buildings for minorities

This commit is contained in:
Fishedotjpg 2026-03-02 00:44:10 +00:00
parent 7d67966aed
commit eaf7341a2b
9 changed files with 10449 additions and 462 deletions

View file

@ -1103,152 +1103,69 @@ minority_community = {
}
}
### MOUNTAIN SNOW BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
terrain = mountains
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
domicile_location.culture = {
has_graphical_east_asia_culture_group_trigger = yes
}
}
background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
}
### SNOW BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
OR = {
has_province_modifier = winter_normal_modifier
has_province_modifier = winter_harsh_modifier
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
}
### JUNGLE BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
terrain = jungle
}
}
background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
}
### DESERT BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = desert
terrain = desert_mountains
terrain = oasis
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
}
### ASIAN BACKGROUND
domicile_asset = {
trigger = {
owner.culture = {
OR = {
has_graphical_chinese_culture_group_trigger = yes
has_graphical_japanese_culture_group_trigger = yes
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
}
### GREEN BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = hills
terrain = plains
terrain = forest
terrain = farmlands
terrain = terraced_hills
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
}
### ROUGH BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = taiga
terrain = steppe
terrain = drylands
terrain = mountains
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
}
### WETLANDS BACKGROUND
domicile_asset = {
trigger = {
domicile_location = {
OR = {
terrain = jungle
terrain = wetlands
terrain = floodplains
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
}
domicile_asset = {
trigger = {
domicile_location.culture = {
has_graphical_mena_culture_group_trigger = yes
domicile_location = {
OR = {
terrain = drylands
terrain = desert
terrain = desert_mountains
terrain = oasis
terrain = steppe
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
}
domicile_asset = {
trigger = {
domicile_location.culture = {
has_graphical_western_culture_group_trigger = yes
domicile_location = {
OR = {
terrain = tells
terrain = hills
terrain = mountains
terrain = terraced_hills
}
}
}
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
}
domicile_asset = {
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
}
}