Bugs fixing
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394
common/decisions/30_court_decisions.txt
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394
common/decisions/30_court_decisions.txt
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### Pay Homage ###
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pay_homage_decision = {
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ai_check_interval_by_tier = {
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barony = 0
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county = 45
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duchy = 45
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kingdom = 45
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empire = 45
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hegemony = 0
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}
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picture = {
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trigger = {
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NOR = {
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government_has_flag = government_is_tribal
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government_has_flag = government_is_theocracy
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top_liege ?= { government_has_flag = government_is_tribal }
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top_liege ?= { government_has_flag = government_is_theocracy }
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}
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OR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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top_liege ?= {
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OR = {
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culture = { has_cultural_pillar = heritage_byzantine }
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capital_barony ?= title:b_constantinople
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is_roman_emperor_primary_title_trigger = yes
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}
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}
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}
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}
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reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
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}
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
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}
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decision_group_type = major
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cost = {
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prestige = standard_activity_base_cost
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gold = {
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value = 0
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if = {
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limit = {
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exists = scope:pay_homage_gold
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scope:pay_homage_gold = yes
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has_treasury = no
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}
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add = medium_gold_value
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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exists = scope:pay_homage_gold
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scope:pay_homage_gold = yes
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has_treasury = yes
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}
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add = medium_gold_value
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}
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}
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}
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is_shown = {
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is_landed = yes
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primary_title.tier >= tier_county
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top_liege != this
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liege ?= { has_royal_court = yes }
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has_dlc_feature = royal_court
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OR = {
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government_has_flag = government_is_feudal
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government_has_flag = government_is_clan
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}
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NOT = {
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culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
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liege = {
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culture = { has_cultural_parameter = must_pledge_loyalty_to_liege }
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}
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}
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}
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is_valid = {
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exists = liege
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custom_tooltip = {
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text = pay_homage_grace_valid_tt
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trigger_if = { # Has not paid homage to this liege before
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limit = {
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has_variable = pay_homage_grace
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exists = liege
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}
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NOT = { var:pay_homage_grace = liege }
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}
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}
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}
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is_valid_showing_failures_only = {
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is_available_adult = yes
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liege ?= { is_available_adult = yes }
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is_at_war_with_liege = no
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trigger_if = {
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limit = {
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is_ai = no
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has_royal_court = yes
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}
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has_spawned_court_events = no # should only be used for human players
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}
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trigger_if = { # Has not paid homage to this liege before
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limit = {
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has_variable = pay_homage_grace
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exists = liege
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}
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custom_tooltip = {
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text = pay_homage_grace_tt
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NOT = { var:pay_homage_grace = liege }
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}
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}
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trigger_if = {
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limit = { is_ai = yes }
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NOT = {
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liege = { has_variable = pay_homage_cooldown }
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}
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}
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}
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widget = {
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gui = "decision_view_widget_pay_homage"
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controller = decision_option_list_controller
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decision_to_second_step_button = "PAY_HOMAGE_DECISION_NEXT_STEP_BUTTON"
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item = { # Submission
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value = pay_homage_submission
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is_valid = {}
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current_description = pay_homage_submission_desc
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localization = pay_homage_decision_option_submission
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icon = "gfx/interface/icons/icon_liege.dds"
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ai_chance = { # Always likely
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value = 50
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if = { # Generous vassals want to give gold if they can!
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limit = {
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ai_greed <= -50
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gold >= medium_gold_value
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}
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add = -50
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}
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}
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}
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item = { # Hook
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value = pay_homage_hook
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is_valid = {
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custom_tooltip = { # Liege does not already have a hook
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text = pay_homage_hook_tt
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NOT = {
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liege ?= { has_hook = prev }
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}
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}
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}
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current_description = pay_homage_hook_desc
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localization = pay_homage_decision_option_hook
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icon = "gfx/interface/icons/message_feed/hook.dds"
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ai_chance = { # More likely if family
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value = 25
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if = {
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limit = {
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liege ?= { is_close_or_extended_family_of = prev }
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}
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add = 25
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}
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if = { # Certain AI's really do not want to be indebted
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limit = {
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OR = {
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has_trait = paranoid
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has_trait = arrogant
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ai_greed >= 50
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}
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}
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add = -50
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}
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}
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}
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item = { # Contract
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value = pay_homage_contract
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is_shown = { government_has_flag = government_is_feudal }
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is_valid = {
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custom_tooltip = { # Contract can be changed
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text = pay_homage_contract_modifiable_tt
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vassal_contract_has_modifiable_obligations = yes
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}
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custom_tooltip = { # Contract not at highest
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text = pay_homage_contract_increasable_tt
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OR = {
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vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
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vassal_contract_obligation_level_can_be_increased = feudal_government_levies
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}
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}
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}
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current_description = pay_homage_contract_desc
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localization = pay_homage_decision_option_contract
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icon = "gfx/interface/icons/message_feed/a_catch_all_councillor_icon.dds"
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ai_chance = { # More likely if contract is already lenient
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value = 10
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if = {
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limit = {
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OR = {
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vassal_contract_obligation_level:feudal_government_levies = feudal_levies_low_level
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vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_low_level
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}
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}
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add = 40
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}
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else_if = {
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limit = {
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OR = {
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vassal_contract_obligation_level:feudal_government_levies = feudal_levies_exempt_level
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vassal_contract_obligation_level:feudal_government_taxes = feudal_tax_exempt_level
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}
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}
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add = 90
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}
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if = { # Certain AI's really do not want increased obligations
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limit = {
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OR = {
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has_trait = ambitious
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has_trait = arrogant
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ai_greed >= 50
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}
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}
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add = -50
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}
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}
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}
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item = { # Gold
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value = pay_homage_gold
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# Can afford gold homage
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is_valid = { gold >= medium_gold_value }
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current_description = pay_homage_gold_desc
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localization = pay_homage_decision_option_gold
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icon = "gfx/interface/icons/message_feed/money.dds"
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ai_chance = { # More likely if rich
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value = 50
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if = {
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limit = { short_term_gold > major_gold_value }
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add = 50
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}
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if = { # Certain AI's really do not want to part with gold
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limit = {
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ai_greed >= 50
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}
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add = -100
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}
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}
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}
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}
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effect = {
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set_variable = {
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name = homage_liege_scope
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value = liege
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}
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custom_tooltip = pay_homage_decision_effects
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custom_description_no_bullet = { text = pay_homage_gift_warning_effect }
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if = { # Gift
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limit = { scope:pay_homage_gold = yes }
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set_variable = {
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name = homage_type
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value = flag:homage_gold
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}
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# used for refunding if travel is canceled mid-way
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set_variable = {
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name = pay_homage_gold_value
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value = medium_gold_value
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}
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custom_tooltip = pay_homage_decision_effects_gold
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}
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else_if = { # Hook
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limit = { scope:pay_homage_hook = yes }
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set_variable = {
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name = homage_type
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value = flag:homage_hook
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}
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custom_tooltip = pay_homage_decision_effects_hook
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}
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else_if = { # Contract
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limit = { scope:pay_homage_contract = yes }
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set_variable = {
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name = homage_type
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value = flag:homage_contract
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}
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if = {
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limit = {
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vassal_contract_obligation_level:feudal_government_levies < vassal_contract_obligation_level:feudal_government_taxes
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vassal_contract_obligation_level_can_be_increased = feudal_government_levies
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}
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custom_tooltip = pay_homage_decision_effects_contract_levies
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}
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else_if = {
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limit = {
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vassal_contract_obligation_level:feudal_government_taxes < vassal_contract_obligation_level:feudal_government_levies
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vassal_contract_obligation_level_can_be_increased = feudal_government_taxes
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}
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custom_tooltip = pay_homage_decision_effects_contract_gold
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}
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else = {
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if = {
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limit = { vassal_contract_obligation_level_can_be_increased = feudal_government_taxes }
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custom_tooltip = pay_homage_decision_effects_contract_gold
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}
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else = { custom_tooltip = pay_homage_decision_effects_contract_gold }
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}
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hidden_effect = { set_subject_contract_modification_blocked = yes }
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}
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else = { # Submission
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set_variable = {
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name = homage_type
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value = flag:homage_submission
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}
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}
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show_as_tooltip = {
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switch = {
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trigger = has_trait
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shy = { add_stress = minor_stress_impact_gain }
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arrogant = { add_stress = minor_stress_impact_gain }
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}
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}
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save_scope_as = homage_vassal
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if = {
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limit = { exists = liege } # To stop errors
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liege = { save_scope_as = homage_liege }
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}
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if = {
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limit = {
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liege = {
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has_realm_law = uncrowned
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}
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}
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custom_tooltip = pay_homage_uncrowned_tt
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}
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start_travel_plan = {
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destination = liege.capital_province
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on_start_on_action = pay_homage_start
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on_travel_planner_cancel_on_action = pay_homage_travel_planner_exit
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on_arrival_event = pay_homage.9999
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on_arrival_destinations = all_but_last
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}
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}
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ai_potential = {
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is_at_war = no
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}
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ai_will_do = {
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base = 0
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modifier = {
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add = 50
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prestige > standard_activity_base_cost
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}
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modifier = { # AI's who can give gold are more likely
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add = 50
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gold >= medium_gold_value
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ai_greed < 50
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primary_title.tier > tier_county
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}
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modifier = {
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add = -50
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has_relation_rival = liege
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}
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modifier = {
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add = -25
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opinion = {
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target = liege
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value < 0
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}
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}
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modifier = { # Dukes/kings should be more weighted
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add = 25
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primary_title.tier >= tier_duchy
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}
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modifier = { # Barons should be less weighted
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add = -25
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primary_title.tier < tier_county
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}
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#Unwilling to do it to lieges that are uncrowned
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#Makes it less likely vassals will be traveling during coronation
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modifier = {
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factor = 0
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liege = {
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has_realm_law = uncrowned
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}
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}
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}
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}
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