buildings for minorities
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9 changed files with 10449 additions and 462 deletions
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@ -2745,70 +2745,3 @@
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building_type_mount_baekdu_01_desc: "The lofty peak of Mount Baekdu is said to be the origin of all the mountains of the Korean peninsula, and its heights are a sacred place among the region's many faiths and peoples."
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building_mount_baekdu_01: "$building_type_mount_baekdu_01$"
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building_mount_baekdu_01_desc: "$building_type_mount_baekdu_01_desc$"
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landless_minority_government: "Minority Community Leader"
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landless_minority_government_with_icon: "@government_type_landless_minority! $landless_minority_government$"
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landless_minority_government_adjective: "Minority Community"
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landless_minority_government_realm: "Minority Community"
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landless_minority_government_desc: "\n$game_concept_minority_government_desc$"
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conditional_maa_refill_rule: "only [reinforce_soldiers|E] troops"
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mercenary_rule: "be hired to serve as [mercenaries|E] by [landed|E] [rulers|E]"
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adult_rulers_only: "#N May only be ruled by [adults|E]#!"
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game_concept_minority_government: "Minority Community Leader"
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game_concept_minority_government_desc: "A $Minority Community Leader$ is an [unlanded|E] [character|E] who leads a [minority_community_i|E]$Minority Community$."
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game_concept_minority_community: "Minority Community"
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game_concept_minority_community_desc: "Minority Communities are ethnic, religious or linguistic groups who form a distinctive shared identity, often forming enclaves in urban or rural areas in the region they inhabit, which differ significantly from the surrounding majority population. These communities are not tied to land, able to move to elsewhere once a generation."
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minority_community_main_01_domicile_building: "Minority Community"
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minority_community_main_01_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_02_domicile_building: "Minority Community"
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minority_community_main_02_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_03_domicile_building: "Minority Community"
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minority_community_main_03_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_04_domicile_building: "Minority Community"
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minority_community_main_04_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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minority_community_main_05_domicile_building: "Minority Community"
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minority_community_main_05_domicile_building_desc: "A Minority Community is a small culturally distinct portion of the population typically with a local community leader"
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government_is_landless_minority: "Has access to a [minority_community_i|E]$Minority Community$"
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minority_community_icon_concept: "[minority_community_i|E]"
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game_concept_minority_community_i: "@government_type_landless_minority!"
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duchy_landless_minority_community: "Community"
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duke_landless_minority_community_male_minority_community: "Master"
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duke_landless_minority_community_female_minority_community: "Mistress"
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spouse_landless_minority_community_male: "Master"
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spouse_landless_minority_community_holder_female: "Mistress"
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d_laamp_test_jewish:0 "$ashkenazi$ Community of the $dynn_britannia_kohn$'s"
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d_laamp_test_jewish_adj:0 "Jewish"
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d_laamp_test_jewish_article:0 "The "
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minority_community_domicile_title: "[CHARACTER.GetFirstNamePossessiveNoTooltip] $game_concept_minority_community$"
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minority_community_type: "$game_concept_minority_community$"
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minority_community_type_tooltip: "$MINORITY_COMMUNITY$"
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minority_community_domicile_type: "$game_concept_minority_community$"
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minority_community_domicile_type_possessive: "Community's"
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minority_community_domicile_type_tooltip: "$MINORITY_COMMUNITY$"
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MINORITY_COMMUNITY: "[game_concept_minority_community|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[minority_community_buildings|E]"
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minority_community_move_desc: "#T Move $minority_community_type$#!\nMove your [game_concept_minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "$Minority Community$"
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domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
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ep3_laamps.1030.t: "On the Move Again"
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ep3_laamps.1030.desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety.\n\nI am joined by my family and people, with varying degrees of enthusiasm for their new lives on the road.\n\n"
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ep3_laamps.1030.heir: "In my stead, my [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('laamp_inheritor'))] and heir, [laamp_inheritor.GetFirstName], has assumed my titles as the [laamp_inheritor.GetTitleAsNameNoTooltip] of [laamp_inheritor.GetPrimaryTitle.GetNameNoTierNoTooltip]."
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ep3_laamps.1030.liege: "Any lands I ruled have been given to my erstwhile liege."
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ep3_laamps.1030.new: "Any lands I ruled have been given to a local knight."
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ep3_laamps.1030.a: "Well, what we are we waiting for?"
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ep3_laamps.1032.opening: "On the Move Again"
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ep3_laamps.1032.desc: "My people no longer feel secure in this realm, as such we are leaving. Good Day my Liege."
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ep3_laamps.1032.a: "A bold move, some might call foolish."
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become_landless_minority_decision: "Become Minority Community"
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become_landless_minority_decision_desc: "My people no longer feel secure in this realm, as such we are leaving to ensure our safety."
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become_landless_minority_decision_tooltip: "Abandon your [landed|E] [realm|E] and establish an [minority_community_i|E]$Minority Community$"
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become_landless_minority_decision_confirm: "On the Move Again"
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become_landless_minority_decision_hof_tt: "You must not be a [head_of_faith|E]"
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become_landless_minority_decision_tier_tt: "You must be a [count|E] or [duke|E]"
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become_landless_minority_decision_domain_size_tt: "Your [domain|E] must be no larger than #V 3#! [counties|E]"
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become_landless_minority_decision_title_scope_tt: "#negative_value All your [landed|E] [titles|E] and [vassals|E] pass to [THIS.Char.GetName]#!"
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become_landless_minority_decision_title_created_tt: "#negative_value All your [landed|E] [titles|E] pass to a new local [ruler|E]#!"
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minority_name: "[new_landless_minority.GetCulture.GetName] Community of the [new_landless_minority.GetDynasty.GetName]'s"
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laamp_become_minority_tt: "#mixed_value #BER [THIS.Char.GetShortUIName|U] will establish an $Minority Community$"
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landless_can_be_vassalised:: "Can be vassalised but not converted by landed powers and serve on their councils."
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