This commit is contained in:
edwardtheelbowhigh 2026-01-17 15:54:11 +00:00
commit e96a645601
9 changed files with 589 additions and 19 deletions

View file

@ -184,8 +184,10 @@ court_of_europa_02 = {
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = { prestige_level >= 4 }
#scope:holder.has_title = { e_europa }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_tribal = no
}
@ -256,9 +258,9 @@ walls_of_nijmegen_01 = {
}
province_modifier = {
monthly_income = 1
monthly_income = 0.75
fort_level = 2
garrison_size = 0.25
garrison_size = 0.15
travel_danger = -15
}
@ -572,6 +574,7 @@ zone_rouge_01 = {
county_modifier = {
development_growth_factor = -0.05
tax_mult = -0.05
county_opinion_add = -5
}
province_modifier = {
@ -601,6 +604,13 @@ zone_rouge_01 = {
verdun_memorial_01 = {
effect_desc = {
triggered_desc = {
trigger = { has_dlc_feature = legends_of_the_dead }
desc = building_funeral_effect_desc
}
}
construction_time = very_slow_construction_time
type_icon = "icon_structure_wawel_cathedral.dds"
@ -630,6 +640,7 @@ verdun_memorial_01 = {
tax_mult = 0.15
development_growth_factor = 0.15
development_growth = 0.1
county_opinion_add = 5
}
province_modifier = {
@ -651,5 +662,510 @@ verdun_memorial_01 = {
}
##########
# Template
##########
# Tour Eiffel / Eiffel Tower - only the first story remain, due to technology wont be able to be reconstructed, only maintained
##########
tour_eiffel_01 = {
constrcution_time = very_slow_construction_time
type_icon = "tour_eiffel.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
county_holder_character_modifier = {
monthly_prestige = 1
monthly_piety_gain_mult = 0.1
monthly_dynasty_prestige = 0.25
monthly_dynasty_prestige_mult = 0.05
legitimacy_gain_mult = 0.05
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.2
development_growth = 0.25
development_growth_factor = 0.2
county_opinion_add = 10
}
province_modifier = {
monthly_income = 2
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# Napoleon's line - series of repurposed Napoleonic forts near Paris (mostly constructed post-event)
##########
napoleon_line_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_visby_ringmur.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
county_modifier = {
hostile_raid_time = 0.25
defender_holding_advantage = 2
development_growth_factor = 0.10
development_growth = 0.10
}
province_modifier = {
monthly_income = 0.50
fort_level = 2
garrison_size = 0.25
travel_danger = -10
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
next_building = napoleon_line_02
type = special
flag = travel_point_of_interest_martial
}
napoleon_line_02 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_york_walls.dds"
can_construct_potential = {
building_requirement_tribal = no
highest_held_title_tier >= tier_duchy
}
cost_gold = 1500
county_holder_character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
hostile_raid_time = 0.5
defender_holding_advantage = 5
development_growth_factor = 0.20
development_growth = 0.20
county_opinion_add = 10
}
province_modifier = {
monthly_income = 1.50
fort_level = 5
garrison_size = 0.35
travel_danger = -20
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Palace of Versailles - mostly broken down and most of the gold was robbed
##########
palace_versailles_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_bailiffs }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 500
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.15
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.20
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.10
development_growth_factor = 0.15
}
province_modifier = {
monthly_income = 1
}
next_building = palace_versailles_02
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
palace_versailles_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 1000
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.25
monthly_dynasty_prestige_mult = 0.1
monthly_prestige = 0.35
legitimacy_gain_mult = 0.05
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.15
development_growth = 0.15
development_growth_factor = 0.20
county_opinion_add = 5
}
province_modifier = {
monthly_income = 2
}
next_building = palace_versailles_03
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
palace_versailles_03 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 2000
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.35
monthly_dynasty_prestige_mult = 0.15
monthly_prestige = 0.50
legitimacy_gain_mult = 0.10
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.25
development_growth = 0.25
development_growth_factor = 0.30
county_opinion_add = 10
}
province_modifier = {
monthly_income = 3.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# Port of Calais
##########
port_of_calais_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
cost_gold = 500
county_holder_character_modifier = {
embarkation_cost_mult = -0.05
naval_movement_speed_mult = 0.05
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.10
development_growth_factor = 0.10
}
province_modifier = {
monthly_income = 1.50
}
next_building = port_of_calais_02
ai_value = {
base = 100
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
port_of_calais_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 1000
county_holder_character_modifier = {
embarkation_cost_mult = -0.10
naval_movement_speed_mult = 0.10
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.15
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 4
}
next_building = port_of_calais_03
ai_value = {
base = 100
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
port_of_calais_03 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 2000
county_holder_character_modifier = {
stewardship_per_prestige_level = 1
embarkation_cost_mult = -0.20
naval_movement_speed_mult = 0.20
}
county_modifier = {
tax_mult = 0.35
development_growth = 0.25
development_growth_factor = 0.35
}
province_modifier = {
monthly_income = 9
}
ai_value = {
base = 100
ai_general_building_modifier = yes
directive_to_build_economy_modifier = yes
ai_economical_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_economic
}
##########
# Académie de l'Absurde - post-event university established by Isildur
##########
academie_labsurde_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_cluny_abbey.dds"
can_construct_potential = {
scope:holder = {
highest_held_title_tier >= tier_duchy
prestige_level >= 4
}
county = {
development_level >=30
}
}
cost_gold = 1500
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
county_holder_character_modifier = {
learning_per_prestige_level = 1
monthly_dynasty_prestige = 0.30
prestige_level_impact_mult = 0.15
monthly_lifestyle_xp_gain_mult = 0.15
cultural_head_fascination_mult = 0.05
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}