Bugs fixing
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cb926c39aa
commit
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117 changed files with 59950 additions and 11056 deletions
535
common/decisions/80_major_decisions_central_asia.txt
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535
common/decisions/80_major_decisions_central_asia.txt
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###DECISIONS LIST###
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##
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#Become Genghis Khan
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#Enforce Bactrian Supremacy
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##
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##########
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#Become Genghis Khan
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# by Petter Vilberg
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### Become Greatest of Khans ###
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become_greatest_of_khans_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
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}
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decision_group_type = major
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desc = become_greatest_of_khans_decision_desc
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ai_check_interval = 0
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sort_order = 200
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is_shown = {
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highest_held_title_tier >= tier_duchy
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is_playable_character = yes
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culture = { has_cultural_pillar = heritage_mongolic }
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:become_greatest_of_khans_decision
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}
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}
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#TRUE DLC-OWNING NOMADS HAVE THEIR OWN PATH
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has_mpo_dlc_trigger = no
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}
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is_valid = {
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prestige_level >= 4
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highest_held_title_tier = tier_empire
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sub_realm_size >= greatest_of_khans_target_counties
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capital_province = {
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geographical_region = world_steppe
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}
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_adult = yes
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is_available = yes
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top_liege = this
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}
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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has_treasury = no
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}
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add = massive_gold_value
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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}
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add = massive_gold_value
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}
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}
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prestige = {
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value = major_prestige_value
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}
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}
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effect = {
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gain_heroic_legend_seed_tooltip_effect = yes
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#Can only happen once
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:become_greatest_of_khans_decision
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}
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show_as_tooltip = {
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add_trait = greatest_of_khans
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give_nickname = nick_genghis_khan
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if = {
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limit = {
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prestige_level < 5
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}
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add_prestige_level = 1
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}
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custom_tooltip = become_greatest_of_khans_decision_enable_mongol_invasion_cb
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custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire
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add_realm_law_skip_effects = high_partition_succession_law
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spawn_mongol_troops_condensed_effect = yes
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}
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save_scope_as = genghis_khan
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trigger_event = central_asia.0001 #I became the Genghis Khan
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add_to_temporary_list = received_notification
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every_vassal_or_below = {
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trigger_event = central_asia.0002 #My ruler became the Genghis Khan
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add_to_temporary_list = received_notification
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}
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every_ruler = {
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limit = {
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NOT = {
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is_in_list = received_notification
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}
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}
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trigger_event = central_asia.0003 #Someone has become Genghis Khan
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}
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}
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}
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##########
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#Enforce Bactrian Supremacy
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# by Petter Vilberg
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### Establish Bactrian Supremacy ###
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establish_bactrian_supremacy_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
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}
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decision_group_type = major
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desc = establish_bactrian_supremacy_decision_desc
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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is_shown = {
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highest_held_title_tier >= tier_county
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culture = {
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OR = {
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this = culture:afghan
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this = culture:tajik
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any_parent_culture_or_above = {
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OR = {
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this = culture:tajik
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this = culture:afghan
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}
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}
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}
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}
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:establish_bactrian_supremacy_decision
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}
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}
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}
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is_valid = {
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completely_controls_region = custom_bactria
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custom_description = {
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text = "is_king_or_emperor"
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highest_held_title_tier >= tier_kingdom
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}
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OR = {
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religion = religion:zoroastrianism_religion
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religion = religion:buddhism_religion
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faith = faith:manichean
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}
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prestige_level >= 3
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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government_allows = administrative
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government_has_flag = government_is_landless_adventurer
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}
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capital_province = {
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geographical_region = custom_bactria
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}
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_adult = yes
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is_available = yes
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top_liege = this
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}
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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has_treasury = no
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}
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add = massive_gold_value
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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}
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add = massive_gold_value
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}
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}
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prestige = {
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value = major_prestige_value
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}
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}
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effect = {
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gain_heroic_legend_seed_tooltip_effect = yes
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#Can only happen once
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:establish_bactrian_supremacy_decision
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}
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save_scope_as = bactrian_emperor
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show_as_tooltip = {
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establish_bactrian_supremacy_effect = yes
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}
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trigger_event = central_asia.0011
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add_to_list = notification_sent
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}
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ai_will_do = {
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base = 100
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}
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}
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##########
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#Establish the Yamagate in Samarkand
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# by James Beaumont
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### Establish the Yamagate in Samarkand ###
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establish_yamagate_in_samarkand_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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}
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desc = establish_yamagate_in_samarkand_decision_desc
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selection_tooltip = establish_yamagate_in_samarkand_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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is_shown = {
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is_ruler = yes
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is_playable_character = yes
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faith = faith:manichean
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NOT = {
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has_title = title:d_manichean
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}
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NOT = { title:c_samarkand.holder = { has_title = title:d_manichean } }
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NOT = { capital_county = { this = title:c_samarkand } }
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OR = {
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NOT = {
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exists = title:d_manichean.holder
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}
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AND = {
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exists = title:d_manichean.holder
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title:d_manichean.holder = {
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NOT = {
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has_opinion_modifier = { #Not accepting it if you conquered it yourself.
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target = root
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modifier = declared_war
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}
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}
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NOT = {
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has_opinion_modifier = { #Not accepting it if you conquered it yourself.
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target = root
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modifier = revoked_title
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}
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}
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}
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}
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}
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NOT = { has_character_flag = flag_already_given_samarkand_once }
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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highest_held_title_tier > 3 #Only Kings and Emperors
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custom_tooltip = {
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text = hof_exists_tt
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faith = { exists = religious_head }
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}
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custom_tooltip = {
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text = samarkand_held_by_you_or_vassal_tt
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OR = {
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title:c_samarkand.holder = {
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any_liege_or_above = { this = root }
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}
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title:c_samarkand.holder = { this = root }
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}
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}
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}
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effect = {
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add_piety = 1000
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add_character_flag = flag_already_given_samarkand_once
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create_title_and_vassal_change = {
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type = returned
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save_scope_as = change
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add_claim_on_loss = no
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}
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title:c_samarkand = {
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change_title_holder = {
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holder = title:d_manichean.holder
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change = scope:change
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}
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}
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#If you're a higher tier than the HoF, vassalise them
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if = {
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limit = {
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tier_difference = {
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target = title:d_manichean.holder
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value >= 1
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}
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}
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title:d_manichean.holder = {
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change_liege = {
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liege = root
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change = scope:change
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}
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}
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}
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resolve_title_and_vassal_change = scope:change
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title:d_manichean.holder = {
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set_realm_capital = title:c_samarkand
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add_opinion = {
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target = prev
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modifier = established_samarkand_opinion
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}
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}
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}
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ai_potential = {
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faith = faith:manichean
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}
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ai_will_do = { #Do it always, for coherence.
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base = 100
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modifier = {
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factor = 0
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title:c_samarkand.holder = {
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OR = {
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is_ai = no
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any_liege_or_above = { is_ai = no } # AI will never take provinces away from a player.
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}
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}
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}
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modifier = {
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factor = 0
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has_trait = cynical
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}
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}
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}
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##########
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#End the Old Ways
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# by James Beaumont
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### Break With the Old Ways ###
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break_with_the_old_ways_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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}
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desc = break_with_the_old_ways_decision_desc
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selection_tooltip = break_with_the_old_ways_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 120
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hegemony = 120
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}
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is_shown = {
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is_ruler = yes
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is_playable_character = yes
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faith = faith:kabarism
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NOT = {
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faith:kabarism = {
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has_variable = old_ways_been_broken
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}
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}
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}
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is_valid_showing_failures_only = {
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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highest_held_title_tier > 3 #Only Kings and Emperors
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custom_tooltip = {
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text = hof_exists_tt
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faith = { exists = religious_head }
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}
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trigger_if = {
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limit = {
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faith = { exists = religious_head }
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}
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is_liege_or_above_of = root.faith.religious_head
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}
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}
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widget = {
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gui = "decision_view_widget_option_list_generic"
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controller = decision_option_list_controller
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decision_to_second_step_button = "CHOOSE_REFORMATION_TYPE"
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show_from_start = yes
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item = { # Righteous: Chosen People
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value = bwow_no_changes
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current_description = bwow_no_changes_desc
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localization = bwow_chosen_people
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icon = "gfx/interface/icons/faith/tengri.dds"
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ai_chance = {
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value = 10
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add = ai_sociability
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add = ai_compassion
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}
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}
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item = { # Pluralist
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value = bwow_chosen_people
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current_description = bwow_chosen_people_desc
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localization = bwow_no_changes
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icon = "gfx/interface/icons/icon_culture.dds"
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ai_chance = {
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value = 100
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add = ai_zeal
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}
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}
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item = { # Righteous: Esotericism
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value = bwow_esotericism
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current_description = bwow_esotericism_desc
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localization = bwow_esotericism
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icon = "gfx/interface/icons/traits/mystic_base.dds"
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ai_chance = {
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value = 100
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add = {
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subtract = ai_rationality
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}
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}
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}
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item = { # Fundementalist
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value = bwow_fundementalist
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current_description = bwow_fundementalist_desc
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localization = bwow_fundementalist
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icon = "gfx/interface/icons/icon_skill_martial.dds"
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ai_chance = {
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value = 0
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add = ai_zeal
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add = ai_vengefulness
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add = {
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subtract = ai_sociability
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subtract = ai_compassion
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}
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}
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}
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}
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effect = {
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trigger_event = religious_decision.0501
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show_as_tooltip = {
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if = {
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limit = {
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scope:bwow_no_changes = yes
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}
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root.faith = { remove_doctrine = unreformed_faith_doctrine }
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}
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if = {
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limit = {
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scope:bwow_chosen_people = yes
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}
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root.faith = { break_with_old_ways_become_syncretic = yes }
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}
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if = {
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limit = {
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scope:bwow_esotericism = yes
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}
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root.faith = { break_with_old_ways_become_righteous = yes }
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}
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if = {
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limit = {
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scope:bwow_fundementalist = yes
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}
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root.faith = { break_with_old_ways_become_fundamentalist = yes }
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}
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}
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hidden_effect = {
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faith:kabarism = {
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set_variable = old_ways_been_broken
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}
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}
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}
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ai_potential = {
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faith = faith:kabarism
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}
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ai_will_do = {
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base = 100
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modifier = {
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factor = 0
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has_trait = cynical
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}
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}
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}
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