britian changes + some more map tweks
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33 changed files with 3878 additions and 465 deletions
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@ -37,9 +37,11 @@ welsh = {
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martial_custom = martial_custom_male_only
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traditions = {
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tradition_poetry
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tradition_concubines
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#tradition_concubines
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tradition_highland_warriors
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tradition_longbow_competitions
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tradition_pastoralists
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tradition_staunch_traditionalists
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#tradition_longbow_competitions
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}
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name_list = name_list_welsh
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@ -41,7 +41,7 @@ gaelic = {
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tradition_hill_dwellers
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tradition_highland_warriors
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tradition_strong_kinship
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tradition_concubines
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tradition_fp1_performative_honour
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}
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name_list = name_list_goidelic
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@ -103,10 +103,11 @@ scottish = {
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language = language_scots
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martial_custom = martial_custom_male_only
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traditions = {
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tradition_hereditary_hierarchy
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tradition_city_keepers
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tradition_xenophilic
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tradition_parochialism
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tradition_fp3_beacon_of_learning
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tradition_strong_kinship
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tradition_maritime_mercantilism
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tradition_staunch_traditionalists
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}
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name_list = name_list_scottish
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@ -11,7 +11,7 @@
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traditions = {
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tradition_fishermen
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tradition_diasporic
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tradition_longbow_competitions
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#tradition_longbow_competitions
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}
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name_list = name_list_english
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@ -46,9 +46,13 @@ weslander = {
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martial_custom = martial_custom_equal
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traditions = {
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tradition_ancient_miners
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tradition_longbow_competitions
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tradition_agrarian
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tradition_castle_keepers
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tradition_festivities
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#tradition_longbow_competitions
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#tradition_agrarian
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tradition_fishermen
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#tradition_castle_keepers
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tradition_seafaring
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tradition_practiced_pirates
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}
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name_list = name_list_english
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@ -74,10 +78,11 @@ norflander = {
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language = language_english
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martial_custom = martial_custom_equal
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traditions = {
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tradition_upland_skirmishing
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tradition_longbow_competitions
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tradition_modest
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tradition_hard_working
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tradition_pastoralists
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tradition_life_is_just_a_joke
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tradition_seafaring
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tradition_ancient_miners
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tradition_metal_craftsmanship
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}
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name_list = name_list_english
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@ -105,7 +110,7 @@ easlander = {
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traditions = {
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tradition_fishermen
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tradition_wetlanders
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tradition_longbow_competitions
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tradition_staunch_traditionalists
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tradition_seafaring
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}
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@ -139,10 +144,11 @@ souflander = {
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language = language_english
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martial_custom = martial_custom_equal
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traditions = {
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tradition_ep2_avid_falconers
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tradition_longbow_competitions
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tradition_agrarian
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tradition_castle_keepers
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tradition_fp3_beacon_of_learning
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#tradition_british_armoires
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tradition_seafaring
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tradition_ep3_cultivated_sophistication
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tradition_maritime_mercantilism
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}
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name_list = name_list_english
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@ -176,10 +182,12 @@ norner = {
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language = language_english
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martial_custom = martial_custom_equal
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traditions = {
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tradition_upland_skirmishing
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tradition_longbow_competitions
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#tradition_upland_skirmishing
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#tradition_longbow_competitions
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tradition_modest
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tradition_hard_working
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tradition_staunch_traditionalists
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tradition_stalwart_defenders
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}
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name_list = name_list_english
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@ -9,11 +9,12 @@
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language = language_brittannic
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martial_custom = martial_custom_equal
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traditions = {
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tradition_ep3_palace_politics
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tradition_city_keepers
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tradition_british_armoires
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tradition_stalwart_defenders
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tradition_british_palace_politics
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tradition_fp3_beacon_of_learning
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#tradition_british_armoires
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tradition_seafaring
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tradition_ep3_cultivated_sophistication
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tradition_maritime_mercantilism
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}
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name_list = name_list_brittannic
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@ -50,10 +51,11 @@ prytoneg = {
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language = language_brittannic
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martial_custom = martial_custom_equal
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traditions = {
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tradition_ep3_palace_politics
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tradition_longbow_competitions
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tradition_castle_keepers
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tradition_stalwart_defenders
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tradition_british_palace_politics
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tradition_ancient_miners
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tradition_fishermen
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tradition_metal_craftsmanship
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tradition_pastoralists
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}
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name_list = name_list_brittannic
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@ -82,10 +84,11 @@ scouseg = {
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language = language_brittannic
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martial_custom = martial_custom_equal
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traditions = {
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tradition_ep3_palace_politics
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tradition_longbow_competitions
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tradition_music_theory
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tradition_british_palace_politics
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tradition_maritime_mercantilism
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tradition_culture_blending
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tradition_hard_working
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tradition_parochialism
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}
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name_list = name_list_brittannic
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@ -109,12 +112,16 @@ strafclideg = {
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created = 2200.1.1
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parents = { scottish welsh }
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ethos = ethos_courtly
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ethos = ethos_bureaucratic
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heritage = heritage_scottish
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language = language_brittannic
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martial_custom = martial_custom_equal
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traditions = {
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tradition_longbow_competitions
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tradition_british_palace_politics
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tradition_parochialism
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tradition_hard_working
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tradition_fp3_beacon_of_learning
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tradition_strong_kinship
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}
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name_list = name_list_brittannic
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25
common/culture/innovations/N3OW_cultural_maa_innovations.txt
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25
common/culture/innovations/N3OW_cultural_maa_innovations.txt
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@ -0,0 +1,25 @@
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innovation_british_armories = {
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group = culture_group_regional
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culture_era = culture_era_tribal
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icon = @weapons_and_armor_02
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potential = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_scottish
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this = culture:maritimer
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any_parent_culture_or_above = {
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OR = {
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this = culture:maritimer
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}
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}
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}
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}
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unlock_maa = handgonners
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character_modifier = {
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archers_max_size_add = 2
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}
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flag = global_maa
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}
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32
common/culture/innovations/_culture_innovations.info
Normal file
32
common/culture/innovations/_culture_innovations.info
Normal file
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@ -0,0 +1,32 @@
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name_of_culture_innovation = { # Key to the name
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culture_era = key # key to the cultural era this innovation belongs.
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group = group_name # Innovation group. Can be: culture_group_military, culture_group_civic or culture_group_regional.
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icon = path # Path to the icon to show. If not set will use the default icon defined in NGameIcons::DEFAULT_CULTURE_INNOVATION_TYPE_ICON_PATH
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region = key # Region where this innovation can start getting base progress. Empty means anywhere.
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potential = {} # Trigger to check if it can be unlocked by the culture. In contrast to can_progress it will be hidden otherwise. Scope: culture Default: always = yes
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can_progress = {} # To check if it can start being exposed. Scope: culture Default: always = yes
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character_modifier = {} # Modifiers of this culture innovation. This will be applied to the characters of that cuture.
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culture_modifier = {} # Modifier of this culture innovation applied to the culture itself.
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county_modifier = {} # Modifier of this culture innovation applied to counties of the culture.
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province_modifier = {} # Modifier of this culture innovation applied to provinces in a county of the culture.
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flag = flag_name # Optional flag, relevant for the has_all_innovations trigger. Can list any number of flags for each innovation.
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unlock_building = key # key of a building that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_decision = key # key of a decicion that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_casus_belli = key # key of a casus belli that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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unlock_maa = key # key of a regiment that can be unlocked. There can be more than one. Actually does unlock the MaA.
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unlock_law = key # key of a law that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be maulually blocked on the object itself.
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custom = loc_key # A custom effect description that will be added to the list of effects
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maa_upgrade = {
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type = cavalry # The base MaA type to upgrade
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damage = 0.1
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toughness = 0.1
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pursue = 0.1
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screen = 0.1
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siege_value = 0.1
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max_size = 1
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}
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}
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@ -89,4 +89,115 @@ tradition_british_armoires = {
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multiply = 0
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}
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}
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}
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tradition_british_palace_politics = {
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category = regional
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layers = {
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0 = intrigue
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1 = western
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4 = palace_politics.dds
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}
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is_shown = {
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OR = {
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has_cultural_pillar = heritage_anglo_frisian
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has_cultural_pillar = heritage_scottish
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this = culture:prytoneg
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any_parent_culture_or_above = {
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this = culture:prytoneg
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}
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}
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scope:character = {
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OR = {
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has_title = title:e_brittania
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}
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}
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# DLC check.
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has_ep3_dlc_trigger = yes
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NOT = {
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has_cultural_tradition = tradition_byzantine_succession
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}
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}
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can_pick = {
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custom_tooltip = {
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text = cannot_have_tradition_court_eunuchs
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NOT = { culture_tradition:tradition_court_eunuchs = { is_in_list = traits } }
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}
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custom_tooltip = {
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text = cannot_have_tradition_merciful_blindings
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NOT = { culture_tradition:tradition_merciful_blindings = { is_in_list = traits } }
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}
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}
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parameters = {
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unlock_maa_household_cavalry = yes
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unlock_maa_household_guard = yes
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unlock_commander_of_the_guard = yes
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reduced_bodyguard_aptitude = yes
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ambitious_trait_more_common = yes
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cultrad_unlocks_t2_countermeasures = yes
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palace_politics_trait_bonuses = yes
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palace_politics_trait_maluses = yes
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}
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character_modifier = {
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monthly_court_grandeur_change_mult = 0.2
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political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
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personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_bureaucratic = { is_in_list = traits }
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culture_pillar:ethos_courtly = { is_in_list = traits }
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culture_pillar:ethos_spiritual = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_bureaucratic_courtly_or_spiritual_desc
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}
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}
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if = {
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limit = {
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has_dlc_feature = royal_court
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OR = {
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scope:character = { has_royal_court = no }
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NOT = {
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scope:character = {
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court_grandeur_current_level >= very_high_court_grandeur_level
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_head_court_grandeur_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 200
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if = {
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limit = { # Admin should be more into this
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scope:character = {
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government_allows = administrative
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}
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}
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multiply = 2
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}
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}
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}
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