Update 00_bookmarks.txt

This commit is contained in:
edwardtheelbowhigh 2026-02-02 15:28:09 +00:00
parent ea63ad4cb4
commit f1ea80ed33

View file

@ -18,7 +18,7 @@
government = feudal_government
culture = metropolitain
religion = "numenorian"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
history_id = france_bonaparte_aragorn
position = { 530 410 }
animation = idle
@ -33,7 +33,7 @@
government = feudal_government
culture = letzebuerge
religion = "concordianist"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
history_id = benelux_oranje_nassau_weilburg_philippe
position = { 930 270 }
animation = idle
@ -48,7 +48,7 @@
government = administrative_government
culture = venetian
religion = "roman_catholic"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
history_id = italy0002
position = { 1130 670 }
animation = idle
@ -63,7 +63,7 @@
government = feudal_government
culture = portuguese
religion = "iberian"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
history_id = hispania0001
position = { 350 740 }
animation = idle
@ -78,7 +78,7 @@
government = administrative_government
culture = soueyrneg
religion = "victorian"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
history_id = britannia_windsor_george
position = { 620 110 }
animation = idle
@ -93,7 +93,7 @@
government = administrative_government
culture = sardinian
religion = "roman_catholic"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
history_id = italy0012
position = { 730 840 }
animation = idle
@ -108,7 +108,7 @@
government = feudal_government
culture = high_irish
religion = "celtic"
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_MEDIUM"
difficulty = "BOOKMARK_CHARACTER_DIFFICULTY_HARD"
history_id = britannia_colbrugha_michael
position = { 270 190 }
animation = idle