diff --git a/N3OW/common/religion/religions/NEOW_britannic.txt b/N3OW/common/religion/religions/NEOW_britannic.txt index faa686c5..9324421c 100644 --- a/N3OW/common/religion/religions/NEOW_britannic.txt +++ b/N3OW/common/religion/religions/NEOW_britannic.txt @@ -3,6 +3,7 @@ graphical_faith = pagan_gfx doctrine = antediluvianist_hostility_doctrine + doctrine_background_icon = core_tenet_banner_britannic.dds #Main Group | placeholder doctrine = doctrine_spiritual_head diff --git a/N3OW/common/religion/religions/NEOW_novelist.txt b/N3OW/common/religion/religions/NEOW_novelist.txt index 0e2e108c..6e25ff55 100644 --- a/N3OW/common/religion/religions/NEOW_novelist.txt +++ b/N3OW/common/religion/religions/NEOW_novelist.txt @@ -3,6 +3,7 @@ graphical_faith = pagan_gfx doctrine = pagan_hostility_doctrine + doctrine_background_icon = core_tenet_banner_novelist.dds #Main Group doctrine = doctrine_temporal_head @@ -272,6 +273,7 @@ religious_head = d_novelist_high_king graphical_faith = "islamic_gfx" + doctrine_background_icon = core_tenet_banner_islam.dds holy_site = paris holy_site = aachen diff --git a/N3OW/common/religion/religions/NEOW_thelema.txt b/N3OW/common/religion/religions/NEOW_thelema.txt index 7471806d..d3ac1050 100644 --- a/N3OW/common/religion/religions/NEOW_thelema.txt +++ b/N3OW/common/religion/religions/NEOW_thelema.txt @@ -225,6 +225,7 @@ victorian = { color = { 165 0 41 } icon = victorian + doctrine_background_icon = core_tenet_banner_britannic.dds religious_head = d_united_grand_lodge @@ -323,6 +324,7 @@ royal_thelema = { color = { 255 0 0 } icon = royal_thelema + doctrine_background_icon = core_tenet_banner_britannic.dds religious_head = d_united_grand_lodge diff --git a/N3OW/common/religion/religions/NEOW_third_estatist.txt b/N3OW/common/religion/religions/NEOW_third_estatist.txt index c57e7f25..471a7266 100644 --- a/N3OW/common/religion/religions/NEOW_third_estatist.txt +++ b/N3OW/common/religion/religions/NEOW_third_estatist.txt @@ -1,6 +1,7 @@ third_estatist_religion = { family = rf_antediluvianist doctrine = antediluvianist_hostility_doctrine + doctrine_background_icon = core_tenet_banner_fremch.dds #Main Group | placeholder doctrine = doctrine_temporal_head diff --git a/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_britannic.dds b/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_britannic.dds new file mode 100644 index 00000000..121f6e6e --- /dev/null +++ b/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_britannic.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e17ee9a69b0bf50d1dda384b7189037e19fa48ceca7e5e6e95d45117a36e4984 +size 416128 diff --git a/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_fremch.dds b/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_fremch.dds new file mode 100644 index 00000000..02267f22 --- /dev/null +++ b/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_fremch.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:724a12ec2e4efac334abebafd8278cf69f010a18331ac03b78af2ea4f50b96ad +size 416128 diff --git a/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_novelist.dds b/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_novelist.dds new file mode 100644 index 00000000..c696068e --- /dev/null +++ b/N3OW/gfx/interface/icons/faith_doctrines/core_tenet_banner_novelist.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8ce681229a66204ef406a71343eaac2ba1bc6e72e7d4968c191920508fdb7745 +size 416128 diff --git a/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt b/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt new file mode 100644 index 00000000..004d0d77 --- /dev/null +++ b/N3OW/gfx/interface/illustrations/scripted_illustrations/ingame.txt @@ -0,0 +1,12629 @@ +### Character interior background +character_view_bg = { + + ###################################### + + # Dead + + # Tengri generic holy site + texture = { + reference = "event_scenes/mpo_temple_steppe.dds" + + trigger = { + is_alive = no + OR = { + religion = religion:tengrism_religion + religion = religion:magyar_religion + religion = religion:siberian_religion + religion = religion:shamanism_religion + religion = religion:kamuyism_religion + } + } + } + + texture = { # Zoroastrian + reference = "event_scenes/fp3_temple.dds" + + trigger = { + is_alive = no + religion = religion:zoroastrianism_religion + } + } + + texture = { # Iberian + reference = "event_scenes/fp2_temple.dds" + + trigger = { + is_alive = no + OR = { + religion = religion:christianity_religion + religion = religion:islam_religion + } + trigger_if = { + limit = { exists = liege } + liege.culture = { has_building_gfx = iberian_building_gfx } + } + trigger_else = { + culture = { has_building_gfx = iberian_building_gfx } + } + } + } + + texture = { + reference = "event_scenes/ep3_hagia_sophia.dds" + + trigger = { + is_alive = no + religion = religion:christianity_religion + primary_title = title:e_byzantium + } + } + + texture = { # Christian + reference = "event_scenes/church.dds" + + trigger = { + is_alive = no + religion = religion:christianity_religion + } + } + + texture = { # Islam + reference = "event_scenes/mosque.dds" + + trigger = { + is_alive = no + religion = religion:islam_religion + } + } + + texture = { # Dharmic India / Southeast Asia + reference = "event_scenes/ep2_holysite_indian.dds" + + trigger = { + is_alive = no + religion = { + is_in_family = rf_eastern + } + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + + texture = { # FP1 + reference = "event_scenes/fp1_tribal_temple.dds" + + trigger = { + is_alive = no + religion = religion:germanic_religion + } + } + + texture = { # Dharmic East Asia + reference = "event_scenes/tgp_temple_asia.dds" + + trigger = { + is_alive = no + religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + } + } + + texture = { # Pagans + trigger = { + is_alive = no + religion = { is_in_family = rf_pagan } + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + } + } + reference = "event_scenes/ep2_holysite_tribal.dds" + } + + # Fallback + + texture = { + reference = "event_scenes/temple.dds" + trigger = { + is_alive = no + } + } + + environment = { + reference = "environment_event_temple" + + trigger = { + is_alive = no + } + } + + ########################################## + # DUNGEON + + #### + # tribal + #### + texture = { + reference = "event_scenes/fp1_tribal_prison.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = dungeon } + imprisoner = { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + } + trigger_else = { + is_in_prison_type = house_arrest + imprisoner = { is_landless_adventurer = yes } + } + } + } + + environment = { + reference = "environment_event_fp1_tribal_prison" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = dungeon } + imprisoner = { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + } + trigger_else = { + is_in_prison_type = house_arrest + imprisoner = { is_landless_adventurer = yes } + } + } + } + + environment = { + reference = "environment_event_fp1_tribal_prison" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = dungeon } + imprisoner = { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + } + trigger_else = { + is_in_prison_type = house_arrest + imprisoner = { is_landless_adventurer = yes } + } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = dungeon } + imprisoner = { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + } + trigger_else = { + is_in_prison_type = house_arrest + imprisoner = { is_landless_adventurer = yes } + } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = dungeon } + imprisoner = { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + } + trigger_else = { + is_in_prison_type = house_arrest + imprisoner = { is_landless_adventurer = yes } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # MENA + #### + texture = { + reference = "event_scenes/fp2_prison.dds" + + trigger = { + is_in_prison_type = dungeon + imprisoner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_event_fp2_prison" + + trigger = { + is_in_prison_type = dungeon + imprisoner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_event_fp2_prison" + + trigger = { + OR = { + primary_spouse ?= { + is_in_prison_type = dungeon + imprisoner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + betrothed ?= { + is_in_prison_type = dungeon + imprisoner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + is_in_prison_type = dungeon + imprisoner.culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # western + #### + texture = { + reference = "event_scenes/dungeon.dds" + + trigger = { + is_in_prison_type = dungeon + imprisoner = { + NOR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + } + } + } + + environment = { + reference = "environment_event_dungeon" + + trigger = { + is_in_prison_type = dungeon + imprisoner = { + NOR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + } + } + } + + environment = { + reference = "environment_event_dungeon" + + trigger = { + OR = { + primary_spouse ?= { + is_in_prison_type = dungeon + imprisoner = { + NOR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + } + } + betrothed ?= { + is_in_prison_type = dungeon + imprisoner = { + NOR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + is_in_prison_type = dungeon + imprisoner = { + NOR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + culture = { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + has_graphical_india_culture_group_trigger = yes + } + } + } + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + # ACTIVITIES + + #### + # tournament, eastern + #### + texture = { + reference = "event_scenes/ep2_tournament_mena.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { geographical_region = graphical_india } + } + } + + environment = { + reference = "environment_mecca" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { geographical_region = graphical_india } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mecca" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { geographical_region = graphical_india } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { geographical_region = graphical_india } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { geographical_region = graphical_india } + } + } + } + is_character_window_main_character = no + } + } + + #### + # tournament, mena + #### + texture = { + reference = "event_scenes/ep2_tournament_mena.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { + OR = { + geographical_region = graphical_mena + AND = { + geographical_region = world_europe_west_iberia + root = { faith = { religion = religion:islam_religion } } + } + } + } + } + } + + environment = { + reference = "environment_event_bp1_desert" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { + OR = { + geographical_region = graphical_mena + AND = { + geographical_region = world_europe_west_iberia + root = { faith = { religion = religion:islam_religion } } + } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_desert" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { + OR = { + geographical_region = graphical_mena + AND = { + geographical_region = world_europe_west_iberia + root = { faith = { religion = religion:islam_religion } } + } + } + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { + OR = { + geographical_region = graphical_mena + AND = { + geographical_region = world_europe_west_iberia + root = { faith = { religion = religion:islam_religion } } + } + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_location = { + OR = { + geographical_region = graphical_mena + AND = { + geographical_region = world_europe_west_iberia + root = { faith = { religion = religion:islam_religion } } + } + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # tournament, tribal + #### + texture = { + reference = "event_scenes/ep2_tournament_tribal.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_host = { + OR = { + government_has_flag = government_is_clan + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + capital_province = { + NOT = { geographical_region = graphical_mena } + } + } + } + } + + environment = { + reference = "environment_village_festival" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_host = { + OR = { + government_has_flag = government_is_clan + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + capital_province = { + NOT = { geographical_region = graphical_mena } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_village_festival" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_host = { + OR = { + government_has_flag = government_is_clan + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + capital_province = { + NOT = { geographical_region = graphical_mena } + } + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_host = { + OR = { + government_has_flag = government_is_clan + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + capital_province = { + NOT = { geographical_region = graphical_mena } + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + involved_activity.activity_host = { + OR = { + government_has_flag = government_is_clan + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + capital_province = { + NOT = { geographical_region = graphical_mena } + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # tournament, western + #### + texture = { + reference = "event_scenes/ep2_tournament_western.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_village_festival" + + trigger = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_village_festival" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_tournament } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # university, western + #### + texture = { + reference = "event_scenes/bp2_university.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_bp2_university" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_bp2_university" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # university, indian + #### + texture = { + reference = "event_scenes/bp2_indian_garden.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_bp2_garden_india_day" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_bp2_garden_india_day" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # university, east asian + #### + texture = { + reference = "event_scenes/tgp_examination_room.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + + environment = { + reference = "environment_tgp_examination_room" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_examination_room" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + + #### + # university, mena + #### + texture = { + reference = "event_scenes/bp2_university_mena.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_bp2_university_mena" + + trigger = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_bp2_university_mena" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_adult_education } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # Examination, western + #### + texture = { + reference = "event_scenes/bp2_university.dds" + + trigger = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_bp2_university" + + trigger = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_bp2_university" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # university, indian + #### + texture = { + reference = "event_scenes/bp2_indian_garden.dds" + + trigger = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + OR = { + has_graphical_western_culture_group_trigger = yes + has_graphical_norse_culture_group_trigger = yes + has_graphical_iberian_culture_group_trigger = yes + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_bp2_garden_india_day" + + trigger = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_bp2_garden_india_day" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ### + #Examination, East Asian + texture = { + reference = "event_scenes/tgp_examination_room.dds" + + trigger = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + + environment = { + reference = "environment_tgp_examination_room" + + trigger = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_examination_room" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { + OR = { + has_activity_type = activity_imperial_examination + has_activity_type = activity_local_examination + } + } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + + + #### + # feast, byzantine + texture = { + reference = "event_scenes/ep3_feast_byzantine.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = byzantine_building_gfx } + } + } + + environment = { + reference = "environment_ep3_byzantine_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_byzantine_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = mediterranean_building_gfx } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, norse + #### + texture = { + reference = "event_scenes/fp1_viking_feast.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } + involved_activity.activity_location.province_owner ?= { + should_use_tribal_realm_palace_graphics_trigger = yes + } + } + } + } + + environment = { + reference = "environment_event_fp1_viking_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } + involved_activity.activity_location.province_owner ?= { + should_use_tribal_realm_palace_graphics_trigger = yes + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_fp1_viking_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } + involved_activity.activity_location.province_owner ?= { + should_use_tribal_realm_palace_graphics_trigger = yes + } + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } + involved_activity.activity_location.province_owner ?= { + should_use_tribal_realm_palace_graphics_trigger = yes + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = norse_building_gfx } + involved_activity.activity_location.province_owner ?= { + should_use_tribal_realm_palace_graphics_trigger = yes + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, indian + #### + texture = { + reference = "event_scenes/ep2_feast_indian.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } + } + } + + environment = { + reference = "environment_indian_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_indian_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = indian_building_gfx } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, mena + #### + texture = { + reference = "event_scenes/ep2_feast_mena.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } + } + } + } + + environment = { + reference = "environment_mena_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mena_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } + } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + OR = { + involved_activity.activity_location.culture = { has_building_gfx = arabic_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = berber_group_building_gfx } + involved_activity.activity_location.culture = { has_building_gfx = iberian_building_gfx } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, steppe + #### + texture = { + reference = "event_scenes/ep2_feast_steppe.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } + } + } + + environment = { + reference = "environment_steppe_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_steppe_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = steppe_building_gfx } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, sub-saharan + #### + texture = { + reference = "event_scenes/ep2_feast_sub_saharan.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } + } + } + + environment = { + reference = "environment_sub-saharan_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_sub-saharan_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_building_gfx = african_building_gfx } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, East Asian + #### + texture = { + reference = "event_scenes/tgp_feast_asia.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + } + + environment = { + reference = "environment_tgp_feast_asia" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_feast_asia" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + #### + # feast, western + #### + texture = { + reference = "event_scenes/feast.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_event_feast" + + trigger = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_feast } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # hunt + #### + texture = { + reference = "event_scenes/ep2_hunt_poachers_camp.dds" + + trigger = { + involved_activity ?= { + has_activity_type = activity_hunt + hunt_is_nerge_type = no + } + location ?= involved_activity.activity_location + } + } + + texture = { + reference = "event_scenes/mpo_hunt_steppe.dds" + + trigger = { + involved_activity ?= { + has_activity_type = activity_hunt + hunt_is_nerge_type = yes + } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_mpo_hunt_steppe" + + trigger = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mpo_hunt_steppe" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + #East Asian + texture = { + reference = "event_scenes/tgp_hunt_generic_asia.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + + } + + environment = { + reference = "environment_generic_hunt" + + trigger = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_forest_pine" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + involved_activity.activity_location.culture = { has_graphical_east_asia_culture_group_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + #### + # Generic hunt + #### + + texture = { + reference = "event_scenes/ep2_events_generic_hunt.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_generic_hunt" + + trigger = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_forest_pine" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_hunt } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, jerusalem + #### + texture = { + reference = "event_scenes/ep2_holysite_jerusalem.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_jerusalem" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_jerusalem" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, Mecca + #### + texture = { + reference = "event_scenes/ep2_holysite_mecca.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_mecca + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_mecca" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_mecca + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_mecca" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_mecca + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.county = title:c_jerusalem + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, tribal generic holy site + #### + texture = { + reference = "event_scenes/ep2_holysite_tribal.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.province_owner ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_event_garden" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.province_owner ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_event_garden" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.province_owner ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.province_owner ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.province_owner ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, MENA generic holy site + #### + texture = { + reference = "event_scenes/ep2_holysite_mena.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_generic_holy_site_mena" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_generic_holy_site_mena" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, Indian generic holy site + #### + texture = { + reference = "event_scenes/ep2_holysite_indian.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_indian_holy_site" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_indian_holy_site" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, East Asian generic holy site + #### + texture = { + reference = "event_scenes/tgp_holysite_asia.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_tgp_holysite_asia" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_tgp_holysite_asia" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # pilgrimage, Tengri generic holy site + #### + texture = { + reference = "event_scenes/mpo_temple_steppe.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + OR = { + involved_activity.activity_location.religion = religion:tengrism_religion + involved_activity.activity_location.religion = religion:magyar_religion + involved_activity.activity_location.religion = religion:siberian_religion + } + location ?= involved_activity.activity_location + } + } + + #### + # pilgrimage, Orthodox generic holy site + #### + texture = { + reference = "event_scenes/ep3_holysite_orthodox.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.faith ?= faith:orthodox + location ?= involved_activity.activity_location + } + } + + #### + # pilgrimage, Western generic holy site + #### + texture = { + reference = "event_scenes/ep2_holysite_western.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_western_holy_site" + + trigger = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_western_holy_site" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_pilgrimage } + involved_activity.activity_location.culture ?= { has_graphical_western_culture_group_trigger = yes } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + #### + # chariot race + #### + # tournament, eastern + #### + texture = { + reference = "event_scenes/ep3_hippodrome_chariot_race.dds" + + trigger = { + involved_activity ?= { has_activity_type = activity_chariot_race } + location ?= involved_activity.activity_location + } + } + + environment = { + reference = "environment_ep3_chariot_race" + + trigger = { + involved_activity ?= { has_activity_type = activity_chariot_race } + location ?= involved_activity.activity_location + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_chariot_race" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + involved_activity ?= { has_activity_type = activity_chariot_race } + location ?= involved_activity.activity_location + } + } + AND = { + exists = betrothed + betrothed = { + involved_activity ?= { has_activity_type = activity_chariot_race } + location ?= involved_activity.activity_location + } + } + AND = { + liege.diarch ?= this + liege ?= { + involved_activity ?= { has_activity_type = activity_chariot_race } + location ?= involved_activity.activity_location + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + #### + # Herder background + #### + texture = { + reference = "event_scenes/bp3_steppe_winter.dds" + trigger = { + location = { has_winter_trigger = yes } + government_has_flag = government_is_herder + } + } + + environment = { + reference = "environment_bp3_steppe_winter" + trigger = { + location = { has_winter_trigger = yes } + government_has_flag = government_is_herder + } + } + + texture = { + reference = "event_scenes/ep2_travel_steppe.dds" + trigger = { + government_has_flag = government_is_herder + } + } + + environment = { + reference = "environment_travel_steppe_settlement" + trigger = { + government_has_flag = government_is_herder + } + } + + ########################################## + + #### + # chrysotriklinios + #### + texture = { # Chrysotriklinios + reference = "event_scenes/ep3_byzantine_throne_room.dds" + trigger = { + OR = { + primary_title = title:e_byzantium + AND = { + primary_spouse.primary_title = title:e_byzantium + is_landed = no + } + } + } + } + + environment = { + reference = "environment_ep3_byzantine_throne_room" + trigger = { + AND = { + exists = primary_title + primary_title = title:e_byzantium + is_character_window_main_character = yes + # AND = { + # primary_spouse.primary_title = title:e_byzantium + # is_landed = no + # } + } + } + } + + # environment = { + # reference = "environment_ep3_cw_byzantine_spouse" + # trigger = { + # OR = { + # AND = { + # exists = primary_spouse + # primary_spouse = { + # primary_title = title:e_byzantium + # } + # } + # AND = { + # exists = betrothed + # betrothed = { + # primary_title = title:e_byzantium + # } + # } + # AND = { + # liege.diarch ?= this + # liege ?= { + # primary_title = title:e_byzantium + # } + # } + # AND = { + # exists = primary_title + # primary_title = title:e_byzantium + # } + # } + # is_character_window_main_character = no + # } + # } + + # environment = { + # reference = "environment_cw_west" + + # trigger = { + # exists = primary_title + # primary_title.tier >= tier_empire + # has_graphical_western_region_trigger = yes + # is_character_window_main_character = yes + + # } + # } + + # environment = { + # reference = "environment_cw_west_spouse" + # trigger = { + # OR = { + # AND = { + # exists = primary_spouse + # primary_spouse = { + # exists = primary_title + # primary_title.tier >= tier_empire + # has_graphical_western_region_trigger = yes + # } + # } + # AND = { + # exists = betrothed + # betrothed = { + # exists = primary_title + # primary_title.tier >= tier_empire + # has_graphical_western_region_trigger = yes + # } + # } + # AND = { + # liege.diarch ?= this + # liege ?= { + # exists = primary_title + # primary_title.tier >= tier_empire + # has_graphical_western_region_trigger = yes + # } + # } + # } + # is_character_window_main_character = no + # } + # } + + environment = { + reference = "environment_ep3_byzantine_throne_room_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + OR = { + primary_title = title:e_byzantium + AND = { + primary_spouse.primary_title = title:e_byzantium + is_landed = no + } + } + } + AND = { + exists = betrothed + OR = { + primary_title = title:e_byzantium + AND = { + primary_spouse.primary_title = title:e_byzantium + is_landed = no + } + } + } + AND = { + liege.diarch ?= this + OR = { + primary_title = title:e_byzantium + AND = { + primary_spouse.primary_title = title:e_byzantium + is_landed = no + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # hagia sophia + #### + texture = { # Hagia Sophia + reference = "event_scenes/ep3_hagia_sophia.dds" + trigger = { + location.county ?= title:c_byzantion + OR = { + has_council_position = councillor_court_chaplain + primary_title ?= title:k_orthodox + } + } + } + + environment = { # Hagia Sophia + reference = "environment_ep3_hagia_sophia" + trigger = { + location.county ?= title:c_byzantion + OR = { + has_council_position = councillor_court_chaplain + primary_title ?= title:k_orthodox + } + } + } + + #### + # constantinople + #### + texture = { + reference = "event_scenes/ep3_constantinople.dds" + + trigger = { + exists = location + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= title:c_byzantion + NOT = { primary_title = title:e_byzantium } + is_imprisoned = no + } + } + + environment = { + reference = "environment_ep3_constantinople" + + trigger = { + exists = location + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= title:c_byzantion + NOT = { primary_title = title:e_byzantium } + is_imprisoned = no + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_constantinople_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + exists = location + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= title:c_byzantion + NOT = { primary_title = title:e_byzantium } + is_imprisoned = no + } + } + AND = { + exists = betrothed + betrothed = { + exists = location + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= title:c_byzantion + NOT = { primary_title = title:e_byzantium } + is_imprisoned = no + } + } + AND = { + liege.diarch ?= this + liege ?= { + exists = location + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= title:c_byzantion + NOT = { primary_title = title:e_byzantium } + is_imprisoned = no + } + } + } + is_character_window_main_character = no + } + } + + ### + # byzantine unlanded house head + # + texture = { + reference = "event_scenes/ep3_medi_estate.dds" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_mediterranean_region_trigger = yes + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_mediterranean_region_trigger = yes + } + } + } + } + + environment = { + reference = "environment_ep3_family_estate" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_mediterranean_region_trigger = yes + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_mediterranean_region_trigger = yes + } + } + } + } + ### + # asian unlanded house head + # + texture = { + reference = "event_scenes/tgp_asia_estate.dds" + + trigger = { + tgp_is_ceremonial_liege_trigger = no + OR = { + AND = { + is_landed = no + domicile ?= { + OR = { + is_domicile_type = estate + is_domicile_type = east_asian_estate + is_domicile_type = japanese_manor + } + } + has_graphical_east_asia_region_trigger = yes + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { + OR = { + is_domicile_type = estate + is_domicile_type = east_asian_estate + is_domicile_type = japanese_manor + } + } + has_graphical_east_asia_region_trigger = yes + } + } + } + } + + environment = { + reference = "environment_tgp_asia_estate" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { + OR = { + is_domicile_type = estate + is_domicile_type = east_asian_estate + is_domicile_type = japanese_manor + } + } + has_graphical_east_asia_region_trigger = yes + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { + OR = { + is_domicile_type = estate + is_domicile_type = east_asian_estate + is_domicile_type = japanese_manor + } + } + has_graphical_east_asia_region_trigger = yes + } + } + } + } + + ### + # other unlanded house head + # + + texture = { + reference = "event_scenes/bp2_indian_garden.dds" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_india_region_trigger = yes + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_india_region_trigger = yes + } + } + } + } + + environment = { + reference = "environment_bp2_garden_india_day" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_india_region_trigger = yes + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_india_region_trigger = yes + } + } + } + } + + texture = { + reference = "event_scenes/bp2_courtyard.dds" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_western_region_trigger = yes + has_graphical_scandinavia_region_trigger = yes + } + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_western_region_trigger = yes + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + + environment = { + reference = "environment_bp2_courtyard" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_western_region_trigger = yes + has_graphical_scandinavia_region_trigger = yes + } + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_western_region_trigger = yes + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + + texture = { + reference = "event_scenes/bp1_garden_mena_day.dds" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_mena_region_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_mena_region_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + } + } + } + + environment = { + reference = "environment_event_forest_pine" + + trigger = { + OR = { + AND = { + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_mena_region_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + primary_spouse ?= { # Primary Spouse + is_landed = no + domicile ?= { is_domicile_type = estate } + OR = { + has_graphical_mena_region_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + } + } + } + + # environment = { + # reference = "environment_western_holy_site" + + # trigger = { + # OR = { + # exists = primary_spouse + # exists = betrothed + # } + # is_character_window_main_character = no + # } + # } + + + #### + # sea, norse + #### + texture = { + reference = "event_scenes/fp1_ocean_norse.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + culture = { + has_clothing_gfx = fp1_norse_clothing_gfx + } + location ?= { + is_sea_province = yes + } + } + } + + environment = { + reference = "environment_event_fp1_ocean" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + culture = { + has_clothing_gfx = fp1_norse_clothing_gfx + } + location ?= { + is_sea_province = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_fp1_ocean" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + culture = { + has_clothing_gfx = fp1_norse_clothing_gfx + } + location = { + is_sea_province = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + culture = { + has_clothing_gfx = fp1_norse_clothing_gfx + } + location ?= { + is_sea_province = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + culture = { + has_clothing_gfx = fp1_norse_clothing_gfx + } + location ?= { + is_sea_province = yes + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # sea + #### + texture = { + reference = "event_scenes/fp1_ocean.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + is_sea_province = yes + } + } + } + + environment = { + reference = "environment_event_fp1_ocean" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + is_sea_province = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_fp1_ocean" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + is_sea_province = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + is_sea_province = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + is_sea_province = yes + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # Flooding + #### + texture = { + reference = "event_scenes/tgp_overflowing_river.dds" + + trigger = { + exists = location + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_flood_1_county_modifier + has_county_modifier = tgp_natural_disaster_flood_2_county_modifier + has_county_modifier = tgp_natural_disaster_flood_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + + environment = { + reference = "environment_tgp_overflowing_river" + + trigger = { + exists = location + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_flood_1_county_modifier + has_county_modifier = tgp_natural_disaster_flood_2_county_modifier + has_county_modifier = tgp_natural_disaster_flood_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_overflowing_river" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_flood_1_county_modifier + has_county_modifier = tgp_natural_disaster_flood_2_county_modifier + has_county_modifier = tgp_natural_disaster_flood_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + AND = { + exists = betrothed + betrothed = { + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_flood_1_county_modifier + has_county_modifier = tgp_natural_disaster_flood_2_county_modifier + has_county_modifier = tgp_natural_disaster_flood_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_flood_1_county_modifier + has_county_modifier = tgp_natural_disaster_flood_2_county_modifier + has_county_modifier = tgp_natural_disaster_flood_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # Earthquake + #### + texture = { + reference = "event_scenes/tgp_ruined_holding.dds" + + trigger = { + exists = location + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + + environment = { + reference = "environment_tgp_ruined_holding" + + trigger = { + exists = location + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_ruined_holding" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + AND = { + exists = betrothed + betrothed = { + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + #OR = { + # is_travelling = yes + # is_in_army = yes + #} + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location.county ?= { + OR = { + has_county_modifier = tgp_natural_disaster_earthquake_1_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_2_county_modifier + has_county_modifier = tgp_natural_disaster_earthquake_3_county_modifier + } + title_province ?= { + OR = { + geographical_region = graphical_india + geographical_region = world_steppe + geographical_region = world_asia + geographical_region = world_tibet + } + } + } + } + } + } + is_character_window_main_character = no + } + } + + #### + # ep2_hunt_snowy_forest + #### + texture = { + reference = "event_scenes/ep2_hunt_snowy_forest.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + OR = { + graphical_wilderness_forest_trigger = yes + graphical_wilderness_forest_pine_trigger = yes + } + } + } + } + + environment = { + reference = "environment_event_mountains" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + OR = { + graphical_wilderness_forest_trigger = yes + graphical_wilderness_forest_pine_trigger = yes + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_mountains" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + OR = { + graphical_wilderness_forest_trigger = yes + graphical_wilderness_forest_pine_trigger = yes + } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + OR = { + graphical_wilderness_forest_trigger = yes + graphical_wilderness_forest_pine_trigger = yes + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location ?= { + OR = { + has_province_modifier = winter_normal_modifier + has_province_modifier = winter_harsh_modifier + } + OR = { + graphical_wilderness_forest_trigger = yes + graphical_wilderness_forest_pine_trigger = yes + } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #forest_pine + ##### + texture = { + reference = "event_scenes/forest_pine.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_pine_trigger = yes + } + } + } + + environment = { + reference = "environment_event_forest_pine" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_pine_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_forest_pine" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_pine_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_pine_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_pine_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #forest + ##### + texture = { + reference = "event_scenes/forest.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_trigger = yes + } + } + } + + environment = { + reference = "environment_event_forest" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_forest" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_forest_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #ep2_travel_bridge + ##### + texture = { + reference = "event_scenes/ep2_travel_bridge.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + is_riverside_province = yes + geographical_region = world_europe + OR = { + terrain = farmlands + terrain = plains + terrain = mountains + terrain = hills + } + } + } + } + + environment = { + reference = "environment_event_bp1_hills" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + is_riverside_province = yes + OR = { + terrain = farmlands + terrain = plains + terrain = mountains + terrain = hills + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_hills" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + is_riverside_province = yes + OR = { + terrain = farmlands + terrain = plains + terrain = mountains + terrain = hills + } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + is_riverside_province = yes + OR = { + terrain = farmlands + terrain = plains + terrain = mountains + terrain = hills + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + is_riverside_province = yes + OR = { + terrain = farmlands + terrain = plains + terrain = mountains + terrain = hills + } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Rice + ##### + texture = { + reference = "event_scenes/tgp_rice_fields.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + terrain = terraced_hills + has_building_or_higher = paddy_fields_01 + } + } + } + } + + environment = { + reference = "environment_tgp_rice_fields" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + terrain = terraced_hills + has_building_or_higher = paddy_fields_01 + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_rice_fields" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + terrain = terraced_hills + has_building_or_higher = paddy_fields_01 + } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + terrain = terraced_hills + has_building_or_higher = paddy_fields_01 + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + terrain = terraced_hills + has_building_or_higher = paddy_fields_01 + } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #jungle + ##### + texture = { + reference = "event_scenes/bp1_jungle.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_jungle_trigger = yes + } + } + } + + environment = { + reference = "environment_event_bp1_jungle" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_jungle_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_jungle" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_jungle_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_jungle_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_jungle_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #wetlands + ##### + texture = { + reference = "event_scenes/bp1_wetlands.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_wetlands_trigger = yes + } + } + } + + environment = { + reference = "environment_event_bp1_wetlands" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_wetlands_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_wetlands" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_wetlands_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_wetlands_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_wetlands_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #drylands + ##### + texture = { + reference = "event_scenes/drylands.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_drylands_trigger = yes + } + } + } + + environment = { + reference = "environment_event_desert" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_drylands_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_desert" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_drylands_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_drylands_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_drylands_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #hills, unsettled + ##### + texture = { + reference = "event_scenes/bp1_hills.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + NOT = { exists = province_owner } + } + } + } + + environment = { + reference = "environment_event_bp1_hills" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + NOT = { exists = province_owner } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_hills" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + NOT = { exists = province_owner } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #hills, settled + ##### + texture = { + reference = "event_scenes/ep2_travel_hills.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + exists = province_owner + } + } + } + + environment = { + reference = "environment_event_bp1_hills" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + exists = province_owner + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_hills" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + exists = province_owner + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + exists = province_owner + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_hills_trigger = yes + exists = province_owner + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #plains, unsettled + ##### + texture = { + reference = "event_scenes/bp1_plains.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + NOT = { exists = province_owner } + } + } + } + + environment = { + reference = "environment_event_bp1_plains" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + NOT = { exists = province_owner } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_plains" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + NOT = { exists = province_owner } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #plains, settled + ##### + texture = { + reference = "event_scenes/ep2_travel_hills.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + exists = province_owner + } + } + } + + environment = { + reference = "environment_event_bp1_plains" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + exists = province_owner + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_plains" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + exists = province_owner + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + exists = province_owner + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_plains_trigger = yes + exists = province_owner + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #steppe, unsettled + ##### + texture = { + reference = "event_scenes/steppe.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + NOT = { exists = province_owner } + } + } + } + + environment = { + reference = "environment_event_steppe" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + NOT = { exists = province_owner } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_steppe" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + NOT = { exists = province_owner } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #steppe, settled + ##### + texture = { + reference = "event_scenes/ep2_travel_steppe.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + exists = province_owner + } + } + } + + environment = { + reference = "environment_event_steppe" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + exists = province_owner + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_steppe" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + exists = province_owner + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + exists = province_owner + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_steppe_trigger = yes + exists = province_owner + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #mountains, unsettled + ##### + texture = { + reference = "event_scenes/mountains.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + NOT = { exists = province_owner } + } + } + } + + environment = { + reference = "environment_event_mountains" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + NOT = { exists = province_owner } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_mountains" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + NOT = { exists = province_owner } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #mountains, settled + ##### + texture = { + reference = "event_scenes/ep2_travel_mountains.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + exists = province_owner + } + } + } + + environment = { + reference = "environment_event_mountains" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + exists = province_owner + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_mountains" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + exists = province_owner + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + exists = province_owner + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_mountains_trigger = yes + exists = province_owner + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Desert, unsettled + ##### + texture = { + reference = "event_scenes/desert.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + NOT = { exists = province_owner } + } + } + } + + environment = { + reference = "environment_event_bp1_desert" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + NOT = { exists = province_owner } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_desert" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + NOT = { exists = province_owner } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + NOT = { exists = province_owner } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Desert, settled + ##### + texture = { + reference = "event_scenes/ep2_travel_desert.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + exists = province_owner + } + } + } + + environment = { + reference = "environment_event_bp1_desert" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + exists = province_owner + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_desert" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + exists = province_owner + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + exists = province_owner + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + graphical_wilderness_desert_trigger = yes + exists = province_owner + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Farmland, East Asian + ##### + texture = { + reference = "event_scenes/tgp_farm_asia.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + OR = { + terrain = farmlands + terrain = floodplains + } + culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + } + } + } + + environment = { + reference = "environment_tgp_farm_asia" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "tgp_farm_asia" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Farmland, unsettled + ##### + texture = { + reference = "event_scenes/farms.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + NOT = { exists = province_owner } + } + } + } + + environment = { + reference = "environment_event_farms" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + NOT = { exists = province_owner } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_farms" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + NOT = { exists = province_owner } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + NOT = { exists = province_owner } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + NOT = { exists = province_owner } + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Farmland, settled + ##### + texture = { + reference = "event_scenes/ep2_travel_farm.dds" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + exists = province_owner + } + } + } + + environment = { + reference = "environment_event_farms" + + trigger = { + exists = location + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + exists = province_owner + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_farms" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + exists = province_owner + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + exists = province_owner + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_travelling = yes + is_in_army = yes + } + trigger_if = { + limit = { + exists = involved_activity + } + NOT = { location = involved_activity.activity_location } + } + location = { + terrain = farmlands + exists = province_owner + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + #Landless Adventurers from the steppe + texture = { + reference = "event_scenes/mpo_camp_steppe.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_scholars + liege ?= { has_realm_law = camp_purpose_scholars } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_scholars + liege ?= { has_realm_law = camp_purpose_scholars } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + has_realm_law = camp_purpose_scholars + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + has_realm_law = camp_purpose_scholars + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + has_realm_law = camp_purpose_scholars + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/mpo_tent_interior_mongol.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_legitimists + liege ?= { has_realm_law = camp_purpose_legitimists } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_mpo_tent_interior_mongol" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_legitimists + liege ?= { has_realm_law = camp_purpose_legitimists } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mpo_tent_interior_mongol" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + has_realm_law = camp_purpose_legitimists + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + has_realm_law = camp_purpose_legitimists + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + has_realm_law = camp_purpose_legitimists + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/mpo_camp_steppe.dds" + + trigger = { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_genericcamp" + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/mpo_campfire_steppe.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_bp1_bonfire" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_bonfire" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + culture = { has_graphical_steppe_culture_group_trigger = yes } + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/mpo_hunt_steppe.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_farms" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_farms" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + culture = { has_graphical_steppe_culture_group_trigger = yes } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + ##### + # Landless Adventurer Camp + ##### + texture = { + reference = "event_scenes/ep3_adventurer_background.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_scholars + liege ?= { has_realm_law = camp_purpose_scholars } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_indian_feast" + + trigger = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_scholars + liege ?= { has_realm_law = camp_purpose_scholars } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_indian_feast" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + has_realm_law = camp_purpose_scholars + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + has_realm_law = camp_purpose_scholars + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + has_realm_law = camp_purpose_scholars + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/ep3_relaxing_tent.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_legitimists + liege ?= { has_realm_law = camp_purpose_legitimists } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_courtyard" + + trigger = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_legitimists + liege ?= { has_realm_law = camp_purpose_legitimists } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_courtyard" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + has_realm_law = camp_purpose_legitimists + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + has_realm_law = camp_purpose_legitimists + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + has_realm_law = camp_purpose_legitimists + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { #East Asian Camp + reference = "event_scenes/tgp_camp_asia.dds" + + trigger = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + trigger_if = { + limit = { + is_independent_ruler = yes + } + OR = { + culture = { has_graphical_east_asia_culture_group_trigger = yes } + culture = { has_graphical_steppe_culture_group_trigger = yes } + } + } + trigger_else = { + OR = { + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + employer.culture = { has_graphical_steppe_culture_group_trigger = yes } + } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_tgp_camp_asia" + + trigger = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + trigger_if = { + limit = { + is_independent_ruler = yes + } + OR = { + culture = { has_graphical_east_asia_culture_group_trigger = yes } + culture = { has_graphical_steppe_culture_group_trigger = yes } + } + } + trigger_else = { + OR = { + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + employer.culture = { has_graphical_steppe_culture_group_trigger = yes } + } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_camp_asia" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + trigger_if = { + limit = { + is_independent_ruler = yes + } + OR = { + culture = { has_graphical_east_asia_culture_group_trigger = yes } + culture = { has_graphical_steppe_culture_group_trigger = yes } + } + } + trigger_else = { + OR = { + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + employer.culture ?= { has_graphical_steppe_culture_group_trigger = yes } + } + } + is_character_window_main_character = no + } + } + + texture = { #Generic Camp + reference = "event_scenes/genericcamp.dds" + + trigger = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + AND = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_mercenaries + liege ?= { has_realm_law = camp_purpose_mercenaries } + } + } + primary_title ?= { is_mercenary_company = yes } + employer.primary_title ?= { is_mercenary_company = yes } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/ep3_campfire.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_bp1_bonfire" + + trigger = { + government_has_flag = government_is_landless_adventurer + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_bonfire" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + has_realm_law = camp_purpose_brigands + liege ?= { has_realm_law = camp_purpose_brigands } + } + NOR = { + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/tgp_camp_asia.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_tgp_camp_asia" + + trigger = { + government_has_flag = government_is_landless_adventurer + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "tgp_camp_asia" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { + reference = "event_scenes/ep3_camp_arid_terrain.dds" + + trigger = { + government_has_flag = government_is_landless_adventurer + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + government_has_flag = government_is_landless_adventurer + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_genericcamp" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_landless_adventurer + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_landless_adventurer + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_landless_adventurer + NOR = { + is_imprisoned = yes + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + # Wandering drunk/reveler + texture = { + reference = "character_view/tavern.dds" + + trigger = { + OR = { + has_trait = drunkard + has_trait = lifestyle_reveler + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_cw_tavern" + + trigger = { + OR = { + has_trait = drunkard + has_trait = lifestyle_reveler + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_tavern_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + has_trait = drunkard + has_trait = lifestyle_reveler + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + NOR = { + OR = { + has_trait = drunkard + has_trait = lifestyle_reveler + } + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + NOR = { + OR = { + has_trait = drunkard + has_trait = lifestyle_reveler + } + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + # Wandering coastal + texture = { + reference = "character_view/docks.dds" + + trigger = { + exists = location + location = { + is_coastal = yes + OR = { + geographical_region = world_europe + geographical_region = world_steppe_west + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_docks" + + trigger = { + exists = location + location = { + is_coastal = yes + OR = { + geographical_region = world_europe + geographical_region = world_steppe_west + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_docks" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + exists = location + location = { + is_coastal = yes + OR = { + geographical_region = world_europe + geographical_region = world_steppe_west + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + exists = location + location = { + is_coastal = yes + OR = { + geographical_region = world_europe + geographical_region = world_steppe_west + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + exists = location + location = { + is_coastal = yes + OR = { + geographical_region = world_europe + geographical_region = world_steppe_west + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + # Wandering, mediterranean + texture = { + reference = "event_scenes/ep3_medi_market.dds" + + trigger = { + exists = location + #location.province_owner. = { + # geographical_region = mediteranean_coast + #} + has_graphical_mediterranean_region_trigger = yes + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_ep3_medi_market" + + trigger = { + exists = location + location = { + geographical_region = mediteranean_coast + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_medi_market" + + trigger = { + exists = location + location = { + geographical_region = mediteranean_coast + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = no + } + } + + # Wandering europe + texture = { + reference = "character_view/crossroads_inn.dds" + + trigger = { + exists = location + location = { + geographical_region = world_europe + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_bp1_crossroads_inn" + + trigger = { + exists = location + location = { + geographical_region = world_europe + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_crossroads_inn" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + exists = location + location = { + geographical_region = world_europe + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + exists = location + location = { + geographical_region = world_europe + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + exists = location + location = { + geographical_region = world_europe + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + # Wandering mena + texture = { + reference = "character_view/courtyard_mena.dds" + + trigger = { + exists = location + location = { + OR = { + geographical_region = world_middle_east + geographical_region = world_middle_east_persia + geographical_region = world_steppe_tarim + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_bp1_courtyard_mena" + + trigger = { + exists = location + location = { + OR = { + geographical_region = world_middle_east + geographical_region = world_middle_east_persia + geographical_region = world_steppe_tarim + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_courtyard_mena" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + exists = location + location = { + OR = { + geographical_region = world_middle_east + geographical_region = world_middle_east_persia + geographical_region = world_steppe_tarim + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + exists = location + location = { + OR = { + geographical_region = world_middle_east + geographical_region = world_middle_east_persia + geographical_region = world_steppe_tarim + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + exists = location + location = { + OR = { + geographical_region = world_middle_east + geographical_region = world_middle_east_persia + geographical_region = world_steppe_tarim + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + # Wandering india + texture = { + reference = "character_view/courtyard_indian.dds" + + trigger = { + exists = location + location = { + OR = { + geographical_region = world_india + geographical_region = world_burma + } + } + + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_bp1_courtyard_indian" + + trigger = { + exists = location + location = { + OR = { + geographical_region = world_india + geographical_region = world_burma + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_courtyard_indian" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + exists = location + location = { + OR = { + geographical_region = world_india + geographical_region = world_burma + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + exists = location + location = { + OR = { + geographical_region = world_india + geographical_region = world_burma + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + exists = location + location = { + OR = { + geographical_region = world_india + geographical_region = world_burma + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + #Wandering SE Asia coastal + texture = { + reference = "event_scenes/tgp_village_sea.dds" + + trigger = { + exists = location + location = { + geographical_region = world_asia_southeast + county ?= { + is_coastal_county = yes + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_tgp_village_sea" + + trigger = { + exists = location + location = { + geographical_region = world_asia_southeast + county ?= { + is_coastal_county = yes + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_village_sea" + + trigger = { + OR = { + primary_spouse ?= { + exists = location + location = { + geographical_region = world_asia_southeast + county ?= { + is_coastal_county = yes + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + betrothed ?= { + exists = location + location = { + geographical_region = world_asia_southeast + county ?= { + is_coastal_county = yes + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + AND = { + exists = location + location = { + geographical_region = world_asia_southeast + county ?= { + is_coastal_county = yes + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + is_character_window_main_character = no + } + } + + # Wandering East Asia + texture = { + reference = "event_scenes/tgp_crossroad_inn_asia.dds" + + trigger = { + exists = location + location = { + OR = { + geographical_region = world_asia_china + geographical_region = world_asia_japan + geographical_region = world_asia_korea + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_tgp_crossroad_inn_asia" + + trigger = { + exists = location + location = { + OR = { + geographical_region = world_asia_china + geographical_region = world_asia_japan + geographical_region = world_asia_korea + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_crossroad_inn_asia" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + exists = location + location = { + OR = { + geographical_region = world_asia_china + geographical_region = world_asia_japan + geographical_region = world_asia_korea + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + exists = location + location = { + OR = { + geographical_region = world_asia_china + geographical_region = world_asia_japan + geographical_region = world_asia_korea + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + exists = location + location = { + OR = { + geographical_region = world_asia_china + geographical_region = world_asia_japan + geographical_region = world_asia_korea + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + #wandering steppe - scary! + texture = { + reference = "event_scenes/mpo_campfire_steppe.dds" + + trigger = { + exists = location + location = { + geographical_region = world_steppe + } + OR = { + has_trait = sadistic + has_trait = murderer + has_trait = education_intrigue_4 + has_trait = education_intrigue_5 + has_trait = lunatic + has_trait = possessed + has_trait = gallowsbait + has_trait = torturer + has_trait = kinslayer + has_trait = cannibal + has_trait = witch + has_trait = deviant + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_mpo_campfire_steppe" + + trigger = { + exists = location + location = { + geographical_region = world_steppe + } + OR = { + has_trait = sadistic + has_trait = murderer + has_trait = education_intrigue_4 + has_trait = education_intrigue_5 + has_trait = gallowsbait + has_trait = torturer + has_trait = kinslayer + has_trait = cannibal + has_trait = witch + has_trait = deviant + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mpo_campfire_steppe" + + trigger = { + OR = { + primary_spouse ?= { + exists = location + location = { + geographical_region = world_steppe + } + OR = { + has_trait = sadistic + has_trait = murderer + has_trait = education_intrigue_4 + has_trait = education_intrigue_5 + has_trait = gallowsbait + has_trait = torturer + has_trait = kinslayer + has_trait = cannibal + has_trait = witch + has_trait = deviant + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + betrothed ?= { + exists = location + location = { + geographical_region = world_steppe + has_holding_type = nomad_holding + } + OR = { + has_trait = sadistic + has_trait = murderer + has_trait = education_intrigue_4 + has_trait = education_intrigue_5 + has_trait = gallowsbait + has_trait = torturer + has_trait = kinslayer + has_trait = cannibal + has_trait = witch + has_trait = deviant + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + AND = { + exists = location + location = { + geographical_region = world_steppe + has_holding_type = nomad_holding + } + OR = { + has_trait = sadistic + has_trait = murderer + has_trait = education_intrigue_4 + has_trait = education_intrigue_5 + has_trait = gallowsbait + has_trait = torturer + has_trait = kinslayer + has_trait = cannibal + has_trait = witch + has_trait = deviant + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + is_character_window_main_character = no + } + } + + #Wandering steppe + texture = { + reference = "event_scenes/mpo_camp_steppe.dds" + + trigger = { + exists = location + location = { + geographical_region = world_steppe + OR = { + has_holding_type = nomad_holding + has_holding_type = herder_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_mpo_camp_steppe" + + trigger = { + exists = location + location = { + geographical_region = world_steppe + OR = { + has_holding_type = nomad_holding + has_holding_type = herder_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mpo_camp_steppe" + + trigger = { + OR = { + primary_spouse ?= { + exists = location + location = { + geographical_region = world_steppe + OR = { + has_holding_type = nomad_holding + has_holding_type = herder_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + betrothed ?= { + exists = location + location = { + geographical_region = world_steppe + OR = { + has_holding_type = nomad_holding + has_holding_type = herder_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + AND = { + exists = location + location = { + geographical_region = world_steppe + OR = { + has_holding_type = nomad_holding + has_holding_type = herder_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + is_character_window_main_character = no + } + } + + #Wandering tibet + texture = { + reference = "event_scenes/mpo_rural_village_asian.dds" + + trigger = { + exists = location + location = { + geographical_region = world_tibet + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_mpo_rural_village_asian" + + trigger = { + exists = location + location = { + geographical_region = world_tibet + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mpo_rural_village_asian" + + trigger = { + OR = { + primary_spouse ?= { + exists = location + location = { + geographical_region = world_tibet + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + betrothed ?= { + exists = location + location = { + geographical_region = world_tibet + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + AND = { + exists = location + location = { + geographical_region = world_tibet + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + is_character_window_main_character = no + } + } + + #Wandering africa + texture = { + reference = "event_scenes/market_east.dds" + + trigger = { + exists = location + location = { + geographical_region = world_africa + OR = { + has_holding_type = castle_holding + has_holding_type = city_holding + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_market_east" + + trigger = { + exists = location + location = { + geographical_region = world_africa + OR = { + has_holding_type = castle_holding + has_holding_type = city_holding + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_market_east" + + trigger = { + OR = { + primary_spouse ?= { + exists = location + location = { + geographical_region = world_africa + OR = { + has_holding_type = castle_holding + has_holding_type = city_holding + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + betrothed ?= { + exists = location + location = { + geographical_region = world_africa + OR = { + has_holding_type = castle_holding + has_holding_type = city_holding + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + AND = { + exists = location + location = { + geographical_region = world_africa + OR = { + has_holding_type = castle_holding + has_holding_type = city_holding + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + } + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + is_character_window_main_character = no + } + } + + # Wandering fallback + texture = { + reference = "character_view/bonfire.dds" + + trigger = { + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + + environment = { + reference = "environment_event_bp1_bonfire" + + trigger = { + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_bp1_bonfire" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + exists = betrothed + betrothed = { + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + NOR = { + exists = liege + exists = host + is_travelling = yes + exists = involved_activity + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + # TEMPLES + + texture = { # Zoroastrian + reference = "event_scenes/fp3_temple.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:zoroastrianism_religion + } + } + + environment = { + reference = "environment_event_fp3_temple" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:zoroastrianism_religion + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_fp3_temple" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + religion = religion:zoroastrianism_religion + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + religion = religion:zoroastrianism_religion + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + religion = religion:zoroastrianism_religion + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Iberian + reference = "event_scenes/fp2_temple.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + OR = { + religion = religion:christianity_religion + religion = religion:islam_religion + } + trigger_if = { + limit = { exists = liege } + liege.culture = { has_building_gfx = iberian_building_gfx } + } + trigger_else = { + culture = { has_building_gfx = iberian_building_gfx } + } + } + } + + environment = { + reference = "environment_event_fp2_temple" + + trigger = { + should_use_temple_character_background_trigger = yes + OR = { + religion = religion:christianity_religion + religion = religion:islam_religion + } + trigger_if = { + limit = { exists = liege } + liege.culture = { has_building_gfx = iberian_building_gfx } + } + trigger_else = { + culture = { has_building_gfx = iberian_building_gfx } + } + } + } + + environment = { + reference = "environment_event_fp2_temple" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + OR = { + religion = religion:christianity_religion + religion = religion:islam_religion + } + trigger_if = { + limit = { exists = liege } + liege.culture = { has_building_gfx = iberian_building_gfx } + } + trigger_else = { + culture = { has_building_gfx = iberian_building_gfx } + } + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + OR = { + religion = religion:christianity_religion + religion = religion:islam_religion + } + trigger_if = { + limit = { exists = liege } + liege.culture = { has_building_gfx = iberian_building_gfx } + } + trigger_else = { + culture = { has_building_gfx = iberian_building_gfx } + } + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + OR = { + religion = religion:christianity_religion + religion = religion:islam_religion + } + trigger_if = { + limit = { exists = liege } + liege.culture = { has_building_gfx = iberian_building_gfx } + } + trigger_else = { + culture = { has_building_gfx = iberian_building_gfx } + } + religion = religion:zoroastrianism_religion + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Christian + reference = "event_scenes/church.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:christianity_religion + } + } + + environment = { + reference = "environment_event_church" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:christianity_religion + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_church" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + religion = religion:christianity_religion + is_character_window_main_character = yes + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + religion = religion:christianity_religion + is_character_window_main_character = yes + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + religion = religion:christianity_religion + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Islam + reference = "event_scenes/mosque.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:islam_religion + } + } + + environment = { + reference = "environment_event_mosque" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:islam_religion + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_mosque" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + religion = religion:islam_religion + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + religion = religion:islam_religion + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + religion = religion:islam_religion + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Dharmic India / Southeast Asia + reference = "event_scenes/ep2_holysite_indian.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = { + is_in_family = rf_eastern + } + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + + environment = { + reference = "environment_indian_holy_site" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = { + is_in_family = rf_eastern + } + culture = { + has_graphical_india_culture_group_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_indian_holy_site" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + religion = { + is_in_family = rf_eastern + } + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + religion = { + is_in_family = rf_eastern + } + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + religion = { + is_in_family = rf_eastern + } + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Dharmic East Asia + reference = "event_scenes/tgp_temple_asia.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + + environment = { + reference = "environment_tgp_temple_asia" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_temple_asia" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # FP1 + reference = "event_scenes/fp1_tribal_temple.dds" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:germanic_religion + } + } + + environment = { + reference = "environment_event_fp1_tribal_temple" + + trigger = { + should_use_temple_character_background_trigger = yes + religion = religion:germanic_religion + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_fp1_tribal_temple" + + trigger = { + OR = { + primary_spouse ?= { + should_use_temple_character_background_trigger = yes + religion = religion:germanic_religion + } + betrothed ?= { + should_use_temple_character_background_trigger = yes + religion = religion:germanic_religion + } + AND = { + liege.diarch ?= this + liege ?= { + should_use_temple_character_background_trigger = yes + religion = religion:germanic_religion + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Fallback + reference = "event_scenes/temple.dds" + + trigger = { should_use_temple_character_background_trigger = yes } + } + + environment = { + reference = "environment_event_temple" + + trigger = { + OR = { should_use_temple_character_background_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_temple" + + trigger = { + OR = { + primary_spouse ?= { should_use_temple_character_background_trigger = yes } + betrothed ?= { should_use_temple_character_background_trigger = yes } + AND = { + liege.diarch ?= this + liege ?= { should_use_temple_character_background_trigger = yes } + } + } + is_character_window_main_character = no + } + } + + ########################################## + # PHYSICIANS + + texture = { # Tribal + reference = "event_scenes/fp4_physician_tribal.dds" + + trigger = { + has_court_position = court_physician_court_position + employer ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + } + } + + environment = { + reference = "environment_ce1_physician_tribal" + + trigger = { + has_court_position = court_physician_court_position + employer ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ce1_physician_tribal" + + trigger = { + OR = { + primary_spouse ?= { + has_court_position = court_physician_court_position + employer ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + is_character_window_main_character = yes + } + betrothed ?= { + has_court_position = court_physician_court_position + employer ?= { + OR = { + government_has_flag = government_is_tribal + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + } + } + is_character_window_main_character = yes + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # MENA + reference = "event_scenes/fp4_study_physician_mena.dds" + + trigger = { + has_court_position = court_physician_court_position + employer.culture ?= { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + } + } + + environment = { + reference = "environment_ce1_study_physician_mena" + + trigger = { + has_court_position = court_physician_court_position + employer.culture ?= { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ce1_study_physician_mena" + + trigger = { + OR = { + primary_spouse ?= { + has_court_position = court_physician_court_position + employer.culture ?= { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + is_character_window_main_character = yes + } + betrothed ?= { + has_court_position = court_physician_court_position + employer.culture ?= { + OR = { + has_graphical_mena_culture_group_trigger = yes + has_graphical_african_culture_group_trigger = yes + has_graphical_steppe_culture_group_trigger = yes + } + } + is_character_window_main_character = yes + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Indian + reference = "event_scenes/fp4_study_physician_indian.dds" + + trigger = { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_india_culture_group_trigger = yes } + } + } + + environment = { + reference = "environment_ce1_study_physician_indian" + + trigger = { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_india_culture_group_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ce1_study_physician_indian" + + trigger = { + OR = { + primary_spouse ?= { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_india_culture_group_trigger = yes } + is_character_window_main_character = yes + } + betrothed ?= { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_india_culture_group_trigger = yes } + is_character_window_main_character = yes + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # East Asian + reference = "event_scenes/tgp_physician_asia.dds" + + trigger = { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + } + } + + environment = { + reference = "environment_tgp_physician_asia" + + trigger = { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_physician_asia" + + trigger = { + OR = { + primary_spouse ?= { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + is_character_window_main_character = yes + } + betrothed ?= { + has_court_position = court_physician_court_position + employer.culture ?= { has_graphical_east_asia_culture_group_trigger = yes } + is_character_window_main_character = yes + } + } + is_character_window_main_character = no + } + } + + ########################################## + + texture = { # Western/fallback + reference = "event_scenes/study_physician.dds" + + trigger = { has_court_position = court_physician_court_position } + } + + environment = { + reference = "environment_event_study_physician" + + trigger = { + has_court_position = court_physician_court_position + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_event_study_physician" + trigger = { + OR = { + primary_spouse ?= { + has_court_position = court_physician_court_position + is_character_window_main_character = yes + } + betrothed ?= { + has_court_position = court_physician_court_position + is_character_window_main_character = yes + } + } + is_character_window_main_character = no + } + } + + ########################################## + # THRONE ROOMS + + # Byzantium + texture = { # Emperor + reference = "event_scenes/ep3_byzantine_throne_room.dds" + + trigger = { + OR = { + AND = { # Emperor + is_roman_emperor_primary_title_trigger = yes + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + AND = { # Primary Spouse + primary_spouse ?= { + is_landed = yes + exists = top_liege + is_roman_emperor_primary_title_trigger = yes + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + AND = { # Close family in the same location + any_close_family_member = { + location = prev.location + is_landed = yes + exists = top_liege + is_roman_emperor_primary_title_trigger = yes + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + + environment = { + reference = "environment_ep3_byzantine_throne_room" + + trigger = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_byzantine_throne_room_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + AND = { + exists = betrothed + betrothed = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + is_character_window_main_character = no + } + } + + texture = { # Governors + reference = "event_scenes/ep3_relaxing_room.dds" + + trigger = { + OR = { + byzantine_governor_trigger = yes # Governor + primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse + any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location + } + } + } + + environment = { + reference = "environment_ep3_relaxing_room" + + trigger = { + OR = { + byzantine_governor_trigger = yes # Governor + primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse + any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_relaxing_room_spouse" + + trigger = { + OR = { + byzantine_governor_trigger = yes # Governor + primary_spouse ?= { byzantine_governor_trigger = yes } # Spouse + betrothed ?= { byzantine_governor_trigger = yes } + liege ?= { + diarch ?= this + byzantine_governor_trigger = yes + } + any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location + } + is_character_window_main_character = no + } + } + + texture = { # Lower nobles + reference = "event_scenes/ep3_medi_study.dds" + + trigger = { + OR = { + AND = { # Lower Noble + is_landed = yes + government_has_flag = government_is_administrative + exists = top_liege + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + AND = { # Primary Spouse + primary_spouse ?= { + is_landed = yes + government_has_flag = government_is_administrative + exists = top_liege + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + AND = { # Close family in the same location + any_close_family_member = { + location = prev.location + is_landed = yes + government_has_flag = government_is_administrative + exists = top_liege + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + } + } + } + + environment = { + reference = "environment_ep3_byzantine_study" + + trigger = { + is_landed = yes + government_has_flag = government_is_administrative + exists = liege + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_ep3_byzantine_study_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + is_landed = yes + government_has_flag = government_is_administrative + exists = top_liege + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + AND = { + exists = betrothed + betrothed = { + is_landed = yes + exists = top_liege + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + AND = { + is_landed = yes + liege.diarch ?= this + top_liege = { + OR = { + is_roman_emperor_primary_title_trigger = yes + AND = { + culture = { + OR = { + has_cultural_pillar = heritage_byzantine + has_cultural_pillar = heritage_caucasian + } + } + primary_title.tier >= tier_empire + } + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # 'Feudal'/High-tier Norse, or non-Tribals in Scandinavia + texture = { # FP1 Norse + reference = "character_view/fp1_throneroom_nontribal.dds" + + trigger = { + has_fp1_dlc_trigger = yes + OR = { + AND = { + is_ruler = no + OR = { + AND = { + exists = liege + liege = { + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + AND = { + exists = host + host = { + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + AND = { + is_ruler = yes + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + + environment = { + reference = "environment_fp1_cw_nontribal_main" + + trigger = { + has_fp1_dlc_trigger = yes + OR = { + AND = { + is_ruler = no + OR = { + AND = { + exists = liege + liege = { + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + AND = { + exists = host + host = { + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + AND = { + is_ruler = yes + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_fp1_cw_nontribal_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + has_fp1_dlc_trigger = yes + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + AND = { + exists = betrothed + betrothed = { + has_fp1_dlc_trigger = yes + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + has_fp1_dlc_trigger = yes + OR = { + NOT = { + government_has_flag = government_is_tribal + } + primary_title.tier >= tier_kingdom + } + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Nomad - Greatest of Khans + texture = { + reference = "main_menu/mpo_frontend_nomad.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_nomadic + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + trigger_else = { + government_has_flag = government_is_nomadic + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + } + + environment = { # Primary character + reference = "environment_mpo_frontend_nomad_main" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_nomadic + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + trigger_else = { + government_has_flag = government_is_nomadic + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + is_character_window_main_character = yes + } + } + + environment = { # Spouse character + reference = "environment_mpo_frontend_nomad_secondary" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_nomadic + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + trigger_else = { + government_has_flag = government_is_nomadic + OR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + is_character_window_main_character = no + } + } + + # Nomad + texture = { + reference = "event_scenes/mpo_tent_interior_mongol.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_nomadic + NOR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + trigger_else = { + government_has_flag = government_is_nomadic + NOR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + } + + environment = { # Primary character + reference = "environment_mpo_tent_interior_mongol" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_nomadic + NOR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + trigger_else = { + government_has_flag = government_is_nomadic + NOR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + is_character_window_main_character = yes + } + } + + environment = { # Spouse character + reference = "environment_mpo_tent_interior_mongol_spouse" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_nomadic + NOR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + } + trigger_else = { + government_has_flag = government_is_nomadic + NOR = { + has_realm_law = nomadic_authority_3 + has_realm_law = nomadic_authority_4 + has_realm_law = nomadic_authority_5 + has_trait = greatest_of_khans + } + } + is_character_window_main_character = no + } + } + + # Tribal Norse + texture = { # FP1 Norse + reference = "character_view/fp1_throneroom_tribal.dds" + + trigger = { + has_fp1_dlc_trigger = yes + OR = { + AND = { + is_ruler = no + OR = { + AND = { + exists = liege + liege = { + government_has_flag = government_is_tribal + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + AND = { + exists = host + host = { + government_has_flag = government_is_tribal + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + AND = { + is_ruler = yes + government_has_flag = government_is_tribal + OR = { + culture = culture:norse + religion = religion:germanic_religion + } + } + } + } + } + + environment = { + reference = "environment_fp1_cw_tribal_main" + + trigger = { + has_fp1_dlc_trigger = yes + OR = { + AND = { + is_ruler = no + OR = { + AND = { + exists = liege + liege = { + government_has_flag = government_is_tribal + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + AND = { + exists = host + host = { + government_has_flag = government_is_tribal + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + } + } + AND = { + is_ruler = yes + government_has_flag = government_is_tribal + OR = { + culture = culture:norse + religion = religion:germanic_religion + } + } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_fp1_cw_tribal_spouse" + + trigger = { + OR = { + AND = { + exists = primary_spouse + primary_spouse = { + government_has_flag = government_is_tribal + has_fp1_dlc_trigger = yes + OR = { + culture = culture:norse + religion = religion:germanic_religion + } + } + } + AND = { + exists = betrothed + betrothed = { + government_has_flag = government_is_tribal + has_fp1_dlc_trigger = yes + OR = { + culture = culture:norse + religion = religion:germanic_religion + } + } + } + AND = { + liege.diarch ?= this + liege ?= { + government_has_flag = government_is_tribal + has_fp1_dlc_trigger = yes + OR = { + culture = culture:norse + religion = religion:germanic_religion + } + } + } + } + is_character_window_main_character = no + } + } + + # Wanua + texture = { + reference = "event_scenes/tgp_village_sea.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_government = wanua_government } + } + trigger_else = { has_government = wanua_government } + } + } + + environment = { + reference = "environment_tgp_village_sea" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_government = wanua_government } + } + trigger_else = { has_government = wanua_government } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_village_sea" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_government = wanua_government } + } + trigger_else = { has_government = wanua_government } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_government = wanua_government } + } + trigger_else = { has_government = wanua_government } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_government = wanua_government } + } + trigger_else = { has_government = wanua_government } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Tribal - Asia + texture = { + reference = "event_scenes/mpo_rural_village_asian.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + trigger_else = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + } + + environment = { + reference = "environment_mpo_rural_village_asian" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + trigger_else = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_mpo_rural_village_asian" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + trigger_else = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + trigger_else = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + trigger_else = { + government_has_flag = government_is_tribal + has_graphical_india_region_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + # Tribal + texture = { + reference = "character_view/throneroom_tribal.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { government_has_flag = government_is_tribal } + } + trigger_else = { government_has_flag = government_is_tribal } + } + } + + environment = { + reference = "environment_cw_tribal_main" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { government_has_flag = government_is_tribal } + } + trigger_else = { government_has_flag = government_is_tribal } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_tribal_spouse" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { government_has_flag = government_is_tribal } + } + trigger_else = { government_has_flag = government_is_tribal } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { government_has_flag = government_is_tribal } + } + trigger_else = { government_has_flag = government_is_tribal } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { government_has_flag = government_is_tribal } + } + trigger_else = { government_has_flag = government_is_tribal } + } + } + } + is_character_window_main_character = no + } + } + + # Iran + texture = { + reference = "event_scenes/fp3_throneroom.dds" + + trigger = { + has_fp3_dlc_trigger = yes + exists = primary_title + primary_title.tier >= tier_kingdom + has_graphical_iran_region_trigger = yes + } + } + + environment = { + reference = "environment_cw_fp2_iberian_throneroom_main" + + trigger = { + has_fp3_dlc_trigger = yes + exists = primary_title + primary_title.tier >= tier_kingdom + has_graphical_iran_region_trigger = yes + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_fp2_iberian_throneroom_main" + + trigger = { + OR = { + primary_spouse ?= { + has_fp3_dlc_trigger = yes + exists = primary_title + primary_title.tier >= tier_kingdom + has_graphical_iran_region_trigger = yes + } + betrothed ?= { + has_fp3_dlc_trigger = yes + exists = primary_title + primary_title.tier >= tier_kingdom + has_graphical_iran_region_trigger = yes + } + AND = { + liege.diarch ?= this + liege ?= { + exists = primary_title + primary_title.tier >= tier_empire + has_graphical_iberia_region_trigger = yes + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Iberian, high rank + texture = { + reference = "character_view/fp2_throneroom_iberian.dds" + + trigger = { + high_tier_throne_room_trigger = { REGION = iberia } + } + } + + environment = { + reference = "environment_cw_fp2_iberian_throneroom_main" + + trigger = { + high_tier_throne_room_trigger = { REGION = iberia } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_fp2_iberian_throneroom_spouse" + + trigger = { + high_tier_throne_room_spouse_trigger = { REGION = iberia } + is_character_window_main_character = no + } + } + + ########################################## + # Iberian, regular + texture = { + reference = "character_view/fp2_iberian.dds" + + trigger = { + has_fp2_dlc_trigger = yes + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_iberia_region_trigger = yes } + } + trigger_else = { has_graphical_iberia_region_trigger = yes } + } + } + + environment = { + reference = "environment_cw_fp2_iberian" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_iberia_region_trigger = yes } + } + trigger_else = { has_graphical_iberia_region_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_fp2_iberian_spouse" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_iberia_region_trigger = yes } + } + trigger_else = { has_graphical_iberia_region_trigger = yes } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_iberia_region_trigger = yes } + } + trigger_else = { has_graphical_iberia_region_trigger = yes } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_iberia_region_trigger = yes } + } + trigger_else = { has_graphical_iberia_region_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + ############################################ + + # Mediterranean, high rank + texture = { + reference = "character_view/throneroom_mediterranean.dds" + + trigger = { + high_tier_throne_room_trigger = { REGION = mediterranean } + } + } + + environment = { + reference = "environment_cw_mediterranean_throneroom_main" + + trigger = { + high_tier_throne_room_trigger = { REGION = mediterranean } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_mediterranean_throneroom_spouse" + + trigger = { + high_tier_throne_room_spouse_trigger = { REGION = mediterranean } + is_character_window_main_character = no + } + } + + ########################################## + # Mediterranean, regular + texture = { + reference = "character_view/mediterranean.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mediterranean_region_trigger = yes } + } + trigger_else = { has_graphical_mediterranean_region_trigger = yes } + } + } + + environment = { + reference = "environment_cw_mediterranean_main" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mediterranean_region_trigger = yes } + } + trigger_else = { has_graphical_mediterranean_region_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_mediterranean_spouse" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mediterranean_region_trigger = yes } + } + trigger_else = { has_graphical_mediterranean_region_trigger = yes } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mediterranean_region_trigger = yes } + } + trigger_else = { has_graphical_mediterranean_region_trigger = yes } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mediterranean_region_trigger = yes } + } + trigger_else = { has_graphical_mediterranean_region_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Japan, Emperor + texture = { + reference = "event_scenes/tgp_japan_throne_room.dds" + + trigger = { + primary_title ?= title:e_japan + } + } + + environment = { + reference = "environment_tgp_frontend_celestial_main" + + trigger = { + primary_title ?= title:e_japan + } + } + + ########################################## + + # East Asia, high rank + texture = { + reference = "event_scenes/tgp_asia_throne_room.dds" + + trigger = { + high_tier_throne_room_trigger = { REGION = east_asia } + } + } + + environment = { + reference = "environment_tgp_frontend_celestial_main" + + trigger = { + high_tier_throne_room_trigger = { REGION = east_asia } + } + } + + ########################################## + + # East Asia, governors + texture = { + reference = "event_scenes/tgp_relaxing_room_asia.dds" + + trigger = { + OR = { + east_asian_governor_trigger = yes # Governor + primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse + any_close_family_member = { byzantine_governor_close_family_trigger = yes } # Close family in the same location + } + } + } + + environment = { + reference = "environment_tgp_relaxing_room_asia" + + trigger = { + OR = { + east_asian_governor_trigger = yes # Governor + primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse + any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_relaxing_room_asia" + trigger = { + OR = { + east_asian_governor_trigger = yes # Governor + primary_spouse ?= { east_asian_governor_trigger = yes } # Spouse + betrothed ?= { east_asian_governor_trigger = yes } + liege ?= { + diarch ?= this + east_asian_governor_trigger = yes + } + any_close_family_member = { east_asian_governor_close_family_trigger = yes } # Close family in the same location + } + is_character_window_main_character = no + } + } + + ########################################## + + # Japan, regular (above East Asia regular so it is caught first) + texture = { + reference = "event_scenes/tgp_study_japan.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner.culture = { has_cultural_pillar = heritage_japonic } + } + trigger_else = { + culture = { has_cultural_pillar = heritage_japonic } + } + } + } + + + environment = { + reference = "environment_tgp_study_japan" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner.culture = { has_cultural_pillar = heritage_japonic } + } + trigger_else = { + culture = { has_cultural_pillar = heritage_japonic } + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_study_japan" + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner.culture = { has_cultural_pillar = heritage_japonic } + } + trigger_else = { + culture = { has_cultural_pillar = heritage_japonic } + } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner.culture = { has_cultural_pillar = heritage_japonic } + } + trigger_else = { + culture = { has_cultural_pillar = heritage_japonic } + } + } + AND = { + liege ?= { + diarch ?= this + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner.culture = { has_cultural_pillar = heritage_japonic } + } + trigger_else = { + culture = { has_cultural_pillar = heritage_japonic } + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # East Asia, regular + texture = { + reference = "event_scenes/tgp_study_asia.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_east_asia_region_trigger = yes } + } + trigger_else = { + has_graphical_east_asia_region_trigger = yes + } + } + } + + environment = { + reference = "environment_tgp_study_asia" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_east_asia_region_trigger = yes } + } + trigger_else = { + has_graphical_east_asia_region_trigger = yes + } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_tgp_study_asia" + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_east_asia_region_trigger = yes } + } + trigger_else = { + has_graphical_east_asia_region_trigger = yes + } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_east_asia_region_trigger = yes } + } + trigger_else = { + has_graphical_east_asia_region_trigger = yes + } + } + AND = { + liege ?= { + diarch ?= this + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_east_asia_region_trigger = yes } + } + trigger_else = { + has_graphical_east_asia_region_trigger = yes + } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Eastern, high rank + texture = { + reference = "character_view/throneroom_east.dds" + + trigger = { + high_tier_throne_room_trigger = { REGION = mena } + } + } + + environment = { + reference = "environment_cw_east_throneroom_main" + + trigger = { + high_tier_throne_room_trigger = { REGION = mena } + } + } + + environment = { + reference = "environment_cw_east_throneroom_spouse" + + trigger = { + high_tier_throne_room_spouse_trigger = { REGION = mena } + is_character_window_main_character = no + } + } + + ########################################## + + # Eastern, regular + texture = { + reference = "character_view/mena.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mena_region_trigger = yes } + } + trigger_else = { has_graphical_mena_region_trigger = yes } + } + } + + environment = { + reference = "environment_cw_east_main" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mena_region_trigger = yes } + } + trigger_else = { has_graphical_mena_region_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_east_spouse" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mena_region_trigger = yes } + } + trigger_else = { has_graphical_mena_region_trigger = yes } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mena_region_trigger = yes } + } + trigger_else = { has_graphical_mena_region_trigger = yes } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_mena_region_trigger = yes } + } + trigger_else = { has_graphical_mena_region_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # India, high rank + texture = { + reference = "character_view/throneroom_india.dds" + + trigger = { + high_tier_throne_room_trigger = { REGION = india } + } + } + + environment = { + reference = "environment_cw_india_throneroom_main" + + trigger = { + high_tier_throne_room_trigger = { REGION = india } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_india_throneroom_spouse" + + trigger = { + high_tier_throne_room_spouse_trigger = { REGION = india } + is_character_window_main_character = no + } + } + + ########################################## + + # India, regular + texture = { + reference = "character_view/india.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_india_region_trigger = yes } + } + trigger_else = { has_graphical_india_region_trigger = yes } + } + } + + environment = { + reference = "environment_cw_india_main" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_india_region_trigger = yes } + } + trigger_else = { has_graphical_india_region_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_india_spouse" + + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_india_region_trigger = yes } + } + trigger_else = { has_graphical_india_region_trigger = yes } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_india_region_trigger = yes } + } + trigger_else = { has_graphical_india_region_trigger = yes } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_india_region_trigger = yes } + } + trigger_else = { has_graphical_india_region_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Western, high rank + texture = { + reference = "character_view/throneroom_west.dds" + + trigger = { + high_tier_throne_room_trigger = { REGION = western } + } + } + + environment = { + reference = "environment_cw_west" + + trigger = { + high_tier_throne_room_trigger = { REGION = western } + is_character_window_main_character = yes + + } + } + + environment = { + reference = "environment_cw_west_spouse" + trigger = { + high_tier_throne_room_spouse_trigger = { REGION = western } + is_character_window_main_character = no + } + } + + ########################################## + + # Western, regular + texture = { + reference = "character_view/west.dds" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_western_region_trigger = yes } + } + trigger_else = { has_graphical_western_region_trigger = yes } + } + } + + texture = { + reference = "character_view/west.dds" + } + + environment = { + reference = "environment_cw_west" + + trigger = { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_western_region_trigger = yes } + } + trigger_else = { has_graphical_western_region_trigger = yes } + is_character_window_main_character = yes + } + } + + environment = { + reference = "environment_cw_west_spouse" + trigger = { + OR = { + primary_spouse ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_western_region_trigger = yes } + } + trigger_else = { has_graphical_western_region_trigger = yes } + } + betrothed ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_western_region_trigger = yes } + } + trigger_else = { has_graphical_western_region_trigger = yes } + } + AND = { + liege.diarch ?= this + liege ?= { + trigger_if = { + limit = { is_in_prison_type = house_arrest } + imprisoner = { has_graphical_western_region_trigger = yes } + } + trigger_else = { has_graphical_western_region_trigger = yes } + } + } + } + is_character_window_main_character = no + } + } + + ########################################## + + # Fallback Environment + environment = { + reference = "environment_event_temple" + } +} + +character_location_exterior = { + + texture = { + reference = "event_scenes/bp1_plains.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = plains + } + } + } + + texture = { + reference = "terrain_types/hills.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = hills + } + } + } + + texture = { + reference = "terrain_types/desert_mountains.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = desert_mountains + } + } + } + + texture = { + reference = "terrain_types/oasis.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = oasis + } + } + } + + texture = { + reference = "terrain_types/jungle.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = jungle + } + } + } + + texture = { + reference = "terrain_types/floodplains.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = floodplains + } + } + } + + texture = { + reference = "terrain_types/drylands.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = drylands + } + } + } + + texture = { + reference = "terrain_types/wetlands.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = wetlands + } + } + } + + texture = { + reference = "event_scenes/farms.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = farmlands + } + } + } + + texture = { + reference = "event_scenes/tgp_rice_fields.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = terraced_hills + } + } + } + + texture = { + reference = "event_scenes/bp1_desert.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = desert + } + } + } + + texture = { + reference = "event_scenes/steppe.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = steppe + } + } + } + + texture = { + reference = "event_scenes/forest.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = forest + } + } + } + + texture = { + reference = "event_scenes/forest_pine.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = taiga + } + } + } + + texture = { + reference = "terrain_types/mountains.dds" + + trigger = { + NOT = { + exists = liege + } + exists = location + location = { + terrain = mountains + } + } + } + + texture = { + reference = "holding_types/tribe_arid.dds" + + trigger = { + government_has_flag = government_is_tribal + exists = capital_province + capital_province = { + geographical_region = world_africa + } + } + } + + texture = { + reference = "event_scenes/steppe.dds" + + trigger = { + government_has_flag = government_is_tribal + exists = capital_province + capital_province = { + geographical_region = world_steppe + } + } + } + + texture = { + reference = "event_scenes/desert.dds" + + trigger = { + government_has_flag = government_is_tribal + exists = capital_province + capital_province = { + geographical_region = world_middle_east_arabia + } + } + } + + texture = { + reference = "event_scenes/ep3_constantinople.dds" + + trigger = { + default_location.county ?= title:c_byzantion + primary_title ?= title:k_orthodox + } + } + + texture = { + reference = "event_scenes/market_tribal.dds" + + trigger = { + OR = { + government_has_flag = government_is_tribal + capital_province ?= { geographical_region = world_siberia } + } + } + } + + texture = { + reference = "event_scenes/ep3_medi_market.dds" + + trigger = { + has_graphical_mediterranean_region_trigger = yes + } + } + + texture = { + reference = "event_scenes/tgp_chinese_city.dds" + + trigger = { + has_graphical_chinese_region_trigger = yes + } + } + + texture = { + reference = "event_scenes/tgp_japanese_city.dds" + + trigger = { + has_graphical_japanese_region_trigger = yes + } + } + + texture = { + reference = "event_scenes/tgp_market_asia.dds" + + trigger = { + has_graphical_east_asia_region_trigger = yes + } + } + + texture = { + reference = "event_scenes/market_east.dds" + + trigger = { + OR = { + AND = { + government_has_flag = government_is_tribal + capital_province ?= { geographical_region = world_tibet } + } + capital_province ?= { geographical_region = world_steppe } + capital_province ?= { geographical_region = world_asia_north_east } + has_graphical_india_region_trigger = yes + has_graphical_mena_region_trigger = yes + has_graphical_mediterranean_region_trigger = yes + } + } + } + + texture = { + reference = "event_scenes/market_west.dds" + + trigger = { + has_graphical_western_region_trigger = yes + } + } +} + +### Religious interior - Character Scope +character_religion_interior = { + + #### + # hagia sophia + #### + texture = { # Hagia Sophia + reference = "event_scenes/ep3_hagia_sophia.dds" + trigger = { + exists = liege + liege = { + completely_controls = title:c_byzantion + } + OR = { + has_council_position = councillor_court_chaplain + primary_title ?= title:k_orthodox + } + } + } + + environment = { # Hagia Sophia + reference = "environment_ep3_hagia_sophia" + trigger = { + exists = liege + liege = { + completely_controls = title:c_byzantion + } + OR = { + has_council_position = councillor_court_chaplain + primary_title ?= title:k_orthodox + } + is_character_window_main_character = yes + } + } + + texture = { + trigger = { + south_east_asian_pagan_trigger = yes + } + reference = "holding_types/tgp_temple_pagan_se_asia.dds" + } + + texture = { + trigger = { + OR = { + religion = religion:tengrism_religion + religion = religion:magyar_religion + religion = religion:siberian_religion + religion = religion:shamanism_religion + religion = religion:kamuyism_religion + } + } + reference = "holding_types/mpo_temple_steppe.dds" + } + + environment = { + trigger = { + OR = { + religion = religion:tengrism_religion + religion = religion:magyar_religion + religion = religion:siberian_religion + religion = religion:shamanism_religion + religion = religion:kamuyism_religion + } + } + reference = "environment_mpo_temple_steppe" + } + + # FP3 + + texture = { + trigger = { religion = religion:zoroastrianism_religion } + reference = "event_scenes/fp3_temple.dds" + } + + environment = { + trigger = { religion = religion:zoroastrianism_religion } + reference = "environment_event_fp3_temple" + } + + # Christianity + + texture = { + trigger = { + liege.culture ?= { has_building_gfx = iberian_building_gfx } + } + reference = "event_scenes/fp2_temple.dds" + } + + environment = { + trigger = { + liege.culture ?= { has_building_gfx = iberian_building_gfx } + } + reference = "environment_event_fp2_temple" + } + + # Christianity + + texture = { + trigger = { religion = religion:christianity_religion } + reference = "event_scenes/church.dds" + } + + environment = { + trigger = { religion = religion:christianity_religion } + reference = "environment_event_church" + } + + # Islam + + texture = { + trigger = { religion = religion:islam_religion } + reference = "event_scenes/mosque.dds" + } + + environment = { + trigger = { religion = religion:islam_religion } + reference = "environment_event_mosque" + } + + # FP1 + + texture = { # FP1 + trigger = { religion = religion:germanic_religion } + reference = "event_scenes/fp1_tribal_temple.dds" + } + + environment = { # FP1 + trigger = { religion = religion:germanic_religion } + reference = "environment_event_fp1_tribal_temple" + } + + # TGP - Buddhist + + texture = { # TGP + trigger = { religion = religion:buddhism_religion } + reference = "event_scenes/tgp_temple_asia.dds" + } + + environment = { # TGP + trigger = { religion = religion:buddhism_religion } + reference = "environment_tgp_temple_asia" + } + + # TGP - Taoism + + texture = { # TGP + trigger = { religion = religion:taoism_religion } + reference = "event_scenes/tgp_holysite_asia.dds" + } + + environment = { # TGP + trigger = { religion = religion:taoism_religion } + reference = "environment_tgp_holysite_asia" + } + + # TGP - Confucionism + + texture = { # TGP + trigger = { religion = religion:confucianism_religion } + reference = "event_scenes/tgp_holysite_asia.dds" + } + + environment = { # TGP + trigger = { religion = religion:confucianism_religion } + reference = "environment_tgp_holysite_asia" + } + + # TGP - Hinduism + + texture = { # TGP + trigger = { religion = religion:hinduism_religion } + reference = "event_scenes/ep2_holysite_indian.dds" + } + + environment = { # TGP + trigger = { religion = religion:hinduism_religion } + reference = "environment_ep2_holysite_indian" + } + + # Fallback + + texture = { reference = "event_scenes/temple.dds" } + + environment = { reference = "environment_event_temple" } + + texture = { + reference = "blank.dds" + } + + # texture = { + # reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds" + + # trigger = { + # AND = { + # religion = religion:pagan + # has_dlc_feature = the_northern_lords + # } + # } + # } + + environment = { + reference = "character_view_main" + + trigger = { + is_character_window_main_character = yes + } + } + + environment = { + reference = "character_view_spouse" + } +} + +### Religious interior - Faith Scope +religion_interior = { + + ########NEOW STUFF####### + + #Trenchsinger + texture = { + trigger = { this = faith:trenchsinger } + reference = "event_scenes/battlefield.dds" + } + + texture = { + trigger = { religion = religion:oceanic_religion } + reference = "event_scenes/fp1_ocean.dds" + } + + texture = { + trigger = { religion = religion:hermetic_religion } + reference = "event_scenes/study.dds" + } + + texture = { + trigger = { this = faith:jack_tar } + reference = "event_scenes/fp1_ocean.dds" + } + + #Giving simurghis muslim bg + texture = { + trigger = { this = faith:simurghi } + reference = "event_scenes/mosque.dds" + } + + environment = { + trigger = { this = faith:simurghi } + reference = "environment_event_mosque" + } + + #Thelemo + texture = { # FP1 + trigger = { religion = religion:thelema_religion } + reference = "event_scenes/fp1_tribal_temple.dds" + } + + environment = { # FP1 + trigger = { religion = religion:thelema_religion } + reference = "environment_event_fp1_tribal_temple" + } + + # FP3 + + texture = { + trigger = { religion = religion:zoroastrianism_religion } + reference = "event_scenes/fp3_temple.dds" + } + + environment = { + trigger = { religion = religion:zoroastrianism_religion } + reference = "environment_event_fp3_temple" + } + + # Christianity + + texture = { + trigger = { + OR = { + this = faith:mozarabic_church + this = faith:muwalladi + } + } + reference = "event_scenes/fp2_temple.dds" + } + + environment = { + trigger = { + OR = { + this = faith:mozarabic_church + this = faith:muwalladi + } + } + reference = "environment_event_fp2_temple" + } + + # Christianity + + texture = { + trigger = { religion = religion:christianity_religion } + reference = "event_scenes/church.dds" + } + + environment = { + trigger = { religion = religion:christianity_religion } + reference = "environment_event_church" + } + + # Islam + + texture = { + trigger = { religion = religion:islam_religion } + reference = "event_scenes/mosque.dds" + } + + environment = { + trigger = { religion = religion:islam_religion } + reference = "environment_event_mosque" + } + + # FP1 + + texture = { # FP1 + trigger = { religion = religion:germanic_religion } + reference = "event_scenes/fp1_tribal_temple.dds" + } + + environment = { # FP1 + trigger = { religion = religion:germanic_religion } + reference = "environment_event_fp1_tribal_temple" + } + + # Fallback + + texture = { reference = "event_scenes/temple.dds" } + + environment = { reference = "environment_event_temple" } + + texture = { + reference = "blank.dds" + } + + # texture = { + # reference = "gfx/interface/skins/norse/illustrations/council/bg_council_chaplain.dds" + + # trigger = { + # AND = { + # religion = religion:pagan + # has_dlc_feature = the_northern_lords + # } + # } + # } + + environment = { + reference = "character_view_main" + + trigger = { + is_character_window_main_character = yes + } + } + + environment = { + reference = "character_view_spouse" + } +} + +### Religious holding image +religion_holding = { + texture = { + trigger = { + religion = religion:christianity_religion + NOT = { + faith = faith:nestorian + } + } + reference = "holding_types/temple_christian.dds" + } + + texture = { + trigger = { + religion = religion:islam_religion + } + reference = "holding_types/temple_islamic.dds" + } + + texture = { + reference = "holding_types/temple_generic_grass.dds" + } + + texture = { + reference = "blank.dds" + } +} + +### Holding image based on title +title_holding = { + texture = { + trigger = { + OR = { + is_holy_order = yes + is_mercenary_company = yes + } + } + reference = "holding_types/castle_western.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + NOT = { exists = scope:province } + } + reference = "interior/temple.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + exists = culture + culture = { + has_building_gfx = japanese_building_gfx + } + } + } + reference = "holding_types/tgp_castle_japan.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + exists = culture + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + reference = "holding_types/tgp_castle_china.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = castle_holding + has_holding_type = temple_citadel_holding + } + exists = culture + culture_has_southeast_asian_heritage_pillar_trigger = yes + } + } + reference = "holding_types/tgp_castle_se_asia.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + exists = culture + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + reference = "holding_types/castle_india.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + exists = culture + culture = { + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + reference = "holding_types/castle_mediterranean.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + exists = culture + culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + } + reference = "holding_types/castle_mena.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + exists = culture + culture = { + has_graphical_western_culture_group_trigger = yes + } + } + } + reference = "holding_types/castle_western.dds" + } + texture = { # Fallback + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = castle_holding + } + } + reference = "holding_types/castle_western.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = tribal_holding + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + terrain = drylands + geographical_region = world_steppe + geographical_region = world_middle_east_persia + geographical_region = world_middle_east_jerusalem + geographical_region = world_steppe + geographical_region = world_middle_east_persia + geographical_region = world_middle_east_jerusalem + geographical_region = world_africa + geographical_region = world_middle_east_arabia + } + } + } + reference = "holding_types/tribe_arid.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = tribal_holding + } + } + reference = "holding_types/tribe_grass.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + exists = culture + culture = { + has_graphical_india_culture_group_trigger = yes + } + } + } + reference = "holding_types/city_india.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + exists = culture + culture = { + has_building_gfx = japanese_building_gfx + } + } + } + reference = "holding_types/tgp_city_japan.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + exists = culture + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + reference = "holding_types/tgp_city_china.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + exists = culture + culture = { + has_graphical_mediterranean_culture_group_trigger = yes + } + } + } + reference = "holding_types/city_mediterranean.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + exists = culture + culture = { + has_graphical_mena_culture_group_trigger = yes + } + } + } + reference = "holding_types/city_mena.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + exists = culture + culture = { + has_graphical_western_culture_group_trigger = yes + } + } + } + reference = "holding_types/city_western.dds" + } + texture = { # Fallback + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + has_holding_type = city_holding + } + } + reference = "holding_types/city_western.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + faith.religion = religion:christianity_religion + } + } + reference = "holding_types/temple_christian.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + faith.religion = { is_in_family = rf_pagan } + OR = { + faith.religion = religion:baltic_religion + faith.religion = religion:finno_ugric_religion + faith.religion = religion:germanic_religion + faith.religion = religion:paganism_religion + faith.religion = religion:slavic_religion + } + } + } + reference = "holding_types/temple_northern_pagan.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + religion = religion:shintoism_religion + } + } + reference = "holding_types/tgp_shinto_temple.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + faith.religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + culture = { + has_graphical_east_asia_culture_group_trigger = yes + } + } + } + reference = "holding_types/tgp_chinese_pagoda.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + faith.religion = { + OR = { + is_in_family = rf_eastern + is_in_family = rf_sinitic + } + } + } + } + reference = "holding_types/temple_india.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + faith.religion = religion:islam_religion + } + } + reference = "holding_types/temple_islamic.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + OR = { + terrain = desert + terrain = desert_mountains + terrain = oasis + terrain = steppe + terrain = drylands + geographical_region = world_steppe + geographical_region = world_middle_east_persia + geographical_region = world_middle_east_jerusalem + geographical_region = world_steppe + geographical_region = world_middle_east_persia + geographical_region = world_middle_east_jerusalem + geographical_region = world_africa + geographical_region = world_middle_east_arabia + } + } + } + reference = "holding_types/temple_generic_arid.dds" + } + texture = { # Fallback + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + OR = { + has_holding_type = church_holding + has_holding_type = temple_citadel_holding + } + } + } + reference = "holding_types/temple_generic_grass.dds" + } + + ### Baronies without holdings show their terrain type + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = desert + } + } + reference = "terrain_types/desert.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = desert_mountains + } + } + reference = "terrain_types/desert_mountains.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = drylands + } + } + reference = "terrain_types/drylands.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = farmlands + } + } + reference = "terrain_types/farmlands.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = floodplains + } + } + reference = "terrain_types/floodplains.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = forest + } + } + reference = "terrain_types/forest.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = hills + } + } + reference = "terrain_types/hills.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = jungle + } + } + reference = "terrain_types/jungle.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = mountains + } + } + reference = "terrain_types/mountains.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = oasis + } + } + reference = "terrain_types/oasis.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = plains + } + } + reference = "terrain_types/plains.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = steppe + } + } + reference = "terrain_types/steppe.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = taiga + } + } + reference = "terrain_types/taiga.dds" + } + texture = { + trigger = { + title_illustration_save_province_temporary = yes + scope:province = { + terrain = wetlands + } + } + reference = "terrain_types/wetlands.dds" + } + # Ultimate fallback + texture = { + reference = "terrain_types/plains.dds" + } +} + +artifact_regional_pattern = { + + # India + texture = { + reference = "regional_patterns/mask_pattern_indian.dds" + trigger = { + has_graphical_india_culture_group_trigger = yes + } + } + + # Mena + texture = { + reference = "regional_patterns/mask_pattern_mena.dds" + trigger = { + has_graphical_mena_culture_group_trigger = yes + } + } + + # Mediterranean + texture = { + reference = "regional_patterns/mask_pattern_medi.dds" + trigger = { + has_graphical_mediterranean_culture_group_trigger = yes + } + } + + # Western + texture = { + reference = "regional_patterns/mask_pattern_western.dds" + trigger = { + has_graphical_western_culture_group_trigger = yes + } + } + + # Fallback + texture = { + reference = "regional_patterns/mask_pattern_western.dds" + } +} + +### Private location background for a character (mostly interior, but sometimes exterior for flavour) +# This intentionally tries to be different from the 'character_view_bg' because you might see them at the same time +# Used in character memory window +character_private = { + ###################################### + # Dead + texture = { + reference = "event_scenes/temple.dds" + trigger = { + is_alive = no + } + } + + ########################################## + + # Norse ruler + texture = { + # Just hangin' at the runestone & thinking of things + reference = "event_scenes/fp1_runestone.dds" + + trigger = { + exists = primary_title + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + + # Norse + texture = { + reference = "event_scenes/fp1_tribal_temple.dds" + + trigger = { + OR = { + culture = culture:norse + religion = religion:germanic_religion + has_graphical_scandinavia_region_trigger = yes + } + } + } + + ########################################## + + # Tribal, landed + texture = { + reference = "event_scenes/fp1_tribal_temple.dds" + + trigger = { + exists = primary_title + government_has_flag = government_is_tribal + } + } + + # Tribal + texture = { + reference = "event_scenes/fp1_steward_study.dds" + + trigger = { + OR = { + AND = { + exists = host + host = { + government_has_flag = government_is_tribal + } + } + AND = { + exists = liege + liege = { + government_has_flag = government_is_tribal + } + } + } + } + } + + + ########################################## + + # Iberian, landed + texture = { + reference = "event_scenes/bp1_relaxing_room_mena.dds" + + trigger = { + OR = { + is_landed = yes + domicile ?= { is_domicile_type = estate } + } + has_graphical_iberia_region_trigger = yes + } + } + + # Iberian, regular + texture = { + reference = "event_scenes/sittingroom.dds" + + trigger = { + has_graphical_iberia_region_trigger = yes + } + } + + ############################################ + + # Mediterranean, landed + texture = { + reference = "event_scenes/ep3_relaxing_room.dds" + + trigger = { + is_landed = yes + has_graphical_mediterranean_region_trigger = yes + } + } + + # Mediterranean, estate + texture = { + reference = "event_scenes/ep3_medi_estate.dds" + + trigger = { + is_landed = no + domicile ?= { is_domicile_type = estate } + has_graphical_mediterranean_region_trigger = yes + } + } + + ########################################## + + # Eastern, landed + texture = { + reference = "event_scenes/fp2_corridor_day.dds" + + trigger = { + OR = { + is_landed = yes + domicile ?= { is_domicile_type = estate } + } + has_graphical_mena_region_trigger = yes + } + } + + # Eastern, estate + + texture = { + reference = "event_scenes/tgp_asia_estate.dds" + + trigger = { + OR = { + is_landed = yes + domicile ?= { + OR = { + is_domicile_type = estate + is_domicile_type = east_asian_estate + is_domicile_type = japanese_manor + } + } + } + has_graphical_east_asia_region_trigger = yes + } + } + + ########################################## + + # Eastern, regular + texture = { + reference = "event_scenes/bp1_courtyard_mena.dds" + + trigger = { + has_graphical_mena_region_trigger = yes + } + } + + ########################################## + + # India, high rank + texture = { + reference = "event_scenes/bp1_corridor_indian_day.dds" + + trigger = { + OR = { + is_landed = yes + domicile ?= { is_domicile_type = estate } + } + has_graphical_india_region_trigger = yes + } + } + + ########################################## + + # India, regular + texture = { + reference = "event_scenes/bp1_courtyard_indian.dds" + + trigger = { + has_graphical_india_region_trigger = yes + } + } + + ########################################## + + # Western, high rank + texture = { + reference = "event_scenes/bp1_relaxing_room_western.dds" + + trigger = { + OR = { + is_landed = yes + domicile ?= { is_domicile_type = estate } + } + has_graphical_western_region_trigger = yes + } + } + + ########################################## + + # Western, regular + texture = { + reference = "event_scenes/study.dds" + + trigger = { + has_graphical_western_region_trigger = yes + } + } + + ########################################## + + # Adventurer, leader + texture = { + reference = "event_scenes/ep3_relaxing_tent.dds" + + trigger = { + domicile ?= { is_domicile_type = camp } + } + } + + # Adventurer, regular + texture = { + reference = "event_scenes/ep3_camp_arid_terrain.dds" + + trigger = { + employer.domicile ?= { is_domicile_type = camp } + } + } + + ########################################## + + # Fallbacks + texture = { + reference = "interior/temple.dds" + } + environment = { + reference = "environment_event_temple" + } + +} diff --git a/N3OW/history/titles/k_aragon.txt b/N3OW/history/titles/k_aragon.txt index 8433323d..d8a7c104 100644 --- a/N3OW/history/titles/k_aragon.txt +++ b/N3OW/history/titles/k_aragon.txt @@ -6,13 +6,20 @@ k_aragon = { holder = hispania0007 } } +d_aragon = { + 2541.7.21 = { + holder = hispania0014 + } + 2550.1.10 = { + holder = hispania0015 + } +} c_zaragoza = { 2541.7.21 = { holder = hispania0014 } 2550.1.10 = { holder = hispania0015 - liege = k_aragon } } c_fraga = { @@ -27,19 +34,19 @@ c_fraga = { c_alto_aragon = { 2550.1.10 = { holder = aragon_ponz_sabinanigo - liege = k_aragon + liege = d_aragon } } c_teruel = { 2554.7.26 = { holder = hispania0021 - liege = k_aragon + liege = d_aragon } } c_calatayud = { 2554.7.26 = { holder = hispania0021 - liege = k_aragon + liege = d_aragon } } diff --git a/N3OW/history/titles/k_castille.txt b/N3OW/history/titles/k_castille.txt index 73d961a9..2df4b231 100644 --- a/N3OW/history/titles/k_castille.txt +++ b/N3OW/history/titles/k_castille.txt @@ -78,7 +78,7 @@ c_malagon = { c_cuenca = { 2550.1.1 = { holder = castille_garcia_navalucillos - liege = k_castille_leon + liege = d_la_mancha } } diff --git a/N3OW/history/titles/k_portugal.txt b/N3OW/history/titles/k_portugal.txt index 36e74aaf..60cbf7f8 100644 --- a/N3OW/history/titles/k_portugal.txt +++ b/N3OW/history/titles/k_portugal.txt @@ -19,7 +19,13 @@ d_algarve = { } 2554.1.1 = { holder = hispania0019 - liege = k_portugal + liege = k_andalusia + } +} +c_beja = { + 2550.1.1 = { + holder = portugal_hermigo_coimbra + liege = k_andalusia } } d_porto = { @@ -28,18 +34,7 @@ d_porto = { liege = k_portugal } } -c_beja = { - 2550.1.1 = { - holder = portugal_hermigo_coimbra - liege = k_portugal - } -} -c_alcacer_do_sal = { - 2550.1.1 = { - holder = portugal_hermigo_coimbra - liege = k_portugal - } -} + c_elvas = { 2550.1.1 = { holder = portugal_bernardo_fogaca diff --git a/N3OW/localization/english/replace/religion/zz_NEOW_religion_third_estatist_l_english.yml b/N3OW/localization/english/replace/religion/zz_NEOW_religion_third_estatist_l_english.yml index 43bfcf60..1c412ee6 100644 --- a/N3OW/localization/english/replace/religion/zz_NEOW_religion_third_estatist_l_english.yml +++ b/N3OW/localization/english/replace/religion/zz_NEOW_religion_third_estatist_l_english.yml @@ -64,7 +64,7 @@ special_doctrine_liberty_name: "Liberté Focus" special_doctrine_liberty_desc: "Identifying itself primarily by its commitment to the virtue and archangel known as "Liberté", this sect of Estatist religion emphasizes independence and freedom above the two other causes." - jacobin:0 "Montagnard Convention" + jacobin:0 "Jacobin Convention" jacobin_adj:0 "Jacobin" jacobin_adherent:0 "Jacobin" jacobin_adherent_plural:0 "Jacobins"