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311
common/character_interactions/00_witch_interactions.txt
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311
common/character_interactions/00_witch_interactions.txt
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convert_to_witchcraft_interaction = {
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icon = icon_scheme_convert_to_witchcraft
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category = interaction_category_friendly
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interface_priority = 90
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scheme = convert_to_witchcraft
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send_name = START_SCHEME
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desc = convert_to_witchcraft_interaction_desc
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is_shown = {
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scope:actor = {
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can_start_scheme = {
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type = convert_to_witchcraft
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target_character = scope:recipient
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}
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}
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NOT = { scope:actor = scope:recipient }
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}
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is_valid_showing_failures_only = {
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scope:actor = {
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NOT = { is_at_war_with = scope:recipient }
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can_start_scheme = {
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type = convert_to_witchcraft
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target_character = scope:recipient
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}
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}
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custom_description = {
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text = has_a_witch_secret_known_by_character
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subject = scope:recipient
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object = scope:actor
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scope:recipient = { #If they are a secret witch I must not know about it
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trigger_if = {
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limit = {
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any_secret = {
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secret_type = secret_witch
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}
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}
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any_secret = {
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secret_type = secret_witch
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NOT = { any_secret_knower = { this = scope:actor } }
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}
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}
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}
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}
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}
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on_accept = {
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scope:actor = {
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send_interface_toast = {
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type = event_toast_effect_good
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title = convert_to_witchcraft_interaction_notification
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left_icon = scope:actor
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right_icon = scope:recipient
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begin_scheme_basic_effect = {
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SCHEME_TYPE = convert_to_witchcraft
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TARGET_TYPE = target_character
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TARGET_SCOPE = scope:recipient
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}
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}
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}
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}
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auto_accept = yes
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#AI will do
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ai_potential = {
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is_witch_trigger = yes
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}
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ai_target_quick_trigger = {
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adult = yes
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}
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ai_targets = {
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ai_recipients = family
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max = 5
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}
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ai_targets = {
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ai_recipients = guests
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ai_recipients = courtiers
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ai_recipients = liege
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ai_recipients = vassals
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chance = 0.2
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}
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ai_frequency = 72
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ai_will_do = {
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base = -45
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# Do I like recipient & are they trustworthy
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opinion_modifier = {
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who = scope:actor
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opinion_target = scope:recipient
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multiplier = 0.5
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}
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compatibility_modifier = {
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who = scope:actor
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compatibility_target = scope:recipient
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multiplier = 0.2
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}
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opinion_modifier = {
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who = scope:recipient
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opinion_target = scope:actor
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multiplier = 0.5
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}
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ai_value_modifier = {
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who = scope:recipient
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ai_honor = 0.2
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ai_compassion = 0.1
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ai_rationality = 0.2
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ai_greed = 0.2
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ai_sociability = 0.1
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}
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ai_value_modifier = {
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trigger = { trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = scope:recipient.faith TRAIT = witch GENDER_CHARACTER = scope:actor } }
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ai_zeal = -0.5
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max = 20
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}
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# Are they important (to me)
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modifier = {
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add = {
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value = scope:recipient.highest_held_title_tier
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subtract = scope:actor.highest_held_title_tier
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multiply = 10
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}
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}
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modifier = {
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OR = {
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is_close_family_of = scope:recipient
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is_consort_of = scope:recipient
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has_relation_lover = scope:recipient
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has_relation_friend = scope:recipient
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}
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add = 20
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}
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modifier = {
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OR = {
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has_relation_best_friend = scope:recipient
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has_relation_soulmate = scope:recipient
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}
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add = 30
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}
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modifier = {
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exists = house
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exists = scope:recipient.house
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house = scope:recipient.house
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add = 10
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}
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# Do I want to spread the word
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ai_value_modifier = {
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ai_sociability = 0.2
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ai_compassion = 0.1
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ai_boldness = 0.4
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min = -20
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}
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}
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}
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reveal_as_witch_interaction = {
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category = interaction_category_friendly
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icon = icon_scheme_convert_to_witchcraft
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interface_priority = 100
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desc = reveal_as_witch_interaction_desc
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notification_text = witch.2900.desc
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is_shown = {
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scope:actor = {
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is_adult = yes
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any_secret = {
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secret_type = secret_witch
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NOT = { is_known_by = scope:recipient }
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}
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knows_about_character_being_witch_trigger = { CHARACTER = scope:recipient }
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}
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scope:actor.faith = scope:recipient.faith
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scope:recipient = {
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is_adult = yes
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}
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}
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is_valid_showing_failures_only = {
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scope:actor = {
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NOT = { is_at_war_with = scope:recipient }
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}
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}
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on_accept = {
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scope:actor = {
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#Secret reveals.
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random_secret = {
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limit = {
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secret_type = secret_witch
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NOT = { is_known_by = scope:recipient }
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}
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save_scope_as = witch_secret
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reveal_to = scope:recipient
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}
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#Send a reply.
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trigger_event = witch.2901
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#Opinion effects.
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reverse_add_opinion = {
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target = scope:recipient
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modifier = trust_opinion
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opinion = 20
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}
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hidden_effect = {
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if = {
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limit = {
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can_set_relation_potential_friend_trigger = { CHARACTER = scope:recipient }
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}
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set_relation_potential_friend = scope:recipient
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}
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}
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}
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# If we're a clan this interaction affects unity
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add_clan_unity_interaction_effect = {
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CHARACTER = scope:actor
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TARGET = scope:recipient
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VALUE = miniscule_unity_loss
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DESC = clan_unity_witch_reveal.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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}
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auto_accept = yes
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force_notification = yes
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#AI will do
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ai_potential = {
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always = yes
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}
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ai_target_quick_trigger = {
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adult = yes
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}
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ai_targets = {
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ai_recipients = liege
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ai_recipients = known_secrets
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}
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ai_targets = {
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ai_recipients = vassals
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ai_recipients = peer_vassals
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chance = 0.2
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}
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ai_frequency = 144
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ai_will_do = {
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base = -45
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# Do I like recipient & are they trustworthy
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opinion_modifier = {
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who = scope:actor
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opinion_target = scope:recipient
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multiplier = 0.5
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}
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compatibility_modifier = {
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who = scope:actor
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compatibility_target = scope:recipient
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multiplier = 0.2
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}
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opinion_modifier = {
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who = scope:recipient
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opinion_target = scope:actor
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multiplier = 0.5
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}
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ai_value_modifier = {
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who = scope:recipient
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ai_honor = 0.2
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ai_compassion = 0.1
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}
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# Are they important
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modifier = {
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add = {
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value = scope:recipient.highest_held_title_tier
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subtract = scope:actor.highest_held_title_tier
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multiply = 10
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max = 30
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}
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}
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#Do I want to tell anyone
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ai_value_modifier = {
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ai_sociability = 0.2
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ai_compassion = 0.1
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min = -20
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}
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modifier = {
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has_trait = paranoid
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add = -40
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}
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}
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}
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