religions outfitted
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55 changed files with 54353 additions and 23 deletions
703
common/script_values/00_men_at_arms_values.txt
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703
common/script_values/00_men_at_arms_values.txt
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######################
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# Men-at-Arms Values #
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######################
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#########
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# Costs #
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#########
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@high_maint_mult = 3
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### Base Cost Values
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@skirmisher_recruitment_cost = 45
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@skirmisher_low_maint_cost = 0.15
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@skirmisher_high_maint_cost = @[skirmisher_low_maint_cost * high_maint_mult]
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@archers_recruitment_cost = 55
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@archers_low_maint_cost = 0.2
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@archers_high_maint_cost = @[archers_low_maint_cost * high_maint_mult]
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@pikemen_recruitment_cost = 75
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@pikemen_low_maint_cost = 0.3
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@pikemen_high_maint_cost = @[pikemen_low_maint_cost * high_maint_mult]
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@heavy_infantry_recruitment_cost = 90
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@heavy_infantry_low_maint_cost = 0.4
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@heavy_infantry_high_maint_cost = @[heavy_infantry_low_maint_cost * high_maint_mult]
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@light_cavalry_recruitment_cost = 85
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@light_cavalry_low_maint_cost = 0.35
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@light_cavalry_high_maint_cost = @[light_cavalry_low_maint_cost * high_maint_mult]
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@heavy_cavalry_recruitment_cost = 200
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@heavy_cavalry_low_maint_cost = 0.7
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@heavy_cavalry_high_maint_cost = @[heavy_cavalry_low_maint_cost * high_maint_mult]
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@siege_weapons_recruitment_cost = 60
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@siege_weapons_low_maint_cost = 0.1
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@siege_weapons_high_maint_cost = @[siege_weapons_low_maint_cost * high_maint_mult]
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### Base MAA
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skirmisher_recruitment_cost = @[skirmisher_recruitment_cost]
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skirmisher_low_maint_cost = @[skirmisher_low_maint_cost]
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skirmisher_high_maint_cost = @[skirmisher_high_maint_cost]
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bowmen_recruitment_cost = @[archers_recruitment_cost]
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bowmen_low_maint_cost = @[archers_low_maint_cost]
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bowmen_high_maint_cost = @[archers_high_maint_cost]
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crossbowmen_recruitment_cost = @[archers_recruitment_cost * 1.6]
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crossbowmen_low_maint_cost = @[archers_low_maint_cost * 1.5]
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crossbowmen_high_maint_cost = @[archers_high_maint_cost * 1.5]
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pikemen_recruitment_cost = @[pikemen_recruitment_cost]
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pikemen_low_maint_cost = @[pikemen_low_maint_cost]
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pikemen_high_maint_cost = @[pikemen_high_maint_cost]
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heavy_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost]
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heavy_infantry_low_maint_cost = @[heavy_infantry_low_maint_cost]
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heavy_infantry_high_maint_cost = @[heavy_infantry_high_maint_cost]
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light_cavalry_recruitment_cost = @[light_cavalry_recruitment_cost]
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light_cavalry_low_maint_cost = @[light_cavalry_low_maint_cost]
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light_cavalry_high_maint_cost = @[light_cavalry_high_maint_cost]
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heavy_cavalry_recruitment_cost = @[heavy_cavalry_recruitment_cost]
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heavy_cavalry_low_maint_cost = @[heavy_cavalry_low_maint_cost]
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heavy_cavalry_high_maint_cost = @[heavy_cavalry_high_maint_cost]
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### Siege Weapons MAA
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onager_recruitment_cost = @[siege_weapons_recruitment_cost]
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onager_low_maint_cost = @[siege_weapons_low_maint_cost]
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onager_high_maint_cost = @[siege_weapons_high_maint_cost]
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mangonel_recruitment_cost = @[siege_weapons_recruitment_cost * 1.1]
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mangonel_low_maint_cost = @[siege_weapons_low_maint_cost * 1.1]
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mangonel_high_maint_cost = @[siege_weapons_high_maint_cost * 1.1]
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trebuchet_recruitment_cost = @[siege_weapons_recruitment_cost * 1.3]
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trebuchet_low_maint_cost = @[siege_weapons_low_maint_cost * 1.3]
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trebuchet_high_maint_cost = @[siege_weapons_high_maint_cost * 1.3]
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bombard_recruitment_cost = @[siege_weapons_recruitment_cost * 1.6]
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bombard_low_maint_cost = @[siege_weapons_low_maint_cost * 1.6]
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bombard_high_maint_cost = @[siege_weapons_high_maint_cost * 1.6]
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### Cultural MAA
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huscarls_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.28]
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huscarls_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.28]
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huscarls_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.28]
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landsknecht_recruitment_cost = @[pikemen_recruitment_cost * 1.2]
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landsknecht_low_maint_cost = @[pikemen_low_maint_cost * 1.2]
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landsknecht_high_maint_cost = @[pikemen_high_maint_cost * 1.2]
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longbowmen_recruitment_cost = @[archers_recruitment_cost * 1.2]
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longbowmen_low_maint_cost = @[archers_low_maint_cost * 1.2]
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longbowmen_high_maint_cost = @[archers_high_maint_cost * 1.2]
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goedendag_recruitment_cost = @[skirmisher_recruitment_cost + 0]
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goedendag_low_maint_cost = @[skirmisher_low_maint_cost + 0]
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goedendag_high_maint_cost = @[skirmisher_high_maint_cost + 0]
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gendarme_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.2]
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gendarme_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.2]
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gendarme_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.2]
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chasseur_recruitment_cost = @[light_cavalry_recruitment_cost * 1.3]
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chasseur_low_maint_cost = @[light_cavalry_low_maint_cost * 1.3]
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chasseur_high_maint_cost = @[light_cavalry_high_maint_cost * 1.3]
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picchieri_recruitment_cost = @[pikemen_recruitment_cost * 1.3]
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picchieri_low_maint_cost = @[pikemen_low_maint_cost * 1.3]
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picchieri_high_maint_cost = @[pikemen_high_maint_cost * 1.3]
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praetorian_recruitment_cost = @[heavy_infantry_recruitment_cost * 2]
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praetorian_low_maint_cost = @[heavy_infantry_low_maint_cost * 2]
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praetorian_high_maint_cost = @[heavy_infantry_high_maint_cost * 2]
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caballero_recruitment_cost = @[light_cavalry_recruitment_cost + 0]
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caballero_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
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caballero_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]
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mulaththamun_recruitment_cost = @[light_cavalry_recruitment_cost + 0]
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mulaththamun_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
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mulaththamun_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]
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paiks_recruitment_cost = @[archers_recruitment_cost * 1.1]
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paiks_low_maint_cost = @[archers_low_maint_cost * 1.1]
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paiks_high_maint_cost = @[archers_high_maint_cost * 1.1]
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archers_of_the_nile_recruitment_cost = @[archers_recruitment_cost * 1.1]
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archers_of_the_nile_low_maint_cost = @[archers_low_maint_cost * 1.1]
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archers_of_the_nile_high_maint_cost = @[archers_high_maint_cost * 1.1]
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sahel_rider_recruitment_cost = @[light_cavalry_recruitment_cost + 5]
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sahel_rider_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
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sahel_rider_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]
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cataphract_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.3]
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cataphract_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.3]
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cataphract_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.3]
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monaspa_recruitment_cost = @[heavy_cavalry_recruitment_cost * 1.25]
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monaspa_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.25]
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monaspa_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.25]
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hobelar_recruitment_cost = @[light_cavalry_recruitment_cost * 1.1]
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hobelar_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
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hobelar_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]
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schiltron_recruitment_cost = @[pikemen_recruitment_cost * 1.5]
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schiltron_low_maint_cost = @[pikemen_low_maint_cost * 1.5]
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schiltron_high_maint_cost = @[pikemen_high_maint_cost * 1.5]
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metsanvartija_recruitment_cost = @[archers_recruitment_cost * 1.1]
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metsanvartija_low_maint_cost = @[archers_low_maint_cost * 1.1]
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metsanvartija_high_maint_cost = @[archers_high_maint_cost * 1.1]
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horse_archers_recruitment_cost = @[skirmisher_recruitment_cost * 3]
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horse_archers_low_maint_cost = @[skirmisher_low_maint_cost * 3]
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horse_archers_high_maint_cost = @[skirmisher_high_maint_cost * 3]
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ayyar_recruitment_cost = @[heavy_infantry_recruitment_cost - 15]
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ayyar_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.9]
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ayyar_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.9]
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mubarizun_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
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mubarizun_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
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mubarizun_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]
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druzhina_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.3]
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druzhina_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.3]
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druzhina_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.3]
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hussar_recruitment_cost = @[light_cavalry_recruitment_cost * 1.3]
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hussar_low_maint_cost = @[light_cavalry_low_maint_cost * 1.3]
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hussar_high_maint_cost = @[light_cavalry_high_maint_cost * 1.3]
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horn_warrior_recruitment_cost = @[skirmisher_recruitment_cost + 0]
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horn_warrior_low_maint_cost = @[skirmisher_low_maint_cost + 0]
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horn_warrior_high_maint_cost = @[skirmisher_high_maint_cost + 0]
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bush_hunter_recruitment_cost = @[archers_recruitment_cost + 0]
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bush_hunter_low_maint_cost = @[archers_low_maint_cost * 1.1]
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bush_hunter_high_maint_cost = @[archers_high_maint_cost * 1.1]
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shomer_recruitment_cost = @[skirmisher_recruitment_cost + 0]
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shomer_low_maint_cost = @[skirmisher_low_maint_cost + 0]
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shomer_high_maint_cost = @[skirmisher_high_maint_cost + 0]
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khandayat_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
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khandayat_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
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khandayat_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]
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garudas_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.28]
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garudas_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.28]
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garudas_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.28]
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mountaineer_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
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mountaineer_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
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mountaineer_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]
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guinea_warrior_recruitment_cost = @[skirmisher_recruitment_cost * 1.2]
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guinea_warrior_low_maint_cost = @[skirmisher_low_maint_cost * 1.2]
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guinea_warrior_high_maint_cost = @[skirmisher_high_maint_cost * 1.2]
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sarawit_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
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sarawit_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
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sarawit_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]
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abudrar_recruitment_cost = @[skirmisher_recruitment_cost * 1.8]
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abudrar_low_maint_cost = @[skirmisher_low_maint_cost * 1.8]
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abudrar_high_maint_cost = @[skirmisher_high_maint_cost * 1.8]
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zbrojnosh_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.1]
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zbrojnosh_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.1]
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zbrojnosh_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.1]
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palace_guards_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.2]
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palace_guards_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.2]
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palace_guards_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.2]
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chu_ko_nu_recruitment_cost = @[archers_recruitment_cost * 1.5]
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chu_ko_nu_low_maint_cost = @[archers_low_maint_cost * 1.5]
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chu_ko_nu_high_maint_cost = @[archers_high_maint_cost * 1.5]
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bondi_recruitment_cost = @[pikemen_recruitment_cost * 0.67]
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bondi_low_maint_cost = @[pikemen_low_maint_cost * 0.67]
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bondi_high_maint_cost = @[pikemen_high_maint_cost * 0.67]
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vigmen_recruitment_cost = @[archers_recruitment_cost * 1.1]
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vigmen_low_maint_cost = @[archers_low_maint_cost * 1.1]
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vigmen_high_maint_cost = @[archers_high_maint_cost * 1.1]
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varangian_veterans_recruitment_cost = @[heavy_infantry_recruitment_cost * 1.67]
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varangian_veterans_low_maint_cost = @[heavy_infantry_low_maint_cost * 1.67]
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varangian_veterans_high_maint_cost = @[heavy_infantry_high_maint_cost * 1.67]
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jomsviking_pirates_recruitment_cost = @[skirmisher_recruitment_cost * 1.4]
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jomsviking_pirates_low_maint_cost = @[skirmisher_low_maint_cost * 1.4]
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jomsviking_pirates_high_maint_cost = @[skirmisher_high_maint_cost * 1.4]
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tawashi_recruitment_cost = @[light_cavalry_recruitment_cost * 1.1]
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tawashi_low_maint_cost = @[light_cavalry_low_maint_cost * 1.1]
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tawashi_high_maint_cost = @[light_cavalry_high_maint_cost * 1.1]
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ayrudzi_recruitment_cost = @[light_cavalry_recruitment_cost]
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ayrudzi_low_maint_cost = @[light_cavalry_low_maint_cost]
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ayrudzi_high_maint_cost = @[light_cavalry_high_maint_cost]
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conrois_recruitment_cost = @[heavy_cavalry_recruitment_cost * 0.85]
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conrois_low_maint_cost = @[heavy_cavalry_low_maint_cost * 0.85]
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conrois_high_maint_cost = @[heavy_cavalry_high_maint_cost * 0.85]
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akritai_recruitment_cost = @[skirmisher_recruitment_cost * 0.9]
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akritai_low_maint_cost = @[skirmisher_low_maint_cost * 0.9]
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akritai_high_maint_cost = @[skirmisher_high_maint_cost * 0.9]
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skoutatoi_recruitment_cost = @[pikemen_recruitment_cost * 1.1]
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skoutatoi_low_maint_cost = @[pikemen_low_maint_cost * 1.1]
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skoutatoi_high_maint_cost = @[pikemen_high_maint_cost * 1.1]
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ballistrai_recruitment_cost = @[archers_recruitment_cost * 1.15]
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ballistrai_low_maint_cost = @[archers_low_maint_cost * 0.75]
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ballistrai_high_maint_cost = @[archers_high_maint_cost * 0.75]
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asawira_recruitment_cost = 300
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asawira_low_maint_cost = 1
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asawira_high_maint_cost = 3
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### Regional MAA
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camel_rider_recruitment_cost = @[light_cavalry_recruitment_cost + 0]
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camel_rider_low_maint_cost = @[light_cavalry_low_maint_cost * 0.8]
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camel_rider_high_maint_cost = @[light_cavalry_high_maint_cost * 0.8]
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war_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2]
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war_elephant_low_maint_cost = @[heavy_cavalry_low_maint_cost * 1.2]
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war_elephant_high_maint_cost = @[heavy_cavalry_high_maint_cost * 1.4]
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guanch_vaulter_recruitment_cost = @[skirmisher_recruitment_cost * 1.2]
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guanch_vaulter_low_maint_cost = @[skirmisher_low_maint_cost * 1.2]
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guanch_vaulter_high_maint_cost = @[skirmisher_high_maint_cost * 1.2]
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###Accolade MaA
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accolade_skirmisher_recruitment_cost = @[skirmisher_recruitment_cost * 2]
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accolade_bowmen_recruitment_cost = @[archers_recruitment_cost * 2]
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accolade_crossbowmen_recruitment_cost = @[archers_recruitment_cost * 1.6 * 2]
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accolade_pikemen_recruitment_cost = @[pikemen_recruitment_cost * 2]
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accolade_heavy_infantry_recruitment_cost = @[heavy_infantry_recruitment_cost * 2]
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accolade_light_cavalry_recruitment_cost = @[light_cavalry_recruitment_cost * 2]
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accolade_heavy_cavalry_recruitment_cost = @[heavy_cavalry_recruitment_cost * 2]
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accolade_camel_rider_recruitment_cost = @[light_cavalry_recruitment_cost * 2]
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accolade_siege_weapons_recruitment_cost = @[siege_weapons_recruitment_cost * 2]
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accolade_war_elephant_recruitment_cost = @[heavy_cavalry_recruitment_cost * 4]
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accolade_horse_archers_recruitment_cost = @[skirmisher_recruitment_cost * 3 * 2]
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varangian_guards_recruitment_cost = @[heavy_infantry_recruitment_cost * 0.8]
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varangian_guards_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.8]
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varangian_guards_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.8]
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handpicked_faithful_recruitment_cost = @[heavy_infantry_recruitment_cost * 0.75]
|
||||
handpicked_faithful_low_maint_cost = @[heavy_infantry_low_maint_cost * 0.75]
|
||||
handpicked_faithful_high_maint_cost = @[heavy_infantry_high_maint_cost * 0.75]
|
||||
|
||||
##############
|
||||
# AI Weights #
|
||||
##############
|
||||
|
||||
culture_ai_weight_skirmishers = {
|
||||
value = -10
|
||||
|
||||
if = { # Cultures that favours skirmishers
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_baltic
|
||||
has_cultural_pillar = heritage_ugro_permian
|
||||
has_cultural_pillar = heritage_balto_finnic
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
if = { # Cultures that dislike skirmishers
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_frankish
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_latin
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -60
|
||||
}
|
||||
|
||||
if = { # Cultures with a special MaA of that type should avoid the base version of the unit
|
||||
limit = {
|
||||
culture = {
|
||||
culture_has_skirmisher_maa = yes
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_archers = {
|
||||
value = 0
|
||||
|
||||
if = { # Cultures that favours archers
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_east_african
|
||||
has_cultural_pillar = heritage_indo_aryan
|
||||
has_cultural_pillar = heritage_dravidian
|
||||
has_cultural_pillar = heritage_burman
|
||||
has_cultural_pillar = heritage_chinese
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
if = { # Cultures that dislike archers
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_central_germanic }
|
||||
culture = { has_cultural_pillar = heritage_frankish }
|
||||
}
|
||||
}
|
||||
add = -60
|
||||
}
|
||||
|
||||
if = { # Cultures with a special MaA of that type should avoid the base version of the unit
|
||||
limit = {
|
||||
culture = {
|
||||
culture_has_archer_maa = yes
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_heavy_infantry = {
|
||||
value = 0
|
||||
|
||||
if = { # Cultures that favours heavy infantry
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_east_slavic
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
|
||||
if = { # Cultures with a special MaA of that type should avoid the base version of the unit
|
||||
limit = {
|
||||
culture = {
|
||||
culture_has_heavy_infantry_maa = yes
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_pikemen = {
|
||||
value = 0
|
||||
|
||||
if = { # Cultures that favours spearmen
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_central_germanic }
|
||||
culture = { has_cultural_pillar = heritage_latin }
|
||||
}
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
|
||||
if = { # Cultures with a special MaA of that type should avoid the base version of the unit
|
||||
limit = {
|
||||
culture = {
|
||||
culture_has_pikemen_maa = yes
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_light_cavalry = {
|
||||
value = 20
|
||||
|
||||
if = { # Cultures that REALLY like light cavalry
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_iranian }
|
||||
|
||||
# Steppe cultures
|
||||
culture = { has_cultural_pillar = heritage_turkic }
|
||||
culture = { has_cultural_pillar = heritage_mongolic }
|
||||
}
|
||||
}
|
||||
add = 80
|
||||
}
|
||||
if = { # Cultures that favours light cavalry
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_arabic
|
||||
has_cultural_pillar = heritage_iranian
|
||||
has_cultural_pillar = heritage_berber
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_indo_aryan
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
if = { # Cultures that dislike light cavalry
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_central_germanic }
|
||||
culture = { has_cultural_pillar = heritage_tibetan }
|
||||
culture = { has_cultural_pillar = heritage_baltic }
|
||||
culture = { has_cultural_pillar = heritage_burman }
|
||||
culture = { has_cultural_pillar = heritage_somalian }
|
||||
}
|
||||
}
|
||||
add = -60
|
||||
}
|
||||
|
||||
if = { # Cultures with a special MaA of that type should avoid the base version of the unit
|
||||
limit = {
|
||||
culture = {
|
||||
culture_has_light_cavalry_maa = yes
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
|
||||
if = { # Cultures with a preference for Camel Riders should buy those over normal light cavalry
|
||||
limit = {
|
||||
culture = {
|
||||
has_innovation = innovation_war_camels
|
||||
}
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_arabic }
|
||||
culture = { has_cultural_pillar = heritage_berber }
|
||||
}
|
||||
}
|
||||
add = -200
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_heavy_cavalry = {
|
||||
value = 0
|
||||
|
||||
if = { # Cultures that REALLY like heavy cavalry
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_iranian }
|
||||
|
||||
# Steppe cultures
|
||||
culture = { has_cultural_pillar = heritage_turkic }
|
||||
culture = { has_cultural_pillar = heritage_mongolic }
|
||||
}
|
||||
}
|
||||
add = 80
|
||||
}
|
||||
if = { # Cultures that favours heavy cavalry
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_central_germanic }
|
||||
culture = { has_cultural_pillar = heritage_frankish }
|
||||
culture = { has_cultural_pillar = heritage_indo_aryan }
|
||||
}
|
||||
}
|
||||
add = 40
|
||||
}
|
||||
if = { # Cultures that dislike heavy cavalry
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_tibetan
|
||||
has_cultural_pillar = heritage_baltic
|
||||
has_cultural_pillar = heritage_south_slavic
|
||||
has_cultural_pillar = heritage_sahelian
|
||||
has_cultural_pillar = heritage_senegambian
|
||||
has_cultural_pillar = heritage_west_african
|
||||
has_cultural_pillar = heritage_yoruba
|
||||
has_cultural_pillar = heritage_somalian
|
||||
has_cultural_pillar = heritage_east_african
|
||||
has_cultural_pillar = heritage_burman
|
||||
}
|
||||
}
|
||||
}
|
||||
add = -60
|
||||
}
|
||||
|
||||
if = { # Cultures with a special MaA of that type should avoid the base version of the unit
|
||||
limit = {
|
||||
culture = {
|
||||
culture_has_heavy_cavalry_maa = yes
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_camels = {
|
||||
value = 20
|
||||
|
||||
if = { # Cultures that favours camel riders
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_arabic }
|
||||
culture = { has_cultural_pillar = heritage_berber }
|
||||
}
|
||||
}
|
||||
add = 80
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_elephants = {
|
||||
value = 0
|
||||
|
||||
if = { # Cultures that favours war elephants
|
||||
limit = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_dravidian }
|
||||
culture = { has_cultural_pillar = heritage_indo_aryan }
|
||||
culture = { has_cultural_pillar = heritage_burman }
|
||||
}
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
}
|
||||
|
||||
culture_ai_weight_vigmen = {
|
||||
value = 60
|
||||
|
||||
if = { # Cultures that favours heavy infantry
|
||||
limit = {
|
||||
any_sub_realm_county = { is_coastal_county = yes }
|
||||
}
|
||||
add = 20
|
||||
}
|
||||
}
|
||||
|
||||
counter_synergy_ai_weight_archers = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_infantry
|
||||
value >= 3
|
||||
}
|
||||
NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = archers
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
}
|
||||
|
||||
counter_synergy_ai_weight_pikemen = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = archers
|
||||
value >= 3
|
||||
}
|
||||
NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = pikemen
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
}
|
||||
|
||||
counter_synergy_ai_weight_heavy_infantry = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_cavalry
|
||||
value >= 3
|
||||
}
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = light_cavalry
|
||||
value >= 3
|
||||
}
|
||||
}
|
||||
NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = heavy_infantry
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
}
|
||||
|
||||
counter_synergy_ai_weight_light_cavalry = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = skirmishers
|
||||
value >= 3
|
||||
}
|
||||
NOT = { #no need to add more if i.e. regional or inherited maa of that type already exists
|
||||
number_maa_regiments_of_base_type = {
|
||||
type = light_cavalry
|
||||
value >= 1
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 60
|
||||
}
|
||||
}
|
||||
|
||||
###################
|
||||
# Provisions Costs #
|
||||
###################
|
||||
|
||||
#TODO_CD_EP3; these can't actually be used due to some kind of load order issue: they're synced in each file instead. We should file a bug and see if Code can fix.
|
||||
provisions_cost_infantry_cheap = 3
|
||||
provisions_cost_infantry_moderate = 7
|
||||
provisions_cost_infantry_expensive = 12
|
||||
provisions_cost_infantry_bankrupting = 15
|
||||
|
||||
provisions_cost_cavalry_cheap = 7
|
||||
provisions_cost_cavalry_moderate = 15
|
||||
provisions_cost_cavalry_expensive = 21
|
||||
provisions_cost_cavalry_bankrupting = 30
|
||||
|
||||
# Generally used for siege weapons & adjacent similar stuff.
|
||||
## Cheaper than cavalry, as they need less support infrastructure than mounted troops, but more expensive than infantry — tools may not eat but heavy supplies still need transporting, proofing against the elements, etc, whilst hard-to-find engineers may not put up with common grub.
|
||||
provisions_cost_special_cheap = 6
|
||||
provisions_cost_special_moderate = 12
|
||||
provisions_cost_special_expensive = 18
|
||||
provisions_cost_special_bankrupting = 24
|
||||
Loading…
Add table
Add a link
Reference in a new issue