buildings for minorities
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7d67966aed
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9 changed files with 10449 additions and 462 deletions
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@ -1103,152 +1103,69 @@ minority_community = {
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}
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}
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### MOUNTAIN SNOW BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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terrain = mountains
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OR = {
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
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background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
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ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
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}
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### SNOW BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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has_province_modifier = winter_normal_modifier
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has_province_modifier = winter_harsh_modifier
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
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}
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### JUNGLE BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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terrain = jungle
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
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}
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### DESERT BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
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}
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### ASIAN BACKGROUND
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domicile_asset = {
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trigger = {
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owner.culture = {
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OR = {
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has_graphical_chinese_culture_group_trigger = yes
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has_graphical_japanese_culture_group_trigger = yes
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
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}
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### GREEN BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = hills
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terrain = plains
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terrain = forest
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terrain = farmlands
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terrain = terraced_hills
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
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}
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### ROUGH BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = taiga
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terrain = steppe
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terrain = drylands
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terrain = mountains
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
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}
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### WETLANDS BACKGROUND
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domicile_asset = {
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trigger = {
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domicile_location = {
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OR = {
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terrain = jungle
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terrain = wetlands
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terrain = floodplains
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
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background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
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}
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domicile_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_mena_culture_group_trigger = yes
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domicile_location = {
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OR = {
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terrain = drylands
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terrain = desert
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terrain = desert_mountains
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terrain = oasis
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terrain = steppe
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
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background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
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}
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domicile_asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_western_culture_group_trigger = yes
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domicile_location = {
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OR = {
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terrain = tells
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terrain = hills
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terrain = mountains
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terrain = terraced_hills
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}
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}
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}
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background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
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foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
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background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
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}
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domicile_asset = {
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background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
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foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
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ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
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}
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}
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