Merge branch 'current-patch-bugfixing-dev'
This commit is contained in:
commit
f0dc330be2
2 changed files with 182 additions and 29 deletions
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@ -48,36 +48,44 @@ become_landless_adventurer_decision = {
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is_shown = {
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is_shown = {
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#DLC check.
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#DLC check.
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has_ep3_dlc_trigger = yes
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OR = {
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OR = {
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ai_can_valid_to_create_laamp_trigger = yes
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is_ai = no
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}
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#Standard filter checks.
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OR = {
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is_landed = yes
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AND = {
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AND = {
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has_ep3_dlc_trigger = yes
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is_ai = no
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is_ai = no
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government_allows = administrative
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}
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top_liege = this
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AND = {
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is_landed = no
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has_ep3_dlc_trigger = yes
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OR = {
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ai_can_valid_to_create_laamp_trigger = yes
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is_ai = no
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}
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#Standard filter checks.
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OR = {
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is_landed = yes
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AND = {
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is_ai = no
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government_allows = administrative
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top_liege = this
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is_landed = no
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}
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}
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# Relevant cultures/faiths
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OR = {
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culture = { has_cultural_parameter = unlock_voluntary_laampdom }
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faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith }
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has_trait = nomadic_philosophy
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has_character_modifier = tgp_gave_up_modifier
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AND = {
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is_ai = no
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government_allows = administrative
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top_liege = this
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is_landed = no
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}
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}
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save_temporary_scope_as = potential_laamp_temp
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license
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}
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}
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}
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}
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# Relevant cultures/faiths
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OR = {
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culture = { has_cultural_parameter = unlock_voluntary_laampdom }
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faith = { has_doctrine_parameter = unlock_voluntary_laampdom_faith }
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has_trait = nomadic_philosophy
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has_character_modifier = tgp_gave_up_modifier
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AND = {
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is_ai = no
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government_allows = administrative
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top_liege = this
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is_landed = no
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}
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}
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save_temporary_scope_as = potential_laamp_temp
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:potential_laamp_temp } # Registered fighting license
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}
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}
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is_valid = {
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is_valid = {
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@ -88,10 +96,13 @@ become_landless_adventurer_decision = {
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faith.religious_head_title.holder != root
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faith.religious_head_title.holder != root
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}
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}
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# Counts and dukes only
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# Counts and dukes only
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custom_tooltip = {
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OR = {
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text = become_landless_adventurer_decision_tier_tt
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is_ai = no
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highest_held_title_tier >= tier_county
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custom_tooltip = {
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highest_held_title_tier <= tier_duchy
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text = become_landless_adventurer_decision_tier_tt
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highest_held_title_tier >= tier_county
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highest_held_title_tier <= tier_duchy
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}
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}
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}
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# Not too big
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# Not too big
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custom_tooltip = {
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custom_tooltip = {
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142
common/on_action/barter_on_actions.txt
Normal file
142
common/on_action/barter_on_actions.txt
Normal file
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@ -0,0 +1,142 @@
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### Bartering On-Actions
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# Called when a barter action starts
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# root is the bartering army
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# scope:barterer is the person owning the bartering army
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# scope:barony is the barony title that was bartered with
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# scope:county is the county title for the barony
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on_barter_action_start = {
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effect = {}
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}
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# Called weekly during a bartering action
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# root is the bartering army
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# scope:barterer is the person owning the bartering army
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# scope:barony is the barony title that was bartered with
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# scope:county is the county title for the barony
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on_barter_action_weekly = {
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effect = {}
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}
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# Called when a barter action completes
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# root is the bartering army
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# scope:barterer is the person owning the bartering army
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# scope:barony is the barony title that was bartered with
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# scope:county is the county title for the barony
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# scope:value is the amount of loot the army gained
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on_barter_action_completion = {
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effect = {
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scope:barterer = {
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send_interface_message = {
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type = msg_barter_completed
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title = msg_barter_completed_barterer_title
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desc = msg_barter_completed_barterer_desc
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left_icon = scope:county.holder
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right_icon = scope:barony
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show_as_tooltip = {
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add_loot = scope:value
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scope:barony.title_province = {
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add_province_modifier = {
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modifier = recently_bartered_modifier
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years = 5
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}
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}
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}
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reverse_add_opinion = {
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target = scope:barony.county.holder
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modifier = bartered_in_my_lands_opinion
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}
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}
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if = {
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limit = {
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scope:barterer = { government_has_flag = government_is_landless_minority }
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}
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add_gold = scope:value
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set_variable = {
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name = the_ol_switcharoo
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value = 0
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}
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change_variable = { name = the_ol_switcharoo subtract = scope:value }
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if = {
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limit = { exists = var:the_ol_switcharoo }
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save_scope_value_as = {
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name = the_ol_switcharoo_p2
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value = var:the_ol_switcharoo
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}
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}
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root = {
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add_loot = scope:the_ol_switcharoo_p2
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}
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remove_variable = the_ol_switcharoo
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}
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}
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scope:county.holder = {
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send_interface_message = {
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type = msg_barter_completed
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title = msg_barter_completed_holder_title
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desc = msg_barter_completed_holder_desc
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left_icon = scope:barterer
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right_icon = scope:barony
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scope:barony.title_province = {
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add_province_modifier = {
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modifier = recently_bartered_modifier
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years = 5
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}
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}
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}
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}
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}
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}
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# Called when a bartering army returns to their own territory and deposits loot
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# root is the bartering army
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# scope:barterer is the person owning the bartering army
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# scope:barter_loot is the loot that you gained from the bartering mission
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# Loot is applied to scope:barterer immediately before on-action is fired
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on_barter_loot_delivered = {
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effect = {
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scope:barterer = {
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send_interface_message = {
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type = msg_barter_loot_delivered
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title = msg_barter_loot_delivered_title
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desc = msg_barter_loot_delivered_desc
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left_icon = scope:barterer
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scope:barterer = { add_gold = scope:barter_loot }
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}
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}
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}
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}
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# Called when a bartering army is defeated in battle and gets its loot (if any) stolen
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# Use root.barter_loot to see how much they're carrying
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# root is the bartering army
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# scope:barterer is the person owning the bartering army
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# scope:receiver is the person getting the barter loot
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# scope:barter_loot is how much loot they're carrying
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on_defeat_barter_army = {
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effect = {
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scope:barterer = {
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send_interface_message = {
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type = msg_barter_loot_lost
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title = msg_barter_loot_lost_title
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desc = msg_barter_loot_lost_desc
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left_icon = scope:barterer
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right_icon = scope:receiver
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}
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}
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scope:receiver ?= {
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send_interface_message = {
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type = msg_barter_loot_won
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title = msg_barter_loot_won_title
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desc = msg_barter_loot_won_desc
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left_icon = scope:receiver
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right_icon = scope:barterer
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}
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}
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}
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}
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