Bugs fixing
This commit is contained in:
parent
cb926c39aa
commit
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117 changed files with 59950 additions and 11056 deletions
505
common/decisions/dlc_decisions/ce_1/ce1_legendary_decisions.txt
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505
common/decisions/dlc_decisions/ce_1/ce1_legendary_decisions.txt
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##################################################
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######################HEROIC######################
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##################################################
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###########################
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# Demand fealty
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# By James Beaumont
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###########################
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legend_demand_fealty = {
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picture = {
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trigger = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_theocracy
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top_liege ?= { government_has_flag = government_is_tribal }
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top_liege ?= { government_has_flag = government_is_theocracy }
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}
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OR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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top_liege ?= {
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OR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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capital_barony ?= title:b_constantinople
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is_roman_emperor_primary_title_trigger = yes
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}
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}
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}
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}
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reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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desc = legend_demand_fealty_desc
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is_shown = {
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has_character_flag = legend_demand_fealty
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has_dlc_feature = legends
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}
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is_valid = {
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = fifteen_year_vassalization_tt
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remove_character_flag = legend_demand_fealty
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}
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add_character_modifier = {
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modifier = fealty_demanded
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years = 15
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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###########################
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# Become an adventurer
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# By James Beaumont
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###########################
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launch_a_legendary_adventure = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_tale.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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desc = launch_a_legendary_adventure_desc
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is_shown = {
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has_character_flag = launch_a_legendary_adventure
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has_dlc_feature = legends
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}
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is_valid = {
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = launch_a_legendary_adventure_tt
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remove_character_flag = launch_a_legendary_adventure
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if = {
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limit = {
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NOT = { exists = var:legendary_adventure_cb }
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}
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set_variable = {
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name = legendary_adventure_cb
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value = 1
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}
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}
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else = {
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change_variable = {
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name = legendary_adventure_cb
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add = 1
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}
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}
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}
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add_character_modifier = {
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modifier = legendary_adventurer
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years = 5
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}
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}
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ai_potential = {
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always = no # I don't know that we want to see AI kings hopping around the world all the time
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}
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ai_will_do = {
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base = 100
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}
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}
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##################################################
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###################LEGITIMIZING###################
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##################################################
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###########################
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# Legendary Integration
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# By James Beaumont
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###########################
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legendary_integration_e = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_family_tree.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 0
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empire = 0
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hegemony = 120
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}
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desc = legendary_integration_e_desc
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is_shown = {
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has_character_flag = legendary_integration_e
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has_dlc_feature = legends
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}
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is_valid = {
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custom_tooltip = {
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text = any_drifting_empire_tt
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OR = {
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any_held_title = { # Check held empires first, any_empire is unoptimal and should only be checked if any_held_title fails
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title_tier = empire
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this != root.primary_title
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valid_for_legendary_integration_e = yes
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}
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any_realm_de_jure_empire = {
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this != root.primary_title
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valid_for_legendary_integration_e = yes
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}
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}
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}
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = select_empire_to_drift_tt
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remove_character_flag = legendary_integration_e
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trigger_event = ce1_decision_events.1015
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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legendary_integration_k = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_family_tree.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 0
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empire = 120
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hegemony = 0
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}
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desc = legendary_integration_k_desc
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is_shown = {
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has_character_flag = legendary_integration_k
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has_dlc_feature = legends
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}
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is_valid = {
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custom_tooltip = {
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text = any_drifting_kingdom_tt
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OR = {
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any_held_title = { # Check held kingdoms first, any_kingdom is unoptimal and should only be checked if any_held_title fails
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title_tier = kingdom
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this != root.primary_title
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valid_for_legendary_integration_k = yes
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}
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any_realm_de_jure_kingdom = {
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this != root.primary_title
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valid_for_legendary_integration_k = yes
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}
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}
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}
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = select_kingdom_to_drift_tt
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remove_character_flag = legendary_integration_k
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trigger_event = ce1_decision_events.1000
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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legendary_integration_d = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_family_tree.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 0
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hegemony = 0
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}
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desc = legendary_integration_d_desc
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is_shown = {
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has_character_flag = legendary_integration_d
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has_dlc_feature = legends
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}
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is_valid = {
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custom_tooltip = {
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text = any_drifting_duchy_tt
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any_realm_de_jure_duchy = {
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valid_for_legendary_integration_d = yes
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}
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}
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = select_duchy_to_drift_tt
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remove_character_flag = legendary_integration_d
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trigger_event = ce1_decision_events.1010
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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##################################################
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#######################HOLY#######################
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##################################################
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###########################
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# Reassert the War
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# By James Beaumont
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###########################
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legendary_holy_war = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_legend.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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desc = legendary_holy_war_desc
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is_shown = {
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has_character_flag = legendary_holy_war
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has_dlc_feature = legends
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}
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is_valid = {
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = bonus_holy_war_tt
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add_character_flag = bonus_major_holy_war
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remove_character_flag = legendary_holy_war
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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legendary_pacifism_spread = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_tale.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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desc = legendary_pacifism_spread_desc
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is_shown = {
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has_character_flag = legendary_pacifism_spread
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has_dlc_feature = legends
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}
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is_valid = {
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custom_tooltip = {
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text = non_true_faith_neighbour
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any_neighboring_and_across_water_top_liege_realm_owner = {
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faith != root.faith
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NOT = {
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any_held_title = { is_head_of_faith = yes }
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}
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}
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}
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = legendary_pacifism_spread_tt
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remove_character_flag = legendary_pacifism_spread
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save_scope_as = legendary_character
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if = {
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limit = {
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any_neighboring_and_across_water_top_liege_realm_owner = {
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faith != root.faith
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NOT = {
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any_held_title = { is_head_of_faith = yes }
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}
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is_ai = yes
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}
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}
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random_neighboring_and_across_water_top_liege_realm_owner = {
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limit = {
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faith != root.faith
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NOT = {
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any_held_title = { is_head_of_faith = yes }
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}
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is_ai = yes
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}
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add_character_flag = guarantee_conversion # Freebie, ensures the AI accepts the conversion demand
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}
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}
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every_neighboring_and_across_water_top_liege_realm_owner = {
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limit = {
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faith != root.faith
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NOT = {
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any_held_title = { is_head_of_faith = yes }
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}
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}
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trigger_event = ce1_decision_events.1020
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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legendary_conversion = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_legend.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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desc = legendary_conversion_desc
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is_shown = {
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OR = {
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AND = {
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has_character_flag = legendary_conversion
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has_dlc_feature = legends
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}
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has_character_flag = major_religious_inspiration
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}
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}
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is_valid = {
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custom_tooltip = {
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text = leg_conv_valid_county
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any_sub_realm_county = {
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faith != root.faith
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}
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}
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is_landless_adventurer = no
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}
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effect = {
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custom_tooltip = {
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text = legendary_conversion_tt
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remove_character_flag = legendary_conversion
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remove_character_flag = major_religious_inspiration
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random_sub_realm_county = { # Give em a freebie
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set_county_faith = root.faith
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}
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every_sub_realm_county = {
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random = {
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chance = 50
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set_county_faith = root.faith
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}
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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