kuhjung shenanigans
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6 changed files with 156 additions and 4 deletions
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@ -401,7 +401,8 @@ kuhjung = {
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tradition_martial_admiration
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tradition_martial_admiration
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tradition_reverence_for_veterans
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tradition_reverence_for_veterans
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tradition_castle_keepers
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tradition_castle_keepers
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tradition_diasporic
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tradition_swords_of_freedom
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tradition_swords_for_hire
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}
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}
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name_list = name_list_franconian
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name_list = name_list_franconian
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@ -201,3 +201,105 @@ tradition_british_palace_politics = {
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}
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}
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}
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}
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}
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}
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tradition_swords_of_freedom = {
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category = regional
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layers = {
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0 = martial
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1 = western
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4 = swords.dds
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}
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is_shown = {
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OR = {
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this = culture:kuhjung
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any_parent_culture_or_above = {
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this = culture:kuhjung
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}
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}
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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}
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parameters = {
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unlock_maa_kuhjung = yes
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strong_traits_more_common = yes
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}
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character_modifier = {
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maa_damage_mult = 0.05
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men_at_arms_limit = 1
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county_opinion_add = -10
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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culture_pillar:ethos_communal = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bellicose_stoic_or_communal_desc
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}
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}
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if = {
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limit = {
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scope:character = {
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NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
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number_maa_soldiers_of_base_type = {
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type = light_cavalry
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value >= 800
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}
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number_maa_soldiers_of_base_type = {
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type = heavy_cavalry
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value >= 400
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}
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number_maa_soldiers_of_base_type = {
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type = archer_cavalry
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value >= 800
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_cavalry_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
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OR = {
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has_innovation = innovation_war_camels
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has_innovation = innovation_elephantry
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}
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}
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multiply = 0.4
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}
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else_if = {
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limit = {
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scope:character ?= {
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ai_has_warlike_personality = yes
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}
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}
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multiply = 4
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}
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}
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}
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@ -119,3 +119,46 @@ household_guards = {
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}
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}
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icon = arquebusier
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icon = arquebusier
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}
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}
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kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later
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type = heavy_cavalry
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damage = 100
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toughness = 25
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pursuit = 10
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screen = 0
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terrain_bonus = {
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plains = { damage = 30 }
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drylands = { damage = 30 }
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farmlands = { damage = 30 }
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hills = { damage = -20 }
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mountains = { damage = -75 }
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desert_mountains = { damage = -75 }
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wetlands = { damage = -75 toughness = -10 pursuit = -10 }
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jungle = { damage = -75 toughness = -10 pursuit = -10 }
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}
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counters = {
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archers = 1
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light_cavalry = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_kuhjung }
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}
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winter_bonus = {
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normal_winter = { damage = -15 toughness = -5 }
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harsh_winter = { damage = -25 toughness = -10 }
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}
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buy_cost = { gold = conrois_recruitment_cost }
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low_maintenance_cost = { gold = conrois_low_maint_cost }
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high_maintenance_cost = { gold = conrois_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_cheap
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stack = 50
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ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] }
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icon = conrois
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}
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@ -940,7 +940,7 @@
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###c_worms
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###c_worms
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2731 = { #WORMS
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2731 = { #WORMS
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culture = palatine
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culture = kuhjung
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religion = teutonic
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religion = teutonic
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holding = castle_holding
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holding = castle_holding
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}
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}
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@ -1,6 +1,8 @@
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l_english:
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l_english:
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#NEOW MaA
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#NEOW MaA
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handgonners:0 "Handgonners"
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handgonners:0 "Handgonners"
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kuhjung:0 "Kuhjung"
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#MaA Descriptions
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#MaA Descriptions
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handgonners_flavor:1 "#F Deadly and cheap to produce, handcannons are extremely effective in the battlefield against most armored opponents.#!"
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handgonners_flavor:1 "#F Deadly and cheap to produce, handcannons are extremely effective in the battlefield against most armored opponents.#!"
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kuhjung_flavor:1 "#F yeehaw.#!"
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@ -3,5 +3,9 @@
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tradition_british_armoires_name:0 "British Armoires"
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tradition_british_armoires_name:0 "British Armoires"
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tradition_british_armoires_desc:1 "WIP."
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tradition_british_armoires_desc:1 "WIP."
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tradition_swords_of_freedom_name:0 "Swords of Freedom"
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tradition_swords_of_freedom_desc:1 "Believing themselves to be descended from the armies of an antediluvian empire from across the Atlantic Ocean, this culture highly values their ancient martial heritage, though the local populace still tends to view them as outsiders."
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# MAA Unlocks
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# MAA Unlocks
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culture_parameter_unlock_maa_handgonners:0 "Unlocks Handgonners."
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culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]"
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culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('kuhjung').GetName] as [men_at_arms|E]"
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