Romanticism
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11 changed files with 640 additions and 140 deletions
489
common/script_values/99_spouse_councillor_values.txt
Normal file
489
common/script_values/99_spouse_councillor_values.txt
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spouse_skill_rating_1 = {
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add = mediocre_skill_rating
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}
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spouse_skill_rating_2 = {
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add = medium_skill_rating
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}
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spouse_skill_rating_3 = {
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add = decent_skill_rating
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}
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spouse_skill_rating_4 = {
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add = very_high_skill_rating
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}
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inverted_spouse_skill_rating_1 = {
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subtract = spouse_skill_rating_1
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}
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inverted_spouse_skill_rating_2 = {
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subtract = spouse_skill_rating_2
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}
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inverted_spouse_skill_rating_3 = {
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subtract = spouse_skill_rating_3
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}
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inverted_spouse_skill_rating_4 = {
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subtract = spouse_skill_rating_4
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}
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spouse_default_task_diplomacy_scale = {
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add = diplomacy
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 5
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_default_task_martial_scale = {
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add = martial
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 5
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_default_task_intrigue_scale = {
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add = intrigue
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 5
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_default_task_learning_scale = {
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add = learning
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 5
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_default_task_stewardship_scale = {
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add = stewardship
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 5
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_task_court_politics_scale = {
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add = diplomacy
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 2
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_task_chivalry_scale = {
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add = martial
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 2
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_task_court_intrigue_scale = {
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add = intrigue
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 2
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_task_manage_domain_scale = {
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add = stewardship
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 2
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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spouse_task_patronage_scale = {
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add = learning
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scope:councillor_liege = {
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if = {
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limit = {
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has_perk = loyalty_and_respect_perk
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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culture = { has_cultural_parameter = better_spouses }
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}
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multiply = 1.25
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save_temporary_value_as = has_been_modified # for performance reasons, to avoid checking trigger again
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}
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if = {
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limit = {
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faith = {
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has_doctrine_parameter = neow_better_spouses
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}
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}
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multiply = 1.25
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}
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divide = 2
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if = {
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limit = {
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exists = scope:has_been_modified # checking if a saved value scope exists rather than rechecking triggers again
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}
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ceiling = yes
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}
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else = {
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floor = yes
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}
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}
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min = 1
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}
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#Spouse rank up values
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councillor_spouse_lifestyle_rank_up_threshold = 4 #Number of half-years the character has to have been performing a task in order to rank up in the relevant skill
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councillor_spouse_lifestyle_progress_factor = 0.75 #The factor by which the chance of ranking up each month is multiplied. At 1, one point of progress and one point of skill increase the chance (every six months) by 1%
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councillor_spouse_lifestyle_progress_increase = 1 #How much progress is added every time
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#FROM EVENTS
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opinion_boost_neighboring_ruler_value = {
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add = 20
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if = {
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limit = {
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tier_difference = {
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target = root
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value = -1
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}
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}
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multiply = 2
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}
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else_if = {
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limit = {
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tier_difference = {
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target = root
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value = -2
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}
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}
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multiply = 2.5
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}
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}
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spouse_martial_event_troop_size = {
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add = martial
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add = prowess
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if = {
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limit = {
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has_trait = strategist
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}
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multiply = 1.5
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}
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if = {
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limit = {
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has_trait = overseer
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}
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multiply = 1.5
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}
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if = {
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limit = {
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has_trait = gallant
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}
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multiply = 1.5
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}
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multiply = 10
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round = yes
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}
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councillor_spouse_martial_1005_a_value = {
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add = scope:councillor.martial
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divide = 2
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}
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