Revert "push"

This reverts commit e1eaeb4c24.
This commit is contained in:
Fishedotjpg 2026-02-10 00:15:50 +00:00
parent c1ff5d2ffb
commit ee37c8c72f
2 changed files with 2 additions and 3 deletions

View file

@ -8,7 +8,6 @@ replace_path="history/characters"
replace_path="history/cultures" replace_path="history/cultures"
replace_path="history/provinces" replace_path="history/provinces"
replace_path="history/titles" replace_path="history/titles"
replace_path="gfx/map/terrain/masks"
replace_path="gfx/interface/illustrations/loading_screens" replace_path="gfx/interface/illustrations/loading_screens"
supported_version="1.18.*" supported_version="1.18.*"
path="mod/N3OW" path="mod/N3OW"

View file

@ -5,7 +5,7 @@
"Noise_Tiling" = 4 # Tiling of large snow noise, Smaller tiling creates larger empty areas "Noise_Tiling" = 4 # Tiling of large snow noise, Smaller tiling creates larger empty areas
"Noise2_Tiling" = 7 # Tiling of detail snow noise, Smaller tiling creates larger empty areas "Noise2_Tiling" = 7 # Tiling of detail snow noise, Smaller tiling creates larger empty areas
"Texture_Tiling" = 1 "Texture_Tiling" = 200
"Snow.Extent" = 0.43 # Maximum Southern extent of snow (top to bottom distance) "Snow.Extent" = 0.43 # Maximum Southern extent of snow (top to bottom distance)
"Snow.AngleRemove" = 0.25 # Snow removal based on terrain Normal angle ( 0.0 - 1.0 ) "Snow.AngleRemove" = 0.25 # Snow removal based on terrain Normal angle ( 0.0 - 1.0 )
@ -21,7 +21,7 @@
"Snow.Terrain_Area_Position" = 0.3 # Position of snow noise mask, increase to cover more area "Snow.Terrain_Area_Position" = 0.3 # Position of snow noise mask, increase to cover more area
"Snow.Terrain_Area_Constrast" = 0.9 # Contrast of snow noise mask, increase to soften mask "Snow.Terrain_Area_Constrast" = 0.9 # Contrast of snow noise mask, increase to soften mask
"Snow.Area_Position" = 0.6 # Position of mesh snow noise mask, increase to cover more area "Snow.Area_Position" = 0.9 # Position of mesh snow noise mask, increase to cover more area
"Snow.Area_Constrast" = 0.9 # Contrast of mesh snow noise mask, increase to soften mask "Snow.Area_Constrast" = 0.9 # Contrast of mesh snow noise mask, increase to soften mask
"Snow.GameMaskImpact" = 1.0 # Amount of snow added based on coded game snow mask "Snow.GameMaskImpact" = 1.0 # Amount of snow added based on coded game snow mask