From e883bba7f0999d9ef643b2e8a67d3bb96eaf3b37 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Mon, 17 Aug 2026 15:47:54 +0100 Subject: [PATCH] Update 00_government_types.txt --- common/governments/00_government_types.txt | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index a177a2230..ec72ea375 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -697,20 +697,22 @@ administrative_government = { knight_limit = -5 vassal_limit = 100 accolades = -1 - title_creation_cost_mult = -0.5 - mercenary_hire_cost_mult = 2 - men_at_arms_maintenance = 0.5 + title_creation_cost_mult = 1.5 + mercenary_hire_cost_mult = 2.5 + men_at_arms_maintenance = 1.5 # Vassals get Treasury income that is this percentage less than their taxes to their liege - monthly_treasury_from_liege_mult = -0.15 + monthly_treasury_from_liege_mult = -0.2 ai_war_cooldown = 2 - ai_war_chance = -0.15 + ai_war_chance = -0.3 + short_reign_duration_mult = 2.5 + long_reign_bonus_mult = 1.5 } top_liege_character_modifier = { # 85% of vassal income goes to the treasury - monthly_treasury_from_vassals = 0.85 - men_at_arms_maintenance = 1.5 + monthly_treasury_from_vassals = 0.7 + men_at_arms_maintenance = 2 men_at_arms_recruitment_cost = 1 }