Bugs fixing
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117 changed files with 59950 additions and 11056 deletions
156
common/decisions/dlc_decisions/ep_2/00_ep2_other_decisions.txt
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156
common/decisions/dlc_decisions/ep_2/00_ep2_other_decisions.txt
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##################################################
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# Train for a Tournament
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##################################################
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#############################################
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# Train for a Tournament #
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# by Veronica Pazos #
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#############################################
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### Train For Tournament Decision ###
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train_for_tournament_decision = {
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title = train_for_tournament_decision_name
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picture = {
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trigger = {
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OR = {
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culture = { has_graphical_east_asia_culture_group_trigger = yes }
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culture = { has_graphical_india_culture_group_trigger = yes }
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}
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}
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reference = "gfx/interface/illustrations/event_scenes/tgp_camp_asia.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/activity_header_backgrounds/activity_tournament.dds"
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}
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desc = train_for_tournament_decision_desc
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selection_tooltip = train_for_tournament_decision_tooltip
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cooldown = { years = 10 }
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sort_order = 80
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is_shown = {
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has_dlc_feature = tours_and_tournaments
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activity_is_valid_tournament_contestant_training_decision = yes
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OR = {
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exists = cp:councillor_marshal
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AND = {
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government_has_flag = government_is_landless_adventurer
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employs_court_position = master_of_arms_camp_officer
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}
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any_councillor = {
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is_kurultai_trigger = yes
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is_available_ai = yes
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martial > high_skill_rating
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}
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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custom_tooltip = {
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text = grand_tournament_active
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any_open_invite_activity = {
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has_activity_type = activity_tournament
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root = { can_join_activity = prev }
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}
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}
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}
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effect = {
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custom_tooltip = train_tournament_decision.tt
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save_scope_as = training_ruler
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cp:councillor_marshal ?= { save_scope_as = marshal }
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if = {
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limit = {
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NOT = { exists = scope:marshal }
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}
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if = {
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limit = {
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government_has_flag = government_is_landless_adventurer
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}
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random_court_position_holder = {
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type = master_of_arms_camp_officer
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save_scope_as = marshal
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}
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}
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else = {
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random_councillor = {
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limit = {
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is_kurultai_trigger = yes
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is_available_ai = yes
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martial > high_skill_rating
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}
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save_scope_as = marshal
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}
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}
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}
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trigger_event = ep2_decision_events.0001
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stress_impact = {
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craven = major_stress_impact_gain
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}
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}
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cost = {
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prestige = {
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value = {
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value = medium_prestige_value
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max = 150
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}
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if = { # Cheaper to convert to a hybrid culture made from your culture
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limit = {
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culture = { has_cultural_parameter = can_use_sparring_duel }
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}
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multiply = 0
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}
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 60
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kingdom = 60
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empire = 60
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hegemony = 60
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}
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ai_potential = {
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# Has enough prestige.
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prestige >= medium_prestige_value
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NOR = {
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has_trait = lazy
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has_trait = humble
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has_trait = craven
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}
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ai_energy > 0
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}
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ai_will_do = {
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base = 0
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modifier = {
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add = ai_boldness
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}
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modifier = {
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add = 50
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has_trait = arrogant
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}
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modifier = {
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add = 100
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culture = {
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OR = {
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has_cultural_tradition = tradition_chivalry
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has_cultural_tradition = tradition_warrior_culture
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has_cultural_tradition = tradition_martial_admiration
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has_cultural_tradition = tradition_chanson_de_geste
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}
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}
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}
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modifier = {
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add = 200
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has_focus_or_focus_trait_trigger = { FOCUS = martial_chivalry_focus }
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}
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}
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}
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