|
geographical_region = world_africa_north
|
||||||
geographical_region = world_steppe
|
geographical_region = world_steppe
|
||||||
geographical_region = world_tibet
|
geographical_region = world_tibet
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_japan
|
||||||
|
geographical_region = world_asia_korea
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -100,6 +103,8 @@ tropical_seasons_region_trigger = {
|
||||||
geographical_region = world_africa_east
|
geographical_region = world_africa_east
|
||||||
geographical_region = world_india_deccan
|
geographical_region = world_india_deccan
|
||||||
geographical_region = world_burma
|
geographical_region = world_burma
|
||||||
|
geographical_region = world_asia_china
|
||||||
|
geographical_region = world_asia_southeast
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -177,17 +182,6 @@ current_season_winter = {
|
||||||
current_month < 2
|
current_month < 2
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
location = {
|
|
||||||
geographical_region = seasonal_region_burma
|
|
||||||
}
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
current_month >= 11
|
|
||||||
current_month < 3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
#Generic Northern Hemisphere
|
#Generic Northern Hemisphere
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -199,6 +193,8 @@ current_season_winter = {
|
||||||
NOR = {
|
NOR = {
|
||||||
geographical_region = seasonal_region_east_africa
|
geographical_region = seasonal_region_east_africa
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_west_africa
|
||||||
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -242,7 +238,8 @@ current_season_autumn = {
|
||||||
NOR = {
|
NOR = {
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_west_africa
|
||||||
geographical_region = seasonal_region_deccan
|
geographical_region = seasonal_region_deccan
|
||||||
geographical_region = seasonal_region_burma
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
|
geographicaL_region = seasonal_region_maritime_southeast_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -277,15 +274,6 @@ current_season_summer = {
|
||||||
current_month >= 4
|
current_month >= 4
|
||||||
current_month < 6
|
current_month < 6
|
||||||
}
|
}
|
||||||
trigger_else_if = {
|
|
||||||
limit = {
|
|
||||||
location = {
|
|
||||||
geographical_region = seasonal_region_burma
|
|
||||||
}
|
|
||||||
}
|
|
||||||
current_month >= 3
|
|
||||||
current_month < 5
|
|
||||||
}
|
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
#Generic Northern Hemisphere
|
#Generic Northern Hemisphere
|
||||||
current_month >= 6
|
current_month >= 6
|
||||||
|
|
@ -295,6 +283,8 @@ current_season_summer = {
|
||||||
NOR = {
|
NOR = {
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_west_africa
|
||||||
geographical_region = seasonal_region_east_africa
|
geographical_region = seasonal_region_east_africa
|
||||||
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -330,7 +320,8 @@ current_season_spring = {
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_west_africa
|
||||||
geographical_region = seasonal_region_rajasthan
|
geographical_region = seasonal_region_rajasthan
|
||||||
geographical_region = seasonal_region_deccan
|
geographical_region = seasonal_region_deccan
|
||||||
geographical_region = seasonal_region_burma
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -342,6 +333,10 @@ current_season_dry_season = {
|
||||||
OR = {
|
OR = {
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_west_africa
|
||||||
geographical_region = seasonal_region_east_africa
|
geographical_region = seasonal_region_east_africa
|
||||||
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
|
geographical_region = seasonal_region_bengal
|
||||||
|
geographical_region = seasonal_region_deccan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -353,9 +348,51 @@ current_season_dry_season = {
|
||||||
current_month < 5
|
current_month < 5
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
location = {
|
||||||
|
geographical_region = seasonal_region_east_africa
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
current_month >= 12
|
||||||
|
current_month < 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
location = {
|
||||||
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
|
}#April to September
|
||||||
|
}
|
||||||
|
current_month >= 4
|
||||||
|
current_month < 10
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
location = {
|
||||||
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = { #November to May
|
||||||
|
current_month >= 11
|
||||||
|
current_month < 6
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = {
|
||||||
|
location = {
|
||||||
|
geographical_region = seasonal_region_bengal
|
||||||
|
}
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
current_month >= 12
|
||||||
|
current_month < 3
|
||||||
|
}
|
||||||
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
location = {
|
location = {
|
||||||
geographical_region = seasonal_region_east_africa
|
geographical_region = seasonal_region_deccan
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
current_month >= 12
|
current_month >= 12
|
||||||
|
|
@ -368,12 +405,13 @@ current_season_rainy_season = {
|
||||||
#Jasons triggers here
|
#Jasons triggers here
|
||||||
location = {
|
location = {
|
||||||
OR = {
|
OR = {
|
||||||
geographical_region = seasonal_region_deccan
|
|
||||||
geographical_region = seasonal_region_rajasthan
|
|
||||||
geographical_region = seasonal_region_bengal
|
|
||||||
geographical_region = seasonal_region_burma
|
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_west_africa
|
||||||
geographical_region = seasonal_region_east_africa
|
geographical_region = seasonal_region_east_africa
|
||||||
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
|
geographical_region = seasonal_region_bengal
|
||||||
|
geographical_region = seasonal_region_deccan
|
||||||
|
geographical_region = seasonal_region_rajasthan
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#southern region with rainy/dry seasons
|
#southern region with rainy/dry seasons
|
||||||
|
|
@ -407,20 +445,22 @@ current_season_rainy_season = {
|
||||||
trigger_else_if = {
|
trigger_else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
location = {
|
location = {
|
||||||
geographical_region = seasonal_region_burma
|
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||||
}
|
}
|
||||||
}
|
} #June to October
|
||||||
current_month >= 5
|
current_month >= 6
|
||||||
current_month < 11
|
current_month < 11
|
||||||
}
|
}
|
||||||
trigger_else_if = {
|
trigger_else_if = {
|
||||||
limit = {
|
limit = {
|
||||||
location = {
|
location = {
|
||||||
geographical_region = seasonal_region_west_africa
|
geographical_region = seasonal_region_maritime_southeast_asia
|
||||||
}
|
}
|
||||||
|
} #October to March
|
||||||
|
OR = {
|
||||||
|
current_month >= 10
|
||||||
|
current_month < 4
|
||||||
}
|
}
|
||||||
current_month >= 5
|
|
||||||
current_month < 11
|
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
location = {
|
location = {
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
use_convert_to_witchcraft_secrecy_trigger = {
|
use_convert_to_witchcraft_secrecy_trigger = {
|
||||||
$OWNER$ = {
|
$OWNER$ = {
|
||||||
any_secret = { secret_type = secret_witch }
|
any_secret = { type = secret_witch }
|
||||||
save_temporary_scope_as = witchract_secrecy_check
|
save_temporary_scope_as = witchract_secrecy_check
|
||||||
trait_is_shunned_or_criminal_in_my_or_lieges_faith_trigger = { TRAIT = witch GENDER_CHARACTER = scope:witchract_secrecy_check }
|
trait_is_shunned_or_criminal_in_my_or_lieges_faith_trigger = { TRAIT = witch GENDER_CHARACTER = scope:witchract_secrecy_check }
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -74,10 +74,7 @@ ep1_character_had_or_has_inspiration_type_trigger = {
|
||||||
exists = var:created_artifact_type
|
exists = var:created_artifact_type
|
||||||
var:created_artifact_type = flag:$TYPE$
|
var:created_artifact_type = flag:$TYPE$
|
||||||
}
|
}
|
||||||
AND = {
|
inspiration ?= { has_inspiration_type = $TYPE$_inspiration }
|
||||||
exists = inspiration
|
|
||||||
inspiration = { has_inspiration_type = $TYPE$_inspiration }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -182,6 +179,10 @@ character_can_be_employed_in_a_court_position_trigger = {
|
||||||
can_employ_court_position_type = court_tutor_court_position
|
can_employ_court_position_type = court_tutor_court_position
|
||||||
$CHARACTER$ = { can_be_employed_as = court_tutor_court_position }
|
$CHARACTER$ = { can_be_employed_as = court_tutor_court_position }
|
||||||
}
|
}
|
||||||
|
AND = {
|
||||||
|
can_employ_court_position_type = court_guru_court_position
|
||||||
|
$CHARACTER$ = { can_be_employed_as = court_guru_court_position }
|
||||||
|
}
|
||||||
AND = {
|
AND = {
|
||||||
can_employ_court_position_type = cupbearer_court_position
|
can_employ_court_position_type = cupbearer_court_position
|
||||||
$CHARACTER$ = { can_be_employed_as = cupbearer_court_position }
|
$CHARACTER$ = { can_be_employed_as = cupbearer_court_position }
|
||||||
|
|
@ -253,6 +254,7 @@ can_be_employed_in_any_court_position_trigger = {
|
||||||
can_be_employed_as = high_almoner_court_position
|
can_be_employed_as = high_almoner_court_position
|
||||||
can_be_employed_as = seneschal_court_position
|
can_be_employed_as = seneschal_court_position
|
||||||
can_be_employed_as = court_tutor_court_position
|
can_be_employed_as = court_tutor_court_position
|
||||||
|
can_be_employed_as = court_guru_court_position
|
||||||
can_be_employed_as = cupbearer_court_position
|
can_be_employed_as = cupbearer_court_position
|
||||||
can_be_employed_as = chief_eunuch_court_position
|
can_be_employed_as = chief_eunuch_court_position
|
||||||
can_be_employed_as = antiquarian_court_position
|
can_be_employed_as = antiquarian_court_position
|
||||||
|
|
@ -299,7 +301,7 @@ target_of_powerful_faction_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = special_character }
|
limit = { exists = special_character }
|
||||||
NOT = { special_character = faction_target.liege }
|
special_character != faction_target.liege
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -312,6 +314,7 @@ province_has_no_holding_trigger = { # province has no holding
|
||||||
has_holding_type = church_holding
|
has_holding_type = church_holding
|
||||||
has_holding_type = herder_holding
|
has_holding_type = herder_holding
|
||||||
has_holding_type = nomad_holding
|
has_holding_type = nomad_holding
|
||||||
|
has_holding_type = temple_citadel_holding
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -377,7 +380,7 @@ indebt_guest_interaction_basic_checks_trigger = {
|
||||||
has_dlc_feature = royal_court
|
has_dlc_feature = royal_court
|
||||||
# Gotta have maxed servants to help.
|
# Gotta have maxed servants to help.
|
||||||
amenity_level = {
|
amenity_level = {
|
||||||
type = court_servants
|
target = court_servants
|
||||||
value >= max_amenity_level
|
value >= max_amenity_level
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -398,3 +401,14 @@ artifact_house_not_owns_or_claims_trigger = {
|
||||||
house_head.dynasty = scope:familial_banner.var:banner_dynasty
|
house_head.dynasty = scope:familial_banner.var:banner_dynasty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
is_composite_bow_culture_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_tradition = tradition_horse_lords
|
||||||
|
has_cultural_pillar = heritage_byzantine
|
||||||
|
has_cultural_pillar = heritage_caucasian
|
||||||
|
has_cultural_pillar = heritage_turkic
|
||||||
|
has_cultural_pillar = heritage_mongolic
|
||||||
|
has_innovation = innovation_advanced_bowmaking
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,58 +1,49 @@
|
||||||
##### FAMILY FEUD #####
|
##### FAMILY FEUD #####
|
||||||
|
|
||||||
# Story has variable with specified flag
|
# Relation has variable with specified flag
|
||||||
house_feud_story_flag_trigger = {
|
house_relation_feud_flag_trigger = {
|
||||||
story_type = story_cycle_house_feud
|
has_bp1_dlc_trigger = yes
|
||||||
|
has_house_relation_level = feud
|
||||||
exists = var:$VARIABLE$
|
exists = var:$VARIABLE$
|
||||||
var:$VARIABLE$ = flag:$FLAG$
|
var:$VARIABLE$ = flag:$FLAG$
|
||||||
}
|
}
|
||||||
|
|
||||||
# Feud story targets a specified House
|
# Feud relation targeting a specified House
|
||||||
existing_feud_against_target_trigger = {
|
house_has_feud_relation_with_trigger = {
|
||||||
|
exists = house
|
||||||
|
exists = $TARGET$.house
|
||||||
|
house != $TARGET$.house
|
||||||
OR = {
|
OR = {
|
||||||
house.house_head ?= {
|
house = {
|
||||||
any_owned_story = {
|
any_house_relation = {
|
||||||
story_type = story_cycle_house_feud
|
has_house_relation_level = feud
|
||||||
var:house_feud_house ?= $TARGET$.house
|
any_relation_house = { $TARGET$.house = this }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
exists = scope:return_feud_as_true_for_debug
|
exists = scope:return_feud_as_true_for_debug
|
||||||
}
|
}
|
||||||
|
has_bp1_dlc_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
# General checks house head can start a feud
|
# General checks house head can start a feud
|
||||||
house_head_can_start_feud_trigger = {
|
valid_for_feud_events_trigger = {
|
||||||
|
has_bp1_dlc_trigger = yes
|
||||||
# Must be House Head
|
# Must be House Head
|
||||||
is_house_head = yes
|
is_house_head = yes
|
||||||
# Stop unlanded AI going crazy with feuds
|
# Stop unlanded AI going crazy
|
||||||
is_playable_character = yes
|
is_playable_character = yes
|
||||||
NOR = {
|
is_available_adult = yes
|
||||||
# House must not have started a feud recently
|
|
||||||
exists = house.var:house_feud_cooldown
|
|
||||||
# Only one Feud can be started per House Head
|
|
||||||
has_character_flag = had_house_feud_story
|
|
||||||
# Cannot already be Feuding
|
|
||||||
any_owned_story = { story_type = story_cycle_house_feud }
|
|
||||||
}
|
|
||||||
# Has not recently ended a Feud
|
|
||||||
house_feud_house_any_end_modifier_trigger = no
|
|
||||||
# House must be sufficiently large to support a Feud
|
|
||||||
house = {
|
|
||||||
any_house_member = {
|
|
||||||
count >= 5
|
|
||||||
is_alive = yes
|
|
||||||
is_adult = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# Save scopes for checking against
|
# Save scopes for checking against
|
||||||
save_temporary_scope_as = house_head_temp
|
save_temporary_scope_as = house_head_temp
|
||||||
}
|
}
|
||||||
|
|
||||||
house_head_can_start_feud_against_trigger = {
|
valid_for_feud_events_with_target_trigger = {
|
||||||
# General checks that house head can start a feud
|
# General checks
|
||||||
house_head_can_start_feud_trigger = yes
|
valid_for_feud_events_trigger = yes
|
||||||
# Victim House Head must exist
|
# Victim House Head must exist
|
||||||
exists = $TARGET$.house.house_head
|
exists = $TARGET$.house.house_head
|
||||||
|
# Target House must be different
|
||||||
|
NOT = { house = $TARGET$.house }
|
||||||
# Ensure target is 'equal'
|
# Ensure target is 'equal'
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
|
|
@ -79,8 +70,6 @@ house_head_can_start_feud_against_trigger = {
|
||||||
is_close_family_of = $TARGET$.house.house_head
|
is_close_family_of = $TARGET$.house.house_head
|
||||||
# Is not friendly with target House Head
|
# Is not friendly with target House Head
|
||||||
has_any_good_relationship_with_character_trigger = { CHARACTER = $TARGET$.house.house_head }
|
has_any_good_relationship_with_character_trigger = { CHARACTER = $TARGET$.house.house_head }
|
||||||
# Target House must be different
|
|
||||||
house = $TARGET$.house
|
|
||||||
}
|
}
|
||||||
# Avoid starting Feuds between Vassals and Lieges, as they are not 'equals'
|
# Avoid starting Feuds between Vassals and Lieges, as they are not 'equals'
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -99,15 +88,6 @@ house_head_can_start_feud_against_trigger = {
|
||||||
$TARGET$.house.house_head = { save_temporary_scope_as = target_house_head_temp }
|
$TARGET$.house.house_head = { save_temporary_scope_as = target_house_head_temp }
|
||||||
}
|
}
|
||||||
|
|
||||||
# Feud target house has living members
|
|
||||||
house_feud_target_house_alive_trigger = {
|
|
||||||
any_owned_story = {
|
|
||||||
story_type = story_cycle_house_feud
|
|
||||||
exists = var:house_feud_house
|
|
||||||
var:house_feud_house.house_head = { is_alive = yes }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# House Head, and House is valid to be a Feud target
|
# House Head, and House is valid to be a Feud target
|
||||||
house_feud_valid_feud_target_trigger = {
|
house_feud_valid_feud_target_trigger = {
|
||||||
exists = house
|
exists = house
|
||||||
|
|
@ -160,30 +140,16 @@ house_feud_member_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
# House has no ongoing Fued modifiers or rewards
|
|
||||||
house_feud_house_any_end_modifier_trigger = {
|
|
||||||
OR = {
|
|
||||||
exists = var:house_feud_swapped_house
|
|
||||||
house = {
|
|
||||||
OR = {
|
|
||||||
has_house_modifier = house_feud_terrible_modifier
|
|
||||||
has_house_modifier = house_feud_bad_modifier
|
|
||||||
has_house_modifier = house_feud_even_modifier
|
|
||||||
has_house_modifier = house_feud_good_modifier
|
|
||||||
has_house_modifier = house_feud_excellent_modifier
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
# House has no remaining members
|
# House has no remaining members
|
||||||
house_feud_wiped_out_trigger = {
|
house_feud_wiped_out_trigger = {
|
||||||
trigger_if = {
|
house ?= {
|
||||||
limit = { exists = var:house_feud_first_rival.house }
|
any_house_relation = {
|
||||||
var:house_feud_first_rival.house = {
|
has_house_relation_level = feud
|
||||||
NOT = { exists = house_head }
|
any_relation_house = {
|
||||||
NOT = {
|
this = $TARGET$.house
|
||||||
any_house_member = { is_alive = yes }
|
NOT = {
|
||||||
|
any_house_member = { is_alive = yes }
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -216,54 +182,59 @@ bp1_yearly_8100_sycophant_trigger = {
|
||||||
has_relation_friend = $LIEGE$
|
has_relation_friend = $LIEGE$
|
||||||
can_set_relation_friend_trigger = { CHARACTER = $LIEGE$ }
|
can_set_relation_friend_trigger = { CHARACTER = $LIEGE$ }
|
||||||
any_secret = {
|
any_secret = {
|
||||||
secret_type = secret_lover
|
type = secret_lover
|
||||||
secret_target = $LIEGE$
|
secret_target = $LIEGE$
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = { is_close_or_extended_family_of = $LIEGE$ }
|
NOT = { is_close_or_extended_family_of = $LIEGE$ }
|
||||||
}
|
}
|
||||||
|
|
||||||
house_feud_ai_scheme_trigger = {
|
##################################################
|
||||||
is_adult = yes
|
# Feud AI Scheme Triggers
|
||||||
is_ai = yes
|
|
||||||
ai_honor < medium_positive_ai_value
|
|
||||||
any_scheme = { count < 1 }
|
|
||||||
OR = {
|
|
||||||
house_feud_ai_murder_join_trigger = yes
|
|
||||||
house_feud_ai_murder_start_trigger = yes
|
|
||||||
house_feud_ai_seduce_start_trigger = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
house_feud_ai_murder_join_trigger = {
|
house_feud_ai_murder_join_trigger = {
|
||||||
house = {
|
save_temporary_scope_as = instigator_temp
|
||||||
|
house ?= {
|
||||||
any_house_member = {
|
any_house_member = {
|
||||||
any_scheme = {
|
any_scheme = {
|
||||||
scheme_type = murder
|
type = murder
|
||||||
exists = scheme_target_character.house
|
scope:scheme_target_character.house ?= {
|
||||||
scheme_target_character.house = scope:story.var:house_feud_house
|
NOT = { this = scope:instigator_temp.house }
|
||||||
|
any_house_relation = {
|
||||||
|
has_house_relation_parameter = members_more_likely_to_scheme_hostile
|
||||||
|
any_relation_house = { this = scope:instigator_temp.house }
|
||||||
|
}
|
||||||
|
}
|
||||||
save_temporary_scope_as = murder_scheme_temp
|
save_temporary_scope_as = murder_scheme_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:murder_scheme_temp }
|
limit = { exists = scope:murder_scheme_temp }
|
||||||
char_can_fit_into_scheme_trigger = { SCHEME = scope:murder_scheme_temp }
|
|
||||||
NOR = {
|
NOR = {
|
||||||
is_scheming_against = { target = scope:murder_scheme_temp.scheme_target_character }
|
is_scheming_against = { target = scope:murder_scheme_temp.scheme_target_character }
|
||||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:murder_scheme_temp.scheme_target_character }
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:murder_scheme_temp.scheme_target_character }
|
||||||
}
|
}
|
||||||
|
char_can_fit_into_scheme_trigger = { SCHEME = scope:murder_scheme_temp }
|
||||||
}
|
}
|
||||||
trigger_else = { always = no }
|
trigger_else = { always = no }
|
||||||
}
|
}
|
||||||
|
|
||||||
house_feud_ai_murder_start_trigger = {
|
house_feud_ai_murder_start_trigger = {
|
||||||
scope:story.var:house_feud_house = {
|
save_temporary_scope_as = instigator_temp
|
||||||
any_house_member = { save_temporary_scope_as = murder_victim_temp }
|
house ?= {
|
||||||
|
any_house_relation = {
|
||||||
|
has_house_relation_parameter = members_more_likely_to_scheme_hostile
|
||||||
|
any_relation_house = {
|
||||||
|
NOT = { this = scope:instigator_temp.house }
|
||||||
|
any_house_member = { save_temporary_scope_as = murder_victim_temp }
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = scope:murder_victim_temp }
|
limit = { exists = scope:murder_victim_temp }
|
||||||
NOT = {
|
NOR = {
|
||||||
|
is_scheming_against = { target = scope:murder_victim_temp }
|
||||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:murder_victim_temp }
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:murder_victim_temp }
|
||||||
}
|
}
|
||||||
can_start_scheme = {
|
can_start_scheme = {
|
||||||
|
|
@ -275,25 +246,33 @@ house_feud_ai_murder_start_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
house_feud_ai_seduce_start_trigger = {
|
house_feud_ai_seduce_start_trigger = {
|
||||||
|
save_temporary_scope_as = instigator_temp
|
||||||
NOR = {
|
NOR = {
|
||||||
has_trait = celibate
|
|
||||||
has_trait = chaste
|
has_trait = chaste
|
||||||
|
has_trait = devoted
|
||||||
}
|
}
|
||||||
scope:story.var:house_feud_house = {
|
might_cheat_on_every_partner_trigger = yes
|
||||||
any_house_member = {
|
house ?= {
|
||||||
is_married = yes
|
any_house_relation = {
|
||||||
save_temporary_scope_as = seduce_victim_temp
|
has_house_relation_parameter = members_more_likely_to_scheme_hostile
|
||||||
any_spouse = {
|
any_relation_house = {
|
||||||
trigger_if = {
|
NOT = { this = scope:instigator_temp.house }
|
||||||
limit = {
|
any_house_member = {
|
||||||
exists = house
|
is_married = yes
|
||||||
NOT = { house = scope:seduce_victim_temp.house }
|
save_temporary_scope_as = seduce_victim_temp
|
||||||
|
any_spouse = {
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
exists = house
|
||||||
|
house != scope:seduce_victim_temp.house
|
||||||
|
}
|
||||||
|
}
|
||||||
|
NOT = {
|
||||||
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:seduce_victim_temp }
|
||||||
|
}
|
||||||
|
save_temporary_scope_as = seduce_spouse_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOT = {
|
|
||||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:seduce_victim_temp }
|
|
||||||
}
|
|
||||||
save_temporary_scope_as = seduce_spouse_temp
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -66,13 +66,13 @@ hostage_oath_of_friendship_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
scope:actor = {
|
scope:actor = {
|
||||||
any_memory = {
|
any_memory = {
|
||||||
has_memory_type = hostage_oath_of_friendship
|
memory_type = hostage_oath_of_friendship
|
||||||
has_memory_participant = scope:recipient
|
has_memory_participant = scope:recipient
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
any_memory = {
|
any_memory = {
|
||||||
has_memory_type = hostage_oath_of_friendship
|
memory_type = hostage_oath_of_friendship
|
||||||
has_memory_participant = scope:actor
|
has_memory_participant = scope:actor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -50,12 +50,9 @@ eligible_for_fp2_dynasty_legacies_trigger = {
|
||||||
culture = {
|
culture = {
|
||||||
has_cultural_pillar = heritage_iberian
|
has_cultural_pillar = heritage_iberian
|
||||||
}
|
}
|
||||||
AND = {
|
capital_province ?= {
|
||||||
exists = capital_province
|
|
||||||
capital_province = {
|
|
||||||
geographical_region = world_europe_west_iberia
|
geographical_region = world_europe_west_iberia
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -104,7 +101,6 @@ valid_ritualised_best_friendship_one_way_trigger = {
|
||||||
# ... and that they've got a best friend...
|
# ... and that they've got a best friend...
|
||||||
any_relation = {
|
any_relation = {
|
||||||
type = best_friend
|
type = best_friend
|
||||||
count >= 1
|
|
||||||
# ... who also still has the cultural parameter.
|
# ... who also still has the cultural parameter.
|
||||||
culture_valid_for_ritualised_best_friends_trigger = yes
|
culture_valid_for_ritualised_best_friends_trigger = yes
|
||||||
}
|
}
|
||||||
|
|
@ -279,8 +275,8 @@ fp2_struggle_ending_other_percent_iberia_trigger = {
|
||||||
NOT = {
|
NOT = {
|
||||||
any_involved_ruler = {
|
any_involved_ruler = {
|
||||||
exists = primary_title # Max figured out that is_independent_ruler causes errors if you are unlanded
|
exists = primary_title # Max figured out that is_independent_ruler causes errors if you are unlanded
|
||||||
NOT = { this = root }
|
this != root
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
primary_title = { is_mercenary_company = no }
|
primary_title = { is_mercenary_company = no }
|
||||||
any_county_in_region = {
|
any_county_in_region = {
|
||||||
region = world_europe_west_iberia
|
region = world_europe_west_iberia
|
||||||
|
|
@ -299,16 +295,16 @@ fp2_struggle_ending_compromise_independent_duchy_trigger = {
|
||||||
exists = holder
|
exists = holder
|
||||||
OR = {
|
OR = {
|
||||||
# Is not the heartland of an existing kingdom
|
# Is not the heartland of an existing kingdom
|
||||||
NOT = { title_capital_county = de_jure_liege.title_capital_county }
|
title_capital_county != de_jure_liege.title_capital_county
|
||||||
# Capital duke doesn't control kingdom, edge case
|
# Capital duke doesn't control kingdom, edge case
|
||||||
AND = {
|
AND = {
|
||||||
exists = de_jure_liege.holder
|
exists = de_jure_liege.holder
|
||||||
NOT = { holder = de_jure_liege.holder }
|
holder != de_jure_liege.holder
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
# Is ruled by an independent duke
|
# Is ruled by an independent duke
|
||||||
holder = {
|
holder = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
save_temporary_scope_as = duchy_holder
|
save_temporary_scope_as = duchy_holder
|
||||||
primary_title = {
|
primary_title = {
|
||||||
is_mercenary_company = no
|
is_mercenary_company = no
|
||||||
|
|
@ -337,7 +333,7 @@ fp2_struggle_ending_compromise_split_duchy_trigger = {
|
||||||
# Is not created
|
# Is not created
|
||||||
NOT = { exists = holder }
|
NOT = { exists = holder }
|
||||||
# Is not heartland of an existing kingdom
|
# Is not heartland of an existing kingdom
|
||||||
NOT = { title_capital_county = de_jure_liege.title_capital_county }
|
title_capital_county != de_jure_liege.title_capital_county
|
||||||
save_temporary_scope_as = duchy
|
save_temporary_scope_as = duchy
|
||||||
# Less than half is owned by de jure kingdom, if created
|
# Less than half is owned by de jure kingdom, if created
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -358,7 +354,7 @@ fp2_struggle_ending_compromise_titular_trigger = {
|
||||||
exists = holder
|
exists = holder
|
||||||
# Is ruled by an independent duke
|
# Is ruled by an independent duke
|
||||||
holder = {
|
holder = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
primary_title = {
|
primary_title = {
|
||||||
is_mercenary_company = no
|
is_mercenary_company = no
|
||||||
tier = tier_duchy
|
tier = tier_duchy
|
||||||
|
|
@ -385,7 +381,7 @@ fp2_struggle_ending_compromise_create_title_trigger = {
|
||||||
# Only if no other same rank rulers in title (e.g. multiple kings under empire)
|
# Only if no other same rank rulers in title (e.g. multiple kings under empire)
|
||||||
any_direct_de_jure_vassal_title = {
|
any_direct_de_jure_vassal_title = {
|
||||||
exists = holder
|
exists = holder
|
||||||
NOT = { holder = scope:new_owner_temp }
|
holder != scope:new_owner_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -476,7 +472,7 @@ fp2_struggle_compromise_transfer_duchy_trigger = {
|
||||||
# De jure liege does not control duchy
|
# De jure liege does not control duchy
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { exists = kingdom.holder }
|
limit = { exists = kingdom.holder }
|
||||||
NOT = { kingdom = scope:transfer_duchy.title_capital_county.holder.top_liege.capital_county.kingdom }
|
kingdom != scope:transfer_duchy.title_capital_county.holder.top_liege.capital_county.kingdom
|
||||||
}
|
}
|
||||||
# Is controlled by a kingdom tier
|
# Is controlled by a kingdom tier
|
||||||
trigger_else = { title_capital_county.holder.top_liege.primary_title.tier >= tier_kingdom }
|
trigger_else = { title_capital_county.holder.top_liege.primary_title.tier >= tier_kingdom }
|
||||||
|
|
@ -544,7 +540,7 @@ fp2_iberian_reclamation_vassalize_iberian_trigger = {
|
||||||
is_struggle_type = iberian_struggle
|
is_struggle_type = iberian_struggle
|
||||||
}
|
}
|
||||||
liege = scope:defender
|
liege = scope:defender
|
||||||
NOT = { this = scope:defender }
|
this != scope:defender
|
||||||
capital_county = {
|
capital_county = {
|
||||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||||
}
|
}
|
||||||
|
|
@ -592,9 +588,9 @@ fp2_struggle_enforce_truce_war_leader_trigger = {
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = fp2_enforce_truce_liege_or_independent_tt
|
text = fp2_enforce_truce_liege_or_independent_tt
|
||||||
OR = {
|
OR = {
|
||||||
scope:recipient = { is_independent_ruler = yes }
|
scope:recipient = { top_liege = this }
|
||||||
scope:recipient.top_liege = scope:actor.top_liege
|
scope:recipient.top_liege = scope:actor.top_liege
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
top_liege = scope:actor.top_liege
|
top_liege = scope:actor.top_liege
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -694,13 +690,13 @@ fp2_lyonese_monk_0000_out_of_popes_trigger = {
|
||||||
|
|
||||||
fp2_lyonese_monk_0000_out_of_faith_trigger = {
|
fp2_lyonese_monk_0000_out_of_faith_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
NOT = { scope:acolyte.faith.religious_head = scope:story.var:base_faith.religious_head }
|
scope:acolyte.faith.religious_head != scope:story.var:base_faith.religious_head
|
||||||
NOT = { scope:acolyte_host.faith.religious_head = scope:story.var:base_faith.religious_head }
|
scope:acolyte_host.faith.religious_head != scope:story.var:base_faith.religious_head
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fp2_does_this_player_care_about_the_fate_of_iberia = {
|
fp2_does_this_player_care_about_the_fate_of_iberia = {
|
||||||
NOT = { this = root }
|
this != root
|
||||||
OR = {
|
OR = {
|
||||||
location = {
|
location = {
|
||||||
OR = { # Is in region
|
OR = { # Is in region
|
||||||
|
|
@ -718,15 +714,13 @@ fp2_eligible_for_yearly_events_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
any_character_struggle = {
|
any_character_struggle = {
|
||||||
involvement = involved
|
involvement = involved
|
||||||
|
is_struggle_type = iberian_struggle
|
||||||
}
|
}
|
||||||
culture = {
|
culture = {
|
||||||
has_cultural_pillar = heritage_iberian
|
has_cultural_pillar = heritage_iberian
|
||||||
}
|
}
|
||||||
AND = {
|
capital_province ?= {
|
||||||
exists = capital_province
|
geographical_region = world_europe_west_iberia
|
||||||
capital_province = {
|
|
||||||
geographical_region = world_europe_west_iberia
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,9 @@
|
||||||
ep2_can_be_accolade_successor_base_trigger = {
|
ep2_can_be_accolade_successor_base_trigger = {
|
||||||
is_acclaimed = no
|
is_acclaimed = no
|
||||||
is_accolade_successor = no
|
is_accolade_successor = no
|
||||||
|
is_available_quick = {
|
||||||
|
alive = yes
|
||||||
|
adult = yes
|
||||||
|
}
|
||||||
highest_held_title_tier <= tier_barony
|
highest_held_title_tier <= tier_barony
|
||||||
is_alive = yes
|
|
||||||
is_adult = yes
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -7,12 +7,10 @@ ep2_phase_general_location_checks = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { has_province_owner = yes }
|
limit = { has_province_owner = yes }
|
||||||
province_owner = {
|
province_owner = {
|
||||||
exists = liege
|
liege ?= scope:host
|
||||||
liege = scope:host
|
this != scope:host
|
||||||
NOT = { this = scope:host }
|
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
exists = capital_province
|
capital_province ?= root
|
||||||
capital_province = root
|
|
||||||
is_available = yes
|
is_available = yes
|
||||||
age >= 12
|
age >= 12
|
||||||
}
|
}
|
||||||
|
|
@ -24,7 +22,6 @@ ep2_phase_general_location_checks = {
|
||||||
|
|
||||||
ep2_tour_phase_invalidation_check = {
|
ep2_tour_phase_invalidation_check = {
|
||||||
scope:activity = {
|
scope:activity = {
|
||||||
# TODO_CD_EP2, make their heir visitable if they weren't landed before inheriting. Should be doable in an on_action by checking if the heir is currently in the vassals to visit list, and if not, add them to it.
|
|
||||||
NOT = {
|
NOT = {
|
||||||
any_activity_phase_location_past = {
|
any_activity_phase_location_past = {
|
||||||
province_owner = scope:province.province_owner
|
province_owner = scope:province.province_owner
|
||||||
|
|
@ -32,10 +29,9 @@ ep2_tour_phase_invalidation_check = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
scope:province = {
|
scope:province = {
|
||||||
NOT = { province_owner = scope:host }
|
province_owner != scope:host
|
||||||
province_owner = {
|
province_owner = {
|
||||||
exists = liege
|
liege ?= scope:host
|
||||||
liege = scope:host
|
|
||||||
location = scope:province
|
location = scope:province
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
#Checks mostly matching is_available:
|
#Checks mostly matching is_available:
|
||||||
|
|
|
||||||
|
|
@ -28,8 +28,7 @@ activity_is_competing_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
activity_is_valid_tournament_contestant = {
|
activity_is_valid_tournament_contestant = {
|
||||||
exists = involved_activity
|
involved_activity ?= { has_activity_type = activity_tournament }
|
||||||
involved_activity = { has_activity_type = activity_tournament }
|
|
||||||
is_alive = yes
|
is_alive = yes
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
is_imprisoned = no
|
is_imprisoned = no
|
||||||
|
|
@ -205,10 +204,7 @@ activity_adult_available_or_attending_same_activity_trigger = {
|
||||||
is_adult = yes
|
is_adult = yes
|
||||||
OR = {
|
OR = {
|
||||||
is_available = yes
|
is_available = yes
|
||||||
AND = {
|
involved_activity ?= scope:activity
|
||||||
exists = involved_activity
|
|
||||||
involved_activity = scope:activity
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -333,11 +329,13 @@ contest_versus_player_vs_ai_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
contest_event_general_contestant_valid_trigger = {
|
contest_event_general_contestant_valid_trigger = {
|
||||||
is_alive = yes
|
is_available_quick = {
|
||||||
|
ai = yes
|
||||||
|
alive = yes
|
||||||
|
}
|
||||||
exists = var:contest_aptitude
|
exists = var:contest_aptitude
|
||||||
exists = var:progress_to_victory
|
exists = var:progress_to_victory
|
||||||
is_ai = yes
|
this != root
|
||||||
NOT = { this = root }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
has_ongoing_grand_activity_trigger = {
|
has_ongoing_grand_activity_trigger = {
|
||||||
|
|
@ -462,15 +460,19 @@ contest_team_enemy_member_exists_trigger = {
|
||||||
}
|
}
|
||||||
any_guest_subset_current_phase = {
|
any_guest_subset_current_phase = {
|
||||||
name = team_beta
|
name = team_beta
|
||||||
is_alive = yes
|
is_available_quick = {
|
||||||
is_ai = yes
|
ai = yes
|
||||||
|
alive = yes
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
trigger_else = {
|
trigger_else = {
|
||||||
any_guest_subset_current_phase = {
|
any_guest_subset_current_phase = {
|
||||||
name = team_alpha
|
name = team_alpha
|
||||||
is_alive = yes
|
is_available_quick = {
|
||||||
is_ai = yes
|
ai = yes
|
||||||
|
alive = yes
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -29,7 +29,7 @@ activity_wedding_is_valid_guest = {
|
||||||
}
|
}
|
||||||
|
|
||||||
activity_wedding_diplomatic_intent_impressible_target = {
|
activity_wedding_diplomatic_intent_impressible_target = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = root }
|
any_neighboring_and_across_water_top_liege_realm_owner = { this = root }
|
||||||
highest_held_title_tier < root.highest_held_title_tier
|
highest_held_title_tier < root.highest_held_title_tier
|
||||||
NOT = { government_has_flag = cannot_be_vassal_or_liege }
|
NOT = { government_has_flag = cannot_be_vassal_or_liege }
|
||||||
|
|
|
||||||
|
|
@ -67,12 +67,7 @@ bp2_valid_to_offer_hostage_ai_trigger = {
|
||||||
NOR = {
|
NOR = {
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
||||||
}
|
house_has_feud_relation_with_trigger = { TARGET = scope:actor }
|
||||||
scope:actor.house.house_head ?= {
|
|
||||||
any_owned_story = {
|
|
||||||
story_type = story_cycle_house_feud
|
|
||||||
var:house_feud_house ?= scope:recipient.house
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -87,12 +82,7 @@ bp2_valid_to_demand_hostage_ai_trigger = {
|
||||||
NOR = {
|
NOR = {
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
||||||
}
|
house_has_feud_relation_with_trigger = { TARGET = scope:actor }
|
||||||
scope:actor.house.house_head = {
|
|
||||||
any_owned_story = {
|
|
||||||
story_type = story_cycle_house_feud
|
|
||||||
var:house_feud_house ?= scope:recipient.house
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -111,12 +101,7 @@ bp2_valid_to_exchange_hostage_ai_trigger = {
|
||||||
NOR = {
|
NOR = {
|
||||||
scope:recipient = {
|
scope:recipient = {
|
||||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
||||||
}
|
house_has_feud_relation_with_trigger = { TARGET = scope:actor }
|
||||||
scope:actor.house.house_head = {
|
|
||||||
any_owned_story = {
|
|
||||||
story_type = story_cycle_house_feud
|
|
||||||
var:house_feud_house ?= scope:recipient.house
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -42,7 +42,7 @@ character_can_rites_of_passage_trigger = {
|
||||||
text = rites_of_passage_trigger_not_proven
|
text = rites_of_passage_trigger_not_proven
|
||||||
NOT = {
|
NOT = {
|
||||||
any_memory = {
|
any_memory = {
|
||||||
has_memory_type = completed_rites_of_passage
|
memory_type = completed_rites_of_passage
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,10 @@
|
||||||
#Adult Education Activity
|
#Adult Education Activity
|
||||||
is_higher_studies_location = {
|
is_higher_studies_location = {
|
||||||
|
save_temporary_scope_as = temp_location
|
||||||
OR = {
|
OR = {
|
||||||
has_university_building_trigger = yes
|
has_university_building_trigger = yes
|
||||||
is_religious_studies_location = yes
|
is_religious_studies_location = yes
|
||||||
|
title:h_china.holder.capital_province ?= scope:temp_location # The capital of h_china is always a valid location
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -44,6 +46,20 @@ is_religious_studies_location = {
|
||||||
has_building_or_higher = vatapi_caves_01
|
has_building_or_higher = vatapi_caves_01
|
||||||
has_building_or_higher = al_qarawiyyin_university_01
|
has_building_or_higher = al_qarawiyyin_university_01
|
||||||
has_building_or_higher = somapura_university_01
|
has_building_or_higher = somapura_university_01
|
||||||
|
# TGP
|
||||||
|
has_building_or_higher = holy_site_buddhist_grand_temple_01
|
||||||
|
has_building_or_higher = holy_site_japanese_temple_01
|
||||||
|
has_building_or_higher = holy_site_chinese_temple_01
|
||||||
|
has_building_or_higher = holy_site_se_asia_pagan_temple_01
|
||||||
|
has_building_or_higher = kofuku_ji_01
|
||||||
|
has_building_or_higher = enryaku_ji_01
|
||||||
|
has_building_or_higher = hwangnyongsa_01
|
||||||
|
has_building_or_higher = giant_wild_goose_pagoda_01
|
||||||
|
has_building_or_higher = maoshan_academy_01
|
||||||
|
has_building_or_higher = tiantai_monasteries_01
|
||||||
|
has_building_or_higher = jizu_shan_temples_01
|
||||||
|
has_building_or_higher = nanhua_temple_01
|
||||||
|
has_building_or_higher = borobudur_01
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -23,9 +23,7 @@ later_historical_silver_mine_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
later_historical_copper_mine_trigger = {
|
later_historical_copper_mine_trigger = {
|
||||||
OR = {
|
this = province:241 # Røros, 1645
|
||||||
this = province:241 # Røros, 1645
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
reminiscing_event_trigger = {
|
reminiscing_event_trigger = {
|
||||||
|
|
|
||||||
|
|
@ -9,10 +9,8 @@ would_follow_social_distancing_trigger = {
|
||||||
realm_has_any_epidemic = {
|
realm_has_any_epidemic = {
|
||||||
any_sub_realm_county = {
|
any_sub_realm_county = {
|
||||||
count >= $SIZE$
|
count >= $SIZE$
|
||||||
any_county_province = {
|
any_county_province_epidemic = {
|
||||||
any_province_epidemic = {
|
outbreak_intensity >= $INTENSITY$
|
||||||
outbreak_intensity >= $INTENSITY$
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,8 +3,8 @@
|
||||||
#has_legend_chapter_trigger - checks if you own a legend
|
#has_legend_chapter_trigger - checks if you own a legend
|
||||||
|
|
||||||
is_standard_legend_spreading_courtier = {
|
is_standard_legend_spreading_courtier = {
|
||||||
NOT = { this = root }
|
this != root
|
||||||
NOT = { this = root.promoted_legend.legend_protagonist }
|
this != root.promoted_legend.legend_protagonist
|
||||||
NOT = { is_spouse_of = root }
|
NOT = { is_spouse_of = root }
|
||||||
NOT = { is_child_of = root }
|
NOT = { is_child_of = root }
|
||||||
is_available_ai_adult = yes
|
is_available_ai_adult = yes
|
||||||
|
|
@ -111,6 +111,9 @@ has_any_point_of_interest_flag = {
|
||||||
has_building_with_flag = {
|
has_building_with_flag = {
|
||||||
flag = travel_point_of_interest_natural_feature
|
flag = travel_point_of_interest_natural_feature
|
||||||
}
|
}
|
||||||
|
has_building_with_flag = {
|
||||||
|
flag = travel_point_of_interest_stress_relief
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -91,9 +91,8 @@ fp3_eligible_for_yearly_events_trigger = {
|
||||||
culture = { has_cultural_pillar = heritage_mongolic }
|
culture = { has_cultural_pillar = heritage_mongolic }
|
||||||
culture = { has_cultural_pillar = heritage_arabic }
|
culture = { has_cultural_pillar = heritage_arabic }
|
||||||
}
|
}
|
||||||
any_realm_county = { # Most events are geographical in nature
|
# Most events are geographical in nature
|
||||||
any_county_province = { geographical_region = world_persian_empire }
|
capital_province ?= { geographical_region = world_persian_empire }
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fp3_is_valid_futuwaa_member = {
|
fp3_is_valid_futuwaa_member = {
|
||||||
|
|
@ -345,10 +344,10 @@ fp3_embellish_capital_decision_character_trigger = {
|
||||||
|
|
||||||
fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger = {
|
fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
is_independent_ruler = yes
|
top_liege = this
|
||||||
custom_description = {
|
custom_description = {
|
||||||
text = name_read_in_friday_prayer_crown_authority
|
text = name_read_in_friday_prayer_crown_authority
|
||||||
is_independent_ruler = no
|
top_liege != this
|
||||||
liege ?= { has_realm_law = crown_authority_0 }
|
liege ?= { has_realm_law = crown_authority_0 }
|
||||||
}
|
}
|
||||||
AND = {
|
AND = {
|
||||||
|
|
@ -357,7 +356,7 @@ fp3_name_read_in_friday_prayer_decision_liege_requirements_trigger = {
|
||||||
}
|
}
|
||||||
# We have to trigger_if this for tooltip reasons.
|
# We have to trigger_if this for tooltip reasons.
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_independent_ruler = no }
|
limit = { top_liege != this }
|
||||||
liege = { government_has_flag = government_is_tribal }
|
liege = { government_has_flag = government_is_tribal }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -421,7 +420,7 @@ favour_skilled_outsiders_decision_valid_county_to_generate_trigger = {
|
||||||
}
|
}
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
root = { is_independent_ruler = no }
|
root = { top_liege != this }
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = favour_skilled_outsiders_decision.tt.not_share_liege_heritage
|
text = favour_skilled_outsiders_decision.tt.not_share_liege_heritage
|
||||||
|
|
|
||||||
|
|
@ -77,8 +77,7 @@ petition_liege_house_governorship_rights_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
petition_liege_admin_valid_trigger = {
|
petition_liege_admin_valid_trigger = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
liege = { government_has_flag = government_is_administrative }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
petition_liege_governorship_county_request = {
|
petition_liege_governorship_county_request = {
|
||||||
|
|
@ -98,3 +97,56 @@ petition_liege_governorship_kingdom_request = {
|
||||||
is_landless_type_title = no
|
is_landless_type_title = no
|
||||||
NOT = { $LIEGE$.capital_county.kingdom = this }
|
NOT = { $LIEGE$.capital_county.kingdom = this }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
needs_more_valid_compensation_options_trigger = {
|
||||||
|
calc_true_if = {
|
||||||
|
amount < 2
|
||||||
|
exists = scope:bribe_gold
|
||||||
|
exists = scope:bribe_factions
|
||||||
|
exists = scope:bribe_favor
|
||||||
|
exists = scope:bribe_contract
|
||||||
|
exists = scope:bribe_vows
|
||||||
|
exists = scope:bribe_knight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
petition_liege_vows_trigger = {
|
||||||
|
is_ruler = no
|
||||||
|
is_landed = no
|
||||||
|
is_adult = yes
|
||||||
|
is_married = no
|
||||||
|
number_of_concubines = 0
|
||||||
|
religion = scope:petition_liege.religion
|
||||||
|
faith = { has_doctrine_parameter = take_vows_active }
|
||||||
|
scope:petition_vassal.faith = { has_doctrine_parameter = take_vows_active }
|
||||||
|
NOR = {
|
||||||
|
this = scope:petition_vassal.player_heir
|
||||||
|
has_trait = devoted
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
has_trait = education_learning
|
||||||
|
learning >= medium_skill_rating
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = { is_male = yes }
|
||||||
|
faith_dominant_gender_male_or_equal = yes
|
||||||
|
}
|
||||||
|
trigger_else_if = {
|
||||||
|
limit = { is_female = yes }
|
||||||
|
faith_dominant_gender_female_or_equal = yes
|
||||||
|
}
|
||||||
|
trigger_else = { always = yes }
|
||||||
|
}
|
||||||
|
|
||||||
|
petition_liege_knight_trigger = {
|
||||||
|
is_ruler = no
|
||||||
|
is_landed = no
|
||||||
|
is_adult = yes
|
||||||
|
NOT = { this = scope:petition_vassal.player_heir }
|
||||||
|
OR = {
|
||||||
|
has_trait = education_martial
|
||||||
|
has_trait = education_martial_prowess
|
||||||
|
prowess >= medium_skill_rating
|
||||||
|
}
|
||||||
|
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:petition_liege }
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,36 @@
|
||||||
culture = { has_building_gfx = byzantine_building_gfx }
|
culture = { has_building_gfx = byzantine_building_gfx }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
is_roman_emperor_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_title = title:e_byzantium
|
||||||
|
has_title = title:h_roman_empire
|
||||||
|
has_title = title:h_eastern_roman_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_roman_emperor_excluding_byzantium_trigger = {
|
||||||
|
OR = {
|
||||||
|
has_title = title:h_roman_empire
|
||||||
|
has_title = title:h_eastern_roman_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_roman_emperor_primary_title_trigger = {
|
||||||
|
OR = {
|
||||||
|
primary_title ?= title:e_byzantium
|
||||||
|
primary_title ?= title:h_roman_empire
|
||||||
|
primary_title ?= title:h_eastern_roman_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
is_roman_emperor_primary_title_excluding_byzantium_trigger = {
|
||||||
|
OR = {
|
||||||
|
primary_title ?= title:h_roman_empire
|
||||||
|
primary_title ?= title:h_eastern_roman_empire
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
valid_for_byz_emperor_content_trigger = {
|
valid_for_byz_emperor_content_trigger = {
|
||||||
has_ep3_dlc_trigger = yes
|
has_ep3_dlc_trigger = yes
|
||||||
culture = {
|
culture = {
|
||||||
|
|
@ -11,8 +41,7 @@ valid_for_byz_emperor_content_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
OR = {
|
OR = {
|
||||||
primary_title = title:e_byzantium
|
is_roman_emperor_primary_title_trigger = yes
|
||||||
primary_title = title:e_roman_empire
|
|
||||||
AND = {
|
AND = {
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -36,8 +65,7 @@ valid_for_byz_governor_content_trigger = {
|
||||||
}
|
}
|
||||||
top_liege = {
|
top_liege = {
|
||||||
OR = {
|
OR = {
|
||||||
primary_title = title:e_byzantium
|
is_roman_emperor_primary_title_trigger = yes
|
||||||
primary_title = title:e_roman_empire
|
|
||||||
AND = {
|
AND = {
|
||||||
culture = {
|
culture = {
|
||||||
OR = {
|
OR = {
|
||||||
|
|
@ -88,14 +116,14 @@ ep3_varangian_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
is_competing_for_same_title_as = {
|
is_competing_for_same_title_as = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
any_heir_title = {
|
any_heir_title = {
|
||||||
exists = this
|
exists = this
|
||||||
is_noble_family_title = no
|
is_noble_family_title = no
|
||||||
save_temporary_scope_as = temp_title
|
save_temporary_scope_as = temp_title
|
||||||
}
|
}
|
||||||
$CHARACTER$ = {
|
$CHARACTER$ = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
scope:temp_title = {
|
scope:temp_title = {
|
||||||
any_title_heir = {
|
any_title_heir = {
|
||||||
|
|
@ -134,6 +162,7 @@ any_valid_title_to_grant_trigger = {
|
||||||
# It uses a cloned version that has been optimized for AI usage
|
# It uses a cloned version that has been optimized for AI usage
|
||||||
# Please update that one too if you're updating this one
|
# Please update that one too if you're updating this one
|
||||||
$CANDIDATE$ ?= {
|
$CANDIDATE$ ?= {
|
||||||
|
is_clergy = no
|
||||||
save_temporary_scope_as = candidate_temp
|
save_temporary_scope_as = candidate_temp
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = support_candidacy_can_appoint_for_title_tt
|
text = support_candidacy_can_appoint_for_title_tt
|
||||||
|
|
@ -142,7 +171,6 @@ any_valid_title_to_grant_trigger = {
|
||||||
continue = {
|
continue = {
|
||||||
tier > tier_duchy
|
tier > tier_duchy
|
||||||
}
|
}
|
||||||
|
|
||||||
save_temporary_scope_as = title_temp
|
save_temporary_scope_as = title_temp
|
||||||
scope:candidate_temp = { can_appoint_for_title = scope:title_temp }
|
scope:candidate_temp = { can_appoint_for_title = scope:title_temp }
|
||||||
}
|
}
|
||||||
|
|
@ -166,7 +194,7 @@ any_valid_candidacy_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
appointment_candidate_score = {
|
appointment_candidate_score = {
|
||||||
title = $TOP_LIEGE$.primary_title
|
target = $TOP_LIEGE$.primary_title
|
||||||
value > 0
|
value > 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -188,7 +216,7 @@ any_valid_candidacy_trigger = {
|
||||||
limit = { exists = scope:title_temp }
|
limit = { exists = scope:title_temp }
|
||||||
$CANDIDATE$ = {
|
$CANDIDATE$ = {
|
||||||
appointment_candidate_score = {
|
appointment_candidate_score = {
|
||||||
title = scope:title_temp
|
target = scope:title_temp
|
||||||
value > 0
|
value > 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -220,7 +248,7 @@ is_candidate_for_title_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
appointment_candidate_score = {
|
appointment_candidate_score = {
|
||||||
title = $TITLE$
|
target = $TITLE$
|
||||||
value > 0
|
value > 0
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -228,16 +256,26 @@ is_candidate_for_title_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
valid_governor_contract_trigger = {
|
valid_governor_contract_trigger = {
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
is_alive = yes
|
is_available_quick = {
|
||||||
is_adult = yes
|
adult = yes
|
||||||
is_incapable = no
|
alive = yes
|
||||||
|
incapable = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
valid_governor_contract_basic_trigger = {
|
valid_governor_contract_basic_trigger = {
|
||||||
task_contract_taker = {
|
task_contract_taker = {
|
||||||
#you have to be a governor
|
#you have to be a governor
|
||||||
is_governor = yes
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
government_has_flag = government_is_celestial
|
||||||
|
}
|
||||||
|
is_governor_or_admin_count = yes
|
||||||
|
}
|
||||||
|
trigger_else = {
|
||||||
|
is_governor = yes
|
||||||
|
}
|
||||||
#and the location has to be in your realm
|
#and the location has to be in your realm
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = task_contract_location_not_in_realm
|
text = task_contract_location_not_in_realm
|
||||||
|
|
@ -634,9 +672,11 @@ experienced_charioteer_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
ep3_ideal_castration_candidate_trigger = {
|
ep3_ideal_castration_candidate_trigger = {
|
||||||
is_ai = yes
|
is_available_quick = {
|
||||||
is_male = yes
|
ai = yes
|
||||||
is_adult = no
|
female = no
|
||||||
|
adult = yes
|
||||||
|
}
|
||||||
is_close_family_of = scope:actor
|
is_close_family_of = scope:actor
|
||||||
is_eunuch_trigger = no
|
is_eunuch_trigger = no
|
||||||
is_available = yes
|
is_available = yes
|
||||||
|
|
@ -764,7 +804,7 @@ valid_for_pagan_conversion_trigger = {
|
||||||
|
|
||||||
ep3_story_cycle_admin_eunuch_valid_story_trigger = {
|
ep3_story_cycle_admin_eunuch_valid_story_trigger = {
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = story_cycle_admin_eunuch
|
type = story_cycle_admin_eunuch
|
||||||
save_temporary_scope_as = story_temp
|
save_temporary_scope_as = story_temp
|
||||||
var:eunuch ?= {
|
var:eunuch ?= {
|
||||||
is_alive = yes
|
is_alive = yes
|
||||||
|
|
@ -813,59 +853,74 @@ ep3_story_cycle_admin_eunuch_involved_character = {
|
||||||
}
|
}
|
||||||
|
|
||||||
is_appointment_valid_trigger = {
|
is_appointment_valid_trigger = {
|
||||||
$CANDIDATE$ = {
|
$TITLE$ = { save_temporary_scope_as = title_temp }
|
||||||
|
$CANDIDATE$ = { save_temporary_scope_as = candidate_temp }
|
||||||
|
$TOP_LIEGE$ = { save_temporary_scope_as = top_liege_temp }
|
||||||
|
custom_tooltip = { # Capital should be never a valid appointment (go for higher title instead
|
||||||
|
text = not_top_liege_capital_county_tt
|
||||||
|
NOT = { scope:title_temp ?= scope:candidate_temp.top_liege.capital_county }
|
||||||
|
}
|
||||||
|
scope:candidate_temp = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = { exists = scope:title_temp }
|
||||||
exists = $TITLE$
|
custom_tooltip = { # Has relevant law
|
||||||
}
|
text = has_appointment_succession_tt
|
||||||
$TITLE$ = {
|
$TITLE$ = {
|
||||||
OR = {
|
OR = {
|
||||||
has_title_law_flag = appointment_type_succession
|
has_title_law_flag = appointment_type_succession
|
||||||
holder = {
|
holder ?= { has_realm_law_flag = appointment_type_succession }
|
||||||
has_realm_law_flag = appointment_type_succession
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
trigger_if = {
|
||||||
trigger_if = {
|
limit = {
|
||||||
limit = { # We check independence, not tier, to allow for admin kingdoms
|
NOT = { top_liege.highest_held_title_tier = scope:title_temp.tier }
|
||||||
exists = $TITLE$
|
}
|
||||||
NOT = { $CANDIDATE$.top_liege.highest_held_title_tier = $TITLE$.tier }
|
is_adult = yes
|
||||||
}
|
}
|
||||||
$CANDIDATE$ = { is_adult = yes }
|
trigger_if = {
|
||||||
}
|
limit = {
|
||||||
trigger_if = {
|
|
||||||
limit = {
|
|
||||||
exists = $TITLE$
|
|
||||||
$CANDIDATE$ = {
|
|
||||||
any_held_title = { count >= 1 }
|
any_held_title = { count >= 1 }
|
||||||
}
|
}
|
||||||
}
|
trigger_if = {
|
||||||
custom_tooltip = { # Only one province of highest rank
|
limit = { government_has_flag = government_is_celestial }
|
||||||
text = only_one_province_of_highest_rank_tt
|
custom_tooltip = { # Only one province of highest rank
|
||||||
NOT = {
|
text = cannot_compete_for_lower_rank_titles_tt
|
||||||
$CANDIDATE$ = {
|
NOT = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
tier = $TITLE$.tier
|
tier > scope:title_temp.tier
|
||||||
is_landless_type_title = no
|
is_landless_type_title = no
|
||||||
is_noble_family_title = no
|
is_noble_family_title = no
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
trigger_else = {
|
||||||
custom_tooltip = {
|
custom_tooltip = { # Only one province of highest rank
|
||||||
text = promote_candidate_interaction_existing_holder_tt
|
text = only_one_province_of_highest_rank_tt
|
||||||
this != $TITLE$.holder
|
NOT = {
|
||||||
|
any_held_title = {
|
||||||
|
tier = scope:title_temp.tier
|
||||||
|
is_landless_type_title = no
|
||||||
|
is_noble_family_title = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
custom_tooltip = {
|
||||||
|
text = promote_candidate_interaction_existing_holder_tt
|
||||||
|
this != scope:title_temp.holder
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
custom_tooltip = {
|
custom_tooltip = {
|
||||||
text = can_be_appointed_interaction_tt
|
text = can_be_appointed_interaction_tt
|
||||||
OR = {
|
OR = {
|
||||||
can_be_granted_titles_by = { RULER = $TOP_LIEGE$ }
|
can_be_granted_titles_by = { RULER = scope:top_liege_temp }
|
||||||
can_be_granted_theocratic_titles_by = { RULER = $TOP_LIEGE$ }
|
can_be_granted_theocratic_titles_by = { RULER = scope:top_liege_temp }
|
||||||
AND = {
|
AND = {
|
||||||
is_diarch_of_target = $TOP_LIEGE$
|
is_diarch_of_target = scope:top_liege_temp
|
||||||
$TOP_LIEGE$ = { has_diarchy_active_parameter = diarchy_is_co_rulership }
|
scope:top_liege_temp = { has_diarchy_active_parameter = diarchy_is_co_rulership }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -873,7 +928,7 @@ is_appointment_valid_trigger = {
|
||||||
text = only_administrative_tt
|
text = only_administrative_tt
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = { is_landed = yes }
|
limit = { is_landed = yes }
|
||||||
government_has_flag = government_is_administrative
|
government_allows = administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_clergy = no
|
is_clergy = no
|
||||||
|
|
@ -939,6 +994,11 @@ can_recruit_archer_cavalry_trigger = {
|
||||||
can_create_maa = mangudai
|
can_create_maa = mangudai
|
||||||
can_create_maa = asawira
|
can_create_maa = asawira
|
||||||
can_create_maa = accolade_maa_horse_archers
|
can_create_maa = accolade_maa_horse_archers
|
||||||
|
can_create_maa = emishi_horse_archers
|
||||||
|
can_create_maa = japanese_horse_archers
|
||||||
|
can_create_maa = kheshig
|
||||||
|
can_create_maa = heavy_horse_archers
|
||||||
|
can_create_maa = heavy_horse_archers
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -963,16 +1023,14 @@ ep3_vassal_will_become_admin = {
|
||||||
#Have the State Faith
|
#Have the State Faith
|
||||||
#Aren't rivals of the admin liege
|
#Aren't rivals of the admin liege
|
||||||
#Dukes and above must like the main liege at least a little.
|
#Dukes and above must like the main liege at least a little.
|
||||||
|
highest_held_title_tier > tier_barony
|
||||||
primary_title = {
|
primary_title = {
|
||||||
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
|
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
|
||||||
}
|
}
|
||||||
NOR = { #We convert only clan and feudal vassals in this decision
|
OR = { #We convert only clan and feudal vassals in this decision
|
||||||
government_has_flag = government_is_theocracy
|
government_has_flag = government_is_feudal
|
||||||
government_has_flag = government_is_special_republic
|
government_has_flag = government_is_clan
|
||||||
government_has_flag = government_is_landless_adventurer
|
government_has_flag = government_is_japan_feudal
|
||||||
government_has_flag = government_is_tribal
|
|
||||||
government_has_flag = government_is_administrative
|
|
||||||
}
|
}
|
||||||
faith = scope:administrative_liege.faith #The future state faith
|
faith = scope:administrative_liege.faith #The future state faith
|
||||||
}
|
}
|
||||||
|
|
@ -1009,9 +1067,8 @@ cid_story_cycle_start_trigger = {
|
||||||
has_variable = ongoing_cid_story_cycle
|
has_variable = ongoing_cid_story_cycle
|
||||||
has_variable = had_cid_story_cycle
|
has_variable = had_cid_story_cycle
|
||||||
}
|
}
|
||||||
is_landless_adventurer = yes
|
has_government = landless_adventurer_government
|
||||||
exists = top_liege
|
top_liege ?= {
|
||||||
top_liege = {
|
|
||||||
any_courtier = { is_available_healthy_ai_adult = yes }
|
any_courtier = { is_available_healthy_ai_adult = yes }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1057,16 +1114,19 @@ has_any_gallowsbait_xp_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
ep3_restored_rome_hard_mode_trigger = {
|
ep3_restored_rome_hard_mode_trigger = {
|
||||||
this = title:e_roman_empire.holder
|
OR = {
|
||||||
|
this = title:h_roman_empire.holder
|
||||||
|
this = title:h_eastern_roman_empire.holder
|
||||||
|
}
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = ep3_story_cycle_restoring_rome
|
type = ep3_story_cycle_restoring_rome
|
||||||
has_variable = roman_empire_hard_mode
|
has_variable = roman_empire_hard_mode
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
faith_is_interesting_heresy_to_state_faith_trigger = {
|
faith_is_interesting_heresy_to_state_faith_trigger = {
|
||||||
religion = root.top_liege.primary_title.state_faith.religion
|
religion = root.top_liege.primary_title.state_faith.religion
|
||||||
NOT = { this = root.top_liege.primary_title.state_faith }
|
this != root.top_liege.primary_title.state_faith
|
||||||
num_county_followers >= 3
|
num_county_followers >= 3
|
||||||
save_temporary_scope_as = temp_heresy
|
save_temporary_scope_as = temp_heresy
|
||||||
root.top_liege.primary_title.state_faith = {
|
root.top_liege.primary_title.state_faith = {
|
||||||
|
|
@ -1098,8 +1158,7 @@ ep3_boundary_dispute_county_trigger = {
|
||||||
|
|
||||||
ep3_subsume_province_duchy_trigger = {
|
ep3_subsume_province_duchy_trigger = {
|
||||||
tier = tier_duchy
|
tier = tier_duchy
|
||||||
exists = holder
|
holder ?= $TARGET$
|
||||||
holder = $TARGET$
|
|
||||||
is_noble_family_title = no
|
is_noble_family_title = no
|
||||||
is_landless_type_title = no
|
is_landless_type_title = no
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
|
|
@ -1159,7 +1218,7 @@ ep3_interesting_courtier_to_ask_trigger = {
|
||||||
ep3_admin_faction_trigger = {
|
ep3_admin_faction_trigger = {
|
||||||
trigger_if = { # Enabled for all admin realms with EP3
|
trigger_if = { # Enabled for all admin realms with EP3
|
||||||
limit = { has_ep3_dlc_trigger = yes }
|
limit = { has_ep3_dlc_trigger = yes }
|
||||||
$FACTION_TARGET$ = { government_has_flag = government_is_administrative }
|
$FACTION_TARGET$ = { government_allows = administrative }
|
||||||
}
|
}
|
||||||
trigger_else = { # Enabled for Byzantium without EP3
|
trigger_else = { # Enabled for Byzantium without EP3
|
||||||
$FACTION_TARGET$ = { has_title = title:e_byzantium }
|
$FACTION_TARGET$ = { has_title = title:e_byzantium }
|
||||||
|
|
@ -1191,7 +1250,7 @@ ep3_switch_faction_war_sides_war_trigger = {
|
||||||
# Recipient must not be a war leader
|
# Recipient must not be a war leader
|
||||||
NOT = { is_war_leader = scope:recipient }
|
NOT = { is_war_leader = scope:recipient }
|
||||||
# Recipient must not be the claimant
|
# Recipient must not be the claimant
|
||||||
NOT = { primary_attacker.joined_faction.special_character = scope:recipient }
|
primary_attacker.joined_faction.special_character != scope:recipient
|
||||||
}
|
}
|
||||||
|
|
||||||
ep3_raid_insight_trigger = {
|
ep3_raid_insight_trigger = {
|
||||||
|
|
@ -1247,7 +1306,7 @@ ep3_adventurer_ai_valid_war_target_trigger = {
|
||||||
scope:war_target_temp = {
|
scope:war_target_temp = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count >= 1
|
count >= 1
|
||||||
tier = tier_empire
|
title_tier = empire
|
||||||
save_temporary_scope_as = war_target_title_temp
|
save_temporary_scope_as = war_target_title_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1261,7 +1320,7 @@ ep3_adventurer_ai_valid_war_target_trigger = {
|
||||||
scope:war_target_temp = {
|
scope:war_target_temp = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count >= 1
|
count >= 1
|
||||||
tier = tier_kingdom
|
title_tier = kingdom
|
||||||
save_temporary_scope_as = war_target_title_temp
|
save_temporary_scope_as = war_target_title_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1275,7 +1334,7 @@ ep3_adventurer_ai_valid_war_target_trigger = {
|
||||||
scope:war_target_temp = {
|
scope:war_target_temp = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count >= 1
|
count >= 1
|
||||||
tier = tier_duchy
|
title_tier = duchy
|
||||||
save_temporary_scope_as = war_target_title_temp
|
save_temporary_scope_as = war_target_title_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1289,7 +1348,7 @@ ep3_adventurer_ai_valid_war_target_trigger = {
|
||||||
scope:war_target_temp = {
|
scope:war_target_temp = {
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
count >= 1
|
count >= 1
|
||||||
tier = tier_county
|
title_tier = county
|
||||||
save_temporary_scope_as = war_target_title_temp
|
save_temporary_scope_as = war_target_title_temp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1314,7 +1373,7 @@ ep3_adventurer_ai_valid_legitimist_target_trigger = {
|
||||||
save_temporary_scope_as = target_temp
|
save_temporary_scope_as = target_temp
|
||||||
current_strength_with_allies_value < $ADVENTURER$.current_strength_with_allies_seventy_five_percent_value
|
current_strength_with_allies_value < $ADVENTURER$.current_strength_with_allies_seventy_five_percent_value
|
||||||
any_held_title = {
|
any_held_title = {
|
||||||
tier >= tier_kingdom
|
title_tier >= kingdom
|
||||||
any_claimant = { this = $ADVENTURER$ }
|
any_claimant = { this = $ADVENTURER$ }
|
||||||
save_temporary_scope_as = claim_temp
|
save_temporary_scope_as = claim_temp
|
||||||
}
|
}
|
||||||
|
|
@ -1329,7 +1388,7 @@ ep3_adventurer_ai_valid_legitimist_target_trigger = {
|
||||||
}
|
}
|
||||||
|
|
||||||
ep3_adventurer_might_attack_target_trigger = {
|
ep3_adventurer_might_attack_target_trigger = {
|
||||||
is_landless_adventurer = yes
|
has_government = landless_adventurer_government
|
||||||
# Army at least half the size
|
# Army at least half the size
|
||||||
current_strength_with_allies_value > $TARGET$.current_strength_with_allies_fifty_percent_value
|
current_strength_with_allies_value > $TARGET$.current_strength_with_allies_fifty_percent_value
|
||||||
# Not allies
|
# Not allies
|
||||||
|
|
@ -1641,3 +1700,51 @@ estate_can_construct_olive_05_trigger = {
|
||||||
estate_can_construct_olive_06_trigger = {
|
estate_can_construct_olive_06_trigger = {
|
||||||
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
|
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
estate_can_construct_health_03_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = estate_main_02 }
|
||||||
|
}
|
||||||
|
estate_can_construct_health_04_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = estate_main_03 }
|
||||||
|
}
|
||||||
|
estate_can_construct_health_05_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = estate_main_04 }
|
||||||
|
}
|
||||||
|
estate_can_construct_health_06_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = estate_main_05 }
|
||||||
|
}
|
||||||
|
|
||||||
|
estate_can_construct_japanese_tea_plantation_03_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_02 }
|
||||||
|
}
|
||||||
|
estate_can_construct_japanese_tea_plantation_04_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_03 }
|
||||||
|
}
|
||||||
|
estate_can_construct_japanese_tea_plantation_05_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_04 }
|
||||||
|
}
|
||||||
|
estate_can_construct_japanese_tea_plantation_06_trigger = {
|
||||||
|
domicile ?= { has_domicile_building_or_higher = japanese_manor_main_05 }
|
||||||
|
}
|
||||||
|
|
||||||
|
# Check succession law types for Influence Candidacy validity
|
||||||
|
# TYPE should always be 'realm' or 'title'
|
||||||
|
influence_candidacy_valid_succession_law_trigger = {
|
||||||
|
OR = {
|
||||||
|
# Byzantium
|
||||||
|
has_$TYPE$_law = acclamation_succession_law
|
||||||
|
has_$TYPE$_law = appointment_succession_law
|
||||||
|
# Celestial Governors
|
||||||
|
has_$TYPE$_law = celestial_appointment_succession_law
|
||||||
|
has_$TYPE$_law = celestial_military_appointment_succession_law
|
||||||
|
# Meritocratic Governors
|
||||||
|
has_$TYPE$_law = meritocratic_appointment_succession_law
|
||||||
|
has_$TYPE$_law = meritocratic_military_appointment_succession_law
|
||||||
|
# Japanese Governors
|
||||||
|
has_$TYPE$_law = japanese_appointment_succession_law
|
||||||
|
has_$TYPE$_law = japanese_military_appointment_succession_law
|
||||||
|
# Ceremonial Regents
|
||||||
|
has_$TYPE$_law = meritocratic_regency_succession_law
|
||||||
|
has_$TYPE$_law = japanese_regency_succession_law
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,7 @@ ep3_frankokratia_ghw_trigger = {
|
||||||
trigger_if = {
|
trigger_if = {
|
||||||
limit = {
|
limit = {
|
||||||
title:e_byzantium.holder = {
|
title:e_byzantium.holder = {
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_special_administrative
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#Byzantine state faith is not Catholic
|
#Byzantine state faith is not Catholic
|
||||||
|
|
@ -170,7 +170,7 @@ ep3_frankokratia_story_owner_trigger = {
|
||||||
highest_held_title_tier <= tier_kingdom
|
highest_held_title_tier <= tier_kingdom
|
||||||
exists = faith.religious_head
|
exists = faith.religious_head
|
||||||
faith.religious_head = { is_ai = yes }
|
faith.religious_head = { is_ai = yes }
|
||||||
NOT = { scope:char_temp = faith.religious_head }
|
scope:char_temp != faith.religious_head
|
||||||
exists = scope:char_temp.faith.great_holy_war
|
exists = scope:char_temp.faith.great_holy_war
|
||||||
#Not pals with the Byzantine emperor
|
#Not pals with the Byzantine emperor
|
||||||
exists = title:e_byzantium.holder
|
exists = title:e_byzantium.holder
|
||||||
|
|
@ -208,9 +208,8 @@ ep3_frankokratia_story_owner_trigger = {
|
||||||
#Close family claimant
|
#Close family claimant
|
||||||
any_close_or_extended_family_member = {
|
any_close_or_extended_family_member = {
|
||||||
OR = {
|
OR = {
|
||||||
AND = {
|
ep3_frankokratia_claimant_trigger = yes
|
||||||
ep3_frankokratia_claimant_trigger = yes
|
|
||||||
}
|
|
||||||
AND = {
|
AND = {
|
||||||
ep3_frankokratia_transiting_relative_trigger = yes
|
ep3_frankokratia_transiting_relative_trigger = yes
|
||||||
#In-law claimant
|
#In-law claimant
|
||||||
|
|
@ -430,8 +429,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:e_italy = {
|
title:e_italy = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
ep3_frankokratia_financier_sub_trigger = yes
|
ep3_frankokratia_financier_sub_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -439,8 +437,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:k_sicily = {
|
title:k_sicily = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
ep3_frankokratia_financier_sub_trigger = yes
|
ep3_frankokratia_financier_sub_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -448,8 +445,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:k_croatia = {
|
title:k_croatia = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
ep3_frankokratia_financier_sub_trigger = yes
|
ep3_frankokratia_financier_sub_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -457,8 +453,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:k_burgundy = {
|
title:k_burgundy = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
ep3_frankokratia_financier_sub_trigger = yes
|
ep3_frankokratia_financier_sub_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -466,8 +461,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:k_aquitaine = {
|
title:k_aquitaine = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
ep3_frankokratia_financier_sub_trigger = yes
|
ep3_frankokratia_financier_sub_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -475,8 +469,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:e_spain = {
|
title:e_spain = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
ep3_frankokratia_financier_sub_trigger = yes
|
ep3_frankokratia_financier_sub_trigger = yes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -484,8 +477,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:e_italy = {
|
title:e_italy = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
highest_held_title_tier < tier_empire
|
highest_held_title_tier < tier_empire
|
||||||
ep3_frankokratia_financier_trigger = yes
|
ep3_frankokratia_financier_trigger = yes
|
||||||
|
|
@ -495,8 +487,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:k_sicily = {
|
title:k_sicily = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
highest_held_title_tier < tier_empire
|
highest_held_title_tier < tier_empire
|
||||||
ep3_frankokratia_financier_trigger = yes
|
ep3_frankokratia_financier_trigger = yes
|
||||||
|
|
@ -506,8 +497,7 @@ ep3_frankokratia_financier_exists_trigger = {
|
||||||
title:k_croatia = {
|
title:k_croatia = {
|
||||||
any_in_de_jure_hierarchy = {
|
any_in_de_jure_hierarchy = {
|
||||||
count >= 1
|
count >= 1
|
||||||
exists = holder
|
holder ?= {
|
||||||
holder = {
|
|
||||||
highest_held_title_tier >= tier_county
|
highest_held_title_tier >= tier_county
|
||||||
highest_held_title_tier < tier_empire
|
highest_held_title_tier < tier_empire
|
||||||
ep3_frankokratia_financier_trigger = yes
|
ep3_frankokratia_financier_trigger = yes
|
||||||
|
|
@ -529,7 +519,7 @@ ep3_frankokratia_valid_joiner_trigger = {
|
||||||
has_truce = title:e_byzantium.holder
|
has_truce = title:e_byzantium.holder
|
||||||
has_relation_friend = title:e_byzantium.holder
|
has_relation_friend = title:e_byzantium.holder
|
||||||
any_owned_story = {
|
any_owned_story = {
|
||||||
story_type = frankokratia_story
|
type = frankokratia_story
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -567,6 +557,7 @@ ep3_frankokratia_latin_kingdom_available_trigger = {
|
||||||
ep3_frankokratia_discard_old_lands_trigger = {
|
ep3_frankokratia_discard_old_lands_trigger = {
|
||||||
NAND = {
|
NAND = {
|
||||||
primary_title = {
|
primary_title = {
|
||||||
|
tier <= tier_empire
|
||||||
empire = title:e_byzantium
|
empire = title:e_byzantium
|
||||||
}
|
}
|
||||||
any_sub_realm_county = {
|
any_sub_realm_county = {
|
||||||
|
|
@ -582,9 +573,7 @@ ep3_frankokratia_beneficiary_trigger = {
|
||||||
faith = scope:frankokratia_crusader.faith
|
faith = scope:frankokratia_crusader.faith
|
||||||
NOR = {
|
NOR = {
|
||||||
this = scope:financier
|
this = scope:financier
|
||||||
any_heir_title = {
|
any_heir_title = { }
|
||||||
count >= 1
|
|
||||||
}
|
|
||||||
has_trait = incapable
|
has_trait = incapable
|
||||||
has_trait = devoted
|
has_trait = devoted
|
||||||
AND = {
|
AND = {
|
||||||
|
|
|
||||||
|
|
@ -231,7 +231,7 @@ mpo_war_of_defiance_notified_player_trigger = {
|
||||||
AND = {
|
AND = {
|
||||||
exists = root.capital_county
|
exists = root.capital_county
|
||||||
realm_to_title_distance_squared = {
|
realm_to_title_distance_squared = {
|
||||||
title = root.capital_county
|
target = root.capital_county
|
||||||
value <= squared_distance_almost_massive
|
value <= squared_distance_almost_massive
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -240,7 +240,7 @@ mpo_war_of_defiance_notified_player_trigger = {
|
||||||
|
|
||||||
gok_desirable_vassal_trigger = {
|
gok_desirable_vassal_trigger = {
|
||||||
OR = {
|
OR = {
|
||||||
ai_boldness <= medium_negative_ai_value
|
ai_boldness <= low_negative_ai_value
|
||||||
has_trait = loyal
|
has_trait = loyal
|
||||||
is_obedient_to = scope:gok
|
is_obedient_to = scope:gok
|
||||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:gok }
|
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:gok }
|
||||||
|
|
@ -251,7 +251,29 @@ gok_desirable_vassal_trigger = {
|
||||||
is_allied_to = scope:gok
|
is_allied_to = scope:gok
|
||||||
opinion = {
|
opinion = {
|
||||||
target = scope:gok
|
target = scope:gok
|
||||||
value >= 70
|
value > 20
|
||||||
|
}
|
||||||
|
#Dukes from pliant cultures are cool
|
||||||
|
AND = {
|
||||||
|
highest_held_title_tier < tier_kingdom
|
||||||
|
culture = {
|
||||||
|
OR = {
|
||||||
|
has_cultural_tradition = tradition_loyal_soldiers
|
||||||
|
has_cultural_tradition = tradition_pacifism
|
||||||
|
has_cultural_tradition = tradition_xenophilic
|
||||||
|
has_cultural_tradition = tradition_modest
|
||||||
|
has_cultural_tradition = tradition_fp2_malleable_subjects
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
trigger_if = {
|
||||||
|
limit = {
|
||||||
|
faith = scope:gok.faith
|
||||||
|
}
|
||||||
|
opinion = {
|
||||||
|
target = scope:gok
|
||||||
|
value >= -20
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -405,6 +427,7 @@ gok_willing_new_admin_vassal_trigger = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
NOR = {
|
NOR = {
|
||||||
|
government_has_flag = government_is_special_administrative
|
||||||
government_has_flag = government_is_administrative
|
government_has_flag = government_is_administrative
|
||||||
government_has_flag = government_is_tribal
|
government_has_flag = government_is_tribal
|
||||||
}
|
}
|
||||||
|
|
|
||||||
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