bugfixes
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3f56bf4c1f
commit
eb101830a4
5 changed files with 9 additions and 16 deletions
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@ -384,7 +384,7 @@ monotown_01 = {
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culture = {
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has_innovation = innovation_city_planning
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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can_construct_showing_failures_only = {
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@ -900,7 +900,7 @@ monotown_02 = {
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has_cultural_parameter = next_level_cities
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}
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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cost_gold = main_building_tier_2_cost
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@ -1379,7 +1379,7 @@ monotown_03 = {
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has_innovation = innovation_manorialism
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}
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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cost_gold = main_building_tier_3_cost
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next_building = monotown_04
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@ -1858,7 +1858,7 @@ monotown_04 = {
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has_innovation = innovation_windmills
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}
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}
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government has_flag = government_is_urepublic
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government_has_flag = government_is_urepublic
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}
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cost_gold = main_building_tier_4_cost
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@ -338,7 +338,7 @@ tradition_republican_legacy = {
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scope:character = {
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any_vassal = {
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primary_title.tier > tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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}
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@ -2279,7 +2279,7 @@ tradition_parochialism = {
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scope:character = {
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any_vassal = {
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primary_title.tier > tier_county
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_republic
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}
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}
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}
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@ -214,6 +214,7 @@ NCharacter = {
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16 #exc
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68 #nice
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69 #exc
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99 #godlike
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}
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SKILL_LEVELS_TEXTS = {
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"SKILL_TERRIBLE"
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@ -223,6 +224,7 @@ NCharacter = {
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"SKILL_EXCELLENT"
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"SKILL_NICE"
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"SKILL_EXCELLENT"
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"SKILL_GODLIKE"
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}
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SKILL_MODIFIER_OFFSET = -8 # skill modifiers with offset add this from skill value (see common/modifiers/00_basic_modifiers.txt)
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@ -633,7 +633,6 @@ landless_minority_government = {
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court_generate_spouses = yes
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council = yes
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always_use_patronym = yes
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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landless_playable = yes
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use_title_tier_modifiers = no
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@ -659,7 +658,6 @@ landless_minority_government = {
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valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
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character_modifier = {
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active_accolades = -100
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knight_limit = 2
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character_travel_speed = 20
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siege_weapon_siege_value_mult = -0.5
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@ -757,7 +755,6 @@ peasantrepublic_government = {
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men_at_arms_cap = -1
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men_at_arms_limit = -1
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knight_limit = -4
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = 2
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men_at_arms_maintenance = 1.5
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@ -843,7 +840,6 @@ urbanrepublic_government = {
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men_at_arms_cap = 2
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men_at_arms_limit = 2
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knight_limit = -4
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = -0.25
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men_at_arms_maintenance = 2
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@ -1138,11 +1134,6 @@ celestial_government = {
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has_special_house_aspirations
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}
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# The hegemon cannot reassign ministers
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ai_can_reassign_council_positions = {
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primary_title != title:h_china
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}
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currency_levels_cap = {
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merit = 9
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}
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@ -2113,7 +2113,7 @@ types Lists
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layoutpolicy_vertical = expanding
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margin_left = 10
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hbox = {
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visible = "[Character.GetGovernment.IsType('urbanrepublic_government'))]"
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visible = "[Character.GetGovernment.IsType('urbanrepublic_government')]"
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spacing = 3
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expand = {}
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icon = {
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