various britain changes

This commit is contained in:
edwardtheelbowhigh 2025-11-23 20:29:03 +00:00
parent 426c2c15d0
commit f86895cee2
24 changed files with 2640 additions and 265 deletions

View file

@ -24,7 +24,13 @@
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@coinage = "gfx/interface/icons/culture_innovations/innovation_coinage.dds"
@horseshoes = "gfx/interface/icons/culture_innovations/innovation_horseshoes.dds"
@cloud_ladder = "gfx/interface/icons/culture_innovations/innovation_auh_cloud_ladder.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@ -33,6 +39,7 @@
#culture_group_military
innovation_battlements = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @fortifications
@ -50,30 +57,77 @@ innovation_battlements = {
}
innovation_mangonel = {
skill = learning
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @siege_weapons
custom = unlock_maa_mangonel
custom = unlock_siege_maa_second_level
custom = eligible_accolade_besieger_attribute
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @cloud_ladder
name = innovation_mangonel_chinese
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_burhs = {
innovation_burhs = { # Stone Forts in-game
skill = stewardship
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @civil_construction_2
# Suki (柵)
asset = {
trigger = {
has_cultural_pillar = heritage_japonic
}
icon = @civil_construction_2
name = innovation_burhs_japan
}
# Wu Bi/Wū Bì (塢壁)
asset = {
trigger = {
has_cultural_pillar = heritage_chinese
}
icon = @civil_construction_2
name = innovation_burhs_chinese
}
# Burhs
asset = {
trigger = {
has_cultural_pillar = heritage_west_germanic
}
icon = @civil_construction_2
name = innovation_burhs_anglo_saxon
}
# Castra
asset = {
trigger = {
has_cultural_pillar = heritage_latin
}
icon = @civil_construction_2
name = innovation_burhs_latin
}
custom = unlock_early_medieval_military_buildings
character_modifier = {
levy_size = 0.05
levy_attack = 1
levy_toughness = 1
}
flag = global_regular
@ -81,6 +135,7 @@ innovation_burhs = {
}
innovation_house_soldiers = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @maa_01
@ -95,9 +150,10 @@ innovation_house_soldiers = {
}
innovation_horseshoes = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @weapons_and_armor_01
icon = @horseshoes
character_modifier = {
movement_speed = 0.1
@ -108,6 +164,7 @@ innovation_horseshoes = {
}
innovation_arched_saddle = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @knight
@ -122,6 +179,7 @@ innovation_arched_saddle = {
#culture_group_civic
innovation_hereditary_rule = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @majesty_02
@ -133,6 +191,7 @@ innovation_hereditary_rule = {
}
innovation_manorialism = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @fortifications
@ -149,6 +208,7 @@ innovation_manorialism = {
}
innovation_development_02 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @nobility_03
@ -160,9 +220,10 @@ innovation_development_02 = {
}
innovation_currency_02 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @nobility_01
icon = @coinage
custom = unlock_coinage_rights_contract
@ -175,6 +236,7 @@ innovation_currency_02 = {
}
innovation_royal_prerogative = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @majesty_01
@ -188,6 +250,7 @@ innovation_royal_prerogative = {
}
innovation_chronicle_writing = {
skill = learning
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @administration_3
@ -201,6 +264,7 @@ innovation_chronicle_writing = {
}
innovation_armilary_sphere = {
skill = learning
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @misc_inventions
@ -213,11 +277,38 @@ innovation_armilary_sphere = {
flag = early_medieval_era_regular
}
innovation_baliffs = {
innovation_baliffs = { # Magistrates in-game
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @leadership_1
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_goidelic
}
}
icon = @leadership_1
name = innovation_baliffs_bailiffs
}
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_byzantine
}
}
icon = @leadership_1
name = innovation_baliffs_latin
}
county_modifier = {
building_slot_add = 1
}
@ -231,9 +322,11 @@ innovation_baliffs = {
flag = early_medieval_era_regular
}
#culture_group_regional
### culture_group_regional ###
innovation_reconquista = {
group = culture_group_regional
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
region = world_europe_west_iberia
icon = @leadership_2
@ -249,7 +342,8 @@ innovation_reconquista = {
}
innovation_stem_duchies = {
group = culture_group_regional
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_early_medieval
region = custom_europe_western_germany
icon = @majesty_03
@ -264,7 +358,8 @@ innovation_stem_duchies = {
}
innovation_ghilman = {
group = culture_group_regional
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
region = world_middle_east_arabia
icon = @maa_02

View file

@ -24,7 +24,15 @@
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
@knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds"
@heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds"
@windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds"
@siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@ -33,6 +41,7 @@
#culture_group_military
innovation_hoardings = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @fortifications
@ -44,17 +53,31 @@ innovation_hoardings = {
}
innovation_trebuchet = {
skill = learning
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @siege_weapons
custom = unlock_maa_trebuchet
custom = unlock_siege_maa_third_level
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @siege_tower
name = innovation_trebuchet_chinese
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_castle_baileys = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @levy_building
@ -70,6 +93,7 @@ innovation_castle_baileys = {
}
innovation_men_at_arms = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @maa_02
@ -85,17 +109,16 @@ innovation_men_at_arms = {
}
innovation_knighthood = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @knight
icon = @knighthood
character_modifier = {
active_accolades = 1
glory_hound_opinion = 5
knight_effectiveness_mult = 0.2
accolade_glory_gain_mult = 0.1
levy_attack = 2
levy_toughness = 2
}
custom = students_of_knighthood
custom = more_glory_hounds
@ -105,9 +128,10 @@ innovation_knighthood = {
}
innovation_advanced_bowmaking = {
skill = learning
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @weapons_and_armor_01
icon = @advanced_bowmaking
custom = unlock_maa_crossbowmen
unlock_building = workshops_01
@ -116,11 +140,6 @@ innovation_advanced_bowmaking = {
# damage = 3
#}
character_modifier = {
levy_attack = 1
levy_toughness = 1
levy_screen = 1
}
custom = eligible_accolade_crossbower_attribute
flag = global_regular
@ -129,9 +148,10 @@ innovation_advanced_bowmaking = {
#culture_group_civic
innovation_heraldry = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @raised_banner
icon = @heraldry
unlock_law = high_partition_succession_law
unlock_law = single_heir_dynasty_house
@ -142,9 +162,10 @@ innovation_heraldry = {
}
innovation_windmills = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @civil_construction_1
icon = @windmills
unlock_building = windmills_01
unlock_building = watermills_01
@ -158,6 +179,7 @@ innovation_windmills = {
}
innovation_divine_right = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @majesty_03
@ -181,6 +203,7 @@ innovation_divine_right = {
}
innovation_land_grants = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @administration_3
@ -194,6 +217,7 @@ innovation_land_grants = {
}
innovation_scutage = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @leadership_2
@ -209,6 +233,7 @@ innovation_scutage = {
}
innovation_guilds = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @nobility_01
@ -224,6 +249,7 @@ innovation_guilds = {
}
innovation_development_03 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @civil_construction_2
@ -235,6 +261,7 @@ innovation_development_03 = {
}
innovation_currency_03 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @majesty_02
@ -247,9 +274,11 @@ innovation_currency_03 = {
flag = high_medieval_era_regular
}
#culture_group_regional
### culture_group_regional ###
innovation_east_settling = {
group = culture_group_regional
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
region = custom_europe_eastern_germany
icon = @misc_inventions
@ -264,7 +293,8 @@ innovation_east_settling = {
}
innovation_seigneurialism = {
group = culture_group_regional
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
region = world_europe_west_francia
icon = @administration_1
@ -278,7 +308,8 @@ innovation_seigneurialism = {
}
innovation_muladi = {
group = culture_group_regional
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
region = world_africa_north
icon = @nobility_02
@ -293,7 +324,8 @@ innovation_muladi = {
}
innovation_french_peerage = {
group = culture_group_regional
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
region = world_europe_west_francia
icon = @nobility_03

View file

@ -24,7 +24,14 @@
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@gunpowder_02 = "gfx/interface/icons/culture_innovations/innovation_bombards.dds"
@sappers = "gfx/interface/icons/culture_innovations/innovation_sappers.dds"
@plate_armor = "gfx/interface/icons/culture_innovations/innovation_plate_armor.dds"
@fire_dragon = "gfx/interface/icons/culture_innovations/innovation_auh_cannon.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@ -33,6 +40,7 @@
#culture_group_military
innovation_machicolations = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @fortifications
@ -42,25 +50,44 @@ innovation_machicolations = {
flag = late_medieval_era_regular
}
innovation_bombard = {
innovation_gunpowder = {
skill = learning
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @siege_weapons
icon = @gunpowder_02
custom = unlock_maa_bombard
parameters = {
unlock_late_medieval_gunpowder_units = yes
unlock_powder_magazines = yes
}
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @fire_dragon
}
custom = unlock_siege_maa_fourth_level
flag = global_regular
flag = late_medieval_era_regular
}
innovation_royal_armory = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @levy_building
custom = unlock_late_medieval_military_buildings
character_modifier = {
levy_reinforcement_rate = 0.15
levy_attack = 4
levy_toughness = 4
}
flag = global_regular
@ -68,10 +95,11 @@ innovation_royal_armory = {
}
innovation_standing_armies = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @leadership_2
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 5
@ -84,10 +112,11 @@ innovation_standing_armies = {
}
innovation_sappers = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @weapons_and_armor_01
icon = @sappers
character_modifier = {
siege_phase_time = -0.1
}
@ -97,10 +126,11 @@ innovation_sappers = {
}
innovation_plate_armor = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @weapons_and_armor_02
icon = @plate_armor
maa_upgrade = {
type = heavy_infantry
toughness = 10
@ -109,9 +139,6 @@ innovation_plate_armor = {
type = heavy_cavalry
toughness = 20
}
character_modifier = {
levy_toughness = 2
}
flag = global_regular
flag = late_medieval_era_regular
@ -119,13 +146,14 @@ innovation_plate_armor = {
#culture_group_civic
innovation_primogeniture = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @majesty_01
unlock_law = single_heir_succession_law
unlock_law = single_heir_succession_law_youngest
custom = more_zealot
flag = global_regular
@ -133,12 +161,13 @@ innovation_primogeniture = {
}
innovation_cranes = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @civil_construction_1
custom = unlock_late_medieval_economic_buildings
character_modifier = {
build_speed = -0.15
}
@ -148,10 +177,11 @@ innovation_cranes = {
}
innovation_noblesse_oblige = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @nobility_03
character_modifier = {
courtly_opinion = 5
parochial_opinion = 5
@ -164,10 +194,11 @@ innovation_noblesse_oblige = {
}
innovation_rightful_ownership = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @leadership_1
character_modifier = {
title_creation_cost_mult = -0.2
}
@ -175,11 +206,34 @@ innovation_rightful_ownership = {
custom = more_glory_hounds
}
innovation_ermine_cloaks = {
innovation_ermine_cloaks = { # now 'Exotic Regalia' in-game
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @majesty_03
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_north_germanic
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_goidelic
has_cultural_pillar = heritage_west_slavic
has_cultural_pillar = heritage_east_slavic
has_cultural_pillar = heritage_south_slavic
has_cultural_pillar = heritage_magyar
has_cultural_pillar = heritage_baltic
}
}
icon = @majesty_03
name = innovation_ermine_cloaks_ermine
}
character_modifier = {
vassal_limit = 20
}
@ -189,15 +243,16 @@ innovation_ermine_cloaks = {
}
innovation_court_officials = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @nobility_02
character_modifier = {
domain_limit = 1
tax_slot_add = 1
}
custom = more_courtly
flag = global_regular
@ -205,6 +260,7 @@ innovation_court_officials = {
}
innovation_development_04 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @misc_inventions
@ -217,6 +273,7 @@ innovation_development_04 = {
}
innovation_currency_04 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @administration_1
@ -229,13 +286,15 @@ innovation_currency_04 = {
flag = late_medieval_era_regular
}
#culture_group_regional
innovation_wierdijks = {
group = culture_group_regional
### culture_group_regional ###
innovation_wierdijks = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
region = custom_netherlands
icon = @civil_construction_2
character_modifier = {
levy_size = 0.01 #Not that kind of levee!
city_holding_build_speed = -0.1
@ -249,11 +308,12 @@ innovation_currency_04 = {
}
innovation_condottieri = {
group = culture_group_regional
skill = intrigue
group = culture_group_military
culture_era = culture_era_late_medieval
region = world_europe_south_italy
icon = @maa_01
character_modifier = {
same_culture_mercenary_hire_cost_mult = -0.25
}
@ -267,11 +327,12 @@ innovation_condottieri = {
}
innovation_deccan_unity = {
group = culture_group_regional
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
region = world_india_deccan
icon = @nobility_04
character_modifier = {
same_faith_opinion = 5
}