From f78bfcc89641ca3e1c15d599308b1c7b7fda61ae Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Wed, 4 Mar 2026 14:27:32 +0000 Subject: [PATCH] event finalised --- .../07_dlc_ep3_scripted_effects.txt | 26 +++++++++++++++++-- .../replace/NEOW_Domicile_l_english.yml | 6 ++--- 2 files changed, 27 insertions(+), 5 deletions(-) diff --git a/common/scripted_effects/07_dlc_ep3_scripted_effects.txt b/common/scripted_effects/07_dlc_ep3_scripted_effects.txt index 883d4854..acac0ca9 100644 --- a/common/scripted_effects/07_dlc_ep3_scripted_effects.txt +++ b/common/scripted_effects/07_dlc_ep3_scripted_effects.txt @@ -567,7 +567,14 @@ create_landless_adventurer_title_effect = { create_landless_minority_title_effect = { save_scope_as = new_landless_minority - save_scope_as = new_landless_minority_2 + if = { + limit = { + NOT = { exists = dynasty } + } + create_dynasty = { + spread_to_descendants = yes + } + } if = { limit = { exists = house @@ -600,7 +607,6 @@ create_landless_minority_title_effect = { name = minority_creation_reason value = scope:minority_creation_reason } - set_title_name = minority_name_2 set_variable = { name = minority_flavor_char value = scope:minority_flavor_char @@ -702,6 +708,7 @@ create_landless_minority_title_effect = { # Give us a couple of starting chars if we're almost completely bereft. if = { limit = { + is_ai = no any_courtier = { count <= 2 } } trigger_event = { @@ -709,6 +716,21 @@ create_landless_minority_title_effect = { weeks = { 2 6 } } } + else = { + ep3_laamps_1001_generate_martial_char_effect = yes + ep3_laamps_1001_add_courtiers_effect = { SKILL = martial } + ep3_laamps_1001_generate_stewardship_char_effect = yes + ep3_laamps_1001_add_courtiers_effect = { SKILL = stewardship } + ep3_laamps_1001_generate_diplomacy_char_effect = yes + ep3_laamps_1001_add_courtiers_effect = { SKILL = diplomacy } + ep3_laamps_1001_boost_courtier_opinion_effect = { SKILL = diplomacy } + ep3_laamps_1001_generate_learning_char_effect = yes + ep3_laamps_1001_add_courtiers_effect = { SKILL = learning } + ep3_laamps_1001_generate_intrigue_char_effect = yes + ep3_laamps_1001_add_courtiers_effect = { SKILL = intrigue } + ep3_laamps_1001_generate_prowess_char_effect = yes + ep3_laamps_1001_add_courtiers_effect = { SKILL = prowess } + } } trigger_event = { id = misc.0001 days = 1 } local_arbitration_boon_change_purpose_effect = yes diff --git a/localization/english/replace/NEOW_Domicile_l_english.yml b/localization/english/replace/NEOW_Domicile_l_english.yml index 766ea0da..c3440e1e 100644 --- a/localization/english/replace/NEOW_Domicile_l_english.yml +++ b/localization/english/replace/NEOW_Domicile_l_english.yml @@ -31,7 +31,7 @@ duke_landless_minority_community_female_minority_community: "Mistress" spouse_landless_minority_community_male: "Master" spouse_landless_minority_community_holder_female: "Mistress" - d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s" + d_laamp_test_jewish:0 "[THIS.TITLE.GetHolder.GetCulture.GetName] Community of the [THIS.TITLE.GetHolder.GetHouse.GetName]'s" d_laamp_test_jewish_adj:0 "Jewish" d_laamp_test_jewish_article:0 "The " minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] [minority_community_i|E][minority_community|E]" @@ -66,8 +66,8 @@ become_landless_minority_decision_domain_size_tt: "Your [domain|E] must be no larger than #V 3#! [counties|E]" become_landless_minority_decision_title_scope_tt: "#negative_value All your [landed|E] [titles|E] and [vassals|E] pass to [THIS.Char.GetName]#!" become_landless_minority_decision_title_created_tt: "#negative_value All your [landed|E] [titles|E] pass to a new local [ruler|E]#!" - minority_name: "[new_landless_minority.GetCulture.GetName] Community of the [new_landless_minority.GetDynasty.GetName]'s" - minority_name_2: "[new_landless_minority_2.GetCulture.GetName] Community of the [new_landless_minority_2.GetDynasty.GetName]'s" + minority_name: "[new_landless_minority.GetCulture.GetName] Community of the [new_landless_minority.GetHouse.GetName]'s" + minority_name_2: "[new_landless_minority_2.GetCulture.GetName] Community of the [new_landless_adventurer_house.GetBaseNameNoTooltip|U]'s" laamp_become_minority_tt: "#mixed_value #BER [THIS.Char.GetShortUIName|U] will establish an $Minority Community$" landless_can_be_vassalised:: "Can be vassalised but not converted by landed powers and serve on their councils."