This commit is contained in:
Heidesommer 2026-05-08 15:13:19 -04:00
parent 3f56bf4c1f
commit eb101830a4
5 changed files with 9 additions and 16 deletions

View file

@ -384,7 +384,7 @@ monotown_01 = {
culture = {
has_innovation = innovation_city_planning
}
government has_flag = government_is_urepublic
government_has_flag = government_is_urepublic
}
can_construct_showing_failures_only = {
@ -900,7 +900,7 @@ monotown_02 = {
has_cultural_parameter = next_level_cities
}
}
government has_flag = government_is_urepublic
government_has_flag = government_is_urepublic
}
cost_gold = main_building_tier_2_cost
@ -1379,7 +1379,7 @@ monotown_03 = {
has_innovation = innovation_manorialism
}
}
government has_flag = government_is_urepublic
government_has_flag = government_is_urepublic
}
cost_gold = main_building_tier_3_cost
next_building = monotown_04
@ -1858,7 +1858,7 @@ monotown_04 = {
has_innovation = innovation_windmills
}
}
government has_flag = government_is_urepublic
government_has_flag = government_is_urepublic
}
cost_gold = main_building_tier_4_cost

View file

@ -338,7 +338,7 @@ tradition_republican_legacy = {
scope:character = {
any_vassal = {
primary_title.tier > tier_county
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
}
}
}
@ -2279,7 +2279,7 @@ tradition_parochialism = {
scope:character = {
any_vassal = {
primary_title.tier > tier_county
government_has_flag = government_is_special_republic
government_has_flag = government_is_republic
}
}
}

View file

@ -214,6 +214,7 @@ NCharacter = {
16 #exc
68 #nice
69 #exc
99 #godlike
}
SKILL_LEVELS_TEXTS = {
"SKILL_TERRIBLE"
@ -223,6 +224,7 @@ NCharacter = {
"SKILL_EXCELLENT"
"SKILL_NICE"
"SKILL_EXCELLENT"
"SKILL_GODLIKE"
}
SKILL_MODIFIER_OFFSET = -8 # skill modifiers with offset add this from skill value (see common/modifiers/00_basic_modifiers.txt)

View file

@ -633,7 +633,6 @@ landless_minority_government = {
court_generate_spouses = yes
council = yes
always_use_patronym = yes
create_cadet_branches = yes
rulers_should_have_dynasty = yes
landless_playable = yes
use_title_tier_modifiers = no
@ -659,7 +658,6 @@ landless_minority_government = {
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
character_modifier = {
active_accolades = -100
knight_limit = 2
character_travel_speed = 20
siege_weapon_siege_value_mult = -0.5
@ -757,7 +755,6 @@ peasantrepublic_government = {
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
@ -843,7 +840,6 @@ urbanrepublic_government = {
men_at_arms_cap = 2
men_at_arms_limit = 2
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = -0.25
men_at_arms_maintenance = 2
@ -1138,11 +1134,6 @@ celestial_government = {
has_special_house_aspirations
}
# The hegemon cannot reassign ministers
ai_can_reassign_council_positions = {
primary_title != title:h_china
}
currency_levels_cap = {
merit = 9
}

View file

@ -2113,7 +2113,7 @@ types Lists
layoutpolicy_vertical = expanding
margin_left = 10
hbox = {
visible = "[Character.GetGovernment.IsType('urbanrepublic_government'))]"
visible = "[Character.GetGovernment.IsType('urbanrepublic_government')]"
spacing = 3
expand = {}
icon = {