buildings for minorities
This commit is contained in:
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7d67966aed
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9 changed files with 10449 additions and 462 deletions
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@ -549,6 +549,7 @@ NGovernment = {
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"holy_order_government"
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"administrative_government"
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"landless_adventurer_government"
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"landless_minority_government"
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"nomad_government"
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"herder_government"
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"celestial_government"
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@ -466,7 +466,7 @@ camp_main_04 = {
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supply_tent_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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cost = { gold = supply_tent_01_domicile_building_gold_cost_value }
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refund = {
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@ -513,7 +513,7 @@ supply_tent_01 = {
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}
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supply_tent_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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internal_slots = 2
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@ -563,7 +563,7 @@ supply_tent_02 = {
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}
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supply_tent_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_02
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internal_slots = 3
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@ -614,7 +614,7 @@ supply_tent_03 = {
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}
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supply_tent_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_03
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internal_slots = 4
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@ -666,7 +666,7 @@ supply_tent_04 = {
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}
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supply_tent_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_04
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internal_slots = 5
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@ -719,7 +719,7 @@ supply_tent_05 = {
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}
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supply_tent_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_05
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internal_slots = 6
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@ -775,7 +775,7 @@ supply_tent_06 = {
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supply_tent_sutler = { # Sutler
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_sutler_domicile_building_gold_cost_value }
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@ -829,7 +829,7 @@ supply_tent_sutler = { # Sutler
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supply_tent_mender = { # Mender
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_mender_domicile_building_gold_cost_value }
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@ -884,7 +884,7 @@ supply_tent_mender = { # Mender
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supply_tent_smithy = { # Smithy
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_smithy_domicile_building_gold_cost_value }
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@ -952,7 +952,7 @@ supply_tent_smithy = { # Smithy
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supply_tent_arsenal = { # Arsenal
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_arsenal_domicile_building_gold_cost_value }
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@ -1009,7 +1009,7 @@ supply_tent_arsenal = { # Arsenal
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supply_tent_reserve_provisions = { # Reserve Provisions
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_reserve_provisions_domicile_building_gold_cost_value }
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@ -1077,7 +1077,7 @@ supply_tent_reserve_provisions = { # Reserve Provisions
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supply_tent_reserve_water = { # Reserve Water
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_reserve_water_domicile_building_gold_cost_value }
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@ -1144,7 +1144,7 @@ supply_tent_reserve_water = { # Reserve Water
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supply_tent_climbing_gear = { # Climbing Gear
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_climbing_gear_domicile_building_gold_cost_value }
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@ -1208,7 +1208,7 @@ supply_tent_climbing_gear = { # Climbing Gear
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supply_tent_subdued_gear = { # Subdued Gear
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = supply_tent_01
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cost = { gold = supply_tent_subdued_gear_domicile_building_gold_cost_value }
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@ -1889,7 +1889,7 @@ barber_tent_morticians_tools = { # Mortician's Tools
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baggage_train_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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cost = { gold = baggage_train_01_domicile_building_gold_cost_value }
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refund = {
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@ -1939,7 +1939,7 @@ baggage_train_01 = {
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}
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baggage_train_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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internal_slots = 2
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@ -1992,7 +1992,7 @@ baggage_train_02 = {
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}
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baggage_train_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_02
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internal_slots = 3
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@ -2046,7 +2046,7 @@ baggage_train_03 = {
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}
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baggage_train_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_03
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internal_slots = 4
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@ -2101,7 +2101,7 @@ baggage_train_04 = {
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}
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baggage_train_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_04
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internal_slots = 5
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@ -2157,7 +2157,7 @@ baggage_train_05 = {
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}
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baggage_train_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_05
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internal_slots = 6
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@ -2216,7 +2216,7 @@ baggage_train_06 = {
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baggage_train_ample_steeds = { # Ample Steeds
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_ample_steeds_domicile_building_gold_cost_value }
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@ -2283,7 +2283,7 @@ baggage_train_ample_steeds = { # Ample Steeds
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baggage_train_porters = { # Porters
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_porters_domicile_building_gold_cost_value }
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@ -2347,7 +2347,7 @@ baggage_train_porters = { # Porters
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baggage_train_trackers = { # Trackers
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_trackers_domicile_building_gold_cost_value }
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@ -2410,7 +2410,7 @@ baggage_train_trackers = { # Trackers
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baggage_train_kennel = { # Kennel
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_kennel_domicile_building_gold_cost_value }
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@ -2467,7 +2467,7 @@ baggage_train_kennel = { # Kennel
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baggage_train_siege_engineers = { # Siege Engineers
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_siege_engineers_domicile_building_gold_cost_value }
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@ -2530,7 +2530,7 @@ baggage_train_siege_engineers = { # Siege Engineers
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baggage_train_shrine = { # Shrine
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_shrine_domicile_building_gold_cost_value }
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@ -2598,7 +2598,7 @@ baggage_train_shrine = { # Shrine
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baggage_train_scribes = { # Scribes
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_scribes_domicile_building_gold_cost_value }
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@ -2661,7 +2661,7 @@ baggage_train_scribes = { # Scribes
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baggage_train_bartering_grounds = { # Bartering Grounds
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_bartering_grounds_domicile_building_gold_cost_value }
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@ -2718,7 +2718,7 @@ baggage_train_bartering_grounds = { # Bartering Grounds
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baggage_train_proof_of_claims = { # Proof of Claims
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_proof_of_claims_domicile_building_gold_cost_value }
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@ -2844,7 +2844,7 @@ baggage_train_ransom_cages = { # Ransom Cages
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baggage_train_negotiators = { # Negotiators
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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previous_building = baggage_train_01
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cost = { gold = baggage_train_negotiators_domicile_building_gold_cost_value }
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@ -4423,7 +4423,7 @@ camp_fire_juicy_rumors = { # Juicy Rumors
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proving_grounds_01 = {
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internal_slots = 1
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construction_time = @camp_building_main_slot_construction_duration_t1
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allowed_domicile_types = { camp minority_community }
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allowed_domicile_types = { camp }
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cost = { gold = proving_grounds_01_domicile_building_gold_cost_value }
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refund = {
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@ -4469,7 +4469,7 @@ proving_grounds_01 = {
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}
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proving_grounds_02 = {
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construction_time = @camp_building_main_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_01
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internal_slots = 2
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@ -4518,7 +4518,7 @@ proving_grounds_02 = {
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}
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proving_grounds_03 = {
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construction_time = @camp_building_main_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_02
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internal_slots = 3
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@ -4567,7 +4567,7 @@ proving_grounds_03 = {
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}
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proving_grounds_04 = {
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construction_time = @camp_building_main_slot_construction_duration_t4
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_03
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internal_slots = 4
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@ -4619,7 +4619,7 @@ proving_grounds_04 = {
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}
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proving_grounds_05 = {
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construction_time = @camp_building_main_slot_construction_duration_t5
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_04
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internal_slots = 5
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@ -4670,7 +4670,7 @@ proving_grounds_05 = {
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}
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proving_grounds_06 = {
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construction_time = @camp_building_main_slot_construction_duration_t6
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_05
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internal_slots = 6
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@ -4725,7 +4725,7 @@ proving_grounds_06 = {
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proving_grounds_horse_run = { # Horse Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value }
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@ -4790,7 +4790,7 @@ proving_grounds_horse_run = { # Horse Run
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proving_grounds_camel_run = { # Camel Run
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t2
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value }
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@ -4859,7 +4859,7 @@ proving_grounds_camel_run = { # Camel Run
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proving_grounds_elephantry_reserve = { # Elephantry Reserve
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value }
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@ -4922,7 +4922,7 @@ proving_grounds_elephantry_reserve = { # Elephantry Reserve
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proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value }
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@ -4987,7 +4987,7 @@ proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
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proving_grounds_life_in_the_saddle = { # Life in the Saddle
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
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allowed_domicile_types = { camp minority_community}
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allowed_domicile_types = { camp}
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previous_building = proving_grounds_01
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cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value }
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@ -5065,7 +5065,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
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proving_grounds_the_stump = { # The Stump
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slot_type = internal
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construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value }
|
||||
|
|
@ -5130,7 +5130,7 @@ proving_grounds_the_stump = { # The Stump
|
|||
proving_grounds_personal_bouts = { # Personal Bouts
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value }
|
||||
|
|
@ -5196,7 +5196,7 @@ proving_grounds_personal_bouts = { # Personal Bouts
|
|||
proving_grounds_training_circle = { # Training Circle
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value }
|
||||
|
|
@ -5262,7 +5262,7 @@ proving_grounds_training_circle = { # Training Circle
|
|||
proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value }
|
||||
|
|
@ -5327,7 +5327,7 @@ proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
|||
proving_grounds_lockwagon = { # Lockwagon
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value }
|
||||
|
|
@ -5392,7 +5392,7 @@ proving_grounds_lockwagon = { # Lockwagon
|
|||
proving_grounds_martial_study = { # Martial Study
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value }
|
||||
|
|
@ -5454,7 +5454,7 @@ proving_grounds_martial_study = { # Martial Study
|
|||
proving_grounds_the_stick_game = { # The Stick Game
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t1
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value }
|
||||
|
|
@ -5514,7 +5514,7 @@ proving_grounds_the_stick_game = { # The Stick Game
|
|||
proving_grounds_bodyguard_drills = { # Bodyguard Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp minority_community}
|
||||
allowed_domicile_types = { camp}
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value }
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1103,152 +1103,69 @@ minority_community = {
|
|||
}
|
||||
}
|
||||
|
||||
### MOUNTAIN SNOW BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = mountains
|
||||
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
domicile_location.culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_mountains_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
|
||||
}
|
||||
|
||||
### SNOW BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_snow_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_snow_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
|
||||
|
||||
### JUNGLE BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_jungle_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_jungle_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
### DESERT BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
### ASIAN BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
owner.culture = {
|
||||
OR = {
|
||||
has_graphical_chinese_culture_group_trigger = yes
|
||||
has_graphical_japanese_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_asian_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_asian_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
|
||||
### GREEN BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = plains
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
|
||||
### ROUGH BACKGROUND
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
terrain = steppe
|
||||
terrain = drylands
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
### WETLANDS BACKGROUND
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_green_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_green_fg.dds"
|
||||
background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_dry_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_dry_fg.dds"
|
||||
background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
trigger = {
|
||||
domicile_location.culture = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
domicile_location = {
|
||||
OR = {
|
||||
terrain = tells
|
||||
terrain = hills
|
||||
terrain = mountains
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
background = "gfx/interface/window_domiciles/camp_terrain_rough_bg.dds"
|
||||
foreground = "gfx/interface/window_domiciles/camp_terrain_rough_fg.dds"
|
||||
background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
|
||||
}
|
||||
|
||||
domicile_asset = {
|
||||
background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
|
||||
foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
|
||||
ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -389,19 +389,24 @@ NEOW_militia = {
|
|||
camel_cavalry = 1
|
||||
}
|
||||
can_recruit = {
|
||||
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
|
||||
OR = {
|
||||
has_trait = education_martial_1
|
||||
has_trait = education_martial_2
|
||||
has_trait = education_martial_3
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
has_trait = peasant_leader
|
||||
has_trait = heresiarch
|
||||
has_trait = populist_leader
|
||||
has_lifestyle = martial_lifestyle
|
||||
has_martial_lifestyle_trait_trigger = yes
|
||||
cp:councillor_marshal = { martial = 13 }
|
||||
AND = {
|
||||
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
|
||||
OR = {
|
||||
has_trait = education_martial_1
|
||||
has_trait = education_martial_2
|
||||
has_trait = education_martial_3
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
has_trait = peasant_leader
|
||||
has_trait = heresiarch
|
||||
has_trait = populist_leader
|
||||
has_lifestyle = martial_lifestyle
|
||||
has_martial_lifestyle_trait_trigger = yes
|
||||
cp:councillor_marshal = { martial = 13 }
|
||||
}
|
||||
}
|
||||
can_recruit_militia = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -614,10 +619,10 @@ toxic_gas_slingers = {
|
|||
airships = {
|
||||
type = airship
|
||||
|
||||
damage = 300
|
||||
damage = 250
|
||||
toughness = 100
|
||||
pursuit = 0
|
||||
screen = 300
|
||||
screen = 250
|
||||
|
||||
siege_value = 0.5
|
||||
|
||||
|
|
|
|||
|
|
@ -267,17 +267,8 @@ building_paddy_fields_requirement_terrain = {
|
|||
text = building_paddy_fields_requirement_terrain_tt
|
||||
OR = {
|
||||
terrain = terraced_hills
|
||||
AND = {
|
||||
terrain = floodplains
|
||||
OR = {
|
||||
geographical_region = graphical_east_asia
|
||||
geographical_region = custom_viet_lands
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
terrain = wetlands
|
||||
county.culture = { has_cultural_parameter = champa_rice_wet_land_paddies }
|
||||
}
|
||||
terrain = floodplains
|
||||
terrain = wetlands
|
||||
AND = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
|
|
@ -289,6 +280,20 @@ building_paddy_fields_requirement_terrain = {
|
|||
}
|
||||
}
|
||||
|
||||
building_potato_fields_requirement_terrain = {
|
||||
custom_tooltip = {
|
||||
text = building_potato_fields_requirement_terrain_tt
|
||||
OR = {
|
||||
terrain = farmlands
|
||||
terrain = hills
|
||||
terrain = tells
|
||||
terrain = plains
|
||||
terrain = steppe
|
||||
terrain = mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
building_cereal_fields_requirement_terrain = {
|
||||
OR = {
|
||||
terrain = farmlands
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue