Merge branch 'main' of https://gitlab.com/new-era-team/N3OW
This commit is contained in:
commit
eb1df64042
26 changed files with 3252 additions and 3426 deletions
|
|
@ -65,7 +65,7 @@
|
|||
religion = "iberian"
|
||||
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
|
||||
history_id = hispania0001
|
||||
position = { 300 620 }
|
||||
position = { 350 740 }
|
||||
animation = idle
|
||||
}
|
||||
character = {
|
||||
|
|
@ -110,7 +110,7 @@
|
|||
religion = "celtic"
|
||||
difficluty = "BOOKMARK_CHARACTER_DIFFICULTY_EASY"
|
||||
history_id = britannia_colbrugha_michael
|
||||
position = { 270 270 }
|
||||
position = { 270 190 }
|
||||
animation = idle
|
||||
}
|
||||
}
|
||||
|
|
@ -1367,6 +1367,8 @@ statue_isildur_01 = {
|
|||
alw ays = yes
|
||||
}
|
||||
|
||||
constrcution_time = very_slow_construction_time
|
||||
|
||||
cost = {
|
||||
gold = 1000
|
||||
}
|
||||
|
|
@ -1374,7 +1376,7 @@ statue_isildur_01 = {
|
|||
character_modifier = {
|
||||
glory_hound_opinion = 5
|
||||
glory_hound_tax_contribution_mult = 0.05
|
||||
monthly_dynasty_prestige_mult = 0.05
|
||||
monthly_dynasty_prestige_mult = 0.1
|
||||
monthly_prestige_gain_mult = 0.2
|
||||
}
|
||||
|
||||
|
|
@ -1384,7 +1386,7 @@ statue_isildur_01 = {
|
|||
|
||||
province_modifier = {
|
||||
stationed_maa_damage_add = 20
|
||||
stationed_maa_damage_mult = 0.1
|
||||
stationed_maa_damage_mult = 0.15
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -1398,4 +1400,547 @@ statue_isildur_01 = {
|
|||
type = special
|
||||
|
||||
flag = travel_point_of_interest_martial
|
||||
}
|
||||
}
|
||||
|
||||
##########
|
||||
# Fourvière - historic core of the city of Lyon
|
||||
##########
|
||||
|
||||
fourviere_01 = {
|
||||
|
||||
constrcution_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_structure_jvari_monastery.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = 500
|
||||
|
||||
county_holder_character_modifier = {
|
||||
monthly_piety = 0.25
|
||||
monthly_prestige = 0.25
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
development_growth = 0.2
|
||||
development_growth_factor = 0.2
|
||||
tax_mult = 0.25
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 1
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_learning
|
||||
}
|
||||
|
||||
##########
|
||||
# Capitole de Toulouse - administrative center of Southern France
|
||||
##########
|
||||
|
||||
capitole_toulouse_01 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_structure_palace_of_achen.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
effect_desc = feast_cost_discount_max_desc
|
||||
|
||||
cost_gold = 1000
|
||||
|
||||
county_holder_character_modifier = {
|
||||
diplomacy_per_prestige_level = 1
|
||||
monthly_prestige = 0.35
|
||||
legitimacy_gain_mult = 0.05
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.15
|
||||
development_growth = 0.15
|
||||
development_growth_factor = 0.20
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 1.50
|
||||
garrison_size = 0.15
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_diplomatic
|
||||
}
|
||||
|
||||
##########
|
||||
# Château de Bretagne - center of Britanny ; post event
|
||||
##########
|
||||
|
||||
chateau_bretagne_01 = {
|
||||
|
||||
constrcution_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_building_leisure_palace.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
effect_desc = feast_cost_discount_max_desc
|
||||
|
||||
cost_gold = 500
|
||||
|
||||
county_holder_character_modifier = {
|
||||
monthly_dynasty_prestige_mult = 0.05
|
||||
monthly_prestige_gain_mult = 0.05
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.10
|
||||
development_growth = 0.10
|
||||
development_growth_factor = 0.15
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 1
|
||||
}
|
||||
|
||||
next_building = chateau_bretagne_02
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_diplomatic
|
||||
}
|
||||
|
||||
chateau_bretagne_02 = {
|
||||
|
||||
constrcution_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_building_leisure_palace.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||||
scope:holder = {
|
||||
prestige_level >= 4
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
scope:holder.culture = { has_innovation = innovation_guilds }
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
effect_desc = feast_cost_discount_max_desc
|
||||
|
||||
cost_gold = 1000
|
||||
|
||||
county_holder_character_modifier = {
|
||||
monthly_dynasty_prestige = 0.10
|
||||
monthly_dynasty_prestige_mult = 0.15
|
||||
monthly_prestige_gain_mult = 0.15
|
||||
monthly_prestige = 0.25
|
||||
courtly_tax_contribution_mult = 0.05
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.20
|
||||
development_growth = 0.15
|
||||
development_growth_factor = 0.20
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 2
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_diplomatic
|
||||
}
|
||||
|
||||
##########
|
||||
# Fort de Bordeaux - post-event, large fort/naval fort
|
||||
##########
|
||||
|
||||
fort_de_bordeaux_01 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_structure_walls_of_genoa.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
building_requirement_tribal = no
|
||||
}
|
||||
|
||||
cost_gold = 1500
|
||||
|
||||
county_holder_character_modifier = {
|
||||
martial_per_prestige_level = 1
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.25
|
||||
development_growth = 0.20
|
||||
development_growth_factor = 0.25
|
||||
hostile_raid_time = 0.50
|
||||
defender_holding_advantage = 5
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 2.50
|
||||
fort_level = 4
|
||||
garrison_size = 0.20
|
||||
travel_danger = -15
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_martial
|
||||
}
|
||||
|
||||
|
||||
##########
|
||||
# Fortified Port of Monaco
|
||||
##########
|
||||
|
||||
fortified_port_of_monaco_01 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_structure_drassanes.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
}
|
||||
|
||||
cost_gold = 350
|
||||
|
||||
county_holder_character_modifier = {
|
||||
embarkation_cost_mult = -0.05
|
||||
naval_movement_speed_mult = 0.05
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.10
|
||||
development_growth = 0.10
|
||||
development_growth_factor = 0.10
|
||||
hostile_raid_time = 0.25
|
||||
defender_holding_advantage = 2
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 1
|
||||
fort_level = 1
|
||||
garrison_size = 0.10
|
||||
travel_danger = -10
|
||||
}
|
||||
|
||||
next_building = fortified_port_of_monaco_02
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
||||
fortified_port_of_monaco_02 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_structure_drassanes.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||||
}
|
||||
|
||||
cost_gold = 800
|
||||
|
||||
county_holder_character_modifier = {
|
||||
embarkation_cost_mult = -0.10
|
||||
naval_movement_speed_mult = 0.10
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.20
|
||||
development_growth = 0.15
|
||||
development_growth_factor = 0.20
|
||||
hostile_raid_time = 0.35
|
||||
defender_holding_advantage = 3
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 3
|
||||
fort_level = 2
|
||||
garrison_size = 0.15
|
||||
travel_danger = -15
|
||||
}
|
||||
|
||||
next_building = fortified_port_of_monaco_03
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
||||
fortified_port_of_monaco_03 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_structure_drassanes.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||||
}
|
||||
|
||||
cost_gold = 1500
|
||||
|
||||
county_holder_character_modifier = {
|
||||
stewardship_per_prestige_level = 1
|
||||
embarkation_cost_mult = -0.20
|
||||
naval_movement_speed_mult = 0.20
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.35
|
||||
development_growth = 0.25
|
||||
development_growth_factor = 0.35
|
||||
hostile_raid_time = 0.50
|
||||
defender_holding_advantage = 5
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 7.50
|
||||
fort_level = 4
|
||||
garrison_size = 0.25
|
||||
travel_danger = -20
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
||||
|
||||
##########
|
||||
# Port of La Rochelle
|
||||
##########
|
||||
|
||||
port_of_la_rochelle_01 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_building_tradeport.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder.culture = { has_innovation = innovation_manorialism }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
}
|
||||
|
||||
cost_gold = 350
|
||||
|
||||
county_holder_character_modifier = {
|
||||
embarkation_cost_mult = -0.05
|
||||
naval_movement_speed_mult = 0.05
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.10
|
||||
development_growth = 0.10
|
||||
development_growth_factor = 0.10
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 1
|
||||
}
|
||||
|
||||
next_building = port_of_la_rochelle_02
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
||||
port_of_la_rochelle_02 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_building_tradeport.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
building_requirement_castle_city_church = { LEVEL = 02 }
|
||||
}
|
||||
|
||||
cost_gold = 800
|
||||
|
||||
county_holder_character_modifier = {
|
||||
embarkation_cost_mult = -0.10
|
||||
naval_movement_speed_mult = 0.10
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.20
|
||||
development_growth = 0.15
|
||||
development_growth_factor = 0.20
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 3
|
||||
}
|
||||
|
||||
next_building = port_of_la_rochelle_03
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
||||
port_of_la_rochelle_03 = {
|
||||
|
||||
construction_time = very_slow_construction_time
|
||||
|
||||
type_icon = "icon_building_tradeport.dds"
|
||||
|
||||
can_construct_potential = {
|
||||
scope:holder.culture = { has_innovation = innovation_windmills }
|
||||
scope:holder = { highest_held_title_tier >= tier_duchy }
|
||||
building_requirement_castle_city_church = { LEVEL = 03 }
|
||||
}
|
||||
|
||||
cost_gold = 1500
|
||||
|
||||
county_holder_character_modifier = {
|
||||
stewardship_per_prestige_level = 1
|
||||
embarkation_cost_mult = -0.20
|
||||
naval_movement_speed_mult = 0.20
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
tax_mult = 0.35
|
||||
development_growth = 0.25
|
||||
development_growth_factor = 0.35
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
monthly_income = 7.50
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1085,10 +1085,10 @@ NPathFinding = {
|
|||
}
|
||||
|
||||
NCulture = {
|
||||
MINIMUM_INNOVATIONS_TO_NEXT_ERA = 6 # Raw number of innovations needed to be able to go to the next era. If an era has less innovations than this number, the lowest is used.
|
||||
MINIMUM_INNOVATIONS_TO_NEXT_ERA = 8 # Raw number of innovations needed to be able to go to the next era. If an era has less innovations than this number, the lowest is used.
|
||||
ERA_PROGRESS_GAIN_BASE_MONTHLY = 0.1 # Base percentage gain every month for era spread
|
||||
ERA_PROGRESS_GAIN_MONTHLY_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.08 # How much extra per average development level
|
||||
FIRST_ERA_START_YEAR = 2300 # When did the first era start?
|
||||
ERA_PROGRESS_GAIN_MONTHLY_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.05 # How much extra per average development level
|
||||
|
||||
# Regional spread will start with the minimum number of regions from any of the next percentages
|
||||
INNOVATION_REGIONAL_PERCENTAGE = 0.1 # Minimum percentage of region for regional innovations to get regional spread
|
||||
|
|
@ -1097,9 +1097,9 @@ NCulture = {
|
|||
|
||||
# Chance (0..100) to advance with the innovation each month:
|
||||
# base + from spread + from fascination
|
||||
INNOVATION_PROGRESS_CHANCE_BASE = 10
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_SPREAD = 65 # chance bonus to innovation if there is any spread by nearby cultures
|
||||
INNOVATION_PROGRESS_CHANCE_SPREAD_AND_FASCINATION_MULTIPLIER = 1.5 # multiply Cultural Acceptance (100-based) by this as bonus multiplier if the current spread innovation is ALSO a fascination
|
||||
INNOVATION_PROGRESS_CHANCE_BASE = 5
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_SPREAD = 40 # chance bonus to innovation if there is any spread by nearby cultures
|
||||
INNOVATION_PROGRESS_CHANCE_SPREAD_AND_FASCINATION_MULTIPLIER = 2 # multiply Cultural Acceptance (100-based) by this as bonus multiplier if the current spread innovation is ALSO a fascination
|
||||
# from fascination = base + SKILL_LEVEL_BONUS( max( 0, head relevant skill - HEAD_SKILL_BASE ) )
|
||||
# SKILL_LEVEL_BONUS( SKILL_MOD ) is computed as a sum of contributions that get smaller the higher the skill modifier.
|
||||
# The first 10 (SECTION_SIZE) points may give +1 each, the second 10 may give +0.8 and so on. With these numbers:
|
||||
|
|
@ -1107,10 +1107,10 @@ NCulture = {
|
|||
# Skill mod 37 -> 1 * 10 + 0.9 * 10 + 0.8 * 10 + 0.7 * 7 = 27.4
|
||||
# trailing points after the highest section take the last multiplier of the PER_SKILL_SECTION array, which should have at minimum 2 entries
|
||||
# this skill level bonus will not exceed the SKILL_CAP, so a Skill 100 character will still get at most (for example) 30% progress chance from their skill.
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 5 # base progress chance bonus if fascination
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 1 # skill level below which no bonus is given
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 1 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 20 # how high can the skill bonus be at most (BASE included)
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_BASE = 10 # base progress chance bonus if fascination
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_HEAD_SKILL_BASE = 0 # skill level below which no bonus is given
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_LEVEL_SECTION_SIZE = 10 # size of each multiplier chunk. with 10, the first 10 bonus point will get the first multiplier and so on
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_SKILL_CAP = 45 # how high can the skill bonus be at most (BASE included)
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_PER_SKILL_SECTION = { 1 0.9 0.8 0.7 0.6 }
|
||||
INNOVATION_PROGRESS_CHANCE_FROM_FASCINATION_NO_HEAD_SKILL = 10 # used as the skill value if there is no cultural head
|
||||
|
||||
|
|
@ -1118,8 +1118,8 @@ NCulture = {
|
|||
|
||||
# If the random roll succeeds, the innovation will progress by:
|
||||
# base + from development + from eras ahead
|
||||
INNOVATION_PROGRESS_GAIN_BASE = 0.4
|
||||
INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.1
|
||||
INNOVATION_PROGRESS_GAIN_BASE = 0.3
|
||||
INNOVATION_PROGRESS_GAIN_PER_AVERAGE_DEVELOPMENT_LEVEL = 0.02
|
||||
INNOVATION_PROGRESS_GAIN_PER_ERA_AHEAD = 0.2
|
||||
INNOVATION_PROGRESS_DIVIDE_FACTOR_IF_ERA_BEHIND = 5 # the overall progress is divided by this number to achieve a way slower progress for future innovations. 10 would divide the total progress by 10, and this is further divided by the number of eras the culture is behind - so the progress may end up being divided by 30 at most. Set to 0 to disable this behavior.
|
||||
INNOVATION_PROGRESS_MIN_MULTIPLIER_IF_ERA_BEHIND = 0.01 # the division from the define above may not go lower than this. Ranges between 0 and 1.
|
||||
|
|
|
|||
|
|
@ -2988,5 +2988,4 @@ e_germany = {
|
|||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -452,6 +452,11 @@ e_italy = {
|
|||
|
||||
color = { 215 120 130 }
|
||||
}
|
||||
b_luni = {
|
||||
province = 2531
|
||||
|
||||
color = { 215 120 130 }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -1521,11 +1526,6 @@ e_italy = {
|
|||
b_casentino = {
|
||||
province = 2553
|
||||
|
||||
color = { 209 125 105 }
|
||||
}
|
||||
b_camaldoli = {
|
||||
province = 2551
|
||||
|
||||
color = { 209 125 105 }
|
||||
}
|
||||
}
|
||||
|
|
@ -1572,16 +1572,16 @@ e_italy = {
|
|||
|
||||
color = { 232 190 25 }
|
||||
}
|
||||
b_prato = {
|
||||
province = 2545
|
||||
b_camaldoli = {
|
||||
province = 2551
|
||||
|
||||
color = { 235 210 65 }
|
||||
color = { 209 125 105 }
|
||||
}
|
||||
b_vallombrosa = {
|
||||
province = 2544
|
||||
b_empoli = {
|
||||
province = 2563
|
||||
|
||||
color = { 230 155 15 }
|
||||
}
|
||||
color = { 232 190 25 }
|
||||
}
|
||||
}
|
||||
c_lucca = {
|
||||
color = { 255 176 153 }
|
||||
|
|
@ -1592,16 +1592,11 @@ e_italy = {
|
|||
|
||||
color = { 235 210 65 }
|
||||
}
|
||||
b_pistorja = { #Pistoia
|
||||
province = 2538
|
||||
b_piombino = {
|
||||
province = 2561
|
||||
|
||||
color = { 235 210 65 }
|
||||
}
|
||||
b_luni = {
|
||||
province = 2531
|
||||
|
||||
color = { 215 120 130 }
|
||||
}
|
||||
color = { 180 186 30 }
|
||||
}
|
||||
}
|
||||
c_arezzo = {
|
||||
color = { 204 141 122 }
|
||||
|
|
@ -1621,7 +1616,12 @@ e_italy = {
|
|||
province = 2584
|
||||
|
||||
color = { 240 225 150 }
|
||||
}
|
||||
}
|
||||
b_vallombrosa = {
|
||||
province = 2544
|
||||
|
||||
color = { 230 155 15 }
|
||||
}
|
||||
}
|
||||
c_siena = {
|
||||
color = { 255 213 201 }
|
||||
|
|
@ -1632,11 +1632,6 @@ e_italy = {
|
|||
|
||||
color = { 205 175 25 }
|
||||
}
|
||||
b_montalcino = {
|
||||
province = 2567
|
||||
|
||||
color = { 205 175 25 }
|
||||
}
|
||||
b_chiusi = {
|
||||
province = 2565
|
||||
|
||||
|
|
@ -1647,60 +1642,62 @@ e_italy = {
|
|||
|
||||
color = { 205 175 25 }
|
||||
}
|
||||
}
|
||||
c_pisa = {
|
||||
color = { 178 123 107 }
|
||||
#can_be_named_after_dynasty = no
|
||||
b_volterra = {
|
||||
province = 2558
|
||||
|
||||
color = { 232 190 25 }
|
||||
}
|
||||
b_pisa = {
|
||||
province = 2536
|
||||
|
||||
color = { 180 186 30 }
|
||||
}
|
||||
b_empoli = {
|
||||
province = 2563
|
||||
|
||||
color = { 232 190 25 }
|
||||
}
|
||||
|
||||
}
|
||||
c_livorno = {
|
||||
color = { 255 196 178 }
|
||||
#can_be_named_after_dynasty = no
|
||||
c_pisa = {
|
||||
b_livorno = {
|
||||
province = 2557
|
||||
|
||||
color = { 180 186 30 }
|
||||
}
|
||||
b_piombino = {
|
||||
province = 2561
|
||||
b_pisa = {
|
||||
province = 2536
|
||||
|
||||
color = { 180 186 30 }
|
||||
}
|
||||
}
|
||||
c_prato = {
|
||||
color = { 255 196 178 }
|
||||
#can_be_named_after_dynasty = no
|
||||
|
||||
b_pistorja = { #Pistoia
|
||||
province = 2538
|
||||
|
||||
color = { 235 210 65 }
|
||||
}
|
||||
b_prato = {
|
||||
province = 2545
|
||||
|
||||
color = { 235 210 65 }
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
c_orbetello = {
|
||||
color = { 153 106 91 }
|
||||
#can_be_named_after_dynasty = no
|
||||
|
||||
b_orbetello = {
|
||||
b_grosseto = {
|
||||
province = 2569
|
||||
|
||||
color = { 250 210 5 }
|
||||
}
|
||||
b_orbetello = {
|
||||
province = 2562
|
||||
|
||||
color = { 250 210 5 }
|
||||
}
|
||||
b_soana = {
|
||||
province = 2570
|
||||
|
||||
color = { 250 210 5 }
|
||||
}
|
||||
b_grosseto = {
|
||||
province = 2562
|
||||
b_montalcino = {
|
||||
province = 2567
|
||||
|
||||
color = { 250 210 5 }
|
||||
color = { 205 175 25 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
catholic_religion = {
|
||||
family = rf_abrahamic
|
||||
|
||||
doctrine_background_icon = core_tenet_banner_catholic.dds
|
||||
doctrine_background_icon = core_tenet_banner_christian.dds
|
||||
doctrine = abrahamic_hostility_doctrine
|
||||
|
||||
#Main Group | placeholder
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
eastern_orthodox_religion = {
|
||||
family = rf_abrahamic
|
||||
|
||||
doctrine_background_icon = core_tenet_banner_orthodox.dds
|
||||
doctrine_background_icon = core_tenet_banner_christian.dds
|
||||
doctrine = abrahamic_hostility_doctrine
|
||||
|
||||
#Main Group | placeholder
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
protestant_religion = {
|
||||
family = rf_abrahamic
|
||||
|
||||
doctrine_background_icon = core_tenet_banner_protestant.dds
|
||||
doctrine_background_icon = core_tenet_banner_christian.dds
|
||||
doctrine = abrahamic_hostility_doctrine
|
||||
|
||||
#Main Group
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue